Re: Excalibur!
In reply to Kimashargur Administrator (msg # 134):
I am assuming you did pay for them to be a Good crew! Skills below reflect that!
The first round seemed to go well enough for you, with several good hits on the cruiser with both heavy particle cannon and the Bay plasma, as well as the communications and bridge being knocked out of 6 Gashiddas, and another losing it's communications only. Your heavy fighters are in fact hit numerous times by the heavy plasmas and even the beam weapons, but none succeed in penetrating the heavy armour.
In the second round, however, the Cruiser ducked right into the line of fire, badly anticipating the feint as you hesitated, drawing it into a poor maneuver and maximizing the damage you wrought. The mistake was fatal, as the Kidashis heavy particle cannon tore into it, disabling the cruiser. Two of the Shamshirs, following closely, also wore the worst of Excaliber, with one badly mauled creating some internal secondary explosions that seem to have dealt with the jump drive, and the Bay Plasma detonating the fusion plant of a second, destroying it completely. The Gashiddas made the most of the opportunity for precision attacks on your fighters, but seemingly got the angle wrong and failed to penetrate the armour.
The Kidashi beams managed to disable 5 fighters as well, almost as a afterthought...and though the Gashiddas switch to using precision attacks against the heavy fighters, the pulse weapons still fail to penetrate.
Meanwhile, at the third Gas Giant, the Girii force of a Kidashi, 10 Kargash and 20 Escort Gashiddas arrive.
[OOC: Precision targeting with HPC has a target of 7, but precision targeting with the Bay plasma requires a 3, so you are better off rolling a normal attack, for which that would be a critical hit anyway! Did you want to try for Precision attacks with the HPC? The Bay plasma roll was really good, and did a LOT of damage! I had prepared 2 rounds, so I rolled your rolls for the second rather than change the post...please forgive me! With the enemy Beams out of action, the Kidashi will want to close the range...so probably some plasma rolls as well.]
HPC: Target 7 for precision attacks (1/2 DR) or 16 for regular attacks (full DR)
K, Beams (Fighters), 5x3, 16+2(sAcc)+2(targeting)+5(SM)-15(range) = 10, r10, d7
K, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC, 16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r15, d13, 1 hit, 8 damage
E, Beams (Precision), 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r11
E, HPC, 17+3(sAcc)+2(targeting)+9(SM)-15(range) = 16, r14, d13, 2 hits, 8 damage
E, B Plasma, 16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r6, d13, 4 hits, 24 damage
MF, Beams (Precision), 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r11
MF, Plasmas, 2x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Boone, Beams (Precision), 2x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r6, d13, hits, 13 damage per turret
Boone, Plasmas, 1x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams(Precision), 11x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r5, d13, hits, 13 damage per fighter
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer
[Private to GM: Vilani skill rolls:
Merishmerr Beam (HF), 3x3, 16+2(sAcc)+2(target)+5(SM)-15(range) = 10, r9, d13, 3 hits, 0 damage
Shamshir Precision Pulse (HF), 30, 16+2(sAcc)+2(target)+5(SM)-15(range) = 10, r5, d13, 30x3 hits, 0 damage
Gashidda Pulse (HF), 60, 16+2(sAcc)+2(target)+5(SM)-15(range) = 10, r13
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, Merrishmer, Kidashi]
K, Beams (Fighters), 5x3, 16+2(sAcc)+2(targeting)-15(range) = 10, r5, d12, 5x3 hits, 9 damage per turret
K, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC, 16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r12, d17, 2 hits, 26 damage
E, Beams (Precision), 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r7
E, HPC, 17+3(sAcc)+2(targeting)+9(SM)-15(range) = 16, r11, d17, 3 hits, 32 damage,
E, B Plasma, 16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r8, d17, 3 hits, 90 damage
MF, Beams (Precision), 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r8
MF, Plasmas, 2x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Boone, Beams (Precision), 2x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r10
Boone, Plasmas, 1x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams(Precision), 11x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r13
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer
[Private to GM: Vilani skill rolls:
Merishmerr Beam (Precision), 3x3, 16+2(sAcc)+2(target)-15(range) = 5, r12
Shamshir Precision Pulse (Precision), 30, 16+2(sAcc)+2(target)-15(range) = 5, r11
Gashidda Pulse (Precision), 60, 16+2(sAcc)+2(target)-15(range) = 5, r5, d11, 60 hits, 0 points of damage each
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, Merrishmer, Kidashi]
6G, 32B turrets (444), 2 HPC, 1 BP, 14 PC, 44m with fighters
Kidashi Class Cruiser, 8.3 B Solars, 6000 dTon Cylinder
dHP: 186
(6G/Move 370, dDR:400, dHP:134/186, dTons of Cargo Space: 102.5, SM: +11, Crew:290, Fuel:1200 dTons (2 Parsecs))
Weapons: 10x3x Beam, 5x2x Plasma, 1x Heavy Particle, 10 Workshops, 10 Sickbays, 4 Laboratories
10 x Fighter (Missile), 5 x Ships Boats
Excalibur, 4000 dTon Cylinder
(6G/move:370, dDR: 210, dHP: 143/143, dTons of Cargo Space:19, SM:+11)
Weapons: 5x3x Beam, 1x Heavy Particle Cannon, 1x Bay Plasma, Crew:371, Fuel: 2 Parsecs
13x AK Modular Craft, 1x AK 400 person transport, 6x AK Heavy Ball fighters
Madame Fourcade, 1000 dTon Flattened Sphere
(6.1G/Move:3250, dDR:140, dHP: 70, dTons of Cargo Space: 7, SM:+10)
Weapons: 4x3xBeam, 2x2xPlasma, Crew:62, Accommodation: 70, Endurance: 0.3 dTon/week, 1 Hanger Bays, Capacity: 90 Tons
Pirate Gashidda 623.9M, 400 dTon Close Structure
(6G/Move:370, dDR:115, dHP: 70, dTons of Cargo Space: 20.5, SM:+9)
Weapons: 6x Beam, 2x Plasma Cannon, Crew:23+7, Endurance: 81 weeks, Accommodation: 41
3x Seru Heavy Ball Fighter
Seru Heavy Ball Fighter: 46 M Solars, 20 dTon Sphere, 10 yd dia x 11
dHP: 11@30
(6G/Move:370, dDR:88, dHP: 30/30, dTons of Cargo Space: 0.1, SM:+6)
Weapons: 3x Beam, Crew:2
AK Modular SR Combo Fighter, 12 M Solars, 6 dTons Flattened Sphere x 12
dHP: 12@19, docked
(6G/Move:2200, dDR:10, dHP:19, ASig: -2, SM:+4, Air Speed 4401 mph),
Weapons:1x Beam Weapon, 2x Missile
AK Modular APC, 6.6 M Solars, 6 dTons Flattened Sphere x 1
(2G/Move:1607, dDR:49, dHP:22, dTons of Cargo Space: 0.6, ASig: -2, SM:+4, Air Speed 3214 mph),
Weapons:1x Gatling Laser
Dissident Fighter , 23 M Solars, 10 dTon Flattened Sphere x 10
dHP: 10@21, docked
(6.1G/Move:2151, dDR:18, dHP: 21, dTons of Cargo Space:0, SM:+6)
Weapons: 1x Beam, 2x Missile, Crew:2
5G, 310m, 90P, (396)
Merishmirr Cruiser, 3.3 B Solars, 4000 dTons (Major damage at 46)
(5G/Move:370, dDR:220, dHP:-33/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
5 Assault Shuttles, 1 Ships boat,
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons x4
dHP: 4/100 (-JD), Dest, 100, 100, 100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay
Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x20
dHP: 6@44 (-comms, - Br), 1@57/70 (-comms), 13@70
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Imperial Fighter, 20 M Solars, 10 dTons x35
5@-2,
The standard Imperial Fighter for 2000 years. Terrans can reproduce it, but prefer better designs.
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles
27 Oct 2177, 6.7/7 dTons of supplies
Seru (Time in system: 2 hr 40 min, 0% refined fuel)
This message was last edited by the GM at 07:47, Thu 06 Feb 2020.