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History: Excalibur!

Posted by FateFor group archive 0
Fate
GM, 2994 posts
Roll for dodge!
Sun 5 Jan 2020
at 04:44
  • msg #1

Excalibur!

The relaunch of the new cruiser is accompanied by considerable attention on Girii. The losses to pirates in neighbouring systems have done much to weaken Lemrukiri, but they have countered their losses by involving the sector underling, who have also taken losses. The response has been a delegation sent to the Emperor's court, which makes many in leadership nervous, so they are glad for good news. A delegation of Girii officials has gone to counter them.

Further, the pirate base at Lone Pine has been developing rapidly. Parts recently stolen have enabled a lot of upgrades to occur, but more significantly, an agreement with Girii, granting them defacto control over the pirates in return for infrastructure support have reduced the lawlessness a little and increased their ability to manufacture goods, including ships, considerably, opening the door for private enterprise. Kalashnikov industries is just one of the Girii based industries that have opened a remote office there as a result. The loss of Silverbeard's ship and the work being done to modify many captured vessels has seen pirate attacks largely stopped for now, but this htqhas yet to give diplomatic rewards.

In the meantime, Lemrukiri has claimed a number of scarcely populated worlds from Gima to Arsha. Due to the lack of warships, they are enforcing this claim with patrols of Merrishmer cruisers, escorted by Shamshirs, and using small squads of mercenaries in Bounty Hunters as privateers. You are requested to deal with either of these forces, as you see fit.
Gloria Flake
2IC, 504 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 5 Jan 2020
at 19:37
  • msg #2

Excalibur!

We'll look at going to Seru first. That will be Excalibur and Madame Fourcade. Can Girri provide any ships?  If we are to collide with Merrishmer and Shamshirs, we'd like some help.  Captured ships will be provided to Girii first, before Lone Pine or anyone else.
Then leave a patrol and move to Amkun.  Silverbeard's Aasha would be helpful in clearing Arsha.
Fate
GM, 2996 posts
Roll for dodge!
Mon 6 Jan 2020
at 00:53
  • msg #3

Excalibur!

In reply to Gloria Flake (msg # 2):

All of Silverbeard's ships are either being refitted or needed there.

Similarly, Girii is not wanting to separate their fleets, given the size of recent attacks. However, they do inform you that the Merrishmer cruisers have been seen with a squad of Gashiddas, due probably to recent losses.

Heading to Seru, there are three gas giants, around the innermost of which orbits the colony. Which one do you head to?
Gloria Flake
2IC, 505 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 6 Jan 2020
at 02:10
  • msg #4

Excalibur!

The populace was loyal to Girii was it not? Let's go there (That GG)  and see what we find.

How many cruisers can we expect? One or two shouldn't be an issue, 4 could be a problem.
Fate
GM, 2997 posts
Roll for dodge!
Mon 6 Jan 2020
at 03:05
  • msg #5

Excalibur!

The population is loyal to Girii, but the troops there are not. Nor are the ships there.

As you come out of hyperspace your IFF is interrogated by warships you soon identity to be just 60,000 miles away, but stationary. Their response is rapid...launch of all missiles and fighters, and a demand to surrender to the legitimate forces of Lemrukiri.

There are 10 Gashiddas commanded by a single Merrishmer cruiser that is launching fighters. We will used the 'Players ship' page for your own statistics.




Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

Imperial Fighter, 20 M Solars, 10 dTons x10
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,
Gloria Flake
2IC, 506 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 6 Jan 2020
at 03:35
  • msg #6

Excalibur!

We deploy our fighters to help kill missiles, then their fighters.

60k miles is ½ damage range for the Particle beam?  3 = 45k miles?
We'll close and target a Gashidda with the particle Beam.

Particle Cannon - 6
Beams- 9

Mdme Fourcade beams - 9

Fighters Beams - 15

20:33, Today: Gloria Flake rolled 15 using 3d6 with rolls of 5,4,6.  Fighter Beams.
20:32, Today: Gloria Flake rolled 9 using 3d6 with rolls of 3,3,3.  Mdme Fourcade Beams.
20:32, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,3,4.  Excalibur beams.
20:34, Today: Gloria Flake rolled 6 using 3d6 with rolls of 2,1,3.  Particle Cannon.
Fate
GM, 2998 posts
Roll for dodge!
Mon 6 Jan 2020
at 06:15
  • msg #7

Excalibur!

In reply to Gloria Flake (msg # 6):

You launch heay fighters, which quickly dispatch the missiles, before turning your attention to those that launched them, movint to about 55,000 miles (-16 range penalty). Despite some training, your crew is still somewhat unused to the ship and the new weapons. The Excalibur's beams disable a fighter each as they launch, but all other attack from both sides are less than spectacular. As the sensor picture clears, you realize there are similar sized squads on both other gas giants, 5 and 13 hours away respectively. Due to their locations, you would have a chance of intercepting them before they can meet, if you depart within the next 2 hours! But first, you have your own problems...

Their skill is 16 with the particle cannon, and averages 17 across all ships and fighters with the beams.

Heavy Particle Cannon 8d(10) dDam, sAcc: 3, Range 39,000/99,000 miles

Particle c, 16+3(sAcc)+2(targeting)+SM-1(profile)-16(range) = 14, r6, d10, 2x5 dam
E, Beams, 5x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10, r9, d18, max (29) dam
MF, Beams, 4x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10, r9, d5
HF, Beams, 8x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10, r15

[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-16(range) = 10 (fighters), r9, d10, 0 dam
pulse, 10x3, 16+2(sAcc)+2(target)+SM-16(range) = 10 (fighters), r8, d15, 0 dam
SM +6 fighters, +9 Gashiddas, +10 Shamshirs, +11 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP:1@60/70, 9@70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

Imperial Fighter, 20 M Solars, 10 dTons x5, 5 disabled
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,
Gloria Flake
2IC, 507 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 6 Jan 2020
at 17:59
  • msg #8

Excalibur!

OK, No damage to the Gashidda we engaged?

The Merishmirr doesn't have a Particle beam (unless they too have been upgrading, which would be a big problem) , and I thought we said mine was a 10d(10) dmg.

We will close, assuming they don't have a particle beam and engage

E Particle Beam vs Merishmirr Cruiser   13
E Beams as well.                                            12

E Fighters kill missiles and fighters.          8

Mdme Fourcade will use her beams, and the fighters beams to disable as many Gashiddas as she can. She'll use her Plasma weapons as soon as in range.

MF Beams                           8
MF Fightrs Beams            9


10:57, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,5,3.  MF F Beams.
10:57, Today: Gloria Flake rolled 8 using 3d6 with rolls of 3,1,4.  MF Beams.
10:56, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,1,6.  E F Beams.
10:56, Today: Gloria Flake rolled 12 using 3d6 with rolls of 5,1,6.  E Beams.
10:56, Today: Gloria Flake rolled 13 using 3d6 with rolls of 5,3,5.  E PC.
Fate
GM, 3000 posts
Roll for dodge!
Tue 7 Jan 2020
at 00:36
  • msg #9

Excalibur!

In reply to Gloria Flake (msg # 8):

The HPC was always 8d(10) damage, as posted in the rules thread, but it is the longer range and greater accuracy that makes it deadly, for precision attacks mainly. It did do some damage, but minor if you look in the post the HPs are recorded.

The Imperial Merrishmer has missiles, as yours did. These guys are not modifying them at all...that is their primary evidence against Girii going 'rogue'!

You close the range to 35,000 miles (-15) as the Imperial ships attempt to move away unsuccessfully. However their weapons either miss the fighters, or are ineffective as your beams destroy the remaining fighters. Similarly, the Cruiser being targeted by the main gun finds that the shorter range makes the particle cannon more deadly, as it is mauled by it.


Particle c, 16+3(sAcc)+2(targeting)+SM-1(profile)-15(range) = 17, r13, d18, max dam, 20x3 (+2 sm)
E, Beams, 5x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-15(range) = 11, r12
MF, Beams, 4x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-15(range) = 11, r8, d9, 2x13= 26/turret
HF, Beams, 8x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-15(range) = 11, r8, d9, 2x13= 26/turret

[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-15(range) = 11 (fighters), r11, d4
pulse, 10x3, 16+2(sAcc)+2(target)+SM-15(range) = 11 (fighters), r11, d12, 0 dam
SM +6 fighters, +9 Gashiddas, +10 Shamshirs, +11 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:79/1396-, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10, 1 disabled
(4G/Move:3250, dDR:90, dHP:1@60/70, 9@70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

Imperial Fighter, 20 M Solars, 10 dTons x0, 5 disabled, 5 destroyed
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,
This message was last edited by the GM at 03:40, Tue 07 Jan 2020.
Gloria Flake
2IC, 508 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 7 Jan 2020
at 02:41
  • msg #10

Excalibur!

OK, Boss, I fired the Particle Canon at the cruiser this last turn ...

With Fighters gone, we'll start shooting up patrol cruisers as we close.
E will still be concentrating on the cruiser.

E  PC - Target Cruiser - 16
E Beams -  Target Cruiser - 10  Targeting, maneuver drive etc.
E F Beams -  Patrol Cruisers -  10

MF - Beams - Patrol Cruisers - 6
MF - Plasma C (if in range)  - Patrol Cruisers - 8
MF HF -  Patrol Cruisers -  10


19:40, Today: Gloria Flake rolled 10 using 3d6 with rolls of 3,4,3.  MF HF -.
19:39, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,6,1.  MF Plasma C .
19:38, Today: Gloria Flake rolled 6 using 3d6 with rolls of 3,2,1.  MF  Beams.
19:37, Today: Gloria Flake rolled 10 using 3d6 with rolls of 3,3,4.  E F Beams.
19:35, Today: Gloria Flake rolled 10 using 3d6 with rolls of 6,3,1.  E Beams.
19:34, Today: Gloria Flake rolled 16 using 3d6 with rolls of 6,5,5.  E PC.
Fate
GM, 3001 posts
Roll for dodge!
Tue 7 Jan 2020
at 06:03
  • msg #11

Excalibur!

In reply to Gloria Flake (msg # 10):

Corrected.

You continue to close on the warships, this time closing to 15,000 miles (-12) as you continue to hammer the enemy warships, hitting one of the heavy missile batteries on the cruiser, and they continue to target the fighters that keep shooting down their missiles.

However the Madame Fourcade, now within maximum range of her plasmas, begins to savage the Gashiddas, disabling two and taking out an engine of two more, causing them to drop out of formation. The Vilani warships attempt to double back past you, allowing you to set the range for the next round.

The missile swarm they are now capable of can now be matched by the capital ships alone...

Particle c, 16+3(sAcc)+2(targeting)+SM-1(profile)-12(range) = 20, r16, d14, 6x3 dam,
E, Beams, 5x3, 17+2(sAcc)+2(targeting)-12(range) = 9, r10
MF, Plasma, 2x2, 18-1(sAcc)+9-1(SM, profile)-12(range)=13, r8, d7, 6x4x1,
MF, Beams, 4x3, 17+2(sAcc)+2(targeting)-12(range) = 9, r6, d11, 51x4 dam/turret
HF, Beams, 8x3, 17+2(sAcc)+2(targeting)-12(range) = 9, r10

[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-12(range) = 14 (fighters), r12, d8, 0x2 dam
pulse, 10x3, 16+2(sAcc)+2(target)+SM-12(range) = 14 (fighters), r11, d8, 0x2 dam
SM +6 fighters, +9 Gashiddas, +10 Shamshirs, +11 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:61/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x8, 2 disabled
(4G/Move:3250, dDR:90, dHP:1@-15, -6/70, 2@19/70 and 1/2 speed, 6@70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft
Gloria Flake
2IC, 509 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 7 Jan 2020
at 19:00
  • msg #12

Excalibur!

OK, we recall all light fighters. We leave the heavy fighters out, with their better armor.

Excalibur works on the cruiser, while the Fighters and Madame Fourcade deal with the Gashiddas.

E  PC - Target Cruiser - 14
E Beams -  Target Cruiser - 5  Targeting, maneuver drive etc.
E 6x F Beams -  Patrol Cruisers -  11

MF - Beams - Patrol Cruisers - 9
MF - Plasma C (if in range)  - Patrol Cruisers - 7
MF2x  HF -  Patrol Cruisers -  14

11:57, Today: Gloria Flake rolled 14 using 3d6 with rolls of 4,5,5.  M 2x HF Beams.
11:57, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,6,2.  MF Beams.
11:56, Today: Gloria Flake rolled 7 using 3d6 with rolls of 4,2,1.  MF Plasma .
11:56, Today: Gloria Flake rolled 11 using 3d6 with rolls of 6,4,1.  E 6x HF Beams.
11:53, Today: Gloria Flake rolled 5 using 3d6 with rolls of 3,1,1.  E Beams.
11:53, Today: Gloria Flake rolled 14 using 3d6 with rolls of 4,6,4.  E Part Can.
Fate
GM, 3002 posts
Roll for dodge!
Wed 8 Jan 2020
at 06:44
  • msg #13

Excalibur!

In reply to Gloria Flake (msg # 12):

All light fighters have not been launched, only the heavy fighters, as only they were needed for the missile swarm.

The next few moments are spectacular. The plasma cannons of Madame Fourcade each destroy a patrol cruiser spectacularly, while the beam weapons devastate a maneuver drive each. Unfortunately, the cruisers finally manages to hit the heavy fighters, destroying three of them and taking little damage in return..


Particle c, 16+3(sAcc)+2(targeting)+SM-1(profile)-12(range) = 20, r14, d14, 4x1 dam,
E, Beams, 5x3, 17+2(sAcc)+2(targeting)-12(range) = 9, r5, d14, 5x1
MF, Plasma, 2x2, 18-1(sAcc)+9-1(SM, profile)-12(range)=13, r7, d10, 6x2x16/turret
MF, Beams, 4x3, 17+2(sAcc)+2(targeting)-12(range) = 9, r9, d10, 60x4 dam/turret
HF, Beams, 8x3, 17+2(sAcc)+2(targeting)-12(range) = 9, r11

[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-12(range) = 14 (fighters), r11, d14, 39x3x2 dam
pulse, 10x3, 16+2(sAcc)+2(target)+SM-12(range) = 14 (fighters), r13, d14, 13x2 dam
SM +6 fighters, +9 Gashiddas, +10 Shamshirs, +11 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:52/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x8, 2 disabled
(4G/Move:3250, dDR:90, dHP:1@-15, -6/70, 2@-122/70, 2@19, 4@10/70 and 1/2 speed, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft
Gloria Flake
2IC, 510 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 8 Jan 2020
at 17:49
  • msg #14

Excalibur!

This does not seem to be working at all well... crew training is not up to snuff and Madame Fourcade is doing much of the damage, Excalibur is not doing well and she lets them know that they need to get it together and quickly. The loss of 3 heavy fighters is significant. She asks Madame Fourcade to use the Plasma weapons on the cruiser for a couple of shots.

E  PC - Target Cruiser - 10
E Beams -  Target Cruiser -  10     Targeting, maneuver drive etc.
E 3x HF Beams -  Patrol Cruisers -  13

MF - Beams - Patrol Cruisers -  16
MF - Plasma C (if in range)  - 5  Cruiser
MF2x  HF - 8   Patrol Cruisers -
Fate
GM, 3003 posts
Roll for dodge!
Wed 8 Jan 2020
at 21:19
  • msg #15

Excalibur!

In reply to Gloria Flake (msg # 14):

The other heavy fighters ask to land...
Gloria Flake
2IC, 512 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 8 Jan 2020
at 22:34
  • msg #16

Excalibur!

OK, land them all ...
Fate
GM, 3005 posts
Roll for dodge!
Thu 9 Jan 2020
at 11:40
  • msg #17

Excalibur!

In reply to Gloria Flake (msg # 16):

The crew of the new cruiser are clearly still getting used to the new vessel. It is not surprising, given that the complement is much greater than any previous vessel you have owned, so many are new. The loss of three heavy fighters hurts however, and remaining heavy fighters make for their docks under continued heavy fire, but the5 left make it OK. 2 more patrol vessels are disabled, and the cruiser badly mauled, but they struggle on, despite their friends being hours away.

Particle c, 16+3(sAcc)+2(targeting)+SM-1(profile)-12(range) = 20, r10, d11, 8x5 dam,
E, Beams, 5x3, 17+2(sAcc)+2(targeting)-12(range) = 9, r10
MF, Plasma, 2x2, 18-1(sAcc)+9-1(SM, profile)-12(range)=13, r5, d7, 2x2x4/turret
MF, Beams, 4x3, 17+2(sAcc)+2(targeting)-12(range) = 9, r16

[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-12(range) = 14 (fighters), r16
pulse, 10x3, 16+2(sAcc)+2(target)+SM-12(range) = 14 (fighters), r10, d13, 0 dam
SM +6 fighters, +9 Gashiddas, +10 Shamshirs, +11 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:12/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x8, 2 destroyed, 4 disabled, 4 damaged
(4G/Move:3250, dDR:90, dHP:1@-15, 3@-6/70, 2@-122/70, 2@19, 2@10/70 and 1/2 speed, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft
Gloria Flake
2IC, 515 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 9 Jan 2020
at 18:05
  • msg #18

Excalibur!

Madame Fourcade's Plasma fire has helped and we want her to keep hitting the cruiser with them. Once the Cruiser is out of it, this fight is all but over.

E  PC - Target Cruiser - 8
E Beams -  Target Cruiser -  11     Targeting, maneuver drive etc.
Missiles on functioning patrol cruisers  -  14

MF - Beams - Patrol Cruisers -  10
MF - Plasma C (if in range)  - 10   Cruiser
Fate
GM, 3007 posts
Roll for dodge!
Fri 10 Jan 2020
at 01:34
  • msg #19

Excalibur!

In reply to Gloria Flake (msg # 18):

The fight is turning against this group, but they have taken their toll. With the fighters safely aboard, you close the range to 6,000 miles (-10) and continue to pound them. The fighting between the two cruisers becomes violent as you smash each other, with the fuel tanks, jump drive and light missile battery all being hit. Your missile launch moments before are shot down, but then your return fire devastates them. Then Madame Fourcade, seeing the cruiser done for, attacks the remains patrol cruisers, destroying two more and Excalibur's beams disable the rest.

Your crew, realizing they cannot run, suggest using the HPC to disable the beam turrets from a distance for the next wave, which is now coming directly for you.

Particle c, 16+3(sAcc)+2(targeting)+SM-1(profile)-10(range) = 22, r8, d14, 8x11 dam,
E, Beams, 5x3, 17+2(sAcc)+2(targeting)-10(range) = 11, r11, d14, 42x5 dam
MF, Plasma, 2x2, 18-1(sAcc)+9-1(SM, profile)-10(range)=15, r10, d8, 2x2x50/turret
MF, Beams, 4x3, 17+2(sAcc)+2(targeting)-10(range) = 11, r10, d8

[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)-10(range) = 10 (precision), r8, d11, 3x33 dam
pulse, 10x3, 16+2(sAcc)+2(target)-10(range) = 10 (precision), r11
SM +6 fighters, +9 Gashiddas, +10 Shamshirs, +11 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:-76/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x8, 4 destroyed, 6 disabled
(4G/Move:3250, dDR:90, dHP:1@-15, 3@-6/70, 2@-122/70, 2@-81/70, 2@-32/70 and 1/2 speed, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Gloria Flake
2IC, 516 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 10 Jan 2020
at 02:39
  • msg #20

Excalibur!

Let's try that; also would like a damage report from the ship, so I know what damage we have sustained. Would also target their targeting systems and their bridge.
As soon as the Beams are in range , let's shoot for vulnerable spots ... missiles on the launcher, Targeting array ... then when those are defeated, if we have time, we'll kill Gashiddas.

Heavy fighters out to assist in dealing with Missiles; Light fighters as well while the enemy is distant, but they are to recover as soon as the enemy is in BEAMs range

E  PC - Target Cruiser -  7   Turrets, Targeting, Bridge etc.
E Beams -  Target Cruiser -  8    Missiles as necessary, Missile Launchers,  Targeting etc.
E 3x HF Beams  -  15   Missiles,
E 12 LF  Beams -     9   Missiles

MF - Beams -  10    Missiles, Patrol Cruisers -
MF - 2x HF Beams  -  13   Missiles
Fate
GM, 3008 posts
Roll for dodge!
Sat 11 Jan 2020
at 01:03
  • msg #21

Excalibur!

In reply to Gloria Flake (msg # 20):

You have quite a few hours before you meet the next wave. A bit less if you move to intercept, which reduces the chance of the two groups combining, but does not give you a chance to secure the current disabled vessels.

With the longer range of the HPCs, you may not need to get within range of beams. The -17 range penalty would mean you need a 4 for precision targeting (skill is still only 16 with the new weapon) beyond beam range. It increases to 6 if you stay around 35,000 miles, beyond maximum laser damage range.

You have a swarm capacity of 168 before having to roll or use light fighters. They have a swarm capacity of 184...hence their decision to attack.
Gloria Flake
2IC, 517 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 11 Jan 2020
at 03:36
  • msg #22

Excalibur!

OK, it sounded like they were on us... do we have time to either skim fuel or take it from disabled ships?
We order all crews off of their ships and into shuttles, and to travel to the new ships coming this way, anyone who destroys their ship when they leave will be engaged as an active enemy.

Once they are away, we look for fuel and search the cruiser for documents or drives with data of interest.
Since we cannot recover these ships, we will destroy them after we have recovered anything of value.
Fate
GM, 3009 posts
Roll for dodge!
Sat 11 Jan 2020
at 05:10
  • msg #23

Excalibur!

In reply to Gloria Flake (msg # 22):

The engineer points out that the cruiser jump drive is the same as yours, though it will take about 8 hours to remove it and about 6 more hours to get it working on your ship.

Otherwise, you do have time to get fuel from them.

2 of the Gashiddas have been almost repaired by the time the crews follow your commands and leave. They do leave their ships intact, and you are also able to get a valuable hard drive from the command cruiser. The damage done to your ship is on the players vessel thread. The hole in the fuel tank is also repaired. Want to roll repair rolls?
Gloria Flake
2IC, 518 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 11 Jan 2020
at 16:36
  • msg #24

Excalibur!

I am confused, but I think that is the answer... you have put damage in another thread, so i was clueless about it...
Let me go figure out what has happened. I’d prefer all damage be in the current thread, if you want to track it elsewhere as well, fine.
This is the first I have known of any damage.

Players Ships says I have lost the Missile Launcher and Fuel  ... Fuel is fixed and the Missiles are only a concern if unstable. Any good ones can be stored for the Fighters and the rest  pushed off toward the GG or used to dispose of enemy ships.  Both ships will refuel from enemy ships and the captured Gashiddas can top off.

You say we have recovered two serviceable Gashiddas? We can crew those ... we'll copy the Hard drive and then put it on one of the serviceable Gashiddas, update their IFF signature and send it back to Girii. We'll review the data on it as well, for immediate actionable information.

IF the damage is as listed and not as you said above, we should probably all jump out again, using missiles and or explosives to destroy anything we can't crew out. IF the Cruiser is jump capable, we will look to putting a prize crew on it as well, Girii might really like that ship.
This message was last edited by the player at 19:30, Sat 11 Jan 2020.
Fate
GM, 3010 posts
Roll for dodge!
Sun 12 Jan 2020
at 00:00
  • msg #25

Excalibur!

In reply to Gloria Flake (msg # 24):

OK, I did mention the hits when the damage occurred, but yes, I have been experimenting in putting it in the other thread actually to avoid confusion, as then it is always in one place. I thought I did mention it, but in hindsight perhaps I could have communicated it better. I obviously do need to find a better way to indicate the damage to the jump drive.

The missile launcher was not being used, so the missiles were not primed and hence were safe. The other issue you have is the jump drive. To stay hete while engineers remove the other one risks the two forces joining. To leave engineers on the other cruiser risks them, though they would most likely be able to remove the needed parts and run before the other fleet arrived, assuming the more distant fleet came for here while the other met with your two warships.

The two captured Gashiddas will still take a few hours work to get back to jump capable...you can do this before any hostile fleet arrives, catabolizing some of the unserviceable ones before destroying them, but again, there is the time matter.
Gloria Flake
2IC, 519 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 12 Jan 2020
at 03:25
  • msg #26

Excalibur!

At least one of the Gashiddas should evacuate the Intell if at all possible,  If we need the jump drive, then we have to snatch it... How long we have before the next wave shows up is unclear.

It would appear the 400 man modular craft is all I can leave with the engineers... anything smaller can't handle the bulk and won't have the support (shops etc).  We get the engineers work asasp ...  Refuel both ships and monitor the incoming mess. I want to start sniping as soon as am with in range.


20:25, Today: Gloria Flake rolled 12 using 3d6 with rolls of 2,5,5.  Repair rolls .
20:25, Today: Gloria Flake rolled 5 using 3d6 with rolls of 2,1,2.  Repair rolls .
Fate
GM, 3011 posts
Roll for dodge!
Sun 12 Jan 2020
at 04:58
  • msg #27

Excalibur!

In reply to Gloria Flake (msg # 26):

I just checked my previous post. They are 5 and 13 hours away respectively. As such, you could leave engineers here to deal with the jump drive and other Gashiddas and get back 2 hours before the next wave arrives. Two of the heavy fighters hit were the two from the Madame Fourcade.

You leave the lifeboat with the engineers who begin repairs, with as many crew as you can spare, and head towards the nearest group, just four hours away by the time you are ready.  As you approach the enemy, one of the Gashiddas you are repairing informs you it is in position and ready to jump, asking if it should wait until the fight is over first.

You launch all fighters and close to 80,000 miles. The Imperial ships do not seem keen to close the range yet, and you deal with the missiles thanks to the light fighters, sniping at the cruiser, but it dodges with extraordinary skill...or luck! Someone suggests that you could recall the light fighters if the HPC could deal with the enemy missile fighters...or you have them drop back as you move closer into range for just one round, since missiles take one round to launch, then another to hit... (OOC: successful tactics roll needed. I rolled a regular attack, note that a precision attack for now would give a critical role, which would for a regular attack halve the DR anyway).

Due to a range of 80,000 miles, beams are out of range. Next round you will shoot down missiles, and could close to 60,000, about a 1000 miles beyond beam range...if they slow even slightly the shooters starts.

Particle c, 16+3(sAcc)+2(targeting)+11-1(SM, profile)-17(range) = 14, r7, d4
E, Beams, 5x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10,
MF, Beams, 4x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10,
HF, Beams, 8x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10,
LF, Beams, 12x1, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10,


[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-16(range) = 10 (fighters), r9, d10, 0 dam
pulse, 10x3, 16+2(sAcc)+2(target)+SM-16(range) = 10 (fighters), r8, d15, 0 dam
SM +6 fighters, +9 Gashiddas, +10 Shamshirs, +11 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

Imperial Fighter, 20 M Solars, 10 dTons x10
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,
This message was last edited by the GM at 05:01, Sun 12 Jan 2020.
Gloria Flake
2IC, 520 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 12 Jan 2020
at 20:40
  • msg #28

Excalibur!

OK, Are any of the Heavy Fighters repairable?  We'll recover all of them andreat any wounded, the remains of any dead go in low berths, likely in the "Lifeboat"

The Gashidda (with bare minimum crew) is told to jump, and ensure the Intell arrives safely.  The oyher better crewed Gashidda is tyo stay with the Life Boat and protect it from fighters.

The Light fighters are to stay out of beams range, hold their missiles and help keep missiles off of us. They may launch if a good target occurs that can't just shoot them all down.

The HPC is ineffective at tis range vs the cruiser? If so, we can snipe at a few Fighters, then I want to hold the range where my HPC is effective and beams are are not. If the cruiser separates from the Gashiddas, so much the better, we'll pull it away and beat it with MF and Ex.



13:39, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,2,5.  E HPC Sniping.
13:39, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,3,3.  E HPC Sniping.
13:39, Today: Gloria Flake rolled 16 using 3d6 with rolls of 4,6,6.  E HPC Sniping.
13:39, Today: Gloria Flake rolled 9 using 3d6 with rolls of 4,4,1.  E HPC Sniping

***I think our skill is such that the 16 becomes a normal failure...
Fate
GM, 3012 posts
Roll for dodge!
Mon 13 Jan 2020
at 03:20
  • msg #29

Excalibur!

In reply to Gloria Flake (msg # 28):

The fighters were utterly destroyed, but crew as always wore suits. Roll against 6 (HT modified by the massive explosion, etc) for each of the 6 crew. The HPC needs to roll above 24 on 4d6 to penetrate at half damage range. Closing to 35,000 it gets 8d6 instead. With just 16 skill, sniping is difficult, but increase that to 18 or 19 and it become much more feasible, hitting on 6 or 7 or less and halving the dDR.

The functional Gashidda jumps immediately with what Intel it has to Girii. The lifeboat has 4 Pulse lasers and each assault shuttle has a beam and a missile.

The HPC snipes at them several times as you reduce range to 75,000 miles, hitting two. The rest veer off to go around you, clearly with a view of hitting the Lifecraft and two assault shuttles you left with the damaged ships. Those three have the capacity to shot down 24 missiles between them.

Particle c, 16+3(sAcc)+2(targeting)+6-1(SM, profile)-17(range) = 9,
r9, d13, r16, r7, d5, r9, d11
E, Beams, 5x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10,
MF, Beams, 4x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10,
HF, Beams, 8x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10,
LF, Beams, 12x1, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10,


[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-16(range) = 10 (fighters), r, d
pulse, 10x3, 16+2(sAcc)+2(target)+SM-16(range) = 10 (fighters), r, d
SM +6 fighters, +9 Gashiddas, +10 Shamshirs, +11 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

Imperial Fighter, 20 M Solars, 10 dTons x10
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,
Gloria Flake
2IC, 521 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 13 Jan 2020
at 04:07
  • msg #30

Excalibur!

OK, so the HF crews need a <6 to survive? That’s grim…

There is also a Captured Gashidda with a larger prize crew aboard that should be able to assist in removing any fighters that get through, However our Light Fighters can launch a few missiles at these fighters, which have no means of defending against them… Those fighters should be behind us now (covering us as anti-missile defense), but within range of these fighters. Our fighters do NOT Chases them however.

>24 on 4D6 is not possible unless there are other modifiers that add to the die roll.

20:52, Today: Gloria Flake rolled 4 using 3d6 with rolls of 2,1,1.  HF Crew Survival.
20:52, Today: Gloria Flake rolled 16 using 3d6 with rolls of 6,5,5.  HF Crew Survival.
20:52, Today: Gloria Flake rolled 8 using 3d6 with rolls of 3,3,2.  HF Crew Survival.
20:51, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,6,1.  HF Crew Survival.
20:51, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,3,5.  HF Crew Survival.
20:51, Today: Gloria Flake rolled 17 using 3d6 with rolls of 6,5,6.  HF Crew Survival.
One crewman survives?

WE will stay just out of beam range but inside HPC range and start and engage with the HPC vs the Cruiser's targeting, power, bridge or drives in that order.

21:02, Today: Gloria Flake rolled 11 using 3d6 with rolls of 3,4,4.  E HPC Sniping.
21:02, Today: Gloria Flake rolled 13 using 3d6 with rolls of 6,6,1.  E HPC Sniping.
21:01, Today: Gloria Flake rolled 8 using 3d6 with rolls of 2,2,4.  E HPC Sniping.
21:01, Today: Gloria Flake rolled 10 using 3d6 with rolls of 6,2,2.  E HPC Sniping.
21:01, Today: Gloria Flake rolled 14 using 3d6 with rolls of 3,6,5.  E HPC Sniping.
21:01, Today: Gloria Flake rolled 9 using 3d6 with rolls of 3,4,2.  E HPC Sniping

Tactics roll 21:04, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,3,4.  Tactics.  Made by 2
Fate
GM, 3013 posts
Roll for dodge!
Mon 13 Jan 2020
at 06:00
  • msg #31

Excalibur!

In reply to Gloria Flake (msg # 30):

Yeah. Two guys or gals in a tiny little steel ball that gets blown to bits...not good odds. One was recovered, two others are in a coma and are taken in the Gashidda's sickbay back to Girii, but likely some injuries will be permanent even if they recover.

Sorry  that should have been you need to roll greater than 22. Or course, if you roll a critical, it also halves the dDR, but you chance of that is the same as your chance of making a precise shot.

However, there are two things here. The Imperial fighters can actually outrun the missiles you launch if they start more than 60,000 miles away, but with them gone, the swarm of missiles is reduced to a number your ships and heavy fighters can handle.

As such, they take quite a long time to move beyond the range they can launch missiles at you from. As you are moving back towards the wrecks in order to keep the distance (the warships are following you) the fighters must go back get out of range (done fairly quickly) then circle around in front of you (the time consuming part).

Let's say you would get about 20 shots in in that time. The first six (rolled) miss.


Precision Particle c, 16+3(sAcc)+2(targeting)-17(range) = 4,
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-16(range) = 5,
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-16(range) = 5,
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-16(range) = 5,


[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-16(range) = 10 (fighters), r, d
pulse, 10x3, 16+2(sAcc)+2(target)+SM-16(range) = 10 (fighters), r, d
SM +6 fighters, +9 Gashiddas, +10 Shamshirs, +11 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

Imperial Fighter, 20 M Solars, 10 dTons x10
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,
Gloria Flake
2IC, 522 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 13 Jan 2020
at 17:29
  • msg #32

Excalibur!

OK Here are the other 14 rolls.  Hopefully 6 and 7s are low enough, because this roller is really constipated for 3, 4 or 5. I did manage to avoid the 15+ rolls too.

10:23, Today: Gloria Flake rolled 7 using 3d6 with rolls of 2,1,4.  E HPC Sniping.
10:23, Today: Gloria Flake rolled 7 using 3d6 with rolls of 3,3,1.  E HPC Sniping.
10:22, Today: Gloria Flake rolled 12 using 3d6 with rolls of 3,3,6.  E HPC Sniping.
10:22, Today: Gloria Flake rolled 11 using 3d6 with rolls of 1,4,6.  E HPC Sniping.
10:22, Today: Gloria Flake rolled 11 using 3d6 with rolls of 5,3,3.  E HPC Sniping.
10:22, Today: Gloria Flake rolled 12 using 3d6 with rolls of 5,3,4.  E HPC Sniping.
10:21, Today: Gloria Flake rolled 6 using 3d6 with rolls of 3,1,2.  E HPC Sniping.
10:21, Today: Gloria Flake rolled 11 using 3d6 with rolls of 6,3,2.  E HPC Sniping.
10:21, Today: Gloria Flake rolled 7 using 3d6 with rolls of 5,1,1.  E HPC Sniping.
10:21, Today: Gloria Flake rolled 12 using 3d6 with rolls of 5,1,6.  E HPC Sniping.
10:21, Today: Gloria Flake rolled 6 using 3d6 with rolls of 2,2,2.  E HPC Sniping.
10:20, Today: Gloria Flake rolled 13 using 3d6 with rolls of 2,5,6.  E HPC Sniping.
10:20, Today: Gloria Flake rolled 7 using 3d6 with rolls of 2,3,2.  E HPC Sniping.
10:20, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,6,2.  E HPC Sniping.

The light fighters can slide back as far as needed, if we can handle the missiles fired at us easily, then they can go visit the repair group and ensure the enemy fighters have no chance.
Fate
GM, 3014 posts
Roll for dodge!
Mon 13 Jan 2020
at 23:47
  • msg #33

Excalibur!

In reply to Gloria Flake (msg # 32):

You can manage the missiles fired at you without the light fighters, once the Imperial fighters are out of range. Of course, with the same speed, that will mean the light fighters will not catch them, but they will be able to cope with any missiles the Imperial fighters launch.

Unfortunately the sniping of the Heavy Cannon fails to connect. Once the Imperial fighters are away, your own light fighters take off after them, preventing them from rejoining the fight.

Of course, this now means that you could approach to about 35,000 miles (-15), beyond half damage range for beams and pulse lasers, but within full damage range of the particle cannon, without risk of loosing light fighters.

At the shorter range, the following apply:

Precision Particle c, 16+3(sAcc)+2(targeting)-15(range) = 6,
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6,
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6,
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6,
SM-profile, +5 fighters, +7 Gashiddas, +9 Shamshirs, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-15(range) = 11 (fighters), r, d
pulse, 10x3, 16+2(sAcc)+2(target)+SM-15(range) = 11 (fighters), r, d
SM +6 fighters, +9 Gashiddas, +10 Shamshirs, +11 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

Imperial Fighter, 20 M Solars, 10 dTons x10
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,
Gloria Flake
2IC, 523 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 14 Jan 2020
at 02:33
  • msg #34

Excalibur!

We should have been at about 35,000 miles and holding.

From msg 30 - We will stay just out of beam range but inside HPC range and start and engage with the HPC vs the Cruiser's targeting, power, bridge or drives in that order.

From Message 28 - The HPC is ineffective at tis range vs the cruiser? If so, we can snipe at a few Fighters, then I want to hold the range where my HPC is effective and beams are are not. If the cruiser separates from the Gashiddas, so much the better, we'll pull it away and beat it with MF and Ex.

I had two 6s... and a couple of 7s as well.
Fate
GM, 3015 posts
Roll for dodge!
Tue 14 Jan 2020
at 05:09
  • msg #35

Excalibur!

In reply to Gloria Flake (msg # 34):

Just outside of beam range is 70,000 +miles. There really isn't a range where beams and pulse cannon are ineffective against light fighters, other than beyond their maximum range. The Vilani are well aware of this, and hence their desire to close to beam range of the light fighters, and hence the rest of the fleet. Hence, I assumed that was the range your previous rolls were made at. The light fighters would only have departed at the end of that time, after the Imperial fighters went around you staying outside your effective missile range. If you went closer while the light fighters were with you, both the pulse weapons and the beams would be very effective against the light fighters.

The tactics roll gave you a safe opening to allow the light fighters to pull away from the capital ships, but it only occurred after about 20 rounds. If you wanted to try something before that time, happy to oblige. Please describe what your intention is and I can work out how they would react.
Gloria Flake
2IC, 524 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 14 Jan 2020
at 19:35
  • msg #36

Excalibur!

I see the disconnect.  I was using a 40 K limit in my mind. Since the light fighters could hang back out of beam range and still assist in protecting us with their beams, I had ordered them to hang back and cover us while staying safe.  I moved Excalibur into 35k miles to snipe and assumed MF would hang back a little to avoid any serious damage.  I am trying to gain an advantage as quickly as possible as time is not on my side. I can move sufficiently quickly to keep the Cruiser outside Beams efficient range until it is handicapped and at a significant disadvantage.

Our Light fighter were sent to keep any Vilani fighters from having a chance of getting to the ships doing the repairs.

I have no clue where the 40K limit came from honestly... but that was what I was thinking.
I think we both have various things impinging on our time and our thinking gets rushed ... does for me anyway.
If I were doing this full time, like the Characters, I'd be far more situationally aware than I can be in this game.
Fate
GM, 3016 posts
Roll for dodge!
Tue 14 Jan 2020
at 23:14
  • msg #37

Excalibur!

In reply to Gloria Flake (msg # 36):

You could only move to 55,000 miles (improving the chance o a precision attack by 1, but not improving damage) if the intention was to retreat back to the light fighters next round. Or you could roll. Or you could just roll point defences, or risk attacks on the light fighters if you wanted to close to 35,000 miles. So option I see:

a) Assume you stayed at 75,000 miles until the Imperial fighters, and their extra missiles were out of the way. (All actions as posted)

b) Try short bursts forward to 55,000 between salvos, returning to deal with the missile swarm.

c) Move to 35,000 without the cover of the fighters early, and roll point defences. You could roll for everyone, or for each ship/group or for each turret/ fighter individually. Your call. If you choose this option, please let me know when you move up so I can calculate how many swarms you need to deal with.

Precision Particle c, 16+3(sAcc)+2(targeting)-15(range) = 6,
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6,
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6,
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6,
SM-profile, +5 fighters, +7 Gashiddas, +9 Shamshirs, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-15(range) = 11 (fighters), r, d
pulse, 10x3, 16+2(sAcc)+2(target)+SM-15(range) = 11 (fighters), r, d
SM +6 fighters, +9 Gashiddas, +10 Shamshirs, +11 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

Imperial Fighter, 20 M Solars, 10 dTons x10
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,
Gloria Flake
2IC, 525 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 15 Jan 2020
at 02:26
  • msg #38

Excalibur!

I can see this getting confused and complicated.
Why do the Light Fighters have to be close to me?
They should only need to be close enough to kill missiles, which is within 60k miles IIRC.
So if they lag back say 30K miles, and I am at 35K miles or more, they are safe and effective at killing missiles.

I do understand that they fade back along with the Vilani LF to keep them at bay... that's fine.
The heavy fighters can remain aboard until we get in close or also lay back and kill missiles from a distance making them poor targets.

Mean while Excalibur can close to around 35K and engage the enemy cruiser ... MF can hang back a little and snipe at the Gashiddas when not killing missiles, as can any of Excalibur's turrets not otherwise engaged in shooting down missiles.
I understand the probability of serious damage is quite low, but it should get them thinking and gives the beam crews practice.

If we can handicap their cruiser enough, we can close in and rip up the Gashiddas fairly easily, HF included

This is what I had thought I had done... thus wondered why the better shots hadn't counted.
I shall endeavor to remember mentioning ranges more clearly hereafter.

These are the tactics I am attempting to employ.
Fate
GM, 3017 posts
Roll for dodge!
Wed 15 Jan 2020
at 08:37
  • msg #39

Excalibur!

In reply to Gloria Flake (msg # 38):

Confusion is what I am trying to avoid, but breaking up your fleet does create complications.. Any ships that are not with you when the missile swarm hits you have to make an attack roll to contribute to the point defences, which lowers their effectiveness significantly as it is against a SM0 target. Point defence rolls assume a range of 100 miles (space range penalty of zero), which is much closer than the 36,000 miles (space range penalty of -15) you are talking about. Point defence roll is made against

Skill(17)+2(sAcc)+2(comp)-2(profile)=19, which would have 5 hits on a roll of 11

Note a range penalty of 15 in that equation will require a critical hit just to hit a single missile! Even at 9,000 miles the range penalty is -10, meaning you still need to roll just to hit 1 missile per beam! However, I note that, unlike most Vilani, this give 5 missiles hit per weapon instead of 4 I had been using...this will probably make a big difference in this case.

Right now the heavy fighters are assumed to be acting as point defence. With a roll of 11, you can expect to shoot down 5 missiles per beam/pulse weapon, so each turret/heavy fighter can deal with 15 missiles. Hence the capital ships can deal with 135 missiles alone reliably. The heavy fighters can hit another 75, meaning you can deal with a swarm of 210 with the heavy fighters, instead of the 168 I had calculated using 4 missiles per weapon. They are launching 90+72+20=182 missiles per swarm. However this assumes all ships stay within 100 miles of each other, is in formation! As soon as you start to separate them, separate calculations are required for each.

With that in mind, should you launch the fighters before you get within 69,000 miles, so they can outrun any missiles launched at them and are not at risk of beams, or keep them aboard as you close to 35,000 miles for the attacks you made?
Gloria Flake
2IC, 526 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 15 Jan 2020
at 17:53
  • msg #40

Re: Excalibur!

Fate:
In reply to Gloria Flake (msg # 38):

Confusion is what I am trying to avoid, but breaking up your fleet does create complications.. Any ships that are not with you when the missile swarm hits you have to make an attack roll to contribute to the point defences, which lowers their effectiveness significantly as it is against a SM0 target. Point defence rolls assume a range of 100 miles (space range penalty of zero), which is much closer than the 36,000 miles (space range penalty of -15) you are talking about. Point defence roll is made against

OK, This was something I didn't know and wasn't taking into account, It does make your concept the more valid tactic.

Skill(17)+2(sAcc)+2(comp)-2(profile)=19, which would have 5 hits on a roll of 11

Note a range penalty of 15 in that equation will require a critical hit just to hit a single missile! Even at 9,000 miles the range penalty is -10, meaning you still need to roll just to hit 1 missile per beam! However, I note that, unlike most Vilani, this give 5 missiles hit per weapon instead of 4 I had been using...this will probably make a big difference in this case.

Right now the heavy fighters are assumed to be acting as point defence. With a roll of 11, you can expect to shoot down 5 missiles per beam/pulse weapon, so each turret/heavy fighter can deal with 15 missiles. Hence the capital ships can deal with 135 missiles alone reliably. The heavy fighters can hit another 75, meaning you can deal with a swarm of 210 with the heavy fighters, instead of the 168 I had calculated using 4 missiles per weapon. They are launching 90+72+20=182 missiles per swarm. However this assumes all ships stay within 100 miles of each other, is in formation! As soon as you start to separate them, separate calculations are required for each.

With that in mind, should you launch the fighters before you get within 69,000 miles, so they can outrun any missiles launched at them and are not at risk of beams, or keep them aboard as you close to 35,000 miles for the attacks you made?

Since I wasn't aware of or using the information you just gave me, we will do it your way, with PD and only letting the LF fade back to keep the Vilani F away from the work crews.  Don't mean to be difficult, just am not aware of all these ins and outs you have learned over the years of working within this system.  If the HF are needed, consider them deployed and working.

So we are currently at 75,000 Miles ...  Given the 24 missiles I can launch along with 20 from the LF, I see no reason to bother firing them.
The Light Fighters fade back to keep the enemy fighters out at evade missiles distance. Is the Captured Gashidda serviceable? I was counting it's pulse lasers in for our defense.
Fate
GM, 3018 posts
Roll for dodge!
Wed 15 Jan 2020
at 23:39
  • msg #41

Re: Excalibur!

In reply to Gloria Flake (msg # 40):

O try to simplify the rules, but am using them pretty much as written in G:ISW. They are a bit complicated  but not as much as the Space combat rules. Only the timing of each round is an issue, though I would like to bring that back into line as well now that I understand the system.

I am pretty sure your missile launcher is still U/S, not that it changes much. The second captured Gashidda is not yet running, though they say it will be by the time anyone gets there. Maybe.

So the fighters have gone, pursuing the 8 Imperial fighters, and you have closed to 35,000 miles.


Precision Particle c, 16+3(sAcc)+2(targeting)-15(range) = 6,
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6,
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6,
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6,
SM-profile, +5 fighters, +7 Gashiddas, +9 Shamshirs, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-15(range) = 11 (fighters), r, d
pulse, 10x3, 16+2(sAcc)+2(target)+SM-15(range) = 11 (fighters), r, d
SM +6 fighters, +9 Gashiddas, +10 Shamshirs, +11 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

Imperial Fighter, 20 M Solars, 10 dTons x10
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,
Gloria Flake
2IC, 529 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 16 Jan 2020
at 20:37
  • msg #42

Re: Excalibur!

OOC-
With everything going on in life, my mind isn’t absorbing the rules well at all.
FWIW I did find a very nice set of books that might appeal to you…
South Pacific Air War Volume 1: The Fall of Rabaul December 1941 - March 1942
South Pacific Air War Volume 2: The Struggle for Moresby, March - April 1942
South Pacific Air War Volume 3: Coral Sea & Aftermath May - June 1942

I am a WW 2 historian of sorts and have become quite interested in the early war in the Pacific. I’m also reasonably well versed in the Napoleonic Era.

—————

"So the fighters have gone, pursuing the 8 Imperial fighters, and you have closed to 35,000 miles."

No, the Fighters are paralleling the fighters but heading back in one group to protect the ships being repaired.

We can go ahead and close to 35k miles now.

I presume you wish me to roll die again for the weapons, or do you wish to use previous rolls made in the confusion of where we were?
Fate
GM, 3020 posts
Roll for dodge!
Thu 16 Jan 2020
at 23:56
  • msg #43

Re: Excalibur!

In reply to Gloria Flake (msg # 42):

I have to admit I do like history, and I will try to get to them.

I have tried to post a summary of the rules to make it easier, but generally I try to simplify it. I can and do miss things, but usually suggestions are based on the rules for one reason or another.
_________________________

OK, so the fighters are headed back to the ships being repaired. Any steps taken to stop the Imperial fighters doubling back?

Let's just roll anew, and say those rolls were getting into position. At 35,000 miles, you have beams that hit on precision attacks on a 6 or less, and a HPC that would hit on a precision attack of 6 or less, plus size modifier for a regular attack. Out of plasma range though. Predict the enemy will target heavy fighters, of which you have just 5, so you can roll dodge (10) for them just in case.

Precision Particle c, 16+3(sAcc)+2(targeting)-15(range) = 6,
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6,
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6,
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6,
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-15(range) = 11 (fighters), r, d
pulse, 10x3, 16+2(sAcc)+2(target)+SM-15(range) = 11 (fighters), r, d
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

Imperial Fighter, 20 M Solars, 10 dTons x10
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles
Gloria Flake
2IC, 530 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 17 Jan 2020
at 03:19
  • msg #44

Re: Excalibur!

Our LF are moving with the Vilani fighters, keeping them at bay, if they double back, I expect our fighters would do likewise.

I am unclear as to whether I should just roll once per ship/weapon or multiple times, but for now will do one per system on each craft type.


20:17, Today: Gloria Flake rolled 5 using 3d6 with rolls of 1,3,1.  HF Survival
20:16, Today: Gloria Flake rolled 9 using 3d6 with rolls of 4,1,4.  HF Beams.
20:16, Today: Gloria Flake rolled 11 using 3d6 with rolls of 3,2,6.  MF  Beams.
20:15, Today: Gloria Flake rolled 16 using 3d6 with rolls of 6,6,4.  E Beams.
20:15, Today: Gloria Flake rolled 13 using 3d6 with rolls of 6,4,3.  E Heavy Particle Cannon .

Filthy Word! Might as well try to ram ...
Fate
GM, 3021 posts
Roll for dodge!
Fri 17 Jan 2020
at 08:51
  • msg #45

Re: Excalibur!

In reply to Gloria Flake (msg # 44):

OK, noting the second heavy fighter survival roll, should I assume that was the second roll I asked about for the ones destroyed, or should it have been Dodge? Feel free to roll damage for the HPC as well if you want.

Your fighters 'escort' the Imperial fighters away from the fight most successfully, as you close in on the capital ships.

You manage to shoot at the enemy cruiser, and despite poor targeting, some damage is still done.


Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r13, d13, 2x11 dam
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r16
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r11
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r9
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-15(range) = 11 (fighters), r9, d9, 1 hit, 0 dam
pulse, 10x3, 16+2(sAcc)+2(target)+SM-15(range) = 11 (fighters), r10, d9, 0 dam
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:117/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft


The imperial fighters and your own travel beside each other some distance apart for a long time...
Imperial Fighter, 20 M Solars, 10 dTons x10
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles
Gloria Flake
2IC, 531 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 17 Jan 2020
at 20:09
  • msg #46

Re: Excalibur!

For the HF, one was for their targeting, the other for their survival, which they excelled at ... pity they can't shoot as well.

Not sure how many die to roll for HPC Damage so rolled 3 and you can choose as many as you need

13:03, Today: Gloria Flake rolled 11 using 3d6 with rolls of 1,5,5.  E HPC Damage.

Die roller is just as crappy as last time ... indeed a bit worse.

13:06, Today: Gloria Flake rolled 8 using 3d6 with rolls of 3,3,2.  HF Survival.
13:06, Today: Gloria Flake rolled 13 using 3d6 with rolls of 4,4,5.  HF Beams.
13:05, Today: Gloria Flake rolled 13 using 3d6 with rolls of 4,3,6.  MF  Beams.
13:05, Today: Gloria Flake rolled 16 using 3d6 with rolls of 4,6,6.  E Beams.
13:04, Today: Gloria Flake rolled 13 using 3d6 with rolls of 1,6,6.  E Heavy Particle Cannon .
Fate
GM, 3023 posts
Roll for dodge!
Sat 18 Jan 2020
at 01:04
  • msg #47

Re: Excalibur!

In reply to Gloria Flake (msg # 46):

The HPC has 8d damage at this range, -22 DDR (220/10). The heavy fighters do 7d/2 before DDR, like all other beams, x3 for each turret/fighter. Survival is only used if a fighter is destroyed... dodge to not get hit!

The exchange is once again with little result. They cannot close the range to damage the fighters, and you do a little damage to the cruiser.

"You planning to kill me with paper cuts..." they taunt.

You notice they are reverting to precision attacks with the pulse weapons.


Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r13, d11, 2x4 dam
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r16
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r13
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r13
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-15(range) = 11 (fighters), r8, d8, hit, 0 dam
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 6 (fighters), r9
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:109/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft


The imperial fighters and your own travel beside each other some distance apart for a long time...
Imperial Fighter, 20 M Solars, 10 dTons x10
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles
Gloria Flake
2IC, 534 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 18 Jan 2020
at 02:29
  • msg #48

Re: Excalibur!

Just training our space scouts, they need an easy target like you.

We will try again; I will adjust my terminology.

HPC Damage    19:23, Today: Gloria Flake rolled 25 using 8d6 with rolls of 1,1,5,1,5,4,3,5.  HPC Damage.


19:26, Today: Gloria Flake rolled 13 using 3d6 with rolls of 6,5,2.  HF Dodge.
19:26, Today: Gloria Flake rolled 10 using 3d6 with rolls of 4,5,1.  HF Beams.
19:25, Today: Gloria Flake rolled 6 using 3d6 with rolls of 2,2,2.  MF Beams.
19:25, Today: Gloria Flake rolled 11 using 3d6 with rolls of 6,4,1.  E Beams
19:25, Today: Gloria Flake rolled 12 using 3d6 with rolls of 4,6,2.  E Heavy Particle Cannon

Wow, an accident, a die roll below 10! Do you want 4x d6 rolls for MFs shooting?
Fate
GM, 3024 posts
Roll for dodge!
Sat 18 Jan 2020
at 07:12
  • msg #49

Re: Excalibur!

In reply to Gloria Flake (msg # 48):

"You ARE going against the empire that has ruled a thousand years. Don't think you have much chance of changing that, dissident. Not even with your barbarian friends. After all, you have so few missiles, you are barely scratching our paintwork."

You sense some frustration in his voice as the exchange continues to do minor damage, but it is accumulating, as shots fired by the cruiser this time target the Madame Fourcade, clearly for precision but lacking in accuracy.

The beams of the Madame Fourcade, however, manage to cause some confusion. Taking out the maneuver drives of four of the Gashiddas, the entire formation slows to 2G rather than break up.

[Private to Gloria Flake: Rather than precision targeting on the cruisr while beams do half damage, I figured that beams would target the Gashiddas, where armour would not negate their half damage completely.]

Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r12, d13, 2x3 dam
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r11
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r6, d13, dam 13 per turret
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r10
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Precision beams, 3x3, 16+2(sAcc)+2(target)-15(range) = 6 (fighters), r9
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 6 (fighters), r13
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:103/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP: 4@57/70 (2G), 6@70/70 dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft


The imperial fighters and your own travel beside each other some distance apart for a long time...
Imperial Fighter, 20 M Solars, 10 dTons x10
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles
Gloria Flake
2IC, 535 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 18 Jan 2020
at 19:13
  • msg #50

Re: Excalibur!

OK, makes sense...  I am so frustrated with the dice roller which seems very skewed at 3D6 to numbers ≥ 10. Statistically the thing is out of whack.
I'll roll on the die roller and with 3D6 here on my desk just for grins.

12:00, Today: Gloria Flake rolled 30 using 8d6 with rolls of 3,3,5,6,2,4,5,2.  E HPC Damage

12:02, Today: Gloria Flake rolled 10 using 3d6 with rolls of 3,3,4.  HF Dodge.                               12  My Die
12:02, Today: Gloria Flake rolled 12 using 3d6 with rolls of 5,1,6.  HF Beams.                                 8
12:01, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,2,5.  MF Beams.                                  13
12:01, Today: Gloria Flake rolled 12 using 3d6 with rolls of 4,6,2.  E Beams.                                    8
12:01, Today: Gloria Flake rolled 10 using 3d6 with rolls of 5,3,2.  E Heavy Particle Cannon .    5


The D6 on my desk have a roughly even distribution for above and below 10 (2 hi & 3 lo), the Die roller has a stronger proclivity to roll high (4 out of 5 are 10 or above).
Fate
GM, 3025 posts
Roll for dodge!
Sat 18 Jan 2020
at 21:26
  • msg #51

Re: Excalibur!

In reply to Gloria Flake (msg # 50):

By contrast, they are rolling very well.

You continue to do minor damage, but the Gashiddas, targeting the heavy fighters, nearly manage to hit the engines. Fortunately the pilots dodge out of the way at the last second, but there will be some repainting to do.

Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r10, d13, 3x8 dam
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r12
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r8
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r12
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Precision beams, 3x3, 16+2(sAcc)+2(target)-15(range) = 6 (fighters), r11
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 6 (fighters), r6, d10
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:79/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP: 4@57/70 (2G), 6@70/70 dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft
Gloria Flake
2IC, 536 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 18 Jan 2020
at 23:58
  • msg #52

Re: Excalibur!

I didn't think the pulse laser would do much vs their (the HFs) armor ...
I'm sort of stuck, can't really get away and can't seem to dispatch these bastards.

How is the captured Gashidda coming along?  It will offer us a bit more zing vs the fighters and give our fighters a few more options.

16:55, Today: Gloria Flake rolled 27 using 8d6 with rolls of 1,4,1,4,6,3,5,3.  E HPC Damage.

16:56, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,4,4.  HF Dodge.
16:56, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,6,2.  HF Beams.
16:56, Today: Gloria Flake rolled 11 using 3d6 with rolls of 2,4,5.  MF Beams.
16:56, Today: Gloria Flake rolled 8 using 3d6 with rolls of 3,4,1.  E Beams.
16:55, Today: Gloria Flake rolled 12 using 3d6 with rolls of 6,3,3.  E Heavy Particle Cannon .

I think I have figured out how to get decent rolls ... just discard the highest die!
This message was last edited by the player at 00:02, Sun 19 Jan 2020.
Fate
GM, 3026 posts
Roll for dodge!
Sun 19 Jan 2020
at 00:54
  • msg #53

Re: Excalibur!

In reply to Gloria Flake (msg # 52):

They have worked out that they need to use precision attacks to get through the armour, a you have demonstrated. Fortunately they are not great shots...perhaps do 2 rounds?

The attacks this time were not much better, though they did dodge effectively.

"Come a little closer, you can't do much that far away." they suggest.

Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r12, d5
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r8
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r11
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r14
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Precision beams, 3x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r7
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r8
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:79/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP: 4@57/70 (2G), 6@70/70 dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft
Gloria Flake
2IC, 537 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 19 Jan 2020
at 03:52
  • msg #54

Re: Excalibur!

OK, so I have not done anything much to the cruiser and the Beams aren't doing it either...
Sad.

20:47, Today: Gloria Flake rolled 23 using 8d6 with rolls of 4,4,3,2,2,2,5,1.  E HPC Damage.

20:49, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,6,2.  HF Dodge.
20:49, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,2,6.  HF Beams.
20:48, Today: Gloria Flake rolled 10 using 3d6 with rolls of 5,2,3.  MF Beams.
20:48, Today: Gloria Flake rolled 14 using 3d6 with rolls of 4,4,6.  E Beams.
20:48, Today: Gloria Flake rolled 9 using 3d6 with rolls of 3,4,2.  E Heavy Particle Cannon .

Just maybe the 9 allowed the HPC to do something useful. Assuming I don't roll an 8 or 9 for damage.
Fate
GM, 3027 posts
Roll for dodge!
Sun 19 Jan 2020
at 09:48
  • msg #55

Re: Excalibur!

In reply to Gloria Flake (msg # 54):

Roll double, we can do two rounds at once.

You continue to chip away, but the cruisers armour continues to prove a difficult challenge. But then, they cannot eem to hit you either.

Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r9, d8, 3x1 dam
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r14
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r10
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r14
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Precision beams, 3x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r13
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r14
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:76/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP: 4@57/70 (2G), 6@70/70 dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft
Gloria Flake
2IC, 538 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 19 Jan 2020
at 16:42
  • msg #56

Re: Excalibur!

 Two rolls per item: I went with each turret / Fighter so I could get a few low rolls. With the skewed returns, it's almost impossible to succeed. May lose a HF or two because of this.

12:51, Today: Gloria Flake rolled 29 using 8d6 with rolls of 3,3,6,4,4,3,3,3.  E HPC Damage.
12:51, Today: Gloria Flake rolled 27 using 8d6 with rolls of 6,3,2,3,3,3,2,5.

12:51, Today: Gloria Flake rolled 29 using 8d6 with rolls of 3,3,6,4,4,3,3,3.  E HPC Damage.
12:51, Today: Gloria Flake rolled 27 using 8d6 with rolls of 6,3,2,3,3,3,2,5.

Beams Per turret (failed to roll enough for two turns)
13:01, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,3,5.  E Beams.
13:01, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,4,3.  E Beams.
13:00, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,3,4.  E Beams.
12:55, Today: Gloria Flake rolled 15 using 3d6 with rolls of 5,6,4.  E Beams.
12:55, Today: Gloria Flake rolled 6 using 3d6 with rolls of 1,2,3.  E Beams.
12:55, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,2,4.  E Beams.
12:55, Today: Gloria Flake rolled 8 using 3d6 with rolls of 3,4,1.  E Beams.
12:55, Today: Gloria Flake rolled 16 using 3d6 with rolls of 5,5,6.  E Beams.
12:54, Today: Gloria Flake rolled 13 using 3d6 with rolls of 5,6,2.  E Beams.
12:54, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,6,2.  E Beams.

MF Beams Per Turret
12:59, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,4,4.  MF Beams.
12:58, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,1,6.  MF Beams.
12:58, Today: Gloria Flake rolled 12 using 3d6 with rolls of 4,6,2.  MF Beams.
12:57, Today: Gloria Flake rolled 14 using 3d6 with rolls of 4,6,4.  MF Beams.
13:03, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,5,2.  MF Beams.
13:03, Today: Gloria Flake rolled 12 using 3d6 with rolls of 6,1,5.  MF Beams.
13:03, Today: Gloria Flake rolled 13 using 3d6 with rolls of 6,6,1.  MF Beams.
13:03, Today: Gloria Flake rolled 7 using 3d6 with rolls of 2,4,1.  MF Beams.

HF Beams

13:12, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,4,4.  HF Beams.
13:11, Today: Gloria Flake rolled 10 using 3d6 with rolls of 3,1,6.  HF Beams.
13:11, Today: Gloria Flake rolled 10 using 3d6 with rolls of 1,4,5.  HF Beams.
13:11, Today: Gloria Flake rolled 6 using 3d6 with rolls of 2,1,3.  HF Beams.
13:05, Today: Gloria Flake rolled 7 using 3d6 with rolls of 2,2,3.  HF Beams.
13:05, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,3,4.  HF Beams.
13:05, Today: Gloria Flake rolled 13 using 3d6 with rolls of 5,5,3.  HF Beams.
13:05, Today: Gloria Flake rolled 11 using 3d6 with rolls of 1,4,6.  HF Beams.
13:05, Today: Gloria Flake rolled 10 using 3d6 with rolls of 5,3,2.  HF Beams.
13:04, Today: Gloria Flake rolled 16 using 3d6 with rolls of 6,5,5.  HF Beams.

HF Dodge
13:14, Today: Gloria Flake rolled 11 using 3d6 with rolls of 5,1,5.  HF Dodge.
13:14, Today: Gloria Flake rolled 9 using 3d6 with rolls of 6,1,2.  HF Dodge.
13:14, Today: Gloria Flake rolled 6 using 3d6 with rolls of 3,1,2.  HF Dodge.
13:14, Today: Gloria Flake rolled 11 using 3d6 with rolls of 6,4,1.  HF Dodge.
13:14, Today: Gloria Flake rolled 7 using 3d6 with rolls of 2,2,3.  HF Dodge.
13:13, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,5,4.  HF Dodge.
13:13, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,6,1.  HF Dodge.
13:13, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,2,4.  Hf Dodge.
13:13, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,5,3.  HF Dodge.
13:13, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,2,6.  HF Dodge.
This message was last edited by the player at 20:17, Sun 19 Jan 2020.
Fate
GM, 3029 posts
Roll for dodge!
Mon 20 Jan 2020
at 00:04
  • msg #57

Re: Excalibur!

In reply to Gloria Flake (msg # 56):

The dance continues, with more minor damage to the cruiser, and the damaged Gashiddas taking a few more hits...




Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r11, d7, 1x7 dam
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, no hits
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, 0 hits
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, 0 hits
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Precision beams, 3x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r10
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r6
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r15, d12, 1x5 dam
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, 1 hit, d11
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, 0 hits
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, 1 hits, d11
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Precision beams, 3x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r6
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r13
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:64/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP: 2@50/70 (2G), 2@57/70 (2G), 6@70/70 dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft
Gloria Flake
2IC, 539 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 20 Jan 2020
at 00:51
  • msg #58

Re: Excalibur!

Both the Excalibur and the heavy fighters rolled 6s. These don’t count?
Fate
GM, 3031 posts
Roll for dodge!
Mon 20 Jan 2020
at 03:45
  • msg #59

Re: Excalibur!

In reply to Gloria Flake (msg # 58):

They were both rolled in the second round, and included in the second round of results. Did you notice both results? Damage was also shown on Gashiddas...
Gloria Flake
2IC, 540 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 21 Jan 2020
at 04:11
  • msg #60

Re: Excalibur!

In reply to Fate (msg # 59):

No, Guess I didn't... have house guests and time is very limited until Wednesday my time (Day after tomorrow)
Fate
GM, 3035 posts
Roll for dodge!
Tue 21 Jan 2020
at 04:44
  • msg #61

Re: Excalibur!

In reply to Gloria Flake (msg # 60):

That is fine...I will be a little busy until then as well.
Gloria Flake
2IC, 542 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 22 Jan 2020
at 18:30
  • msg #62

Re: Excalibur!

OK, more worthless sparring

Damage for Beams

11:29, Today: Gloria Flake rolled 31 using 11d6 with rolls of 2,5,5,1,1,1,6,4,2,2,2.  HF Precision Beams.
11:28, Today: Gloria Flake rolled 28 using 11d6 with rolls of 4,5,5,4,3,1,1,1,1,2,1.  E Precision Beams.
Guess I found all those low numbers I can't seem to get for hits....

11:25, Today: Gloria Flake rolled 11 using 3d6 with rolls of 3,4,4.  HF Dodge.
11:25, Today: Gloria Flake rolled 10 using 3d6 with rolls of 4,2,4.  HF Beams.
11:25, Today: Gloria Flake rolled 9 using 3d6 with rolls of 4,3,2.  MF Beams.
11:24, Today: Gloria Flake rolled 9 using 3d6 with rolls of 3,4,2.  E Beams.
11:23, Today: Gloria Flake rolled 11 using 3d6 with rolls of 3,3,5.  E Heavy Particle Cannon .
Fate
GM, 3038 posts
Roll for dodge!
Thu 23 Jan 2020
at 04:25
  • msg #63

Re: Excalibur!

In reply to Fate (msg # 57):

The music goes on, and you can feel their frustration mounting. Every little bit of damage does something, and the cruiser is starting to show damage. Then Madame Fourcade gets a chance at the two injured vessels, and manages to hit their engines with their turrets, bringing the vessels to a halt. The rest of the fleet stops to consider their options.

[Private to Gloria Flake: I rolled the second round for you!]

Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r11, d12, 3x7 dam
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r9
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r9
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r10
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Precision beams, 3x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r15
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r10
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r10, d5,
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r9
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r6, d11, 5 damage per turret
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r10
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Precision beams, 3x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r14
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r12
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons (Major damage at 46)
(5G/Move:370, dDR:220, dHP:46/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP: 2@40/70 (0G), 2@57/70 (2G), 6@70/70 dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft
This message was last edited by the GM at 04:38, Thu 23 Jan 2020.
Gloria Flake
2IC, 544 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 23 Jan 2020
at 21:01
  • msg #64

Re: Excalibur!

OK, Trying to follow ... 2 out of 10 Gashiddas are disabled.
The Cruiser has some serious damage at 46? 4,6? One Bridge and comms?

11 rolls (didn't think the second 15 was a new roll) and 2 results under 10, I could roll D4 and still be making rolls over 9 regularly.


13:57, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,6,2.  E Heavy Particle Cannon .
13:57, Today: Gloria Flake rolled 12 using 3d6 with rolls of 2,5,5.
13:56, Today: Gloria Flake rolled 15 using 3d6 with rolls of 5,4,6.  E Beams.
13:56, Today: Gloria Flake rolled 15 using 3d6 with rolls of 4,6,5.  MF Beams.
13:56, Today: Gloria Flake rolled 6 using 3d6 with rolls of 3,2,1.  HF Beams.
13:56, Today: Gloria Flake rolled 11 using 3d6 with rolls of 1,6,4.  HF Dodge.

13:55, Today: Gloria Flake rolled 12 using 3d6 with rolls of 3,6,3.  E Heavy Particle Cannon .
13:55, Today: Gloria Flake rolled 11 using 3d6 with rolls of 6,1,4.  E Beams.
13:55, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,2,5.  MF Beams.
13:54, Today: Gloria Flake rolled 12 using 3d6 with rolls of 2,4,6.  HF Beams.
13:54, Today: Gloria Flake rolled 12 using 3d6 with rolls of 6,1,5.  HF Dodge.

The Music on Excalibur is stuck in a single groove. Maybe we should reverse the success rolls, so high is good.
Fate
GM, 3041 posts
Roll for dodge!
Thu 23 Jan 2020
at 21:50
  • msg #65

Re: Excalibur!

In reply to Gloria Flake (msg # 64):

The major damage was at 46 dHP, but the damage roll was sensors. Not so much fun!

The two Gashiddas had their maneuver drive shot out, but were still operational...for now. The heavy particle cannon continues to damage the cruiser, though the only turrets that seem to be able to hit anything at this range seem to be the Imperial ones. Fortunately, the pulse lasers are unable to penetrate the Heavy Fighters armour, a fact for which the pilots are very thankful!

Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r12, d14, 2x11 dam
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r11
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r8
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r12
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Precision beams, 3x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r6
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r12
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r10, d8, 2x1 dam
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r15
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r15
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r6, d12, 4x16 damage
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Precision beams, 3x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r12
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r5, d11, 0 dam
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:22/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP: 2@8/70 (0G) -2xDrv, -Br, -Com, -Pwr, 2@57/70 (2G), 6@70/70 dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Gloria Flake
2IC, 545 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 23 Jan 2020
at 22:36
  • msg #66

Re: Excalibur!

I'll let you roll damage so the die are right... looks like the Particle mean is finally doing something ... sensor is something, targeting would be better...
Fate
GM, 3042 posts
Roll for dodge!
Thu 23 Jan 2020
at 22:44
  • msg #67

Re: Excalibur!

In reply to Gloria Flake (msg # 66):

Have done so...included above!
Gloria Flake
2IC, 546 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 23 Jan 2020
at 22:47
  • msg #68

Re: Excalibur!

In reply to Fate (msg # 67):

OK, If you say so... not real clear to me.
Fate
GM, 3043 posts
Roll for dodge!
Thu 23 Jan 2020
at 23:19
  • msg #69

Re: Excalibur!

In reply to Gloria Flake (msg # 68):

The dHP for 2 Gashiddas and the Cruiser have changes since the previous summary, and the Gashiddas (one pair at least) are much worse off, with the damaged systems detailed. Damaged sensors on the cruiser you would not see just yet...
Gloria Flake
2IC, 547 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 23 Jan 2020
at 23:57
  • msg #70

Re: Excalibur!

In reply to Fate (msg # 69):

OK, I see it now... just didn't click earlier. Looks like we aren't doing a whole lot better, but better than they are.

OK, so two more turns?

Where is that other mob of 10 Gashiddas and a Cruiser?
Fate
GM, 3044 posts
Roll for dodge!
Fri 24 Jan 2020
at 00:22
  • msg #71

Re: Excalibur!

In reply to Gloria Flake (msg # 70):

Yeah, 2 more turns. The other mob are still a few hours away...
Gloria Flake
2IC, 548 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 24 Jan 2020
at 02:15
  • msg #72

Re: Excalibur!

Holy Cow !!! Low Numbers...


19:14, Today: Gloria Flake rolled 13 using 3d6 with rolls of 3,6,4.  E Heavy Particle Cannon .
19:14, Today: Gloria Flake rolled 11 using 3d6 with rolls of 2,6,3.  E Beams.
19:13, Today: Gloria Flake rolled 12 using 3d6 with rolls of 2,5,5.  MF Beams.
19:13, Today: Gloria Flake rolled 13 using 3d6 with rolls of 6,1,6.  HF Beams.
19:13, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,2,4.  HF Dodge.

19:13, Today: Gloria Flake rolled 8 using 3d6 with rolls of 3,3,2.  E Heavy Particle Cannon .
19:12, Today: Gloria Flake rolled 5 using 3d6 with rolls of 1,2,2.  E Beams.
19:12, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,6,1.  MF Beams.
19:12, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,3,4.  HF Beams.
19:11, Today: Gloria Flake rolled 8 using 3d6 with rolls of 4,3,1.  HF Dodge.
Fate
GM, 3045 posts
Roll for dodge!
Fri 24 Jan 2020
at 03:50
  • msg #73

Re: Excalibur!

In reply to Fate (msg # 69):

The next round is particularly boring, but the Imperials failed to see what was being set up. The Excalibur then suddenly swung in brifly in a heavy flash of it's weapons, hitting the remaining maneuvre drive of two more Gashiddas and then hammering the Cruiser to within an inch of its capacity to fight...


Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r13, d10, 2x1 dam
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r11
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r12
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r13
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Precision beams, 3x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r10
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r11
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r8, d9, 4x4 dam
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r5, d7,
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r9
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r8,
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Precision beams, 3x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r17, d7
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r9
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:4/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP: 3,8/70 (0G) -2xDrv, -Br, -Com, -Pwr, 2@47/70 (0G) -2x drv, 6@70/70 dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters
Gloria Flake
2IC, 549 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 24 Jan 2020
at 03:59
  • msg #74

Re: Excalibur!

Is the cruiser still able to use all it's beams, because once those go, MF and I can close in and hurt some folks seriously.
 We'll offer the same old deal, bail out and leave the ship intact and functional, we'll spare your lives ... wreck it and pay dearly.
No clue how we'd man a couple more Gashiddas...

I'll roll this stuff up in the AM, getting late here.
Fate
GM, 3046 posts
Roll for dodge!
Fri 24 Jan 2020
at 04:04
  • msg #75

Re: Excalibur!

In reply to Gloria Flake (msg # 74):

It is able to use the beams, though the entire ship is in a bad way...

Your offer is met with a response.

"Let us take the crew from the immobilized ships and we are willing to depart...until next time."

You understand they still want to depart with the ships that can, including the badly damaged cruiser...
Gloria Flake
2IC, 550 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 24 Jan 2020
at 21:00
  • msg #76

Re: Excalibur!

Not so Fast, The immobilized ships are worthless to us as well, You may depart with all crews,  and the 6 functional Gashiddas ( I read the damage as 4 Gashiddas that have 0G movement). The Cruiser stays and is not further damaged, it's close to done in anyway. You leave w/o further threat. Blow any ship up and we will destroy all of you, as that is a violation of this agreement. If that isn't acceptable, we'll just finish it here and now. We are far faster than any of your ships, be assured. Your Fighters can make their own way back or dock with your six patrol cruisers.


OOC- OK, I think two of the Gashiddas are salvable as is the cruiser hopefully ... the other two are parts bins before being blown up. If we can limp the Cruiser back to Girii, that would be a plus for us and them. The 1st cruiser is mostly junk I gather. It may help us get this one back to Girii before we have to blow it up as well.
This message was last edited by the player at 21:05, Fri 24 Jan 2020.
Fate
GM, 3047 posts
Roll for dodge!
Fri 24 Jan 2020
at 21:55
  • msg #77

Re: Excalibur!

In reply to Gloria Flake (msg # 76):

They fire another round of beams, and you get the chance to return fire... (2 more rounds!)
Gloria Flake
2IC, 551 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 24 Jan 2020
at 22:05
  • msg #78

Re: Excalibur!

Well Guess I can surrender to the Die Roller, as it has kicked my ass... maybe we should invert the rolls; 9 = 11 and 11 = 9, 13 = 7, 15 = 5, etc.

15:01, Today: Gloria Flake rolled 15 using 3d6 with rolls of 5,6,4.  E Heavy Particle Cannon .
15:00, Today: Gloria Flake rolled 10 using 3d6 with rolls of 3,5,2.  E Beams.
14:59, Today: Gloria Flake rolled 13 using 3d6 with rolls of 5,6,2.  MF Beams.
14:58, Today: Gloria Flake rolled 11 using 3d6 with rolls of 6,2,3.  HF Beams.
14:58, Today: Gloria Flake rolled 9 using 3d6 with rolls of 6,2,1.  HF Dodge.


15:03, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,6,1.  E Heavy Particle Cannon .
15:02, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,2,6.  E Beams.
15:02, Today: Gloria Flake rolled 11 using 3d6 with rolls of 6,2,3.  MF Beams.
15:02, Today: Gloria Flake rolled 13 using 3d6 with rolls of 4,4,5.  HF Beams.
15:02, Today: Gloria Flake rolled 13 using 3d6 with rolls of 6,2,5.  HF Dodge.
Fate
GM, 3048 posts
Roll for dodge!
Fri 24 Jan 2020
at 23:10
  • msg #79

Re: Excalibur!

In reply to Gloria Flake (msg # 78):

The dance does indeed continue, as you both fire at each other, and initially miss. But the the Imperial warship turns to face the wrong direction, targeting the fighters, and you fire a solid burst into threa near the bridge. Despite them hitting the fighters, the cost is crippling as your hits penetrate, setting of chain reactions that see the ship go dark.

As the small craft pile from the stricken warship, the radio "You push a hard bargain, but we might just accept your offer..."


Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r15, d6, 0x4 dam
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r10
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r13
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r11
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Precision beams, 3x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r15
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r6
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Particle c, 16+3(sAcc)+2(targeting)-15(range)+9(SM)= 15, r9, d14, 4x7 dam
E, Precision Beams, 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r14
MF, Precision Beams, 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r11
HF, Precision Beams, 8x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r13,
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Precision beams, 3x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r5, d13, 4 dam/turret
Precision pulse, 10x3, 16+2(sAcc)+2(target)-15(range) = 5 (fighters), r9
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:-24/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP: 3,8/70 (0G) -2xDrv, -Br, -Com, -Pwr, 2@47/70 (0G) -2x drv, 6@70/70 dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters
Gloria Flake
2IC, 552 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 25 Jan 2020
at 02:20
  • msg #80

Re: Excalibur!

Very well, take the six patrol cruisers, leave the rest. You may move to join your last fleet.  We'll deal with them too if need be.

As soon as they are away, MF stands guard, Her available boarding crew checks out the 4 Gashiddas, wiring the useless for demolition after searching them carefully. Excalibur's Boarding crew will board the cruiser and assess the damage as well as search it well. Copies of all had drives and computer records.
Our engineering crew gets to work fixing up Excalibur. We will provide help as needed.  Communicate with the Ball Ship and see how things are going back there.
Fate
GM, 3049 posts
Roll for dodge!
Sat 25 Jan 2020
at 21:12
  • msg #81

Re: Excalibur!

In reply to Gloria Flake (msg # 80):

The remaining patrol cruisers gather what is left of survivors before heading away at speed, towards the other fleet.

Two of the Gashiddas left have no maneuver drives, and though all are jump capable, getting to a jump point is another matter, and programming a jump tape from their current position is likely to take a number of hours, approximately as many as it will take the combined fleet to arrive.

The damage to this cruiser is not terrible, but it will take probably 10 hours to repair. You probably have just 5 hours before the Gashiddas you allowed to leave join up with the other fleet and attack.

On the plus side, the engineers working with the first attack have succeeded in removing the jump drive from the other cruiser.
Gloria Flake
2IC, 553 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 25 Jan 2020
at 22:22
  • msg #82

Re: Excalibur!

OK, we strip the 2 immobile Gashiddas of anything of value and blow them up; take the other two back to the main group.  The Light fighters are recovered and recharged. The Merishmirr Cruiser is brought over as well and made jump capable if possible, BUT Priority is making Excalibur as combat ready as we can, repairing everything we can.

If the Heavy Missile array is still useable, we may employ that to give the new enemy something to do ... 16 Gashiddas and a Merishmirr are a lot to deal with.

How long to stick the Jump drive on Excalibur? I'd have no issue with jumping out and coming back later.
All three Gashiddas are jump capable? we'll get jump data installed as necessary, update the iff and send them off with skeleton crews as soon as we can afford to.
Fate
GM, 3050 posts
Roll for dodge!
Sun 26 Jan 2020
at 00:26
  • msg #83

Re: Excalibur!

In reply to Gloria Flake (msg # 82):

Speaking of fighters, the other fighters made a run for the Ball vessel, but the Gashidda was working by then, and they were able to shoot down all missiles... twice. Then your light fighters caught up with them.

With the best of you engineers removing the jump drive from the Merrishmer from the first encounter, you have no chance of getting the missiles back online on the second cruiser. The parts taken, and a few extras just in case, the first cruiser is lit up and the ships make their way back to you, ensuring nothing is left.

They will get back to you with two hours before the second fleet arrive. Roll against a 12 (skill modified by a rushed job) to see if you can get it installed with enough time to jump out, with the 3 Gashiddas and MF before the fleet gets to you.
Gloria Flake
2IC, 554 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 26 Jan 2020
at 02:02
  • msg #84

Re: Excalibur!

A 12! ... that's almost impossible! ... it's me rolling on this die roller after all.


MIRACLES!!!!
19:01, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,3,5.  Engineering.

Is the second  Cruiser jumpable?
This message was last edited by the player at 02:03, Sun 26 Jan 2020.
Fate
GM, 3051 posts
Roll for dodge!
Sun 26 Jan 2020
at 03:56
  • msg #85

Re: Excalibur!

In reply to Gloria Flake (msg # 84):

Lol, Just 20 minutes before the second fleet comes within range of the missiles your engineers call you up after a feverish 1 hour and 40 minutes. The Jump engine from the first Merishmirr is the same, as was expected, and in good condition, and they have completed set to work tests and are ready for a live test.

In the meantime, your programmers have worked nearly as hard to create a jump tape for the Imperial vessels from this current location.

The second Merishmirr has considerable hull damage that overloaded the life support and triggered emergency shutdown of the main reactors. The damage is extensive and many sensors have been shot off completely or damaged, but it could be made jump capable withing 8 to 10 hours.

But you would have to deal with the other fleet much before then! They are capable of a Missile swarm of 216, and you, Madame Fourcade and the 5 heavy fighters can deal with 210 (See message #39 of this thread). You have 1 Gashidda capable of 4G, 2 capable of 2 G and the lifeboat capable of 4G with 4 turrets. Any one of those additional small vessels would be able to enable you to deal with the swarm, but they would slow you to 4G speed, the same speed as the bulk of the enemy fleet (and they have not been willing to break formation so far.)
Gloria Flake
2IC, 555 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 26 Jan 2020
at 04:21
  • msg #86

Re: Excalibur!

Oh well, we will destroy both cruisers bring the fighters aboard, along with the Ball ship and head to the jump point, doing whatever testing they need to do in route. I assume that they will be getting close when we get to jump out.

I would have loved to take that last cruiser back as a prize, but 4 Gashiddas isn't so shabby.
Fate
GM, 3052 posts
Roll for dodge!
Sun 26 Jan 2020
at 06:50
  • msg #87

Re: Excalibur!

In reply to Gloria Flake (msg # 86):

While working on the cruiser, the engineers had calculated a jump route from your current position, in case the got the power supply up. But it was not to be. The next fleet is still 20 minutes from your position when you are ready to jump out, closing at 4G.

Still, with two Cruisers and a lot of Gashiddas down, there was quite some damage done. 10 Gashiddas and 2 Cruisers destroyed, 4 more Gashiddas captured.

Known Costs: (Has been copied to 'Players Vessels' thread for easy access)
Converting Captured Gashidda to Escort Gashidda: $M500*
Converting a captured Gashidda to a Pirate Gashidda: $M480*
Sale of a Captured Gashidda: $M150
Price to replace Light Missile Array with Bay Plasma, and accompanying changes to ship: $M200, 1 month plus loss of 2 Modular Light craft Bays (reduced to 13) and loss of cargo, reduced to 19 dTons.

*Cost of small craft not included.
Prices have increased due to the difficulty in getting parts, particularly Plasma Cannon and Fusion reactors.

You arrive back out of Hyperspace on the 15th Sep 2177.The fighting has been heavy, but it has been profitable. Your intelligence report supports what Girii know of the blockade but the loss of 2 cruisers and nearly half the Gashiddas is encouraging, loosing only three Heavy Fighters in the process. Kalishnikov informs you that they have more fighters rolling off the production lines...
This message was last edited by the GM at 07:07, Sun 26 Jan 2020.
Gloria Flake
2IC, 556 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 26 Jan 2020
at 17:29
  • msg #88

Re: Excalibur!

Not exactly sure how much cash we have saved up but the goal would be to install the Bay Plasma in Excalibur, sell three Gashiiddas and convert the 4th to a Pirate Gashidda. Probably can’t afford the heavy Fighters just yet for the Gashidda but will add them as we can. It would join E and MF in the raiding group. Working on a name, for now it’s Ersatz C or just C for short.
Fate
GM, 3053 posts
Roll for dodge!
Sun 26 Jan 2020
at 22:00
  • msg #89

Re: Excalibur!

In reply to Gloria Flake (msg # 88):

Ok. Selling three Gashiddas will give you a net total of $M 517.2. Installing a plasma cannon will cost $M 200. Replacing the three lost heavy fighters will cost $M 138, and if you were to sell the two assault craft in Madame Fourcade  (for $20 mil each) and replace them with two more heavy fighters and an APC, that could be done for $M 58.6. This would leave you with $M 120.6, but you would need $480 mill for the pirate Gashidda...

But you could start the process and head back out to see what else can be captured...
Gloria Flake
2IC, 557 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 26 Jan 2020
at 22:30
  • msg #90

Re: Excalibur!

That sounds reasonable, 25% down and time to work on it.

Curious about why the apparent big difference in the Dissident Gashidda and the Pirate Gashidda. The Pirate version seem to have as much or more for less.

What can we do to make the Heavy Fighters a wee bit better? would slightly thicker armor help any?
Gloria didn't like losing three of them, especially when the biggest threat (numbers wise) was the Pulse laser.

We will try to coordinate with Girii for some support on our next foray to Seru, especially if we clean it out, it would be desirable to have an occupation force available.

I am not sure if Girii or Lemrukiri controls Ugemirlika, butwith those two in Girii's control, they have less to guard, allowing more forces to be applied to them. Gloria has her eyes on Amkun and that little archipelago as her next goal to free up. It also threatens Lemrukiri from a flank.
Fate
GM, 3054 posts
Roll for dodge!
Sun 26 Jan 2020
at 22:52
  • msg #91

Re: Excalibur!

In reply to Gloria Flake (msg # 90):

Fair question with the Gashiddas. The Pirate version actually consumes less power, as the two plasma cannons replace 6 beam weapons. Essentially, the size of the fusion reactors is the most expensive part, but the 6 beam weapons are in pretty short supply, as is the heavy plasma turret. The difference is only 20 million, so it is not that big.

The heavy fighters have 88 dDr, and any increase will result in an increase in size. They are quite good against Pulse lasers although precision attacks and beam weapons (or precision attacks WITH beam weapons) are still going to penetrate. That is the attraction of the Gashidda Escorts...dDR of 114 and 4 turrets, the equivalent of 4 heavy fighters. Being of Imperial design, they are also acceptable (begrudgingly) as imperial vessels, and Girii is starting to produce a lot more of them out of existing Gashidda vessels.

Ugemiriika is not populated, so it is really no-mans land. Girii does not want to put an occupation force of Seru as it is too vulnerable. Whilst the folk of Seru are supportive of Girii, they will not, and Girii advises them not to, oppose the Lemrukiri government so that they are not punished as a result. Hence, an occupation force would only give Lemrukiri to target, and a reason to punish the populace. Better that they keep hitting the ships there and withdrawing, until Lemrukiri give up and cut their losses. The same goes for the group at Lashgimaamrishuk. They are reluctant to make them targets for now.

Hitting Ugemiriika is a similar prospect. Really, to end this conflict, Girii see the answer in Vland. If they stay in their sector and plead loyal victim, then mounting losses by their opponents are likely to cause the Ishimkarun, the Shadow Emporor to order them to withdraw and stop wasting resources, and may even give his blessing to the effective new designs. That is the hope, at least. They do not see that they can match the might of the entire sector, even with new designs.
Gloria Flake
2IC, 558 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 26 Jan 2020
at 23:25
  • msg #92

Re: Excalibur!

Both versions seem to have 6 beam weapons and 2 Plasma weapons ... the Pirate version is slightly faster and slightly better armored. It would seem to be the obviously better choice. The Escort is interesting and viable, but it is more of a defensive ship.
Giving up a Beam Turret for a Plasma weapon makes it more offensively inclined but less effective as an escort.

Let me know when Excalibur is ready and Kugelblitz should be back in play soon. At 2422 IIRC, where it was being repaired after it's dust up with a Kargash or two.
Fate
GM, 3055 posts
Roll for dodge!
Mon 27 Jan 2020
at 00:11
  • msg #93

Re: Excalibur!

In reply to Gloria Flake (msg # 92):

The first two have similar armament but differ in the fighters carried, the third one is specially for escort and carries different armament (4 turrets vs 2 and a heavy turret) and less cargo space. Both the pirate one and the Escort have identical speeds...

Dissident Gashidda 639.3 M Solars, 400 dTon Close Structure,
Upgraded with the addition of two Sharurshid Line Freighter reactors and drives, plus two Hero drives. Also this has two turrets replaced by 2 fixed Plasma Guns, and a little more armour added. Cargo space makes long patrols more difficult, but up close, it is much more deadly, and higher speed makes that more likely. Its price makes it difficult to make without some infrastructure though.
(5.96G/Move:3250, dDR:110, dHP: 70, dTons of Cargo Space: 6, SM:+9)
Weapons: 6x Beam, 2x Plasma Guns, Crew:40,
4 Fighters, 1 Assault craft

Pirate Gashidda 623.9M, 400 dTon Close Structure
Disident Gahidda design, modified for the Heavy Fighters.
(6G/Move:370, dDR:115, dHP: 70, dTons of Cargo Space: 5.5, SM:+9)
Weapons: 6xBeam, 2xPlasma, Crew:23, Endurance: 46 weeks,
3x Dissident Heavy Fighter

Escort Gashidda: 641.7M, 400 dTon Close Structure
Very similar to other Gashiddas that get captured, this version has just bean turrets and carries three heavy fighters. Its design has resulted in a need for more robust protection of capital ships from fighters and missiles, though if used with precision attacks it can be dangerous.
(6G/Move:370, dDR:114, dHP: 70, dTons of Cargo Space: 1.5, SM:+9)
Weapons: 12xBeam,  Crew:23, Endurance: 12 weeks,
3x Pirate Heavy Fighter

Ahh, yes, I forgot about that dustup. I checked through the thread, the arrived back on Argon at the 1st Jan 2178. They should be done there by 14th Jan. Date of upgrade finishing is 20 Oct 2177. I will have the upgrade statistics in the players vessels thread today...any small craft purchased? Any Exchanges?

Also, any runs to capture a few more Gashiddas with Madame Fourcade?

Edit: I reread your question. I think the Pirate one is just a later model, with the heavy fighters instead. You are right, it does seem to have more for less, and will probably replace the former.
This message was last edited by the GM at 00:37, Mon 27 Jan 2020.
Gloria Flake
2IC, 559 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 27 Jan 2020
at 02:13
  • msg #94

Re: Excalibur!

Gloria could do that, but with the enemy locally keeping all their ships in a formation of 10 + a cruiser, not a great place to go cutting out the odd Gashidda. Not sure there is a good place close by, as the message is out. I suppose we could try Ugemirlika and then to Adigarma, but since it only has Jump 2, it's screwed if it finds a large hostile force.
Trying to go from Lishuni around to Llukin would take a month of Sundays. This was one of those places that JEAN BART had a huge benefit with her double jump capability.
Kimashargur Administrator
NPC, 34 posts
A high ranking Vilani
Kimashargur
Mon 27 Jan 2020
at 02:28
  • msg #95

Re: Excalibur!

In reply to Gloria Flake (msg # 94):

Aware of your concerns, a Military advisor approaches you to discuss options.

"Most of our vessels are Jump 2 vessels. A trick we have learnt is to take one Jump at a time, so if needed, we can jump out again. For our computers, this is still tricky, as we need to get to the jump point, but withour Terran computers, it should be simpler.

There have been raiders in smaller numbers reported in the systems Dashkimnir, Kasarshim and Ugemiriika. A run down there would put a dint in their forward plans, and because it is so close to Iishuni, you should report any major build-ups there. With everything within one jump, you should not be hampered by your fuel tanks.
"

Edit: A jump of 1 parsec uses half as much fuel as a jump of 2 parsecs. That is why he is suggesting 1 parsec jumps.
This message was last edited by the player at 04:58, Mon 27 Jan 2020.
Gloria Flake
2IC, 560 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 27 Jan 2020
at 19:52
  • msg #96

Re: Excalibur!

Your suggestion makes great sense, I should have considered that, I am always thinking in bigger swathes of space to explore. Let us reconnoiter there then.

She will get her things transferred to Madame Fourcade along with the available heavy fighters and a ships boat. We'll take extra Prize crew just in case we can luck out. We will also let Kasarshim know we may be sending back captured ships in ones and twos, as we can so they do not over react.
Fate
GM, 3056 posts
Roll for dodge!
Tue 28 Jan 2020
at 05:34
  • msg #97

Re: Excalibur!

In reply to Gloria Flake (msg # 96):

The first jump is to Dashkimnir, a single star system with a planetary belt and three gas giants. The large planet has corrosive chlorine in the atmosphere, so it is uninhabited. Which are you jumping to? Arrival will be the 24th Sep 2177.
Gloria Flake
2IC, 561 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 29 Jan 2020
at 03:32
  • msg #98

Re: Excalibur!

Might as well go to the Outermost GG and refuel, then jump to Kasarshim. I assume we would jump to the inhabited location to make contact.
But be on guard in case some insidious Lemrukiri ships are there.
Fate
GM, 3059 posts
Roll for dodge!
Wed 29 Jan 2020
at 05:41
  • msg #99

Re: Excalibur!

In reply to Gloria Flake (msg # 98):

The outermost Gas Giant is uninhabited. The inner Gas Giant, however, is not. Ten Gashiddas patrol there, with 10 more at the planet along with a single Kargash. Roll for stealth to see if they notice you.
Gloria Flake
2IC, 562 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 29 Jan 2020
at 16:46
  • msg #100

Re: Excalibur!

Just made stealth.
09:36, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,1,6.  Stealth.

How far are the 10 Gashiddas from the Planet?  Very nice of them to save us a long trip. Let's see they can put up 90 missiles, Can we handle that?
I think we have 2 Heavy Fighters and a Ships Boat ... we didn't settle that before I departed. Even Light Fighters would be a help, although they are fragile. Guess we'd need to close in quickly and savage a few...

Girii needs to know that Lemrukiri is in their system and slowly strangling any trade.

I really think they need to get the pirates to savage the back parts of Lemrukiri's holdings to get some relief.
The Raiders need a Kargash killer too ... not sure The Aasha is best for that.
Fate
GM, 3060 posts
Roll for dodge!
Wed 29 Jan 2020
at 19:38
  • msg #101

Re: Excalibur!

In reply to Gloria Flake (msg # 100):

They do not seem to have noticed you for now.

Girii is well aware that Lemrukiri is trying to strangle trade, though ships this close suggest keeping scouts out as well. When you said you wanted to fill up with heavy fighters and a ships boat, I fitted 3 Heavy fighters and a military ships boat in, as per you vessel sheet. The Pirates are modifying a Merishmirr and an Aasha, both with heavy Particle cannon and bay plasmas...and they are adopting the smaller Seru class of heavy fighters (Kalishnikov renamed their heavy fighters after a Vilani planet to make sales easier. Imperial law will reluctantly accept new designs of small craft as a companies variation, though many traditionalists will not, as long as they are made by a Vilani company.)

So there are 10 Gashiddas 12 hours away, and 10 Gashiddas and a Kargash 16 hours away, and 8 hours away from the other group. Your actions?
Gloria Flake
2IC, 565 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 29 Jan 2020
at 23:36
  • msg #102

Re: Excalibur!

Well crud, They can reinforce before I can even get to them ...  Let's refuel and jump to Karsarshim's star port and see what we find.
Fate
GM, 3063 posts
Roll for dodge!
Thu 30 Jan 2020
at 05:56
  • msg #103

Re: Excalibur!

In reply to Gloria Flake (msg # 102):

You refuel, and still seems to be off their radar. Coming from the Gas giant, you continue processing the fuel.

Did you want to try to sneak up on the Gashiddas, or just jump. Roll stealth to try to sneak up.
Gloria Flake
2IC, 567 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 30 Jan 2020
at 17:55
  • msg #104

Re: Excalibur!

It's tempting but unwise, there are ten of them, even if we wing a couple, there are still enough to prevent our jump and give us no real time to extract a prize or two, then the other crew get's in range and it goes down hill.  Were the other group further away or not there, it would be a good shot a creating mayhem, as while not immune, I am certainly the equal of 4 or so of them in a close fight. Surprise and the morale loss they would likely suffer would further be in my favor.

Anyway, just my thinking, let's jump to Kasarshim's star port.
Fate
GM, 3066 posts
Roll for dodge!
Thu 30 Jan 2020
at 19:45
  • msg #105

Re: Excalibur!

In reply to Gloria Flake (msg # 104):

Right. Kasarshim is in a binary system with 5 gas giants.

Coming out of hyperspace, your IFF is interrogated by a Shamshir class, with 10 Gashiddas backing it up...they are 130,000 miles distant and closing at 40,000 miles. The planet is 500,000 miles distant.

"Stand down and prepare to be boarded, Kimashargur. Or be destroyed..."

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

3 Oct 2177, 6.4/7 dTons of supplies
Kasarshim (Time in system: 0 hrs, 50% refined fuel)
This message was last edited by the GM at 20:02, Thu 30 Jan 2020.
Gloria Flake
2IC, 569 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 30 Jan 2020
at 21:29
  • msg #106

Re: Excalibur!

Sure, Come on Over big guy ... in her best sexy voice.

What sort of formation/grouping are they in?  We'll head for the Shamshir as ordered at about 4 Gs. Keep the HF aboard for now and close to full beam range. Target the Shamshir first, targeting and Bridge.  Once deployed the Heavy Fighters can do the same for Gashiddas.

This assumes they don't launch all their missiles ... if they do, we'll have to deploy the fighters and rush on in close at max speed.

Assuming we do get to close to Beam range, we'll turn on the targeting and go for broke (sensors are working of course, so it should only take a split second for the targeting to lock on).
Fate
GM, 3069 posts
Roll for dodge!
Fri 31 Jan 2020
at 01:17
  • msg #107

Re: Excalibur!

In reply to Gloria Flake (msg # 106):

"Don't get smart with me. Though if you want to go that way, we can discuss it once you are over here. Now heave too and prepare to accept our troops."

You both close to reduce the range to 50,000 miles. They are in tight formation, and a ships boat launches from the Shamshir.

Your troops wonder if that might not be a bad idea...capture the Shamshir intact...

Your scanners do pick up 2 other squads at other gas giants, 3 days and 5 days away respectively. (Note the use of 20 minute rounds effecting ranges!) They are both of similar composition.
Gloria Flake
2IC, 570 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 31 Jan 2020
at 03:02
  • msg #108

Re: Excalibur!

Off the radio OK, I want to hear confusion with people giving orders, yelling, someone crying and all that confusion...now when I call goofus in charge.

On Radio with sexy dumb blonde voice ...  OK so how close do we get so you boat isn't out there all week?  My crew is shutting stuff down.... What papers do you want, we are authorized to be here.

Off Radio, OK, Boarding Party, suck them in and seize their ship,  We'll handle it once things go to squat. Put all captives in low berths, at least the officers and NCOs.
Fate
GM, 3071 posts
Roll for dodge!
Fri 31 Jan 2020
at 03:14
  • msg #109

Re: Excalibur!

In reply to Gloria Flake (msg # 108):

"That is enough. Stop at 20,000 miles from the boat."

The ships boat is traveling at 2G, or 20,000miles per 20 minutes. You can reach that this round easily.

The Gashiddas are breaking up into pairs to surround you at 20,000 miles, with one pair at each degree of freedom, ie 1 pair above, 1 pair below, 1 pair behind, 1 pair to port and starboard, and the Shamshir directly ahead, all at 25,000 miles. Once they in position, the ships boat approaches to dock.

"All right sweetie, you are surrounded. No funny business now...our scanners have those weapons in sight, and the moment you power them up, we launch missiles from all directions and pop you like that."

He makes the sound of an explosion, just to emphasize the point.
Gloria Flake
2IC, 572 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 31 Jan 2020
at 03:31
  • msg #110

Re: Excalibur!

With still some noise of confusion in the back ground You don't have to threaten us, we are doing as asked.

We'll let the Boarding party in and up a hall, then jump the boat crew and the party from front and rear with our Soldiers.  We have extra soldiers aboard, we'll cram 50 odd of our prize crew soldiers on the shuttle and return "with papers".
Fate
GM, 3073 posts
Roll for dodge!
Fri 31 Jan 2020
at 03:38
  • msg #111

Re: Excalibur!

In reply to Gloria Flake (msg # 110):

Ok. Roll a tactics...perhaps several times!

Please select a tactic from link to a message in this game, message #9.

You have 40 crew, versus the 30 on the ships boat. But yours have done this before so they are at least Good Quality (+50%) with similar equipment (Both basic pistols, but your guys have more stuff, hence more options, hence Basic kit (+0%) for them, Good quality kit (+50%) for you.)

Basic troop strength

MF   40 + 100% = 80
Imps 40 = 40

Ratio: 2:1, hence +4 bonus.

Own Ship, you have a +4 position bonus.
This message was last edited by the GM at 04:07, Fri 31 Jan 2020.
Gloria Flake
2IC, 573 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 31 Jan 2020
at 04:29
  • msg #112

Re: Excalibur!

In reply to Fate (msg # 111):

Well the list is a bit short, our tactic is subterfuge/ambush/surprise followed by something like all out attack, as at that point, we are in it deep and need to rip the will to fight out of these guys.

Rolled exactly the same rolls as the Vilani ... in the same order!
Fate
GM, 3075 posts
Roll for dodge!
Fri 31 Jan 2020
at 05:16
  • msg #113

Re: Excalibur!

In reply to Gloria Flake (msg # 112):

Lol, actually, you did them in reverse order, which is much nicer!

There is no ambush/subterfuge/surprise, but I will go with Raid, in order to apply the damage to those holding the Ships boat, effectively cutting them off. They will select rally.

You get

Basic troop strength

MF   40 + 100% = 80
Imps 40 = 40

Ratio: 2:1, hence +4 bonus, +4 Position Bonus
Tactics 13, rolled 10, 3 under, increases to 11 under with bonii.

They rolled 13, with a penalty of 2, so effectively 15.[Private to GM: Skill 11, local commander, so 4 over.]

Margin of victory falls results in

MF    0% casualties! Keep +8 Bonus
Imps, -35%, additional -7 penalty!

Second round they make a desperate push for their Ships boat. (All out Attack)

MF     +8+2 (All out attack), Skill 13, rolled 12, 1 under +10 = 11 under, results in 0% casualties
Imp    -7+2, Skill ??, rolled 12 [Private to GM: so 1 over, -5 = 6 over. Margin = 17], results in 80% casualties!

Did not get to the third round.

You set up the ambush nicely. A group was prepared to rush in and capture the Ships boat before they could make any transmission. As long as the Vilani behaved as expected...

But you needed not worry. They were Vilani, of course they behaved as expected. Once the main boarding party headed for the bridge, you sprung your trap. It all went like clockwork, the training really telling. Your men moved into the Ships boat with surprising speed, using knives and quiet weapons so that you were in the cockpit before they even realized it, and you took control of the craft without even a peep from the radio. So far so good. Then the others realized something was wrong, but their desperate attempt to get off the ship and out of the killing zones failed badly. Trapped, some surrendered once the officers were down, but it was almost routine for your men. You captured 14, 6 badly injured and 6 killed. The Shamshir is probably still waiting for the report...
This message was last edited by the GM at 05:16, Fri 31 Jan 2020.
Gloria Flake
2IC, 574 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 31 Jan 2020
at 16:10
  • msg #114

Re: Excalibur!

Gloria will have someone who speaks really good low Vilani (like a crewman would speak) send a somewhat garbled. Under control, minor issue resolved, Lt (or whatever the senior officer was) taking control, Documents being sent for your review.
Fate
GM, 3076 posts
Roll for dodge!
Fri 31 Jan 2020
at 21:02
  • msg #115

Re: Excalibur!

In reply to Gloria Flake (msg # 114):

One of the Vilani crew members from Girii is particularly good at impersonations and responds as you directed, in a voice that to your ears sounds exactly like the senior lieutenant. The response comes back

"Very good. Bring back the senior officers and senior sailors, and all the weapons you can find. Come soon. That ship is coming up on our databases as one of the most wanted pirate vessels, and they may have information on a Nobleman that went missing recently. Over."
Gloria Flake
2IC, 575 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 1 Feb 2020
at 02:38
  • msg #116

Re: Excalibur!

We send an in route and the shuttle shoves off.

Mean while, we get everyone ready to act as soon as the shuttle docks plus about 5 seconds.  Are there any Gashiddas near the Shamshir? I assume not, so we will go after the pair above first. At 20K, the Plasmas should be in range and the Beams can raise hell, We will be aware of Missiles, but expect them to be a hard to target at close ranges with so many friendlies about. The Shamshir is to seize the ship, then try to assist us in fighting the Gashiddas as best it can. Missiles should be useable as they are less concerned with friendlies.
Fate
GM, 3077 posts
Roll for dodge!
Sat 1 Feb 2020
at 03:55
  • msg #117

Re: Excalibur!

In reply to Gloria Flake (msg # 116):

Correct. The Shamshir stands alone ahead of you, whilst the Gashiddas are in pairs at the other 5 directions from you, at a range of 20,000 miles. With total Life support for 70, we can assume that is how many you have aboard. You would struggle with less than 40 crew, however, but since you have a flight section of 20 and 5 troops, plus 5 command team to fly the vessel, you can spare 30 and fit that many into the craft. Shamshirs usually have 56.

The shuttle loads and departs, taking a full combat round to travel through the distance and dock with the Shamshir. The same crew member who did such a good job on comms last time did a less convincing job as they prepared to land in the hanger, but they were not stopped. As they moved in, you prepared to fire.

[You want to make the rolls? I have done the battle onboard the Shamshir...you will know results pretty soon after the fireworks start!]

[Private to GM: Combat as follows:
Troops     MF           Shamshir
Numbers    30           60-20 = 40
Gear       +50%         0
Training   +50%         0
Strength   60           40
Ratio      1.5          1
Benefit    +2           0
Tactics    13           ??
PB         0            +4         Position Bonus
Rn1        Attack       Rally
           0            -2
Total      13+2=15      ??+4-2= ??+2
Roll rnd 1 12, 3 under
MOV        +2                  Margin of Victory
Casualties 10%(-2)      15%(-3), -1 PB
PB         0            +3
Rn2        Raid         All out Attack
           +1           +2
Total      13+2+1-2=14  ??+3+2-3=??+2
Roll rnd 2 11,
MOV        4
Casualties 5%           40%, -2 PB
Total Cas  15% (-3)     55% (-11)
PB         0            +1
Rn3        Del. Att     Mobile Def
           +1           0
Total      13+2+1-3=13  ??+1-11=-10
Roll rnd 3 10, 3 under
MOV        15
Casualties 0%           30%
Total Cas  15% (-3)     85% (-17)
PB         +3           0
Last 6 Surrendered (1 with minor injuries)

Your troops have 3 badly injured men, one may die.
Their side have 10 dead, 8 Seriously injured and 22 that surrendered, some with minor injuries. The enemy commander has a critically injured pride that may prove fatal!
]
This message was last edited by the GM at 04:30, Sat 01 Feb 2020.
Gloria Flake
2IC, 576 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 1 Feb 2020
at 04:24
  • msg #118

Re: Excalibur!


21:23, Today: Gloria Flake rolled 12 using 3d6 with rolls of 5,1,6.  Beam 4.
21:23, Today: Gloria Flake rolled 12 using 3d6 with rolls of 5,5,2.  Beam 3.
21:23, Today: Gloria Flake rolled 11 using 3d6 with rolls of 1,5,5.  Beam 2.
21:22, Today: Gloria Flake rolled 9 using 3d6 with rolls of 4,4,1.  Beam 1.
21:22, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,2,6.  Plasma Turret 2.
21:22, Today: Gloria Flake rolled 12 using 3d6 with rolls of 6,4,2.  Plasma 1
Imperial Shamshir
NPC, 0 posts
Sat 1 Feb 2020
at 04:54
  • msg #119

Re: Excalibur!

In reply to Gloria Flake (msg # 118):

Missiles would work fine at close range...they are controlled by the launching ship, remember, and you are 20,000 miles from the nearest! Assume you launched Heavy fighters, as previously mentioned?

After about a minute from when the Ships boat flew into the hanger, you open fire. Unfortunately, they detected your weapons powering up and took evasive maneuvers just as you fired, avoiding most of the rounds.

"Treachery! You sent troops! How..." There is the sound of gunfire in the transmission.

"You will pay for this. Kill them, then send reinforcements here. We will hold them off..."

The transmission ends as all Gashiddas launch missiles and fire upon your ship, but the pulse lasers are just not up to the task. You are, however, going to need a new paint job after this!

Gashidda Attack: 12, dodge 6
MF, Beams, 4x3, 17+2(sAcc)+2(targeting)+8(SM)-14(range) = 15, r9, 11, 12, 12, d6, 1x3 hit, 6 damage
MF, Plasmas, 2x2, 17-1(sAcc)+2(targeting)+8(SM)-14(range) = 12, r9, 12, d6, 0 hit
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
pulse, 10x3, 16+2(sAcc)+2(target)+SM-14(range) = 15 (MF), r12, d10, 30x2 hits, 0 dam
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons Captured busy taking control this round! See spoiler...
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay, 2 Ships boats

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
1@ 64, 9@70/70
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

3 Oct 2177, 6.4/7 dTons of supplies
Kasarshim (Time in system: 1 hr, 50% refined fuel)


Spoiler text: (Highlight or hover over the text to view)
Combat as follows:
Troops     MF           Shamshir
Numbers    30           60-20 = 40
Gear       +50%         0
Training   +50%         0
Strength   60           40
Ratio      1.5          1
Benefit    +2           0
Tactics    13           ??
PB         0            +4        PB = Position Bonus
Rn1        Attack       Rally
           0            -2
Total      13+2=15      ??+4-2= ??+2
Roll rnd 1 12, 3 under
MOV        +2                     MOV = Margin of Victory
Casualties 10%(-2)      15%(-3), -1 PB
PB         0            +3
Rn2        Raid         All out Attack
           +1           +2
Total      13+2+1-2=14  ??+3+2-3=??+2
Roll rnd 2 11, MOV        4
Casualties 5%           40%, -2 PB
Total Cas  15% (-3)     55% (-11)
PB         0            +1
Rn3        Del. Att     Mobile Def
           +1           0
Total      13+2+1-3=13  ??+1-11=-10
Roll rnd 3 10, 3 under
MOV        15
Casualties 0%           30%
Total Cas  15% (-3)     85% (-17)
PB         +3           0

Last 6 Surrendered (1 with minor injuries)
Your troops have 3 badly injured men, one may die. Their side have 10 dead, 8 Seriously injured and 22 that surrendered, some with minor injuries. The enemy commander has a critically injured pride that may prove fatal!


This message was last updated by the player at 04:54, Sat 01 Feb 2020.
Gloria Flake
2IC, 577 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 1 Feb 2020
at 19:17
  • msg #120

Re: Excalibur!

Yes, HF went out as soon as we powered up weapons, missile destruction is critical. Plasmas used on Gashiddas



12:14, Today: Gloria Flake rolled 15 using 3d6 with rolls of 4,6,5.  HF Beams 3.
12:14, Today: Gloria Flake rolled 14 using 3d6 with rolls of 4,4,6.  HF Beams 2.
12:13, Today: Gloria Flake rolled 13 using 3d6 with rolls of 5,6,2.  HF Beams 1.
12:13, Today: Gloria Flake rolled 11 using 3d6 with rolls of 6,3,2.  MF Plasma 2.
12:13, Today: Gloria Flake rolled 7 using 3d6 with rolls of 2,2,3.  MF Plasma 1.
12:12, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,6,2.  MF Beams 4.
12:12, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,5,3.  MF Beams 3.
12:12, Today: Gloria Flake rolled 10 using 3d6 with rolls of 4,1,5.  MF Beams 2.
12:12, Today: Gloria Flake rolled 13 using 3d6 with rolls of 1,6,6.  MF Beams1.

F'ing Die Roller ... 9 rolls, 2 under 10 ... there is no way it is random, it consistently rolls high
Fate
GM, 3081 posts
Roll for dodge!
Sat 1 Feb 2020
at 22:21
  • msg #121

Re: Excalibur!

In reply to Gloria Flake (msg # 120):

Well, if you keep rolling high, you should roll damage then! All targets Gashiddas with 90 dDR, no surprises here.

The heavy fighters are able to launch just as the missiles swarm arrives, dispatching it in the nick of time.

Then the gunners start to find their marks. The Gashiddas, now moving, are much more predictable and dodge nothing, so the beams tear into many of them even as the plasmas open up. The pair above you and beneath you take the initial burst, all four being disabled, before the fighters focus on one behind you and remove it from the equation as well.

The Shamshir gently moves forward, taking up position on beneath you, much to the dismay of the remaining Gashidda captain. It becomes apparent that the vessel is no longer under Vilani control, and the five remaining vessels scramble to reform in front of you, possibly running for the jump point.

MF, Beams, 4x3, 17+2(sAcc)+2(targeting)+8(SM)-14(range) = 15, r13, 10, 9, 14, d11, 2,3,4,2 x3 hits, 8 damage
MF, Plasmas, 2x2, 17-1(sAcc)+2(targeting)+8(SM)-14(range) = 12, r7, 11, d11, 3,1 hits, 18 damage
HF, Beams, 3x1, 17+2(sAcc)+2(targeting)+8(SM)-14(range) = 15, r13, 14 15, d11, 2,1,1 x3 hits, 8 damage
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
pulse, 10x3, 16+2(sAcc)+2(target)+SM-14(range) = 15 (MF), r9, d14, 30x4 hits, 0 dam
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons Captured busy taking control this round! See spoiler...
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay, 2 Ships boats

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
1@ -2/70, 1@-2/70, 1@-26/70, 1@-8/70, 1@-26/70, 5@70/70
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

3 Oct 2177, 6.4/7 dTons of supplies
Kasarshim (Time in system: 1 hr 20 min, 50% refined fuel)
Gloria Flake
2IC, 578 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 2 Feb 2020
at 00:18
  • msg #122

Re: Excalibur!

To the Gashiddas- OK< If you want to live, Stop firing, stop and board your shuttle and leave alive. Blow your ship up and you should have just stayed aboard, as we will consider it a hostile action. Make it quick, as those shooting are going away.

Much better rolls ...  Two crits even wonder what changed.


17:16, Today: Gloria Flake rolled 11 using 3d6 with rolls of 5,5,1.  HF Beams 3.
17:16, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,4,4.  HF Beams 2.
17:16, Today: Gloria Flake rolled 9 using 3d6 with rolls of 3,2,4.  HF Beams 1.
17:13, Today: Gloria Flake rolled 3 using 3d6 with rolls of 1,1,1.  MF Plasma 2.
17:13, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,6,3.  MF Plasma 1.
17:13, Today: Gloria Flake rolled 3 using 3d6 with rolls of 1,1,1.  MF Beams 4.
17:13, Today: Gloria Flake rolled 8 using 3d6 with rolls of 2,4,2.  MF Beams 3.
17:12, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,4,5.  MF Beams 2.
17:12, Today: Gloria Flake rolled 11 using 3d6 with rolls of 2,3,6.  MF Beams 1.

May have issues getting enough folks together to crew these
Imperial Gashidda
NPC, 1 post
Sun 2 Feb 2020
at 03:02
  • msg #123

Re: Excalibur!

In reply to Gloria Flake (msg # 122):

The next exchange sees the Gashiddas firing at the fighters, but their evasive maneuvers prove effective. Despite their own evasion methods having limited effect, four are still hit, two exploding spectacularly and one crippled, while the fourth manages to avoid critical damage despite a trail of debris following it.

The last two, clearly far from the jump point and now understanding they have little chance to reach it, heave to and signal compliance with your directives.

MF, Beams, 4x3, 17+2(sAcc)+2(targeting)+8(SM)-14(range) = 15, r11, 15, 8, 3, d7, 1,0,2,5* hits, 18(45*) damage per turret
MF, Plasmas, 2x2, 17-1(sAcc)+2(targeting)+8(SM)-14(range) = 12, r15, 3, d7, 0,4* hits, 58 damage per turret
HF, Beams, 3x1, 17+2(sAcc)+2(targeting)+8(SM)-14(range) = 15, r9, 10 11, d7, 2,1,1 hits, 18 damage per fighter
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
pulse, 10x3, 16+2(sAcc)+2(target)+SM-14(range) = 11 (MF), r8, d7, 30x0 hits
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, +9 Merrishmer
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons Captured busy taking control this round! See spoiler...
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay, 2 Ships boats

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
3@ -2/70 (2 lost Mand drive, 1 lost some accommodation), 1@-26/70, (-1 Man drv) 1@-8/70 (Cargo bay damaged), 1@-26/70 (sensors damaged), 2 destroyed, 1@16/70(-cargo), 1@70/70
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

3 Oct 2177, 6.4/7 dTons of supplies
Kasarshim (Time in system: 1 hr 40 min, 50% refined fuel)
This message was last edited by the player at 03:02, Sun 02 Feb 2020.
Gloria Flake
2IC, 579 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 2 Feb 2020
at 03:33
  • msg #124

Re: Excalibur!

OK, so we have one complete Gashidda, one Damaged (Cargo area) Gashidda, 8 wrecked Gashidda and the Shamshir.

OK All Vilani crews stand clear of your ships... use the Ships boats and move away.

Can we crew the Good Gashida  and the damaged one (16/70) as well as the Shamshir?  If so, we move to jump to Llshuni with all these ships, after destroying the damaged ones. If not, we destroy the remaining damaged ship and jump with three, which we should be able to manage with prize crews. Granted we will all be short crew.

On the Crew quality thing ...  I already have a bunch of very good crew (Good? Fine?) who far exceed the Vilani they come up against. I would certainly like to keep it that way, but shouldn't need to buy them in at this point.
This model doesn't seem to allow training and improvement; our goal is fine crew in every ship, but what will it cost?

My current assessment is that Madame Fourcade is a Fine Crew now.
Excalibur is probably a good crew and needs to continue training to improve to fine. She has a cadre from JEAN BART which was a fine crew.
The new Gashidda will be recruited as a good crew and then training commences.

Also curious about what a pristine undamaged Gashidda might bring ... doubt they get very many of those.

Don't think we have time to search every ship, but will search the ones we keep carefully.
Imperial Gashidda
NPC, 1 post
Sun 2 Feb 2020
at 04:05
  • msg #125

Re: Excalibur!

In reply to Gloria Flake (msg # 124):

Two of them express concern that the Assault Craft are damaged, and urgently ask their neighbors for assistance. It becomes clear that there is not enough room on the small craft for all the crews.

You can get away with 11 crew per Gashidda (normally 36) and 26 for the Shamshir (Normally 56), bare minimum, no guns manned. That would leave 33 on Madame Fourcade, which is also barely enough, so I would have to say you only have enough to man one Gashidda.

Unless you strike a deal with some or the original crew who look like they might be stranded out here...Then you might even be able to repair a couple of others and take them as well...

I have accounted for the original crew of the Jean Bart. They would be Good quality, some elite. But they are mixed with a lot of newer recruits as well, and some of the original crew went with the ship back to Terran hands.

Searching ships can be done in hyperspace for the ones you take...

[Secret to Gloria Flake:
The quality of their equipment is another factor, which I am assuming is currently also good, but it can be improved to fine quality as well. Currently the Crew is Good quality with Good quality equipment, correct. That is why they have performed well. But they can be improved further, and then there is always the matter of having enough to man prizes, like now. Hence the question. I have also replaced the option for Cyrils new craft on the 'Players Vessels' thread again.
]
This message was last updated by the player at 04:05, Sun 02 Feb 2020.
Gloria Flake
2IC, 580 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 2 Feb 2020
at 04:25
  • msg #126

Re: Excalibur!

OK,  How many ships claim to be unable to evacuate? We will just take the three then ... but need to destroy the enemy ships, Since we won't be using the Shamshir's Boat most likely I will let two low ranking crew take one of them (w/o any weapons) and go rescue the others ... if lot's of ships try this, sucks to be them.
I'd like to use the Shamshir's missiles to destroy the empty Gashiddas, but will use the Plasma and beam weapons as well. want to get it done, redistribute crews and get the hell out of here.

OK, so you rate MF as "Good"
Excalibur as Average?

Vilani as Good?
Imperial Gashidda
NPC, 2 posts
Sun 2 Feb 2020
at 04:33
  • msg #127

Re: Excalibur!

In reply to Gloria Flake (msg # 126):

The two ships with damage to their cargo holds have problems. Scans confirm damage in the vicinity of their shuttle. One is still flying...

See OOC post for troop quality. Vilani are Average on all counts.

It takes a couple of hours to produce a jump tape that can be used from here.

Not clear on your intentions with the crew that are stuck. The only ships boats are in the Shamshir...you are releasing some of the low ranking Shamshir crew to pick up the remaining Gashidda survivors, then blowing away the rest?
This message was last edited by the player at 04:36, Sun 02 Feb 2020.
Gloria Flake
2IC, 582 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 2 Feb 2020
at 04:44
  • msg #128

Re: Excalibur!

Gloria is not a murderer, we will send a Shuttle to clear out the damaged ship with two unarmed Shamshir crew, then we splatter the Gashidda along with the other 8 ... Should be able to squeeze the rest into other ships boats... we start blasting the empty ones to crap, so they have incentive.  Soon as we have that done, we start moving away toward a jump point ... a Missile or two will eliminate the last Patrol Cruiser.

How far out are the next group (reinforcements)?
Fate
GM, 3087 posts
Roll for dodge!
Sun 2 Feb 2020
at 05:13
  • msg #129

Re: Excalibur!

Fate:
In reply to Gloria Flake (msg # 106):
Your scanners do pick up 2 other squads at other gas giants, 3 days and 5 days away respectively. (Note the use of 20 minute rounds effecting ranges!) They are both of similar composition.


The other reinforcements are still a very long way away. But the planet is not so far...the shuttles gladly head there. You take what fuel can be found, and it is enough and more. After you have been in the system for three hours, everything is ready.

Engineers have gone through the ships and found about a million dollars worth of confiscated goods, which they ask to keep as prizes. The do provide some intel regarding the composition of forces in the area, Squads of Gashiddas supported by a Kargash or Shamshir, largely, and a squad of 50 Fighters on the planet that wisely decided to stay there!

As the last ship explodes in a lovely spray as the missiles detonate inside the hull, you move to the jump point with your prizes, and a few choice prisoners. The target destination is Girii, so that is where you head.

A week later, you come out of hyperspace there...and identify yourself!

11 Oct 2177, 6.1/7 dTons of supplies
Girii
Kimashargur Administrator
NPC, 35 posts
A high ranking Vilani
Kimashargur
Sun 2 Feb 2020
at 05:29
  • msg #130

Re: Excalibur!

In reply to Fate (msg # 129):

The craft are not in wonderful condition, but that is due to the Vilani maintenance schedule more than anything else. You are offered $M 190 for the Gashidda and $M 810 for the Shamshir, given that these configurations are going out of favour locally.

The crew are questioned, and most released, though the Commander, a distant relative to the authorities and a Minor noble, is held for a significant ransom. Of course, it is not called that, rather it is framed in legal terms like 'bail' for what amounts to 'privateering', the fine for which is very significant, coming to nearly half a million Solars. An old tradition in wars between Vilani Nobles, the Administrator explains. If you had of captured the Administrator who was commanding the Aasha class, he wryly comments that you could have asked for much more, but because you were the ones privateering, that was going to be much more tricky...

"The Excaliber is due to be finished on the 20 October, ie in nine days time. Given the Gashidda upgrade is paid for, we can give you an existing one and we will take the one in the yards, for an extra $M 9 to cover the transfer costs. Otherwise the one in the yards is due for completion on the 10 November 2177.

Of course, that could be offset by doing some work for us. There are strong forces at Seru and Arsha forming a blockade. The Blockade is not terribly effective, as we have other routes, but they do present a wonderful opportunity to strike a very expensive blow to Lemrukiri. Hence we have hired the pirate force from Lone Pine to assist us by attacking the planet, and we would like you to attack one of the other two Gas Giants that are almost certainly occupied. To give legitimacy, we will be sending one of the new Kidashi class cruisers, an ancient Vilani design that was used extensively against the Terrans at Nusku recently, to make sure that there is no doubt that we are behind the attack, but we are only able to send 10 Kargash and 20 Escort Gashiddas to one Gas Giant, so we need forces for the other two. The Pirates have agrees to send their modified Merishmirr, three of their modified Shamshirs, 4 Escort and 5 Pirate Gashiddas to the colonies at Seru and Arsha, for a good fee. We wanted you to go to the outer Gas Giant and escort our Kidashi to remove any forces there, before continuing on to Arsha with the Pirates. Once again, they will go onto the planet, and we will send 5 Escorts with each of you, but the rest of our forces will return back here in anticipation of a counter attack. Are you willing to help us? We will cover and repair costs, plus a payment of $50,000 Solars for each individual, plus $M 50 for you, in addition to any ships you can capture.
"

[Secret to Gloria Flake: Reminder Cyril is due in 14 Jan 2178, Argon, (Kugel Blitz)]
This message was last edited by the player at 09:54, Sun 02 Feb 2020.
Gloria Flake
2IC, 584 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 2 Feb 2020
at 17:33
  • msg #131

Re: Excalibur!

We will wait on our Gashidda and use this time to train up our crews.. You say that the Gashidda and Shamshirs are not in favor any more? I am surprised, as while not first line combat ships, the Gashidda is a great explorer/survey/escort ship.

The Shamshir is still a fine combat ship, as MF just demonstrated.. We do need to get her repainted though. We are looking forward to capturing a Kargash or two, to see what improvements can be made to them...

As for you request for our assistance, we would be delighted to join in. If we capture ships, whose are they?
Kimashargur Administrator
NPC, 36 posts
A high ranking Vilani
Kimashargur
Sun 2 Feb 2020
at 19:47
  • msg #132

Re: Excalibur!

In reply to Gloria Flake (msg # 131):

"Ah, you mis-understand me. The Gashidda and Shamshir hulls are just fine, but the baseline configuration is going out of vogue. Yours is far from baseline, and is indeed part of the reason the baseline model is less popular.

Any ships you capture are yours, or you will be compensated for them at least.

Delighted you agree. We will just get the Pirate fleet organized and get back to you with the details...In the meantime we need to get some more reflective paint for your ships it seems!
"
Gloria Flake
2IC, 586 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 2 Feb 2020
at 20:56
  • msg #133

Re: Excalibur!

Yes, 30 pulse lasers are quite effective at paint removal.
Kimashargur Administrator
NPC, 37 posts
A high ranking Vilani
Kimashargur
Mon 3 Feb 2020
at 05:21
  • msg #134

Re: Excalibur!

In reply to Gloria Flake (msg # 133):

"So we see. Will there be anything else before I go?"
Gloria Flake
2IC, 588 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 3 Feb 2020
at 18:49
  • msg #135

Re: Excalibur!

No, thank you kindly for your aid, we shall do our best to repay your trust in us.

We work to screen and hire the additional crew and commence training to a high standard on all ships while we finish up the Gashidda, which we will call the Boone, as it may have to 'rassel a bar' or two

[Daniel Boone supposedly killed at least one bear with his sheath knife, his English was weak so he carved "D. Boone Kilt a Bar 1803"; and then described "Rasselin' a bar" in some length]. He killed a lot of bears with his rifles as well.

As soon as the Boone is ready we'll go to space and fly the ships a bit to learn how they fly and work. Then we should be ready to go ... when is this effort scheduled?

I would like to do a quick verification of what each ship has, so we are on the same sheet from the start.
MF is probably going to just carry fighters and one shuttle of a type we need to agree on
Boone needs to be equipped
Excalibur needs to have her ships boats confirmed as well
Fate
GM, 3093 posts
Roll for dodge!
Mon 3 Feb 2020
at 19:40
  • msg #136

Re: Excalibur!

In reply to Gloria Flake (msg # 135):

The attack is scheduled for the 27th of October, and production of the Boone is being rushed to meet it.

Small craft status as shown on the Players Vessels thread:

Excaliber: room for 1 more ball craft. Has 5 plus 12 Modular combo fighters and 1 APC plus 400 dTon.
MF: Has a military ships boat which could be replaced by another ball craft and your second APC. Has 3 Ball craft as well.
Boone: Has 3 more Ball craft.
Gloria Flake
2IC, 589 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 3 Feb 2020
at 19:49
  • msg #137

Re: Excalibur!

OK, this was what I was thinking:

Excalibur-
If we reduce the 12 Modular fighters by 6 or 8, can we add several more Heavy Ball fighters? Not sure it is a straight 2 for 1 swap.
One should be a recovery Ball and perhaps the option for the Survey ball. So 4 LF, 2 additional  Seru, 1 Bomber and the Recovery ball?

Madame Fourcade-
Replace the Ships Boat with an
 AK Ships boat, 29.5 M Solars, 30 dTons  Needle/Wedge
A novel design for a ships boat that can also serve as a lifeboat, it has bunks and life support for 40 and a sickbay.
(5G/Move:633, dDR:15, dHP:26, dTons of Cargo Space: 7.6),
Weapons:2x Beams, 1x Missiles in 1 turret

A slight improvement, but if we put some low berths in there, we could call it a life boat as well, figure we replace 20 of the Bunks with 40-50 Low berths ... MF doesn't carry enough extra crew to do ship take overs and the few extra spaces wouldn't even make up a prize crew.

Boone -
2 Seru
AK Heavy Ball Transport: 38 M Solars, 20 dTon Sphere10 yd dia
Like the other small spherical craft, this is designed to withstand Pulse laser fire.
(4G/Move:370, dDR:94, dHP: 30, dTons of Cargo Space: 0.5, SM:+6)
Weapons: 3xBeam, Crew:2+28, Endurance: 4 Weeks,
Fate
GM, 3094 posts
Roll for dodge!
Mon 3 Feb 2020
at 20:05
  • msg #138

Re: Excalibur!

In reply to Gloria Flake (msg # 137):

Swap is more lie 3.3:1 for modular craft vs Ball craft.

I can have a look, at changing the design, but it will be tonight some time.

It should be noted, 10 bunks takes up the same space as 2 Low Berths. I assume you want to factor in extra troops as well? It should be noted the lower armour on that ships boat...
Gloria Flake
2IC, 590 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 3 Feb 2020
at 22:22
  • msg #139

Re: Excalibur!

The one I thought I was looking at had a dDR of about 50 ... but after bouncing between one and the other, I probably got confused.
In my thinking it's more of a Lifeboat & Liberty Boat for when you don't want to bring the ship down.  Don't think the Ball ships can cover the potential need either.
And I admit that I keep waiting  for you to kill off one of my ships and force us to make our way home catch as catch can ;-)

3.3 to 1 is tough, ditch 7 LF for 2 Heavy ...  and get the recovery ball and a Bomber? ... not sure.
Fate
GM, 3097 posts
Roll for dodge!
Tue 4 Feb 2020
at 06:11
  • msg #140

Re: Excalibur!

In reply to Gloria Flake (msg # 139):

They could feasible strip out a Transport to make up this small lifeboat, but with just 9 weeks supplies, it would not be comfortable. Note also the low armour and speed...but with a sickbay and a missile to send out a scout drone, it does stand a chance...

I generally let the dice fall where they may. Bear in mind, if things do go pear shaped and your ship gets shot up, you are likely to take a lot of casualties anyway. I would not expect you to get everyone home alive. Not a pleasant thought, but reality!

AK Heavy Ball Lifeboat: 16M, 20 dTon Sphere, 10 yd dia
(3G/Move:370, dDR:10, dHP: 18, dTons of Cargo Space: 2, SM:+6)
Weapons: 1x Pulse, 1x Missile, 1x Sandcaster, Crew:3, Endurance: 9 Weeks, Sickbay
Gloria Flake
2IC, 591 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 4 Feb 2020
at 18:05
  • msg #141

Re: Excalibur!

Agreed, an idea not worth following further. The Ships Boat might be replaced by this:

AK Heavy Ball Transport: 38 M Solars, 20 dTon Sphere10 yd dia
Like the other small spherical craft, this is designed to withstand Pulse laser fire.
(4G/Move:370, dDR:94, dHP: 30, dTons of Cargo Space: 0.5, SM:+6)
Weapons: 3xBeam, Crew:2+28, Endurance: 4 Weeks,

Although we might need two... it does have 3 Beams so could also help kill missiles.
Gloria Flake
2IC, 592 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 4 Feb 2020
at 18:08
  • msg #142

Re: Excalibur!

OK, so we train up with MF and E and do the same as soon as we can with a crew for Boone.

How soon are we to leave for Seru?
Fate
GM, 3101 posts
Roll for dodge!
Tue 4 Feb 2020
at 20:08
  • msg #143

Re: Excalibur!

In reply to Gloria Flake (msg # 142):

The ships are ready by the 19th, and the combined Pirate fleet arrives the same day. It goes ahead with remarkable precision, and the thre massive Kidashi class are soon at the proper jump points, waiting for their fleets.

The first fleet to go through is the main pirate fleet. Navigators pass through all the fleets to ensure that all fleets arrive together, and great lengths are gone to to ensure that differences in Navigation computers will have little effect.

By the 20th, everything is ready, and the first fleet enters hyperspace. The next fleet is the local Girii fleet, and it jumps soon after the first have left. Then it is your turn. You follow the lead Kidashi and enter the jump point.

A week later, you exit Hyperspace. The hostile fleet, consisting of a Merishmerr, 5 Shamshirs and 20 Gashiddas, is 300,000 miles away, giveing you plenty of time to gather your forces. The Kidash contacts you.

"They look to be heading to a jump point. Lets not let them leave!"
Gloria Flake
2IC, 593 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 4 Feb 2020
at 20:12
  • msg #144

Re: Excalibur!

We accelerate to the max speed of the fleet, and suggest that a trickle of missiles might prevent them from jumping. Fighters are deployed to address the expected horde of missiles.
Fate
GM, 3103 posts
Roll for dodge!
Wed 5 Feb 2020
at 07:34
  • msg #145

Re: Excalibur!

In reply to Gloria Flake (msg # 144):

You deploy the 12 small fighters alongside the heavy fighters, and the Kidashi deploys their 10 Dissident fighters as well, as you give chase to the fleet attempting to run. Catching them slowly, you are forced to shoot down several salvos before they begin to come to a halt, just 200,000 miles away. Launching the missiles in a steady stream of 14 missiles every 20 minutes, you force them to take continuous defensive action, and after an hour, you pull up just 35,000 miles from them, as the smaller fighters once again dock.

Given the number of vessels, some of which are allies but not yours, therefore not on the players page, I will produce this fight here in full and transfer the details after the fight. Feel free to make rolls as before. If you like, you can roll for your allies, or let me! We can go 2 rounds at a time if you are keeping your distance...
This message was last edited by the GM at 08:31, Wed 05 Feb 2020.
Gloria Flake
2IC, 594 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 5 Feb 2020
at 19:14
  • msg #146

Re: Excalibur!

I'll just roll for my ships, You can do the others.

Excalibur Targets the lone Cruiser with both the Heavy Particle cannon and the Bay Plasma at the Bridge and targeting systems,
Beams take out missiles first and then do precision attacks against targeting and bridges.
MF and B do the same

12:03, Today: Gloria Flake rolled 14 using 3d6 with rolls of 4,5,5.  E Heavy Particle Cannon .
12:04, Today: Gloria Flake rolled 6 using 3d6 with rolls of 1,2,3.  E Bay Plasma.
12:04, Today: Gloria Flake rolled 11 using 3d6 with rolls of 3,6,2.  E Beams.
12:04, Today: Gloria Flake rolled 13 using 3d6 with rolls of 5,3,5.  E HF Beams.

12:05, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,1,6.  MF Beams.
12:05, Today: Gloria Flake rolled 7 using 3d6 with rolls of 3,3,1.  MF  HF Beams.

12:06, Today: Gloria Flake rolled 5 using 3d6 with rolls of 1,2,2.  B HF Beams.
12:06, Today: Gloria Flake rolled 6 using 3d6 with rolls of 1,2,3.  B Beams.

Obviously I'll have to pay to have Boone upgraded to a GOOD or better crew ... that's an impressive first performance
Fate
GM, 3111 posts
Roll for dodge!
Thu 6 Feb 2020
at 06:18
  • msg #147

Re: Excalibur!

In reply to Kimashargur Administrator (msg # 134):

I am assuming you did pay for them to be a Good crew! Skills below reflect that!

The first round seemed to go well enough for you, with several good hits on the cruiser with both heavy particle cannon and the Bay plasma, as well as the communications and bridge being knocked out of 6 Gashiddas, and another losing it's communications only. Your heavy fighters are in fact hit numerous times by the heavy plasmas and even the beam weapons, but none succeed in penetrating the heavy armour.

In the second round, however, the Cruiser ducked right into the line of fire, badly anticipating the feint as you hesitated, drawing it into a poor maneuver and maximizing the damage you wrought. The mistake was fatal, as the Kidashis heavy particle cannon tore into it, disabling the cruiser. Two of the Shamshirs, following closely, also wore the worst of Excaliber, with one badly mauled creating some internal secondary explosions that seem to have dealt with the jump drive, and the Bay Plasma detonating the fusion plant of a second, destroying it completely. The Gashiddas made the most of the opportunity for precision attacks on your fighters, but seemingly got the angle wrong and failed to penetrate the armour.

The Kidashi beams managed to disable 5 fighters as well, almost as a afterthought...and though the Gashiddas switch to using precision attacks against the heavy fighters, the pulse weapons still fail to penetrate.

Meanwhile, at the third Gas Giant, the Girii force of a Kidashi, 10 Kargash and 20 Escort Gashiddas arrive.

[OOC: Precision targeting with HPC has a target of 7, but precision targeting with the Bay plasma requires a 3, so you are better off rolling a normal attack, for which that would be a critical hit anyway! Did you want to try for Precision attacks with the HPC? The Bay plasma roll was really good, and did a LOT of damage! I had prepared 2 rounds, so I rolled your rolls for the second rather than change the post...please forgive me! With the enemy Beams out of action, the Kidashi will want to close the range...so probably some plasma rolls as well.]

HPC: Target 7 for precision attacks (1/2 DR) or 16 for regular attacks (full DR)

K, Beams (Fighters),   5x3, 16+2(sAcc)+2(targeting)+5(SM)-15(range) = 10, r10, d7
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r15, d13, 1 hit, 8 damage
E, Beams (Precision), 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r11
E, HPC,              17+3(sAcc)+2(targeting)+9(SM)-15(range) = 16, r14, d13, 2 hits, 8 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r6, d13, 4 hits, 24 damage
MF, Beams (Precision), 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r11
MF, Plasmas, 2x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Boone, Beams (Precision), 2x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r6, d13, hits, 13 damage per turret
Boone, Plasmas, 1x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams(Precision), 11x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r5, d13,  hits, 13 damage per fighter
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Merishmerr Beam (HF),         3x3, 16+2(sAcc)+2(target)+5(SM)-15(range) = 10, r9, d13, 3 hits, 0 damage
Shamshir Precision Pulse (HF), 30, 16+2(sAcc)+2(target)+5(SM)-15(range) = 10, r5, d13, 30x3 hits, 0 damage
Gashidda Pulse (HF), 60,     16+2(sAcc)+2(target)+5(SM)-15(range) = 10, r13
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, Merrishmer, Kidashi
]

K, Beams (Fighters),   5x3, 16+2(sAcc)+2(targeting)-15(range) = 10, r5, d12, 5x3 hits, 9 damage per turret
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r12, d17, 2 hits, 26 damage
E, Beams (Precision), 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r7
E, HPC,              17+3(sAcc)+2(targeting)+9(SM)-15(range) = 16, r11, d17, 3 hits, 32 damage,
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r8, d17, 3 hits, 90 damage
MF, Beams (Precision), 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r8
MF, Plasmas, 2x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Boone, Beams (Precision), 2x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r10
Boone, Plasmas, 1x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams(Precision), 11x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r13
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Merishmerr Beam (Precision),         3x3, 16+2(sAcc)+2(target)-15(range) = 5, r12
Shamshir Precision Pulse (Precision), 30, 16+2(sAcc)+2(target)-15(range) = 5, r11
Gashidda Pulse (Precision), 60,           16+2(sAcc)+2(target)-15(range) = 5, r5, d11, 60 hits, 0 points of damage each
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, Merrishmer, Kidashi
]


6G, 32B turrets (444), 2 HPC, 1 BP, 14 PC, 44m with fighters

Kidashi Class Cruiser, 8.3 B Solars, 6000 dTon Cylinder
dHP: 186
(6G/Move 370, dDR:400, dHP:134/186, dTons of Cargo Space: 102.5, SM: +11, Crew:290, Fuel:1200 dTons (2 Parsecs))
Weapons: 10x3x Beam, 5x2x Plasma, 1x Heavy Particle, 10 Workshops, 10 Sickbays, 4 Laboratories
10 x Fighter (Missile), 5 x Ships Boats

Excalibur, 4000 dTon Cylinder
(6G/move:370, dDR: 210, dHP: 143/143, dTons of Cargo Space:19, SM:+11)
Weapons: 5x3x Beam, 1x Heavy Particle Cannon, 1x Bay Plasma, Crew:371, Fuel: 2 Parsecs
13x AK Modular Craft, 1x AK 400 person transport, 6x AK Heavy Ball fighters

Madame Fourcade, 1000 dTon Flattened Sphere
(6.1G/Move:3250, dDR:140, dHP: 70, dTons of Cargo Space: 7, SM:+10)
Weapons: 4x3xBeam, 2x2xPlasma, Crew:62, Accommodation: 70, Endurance: 0.3 dTon/week, 1 Hanger Bays, Capacity: 90 Tons

Pirate Gashidda 623.9M, 400 dTon Close Structure
(6G/Move:370, dDR:115, dHP: 70, dTons of Cargo Space: 20.5, SM:+9)
Weapons: 6x Beam, 2x Plasma Cannon, Crew:23+7, Endurance: 81 weeks, Accommodation: 41
3x Seru Heavy Ball Fighter

Seru Heavy Ball Fighter: 46 M Solars, 20 dTon Sphere, 10 yd dia x 11
dHP: 11@30
(6G/Move:370, dDR:88, dHP: 30/30, dTons of Cargo Space: 0.1, SM:+6)
Weapons: 3x Beam, Crew:2

AK Modular SR Combo Fighter, 12 M Solars, 6 dTons Flattened Sphere x 12
dHP: 12@19, docked
(6G/Move:2200, dDR:10, dHP:19, ASig: -2, SM:+4, Air Speed 4401 mph),
Weapons:1x Beam Weapon, 2x Missile

AK Modular APC, 6.6 M Solars, 6 dTons Flattened Sphere x 1
(2G/Move:1607, dDR:49, dHP:22, dTons of Cargo Space: 0.6, ASig: -2, SM:+4, Air Speed 3214 mph),
Weapons:1x Gatling Laser

Dissident Fighter , 23 M Solars, 10 dTon Flattened Sphere x 10
dHP: 10@21, docked
(6.1G/Move:2151, dDR:18, dHP: 21, dTons of Cargo Space:0, SM:+6)
Weapons: 1x Beam, 2x Missile, Crew:2


5G, 310m, 90P, (396)

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons (Major damage at 46)
(5G/Move:370, dDR:220, dHP:-33/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
5 Assault Shuttles, 1 Ships boat,

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons x4
dHP: 4/100 (-JD), Dest, 100, 100, 100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x20
dHP: 6@44 (-comms, - Br), 1@57/70 (-comms), 13@70
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

Imperial Fighter, 20 M Solars, 10 dTons x35
5@-2,
The standard Imperial Fighter for 2000 years. Terrans can reproduce it, but prefer better designs.
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles

27 Oct 2177, 6.7/7 dTons of supplies
Seru (Time in system: 2 hr 40 min, 0% refined fuel)
This message was last edited by the GM at 07:47, Thu 06 Feb 2020.
Gloria Flake
2IC, 595 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 6 Feb 2020
at 17:21
  • msg #148

Re: Excalibur!

If I didn't, then adjust to add it  ... that was an impressive opening!
We concur with the Girii Commander and close in for the kill. Precision shots at 7 are too risky and given the armor we face, it shouldn't matter too much.

09:59, Today: Gloria Flake rolled 7 using 3d6 with rolls of 3,3,1.  E Heavy Particle Cannon .      Yeah, Yeah ;-)
10:04, Today: Gloria Flake rolled 8 using 3d6 with rolls of 4,2,2.  E Bay Plasma.
10:04, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,3,3.  E Beams.
10:05, Today: Gloria Flake rolled 11 using 3d6 with rolls of 1,5,5.  E HF Beams.

10:06, Today: Gloria Flake rolled 10 using 3d6 with rolls of 3,4,3.  MF  Beams.
10:06, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,2,4.  MF Plasma
10:06, Today: Gloria Flake rolled 13 using 3d6 with rolls of 3,4,6.  MF HF .

10:09, Today: Gloria Flake rolled 10 using 3d6 with rolls of 6,3,1.  B Beams.
10:09, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,1,6.  B Plasma.
10:10, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,3,5.  B HF Beams.

The HF seems to be having some issues with being heavily targeted. Otherwise a good performance.

10:17, Today: Gloria Flake rolled 6 using 3d6 with rolls of 2,3,1.  E Heavy Particle Cannon .
10:17, Today: Gloria Flake rolled 12 using 3d6 with rolls of 5,3,4.  E Bay Plasma.
10:17, Today: Gloria Flake rolled 10 using 3d6 with rolls of 4,2,4.  E Beams.
10:16, Today: Gloria Flake rolled 12 using 3d6 with rolls of 4,4,4.  E HF Beams

10:19, Today: Gloria Flake rolled 8 using 3d6 with rolls of 2,3,3.  MF Beams.
10:19, Today: Gloria Flake rolled 17 using 3d6 with rolls of 6,6,5.  MF Plasma .           Obviously had an issue here...
10:18, Today: Gloria Flake rolled 5 using 3d6 with rolls of 1,1,3.  MF  HF Beams.

10:20, Today: Gloria Flake rolled 5 using 3d6 with rolls of 2,2,1.  B Beams.
10:20, Today: Gloria Flake rolled 9 using 3d6 with rolls of 4,2,3.  B Plasma.
10:20, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,3,4.  B HF Beams.
Fate
GM, 3117 posts
Roll for dodge!
Thu 6 Feb 2020
at 19:17
  • msg #149

Re: Excalibur!

In reply to Fate (msg # 147):

With the loss of the enemy Beams, the Kidashi urges you closer to unleash your plasma cannons, closing to 4,000 miles(-8) as the remaining Vilani double back in an attempt desperately to hold together to return to the jump point. At this range, as the fleets practically mix, the firefight becomes deadly, and the Kidashi beams finish off all Vilani figters quickly while smashing five Gashiddas with the plasma cannon, and hitting one Shamshir so hard the power plant had to be ejected, detonating soon after exiting the hull and forcing the craft to slow considerably, dropping out of formation. The other badly damaged Shamshir stays with it, and both begin to pick up survivors from other damaged craft, signalling intention to surrender. Small boats are leaving the cruiser as well, as explosions detonate within it and it break apart.

But your own vessels are just as damaging, with the Bay Plasma destroying one Shamshir and the Heavy particle cannon crippling the other. At this range, the precision attacks smash through the turrets of the Gashiddas, crippling all of them as secondary explosions rock the ships. Anything remaining is mopped up as an afterthought, with the two remaining Shamshirs, picking up what survivors they can, forced to look on in horror, their own ships already spent.

[OOC: Yeah, nice round. Nice 2 rounds, actually, but they never made it to the second!]

K, Beams (Fighters),   5x3, 16+2(sAcc)+2(targeting)+5(SM)-8(range) = 17, r6, d12, 5x6 hits, 48 damage per turret
K, Plasmas,     5x2, 16-1(sAcc)+2(targeting)+7(SM)-8(range) = 14, r6, d12, 5x2x5 hits, 100 dam per turret
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-8(range) = 22, r9, d12, 7 hits, 84 damage
E, Beams (Precision), 5x3, 17+2(sAcc)+2(targeting)-8(range) = 13, r7, d12, 5 hits, 51 damage per turret
E, HPC,              17+3(sAcc)+2(targeting)+9(SM)-8(range) = 23, r7, d12, 9 hits, 108 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-8(range) = 19, r8, d12, 6 hits, 432 damage
MF, Beams (Precision), 4x3, 17+2(sAcc)+2(targeting)-8(range) = 13, r7, d12, 4 hits, 51 damage per turret
MF, Plasmas,     2x2, 17-1(sAcc)+2(targeting)+9(SM)-8(range) = 19, r10, d12, 5x2x2 hits, 100 damage per turret
Boone, Beams (Precision), 2x3, 17+2(sAcc)+2(targeting)-8(range) = 13, r10, d12, hits,  damage per turret
Boone, Plasmas,   1x2, 17-1(sAcc)+2(targeting)+9(SM)-8(range) = 19, r11, d12, 5x2 hits, 100 damage
HF, Beams(Precision), 11x3, 17+2(sAcc)+2(targeting)-8(range) = 13, r11, 13, 9 d12, 11 hits, 51 damage per fighter
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Shamshir Precision Pulse (HF), 30, 16+2(sAcc)+2(target)-8(range) = 12, r11, d6
Gashidda Pulse (HF), 60,           16+2(sAcc)+2(target)-8(range) = 12, r14, d6
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, Merrishmer, Kidashi
]


6G, 32B turrets (444), 2 HPC, 1 BP, 14 PC, 44m with fighters

Kidashi Class Cruiser, 8.3 B Solars, 6000 dTon Cylinder
dHP: 186
(6G/Move 370, dDR:400, dHP:134/186, dTons of Cargo Space: 102.5, SM: +11, Crew:290, Fuel:1200 dTons (2 Parsecs))
Weapons: 10x3x Beam, 5x2x Plasma, 1x Heavy Particle, 10 Workshops, 10 Sickbays, 4 Laboratories
10 x Fighter (Missile), 5 x Ships Boats

Excalibur, 4000 dTon Cylinder
(6G/move:370, dDR: 210, dHP: 143/143, dTons of Cargo Space:19, SM:+11)
Weapons: 5x3x Beam, 1x Heavy Particle Cannon, 1x Bay Plasma, Crew:371, Fuel: 2 Parsecs
13x AK Modular Craft, 1x AK 400 person transport, 6x AK Heavy Ball fighters

Madame Fourcade, 1000 dTon Flattened Sphere
(6.1G/Move:3250, dDR:140, dHP: 70, dTons of Cargo Space: 7, SM:+10)
Weapons: 4x3xBeam, 2x2xPlasma, Crew:62, Accommodation: 70, Endurance: 0.3 dTon/week, 1 Hanger Bays, Capacity: 90 Tons

Pirate Gashidda 623.9M, 400 dTon Close Structure
(6G/Move:370, dDR:115, dHP: 70, dTons of Cargo Space: 20.5, SM:+9)
Weapons: 6x Beam, 2x Plasma Cannon, Crew:23+7, Endurance: 81 weeks, Accommodation: 41
3x Seru Heavy Ball Fighter

Seru Heavy Ball Fighter: 46 M Solars, 20 dTon Sphere, 10 yd dia x 11
dHP: 11@30
(6G/Move:370, dDR:88, dHP: 30/30, dTons of Cargo Space: 0.1, SM:+6)
Weapons: 3x Beam, Crew:2

AK Modular SR Combo Fighter, 12 M Solars, 6 dTons Flattened Sphere x 12
dHP: 12@19, docked
(6G/Move:2200, dDR:10, dHP:19, ASig: -2, SM:+4, Air Speed 4401 mph),
Weapons:1x Beam Weapon, 2x Missile

AK Modular APC, 6.6 M Solars, 6 dTons Flattened Sphere x 1
(2G/Move:1607, dDR:49, dHP:22, dTons of Cargo Space: 0.6, ASig: -2, SM:+4, Air Speed 3214 mph),
Weapons:1x Gatling Laser

Dissident Fighter , 23 M Solars, 10 dTon Flattened Sphere x 10
dHP: 10@21, docked
(6.1G/Move:2151, dDR:18, dHP: 21, dTons of Cargo Space:0, SM:+6)
Weapons: 1x Beam, 2x Missile, Crew:2


Merishmirr Cruiser, 3.3 B Solars, 4000 dTons (Major damage at 46)
(5G/Move:370, dDR:220, dHP:-33/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
5 Assault Shuttles, 1 Ships boat,

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
dHP: 4/100 (-JD), Dest, 16/100 (-Power), -8/100, Dest
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
dHP: 5@-30, 6@-56 (-comms, - Br), 1@-45/70 (-comms, -br), 1@-81/50 (-comms), 7@-32/50 (-comms)
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

Imperial Fighter, 20 M Solars, 10 dTons
5@-2, 30@-23
The standard Imperial Fighter for 2000 years. Terrans can reproduce it, but prefer better designs.
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles

27 Oct 2177, 6.7/7 dTons of supplies
Seru (Time in system: 3 hr 20 min, 0% refined fuel)
Gloria Flake
2IC, 596 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 6 Feb 2020
at 19:56
  • msg #150

Re: Excalibur!

We Move to the Shamshirs and Take control. we'll also try and get any repairable Gashiddas closer, we deploy the repair Ball to recover parts from the hulks that may allow us to make other ships jumpable back to Girii.

We ask the Kidashi if other groups need our help ... We can leave one ship with the recovery crew (probably MF) and the other two can go assist other fleets as necessary. We'll leave some troops with MF , but most and the Prisoners go in Excalibur.
Fate
GM, 3119 posts
Roll for dodge!
Fri 7 Feb 2020
at 21:34
  • msg #151

Re: Excalibur!

In reply to Gloria Flake (msg # 150):

Of the Shamshirs, two are moving, but one needs a new reactor and the other needs a new jump drive. Fortunately, the crippled one has both parts working, as long as the crew do not self destruct it on exiting as they have done with the cruiser and some of the Gashiddas...

The nearest gas giant to you has the Girii task force, and thay are making short work of the group there, of similar size.

The task force at the colony is harder to see, hidden partially by the star.

The Kidash suggests going to the other gas Giant so that the escorts that will accompany you to Arsha will leave with you, once they secure the situation here. They begin collecting survivors as well, taking as many as possible directly back to Girii, and the suggest you take other prisoners to the force at the second Gas Giant, as many of them will be heading back to Girii as well. The trip to the second Gas Giant will take 3 days, however.
Gloria Flake
2IC, 597 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 7 Feb 2020
at 21:44
  • msg #152

Re: Excalibur!

We will do as asked..
We warn the Disabled Shamshir If you cause any demolition of your ship, it is an act of continued resistance and means your death.

We will get the two Shamshirs working sufficiently to send them back to Girii with a small prize crew in each.  We search all the ships we can, at least hastily  and better if we find stuff. The Cruiser remnants as well.
All Prisoners will be transferred to ships headed back to Girri.  Are any of the many Gashiddas wort our time to recover?

As soon as we have things departing, we'll move to the other GG at speed.

OOC - so we have been able to secure two Shamshirs? anything else?
Fate
GM, 3121 posts
Roll for dodge!
Fri 7 Feb 2020
at 22:03
  • msg #153

Re: Excalibur!

In reply to Gloria Flake (msg # 152):

The cruiser was destroyed by their own crew before you issued any warnings, and they did it well.

Al the Gashiddas have significant damage, may not be worth recovering more than parts. Their crews are continuing to destroy them as the leave the ships, interpreting the message as meant just for the Shamshirs...

The Shamshirs that are moving continue to collect survivors. They are currently fully manned by Imperial Vilani. The crippled one seems unsure, they have not fully departed yet.

Edit: An intimidation check may be needed.
This message was last edited by the GM at 22:04, Fri 07 Feb 2020.
Gloria Flake
2IC, 598 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 7 Feb 2020
at 23:04
  • msg #154

Re: Excalibur!

ALL ships stop and do NOT destroy any further ships. You two Shamshirs will Stop and evacuate NOW or pay dearly ... we will rescue survivors. Use your ships boats. Move to the Kidashi or to the Merrishmer and file out unarmed with hands in view over your head. Any funny stuff means we kill however many of your people near or involved.

Put out all boarding craft looking for at least 24 men to each Shamshir.
Fate
GM, 3122 posts
Roll for dodge!
Fri 7 Feb 2020
at 23:11
  • msg #155

Re: Excalibur!

In reply to Gloria Flake (msg # 154):

You want to try your influence or intimidation roll?
Gloria Flake
2IC, 599 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 7 Feb 2020
at 23:15
  • msg #156

Re: Excalibur!

Sorry, Intimidation  16:15, Today: Gloria Flake rolled 11 using 3d6 with rolls of 6,2,3.  Intimidation.


[Private to GM: Made it by 2]
Fate
GM, 3123 posts
Roll for dodge!
Fri 7 Feb 2020
at 23:32
  • msg #157

Re: Excalibur!

In reply to Gloria Flake (msg # 156):

One of the Shamshirs collecting survivors immediately heaves too.

'We are leaving, but we have too many on board to be able to use the small boats. Please don't shoot! Request permission to dock with the Command cruiser..."

They begin moving that way as the Kidashi gives permission, and dock with it before unloading persons.

The crippled Shamshir also begins evacuating, intact. The third Shamshir also evacuates all small craft, before explosions rip it apart! Their response challenges you...

"You are under Vilani rule, you are aware. Under Vilani law, we are entitled to do what we will with our own craft to avoid it being captured. If you kill us, Girii will be held accountable. There are witnesses..."
Gloria Flake
2IC, 600 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 8 Feb 2020
at 02:41
  • msg #158

Re: Excalibur!

Fxxk Vilani Rules ... Rip it apart...

19:39, Today: Gloria Flake rolled 12 using 3d6 with rolls of 3,5,4.  E Heavy Particle Cannon .
19:39, Today: Gloria Flake rolled 13 using 3d6 with rolls of 6,5,2.  E Bay Plasma.
19:39, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,5,2.  E Beams.
19:40, Today: Gloria Flake rolled 13 using 3d6 with rolls of 4,4,5.  E HF Beams.

Crappy rolls, but we don't make empty threats ... I assume the Girii are horrified?
Fate
GM, 3124 posts
Roll for dodge!
Sat 8 Feb 2020
at 02:57
  • msg #159

Re: Excalibur!

In reply to Gloria Flake (msg # 158):

Main weapons vs ships boats at short range...I will not bother rolling!

The boats from the offending vessel are torn to bits, spreading bodies through space.

The Girii cruiser then responds.

"You should have been aware these are hired mercenaries."

"Still, Gloria, that was a war crime. You will be subject to imprisonment if you step foot on a Vilani world again. Not sure if Lone Pine will enforce that, but if we don't, we will have the whole might of the Vilani Empire against us. You have placed us in a most uncomfortable position.

Move to the other Gas Giant, and we will take care of the Shamshirs, and credit you accordingly. We may have to use the funds to get some good legal defence...
"

The other vessels evacuate without further issues, and engineers get to work to create one Shamshir that can jump.
Gloria Flake
2IC, 601 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 8 Feb 2020
at 04:07
  • msg #160

Re: Excalibur!

We recall all our boats and move on.
It's tough to stand up and live up to your words.
We might end up looking for new worlds or something else before all was said and done.
Fate
GM, 3125 posts
Roll for dodge!
Sat 8 Feb 2020
at 04:35
  • msg #161

Re: Excalibur!

In reply to Gloria Flake (msg # 160):

Yep.

The crew comfort you. After all, you did promise, so they had to deal with that. But on the bright side, $800 M can buy a lot of good lawyers! Making promises is fraught with such perils!

Gloria gets a point in reputation

Reputation (Ruthless Pirate)
   +1 (Pirates, Terrans)
   -1 (Imperial Citizens)

This is a zero point feature, since the benefits and penalties cancel each other out. It will add next time you make such a threat, but will not help in negotiations!

But for now, you gather what is yours, regroup and move to the other Gas Giant. From there, you all head back to the Colony, so that all ships can jump to Arsha together. It is three days by the time you get there, and you have grabbed some fuel at the gas Giant and refined it on the way.

30 Oct 2177, 6.5/7 dTons of supplies
Seru (Time in system: 3 days, 100% refined fuel)
This message was last edited by the GM at 04:36, Sat 08 Feb 2020.
Gloria Flake
2IC, 602 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 8 Feb 2020
at 16:44
  • msg #162

Re: Excalibur!

The +/-needs to be a bit better defined I think ... the Kimashagur and other dissidents are probably not overly concerned, but the loyal Vilani are. Should add to Intimidation versus Vilani too ... but may take a while for my reputation to spread.

Given the reputation she would have had if she'd let them get away with it ... this is the better one.
Fate
GM, 3127 posts
Roll for dodge!
Sat 8 Feb 2020
at 22:08
  • msg #163

Re: Excalibur!

In reply to Gloria Flake (msg # 162):

Lol, yeah.

I am trying to look at increasing the amount of role-playing so that it is not just about combat, and this really plays into that.

There will also be Kimashagur who will not be particularly happy about breaking 'morale laws' in order to win, as can be seen by cases in the war courts in Geneva regarding allied troops doing the wrong thing in the middle east. Perhaps change it to Lawful Imperial Citizens. It will be situationly dependent whether it is a plus or a minus, but it will definitely add to intimidation rolls!

And yes, if you make threats you do not carry through on, that can also work against you.

Any actions in the three or so days travel?
Gloria Flake
2IC, 603 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 8 Feb 2020
at 22:40
  • msg #164

Re: Excalibur!

Fix any damage, Train  some acknowledge the ships/crews/weapons that did particularly well ... Review the new crew for any prospective boy toys (it's been a while and well, Gloria is Gloria).  Maybe a new Steward/Batman.

Am I missing something?
Fate
GM, 3128 posts
Roll for dodge!
Sat 8 Feb 2020
at 23:16
  • msg #165

Re: Excalibur!

In reply to Gloria Flake (msg # 164):

Lol, there is no shortage of boy-toys...and after the recent conflict, plenty are full of Adrenalin, and hormones.

HT roll, some are more hormones than brains.

You travel to the Colony via the Gas Giant, picking up the 10 escorts that will accompany all those heading to Arsha (5 each fleet). The rest head back to Girii...
Gloria Flake
2IC, 604 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 8 Feb 2020
at 23:47
  • msg #166

Re: Excalibur!

She picks carefully to get one who can keep his mouth shut and not get the big head ... So she has Petty Officer 3rd class Fabio pégalle as cellas assigned as her Steward.


[Private to GM: 16:45, Today: Gloria Flake rolled 9 using 3d6 with rolls of 4,1,4.  IQ.  by 3
She does have Birth Control ... however, Regrettably, he seems quite virile as well
16:43, Today: Gloria Flake rolled 14 using 3d6 with rolls of 4,4,6.  HT. missed by one
]
This message was last edited by the player at 00:02, Sun 09 Feb 2020.
Fate
GM, 3129 posts
Roll for dodge!
Sun 9 Feb 2020
at 00:29
  • msg #167

Re: Excalibur!

In reply to Gloria Flake (msg # 166):

Hmmm, 3 under, and, as you said, it has been a while. Emotions can make us forget thing, so let's go with a Will roll to stop when things get moving to use full birth control measures. Otherwise, she is relying on the pill, and 3 under, well...
Gloria Flake
2IC, 605 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 9 Feb 2020
at 03:48
  • msg #168

Re: Excalibur!

Gloria? Will? She is horny as hell... she wants!

[Private to GM:  20:46, Today: Gloria Flake rolled 7 using 3d6 with rolls of 3,1,3.  Will.  but she does seem to control things by a score of 5 ... Fabio is good with his tongue.]
Fate
GM, 3130 posts
Roll for dodge!
Sun 9 Feb 2020
at 05:01
  • msg #169

Re: Excalibur!

In reply to Gloria Flake (msg # 168):

Well, that is a good sign...apparently when horny, she prepares well!

Then I guess you guys set ground rules!

The trip to the Colony and the preparation to depart for Arsha go well...I might move the other thread by a few more rounds at a time to bring both together!
Gloria Flake
2IC, 606 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 9 Feb 2020
at 19:56
  • msg #170

Re: Excalibur!

OK, so who will be going to Arsha, Just we pirates, none from Girri?
How come they (the ships from Girii) don't visit the systems close to Girii and clean out that trash?
Fate
GM, 3132 posts
Roll for dodge!
Sun 9 Feb 2020
at 20:23
  • msg #171

Re: Excalibur!

In reply to Gloria Flake (msg # 170):

They may do just that. There will be 5 Escort Gashiddas going with each of the pirate fleets, but the rest planned on returning to Girii so as not to leave the planet open to surprise attack from one of those other planets.
Gloria Flake
2IC, 607 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 10 Feb 2020
at 00:25
  • msg #172

Re: Excalibur!

OK, so we seem to have two cruisers, several dissident Shamshirs and and a moderate group of pirate and escort Gashiddas. and may well be facing cruisers, 10 Kargash and multiple Patrol Escorts. Sounds like a nasty fight and there may be more reinforcements at the next GG.
Fate
GM, 3133 posts
Roll for dodge!
Mon 10 Feb 2020
at 00:31
  • msg #173

Re: Excalibur!

In reply to Gloria Flake (msg # 172):

The plan is for the same pirate squads to jump, but instead of a Kidashi there is 5 escort cruisers.

Fortunately, because you are jumping straight there, reinforcements will not have had time to be sent for. That is kind of the whole point. How you get home may be another matter for you to decide.

But based on the other fight, I might go in 6 or 12 round posts. (1 or 2 hours).

The other fight is dealing with the Kargash here, but slowly...
Gloria Flake
2IC, 608 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 10 Feb 2020
at 00:38
  • msg #174

Re: Excalibur!

So I have monitored ... Impressed that Lemrukiri has managed to field so many ships...
Fate
GM, 3134 posts
Roll for dodge!
Mon 10 Feb 2020
at 00:43
  • msg #175

Re: Excalibur!

In reply to Gloria Flake (msg # 174):

Check the Intelligence Available thread...they are running out, and especially running out of Kargash! Part of my cunning plan to make a certain raiders more fun to play...
This message was last edited by the GM at 08:50, Mon 10 Feb 2020.
Fate
GM, 3145 posts
Roll for dodge!
Wed 12 Feb 2020
at 09:43
  • msg #176

Re: Excalibur!

In reply to Fate (msg # 175):

Once you arrive at the second gas giant, a small craft is detected from a distant outer planet (think like pluto, but a planet) as it activates it's jump drive. Almost certainly a Lemrukiri scout.

The fight as seen in the other thread would have been seen by you as well. The Kargash surrendered to the Girii warship, possibly to avoid falling into pirate hands. The crew were ordered to stay aboard, and a small craft came aboard to take command, sending the original command team back to the cruiser. Clearly, with many the original crew aboard but troops and navigators controlling the vessel, one would imagine there was no talk of scuttling!
Gloria Flake
2IC, 615 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 12 Feb 2020
at 21:33
  • msg #177

Re: Excalibur!

So only the one Kargash captured? Too bad, I always wanted one in pink ...
Fate
GM, 3148 posts
Roll for dodge!
Wed 12 Feb 2020
at 21:37
  • msg #178

Re: Excalibur!

In reply to Gloria Flake (msg # 177):

So far...only one surrendered, anyway.
Fate
GM, 3152 posts
Roll for dodge!
Thu 13 Feb 2020
at 09:09
  • msg #179

Re: Excalibur!

In reply to Fate (msg # 178):

There will be at least one other Kargash that is captured by pirates and recovered, and there are three Shamshir and 5 Gashiddas who surrendered to the group from Girii at the middle Gas Giant. They quickly recognized when they were outnumbered, and after a single exchange of missiles, they realized they were doomed. Hence there were a lot of vessels surrendered there in what was a classical Vilani encounter.

So for now, lets say that the battle in the other thread is over and ships have been resolved. You are several days away when the battle ends, so by the time you get there, things have been well and truly decided.
Gloria Flake
2IC, 616 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 13 Feb 2020
at 16:58
  • msg #180

Re: Excalibur!

That's fine, there is little we can do now, since prizes are claimed and repairs well under way. We make sure we are squared away and ready for the next movement.
Fate
GM, 3156 posts
Roll for dodge!
Thu 13 Feb 2020
at 19:15
  • msg #181

Re: Excalibur!

In reply to Gloria Flake (msg # 180):

Instead of the Kidashi, five escort Gashiddas will accompany you. Arsha has 2 gas Giants, one of which has a habitable outpost. Or had. The current state is unclear. You are to take your ships to the one that is not inhabited, and the other groups is to be taken by the pirates.
Gloria Flake
2IC, 617 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 13 Feb 2020
at 19:34
  • msg #182

Re: Excalibur!

OK, so "my" group is Excalibur, Madame Fourcade, Boone and 5 escort Gashiddas, nothing else?  ... facing?
Do they have any knowledge at all?  coming out to meet a couple of Merrishmerr cruisers,  4 or 5 Kargash and a small horde of escorts is quite unappealing.

I do not underestimate my ships, but always being committed to fights against superior numbers and bigger ships makes me wonder about what Girii is really doing. Like Burning up Terran and Pirates while saving their own asses.
Fate
GM, 3157 posts
Roll for dodge!
Thu 13 Feb 2020
at 19:46
  • msg #183

Re: Excalibur!

In reply to Gloria Flake (msg # 182):

Intelligence suggests that the fleet away from the colony will be smaller or the same size as the one you just encountered. Shululsish and Lemrukiri are running low on ships, and while this blockade is ostensibly to block terrans, it is not believed that they have seen much, if any, action. Therefore Girii intelligence suggests that they will be of similar composition to the fleet you just defeated, perhaps with fighters based at the planet.
Gloria Flake
2IC, 618 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 13 Feb 2020
at 21:57
  • msg #184

Re: Excalibur!

But of course with out a Kidashi in support...  Last fleet was two Merrishmerr cruisers and a large number of Gashiddas ... perhaps a Shamshir or two?
Fate
GM, 3158 posts
Roll for dodge!
Thu 13 Feb 2020
at 22:39
  • msg #185

Re: Excalibur!

In reply to Gloria Flake (msg # 184):

Last fleet was a Merrishmer, 5 Shamshirs and 20 Gashiddas. Since you have more speed than them, you can control the range, giving you control and enabling you to take them out at will...with the Excalibur's longer range.
Fate
GM, 3160 posts
Roll for dodge!
Fri 14 Feb 2020
at 02:32
  • msg #186

Re: Excalibur!

In reply to Fate (msg # 185):

You enter hyperspace along with the other fleet, taking the time to prepare as best you can. The nagging concern that the intelligence is wrong bothers you all the way there, but your hope in the Girii intelligence network quality is proved right when you finally exit hyperspace. Your fleet gathers quickly, but the enemy fleet, on the other side of the planet, clearly in a position to deal with an incursion from the other direction, gives you all the time in the world to react. They are about 3 hours away, and you could feasible go to the gas giant and gather fuel before meeting them, assuming they do not run.

But you are a cruiser, a Shamshir and 6 Gashiddas against a Merishmerr, 5 Shamshirs and 20 Gashiddas. Why would they? They hail you, and order you to report to them to surrender as they form up and turn towards you.


6G, 48B turrets (576), 2 HPC, 1 BP, 3 PC turrets, 24m with fighters

Excalibur, 4000 dTon Cylinder
(6G/move:370, dDR: 210, dHP: 143/143, dTons of Cargo Space:19, SM:+11)
Weapons: 5x Beam turret, 1x Heavy Particle Cannon, 1x Bay Plasma, Crew:371, Fuel: 2 Parsecs
13x AK Modular Craft, 1x AK 400 person transport, 6x AK Heavy Ball fighters

Madame Fourcade, 1000 dTon Flattened Sphere
(6.1G/Move:3250, dDR:140, dHP: 70, dTons of Cargo Space: 7, SM:+10)
Weapons: 4x Beam turret, 2x Plasma Cannon Turret, Crew:62, Accommodation: 70, Endurance: 0.3 dTon/week, 1 Hanger Bays, Capacity: 90 Tons

Boone: 623.9M, 400 dTon Close Structure
(6G/Move:370, dDR:115, dHP: 70, dTons of Cargo Space: 20.5, SM:+9)
Weapons: 2x Beam Turret, 1x Plasma Cannon turret, Crew:23+7, Endurance: 81 weeks, Accommodation: 41
3x Seru Heavy Ball Fighter

Escort Gashidda 641.7M, 400 dTon Close Structure x5
dHP: 66, 66, 66, 66
(6G/Move:370, dDR:114, dHP: 66, dTons of Cargo Space: 1.5, SM:+9)
Weapons: 4x Beam turrets, Crew:23, Endurance: 12 weeks,
3x Seru Heavy Fighter

Seru Heavy Ball Fighter: 46 M Solars, 20 dTon Sphere, 10 yd dia x 27
dHP: 11@30
(6G/Move:370, dDR:88, dHP: 30/30, dTons of Cargo Space: 0.1, SM:+6)
Weapons: 3x Beam, Crew:2

AK Modular SR Combo Fighter, 12 M Solars, 6 dTons Flattened Sphere x 12
dHP: 12@19, docked
(6G/Move:2200, dDR:10, dHP:19, ASig: -2, SM:+4, Air Speed 4401 mph),
Weapons:1x Beam Weapon, 2x Missile


5G, 417m, 90P, (396)

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons (Major damage at 46)
(5G/Move:370, dDR:220, dHP: 139/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
5 Assault Shuttles, 1 Ships boat,

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons x5
dHP: 100, 100, 100, 100, 100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x20
dHP: 20@ 70/70
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

Imperial Fighter, 20 M Solars, 10 dTons x35
35@25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles

07 Nov 2177, 6.2/7 dTons of supplies
Seru (Time in system: 0 min, 0% refined fuel)
Gloria Flake
2IC, 619 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 14 Feb 2020
at 03:06
  • msg #187

Re: Excalibur!

We don't bother refueling ...
 we reply Of course ...

And head for them we'll hold at 35,000 miles and go to work on the Merishmirr with the EPC and Bay Plasma ... HFs deployed, Beams kill incoming missiles and take precision shots at the Shamshirs (Targeting, Bridge, power)


20:02, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,2,6.  E Heavy Particle Cannon .
20:02, Today: Gloria Flake rolled 10 using 3d6 with rolls of 1,6,3.  E Bay Plasma.
20:02, Today: Gloria Flake rolled 10 using 3d6 with rolls of 3,3,4.  E Beams.
20:01, Today: Gloria Flake rolled 12 using 3d6 with rolls of 4,4,4.  E HF Beams.

20:03, Today: Gloria Flake rolled 15 using 3d6 with rolls of 4,5,6.  MF  Beams.
20:03, Today: Gloria Flake rolled 11 using 3d6 with rolls of 3,4,4.  MF  HF Beams.

20:04, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,4,3.  B Beams.
20:04, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,4,4.  B HF Beams.

20:05, Today: Gloria Flake rolled 8 using 3d6 with rolls of 4,2,2.  Escort Beams.
20:05, Today: Gloria Flake rolled 11 using 3d6 with rolls of 6,2,3.  Escort HF Beams.

20:06, Today: Gloria Flake rolled 4 using 3d6 with rolls of 2,1,1.  Tactics.
Fate
GM, 3163 posts
Roll for dodge!
Fri 14 Feb 2020
at 04:09
  • msg #188

Re: Excalibur!

In reply to Gloria Flake (msg # 187):

You close to 35,000 miles before holding position.

"Want to fight, eh? Come a little closer then..."

Your heavy guns manage to effectively hit the enemy heavy cruiser, though you are unable to get any precision attacks on the Shamshirs. The escorts, given their role is escorting, target the enemy fighters instead, though the small craft dodge and weave with skill not usually seen in Vilani fighters.

Round 1
E, HPC,              17+3(sAcc)+2(targeting)+9(SM)-15(range) = 16, r11, d10, 3 hits, 30 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r10, d10, 2 hits, 8 damage
E, Beams (Precision), 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r10
MF, Beams (Precision), 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r15
MF, Plasmas, 2x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Boone, Beams (Precision), 2x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r10
Boone, Plasmas, 1x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams(Precision), 27x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r12, 11, 9, 11
Escorts, Beams (Fighters), 5x4x3, 16+2(sAcc)+2(targeting)+5(SM)-15(range) = 10, r8, d7
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Merishmerr Beam (HF),         3x3, 16+2(sAcc)+2(target)+5(SM)-15(range) = 10, r9, d13, 1 hits, 0 damage
Shamshir Precision Pulse (HF), 30, 16+2(sAcc)+2(target)+5(SM)-15(range) = 10, r12
Gashidda Pulse (HF), 60,     16+2(sAcc)+2(target)+5(SM)-15(range) = 10, r10
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, Merrishmer, Kidashi
]

Round 2
E, Beams (Precision), 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r14
E, HPC,              17+3(sAcc)+2(targeting)+9(SM)-15(range) = 16, r9, d8, 3 hits, 6 damage,
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r6, d8, 3 hits, 18 damage
MF, Beams (Precision), 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r8
MF, Plasmas, 2x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Boone, Beams (Precision), 2x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r13
Boone, Plasmas, 1x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams(Precision), 27x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r7, 7, 10, 10
Escorts, Beams (Fighters), 5x4x3, 16+2(sAcc)+2(targeting)+5(SM)-15(range) = 10, r13
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Merishmerr Beam (Precision),         3x3, 16+2(sAcc)+2(target)-15(range) = 5, r10
Shamshir Precision Pulse (Precision), 30, 16+2(sAcc)+2(target)-15(range) = 5, r13
Gashidda Pulse (Precision), 60,           16+2(sAcc)+2(target)-15(range) = 5, r11
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, Merrishmer, Kidashi
]


6G, 48B turrets (576), 2 HPC, 1 BP, 3 PC turrets, 24m with fighters

Excalibur, 4000 dTon Cylinder
(6G/move:370, dDR: 210, dHP: 143/143, dTons of Cargo Space:19, SM:+11)
Weapons: 5x Beam turret, 1x Heavy Particle Cannon, 1x Bay Plasma, Crew:371, Fuel: 2 Parsecs
13x AK Modular Craft, 1x AK 400 person transport, 6x AK Heavy Ball fighters

Madame Fourcade, 1000 dTon Flattened Sphere
(6.1G/Move:3250, dDR:140, dHP: 70, dTons of Cargo Space: 7, SM:+10)
Weapons: 4x Beam turret, 2x Plasma Cannon Turret, Crew:62, Accommodation: 70, Endurance: 0.3 dTon/week, 1 Hanger Bays, Capacity: 90 Tons

Boone: 623.9M, 400 dTon Close Structure
(6G/Move:370, dDR:115, dHP: 70, dTons of Cargo Space: 20.5, SM:+9)
Weapons: 2x Beam Turret, 1x Plasma Cannon turret, Crew:23+7, Endurance: 81 weeks, Accommodation: 41
3x Seru Heavy Ball Fighter

Escort Gashidda 641.7M, 400 dTon Close Structure x5
dHP: 66, 66, 66, 66
(6G/Move:370, dDR:114, dHP: 66, dTons of Cargo Space: 1.5, SM:+9)
Weapons: 4x Beam turrets, Crew:23, Endurance: 12 weeks,
3x Seru Heavy Fighter

Seru Heavy Ball Fighter: 46 M Solars, 20 dTon Sphere, 10 yd dia x 27
dHP: 11@30
(6G/Move:370, dDR:88, dHP: 30/30, dTons of Cargo Space: 0.1, SM:+6)
Weapons: 3x Beam, Crew:2

AK Modular SR Combo Fighter, 12 M Solars, 6 dTons Flattened Sphere x 12
dHP: 12@19, docked
(6G/Move:2200, dDR:10, dHP:19, ASig: -2, SM:+4, Air Speed 4401 mph),
Weapons:1x Beam Weapon, 2x Missile


5G, 417m, 90P, (396)

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons (Major damage at 46)
(5G/Move:370, dDR:220, dHP: 77/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
5 Assault Shuttles, 1 Ships boat,

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons x5
dHP: 100, 100, 100, 100, 100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x20
dHP: 20@ 70/70
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

Imperial Fighter, 20 M Solars, 10 dTons x35
35@25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles

07 Nov 2177, 6.2/7 dTons of supplies
Seru (Time in system: 2 hr 0 min, 0% refined fuel)
Gloria Flake
2IC, 621 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 14 Feb 2020
at 17:51
  • msg #189

Re: Excalibur!

Shouldn't have been any plasmas fired except for the Bay Plasma ... rolled the HF from each ship separately.

To Vilani, in best female voice, Oh we just met, it would be unseemly to get too close too soon.

10:57, Today: Gloria Flake rolled 7 using 3d6 with rolls of 3,2,2.  E Heavy Particle Cannon .
10:57, Today: Gloria Flake rolled 11 using 3d6 with rolls of 2,5,4.  E Bay Plasma.
10:57, Today: Gloria Flake rolled 11 using 3d6 with rolls of 3,3,5.  E Beams.
10:57, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,6,1.  E HF Beams.

10:58, Today: Gloria Flake rolled 12 using 3d6 with rolls of 3,5,4.  MF  Beams.
10:58, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,5,3.  MF  HF Beams.

10:59, Today: Gloria Flake rolled 6 using 3d6 with rolls of 2,2,2.  B Beams.
10:59, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,4,5.  B HF Beams.

11:00, Today: Gloria Flake rolled 10 using 3d6 with rolls of 5,3,2.  Escort Beams.
10:59, Today: Gloria Flake rolled 8 using 3d6 with rolls of 4,1,3.  Escort HF Beams.
2nd round
11:02, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,3,6.  E Heavy Particle Cannon .
11:02, Today: Gloria Flake rolled 13 using 3d6 with rolls of 5,5,3.  E Bay Plasma.
11:02, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,3,3.  E Beams.
11:01, Today: Gloria Flake rolled 13 using 3d6 with rolls of 4,5,4.  E HF Beams.

11:07, Today: Gloria Flake rolled 11 using 3d6 with rolls of 3,4,4.  MF  Beams.
11:07, Today: Gloria Flake rolled 13 using 3d6 with rolls of 3,4,6.  MF  HF Beams.

11:08, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,1,6.  B Beams.
11:07, Today: Gloria Flake rolled 14 using 3d6 with rolls of 4,4,6.  B HF Beams.

11:09, Today: Gloria Flake rolled 9 using 3d6 with rolls of 5,1,3.  Escort Beams.
11:08, Today: Gloria Flake rolled 13 using 3d6 with rolls of 4,3,6.  Escort HF Beams.

Rerolls for highest Bay plasma and HPC
11:11, Today: Gloria Flake rolled 8 using 3d6 with rolls of 3,1,4.  E Bay Plasma 1.
11:10, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,2,5.  E Heavy Particle Cannon  1.

at least a little better...
This message was last edited by the player at 18:11, Fri 14 Feb 2020.
Fate
GM, 3164 posts
Roll for dodge!
Fri 14 Feb 2020
at 22:30
  • msg #190

Re: Excalibur!

The precision attacks were just finding their targets, and the attacks that were getting through were just not penetrating (poor damage rolls). Still, they were hurt a little more, and they failed to connect at all, so it was not all bad. Just limited in effectiveness...

Only the Bay plasmas fired, that is correct.

Round 1
E, HPC,              17+3(sAcc)+2(targeting)+9(SM)-15(range) = 16, r7, d12, 5 hits, 20 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r11, d12, 1 hits, 0 damage
E, Beams (Precision), 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r11
MF, Beams (Precision), 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r12
MF, Plasmas, 2x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Boone, Beams (Precision), 2x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r6, d11, 2 x 10 damage
Boone, Plasmas, 1x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams(Precision), 27x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r9, 9, 15, 8
Escorts, Beams (Fighters), 5x4x3, 16+2(sAcc)+2(targeting)+5(SM)-15(range) = 10, r10, d14, 20 hits, 0 damage
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Merishmerr Beam (Precision),         3x3, 16+2(sAcc)+2(target)-15(range) = 5, r14
Gashidda +Shamshir Pulse (Precision), 90, 16+2(sAcc)+2(target)-15(range) = 5, r10
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, Merrishmer, Kidashi
]

Round 2
E, HPC,              17+3(sAcc)+2(targeting)+9(SM)-15(range) = 16, r11, d7, 1 hits, 9 damage,
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r8, d7, 1 hits, 0 damage
E, Beams (Precision), 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r7
MF, Beams (Precision), 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r11
MF, Plasmas, 2x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Boone, Beams (Precision), 2x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r11
Boone, Plasmas, 1x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams(Precision), 27x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r13, 13, 13, 10
Escorts, Beams (Fighters), 5x4x3, 16+2(sAcc)+2(targeting)+5(SM)-15(range) = 10, r9, d5
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Merishmerr Beam (Precision),         3x3, 16+2(sAcc)+2(target)-15(range) = 5, r16
Gashidda +Shamshir Pulse (Precision), 90, 16+2(sAcc)+2(target)-15(range) = 5, r13
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, Merrishmer, Kidashi
]


6G, 48B turrets (576), 2 HPC, 1 BP, 3 PC turrets, 24m with fighters

Excalibur, 4000 dTon Cylinder
(6G/move:370, dDR: 210, dHP: 143/143, dTons of Cargo Space:19, SM:+11)
Weapons: 5x Beam turret, 1x Heavy Particle Cannon, 1x Bay Plasma, Crew:371, Fuel: 2 Parsecs
13x AK Modular Craft, 1x AK 400 person transport, 6x AK Heavy Ball fighters

Madame Fourcade, 1000 dTon Flattened Sphere
(6.1G/Move:3250, dDR:140, dHP: 70, dTons of Cargo Space: 7, SM:+10)
Weapons: 4x Beam turret, 2x Plasma Cannon Turret, Crew:62, Accommodation: 70, Endurance: 0.3 dTon/week, 1 Hanger Bays, Capacity: 90 Tons

Boone: 623.9M, 400 dTon Close Structure
(6G/Move:370, dDR:115, dHP: 70, dTons of Cargo Space: 20.5, SM:+9)
Weapons: 2x Beam Turret, 1x Plasma Cannon turret, Crew:23+7, Endurance: 81 weeks, Accommodation: 41
3x Seru Heavy Ball Fighter

Escort Gashidda 641.7M, 400 dTon Close Structure x5
dHP: 66, 66, 66, 66
(6G/Move:370, dDR:114, dHP: 66, dTons of Cargo Space: 1.5, SM:+9)
Weapons: 4x Beam turrets, Crew:23, Endurance: 12 weeks,
3x Seru Heavy Fighter

Seru Heavy Ball Fighter: 46 M Solars, 20 dTon Sphere, 10 yd dia x 27
dHP: 11@30
(6G/Move:370, dDR:88, dHP: 30/30, dTons of Cargo Space: 0.1, SM:+6)
Weapons: 3x Beam, Crew:2

AK Modular SR Combo Fighter, 12 M Solars, 6 dTons Flattened Sphere x 12
dHP: 12@19, docked
(6G/Move:2200, dDR:10, dHP:19, ASig: -2, SM:+4, Air Speed 4401 mph),
Weapons:1x Beam Weapon, 2x Missile


5G, 417m, 90P, (396)

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons (Major damage at 46)
(5G/Move:370, dDR:220, dHP: 48/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
5 Assault Shuttles, 1 Ships boat,

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons x5
dHP: 100, 100, 100, 100, 100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x20
dHP: 50/70(-Bridge,-PP), 19@ 70/70
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

Imperial Fighter, 20 M Solars, 10 dTons x35
35@25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles

07 Nov 2177, 6.2/7 dTons of supplies
Seru (Time in system: 2 hr 40 min, 0% refined fuel)
This message was last edited by the GM at 22:45, Fri 14 Feb 2020.
Gloria Flake
2IC, 622 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 15 Feb 2020
at 03:20
  • msg #191

Re: Excalibur!

Still pinging away ... I am intentionally rolling for HF by ship in the hopeless hope that one accidentally rolls a 6 or under.

20:07, Today: Gloria Flake rolled 7 using 3d6 with rolls of 4,2,1.  E Heavy Particle Cannon .
20:07, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,5,3.  E Bay Plasma.
20:07, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,4,5.  E Beams.
20:06, Today: Gloria Flake rolled 12 using 3d6 with rolls of 2,4,6.  E HF Beams.

20:08, Today: Gloria Flake rolled 10 using 3d6 with rolls of 5,1,4.  MF  Beams.
20:08, Today: Gloria Flake rolled 8 using 3d6 with rolls of 6,1,1.  MF  HF Beams.

20:09, Today: Gloria Flake rolled 12 using 3d6 with rolls of 5,1,6.  B Beams.
20:09, Today: Gloria Flake rolled 15 using 3d6 with rolls of 4,6,5.  B HF Beams.

20:11, Today: Gloria Flake rolled 9 using 3d6 with rolls of 4,3,2.  Escort Beams.
20:10, Today: Gloria Flake rolled 7 using 3d6 with rolls of 2,1,4.  Escort HF Beams.

4 out of 10 rolls below 10 ... 10.9 average

20:14, Today: Gloria Flake rolled 13 using 3d6 with rolls of 6,2,5.  E Heavy Particle Cannon .
20:14, Today: Gloria Flake rolled 17 using 3d6 with rolls of 6,6,5.  E Bay Plasma.                     ----- does it fall out?
20:14, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,2,4.  E Beams.
20:14, Today: Gloria Flake rolled 3 using 3d6 with rolls of 1,1,1.  E HF Beams.     ---- Yay! a precision hit on something

20:16, Today: Gloria Flake rolled 10 using 3d6 with rolls of 5,3,2.  MF  Beams.
20:16, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,3,5.  MF  HF Beams.

20:17, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,5,1.  B Beams.
20:16, Today: Gloria Flake rolled 8 using 3d6 with rolls of 5,2,1.  B HF Beams.

20:18, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,5,3.  Escort Beams.
20:18, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,5,2.  Escort HF Beams.

Rerolls  - Bay plasma twice more
20:20, Today: Gloria Flake rolled 8 using 3d6 with rolls of 3,3,2.  E Bay Plasma 2.
20:19, Today: Gloria Flake rolled 6 using 3d6 with rolls of 1,3,2.  E Bay Plasma 1.

Now those should do something....
Fate
GM, 3168 posts
Roll for dodge!
Sat 15 Feb 2020
at 05:50
  • msg #192

Re: Excalibur!

In reply to Fate (msg # 190):

The Escorts cripple 10 fighters, while you go to town on the Cruiser. It is soon crippled, the bay plasma smashing through it and tearing pieces off the hull, destroying one of the maneuver drives as it does so.

As you prepare to close, the Bay Plasma unleashes again, smashing one of the Shamshirs and nearly breaking it in two, while the Particle cannon tears a small hole in a second. The remaining ships atempt to flee, noting you lack of missiles they throw the book to the wind and run in four directions, with a Shamshir and 5 Gashiddas in each group, giving each group a swarm of just 60, and the 25 fighters run for the colony, days away!

[OOC: Normally a critical fail is the weapon overheating and needing some repair work, making it unavailable for the next round. However, it is always a good choice for your reroll! You have one round with them at 9,000 miles, before they scatter. Might take it one round at a time now!]

Round 1
E, HPC,              17+3(sAcc)+2(targeting)+9(SM)-15(range) = 16, r7, d12, 5 hits, 15 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r8, d12, 3 hits, 72 damage
E, Beams (Precision), 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r15
MF, Beams (Precision), 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r10
MF, Plasmas, 2x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Boone, Beams (Precision), 2x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r12
Boone, Plasmas, 1x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams(Precision), 27x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r12, 8, 15, 7
Escorts, Beams (Fighters), 20x3, 16+2(sAcc)+2(targeting)+5(SM)-15(range) = 10, r9, d10, 20 hits, 18 damage
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Merishmerr Beam (Precision),         3x3, 16+2(sAcc)+2(target)-15(range) = 5, r8
Gashidda +Shamshir Pulse (Precision), 90, 16+2(sAcc)+2(target)-15(range) = 5, r15
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, Merrishmer, Kidashi
]

Round 2
E, HPC,              17+3(sAcc)+2(targeting)+9(SM)-15(range) = 16, r13, d11, 2 hits, 26 damage,
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r6, d11, 4 hits, 192 damage
E, Beams (Precision), 5x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r7
MF, Beams (Precision), 4x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r10
MF, Plasmas, 2x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Boone, Beams (Precision), 2x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r7
Boone, Plasmas, 1x2, 17-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams(Precision), 27x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r3, 9, 8, 8, 6 critical hits, 16 damage
Escorts, Beams (Fighters), 5x4x3, 16+2(sAcc)+2(targeting)+5(SM)-15(range) = 10, r10, d8
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Gashidda +Shamshir Pulse (Precision), 90, 16+2(sAcc)+2(target)-15(range) = 5, r10
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, Merrishmer
]


6G, 48B turrets (576), 2 HPC, 1 BP, 3 PC turrets, 24m with fighters

Excalibur, 4000 dTon Cylinder
(6G/move:370, dDR: 210, dHP: 143/143, dTons of Cargo Space:19, SM:+11)
Weapons: 5x Beam turret, 1x Heavy Particle Cannon, 1x Bay Plasma, Crew:371, Fuel: 2 Parsecs
13x AK Modular Craft, 1x AK 400 person transport, 6x AK Heavy Ball fighters

Madame Fourcade, 1000 dTon Flattened Sphere
(6.1G/Move:3250, dDR:140, dHP: 70, dTons of Cargo Space: 7, SM:+10)
Weapons: 4x Beam turret, 2x Plasma Cannon Turret, Crew:62, Accommodation: 70, Endurance: 0.3 dTon/week, 1 Hanger Bays, Capacity: 90 Tons

Boone: 623.9M, 400 dTon Close Structure
(6G/Move:370, dDR:115, dHP: 70, dTons of Cargo Space: 20.5, SM:+9)
Weapons: 2x Beam Turret, 1x Plasma Cannon turret, Crew:23+7, Endurance: 81 weeks, Accommodation: 41
3x Seru Heavy Ball Fighter

Escort Gashidda 641.7M, 400 dTon Close Structure x5
dHP: 66, 66, 66, 66
(6G/Move:370, dDR:114, dHP: 66, dTons of Cargo Space: 1.5, SM:+9)
Weapons: 4x Beam turrets, Crew:23, Endurance: 12 weeks,
3x Seru Heavy Fighter

Seru Heavy Ball Fighter: 46 M Solars, 20 dTon Sphere, 10 yd dia x 27
dHP: 11@30
(6G/Move:370, dDR:88, dHP: 30/30, dTons of Cargo Space: 0.1, SM:+6)
Weapons: 3x Beam, Crew:2

AK Modular SR Combo Fighter, 12 M Solars, 6 dTons Flattened Sphere x 12
dHP: 12@19, docked
(6G/Move:2200, dDR:10, dHP:19, ASig: -2, SM:+4, Air Speed 4401 mph),
Weapons:1x Beam Weapon, 2x Missile


5G, 290m, 84P, (336)

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons (one of two maneuvre drives destroyed)
(2.5G/Move:370, dDR:220, dHP: -39/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
5 Assault Shuttles, 1 Ships boat,

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons x5
dHP: 100, 100, 100, 74/100, -92/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x20
dHP: 17@ 70/70, 3@38/70 (-Bridge, -Comms)
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

Imperial Fighter, 20 M Solars, 10 dTons x25
25@25, 10@-11
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles

07 Nov 2177, 6.2/7 dTons of supplies
Seru (Time in system: 2 hr 40 min, 0% refined fuel)
Gloria Flake
2IC, 623 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 15 Feb 2020
at 19:32
  • msg #193

Re: Excalibur!

OK, we'll offer the Merrishmirr a Chance to Evacuate the ship... make it really clear that blowing any part of the ship up means we are still fighting, which will not go well for the assault shuttles.  Leave it as is and head for the planet, we'll grant a free pass.

All other ships get the same offer, or we start cracking hulls... we tell them we can out run anything they have. Plasma weapons won't leave many to worry about escape. Surrender now and everyone lives.

MF will run down one Shamshir and any Patrol craft it can along with 2 Escort Gashiddas ...
Boone will run down another group, along with 3 Escorts (I hope)
Excalibur will bust a third group before returning to finish the Cruiser.

Shamshirs are more valuable than Patrol cruisers; The one damaged Shamshir can be handled by Excalibur's HFs
Rolls if needed-

12:21, Today: Gloria Flake rolled 7 using 3d6 with rolls of 3,2,2.  E Heavy Particle Cannon .
12:21, Today: Gloria Flake rolled 12 using 3d6 with rolls of 2,5,5.  E Bay Plasma.
12:20, Today: Gloria Flake rolled 15 using 3d6 with rolls of 5,4,6.  E Beams.
12:20, Today: Gloria Flake rolled 13 using 3d6 with rolls of 5,2,6.  E HF Beams.

12:22, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,6,2.  MF Beams.
12:22, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,3,5.  MF Plasma 2.
12:21, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,4,4.  MF Plasma 1.
12:21, Today: Gloria Flake rolled 16 using 3d6 with rolls of 6,5,5.  MF  HF Beams.

12:24, Today: Gloria Flake rolled 11 using 3d6 with rolls of 1,5,5.  B Beams.
12:23, Today: Gloria Flake rolled 6 using 3d6 with rolls of 4,1,1.  B Plasma.
12:23, Today: Gloria Flake rolled 9 using 3d6 with rolls of 5,1,3.  B HF Beams.

12:25, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,5,4.  Escort Beams.
12:24, Today: Gloria Flake rolled 16 using 3d6 with rolls of 4,6,6.  Escort HF Beams.

13 rolls... 4 below 10 ... the die roller is screwed up badly. ⅓ below ⅔  above!

12:27, Today: Gloria Flake rolled 7 using 3d6 with rolls of 2,4,1.  MF Plasma 2 reroll.
Fate
GM, 3173 posts
Roll for dodge!
Sat 15 Feb 2020
at 23:01
  • msg #194

Re: Excalibur!

In reply to Gloria Flake (msg # 193):

As you close to within 9,000 miles, they are waiting for you. Uncharacteristically using Pulse weapons for precision attacks, presumably due to the ineffectiveness they had been having in penetrating armour, they finally found their marks. Targeting the Heavy fighters and the Escorts, they were able to cripple all of them, though thankfully none were destroyed.

But retribution was even nastier. The escorts destroyed 20 of the escaping fighters, and 3 of the heavy fighters crippled a Gashidda and damaged another before loosing power. Similarly, the beam turrets on the Boone and Madame Fourcade crippled a pair of Shamshirs. But the real damage was done by the bigger guns. Boones Plasma cannon ripped through one small formation of 5 Gashiddas like a knife through hot butter, whie Madame Fourcades two turrets demolished 4 from another formation. The Excalibers Heavy Particle cannon crippled one Shamshir while the bay plasma provided the best fireworks display in absolutely annihilating the last Shamshir.

The close in combat was much nastier than expected. Despite the Imperials fighting surprisingly well, when the sensors refocused after all the explosions, just 10 Gashidda's survived, most damaged, against two capital ships and the Boone. Excaliber is hot on the tail of 5 of them, and the Boone just 7,000 miles from the other five. The five surviving fighters are about 40,000 miles away and running fast.

Those in the crippled ships respond from their shuttles.

"Bit soon to be making demands. You have not won yet." The Shamshir that had been crippled last round explodes as a ships boat leaves the hanger. There is no word from the cruiser...nor any craft evacuating.

Range 9,000 miles (-10)

E, HPC,              17+3(sAcc)+2(targeting)+9(SM)-10(range) = 21, r7, d10, 8 hits, 104 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-10(range) = 17, r12, d10, 3 hits, 417 damage
E, Beams (Precision), 5x3, 17+2(sAcc)+2(targeting)-10(range) = 11, r15
MF, Beams (Precision), 4x3, 17+2(sAcc)+2(targeting)-10(range) = 11, r9, d11, 4 hits, 42 damage/turret
MF, Plasmas, 2x2, 17-1(sAcc)+2(targeting)+9(SM)-10(range) = 16, r14, d10, 2x2 hits, 120 per turret
Boone, Beams (Precision), 2x3, 17+2(sAcc)+2(targeting)-10(range) = 11, r11, d11, 2 hits, 42 damage/turret
Boone, Plasmas, 1x2, 17-1(sAcc)+2(targeting)+9(SM)-10(range) = 16, r6, d10, 6 hits, 120 per turret
HF, Beams(Precision), 27x3, 17+2(sAcc)+2(targeting)-10(range) = 11, r13, 16, 9, 16, d11 3 hits, 42 damage/turret
Escorts, Beams (Fighters), 20x3, 16+2(sAcc)+2(targeting)+5(SM)-10(range) = 15, r15, d13, 20 hits, 66 damage
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Gashidda +Shamshir Pulse (Precision), 84, 16+2(sAcc)+2(target)-10(range) = 10, r5, d12, 21 damage x 84
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, Merrishmer
]


6G, 48B turrets (576), 2 HPC, 1 BP, 3 PC turrets, 24m with fighters

Excalibur, 4000 dTon Cylinder
(6G/move:370, dDR: 210, dHP: 143/143, dTons of Cargo Space:19, SM:+11)
Weapons: 5x Beam turret, 1x Heavy Particle Cannon, 1x Bay Plasma, Crew:371, Fuel: 2 Parsecs
13x AK Modular Craft, 1x AK 400 person transport, 6x AK Heavy Ball fighters

Madame Fourcade, 1000 dTon Flattened Sphere
(6.1G/Move:3250, dDR:140, dHP: 70, dTons of Cargo Space: 7, SM:+10)
Weapons: 4x Beam turret, 2x Plasma Cannon Turret, Crew:62, Accommodation: 70, Endurance: 0.3 dTon/week, 1 Hanger Bays, Capacity: 90 Tons

Boone: 623.9M, 400 dTon Close Structure
(6G/Move:370, dDR:115, dHP: 70, dTons of Cargo Space: 20.5, SM:+9)
Weapons: 2x Beam Turret, 1x Plasma Cannon turret, Crew:23+7, Endurance: 81 weeks, Accommodation: 41
3x Seru Heavy Ball Fighter

Escort Gashidda 641.7M, 400 dTon Close Structure x5
dHP: 5@ -6/66 (expect to have repairs complete within 6 hours)
(6G/Move:370, dDR:114, dHP: 66, dTons of Cargo Space: 1.5, SM:+9)
Weapons: 4x Beam turrets, Crew:23, Endurance: 12 weeks,
3x Seru Heavy Fighter

Seru Heavy Ball Fighter: 46 M Solars, 20 dTon Sphere, 10 yd dia
dHP: 27@-12/30
(6G/Move:370, dDR:88, dHP: 30/30, dTons of Cargo Space: 0.1, SM:+6)
Weapons: 3x Beam, Crew:2

AK Modular SR Combo Fighter, 12 M Solars, 6 dTons Flattened Sphere x 12
dHP: 12@19, docked
(6G/Move:2200, dDR:10, dHP:19, ASig: -2, SM:+4, Air Speed 4401 mph),
Weapons:1x Beam Weapon, 2x Missile

5G, 72m, 24P

Excaliber Vs Dest, 4@70, 1@28
MF+2E vs -68/100, -14@70, 4@-50
-4/100, 4@-50, 1 dest
Boone+3E vs -10/100, 2@70, 3@38/70 (-Bridge, -Comms)
Fighters

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons (one of two maneuvre drives destroyed)
(2.5G/Move:370, dDR:220, dHP: -39/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
5 Assault Shuttles, 1 Ships boat,

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons x5
dHP: Dest, -4/100, -68/100, -10/100, -92/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x20
dHP:
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

Imperial Fighter, 20 M Solars, 10 dTons x25
5@25, 20 dest, 10@-11
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles

07 Nov 2177, 6.2/7 dTons of supplies
Seru (Time in system: 3 hr 20 min, 0% refined fuel)
Gloria Flake
2IC, 624 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 16 Feb 2020
at 00:34
  • msg #195

Re: Excalibur!

Skip the Gashiddas, let's go see the Cruiser ... and see what ships we can seize.
I'm not going" to see" the Shamshir that did what I said not to ... but will suggest the Escorts handle that assault craft.

We'll hold up just outside 30k miles from the cruiser and scan for life. We recover all HF using the repair Ball as necessary. Surprised (Me) that the Pulse Lasers did so well against the HFs.  I'll have the Boarding party get ready, in case it is needed.

We'll look at seizing the two Shamshirs that look repairable and a couple of the Gashiddas that may be reusable as well.
Hopefully 2 Shamshirs, 3 or 4 Gashiddas ... I'm trying not to blow away any survivors, but don't press your luck ...

Laser communicate with the Escort grabbing the crew of the Shamshir that blew it self up and suggesting they be told they are lucky they aren't flotsam and jetsam.
Fate
GM, 3175 posts
Roll for dodge!
Sun 16 Feb 2020
at 00:50
  • msg #196

Re: Excalibur!

In reply to Gloria Flake (msg # 195):

The Pulse lasers used in precision attacks at close range are as dangerous as they get, and they did get lucky! There were a lot of them as well, which is why it is not a bad idea to aim at the turrets.

The Escorts are currently crippled, though they expect to be going again in about 6 hours, so they are not able to gather the crew. The Excaliber wants to take vengeance on some of the remaining Gashiddas while you sort out the rest, but they will do as asked. Actually, you did not give them directions, so that is what they will do.

The remaining 10 Gashiddas keep running in two groups. The group in front of Excaliber take a solid series of heavy damage, their formation working against them as the Heavy Plasma smashed along the line with deadly efficiency, the Heavy Particle Cannon successfully smashing the remaining vessel in formation. The last five keep running towards the Jump drive...then stop as the massive cruiser turns towards them and surrender.

Madame Fourcade in the meantime pulls up to the Cruiser. The ship has taken significant damage and the crew are clearly working hard to try to repair it.

"You know your threat is an illegal one, right?" [They would not have recieved word of what happened in the previous system.]

Range 8,000 miles (-10)

E, HPC,              17+3(sAcc)+2(targeting)+9(SM)-10(range) = 21, r14, d13, 4 hits, 68 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-10(range) = 17, r11, d13, 4 hits, 4x130 damage
E, Beams (Precision), 5x3, 17+2(sAcc)+2(targeting)-10(range) = 11, r12
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer

[Private to GM: Vilani skill rolls:
Gashidda +Shamshir Pulse (Precision), , 16+2(sAcc)+2(target)-10(range) = 10, r11
SM-profile +5 fighters, +8 Gashiddas, +9 Shamshirs, Merrishmer
]


6G, 48B turrets (576), 2 HPC, 1 BP, 3 PC turrets, 24m with fighters

Excalibur, 4000 dTon Cylinder
(6G/move:370, dDR: 210, dHP: 143/143, dTons of Cargo Space:19, SM:+11)
Weapons: 5x Beam turret, 1x Heavy Particle Cannon, 1x Bay Plasma, Crew:371, Fuel: 2 Parsecs
13x AK Modular Craft, 1x AK 400 person transport, 6x AK Heavy Ball fighters

Madame Fourcade, 1000 dTon Flattened Sphere
(6.1G/Move:3250, dDR:140, dHP: 70, dTons of Cargo Space: 7, SM:+10)
Weapons: 4x Beam turret, 2x Plasma Cannon Turret, Crew:62, Accommodation: 70, Endurance: 0.3 dTon/week, 1 Hanger Bays, Capacity: 90 Tons

Boone: 623.9M, 400 dTon Close Structure
(6G/Move:370, dDR:115, dHP: 70, dTons of Cargo Space: 20.5, SM:+9)
Weapons: 2x Beam Turret, 1x Plasma Cannon turret, Crew:23+7, Endurance: 81 weeks, Accommodation: 41
3x Seru Heavy Ball Fighter

Escort Gashidda 641.7M, 400 dTon Close Structure x5
dHP: 5@ -6/66 (expect to have repairs complete within 6 hours)
(6G/Move:370, dDR:114, dHP: 66, dTons of Cargo Space: 1.5, SM:+9)
Weapons: 4x Beam turrets, Crew:23, Endurance: 12 weeks,
3x Seru Heavy Fighter

Seru Heavy Ball Fighter: 46 M Solars, 20 dTon Sphere, 10 yd dia
dHP: 27@-12/30
(6G/Move:370, dDR:88, dHP: 30/30, dTons of Cargo Space: 0.1, SM:+6)
Weapons: 3x Beam, Crew:2

AK Modular SR Combo Fighter, 12 M Solars, 6 dTons Flattened Sphere x 12
dHP: 12@19, docked
(6G/Move:2200, dDR:10, dHP:19, ASig: -2, SM:+4, Air Speed 4401 mph),
Weapons:1x Beam Weapon, 2x Missile

5G, 72m, 24P

Excaliber Vs Dest, 4@-60, 1@-40, 2@70, 3@38/70 (-Bridge, -Comms)
Fighters

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons (one of two maneuvre drives destroyed)
(2.5G/Move:370, dDR:220, dHP: -39/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
5 Assault Shuttles, 1 Ships boat,

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
dHP: Dest, -4/100, -68/100, -10/100, -92/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x20
dHP:
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

Imperial Fighter, 20 M Solars, 10 dTons x5
5@25, 20 dest, 10@-11
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles

07 Nov 2177, 6.2/7 dTons of supplies
Seru (Time in system: 3 hr 40 min, 0% refined fuel)
This message was last edited by the GM at 02:40, Sun 16 Feb 2020.
Gloria Flake
2IC, 625 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 16 Feb 2020
at 03:21
  • msg #197

Re: Excalibur!

MF Replies  Depends on whose laws are in effect ... and yours aren't in effect at this moment. Make it easy on your crew.

OK, Excalibur will put prize crews on all five captured Gashiddas and put their crews into confinement/low Berths on Excalibur, then we head back to the Cruiser.

I order all our ships to recover fighters and form up along with the captured ships.
So we have 5 Gashiddas and two Shamshirs?
Is the Merishmirr reasonably repairable and can we get it back to Girii?
Fate
GM, 3181 posts
Roll for dodge!
Sun 16 Feb 2020
at 03:59
  • msg #198

Re: Excalibur!

In reply to Gloria Flake (msg # 197):

The cruiser has significant damage. It would take, on average about a week for a team of 10 engineers to get it going again. Of course, you could spare maybe 4 teams from all the ships, except the Escorts, which are busy fixing themselves. Once you get the current crew off it. One maneuver drive is completely unservicable, but the other is still possibly working.

One of the Shamshirs may as well be destroyed...you are only going to get spare parts of it. Two others are destroyed, as well as three Gashiddas. Of the damaged Gashiddas, they are all in very bad shape except one. You should not count on much from them.

"Whaat do you mean? The laws relating to treatment of prisoners are interstellar! The apply to everybody!"


Merishmirr Cruiser, 3.3 B Solars, 4000 dTons (one of two maneuver drives destroyed)
(2.5G/Move:370, dDR:220, dHP: -39/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
5 Assault Shuttles, 1 Ships boat,

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
dHP: Dest, -4/100, -68/100, -10/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x20
dHP: 2@70, 3@38/70 (-Bridge, -Comms)
4@-60, 1@-40, 8@-50, -14, 3 dest
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

07 Nov 2177, 6.2/7 dTons of supplies
Seru (Time in system: 4 hr 0 min, 0% refined fuel)
Gloria Flake
2IC, 626 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 16 Feb 2020
at 04:19
  • msg #199

Re: Excalibur!

Not to hurt your feelings, but interstellar is a lot bigger than just the Vilani and not everyone sees it like you do ... do not tempt Fate. Get all your crew off and do NOT set any demolition charges, or we will be very un Vilani.

"The last five keep running towards the Jump drive...then stop as the massive cruiser turns towards them and surrender."
So these are pretty much in good shape. Then we have 2 Shamshirs and a debatable Cruiser, which is still arguing ...


So with 4 teams of engineers,  we could cut that to two days or so?
Fate
GM, 3183 posts
Roll for dodge!
Sun 16 Feb 2020
at 04:34
  • msg #200

Re: Excalibur!

In reply to Gloria Flake (msg # 199):

"The Shamshir 320012 set charges..." they point out, hesitantly.

You can roll a diplomacy roll, they seem uncertain given what they see.

Yes, that is about right, and some spare parts.

The engineer teams average skill is 12, after penalties are applied (15 before) if you roll once per hour. You can roll, or accept an average roll of 11. Since there are 4 teams working together, they will repair dHP equal to the margin of success x4. You need to fix 40 dp (bring it back to +1) in order to get it moving again.
Gloria Flake
2IC, 627 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 16 Feb 2020
at 18:16
  • msg #201

Re: Excalibur!

"The Shamshir 320012 set charges..." they point out, hesitantly.

Thank You for the warning, that saves my crew, do you know how long the timer is?

[Private to GM:  11:12, Today: Gloria Flake rolled 12 using 3d6 with rolls of 5,1,6.  Diplomacy.  just made it. Is there time to save the ship?]
Fate
GM, 3188 posts
Roll for dodge!
Sun 16 Feb 2020
at 19:09
  • msg #202

Re: Excalibur!

In reply to Gloria Flake (msg # 201):

"It was the one that blew up. What is going to happen to them as a result?"

You understand they are waiting to see what happens with the crew of the Shamshir that blew up in order to work out if they can get away with doing the same thing.

With a successful diplomacy test, you realize that there is more than death they can be threatened with. Such as being taken to a 'Barbarian' world for the rest of their lives...or used as slaves outside the Empire...
This message was last edited by the GM at 19:10, Sun 16 Feb 2020.
Gloria Flake
2IC, 628 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 16 Feb 2020
at 20:24
  • msg #203

Re: Excalibur!

In reply to Fate (msg # 202):

OK, are these guys on our ship or theirs? If theirs, we send an assault crew of 40+ to seize the ship before they can get off.

They were to be executed but the Ship from Girii got in the way ... won't happen again; I have asked for the Officers to be delivered to us for a short Space walk. The crew is to be given to the Labrysians as slaves.  The Space Pirate equivalent of walking the plank...


[Private to GM: 13:22, Today: Gloria Flake rolled 10 using 3d6 with rolls of 6,1,3.  Diplomacy. made it by 3 ]
Fate
GM, 3189 posts
Roll for dodge!
Sun 16 Feb 2020
at 22:14
  • msg #204

Re: Excalibur!

In reply to Gloria Flake (msg # 203):

The cruisers have 200 troops, plus 150 crew. You might need a lot more than that.

" Labryians...who are they? "

The ships from Girii are currently crippled...the shuttles are still not collected.

And now, shuttles begin departing the cruiser as your shuttle approaches.
Gloria Flake
2IC, 629 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 16 Feb 2020
at 22:43
  • msg #205

Re: Excalibur!

OOC - OK... let's regroup... I am not sure which ship I am talking with but thought it was a Shamshir...
I though the Cruiser had already commenced leaving it some time back...

I know the Escorts are fixing themselves, but that doesn't require the entire crew ... they can line the shuttles up or send them off to the Planet.
They are not helpless.
In terms of Seru Fighters, have we returned any to service? we do have 12 Light fighters which haven't been used and should be quite capable of herding shuttles and enforcing discipline.
Ball recovery should be busy recovering any fighters that couldn't move and them assisting the repairs of friendly ships.

The 120 elite troops are on standby... if people are leaving the cruiser, the odds get better.
I thought the cruiser had surrendered... if not, why aren't we finishing the job?
Fate
GM, 3190 posts
Roll for dodge!
Sun 16 Feb 2020
at 23:23
  • msg #206

Re: Excalibur!

In reply to Gloria Flake (msg # 205):

Escorts have no power and no shuttles. Hence, they pretty much are helpless. The two Shamshirs abandoned, only the cruiser was left. The light fighters are more than willing to heard the shuttles, though a trip of several days to the planet in the shuttle with limited life support is not such a good prospect.

The cruiser was crippled, it did not surrender per se.

The recovery unit is gathering the Seru heavy fighters back to their ships, and the Boone and Madame Fourcade/Excalibur (whichever you are not in to talk to the cruiser) are gathering them as well.

Hope that clarifies things.
Gloria Flake
2IC, 630 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 17 Feb 2020
at 02:03
  • msg #207

Re: Excalibur!

OK, Some, so we can send a boarding team to each Shamshir and a skeleton Prize crew.
We also have 5 Gashidda to man... so the Cruiser is more than we can handle.

To the cruiser - OK, Abandon ship now or we fire in 20 seconds. Enough of this crap. Start counting...

Having already determined that it's not a keeper, I'll have the Maneuver drive and power supply targeted ... followed by piercing the hull in multiple places ... I want to be able to recover the safe and drives if possible, other wise it's toast.
Fate
GM, 3191 posts
Roll for dodge!
Mon 17 Feb 2020
at 02:15
  • msg #208

Re: Excalibur!

In reply to Gloria Flake (msg # 207):

Or let them blow IR
..
Gloria Flake
2IC, 631 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 17 Feb 2020
at 02:42
  • msg #209

Re: Excalibur!

In reply to Fate (msg # 208):

Blow IR ???
Fate
GM, 3192 posts
Roll for dodge!
Mon 17 Feb 2020
at 04:50
  • msg #210

Re: Excalibur!

In reply to Gloria Flake (msg # 209):

Blow it up themselves. Damn autocorrect...
Gloria Flake
2IC, 632 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 17 Feb 2020
at 17:38
  • msg #211

Re: Excalibur!

Ah OK, I thought it was some unknown slang term from Oz...

I'd prefer to go through it first, but not at the risk to my troops... have they surrendered?

If Not-
10:37, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,5,3.  E Heavy Particle Cannon .
10:37, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,3,5.  E Bay Plasma.
Fate
GM, 3196 posts
Roll for dodge!
Mon 17 Feb 2020
at 19:30
  • msg #212

Re: Excalibur!

In reply to Gloria Flake (msg # 211):

Yes, they have. They had placed charges, but they did not detonate them. The threat of being put on a barbarian alien  planet was a bit much for them.

You do go through the cruiser and empty the hard drives and the safe. The hard drives had been cleared, but the safes contained some Terran hard drives, of a trader they had obviously caught and some medicines that had been confiscated, which explained the Terran computers in the hold. You remove them and all supplies before blowing it up.

You are also able to refuel your vessels from ships you do not intend to keep. One of the Shamshirs is operational (1 dHP, one turret not recoverable, loose 1 pulse and 2 missiles), but the other one has sustained serious damage to the jump drive. Fortunately, there is the third one that is badly damaged, and though the Fusion plant on it is had it, it does seem to have a working jump drive that you can transfer across to the second Shamshir. It will just take time.

After a day, you have 5 working Gashiddas and two working Shamshirs. Repairs are now focusing on the Heavy fighters and improving the damaged Escorts.

07 Nov 2177, 6.2/7 dTons of supplies
Seru (Time in system: 1 day 100% refined fuel)
Gloria Flake
2IC, 633 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 17 Feb 2020
at 21:57
  • msg #213

Re: Excalibur!

That's fine... the heavy fighters can be recovered and worked on in the Bay, the Escorts get priority now.
I assume the Recovery ball is working well?  Gloria thought that up and would like feed back on how much benefit it is...

I assume we also know that the trip back is going to be another fight?  Via Ugemirika most likely, we will try to make the captured ships look like ours so the force there decides to leave us alone.  Given all the ships arriving there, they may well need to change their drawers and anything we can do to reinforce that feeling is worthwhile ... we pass that idea along to the other group by laser.
Fate
GM, 3199 posts
Roll for dodge!
Tue 18 Feb 2020
at 00:30
  • msg #214

Re: Excalibur!

In reply to Gloria Flake (msg # 213):

The trip back does not have to be a fight. There are 3 possible destinations, and you do not have to go with the pirate fleet. The Escorts want to head back to the Naval Base.

The recovery Ball is working flat out, and doing good work. The Heavy fighters are being worked on more slowly.
Gloria Flake
2IC, 634 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 18 Feb 2020
at 02:14
  • msg #215

Re: Excalibur!

Of course the Escorts do ... but since they don't have Jump 4 capability, we will have to go through locations where Lemrukiri forces have been found before. Not having to fight our way through would be desirable, we don't know if the main Girii force cleaned out any of the various systems, the likely hood is that the enemy has tried to reoccupy Seru and we just don't know where else.
What is their suggestion?
Fate
GM, 3201 posts
Roll for dodge!
Tue 18 Feb 2020
at 04:32
  • msg #216

Re: Excalibur!

In reply to Gloria Flake (msg # 215):

Given the proximity to he heavy cruisers and the distance from their safe systems, the path to Iishuni, via Ugemiriika is what the Escorts suggest. There will probably be hostile forces at Ugemiriika, but they are likely to be significantly smaller than at Seru, and probably much less than the blockade forces.

Of course, the path to Argon would mean taking them out of Girii territory, meaning they would not benefit as much.
Gloria Flake
2IC, 635 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 18 Feb 2020
at 15:32
  • msg #217

Re: Excalibur!

In reply to Fate (msg # 216):

Well that was what I was suggesting ... so lets get us ready to jump.
Fate
GM, 3207 posts
Roll for dodge!
Tue 18 Feb 2020
at 19:09
  • msg #218

Re: Excalibur!

In reply to Gloria Flake (msg # 217):

Both groups meet up at the planet by the 15th, and decide to jump to Ugemiriika and then on to Iishuni. Ugemiriika is an uninhabited system, with three gas giants. Which one are you jumping to (inner, mid or outer one)?

Your overall fleet:
Executive
Excaliber
Sabre
Destiny
Madame Fourcade
Starshine
Boone
5 Pirate Gashiddas
14 Escort Gashiddas (10 from Girii)

Captured Vessels
1 Merishmer
7 Kargash
2 Shamshirs
28 Gashiddas

Known Costs:
Converting Captured Gashidda to Escort Gashidda: $M500*
Converting a captured Gashidda to a Pirate Gashidda: $M480*
Converting a captured Shamshir to a Dissident Shamshir: $M900*
Converting a captured Merishmerr to the configuration of the pirates: $B1.2*
Sale of a Captured Gashidda: $M150 at Girii
Sale of a captured Shamshir: $M800 at Girii (New cost $B1.2 )
Sale of Kargash, est $B 1.2   (New Cost 2.5 B)
Sale of Merishmerr est $B1.4 (New Cost 3.3 B)
Jack 'Patch' Flint
Pirate CO, 63 posts
Tue 18 Feb 2020
at 23:04
  • msg #219

Re: Excalibur!

"We can all jump to the outer one and just stay out of the way. With any luck the enemy fleet wont be there - and even if they are, we can give them ample opportunity to move away while we threaten to engage
Gloria Flake
2IC, 636 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 19 Feb 2020
at 00:18
  • msg #220

Re: Excalibur!

Before we jump, we have all IFF transmitters converted to send friendly (to Girii) signals, thus at first glance there will be 64 "enemy IFF" on our arrival at Ugemiriika.
Fate
GM, 3210 posts
Roll for dodge!
Wed 19 Feb 2020
at 04:14
  • msg #221

Re: Excalibur!

In reply to Gloria Flake (msg # 220):

The jump through to Ugemiriika is without incident. On arrival, you exit hyperspace over the next couple of hours, led by the large cruisers quite deliberately. The couple of Shamshirs there ran for the jump point, a short run indeed given how nervous they clearly were, and by the time you ate gathered and refueling there are no other vessels in the system.
Gloria Flake
2IC, 637 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 19 Feb 2020
at 04:18
  • msg #222

Re: Excalibur!

Damn, would have loved to have another Shamshir or two to sell...

We refuel and continue to Iishuni.
Fate
GM, 3211 posts
Roll for dodge!
Wed 19 Feb 2020
at 04:36
  • msg #223

Re: Excalibur!

In reply to Gloria Flake (msg # 222):

You refuel with no further issues, though it takes the better part of the day. Setting course for Iishuni, you set up the jump plan and enter hyperspace.

When you exit a week later, before you is a large spherical ship 73 yards in diameter. Sensors report

"Where did that moon come from? Wait, that is not a moon..."
This message was last edited by the GM at 05:04, Wed 19 Feb 2020.
Dissident Vessel
NPC, 5 posts
Wed 19 Feb 2020
at 07:34
  • msg #224

Re: Excalibur!

In reply to Fate (msg # 223):

The massive vessel approaches with astonishing speed, but when it sees the IFF it stops and directs you to land with the fleet, indicating a location.

The planet stands in contrast to Girii. Far less in population, but the activity around the starport is heavily industrial.

The small fleet lands as directed, and the prisoners are taken under guard. The Escorts are given a good service and repair...

To the fleet under Captain Schindler, the CO of the Executive and the ships he captured, they come to the following agreement:

The Merishmerr cruiser will be upgraded to the same configuration as the Executive, but all other vessels will be sold.

The total income, after Tax, will come to Nine Billion dollars. Shares distributed evenly as follows:

Shares: 14x Gashiddas 1 share, 3x Shamshirs 2 shares, Executive 4 shares
Total shares: 24 shares, each share is worth $750 million, so Starshine will get $1.5 Billion.

If any captains with to discuss purchasing and upgrading any ship, they are welcome to do so.

For the other fleet under Excaliber, they offer $B 1.9125 Solars, after tax.

Shares: 6x Gashidda 1 share, 1x Shamshir 2 shares, Excalibur 4 shares
Total shares: 12

Glorias share: $B 1.115 for the Excaliber, Madame Fourcade and the Boone.

They have not, however, heard about the legal complications Gloria may be facing, and suggest that she visit Girii to sort that out.
Jack 'Patch' Flint
Pirate CO, 64 posts
Wed 19 Feb 2020
at 12:20
  • msg #225

Re: Excalibur!

OOC: I'd love Jack to get hold of some Terran Technology and a few people that might be able to work it, that +1 TL to systems are bound to behelpful somewhere.
Fate
GM, 3212 posts
Roll for dodge!
Wed 19 Feb 2020
at 19:09
  • msg #226

Re: Excalibur!

In reply to Jack 'Patch' Flint (msg # 225):

+1 TL to systems? Both Vilani and Terran are TL 10, their technology just works a little differently, but is of the same level...
Gloria Flake
2IC, 638 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 19 Feb 2020
at 19:27
  • msg #227

Re: Excalibur!

In reply to Dissident Vessel (msg # 224):

I believe Gloria has 2 Shamshirs...and "Gloria's Share" is for the whole fleet or just for her? she should be so lucky ... if for the whole fleet, we distribute per normal. Then take our ships and head for Girii. Gloria is unaware of any Legal complications of any sort, what did she hear?
Fate
GM, 3214 posts
Roll for dodge!
Wed 19 Feb 2020
at 19:32
  • msg #228

Re: Excalibur!

In reply to Gloria Flake (msg # 227):

Glorias share would be for all those under her command. It comes from the sale of the 2 Shamshirs and 5 Gashiddas. She has not heard any complications yet.

Since Gloria is departing for Girii, Jack should go back to posting in his thread now.

A week later you arrive at Girii. The local administrator asks you to come by at your earliest convenience.
Gloria Flake
2IC, 639 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 19 Feb 2020
at 19:36
  • msg #229

Re: Excalibur!

Expecting kudos and good things, Gloria makes herself presentable and heads over.
Fate
GM, 3216 posts
Roll for dodge!
Wed 19 Feb 2020
at 20:07
  • msg #230

Re: Excalibur!

In reply to Gloria Flake (msg # 229):

They politely congratulate you on breaking the blockade. But that is not the purpose of this visit.

"Your, umm, way of dealing with prisoners is an issue. A very big one. We are going to have to be seen to punish you or we will be held accountable for war crimes you committed. That is a very big problem, as if we were convicted of allowing war crimes to be committed in our name, they would bring in the Imperial fleet to punish us.

There has been considerable discussion about this. We will run a court case, where you are to present your case, and then you will be found guilty. Punishment will be death, but we do not really want to do this, so you are to appeal ab absentia to the Emperor. Bail will be handing over your large cruiser and 1 billion of your takings from this last trip. Having done that, a delegation of our best lawyers will head off to the Royal Court to appeal on your behalf. It is in our interest that this appeal, which could take years, finds that you had reason to believe these craft intended to engage in further hostile action, the only justification for your actions. This will give considerably more attention to what is going on here.
"

He pauses to allow questions, and to allow it all to sink in.
Gloria Flake
2IC, 640 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 19 Feb 2020
at 21:09
  • msg #231

Re: Excalibur!

But they broke their word, the deal was that they evacuated their ship and left it whole, instead they evacuated and blew it up in our face, which we had told them would be seen as an act of continued combat. As for the fine, that is unfair! Take my money if you wish, but much of that goes to crew who had no part in this, indeed many were on other ships or in positions where they could not influence this action.
Kimashargur Administrator
NPC, 41 posts
A high ranking Vilani
Kimashargur
Wed 19 Feb 2020
at 21:21
  • msg #232

Re: Excalibur!

In reply to Gloria Flake (msg # 231):

"I understand you made that demand, but they were not obliged to accept that by interstellar law, nor did they. They surrendered themselves and destroyed their own vessel, which they are entitled to do to avoid piracy.

We can accept giving you a loan, but that is what it will cost us to defend you. The crew of the Excalibur will be offered positions with the new ship, no doubt, but the leadership of Lone Pine will have to install another commander. But the massive penalty has to be seen to be applied, or we will be seen as being party to it.
"
Gloria Flake
2IC, 641 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 19 Feb 2020
at 22:57
  • msg #233

Re: Excalibur!

And Faking my demise would be difficult?  I want me crew to be paid their due, not have their money taken away for what I did. My mistakes are mine to pay for ... and I can disappear back to Terran space or just get totally lost, as you wish. I'm sure that Lone Pine can cer tify my death if need be, as it was them you seem to have me working with.  Or tell them I escaped to Lone Pine and they did me in as I was upsetting relations/treaties. I do appreciate what you are trying to do, but it hurts too many innocents.
Kimashargur Administrator
NPC, 42 posts
A high ranking Vilani
Kimashargur
Wed 19 Feb 2020
at 23:15
  • msg #234

Re: Excalibur!

In reply to Gloria Flake (msg # 233):

"Unfortunately it is not that simple. It is not really you they are after. All of Girii will suffer if they get there way, and if you disappear, you cannot refute them later if needed. As we said, we can loan you money to pay the crew, but they were complicant anyway, so they would go after your 2IC if you vanished anyway."
Gloria Flake
2IC, 642 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 20 Feb 2020
at 00:21
  • msg #235

Re: Excalibur!

The only complicit person was the gunner, who followed my orders. I am seemingly damned regardless. Who will command my ships?
Do I get anything besides the boot?

Kimashargur Administrator
NPC, 43 posts
A high ranking Vilani
Kimashargur
Thu 20 Feb 2020
at 01:02
  • msg #236

Re: Excalibur!

In reply to Gloria Flake (msg # 235):

"You keep your ships Madame Fourcade and Boone, and you are free to continue operations, but please refrain from killing any more prisoners. In fact, if you do continue operations without breaking any more rules, it will actually improve our case.

It might look terrible, but there is a strong case we can argue that the blockade is illegal, so it is in our interest to really push this.

Look, if we can pull this off, we can find appropriate compensation, but after the war. For now, everyone is very short of cash. But history is written by the victors.
"
Gloria Flake
2IC, 643 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 20 Feb 2020
at 01:15
  • msg #237

Re: Excalibur!

She brightens slightly ... OK, I can do that. Have you talked with the Terran Navy?  My otherwise stellar performance might help me make Commander, despite my gender and mistakes.
Kimashargur Administrator
NPC, 44 posts
A high ranking Vilani
Kimashargur
Thu 20 Feb 2020
at 09:25
  • msg #238

Re: Excalibur!

In reply to Gloria Flake (msg # 237):

"The Terran Navy...ah, yes we will keep that in mind. But perhaps not advertise that for now."
Gloria Flake
2IC, 644 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 20 Feb 2020
at 14:14
  • msg #239

Re: Excalibur!

Thank You for that, I m going to have a lot of explaining to do to the crews, as they are losing significant Money over this.
This message was last edited by the player at 22:53, Thu 20 Feb 2020.
Kimashargur Administrator
NPC, 45 posts
A high ranking Vilani
Kimashargur
Thu 20 Feb 2020
at 21:19
  • msg #240

Re: Excalibur!

In reply to Gloria Flake (msg # 239):

"I understand. Hopefully it can be recovered from raiding now the blockade is down. Targeting their supply lines should be profitable. On the bright side, rewarding the crew of the Excalibur is now our prerogative, so we will see to it they are rewarded."
Gloria Flake
2IC, 645 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 20 Feb 2020
at 22:56
  • msg #241

Re: Excalibur!

Has a new Captain been picked for my , uh the ship? And may any who choose join me with Madame Fourcade and Boone?
Kimashargur Administrator
NPC, 46 posts
A high ranking Vilani
Kimashargur
Thu 20 Feb 2020
at 23:52
  • msg #242

Re: Excalibur!

In reply to Gloria Flake (msg # 241):

"Bloody Hans or Silverbeard will be given Excalibur, as part of our payment for the vessels they captured. You may come and go freely , hiring whoever you choose, until the courts say otherwise."
Gloria Flake
2IC, 646 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 21 Feb 2020
at 00:02
  • msg #243

Re: Excalibur!

Very well....


OOC - I hear that as "Don't be here when the courts decide something..."
Fate
GM, 3219 posts
Roll for dodge!
Fri 21 Feb 2020
at 00:09
  • msg #244

Re: Excalibur!

In reply to Gloria Flake (msg # 243):

A very Terrain approach... until you hear the decision that is!
Gloria Flake
2IC, 647 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 21 Feb 2020
at 01:02
  • msg #245

Re: Excalibur!

Terran Appoach?
Jack 'Patch' Flint
Pirate CO, 65 posts
Fri 21 Feb 2020
at 01:11
  • msg #246

Re: Excalibur!

OOC: I'm a bit out of this back and forth.
Fate
GM, 3220 posts
Roll for dodge!
Sun 23 Feb 2020
at 11:35
  • msg #247

Re: Excalibur!

In reply to Jack 'Patch' Flint (msg # 246):

Possibly because this is Gloria's thread, and at this point I am not sure you have gone back to Girii with her!

The Tertan approach is to not be there! The Vilani approach is to clear your name in the courts!

Sorry, kind of was busy this weekend. Next may not be much better.
Jack 'Patch' Flint
Pirate CO, 66 posts
Sun 23 Feb 2020
at 16:55
  • msg #248

Re: Excalibur!

OOC: we definitely will go back to Girii, to rest and recuperate and let some people spend some of their money.

It'll also give opportunities to resupply.
Gloria Flake
2IC, 648 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 23 Feb 2020
at 18:18
  • msg #249

Re: Excalibur!

Gloria does what she can to resupply both ships. Given the rough handling at Seru, she decides it might be a good place to start, to see how much Lemrukiri still has, she jumps for the middle GG and warns both crews to be at full battle Stations when they emerge.
Fate
GM, 3225 posts
Roll for dodge!
Sun 23 Feb 2020
at 19:36
  • msg #250

Re: Excalibur!

In reply to Gloria Flake (msg # 249):

As you jump through to the system, the week in hyperspace is a little nervous, since there are just the two vessels now.

As you exit hyperspace, however, there is little cause for concern. Two Gashiddas jump out just as you exit, well out of range even of the missiles. They were at opposite sides of the planet.
Gloria Flake
2IC, 649 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 23 Feb 2020
at 20:09
  • msg #251

Re: Excalibur!

We refuel, while processing, we scan the other GGs and the planet.  If the Kargashs are still around and head our way, we will be prepared to run and jump ASAP. But we do make an effort to determine what is there now.
Fate
GM, 3227 posts
Roll for dodge!
Mon 24 Feb 2020
at 07:03
  • msg #252

Re: Excalibur!

In reply to Gloria Flake (msg # 251):

It would seem there is very little left here. A pair of Gashiddas at each gas giant, seemingly to discourage traders, but not much else. The Military seems to have withdrawn.

It is the 15 Dec 2177 when you arrive here.
This message was last edited by the GM at 09:35, Mon 24 Feb 2020.
Gloria Flake
2IC, 650 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 24 Feb 2020
at 17:15
  • msg #253

Re: Excalibur!

We refuel then plot  course to Rikshaniim. We'll head for the outer GG this time. Again we want to be at full war footing when we exit Hyperspace.
Assuming we have no issues, we'll scan the system, looking for Freighters and the like.
Fate
GM, 3230 posts
Roll for dodge!
Mon 24 Feb 2020
at 19:20
  • msg #254

Re: Excalibur!

In reply to Fate (msg # 252):

You exit hyperspace at Rikshaniim at the outer Gas Giant. Four Shashirs with Lashgimaamrishuk IFFs are at the small colony. Despite being pretty sure they recognize you, they make no move in your direction. You are able to skim fuel without opposition.

22 Dec 2177, 6.2/7 dTons of Supplies.
Gloria Flake
2IC, 651 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 24 Feb 2020
at 19:53
  • msg #255

Re: Excalibur!

Hmmm, probably unwilling help. We process the fuel, then move to jump to Dishashashig's outer GG.
Before jumping will transmit Girii sends best wishes
Fate
GM, 3233 posts
Roll for dodge!
Tue 25 Feb 2020
at 09:43
  • msg #256

Re: Excalibur!

In reply to Gloria Flake (msg # 255):

They keep radio silence, but a message is beamed across by a more secure means...laser communication.

"Fly safe. Give em hell, but we need to stay neutral, or we will bear the brunt of their frustration."

They seem to be deliberately ignoring you, even hiding from you. You refuel safely and are soon ready to depart.
Gloria Flake
2IC, 652 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 25 Feb 2020
at 17:57
  • msg #257

Re: Excalibur!

We will reply... We Know by laser

We jump out to  Dishashashig's outer GG.
Fate
GM, 3237 posts
Roll for dodge!
Wed 26 Feb 2020
at 05:32
  • msg #258

Re: Excalibur!

In reply to Gloria Flake (msg # 257):

This binary system seems to have a cloud of small planets that weave an intricate pattern of elliptical orbits, but there are just two gas giants in that seemingly impossible mix. Heading to the outer one, you again detect a number of Shamshirs with Lashgimaamrishuk IFFs at the colony.
Gloria Flake
2IC, 654 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 26 Feb 2020
at 17:54
  • msg #259

Re: Excalibur!

How big a number? If 3 or 4 we'll just send Peace by Laser and refuel.

We'll look at going to Pakha next heading for the next to the outermost GG ... basically #4 if counting from inside out.
Fate
GM, 3242 posts
Roll for dodge!
Wed 26 Feb 2020
at 19:29
  • msg #260

Re: Excalibur!

In reply to Gloria Flake (msg # 259):

Four Shamshirs here. They are beyond laser comms range, but they do not seem to have noticed you, based on their actions.

Pakha has 5 Gas Giants orbiting outside the colony. Heading to number 4, you arrive on the fifth of January in the new year.

There are 5 Gashiddas here, with Lemrukiri IFFs! They signal your arrival, launching a salvo from 200,000 miles you can shoot down easily and move to stop you refueling.


05 Jan 2178, 5.4/7 dTons of Supplies.
Gloria Flake
2IC, 655 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 26 Feb 2020
at 22:15
  • msg #261

Re: Excalibur!

Sigh ... OK, we'll close at speed, start precision shots at 60 K with the beams when not swatting away missiles. MF will concentrate on which ever seems to be the leader (one giving orders) and try to shoot out the Bridge, the targeting arrays are prime targets as well as power plants, Bridges etc.  Kinda far away to consider capturing a Gashidda and using a Prize crew to take it back, but won't turn down a gift if granted.

Each roll is all beams per turn --- I rolled for 4 turns

15:13, Today: Gloria Flake rolled 8 using 3d6 with rolls of 2,5,1.  B Beam 4.
15:13, Today: Gloria Flake rolled 9 using 3d6 with rolls of 4,4,1.  B Beam 3.
15:13, Today: Gloria Flake rolled 11 using 3d6 with rolls of 1,5,5.  B Beam 2.
15:13, Today: Gloria Flake rolled 14 using 3d6 with rolls of 5,5,4.  B Beam 1.
15:11, Today: Gloria Flake rolled 10 using 3d6 with rolls of 3,5,2.  MF Beams 4.
15:10, Today: Gloria Flake rolled 8 using 3d6 with rolls of 4,1,3.  MF Beams 3.
15:10, Today: Gloria Flake rolled 12 using 3d6 with rolls of 1,6,5.  MF Beams 2.
15:10, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,6,1.  MF Beams1.

Doesn't look like any solid hits...
Fate
GM, 3244 posts
Roll for dodge!
Thu 27 Feb 2020
at 05:30
  • msg #262

Re: Excalibur!

In reply to Gloria Flake (msg # 261):

Yeah, but they are not so generous. After seeing the first couple of salvos dealt with by beams, they run for a very nearby Jump point. Almost as if they were expecting you...they jump out as you reach 70,000 miles. Tantalizingly close, but just out of range.
Gloria Flake
2IC, 656 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 27 Feb 2020
at 20:59
  • msg #263

Re: Excalibur!

OK, slow down, turn and refuel ... start evaluating  as we go to the jump point and staying alert for any arrivals.
We'll look at going into Lashish's 3rd GG and poking around for any merchants or the like.

Could we tell to which system the 5 Gashiddas jumped?
Fate
GM, 3248 posts
Roll for dodge!
Fri 28 Feb 2020
at 02:12
  • msg #264

Re: Excalibur!

In reply to Gloria Flake (msg # 263):

It looked like they jumped to Lemrukiri.

You are able to refuel without hindrance. Lashish has 34 Gas Giants and 3 other worlds, only one of which is outside the Gas Giants and it is not inhabited. Indeed, it lacks atmosphere.

You jump to the third Gas Giant safely. The three Gashiddas there quickly vacate, also in the direction of Lemrukiri.


05 Jan 2178, Lashish, 5.1/7 dTons of Supplies.
Gloria Flake
2IC, 657 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 28 Feb 2020
at 04:00
  • msg #265

Re: Excalibur!

OK, refuel and head to Udikaa with plans to move on to Shir and then to raise a bit of trouble over here far from Giri...
What do we know of the situation  down toward Nushimi and Dzosuiken? Considering it as the way out.
Fate
GM, 3250 posts
Roll for dodge!
Fri 28 Feb 2020
at 06:07
  • msg #266

Re: Excalibur!

In reply to Gloria Flake (msg # 265):

Jumping to Udikkaa, you disturb a hand of 5 Shamshirs refueling at the gas giant. Sensors indicate similar numbers at all the gas giants, with an additional 10 Gashiddas at the planet.

12 Jan 2178, Udikkaa, 4.8/7 dTons of Supplies.
Gloria Flake
2IC, 658 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 28 Feb 2020
at 18:35
  • msg #267

Re: Excalibur!

IFF signatures?  How far off are the others? 5 I can probably manage, but  10 or 20 becomes unmanageable.
Given our requirement for fuel, we will head in ... making no particular offensive moves, but on guard if they do...
Fate
GM, 3253 posts
Roll for dodge!
Mon 2 Mar 2020
at 03:47
  • msg #268

Re: Excalibur!

In reply to Gloria Flake (msg # 267):

All have Lemrukiri IFF signatures. The other gas giants are at least a day away.

They all launch 6 fighters, for a total of 30 fighters, forming a clear combat formation.
Gloria Flake
2IC, 659 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 2 Mar 2020
at 04:29
  • msg #269

Re: Excalibur!

We put the heavy fighters out and move forward to around 40k miles. We laser contact them ... Greetings from Girii, pull the fighters back and leave us in peace as we will you. We do not desire your blood on our hands.

We Note that 6 Fighters per Gashidda is unusual, normally they only have an assault craft, so sensor scans for weaponry.

If they fire, we will eradicate the fighters and go after the Gashiddas with Boone and Madame Fourcade after we have a better idea of how they are armed, but the heavy fighters stay back and support by fire.
Fate
GM, 3255 posts
Roll for dodge!
Tue 3 Mar 2020
at 02:13
  • msg #270

Re: Excalibur!

In reply to Gloria Flake (msg # 269):

These are five Shamshirs, as mentioned previously, and though the scans reveal that they have normal weaponry, 6 fighters is a little unusual. The Fighters have an additional missile rail though, for a total swarm of 90+75=165 missiles. There are no Gashiddas.

These are from Lemrukiri not Lashgimaamrishuk. They respond

"If you want to avoid bloodshed, surrender."

They are preparing to fight.

12 Jan 2178, Udikkaa, 4.8/7 dTons of Supplies.
Gloria Flake
2IC, 660 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 3 Mar 2020
at 02:42
  • msg #271

Re: Excalibur!

Sigh... I did miss-read that location and ship type ...  Guess we'll be busy.  First we start in on the missiles, then the fighters ...

Pretty stand shitty die rolls- Plasmas are doing anti-missile work too as needed.

19:39, Today: Gloria Flake rolled 12 using 3d6 with rolls of 2,5,5.  MF HF .
19:38, Today: Gloria Flake rolled 11 using 3d6 with rolls of 5,1,5.  MF Plasma .
19:38, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,4,5.  MF Beams 4.
19:38, Today: Gloria Flake rolled 13 using 3d6 with rolls of 2,5,6.  MF Beams 3.
19:38, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,4,4.  MF Beams 2.
19:37, Today: Gloria Flake rolled 13 using 3d6 with rolls of 3,4,6.  MF Beams 1


19:41, Today: Gloria Flake rolled 7 using 3d6 with rolls of 4,1,2.  B HF Beams.
19:41, Today: Gloria Flake rolled 11 using 3d6 with rolls of 1,4,6.  B Plasma.
19:41, Today: Gloria Flake rolled 13 using 3d6 with rolls of 2,6,5.  B Beam 4.
19:41, Today: Gloria Flake rolled 14 using 3d6 with rolls of 4,4,6.  B Beam 3.
19:41, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,6,1.  B Beam 2.
19:40, Today: Gloria Flake rolled 15 using 3d6 with rolls of 3,6,6.  B Beam 1.
Fate
GM, 3257 posts
Roll for dodge!
Tue 3 Mar 2020
at 03:36
  • msg #272

Re: Excalibur!

In reply to Gloria Flake (msg # 271):

You have room for 6 ball craft, were any of them recovery balls, or all fighters?

You can handle up to 165 missiles before having to roll with 5 Ball fighters. Their swarm is, umm, exactly that. I did not even do the math beforehand this time either!

The first swarm is dealt with, just, as the fighters launch. They double back and group up, rather concerned that the swarm was not sufficient...launching a second swarm which suffers the same fate as you close to 90,000 miles. Still out of range of the guns...do you want me to use the rolls below for the next turn, or try again?

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
dHP: 100, 100, 100, 100, 100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Imperial Fighter, 20 M Solars, 10 dTons, x 30

(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles

12 Jan 2178, Udikkaa, 4.8/7 dTons of Supplies.
Gloria Flake
2IC, 661 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 3 Mar 2020
at 04:13
  • msg #273

Re: Excalibur!

Rolls Below?  the ones above that I sent? F'ing die roller isn't likely to do much better for me ... might as well use them.

5 HF and a Ball recovery on MF, just Fighters on Boone.

Continue to close ...
Fate
GM, 3258 posts
Roll for dodge!
Wed 4 Mar 2020
at 03:50
  • msg #274

Re: Excalibur!

In reply to Gloria Flake (msg # 273):

You mean 2 Ball fighters and a Ball recovery on MF, and 3 Ball fighters on Boone. OK, will have to roll a bit later for resolution... time is tight this week as you may have guessed.
Gloria Flake
2IC, 662 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 4 Mar 2020
at 04:02
  • msg #275

Re: Excalibur!

Yup... figured you are on the super secret Australian Space Station and having to wait until you are overhead to post ;-)
Fate
GM, 3260 posts
Roll for dodge!
Wed 4 Mar 2020
at 05:44
  • msg #276

Re: Excalibur!

In reply to Gloria Flake (msg # 275):

Lol, almost. Time with family, and so I want to maximize it as there will not be much for the next 3 months...like none!
Fate
GM, 3263 posts
Roll for dodge!
Fri 6 Mar 2020
at 22:30
  • msg #277

Re: Excalibur!

In reply to Gloria Flake (msg # 275):

You close, taking out four salvos as you close.Though you hit fighters , the shots are glancing and ineffective due to the range (low damage rolls).

Range 50,000 miles (-16) for the first round, dropping to 30,000 miles (-15) for the second. Third can be as close as 10,000 miles (-12).

Beams, skill 17+4(acc, sensors)-16(range)+5(fighter sm profile)=10, 6 turrets/HF hits, d16, 0 damage!  (Low rolls))

[Private to GM: Pulse precision, skill 16+4-16=4, r7]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
dHP: 100, 100, 100, 100, 100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Imperial Fighter, 20 M Solars, 10 dTons, x 30
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles

12 Jan 2178, Udikkaa, 4.8/7 dTons of Supplies.
Gloria Flake
2IC, 663 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 6 Mar 2020
at 22:47
  • msg #278

Re: Excalibur!

Crap!  Well at least the Plasma weapons will be effective.

Heavy fighters hang out at just inside 30k miles so they fire at full effect. Fighters are probably useless at this point (all missile gone), so primary is the ships, a fighter with missiles is fair game.

MF and B go to work on the Shamshirs ...  Woo Hoo!!! Some decent die rolls !!!!!!

15:43, Today: Gloria Flake rolled 5 using 3d6 with rolls of 1,1,3.  MF Beams 4.
15:43, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,3,4.  MF Beams 3.
15:43, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,2,4.  MF Beams 2.
15:43, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,5,3.  MF Beams 1.
15:42, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,6,2.  MF Plasma 2.
15:42, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,2,6.  MF Plasma 1.
15:42, Today: Gloria Flake rolled 4 using 3d6 with rolls of 2,1,1.  MF  HF Beams.

Boone is not doing as well...

15:46, Today: Gloria Flake rolled 11 using 3d6 with rolls of 6,2,3.  B Beam 4.
15:46, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,6,1.  B Beam 3.
15:46, Today: Gloria Flake rolled 12 using 3d6 with rolls of 4,6,2.  B Beam 2.
15:45, Today: Gloria Flake rolled 18 using 3d6 with rolls of 6,6,6.  B Beam 1.
15:45, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,3,4.  B Plasma.
15:45, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,3,4.  B HF Beams.
Fate
GM, 3265 posts
Roll for dodge!
Sun 8 Mar 2020
at 07:23
  • msg #279

Re: Excalibur!

In reply to Gloria Flake (msg # 278):

Fighters are continuing to launch salvos of missiles.

Range is between 30,000 miles (-15) and as close as 10,000 miles (-12) as you want to go.

Reminder, they are still launching full salvos of 165, which you are only just able to manage with the fighters. If you are more than 100 miles from the fighters, they will have reduced effectiveness for the purposes of point defence. You are remaining beyond 30,000 miles to reduce their pulse weapons, which have the same half damage range as your beam weapons, so you have to choose between both of you doing half damage and both of you doing full damage.

Beams, skill 17+4(acc, sensors)-15(range)+5(fighter sm profile)=11, turrets/HF rolled
Beams turrets: 9, 7, 11, 5, 9, 11 (only 2 turrets on Boone, took top 2), 16 damage per hit, d9
(Damage 32, 48, 16, Des, 32, 16)
HF: 9, 9, 9, 4, 4, d10, (Damage 32, 32, 32, Des, Des)

[Private to GM: Pulse precision, skill 16+4-16=4, r7]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
dHP: 100, 100, 100, 100, 100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Imperial Fighter, 20 M Solars, 10 dTons, x 21
2@9, 5@-7 dHP, 1@-23, 3 Des
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles

12 Jan 2178, Udikkaa, 4.8/7 dTons of Supplies.
Gloria Flake
2IC, 664 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 8 Mar 2020
at 19:22
  • msg #280

Re: Excalibur!

IIRC , the beams are effective on fighters at over 30k miles, so we should be just outside that, not inside ... looks like 11 undamaged fighters, so let's finish them first, then close in on the Shamshirs.

Die rolls in a little bit ... chores calling.

10:15, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,6,2.  MF Beams 4.
10:15, Today: Gloria Flake rolled 13 using 3d6 with rolls of 3,5,5.  MF Beams 3.
10:15, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,1,6.  MF Beams 2.
10:15, Today: Gloria Flake rolled 5 using 3d6 with rolls of 1,2,2.  MF Beams 1.
10:15, Today: Gloria Flake rolled 15 using 3d6 with rolls of 5,5,5.  MF  HF Beams.


10:16, Today: Gloria Flake rolled 13 using 3d6 with rolls of 4,5,4.  B Beam 2.
10:16, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,2,6.  B Beam 1.
10:16, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,4,4.  B HF Beams.

OOC - I was under the impression that MF had 4 beam turrets and 2 Plasma weapons; Boone had 3 Beam Turrets and 1 Plasma turret ... although I note the dissident ships now reflect what you have indicated ... was this a back ground change? I don't feel like going back to check all the posts, but I sure remembered them differently.

RE: Brother, thanks... it's hard to explain, but he fights anyone telling him what to do, then wants sympathy when things go badly because he wouldn't listen. So much fun ... NOT.
Tomorrow may be a slow day as well. I have to take him to Tucson for a medical procedure.
This message was last edited by the player at 17:26, Tue 10 Mar 2020.
Fate
GM, 3272 posts
Roll for dodge!
Tue 10 Mar 2020
at 19:24
  • msg #281

Re: Excalibur!

In reply to Gloria Flake (msg # 280):

The next round sees three more disabled, and 3 more hit badly.

Feel free to roll 2 rounds...you may have been mixing them up with the escorts, that lacked the plasma and had 4 turrets. The modified Gashiddas have always had 4 light turrets, 2 of which can be replaced with a heavy turret (plasmas).

Everyone has a little crazy in the family. Those that say they don't, usually are!

Beams, skill 17+4(acc, sensors)-15(range)+5(Fighter sm+profile)=11, turrets/HF rolled
Beams turrets: 9, 13, 8, 5, 10, 13, 12 damage per hit, d14
(Damage 24, 24, 48, 12)
HF: 15, 15, 9, 9, 9, d14, (Damage 24, 24, 24)

[Private to GM: Pulse precision, skill 16+4-15=5, r8]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
dHP: 100, 100, 100, 100, 100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Imperial Fighter, 20 M Solars, 10 dTons, x 18
1@13, 3@1, 2@-13, 5@-7 dHP, 2@-23, 3 Des
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles

12 Jan 2178, Udikkaa, 4.8/7 dTons of Supplies.
This message was last edited by the GM at 19:27, Tue 10 Mar 2020.
Gloria Flake
2IC, 665 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 10 Mar 2020
at 23:14
  • msg #282

Re: Excalibur!

16:07, Today: Gloria Flake rolled 16 using 3d6 with rolls of 6,6,4.  MF Beams 1.
16:07, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,6,2.  MF Beams 2.
16:07, Today: Gloria Flake rolled 11 using 3d6 with rolls of 1,6,4.  MF Beams 3.
16:07, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,3,4.  MF Beams 4.
16:07, Today: Gloria Flake rolled 14 using 3d6 with rolls of 5,3,6.  MF  HF Beams.

16:08, Today: Gloria Flake rolled 14 using 3d6 with rolls of 3,6,5.  B Beam 1.
16:08, Today: Gloria Flake rolled 14 using 3d6 with rolls of 5,3,6.  B Beam 2.
16:08, Today: Gloria Flake rolled 13 using 3d6 with rolls of 5,6,2.  B HF Beams.

Crappy shooting guys, tighten it up

16:11, Today: Gloria Flake rolled 17 using 3d6 with rolls of 5,6,6.  MF Beams 1.
16:11, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,5,3.  MF Beams 2.
16:11, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,3,4.  MF Beams 3.
16:10, Today: Gloria Flake rolled 12 using 3d6 with rolls of 2,5,5.  MF Beams 4.
16:10, Today: Gloria Flake rolled 12 using 3d6 with rolls of 3,6,3.  MF  HF Beams.

16:12, Today: Gloria Flake rolled 12 using 3d6 with rolls of 4,3,5.  B Beam 1.
16:12, Today: Gloria Flake rolled 14 using 3d6 with rolls of 3,6,5.  B Beam 2.
16:12, Today: Gloria Flake rolled 14 using 3d6 with rolls of 5,4,5.  B HF Beams.

OK, You are getting worse, do we need to with draw and go practice some?
Fate
GM, 3274 posts
Roll for dodge!
Wed 11 Mar 2020
at 10:30
  • msg #283

Re: Excalibur!

In reply to Gloria Flake (msg # 282):

In a less than spectacular 40 minutes, you manage to remove just three fighters from action, reducing the missile swarm to one small enough that 8 turrets could manage them. Pity you only have six on the ships...but by now they have used 5 salvos, and they are beginning to move towards a jump point. But they will need another 3 rounds to get there...

Beams, skill 17+4(acc, sensors)-15(range)+5(Fighter sm+profile)=11, turrets/HF rolled
Beams turrets: 16, 9, 11, 8, 14, 19 damage per hit, d11
(Damage 38, 19, 38)
HF: 14, 14, 13, 13, 13, d11, (Damage -)

Beams turrets: 17, 10, 9, 12, 12, 16 damage per hit, d12
(Damage 16, 32)
HF: 12, 12, 14, 14, 14, d12, (Damage -)

[Private to GM: Pulse precision, skill 16+4-15=5, r8]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
dHP: 100, 100, 100, 100, 100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Imperial Fighter, 20 M Solars, 10 dTons, x 14
1@9, 3@1, 4@-13, 1@-6, 6@-7 dHP, 2@-23, 3 Des
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles

12 Jan 2178, Udikkaa, 4.8/7 dTons of Supplies.
Gloria Flake
2IC, 666 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 12 Mar 2020
at 20:09
  • msg #284

Re: Excalibur!

Well my die rolling has never been great, but this is unusually bad again...  maybe just subtract two from every roll?

The minute these guys start recalling fighters, we want to close quickly and use the Plasma weapons...hopefully with better success.

OK, That was pretty abysmal and I have seen you all shoot the eyes out of fleas. We need to pick up our game folks.

11:53, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,6,1.  MF Beams 1.
11:53, Today: Gloria Flake rolled 16 using 3d6 with rolls of 5,5,6.  MF Beams 2.
11:52, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,2,5.  MF Beams 3.
11:52, Today: Gloria Flake rolled 10 using 3d6 with rolls of 1,6,3.  MF Beams 4.
11:52, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,6,1.  MF  HF Beams.

11:54, Today: Gloria Flake rolled 15 using 3d6 with rolls of 5,5,5.  B Beam 1.
11:54, Today: Gloria Flake rolled 4 using 3d6 with rolls of 2,1,1.  B Beam 2.
11:53, Today: Gloria Flake rolled 7 using 3d6 with rolls of 3,3,1.  B HF Beams.

Good shooting Boone!

13:03, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,2,6.  MF Beams 1.
13:03, Today: Gloria Flake rolled 13 using 3d6 with rolls of 6,5,2.  MF Beams 2.
13:03, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,2,6.  MF Beams 3.
13:03, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,1,6.  MF Beams 4.
13:00, Today: Gloria Flake rolled 12 using 3d6 with rolls of 5,3,4.  MF  HF Beams

13:04, Today: Gloria Flake rolled 15 using 3d6 with rolls of 5,6,4.  B Beam 1.
13:04, Today: Gloria Flake rolled 14 using 3d6 with rolls of 5,4,5.  B Beam 2.
13:04, Today: Gloria Flake rolled 12 using 3d6 with rolls of 4,4,4.  B HF Beams.

Actually we probably need to delete the High die in every roll, although even doing that doesn't make these last two sets great.
Fate
GM, 3278 posts
Roll for dodge!
Fri 13 Mar 2020
at 21:35
  • msg #285

Re: Excalibur!

In reply to Fate (msg # 283):

The fighters are badly mauled by the first round of shooting, with a total of 10 totally destroyed, and most of the rest badly damaged, such that the remaining three fighters run for the cover of their ships' hangers. Range remains at 30,000 miles, despite the Shamhsir's running for jump points, but noting your lack of missiles, they begin to separate. Their combined swarm however could still overwhelm either of your ships' turrets alone, requiring 5 turrets of heavy fighters to deal with.

[OOC: You got a Critical hit...it was not that bad, and the heavy fighters did well too!]


Beams, skill 17+4(acc, sensors)-15(range)+5(Fighter sm+profile)=11, turrets/HF rolled
Beams turrets: - (critical miss last round),16,9,10,15,4 28 damage per hit, d11
(Damage 56, 28, Des)
HF: 8, 8, 7, 7, 7, d11, (Damage 56, 56, 84, 84, 84)

Beams turrets: 14,13,10,8,15,14, 22 damage per hit, d12
(Damage 22, 44)
HF: 12,12,12,12,12, d12, (Damage -)

[Private to GM: Pulse precision, skill 16+4-15=5, r10, 6]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
dHP: 100, 100, 100, 100, 100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay, was 6 fighters in each

Imperial Fighter, 20 M Solars, 10 dTons, x 3
1@25, 3@1, 1@-3, 5@-13, 1@-6, 6@-7 dHP, 1@-19, 2@-23, 10 Des
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles

12 Jan 2178, Udikkaa, 4.8/7 dTons of Supplies.
This message was last edited by the GM at 21:36, Fri 13 Mar 2020.
Gloria Flake
2IC, 667 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 13 Mar 2020
at 22:47
  • msg #286

Re: Excalibur!

Let's Get 'em.

OK, MF and Boone accelerate into plasma range, the HF hang back, stying just close enough to provide Missile cover.

15:44, Today: Gloria Flake rolled 8 using 3d6 with rolls of 6,1,1.  MF Beams 1.
15:44, Today: Gloria Flake rolled 8 using 3d6 with rolls of 2,4,2.  MF Beams 2.
15:44, Today: Gloria Flake rolled 13 using 3d6 with rolls of 4,6,3.  MF Beams 3.
15:44, Today: Gloria Flake rolled 16 using 3d6 with rolls of 6,5,5.  MF Beams 4.
15:44, Today: Gloria Flake rolled 11 using 3d6 with rolls of 1,4,6.  MF Plasma 1.
15:44, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,4,5.  MF Plasma 2.
15:43, Today: Gloria Flake rolled 8 using 3d6 with rolls of 3,3,2.  MF  HF Beams.

15:46, Today: Gloria Flake rolled 12 using 3d6 with rolls of 6,3,3.  B Beam 1.
15:46, Today: Gloria Flake rolled 14 using 3d6 with rolls of 3,6,5.  B Beam 2.
15:46, Today: Gloria Flake rolled 15 using 3d6 with rolls of 5,4,6.  B Plasma 2.
15:46, Today: Gloria Flake rolled 10 using 3d6 with rolls of 4,1,5.  B Plasma 1.
15:45, Today: Gloria Flake rolled 6 using 3d6 with rolls of 3,2,1.  B HF Beams.
Fate
GM, 3281 posts
Roll for dodge!
Sat 14 Mar 2020
at 01:05
  • msg #287

Re: Excalibur!

In reply to Gloria Flake (msg # 286):

Who do you target with the beams? Precision attacks against the Shamshirs, of general shots and hope to roll high on the damage? dDR of Shamshir is 160, or 7d6-32 for beams. Halve dDR for precision shots...
Gloria Flake
2IC, 668 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 14 Mar 2020
at 02:46
  • msg #288

Re: Excalibur!

Beams are precision shots at power, jump drives etc.
Plasma shots are just to hit and muck up the ship, precision would be nice, but the weapon isn't well suited.
Fate
GM, 3283 posts
Roll for dodge!
Sat 14 Mar 2020
at 03:07
  • msg #289

Re: Excalibur!

In reply to Gloria Flake (msg # 286):

Moving in at full speed, you are able to close the range to 10,000 miles (-12), which is unfortunately just out of full damage range of the plasma cannons, while the fighters hang back and destroy three of the four remaining fighters.

Despite hitting with them, you fail to penetrate the armour...this time, though the last fighter trying to dock was destroyed. You are, however, still closing fast, and one of the Shamshirs is hit with two beams, destroying the Jump drive and a Maneuver drive.

Beam Precision, skill 17+4(acc, sensors)-12(range)=9, turrets
Plasma, skill 17-1(Acc, sensors)-12(range)+9(SM/Profile) = 13
Beams turrets: 8, 8, 13, 16, 12, 14, 12 damage per hit, d9
Plasmas 11, 15, 10, 0 damage per hit
(Damage 56, 28, Des)
HF Beams skill 17+4(acc, sensors)-15(range)+5(Fighters SM/profile)=11,
HF: 8, 8, 6, 6, 6, d13, 4 damage per hit, (Damage 8, 8, 12, 12, 12)

[Private to GM: Pulse precision, skill 16+4-12=8, r12]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
dHP: 76/100 (-JD, -Man), 100, 100, 100, 100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay, was 6 fighters in each

Imperial Fighter, 20 M Solars, 10 dTons
1@-3, 1@-11, 5@-13, 1@-6, 8@-7 dHP, 1@-19, 2@-23, 11 Des
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles

12 Jan 2178, Udikkaa, 4.8/7 dTons of Supplies.
Gloria Flake
2IC, 669 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 14 Mar 2020
at 22:22
  • msg #290

Re: Excalibur!

OK, One more try and we let them go ... we'll see if we can fix any up.


15:17, Today: Gloria Flake rolled 12 using 3d6 with rolls of 1,6,5.  MF Beams 1.
15:16, Today: Gloria Flake rolled 12 using 3d6 with rolls of 3,6,3.  MF Beams 2.
15:16, Today: Gloria Flake rolled 8 using 3d6 with rolls of 2,2,4.  MF Beams 3.
15:16, Today: Gloria Flake rolled 13 using 3d6 with rolls of 3,4,6.  MF Beams 4.
15:15, Today: Gloria Flake rolled 15 using 3d6 with rolls of 4,6,5.  MF Plasma 1.
15:15, Today: Gloria Flake rolled 15 using 3d6 with rolls of 5,5,5.  MF Plasma 2.
15:15, Today: Gloria Flake rolled 9 using 3d6 with rolls of 3,2,4.  MF  HF Beams.

That really is screwed up...  might as well ram as shoot. Probably couldn't hit that way either.

15:20, Today: Gloria Flake rolled 10 using 3d6 with rolls of 3,5,2.  B Beam 1.
15:19, Today: Gloria Flake rolled 9 using 3d6 with rolls of 6,2,1.  B Beam 2.
15:19, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,4,5.  B Plasma 1.
15:19, Today: Gloria Flake rolled 13 using 3d6 with rolls of 3,4,6.  B Plasma 2.
15:19, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,5,4.  B HF Beams.

How about we subtract out one die from those rolls ...
Fate
GM, 3290 posts
Roll for dodge!
Sun 15 Mar 2020
at 02:24
  • msg #291

Re: Excalibur!

In reply to Gloria Flake (msg # 290):

They probably would dodge the ram with those rolls...but at least you might get close enough to hit! Actually, what range do you close to?

Edit: Hint
Penalty  Range
0       75-100 miles
-2      101-249 miles
-4      250-499 miles
-6      500-1000 miles (1 k mile)
-8      1-4 k miles
-10     5-9 k miles
-12     10-19 k miles


This will also apply to their counter-attacks with pulse lasers, which will be precsion attacks, so they may do damage.

Boone only has one plasma turret. What are the heavy Fighters, with the -15 range penalty, targeting? No fighters left...
This message was last edited by the GM at 02:32, Sun 15 Mar 2020.
Gloria Flake
2IC, 670 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 15 Mar 2020
at 02:42
  • msg #292

Re: Excalibur!

Probably in the 8-9 K range.

The HF are targeting Shamshirs with precision attacks on maneuver, jump, power etc.

Boone 623.9M, 400 dTon Close Structure
(6G/Move:370, dDR:115, dHP: 66, dTons of Cargo Space: 20.5, SM:+9)
Weapons: 6x Beam, 2x Plasma Cannon, Crew:23+7, Endurance: 81 weeks, Accommodation: 41

So we are shooting by turret... makes sense I guess. But that is why I shot two of them...
Fate
GM, 3292 posts
Roll for dodge!
Sun 15 Mar 2020
at 06:29
  • msg #293

Re: Excalibur!

In reply to Gloria Flake (msg # 290):

Yeah, shooting by turret does make more sense, since it is the same gunner. Madame Fourcade has 2 turrets and rolled twice, so I was expecting half the rolls for Boone.

You close to 8,500 miles, holding position as you start to hit away at the enemy Shamshirs, with the Plasmas focusing on the nearest intact one, disabling it, while the Madame Fourcades beams focus on a more distant ones, disabling one engine, while the Boone picks on a closer one just 9,000 miles away in order to keep some of their reputation intact!

The Shamshirs are now scattered, just 12,000 miles apart, but with one disabled, a second has no engines and two have just one engine. The last one has finally arrived at the jump point. They are still sending a swarm of 60 missiles though, to the heavy fighters, which shot them down out of hand!

Beam Precision, skill 17+4(acc, sensors)-12(range)=9, (11 for Boone, as nearer target)
Plasma, skill 17-1(Acc, sensors)-10(range)+9(SM/Profile) = 15
Beams turrets: 12, 12, 8, 13, 10, 9, 24 damage per hit, d10
Plasmas 15, 15, 15, d10, 44 damage per hit
(Damage 44, 44, Des)
HF Beams skill 17+4(acc, sensors)-15(range)=6,
HF: 9, 9, 15, 15, 15

[Private to GM: Pulse precision, skill 16+4-10=10, r11]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
dHP: 76/100 (-JD, -Man), 52/100 (-2xMan), -32/100, 76/100 (-1xMan), 100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay, was 6 fighters in each

Imperial Fighter, 20 M Solars, 10 dTons
1@-3, 1@-11, 5@-13, 1@-6, 8@-7 dHP, 1@-19, 2@-23, 11 Des
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles

12 Jan 2178, Udikkaa, 4.8/7 dTons of Supplies.
This message was last edited by the GM at 18:57, Sun 15 Mar 2020.
Gloria Flake
2IC, 671 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 15 Mar 2020
at 19:43
  • msg #294

Re: Excalibur!

OK, stop fighting and we'll let you go in one ship of our choosing ... blow up any ships and that's the one you get to leave in ... so don't do it. It's a LOONg way to help in an assault shuttle.
Just leave them as is. Or if your duty and courage overwhelm your basic intelligence, we can just kill you off now, just shoot something further our way.

Imperial Shamshir
NPC, 1 post
Mon 16 Mar 2020
at 06:03
  • msg #295

Re: Excalibur!

In reply to Gloria Flake (msg # 294):

"We are far from crippled. We will be leaving... cover us, and we will be back with a force you will not defeat!". The speaker is the intact vessel, and the others respond accordingly.
Gloria Flake
2IC, 672 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 16 Mar 2020
at 17:46
  • msg #296

Re: Excalibur!

OK, See you in a couple of weeks...or not.

She waits until the hero jumps ... OK now it's just us, and the great hero has gone for help, the offer stands for another 5 minutes or so and then we go back to fighting.
Fate
GM, 3295 posts
Roll for dodge!
Mon 16 Mar 2020
at 19:16
  • msg #297

Re: Excalibur!

In reply to Fate (msg # 293):

The vessel takes time to jump. As is does so, the others fire at your vessels in an attempt to ensure it gets away. For once, they fire effectively, with the one attacking the Boone hitting both maneuver drives!

The Madame Fourcade would have suffered similar fate had not the pilot shown extraordinary skill in dodging.

Once it has departed, the vessels accept your offer and prepare to depart...if the offer still stands.

Beam Precision, skill 17+4(acc, sensors)-12(range)=9, (11 for Boone, as nearer target)
Plasma, skill 17-1(Acc, sensors)-10(range)+9(SM/Profile) = 15
Beams turrets: 21 damage per hit, d12
Plasmas  d12, 88 damage per hit
(Damage )
HF Beams skill 17+4(acc, sensors)-15(range)=6,
HF:  ,d12, 0 damage

[Private to GM: Pulse precision, skill 16+4-10=10, r8, MF d5, Boone d10]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
dHP: 76/100 (-JD, -Man), 52/100 (-2xMan), -32/100, 76/100 (-1xMan)
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay, was 6 fighters in each

Imperial Fighter, 20 M Solars, 10 dTons
1@-3, 1@-11, 5@-13, 1@-6, 8@-7 dHP, 1@-19, 2@-23, 11 Des
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles

12 Jan 2178, Udikkaa, 4.8/7 dTons of Supplies.
Gloria Flake
2IC, 673 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 16 Mar 2020
at 21:47
  • msg #298

Re: Excalibur!

The offer was for you to take one ship of my choice and leave the rest intact ... blow them up and the deal is off..., you get only assault shuttles for the long ride to help.

By Laser to Boone only OK, Boone needs to asses damage, can it be repaired. I hope to get a maneuver drive or three from these Shamshirs.
Fate
GM, 3299 posts
Roll for dodge!
Tue 17 Mar 2020
at 06:52
  • msg #299

Re: Excalibur!

In reply to Gloria Flake (msg # 298):

The drives on the Boon were a pair of 36 dTon drives, whilst the drives on the Shamshirs is a pair of 100 dTon drives. In order to use them, it would require an engineering(Starship) roll. It would be easier to transfer Boones' 81.5 dTon Fusion plant into the hanger of a Shamshir, and transfer the Beam weapons to the light turrets. It may take some time to transfer the heavy turret in place of a couple of light turrets, but the result would probably be an improvement. The time taken to do this is another matter, however.

You have the following craft left:

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
76/100 No Jump drive, one Maneuver drive, 2.5G
52/100 No Maneuver drive, 0G
-32/100 Crippled, Bridge destroyed, fuel processors destroyed
76/100 one Maneuver drive, 2.5G

(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5, 90 dTon Hanger),
Minimum 25, Crew from the Boone: 35 (5 killed/badly injured in the attacks)
Weapons:6x Pulse, 15x Missiles,

Boone
Boone 623.9M, 400 dTon Close Structure
(6G/Move:370, dDR:115, dHP: 30/66, dTons of Cargo Space: 20.5, SM:+9)
Both maneuver drives destroyed
Weapons: 6x Beam, 2x Plasma Cannon, Crew:23+7, Endurance: 81 weeks, Accommodation: 41
3x Seru Heavy Ball Fighter, 20 dTon each
Gloria Flake
2IC, 674 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 18 Mar 2020
at 00:35
  • msg #300

Re: Excalibur!

OK, so long as no one blows up a ship, I'll allow you to take your shuttles and put your crews on  the indicated Shamshir. Don't screw with me... it will go extraordinarily badly for you.

WE have the following craft left:

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
76/100 No Jump drive, one Maneuver drive, 2.5G --------- This is the one the Vilani can use. we will remove all missiles or fix the launcher so it will not work from outside the ship.

52/100 No Maneuver drive, 0G--------  search, remove anything useful and destroy it

-32/100 Crippled, Bridge destroyed, fuel processors destroyed   --------- Spare parts ship, searched and destroyed when we are done with it.

76/100 one Maneuver drive, 2.5G       -------- This is the one we fix up to replace Boone. Replace the maneuver drive with  the repair Ball. Then pull all our beams, computers, the heavy turret and anything else we need  out of Boone, and put them aboard the Shamshir, we will install as time allows, the computers are the first priority, followed by the maneuver drive. The wounded come aboard Madame Fourcade for care, the Boone's crew get the Shamshir.  We will take fuel from the damaged ships to top off all tanks, then move away from this area to a hopefully more secluded spot, but will prepare to jump back to Ausmiliam at any sign of serious danger.  Obviously Boone is destroyed as well, once we have stripped it.  The New Ship is the Jerimiah Johnson, after the mauled Mountain man who came back from a severe mauling by a Grizzly Bear.

(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5, 90 dTon Hanger),
Minimum 25, Crew from the Boone: 35 (5 killed/badly injured in the attacks)
Weapons:6x Pulse, 15x Missiles,

Boone
Boone 623.9M, 400 dTon Close Structure
(6G/Move:370, dDR:115, dHP: 30/66, dTons of Cargo Space: 20.5, SM:+9)
Both maneuver drives destroyed
Weapons: 6x Beam, 2x Plasma Cannon, Crew:23+7, Endurance: 81 weeks, Accommodation: 41
3x Seru Heavy Ball Fighter, 20 dTon each
Fate
GM, 3303 posts
Roll for dodge!
Wed 18 Mar 2020
at 08:17
  • msg #301

Re: Excalibur!

In reply to Gloria Flake (msg # 300):

The Vilani accept your offer, confident in the fact that they have reduced your ships by one and not wanting to push their luck, the depart for the planet at a slow speed.

The recovery Ball proves it's worth many times over, pulling the four damaged craft together with Madame Fourcade, which is then able to start moving away from the system at 2G, extracting enough fuel to the good craft to fill all tanks. Moving away from the system, you are distancing yourselves from any potential jump point and increasing the time you will have to respond to any incoming vessel significantly. After a week, you will likely have several days at least to respond to any ships that jump into the system, assuming they jump close to your position.

Then begins the long process of constructing one good vessel out of the four.

52/100 No Maneuver drive, 0G, You obtain the following: Jump drive, 200 dTon Fuel, Vilani Computers, 6 Pulse Lasers, 120 missiles, 10 Fuel Processors, Model 7 sensors, 205 dTon Power plant, 1 Vilani Sickbay

-32/100 Crippled, Bridge destroyed, fuel processors destroyed, 6 Pulse Lasers, 120 missiles, 10 Fuel Processors, Model 7 sensors (9 dTon), 205 dTon Power plant, 2 x 100 dTon maneuver drives

Boone 623.9M, 400 dTon Close Structure, Terran Computers, 3 Fuel Processors, Model 7 sensors (6 dTon), 81.5 dTon Fusion plant, 1 Terran Sickbay, 1 Terran Workshop, 6 Beam Lasers, 2 Plasma Cannon in a heavy turret. You could put one fixed plasma in place of a light turret.

Times to make repairs are based on dHP to repair as follows:
Change out a maneuver drive: 20 dHP (will repair 10 dHP of damage to ship)
Change out the computers to Terran systems: 12 dHP
Change out a Missile weapon for a Beam Weapon: 2 dHP per beam (12 dHP for all)
Change out a Light turret for a plasma cannon: 5 dHP, 1 dTon of space
Installing a heavy Turret in place of a light turret: 40 dHP (Original design was not optimal: one dorsal turret can be replaced by a Heavy turret if you wanted to push the design)
Modify Hanger to 5 Ball craft vehicle bays: 200 dHP, gain 76.5 dTons
Install Boones 80 dTon Fusion Plant in a new 'blister': 326 dHP, loose 30 dTons plus some space to fuel, best way to resolve power problems, and increases size of vessel by 50 dTons. Includes a slight increase in fuel tanks.
Install an additional maneuver drive, 75% external, increasing (with above) the size of the vessel to 1125 dTon, including increasing fuel. All armoured of course: 250 dHP
Move a Sickbay/Workshop from one ship to another: 5 dHP, 1 dTon of space

Power will be a concern. You really need to increase the size of the Fusion reactor by 16 dTons to cope with the additional load the weapons, though half of this requirement is simply due to the vessel being underpowered to start with. Each plasma cannon or beam weapon increases the size requirements of the reactor by 1 dTon.

Revision on repairing:
For repairs I am going to assume the following:

quote:
- You have between all of you, 10 Mechanics with an average skill of 15.
- With the number of ships being scrapped you have all spare parts you will need. Others not included in the above repairers are removing them from ships as needed.
- You take 30 minutes per attempt, suffering -3 from expensive items, but +1 due to the workshops available. Total skill roll is against 13. With 10 mechanics working, you gain HP equal to the margin of success every 0.5 hours.
-Every doubling of the time adds +1 to the skill roll. So for an hour, it would be against 14. If every 2 hours it would be 15, and so on.
-As with point defence, for multiple identical rolls, I will accept a flat roll of 11 for all rolls. No risk but lower than average reward...
-Failing a roll does no damage, except for a critical failure, which looses 10 dHP and destroys one critical system (roll on critical system hits, as you did earlier).
-In order to enter hyperspace the vessel must be at 1 or more dHP. It can perform one repair every 0.5 hours, for up to 10 hours per day 7 days a week (40 hour weeks are not a thing if your life depends on it, but this should not be continued too long...). 1 person can attempt 140 repairs in hyperspace, half that if extra time is taken. In order to get the number of dHP repaired, calculate 140 x number of mechanics x margin of success/10.


This still stands, but in addition you have the Recovery Ball, which counts as 10 engineers with skill of 14, plus a workshop. It works at a regular rate, however, so it will always default to taking extra time and a roll of 11 unless you specify otherwise. Hence, it will repair 2 dHP per hour consistently. Left to it's own devices, it will take 10 hours to change out the maneuver drive. Whilst it does need a skilled operator, they can take shifts. It would take the recovery vessel 18 days to do everything above, on it's own.

To fix everything above would require fixing the equivalent to 870 dHP (includes installing workshop and extra sickbay). You can use default rolls of 11 to fix 616 dHP per week, or 88 dHP per day working a 10 hour day.

3x Seru Heavy Ball Fighter, 20 dTon each

There are other options. Let me know what you want to try to do.

12 Jan 2178, Udikkaa, 4.8/7 dTons of Supplies.
This message was last edited by the GM at 09:37, Wed 18 Mar 2020.
Gloria Flake
2IC, 675 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 18 Mar 2020
at 22:39
  • msg #302

Re: Excalibur!

Rolling per hour per mechanic is crazy … let’s roll Once per day.

15:31, Today: Gloria Flake rolled 12 using 3d6 with rolls of 1,6,5.  Day 6 Repairs if needed.
15:30, Today: Gloria Flake rolled 4 using 3d6 with rolls of 1,1,2.  Day 5 Repairs.
15:29, Today: Gloria Flake rolled 13 using 3d6 with rolls of 4,4,5.  Day 4 Repairs.
15:29, Today: Gloria Flake rolled 11 using 3d6 with rolls of 2,5,4.  Day 3 Repairs.
15:29, Today: Gloria Flake rolled 10 using 3d6 with rolls of 6,2,2.  Day 2 Repairs.
15:29, Today: Gloria Flake rolled 13 using 3d6 with rolls of 4,5,4.  Day 1 Repairs.

Only one great roll, but all of them are 13 or less.

OK, The Priorities are:
1. Terran computers  -    12 dHp
2. Terran Sick Bay     -    5dHP     (pull the parts of the vilani set up that are inferior).
3. Maneuver drive swap -  ????
4. ensure we have room for the current 3 Ball fighters.   -  ???
5. Put Boone’s weapons in the Hanger for now,
6. Change out a Light turret for a plasma cannon: 5 dHP, 1 dTon of space

We will take Boones Fusion plant, but wait until more important things are done to install it or or glue in on the outside of the hull.
Are all these extra fuel processors worth the trouble?


The ship we chose is jump capable 76/100 but limited in many ways… we’ll spend 5-6 days fixing stuff up .
Fate
GM, 3309 posts
Roll for dodge!
Thu 19 Mar 2020
at 07:22
  • msg #303

Re: Excalibur!

In reply to Gloria Flake (msg # 302):

The extra fuel processors are of arguable value. Maybe useful, but they will take up valuable space.

Repairs

The recovery ball, with 3 operators working in shifts, repairs 48 dHP per day. The rest of your crew work 10 hours on a normal day. For the critical success, I will roll 1d6, and add that many hours to the effective work done that day. I will spread the work done logically, though.

Day 1: Well, really just evaluation. No effective work done that day by the engineers as they painstakingly looked over how the Terran computers worked and learned how to disconnect and connect them. The Recovery ball was able to toss the destroyed manoeuvrer drive into space and move a good one from another vessel across and install it (20 dHP), before swapping out 6 Beam weapons for 6 missiles launchers (12 dHP)and replacing a light turret with the two fixed plasma cannons (10 dHP). Finally, it started the modifications for a blister that could incorporate the Boones fusion plant, since it would be unable to enter hyperspace with it on the outside of the hull. (6/526 dHP, modify hanger and install power supply.)

The rest of the crew is able to salvage significant supplies, and you are able to refuel the Madame Fourcade. A couple of safes are found, but the contents is very limited, just a few thousand solars. These ships have been sent specifically to hunt you from Lemrukiri.

Day 2: The Ball continues it's work with modifications (54/526 dHP) while the Engineers manage to move the computers across, getting them working (12 dHP) as well as the Terran Sickbay and workshop (10 dHP), setting them up in a Stateroom. They spend the rest of the day assisting the ball recovery in it's work of transforming the hanger into 5 Ball craft vehicle bays (92/526 dHP)

Day 3: Everyone progresses the work of transforming the Hanger, nearly completing that part of the job (180/526 dHP).

Day 4: The Engineers find they are limited in the heavy work that needs to be done today, so they take the day to plan for tomorrow, and rest. Tomorrow will be a big day, the transfer and installation of the Fusion plant! (228/526 dHP).

Day 5: This indeed a very big day! The fusion plant is transferred across, and much of the external work is completed. Fuel tanks are increased to match, and all is armoured. (492 /526 dHP)

Day 6: The fusion plant transfer is completed, and it is working! In the extra time, the Heavy Turret is transferred across to where the plasma Cannons were installed, and they are installed into the turret in a final mad rush to finish.

The final result is a capable craft, if a little slow...but at least it will outrun a Gashidda!

This could be rectified with the addition of another Shamshir manoeuvre drive, but it is a complicated affair. The drive would have to be limited to the power available, but the upgrade does make that a significant amount. Still, there would need to be a Starship(engineer) roll, and your only Engineer has an effective skill of 12 for such matters...still a significantly skilled chap for such a complex design.

Install an additional manoeuvre drive, 75% external, increasing the size of the vessel to 1125 dTon, including increasing fuel. All armoured of course: 250 dHP

Jeremiah Johnston, 1050 dTon Flattened Sphere
(4.6G/Move:3250, dDR:160, dHP: 102, dTons of Cargo Space: 25, SM:+10)
Weapons: 6x Beam, 6x Pulse, 6x Missile, 2xPlasma, Crew:54, but only 25 for now, Life support 60,
5x Heavy Ball Craft, 1 Workshops, 2 Sickbays

18 Jan 2178, Udikkaa, 7/7 dTons of Supplies.
This message was last edited by the GM at 07:54, Thu 19 Mar 2020.
Gloria Flake
2IC, 676 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 19 Mar 2020
at 16:03
  • msg #304

Re: Excalibur!

OK, give the extra space not needed for ball fighters, can we put the last maneuver drive in the hanger for installation somewhere safer? we need to ditch this place before the Lemrukiri reinforcements arrive.

We will jump back to Ausmuliam and to the 3rd GG from the sun ...  what is the estimated install time for the third maneuver drive?
Assume that double jump fuel is unfeasible ;-(

From  Ausmuliam planning on going through Dishushashig, Ilukin and thence to 2421 and Aegis.
Gloria is thinking it is time to displace to another clime with Less concern about Vilani rulings.
Those crew members who wish to stay in or near Girii, will be paid and discharged and new crew hired as needed.

I am looking to see what funds we have at this time. Don't think we were broke were we?
Fate
GM, 3311 posts
Roll for dodge!
Thu 19 Mar 2020
at 19:46
  • msg #305

Re: Excalibur!

In reply to Gloria Flake (msg # 304):

The Manoeuvre drive is 100 dTon in size, and will not fit into any hanger. To install it outside the hull will require extending the hull around it, increasing the effective size of the vessel and requiring more fuel. As such, this is part of what is suggested. If you jump without doing this work, you will loose the drives for sure.

Given that you just dealt with the forces from Lemrukiri, it takes a week for the survivors to carry word back about their failure, and then another week for the response to arrive, though they are likely to anticipate you will jump from this system. As such, they are likely to send forces to each system 2 parsecs from Lemrukiri and Undikaa. Hence, Ausmuliam is a good, but predictable choice.

I will have to trace back through the payments for legal fees to see how much you have left, but from memory, it was not much.
Gloria Flake
2IC, 677 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 19 Mar 2020
at 20:56
  • msg #306

Re: Excalibur!

OK, you are correct, I shorted myself a week of work... so lets do the maneuver drive fix ... do you want me to roll for it?

You also have a valid point about expected jump locations but they cant't get to Ausmuliam without two jumps, so three weeks roughly. The bigger issue is where we go from there ... We stand a fine chance of bumping into the at Ramim or other places back toward Girii, probably less so if we go deeper and up around Shakimi ... have to rethink my plans.
Fate
GM, 3312 posts
Roll for dodge!
Fri 20 Mar 2020
at 01:08
  • msg #307

Re: Excalibur!

In reply to Gloria Flake (msg # 302):
 The key  roll will be the Engineering one, which will take a day for the redesign. Unlike a fusion plant, an engine has thrust considerations as well as everything else.

Go ahead and make the rolls...will see how we go.
Gloria Flake
2IC, 678 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 20 Mar 2020
at 03:21
  • msg #308

Re: Excalibur!

The engineering has several trial and error starts before they find a workable way to do it... then we have good days and not so good days.

20:18, Today: Gloria Flake rolled 16 using 3d6 with rolls of 5,6,5.  Engineering.
20:18, Today: Gloria Flake rolled 14 using 3d6 with rolls of 3,6,5.  Engineering retry.
20:18, Today: Gloria Flake rolled 10 using 3d6 with rolls of 4,4,2.  Engineering 2nd retry.
20:17, Today: Gloria Flake rolled 6 using 3d6 with rolls of 4,1,1.  day 7 Repairs .
20:17, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,4,4.  Day 8 Repairs .
20:17, Today: Gloria Flake rolled 16 using 3d6 with rolls of 5,6,5.  Day 9 Repairs .
20:17, Today: Gloria Flake rolled 14 using 3d6 with rolls of 5,6,3.  Day 10 Repairs .
20:16, Today: Gloria Flake rolled 6 using 3d6 with rolls of 3,1,2.  Day 11 Repairs .
20:16, Today: Gloria Flake rolled 10 using 3d6 with rolls of 1,5,4.  day 12 Repairs .
20:16, Today: Gloria Flake rolled 10 using 3d6 with rolls of 5,1,4.  Day 13 Repairs
Fate
GM, 3315 posts
Roll for dodge!
Fri 20 Mar 2020
at 04:38
  • msg #309

Re: Excalibur!

In reply to Gloria Flake (msg # 308):

The initial Engineering roll gets underway, as does the physical work to make it happen.

Day 7: Removal of the engine from the old ship, and initial installation. You make some very good progress on this day, and the support structures designed are very solid indeed! (188/250 dHP)

Day 8: As you begin construction of the extended fuel tanks, you realize there are errors in the design from the first day, adding 80 dHP to the construction work! This absorbs most of the construction work on day 8. (216/250 dHP)

Day 9: Rechecking calculations again reveals errors, made worse when a large section breaks free and creates a massive hole on the construction site, adding another 100 dHP worth of work! (164/250 dHP)

Day 10: Following the disasters of yesterday, only the recovery ball actually does any work today. A thorough examination of the entire structure and a complete analysis of the design and the blueprints is made, analysing the strengths and weaknesses. Finally, the design in checked in totality, and adjustments made. Finally, the engineer declares he is confident in the design. (192/250 dHP)

Day 11: After another good day of work, the vessel is finally complete. The final product is somewhat larger than anticipated, with the blister for the extra power plant being enlarged to provide structural support for the thrust of the new drive, meaning that there is room to expand the fusion drive in the future, and replace one more light turret with a heavy one. It is calculated that the speed could be increase to at least 6G if that were done, but it may use all available cargo space. You would want about 40 dTon fusion reactor, such as one from a Karl Marx class ship. But that would be a significant undertaking...

Jeremiah Johnston, 1.7 B, 1200 dTon Flattened Sphere
(5.5G/Move:3250, dDR:160, dHP: 106, dTons of Cargo Space: 40.5, SM:+10)
Weapons: 6x Beam, 6x Pulse, 6x Missile, 2x Plasma, Life support: 60,
Accommodation: 58, 1 Workshops, 2 Sickbays
5x Heavy Ball craft, 3 fighters

23 Jan 2178, Udikkaa, 7/7 dTons of Supplies.
Gloria Flake
2IC, 679 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 20 Mar 2020
at 19:20
  • msg #310

Re: Excalibur!

We jump to Linsuk, expecting it not to be the expected route out, and consider a path out from there...

We'll go for the Inner GG. expecting any intercept forces to be further out.
Fate
GM, 3317 posts
Roll for dodge!
Fri 20 Mar 2020
at 22:18
  • msg #311

Re: Excalibur!

In reply to Gloria Flake (msg # 310):

Iinsuk is a significant trading refuelling point, but the barren planet has little else going for it. Heading to the outer of the four Gas Giants, you are soon detected by the lone Gashidda at the Gas giant, which quickly decides you are more than it can handle and departs to hyperspace, allowing you to refuel. The Planet, over a week away, has a pair of Shamshir, but they do not leave their posts, allowing you to refuel unmolested, though heavily monitored.

A couple of freighters depart the colony though, in different directions.

30 Jan 2178, Iinsuk,19.4/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 680 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 20 Mar 2020
at 23:32
  • msg #312

Re: Excalibur!

Ooohhh can we get close to a trader? Or follow one perhaps?  Not to Lemrukiri though.
Fate
GM, 3318 posts
Roll for dodge!
Fri 20 Mar 2020
at 23:36
  • msg #313

Re: Excalibur!

In reply to Gloria Flake (msg # 312):

They are at least a week away at the colony. They go to Nakiim and Lemrukiri.
This message was last edited by the GM at 23:36, Fri 20 Mar 2020.
Gloria Flake
2IC, 681 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 20 Mar 2020
at 23:43
  • msg #314

Re: Excalibur!

Nakiim sounds interesting ... we need to make some cash somewhere.
Fate
GM, 3320 posts
Roll for dodge!
Sat 21 Mar 2020
at 00:39
  • msg #315

Re: Excalibur!

In reply to Gloria Flake (msg # 314):

Gloria would have heard about Cyril meeting the squad of Kargash there when he was passing through that system...
Gloria Flake
2IC, 682 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 21 Mar 2020
at 04:06
  • msg #316

Re: Excalibur!

Oh well, skip that Idea then ... maybe Kiriinashi, which seems to be a busy place anyway. Maybe we could drum up some business there. What sort of information do we have on it?
Fate
GM, 3321 posts
Roll for dodge!
Sat 21 Mar 2020
at 04:33
  • msg #317

Re: Excalibur!

In reply to Gloria Flake (msg # 316):

A very heavily populated planet with 300 million souls. It is a binary system with two stars, and two gas giants, as well as two populated planets. The less hospitable one is a large mining colony on a less than hospitable planet. There are likely to be ships and fighters there, possibly in force, but most likely focused on a constabulary role. As one of the power houses of the sector, this will not be undefended though.
This message was last edited by the GM at 23:57, Sat 21 Mar 2020.
Gloria Flake
2IC, 683 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 21 Mar 2020
at 17:03
  • msg #318

Re: Excalibur!

, so likely another bad choice, maybe we just go in and go after the two Shamshirs, if they jump out, we’ll have few days to intercept any passing freighters.
Fate
GM, 3323 posts
Roll for dodge!
Sat 21 Mar 2020
at 23:58
  • msg #319

Re: Excalibur!

In reply to Gloria Flake (msg # 318):

And the possibility of large numbers of fighters?
Gloria Flake
2IC, 684 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 22 Mar 2020
at 02:46
  • msg #320

Re: Excalibur!

Probably so ... But I am seeing fewer and fewer options. Somebody got a better idea? raiding Lemrukiri perhaps?
Fate
GM, 3326 posts
Roll for dodge!
Sun 22 Mar 2020
at 19:38
  • msg #321

Re: Excalibur!

In reply to Gloria Flake (msg # 320):

You might be able to head to the systems at the 'back' of Shulumish, where they will be poorly defended, and perhaps even head to neighbouring sectors coreward. Their military can't be everywhere, and coreward they may not be so hostile...yet. Shulumish would not want to advertise the civil war by telling everyone that some of their enemies still have not faced justice...makes them look incompetent!
Gloria Flake
2IC, 685 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 22 Mar 2020
at 21:03
  • msg #322

Re: Excalibur!

Shulumish?  Are you speaking of Shululsish ?

Assuming so, The issue is no easy way back; you have to go around by Apushilin and Dingir, which can be tough places to get out of. With a double jump capability, it's not too risky, without it it is exceptionally risky.

Let's look at going to Lishunga, it would be a natural waypoint between Shululsish  and points coreward, from there we can take our chances with going through Uriisha and thence coreward.
Fate
GM, 3329 posts
Roll for dodge!
Mon 23 Mar 2020
at 04:13
  • msg #323

Re: Excalibur!

In reply to Gloria Flake (msg # 322):

Sorry, Shakami, not Shululsish, and the Darrakesh subsector.
Gloria Flake
2IC, 686 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 23 Mar 2020
at 19:52
  • msg #324

Re: Excalibur!

OK, so to  Lishunga, hopefully some traffic and few armed ships, from there we can take our chances with going through Uriisha and thence coreward to Limun and Mirkikuda.
Fate
GM, 3333 posts
Roll for dodge!
Tue 24 Mar 2020
at 04:15
  • msg #325

Re: Excalibur!

In reply to Gloria Flake (msg # 324):

Lashunga is a binary planet with 4 gas Giants. It is known to have a respectable garrison. Destination?
Gloria Flake
2IC, 687 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 24 Mar 2020
at 04:33
  • msg #326

Re: Excalibur!

OK, this known garrison is located where and composed of what?   I (Player) know nothing about it while my PC seems to.
Fate
GM, 3335 posts
Roll for dodge!
Tue 24 Mar 2020
at 05:28
  • msg #327

Re: Excalibur!

In reply to Gloria Flake (msg # 326):

You would have seen reports from captured logs indicating a unit of Shamshirs and a Kargash are based at the colony. The Kargash has never been seen anywhere else without good reason, and only briefly.
Gloria Flake
2IC, 688 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 24 Mar 2020
at 20:52
  • msg #328

Re: Excalibur!

Well Poo... not the least interested in fooling with a Kargash ... if we had missiles fine, but w/o they are nasty knife fights.

I guess we go to Shir, like it or not.   Is there someplace you are trying to get us to go to? Might be easier to just tell me than play can't go here, bad idea to go there... Obviously Gloria should know a bunch of this stuff it seems.

I was looking to make some $$$ and go to Aegir to return to Terran control. Reason is sort of obvious... might have to let one of the ships if not both go back to Girii ...  Obviously an issue if a lot of the crews don't want to join the Terran Navy... although some are already in it... we could probably man one of them with Navy folks.
Fate
GM, 3339 posts
Roll for dodge!
Tue 24 Mar 2020
at 23:59
  • msg #329

Re: Excalibur!

In reply to Gloria Flake (msg # 328):

Lashunga is a fine choice to pass through, you just don't want to go near the colony. Stick with the outer systems, and you path is fine. To head to a neighouring sector you may be able to pick up a new crew, and perhaps get the new sector governance on side. That would be a book to Girii and help a lot with your court case...

I have no set plans for you, but getting out of the sector is not a bad option. Of course, a new mini emperor will take some convincing to side with barbarians...
Gloria Flake
2IC, 689 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 25 Mar 2020
at 03:24
  • msg #330

Re: Excalibur!

OK, I was getting the every choice is a bad choice feeling ... we'll go via the outside GG and assuming nothing of interest, move on to Uriisha and Limun.
Fate
GM, 3343 posts
Roll for dodge!
Thu 26 Mar 2020
at 05:57
  • msg #331

Re: Excalibur!

In reply to Gloria Flake (msg # 330):

Taking precautions, you are not challenged on your way to Limun, though you are observed. Uriisha made you feel particularly uncomfortable, though you can't pinpoint why.

There is little in the mining colony at Limun to recommend it.


30 Jan 2178, Limun,18.2/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 690 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 26 Mar 2020
at 17:39
  • msg #332

Re: Excalibur!

We stop at Limun long enough to refuel. Not sure whose purview it is in, we make no trouble. Then jump to Mirkikuda to refuel again.
Debating what direction to go from there.  Not sure these folks are too friendly, but will not start a fight.
Fate
GM, 3344 posts
Roll for dodge!
Thu 26 Mar 2020
at 23:26
  • msg #333

Re: Excalibur!

In reply to Gloria Flake (msg # 332):

Mirkikuda is a deserted system. Most of the folk here will leave you alone if you return the favour, except the military.

07 Feb 2178, Mirkikuda,17.8/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 691 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 27 Mar 2020
at 03:00
  • msg #334

Re: Excalibur!

I think we'll go to Lanuru next ...


You mentioned getting Shakimi on the side of Girii ... is there a way to enter their space under a white flag to talk?
Gloria is no diplomat, but would be glad to open talks with a spiel something like this:
Talks could aid in stopping Pirate Attacks. As currently Girii has stopped the Pirates predations on their ships through talks and some trade.  Girii's biggest problem is Lemrukiri's pirate attacks on Girii and on any ships passing through their section of space. They have overrun parts of the Systems loyal to Girii and have mislead everyone in the Ziru Sirka with their reports, when all they are truly doing is attempting to overrun a neighboring part of the Ziru Sirka ... if allowed to continue, a much bigger war is imminent, involving far more than just Lemrukiri ... a potential Kimashargur revolt is also possible in response. Your sector has no need of the disruptions this could cause, nor do any other sectors. Lemrukiri supported by Shululsish endangers all it's neighbors at least and possibly more.  So much more could be accomplished with talks and peaceful trade.
Fate
GM, 3345 posts
Roll for dodge!
Fri 27 Mar 2020
at 10:14
  • msg #335

Re: Excalibur!

In reply to Gloria Flake (msg # 334):

As a barbarian pirate responsible for carrying out significant attacks that have resulted in considerable loss to them, they are not really keen to do anything other than capture you. Especially as your reputation at the moment is not wonderful...so when a barbarian comes threatening a Kimshigar revolt, you will probably not be treated well, even if you are trying to propose peace!

But your violence may pave the way for a Girii diplomat...
Gloria Flake
2IC, 692 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 27 Mar 2020
at 18:47
  • msg #336

Re: Excalibur!

OK, so I am to raise trouble and then a Girii diplomat will come and offer aid? I can do that probably.
Fate
GM, 3347 posts
Roll for dodge!
Fri 27 Mar 2020
at 22:32
  • msg #337

Re: Excalibur!

In reply to Gloria Flake (msg # 336):

That is what Girii have suggested, but without breaking any Imperial Interstellar laws!
Gloria Flake
2IC, 693 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 27 Mar 2020
at 22:53
  • msg #338

Re: Excalibur!

LoL... OK... off to Lanuru then.
Fate
GM, 3349 posts
Roll for dodge!
Fri 27 Mar 2020
at 23:02
  • msg #339

Re: Excalibur!

In reply to Gloria Flake (msg # 338):

Lanuru is a water world with a dense atmposphere. A planet that orbits inside two gas giants around a single sun, there are 20,000 inhabitants here that live is massive floating cities. The main produce are seafoods, exported frozen on a regular basis to Shakiimi.

Where do you jump to?

14 Feb 2178, Mirkikuda,17.2/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 694 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 28 Mar 2020
at 03:53
  • msg #340

Re: Excalibur!

We'll jump to the outer GG, refuel and check out what is there before doing anything else...
Fate
GM, 3350 posts
Roll for dodge!
Sat 28 Mar 2020
at 05:29
  • msg #341

Re: Excalibur!

In reply to Gloria Flake (msg # 340):

A small freighter is in orbit around the planet. It lands soon after you arrive...

It will take 13 days to travel from the outer Gas Giant to the planet.
Gloria Flake
2IC, 695 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 28 Mar 2020
at 18:34
  • msg #342

Re: Excalibur!

Whoa! Maybe we should jump there instead ;-)   Mentally still having issues with distances ... it makes sense that you can't zip from Jupiter to Earth, but I could jump back to Mirkikuda and then to the planet as quickly.

Since I am supposed to be causing trouble, this looks like a place to start. We'll head for the Planet.



OOC - when does Cyril get a mission?
Fate
GM, 3353 posts
Roll for dodge!
Sun 29 Mar 2020
at 07:20
  • msg #343

Re: Excalibur!

In reply to Gloria Flake (msg # 342):

You move to a point where your jump destination may be ambiguous after refueling, and jump to the planet...

As you exit hyperspace, a pair of Gashiddas and a 2,000 dTon freighter loom large ahead.

21 Feb 2178, Mirkikuda,16.8/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)

Yeah, the distances are pretty significant. It actually makes it easier to run blockades...you have much longer before reinforcements arrive! I have Cyril as 14 Jan 2178, Argon, (Kugel Blitz), so he can be active now, but any working together will have to handled with care, clearly!
Gloria Flake
2IC, 696 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 29 Mar 2020
at 21:06
  • msg #344

Re: Excalibur!

Range?
We'll want to close quickly and use the Plasma weapons, put the fighters out to kill missiles ... warn the Freighter not to move.
Fate
GM, 3356 posts
Roll for dodge!
Mon 30 Mar 2020
at 04:30
  • msg #345

Re: Excalibur!

In reply to Gloria Flake (msg # 344):

Range is 150,000 miles, and the planet is 800,000 miles away from them.

The Gashiddas stay in convoy with the freighter, which is not fast...
Gloria Flake
2IC, 697 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 30 Mar 2020
at 18:56
  • msg #346

Re: Excalibur!

We will close, are they leaving or coming? Don't want them to be able to jump.
Fate
GM, 3363 posts
Roll for dodge!
Mon 30 Mar 2020
at 19:13
  • msg #347

Re: Excalibur!

In reply to Gloria Flake (msg # 346):

They have just arrived...as you close, they launch missiles, and 100 fighters launch from the planet! Approximately 20 have pulse lasers...

You can currently handle 195 missiles without having to roll, with the 5 heavy fighters...what range do you close to?
Gloria Flake
2IC, 698 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 30 Mar 2020
at 19:22
  • msg #348

Re: Excalibur!

I assume the Planets Fighters are going to be a bit in arriving...

Let's keep the Heavy fighters back some and have the two ships close, each taking one Gashidda ... inside 20K so the Plasma weapons work. The beams can handle this first wave of missiles fairly easily.  Those from the Fighters will be more awkward, but will certainly endanger their freighter.
Fate
GM, 3366 posts
Roll for dodge!
Mon 30 Mar 2020
at 19:39
  • msg #349

Re: Excalibur!

In reply to Gloria Flake (msg # 348):

Yes. Lets say you travel at 55,000 miles per round towards the freighter while closing with the planet at 10,000 miles per round. After three rounds, you can close to 15,000 miles,

Cargo group, 15,000 miles away (-12 range modifier) and moving towards planet at 10,000 miles per 20 minute round. The pulse lasers try to fire at the ships as they close, but with no effect. Feel free to roll...

Sharurshid Branch Freighter, 580 M Solars, 2,000 dTons
(1G/Move:300, dDR:10, dHP:50, dTons of Cargo Space: 1338.5),

[Private to GM: Pulse precision, skill 16+4-12=8, r12]
Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x2
dHP:70, 70
(4G/Move:3250, dDR:90, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft


Fighter Swarm, range 590,000 miles, closing at 70,000 miles per 20 minute round

Imperial Fighter, 20 M Solars, 10 dTons x 80
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Fighter, 22 M Solars, 10 dTons x 20
(6G/Move:2200, dDR:16, dHP:20, dTons of Cargo Space: 0),
Weapons:2x Pulse Lasers
Gloria Flake
2IC, 699 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 30 Mar 2020
at 19:53
  • msg #350

Re: Excalibur!

The 5 Seru should be able to handle the 18 missiles from the Gashiddas w/o even rolling.


12:45, Today: Gloria Flake rolled 7 using 3d6 with rolls of 3,2,2.  MF Beams 1.
12:45, Today: Gloria Flake rolled 11 using 3d6 with rolls of 1,4,6.  MF Beams 2.
12:45, Today: Gloria Flake rolled 6 using 3d6 with rolls of 2,1,3.  MF Beams 3.
12:45, Today: Gloria Flake rolled 9 using 3d6 with rolls of 3,1,5.  MF Beams 4.
12:44, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,1,6.  MF Plasma 2.
12:44, Today: Gloria Flake rolled 13 using 3d6 with rolls of 6,5,2.  MF Plasma 1


12:49, Today: Gloria Flake rolled 11 using 3d6 with rolls of 5,2,4.  JJ Pulse Beam 1.
12:49, Today: Gloria Flake rolled 10 using 3d6 with rolls of 6,3,1.  JJ Pulse Beam 2.
12:48, Today: Gloria Flake rolled 10 using 3d6 with rolls of 5,2,3.  JJ Beam 1.
12:48, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,4,2.  JJ Beam 2.
12:48, Today: Gloria Flake rolled 5 using 3d6 with rolls of 2,2,1.  JJ Plasma.

Not sure how many Marines I have to put on the Sharurshid Branch Freighter
Fate
GM, 3369 posts
Roll for dodge!
Tue 31 Mar 2020
at 08:02
  • msg #351

Re: Excalibur!

In reply to Gloria Flake (msg # 350):

There attacks arenot effective, but their defenses, or rather the skill at dodging, is unusually good. The manage to avoid most of the precision attacks, but the plasma turrets are too much, smashing one turret off each of the Gashiddas. Now at just 15,000, and with the fighters far away, they ask for terms.

Unfortunately you are already undermanned. Any less troops and your vessels will be operating at reduced efficiency.


Beam precision, skill 17+4-12=9, r7, 11, 6, 9, 7, 10, d8
Pulse precision, skill 16+4-12=8, r10, 11
Plasma skill 16+1+9(SM)-12=14, r13, 8, 5, d8, 2,3 hits, 18 per hit

Sharurshid Branch Freighter, 580 M Solars, 2,000 dTons
(1G/Move:300, dDR:10, dHP:50, dTons of Cargo Space: 1338.5),

[Private to GM: Pulse precision, skill 16+4-12=8, r12]
Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x2
dHP: 34/70, 16/70 each has a missile mount disabled.
(4G/Move:3250, dDR:90, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft


Fighter Swarm, range 520,000 miles, closing at 70,000 miles per 20 minute round

Imperial Fighter, 20 M Solars, 10 dTons x 80
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Fighter, 22 M Solars, 10 dTons x 20
(6G/Move:2200, dDR:16, dHP:20, dTons of Cargo Space: 0),
Weapons:2x Pulse Lasers
Gloria Flake
2IC, 700 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 31 Mar 2020
at 18:41
  • msg #352

Re: Excalibur!

My terms are these, take the crew and passengers from the Sharurshid and head for the Planet, I will destroy the freighter unless you can offer better terms.

Sort of a wasted effort, but maybe they have some thing we could use ... or some prisoners of value to us.
Imperial Gashidda
NPC, 4 posts
Wed 1 Apr 2020
at 00:55
  • msg #353

Re: Excalibur!

In reply to Gloria Flake (msg # 352):

"We will accept those terms. Would you consider the offer of the ships cargo a better offer."

The Gashidda launches depart for the freighter.
Gloria Flake
2IC, 701 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 1 Apr 2020
at 02:31
  • msg #354

Re: Excalibur!

Possibly, what is it?


Gloria figures it is probably explosives and they will include a spare detonator.
Fate
GM, 3370 posts
Roll for dodge!
Wed 1 Apr 2020
at 09:05
  • msg #355

Re: Excalibur!

In reply to Gloria Flake (msg # 354):

"The freighter contains a new fishing boat for the colony, and some other assorted supplies." they respond.
Gloria Flake
2IC, 702 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 1 Apr 2020
at 18:27
  • msg #356

Re: Excalibur!

Gloria laughs over the radio ... a most kind offer, but a fishing boat is a minimal use to me ... how about a large sum of money and all three ships carry on? I am sure someone has paid dearly for that boat.
Fate
GM, 3372 posts
Roll for dodge!
Thu 2 Apr 2020
at 21:13
  • msg #357

Re: Excalibur!

In reply to Gloria Flake (msg # 356):

"Payments are made above our pay grade. If you let us know your bank details we can arrange a transfer...but we only have $1 mill cash for the return goods."
Gloria Flake
2IC, 703 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 2 Apr 2020
at 23:10
  • msg #358

Re: Excalibur!

I'll accept the $1 Million and You all can carry on.  Maybe it will get Girii off our ass.
Fate
GM, 3376 posts
Roll for dodge!
Fri 3 Apr 2020
at 00:10
  • msg #359

Re: Excalibur!

In reply to Gloria Flake (msg # 358):

The small shuttles that were transferring crew change tasks, one returning to the parent Gashidda and the other moving from the freighter to you.
Gloria Flake
2IC, 704 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 3 Apr 2020
at 02:46
  • msg #360

Re: Excalibur!

We ensure we have a significant looking guard available and open the package in the shuttle while watching the crew, just in case someone decide to be a wiseass.
Fate
GM, 3378 posts
Roll for dodge!
Fri 3 Apr 2020
at 04:56
  • msg #361

Re: Excalibur!

In reply to Gloria Flake (msg # 360):

It is soon clear they are playing straight, and the funds, in cash, seem to be correct.
Gloria Flake
2IC, 705 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 3 Apr 2020
at 19:37
  • msg #362

Re: Excalibur!

We let them go... all of them, and head to a jump point ... we will jump to Marduur's Outer GG and see what is going on there.
Fate
GM, 3389 posts
Roll for dodge!
Sun 5 Apr 2020
at 23:07
  • msg #363

Re: Excalibur!

In reply to Gloria Flake (msg # 362):

The freighters move on safely to the planet at full speed. You get to the jump point well ahead of the fighters, though there is the problem of refueling...you are a bit short of fuel to jump!
Gloria Flake
2IC, 706 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 5 Apr 2020
at 23:51
  • msg #364

Re: Excalibur!

Crap... cart in front of the horses, let's move on away from the fighters (and the planet) and get refueled ... hopefully they will be running down some themselves.

I assume someone would have said something LONG before we got to a jump point.
Fate
GM, 3392 posts
Roll for dodge!
Sun 12 Apr 2020
at 23:03
  • msg #365

Re: Excalibur!

In reply to Gloria Flake (msg # 364):

Fair to say that it was mentioned as soon as you talked about getting to the jump point.

It will take about a week to get to the nearest gas giant to refuel.
Gloria Flake
2IC, 707 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 13 Apr 2020
at 02:44
  • msg #366

Re: Excalibur!

OK, we, guess what we are going to do ... I really do think double jump capabilities are a critical need for this sort of raiding.
Fate
GM, 3394 posts
Roll for dodge!
Mon 13 Apr 2020
at 08:00
  • msg #367

Re: Excalibur!

In reply to Fate (msg # 365):

Since they are just fighters, you could close with them. Sure, they will run, but you can likely deal with their missile swarm and refuel from the planets oceans as an option. Up to you.

Double jump capability is great, but it always conmes at a price...
Gloria Flake
2IC, 708 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 13 Apr 2020
at 22:22
  • msg #368

Re: Excalibur!

In reply to Fate (msg # 367):

I thought you said 100 fighters... 300 missiles.... or am I miss remembering?
It many fewer, then the water sounds preferable for sure.
Fate
GM, 3401 posts
Roll for dodge!
Sat 18 Apr 2020
at 11:44
  • msg #369

Re: Excalibur!

In reply to Gloria Flake (msg # 368):

80 fighters with 2 missiles each, and 20 pulse laser fighters. 160 missiles, message #351...
Gloria Flake
2IC, 709 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 18 Apr 2020
at 20:28
  • msg #370

Re: Excalibur!

In reply to Fate (msg # 369):

OK, Sorry... and that wasn't even three weeks ago.

So we close the planet and refuel before preparing to jump out.  We'll disregard the fighters after dispensing with their missiles unless they get froggy and jump in close, which will get them fried ... we'll deploy Heavy Fighters if need be.
Fate
GM, 3405 posts
Roll for dodge!
Sat 18 Apr 2020
at 23:29
  • msg #371

Re: Excalibur!

In reply to Gloria Flake (msg # 370):

Dispersing the missiles easily with the help of the heavy fighters, the fighter swarm turn and arrived back at the planet ahead of you. As they slow to enter the atmosphere, you could fire at them if you wish...
Gloria Flake
2IC, 710 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 19 Apr 2020
at 00:25
  • msg #372

Re: Excalibur!

Let's keep it mostly peaceful ... call the fighters back and swoop in to scoop in some deserted area of ocean.
Fate
GM, 3409 posts
Roll for dodge!
Sun 19 Apr 2020
at 01:35
  • msg #373

Re: Excalibur!

In reply to Gloria Flake (msg # 372):

Your actions are noted, and you are left alone to scoop and process fuel as you return to a jump point.

You jump to the outer gas giant. The Gashidda at the colony makes no move in your direction, nor attempts to contact you.

29 Feb 2178, Mirkikuda,16.3/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 711 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 19 Apr 2020
at 03:38
  • msg #374

Re: Excalibur!

Ooops, supposed to be at Marduur (msg 362)... the 4th GG from the Star, look around and refuel.
This message was last edited by the player at 03:39, Sun 19 Apr 2020.
Fate
GM, 3412 posts
Roll for dodge!
Sun 19 Apr 2020
at 06:44
  • msg #375

Re: Excalibur!

In reply to Gloria Flake (msg # 374):

Sorry, my bad. Description was for Marduur.

That far from the planet you can refueling unmolested.

29 Feb 2178, Marduur,16.3/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 712 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 19 Apr 2020
at 20:56
  • msg #376

Re: Excalibur!

Anything of interest going on at the colony?
Just looking around, this hasn't been a fruitful raiding trip so far, but we hope to find better pickings soon.

If there is nothing here we will jump to Gakde at the normal Vilani jump point, looking for ships/trouble etc.
Fate
GM, 3413 posts
Roll for dodge!
Sun 19 Apr 2020
at 21:37
  • msg #377

Re: Excalibur!

In reply to Gloria Flake (msg # 376):

The colony is small, perhaps 500, a frontier colony that does safari trips for the nearby Shakir.
Gloria Flake
2IC, 713 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 19 Apr 2020
at 23:54
  • msg #378

Re: Excalibur!

Shakir? What is that? A System, Race, Religion?
Fate
GM, 3416 posts
Roll for dodge!
Mon 20 Apr 2020
at 18:15
  • msg #379

Re: Excalibur!

In reply to Gloria Flake (msg # 378):

My bad. That should have read Shakami, the most heavily populated planet in the region.
Gloria Flake
2IC, 714 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 20 Apr 2020
at 20:29
  • msg #380

Re: Excalibur!

OK, No Problems... I assume that means only wealthy influential folks hunt here?
Fate
GM, 3421 posts
Roll for dodge!
Wed 22 Apr 2020
at 22:13
  • msg #381

Re: Excalibur!

In reply to Gloria Flake (msg # 380):

Yeah, pretty much. And a lot saving for the trip of a lifetime. Adventure seekers...
Gloria Flake
2IC, 715 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 22 Apr 2020
at 22:44
  • msg #382

Re: Excalibur!

That might be a lucrative target, but need to avoid killing any if possible.  Let us go looking for a nice Safari ship or two.
Fate
GM, 3426 posts
Roll for dodge!
Thu 23 Apr 2020
at 04:09
  • msg #383

Re: Excalibur!

In reply to Gloria Flake (msg # 382):

So head to the inner planet from the outer gas giant? That would take 11 days without using the jump drive, otherwise a week.
Gloria Flake
2IC, 716 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 23 Apr 2020
at 19:40
  • msg #384

Re: Excalibur!

Assuming the inner gas giant is close enough to refuel, we'll jump in.
Fate
GM, 3428 posts
Roll for dodge!
Thu 23 Apr 2020
at 20:22
  • msg #385

Re: Excalibur!

In reply to Gloria Flake (msg # 384):

The inner gas giant is 5 days travel from the planet. Are you jumping to the colony or the inner gas giannt?
Gloria Flake
2IC, 717 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 23 Apr 2020
at 20:52
  • msg #386

Re: Excalibur!

I'm a coward, let's go to the GG and refuel, then we can head toward the colony.
Fate
GM, 3432 posts
Roll for dodge!
Fri 24 Apr 2020
at 01:18
  • msg #387

Re: Excalibur!

In reply to Gloria Flake (msg # 386):

You set course for the inner Gas Giant and engage the hyperspace drive. After another week in hyperspace, you come out at the gas giant. As you refuel, six warships, headed by a Kargsh come out of hyperspace at the colony, 5 days away!

06 Mar 2178, Marduur, 15.9/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 718 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 24 Apr 2020
at 03:40
  • msg #388

Re: Excalibur!

Oh Goody ... do they see us?, if not, let's fade out around the other side and look to get out of here...
For info, what were the other 4 ships?
Fate
GM, 3433 posts
Roll for dodge!
Fri 24 Apr 2020
at 07:10
  • msg #389

Re: Excalibur!

In reply to Gloria Flake (msg # 388):

You are 5 days away at a gas giant, so probably not, at least not initially. The planet would most likely have seen at least one of you jump signatures though, probably the last one...roll two stealth rolls if you wanted to remain unseen, and a third to depart unseen.

You move around the gas giant and wait, where you can neither see not be seen. There was a Kargash with 5 Shamshirs.
Gloria Flake
2IC, 719 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 24 Apr 2020
at 20:45
  • msg #390

Re: Excalibur!

Ahh, the spy missile is used ... Not about not to watch them.

13:42, Today: Gloria Flake rolled 11 using 3d6 with rolls of 3,6,2.  Stealth 2.
13:42, Today: Gloria Flake rolled 9 using 3d6 with rolls of 3,2,4.  Stealth 1.

So I think we weren't noticed.  we process fuel and us the missile to watch them passively and transmit directionally to us.... may be laser data beam.  We'll watch to see what happens.
Fate
GM, 3435 posts
Roll for dodge!
Fri 24 Apr 2020
at 21:30
  • msg #391

Re: Excalibur!

In reply to Gloria Flake (msg # 390):

The warships enter orbit around the planet, presumably sending shuttles down to the surface. After a day, they begin to form up, but then they wait.
Gloria Flake
2IC, 720 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 25 Apr 2020
at 04:23
  • msg #392

Re: Excalibur!

Gloria confers with her officers, Looks like someone important is coming ...  doubt we can foul it up to our advantage, but lets see... any ideas or observations?

Fate
GM, 3439 posts
Roll for dodge!
Sat 25 Apr 2020
at 07:56
  • msg #393

Re: Excalibur!

In reply to Gloria Flake (msg # 392):

"Against an escorted Kargash? Two weeks after our last encounter one jump away? Who is to say we are not the quarry?"
Gloria Flake
2IC, 721 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 25 Apr 2020
at 23:30
  • msg #394

Re: Excalibur!

That could well be the case too, we have seen no passenger liners have we.
Fate
GM, 3441 posts
Roll for dodge!
Sun 26 Apr 2020
at 00:08
  • msg #395

Re: Excalibur!

In reply to Fate (msg # 393):

"No Ma'am. Of course, to take out a squad assigned to hunt us could be just as effective in creating panic..."
Gloria Flake
2IC, 722 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 26 Apr 2020
at 03:44
  • msg #396

Re: Excalibur!

Yes, it could. The 5 Shamshirs are of no major concern, but the damnable Kargash is a problem. It has a crap load of missiles and we have to get in close to hurt it, where it can hurt us seriously, as it has better armor. Two on one, we have a chance, with 5 more ships, even Shamshirs, around, it becomes avery tough issue. Am I missing something?
Fate
GM, 3444 posts
Roll for dodge!
Sun 26 Apr 2020
at 04:41
  • msg #397

Re: Excalibur!

In reply to Gloria Flake (msg # 396):

"Probably not. Calculated to deal with you as you were last seen, I suspect. A surprise attack though the gas giant may give us the edge if they come here. Or may not...first hits would want to be those plasma turrets though."
Gloria Flake
2IC, 723 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 26 Apr 2020
at 20:23
  • msg #398

Re: Excalibur!

Yes indeed, and we would need to be very close to do that while fending off a large quantity of missiles. something like 125 at a time. I think we can do that with our heavy fighters deployed and have a few beams that can concentrate on those plasma turrets before they are in range to hurt us. Killing their targeting would also assist us.  It's a chance, we could make ourselves know and relay on the Standard Vilani sense of absolute confidence to put them in danger, or they could choose to swing wide around the GG, in which case we would have to go around the other side and head for the planet. I am SURE they would come boiling back if we showed up there. We could use the planet in the same way to make them get close. Might have to blast it bit, but they would come! Could we configure a missile decoy to make it look like we had a single ship going around each side of the GG?
Fate
GM, 3449 posts
Roll for dodge!
Sun 26 Apr 2020
at 21:22
  • msg #399

Re: Excalibur!

In reply to Gloria Flake (msg # 398):

"Possibly, but if they are hunting us they will likely be carrying fighters to investigate such things, as Vilani military doctrine calls for all warships in combat to stay together as much as possible to provide mutual support at all times. Of course, being a gas giant, we could actually hide in the outer gases...but you need to remember that one of our ships is a modified Shamshir that is on a skeleton crew. We can't do anything fancy...

But then, if they are close to the planet and we hit their drives, they may well crash into the depths of the gas giant too...
"
Gloria Flake
2IC, 724 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 26 Apr 2020
at 21:48
  • msg #400

Re: Excalibur!

OOC - I thought we had "crewed up" as we had extra on the Boone... Marines granted.

Fighters, well separated from the big ships will go quickly, if they stay close and intermix, they will indeed be a problem. This does not look to be a favorable battle for us, but perhaps doable.
Fate
GM, 3452 posts
Roll for dodge!
Sun 26 Apr 2020
at 23:58
  • msg #401

Re: Excalibur!

In reply to Gloria Flake (msg # 400):

"and avoidable at this stage..."
Gloria Flake
2IC, 725 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 27 Apr 2020
at 01:55
  • msg #402

Re: Excalibur!

So what about  our chances of executing a stealthy jump out of here?
Fate
GM, 3456 posts
Roll for dodge!
Mon 27 Apr 2020
at 03:17
  • msg #403

Re: Excalibur!

In reply to Gloria Flake (msg # 402):

You would likely be detected, though if you put the gas giant between you and the colony they would have a hard time detecting the destination unless they detect you before you jump.
Gloria Flake
2IC, 726 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 27 Apr 2020
at 04:12
  • msg #404

Re: Excalibur!

Lets try that, we'll jump to the inner GG at Pininnarku. Refuel and look around for any threats,
Fate
GM, 3459 posts
Roll for dodge!
Mon 27 Apr 2020
at 09:58
  • msg #405

Re: Excalibur!

In reply to Fate (msg # 403):

Ok, then a navigation(space) roll and a stealth roll to get to the jump point undetected.

Note, I took you to Gakde as Pininnarku is 3 parsecs away. gadku is uninhabited with 2 gas Giants and a barren desert world with no water...that you can see!

13 Mar 2178, Gakde, 15.5/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
This message was last edited by the GM at 10:14, Mon 27 Apr 2020.
Gloria Flake
2IC, 727 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 27 Apr 2020
at 21:22
  • msg #406

Re: Excalibur!

Stealth is good, navigation not so much ...


14:21, Today: Gloria Flake rolled 11 using 3d6 with rolls of 3,3,5.  Stealth.
14:21, Today: Gloria Flake rolled 14 using 3d6 with rolls of 2,6,6.  Navigation (Space).
Fate
GM, 3464 posts
Roll for dodge!
Tue 28 Apr 2020
at 07:08
  • msg #407

Re: Excalibur!

In reply to Gloria Flake (msg # 406):

You manage to come up with a good plan for staying out of sight. If you are seen, they show no sign. But then, nor would they...

You arrive in the Gakde a week later at which planet?

13 Mar 2178, Gakde, 15.5/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 728 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 29 Apr 2020
at 03:47
  • msg #408

Re: Excalibur!

The outer GG, we refuel immediately and watch for company.
Fate
GM, 3467 posts
Roll for dodge!
Wed 29 Apr 2020
at 08:07
  • msg #409

Re: Excalibur!

In reply to Gloria Flake (msg # 408):

You do not detect any other ships. Refueling is uneventful.
Gloria Flake
2IC, 729 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 30 Apr 2020
at 03:14
  • msg #410

Re: Excalibur!

We will jump to Pininnarku's outer GG when fuel is processed.
Fate
GM, 3471 posts
Roll for dodge!
Thu 30 Apr 2020
at 07:08
  • msg #411

Re: Excalibur!

In reply to Gloria Flake (msg # 410):

Pininnarku is a mining colony, an uncomfortably cold planet in a system with three gas Giants and one other planet. The workers here are likely low paid folks with little better prospects than mining the gas Giants or working the refinery here. This is clearly a 'company' system.

You arrive at the outer gas giant, 24 days travel from the colony. There is a single Gashidda at the planet in orbit.


Pininnarku, 20 Mat 2178, 15.1/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 730 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 30 Apr 2020
at 17:00
  • msg #412

Re: Excalibur!

So no money here it seems, we debate the value of a captured Gashidda and consider jumping to Menushim as soon as we are refueled
Fate
GM, 3475 posts
Roll for dodge!
Thu 30 Apr 2020
at 21:25
  • msg #413

Re: Excalibur!

In reply to Gloria Flake (msg # 412):

No money perhaps, but some of the workers may be persuaded to join you for a better life. Or not.

Menushim is advertised as a lovely farming colony. There are four gas Giants there.
Gloria Flake
2IC, 731 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 1 May 2020
at 03:56
  • msg #414

Re: Excalibur!

In reply to Fate (msg # 413):

Gloria raises an eye brow at the suggestion of recruiting settlers. What's in it for us?
Fate
GM, 3477 posts
Roll for dodge!
Fri 1 May 2020
at 04:32
  • msg #415

Re: Excalibur!

In reply to Gloria Flake (msg # 414):

"A fully manned ship, of course."
Gloria Flake
2IC, 732 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 1 May 2020
at 17:11
  • msg #416

Re: Excalibur!

So we just have to take out the Gashidda and the Company Guys to do this? And we get a group of men of questionable loyalty to fill out our crews .... what about families? I assume these miners have families? She says dubiously
Fate
GM, 3481 posts
Roll for dodge!
Fri 1 May 2020
at 20:20
  • msg #417

Re: Excalibur!

In reply to Gloria Flake (msg # 416):

"Some have families here. Most, in fact. A few have may familes on Menushim. There are a number of us from Lone Pine originally from this region, that is how we know. Low socio-economic region, here."
Gloria Flake
2IC, 733 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 1 May 2020
at 22:56
  • msg #418

Re: Excalibur!

OK, so what sort of  force might the company have here?
Fate
GM, 3484 posts
Roll for dodge!
Fri 1 May 2020
at 23:09
  • msg #419

Re: Excalibur!

In reply to Gloria Flake (msg # 418):

"Maybe 20 to 30 troops and a couple of armed G-Carriers. There is the Gashidda you can see, and generally just ships boats. A hero will probably visit every few days."
Gloria Flake
2IC, 734 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 1 May 2020
at 23:15
  • msg #420

Re: Excalibur!

OK, we don’t have even that many troops, but with our ships, we should be able to counter that deficit.. I think we can jump in close enough to prevent the Gashidda getting away. It might be worth some money if we can capture it AND get it out of here.
Fate
GM, 3487 posts
Roll for dodge!
Fri 1 May 2020
at 23:24
  • msg #421

Re: Excalibur!

In reply to Gloria Flake (msg # 420):

So jump to the Gashidda, with intent of capturing it?
Gloria Flake
2IC, 735 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 1 May 2020
at 23:39
  • msg #422

Re: Excalibur!

Yes
Fate
GM, 3489 posts
Roll for dodge!
Fri 1 May 2020
at 23:43
  • msg #423

Re: Excalibur!

In reply to Gloria Flake (msg # 422):

After refueling, you enter hyperspace.

Coming out of hyperspace, there are two Gashiddas directly ahead. Both are older vessels. They hail you immediately.

Pininnarku, 27 May 2178, 14.7/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 736 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 2 May 2020
at 04:09
  • msg #424

Re: Excalibur!

Range?
We answer their hail somewhat noncommittally. We close at a normal speed.
Fate
GM, 3493 posts
Roll for dodge!
Sat 2 May 2020
at 04:28
  • msg #425

Re: Excalibur!

In reply to Gloria Flake (msg # 424):

Your navigators have done their work well. Range is 120,000 miles.

The voice sounds rather scared, perhaps panicy

"Uh, please tell me you are not pirates, or from Girimi trading Corp!"
Gloria Flake
2IC, 737 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 2 May 2020
at 18:18
  • msg #426

Re: Excalibur!

No, we are not from Girimi trading company? They do piracy? Never heard of them, but they sound undesirable.
You company ships or Star fleet?

Fate
GM, 3496 posts
Roll for dodge!
Sun 3 May 2020
at 00:06
  • msg #427

Re: Excalibur!

In reply to Gloria Flake (msg # 426):

With no guns firing yet, they start to sound a little hopeful. They have not powered up weapons.

"Oh, Girimi Corp is a competing mining company. We are company ships, but unfortunately we do not have their resources, so sometimes the hire thugs so we cant fulfil our contracts. Then then jump in and take them, the bastards. But hey, if you are pirates, you are getting damn well equipped. For such a big investment, we have bugger all. But we might have some useful information about competitors that could be worth more..."
Gloria Flake
2IC, 738 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 3 May 2020
at 00:50
  • msg #428

Re: Excalibur!

Well we can certainly talk, I have heard that some might like to move on to other places, but assume that is not allowed?


We'll remain ready for combat, but will not aim weapons or make any threatening moves. If we can do this all peaceful like, so much the better.
Fate
GM, 3498 posts
Roll for dodge!
Sun 3 May 2020
at 01:04
  • msg #429

Re: Excalibur!

In reply to Gloria Flake (msg # 428):

"The reports of piracy out here make it hard enough for us to get new workers. But the asteroid mines of Dikaku have forced labour that may well be willing to move on."
Gloria Flake
2IC, 739 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 3 May 2020
at 03:57
  • msg #430

Re: Excalibur!

But those are prisoners, most all convicted of crimes, some violent. Who wants them for neighbors?


We'll slide in to around 11,000 miles and look them over closely.
This message was last edited by the player at 03:58, Sun 03 May 2020.
Fate
GM, 3502 posts
Roll for dodge!
Sun 3 May 2020
at 04:58
  • msg #431

Re: Excalibur!

In reply to Gloria Flake (msg # 430):

These ships are old. Very old. Kind of the beat-up security workers looking to retire and therefore doing minimal maintenance.

"A lot of them are political prisoners. Free thinkers like yourselves who do not fit into the Empires pecking order."

A sense of nervousness creeps back into their voices as you approach.
Gloria Flake
2IC, 740 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 3 May 2020
at 20:16
  • msg #432

Re: Excalibur!

Good to know, although how to sort them from the criminals is hard to know. Stay calm, we aren't shooting, as long as you aren't.
It would be silly to steal from the poor and struggling now wouldn't it? Your information is more useful.What do they mine here?

This message was last edited by the player at 20:17, Sun 03 May 2020.
Fate
GM, 3505 posts
Roll for dodge!
Sun 3 May 2020
at 20:33
  • msg #433

Re: Excalibur!

In reply to Gloria Flake (msg # 432):

They relax a bit at your words.

"Mainly just ore for the refinery and hydrocarbons for the plastics factories."
Gloria Flake
2IC, 741 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 3 May 2020
at 21:05
  • msg #434

Re: Excalibur!

OK, But what sort of Ore?  We aren't going to steal your planet, I promise.


To the crewmen who asked  do you want to see if anyone wants out?
Fate
GM, 3507 posts
Roll for dodge!
Sun 3 May 2020
at 23:11
  • msg #435

Re: Excalibur!

In reply to Gloria Flake (msg # 434):

They sayore is mainly iron ore. Some crew think about it, but worry that you already have a price on your head...
Gloria Flake
2IC, 742 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 4 May 2020
at 03:14
  • msg #436

Re: Excalibur!

Yes, won't hurt the ships as long as they stay peaceful.   to the crew

OK Thanks. Any clue as to how we might tell the political prisoners from the criminals?

Fate
GM, 3510 posts
Roll for dodge!
Mon 4 May 2020
at 07:17
  • msg #437

Re: Excalibur!

In reply to Gloria Flake (msg # 436):

"Not really. After forced labour, some decent people become depraved and some criminals become decent folk anyway. How do you normally tell decent folk?"
Gloria Flake
2IC, 743 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 4 May 2020
at 19:59
  • msg #438

Re: Excalibur!

By watching their behavior over time ... which we won't have a lot of this time; We had hopped they might be in separate areas.
Fate
GM, 3512 posts
Roll for dodge!
Tue 5 May 2020
at 01:52
  • msg #439

Re: Excalibur!

In reply to Gloria Flake (msg # 438):

"Well I can tell you the most depraved ones will be in the compound guarding the starport. They are the ones with guns..."
Gloria Flake
2IC, 744 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 5 May 2020
at 02:51
  • msg #440

Re: Excalibur!

Gloria laughs, I can see how that is likely the truth, we'll see what we can do about it.

We'll take a chance and jump into Dikaku near the GG closest to the planet to refuel before we move to the planet while processing the fuel.
Fate
GM, 3516 posts
Roll for dodge!
Tue 5 May 2020
at 22:48
  • msg #441

Re: Excalibur!

In reply to Gloria Flake (msg # 440):

You move away from the planet to a jump point and set course for Dikaku.

There is no planet here, just a large colony on the asteroid belt that is actually outside of the gas giants. It is about 5 days away when you are scheduled to arrive there, nearly it's closest point.
Gloria Flake
2IC, 745 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 6 May 2020
at 01:56
  • msg #442

Re: Excalibur!

OK, so we end up near the outer most GG, and how far from these asteroids?
Fate
GM, 3519 posts
Roll for dodge!
Wed 6 May 2020
at 02:34
  • msg #443

Re: Excalibur!

In reply to Gloria Flake (msg # 442):

5 days from the colony, as mentioned.
Gloria Flake
2IC, 746 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 6 May 2020
at 02:41
  • msg #444

Re: Excalibur!

Ah, OK that is what you meant... what sort of ships are around?
Fate
GM, 3521 posts
Roll for dodge!
Wed 6 May 2020
at 03:14
  • msg #445

Re: Excalibur!

In reply to Gloria Flake (msg # 444):

There are 10 Gashiddas and a branch freighter at the main asteroid, that you can see.

Dikaku, 05 June 2178, 14.3/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 747 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 6 May 2020
at 03:27
  • msg #446

Re: Excalibur!

If they haven't seen us perhaps we should jump over there... how many days to do that?
Fate
GM, 3523 posts
Roll for dodge!
Wed 6 May 2020
at 05:34
  • msg #447

Re: Excalibur!

In reply to Gloria Flake (msg # 446):

A week to jump regardless of distance. The signature of a jump and a jump exit are also quite noticable.
Gloria Flake
2IC, 748 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 6 May 2020
at 22:04
  • msg #448

Re: Excalibur!

OK, and our chances of slipping over there unseen are better?  we can try ...

15:04, Today: Gloria Flake rolled 7 using 3d6 with rolls of 2,2,3.  Stealth.
Fate
GM, 3525 posts
Roll for dodge!
Tue 12 May 2020
at 23:27
  • msg #449

Re: Excalibur!

In reply to Gloria Flake (msg # 448):

It is an asteroid belt they are in, so year, chances are better for jumping into a gas giant and then slipping through the asteroid belt.

With that roll, you arrive at the Gas Giant on the opposite side to the colony. Chances are, you are not seen, and there is no response to your arrival. The colony is just over 5 days away through the asteroid belt, though if you take a week you can be a lot more stealthy.

Dikaku, 05 June 2178, 14.3/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 749 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 12 May 2020
at 23:33
  • msg #450

Re: Excalibur!

We will take the week and slip through the asteroid belt. Watching for the Branch Freighter as grabbing that would be useful. depending on how may of those Gashiddas are it's escort.
Fate
GM, 3527 posts
Roll for dodge!
Wed 13 May 2020
at 03:00
  • msg #451

Re: Excalibur!

In reply to Gloria Flake (msg # 450):

The freighter does not arrive before you do. Do a stealth roll to see how close you can get to them before being detected.
Gloria Flake
2IC, 750 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 13 May 2020
at 23:27
  • msg #452

Re: Excalibur!

I understood it was there, so it left at some point? Anything go with it?



16:26, Today: Gloria Flake rolled 13 using 3d6 with rolls of 6,2,5.  Stealth.   Sigh, well at least it wasn't a 14. But skill is an 11 and I am not sure moving carefully counts any extra.
Fate
GM, 3533 posts
Roll for dodge!
Thu 14 May 2020
at 03:17
  • msg #453

Re: Excalibur!

In reply to Gloria Flake (msg # 452):

The original freighter that was there disappeared a few hours after your arrival. Which does not surprise you, given that freighters would not like spending time sitting around an asteroid belt. Two Gashiddas went with it, leaving just 8 here.

Travelling within the asteroid belt is dangerous. It will require a piloting roll, with intervals depending on the speed desired. Travelling at full speed requires a piloting roll every round, ie every 20 minutes (72 rolls per day...this would usually only be done in combat!). Travelling at 75% speed reduces this to every 4 hours (6 times per day). Travelling at 50% of your maximum speed reduces this to a daily check. Travelling at 25% requires just one piloting roll.

Stealth checks are done at the same time as piloting checks, and you gain a +1 for extra time at 25% speed, as this assumes spending some time to hid behind large asteroids, using them for cover.

The Asteroid belt is assumed to take the last four days of travel for that week in transit, but it could be done faster, or slower. It can be done in 2 days travel at full speed, 3 days travel at 75%, 4 days travel at 50% (The assumed speed) and 8 days travel at 25%.

As such, decide on how fast you want to go, and make the appropriate rolls. The stealth rolls are opposed, and given the distance penalty for the last one, there is a good chance you were not detected.
Gloria Flake
2IC, 751 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 14 May 2020
at 03:39
  • msg #454

Re: Excalibur!

Lets go slow and sure ... 25%

20:36, Today: Gloria Flake rolled 8 using 3d6 with rolls of 2,1,5.  Piloting .  Of course she isn't flying it, the ships pilot is.


And she hit's the neon lights switch

20:38, Today: Gloria Flake rolled 16 using 3d6 with rolls of 6,6,4.  Stealth.
Fate
GM, 3535 posts
Roll for dodge!
Thu 14 May 2020
at 05:02
  • msg #455

Re: Excalibur!

In reply to Gloria Flake (msg # 454):

Ok, I was thinking of hand-waving it, but with those rolls, I better actually do some calculations!

Skill: Assume about 16-18
Sensors: +21 (Gashidda)
Active sensors: +20
ASig: 4

Distance, 2 days (48 hrs or 144 rounds) at 6G, or 60,000 miles per round, approx 8,640,000 miles.
Range penalty -29

Hence they roll against (16 to 18)+21+4-29= 12-14. Roll was 13...right in the middle.

Your pilot rolled against the lower of piloting and stealth, which is of course stealth. Let us go with a DX of 13, and 2 points in stealth, so Stealth would be 13. Rolled 16, so 3 over.

OK, they seem to detect the ship, and you detect transmissions as two peel of from patrls and head in your direction. You can roll again to take a day to hide. Your ship is a ball, after all, about 8 million miles away in a field of metallic rock balls...
Gloria Flake
2IC, 752 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 15 May 2020
at 03:04
  • msg #456

Re: Excalibur!

OK, Wrong Ships!
Not Balls, Modified Shamshirs.

We will continue to close.
Fate
GM, 3540 posts
Roll for dodge!
Fri 15 May 2020
at 05:24
  • msg #457

Re: Excalibur!

In reply to Gloria Flake (msg # 456):

My bad, you are correct. That grants an additional +1, which in this case makes no difference! Actually less likely to be mistaken for an asteroid in that case...

Just checking, are both ships making the approach, and therefore both needing to roll, or just one ship, with the Jeremiah Jones back at the gas Giant?

Also, are you going to try to hide?
Gloria Flake
2IC, 753 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 15 May 2020
at 22:37
  • msg #458

Re: Excalibur!

Both ships are together and we have given up on hiding. We'll hold our fire until   a) they launch missiles or b) we get into Plasma Range.
Fate
GM, 3542 posts
Roll for dodge!
Fri 15 May 2020
at 22:53
  • msg #459

Re: Excalibur!

In reply to Gloria Flake (msg # 458):

As you approach and they get a good image of you they clearly recognize you from warning signals. At around 5 million miles, the two fall back, and the rest of the Gashiddas form up. A Squadron of 50 fighters also launch. This time your own sensors indicate that they have a full missile swarm of 172. It is within your capacity, but just...given the minimal crew on the second vessel, assuming you have all fighters launched.

You reach 4 million miles by the time they have formed up. If you take the safe approach, you will meet them about half way...
Gloria Flake
2IC, 754 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 15 May 2020
at 23:15
  • msg #460

Re: Excalibur!

OK, what other options do we have? asteroids to use as shields? That assumes the missile cannot see us behind one and is therefore wasted...   Basically trying to envision the situation. Fighters will deploy when needed.
Looking for ways to show up a Lot closer short of a jump. 4 Million Miles is a fair stretch!
Fate
GM, 3546 posts
Roll for dodge!
Fri 15 May 2020
at 23:48
  • msg #461

Re: Excalibur!

In reply to Gloria Flake (msg # 460):

There really is not a lot of ways in an asteroid belt. Asteroids are useable as defences, of course, but require a piloting roll vs their targeting roll to do so. (ie can you manoeuvrer better than they can!)

Range closing at 300,000 miles per hour, so about 14 hours before you meet, at which point they will be 600,000 miles from the main mining base. But that is at your maximum speed, needing 14 piloting rolls to avoid hitting something. If you slow to half speed, the safe speed, you will meet in 19 hours, 760,000 miles from the base, but only requiring a single piloting roll to avoid asteroids.

In between, at 75% speed, you will meet in 16 hours, requiring 4 piloting rolls, and meet 630,000 miles from the base.

[OOC: I had to think about how this would be happening...it makes no sense for a freighter to be dodging rocks, and they need a large jump target NOT in the belt to jump to...and similarly, the Mining base only has accommodation for about 230 workers, so this is clearly not everyone! It made sense to break this operation up into 2 parts...the part in the belt at the Base, and the part just on the fringe that was accessible for freighters.]

It should be noted that freighters jump in at the edge of the asteroid field to a particularly large asteroid out almost on it's own, where there is a storage depot, to avoid going to the base itself.

The base itself is a small Mining base, a 100 yard sphere. The depot on the larger asteroid  actually houses most of the lower class workers, with the managers based on the Base itself. This is where most of the refined goods are kept. A small hero without the jump drive is used to ferry goods from the Base, which houses the refinery, to the Depot on the larger asteroid, a distance of about 1 million miles.
Gloria Flake
2IC, 755 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 16 May 2020
at 03:30
  • msg #462

Re: Excalibur!

OK, so the base is the actual mine site and the depot is the transfer point. Mangers are mostly at the mine (Odd, figure they'd want the comfy spot and send the scum to do the work) ... so our target is really the  Depot.

Can we tell if these are company Gashiddas or military ships?
8 ships plus 50 fighters is not going to be so easy, we need to keep our distance and kill fighters for a while. I can't see any value in staying in the asteroid belt at this time, so may as well get out of it and move unhindered.
Fate
GM, 3548 posts
Roll for dodge!
Sat 16 May 2020
at 05:24
  • msg #463

Re: Excalibur!

In reply to Gloria Flake (msg # 462):

These are company ships and fighters. In this case, the comfy spot is actually the Base. High security, no chance of impacts since it has engines, and away from most of the rif-raff. Live on an asteroid is even worse...there are still stray asteroids, and plenty of seismic activity.

Besides, pirates only ever attack the depot...

You move to the edge of the asteroid feild, and the other craft do likewise. It takes about 10 hours to carefully pick your way out of the field, by which time you are still 6 hours away from the enemy because of the indirect route. Need only one piloting roll for that, then no more required.
Gloria Flake
2IC, 756 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 16 May 2020
at 20:20
  • msg #464

Re: Excalibur!

OK, That sounds like a plan...

13:19, Today: Gloria Flake rolled 7 using 3d6 with rolls of 3,3,1.  piloting .
Fate
GM, 3552 posts
Roll for dodge!
Sat 16 May 2020
at 22:01
  • msg #465

Re: Excalibur!

In reply to Gloria Flake (msg # 464):

You fly easily, avoiding the rocks with relative easy. Any actions before you approach? At what range do we want to start combat rounds?
Gloria Flake
2IC, 757 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 17 May 2020
at 02:56
  • msg #466

Re: Excalibur!

Well considering they will undoubtedly launch lots of missiles at long range, we will close to around 55-60,000 miles and start dispatching fighters when we can , given the missile waves expected. We'll need our heavy Fighters out too. We'll hold that range for a bit until things look a bit more favorable.
Fate
GM, 3553 posts
Roll for dodge!
Sun 17 May 2020
at 03:24
  • msg #467

Re: Excalibur!

In reply to Gloria Flake (msg # 466):

Indeed, they approach at full speed until they reach 100,000 miles, after which they reverse course and try to keep their distance. An hour later, you approach 55,000 miles. As predicted, they do launch missile swarms, but the combined firepower of the two ships and the Heavy Fighters easily shoots down the first two missile swarms. Unfortunately, by the time you get a bit closer, the pulse weapons score the only hits, and they are unable to penetrate the armour.

Round 1
Beams, 2x3, 17+2(sAcc)+2(targeting)+5(SM)-16(range) = 10, r13
JJ Beams, 2x3, 17+2(sAcc)+2(targeting)+5(SM)-16(range) = 9, r13
JJ, Pulse, 2x3, 17+2(sAcc)+2(targeting)+5(SM)-16(range) = 9, r5, d12, 0 damage
Plasma 2x2 16+1(targeting+sAcc)+5(SM)-16(range)= 13, Out of range
JJ Plasma 1x2 16+1(targeting+sAcc)+5(SM)-16(range)= 12, Out of range
HF Beams, 5x3, 17+2(sAcc)+2(targeting)-16(range) = 10, r13

Gashidda pulse, 8x3, 16+2(sAcc)+2(target)-16(range)+6(SM) = 8, r9

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70, 70, 70, 70, 70, 70, 70, 70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons x50
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles

Dikaku, 11 June 2178, 13.9/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 758 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 17 May 2020
at 19:20
  • msg #468

Re: Excalibur!

Well a we move into 30,000 miles we use Beams to shoot at the ships, targeting and bridges primarily, although a drive or power plant shoot also works.

IIRC we have Madame Fourcade and Jeremiah Johnson, correct me if I misremember.  Pulse lasers fire at fighters, everything else shoots at ships.

12:17, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,3,5.  MF Turret 1.
12:17, Today: Gloria Flake rolled 7 using 3d6 with rolls of 5,1,1.  MF Turret 2.
12:16, Today: Gloria Flake rolled 9 using 3d6 with rolls of 6,1,2.  MF Turret 3.
12:16, Today: Gloria Flake rolled 5 using 3d6 with rolls of 1,2,2.  MF Turret 4.
12:16, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,5,3.  JJ Missiles.
12:15, Today: Gloria Flake rolled 11 using 3d6 with rolls of 6,1,4.  JJ Beams.
12:15, Today: Gloria Flake rolled 13 using 3d6 with rolls of 5,2,6.  JJ Pulse.
12:14, Today: Gloria Flake rolled 10 using 3d6 with rolls of 1,5,4.  Seru 1.
12:14, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,3,4.  Seru 2.
12:14, Today: Gloria Flake rolled 10 using 3d6 with rolls of 1,3,6.  Seru 3.
12:14, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,5,3.  Seru 4.
12:14, Today: Gloria Flake rolled 8 using 3d6 with rolls of 2,2,4.  Seru 5.
12:13, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,3,6.  Seru 6.
Fate
GM, 3556 posts
Roll for dodge!
Sun 17 May 2020
at 21:09
  • msg #469

Re: Excalibur!

In reply to Gloria Flake (msg # 468):

Maxiumum closing speed of 20,000 per round of the fighters means that you will not be able to get closer than 35,000 miles this round.

Previously, everything fired at fighters, to reduce their number, but now we can redirect that. Assuming attacks on ships are precision attacks? I did a mix here to indicate effectiveness...

This round sees the Gashiddas dodging most fire. The Seru, targeting just the hull, do hit, but at this range their weapons do not penetrate the hulls. Despite return fire from the ships, no-one is significantly damaged. The fourth salvo of missiles is shot down easily.

Round 2
Beams, 2x3, 17+2(sAcc)+2(targeting)-15(range) = 6, r14, 7, 9, 5, d8
JJ Beams, 2x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r11
JJ, Pulse, 2x3, 16+2(sAcc)+2(targeting)+5(SM)-15(range) = 10, r13
Plasma 2x2 16+1(targeting+sAcc)+5(SM)-15(range)= 7, Out of range
JJ Plasma 1x2 16+1(targeting+sAcc)+5(SM)-15(range)= 7, Out of range
HF Beams, 5x3, 17+2(sAcc)+2(targeting)+9(SM)-15(range) = 15, r10, 8, 10, 10, 8, 15, d8, 3x1, 2x2 hits, 0 damage

Gashidda pulse, 8x3, 16+2(sAcc)+2(target)-15(range)+6(SM) = 11, r12

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70, 70, 70, 70, 70, 70, 70, 70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons x50
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles

Dikaku, 11 June 2178, 13.9/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 759 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 18 May 2020
at 04:20
  • msg #470

Re: Excalibur!

We still seek to close, as the only threat is their pulse lasers, the fighters are harmless once the missiles are fired, right?
So we close and do our damndest to end this fray. WE'll fire Plasma at anything in range.


21:20, Today: Gloria Flake rolled 10 using 3d6 with rolls of 5,1,4.  MF Turret 1.
21:19, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,3,4.  MF Turret 2.
21:19, Today: Gloria Flake rolled 10 using 3d6 with rolls of 1,3,6.  MF Turret 3.
21:19, Today: Gloria Flake rolled 8 using 3d6 with rolls of 2,3,3.  MF Turret 4.
21:19, Today: Gloria Flake rolled 12 using 3d6 with rolls of 5,1,6.  MF Plasma 1.
21:19, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,2,5.  MF Plasma 2.
21:18, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,2,4.  JJ Plasma.
21:18, Today: Gloria Flake rolled 7 using 3d6 with rolls of 4,1,2.  JJ Beams.
21:17, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,5,2.  JJ Pulse.
21:17, Today: Gloria Flake rolled 5 using 3d6 with rolls of 1,2,2.  Seru 1.
21:16, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,3,3.  Seru 2.
21:16, Today: Gloria Flake rolled 5 using 3d6 with rolls of 1,1,3.  Seru 3.
21:16, Today: Gloria Flake rolled 13 using 3d6 with rolls of 4,3,6.  Seru 4.
21:15, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,5,2.  Seru 5.
21:15, Today: Gloria Flake rolled 10 using 3d6 with rolls of 6,1,3.  Seru 6.
Fate
GM, 3558 posts
Roll for dodge!
Mon 18 May 2020
at 05:45
  • msg #471

Re: Excalibur!

In reply to Fate (msg # 469):

Right. You continue to close mercilessly to 15,000 miles (-12), with the turrets targeting the bridge of different vessels, and the fighters likewise targeting other vessels. Plasma cannons, not in range, target the vessels in general, and their return fire of pulse lasers at your Seru heavy fighters is ineffective.

But you wait until they are firing to return fire. Your armour holds, but theirs does not. The single plasma cannon of the Jeremiah Jones lines up one Gashidda perfectly, smashing it four times with the deadly double volley, by the end of which the vessel is in at least four major pieces, while the two beam turrets smash out the bridge of two other craft, very nearly breaking them in two as well! The plasmas of the Madame Fourcade are not as effective, with one smashing through the crew section of one ship and the other hitting the right section, though the extent of the damage is not clear. Only your command ship's beam turrets are limited in effect, destroying one bridge but missing all other shots.

The Seru Heavy fighters, lining them up, manage a lot of hits, but only three can penetrate the armour, destroying communications, life support and a manoeuvrer drive.

With 4 bridge teams destroyed, the response is rather stunned silence...

You can now close to pretty much any range. Remember the missile swarm from the fighters if you are thinking of breaking up. Let me know what is using precision attacks and what is just general attacks...I guessed this round.

Round 3
Beams, 4x3, 17+2(sAcc)+2(targeting)-12(range) = 9, r10, 11, 10, 8, d11, 1 x 45 damage
JJ Beams, 2x3, 16+2(sAcc)+2(targeting)-12(range) = 8, r7, d11, 2 x 66 damage
JJ, Pulse, 2x3, 16+2(sAcc)+2(targeting)+5(SM)-12(range) = 13, r9, d11, 2 turrets, 63 dam/turret
Plasma 2x2 16+1(targeting+sAcc)+9(SM)-12(range)= 14, r12, 8, d11 2x2, 4x2 hits, 28, 56 damage
JJ Plasma 1x2 15+1(targeting+sAcc)+9(SM)-12(range)= 13, r7, d11, 4x2 hits, 192 damage
HF Beams, 5x3, 17+2(sAcc)+2(targeting)+9(SM)-12(range) = 18, r5, 7, 5, 13, 8, 18, d11, damage 0, unless 10 under, then considered crit, 1/2 dDr to one system, 18 damage to 3 random systems.

Gashidda pulse, 8x3, 16+2(sAcc)+2(target)-12(range)+6(SM) = 14, r14, d12, damage 0 per hit

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
25/70 (-Bridge), 4/70, (-Bridge), 4/70 (-Bridge), 42/70, 14/70, Destroyed, 52/70 (-Man drive), 34/70 (-Accommodation, -comms)
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles

Imperial Fighter, 20 M Solars, 10 dTons x48
2 dest
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles

Dikaku, 11 June 2178, 13.9/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 760 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 18 May 2020
at 17:31
  • msg #472

Re: Excalibur!

We stay alert to the fighters actions, but continue to destroy the Gashiddas as we can. The ships stay together.


10:30, Today: Gloria Flake rolled 10 using 3d6 with rolls of 5,2,3.  MF Turret 1.
10:30, Today: Gloria Flake rolled 10 using 3d6 with rolls of 5,3,2.  MF Turret 2.
10:30, Today: Gloria Flake rolled 10 using 3d6 with rolls of 4,1,5.  MF Turret 3.
10:30, Today: Gloria Flake rolled 15 using 3d6 with rolls of 4,6,5.  MF Turret 4.
10:29, Today: Gloria Flake rolled 6 using 3d6 with rolls of 3,2,1.  MF Plasma 1.
10:29, Today: Gloria Flake rolled 13 using 3d6 with rolls of 3,4,6.  MF Plasma 2.
10:29, Today: Gloria Flake rolled 14 using 3d6 with rolls of 2,6,6.  JJ Plasma.
10:29, Today: Gloria Flake rolled 9 using 3d6 with rolls of 4,1,4.  JJ Beams.
10:28, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,1,6.  JJ Pulse.
10:28, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,5,2.  Seru 1.
10:28, Today: Gloria Flake rolled 10 using 3d6 with rolls of 1,4,5.  Seru 2.
10:27, Today: Gloria Flake rolled 6 using 3d6 with rolls of 1,3,2.  Seru 3.
10:25, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,5,3.  Seru 4.
10:25, Today: Gloria Flake rolled 4 using 3d6 with rolls of 1,2,1.  Seru 5.
10:25, Today: Gloria Flake rolled 11 using 3d6 with rolls of 5,2,4.  Seru 6.
Fate
GM, 3561 posts
Roll for dodge!
Mon 18 May 2020
at 21:19
  • msg #473

Re: Excalibur!

In reply to Gloria Flake (msg # 472):


The next round the turrets are fairly ineffective, with the Gashiddas manoeuvring desperately and returning fire with extraordinary accuracy. But it is to no effect...overall. Despite considerable damage to the Seru fighters to destroy 2 more Gashiddas, some quite spectacularly as one Gashidda is cut in two by one of the Serus, and another has the fusion plant detonated by the plasma. All other Gashiddas are crippled, except for one that was disabled with expert precision by a Seru (taken to exactly 0 dHP!). Two more fighters were also destroyed, but the others, now without any defence, attempt to run for the depot.

Round 3
Beams, 4x3, 17+2(sAcc)+2(targeting)-12(range) = 9, r15,10,10,10
JJ Beams, 2x3, 16+2(sAcc)+2(targeting)-12(range) = 8, r9, d7
JJ, Pulse, 2x3, 16+2(sAcc)+2(targeting)+5(SM)-12(range) = 13, r9, d11, 2x3 hits, 36 dam to 2 fighters
Plasma 2x2 16+1(targeting+sAcc)+9(SM)-12(range)= 14, r6, 13, d7 3x2 hits, 144 damage
JJ Plasma 1x2 15+1(targeting+sAcc)+9(SM)-12(range)= 13, r7, d7, 2x2 hits, 96 damage
HF Beams, 5x3, 17+2(sAcc)+2(targeting)+9(SM)-12(range) = 18, r9, 10, 6, 9, 4, 11, d7, 2x3x3, 1x2x3, 1x3(cr), 1x2x3(crit), damage 21, if unless 10 under, then considered crit, 1/2 dDr to one system, 48 damage to 2 random systems. Hence, 2x63, 1x42, 1x48(-br), 1x96(-br)

Gashidda precision pulse, 8x3, 16+2(sAcc)+2(target)-12(range)-4(For those that lost bridge) = 8/4, r5, d14, 6 hits, damage 9 per hit

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
-23/70 (-Bridge, -comms), -59/70, (-Bridge, -shuttle), -59/70 (-Bridge, -turret), 0/70 (-1 turret), Destroyed, Destroyed, Destroyed, -62/70 (-Accommodation, -comms, -Shuttle)
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles

Imperial Fighter, 20 M Solars, 10 dTons x46
2 dest, 2 disabled
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles

Dikaku, 11 June 2178, 13.9/20 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed)
Gloria Flake
2IC, 761 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 18 May 2020
at 23:20
  • msg #474

Re: Excalibur!

Are they still fighting?
We will finish anything still fighting and allow anything going to shuttles, to leave so long as they don't take any offensive action.  Are any of these able to be recovered/repaired? Sounds like they have been pretty seriously wrecked, but depending on how many want out, a spare ship could be useful..
Fate
GM, 3564 posts
Roll for dodge!
Mon 18 May 2020
at 23:31
  • msg #475

Re: Excalibur!

In reply to Gloria Flake (msg # 474):

The fighters are running, not really fighting, though if pursued they will likely launch a salvo. Those that have assault shuttles have used them, but that is only three craft. The shuttles, located below the bridge, suffered badly as you were targeting the bridges. There are a lot of badly injured men and women around...

One vessel can likely be repaired, using parts from the others, but it will take some time. Assume it will take about 4 hours to gather everything and get the one that can be repaired operational again, though one turret has been destroyed.

The Base is moving slowly in your direction, but it will take about 2 days to get there!
Gloria Flake
2IC, 762 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 19 May 2020
at 02:30
  • msg #476

Re: Excalibur!

OK, so we suggest to the assault shuttles that they attend to the damaged ships wounded and survivors.

We send a crew to the salvageable ship and make a quick check for demolitions before doing recovery Ops.  I assume this one is one of those whose shuttle has departed, so no wounded or survivors?  When given the all clear, we send the recovery/repair ball out to do it's thing.
Fate
GM, 3567 posts
Roll for dodge!
Tue 19 May 2020
at 02:51
  • msg #477

Re: Excalibur!

In reply to Gloria Flake (msg # 476):

Not being military, these guys have not set charges. After you are able to board the one, you are contacted by the Base. They offer you a cash 'incentive' to leave the ships, and perhaps a little extra if you can fix one. There is no mention of the crew, and it quickly becomes clear that the small number of shuttles that left did not, nor were they capable of, carrying all the injured. It is a case of every man for himself...there are injured on every ship, and many have no way off. Shuttles that could leave were full of officers and went straight back for the depot.

Even the fighters have run like bats out of hell back for the depot.
Gloria Flake
2IC, 763 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 19 May 2020
at 03:07
  • msg #478

Re: Excalibur!

I'll have JJ fire some missiles at those who deserted their crew.

We'll try and consolidate the wounded and survivors on the one good ship. Do our best to send aid and find out if any of these men would like to  ummm change sides.
Fate
GM, 3570 posts
Roll for dodge!
Tue 19 May 2020
at 03:13
  • msg #479

Re: Excalibur!

In reply to Gloria Flake (msg # 478):

How many missiles per shuttle? They do have a beam for point defence...also saying anything? Responding to the Base?

Most of the folk left behind are not exactly the upper echelons, and feel betrayed already. Even those in command of ships left behind have no great love for their bosses right now. The medical aid you offer goes a long way in confusing the issue of who the 'good guys' are in their minds.

Ie, not right away...but a reaction roll once they are in your sickbay could do wonders...
Gloria Flake
2IC, 764 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 19 May 2020
at 03:25
  • msg #480

Re: Excalibur!

JJ can only fire 6 at a time, we'll try three at each and see how it goes.

Gloria is disgusted by the Base and the officers. She doesn't respond, but has the operator "Put them on Hold" until she has time.
I assume this means the base is moving further from the depot?

We try to get both our Sick bays and those on the Captured ship working with out medics.
Fate
GM, 3573 posts
Roll for dodge!
Tue 19 May 2020
at 03:39
  • msg #481

Re: Excalibur!

In reply to Gloria Flake (msg # 480):

Since the Base was fairly deep in the feild, it is staying at about the same distance from the Depot (about 2 hours at 6G, about 60 hours at 0.2 G!).

Of the 290 crew across all 8 vessels, about 105 managed to get out on the shuttles. Of the rest, you find about 70 bodies, with some clearly killed instantly but about 30 individuals have minor injuries and about 55 are more significantly injured, with injuries ranging from broken bones to life-threatening injuries. All the sickbays are full, with injured flowing out into accommodation spaces. Between the medics and the engineers working to restore the one working ship, nobody is slacking off! Even the soldiers are working alongside the medics to help triage.

The Base adds that they will look after the injured, and that you should just leave before reinforcements arrive. Some of the injured suggest that getting their families off the Depot might be a better idea if you are looking to save lives, as the main supply freighter is due in three days...
Fate
GM, 3576 posts
Roll for dodge!
Tue 19 May 2020
at 08:29
  • msg #482

Re: Excalibur!

In reply to Fate (msg # 481):

Jeremiah Jones has just 35 crew, out of a full compliment of 60. A Gashidda needs at least 12, but should have at least 26 for operations without troops or flight crew. You can take up to 150 people (consuming 0.6 dTon/week) or 186 with the Gashidda (consuming 0.7 dTon/week). Right now you have 105 crew, using 0.4 dTon per week, and that is why you are so short on crew.

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
-23/70 (-Bridge, -comms), -59/70, (-Bridge, -shuttle), -59/70 (-Bridge, -turret), -62/70 (-Accommodation, -comms, -Shuttle)

(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 7x Missiles, 2x Sandcasters

quote:
- You have between all of you, 10 Mechanics with an average skill of 15.
- With the number of ships being scrapped you have all spare parts you will need. Others not included in the above repairers are removing them from ships as needed.
- You take 30 minutes per attempt, suffering -3 from expensive items, but +1 due to the workshops available. Total skill roll is against 13. With 10 mechanics working, you gain HP equal to the margin of success every 0.5 hours.
- Every doubling of the time adds +1 to the skill roll. So for an hour, it would be against 14. If every 2 hours it would be 15, and so on.
- As with point defence, for multiple identical rolls, I will accept a flat roll of 11 for all rolls. No risk but lower than average reward...
- Failing a roll does no damage, except for a critical failure, which looses 10 dHP and destroys one critical system (roll on critical system hits, as you did earlier).
- In order to enter hyperspace the vessel must be at 1 or more dHP. It can perform one repair every 0.5 hours, for up to 10 hours per day 7 days a week (40 hour weeks are not a thing if your life depends on it, but this should not be continued too long...). 1 person can attempt 140 repairs in hyperspace, half that if extra time is taken. In order to get the number of dHP repaired, calculate 140 x number of mechanics x margin of success/10.
- The repair ball repairs 2 dHP per hour.


You will need to make at least 10 dHP worth of repairs, and another 10 dHP worth or work to get sufficient parts to be able to fully repair the Gashidda once you depart.

You can extract the following items, with the

Change out a Missile weapon for a Beam Weapon: 2 dHP per beam
Remove a beam weapon and put into Storage: 1 dHP, 1 dTon of Cargo space (3 intact), value $1M new
Remove a pulse weapon and put into Storage: 1 dHP, 1 dTon of Cargo space (11 intact), value $0.5M new
Remove a Manoeuvre drive and put into storage: 34 dHP, 34 dTon of Cargo space, value $34 M ea new
Remove a Jump Drive and put into storage: 15 dHP, 12 dTons of Cargo Space, value $12 M ea new
Move a Sickbay/Workshop from one ship to another: 5 dHP, 1 dTon of space (4 intact), value $200 k new
Extract 1 Shuttle Fusion Power Plant: 5 dHP, 4.5 dTon of Space (2 intact), value $13.5 M new
Remove armour plating, (about 210 dTons per ship): 1 dHP per dTon, value about $120,000/dTon
Remove a Sensor array and put into Storage: 10 dHP, 6 dTon of Cargo space (2 intact), value $24 M new
Remove Fuel processor and put into Storage: 3 dHP, 2 dTon of Cargo space (4 intact), value $400 k new

Installing the above Manoeuvre drive into Jeremiah Jones to increase the speed to 6G (currently 5.5 G, also needs 7 dTon of armour, used 14 dTon of space, increases size by 20 dTon, including reinforcements to accommodate engine): 60 dHP, plus 41 dHP to remove it.

There are at least 10 engineers with skill of 15, as previously considered. feel free to roll for them.

The Base will get here in about 45 hours.

There is 7 dTon of Space on Madame Fourcade, and 36 dTon on Jeremiah Jones, and 8.5 dTon on the ships boat, with an additional 0.5 dTon on the Recovery Ball.
Dikaku, 11 June 2178, 13.9 dTons of Supplies on both vessels (Approximately 0.4 dTon/week consumed) There are about 5 dTons of supplies on the ships as well.
This message was last edited by the GM at 09:07, Tue 19 May 2020.
Gloria Flake
2IC, 765 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 19 May 2020
at 18:06
  • msg #483

Re: Excalibur!

OK, Repair one Gashidda to carry any who wish to leave… assuming we have enough to fill in JJ or that we can carry easily. If Not enough, we just take parts.  I am assuming we can find men/women willing to join us.

MF -  1 Sensor array, 1 Beam Weapon
Ships Boat - 1 Sensor array, 2 Pulse , 0.5 ton armor plate.
JJ - Maneuver drive., 2 Beam
Recovery Ball -  0.5 Ton armor
Captured Gashidda. -  Jump Drive, 2 Shuttle Power Plant, 9 Pulse, 4 Fuel processor, 4 Sickbay/workshop, (stored), 6.5 tons of Armor plate.

Basically we just want the Gashidda to operate as a truck. the above is the optimum, When the Base becomes a threat, we’ll leave and go around it to the Depot.

11:06, Today: Gloria Flake rolled 9 using 3d6 with rolls of 5,1,3.  Engineering.
11:05, Today: Gloria Flake rolled 8 using 3d6 with rolls of 2,3,3.  Engineering.
11:05, Today: Gloria Flake rolled 11 using 3d6 with rolls of 6,3,2.  Engineering.
11:05, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,2,6.  Engineering.
11:05, Today: Gloria Flake rolled 14 using 3d6 with rolls of 5,4,5.  Engineering.
11:05, Today: Gloria Flake rolled 6 using 3d6 with rolls of 2,3,1.  Engineering.
11:04, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,2,6.  Engineering.
11:04, Today: Gloria Flake rolled 10 using 3d6 with rolls of 6,1,3.  Engineering.
11:04, Today: Gloria Flake rolled 13 using 3d6 with rolls of 5,3,5.  Engineering.
11:04, Today: Gloria Flake rolled 11 using 3d6 with rolls of 3,4,4.  Engineering.
11:04, Today: Gloria Flake rolled 9 using 3d6 with rolls of 3,4,2.  Engineering.
11:04, Today: Gloria Flake rolled 6 using 3d6 with rolls of 2,1,3.  Engineering.
Fate
GM, 3580 posts
Roll for dodge!
Tue 19 May 2020
at 21:23
  • msg #484

Re: Excalibur!

In reply to Gloria Flake (msg # 483):

Given the approaching Base, I guess you will want to take half hour rolls against skill 13. The recovery ball adds one point to every roll...so we can assume they are working together. Repairs per hour: 11, 8, 9, 8, 3, 14. Six hours, Base is still 39 hours away.

Repair Gashidda, 20 dHP, done just after 2 hours
Remove a Sensor array and put into Storage: 2x10 dHP, done in 6th hour
Remove a beam weapon and put into Storage: 3x1 dHP, done in 6th hour
Remove a Manoeuvre drive and put into storage: 34 dHP 10 dHP done at end of 6th hour.
Remove a pulse weapon and put into Storage: 11x1 dHP
Extract 1 Shuttle Fusion Power Plant: 2x5 dHP
Remove armour plating, (about 210 dTons per ship): 7.5x1 dHP
Remove a Jump Drive and put into storage: 15 dHP
Move a Sickbay/Workshop from one ship to another: 4x5 dHP
Remove Fuel processor and put into Storage: 4x3 dHP

Feel free to adjust priorities. Roll a reaction roll (higher is better) to see how mny want to join you. There will be modifiers, which I will apply.
Gloria Flake
2IC, 766 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 19 May 2020
at 22:33
  • msg #485

Re: Excalibur!

OK, Gloria was basically taking things by value...
She will talk with those on her ship and have the captain on JJ talk with those on his.

Do we know what this base may have as far as weapons?  Will any of our wounded/rescued tell us anything?
We do agree to go rescue families as well if we can fit them all in the ships. We will need to acquire food as well.
What sort of guard force is there?

15:19, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,5,2.  Reaction.

Engineering-

15:22, Today: Gloria Flake rolled 10 using 3d6 with rolls of 4,4,2.  Engineering.
15:22, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,4,4.  Engineering.
15:22, Today: Gloria Flake rolled 12 using 3d6 with rolls of 6,5,1.  Engineering.
15:22, Today: Gloria Flake rolled 17 using 3d6 with rolls of 5,6,6.  Engineering.  15:26, Today: Gloria Flake rolled 8 using 3d6 with rolls of 3,2,3.  Critical System.  Beginning of the 5th hour someone screws up!

15:21, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,3,5.  Engineering.
15:21, Today: Gloria Flake rolled 10 using 3d6 with rolls of 5,3,2.  Engineering.
15:21, Today: Gloria Flake rolled 12 using 3d6 with rolls of 4,6,2.  Engineering.
15:21, Today: Gloria Flake rolled 8 using 3d6 with rolls of 5,2,1.  Engineering.
15:21, Today: Gloria Flake rolled 6 using 3d6 with rolls of 3,2,1.  Engineering.
15:21, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,5,2.  Engineering.
15:20, Today: Gloria Flake rolled 12 using 3d6 with rolls of 3,4,5.  Engineering.
15:20, Today: Gloria Flake rolled 10 using 3d6 with rolls of 3,2,5.  Engineering
Fate
GM, 3582 posts
Roll for dodge!
Tue 19 May 2020
at 23:40
  • msg #486

Re: Excalibur!

In reply to Gloria Flake (msg # 485):

Jeremiah Jones is keen to get those small fusion reactors on board, as well as those sickbays. They actually would not mind the sickbays going into them, and being installed...and used. The rest is just for selling...or parts.

Ok, with that reaction roll, after 6 hours there are about half of those with no injuries or minor injuries that want to stay, and most of those with more severe injuries.

quote:
Of the rest, you find about 70 bodies, with some clearly killed instantly but about 30 individuals have minor injuries and about 55 are more significantly injured, with injuries ranging from broken bones to life-threatening injuries.


16 with minor injuries and 41 that are receiving medical treatment would prefer to stay, and 8 of the most seriously injured are unconscious, with 3 having passed away. That is to say 17 would prefer to be returned to the depot, citing relationships with those being left behind as the primary reason, though the reality of a criminal record does concern some.

The Base is repeating frustrated demands that you leave and stop pillaging the dead, but if you are willing to hand the microphone to some of those they left behind, some are itching to respond to that accusation.

The injured tell you that the Depot has about 5 light turrets around the entrance, but that missiles could be used to good effect utilizing the landscape of the asteroid. They figure they should be able to kill each one with a salvo of no more than 10 missiles, taking out one turret at a time.

All families are trained tradespersons, many in engineering and support services. The company is too tight to have freeloaders...though some make up the security forces there. With the ships dispatched and the most loyal company men safely on the Base, a moderate show of force is likely to deal with any militia members who might otherwise consider being heros for a day...

Repairs per hour, starting in the 7th hour: 9, Then the drive is mishandled, smashing into the side of the hull, destroying critical parts. -5, 4, 8, 13 5, 6. 12 hours have passed, Base is still 33 hours away.

Repair Gashidda, 20 dHP, done just after 2 hours
Remove a Sensor array and put into Storage: 2x10 dHP, done in 6th hour
Remove a beam weapon and put into Storage: 3x1 dHP, done in 6th hour
Remove a Manoeuvre drive and put into storage: 34 dHP done in the 11th hour, repairs effected from other engines despite mishap.
Remove a pulse weapon and put into Storage: 11x1 dHP, done at the end of 12th hour

Extract 1 Shuttle Fusion Power Plant: 2x5 dHP
Remove armour plating, (about 210 dTons per ship): 7.5x1 dHP
Remove a Jump Drive and put into storage: 15 dHP
Move a Sickbay/Workshop from one ship to another: 4x5 dHP
Remove Fuel processor and put into Storage: 4x3 dHP
Gloria Flake
2IC, 767 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 20 May 2020
at 02:55
  • msg #487

Re: Excalibur!

OK, JJ can install Sickbays after we get moving.

We lost some time to that screw up with the drive, but keep working. We'll forgo the armor for the moment and get the other things aboard.
We do allow several of those rescued to speak  but caution them NOT to suggest they are deserting.


19:54, Today: Gloria Flake rolled 15 using 3d6 with rolls of 5,6,4.  Engineering.   <--- Hopefully don't need this one.
19:54, Today: Gloria Flake rolled 6 using 3d6 with rolls of 1,1,4.  Engineering.
19:54, Today: Gloria Flake rolled 9 using 3d6 with rolls of 4,4,1.  Engineering.
19:54, Today: Gloria Flake rolled 13 using 3d6 with rolls of 1,6,6.  Engineering.
19:53, Today: Gloria Flake rolled 9 using 3d6 with rolls of 4,4,1.  Engineering.
19:53, Today: Gloria Flake rolled 10 using 3d6 with rolls of 1,3,6.  Engineering.
19:53, Today: Gloria Flake rolled 12 using 3d6 with rolls of 6,2,4.  Engineering.
19:53, Today: Gloria Flake rolled 13 using 3d6 with rolls of 4,6,3.  Engineering.
19:52, Today: Gloria Flake rolled 11 using 3d6 with rolls of 1,4,6.  Engineering.
19:52, Today: Gloria Flake rolled 5 using 3d6 with rolls of 1,2,2.  Engineering.
19:51, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,5,2.  Engineering.
19:51, Today: Gloria Flake rolled 8 using 3d6 with rolls of 1,5,2.  Engineering.
Fate
GM, 3585 posts
Roll for dodge!
Wed 20 May 2020
at 03:11
  • msg #488

Re: Excalibur!

In reply to Gloria Flake (msg # 487):

When the workers are permitted to communicate with the Base, they take your advice and do not talk of desertion, but  they do emphasise that the level of medical care you offer them is better than they have seen from the company. The resultant angry accusations from those at the depot about the executives deserting them results is a terse reply that the criminals are getting better care here than on any prison planet, so they should be grateful.

After further angry words, you can hear things going from bad to worse at the Depot, and the Executives/wardens at the Base demand a lockdown of inmates.

The members with you inform you that there are about 500 inmates at the Depot, 150 inmates working a deep mine in the same asteroid as the Depot and about 100 working the actual mines deep in another asteroid near the Base. An old Hero, with the jump drive removed, is used to transport ore to the smelter and then to the Depot. It is currently docked in the Base, where the smelter is.

Ironically, many of those crewing the Gashiddas were employees...you can't help thinking it must be a great company to work for!

Repairs per hour, starting in the 13th hour: 12, 12, 3, 9, 6, 7. 18 hours have passed, Base is still 27 hours away.

Repair Gashidda, 20 dHP, done just after 2 hours
Remove a Sensor array and put into Storage: 2x10 dHP, done in 6th hour
Remove a beam weapon and put into Storage: 3x1 dHP, done in 6th hour
Remove a Manoeuvre drive and put into storage: 34 dHP done in the 11th hour, repairs effected from other engines despite mishap.
Remove a pulse weapon and put into Storage: 11x1 dHP, done at the end of 12th hour

Extract 1 Shuttle Fusion Power Plant: 2x5 dHP, done in 13th hour
Remove a Jump Drive and put into storage: 15 dHP, done in 15th hour
Move a Sickbay/Workshop from one ship to another: 4x5 dHP, done in 18th hour
Remove Fuel processor and put into Storage: 4x3 dHP, 1 done at end of 18th hour
Remove armour plating, (about 210 dTons per ship): 7.5x1 dHP,
Gloria Flake
2IC, 768 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 20 May 2020
at 03:37
  • msg #489

Re: Excalibur!

OK, so everything but the armor has been accomplished?
We get the Company folks off of the radio.

No status on what the Base may have in the way of weapons other than 50 uh 48 fighters.

I give the crews 3 hours to get what armor they can, then bring everyone aboard


20:33, Today: Gloria Flake rolled 6 using 3d6 with rolls of 2,1,3.  Engineering.
20:33, Today: Gloria Flake rolled 12 using 3d6 with rolls of 4,5,3.  Engineering.
20:33, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,6,2.  Engineering.
20:33, Today: Gloria Flake rolled 13 using 3d6 with rolls of 6,3,4.  Engineering.
20:33, Today: Gloria Flake rolled 10 using 3d6 with rolls of 4,2,4.  Engineering.
20:33, Today: Gloria Flake rolled 14 using 3d6 with rolls of 3,6,5.  Engineering

We move so as to pass well away from the Base and head for the Depot.
I have a mixed crew of our folks and some of their who want to stay running the Gashidda
JJ is as it was but training some new folk; MF is now short handed with some of the volunteers being trained up.
Fate
GM, 3588 posts
Roll for dodge!
Wed 20 May 2020
at 04:01
  • msg #490

Re: Excalibur!

In reply to Gloria Flake (msg # 489):

Being a mining Base, there are no fighters. They were based at the Depot. The Base has the standard mining Base weapons: 3 Heavy Missile arrays, 4 plasma turrets and a bunch of Beam light turrets.

Repairs per hour, starting in the 19th hour: 4, 6, 10. 21 hours have passed, Base is still 24 hours away.

Repair Gashidda, 20 dHP, done just after 2 hours
Remove a Sensor array and put into Storage: 2x10 dHP, done in 6th hour
Remove a beam weapon and put into Storage: 3x1 dHP, done in 6th hour
Remove a Manoeuvre drive and put into storage: 34 dHP done in the 11th hour, repairs effected from other engines despite mishap.
Remove a pulse weapon and put into Storage: 11x1 dHP, done at the end of 12th hour
Extract 1 Shuttle Fusion Power Plant: 2x5 dHP, done in 13th hour
Remove a Jump Drive and put into storage: 15 dHP, done in 15th hour
Move a Sickbay/Workshop from one ship to another: 4x5 dHP, done in 18th hour
Remove Fuel processor and put into Storage: 4x3 dHP, done in the 20th hour
Remove armour plating, (about 210 dTons per ship): 7.5x1 dHP, done in the 21st hour

With everything loaded up, many of the new volunteers are still badly injured, so you are still very much short crewed. The base, still quite some distance away, is no threat for now, so you can head directly to the Depot without danger from the Base.

Actions on arrival/approach? There are still the 17 who would prefer to return, or rather, prefer not to have a criminal record...but you could use another 27 willing bodies. The guards can give you 30 names of political prisoners or the more decent guys, and friends/families of course, and you can make it look like a prisoner exchange, so it is not clear they had a choice to join you...

Edit, I have updated the Players Vessels page with the current stats...

Dikaku, 12 June 2178, 13.7/20 dTons of Supplies on both vessels (Approximately 0.6 dTon/week consumed)
This message was last edited by the GM at 11:10, Wed 20 May 2020.
Gloria Flake
2IC, 769 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 20 May 2020
at 16:17
  • msg #491

Re: Excalibur!

Sounds fair, we head to the Depot to let the survivors we picked up off, in return no hostilities and certain people there may come aboard if they wish. Otherwise we'll have to do it the hard way.
Depot Security
Wed 20 May 2020
at 21:00
  • msg #492

Re: Excalibur!

In reply to Gloria Flake (msg # 491):

As you approach the Depot, it is of course in lockdown. But that just means that the inmates are kept in a deep chamber and the 200 or so security personnel, including about 100 pilots and flight technicians, are at the surface.

"You may, and indeed should, release all prisoners you have taken from the Gashiddas, before leaving. Nobody here wants to be a pirate."
Gloria Flake
2IC, 770 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 20 May 2020
at 22:00
  • msg #493

Re: Excalibur!

OK, read you loud and clear.  Missiles at the turrets, 6 at a time (most that JJ can fire) meanwhile we will use our Beams as we get close enough, trying to use terrain to our advantage. When close enough we also employ the plasma weapons.

We ask if any of the new guys wish to use weapons to extract their family’s; those wishing to stay at the Depot are watched more closely.
This message was last edited by the player at 22:01, Wed 20 May 2020.
Fate
GM, 3595 posts
Roll for dodge!
Wed 20 May 2020
at 22:08
  • msg #494

Re: Excalibur!

In reply to Gloria Flake (msg # 493):

The first lot of missiles are fired from 200,000 miles, where you were when the conversation finished. The captured Gashidda also launches a salvo at a second turret. By the time they hit, you are at 80,000 miles, and two turrets have been taken out. The guys you have with you caution you against closing too close, as the turrets are heavily armoured. Very heavily armoured...and they suggest that they may be used even after you make some 'agreement', if it is in their interest.

The Base protests furiously about the attack on a defenceless mining site, but the Dept guards themselves seem much more worried, asking what your demands are.

You are aware that there are 3 spare assault vessels here, as well as 5 ships boats (1 Base, 1 Fuel, 1 standard and 2 cargo), as well as 2 G-Carriers, 2 speeders and 10 air rafts, all Imperial standards.
This message was last edited by the GM at 03:31, Thu 21 May 2020.
Gloria Flake
2IC, 771 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 21 May 2020
at 03:28
  • msg #495

Re: Excalibur!

We will not respond, we'll take out all 5 turrets of this poor defenseless depot, then close in ... Then transmit Since you chose to disregard our offer of a peaceful landing, we are going to have a contentious landing which may well cost you a large number of casualties.  We have men aboard who asked to return and a couple who asked to leave with us.  We will land those who wish to stay and take off some who wish to leave and deal harshly with any interference.  all said with a sweet female voice.
Fate
GM, 3599 posts
Roll for dodge!
Thu 21 May 2020
at 03:36
  • msg #496

Re: Excalibur!

In reply to Gloria Flake (msg # 495):

You take out the remaining turrets easily enough, before closing in. You note a pair of G-Carriers running from the main Starport structure for the caverns, and many of the Fighters take off in the direction of the Base. As the vessels scramble, they make clear that they will offer no further resistance. It looks safe to land.

The Base stars screaming threats about breaking interstellar laws, and that you will be hunted and punished most severely.
Gloria Flake
2IC, 773 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 21 May 2020
at 03:45
  • msg #497

Re: Excalibur!

We put those wishing to go 'home' on the Gashidda and it is the only ship that lands ... MF and JJ have all their fighters out, to make it clear what happens if things get rowdy.  Concerned about the speeders heading to the caverns...  We will use the Ball Transporter to put down a small military force with some of those staying with us, to recover families and other desiring to leave. Lots of bluster and orders to shoot if there is any resistance.   We'll order out the captives from the caverns ... check for Terran, Pirates and any Kimashargur who want out.
Fate
GM, 3602 posts
Roll for dodge!
Thu 21 May 2020
at 03:51
  • msg #498

Re: Excalibur!

In reply to Gloria Flake (msg # 497):

With the firepower over their heads, the G-Carriers keep going right past the inmates, who have no suits with which to leave the caverns (you are on a large asteroid, outside is no atmosphere). There are no Terrans, and at least 500 volunteers to leave...

You do not have a ball transporter, just a Military ships boat. I assume this is what you are using...see 'Players Vessels' thread for all data, I think it is up to date.
Gloria Flake
2IC, 775 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 21 May 2020
at 03:57
  • msg #499

Re: Excalibur!

Affirm... Ships Boat then.  We choose family members first. No other "friends" like pirates or Kimashargur?
Next we look for political prisoners ... our new crew seems to know whom they are.
Fate
GM, 3605 posts
Roll for dodge!
Thu 21 May 2020
at 04:05
  • msg #500

Re: Excalibur!

In reply to Gloria Flake (msg # 499):

There are about 100 other pirates that were operating in sectors further coreward. There are about 30 who are friends/family of those already onboard, not all from the inmates, who would also want to leave before the 'bosses' get back. Including a couple of pilots who has more senior folk commandeer they fighters after they landed.

There are about 25 Vegan and Geonee prisoners you are told were trying to stir up dissent. That cmes to a lot more folk than you have room for...
Fate
GM, 3607 posts
Roll for dodge!
Thu 21 May 2020
at 04:08
  • msg #501

Re: Excalibur!

In reply to Fate (msg # 500):

I should also mention, the Assault shuttles seems to be trying to take off, but there does seem to be an issue with them, so the ships boat is used instead. It takes off next...
Gloria Flake
2IC, 777 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 21 May 2020
at 04:08
  • msg #502

Re: Excalibur!

OK, slow...
Family comes first, Pilots next if they want out. How much room is left?

The Geonnee and Vegan were stirring up trouble against us? The company ?  I assume the company but wish to be sure.
Fate
GM, 3609 posts
Roll for dodge!
Thu 21 May 2020
at 04:09
  • msg #503

Re: Excalibur!

In reply to Gloria Flake (msg # 502):

Against the empire. Basically Kimshigar...I will have to do some calculations...
Gloria Flake
2IC, 778 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 21 May 2020
at 04:10
  • msg #504

Re: Excalibur!

In reply to Fate (msg # 501):

What sort of issue?
Fate
GM, 3610 posts
Roll for dodge!
Thu 21 May 2020
at 04:12
  • msg #505

Re: Excalibur!

In reply to Gloria Flake (msg # 504):

It appears to have been sabotaged.
Gloria Flake
2IC, 779 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 21 May 2020
at 04:16
  • msg #506

Re: Excalibur!

All of them?

If we can find a workable ships boat or shuttle we'll take it... everything else gets slagged when we leave. Gloria is losing patience ... can the pilots trouble shoot one or two of them?
Fate
GM, 3611 posts
Roll for dodge!
Thu 21 May 2020
at 04:22
  • msg #507

Re: Excalibur!

In reply to Gloria Flake (msg # 506):

You can take up to 186, +10 if you take the Ships Boat (Base). You can take 34 more passengers, not including the ships boat.

You can fix they Shuttles faily easily...the saboteurs are amoung those whose family members were left for dead, so they are family members of folk onboard!
Gloria Flake
2IC, 780 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 21 May 2020
at 17:59
  • msg #508

Re: Excalibur!

OK,  so 30 family members, 25 Geonee and Vegans, up to 100 pirates if they want to go to Lone Pine and the rest selected from political prisoners. 186 + 10 in the ships boat total of 196 ... we also take as much as we can in food stuffs, but make sure to leave enough for the locals staying here.
Fate
GM, 3614 posts
Roll for dodge!
Thu 21 May 2020
at 19:30
  • msg #509

Re: Excalibur!

In reply to Fate (msg # 507):

186+10 includes your crew and current volunteers, not the number you can add. 34+10 is how many you can take in addition to those already on board, though if you were to wait a few days for the freighter, you could increase this number. But you would need to distract the Base...perhaps by attacking the mine site deep in the Asteroid? You can take 1 ships boat and 1 shuttle, and perhaps one other vehicle (or 2 air rafts), though all but the air rafts have taken off running...

Details are on the Players Vessels thread.
Gloria Flake
2IC, 781 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 21 May 2020
at 20:06
  • msg #510

Re: Excalibur!

OK, Not following... attack the mine on the depot asteroid or the one on the base (which i gathered was an asteroid...  having some trouble getting my head wrapped around all of this ... had been contemplating taking the Freighter but hadn't decided yet... assume that would allow me to take many more off the depot.
Fate
GM, 3616 posts
Roll for dodge!
Thu 21 May 2020
at 20:22
  • msg #511

Re: Excalibur!

In reply to Gloria Flake (msg # 510):

Clarify. There is a secondary mine on the depot that is actually being used to expand the depot. The real cash mine is deep in the asteroid field, where the Base was before it started chasing you. The Depot is on a large asteroid on the outskirts of the asteroid belt.

The Base is about 50 hours away at the moment. Reports are that the freighter will be here in about three days, but the arrival point is closer to the Base. Clearly, to hit the Freighter, you are going to have to deal with the Base, either by destruction or distraction. They confirm there are nukes aboard...

The Freight would be able to take a LOT more folk off. A branch freighter has Life support for 48, but more life support can be added in their cavernous holds.

Dikaku, 12 June 2178, 13.7/20 dTons of Supplies on both vessels (Approximately 0.6 dTon/week consumed)
Gloria Flake
2IC, 782 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 21 May 2020
at 21:30
  • msg #512

Re: Excalibur!

So the base has nukes? Do they have a way to project them?
Not so comforting, and they are a reasonably formidable force, although slow.  With our very limited missile capability, our long range strike capability is weak.
Why does messing with their mine bother them?

Assume the Freighter will have two escorts ... the ones that left with them two weeks ago.
Fate
GM, 3618 posts
Roll for dodge!
Thu 21 May 2020
at 21:43
  • msg #513

Re: Excalibur!

In reply to Gloria Flake (msg # 512):

Fair assumption regarding the freighter.

The Base, as you have gathered,is very much concerned with protection of its assets. The mine is the source of its income, and is now unprotected as the protection, is the Base, has gone off chasing you. A few missiles could shut down production of its high value commodities for weeks, or even months...
Gloria Flake
2IC, 783 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 21 May 2020
at 22:28
  • msg #514

Re: Excalibur!

OK, so cause a cave in or two  and they are in a serious bind.  The Valuable asteroid is quite aways from the depot IIRC.... I am sure you gave me distances, but would it be far enough to keep it away from the depot and the Freighter?

I know I am short troops, can I get the 100 pirates or others to serve as troops under my officers  using the other shuttles to board the Freighter and take it over?

15:27, Today: Gloria Flake rolled 7 using 3d6 with rolls of 2,4,1.  Leadership.      by 6!
Fate
GM, 3619 posts
Roll for dodge!
Fri 22 May 2020
at 00:38
  • msg #515

Re: Excalibur!

In reply to Gloria Flake (msg # 514):

The Base takes about 180 hours to travel between the two. You take about six. The freighter will arrive outside of the asteroid belt, so it will be a little further.

Yes, you can inspire them to take over the freighter using the two assault shuttles and the two ships boats. But they can only get about 100 men crammed into those four vessels, and you would need to increase the life support somehow. They can pillage the depot, but if they are running riot, the Base might be more concerned about them than about you...

For the short term, you could take more folk, up to double your capacity, but the Life support would be the limit through hyperspace.

If you could capture the fighters, they could take out the Base, but they have mostly run there. 100 missiles would overwhelm their defences, though, as long as you could scoot before their missiles arrived. Even nukes are harmless if the point defence gets them 100 miles out...
Gloria Flake
2IC, 784 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 22 May 2020
at 03:06
  • msg #516

Re: Excalibur!

OK, so I could send a single assault shuttle to damage the mine(s)... one missile at a time. Not keen on that idea, but it is one way ...  a lot can happen in 12 hours (six each way).
Guess we could go inspect the mine ... leave a group of our guys there with overhead cover from ships and fighters. If they get stupid,  we can missile the mine from a significant distance and head back.
You said there were a hundredfolks there too, are they prisoners or employees?
Fate
GM, 3621 posts
Roll for dodge!
Fri 22 May 2020
at 03:49
  • msg #517

Re: Excalibur!

In reply to Gloria Flake (msg # 516):

Those in the mine itself are inmates, with few guards. About 100 inmates and 30 security workers are in the mine in the asteroid field.

On the asteroid the Depot is on, there is a separate mine that is low grade, which is really expanding the depot. there are 500 inmates in the compound near the surface and 150 more locked down in the deep section.

On the depot, there are about about 40 or so security personnel in the compound near the surface, but they are no longer attempting to contain the inmates, though some were probably killed by the missile strikes. You estimate that about 30 fled in the G-Carriers to the deeper section of the mine, and about 130 took off in the fighters and the Ships Boat (Standard) at your approach and fled to the Base.

Some of those security personnel would be the friends/family of the crew from the Gashiddas on board. Actually, you suspect that of the estimated 40 security personnel near the compound are only the dead and those who want to leave...

Hope that clears up the picture!
Gloria Flake
2IC, 785 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 22 May 2020
at 19:16
  • msg #518

Re: Excalibur!

OK, At the depot, we pretty much own the mine and everything else, with 30 guards off in grav-Carriers.

Have those locked down in the deep mine been allowed up?

I am concerned about holding the depot while trying to draw off the Base ... and have no desire to kill workers in the good mine ... guards I don't care about as much.  Where is that Hero?
Fate
GM, 3624 posts
Roll for dodge!
Fri 22 May 2020
at 22:11
  • msg #519

Re: Excalibur!

In reply to Gloria Flake (msg # 518):

Since the guards have run off deeper into the mine in the G-Carriers, those deeper in the mine have allowed themselves up.

The dilemma you face is not accidental. The Base is not unaware of the freighters scheduled arrival, and may well stay and protect the Depot for that reason, sacrificing the high quality mine to do so. Freighters are not cheap...it is a risk.

The Hero is safely docked in the Base.
Gloria Flake
2IC, 786 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 23 May 2020
at 02:26
  • msg #520

Re: Excalibur!

OK, so we have no chance against the base that I can see...  they can launch well over 200 missiles at once, and even if we beat them, the plasma guns and beams can match or beat us.

The Base will be close enough to protect the freighter it seems, so we need to take whom we can and head out.
We can take 44 more in addition to those aboard. we ensure those remaining behind are armed and suggest that maybe they can grab another Gashidda or a freighter.

We take the family members who wish to join their loved ones.
We load the Geonee and Vegans and apologize, but can't take more ... we are 15 people over our limits, we balance them out and the three ships head to Pininnarku's 3 GG, refuel and head for Kammuria's middle GG and thence to 2207.
We continue to fix up the Gashidda as time permits.
Fate
GM, 3628 posts
Roll for dodge!
Sat 23 May 2020
at 03:05
  • msg #521

Re: Excalibur!

In reply to Gloria Flake (msg # 520):

You are pretty much right as far as I can tell. The inmates, knowing that you can only take so many, and pretty angry, but do not take up weapons against the security forces due to the realization that there will be repercussions. They angrily tell you to make sure you can take more people next time you come making promises.

Loading up with those you can, the Geonee drag their feet, or rather, seem to be dragging something. It is soon recognized as air circulation equipment, capable of providing life support for the extra folk on the Gashidda, though it is of dubious quality at best. But is will suffice at least one jump (Roll vs HT 9 for each jump after that!)

Once you have embarked all you can, you depart, to the furious swearing of vengeance by those on the Base. Heading to the jump point, you prepare to return to Pininnarku. However, is soon becomes clear that the old jump drive in the Gashidda has not been used in a long tome. Fortunately, a number of Geonee there are talented engineers, and very motivated to fix it. You soon find that you have approximately 10 engineers of average skill 15, and 10 more of average skill 14. (No wonder the base was ropeable...Geonee engineers have a good reputation for skill!)

They take nearly a day to repair the Jump drive, making three more attempts to get it working. Your programmers are working just as hard to write new jump tapes for the Vilani jump system...

Finally, on the fourth attempt, the vessel enters Hyperspace! You quickly jump in to join it...

It is a nervous ride to get to Pininnarku. When you do, you can hear the radio transmissions of a Vilani patrol communicating with the colony, about 19 days away from your position. The star is between you and them, so they may not have detected your arrival.

Your programmers immediately get to work on the next two jumps...as do the Jump drive engineers. The Gashidda is in considerably better shape now, but they were not willing to work on the jump drive while in hyperspace...

Edit: Several of the badly injured folk died during hyperspace, so supplies and persons are re-distributed as you move in to refuel.

Pininnarku, 20 June 2178, 22/23 dTons of Supplies on both vessels (Approximately 0.8 dTon/week consumed)
This message was last edited by the GM at 03:32, Sat 23 May 2020.
Gloria Flake
2IC, 787 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 23 May 2020
at 19:09
  • msg #522

Re: Excalibur!

Not sure of what is appropriate burial, so ice them down I guess... otherwise, we refuel and keep moving.
Fate
GM, 3632 posts
Roll for dodge!
Sun 24 May 2020
at 00:05
  • msg #523

Re: Excalibur!

In reply to Gloria Flake (msg # 522):

Many consider placing the body in a missile casing, an sending it into a star as a fitting send-off in space...with an appropriate ceremony, but it is an individual thing. If known, their wishes can be followed, if not, well, as above.

That, however, would possibly alert the Patrol to your presence...

Getting the vessels ready for the next jump, the Jump drive is again not working reliably. Despite cannibalising the spare jump drive, it took 6 hours of working on it before it indicated that it was ready to jump. By that time, the Vilani Patrol seemed to have finished what it was doing, and jumped out somewhere, though you did not pick up where, (They rolled 17 for sensors, you rolled 15...)

When the jump drive finally does work, you manage to enter hyperspace. All of you follow immediately after, hoping there will be no mis-jumps. After another nervous week, there are not, but the Gashidda arrives quite some time before you. As you come out of hyperspace, there are two other Gashiddas beside it, about 5,000 miles away, and they seem to be discussing something. Or rather, they seem to be in the process of sending a customs team across...they are just 120,000 miles from your position. You notice that in hyperspace, the Engineers exchanged most of the missile launch tubes for Pulse lasers, connecting up a Shuttle power plant to augment that.

Kamurira, 28 June 2178, 21/23 dTons of Supplies on both vessels (Approximately 0.8 dTon/week consumed)
Gloria Flake
2IC, 788 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 24 May 2020
at 02:47
  • msg #524

Re: Excalibur!

Hi, We think you are making a terrible mistake, recall your customs ships and leave us alone or die in place ... You'll be the 67th and 68th Imperial Gashiddas we have destroyed if you choose to stay and fight ...

We move toward them at speed. We'll deploy fighters as we close in, so they get the message loud and clear.
Fate
GM, 3635 posts
Roll for dodge!
Sun 24 May 2020
at 03:08
  • msg #525

Re: Excalibur!

In reply to Gloria Flake (msg # 524):

It does not take them long to come to similar conclusion. They recall their shuttle as you close to 20,000 miles, with one of the Gashiddas, who did not have their shuttle deployed, running even before that (range 60,000 miles to him).

"He is with you? Ah, yes, our mistake. We will be on our way...just let us recall our men, if you would be so kind..."
Gloria Flake
2IC, 789 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 24 May 2020
at 03:13
  • msg #526

Re: Excalibur!

Get them back and get out of here. NOW

We then go refuel... fighters back aboard as soon as these two find a new place to go watch.
Fate
GM, 3638 posts
Roll for dodge!
Sun 24 May 2020
at 03:28
  • msg #527

Re: Excalibur!

In reply to Gloria Flake (msg # 526):

They waste no time, heading for the colony at maximum speed once they have the Shuttle back on board. By the time you refuel, they are well on their way, and by the time your fuel is refined, it would seem the colony has been placed on high alert. Although about 6 days away, the Shamshir and 2 other Gashiddas head out from the colony to meet them. Or you. Same direction...

While the fuel is refining, the engineers are working again on the Gashidda's jump drive. After four hours, they have it working, they think.

[OOC: Just so you know, this dodgy old thing has to roll under 9 to activate. Repeated attempts are allowed, but a Critical fail will mean it ceases working. Completely, until parts are acquired. Critical success will mean an end to rolling.]
Gloria Flake
2IC, 790 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 24 May 2020
at 03:54
  • msg #528

Re: Excalibur!

Joy! ...  but not a lot we can do here ... we did take a jump drive as I recall ... could we stop at 2207 and swap them out? we could do that skill and equipment wise.
Fate
GM, 3641 posts
Roll for dodge!
Sun 24 May 2020
at 04:06
  • msg #529

Re: Excalibur!

In reply to Gloria Flake (msg # 528):

You can, though the other jump drive is not in much better condition, and some of the parts have already been cannibalised to keep this one working. You definitely have the skill, but a decent drive, like the ones in those Militia Gashiddas, is likely to be in better condition...

Kamurira, 28 June 2178, 21.2/23 dTons of Supplies on both vessels (Approximately 0.8 dTon/week consumed)
This message was last edited by the GM at 04:20, Sun 24 May 2020.
Gloria Flake
2IC, 791 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 24 May 2020
at 20:44
  • msg #530

Re: Excalibur!

But we are getting tired of fighting and cash is tight.
5 Gashiddas and a Shamshir is another fight with more risks...  we communicate with the Militia folks about obtaining a Good jump drive in exchange for things they might be able to use.
Fate
GM, 3644 posts
Roll for dodge!
Sun 24 May 2020
at 20:50
  • msg #531

Re: Excalibur!

In reply to Gloria Flake (msg # 530):

Following certain raids nearer to Shakimi (news of the more recent ones would not have arrived yet) you have a price on your head, and clearly you have captured another. They are unwilling to provide you support. You get the impression from their language that there are folk on the planet that would make their lives very difficult if they took any other approach.
Gloria Flake
2IC, 792 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 24 May 2020
at 21:01
  • msg #532

Re: Excalibur!

Trade is so much more preferable to just taking what we need, but OK, You decide ... Understand the people not at risk want you to act differently ... Your call, you know what we can do, it seems.


MF and JJ split off and start heading for the Shamshir and all.
Fate
GM, 3647 posts
Roll for dodge!
Mon 25 May 2020
at 06:37
  • msg #533

Re: Excalibur!

In reply to Gloria Flake (msg # 532):

The Gashiddas have just left (well, no more than 2 hours ago), and will not meet the other craft for another three days, during which time you could easily catch up with them in 5 hours or so....leaving the Gashidda behind, of course. You could make it 4 hours with just Madame Fourcade, which does 6G instead of 5.5G that Jeremiah Jones can manage...

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
(5G/Move:370, dDR:160, dHP:100/100, dTons of Cargo Space: 26.5),
Weapons:4/6x Pulse, 11/15x Missiles,
90 dTon Hanger Bay, 2 Ships boats

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70, 70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Kamurira, 28 June 2178, 21.2/23 dTons of Supplies on both vessels (Approximately 0.8 dTon/week consumed)
This message was last edited by the GM at 06:43, Mon 25 May 2020.
Gloria Flake
2IC, 793 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 25 May 2020
at 19:11
  • msg #534

Re: Excalibur!

OK we take off after the two Gashiddas MF at top speed and JJ following as fast as she can.

When we close, we tell them There has been a small change of plans due to the intransigence of the local government. To avoid any loss of life, both ships will stop, one will remove all it's personal gear and move it over to the other ship, we will take control of the first ship. Didn't want to have to do this, but we have no choice. Do NOT leave any explosives activated ... Standing Orders be damned, if the ship blows up, you will blow up in short order.
Fate
GM, 3648 posts
Roll for dodge!
Mon 25 May 2020
at 20:39
  • msg #535

Re: Excalibur!

In reply to Gloria Flake (msg # 534):

The initial 18 missiles as you close being dealt with easily, you detect them communicating with the rest of the ships, still days away. There is some delay, while they are obviously considering their options, before they respond.

"What is it you are looking for? Perhaps we can come to a more amiable solution than you stealing one of our ships or killing a lot of us?"
Gloria Flake
2IC, 794 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 26 May 2020
at 00:48
  • msg #536

Re: Excalibur!

That was my original offer, but your Government seemed to be a stumbling block.
We need a good jump drive, doesn't have to be new, but it does need to pass muster of my very highly qualified engineers.

We have a worn out one and likely another as well ... with parts, both could be made serviceable. Alternatively, if you have a supply of parts, we can fix the one we have.

Imperial Gashidda
NPC, 10 posts
Tue 26 May 2020
at 06:47
  • msg #537

Re: Excalibur!

In reply to Gloria Flake (msg # 536):

"You have a price on your head...we could not simply trade with you without becoming accessories. But to if you capture us and take what you want...what can we do? In exchange for our lives, you can have the one from this ship..."
Gloria Flake
2IC, 795 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 26 May 2020
at 16:50
  • msg #538

Re: Excalibur!

I understand... would you like the older one to repair? or would that cause questions?
It could just be left floating as space junk...



If we do this, we'll see if we don't have some tablets or meds to give them to sweeten the deal.
This message was last edited by the player at 16:51, Tue 26 May 2020.
Imperial Gashidda
NPC, 11 posts
Tue 26 May 2020
at 20:48
  • msg #539

Re: Excalibur!

In reply to Gloria Flake (msg # 538):

"To be clear, we have no option in this arrangement. You do what you must, please just give us our lives."

They don't have, and don't want to be seen to have, any choice in this.
Gloria Flake
2IC, 796 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 27 May 2020
at 00:27
  • msg #540

Re: Excalibur!

You have No choice, we will have our way.


But we will leave the old jump drive nearby and person to person, be much more conciliatory. We make it clear that we would much rather have a more cordial relationship off the record and ask ifthere are any special need they might have, Medications?
Fate
GM, 3662 posts
Roll for dodge!
Wed 27 May 2020
at 08:31
  • msg #541

Re: Excalibur!

In reply to Gloria Flake (msg # 540):

Being a desert world, there is a shortage of a lot of things here...food is grown underground, but there is a shortage of medications and herbs usually used for healing.

It will take you about a day to get the parts you need to make the old Jump Drive reliable.

You are finished and ready to depart after a day...

Kamurira, 29 June 2178, 21.1/23 dTons of Supplies on both vessels (Approximately 0.8 dTon/week consumed)
Gloria Flake
2IC, 797 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 27 May 2020
at 18:49
  • msg #542

Re: Excalibur!

OK, we look through our medical supplies and share what we can afford to. Tell them you stole it from us while we held you on our ship to prevent you hindering our stealing from you ship.   I am assuming it is not a huge amount.

We jump to 2207, 2209, 2009, 1911, 2012, 2213 and then Lone Pine.

We do not require that everyone stay here, but let those off who wish to ... if enough want to stay, we sell the Gashidda.
We also sell most of the parts we took.


We are Months ahead of events in Cyril's thread...
We spend some of the Money replacing JJs pulse lasers with some of the Beams Lasers we took.
We leave the missiles installed. but look around for other things of interest...
Fate
GM, 3666 posts
Roll for dodge!
Wed 27 May 2020
at 20:44
  • msg #543

Re: Excalibur!

In reply to Gloria Flake (msg # 542):

The trip back is mechanically challenging, but with the new parts from the patrol Gashidda, you do arrive back about a week later than you would have expected. Many would prefer to stay rather than keep fixing up the old Gashidda, and the vessel of truly deplorable condition is offered for sale, but you are only offered 10 million for the craft. Some of Geonee who were on it mutter that it is a lot for that thing. 2.5 mil are offered for the 5 missile launchers, 2 mil for the 6 Pulse lasers, $200 k for the 4 fuel processors and $12 million for both sensors, which are not in great condition.

I will get onto details of JJ tonight, but are there any other modification you want to look into, even if you do them yourself?

Lone Pine, 27 Aug 2178, 14.0/23 dTons of Supplies on both vessels (Approximately 0.8 dTon/week consumed)
This message was last edited by the GM at 06:59, Thu 28 May 2020.
Gloria Flake
2IC, 798 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 27 May 2020
at 21:44
  • msg #544

Re: Excalibur!

We accept the offers, knowing the Gashidda is more a parts queen than a rebuildable ship.

How many wish to continue on with us?
The Geonee engineers are offered spots on both ships (assume we needed engineers), and anyone else looking to move to Girii are granted passage, in so far as we have room.
Fate
GM, 3670 posts
Roll for dodge!
Thu 28 May 2020
at 07:32
  • msg #545

Re: Excalibur!

In reply to Gloria Flake (msg # 544):

You get $30.7 million for the parts sold (also sold the Manoeuvrer drive for 4 mill). Parts kept so far are:
2 Shuttle Fusion plants, 3 Beam Weapons, 7.5 dTon of Armour

It is not hard to find a full crew, given that you have had another successful run. How much do you distribute to the crew?

For some of the work on the Jeremiah Jones, you can install the small Shuttle fusion drives, adding a bubble for a larger extra Fusion reactor to power the oversized drives you already have, as well as an extra turret with the three beam weapons, for just $5 million, given you are doing most of the work (extra expense is for increasing jump drive to cover the bubble, extra fuel tanks and the turret.)

Ship details would become as follows:

speed would increase to 6G when you can afford to replace the two small 4.5 dTon Shuttle reactors with three Iiken reactors at 12.5 dTon each.

Another option would be adding bunk rooms. Bunk rooms cost $10,000 each, take up 2 dTon and sleep 10. Sleeping troops in bunks would make them eager to capture another ship...

You could also move 2 sickbays from the Gashidda before selling it...increasing the number of workshops is not a bad idea either.

Jeremiah Johnston, 1250 dTon Flattened Sphere
(5.58G/Move:3250, dDR:156, dHP: 106, dTons of Cargo Space: 65, SM:+10)

Weapons: 9xBeam, 6xPulse, 6xMissile, 2xPlasma Cannon, Crew:61, Endurance: 0.29dTon/week
5x Seru Heavy Ball Fighter
1 Workshops, 2 Sickbays

Lone Pine, 27 Aug 2178, 14.0/23 dTons of Supplies on both vessels (Approximately 0.8 dTon/week consumed)
This message was last edited by the GM at 08:13, Thu 28 May 2020.
Gloria Flake
2IC, 799 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 28 May 2020
at 19:05
  • msg #546

Re: Excalibur!

What reactors are on the market?
I'll hold the cash bonus and explain that upgrading the ship may have to be the first priority, but anything we can spare will go to them before I take my share.
I'd rather sell the smaller reactors if we can find something bigger.
Fate
GM, 3675 posts
Roll for dodge!
Thu 28 May 2020
at 20:48
  • msg #547

Re: Excalibur!

In reply to Gloria Flake (msg # 546):

The small reactors can be sold, but at the moment they do increase your speed a little.

Normally a new 40 dTon Reactor will cost $120 million. As a general rule, you can get any reactor made, it will cost 3 times the dTon of the reactor.
Gloria Flake
2IC, 800 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 28 May 2020
at 21:12
  • msg #548

Re: Excalibur!

OK, so there is nothing on the market we could use... if not, we'll pack up use the little reactors and head to Girii with our news.
Fate
GM, 3677 posts
Roll for dodge!
Fri 29 May 2020
at 05:10
  • msg #549

Re: Excalibur!

In reply to Gloria Flake (msg # 548):

They are importing heavily for various works, so there will be nothing 'spare'! What news do you have for Girii? Girii is 5 weeks away...if you head there now, you will be asked to join the force at Seru. Which you can do...there were 5 modified Shamshirs there...no reason 2 could not have been yours. In a battle of that magnitude, she would largely have been following orders anyway.

Lone Pine, 27 Aug 2178, 14.0/23 dTons of Supplies on both vessels (Approximately 0.8 dTon/week consumed)
Gloria Flake
2IC, 801 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 29 May 2020
at 17:27
  • msg #550

Re: Excalibur!

We go to Girii, we tell them that a quiet visit to Kumrira might well open a nice market for computers and parts for computers. We will also let them know of the rumored base being establish at 2207.

We do join the great battle with both ships ... and afterward go looking for useful parts, the Urima seems to have good power and speed, so we'll check out a couple of those and if we can get a ship operable, we'll bring it back to Girii. That would make all this worth it to us.

Since we bought little, we'll distribute a  bonus to all ... take $10 Million, split (among original crew)  of 62 on MF and ? on JJ.
I think you said JJ had like 32?
Fate
GM, 3681 posts
Roll for dodge!
Fri 29 May 2020
at 22:00
  • msg #551

Re: Excalibur!

In reply to Gloria Flake (msg # 550):

Madame Fourcade had a capacity of 70+20 in the Military Ships boat, while Jeremiah Jones could have up to 60, plus another 40 on the Gashidda, for a total of 190. Original crew were 62+32 for a total of 94. $10 Million will share well among them, and build a lot of good will! you will not have trouble finding recruits! Do you give anything to the new members, who left with very little?

The battles is initially heading out with the rest of the pirate fleet to Seru, leaving on the 14 Oct 2178 and arriving at the Gas Giant on the 21 Oct 2178. When the report arrives from the new Terran raider about the composition of the enemy fleet, it is decided to group all ships i one fleet, so you are ordered to fly to the Colony jump point 5 days away, arriving on the 27th Oct 2178.

Fully fuelled, you wait along with the fleet. While the two Massive Heavy Cruisers go to work taking point, you are able to surge forward behind them, firing on fighters and the thin skilled Urima class, where your precision attacks succeed in disabling 4 and destroying numerous fighters. The Jeremiah Jones, a little slower than the rest of the fleet, struggles to keep up, and therefore remains in the back of the group, only lending it's weapons to point defences in order to avoid getting too far forward.

As you move forward in formation following the heavy cruisers when they attempt to attack the flagship, the flash from the multiple nuclear explosions catches you by surprise. The response, the massive cloud of friendly missiles, catched many of the enemy off guard, smashing through the last of the Urima and devastating many Kargash vessels. You find a Merishmirr along, and move in, smashing it with the plasma cannon as the Excaliber and Executive beside you add the the devastation, while Quicksilver and the rest of the pirate Shamshirs smash into the rest of the Merishmirr formation, before a second missile cloud smash the enemy Kadashi formation, while the Girii Urima fleet attack the enemy fighters mercilessly.

Then, suddenly, it seems to be over. Any surviving enemy ships surrender, realising their formations are in tatters. The second fleet withdraws quickly, and is gone the next day.

You are able to find a Urima in reasonable shape, and you proceed to board it. It is not in a good way, so Girii recovery teams leave it for you. It will probably take about 4 days to repair, but you do not expect to be short of spare parts! You have a working Urima!

As you work, Silverbeard is happy to organise extra supplies. After a week, Girii is finishing up here and requesting Silverbeards support in moving to Lemrukiri via Lashgimaamrishuk, where they plan to end the war. He agrees, leaving the decision to join up to the individual ships to decide for themselves. Most agree, as there is no shortage of loot here.

Seru, 05 Nov 2178
Gloria Flake
2IC, 802 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 29 May 2020
at 23:29
  • msg #552

Re: Excalibur!

OK, asfar as the Urima, neat, and we'll sell it ... but I want reactors and engines for JJ ... that should make her move!
Might even consider doing MF depending ...

As for bonuses, The old crewmen get $50k, POs get $75k, Officers get $100k Captains get $200k (only two of us)
That should leave a fair bit of money to distribute among the new crew.  You can correct me if I am wrong and I'll adjust.

Assuming we have our stuff together, we will move on with Silverbeard.
Fate
GM, 3684 posts
Roll for dodge!
Fri 29 May 2020
at 23:48
  • msg #553

Re: Excalibur!

In reply to Gloria Flake (msg # 552):

You can easily find a set of 10 small fighter fusion power plants from the Vilani Beam fighters. Each one is 4 dTon, resulting in a 40 dTon fusion plant that is easy to work on. It does speed up the Jeremiah Jones considerably. Stats updated...do you add any Bunk rooms to increase personnel capacity?

Calculating crew...
2 Captains,  $400 k
5+15 = 20,  $2000 k
10+19 = 29, $2175 k
17+32 = 49  $2450 k

Totals: 100 original, paid $7.025 Mil

New recruits: 90, paid $33,055 each. Not bad to start a new life...

(Nominal crew, 25 officers, 38 POs, 65 listings with both ships fully crewed.)

If moving on with Silverbeard, the Girii command would like to buy the Urima from you now and take it with them, naturally! They will pay you $600,000 for it, given it is still in a damaged state, though operational. They will increase that by $50,000 if you can have it fully repaied by the time you are ready to jump to Lemrukiri.
Gloria Flake
2IC, 803 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 30 May 2020
at 02:08
  • msg #554

Re: Excalibur!

We will take the $600k ... as for fully repaired... given our travels and possible combat, we'd like to but don't think we can swing it.

OOC - OK 10 fighter fusion plants? Why not just the one Urima power set up? It's for a similar size/weight ship and offers 8 G speed.

OK, The new guys don't get quite that much... too close to what the long term guys got, so they each get $18k apiece with a $3k bonus to the engineers who kept that crawling piece of Gashidda moving.

All excess funds go in the ships fund for fuel and parts.

We go with Silverbeard.
Fate
GM, 3687 posts
Roll for dodge!
Sat 30 May 2020
at 02:59
  • msg #555

Re: Excalibur!

In reply to Gloria Flake (msg # 554):

The Urima Fusion plant is about 238 dTons from memory, and you need 325 (it was 285 with the previous modifications). I am glad the feeling that the old craft was truly a POS was portrayed accurately! Have updated the Player Vessels page, you have about 19 million. The crew increased accommodation on the Jeremiah Jones without asking for permission while in hyperspace between Seru and Amkun, asking for forgiveness when they got there because such a change was easier than being at capacity the whole time, risking deaths if a life support system failed.

Speaking of which, Silverbeard is happy to move with the rest of the Girii fleet. Heading to Lashgimaamrishuk to improve relations there, Silverbeard was especially interested in opening the path from here to Lone Pine. As it turns out, so were many of the locals, having been fed up with supporting the Lemrukiri fleet with little in return, they looked forward to more profitable relations. Moving from there to Khiruna via Biini, the fleet requests Silverbeard to jump an hour ahead of them. Khiruna has long been a Patrol outpost, and with the main fleet in full retreat, it was hoped that the small forces expected to be there could be dealt with by the pirate forces.

The Pirate fleet consisted of Quicksilver, the Excaliber, the Executive, four other pirate Shamshirs, the Madame Fourcade and the Jeremiah Jones, supported by 10 Pirate Gashiddas and 14 Escort Gashiddas. Coming out of Hyperspace, you were met 150 Gashiddas, clearly the consolidation of their Patrol fleet. They bravely swung to meet you in formation, trying to maintain the distance. But it was no use. Despite the number of missiles they put up, the heavy, experienced warships with serious armour and weapons, supported by the heavy fighters, soon revealed that numbers were no match for proper warships.
[Secret to Gloria Flake: This was not going to be an exciting fight, but more of a last hurrah for the Gashiddas, so I just handwaved it after doing a few calculations to indicate that you could easily shoot down their swarm! The rest was always going to be academic...you have plasmas, heavier armour, greater speed!]

The pirate fleet got straight into them, chasing them from their jump point and mowing them down mercilessly. You were amply able to assist with your ships. Meanwhile, the rest of the Girii fleet came through the jump point and, after clearing with Silverbeard that you were all good here, refuelled, capturing the starport at the same time, and prepared to depart for Lemrukiri.

02 Dec 2178, Khiruna
Gloria Flake
2IC, 804 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 30 May 2020
at 19:29
  • msg #556

Re: Excalibur!

OK, Sorry, meant to OK the extra bunks et al...
We suggest we should open a Junkyard for used Gashidda parts.
Assume we do accept surrenders?  Should have enough crew now to prize crew two of them.

Then get ready to go visit Lemrukiri.
Fate
GM, 3693 posts
Roll for dodge!
Sun 31 May 2020
at 00:07
  • msg #557

Re: Excalibur!

In reply to Gloria Flake (msg # 556):

You are a pirate fleet, and Gashiddas do sell, even if not for much, as there is definitely a market for them. So yes, surrenders gladly accepted. This time it is Silverbeard who threatens that if they try to self destruct their ships, then Gloria will destroy them! Pointing out your reputation for that...

It seems effective...60 Gashiddas surrender! The pirates did bring extra men, but Silverbeard plans to empty the prison of about 100 of his men captured by these very patrols. With the 24 men from your quarters, that should just be enough to put skeleton crews on them and send them back to Girii, who can broker sales of them on their behalf.

Of course, that does leave you with about 3,000 prisoners...the entire colony below only has accommodation for 1,000, with an additional 1,000 emergency accommodation. There is a single prisoner transport for 100 prisoners there. (See Imperial Civilian vessels for the stats). Silverbeard has in mind to put 20 prisoners on each of the Gashiddas to be transferred to Biini.

That of course still leaves 1700 prisoners, which he plans to leave on the planet, unguarded. If they misbehave, then the forces returning can deal with them...of course all weapons are taken as well. If you are happy to contribute 40 of your men to taking 2 Gashiddas with 40 prisoners, then we can move on.

03 Dec 2178, Khiruna
Gloria Flake
2IC, 805 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 31 May 2020
at 03:04
  • msg #558

Re: Excalibur!

Sure, we could use the cash...  40 men are dispatched.

Now with a short crew in each ship we jump with Silverbeard.  They probably have several hundred fighters... just so no one is surprised.
Fate
GM, 3695 posts
Roll for dodge!
Sun 31 May 2020
at 03:41
  • msg #559

Re: Excalibur!

In reply to Gloria Flake (msg # 558):

The jump through to Lemrukiri goes well. By the time you arrive, the Giriian command has already defeated the force there. Well, it accepted it's surrender. There were only a single Aasha and a flight of Kargash, supported by 1000 fighters, defending the planet, and the fighters were dealt with by the Urima with ease.

So things have settled into a siege, as the government refuses to surrender. Instead, they request Silverbeard take the fleet to Garaanis and beseige the Military Base there. It is believed there is only a single flight of Kargash left and half a flight of Merrishmer. It is believed the remaining Shamshirs are holding the blockade.

Silverbeard calls the captains together.

10 Dec 2178, Lemrukiri
Gloria Flake
2IC, 806 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 31 May 2020
at 19:23
  • msg #560

Re: Excalibur!

Gloria attends to see what he wants.... She suspects the base won't bring a Lot of wealth, but perhaps a captured ship or two will.
Silverbeard
NPC, 20 posts
Pirate Lord
Sun 31 May 2020
at 20:48
  • msg #561

Re: Excalibur!

In reply to Gloria Flake (msg # 560):

The Captains meet up on Quicksilver in a meeting room.

"The capture of a Military Base will offer significant benefit, but will take considerable time. Once we get into the system, we will have to wait at least a month before they are likely to start getting short, but if they have a lot of supplies on Gashiddas, it could be much longer. However, this is the head of the Subsector patrols, and as such all funds for the patrols are kept here. This is really the bounty we are chasing, and we may capture a few vessels as well. However, we are going to have to send some folk to go and collect the troops that took the Gashiddas back.

So I wanted to ask you, who is with us on this, and who is wanting to do what?
"
Gloria Flake
2IC, 807 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 31 May 2020
at 22:26
  • msg #562

Re: Excalibur!

We are with you, and we certainly could use the extra crew back... We can go or stay as you see fit. I would imagine that some other ships will be missed less in our siege.
Silverbeard
NPC, 21 posts
Pirate Lord
Mon 1 Jun 2020
at 06:37
  • msg #563

Re: Excalibur!

In reply to Gloria Flake (msg # 562):

Most of the other Pirate captains are in agreement. None want to miss out on being part of the capture of the Starbase.

With the siege of Lemrukiri seemingly in very safe hands, you refuel and prepare to jump to the planet with the Base.

Your arrival is anticipated. There are 10 Kargash, a Merishmirr and 5 Shamshirs at or around the Base on your arrival. They clearly fear the worst, as a Line Freighter and a Sharushid Passenger Liner are seen exiting the main hanger as you both prepare to engage, with 10 Gashiddas launching to escort them, while the rest of the fleet, including the bases 250 fighters, prepare to meet you. The freighter and liner are both armed with just four turrets with pulse lasers, and appear to be headed to a jump point towards Shululsish.

"We need 2 ships to skirt around the main fleet and stop those large ships from leaving. The rest of us should prepare to engage the main fleet."

[OOC: This is again fairly one-sided action...the Vilani missile swarm can be dealt with by the ships without even launching fighters, and while the Plasmas of the Kargash are a threat, the entire Pirate fleet has the same speed as them, so as the pirates try to draw closer, they will be crippled by the 4 bay plasmas and heavy particle cannon of the pirate capital ships. If they try to chase those going after the freighter, then the Pirate craft can destroy the slower craft, leaving the Kargash very vulnerable to missile strikes, something that goes against Vilani doctrine. So instead they would pursue at 5G to stay together, allowing the Pirate fleet to catch up. Either way, it is a one sided affair. The only combat that may be a little dangerous would be the two Shamshirs that go after 10 Gashiddas and the Freighters.

Hence, if you want to handwave the combat, you can make a post in which you stay quiet and stay with Silverbeard. If you want to try a bit of a more challenging combat, where you have to head around the hostile ships and the starbase, you can volunteer to lead those ships, pointing out you have the only missiles in the fleet. Well, nearly...two Shamshir have 6 Vilani Missile fighters in their hanger...]


17 Dec 2178, Garaanis
Gloria Flake
2IC, 808 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 1 Jun 2020
at 18:15
  • msg #564

Re: Excalibur!

Gloria is quick to volunteer to get the freighter and liner, heading off around the base at speed if released.

Understand the Gashida are close escort and the Shamshirs following.
Fate
GM, 3698 posts
Roll for dodge!
Mon 1 Jun 2020
at 20:22
  • msg #565

Re: Excalibur!

In reply to Gloria Flake (msg # 564):

Your forces split up, with the main Pirate forces heading towards the Merishmirr, 10 Kargash, 5 Shamshir and 250 fighters, and preparing to engage. You are forced out wider to get around them, and the Main fleet is able to move in and engage them, forcing them away from you before they can launch missiles against you.

The slower fleet is nearing the jump point before you finally get close to them. The first and second swarm of missiles, numbering less than 100, is dealt with without even launching the fighters. Lets start as you reach 55,000 miles, closing at 50,000 miles per 20 minute round.

Sharurshid Line Freighter, 2.9 B Solars, 10,000 dTons
(1G/Move:300, dDR:10, dHP:80, dTons of Cargo Space: 6881), Weapons:4x hardpoints

Sharurshid Passenger liner, 580 M Solars, 2000 dTons
(1.2G/Move:300, dDR:10, dHP:60, dTons of Cargo Space: 136.5), 4 Ships Boats (PAX)
PAX: 6 Luxury, 50 First Class, 150 Standard, 280 Low. Max 415 PAX.

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

17 Dec 2178, Garaanis
Gloria Flake
2IC, 809 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 1 Jun 2020
at 23:46
  • msg #566

Re: Excalibur!

At this range we launch a few missiles toward the front of their path to keep them from jumping ... deploy all the Seru and commence to snipe at the Gashiddas, MF and JJ will use one of our best gunners /turrets to shoot and the jump drives on the two Sharurshids MF takes the Liner, JJ the freighter.
The rest shoot Gashiddas, aiming for targeting and Bridges. Once inside 20 K, the Plasma weapons open up... and we'll try to stay close to the bigger ships as we eliminate the escorts.  We'll close to around 10k this move.


16:44, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,6,1.  JJ Beam Sniping extra effort.
16:44, Today: Gloria Flake rolled 14 using 3d6 with rolls of 4,5,5.  MF Turret 1 sniping extra effort.
16:43, Today: Gloria Flake rolled 9 using 3d6 with rolls of 3,1,5.  MF Turret 2.
16:43, Today: Gloria Flake rolled 8 using 3d6 with rolls of 2,3,3.  MF Turret 3.
16:43, Today: Gloria Flake rolled 13 using 3d6 with rolls of 4,5,4.  MF Turret 4.
16:42, Today: Gloria Flake rolled 14 using 3d6 with rolls of 5,5,4.  MF Plasma 1.
16:42, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,2,6.  MF Plasma 2.
16:41, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,5,3.  JJ Missiles.
16:41, Today: Gloria Flake rolled 9 using 3d6 with rolls of 6,2,1.  JJ Plasma.
16:41, Today: Gloria Flake rolled 12 using 3d6 with rolls of 4,4,4.  JJ Beams.
16:40, Today: Gloria Flake rolled 14 using 3d6 with rolls of 4,6,4.  JJ Pulse.
16:40, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,5,4.  Seru 1.
16:39, Today: Gloria Flake rolled 12 using 3d6 with rolls of 6,2,4.  Seru 2.
16:39, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,1,5.  Seru 3.
16:39, Today: Gloria Flake rolled 14 using 3d6 with rolls of 4,5,5.  Seru 4.
16:39, Today: Gloria Flake rolled 11 using 3d6 with rolls of 5,3,3.  Seru 5.
16:38, Today: Gloria Flake rolled 12 using 3d6 with rolls of 6,2,4.  Seru 6.
Fate
GM, 3699 posts
Roll for dodge!
Tue 2 Jun 2020
at 06:49
  • msg #567

Re: Excalibur!

In reply to Gloria Flake (msg # 566):

The first round, the missiles are launched as you snipe at long range at the freighters. The initial long shots miss, and their responses, aimed mainly at the fighters, do likewise. But the range closes very quickly, closing to just under 10k miles, you overstep slightly, reminding yourself just how slow freighters are.
[OOC: Range 9k miles, penalty now -10, within full damage range for all weapons, you can target one Gashidda per heavy turret...the freighters are still not quite at the jump point, they are about 2 rounds short. They also have negligible armour...pulse weapons are deadly against them, plasmas will probably destroy them, even a moderate hit with beams might do that.]

Round 1
MF, Beams, 4x3, 17+2(sAcc)+2(targeting)-16(range) = 5, r14, 9, 8, 13
JJ Beams, 3x3, 17+2(sAcc)+2(targeting)-16(range) = 5, r14, 12
JJ, Pulse, 2x3, 17+2(sAcc)+2(targeting)-16(range) = 5, r14
MF, Plasma 2x2 16+1(targeting+sAcc)+5(SM)-16(range)= 13, Out of range
JJ Plasma 1x2 16+1(targeting+sAcc)+5(SM)-16(range)= 12, Out of range
HF Beams, 6x3, 17+2(sAcc)+2(targeting)-16(range) = 5, r15, 12, 7, 14, 11, 12

[Private to GM: Gashidda pulse, 8x3, 16+2(sAcc)+2(target)-16(range)+6(SM) = 10, r10, d9]

Sharurshid Line Freighter, 2.9 B Solars, 10,000 dTons
(1G/Move:300, dDR:10, dHP:80, dTons of Cargo Space: 6881), Weapons: 12xPulse Lasers

Sharurshid Passenger liner, 580 M Solars, 2000 dTons
(1.2G/Move:300, dDR:10, dHP:60, dTons of Cargo Space: 136.5), 4 Ships Boats (PAX)
PAX: 6 Luxury, 50 First Class, 150 Standard, 280 Low. Max 415 PAX.
Weapons: 12xPulse Lasers

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

17 Dec 2178, Garaanis
This message was last edited by the GM at 10:23, Tue 02 June 2020.
Gloria Flake
2IC, 810 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 2 Jun 2020
at 17:29
  • msg #568

Re: Excalibur!

OK, Back in an hour or so ... JJ's Pulse lasers will work on the two merchants then we'll use everything else on the Gashiddas ... Missiles too.


12:47, Today: Gloria Flake rolled 10 using 3d6 with rolls of 2,5,3.  JJ Pulse 2. Freighter
12:47, Today: Gloria Flake rolled 13 using 3d6 with rolls of 1,6,6.  JJ Pulse 1.  Liner
12:46, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,2,4.  MF Turret 1.
12:46, Today: Gloria Flake rolled 10 using 3d6 with rolls of 4,1,5.  MF Turret 2.
12:46, Today: Gloria Flake rolled 7 using 3d6 with rolls of 2,2,3.  MF Turret 3.
12:46, Today: Gloria Flake rolled 7 using 3d6 with rolls of 2,1,4.  MF Turret 4.
12:45, Today: Gloria Flake rolled 17 using 3d6 with rolls of 6,5,6.  MF Plasma 1.
12:45, Today: Gloria Flake rolled 13 using 3d6 with rolls of 6,4,3.  MF Plasma 2.
12:45, Today: Gloria Flake rolled 3 using 3d6 with rolls of 1,1,1.  JJ Beams.
12:45, Today: Gloria Flake rolled 14 using 3d6 with rolls of 6,3,5.  JJ Missiles.
12:44, Today: Gloria Flake rolled 11 using 3d6 with rolls of 1,4,6.  JJ Plasma.
12:44, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,5,4.  Seru 1.
12:43, Today: Gloria Flake rolled 8 using 3d6 with rolls of 4,3,1.  Seru 2.
12:43, Today: Gloria Flake rolled 5 using 3d6 with rolls of 1,3,1.  Seru 3.
12:43, Today: Gloria Flake rolled 10 using 3d6 with rolls of 3,3,4.  Seru 4.
12:43, Today: Gloria Flake rolled 8 using 3d6 with rolls of 2,3,3.  Seru 5.
12:43, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,2,5.  Seru 6.

Msg Seru 1 - Reset weapons system... you are way off. (15 twice running)
This message was last edited by the player at 19:50, Tue 02 June 2020.
Fate
GM, 3701 posts
Roll for dodge!
Tue 2 Jun 2020
at 20:32
  • msg #569

Re: Excalibur!

In reply to Fate (msg # 567):

Despite only one of the Pulse turrets hitting, 8 of the Gashiddas were destroyed outright, with only two bing disabled as the Beam turrets, aiming for the bridge, cut most of the vessels in half! The violence on the last twenty minutes, combined with the complete lack of escorts and the fact that they have not arrived to the Jump point, cause the freighter, now without a jump drive, and the remaining Liner to surrender.

Two Gashiddas are intact, but disabled as the crews attempt to board shuttles.

Round 2
MF, Beams, 4x3, 17+2(sAcc)+2(targeting)-10(range) = 11, r7, 10, 7, 7, d14, 81 dam/hit/turret to freighter/liner, 57 dam/hit/turret Gashiddas
JJ Beams, 3x3, 17+2(sAcc)+2(targeting)-10(range) = 11, r3, d14, dam as above
JJ, Pulse, 2x3, 17+2(sAcc)+2(targeting)-10(range) = 11, r10, 13, d14, 24 dam/hit/turret, freighters only
MF, Plasma 2x2 16+1(targeting+sAcc)+9(SM)-10(range)= 16, r17, 13, d14, 80 dam/hit/turret
JJ Plasma 1x2 16+1(targeting+sAcc)+9(SM)-10(range)= 16, r11, d14, 80 dam/hit/turret
HF Beams, 6x3, 17+2(sAcc)+2(targeting)+9(SM)-10(range) = 20, r15, 8, 5, 10, 8, 9, d14, 30 dam/hit/fighter

[Private to GM: Gashidda pulse, 10x3, 16+2(sAcc)+2(target)-10(range)+6(SM) = 16, r10, d6
Freighter/liner precision pulse, 8x3, 16+2(sAcc)+2(target)-10(range) = 10, r15
]

Sharurshid Line Freighter, 2.9 B Solars, 10,000 dTons, -Jump
(1G/Move:300, dDR:10, dHP:56/80, dTons of Cargo Space: 6881), Weapons: 12xPulse Lasers

Sharurshid Passenger liner, 580 M Solars, 2000 dTons
(1.2G/Move:300, dDR:10, dHP:60, dTons of Cargo Space: 136.5), 4 Ships Boats (PAX)
PAX: 6 Luxury, 50 First Class, 150 Standard, 280 Low. Max 415 PAX.
Weapons: 12xPulse Lasers

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
dest, dest, -20/70, dest, dest, dest, -11/70, dest, dest, dest
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

17 Dec 2178, Garaanis
Gloria Flake
2IC, 811 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 2 Jun 2020
at 21:20
  • msg #570

Re: Excalibur!

Both the Liner and the Freighter are to return to the planet and land.
Any damage done is an act of combat and will be treated accordingly.
The two remaining Gashiddas are usable? If so, they are to return with the merchants with all weapons off and they can pick up other survivors as needed, we will watch them closely ... death will be quick if you do anything stupid, I think we just demonstrated that clearly.


Any Fighters needing repairs can land, the others should help us watch these Yahoos.
Vilani Trader
NPC, 6 posts
Wed 3 Jun 2020
at 08:07
  • msg #571

Re: Excalibur!

In reply to Gloria Flake (msg # 570):

The planet starport has considerable defences, though not as great as those on the planet. The large vessels comply, accepting the assault shuttles that escaped the few Gashiddas that were not smashed in your assault.

The remaining Gashiddas are crippled, and charges set on them as they departed ensure they are destroyed, but as the shuttles had already left when you issued your warning, they apologize profusely.

No fighters are damaged at this point.
Silverbeard
NPC, 22 posts
Pirate Lord
Wed 3 Jun 2020
at 08:15
  • msg #572

Re: Excalibur!

In reply to Vilani Trader (msg # 571):

The other fleet, having fought a bit longer but started a bit earlier, has now dealt with the Remaining craft. The Merishmerr is crippled, as are 5 Kargash, and 1 has surrendered. He cals the liner to come across and pick up any survivors, and warns the Vilani that he will not be held responsible if you destroy any further survivors who scuttle their craft.

The resulting situation takes time to resolve. The 2 large craft are directed to pick up all survivors, leaving a number of vessels to be recovered. The trip back to the planet will be long, and the planet is not very hospitable, so they want to land at the starport. But Silverbeard is aware of their tricks. Angered by their insistence, he directs them to move out to a jump point, while you go and refuel. He then directs you to take them to Udikaa, a planet 1 jump away with little more than a paddock for a starport and merely 20,000 inhabitants. He gathers a small number of crew to accompany you, and asks your thoughts.
Gloria Flake
2IC, 812 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 3 Jun 2020
at 17:14
  • msg #573

Re: Excalibur!

Gloria has no qualms, but wants one ship to jump early so no one feels like doing anything but obeying when they arrive. We point out that the Freighter has a damaged jump drive and can't jump at this point.

There may be an issue if there is /are any guard ships remaining there, depending on how many and what, but we think we can handle any small stuff.  JJ will jump out first.
Fate
GM, 3705 posts
Roll for dodge!
Wed 3 Jun 2020
at 20:22
  • msg #574

Re: Excalibur!

In reply to Gloria Flake (msg # 573):

There are engineers with spare parts from the numerous wrecks now in the sector sent across to deal with the first problem. To assist with the second problem, he suggests Excaliber join you. Once you arrive, you should wait until the freighter arrives.

There are a number of engineers sent to the Liner and the freighter, who set the jump sequence and then remove the jump drive reader and lock the room, with an alarm that will signal you, before handing the tape reader to you so they cannot change the destination.

The Jump is relatively uneventful. On arrival, you find Jeremiah Jones has already engaged the two Shamshirs and two Gashiddas at the planet, and is currently dealing with the last Shamshir, which surrenders on your arrival when it sees Excaliber. The way is now open as the Jeremiah Jones attempts to recover what it can.

There are three other Gas Giants, each with a Shamshir and pair of Gashiddas at each of the other Gas Giants. 50 Fighters that had departed from the planet suddenly decide they would prefer to return. The Liner makes its way slowly towards the planet.
Gloria Flake
2IC, 813 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 3 Jun 2020
at 21:26
  • msg #575

Re: Excalibur!

OK, On the Planet and to the other ships ...  Strike your ships, disable all weapons and assemble here at the planet. This war is over and your side has lost. Do as we say and none will be harmed, Any resistance will cause widespread death and destruction.
Lemrukiri is in possession of the fleet from Girii; The Base at Garaniss is besieged and all the ships around it smashed. These two were some of the ships hoping to escape.  It may take a while for the bases total lack of choice to be come apparent to them in their Arrogance, but they will bend the knee.  You will bend now or pay dearly for your resistance. You have no  other choices ... you have seen the power of one  of our ships, with what we have here now, we can smash everything you have, including your fighters in about a half hour ... we can also out run anything you have. Oh, and the pirates now patrol the other systems nearby. Assemble here and live another day.

Fate
GM, 3709 posts
Roll for dodge!
Thu 4 Jun 2020
at 08:07
  • msg #576

Re: Excalibur!

In reply to Gloria Flake (msg # 575):

The colony responds after some time.

"We are simple farmers. We will not fight, and have no means to do so. The fighters we have based here are merely for self protection, but if you do not attack us, we see not benefit to a suicide attack. Do not attack us, and we will not trouble you. Why are you here?"
Gloria Flake
2IC, 814 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 4 Jun 2020
at 20:13
  • msg #577

Re: Excalibur!

As we said, You now answer to Girii ... we have no interest in attacking you.   We send an officer and several men to survey what the freighter has aboard. We scan their starport as well.


OOC- So we are to unload the passengers here at Udikaa? Then I assume use the soldiers we were given to screen them and separate them for interviews or interrigation? We can use body scanners as well, to ensure we know what each has hidden under their clothing?
Fate
GM, 3710 posts
Roll for dodge!
Thu 4 Jun 2020
at 20:53
  • msg #578

Re: Excalibur!

In reply to Gloria Flake (msg # 577):

Yes, body scanners can be used. You are also to secure the ships, and use minimal extra crew you were given to get the ships away. You know they are likely to sabotage them...

The freighter arrives an hour later. It takes time for both vessels to make their way to the planet, given their speed. The planet is lush green agricultural land, with much more untamed jungles. They still have not landed by the time you have arrived and discussed this with them. They are moving to land near where the retreating fighters landed.
Gloria Flake
2IC, 815 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 4 Jun 2020
at 22:38
  • msg #579

Re: Excalibur!

We put the crews/soldiers in the cutter and send them down too while keeping a close eye on the locals and the fighters.  We ID government buildings and any police elements.  JJ watches the arriving warships as does Excalibur.
Fate
GM, 3713 posts
Roll for dodge!
Thu 4 Jun 2020
at 23:02
  • msg #580

Re: Excalibur!

In reply to Gloria Flake (msg # 579):

The landing seems to go smoothly. The passengers, most military, seem to be from both Shululsish according to the crew you have on the ground. There were a few who thought to pull weapons, but their friends stopped them, pointing out who was in the pirate ships above. With nearly 800 people, the men sent are quickly outnumbered, and fully involved in separating the prisoners for questioning.

The locals stay well out of the way. There are only a few governmental office buildings, and some storehouses at the starport. A single fuel tank offers unrefined fuel.

After they leave the liner, there is a dull boom from inside. Sensors indicate the jump drive was destroyed.

The freighter is now moving towards the landing site as well.
Gloria Flake
2IC, 816 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 5 Jun 2020
at 00:21
  • msg #581

Re: Excalibur!

I will assume the crew was among the last ones off, the Cutter can use it's laser to punish those who set the charges.
Fate
GM, 3715 posts
Roll for dodge!
Fri 5 Jun 2020
at 00:28
  • msg #582

Re: Excalibur!

In reply to Gloria Flake (msg # 581):

Can you be a little more precise in how you direct the cutter to do that? They are not keep to turn weapons on unarmed Vilani who have surrendered...again. Especially as you knew it was expected of them.
Gloria Flake
2IC, 817 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 5 Jun 2020
at 00:32
  • msg #583

Re: Excalibur!

OK... so we do nothing except order a new Jump drive... and clear the ship, then have the minimum crew bring it back up into space.
Hate it when you can't deliver on your promises.
Fate
GM, 3716 posts
Roll for dodge!
Fri 5 Jun 2020
at 00:40
  • msg #584

Re: Excalibur!

In reply to Gloria Flake (msg # 583):

You can subject them to normal court, but since you gave no specific direction not to, your case is a difficult one. There are still Shamshirs in the system, but at the Gas Giants. They will probably use their drives before you get there.

You clear the ship, checking for and removing further explosives placed on the fusion plant. Those seem to be placed to kill, not simply to disable the ship. Then the ship leaves the planet and joins you in orbit.

The freighter is coming in to land now.
Gloria Flake
2IC, 818 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 5 Jun 2020
at 03:00
  • msg #585

Re: Excalibur!

We get marines (or whatever) off of Excalibur and send Officers to go through the freighter before we let anyone off.
Fate
GM, 3717 posts
Roll for dodge!
Fri 5 Jun 2020
at 05:48
  • msg #586

Re: Excalibur!

In reply to Gloria Flake (msg # 585):

Do you make any attempt to warn them not to?
Gloria Flake
2IC, 819 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 5 Jun 2020
at 19:13
  • msg #587

Re: Excalibur!

OH, Yes... and forcefully so.  I thought we had already done it once but will reiterate it very clearly.
Fate
GM, 3719 posts
Roll for dodge!
Fri 5 Jun 2020
at 20:40
  • msg #588

Re: Excalibur!

In reply to Gloria Flake (msg # 587):

No, no attempt had been made to warn them about not sabotaging their own ship, Since it is a SOP of theirs, it has to be made explicitly.

The crew do depart the freighter, with your men removing any charges they were informed about, and checking for more. After a search, they tell you that charges were placed, but after your threats, they were informed. By the time it lifts off from the planet, it is fully jump capable, and the stores of supplies (about 1,000 dTons) in its largely empty hold have been identified.
Gloria Flake
2IC, 820 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 5 Jun 2020
at 22:05
  • msg #589

Re: Excalibur!

Excellent, that is worth something ... Is the Jump drive restorable given our Robofac and recovery ball capabilities?
Fate
GM, 3723 posts
Roll for dodge!
Fri 5 Jun 2020
at 22:08
  • msg #590

Re: Excalibur!

In reply to Gloria Flake (msg # 589):

They did a good job on it, but there are probably a heap of spares in the wreckage around the base. As it is, you can improve it with the ball, but not get it operational any time this month.
Gloria Flake
2IC, 821 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 5 Jun 2020
at 22:32
  • msg #591

Re: Excalibur!

Perhaps JJ should go back to Garaniis for parts or a new drive ... at 2000 tons, a Kargash drive should work.


These merchants are headed to Lone Pine?
Fate
GM, 3725 posts
Roll for dodge!
Sat 6 Jun 2020
at 22:31
  • msg #592

Re: Excalibur!

In reply to Gloria Flake (msg # 591):

Those in the heavy freighter will head back to Garaniis for a decent escort first. JJ can go with them for a Kargash Jump drive, that would work well, with a recovery Ball. In the meantime, the Excaliber chooses to stay here with the Liner, in case all ships at the Gas Giant decide to jump to the colony...3 Shamshirs and 6 Gashiddas (98 missiles) could be a problem even for you if the fighters (100 missiles) decide to play again.
Gloria Flake
2IC, 822 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 6 Jun 2020
at 23:49
  • msg #593

Re: Excalibur!

No question ... Excalibur is a needed asset.
Fate
GM, 3727 posts
Roll for dodge!
Sun 7 Jun 2020
at 06:56
  • msg #594

Re: Excalibur!

In reply to Gloria Flake (msg # 593):

So send the JJ off now with the freighter? It will be gone for two weeks at least. Activities in that time?
Gloria Flake
2IC, 823 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 7 Jun 2020
at 19:44
  • msg #595

Re: Excalibur!

Maintenance, training, watching the bad guys ... sort of like being in Quarantine.
Fate
GM, 3730 posts
Roll for dodge!
Sun 7 Jun 2020
at 21:56
  • msg #596

Re: Excalibur!

In reply to Gloria Flake (msg # 595):

Ok. The ships at the other Gas Giants do enter Hyperspace soon after the Freighter an Jeremiah Jones depart, though you cannot tell where they have gone. Most of the week passes without incident, but a week after the Vilani ships departed, you get a hyperspace signal at the planet.

Please indicate preparations and particularly the location of the liner. Fighters on the planet are still intact...
Gloria Flake
2IC, 824 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 7 Jun 2020
at 23:01
  • msg #597

Re: Excalibur!

We deploy the fighters , the Liner is between Excalibur and MF and wholly manned by loyal crew, not a large one, but all loyal.
We all come up on alert. The fighters are to kill any fighter that starts to take off ... includes Excalibur's fighters.
Fate
GM, 3734 posts
Roll for dodge!
Mon 8 Jun 2020
at 10:57
  • msg #598

Re: Excalibur!

In reply to Gloria Flake (msg # 597):

As the Shamshirs and Gashiddas from the other planets exit hyperspace, you move to meet them. At 70,000 miles, you could close easily with them, though there would be a risk to the freighter. You are impressed as they have manage to co-incide their exit impressively well.

At the same time, the fighters do launch from the planet in support of them.

Ok, so the 9 Heavy Ball fighters will have to fend off the 100 missiles from the planet fighters. They should just be able to do that, we can ignore them for now.

You, Excaliber and the freighter with 4 pulse lasers will have to fend off the 54 missiles from the Warships. That will actually be easier...until you get within pulse laser range.


Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70, 70/70, 70/70, 70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
50@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,


24 Dec 2178, Udikaa
Gloria Flake
2IC, 825 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 8 Jun 2020
at 19:09
  • msg #599

Re: Excalibur!

Wouldn't it be wiser to have the Liner stay with the fighters and use it's lasers to kill missiles and fighters?

Excalibur and the MF should be able to handle the others ... range on the Particle beam is long enough to zap a ship or two before they close?


Excalibur, lets see if we can save a Shamshir or two as prizes...  the Gashiddas are not worth much any more.
Fate
GM, 3738 posts
Roll for dodge!
Mon 8 Jun 2020
at 20:30
  • msg #600

Re: Excalibur!

In reply to Gloria Flake (msg # 599):

Without the freighter, you can actually close pretty fast...you manage to close to 50,000 miles for the second round, and could move into 30,000 miles, tantalizingly close but just out of range for the plasma cannons for the third round if you wanted (also still half damages for beams)

The Excaliber fires at a Shamshir before closing, but the Heavy Particle Cannon cannot penetrate the armour. They resolve to resort to hit Gashiddas next...but no-one else it seems can hit anything!

HPC: Skill 17+3(sAcc)+2(Comp)+9(SM-profile)-17(Range)=14, r8, d10, 0 damage

Round 2
HPC: Skill 17+3(sAcc)+2(Comp)+9(SM-profile)-16(Range)=15, r10, d9, 0 damage
Ex Beams: Skill 17+2(sAcc)+2(Comp)-16(Range)= 5, r13
MF Beams: Skill 17+2(sAcc)+2(Comp)-16(Range)= 5, r14

[Private to GM: Shamshir, Pulse: Skill 16+2(sAcc)+2(Comp)-16(Range)= 4, r13
Gashidda, Pulse: Skill 16+2(sAcc)+2(Comp)-16(Range)= 4, r11
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70, 70/70, 70/70, 70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
50@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,


24 Dec 2178, Udikaa
Gloria Flake
2IC, 826 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 8 Jun 2020
at 22:51
  • msg #601

Re: Excalibur!

A shamshir's armor resisted the HPC? Should we be concerned? That seems strange...

I'll let you roll Excalibur

We'll close to about 35k miles, targeting Bridges and Targeting Sensors. Prioritizing the Shamshirs, but shooting at a Gashidda as well.


15:49, Today: Gloria Flake rolled 8 using 3d6 with rolls of 4,2,2.  MF Turret 1.
15:48, Today: Gloria Flake rolled 9 using 3d6 with rolls of 3,1,5.  MF Turret 2.
15:48, Today: Gloria Flake rolled 7 using 3d6 with rolls of 5,1,1.  MF Turret 4.  <----- Should be turret 3
15:48, Today: Gloria Flake rolled 11 using 3d6 with rolls of 5,3,3.  MF Turret 4.
Fate
GM, 3742 posts
Roll for dodge!
Tue 9 Jun 2020
at 08:12
  • msg #602

Re: Excalibur!

In reply to Gloria Flake (msg # 601):

Half damage range, even though the armour divisor is 10, 4d only go so far...an average of 4 on each dice will be low enough to be resisted. Within 39 k miles will be another matter...but there the Bay Plasma of Excalibur will also come into play...

And it does. The Vilani vessels realize that they do not have the numbers to deal with you, and begin to run for the planet, but it is too late. The Excalibers heavy weapons cripple 2 Gashiddas, while honouring your intentions with the Shamshirs, the beams smash the bridge of all three and the communications arrays of two of the three ships, rendering their missiles uncontrollable. The Fighters are running towards them, but the futility is becoming obvious despite the fact that the Heavy Fighters and the freighter are getting left behind at the point where the freighter was when the ships jumped in. The Fighters and the warships are still 600,000 miles apart, and closing at only 100,000 miles per round, and right now it looks unlikely that the Freighter will be in range of anything but the warships, and probably not for much longer. It, with the fighters, is travelling slowly and getting left behind you.

Round 3
HPC: Skill 17+3(sAcc)+2(Comp)+9(SM-profile)-15(Range)=16, r9, d9, 4 hits, 18 damage per hit
BP: Skill 17+2(comp)+9(SM-profile)-15(Range) = 13, r7, d8, 3 hits, 36 dam/hit,
Ex Beams: Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r6, d9, 5 turrets, 27 damage each
MF Beams: Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r11, 7, 9, 8

[Private to GM: Shamshir, Pulse: Skill 16+2(sAcc)+2(Comp)-15(Range)= 5, r7
Gashidda, Pulse: Skill 16+2(sAcc)+2(Comp)-15(Range)= 5, r6
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
73/100 (-br), 46/100 (-br, -coms), 46//100 (-br, -coms)
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
-38/70, -2/70, 70/70, 70/70, 70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
50@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,


24 Dec 2178, Udikaa
Gloria Flake
2IC, 827 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 9 Jun 2020
at 18:12
  • msg #603

Re: Excalibur!

OK, Not sure I understand the geometry ... The Seru move at 6Gs... so they should be able to screen the Liner. They haven't killed any of the fighters?
We close to finish this mess and dispatch missiles and fighters as necessary

OK, let's rip the Gashiddas and get their surrender, Shamshirs included. Watch the fighters.

11:11, Today: Gloria Flake rolled 10 using 3d6 with rolls of 6,3,1.  MF Turret 1.
11:11, Today: Gloria Flake rolled 9 using 3d6 with rolls of 3,5,1.  MF Turret 2.
11:10, Today: Gloria Flake rolled 8 using 3d6 with rolls of 4,3,1.  MF Turret 3.
11:10, Today: Gloria Flake rolled 5 using 3d6 with rolls of 2,2,1.  MF Turret 4.
11:10, Today: Gloria Flake rolled 10 using 3d6 with rolls of 3,2,5.  MF Plasma 1.
11:10, Today: Gloria Flake rolled 13 using 3d6 with rolls of 2,6,5.  MF Plasma 2.
Fate
GM, 3745 posts
Roll for dodge!
Tue 9 Jun 2020
at 20:29
  • msg #604

Re: Excalibur!

In reply to Gloria Flake (msg # 603):

The fighters launched from you near the jump point, but the freighter only moves at 10,000 miles per round. Despite them moving towards the planet, you moved to the warships, which promptly moved to the planet at speed 40,000 per round. As you followed them, they moved faster than the fighters screening the freighter, because they have to remain with the freighter to screen it properly. Hence you are leaving them behind, though they are safe. Hoe that makes sense.

As you move to 15,000 miles, the firepower, including the Madame Fourcade's plasma cannons, smashes the remaining Gashiddas while the Madame Fourcade smashes the communications and both manoeuvrer drives of what was the Shamshir in best shape, bringing it to a halt. The last two Shamshirs, with no chance of escape now, surrender, as do the fighters, who suddenly find themselves on their own.

Round 4
HPC: Skill 17+3(sAcc)+2(Comp)+9(SM-profile)-12(Range)=19, r11, d16, 5 hits, 23 dam/hit
BP: Skill 17+2(comp)+9(SM-profile)-12(Range) = 16, r13, d16, 2 hits, 60 dam/hit,
Ex Beams: Skill 17+2(sAcc)+2(Comp)-12(Range)= 9, r18
MF Beams: Skill 17+2(sAcc)+2(Comp)-12(Range)= 9, r10, 9, 8, 5, d10, 3 hits, 15 dam/hit
MF Plasma: Skill 17-1(sAcc)+2(Comp)+9(SM)-12(Range)= 15, r10, 13, d10, 3 + 2 hits, 44/hit

[Private to GM: Shamshir, Pulse: Skill 16+2(sAcc)+2(Comp)-12(Range)= 8, r7, d10, 0 damage
Gashidda, Pulse: Skill 16+2(sAcc)+2(Comp)-12(Range)= 8, r10
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
28/100 (-br, - coms, -man), 46/100 (-br, -coms), 46//100 (-br, -coms)
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
-38/70, -2/70, -45/70, -50/70, -18/70, -62/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
50@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,


24 Dec 2178, Udikaa
Gloria Flake
2IC, 828 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 9 Jun 2020
at 22:31
  • msg #605

Re: Excalibur!

We tell the crews on the Shamshirs  to remain in place and send marines to secure the ships and disable any charges. The Gashiddas can take shuttles and pick up fighter pilots. Then head down. No Fighters are to return to the base on the Planet. They have surrendered twice now.  Thirds will not happen.

The Marine crew may have to go one to the next as we are short marines right now  Once cleared, the Shamshir's crew will be seen into a shuttle and sent down to the planet. Any problems with te fighters will be resolved with beams ... and we make that very clear to them.
We try to put a small crew on each Shamshir to keep it from crashing ... bring them closer to the Liner if we can. We are all likely at minimum operating strength right now and badly need JJ to return, hopefully with reinforcements.

We Give Excalibur rights to two of the Shamshirs (one being the 28/100 ship they abused) and keep a 46/100 ship for ourselves.If we can gather up any fighters, we will, and put them into the Shamshirs and shut them down.
Fate
GM, 3747 posts
Roll for dodge!
Wed 10 Jun 2020
at 02:05
  • msg #606

Re: Excalibur!

In reply to Gloria Flake (msg # 605):

The liner says the freighter would have had room for all 50 fighters aboard, but they can only fit about 12, plus about 9 per Shamshir, but that still leaves 11 fighters, though the liner and the fighters to be loaded into it would all have to land at the planet to load them.

You send troops to one Shamshir at a time, capturing the ship and then moving them to the planet before moving on to the next Shamshir. You are able to put the vessels into a far orbit with 5 crew to maintain that orbit safely.
Gloria Flake
2IC, 829 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 10 Jun 2020
at 20:25
  • msg #607

Re: Excalibur!

OK, so they are Not Down on the planet, just orbiting it... was nervous there for a moment.

So no fighters were damaged or destroyed... Oh, well, Nobody is landing on the planet, we'll store what we can and tether the remaining ones to the Shamshirs, so they don't float off.

Can't do much with the Gashidda junk at this point, seriously need the JJ and hopefully another ship back. Need troops.
Fate
GM, 3751 posts
Roll for dodge!
Thu 11 Jun 2020
at 08:21
  • msg #608

Re: Excalibur!

In reply to Gloria Flake (msg # 607):

The only vessel that will be a problem is the one with no manoeuvre drives working. Whilst you can tow it back, you have a whole week to use parts from the others and the Gashiddas to get it working before you expect a response from Silverbeard. You find the numerous Gashidda parts can be processed pretty well to make all of the vessels much more serviceable, though there is one crucial part you still need for the liner.

Finally, a week later, the freighter and Jeremiah Johnston return. Much of the supplies have been emptied from the hold, and there are some more men. Silverbeard directs you to take the skeleton crews back to Lone Pine to pick up all the men who took the previous prizes back, along with then new ones, and return with the liner full of men. The fighters and any other vessels captured he suggests selling to Lashgimaamrishuk on the way through, as a goodwill gesture, though the freighter and liner he wants to keep.

You have now got 3 Shamshir, a Passenger Liner and a Liner Freighters more or less repaired and operational, with 50 fighters, 30 missile launchers, 1000 missiles and 200 million worth of Gashidda parts in the hold of the Freighter, and 100 supplies.

01 Jan 2179, Udikaa
Gloria Flake
2IC, 830 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 11 Jun 2020
at 18:48
  • msg #609

Re: Excalibur!

We leave many troops and Excalibur here, putting troops on the ground if that is the plan.
JJ and MF escort the Liner and Freighter via Kiruna to Zikkugiam, there we split and MF takes the Freighter  and working Shamshirs/Gashiddas to Lashgimaamrishuk while JJ takes the Liner to Lone Pine, where we'll rejoin for the trip back.
Fate
GM, 3753 posts
Roll for dodge!
Thu 11 Jun 2020
at 20:51
  • msg #610

Re: Excalibur!

In reply to Gloria Flake (msg # 609):

You arrive at Lashgimaamrishuk a little over a week later with the freighter, after the Jeremiah Jones headed to Lone Pine. The Administrators of the area are glad to relieve you of the three warships and 50 fighters, though it is the Girii officials there that offer to cover the costs, offering only offer $2 billion for all craft, offering $500 million for 50 fighters and $500 million for each of the Shamshirs. It is a little less that you were expecting, but you do suspect there may be somewhat of an oversupply of second hand warships right now...

24 Jan 2179, Lashgimaamrishuk
Gloria Flake
2IC, 831 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 11 Jun 2020
at 21:02
  • msg #611

Re: Excalibur!

No doubt, although the fighters were but lightly used. Still $2 Billion is reasonable. MF and the Freighter move on to Lone Pine.
Fate
GM, 3755 posts
Roll for dodge!
Fri 12 Jun 2020
at 03:46
  • msg #612

Re: Excalibur!

In reply to Gloria Flake (msg # 611):

Split between you and Excaliber, that is $1 billion each...you can do worse.

The trip back to Lone Pine is rather quick and straightforward. Two weeks later, you arrive. Jeremiah Jones is in orbit, and both the liner and the freighter are on the planet. The Liner is ready to return with your ships when you are ready.

08 feb 2179, Lashgimaamrishuk
Gloria Flake
2IC, 832 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 12 Jun 2020
at 19:36
  • msg #613

Re: Excalibur!

We bring Our crew back aboard, see if we might recruit a few soldiers (for JJ & MF) and head out.
Fate
GM, 3758 posts
Roll for dodge!
Fri 12 Jun 2020
at 21:24
  • msg #614

Re: Excalibur!

In reply to Gloria Flake (msg # 613):

All of the troops that were sent with prizes, both from your vessels and the rest of the fleet, are ready to head out to get more prizes. You are crewed with as many as you want/can fit! So too is the liner, which is returning many of the prize crews back to Silverbeard.

Your return trip is not eventful. Passing through Lemrukiri, you find that the siege is well under way, and has been not for a few months. Discontent on the planet is seething, as promises made by Sarriiu Khazuni Eshi of Giriian wealth have clearly not eventuated, and political knives are being brandished wildly. The Giriian Military need only wait, and they are doing that with pleasure, watching the circus below. Even Saarpuhii Tamesha Eshi, 'Underking' at Shululsish has been making threats, but he no longer has the clout to back them up and political turmoil on Shululsish is threatening to overwhelm him even without the siege.

When you finally arrive at Garaanis, the mood is almost jovial. The large number of troops at the base has meant that their supplies are long gone in the 13 weeks you have been away. With your return, with the liner and the extra troops, it is the straw that breaks their morale, and they contact Silverbeard, asking for terms.

16 Mar 2179, Garaanis
Gloria Flake
2IC, 833 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 12 Jun 2020
at 22:11
  • msg #615

Re: Excalibur!

So where do we go pick the bones for our own benefit, Silverbeard?
Silverbeard
NPC, 23 posts
Pirate Lord
Fri 12 Jun 2020
at 22:25
  • msg #616

Re: Excalibur!

In reply to Gloria Flake (msg # 615):

He smiles.

"We have gotten a lot from this war. Enough that we can set up our own planet with our own government, so no more paying taxes that leave the planet never to be seen again. Perhaps those who like the old life of piracy, which I do understand well, can move either to Ceti-Command, as I hear rumours that with this fleet gone the Terrans might be starting up again, or else freelancing with various governments, cashing in on our reputation for those that have one.

Me, I am getting old. I plan to retire to Lone Pine, and set up the planet along lines more civilized that the political circus that is the Ziru Sirka. I have come to an agreement with Girii that we will work with them if we have a common enemy, but they will respect our autonomy, including financial, and we respect them. Basically, most of us get to settle back and retire with the reward for our years of hard work! That is what we got out of helping Girii. You are part of that, and welcome to join us, or do your own thing.

By the way, we can expect that case against you to fall in a bit of a heap now that your accusers have real concerns of their own. The funds you gave the court lawyers will see to that, you can be sure. It really is just a matter of waiting for the result. You gave enough funds that they will carry that fight on for years if they have to. Where will it be for you?

Oh, and have you ever wanted to see the inside of one of these bases? We are thinking to send them all to Udikaa...
"

17 Mar 2179, Garaanis
Gloria Flake
2IC, 834 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 12 Jun 2020
at 23:06
  • msg #617

Re: Excalibur!

No, the inside of the base would be of interest ... do you/they plan to try and move it elsewhere?

As for me ... I don't think I am ready to settle just yet, but will keep Lone Pine in mind when I do.
Since I do hold a commission that I don't much advertise, perhaps I do need to swing back by Ceti-Command.
Not sure if the crew will be interested though, so may have to find a small ship that just a few souls can manage.
Any chance one of these big wigs has a Iken about?

Silverbeard
NPC, 24 posts
Pirate Lord
Fri 12 Jun 2020
at 23:37
  • msg #618

Re: Excalibur!

In reply to Gloria Flake (msg # 617):

"There are usually a couple on a station like this. To be honest, though, there are probably plenty who would like to keep on pirating, such as your original crew. But let's go see what they have inside, shall we? Never thought I would capture one of these things!"

Once the liner has docked, many of the occupants are swapped out with your own men. Once full, it departs, and heads for Udikaa. It makes one trip, but is truly overloaded for the trip and escorted by the Executiveand two Shamshirs.

You both board Madame Fourcade and head to the base. The massive structure is bigger than you thought humans could make, and it's massive armour crust seems planetary in scale. Once inside the cavernous hanger, you find there are still five small Iikens at their bays, but everything else not bolted down seems to have been removed. Since no jump drive big enough has ever been build for something this big, Silverbeard doubts it will, or even could, be moved.
Gloria Flake
2IC, 835 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 13 Jun 2020
at 00:17
  • msg #619

Re: Excalibur!

Gloria goes over and looks at the Ikens, are all the same or have any been modified?


Then after tagging one and putting a guard on it, she and Silverbeard and a fair sized guard go exploring.
Fate
GM, 3763 posts
Roll for dodge!
Sat 13 Jun 2020
at 00:36
  • msg #620

Re: Excalibur!

In reply to Gloria Flake (msg # 619):

The Iikens are all stock standard, though not new. A guard is posted and you begin exploring the massive structure.

Really, apart from everything being huge, it is still typically very Villani. Comfortably set out, the hibernation chambers are filled with special forces, with their weapons nearby (but not for long!) and the chamber's begin to awaken their occupants soon after they are discovered. Silverbeard wastes no time in getting a guard in, but when they discover the situation, and when offered a place to live as free men, they are glad for the chance.

No other weapons can be found, as the armouries have been emptied, and the weapons seemingly destroyed. Other than that, it is a huge station, with wall armour measured in metres!
Gloria Flake
2IC, 836 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 13 Jun 2020
at 03:19
  • msg #621

Re: Excalibur!

Well a Box stock Iken isn't bad ...  But I left with a ship, so expect I need to return with at least one as well. We did sell JEAN Bart back to the Terran Government ... so with Silverbeard's approval, we'll take Madame Fourcade, Jeremiah Jones and an Iken...  I will go through the crews (many were Original JEAN BART crew) and see who wants out and who will stay. Obviously all Terran Crew has little choice (although Gloria may make exceptions on a case by case basis). Any outsiders who wish to join us may. I'm sure some pirates would like to go home.

Anyway... had to think about it ... probably a good thing I don't show up in Excalibur ;-) although we could swap the two cruisers for it ;-)
Silverbeard
NPC, 25 posts
Pirate Lord
Sat 13 Jun 2020
at 04:09
  • msg #622

Re: Excalibur!

In reply to Gloria Flake (msg # 621):

"Iikens are worth a dime a dozen. If you really want Excalibur I am willing to trade both Madame Fourcade and Jeremiah Jones for it, as well as your share from the spoils at Seru, Kharuna and Garaanis. But only because it was yours to start with..."

Given you were able to return your vessel (the financial transaction was just to give legitimacy to your cover as a mercenary) you don't really owe them anything, since you have been paying the wages of your crew, which, over the time, would come pretty close to the money you got for the ship...

[Private to Gloria Flake: Edit: Just to put them into perspective, to buy them new, Madame Fourcade and Jeremiah Jones would cost 3.1 Billion together, whilst Excaliber would cost 4.6 Billion. His deal would let you keep the funds you have, and it is actually pretty fair, depending on what sort of ship you want for Gloria. Excaliber is fully crewed with 163 crew, plus bunk accommodation for 200 troops, and life support for 500 total. Plus 400 in the large transport if you really pushed it...

A Good quality Iiken sells for $110 Mil new, most are about half that and have HT of 9, meaning occasional breakdowns, but a bargain basement price is $11 million. These are best used as parts or practice for engineers...the latter role they excel in! Iikens can be modified as smugger Iikens (such as Sdian has) or Bounty Hunters. Bounty Hunters are great personal transports, but have minimal cargo, just enough for supplies and baggage really. They have one bunkroom and one stateroom (Usually claimed by the pilot), though the bunkroom usually only has 5 bunks in it. They cost $30 million and $100 million respectively to upgrade from a regular Iiken.
]
This message was last edited by the player at 08:50, Sat 13 June 2020.
Gloria Flake
2IC, 837 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 13 Jun 2020
at 21:21
  • msg #623

Re: Excalibur!

OOC -

I am not really wild about taking Excalibur back personally, but trying to think like Gloria, who will want to arrive in Ceti- Command in as pretentious a ship as she can ... also the Excalibur can handle the Iken in it's ship bay.
Gloria would want to significantly reduce the Combo fighters for a few more Heavy Ball types. Certainly at least a Repair Ball, and maybe a survey ball along with a couple more Ball fighters. 3 or 4 Combo Fighters should have all the missiles we would ever need ... and in truth, we might not need any.

The concern is that they may want her to participate in the attack on Nusku, if they could get here there ... Player is not excited about that.
I presume that Excalibur would be the biggest thing around, as I am not sure they have built any bigger ships at Chrysolite. Guess we find out. Really looking to get back to going places and doing things ...

If war breaks out, I could see Excalibur attacking coreward from Orgill or Yensei to establish a permanent route between Terra and Chrysolite.

The Iken will be updated to something closer to Sdians Nail, but smuggling isn't what she has in mind ... Fast Courier/transport or diplomatic ship is closer. Maybe even a survey ship.

Anyway, Your Views?
Fate
GM, 3768 posts
Roll for dodge!
Sat 13 Jun 2020
at 22:02
  • msg #624

Re: Excalibur!

In reply to Gloria Flake (msg # 623):

Yeah, Excaliber can be modified. There are a few bigger ships around, such as Kalishnikovs 10,000 dTon cruiser, but Excaliber is still a significant front line warship. However, the attack at Nusku is not an isolated affair...simultaneous attacks around the Sector will be planned, and as such, Excaliber would be expected to remain at Ceti-Command, conducting raids into that sector and trying to get as much dissent as possible. Hence, the Terran Navy would probably prefer to have Excaliber than the two smaller craft, so if you do not plan on using it, that will definitely be wanted at Ceti-Command.

With regards to the Iiken, it does not actually fit into Excaliber, but changes could be made to allow that. But only needing a couple of crew (3 to be precise, though in a pinch a capable character can fly them solo) to fly it, it is not a big deal. There is a 100 dTon survey ship around, the Scutum, but where are you planning to go with it? Without risking duplicating what Sdian is doing (ie travelling through Vilani territory visiting new worlds within the empire) I would suggest if she wants to be a lone shark, something like a Bounty Hunter might suit her skills better. Despite the name, the Smuggler Iiken is probably the best fast courier design I have come up with for an Iiken.

Gloria in private chat:
Subverting Vilani Control of assumed Vilani systems sounds sort of intriguing. Get them to put up a proper Vilani facade while working busily out the back door with Terra and independent colonies.


The most obvious place for this is actually Sukun, a Kimashargur military Base close to Orgill. The Bounty Hunter, with the aerodynamic frame capable in atmospheric conditions, is well suited for this, and this would fit perfectly for her next mission...thoughts?
This message was last edited by the GM at 00:50, Sun 14 June 2020.
Gloria Flake
2IC, 838 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 14 Jun 2020
at 02:27
  • msg #625

Re: Excalibur!

I don't see why the Bounty hunter is best suited, but OK ...  not sure I need so big a crew, as four men can't operate anything bigger then an Iken or Hero.  Othewise, the idea sounds good.  She may need to acquire yet another Iken to have a choice depending on mission.

I think we both agree that Gloria is going to take the Excalibur and show up in Ceti-Command impressively. She was only a Lt Cmdr when she took JEAN BART out and made a name ... she has since done much to unravel Vilani control and create a much friendlier relationship with the Kimashargur ... Of course Cyril did a lot to bring the pirates around too, so while they never really coordinated, they managed to support each other. Gloria is obviously looking for recognition and more stripes as she is now commanding a ship that would normally be commanded by a full (Naval) Captain (I'd assume anyway).  It certainly is impressively powerful in comparison to a lot of other ships.

And the Tapes of the Vilani Fleets destruction ( she is the logical person to bring those) showing Excalibur actively involved will also drive the point.

So let's assume she gets ready to go, has the Iken flown along and heads for Ceti-Command.  Since the Heavy ball fighters were purchased separately from the big ships, those come to Excalibur or she sells/trades them off if she has too many.
Fate
GM, 3771 posts
Roll for dodge!
Sun 14 Jun 2020
at 03:12
  • msg #626

Re: Excalibur!

In reply to Gloria Flake (msg # 625):

Bounty Hunters are usually the craft for mercenaries who work alone. They are capable of atmospheric operations with ease, and as long as you are not taking cargo, it works just fine. High speed, armour and weapons are the best mix for this size craft. Hence I though it suited for her.

A second craft for other missions is also a good idea. Nothing as inconspicuous as an Iiken, except for a Hero, but they are very slow...so actually is the Vanilla Iiken...hence the smuggler version with bigger engines.

Yep, that plans sounds exactly suited for Gloria. She will receive a promotion (due for some extra points, so will drop it straight into rank, plus a level of reputation. I think I remember you received 5 points fairly recently before that.) Cyril's video showed the whole battle from range...hers will give much more in depth detail, and therefore be just as valuable, but for different reasons.

Accepting Silverbeards offer, Gloria does indeed trade the Madame Fourcade and Jeremiah Jones for the Excaliber. The massive ship, four times the size, is manned by all the Terrans who wish to come, and a good many ambitious pirates concerned that local peace would be bad for business, and bad for them personally. Given that the small craft were factored in with the price for both ships sold and purchased, she does get to swap on a one for one basis to keep the ones she likes, such as the Recovery Ball. Having completed the transaction, and carried out her mission to assist in the Kimashargur rebellion, to the point of destroying a large Imperial fleet, She prepares to take the crew back to Ceti-Command, in a ship vastly bigger and more powerful than the one she left in.

Co-incidently, she was informed that the Jean Bart has remained at Girii, since it is a Terran vessel and they are technically at peace...for now. They meet you at Argon, and travel with you to Ceti-Command, in anticipation of work in that region in the future.

It is four months later that Gloria, in Excaliber, finally arrives at Ceti-Command. She has not had time to modify the vessel as planned, but really, that is not so much her problem. Promoted to Captain for her excellent work in assisting and facilitating the destruction of the fleet that destroyed so many at Nusku, she is given high Terran honours for her exploits.

Ceti-Comand has changed. It is now a bustling industrial centre, with most of the warships moved to Orgill, except for a pirate hunting force of a Modified Karl Marx, the Tsushima Straights and a number of modified Gashiddas. The intervening years have been good to this part of the world, with many Vilani and Kimashargur moving out to areas with new opportunities, and the population of these four planets has grown considerably.

You are called in to the command building to discuss your next role.

Dzosuiken is a hot dry planet. Though not officially Kimashargur, they are definitely not Vilani and there is a general feeling of wanting to leave the Empire. The nearby planets of Sukun, Kamuukshar, Sikigi and of course Nushmi, which has been isolated for several years due to unrest, are all not big fans of the current regime. They will not rebel openly, at least, not while there is a strong naval presence in Kidashi and Sukun, but they are open to working with Terrans.

It is anticipated that there will be an attack soon to help free Nusku. An attack on the forces loyal to Kidashi could do more than just distract the Vilani, however. But just how much more is possible? Intelligence agents are capable, but what is really needed is someone who understand starship battles and ship raiding to look over and evaluate the situation.

Someone from out of town, whose name the Kimashargur respect. Someone just like Gloria.

17 July 2179, Ceti-Command
Gloria Flake
2IC, 839 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 14 Jun 2020
at 20:47
  • msg #627

Re: Excalibur!

This sounds quite promising ... but certainly an Iken mission at this point. I suspect the Excalibur will need some modifications to work well in a Terran fleet (mostly communications and perhaps sesors), so I will do this while she is out of commission.  That will also let Terran constructors see how  she was modified and get some ideas on things they can do ... we can also provide general concepts for Gashiddas and Shamshirs conversions.
Will look into quick enhancements to both Ikens in their respective uses ...Terran computers, without ditching the Vilani stuff, which may be useful for interfacing.  Look about for a special crew for these special missions. Some of the pirates for the bounty hunter, perhaps other sorts for the diplomatic (spy) missions.
Fate
GM, 3777 posts
Roll for dodge!
Mon 15 Jun 2020
at 01:43
  • msg #628

Re: Excalibur!

In reply to Gloria Flake (msg # 627):

You have a wide choice of folk you can take with you, including an intelligence operative who has been working in the area for some time now. But your unmodified Iikens does not have a lot of accommodation. Who are you looking to take with you?

Changes will be made to the Excalibur during its service, which is expected to take at least a month.
Gloria Flake
2IC, 840 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 15 Jun 2020
at 03:40
  • msg #629

Re: Excalibur!

Well I gather this was a diplomatic mission, but you seem to be pushing the bounty hunter, which does have me a bit confused.
Who is this individual who has been working the area for a while ... name and description please (a potential NPC I presume).

Bounty Hunter, 173 M  Solars, 100 dTon Needle/Wedge
A modified Iken hull, with 2 Iken engines and a Hero engine as backup to give enough speed to outrun fighters, the bounty Hunter has 1 fixed forward firing Plasma and a light turret with 3 Beam weapons. Crewed by a Pilot/Commander, there are only 4 troops, 4 engineering and one other gunner, with a medic often amoung the troops. These would be the most powerful dissident vessels commonly encountered. They are designed to get up close and ambush, to make the most of their plasma, and are feared by Gashiddas, with good reason if the gunner and pilot are capable! Many are operated by private companies to assist law enforcement.
(6.6G/Move:3351, dDR:50, dHP: 47, dTons of Cargo Space: 1.75, SM:+8)
Weapons: 3x Beam in 1 turret, 1x Plasma, Crew:10.

OK, My take is Ships Captain, Pilot, Sensor/Navigation  specialist, Engineering specialist, weapons specialist. Corpsman (more than a medic, rather like a Physicians Assistant or Nurse Practitioner ... if those terms translate to medicine in  Oz) and our Intell Guy/girl. That is 7 ... One Cabin w/ fresher and 3 small bunk areas and a common fresher area for the three bunk rooms. a sick Bay and a small workshop, storage, cold storage and such common area as can reasonably be provided.

1 Officer
4 P.O.s (Pilot, Sensor/Navigation  specialist, Engineering specialist, Corpsman
1 Senior Enlisted  (Gunner)
Intell person ... could be any rank

Worst case, we might have to squeeze in another cabin ...
This message was last edited by the player at 03:54, Mon 15 June 2020.
LCDR Hawthorne Doyle
PC, 86 posts
Captain of Jean Bart
Mon 15 Jun 2020
at 05:57
  • msg #630

Re: Excalibur!

In reply to Gloria Flake (msg # 629):

Sorry if I seemed to be pushing the Bounty Hunter, it is only for the speed that the Bounty Hunter or Smuggler options would be useful for this mission. Unless you were to be actively involved in a civil war...

LCDR Hawthorne Doyle [Private to GM: Was actually a PC until abandoned...] has been operating in the area for some time. Working with dissident units on Ceti-Command while it was still under Vilani control, he was helpful in co-ordinating with attacking forces and bringing to power a pro-Terran Government here. An attractive man with considerable Charisma, he is happy to assist on this after several years of counter intelligence activities on Ceti-Command and Orgil.

Iken Smuggler 108 M, 100 dTon Needle/Wedge
(6.1G/Move:2120, dDR:10, dHP: 35, Cargo Space: 7 dTons, Fuel: 4 Parsecs, SM:+8)
Crew:4 (Navigator, Pilot, Engineer, 2xGunners), 4 Double staterooms, Life Support: 8
Weapons: 4x Pulse Lasers, 1x Missile Launchers, 1x Sandcaster

CO and Medic would clearly be extra if the CO was not one of those positions. This is about the same as a regular Iiken, though the regular Iiken has a speed of only 3G, a bay for an air raft and only 3 dTon of cargo space, and no weapons, just hardpoints (though the ones you took from the military base have 2 pulse lasers, a sandcaster and 3 missiles). The regular one also has better quality sensors and an extra armour (50 dDR), but a smaller Fusion plant. So the real difference with the smuggler one is the removal of armour for more speed...

The Bounty Hunter, by contrast, has a Bunk room with up to 10, and a stateroom with up to 2.
Gloria Flake
2IC, 841 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 15 Jun 2020
at 19:01
  • msg #631

Re: Excalibur!

Ah yes, Lt Cdr Doyle... I remember him well ... so he resumed command of the JEAN BART when I returned it to Terran control?

I must admit that the differences are interesting ... I assume the limited armor is why the bounty hunter only has Jump 2 ... hardly worth the weight really. I would certainly want Lt Cdr Doyle to have his own cabin (Gloria was NOT impressed by him ;-)). I guess we have to make a hasty fix to part of the Cargo area for a cabin and an infirmary ... weight should be minor but cargo space will be compromised.  Probably still carry 6 tons, so long as it was a compact Cargo.

So: Iken Smuggler
Gloria - CO  - Private Cabin
LCDR Doyle - Private Cabin
POs in two double occupancy cabins. (Navigator/Sensor Expert, Pilot, Engineer, Corpsman)
Double Occupancy Cabin is Cargo area (2 Gunners)

All are male? Gender could require adjustments.
We'll keep the better sensors ... How hard to bump life support a little? I like surplus for emergencies.
Pulse to beams?  Mostly a power issue, can she sustain the upgrade?

Have the Phidippides class ships been invented yet?  Looks like a Product improved Iken Smuggler
Fate
GM, 3782 posts
Roll for dodge!
Mon 15 Jun 2020
at 20:22
  • msg #632

Re: Excalibur!

In reply to Gloria Flake (msg # 631):

Yes, he has had a coloured history since he commanded the Jean Bart. The other specialist is Leut Gardener is already on the ground in Dzosuiken.

Phidippides are Terran vessels, and while they are around, they will draw much more attention. Adding bunk room will increase Life Support by 10, but reduce cargo by 2 dTons, relatively cheaply. You are correct about replacing the Plse lasers with beams...that would cost $6 million and use 2 dTons of space.

Iken Smuggler 108 M Solars, 100 dTon Needle/Wedge
(6.1G/Move:2120, dDR:10, dHP: 35, Cargo Space: 5 dTons, Fuel: 4 Parsecs, SM:+8)
Weapons: 4xPulse, 1xMissile, 1xSandcaster,  Crew:4, Life Support: 18, Endurance: 79 weeks,
Gloria Flake
2IC, 842 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 15 Jun 2020
at 22:35
  • msg #633

Re: Excalibur!

The book says they weigh the same... just use a bit more power, but it isn't important, we aren't looking for a fight anyway. Ensure we have at least two survey missiles (for taking / transmitting pictures, comms etc from a place you wouldn't want your ship).

Lt Gardner was fun and reliable, but need to be careful as a Captain, wouldn't do to be seen abusing some Lt, no matter how much he liked it.

So we leave Ceti-Command and go via Union.
Fate
GM, 3783 posts
Roll for dodge!
Tue 16 Jun 2020
at 01:40
  • msg #634

Re: Excalibur!

In reply to Gloria Flake (msg # 633):

Ok, it does not take long to reconfigure the Iiken. What route do you take, including planets?
Gloria Flake
2IC, 843 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 16 Jun 2020
at 02:42
  • msg #635

Re: Excalibur!

Well pretty much have to go Beta Port, Union, 2726, 2724, 2924, Dzosuiken, Sukun ...  we were supposed to go to Sukun No?
Imperial Shamshir
NPC, 7 posts
Wed 17 Jun 2020
at 22:05
  • msg #636

Re: Excalibur!

In reply to Gloria Flake (msg # 635):

Yes, but not yet. Do a little work in Dzosuiken on the way.

It is five weeks later you arrive in Dzosuiken. The planet is guarded by a Shamshir now, who greets you roughly.

"Gonna need to see some papers. What is your business here?"

You are pretty sure he is not local. You do have some papers, but you can make up what is on them, and roll a reaction roll.
Gloria Flake
2IC, 844 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 17 Jun 2020
at 22:21
  • msg #637

Re: Excalibur!

Affirmative, will transmit them, always glad to assist, knowing you are keeping the pirates away.

15:20, Today: Gloria Flake rolled 11 using 3d6 with rolls of 4,6,1.  Diplomacy.  [Private to GM: Made it by 2]
Imperial Shamshir
NPC, 8 posts
Thu 18 Jun 2020
at 02:09
  • msg #638

Re: Excalibur!

In reply to Gloria Flake (msg # 637):

Your papers are transmitted, and after a few minutes there seems a begrudging response.

"Fine. Stand by for an inspection team."

A ship's boat departs and moves to dock with you.

03 Sep 2179, Dzosuiken
Gloria Flake
2IC, 845 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 18 Jun 2020
at 03:06
  • msg #639

Re: Excalibur!

Just frickin' Lovely ... Bastard's must be really bored  Gloria thinks.

But she has everyone on guard to ensure things go smoothly and no problems ensue.


OOC - I am guessing we are a trade mission from Girii or some other location? Doubt that we are moving as a Terran diplomatic mission.
Fate
GM, 3789 posts
Roll for dodge!
Thu 18 Jun 2020
at 10:15
  • msg #640

Re: Excalibur!

In reply to Gloria Flake (msg # 639):

Your cover is a travelling diplomatic team from one of the human planets that AK has been working with, that were discovered by Cyril.

They board, and are decidedly rude, but find nothing that would make them doubt what you present. They grumble about barbarian diplomats having too many rights, before departing.


03 Sep 2179, Dzosuiken
Gloria Flake
2IC, 846 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 18 Jun 2020
at 17:49
  • msg #641

Re: Excalibur!

We wish them well, we really wish we had MF or JJ to adjust their thinking, but stay polite and land where we are supposed to.
Fate
GM, 3792 posts
Roll for dodge!
Thu 18 Jun 2020
at 23:00
  • msg #642

Re: Excalibur!

In reply to Gloria Flake (msg # 641):

The planet is as hot, dry and barren as you remember it, with sand dunes as far as the eye can see. The main starport is heavily controlled, but once you leave,, it feels like you are leaving civilization. Your directions are vague, to meet up with Vegan resistance in a small out of the way village outside the capital, but there is no public transport. 2nd hand vehicles are available (half price, HT9) but anything'new' would be a stretch.

03 Sep 2179, Dzosuiken
Gloria Flake
2IC, 847 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 19 Jun 2020
at 02:15
  • msg #643

Re: Excalibur!

Would our air raft/speeder be useable?
Fate
GM, 3795 posts
Roll for dodge!
Fri 19 Jun 2020
at 02:31
  • msg #644

Re: Excalibur!

In reply to Gloria Flake (msg # 643):

It could, but it would be slow. Speed is only about 30, a slow car.
Gloria Flake
2IC, 848 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 19 Jun 2020
at 18:08
  • msg #645

Re: Excalibur!

Assuming we aren't having to go a hundred miles or anything, we'll take our own raft/speeder ... I assume that it has facility for removable jump seats when Cargo isn't the main load? We pack more than we should need, food, water, legal weapons and comms/tracking gear.
We take Gloria, Doyle, Has Lt Gardner shown up? A Gunner as driver and the other as a guard. so 4-5 of us.
Fate
GM, 3798 posts
Roll for dodge!
Sat 20 Jun 2020
at 02:17
  • msg #646

Re: Excalibur!

In reply to Gloria Flake (msg # 645):

You are going to meet Leut Gardner.

As you prepare to leave the starport you are cautioned by the guard that air rafts in strong desert winds that frequent the area fare badly. You have to go an unknown distance, but the directions refer to an hour's travel in a speeder. Likely more than 100 miles, but you are not sure.

1130 03 Sep 2179, Dzosuiken
Gloria Flake
2IC, 849 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 20 Jun 2020
at 04:02
  • msg #647

Re: Excalibur!

OK, so plan A seems to be a bad choice, Let's see what they have that is better.
Fate
GM, 3802 posts
Roll for dodge!
Sun 21 Jun 2020
at 00:43
  • msg #648

Re: Excalibur!

In reply to Gloria Flake (msg # 647):

The stock standard vehicles available are:

Mini-Bus, 70 K Solars, 4 dTons, 2F cell/600 miles
  (Wheeled (Road)/Move: 50, dDR: 1, dHP:9, Seats 24),
These small buses can transport 24 persons at lower speed. Designed to run in suburban areas to feed the larger mass transport system, these can be found in all small planets with breathable atmospheres.

Car, 35 K Solars, 2 dTons, 1F cell/1380 miles
  (Wheeled (Road)/Move: 30, dDR: 0.4, dHP:6, Seats 4, Cargo: 0.75 dTon),
The cheapest form of personal transport available.

4x4 Car, 40 K Solars, 2 dTons, 4F cell/1300 miles
  (Wheeled (All Terrain)/Move: 28, dDR: 0.4 (0.6 underneath), dHP:6, Seats 2/4, Cargo: 0.73/0.03 dTon),
This is a 2 seater ute that could mount a machine gun on the roof, or have 4 seater wagon version.

Tractor, 45 K Solars, 2 dTons, 1F cell/550 miles
  (Tracked/Move: 50, dDR: 1, dHP:7, Seats 2, Cargo: 1 dTon),
The Basic farm equipment, very common.

ATV, 100 K Solars, 5 dTons, Fusion Reactor
  (Wheeled (All Terrain)/Move:40, dDR:4, dHP:10, dTons of Cargo Space: 2.8),
A versatile and cheap all terrain truck, these are often used as Troop carriers by the Vilani military, or as supply trucks by all armies, due to their versatile abilities.

Note the diize of the vehicle. All have HTof 9, with older, less reliable ones for up to 1/5 the price.
Gloria Flake
2IC, 850 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 21 Jun 2020
at 04:04
  • msg #649

Re: Excalibur!

OK, so things need to be pared down, if we are to bring Lt Gardner back, we will get a 4x4 car and leave the extra guard behind so we have room for him ... Sounds like we will either have to tie stuff all over the car (Like an LRDG Jeep) to carry it or get a small trailer.
Fate
GM, 3804 posts
Roll for dodge!
Sun 21 Jun 2020
at 22:10
  • msg #650

Re: Excalibur!

In reply to Gloria Flake (msg # 649):

I have revisited the vehicle thread, 4x4 cars are $30 K second hand now... makes better sense.

This is the kind of place that such 4x4 cars would be common.

You could (only just) fit a truck in your cargo bay (the advantage being fusion power. They can be covered for caravan type thing), and put stuff all over it too. But you do not have a huge need for cargo...food for 2 weeks for each of you can be crammed into turrets or bunk spaces.
Gloria Flake
2IC, 851 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 22 Jun 2020
at 00:48
  • msg #651

Re: Excalibur!

Don't think a truck is what we want ... we are just going to pick up the Lt and come back, right? maybe a few days at most... so we have an empty seat going out too  ... assuming we can attach stuff to the outside, the "car" should be fine. I am assuming the "car:" is something like a Jeep or Land Rover.
Fate
GM, 3807 posts
Roll for dodge!
Mon 22 Jun 2020
at 01:25
  • msg #652

Re: Excalibur!

In reply to Gloria Flake (msg # 651):

4x4 car is a battery powered one, but yes, off road, all terrain type. High with some cargo space, but don't try to drop a pellet on it! Get a ute (2 seater) for that!
Gloria Flake
2IC, 852 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 22 Jun 2020
at 03:55
  • msg #653

Re: Excalibur!

"drop a pellet on it"????  No comprende!
Fate
GM, 3809 posts
Roll for dodge!
Mon 22 Jun 2020
at 10:42
  • msg #654

Re: Excalibur!

In reply to Gloria Flake (msg # 653):

Pallets are the wooden things forklifts drop onto utes. Cargo items, like crates...
Gloria Flake
2IC, 853 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 22 Jun 2020
at 16:37
  • msg #655

Re: Excalibur!

Oh I know what a Pallet is... but Pellets threw me... ;-)  I do have a couple of pellet guns... but it just didn't make sense.
So the 4x4 car sounds like what we need, we can bring a spare battery and a solar recharger (slow but reliable).
Fate
GM, 3814 posts
Roll for dodge!
Wed 24 Jun 2020
at 23:19
  • msg #656

Re: Excalibur!

In reply to Gloria Flake (msg # 655):

The batteries are huge, and replacing them needs a workshop. Better return to base, and have a solar charger on/as the roof, reducing luggage.
Gloria Flake
2IC, 854 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 25 Jun 2020
at 01:48
  • msg #657

Re: Excalibur!

That's fine, I am making decisions based on seeing nothing...  so Solar charger and what three people need to stay alive and navigate to a location.
Fate
GM, 3816 posts
Roll for dodge!
Thu 25 Jun 2020
at 04:22
  • msg #658

Re: Excalibur!

In reply to Gloria Flake (msg # 657):

It is a battery powered Landrover. No life support, big battery where the engine sits and four independently driven balloon wheels. Solar panels for the roof cost $5000 extra, as they are rugged and obviously prohibit a roof rack. Spare wheel and water cans like Jerry cans on the bonnet. Four seats, five if smallish, and a little bit of luggage space.
Gloria Flake
2IC, 855 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 25 Jun 2020
at 17:49
  • msg #659

Re: Excalibur!

OK, sounds reasonable...and we are off.
Fate
GM, 3819 posts
Roll for dodge!
Fri 26 Jun 2020
at 10:26
  • msg #660

Re: Excalibur!

In reply to Gloria Flake (msg # 659):

Can you give me a tough inventory and details of who is coming, and who is driving?

The roads, if they could be called that, are quite dusty, and you soon find yourself far from civilization. The deserts here are sparse but not devoid of life.
Gloria Flake
2IC, 856 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 26 Jun 2020
at 17:50
  • msg #661

Re: Excalibur!

I thought we had settled that: We take Gloria, Doyle, plus a Gunner as driver , so 3 of us. We pack food for 1 week, water, legal weapons and comms/tracking gear.   Assume 30 gallons of water plus what each person has on their person and enough ammunition for a sharp firefight or two.
Fate
GM, 3822 posts
Roll for dodge!
Sat 27 Jun 2020
at 01:51
  • msg #662

Re: Excalibur!

In reply to Gloria Flake (msg # 661):

Legal weapons are basically single shot rifles, but you see a lot with more, so it is clearly not heavily policed.

I was looking more at what survival gear you were packing and wearing.
Fate
GM, 3824 posts
Roll for dodge!
Sat 27 Jun 2020
at 01:57
  • msg #663

Re: Excalibur!

In reply to Gloria Flake (msg # 661):

Legal weapons are basically single shot rifles, but you see a lot with more, so it is clearly not heavily policed.

I was looking more at what survival gear you were packing and wearing.
Gloria Flake
2IC, 857 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 27 Jun 2020
at 02:16
  • msg #664

Re: Excalibur!

I presume loose layers, as the desert is cold at night and hot during the day, the sun will cook exposed flesh ... especially for white skinned folk like Gloria. Obviously blankets, tents, bug nets etc., insecticides and opaque skin creams.
Compasses, radios, flares, etc.
Fate
GM, 3828 posts
Roll for dodge!
Sat 27 Jun 2020
at 02:41
  • msg #665

Re: Excalibur!

In reply to Gloria Flake (msg # 664):

Maybe just mark on your character sheet items taken. Terran items, such as first aid kits, may be noticed...
Gloria Flake
2IC, 858 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 27 Jun 2020
at 03:16
  • msg #666

Re: Excalibur!

In reply to Fate (msg # 665):

If that a problem, we will put our stuff in Vilani first aid kits with some of their stuff on top ... bandages are bandages.
Fate
GM, 3832 posts
Roll for dodge!
Sat 27 Jun 2020
at 10:23
  • msg #667

Re: Excalibur!

In reply to Fate (msg # 665):

Notice Gloria does not have any items on her sheet. Now would be a good time to sort that out...
Gloria Flake
2IC, 859 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 27 Jun 2020
at 22:25
  • msg #668

Re: Excalibur!

Sigh ... I suppose so... just need uninterrupted time to do that. I'll work on it.

Did  Kat have a filled out Char Sheet equipment tally I could use as a basis for Gloria?

Or Samantha Fox?
This message was last edited by the player at 22:29, Sat 27 June 2020.
Fate
GM, 3835 posts
Roll for dodge!
Sun 28 Jun 2020
at 05:21
  • msg #669

Re: Excalibur!

In reply to Gloria Flake (msg # 668):

Answered in pm...
Gloria Flake
2IC, 860 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 28 Jun 2020
at 20:02
  • msg #670

Re: Excalibur!

Got it and will work on it. Can we hum along while I am working on it?
Fate
GM, 3837 posts
Roll for dodge!
Mon 29 Jun 2020
at 04:52
  • msg #671

Re: Excalibur!

In reply to Gloria Flake (msg # 670):

Of course!

Hmmmm hmmmm, hum hum hmmmm
Gloria Flake
2IC, 861 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 29 Jun 2020
at 16:09
  • msg #672

Re: Excalibur!

Wise ass...
Gloria Flake
2IC, 862 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 1 Jul 2020
at 20:25
  • msg #673

Re: Excalibur!

OK, check and see what I messed up...
Fate
GM, 3848 posts
Roll for dodge!
Thu 2 Jul 2020
at 07:47
  • msg #674

Re: Excalibur!

In reply to Gloria Flake (msg # 673):

Ok, lots and lots of stuff there. More tool kits than a tradies ute, so going to want to narrow down the items you are taking. How much is that all worth?
Gloria Flake
2IC, 863 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 2 Jul 2020
at 22:12
  • msg #675

Re: Excalibur!

OK... so just what she is carrying... no problems.

Signature gear
Fine Quality (Accurate) Heavy Laser Pistol, 1+3.75 CF,$2400 X 4.75 = $11,400, +2 Acc.
LC:3  Dam:4d (2) burn  Acc:8  Range:300 / 900 RoF:10  Shots:56(3)  ST:6  Bulk:-2  Rcl:1 Wgt:6.6

Normal gear:
 Nanoweave Bodysuit DR 18/6*         $900, 6 lbs Disguised as everyday uniform $3600

Small  computer Genius  $40 k, 1 lbs., Complexity 5, 2B/20 hrs
            Basic Software (Accounting, Datalink, Entertainment, Word Processor) Each Complexity 2, Free
            Technical Reference - Electronic repair (+2 to a technical skill)  Complexity 3, $50
            Interpreter Translation Program, Native level, Complexity 5, $1 k
            Expert Skill* Electronic repair (Single Average Academic skill, skill level 12) Complexity 5, $1200
            Expert Skill* Computer Programming (Single Hard Academic skill, skill level 12) Complexity 5, $1 k
            Expert Skill* Cryptography (Single Hard Academic skill, skill level 12) Complexity 5, $1 k

 Assault Boots DR 18/9               $150, 3 lbs $50
Survival watch                                $300, 0.5 lbs, B/2160 hrs $300
 Atmosphere Tester                         $400, 1 lbs, $400
 Biosniffer                                         $2 k, 2 lbs,
 Chemisniffer                                    $700, 2 lbs, $700
  First Aid Kit                                $50  Wgt:2 
 Solar Powered Battery Recharger         $100, 2 lbs $100
 Communicator, Short range (TL 8)     $150*  (Camouflaged to resemble an earring
 Comms Scrambler     (TL 8)       $500
 Filtration Canteen                      $180, 1 lbs
 Air  Mask                         $100, 1 lb
 Filtration Kit                    $200   1 Lb
 Filter replacement media     $40   x 4    $160 &  1 Lb total.
 Extra clothing, boots Multipurpose tool
 Lighter, lipstick compact, wallet $100
 Sunglasses $35
 Tent and sleeping gear w/ bug protection.
Fate
GM, 3851 posts
Roll for dodge!
Fri 3 Jul 2020
at 03:51
  • msg #676

Re: Excalibur!

In reply to Gloria Flake (msg # 675):

You have not spent a point in signature gear, nor has there been any significant gameplay with a pistol to warrant that.

With no points spent in wealth, and no gear I am going with a starting wealth level of $50,000, not including the car, so you might want to reconsider the $40,000 for the computer. In the light of that, you may also want to revisit the character sheet...$12,000 in portable tool kits is a big chunk!
Gloria Flake
2IC, 864 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 3 Jul 2020
at 16:51
  • msg #677

Re: Excalibur!

OK, well I figured that as she had been busy for the past several years( 25 May 2172 - 11 Dec 77 in the JEAN BART thread and then another year in Excalibur thread) and earned a significant sum in prize money, that she could afford all of this easily and have a healthy retirement account.  She is also being paid as a Captain now and has had little opportunity to spend much money from her pay account which has just grown monthly for 5 or 6 years (as she has plenty from the ships prize money).  So I didn't think money was an issue ... and right now she should be working off of a Terran operations account. I expect she is at least wealthy now. I know she lost some money with the Excalibur/Girii deal, but has made plenty more since.  Then again, she also had a lot of opportunity to acquire "unneeded things from captured ships, although most would likely be smaller things or space suits.

$50k seems quite unreasonable to me.

As for the laser pistol, I looked through her skills and the Guns Laser stood out, so I ditched the gauss pistol and kept Kat's laser pistol. I am sure she would have gone to some effort to ensure her personal safety given what sort of things she has been doing for a living...
Fate
GM, 3852 posts
Roll for dodge!
Fri 3 Jul 2020
at 22:29
  • msg #678

Re: Excalibur!

In reply to Gloria Flake (msg # 677):

Granted, she has been active for 5 years. Point have not been spent on wealth, though, indicating that it has not been a priority for her, and the recent court case has resulted in a significant reduction of assets. Further, her assets were never defined, suggesting that she never really kept stock of them (too busy with the boys) so things disappear around pirates if they are not watched. While she may well have focused on using a good pistol, there is nothing that would make it 'signature gear' for her, and again, no points have been spent. I agree she probably would have gone to some lengths to ensure her personal protection, but I have to base her priorities on what I see her spending points on.

With that in mind, given the effort she has gone to in order to capture ships I have awarded her 10 points to raise her lever to Comfortable, and this will double her expendable wealth to $100 thousand.
Gloria Flake
2IC, 865 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 4 Jul 2020
at 02:15
  • msg #679

Re: Excalibur!

OK, a Compromise I guess ... I never paid attention to wealth as we seemed to be in an adventure game.
Gloria has been grasping for status and wealth since she became a character (Criminal-> Officer -> ship commander -> agent provocateur  among pirates for Terra -> ship captain -> Captain and diplomat ...)  The expensive tool kit goes with her skill sets.
The laser pistol with her skills and position and personality.

Computer Operation/TL10         12 IQ+0 [1] B184
Computer Programming/TL10 10 IQ-2 [1] B184
Cryptography/TL10         10 IQ-2 [1] B186


The laser pistol with these:
Beam Weapons/TL10 (Pistol) 12 DX+0 [1] B179
Beam Weapons/TL10 (Rifle) 12 DX+0 [1] B179
Beam Weapons/TL10 (Projector) 12 DX+0 [1] B179

Vice
Guns/TL10 (Pistol)         14 DX+2 [4] B198
Guns/TL10 (Rifle)         13 DX+1 [1] B198
Guns/TL10 (Submachine Gun) 13 DX+1 [1] B198

So the Gyroc Pistol...and we could revert to the 4 mm Gauss pistol, except it's less desirable aboard ship?
I do expect her to be socially conscious...
Fate
GM, 3860 posts
Roll for dodge!
Sat 4 Jul 2020
at 02:59
  • msg #680

Re: Excalibur!

Gloria Flake:
OK, a Compromise I guess ... I never paid attention to wealth as we seemed to be in an adventure game.
Gloria has been grasping for status and wealth since she became a character (Criminal-> Officer -> ship commander -> agent provocateur  among pirates for Terra -> ship captain -> Captain and diplomat ...)  The expensive tool kit goes with her skill sets.


It is primarily an adventure game, or it probably would have come up much sooner, but when it came to building the character, everything went to status at the expense of wealth, so I interpreted it that way! This particular adventure calls for restricted resources, hence it comes up now. The skills, yeah, she can purchase tool kit, but most often they are provided by work. I would assume the same...she would make sure they are aboard, but may not own them personally. Or may, if she chooses to spend her wealth that way. But they will take up some space either way...

Gloria Flake:
So the Gyroc Pistol...and we could revert to the 4 mm Gauss pistol, except it's less desirable aboard ship?
I do expect her to be socially conscious...


Terrans prefer laser Pistols, but Vilani often prefer Gauss weapons. Both can make holes in bulkheads...but Gauss weapons are possibly slightly better at penetrating. Terrans like pistols better because they do not need ammunition primarily, but they would be probably slightly safer in a starship.
Gloria Flake
2IC, 866 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 4 Jul 2020
at 18:44
  • msg #681

Re: Excalibur!

OK, On the laser pistol, that was my thinking... I'd like to stick with it then. We can have it inlaid a little and signature gear.

Point on fancy tool kit is valid and taken... government provided and ship gear.

Computer seems important to me, and may well be to the Navy as well...

$100,000 is monthly pay then? Deposited to some Terra wide banking system?

Gloria hasn't had a lot to spend money one, so should have some savings ... it's been a year since the great Girii fiasco... Pay as a commander (Ship Captain) would be ? $80,000 / Month?
Fate
GM, 3864 posts
Roll for dodge!
Sat 4 Jul 2020
at 22:16
  • msg #682

Re: Excalibur!

In reply to Gloria Flake (msg # 681):

lol, annual pay is closer to $30,000. $23 k for most captains, but you are offered  little more. Divide by 12 for monthly. I will have to check that in line with G:ISW when I get back next week, but it should not be relevant until then!

You would have had considerable legal fees to cover in the meantime. I think $100,000 is reasonable cash to be able to spend, even with a $40 k computer, $10-15 k armour and $11 k weapon. The vehicle, as I mentioned, is provided.
Gloria Flake
2IC, 867 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 5 Jul 2020
at 03:35
  • msg #683

Re: Excalibur!

OK, Not quibbling over funds ... a $100k is enough...  just thought that I had brought in much more in prize money and that it had not all been sucked up by the legal mess.

$23 k a Year?   Seems very low from what I gleaned out of G:ISW ... but it can wait until you review things next week.
Fate
GM, 3878 posts
Roll for dodge!
Thu 9 Jul 2020
at 22:56
  • msg #684

Re: Excalibur!

In reply to Gloria Flake (msg # 683):

Ok, in G:ISW, the following details wages:

Salary (For Starship crewman): The monthly salary paid varies from employer to employer. A typical commercial firm might pay $600 + ($900 x Merchant Rank) + ($300 x best prerequisite skill). The Terran Navy pays $500 + ($750 x Military Rank) + ($250 x best prerequisite skill).

For Glaria, Rank 5, best prerequisite skill would be 13 (Guns (pistol) for A Captain would hardly be the prerequisite skill!). So monthly salary would be $500 + $3750 + $3250 = $7500 per month. Assume a little extra 'danger pay', say 10% in good military tradition! So you are right, $30,000 per year is rather low. It is closer to $102,000. Having items worth a years pay after all the legal mess still seems reasonable, though. Items do wear out, especially in your line of work. If I add up all my items, other than the house, I am pretty sure they come to a lot less than my annual salary, but that might just be me.

The book suggests Average wealth level for Military rank 0-5, and Comfortable above that. Hence, Comfortable would seem to be right, but a wage of $8,500 per month seems in line with what she is doing.
Gloria Flake
2IC, 868 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 10 Jul 2020
at 17:39
  • msg #685

Re: Excalibur!

OK, Fair enough. It's hard to equate salary with cost of living in this environment/game universe.
I'd think comfortable of very comfortable would fit, most Captains (Naval sorts) live well.
Also Captain is O-6 I think...

Ensign/Sub-Lieutenant
Lt JG
Lt
Lt Commander
Commander
Captain
Admirals

Anyway... we are good
Fate
GM, 3881 posts
Roll for dodge!
Fri 10 Jul 2020
at 22:08
  • msg #686

Re: Excalibur!

In reply to Gloria Flake (msg # 685):

I=Yes, Captain is generally an O-6.

Ok, sounds like you are all ready. Just you, a driver and the Intello heading out in the car to meet the other operative, right?
Gloria Flake
2IC, 869 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 11 Jul 2020
at 02:50
  • msg #687

Re: Excalibur!

Yes, that seems like the deal...
Fate
GM, 3884 posts
Roll for dodge!
Sun 12 Jul 2020
at 04:03
  • msg #688

Re: Excalibur!

In reply to Gloria Flake (msg # 687):

The drive away from the starport seems like a departure from civilization. The structures quickly give way to rolling dunes, and the only spieces you see are Vegans, so you are noticed. However, no-one says anything, and you travel for an hour. Just when you begin to doubt your directions, you come to a small cluster of houses. Not the village you were expecting, but still. Clustered in the rolling dues, it seems deserted.
Gloria Flake
2IC, 870 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 12 Jul 2020
at 21:58
  • msg #689

Re: Excalibur!

Since this is a desert, we assume that the "Only mad dogs and Englishmen go out in the noon day sun" applies here too.
We stop close by and announce our presence as we walk in.
Fate
GM, 3885 posts
Roll for dodge!
Mon 13 Jul 2020
at 07:57
  • msg #690

Re: Excalibur!

In reply to Gloria Flake (msg # 689):

Lol, yeah, pretty much. Very warm, 40 degrees Celcius, but very low humidity.

You drive into the cluster of houses and stop. Getting out, you announce your presence.

A hooded figure appears in a doorway to your left, in front of the car. They are holding a large weapon, and instruct you to make sure you leave all weapons in the car.
Gloria Flake
2IC, 871 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 13 Jul 2020
at 15:50
  • msg #691

Re: Excalibur!

Side arms as well? we offer no threat and will stay here but do wish to talk. we seek a fellow of ours.
Fate
GM, 3887 posts
Roll for dodge!
Mon 13 Jul 2020
at 20:17
  • msg #692

Re: Excalibur!

In reply to Gloria Flake (msg # 691):

"Yes, side arms as well. We lost half the village to a group of Imperial Inquisitors who 'offered no threat'. Then leave there and come inside if you want to talk."

You notice shadows in other doorways and windows.
Gloria Flake
2IC, 872 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 13 Jul 2020
at 21:36
  • msg #693

Re: Excalibur!

Ah, I see, we are not Inquisitors...

OK, we'll risk it and leave the weapons with the guard/driver, who will put his weapons down but stay in the vicinity of the vehicle.  We will approach the doorway with the big gun guy.
Fate
GM, 3889 posts
Roll for dodge!
Tue 14 Jul 2020
at 07:36
  • msg #694

Re: Excalibur!

In reply to Gloria Flake (msg # 693):

After you leave your weapons, the two of you head towards the door in front of the car. The guy under the cloak appears to be Vegan, but he indicates an empty door to your right. As you enter, two humans check you for weapons.

A third person speaks from somewhere in the darkness as your eyes adjust.

"Sorry about this. We can't be too careful these days. The higher ups are getting nervous about people not liking their authority, but their response just gives more reason for them to do so."
Gloria Flake
2IC, 873 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 14 Jul 2020
at 19:26
  • msg #695

Re: Excalibur!

That sounds typical somehow, so is Lt. Gardner here or elsewhere?
Fate
GM, 3892 posts
Roll for dodge!
Tue 14 Jul 2020
at 20:14
  • msg #696

Re: Excalibur!

In reply to Gloria Flake (msg # 695):

"Maybe. Who is asking?"
Gloria Flake
2IC, 874 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 14 Jul 2020
at 20:29
  • msg #697

Re: Excalibur!

I'm the expedition Leader ... he wouldn't have to ask that question.
Fate
GM, 3894 posts
Roll for dodge!
Tue 14 Jul 2020
at 20:44
  • msg #698

Re: Excalibur!

In reply to Gloria Flake (msg # 697):

"I see. Wait here a minute and he can see for himself then..."

There is a long pause, and some movement. As your eyes adjust, you can hear a door opening and closing. A few minutes later, you can see the dark room had very little furniture in it. The door re-opens, and a figure enters. A red light shines in your face, blinding you again.

"Gloria?" The voice is familiar...
Gloria Flake
2IC, 875 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 14 Jul 2020
at 21:32
  • msg #699

Re: Excalibur!

Yes and quit blinding me you goof!
LT David Gardner
Intelo, 30 posts
Wed 15 Jul 2020
at 20:05
  • msg #700

Re: Excalibur!

In reply to Fate (msg # 698):

The light flicks out and the room lights up.

"So it is! You have not changed at all!"

Your eyes take a few seconds to adjust. When they do, you find yourself in a large room with gun ports around. They are not empty, but you see them lower.
This message was last updated by the GM at 20:05, Wed 15 July 2020.
Gloria Flake
2IC, 876 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 15 Jul 2020
at 16:45
  • msg #701

Re: Excalibur!

Not so, I have aged, changed in ways you may find hard to believe and was sent here to assist you.
LT David Gardner
Intelo, 31 posts
Wed 15 Jul 2020
at 20:11
  • msg #702

Re: Excalibur!

In reply to Gloria Flake (msg # 701):

"Indeed. Interesting. If Terra is showing an interest in rebels again that must mean we are not far off another war.

Well, the heavy handed approach here has done much of your work for you. But there is still the issue of the naval Base at Sukun. There are plenty of loyal vilani troops there to keep the naval base under control too. While too many of the locals are used for the smaller craft and as lower ranked sailors manning the warships, the officers are all from Dingir or Gashidda. What do you know of the situation there?
"

[OOC: You would be aware of most of the information in the intelligence threads.]
Gloria Flake
2IC, 877 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 15 Jul 2020
at 21:23
  • msg #703

Re: Excalibur!

Terra is watching closely, but is not involved. Girii smashed the Fleet of Lemrukiri, then the ships sent by Shulishish in support of Lemrukiri and finally destroyed the fleet from Dingir. The Vilani are in disarray as they are now exposed to Terra and the resurgent Kimashargur. Terra still burns at losing Nusku and an attack to retake it would not seem so unreasonable. I would think Sukun will be drawn down significantly to rebuild some sort of fleet.
Girii lost it's two powerful capttal ships, so I expect they are building more ... these proved able to handle the whole fleet from Dingir with a large support of lighter ships. Those Lighter ships are still plentiful and as soon as the bigger ships arrive, I would expect Girii to press it's point about being abused by other Vilani powers. How Vland reacts is beyond me ...


I assume many are listening?
LT David Gardner
Intelo, 32 posts
Thu 16 Jul 2020
at 02:42
  • msg #704

Re: Excalibur!

In reply to Gloria Flake (msg # 703):

"Interesting. Girii is not so far from here, but I doubt they can be persuaded to take us over, especially with the forces at Gashidda and rimward. Raids by Ceti-Command may help, or may just poke the bear, depending on the local leadership.

Inciting rebellion here might just attract mules, though. Doing it on Sukun would be harder, but may actually be more beneficial, and I am sure the Vegans here would agree. Problem is, we need to rebel against local authorities but stay within the empire, at least nominally, to make it more dangerous for them to use WoMDs.
"
Gloria Flake
2IC, 878 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 16 Jul 2020
at 03:50
  • msg #705

Re: Excalibur!

Yes, and Girii did that and they still used Nukes, but I think it will cost Dingir and Gashidda in the long term. I think Girii might be a good place to get some under the table support. Most likely the Vegan's need to take this planet back and then ask for imperial recognition. Hopefully the big guys are going to be very busy with bigger problems. We just need to wait for the blow up to occur.

She glances down to see if he is happy to see her, then looks back up to his face, smiling if he is happy to see her.
LT David Gardner
Intelo, 33 posts
Thu 16 Jul 2020
at 10:50
  • msg #706

Re: Excalibur!

In reply to Gloria Flake (msg # 705):

The thing about desert clothes is that they are very loose. Some things are harder to see in loose clothes, but from the uncomfortable squirm when you look down, you surmise that he is indeed happy to see you, and a little embarrassed.

"I think we may have to be a bit more active than that. No one will rebel if they think they are likely to get nuked, and Vegan particularly do not want that again. We will need to find a way to do it without leaving the Empire. Girii is more promising, but I doubt they will want a war with two sectors. We need to find a way of forming a new legitimate government. Or moving people to a planet that is outside the Villani borders.."
Gloria Flake
2IC, 879 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 16 Jul 2020
at 17:28
  • msg #707

Re: Excalibur!

That is also a viable possibility... there is one a single jump away, where a small group escaping Vilani control crashed many decades ago, they have started to build up a useful trading post that more and more ships visit. Support and equipment from Dzosuiken would probably be welcome, so long as the Vilani don't follow. Currently, they have no jump data for that system.
Changing subjects, it might be good to get our vehicle out of sight. I would then like to discuss your plans and goals further.

LT David Gardner
Intelo, 34 posts
Thu 16 Jul 2020
at 20:28
  • msg #708

Re: Excalibur!

In reply to Gloria Flake (msg # 707):

"Of course. Your driver seems rather jumpy, why don't you take Benny here and part it in the garage. He will show yo where that is."
Gloria Flake
2IC, 880 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 16 Jul 2020
at 23:39
  • msg #709

Re: Excalibur!

Likely he is, I'll go and he'll calm down once he knows we are safe here.

Gloria leaves Lt Cdr Doyle with Lt Gardner and takes Benny and has the car moved into the garage. She tells the driver they may be her a while, she'd appreciate him watching things and will see he gets food and water/ tea or whatever.

Then she will look at Benny (assume a Vegan?) and ask him to take her back to the Lt.
LT David Gardner
Intelo, 35 posts
Fri 17 Jul 2020
at 03:44
  • msg #710

Re: Excalibur!

In reply to Gloria Flake (msg # 709):

Benny is indeed a Vegan, under the long loose clothing. Once the car is parked in an old shed on the outer edges of the structures, you return.

"I have just been catching up on the local news. You should stay a few days and meet some of the local leaders." he invites.

0930, 05 Sep 2179, Dzosuiken (You left early in the morning, while it was still cool, after buying the car the day before.)
Gloria Flake
2IC, 881 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 17 Jul 2020
at 17:19
  • msg #711

Re: Excalibur!

We can do that, but cannot stay too long w/o contacting our ship ... You understand of course. is there a reasonable private area I can have?



IIRC we are supposed to pull the LT out of here...
LT David Gardner
Intelo, 36 posts
Fri 17 Jul 2020
at 23:52
  • msg #712

Re: Excalibur!

In reply to Gloria Flake (msg # 711):

OOC:[Yeah, that was the original intention. Along with assisting him in subversion of local systems...no time frame was given, however.]

"Oh, of course. Spaceships parked in the desert attract way too much attention. We have a landline that will enable you to call the starport. Radio comms out here are poor, due tot  eh dust and the distance. That actually worked in our favour last time we had an armoured brigade roll out here."

He chuckles, and the others smirk.
Gloria Flake
2IC, 882 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 18 Jul 2020
at 02:07
  • msg #713

Re: Excalibur!

OK, guess we'll have to be careful about what we say... what's a good commodity out here? Spices?
LT David Gardner
Intelo, 37 posts
Sat 18 Jul 2020
at 02:27
  • msg #714

Re: Excalibur!

In reply to Gloria Flake (msg # 713):

He laughs.

"Sand, of course! We provide some of the best Silica in the sector! But it is processed locally."
Gloria Flake
2IC, 883 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 18 Jul 2020
at 02:30
  • msg #715

Re: Excalibur!

I doubt reporting that we found some good sand would sound at all authentic. We need to be out here looking for something reasonable to buy.
LT David Gardner
Intelo, 38 posts
Sat 18 Jul 2020
at 02:58
  • msg #716

Re: Excalibur!

In reply to Gloria Flake (msg # 715):

"True. But not too promising. In some of the sandstone deposits are opals. Finding a deposit of them would attract too much attention, but not a week goes by without some prospector finding a promising sandstone outcropping...few ever deliver though."
Gloria Flake
2IC, 884 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 18 Jul 2020
at 18:07
  • msg #717

Re: Excalibur!

But we could be looking for Opals other may have found... that might do...
So what are the eating and  sleeping arrangements here? Are their any forms of baths?

LT David Gardner
Intelo, 39 posts
Sat 18 Jul 2020
at 20:02
  • msg #718

Re: Excalibur!

In reply to Gloria Flake (msg # 717):

"The settlements are built around small Oasii, but water is still restricted. You should not have more than one bath per week...but let me show you to your quarters."

He leads you to another room, where there is a trapdoor under a small tallboy. Underneath is a set f stairs that lead down into the sandstone bedrock. The tunnels are noticeably cooler, and seem to link several of the buildings above.
Gloria Flake
2IC, 885 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 19 Jul 2020
at 03:18
  • msg #719

Re: Excalibur!

Much cooler down here, I wonder how long they have been doing this? Like for ages.
LT David Gardner
Intelo, 40 posts
Sun 19 Jul 2020
at 03:39
  • msg #720

Re: Excalibur!

In reply to Gloria Flake (msg # 719):

"Mining has some great side effects, but it pays to keep them quiet..."

He leads you to some rooms cut in the sandstone. They are spacious and cool.
Gloria Flake
2IC, 886 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 19 Jul 2020
at 04:07
  • msg #721

Re: Excalibur!

These rooms are almost chilly makes my nipples stick out and ache.

I am presuming we are alone... otherwise would be much less outrageous.
LT David Gardner
Intelo, 41 posts
Sun 19 Jul 2020
at 04:56
  • msg #722

Re: Excalibur!

In reply to Gloria Flake (msg # 721):

Presuming you were suggestive on the way here, he would send the others with Doyle to show him his room. In which case he gladly assists in warming more than your nipples....fade to black...

An hour or two later after you are reaquainted, he asks if Doyle has passed that message you were discussing back to the ship yet. He has not, enjoying a drink or two instead...
Gloria Flake
2IC, 887 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 19 Jul 2020
at 18:03
  • msg #723

Re: Excalibur!

refresh my memory on the message please ...

Gloria feels MUCH better after a good frolicking or two ...

I'll bet it has been a while since you were able to screw your captain over ... ? she says with a smile.
Fate
GM, 3916 posts
Roll for dodge!
Mon 20 Jul 2020
at 02:37
  • msg #724

Re: Excalibur!

In reply to Gloria Flake (msg # 723):

The message you intended to communicate to your ship about you being delayed...

"I would not be so sure. There is a reason I am sent to such places...but it is a while since they enjoyed it so much!"
Gloria Flake
2IC, 888 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 20 Jul 2020
at 03:44
  • msg #725

Re: Excalibur!

Ah ... OK, Gloria makes the call and says she is still busy looking for merchants who have opals for sale, otherwise all is going well.


So how much privacy do we have actually? i don't need Doyle coming in on us in the throes of passion.
LT David Gardner
Intelo, 42 posts
Mon 20 Jul 2020
at 06:22
  • msg #726

Re: Excalibur!

In reply to Gloria Flake (msg # 725):

The ship understands. They have been inspected, but have nothing to hide. You even have Vilani computers, so they are fine with that. They can wait as long as you like.

"There are doors, they have locks. We also have a number of Vegans who can talk the leg off an iron table...I will make sure they meet at the right times! Besides, the commander is not opposed to telling everyone about his exploits...he can do so. It might actually help us for them to interact...did I show you my quarters?"
Gloria Flake
2IC, 889 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 20 Jul 2020
at 17:16
  • msg #727

Re: Excalibur!

No, you haven't, close by?

we also need to do some planning, as we can't stay here too long ... I was told to bring you along when we leave.


Gloria is having some trouble concentrating on the job in stead of the opportunity at hand
LT David Gardner
Intelo, 43 posts
Mon 20 Jul 2020
at 20:29
  • msg #728

Re: Excalibur!

In reply to Gloria Flake (msg # 727):

And such an opportunity it is. His quarters are fairly spartan, and have considerable gear. Including a computer with many names, details of defences both here and on Sukun, as well as ploitical leaders, names addresses, contacts, etc. It kind of makes Gloria excited...and we fade to black again.

The day is nearly over by the time you finish...

1830, 05 Sep 2179, Dzosuiken
Gloria Flake
2IC, 890 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 20 Jul 2020
at 21:48
  • msg #729

Re: Excalibur!

Back to work... all this information is a gold mine to whomever has it... and the Vilani on Dzosuiken would be ecstatic if they got it.
We need to secure this carefully... and back it up ... Gloria has a hard drive that will encrypt it in ways the Vilani computers can't crack.
Might be able to be done at a regional intell center (Shikashu, Shulushish or Gashidda for instance), but not by anything less.

She'll even sleep alone tonight, fully sated for the moment.

In the morning she will ask about Opals and if there are any she might purchase... she is a woman after all.
Fate
GM, 3923 posts
Roll for dodge!
Tue 21 Jul 2020
at 03:23
  • msg #730

Re: Excalibur!

In reply to Gloria Flake (msg # 729):

Enquiries with regards to opals generate some curiosity, but they are understood. In fact, that is how many of the hostile activities here are funded. Naturally, they can be purchased, but usually customs officials want to know where you got them. Legitimate dealers can be found, and it is suggested you utilise them. However, to sell some off planet to generate funds is another discussion...
Gloria Flake
2IC, 891 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 21 Jul 2020
at 03:27
  • msg #731

Re: Excalibur!

How closely do these Custom's officials check departing people? Were I carry a half kilo bag of them I would understand... but one or two?  Do I need to dress to be molested?
LT David Gardner
Intelo, 44 posts
Tue 21 Jul 2020
at 05:57
  • msg #732

Re: Excalibur!

In reply to Gloria Flake (msg # 731):

"They notice any tourists leaving with opals, and question them to find out where they got them. They have been known to search their possessions as well. This is not exactly a tourist destination. What can I say, they are High Vilani...hiding half a ton makes it worthwhile though."
Gloria Flake
2IC, 892 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 21 Jul 2020
at 21:59
  • msg #733

Re: Excalibur!

Gloria laughs... My boobs aren't that big! ... I am thinking of two, maybe three or four, but nothing more.
LT David Gardner
Intelo, 45 posts
Wed 22 Jul 2020
at 06:23
  • msg #734

Re: Excalibur!

In reply to Gloria Flake (msg # 733):

"I would not suggest hiding them in your boobs...it is the first place most guys look!"
Gloria Flake
2IC, 893 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 22 Jul 2020
at 18:50
  • msg #735

Re: Excalibur!

They would bare a woman's breasts in ... Heathen Bastards ...
LT David Gardner
Intelo, 46 posts
Wed 22 Jul 2020
at 20:00
  • msg #736

Re: Excalibur!

In reply to Gloria Flake (msg # 735):

"Oh, they would have a female search females, but strip searches are not an uncommon way of bullying information from tourists..."
Gloria Flake
2IC, 894 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 22 Jul 2020
at 20:14
  • msg #737

Re: Excalibur!

Still a heathen practice...
LT David Gardner
Intelo, 47 posts
Wed 22 Jul 2020
at 20:38
  • msg #738

Re: Excalibur!

In reply to Gloria Flake (msg # 737):

"Indeed. So, where to from here? Do you have any suggestions?"
Gloria Flake
2IC, 895 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 22 Jul 2020
at 22:48
  • msg #739

Re: Excalibur!

Sukun seems a good spot to visit ...  might be a little unrest there too.
LT David Gardner
Intelo, 48 posts
Thu 23 Jul 2020
at 03:42
  • msg #740

Re: Excalibur!

In reply to Gloria Flake (msg # 739):

"Ah, yes. Sukun. So many contrasts. The capital is nearly as Vilani as Vlland, but the outskirts are, well, not at all Vilani. The heavy armour batallion there, along with the night walkers, keep an iron grip."
Gloria Flake
2IC, 896 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 23 Jul 2020
at 03:56
  • msg #741

Re: Excalibur!

I was told the grip is not so tight...


What is a Night walker? Assume Gloria would know?
LT David Gardner
Intelo, 49 posts
Thu 23 Jul 2020
at 07:21
  • msg #742

Re: Excalibur!

In reply to Gloria Flake (msg # 741):

Night walkers are slang for the Anakundu, since they sleep much less than humans. There was a battalion of them that fled Ceti-Command when it departed from the Empire.

He smiled.

"It is kind of like gripping soap. They hold it tight, but it only makes it more precarious..."
Gloria Flake
2IC, 897 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 23 Jul 2020
at 18:33
  • msg #743

Re: Excalibur!

Them? Yes, I remember them leaving... so the locals would need some sort of weapons, The limit is on concealable personal weapons...  Makes knives sort of a gray area and shotguns legal. Can't remember how much hunting is done there.
LT David Gardner
Intelo, 50 posts
Thu 23 Jul 2020
at 20:05
  • msg #744

Re: Excalibur!

In reply to Gloria Flake (msg # 743):

"Normally, yes, the limit is on concealable weapons normally, though right now they have cracked down on them as well, only allowing single shot weapons, and no energy weapons. Ammunition is only available in boxes of 10, and you cannot buy more than a box per week. The black market is booming though."
Gloria Flake
2IC, 898 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 23 Jul 2020
at 21:21
  • msg #745

Re: Excalibur!

And ammo would be easy enough to supply...  but perhaps we can find a better way... let's not commit to a course of action just yet. We do need to get you out of here tho... let's pack up and we can talk aboard ship in my cabin. If we need to leave someone, perhaps Lt Cdr Doyle would work.
LT David Gardner
Intelo, 51 posts
Fri 24 Jul 2020
at 02:58
  • msg #746

Re: Excalibur!

In reply to Gloria Flake (msg # 745):

"Hmmm, we could do that. Leave Doyle to raise the local revolution, hidden until the time is right. We need to get his agreement, and that of the local leaders, though, who you are yet to meet. Shall we make plans to do that?"
Gloria Flake
2IC, 899 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 24 Jul 2020
at 03:03
  • msg #747

Re: Excalibur!

Yes, Certainly we should meet the leaders ... do you think Doyle could do the job?
 I have not been so impressed with him...

LT David Gardner
Intelo, 52 posts
Fri 24 Jul 2020
at 03:37
  • msg #748

Re: Excalibur!

In reply to Gloria Flake (msg # 747):

"He is a capable intelligence agent and leader. He should do fine if it comes to a fight. He just needs to learn a little more about strategy on land."
Gloria Flake
2IC, 900 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 24 Jul 2020
at 18:04
  • msg #749

Re: Excalibur!

Agent maybe, he is a useless leader who cannot make a decision when needed. That is my concern, but then he isn't here to lead, but to advise and report back to higher.

Let's get this meeting done and see what we can do to help them.



[Private to GM: Lt Gardner seems due for a promotion... maybe overdue... Lt Cdr Gardner?]
This message was last edited by the player at 18:05, Fri 24 July 2020.
Fate
GM, 3938 posts
Roll for dodge!
Fri 24 Jul 2020
at 23:50
  • msg #750

Re: Excalibur!

In reply to Gloria Flake (msg # 749):

[Agents are not usually promoted in the field! Due when he gets back...]

Gardner goes off and says a few words with some of his Vegan friends. He comes back in a few minutes.

"They will organize a meeting for 2 hours. It is a tradition here to share a meal when discussing business like this, so we will discuss it over lunch."

Lunch is an interesting affair. You are all seated on cushions on a large brightly coloured mat, with the plates decorating a low table about a foot (30 cm) high in the middle of the mat. The Vegans around the table are seated quietly, their legs crossed and their hooves clearly seen. They are all men seated, with the women serving the meal, stepping between the folk with grace and precision that is impressive.

The meal is a rice dish with carrots and meat. A couple of alternatives are a bowl with thick, clearly home made noodles and brightly coloured vegetables, or a steamed bread snack. Drinks adorn the table as well, though there is no cutlery except for spoons in the noodle dishes. Folk are eating the rice dish with their hands. They motion for you all to sit along one side of the table, which seems empty and has enough space for all of you.

1330, 06 Sep 2179, Dzosuiken
Gloria Flake
2IC, 901 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 24 Jul 2020
at 23:55
  • msg #751

Re: Excalibur!

We do as they do... food sounds interesting... we let them set the pace.
Fate
GM, 3940 posts
Roll for dodge!
Sat 25 Jul 2020
at 00:07
  • msg #752

Re: Excalibur!

In reply to Gloria Flake (msg # 751):

After you are seated, the elder Vegan at the head of the table speaks.

"We believe in sharing food as a way of showing trust. If you share bread with me, then you are bound not to bring us harm. At least not deliberately."

He gestures, and one of the womenfolk bring over a piece of round bread. It is sort of like a pizza, but thicker and without any topping. (see na'an in the middle east). He breaks it, and hands some around. The womenfolk bring more, and soon there is much bread being passed around. it is still warm from the ovens, and they dip it in the noodle dish, where is absorbs the liguid, before being eaten. Little more is said while this transpires.

1330, 06 Sep 2179, Dzosuiken
Gloria Flake
2IC, 902 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 25 Jul 2020
at 02:20
  • msg #753

Re: Excalibur!

I learned it as something different in Persia/Iran, but understand the concept.
regardless, Gloria will do as they do... share the bread, dip it in the noodle sauce etc.
She will also affirm that they wish to bring no harm.
Fate
GM, 3942 posts
Roll for dodge!
Sat 25 Jul 2020
at 03:07
  • msg #754

Re: Excalibur!

In reply to Gloria Flake (msg # 753):

It does not take long for the subject of the discussion to come around, rather pointedly to the point.

"So, why are you here?"

1350, 06 Sep 2179, Dzosuiken
Gloria Flake
2IC, 903 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 25 Jul 2020
at 17:55
  • msg #755

Re: Excalibur!

To confer with you,find out what you need;  pick up Lt Gardner and drop off Lt Cdr Doyle as an advisor to you
Fate
GM, 3945 posts
Roll for dodge!
Sat 25 Jul 2020
at 22:54
  • msg #756

Re: Excalibur!

In reply to Gloria Flake (msg # 755):

"I see. Why do you care what we need? What interest is it to you?"

"A higher rank advisor? Why?"

1352, 06 Sep 2179, Dzosuiken
Gloria Flake
2IC, 904 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 26 Jul 2020
at 02:44
  • msg #757

Re: Excalibur!

Gloria smiles, we have different values than the Vilani...we feel that free beings can be more productive than those forced to meet certain rigid norms. More productive means better trade, new technology and growth... those things help both Terra and you. Girii was already in a fight, but we were able to assist them and now they are prospering. The same is true of the Labrysians and several other smaller groups.

Lt Gardner is over due for his promotion, he will soon be a Lt Cdr as well, and that seems appropriate to assist you ... perhaps in time, the advisor will be of greater rank, depending on your needs. But now, I think we all agree that open hostility to the Vilani is not in your best interests.

Fate
GM, 3949 posts
Roll for dodge!
Sun 26 Jul 2020
at 02:48
  • msg #758

Re: Excalibur!

In reply to Gloria Flake (msg # 757):

"Clearly not. That is what occurred in Girii, though. How many have died in that war, and has Girii really been able to stand alone? The fleet that devastated Nusku has been sent to deal with them, so their freedom is short lived. As was ours. Our freedom ended in a nuclear cloud that ended most of our civilization...why will this be different?"
Gloria Flake
2IC, 905 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 26 Jul 2020
at 02:59
  • msg #759

Re: Excalibur!

I can not tell you what numbers have perished, only that many more will perish if Girii loses. They have repelled a major attack and prepare to resist a bigger one. How this ends up is more than I can see ... the future is at best an educated guess.  Girii has some allies, none too powerful alone, but in concert with Girii, they add significant capability. We can only wait and see how all this plays out.
Fate
GM, 3952 posts
Roll for dodge!
Sun 26 Jul 2020
at 03:06
  • msg #760

Re: Excalibur!

In reply to Gloria Flake (msg # 759):

[OOC: I am pretty sure Gloria was at the major battle that destroyed the Dingir fleet and saw their Starbase fall. Not sure if that was what you were referring to?]

"Yes, of course. We will stay out of the firing line while we wait and see. If you can get Sukun on side, we will not oppose them. But we stay here and keep our heads low, and not loose them."
Gloria Flake
2IC, 906 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 26 Jul 2020
at 03:09
  • msg #761

Re: Excalibur!

In reply to Fate (msg # 760):

I couldn't remember... but if so, she can inform them that Girii smashed the fleet from Dingir and captured a starbase.
Fate
GM, 3954 posts
Roll for dodge!
Sun 26 Jul 2020
at 03:19
  • msg #762

Re: Excalibur!

In reply to Gloria Flake (msg # 761):

That does put their minds a bit more at ease. They wonder about what can be done to get Sukun to seek to align themselves with Girii, but decide that the distances involved make that most unlikely...
Gloria Flake
2IC, 907 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 26 Jul 2020
at 03:32
  • msg #763

Re: Excalibur!

If Dingir feels the need to pull a lot of forces from Sukun, it may not be so unlikely.
Fate
GM, 3957 posts
Roll for dodge!
Sun 26 Jul 2020
at 03:46
  • msg #764

Re: Excalibur!

In reply to Gloria Flake (msg # 763):

"Dingir has already pulled a lot of forces from Sukun, we doubt they could or would pull any more with the Terran planets so close. But that would not make is safer for us to rebel, and it would not entice Girii to claim us. Why would they? We are so far away, and offer little in return."
Gloria Flake
2IC, 908 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 27 Jul 2020
at 02:27
  • msg #765

Re: Excalibur!

Oh, I do not think you wish to be claimed by Girii, you wish to be your own system, run by Vegans for Vegans. Girii was just an example of a group of systems that did shrug off heavy handed Vilani control.
Nor do I think a revolt is the way to go, rather, an evolution as the Night walkers are needed elsewhere and you prove wholly able to manage things without heavy handed Vilani input ... no violence, gentle change slowly is my suggestion. But you do need to gently wrest control from the Vilani and make them superfluous.

Fate
GM, 3960 posts
Roll for dodge!
Mon 27 Jul 2020
at 03:55
  • msg #766

Re: Excalibur!

In reply to Gloria Flake (msg # 765):

"We have been trying that for centuries. That is far from a new idea. Do you have any idea we have not tried to achieve that though? Vilani are pretty certain their way is not only best, but indeed the only peaceful solution. Except it is not so peaceful for us..."
Gloria Flake
2IC, 909 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 27 Jul 2020
at 19:08
  • msg #767

Re: Excalibur!

Brand new ideas seldom are ... but change is in the wind, and I suggest you be ready to seize any opportunity it gives you. We understand what you have done and why, but we think it may suddenly start to work much better than it has ... first is to take the gains, then you must not give them back up. I seriously doubt that a great Vilani fleet can show up and shower you with Nuclear weapons anymore.  If you seem peaceful and work with the ziru sirka, they are likely to let sleeping dogs lie.  The changes in leadership at Shulusish are already in your favor.
Fate
GM, 3962 posts
Roll for dodge!
Mon 27 Jul 2020
at 20:31
  • msg #768

Re: Excalibur!

In reply to Gloria Flake (msg # 767):

"Changes in the Ziru Sirka? That will be a first. But politics does wax and wane, but there is no real change in the governance. Yes, we are happy to help politics wax a certain way that is helpful, but until we hear about terran fleets running rampant and capturing Vilani planets deep in the Empires Territories, we will not do more than that. Do you have a local political leader you want to see put in power?"
Gloria Flake
2IC, 910 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 28 Jul 2020
at 02:27
  • msg #769

Re: Excalibur!

No, I do not, ... but I am of the opinion that Yangila's days are limited... we shall see  of course, but her hard line has not cemented the empire as she said it would.
Fate
GM, 3965 posts
Roll for dodge!
Tue 28 Jul 2020
at 07:43
  • msg #770

Re: Excalibur!

In reply to Gloria Flake (msg # 769):

"That is true. Perhaps you need to consider the direction you would like this sector to take, rather than simply running from the direction you want to avoid. I doubt they would accept a Vegan this side of hell freezing over, but perhaps a Terran or a Kimashargur? Is that a goal you might work towards?"
Gloria Flake
2IC, 911 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 28 Jul 2020
at 19:31
  • msg #771

Re: Excalibur!

Laughing, Oh I am not sure a vegan leadership would be so seen unless it posed a threat to them, but we can look at other arrangements for sure, perhaps a small puppet administration to deflect concerns.
Fate
GM, 3967 posts
Roll for dodge!
Tue 28 Jul 2020
at 20:13
  • msg #772

Re: Excalibur!

In reply to Gloria Flake (msg # 771):

"Either a puppet, or a genuine leader who is sympathetic to non-Vilani. Why don't you talk to us when you have some concrete ideas to that effect?"
Gloria Flake
2IC, 912 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 29 Jul 2020
at 02:44
  • msg #773

Re: Excalibur!

Ideas are not in short supply but when we have some more concrete suggestions we will pass them to you for your review.
Fate
GM, 3968 posts
Roll for dodge!
Wed 29 Jul 2020
at 08:33
  • msg #774

Re: Excalibur!

In reply to Gloria Flake (msg # 773):

"I see. So what do you want from us in the meantime?"
This message was last edited by the GM at 08:33, Wed 29 July 2020.
Gloria Flake
2IC, 913 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 29 Jul 2020
at 22:21
  • msg #775

Re: Excalibur!

Just that we share information honestly, so we both know as much as we can with which to make decisions.
Lt Cdr Doyle will have a way* to send and receive such information .


* likely low signature missiles with a burst send/receive capability. Maybe Laser send receive to select locations ...
They well might self-destruct after sending or if captured. I will presume authorized recovery is possible with a select and complex affirmation code.
Fate
GM, 3971 posts
Roll for dodge!
Thu 30 Jul 2020
at 02:22
  • msg #776

Re: Excalibur!

In reply to Gloria Flake (msg # 775):

Encoded radio bursts are much safer and do not attract military attention, unlike missile launches...

"Right. We can do that easily enough."
Gloria Flake
2IC, 914 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 30 Jul 2020
at 03:16
  • msg #777

Re: Excalibur!

In reply to Fate (msg # 776):

But they must be sent from somewhere ... and a small missile is far less conspicuous than a space ship... it can fly to a point well away, burst transmit and then head back to the ship or where ever...
Fate
GM, 3974 posts
Roll for dodge!
Thu 30 Jul 2020
at 08:41
  • msg #778

Re: Excalibur!

In reply to Gloria Flake (msg # 777):

But a missile must be launched from somewhere, and launching a missile is anything but inconspicuous, and attracts all sorts of military attention. A small receiver and transmitter with a couple of sticks of explosives taken to a distant spot in the desert is far cheaper, much harder to track and still leaves no evidence.

Basically, launching a missile will attract instant military attention from any ship in orbit, because they are usually considered military weapons. So getting them to a position to signal from is unlikely. A small remote controlled drone has a much, much better chance, or a transmitter placed some distance away are much more obscure, especially if using wheeled vehicles which are not as readily detected as grav vehicles.
Gloria Flake
2IC, 915 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 30 Jul 2020
at 15:50
  • msg #779

Re: Excalibur!

OK, we are saying the same thing differently ... we are not talking about anything like an armed missile launch (a la Tomahawk or the like), Rather a soft launch with a puff of compressed air or the like ... if the ship was built to do it, the missile could just be hoisted out and let go ... no big rocket motor either, rather something far less conspicuous, perhaps sodium carbide and water or some combination to produce gases.


Any way, I think we have exhausted the discussion, so we will pack up, take the Lt and head back to the ship. No opals or anything else. Left with three, back with three. May do some opal shopping in the legit stores tho'
Fate
GM, 3978 posts
Roll for dodge!
Thu 30 Jul 2020
at 20:23
  • msg #780

Re: Excalibur!

In reply to Gloria Flake (msg # 779):

Yeah, ok. Most small stuff like that is grav powered. It is not the launch that is detected, but the small grav vehicle departing the atmosphere that is picked up on.

The next morning the three of you get your gear together and head back to the spaceport. It takes the better part of the day to get back, and there are some 'streetside' opal vendors you find on the way back. Not sure about them being legit, but they are not likely to still be there tomorrow when any Vilani customs come looking...

07 Sep 2179, Dzosuiken
Gloria Flake
2IC, 916 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 30 Jul 2020
at 22:09
  • msg #781

Re: Excalibur!

Re Missile... it is launched in space to fly close and communicate with a ground station, such as the radio with dynamite in the desert.
It then loops back or does some other maneuver.

We are cautious with the street vendors and seek an established business. Do not want to irritate the Customs folks... and we will declare them as well.
Fate
GM, 3979 posts
Roll for dodge!
Fri 31 Jul 2020
at 03:57
  • msg #782

Re: Excalibur!

In reply to Gloria Flake (msg # 781):

Ok. You find the legitimate businesses are almost double the price, but they do provide customs declarations already filled out! Value depends on how much you want to spend...
Gloria Flake
2IC, 917 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 31 Jul 2020
at 18:22
  • msg #783

Re: Excalibur!

OK, so what do 2 or three nice, matching Opals cost?
Fate
GM, 3982 posts
Roll for dodge!
Fri 31 Jul 2020
at 20:24
  • msg #784

Re: Excalibur!

In reply to Gloria Flake (msg # 783):

Lol, how long is a piece of string? Anything from $500 to $100,000! Size, fitting and quality increase with cost...how much do you want to spend?
Gloria Flake
2IC, 918 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 31 Jul 2020
at 23:10
  • msg #785

Re: Excalibur!

OK, so she wants a couple of 10-13 mm oval Opals for earrings and a larger 20-25 mm oval stone for a necklace or broach. She'd like them to match for color and is willing to spend up to about 10k, although that's not absolute.
Lets see what they show her ...
Fate
GM, 3983 posts
Roll for dodge!
Fri 31 Jul 2020
at 23:20
  • msg #786

Re: Excalibur!

In reply to Gloria Flake (msg # 785):

Ii am not an expert with opals, but the definitely have several matching opals for that price. Size may vary...assume approximately current prices.
Gloria Flake
2IC, 919 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 31 Jul 2020
at 23:34
  • msg #787

Re: Excalibur!

Have a guess, I am dumb when it comes to jewels myself...  Opals IIRC are no where near the most expensive of the many jewel types.
Fate
GM, 3986 posts
Roll for dodge!
Sat 1 Aug 2020
at 01:31
  • msg #788

Re: Excalibur!

In reply to Gloria Flake (msg # 787):

True. Let's just leave is at $10k of opals:) Happy to call it that?
Gloria Flake
2IC, 920 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 1 Aug 2020
at 02:53
  • msg #789

Re: Excalibur!

Fair enough... and back to the ship we go... will this car fit aboard or do we need to sell it ?
Fate
GM, 3991 posts
Roll for dodge!
Sat 1 Aug 2020
at 08:14
  • msg #790

Re: Excalibur!

In reply to Gloria Flake (msg # 789):

It would not fit aboard, though you could purchase a garage beside the starport, as many do, for $15,000. They are basically lockable storerooms. They can also be rented for $250 per month, with guards.
Gloria Flake
2IC, 921 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 1 Aug 2020
at 17:56
  • msg #791

Re: Excalibur!

Are we likely to be back and need it?
If not, let's sell it...
Fate
GM, 3992 posts
Roll for dodge!
Sat 1 Aug 2020
at 22:18
  • msg #792

Re: Excalibur!

In reply to Gloria Flake (msg # 791):

You may not, but Doyle could use it. There is also a good chance you will be back, too, to visit.
Gloria Flake
2IC, 922 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 1 Aug 2020
at 22:27
  • msg #793

Re: Excalibur!

OK, we'll rent a garage, pay a years rent in advance and let Doyle know.
Fate
GM, 3996 posts
Roll for dodge!
Sat 1 Aug 2020
at 23:06
  • msg #794

Re: Excalibur!

In reply to Gloria Flake (msg # 793):

Right. You do that. Where to from here?

I updated the details of her ships in Players Vessels. Figured that the Terran Government would keep up with the 'Gloria mercenary' thing by paying you $250 k per month, plus the crews wages and all maintenance costs for the Madame Fourcade and Jeremiah Johnston. The cash is actually to be used for funding dissident activities...

Details of your Iiken are there too. Did we name the ship, or just do the Vilani thing and use it's serial number?

07 Sep 2179, Dzosuiken
Gloria Flake
2IC, 923 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 1 Aug 2020
at 23:20
  • msg #795

Re: Excalibur!

Let me look and get back to you...
I thought we were to go to Sukun...

MF should have 3 Seru and the ships boat: 30 +20+20+20=90
But for some reason I think you may be right...we were off two for some reason...


Name of the Iken... lots of names come to mind for her ship, most unacceptable.
Little Dick?
This message was last edited by the player at 23:27, Sat 01 Aug 2020.
Fate
GM, 3999 posts
Roll for dodge!
Sun 2 Aug 2020
at 00:15
  • msg #796

Re: Excalibur!

In reply to Gloria Flake (msg # 795):

Yes, MF has 3 HB craft plus a ships boat, and JJ has 5. While you were a few small craft short (Battle damage, I think) the Terrans would fill them out pretty quick. Why were you asking about that?

The plan is to head to Sukun, though you have liberty to alter that if you find other destinations suitable.

Big Richard?
Gloria Flake
2IC, 924 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 2 Aug 2020
at 02:28
  • msg #797

Re: Excalibur!

How about "Poor Richard"? a play on words... it was Benjamin Franklin's pseudonym

Yes, I thought so, although not sure what we can do there ... so on to Sukun.

Once clear I'll Lt. Gardner in my cabin for a debriefing...
Fate
GM, 4000 posts
Roll for dodge!
Sun 2 Aug 2020
at 02:58
  • msg #798

Re: Excalibur!

In reply to Gloria Flake (msg # 797):

Clearing customs is a painful process, but you have your documentation in order, and you manage to convince them that the guy you came in with is the same one as you are leaving with. They have so much paperwork that they do not see any different, and with matching names, you are cleared. The do ask about the opals, but you hand them all the documentation on them purchases, as well as tourist brochures and so many other documents indicating the legitimacy of the purchase they do not even bother looking at the items.

Once in orbit, you are finally cleared to depart. The crew are glad to leave, finally getting away from the spaceport. You set the jump destination as Sukun, enter hyperdrive, and go looking for Leut Gardner.

He is already asleep in your quarters. Apparently, it was a long flight out from the planet...

07 Sep 2179, Dzosuiken
Gloria Flake
2IC, 925 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 2 Aug 2020
at 20:39
  • msg #799

Re: Excalibur!

Sounds good ... In my Cabin, not his? Will have to talk to him about assumptions... debriefing commences.
Fate
GM, 4004 posts
Roll for dodge!
Mon 3 Aug 2020
at 08:42
  • msg #800

Re: Excalibur!

In reply to Gloria Flake (msg # 799):

So you wake him and start debriefing...or should we say you debrief your self and then wake him...fortunately there is a long time to sort it out. During the debriefing, he apologises, but points out that his cabin was shared...

Any activities other than continued and extensive debriefing while in hyperspace?

14 Sep 2179, Sukun
Gloria Flake
2IC, 926 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 3 Aug 2020
at 17:46
  • msg #801

Re: Excalibur!

Well yes, She also debriefs him on what he saw/learned /did while on Dzosuiken ... work and pleasure... she'll even take written notes as needed.
LT David Gardner
Intelo, 53 posts
Mon 3 Aug 2020
at 20:16
  • msg #802

Re: Excalibur!

In reply to Gloria Flake (msg # 801):

During his time there he learnt that the Vegans were masters of passive resistance, manipulating politics to their own ends. No lovers of the empire, they had to find ways to live within the system, and they did so well. Given the chance, they would be able to run the sector nominally as Vilani, but in reality as Kimashargur.

The Key to this sector was Sukun, and cutting it off from Kidashi. If that could be done, and the Night walkers dealt with, then they would have a chance with the local politics. But doing this was harder than it seemed...
Gloria Flake
2IC, 927 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 3 Aug 2020
at 22:57
  • msg #803

Re: Excalibur!

Yes, Kidashi is in a back water... hard to get to without first going through some other tough nuts ... So the Vegans and the Kimashargur will work together?
LT David Gardner
Intelo, 54 posts
Tue 4 Aug 2020
at 03:12
  • msg #804

Re: Excalibur!

In reply to Gloria Flake (msg # 803):

"Hell yeah. Vegans are considered one step below the Kimashargur by the Vilani because the do not like to adapt. The Vegan home world had to be nuked into oblivion before the rest of them would submit. Naturally, the only reason the do not still fight is to avoid that happening again. It was one of the empires most expensive campaigns.
Gloria Flake
2IC, 928 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 4 Aug 2020
at 03:24
  • msg #805

Re: Excalibur!

Don't much care about how the Vilani see them, but I am surprised that the Vegans will subject themselves to another race...
LT David Gardner
Intelo, 55 posts
Tue 4 Aug 2020
at 03:41
  • msg #806

Re: Excalibur!

In reply to Gloria Flake (msg # 805):

"In order to avoid annihilation? Do you really think Terra would continue fighting if they nuked Earth to oblivion?"
Gloria Flake
2IC, 929 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 4 Aug 2020
at 03:44
  • msg #807

Re: Excalibur!

Possibly ... but it is hard to call, some get mad, some get even and some quit. I would expect a lot of resistance to the subsequent invasion, but maybe I delude myself.
LT David Gardner
Intelo, 56 posts
Tue 4 Aug 2020
at 03:49
  • msg #808

Re: Excalibur!

In reply to Gloria Flake (msg # 805):

"There is plenty of resistance, but passive. They are masters of resisting without inciting a violent response."
Gloria Flake
2IC, 930 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 4 Aug 2020
at 20:27
  • msg #809

Re: Excalibur!

OK, so at Sukun we need to find a way to remove the Vilani leadership peacefully and establish a Kimashargur government, ostensibly friendly to the Ziru Sirka.
LT David Gardner
Intelo, 57 posts
Tue 4 Aug 2020
at 20:29
  • msg #810

Re: Excalibur!

In reply to Gloria Flake (msg # 809):

"Yeah. For now, that is the way forward..."
Gloria Flake
2IC, 931 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 4 Aug 2020
at 20:40
  • msg #811

Re: Excalibur!

So, having been debriefed, we dress and go out to see how things are going, eat etc.
Imperial Gashidda
NPC, 27 posts
Tue 4 Aug 2020
at 20:59
  • msg #812

Re: Excalibur!

In reply to Gloria Flake (msg # 811):

You arrive at Sukun on the morning of the 14th. As expected, security is tight, with 2 Kargash waiting as customs Gashiddas approach you.

"Please stand by for customs boarding and inspection."

The voice is emotionless, rather matter of fact, as the vessel approaches, assuming compliance.

14 Sep 2179, Sukun
Gloria Flake
2IC, 932 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 5 Aug 2020
at 01:47
  • msg #813

Re: Excalibur!

No problem...
Fate
GM, 4014 posts
Roll for dodge!
Wed 5 Aug 2020
at 08:51
  • msg #814

Re: Excalibur!

In reply to Gloria Flake (msg # 813):

The shuttle moves in close and docks, and three tired-looking customs inspectors come aboard.

"From Dzosuiken, or just passing through there? Papers and documents everyone please."

One moves towards the consoles. Co-incidently, since you took this from a Vilani base in Garaanis, it is still using Vilani computers. We can assume the tapes of systems outside Vilani control are hidden...it is a smuggler variant!

14 Sep 2179, Sukun
Gloria Flake
2IC, 933 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 5 Aug 2020
at 17:30
  • msg #815

Re: Excalibur!

Yes, and the Terran computer that can be plugged in is also hidden. Looks and tests as Vilani all the way.
Papers are presented.
Fate
GM, 4019 posts
Roll for dodge!
Wed 5 Aug 2020
at 20:19
  • msg #816

Re: Excalibur!

In reply to Gloria Flake (msg # 815):

Cool. Does the Vilani system, which normally records history, have any systems listed as visited? If so, which ones?
Gloria Flake
2IC, 934 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 5 Aug 2020
at 20:42
  • msg #817

Re: Excalibur!

Oh Nagunishmure down to Sukun some time back (a week or two), to Dzosuiken and back.

If he goes back further, the trace leads off toward Shakimi ... all of it before the attack by Girii... we may have dawdled in places.
Imperial Gashidda
NPC, 29 posts
Thu 6 Aug 2020
at 01:08
  • msg #818

Re: Excalibur!

In reply to Gloria Flake (msg # 817):

He checks the system, the checks his logs.

"Funny, we don't have this ship on record as having passed through Sukun, as your records indicate...."

He goes to check the vessels registration details...
Gloria Flake
2IC, 935 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 6 Aug 2020
at 02:41
  • msg #819

Re: Excalibur!

I thought that inspector was a flake job ... he spent more time staring at my badge and name plate* than anything else.


*Assuming these are on her chest ...
Villani Officer
NPC, 2 posts
Thu 6 Aug 2020
at 04:24
  • msg #820

Re: Excalibur!

In reply to Gloria Flake (msg # 819):

"Uh, yes. I can see why. Let me check this with the ship... they should have something on the IFF log..."

He moves to go back to the Gashidda.

If you want to try something, you can roll play it, or role play it...or both!
Gloria Flake
2IC, 936 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 6 Aug 2020
at 17:12
  • msg #821

Re: Excalibur!

Gloria causes the zipper on her front to slip down to mid breast height while the fellow is turned away... Oh Phooey, so how long is all this going to take ... That goof probably messed up the whole report, do we look like a serious threat?


[Private to GM: 10:10, Today: Gloria Flake rolled 12 using 3d6 with rolls of 5,3,4.  Diplomacy.  made by 1`
10:10, Today: Gloria Flake rolled 5 using 3d6 with rolls of 2,1,2.  Sex Appeal.  by 7 anyway
]
Villani Officer
NPC, 3 posts
Thu 6 Aug 2020
at 19:46
  • msg #822

Re: Excalibur!

In reply to Gloria Flake (msg # 821):

He turns around to answer you, and obviously notices immediately, but Vilani politeness restricts him from saying anything immediately.

"Well, no, I guess not. What, umm was your business here? Perhaps we can just have you land while we, umm investigate the boo...bungle."

He stops, obviously unsure what to do next.
Gloria Flake
2IC, 937 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 6 Aug 2020
at 22:52
  • msg #823

Re: Excalibur!

We were asked to speak with some merchants about the changes that are occurring, although I gather more have occurred since we got out here.

Lt Gardner coughs and says  Umm Gloria, your zipper seems to have slipped precipitously Gloria will effect a blush and zip herself back up, acting embarrassed.


OOC - Were we a diplomatic mission? I can't remember... I'm just BSing based on not remembering...
Villani Officer
NPC, 4 posts
Fri 7 Aug 2020
at 04:39
  • msg #824

Re: Excalibur!

In reply to Gloria Flake (msg # 823):

Msg #v640:
Your cover is a travelling diplomatic team from one of the human planets that AK has been working with, that were discovered by Cyril.


"Really? What are you selling? Perhaps If I have your address on the planet, I can drop by and get the paperwork from you there?"
Gloria Flake
2IC, 938 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 7 Aug 2020
at 18:17
  • msg #825

Re: Excalibur!

OK, just imagine the diplomatic bit was included in the 'Talk with some Merchants" ...

I presume we will be staying at an Inn or Hotel, but haven't any address I can provide, but there will be crew on the ship at all times who will know where we are staying to conduct our business. You are welcome to stop by of course.


[Private to GM:   11:16, Today: Gloria Flake rolled 12 using 3d6 with rolls of 4,3,5.  Body Language.   She missed by 1]
Villani Officer
NPC, 5 posts
Fri 7 Aug 2020
at 22:11
  • msg #826

Re: Excalibur!

In reply to Gloria Flake (msg # 825):

You get the idea that he is interested in visiting. Perhaps overnight.

"Oh, I can give you the address of some fine hotels. Hang on  minute...here."

He pulls out a tourist brochure with a couple of local hotels and destinations.

"Just let me know which one you will be staying at, and I will drop by to get the details."
Gloria Flake
2IC, 939 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 7 Aug 2020
at 23:44
  • msg #827

Re: Excalibur!

Fair enough, she surreptitiously looks the man up and down, to see if he might actually be of interest.


If we are supposed to pick on now, she does ... not the fanciest but a better class hotel.  We'll need two rooms beside or across the hall from each other.. .
Villani Officer
NPC, 6 posts
Sat 8 Aug 2020
at 02:24
  • msg #828

Re: Excalibur!

In reply to Gloria Flake (msg # 827):

The officer is quite young and impressionable, maybe early twenties, fit, takes reasonable care of himself. Actually, probably fancies himself a bit...he does expect you to pick one, and so you do. The hotel is a 26 floor apartment complex.

"Cool. Here, let me make the booking for you...I will make sure you get a good suite for you and...who will be with you there?"

Give me a D6 roll for the race, as per table below:

1: High Vilani
2-4: Low Vilani
5: Geonee
6: Other, Roll again, 1-2: Anakundu
                      3: Answerin
                      4: Suerrat
                      5: Bwap
                      6: Vegan


Why a Bwap or Vegan might be interested...well, some are different I suppose! It would be an unlikely result.
Gloria Flake
2IC, 940 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 8 Aug 2020
at 02:49
  • msg #829

Re: Excalibur!

I suspect she would refuse to meet with any of those listed in #6 ... but she rolled a 3, so no issues there.

She points out Lt Gardner as her assistant. Gives the Young Officer a smile and says I will see that the papers are ready.
Fate
GM, 4033 posts
Roll for dodge!
Sat 8 Aug 2020
at 02:57
  • msg #830

Re: Excalibur!

In reply to Gloria Flake (msg # 829):

Lol, with perhaps the exception of Answerin...

G:ISW P144:
The Answerin are a Human minor race subject to the Vilani Imperium. Their homeworld is distant from Terra, but individual Answerin are sometimes encountered by Terrans as ground troops – a role in which they have a fearsome reputation. Answerin are slightly taller and more slender than Terrans, but are well within the normal Human range of build. Answerin have dark brown or black skin tone, dark hair, and deepset eyes with pronounced epicanthic folds. They age about as quickly as Terrans.


Big crazy muscular types sound pretty well suited to her!

But no. This is a young Vilani from the lower social pecking orders who is trying to do this job to raise his status...and maybe find a nice girl.

Speaking of which, he smiles. About this point in time his assistants come back from checking out the rest of the hull, and report that they found nothing. He sends them back to the ship to report, and tells them to report that he is arranging accommodation since as a way to keep track of these traders, as they lacked proper documentation for their trip here. He indicates that he will take the responsibility of following this up.

They head back to the ship as you approach him with your documentation. What are you showing him?
Gloria Flake
2IC, 941 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 8 Aug 2020
at 03:08
  • msg #831

Re: Excalibur!

The canned documentation... if they gave us a cover story, they surely gave us the documents to back up that cover story....
Villani Officer
NPC, 7 posts
Sat 8 Aug 2020
at 03:43
  • msg #832

Re: Excalibur!

In reply to Gloria Flake (msg # 831):

Yes indeed. The Vilani officer does not give them a second glance. He just looks them over, takes down the basic details and wishes you a safe landing, saying he will see you in a few hours to confirm your story.
Gloria Flake
2IC, 942 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 8 Aug 2020
at 16:34
  • msg #833

Re: Excalibur!

Gloria gives him a Big Smile, sees him off and we continue to Sukun.  land secure the ship, set up a guard routine and the Lt and I go to our rooms. He goes to establish contact with those we came to see, while Gloria gets ready to take one for God & Country.  She dresses conservatively but in clothes she can dispense with quickly ... sort of like a sweat suit with a zippered front top. Some filmy lingerie under neath and her heavy laser pistol where she can get to it if she needs to...
Fate
GM, 4038 posts
Roll for dodge!
Sun 9 Aug 2020
at 00:03
  • msg #834

Re: Excalibur!

In reply to Gloria Flake (msg # 833):

The procedure to land was well prescribed, and you land in the Quarantine port. The place has a distinct wild western feel about it, though guns seems to be heavily controlled, or restricted. Will need a smuggling roll to get any weapons through the customs controls. You should describe your clothing and roll holdout, or smuggling, to have your pistol with you.

LT Gardner has his steaming trunk he brought with him from Dzosuiken. It has a smuggling compartment in which he has his pistol and ammo, and computer, but it is a tight fit. He wears his duster to cover his bioplas clothing underneath.

Your contacts here were very flimsy, to say the least. A name, and a bar where they frequented, so Lt Garner dons his gear, takes his pistol, and goes off into the afternoon.

You do not have to wait long. The Vilani officer is good to his word. He is in casual attire when he knocks on your door.
Gloria Flake
2IC, 943 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 9 Aug 2020
at 01:41
  • msg #835

Re: Excalibur!

She is using her "suitcase" with various metal reinforcements on it... her Gauss 4 mm Personal defense weapon is secreted in it with enough metal around it to confuse the scans. Her computer is also concealed there while a bigger Vilani "Laptop" computer nestles in her suit case.

She is wearing what any well dressed Vilani executive would wear, a nice pants suit, tailored in first class nano-weave, with bio-weave undergarments to keep one comfortable in climates varying as much as 25º F ± from 75º F. I am assuming these a common among the well to do. Her suitcase has other clothing rolled to take up minimum space.

[Private to GM:  18:42, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,2,6.  Smuggling  by 2]
This message was last edited by the player at 01:43, Sun 09 Aug 2020.
Fate
GM, 4039 posts
Roll for dodge!
Sun 9 Aug 2020
at 01:54
  • msg #836

Re: Excalibur!

In reply to Gloria Flake (msg # 835):

We just went through her inventory and it was not there...smuggler cases take time and planning. Will allow a regular steaming trunk (HT53, as opposed to the smuggling one on HT215). This has a 0 penalty due to the size differences.

Roll a second smuggling roll for the laptop.

So wearing the Light Armour Ablative Formal wear, or the Nanoweave bodysuit, disguised as a uniform? Which uniform? Or wearing regular formal clothes? Regular clothes would not need to be declared, but armour definitely does, as it takes a lot of preparation!
Gloria Flake
2IC, 944 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 9 Aug 2020
at 02:07
  • msg #837

Re: Excalibur!

The Nanoweave "Uniform" for a "merchant" ship. I presume traveling merchants dress this way normally ...

She'll leave the Terran computer behind and just take the Vilani one...
Fate
GM, 4041 posts
Roll for dodge!
Sun 9 Aug 2020
at 02:47
  • msg #838

Re: Excalibur!

In reply to Gloria Flake (msg # 837):

That sounds fine. We will call it a Nanoweave business suit then.

That all sound quite reasonable then. You do not trigger any alarms, and manage to get through customs as discussed below. So we come to the point there is the knock at the door...
Gloria Flake
2IC, 945 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 9 Aug 2020
at 18:35
  • msg #839

Re: Excalibur!

By then she will have changed into something more comfortable, as detailed above (below) in Msg 833.
She has the papers spread on the table with a copy of the ships (fake) log, with all the entries annotated by various Vilani officials.
Here fake entry for passing through Sukun has data from a ship that was here and may still be; they tried to use a ship captain who is not well thought of in Vilani circles (poor fellow).
Fate
GM, 4044 posts
Roll for dodge!
Sun 9 Aug 2020
at 20:19
  • msg #840

Re: Excalibur!

In reply to Gloria Flake (msg # 839):

Change of clothes noted. All good with that. Roll Current Affairs (to sift through various news feeds, etc) and/or Research (to sift through official sites, etc) to gather intelligence, and Electronic Operations (Communications) to sift through communications to gather that research, and then Forgery to create the documents at short notice. Leut Gardner will assist you...and he seems pretty good actually, and has his own document forgery kit, which comes in helpful.

[Private to GM: LT Garder, 6 under research, Electronic Operations (Comms), 1 under, Forgery, skill. Lab +1...]
Gloria Flake
2IC, 946 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 9 Aug 2020
at 20:34
  • msg #841

Re: Excalibur!

Sure hope Lt. Gardner is good with all those things, as Gloria has none of them...

Electronic surveillance she can handle, along with E/W, Cryptography  and men.

She was under the impression that if they sent her here, they provided a good cover, which it appears they didn't.
Fate
GM, 4047 posts
Roll for dodge!
Sun 9 Aug 2020
at 20:51
  • msg #842

Re: Excalibur!

In reply to Gloria Flake (msg # 841):

They provided a reasonable cover, but that cover did not include having visited here before, as that would have realised concerns about being recognized. But that is OK, LEUT Garnder is reasonably good with most of those things. He did well at research, and a passable job at the Electronic Operations (Comms) and Forgery. He has some documents ready for the Officer before you depart...as long as he does not look too closely! The captain you tried to frame was one known for bending rules to suit himself, often using excessive force to get 'convictions', and having been investigated for planting evidence on one occasion, and being accused of having taken advantage of female freight captains o two occasions. On all occasions, however, the accusation was quashed for lack of witnesses...

So, Gloria has all of this out, and is changed into comfortable clothes, when the knock comes on the door....
Gloria Flake
2IC, 947 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 9 Aug 2020
at 22:30
  • msg #843

Re: Excalibur!

Sounds fair, she is going to do the Humint portion of this, so Lt. Gardner won't have to ... she checks the peephole. cctv or whatever they use before letting the officer in and locking the door behind him, along with any chains, blocks whatever. Sure don't want my Lt. to try and come in while we are talking...
She'll slip her jacket zipper lower while fixing the door ... then wave him over to the papers and slide a hnad over his backside when he bends over to look at them ... she made sure there wasn't a chair handy.
Villani Officer
NPC, 8 posts
Mon 10 Aug 2020
at 02:22
  • msg #844

Re: Excalibur!

In reply to Gloria Flake (msg # 843):

He does little more than glace at them, taking a few basic notes before turning back to you.

"Glad to see these are all in order...so...what are you here for again?"

He is a bit flushed, but clearly enjoying the attention.
Gloria Flake
2IC, 948 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 10 Aug 2020
at 03:05
  • msg #845

Re: Excalibur!

We were to contact some merchants... I sent Gardner off to do that while I resolved your problem.
She stays close, indeed touching, her top gapped a little and looks into his eyes with a smile...
Villani Officer
NPC, 9 posts
Mon 10 Aug 2020
at 04:11
  • msg #846

Re: Excalibur!

In reply to Gloria Flake (msg # 845):

"Well, good to see you have things under control. So, will he be long?"

He is certainly entertaining the notion you are suggesting, starting to play suggestively...

If you want to skip to the adults only part ( we are just a mature game) we can fade to black here. He is headed that way as fast as you are willing to take him...
Gloria Flake
2IC, 949 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 10 Aug 2020
at 20:16
  • msg #847

Re: Excalibur!

Oh I expect him to be gone for several hours ... Black stuff ...  So what do you do?


Gloria totally bungles getting this guy off...
[Private to GM: 13:14, Today: Gloria Flake rolled 17 using 3d6 with rolls of 5,6,6.  Erotic art.]
Fate
GM, 4052 posts
Roll for dodge!
Mon 10 Aug 2020
at 20:49
  • msg #848

Re: Excalibur!

In reply to Gloria Flake (msg # 847):

As Gloria attempts to twist seductively, slipping and landing on the glass coffee table! The glass table breaks, giving her nasty lacerations (-1d HP). Instead of a hot, steamy session, he feels sorry for her and applies first aid and helps her clean her wounds!

After the patch-up, he suggests catching up some other time. Especially since your paperwork implicated an officer he really did not like...

He asks you not to judge all Vilani by that man.
Gloria Flake
2IC, 950 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 10 Aug 2020
at 21:09
  • msg #849

Re: Excalibur!

Once sort of recovered, she thanks him for being the gentleman he has been, tugs her zipper all the way down and gives him a long wet kiss while rubbing "the girls" across his chest. Let's stay in touch!


14:09, Today: Gloria Flake rolled 0 using 1d6-1 ((1)).
Fate
GM, 4053 posts
Roll for dodge!
Tue 11 Aug 2020
at 04:06
  • msg #850

Re: Excalibur!

In reply to Gloria Flake (msg # 849):

Nice, minimum damage! The injury is minor, but you seem to have made a friend, as he promises to be back, asking for your contact details here. Not long after he has gone, Gardiner returns.

"Well, I seem to have made a contract, but I have to wonder. The folk on this place are so divided. I can see why the Vilani call them Kimsargur. The place is barely civilized. Outside the city, we should be able to purchase weapons... despite the law. Laws do not seem well enforced as you get further from the barracks...and those inside do not travel far!"
Gloria Flake
2IC, 951 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 11 Aug 2020
at 17:53
  • msg #851

Re: Excalibur!

Well, I bungled the visit with the mark by falling and cutting myself.
He turned out to be nice, solicitous and helpful, bandaging my cuts and refusing to take advantage of me, more's the pity.
  She smiles

I am sure he'll be back and I'll see what sort of things I can learn.

I know these folk are called Kimashargur, but thought was their racial name for themselves; you make it sound like a Vilani Pejorative term?
What you describe is a place where the Vilani control only a small portion of the planet and the locals run the rest?

LT David Gardner
Intelo, 58 posts
Tue 11 Aug 2020
at 20:31
  • msg #852

Re: Excalibur!

In reply to Gloria Flake (msg # 851):

"Yeah, pretty much. Kimashargur is a social status, not a race. It is the status beneath Low Vilani, and comprises many races, specifically Geonee, Vegan and many humans. The rest of the description is about right...most of the planet is run by locals, though the battalion of Anukundu are very loyal to Yangila, as one might expect.

All the planet is run by Vilani, but the Vilani outside the city are lower than low Vilani, and called Kimashargur because of their independent thinking. As such, it sounds like your friend may well be Kimashargur in his thinking, though he hides it well enough to hold a higher status job. That could be good...
"
Gloria Flake
2IC, 952 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 11 Aug 2020
at 23:47
  • msg #853

Re: Excalibur!

Interesting, we'll have to explore that further.  So what race are the majority here? [she should know from looking around, but...]
LT David Gardner
Intelo, 59 posts
Wed 12 Aug 2020
at 00:53
  • msg #854

Re: Excalibur!

In reply to Gloria Flake (msg # 853):

"Many Vegans, Geonee and Vilani, as far as you can tell. And of course the Anukundu battalion...but other than the Anukundu and a few High Vilani, many are over this war with Terra."

[That was spellchecker doing it's damn thing again! Messages corrected!]
This message was last edited by the GM at 07:36, Wed 12 Aug 2020.
Gloria Flake
2IC, 954 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 12 Aug 2020
at 21:44
  • msg #855

Re: Excalibur!

Sounds very reasonable... not sure how we further destabilize the Vilani hold on this place ... attacking the  Anukundu would not be smart.
LT David Gardner
Intelo, 60 posts
Wed 12 Aug 2020
at 22:09
  • msg #856

Re: Excalibur!

In reply to Gloria Flake (msg # 855):

"The key might be getting them shipped out. Replacing them maybe? I am sure Kidashi is aware of the situation, but making Terran goods popular here would perhaps help."
Gloria Flake
2IC, 955 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 13 Aug 2020
at 02:23
  • msg #857

Re: Excalibur!

Well that's trade, and it is going to be hard with the current  forces guarding the place. But Terra may fix that for us... the Kargash for sure will be in demand. Once we have fairly open shipping in and out, the Anukundu become much less of a threat.  But that is not even within our capability to influence. What things can we do to destabilize things?
LT David Gardner
Intelo, 61 posts
Thu 13 Aug 2020
at 02:38
  • msg #858

Re: Excalibur!

In reply to Gloria Flake (msg # 857):

He thinks for a bit.

"Make them even more unpopular. Frame them for crimes? Even implicate them. Perhaps shoot one or two and incite them against the general population, and vice versa?"
Gloria Flake
2IC, 956 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 13 Aug 2020
at 02:54
  • msg #859

Re: Excalibur!

All iffy , as if we get caught, we make them look good ...  we need to be very careful, lest things blow up in our face.
LT David Gardner
Intelo, 62 posts
Thu 13 Aug 2020
at 03:28
  • msg #860

Re: Excalibur!

In reply to Gloria Flake (msg # 859):

"Naturally. It is the risk that makes it exciting, and rewarding. If it were easy and safe, anyone could do it, and the Vilani would do something about it."
Gloria Flake
2IC, 957 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 13 Aug 2020
at 21:22
  • msg #861

Re: Excalibur!

Thank You for the Lecture LT.   ;-)
I assume the Anukundu do not travel singly except in secure areas? So we would have to engage a small group... or take shot at a small group an have them go overboard among the locals... which is not guaranteed either.

A Mortar round or two in the barracks area during a formation could be quite enough to get a lot of backlash...

LT David Gardner
Intelo, 63 posts
Fri 14 Aug 2020
at 00:17
  • msg #862

Re: Excalibur!

In reply to Gloria Flake (msg # 861):

"You are welcome. Shoot and scoot, without the locals knowing or, better yet, with the locals doing it. May work... second option by far most effective."
Gloria Flake
2IC, 958 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 14 Aug 2020
at 02:45
  • msg #863

Re: Excalibur!

The Mortar attack ? ... should be easy enough, don't need any fancy stuff... a tube of the correct diameter and reinforced enough to fire a couple of rounds ... and a couple of rounds is all that is needed, and of course the correct timing. probably good if we could acquire a couple standard Vilani mortar rounds...
LT David Gardner
Intelo, 64 posts
Fri 14 Aug 2020
at 22:04
  • msg #864

Re: Excalibur!

In reply to Gloria Flake (msg # 863):

"But to really maximise the effect, we want to get some criminal dissidents to fire it, preferably without them being able to finger us. That is the challenge..."
Gloria Flake
2IC, 959 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 14 Aug 2020
at 22:32
  • msg #865

Re: Excalibur!

Yes indeed, that would be hard to do... let me think some.

LT David Gardner
Intelo, 65 posts
Fri 14 Aug 2020
at 22:44
  • msg #866

Re: Excalibur!

In reply to Gloria Flake (msg # 865):

"Sure. Lets sleep on it tonight...tomorrow may show some other opportunities, or we may have to go hunting for them."
Gloria Flake
2IC, 960 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 14 Aug 2020
at 22:47
  • msg #867

Re: Excalibur!

Hunting I presume... OK, let's sleep on it, my room or yours? Or Not... no clue when the Vilani Officer might return.
LT David Gardner
Intelo, 66 posts
Fri 14 Aug 2020
at 22:56
  • msg #868

Re: Excalibur!

In reply to Gloria Flake (msg # 867):

"If he is expecting you to recover, then I am guessing not tonight...but try my room just in case!"

The night passes with no external disturbances...
Gloria Flake
2IC, 961 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 15 Aug 2020
at 02:04
  • msg #869

Re: Excalibur!

Refreshed, Gloria cleans up and dresses for going out in the public with the Lt.
They poke around on the outskirts of the city  looking for signs of discontent.
They display (colors, signs etc.) marking them as kimashargur, not Vilani.

Can they find any weapons? Anyone to talk to?
Fate
GM, 4070 posts
Roll for dodge!
Sat 15 Aug 2020
at 02:16
  • msg #870

Re: Excalibur!

In reply to Gloria Flake (msg # 869):

Kimashargur is a way of thinking. It can show in clothing styles, but it is really in attitude. The local pubs and recreational areas where you might normally meet people would be the place to start.

Finding weapons, etc, like anywhere, roll a streetwise...

It is pretty much like any city in the middle east. There are controls, but...
Gloria Flake
2IC, 962 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 15 Aug 2020
at 02:26
  • msg #871

Re: Excalibur!

We browse and hob nob...


19:25, Today: Gloria Flake rolled 10 using 3d6 with rolls of 3,6,1.  Street wise.   made it
Fate
GM, 4072 posts
Roll for dodge!
Sat 15 Aug 2020
at 04:23
  • msg #872

Re: Excalibur!

In reply to Gloria Flake (msg # 871):

You head out with Gardner and find a crowd going to what appears to be a sports game. It is unlike any game you have seen before...men on horseback are playing what appears to be polo...with a dead animal! There is quite a crowd...and it would be fair to say this is not a normal High Vilani game, but is possibly enjoyed by Low Vilani. There are a number that appear to be gambling on the game.

15 Sep 2179, Sukun
Gloria Flake
2IC, 963 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 15 Aug 2020
at 19:01
  • msg #873

Re: Excalibur!

Not my idea of a fun to watch sport, but then they used to have bull fighting back home too. that was a rather gruesome sport.
Probably need to understand the rules and concept before even thinking about betting.

LT David Gardner
Intelo, 67 posts
Sat 15 Aug 2020
at 22:26
  • msg #874

Re: Excalibur!

In reply to Gloria Flake (msg # 873):

"Yep. And learning them might just be the introduction we need..."

He approaches a few that are dressed in particularly unusual garb, wide brimmed hats, course shirts with blue squares and white lines and what appear to be jeans and tan leather boots. Some even have holsters at their sides.

"Guys, we are new here. What are the rules to this game?"

The response is initially a little defensive. Roll a reaction roll...higher is better!
Gloria Flake
2IC, 964 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 16 Aug 2020
at 03:05
  • msg #875

Re: Excalibur!

16s when I want low numbers... a 10 when i want high numbers...

Probably down on women or something...
Fate
GM, 4074 posts
Roll for dodge!
Sun 16 Aug 2020
at 03:48
  • msg #876

Re: Excalibur!

In reply to Gloria Flake (msg # 875):

You fail to impress, but stop short of offending anyone.

Cityslickers. They begrudgingly teach you the rules of the game. The small animal is kind of like a domestic boar that is shot prior to the game, gutted and then eaten after the game. The rough handling is said to tenderize the meat, and it probably grew out of some immature practices of tenderizing the meat prior to cooking, but now it is common sport on the planet, and good players can make quite a reasonable living from the game.

But you do get some exposure to the rather rough, almost redneck, culture of the planet. How do you want to direct the conversation?
Gloria Flake
2IC, 965 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 16 Aug 2020
at 21:15
  • msg #877

Re: Excalibur!

I don't see any Vilani of note here... not even in that box... they don't watch the game?
Fate
GM, 4076 posts
Roll for dodge!
Mon 17 Aug 2020
at 00:53
  • msg #878

Re: Excalibur!

In reply to Gloria Flake (msg # 877):

"Huh, woman. This is not a game any respectable High Vilani would be seen dead at. Most of us are what they would call Low Vilani or Kimashagur. We have lives, and don't care so much for their rigid ways of doing things. Those ways might be fine for Bland, but that is a long way from here. Wait, from your accent, are you Terran?"
Gloria Flake
2IC, 966 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 17 Aug 2020
at 03:33
  • msg #879

Re: Excalibur!

A Long, long time ago I was ... but have been a Kimashargur of Girrii for a decade or more ... 
Fate
GM, 4077 posts
Roll for dodge!
Mon 17 Aug 2020
at 04:15
  • msg #880

Re: Excalibur!

In reply to Gloria Flake (msg # 879):

"Ah, Giirian. I hope they have a backup plan for when the Dingir battlefleet arrives. Even if the beat it, the Emperor will send another. From what the local news is saying, they crossed to many lines, and the Emperor needs to make an example of them."
Gloria Flake
2IC, 967 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 17 Aug 2020
at 17:13
  • msg #881

Re: Excalibur!

Gloria shakes her head  The Dingir battlefleet isn't anymore... they are trying to build a new one out of whatever they can find, as Terra seems to be eyeing Nusku, which was theirs ... The Emperor has many problems, this isn't the biggest by far and he is going to be slow to react.  Also, Girii isn't withdrawing from the Ziru Sirka and it has proven that both Lemrukiri and Shulishish were engaged in illegal activities including piracy and the use of Nuclear weapons on a member of the Ziru Sirka.  I expect Dingir to find it has serious issues in the Emperors eyes.
Fate
GM, 4080 posts
Roll for dodge!
Mon 17 Aug 2020
at 20:35
  • msg #882

Re: Excalibur!

In reply to Gloria Flake (msg # 881):

Your words cause a stir.

"Say what? It is interesting to hear the other side of the story, but the Dingir fleet lost AND accused of using Nukes on Empire subjects? Is there evidence to support this? Does that mean that the Anukundu bitch in Dingir is using Nukes on dissidents?"
Gloria Flake
2IC, 968 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 17 Aug 2020
at 21:06
  • msg #883

Re: Excalibur!

Seems so, I am not sure what you wish for proof, but I was there at the battle, although not really engaged as it turned out.
Fate
GM, 4081 posts
Roll for dodge!
Mon 17 Aug 2020
at 23:36
  • msg #884

Re: Excalibur!

In reply to Gloria Flake (msg # 883):

"Well, if you were at the battle, you must have some sort of video or evidence to back up your claim! Against the barrage of bullshit our media feeds us, some hard evidence to the contrary would be a welcome change..."
Gloria Flake
2IC, 969 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 18 Aug 2020
at 02:08
  • msg #885

Re: Excalibur!

Perhaps, let me check what i have with me... She checks her iPhone  LLXCII
Fate
GM, 4082 posts
Roll for dodge!
Tue 18 Aug 2020
at 02:43
  • msg #886

Re: Excalibur!

In reply to Gloria Flake (msg # 885):

It informs you that you are out of range of registered service providers. For the small price of $100 per kb per parsec, it can arrange to have the data transferred over the Vilani network by courier...from Terra. The video should not be more than 30 MB...

But you know you have a video of aboard your ship....
Gloria Flake
2IC, 970 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 18 Aug 2020
at 02:49
  • msg #887

Re: Excalibur!

I might have had it stored on my iPhone with it's 64 petabyte memory.  But I assume i coud call the ship and ask for it to be sent too...
Fate
GM, 4086 posts
Roll for dodge!
Tue 18 Aug 2020
at 09:40
  • msg #888

Re: Excalibur!

In reply to Gloria Flake (msg # 887):

The comms is the thing that would work here. Kind of Ironic how cell phone technology has moved past what existed in the traveller universe, I must say. But even assuming you had one, you would certainly not have a network! Given the Vilani approach, you would need to buy a local cell phone! Regardless, the movie is not likely to be popular in official circles, so I would not assume you had it with you unless you specified it.

But the short range comms, with a scrambler, has a 10 mile range. Your reception would be dodgy, t the limit of your range, but if you get up high you might get through. Who would you ask to bring it, and how would you give them directions?
Gloria Flake
2IC, 971 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 18 Aug 2020
at 18:33
  • msg #889

Re: Excalibur!

I wouldn't ask anyone to bring it ... and given your description, wouldn't try to download it either, but might give the locals the url that locates it. I am sure they have illicit ways to get the news and not having to look for it makes it lots faster and herder to track.
We have done our bit to cause turmoil it seems, so we move on to find food and see what other things we can find in back rooms...
Fate
GM, 4090 posts
Roll for dodge!
Tue 18 Aug 2020
at 20:26
  • msg #890

Re: Excalibur!

In reply to Gloria Flake (msg # 889):

There would be illicit ways to get news, but they would be through illicit devices, and you would find it hard to access these illicit feeds as an outsider. Gaining access to them will require making a contact within them.

GURPS: Interstellar Wars P161:
Almost every Vilani also owns a household computer. Using this device, he can speak or send text messages to anyone else on the same planet, but the messages are always presented the same way, and they can only be sent using predefined protocols. He can skim the news, but only the news that the single planetary news service provides, and only in the format the service chooses to present. He can download entertainment from the available broadcast services, but only what those services choose to make available to him.


Naturally, with a juicy piece of news like this, you are referred to someone who begrudgingly asks what you want. A surly Geonee, he is a bit concerned that one of the locals took an offworlder to him. A woman even...
Gloria Flake
2IC, 972 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 18 Aug 2020
at 22:36
  • msg #891

Re: Excalibur!

We smile and tell him what we wanted downloaded and tell him where he can get it... we also tell him what the file will contain. We will ask for a single copy and he can sell as many as he wishes there after... we suspect there will be a reasonably good interest.
Fate
GM, 4095 posts
Roll for dodge!
Wed 19 Aug 2020
at 02:04
  • msg #892

Re: Excalibur!

In reply to Gloria Flake (msg # 891):

Interesting. He asks how it can be verified. Since he expects to be asked...
Gloria Flake
2IC, 973 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 19 Aug 2020
at 02:37
  • msg #893

Re: Excalibur!

Well, I was there, but that's just my word... still anybody coming from areas controlled by Girii or what used to be Lemrukiri can also verify my story.
Fate
GM, 4097 posts
Roll for dodge!
Wed 19 Aug 2020
at 09:26
  • msg #894

Re: Excalibur!

In reply to Gloria Flake (msg # 893):

"You were there? You took the video yourself?"
Gloria Flake
2IC, 974 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 19 Aug 2020
at 18:37
  • msg #895

Re: Excalibur!

Some of it, but the video is a composite of several different views as you will see. I did not take it all nor did I edit it.
Fate
GM, 4100 posts
Roll for dodge!
Wed 19 Aug 2020
at 20:35
  • msg #896

Re: Excalibur!

In reply to Gloria Flake (msg # 895):

"Where did you get the pats you did not take yourself?"
Gloria Flake
2IC, 975 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 19 Aug 2020
at 21:39
  • msg #897

Re: Excalibur!

It was an official tape made for various military and civilian organizations with a need to know about it... enough copies were made so that complete control was lost on them.
Fate
GM, 4104 posts
Roll for dodge!
Thu 20 Aug 2020
at 00:25
  • msg #898

Re: Excalibur!

In reply to Gloria Flake (msg # 897):

"I see. Terran or Giirian military? Will they confirm this story?"
Gloria Flake
2IC, 976 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 20 Aug 2020
at 02:19
  • msg #899

Re: Excalibur!

Giriian and I am sure they would confirm it ... parts were on their news.
Fate
GM, 4106 posts
Roll for dodge!
Thu 20 Aug 2020
at 07:12
  • msg #900

Re: Excalibur!

In reply to Gloria Flake (msg # 899):

"Now that is a good reliable Vilani source! Cool, lets get it out there then...if you can get the Vilani news feeds we might be able to sneak then onto the Government channel. Since it is an official source, that will reduce the charges if our insider there gets caught...you want a ride back to the spaceport to pick it up?"

You would most likely have at least some News video from the Giirian news channels on the ship, along with other video footage taken by yourself, including the nukes.
Gloria Flake
2IC, 977 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 20 Aug 2020
at 17:35
  • msg #901

Re: Excalibur!

OK, sounds reasonable... will the customs/guards be an issue?

Fate
GM, 4110 posts
Roll for dodge!
Thu 20 Aug 2020
at 20:20
  • msg #902

Re: Excalibur!

In reply to Gloria Flake (msg # 901):

"Oh, probably. Best to leave your piece with your friend and hide the datachip somewhere. I am sure you are creative..."
Gloria Flake
2IC, 978 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 20 Aug 2020
at 21:22
  • msg #903

Re: Excalibur!

Well I wasn't going to put it THERE!
Fate
GM, 4111 posts
Roll for dodge!
Fri 21 Aug 2020
at 06:04
  • msg #904

Re: Excalibur!

In reply to Gloria Flake (msg # 903):

He laughs, and peers closer at your chest.

"You could hide a damn computer there and they would never notice...never underestimate the power of distraction!"

"Shall we go? You leaving your friend behind with your piece?"
Gloria Flake
2IC, 979 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 21 Aug 2020
at 22:15
  • msg #905

Re: Excalibur!

You mind holding here Dave?

LT David Gardner
Intelo, 68 posts
Fri 21 Aug 2020
at 23:31
  • msg #906

Re: Excalibur!

In reply to Gloria Flake (msg # 905):

"I don't mind, but I would prefer to wait with the driver in the car..."
Gloria Flake
2IC, 980 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 22 Aug 2020
at 02:10
  • msg #907

Re: Excalibur!

That's fine, but drive about a little, a car sitting still is a question in peoples minds.

Gloria gives dave her CC pistol, but keeps a nasty 6"(Blade)  knife handy. It's quite sharp!
LT David Gardner
Intelo, 69 posts
Sat 22 Aug 2020
at 03:20
  • msg #908

Re: Excalibur!

In reply to Gloria Flake (msg # 907):

Nice, but you will need to buy one first. Not on the character sheet...but this is a good place to buy one.

"Yeah, we can do that. Might find a knife for you..."

You approach the Spaceport, and he drops you off, promising to be back in an hour. You head in easily enough, and get back to the boat...
Gloria Flake
2IC, 981 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 22 Aug 2020
at 18:42
  • msg #909

Re: Excalibur!

I do, but it is a part of the multi-purpose tool, so yeah, let's get a good one here, now.


I look around and find what I want, transfer it to a small disk (like an SD disk) and store it in a seam of my clothing where it won't get patted and won't attract any notice. then head back out.
Fate
GM, 4114 posts
Roll for dodge!
Sat 22 Aug 2020
at 19:44
  • msg #910

Re: Excalibur!

In reply to Gloria Flake (msg # 909):

Exiting through the customs house is not a challenge, and they pass you through without anything more than a scan through an x-ray machine. You arrive a few minutes early, but the car does come around the corner after a few minutes, and they pick you up. All seems well, and the driver offers to take you to his studio to have a good look at what you have brought.
Gloria Flake
2IC, 982 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 22 Aug 2020
at 21:15
  • msg #911

Re: Excalibur!

I'm a pessimist, lets go somewhere close to your studio and park, then get lost and show up at the studio... I just have a feeling we are being followed.
Fate
GM, 4115 posts
Roll for dodge!
Mon 24 Aug 2020
at 07:43
  • msg #912

Re: Excalibur!

In reply to Gloria Flake (msg # 911):

He looks around nervously.

"Ok then. Perhaps we split up, after you pass me the data stick, and then you lead whoever is following us on a merry goose chase. Because they will probably follow you..."
Gloria Flake
2IC, 983 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 24 Aug 2020
at 17:31
  • msg #913

Re: Excalibur!

OK, That would work, drop me by the market and we'll go shopping. You need to slip away too, as they will follow us both, although I am likely the bigger interest.

Gloria gets out and slips into the crowd... she promptly starts using her skills... looking at the shops and making it very hard to follow her.


[Private to GM:
10:28, Today: Gloria Flake rolled 5 using 3d6 with rolls of 2,2,1.  Street wise.     by 7
10:28, Today: Gloria Flake rolled 11 using 3d6 with rolls of 5,1,5.  Merchant.    by 1
10:27, Today: Gloria Flake rolled 7 using 3d6 with rolls of 3,3,1.  Diplomacy.     by 6
]
Fate
GM, 4120 posts
Roll for dodge!
Mon 24 Aug 2020
at 20:27
  • msg #914

Re: Excalibur!

In reply to Gloria Flake (msg # 913):

Gardner and Gloria get out at the local market, setting a meeting point nearby. You move through the market, looking at what is available but becoming very unpredictable. You arrive at the meeting point an hour later, pretty sure that you were not followed.

You also find the following weapons:

Sonic Stun Pistol, $700 (Uses Beam Weapons (pistol) skill)
Gauss Pistols
Superfine Vibro knives, Large ($1200, sw+1d cut, thr+2 imp) and Long ($3600, SW+1+1d cut, thr+2 imp) versions are available. Both use a C battery.
Gloria Flake
2IC, 984 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 24 Aug 2020
at 21:19
  • msg #915

Re: Excalibur!

The gauss weapons are interesting, but not likely needed by Gloria (who does get her PDW back from the Lt.) ...
The stun gun is a deal we could use...  we'll buy that.

The Vibro knives are interesting and Gloria spends a few minutes looking at them ... How long is the "Long" in comparison to the Large?
It sounds like one is more of a sword, while the other is just a knife....  how legal are these things?  I ask, because C or C,1 range is useful, but 1,2 range is less so in many cases.

I gather SW+1+1d cutting is Swing + 1D +1 cutting or 2d +1 in Gloria's (swing is 1D) case?
The Large Knife would do 1D+1 cutting and both do 1d thrust damage (Gloria has a 1d -2 thrust)
Fate
GM, 4121 posts
Roll for dodge!
Tue 25 Aug 2020
at 09:23
  • msg #916

Re: Excalibur!

Gloria Flake:
The gauss weapons are interesting, but not likely needed by Gloria (who does get her PDW back from the Lt.) ...
The stun gun is a deal we could use...  we'll buy that.


Done, added to sheet.

Gloria Flake:
The Vibro knives are interesting and Gloria spends a few minutes looking at them ... How long is the "Long" in comparison to the Large?
It sounds like one is more of a sword, while the other is just a knife....  how legal are these things?  I ask, because C or C,1 range is useful, but 1,2 range is less so in many cases.

I gather SW+1+1d cutting is Swing + 1D +1 cutting or 2d +1 in Gloria's (swing is 1D) case?
The Large Knife would do 1D+1 cutting and both do 1d thrust damage (Gloria has a 1d -2 thrust)


These are versions of Long Knife and Large Knifes found in Low Tech, and all stats are there. The long knife is a longer version of the large knife. Yes, your understanding of damage is correct. The vibro adds 1d of damage, and the superfine adds +2 damage.
Gloria Flake
2IC, 985 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 25 Aug 2020
at 17:39
  • msg #917

Re: Excalibur!

So the Large knife would be Sw -2 +2 for super fine and +1D6 vibro for a 2d swing and a 1 D thrust?


If so, she'll take the large knife ... if the difference is a whole D6, she may consider the long knife...
Fate
GM, 4125 posts
Roll for dodge!
Tue 25 Aug 2020
at 20:16
  • msg #918

Re: Excalibur!

In reply to Gloria Flake (msg # 917):

Yeah, it looks like you have the idea. The long knife does just +1 damage to cutting compared to the large Knife.
Gloria Flake
2IC, 986 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 25 Aug 2020
at 21:12
  • msg #919

Re: Excalibur!

OK, so we will buy the large version and that will be it... we slide out of the market and head back toward the studio where we met the videographer.
Fate
GM, 4126 posts
Roll for dodge!
Wed 26 Aug 2020
at 08:09
  • msg #920

Re: Excalibur!

In reply to Gloria Flake (msg # 919):

Right. Just one knife and stunner?

You head for the pre-arranged location, after checking you are not being followed. Gardner is waiting there, so you go together to where the studio is thought to be. The directions were not exactly precise. You do not see anyone, so you knock on the door.

It is answered by a middle aged woman, based on the voice, as she does not open the door.

"Who is it?"

It is about 1700, and shadows are long.

1700, 15 Sep 2179, Sukun
This message was last edited by the GM at 08:14, Wed 26 Aug 2020.
Gloria Flake
2IC, 987 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 26 Aug 2020
at 18:38
  • msg #921

Re: Excalibur!

Gloria, I was looking for Gurald...


I just made up a name for our contact.
Fate
GM, 4129 posts
Roll for dodge!
Wed 26 Aug 2020
at 20:15
  • msg #922

Re: Excalibur!

In reply to Gloria Flake (msg # 921):

"And who is asking?"

1700, 15 Sep 2179, Sukun

Sure, I can go with that.
Gloria Flake
2IC, 988 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 26 Aug 2020
at 23:25
  • msg #923

Re: Excalibur!

I said Gloria...

seems on the up and up?  ready for most anything now...
Fate
GM, 4132 posts
Roll for dodge!
Thu 27 Aug 2020
at 03:42
  • msg #924

Re: Excalibur!

In reply to Gloria Flake (msg # 923):

"Oh, so you did...GURALD, DID YOU INVITE A FRIEND?"

From further inside you hear a familiar male voice.

"No ma...oh wait. does she have a friend?"

The voice has moved further away by the time she responds.

"Are you having sleepovers again? You know how I feel about sleepovers..."

"Ma, I am a grown man."

You hear footsteps approaching the door, before it opens.

"Come on in...I thought you were going to disappear."
Gloria Flake
2IC, 989 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 27 Aug 2020
at 03:49
  • msg #925

Re: Excalibur!

We did ... and I am as sure as one can be that we were not followed.

We will leave if that is best ... did you have any issues?

Fate
GM, 4136 posts
Roll for dodge!
Thu 27 Aug 2020
at 09:36
  • msg #926

Re: Excalibur!

In reply to Gloria Flake (msg # 925):

"Nah. Have put it out there now, and soon all the illegal news channels will see it. I am pretty sure they are monitored, so expect some reaction. You might want to head home before that happens...it should air in an hour."
Gloria Flake
2IC, 990 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 27 Aug 2020
at 20:17
  • msg #927

Re: Excalibur!

Very well then, hopefully it isn't traceable...
Fate
GM, 4138 posts
Roll for dodge!
Thu 27 Aug 2020
at 20:22
  • msg #928

Re: Excalibur!

In reply to Gloria Flake (msg # 927):

"I am used to making sure it is not. If they put in extra effort, then it is probably worth it!" He smiles.

"But it does make for a great watch! They needed a nuke to kill that big thing! I always said the restriction on designs was stupid!"
Gloria Flake
2IC, 991 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 27 Aug 2020
at 20:38
  • msg #929

Re: Excalibur!

OK, so we shall go shopping again to morrow and see what the word on the street is.
Fate
GM, 4141 posts
Roll for dodge!
Fri 28 Aug 2020
at 06:58
  • msg #930

Re: Excalibur!

In reply to Gloria Flake (msg # 929):

The night passes relatively peacefully. There is the coming and going of a number of militia sirens (that is how they refer to the police here) but you do not hear gunshots. Come morning, you head out to where you saw the shops yesterday. There are crowds milling about...

0800, 16 Sep 2179, Sukun
Gloria Flake
2IC, 992 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 28 Aug 2020
at 19:07
  • msg #931

Re: Excalibur!

Well I assume we start by checking the planet's news... then head out to find some acceptable breakfast and listen to the chatter.
Fate
GM, 4145 posts
Roll for dodge!
Sat 29 Aug 2020
at 00:50
  • msg #932

Re: Excalibur!

In reply to Gloria Flake (msg # 931):

The news channels are silent on the matter, only reporting that police raided the homes last night of several extremest groups making wild public claims of atrocities committed by Allied sectors of Dingir.

But talk on the street about the use of nukes on Vilani subjects is rife, but kept under hushed breaths. Most folk stop talking and smile when they see you, and ask how they can help you.

Breakfast is hearty...you find some local avian eggs and a side of some creature that make one of he best substitutes for bacon and eggs you have seen for a long time, and they actually have real potatoes here! Mashed, it goes great with some local sausages, though you do not ask what is in the sausages.

The juice is, well, more like a ginger beer, and the coffee is disappointing, to say the least. The tea, on the other hand is much better. Clear now why you see very few barristers.

0800, 16 Sep 2179, Sukun
Gloria Flake
2IC, 993 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 29 Aug 2020
at 03:24
  • msg #933

Re: Excalibur!

We will stick with the tea... Potatoes and sausage... maybe some eggs and a bit of "Bacon"... We listen but offer no information.

We do wonder if our contact is alright, but do not go anywhere near his house. We do some light shopping and poke around for news and bits... also to see what sort of feeling the locals have and if it has changed much. How are the Anukundu reacting?
Fate
GM, 4146 posts
Roll for dodge!
Sat 29 Aug 2020
at 03:40
  • msg #934

Re: Excalibur!

In reply to Gloria Flake (msg # 933):

Ok, try a streetwise roll, and a sociology roll to determine the general feeling. Or suggest something similar...
Gloria Flake
2IC, 994 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 29 Aug 2020
at 03:48
  • msg #935

Re: Excalibur!

Ok, How about this?  Could use detect lies too i suppose.


[Private to GM:   20:45, Today: Gloria Flake rolled 11 using 3d6 with rolls of 5,1,5.  Observation.  skill is 11
20:44, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,4,2.  Street wise.  made by 5.
]
Fate
GM, 4148 posts
Roll for dodge!
Sat 29 Aug 2020
at 04:35
  • msg #936

Re: Excalibur!

In reply to Gloria Flake (msg # 935):

Detect lies only works when people are telling you something possibly untrue. It does not reveal why they are lying.

Observation are that people are generally not happy about the Anukundu, who are largely keeping to themselves. They are rarely seen off base. Streetwise tells you the video has been seen pretty widely, and does little to endear the Anukundu 'overlords' a term you hear on a handful of occasions.

But your street senses take you and Gardner to an underground bar, where you hear more talk that seem discontent with recruitment taking the local lads on those 'fools errands'. Concern that nukes could be turned on them is also voiced...
Gloria Flake
2IC, 995 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 29 Aug 2020
at 21:39
  • msg #937

Re: Excalibur!

We order something mild (not a good time to get drunk) and check it carefully before drinking... we listen and chat with those around, but don't  say anything definitive, just sort of agree and acknowledge the treatment.  we'll spend 30 min to an hour and move on...
Fate
GM, 4153 posts
Roll for dodge!
Sat 29 Aug 2020
at 23:06
  • msg #938

Re: Excalibur!

In reply to Gloria Flake (msg # 937):

Apart from being treated as 'outsiders', you are clearly not Vilani so you are not targeted. You enjoy your time chatting, before moving on...back to your apartment?
Gloria Flake
2IC, 996 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 30 Aug 2020
at 02:11
  • msg #939

Re: Excalibur!

Sure, we are paying for it, so let's use it... a nice warm bath will be appreciated.
Fate
GM, 4156 posts
Roll for dodge!
Sun 30 Aug 2020
at 02:34
  • msg #940

Re: Excalibur!

In reply to Fate (msg # 938):

You are alone, or sharing with LEUT Gardner?
Gloria Flake
2IC, 997 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 30 Aug 2020
at 04:10
  • msg #941

Re: Excalibur!

He gets the room next door, I want a bath without interruptions...  then maybe we'll consider company...
Fate
GM, 4158 posts
Roll for dodge!
Sun 30 Aug 2020
at 04:37
  • msg #942

Re: Excalibur!

In reply to Gloria Flake (msg # 941):

Too bad. You just get settled in, and there is a knock on the door...
Gloria Flake
2IC, 998 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 30 Aug 2020
at 18:33
  • msg #943

Re: Excalibur!

She debates just letting them knock... butd ecides to see if it's that nice Vilani officer, so she yells, GIVE ME A MINUTE  and pulls on a terry Cloth robe be fore going to the door to look through the peep hole.
Fate
GM, 4163 posts
Roll for dodge!
Sun 30 Aug 2020
at 20:33
  • msg #944

Re: Excalibur!

In reply to Gloria Flake (msg # 943):

Wouldn't you know it, it IS that nice Vilani officer! He waits patiently in plain clothes.
Gloria Flake
2IC, 999 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 30 Aug 2020
at 21:23
  • msg #945

Re: Excalibur!

She removes the chain and lets him in before resealing the door...

You caught me in the bath, I need to go in and rinse off, if you'll give me a couple of minutes.
There is some "wine" there if you'd like a glass.

Villani Officer
NPC, 10 posts
Mon 31 Aug 2020
at 09:06
  • msg #946

Re: Excalibur!

In reply to Gloria Flake (msg # 945):

"Ah, some wine would be good. Don't mind if I do, it it has been a tough day."

He comes in and accepts your offer of a drink.
Gloria Flake
2IC, 1000 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 31 Aug 2020
at 18:50
  • msg #947

Re: Excalibur!

Gloria returns to the bathroom, closes the door, drains the tub, rinses off in the shower and puts the robe back on (with a good overlap, s she isn't displaying too much). Brushes her teeth and steps back out.
So what was so hard? Pour me a half glass as well if you would.

She sits as demurely as possible given her attire.
Villani Officer
NPC, 11 posts
Mon 31 Aug 2020
at 20:25
  • msg #948

Re: Excalibur!

In reply to Gloria Flake (msg # 947):

He sips quietly.

"Unofficial channels yesterday showed that the Giriian fleet smashed the combined Dingir/Shululsish at an unknown location, but we had it quietly confirmed that it was at Seru."

He pauses, and pours himself another drink.

"The thing is, I had a friend commanding a Kargash there. Bit of a thruster, wanted to get ahead. Knew some of the crew, too.

But don't say anything about the official confirmation. The damn government here is trying to keep it quiet. Cracking down on the news will not achieve anything, but they are trying to work out who brought the video here. The broadcast claimed it was an eyewitness account.
"
Gloria Flake
2IC, 1001 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 31 Aug 2020
at 21:33
  • msg #949

Re: Excalibur!

Gloria does her best to look surprised although without some mental preparation she doesn't do so well. She is aware she didn't pass it off so well.
She shrugs ... I guess I shouldn't try to act so surprised, we heard about it and saw some of the clips further coreward, but being in Vilani space with unknown responses to that information, we decided to just keep quiet. From what we heard, that fleet got it's butt kicked badly.

[Private to GM:  14:18, Today: Gloria Flake rolled 13 using 3d6 with rolls of 6,3,4.  Acting
14:21, Today: Gloria Flake rolled 7 using 3d6 with rolls of 1,5,1.  IQ Awareness .
]
Villani Officer
NPC, 12 posts
Tue 1 Sep 2020
at 08:15
  • msg #950

Re: Excalibur!

In reply to Gloria Flake (msg # 949):

He smiles briefly.

"Didn't you mentioned that you were trade envoys from Girii? You really know nothing about the clip that was released about the war Girii was in about the time you came through?

Don't worry, I actually don't care that the truth was released...if that was the truth. But I do want to know what happened to my friends ship, and the clip was rather short of those details.

Brass, as usual, does not tell us shit...
"
Gloria Flake
2IC, 1002 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 1 Sep 2020
at 18:44
  • msg #951

Re: Excalibur!

Lots of ships come and go here, we are hardly the only possible source ... but yes, we did come from Coreward. As for a ship by ship breakdown ... I couldn't hope to answer you, even if I had been there in person ... I know Girii captured many ships, but not all at first. Girii seems to have treated their prisoners well although the very hard corps ones were certainly difficult and had to be forcibly restrained. If you give me his information, I will keep my eyes open in my travels ... but that is a desperate long shot at best.
Villani Officer
NPC, 14 posts
Tue 1 Sep 2020
at 20:25
  • msg #952

Re: Excalibur!

In reply to Gloria Flake (msg # 951):

He gives you the pennant number of the Vessel in question.

"If you could find out about this, even if it takes a trip away, we can cover for your absence. Not everyone gives a shit, but there are enough that we can get you out to find out and back again. Hell, if you could get back to Girii and check the prisoner lists, I know some of us would be very greatful."

2000, 16 Sep 2179, Sukun
Gloria Flake
2IC, 1003 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 1 Sep 2020
at 22:32
  • msg #953

Re: Excalibur!

Whoa, that's a tall order!  I wouldn't mind, but the costs are reasonably high. Are there funds to cover such a trip? I am not looking to get wealthy, but I can't do it for free ... 
Villani Officer
NPC, 16 posts
Wed 2 Sep 2020
at 08:18
  • msg #954

Re: Excalibur!

In reply to Gloria Flake (msg # 953):

He sighs and sits back.

"No, I am afraid there is no way we could cover such costs, and the damn government would never fund it. If there were no Anukundu lost, then as far as they are concerned no real losses. The friggin pirates between Khishirii and Shuurashana mean that they will unlikely ever get back on their own, too.

Ah, forget I asked. Not sure they would give out such lists anyway.
"

He sits back in resignation and takes anothe good sip of wine.

2010, 16 Sep 2179, Sukun
Gloria Flake
2IC, 1004 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 2 Sep 2020
at 17:08
  • msg #955

Re: Excalibur!

I gather the Pirates have been dealt with largely if not completely. It would seem that many of them were actually from Lemrukiri and supported by Shulishish!  They blamed it all on Girii and assorted Terrans ... there are a few Terran pirates about I gather, but far fewer than all were led to believe. If you get me the list and a letter or note to whom ever, saying we are not shipping them to a prison planet, I will at least keep an eye out in my travels. It's not much of a chance, but more than nothing. She leans forward to put her glass down, expanding the view to almost her navel  for a moment or two.



-She is monitoring the political climate, she'd like to see a bit more turmoil, but would prefer not to be directly or indirectly tied to it ...  if he provides the data to her, she will look into it at Garaniis, Lemrukiri and Girii while at those places. it might give her a further tie to the middle management of the government.
This message was last edited by the player at 17:12, Wed 02 Sept 2020.
Fate
GM, 4174 posts
Roll for dodge!
Wed 2 Sep 2020
at 20:20
  • msg #956

Re: Excalibur!

In reply to Gloria Flake (msg # 955):

"Glad to give you the list. We would be indebted if you could look into it. Unsharlur is a prison planet, but why would you need a letter saying where you are shipping them to? There were nearly forty folk, you would not fit them into your craft!

Kind of like your bra..."

He definitely notices as you lean forward...

If you want to change topics to a more...erotic topic, we can fade to black with that.

2015, 16 Sep 2179, Sukun
Gloria Flake
2IC, 1005 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 2 Sep 2020
at 21:00
  • msg #957

Re: Excalibur!

She laughs... No, no, the letter tells them that you or your group sent me and that I am NOT taking them to a prison planet.  And my Bra fits in my ship quite easily ... and the girls here fit in the bra equally well ... want me to show you?
Villani Officer
NPC, 19 posts
Thu 3 Sep 2020
at 09:22
  • msg #958

Re: Excalibur!

In reply to Gloria Flake (msg # 957):

"Oh, for the prisoners...sure. Are you sue those fit in your bra?..."

He will go as far as you let him...fade to tomorrow morning?

16 Sep 2179, Sukun
Gloria Flake
2IC, 1006 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 3 Sep 2020
at 17:52
  • msg #959

Re: Excalibur!

I am come her and see ... She gets up and walks over to her clothes, picks up her bra and hands it to him, then shrugs off the robe so he can fit it  ...  and we can fade off for ???
Fate
GM, 4175 posts
Roll for dodge!
Thu 3 Sep 2020
at 20:13
  • msg #960

Re: Excalibur!

In reply to Gloria Flake (msg # 959):

You both wake up next morning after a rather steamy night. He seems to have very much enjoyed himself, and cooks pancakes for you for breakfast.

Then he comes up with the idea of travelling to Girii with you! He asks how much it would cost.

0630, 17 Sep 2179, Sukun
Gloria Flake
2IC, 1007 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 3 Sep 2020
at 23:28
  • msg #961

Re: Excalibur!

Well since I am not at leisure to just go as I wish, that's not a great idea right now. But if we come back through headed that way, I'd be glad to stop and pick you up.


We named this guy...Mike was it?
Fate
GM, 4177 posts
Roll for dodge!
Fri 4 Sep 2020
at 04:12
  • msg #962

Re: Excalibur!

In reply to Gloria Flake (msg # 961):

I did not give him a name, but will work on that.

"Well. I can arrange the passage. Take a few favours, but it is in my interests...but I understand you might be busy. I will see if we can find other transport."
Gloria Flake
2IC, 1008 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 4 Sep 2020
at 18:23
  • msg #963

Re: Excalibur!

OK, and I'll keep you in mind if things change ... it's always possible.

After he leaves she'll confer with Lt Gardner about what she has learned and what he thinks of trying to recruit this fellow as an operative.
LT David Gardner
Intelo, 70 posts
Fri 4 Sep 2020
at 19:49
  • msg #964

Re: Excalibur!

In reply to Gloria Flake (msg # 963):

He leaves quietly, and you head next door to Garners room.

"There is some chance or recruiting him, but it would seem he is happy at Sukun, but not too happy with the more remote administration. Certainly it is an angle to be worked...he seems to be typical of the local Kimashargur in his resentment of the High Vilani ways, putting him at odds with the Anukundu regiment here, and indeed Dingir and Kidashi."
Gloria Flake
2IC, 1009 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 4 Sep 2020
at 21:30
  • msg #965

Re: Excalibur!

Yes and a potential source of information from inside the government at low to middle levels.  He has said he will give us a list of men that went with the fleet from Dingir, he'd like to find out what happened to them, and I gather it is a group of fellow officers as well. That might also be a useful in for information. He was quick to link our arrival with that sudden release of the news from Girii ... that is a troubling thought, and it may cost us some heartache. Maybe it's time to visit elsewhere for a while.
LT David Gardner
Intelo, 71 posts
Sat 5 Sep 2020
at 02:08
  • msg #966

Re: Excalibur!

In reply to Gloria Flake (msg # 965):

"I guess the film was clearly brought in by an outsider, and we had been here about 24 hours. Perhaps we should move away from the main city to the areas where the Anukundu are not as...close?"
Gloria Flake
2IC, 1010 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 5 Sep 2020
at 03:41
  • msg #967

Re: Excalibur!

Yes, or take the ship and move elsewhere...
LT David Gardner
Intelo, 72 posts
Sat 5 Sep 2020
at 05:01
  • msg #968

Re: Excalibur!

In reply to Gloria Flake (msg # 967):

"That would require at least you leaving the planet, though. Possible, but we could just put the ship into long term secure storage and get away from the city as another option. Or you could help out the Vilani Officer in finding his friends...both ideas probably equally useful."
Gloria Flake
2IC, 1011 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 5 Sep 2020
at 17:16
  • msg #969

Re: Excalibur!

Well now think, he is an experienced ships officer ... how many seconds before he realizes our ship isn't right?
We jump to odd places and seem to do things very differently than the lock step Vilani way.  I suppose we could fake it for a while, but at some point I think he's going to know we aren't what we say we are ... That said, if I could justify the trip some way, I wouldn't mind incurring a feeling of debt that might help make him useful.  And that's a risk on several levels, as we could easily find out that all his friends perished.

LT David Gardner
Intelo, 73 posts
Sat 5 Sep 2020
at 22:01
  • msg #970

Re: Excalibur!

In reply to Gloria Flake (msg # 969):

"Yeah, very true. The trip should be done without him if at all, and the risk of finding bad news is real. Perhaps we can disappear to some outlying sector here for a while and leave the request for information to some scouts, just to check if the information will be useful first.

Staying here, I am guessing that throwing out dissenting ideas will be useful, but inciting the two sides against each other will be the real value here. The underground media is key for that.
"
Gloria Flake
2IC, 1012 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 5 Sep 2020
at 23:00
  • msg #971

Re: Excalibur!

Do you want to stay and see what you can do and I'll take the lists via Garaniis, Lemrukiri and Girii?
LT David Gardner
Intelo, 74 posts
Sat 5 Sep 2020
at 23:42
  • msg #972

Re: Excalibur!

In reply to Gloria Flake (msg # 971):

"That could work. I can find out what is going on and who really runs the planet, beyond the reach of the Anukundu...I will try to sort out a different place to put your craft down, too so try to come a little less...legitimately next time."
Gloria Flake
2IC, 1013 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 6 Sep 2020
at 02:27
  • msg #973

Re: Excalibur!

She Laughs... <Purple>well we will need to establish some sort of communications so I know where to go.  Probably make it a Beep or two from me and a spurt of info from you.  What sort of gear will you need from the ship?  I'll leave you with a good chunk of cash as well.  And I'll need our young officer to give me the names. before I go.</Purple>
LT David Gardner
Intelo, 75 posts
Sun 6 Sep 2020
at 03:01
  • msg #974

Re: Excalibur!

In reply to Gloria Flake (msg # 973):

"I will come back to the ship and get what I need, before you go, as well as sort out a radio transmitter for you, as well as cash. Then we will sort out frequencies to monitor."
Gloria Flake
2IC, 1014 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 6 Sep 2020
at 03:15
  • msg #975

Re: Excalibur!

Ok, let's get moving... time may be important.
Fate
GM, 4184 posts
Roll for dodge!
Sun 6 Sep 2020
at 03:38
  • msg #976

Re: Excalibur!

In reply to Gloria Flake (msg # 975):

You both go back to the starport and prepare to separate.

Preparations?
Gloria Flake
2IC, 1015 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 6 Sep 2020
at 03:45
  • msg #977

Re: Excalibur!

We get radios, frequencies, money and accounts, select weapons (and I get my CCW back), some survival stuff and food in case he needs to rough it for a bit.   We consider how hard it would be for him to exit with these items vice our just dropping him off on our way out.
Fate
GM, 4185 posts
Roll for dodge!
Sun 6 Sep 2020
at 04:05
  • msg #978

Re: Excalibur!

In reply to Gloria Flake (msg # 977):

Dropping him off is possible, but knowing where is a big problem. Better to get a vehicle and mount the Large radio in it, and let him drive out with that.

Long Range Radio is $1100, with scrambler and screen, and a 1,000 mile range (Easily capable of reaching a vessel in orbit), 10 lbs, D Cell
Medium Range Radio is $900, with Scrambler and screen, 1 lb, C cell

4x4 Car, 60 K Solars, 2 dTons, 4F cell/1900 miles
 2 seater wagon version, has basic bed in the back. May have solar panels to recharge batteries after 8 hours of sunlight if immobile for an extra $20,000.

All Terrain Truck, 200 K Solars, 5 dTons, Fusion Reactor
  (Wheeled (All Terrain)/Move:40, dDR:4, dHP:10, Has a mobile home in the back, includes everything for living away from civilization for 4-6 persons. Requires no fuel.
Gloria Flake
2IC, 1016 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 6 Sep 2020
at 18:21
  • msg #979

Re: Excalibur!

The concern is getting these things through customs hat was checking for small computer drives.  If this big stuff for his Anthropology explorations is not an issue, then we'll go that route...

The small car might work, although the truck is very attractive and by the time we buy all the stuff the car might need to support him, it could be 50% of the cost of the truck, which comes equipped.  IF we can get the truck in close and load it w/o much interference, that's what we'll do.  I am assuming we have enough crew with us to leave him a driver/assistant w/o limiting the ship in any way.

Any way to get ahold of Officer no name?
Fate
GM, 4190 posts
Roll for dodge!
Sun 6 Sep 2020
at 21:02
  • msg #980

Re: Excalibur!

In reply to Gloria Flake (msg # 979):

Gashiddarem Bjorn Hondari did leave a way to contact him.

This is a commercial starport, so getting a truck in close is easy enough, as is purchasing it. You load it up easily, registering the trip as a company doing Anthropology research for their products. The truck matches that perfectly, and the personal effects he loads up do nothing to hinder that approach. How much cash do you want to leave with him?
Gloria Flake
2IC, 1017 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 7 Sep 2020
at 03:11
  • msg #981

Re: Excalibur!

How much do we have?
Given what he may need to do, maybe $250k?

What's a Gashiddarem?

I'll contact him for the list(s) ... tell him I am heading out for Garaniis.
Make sure Lt Gardner is well away before he shows up... and No hanky-panky right now.
Gashiddarem Bjorn Hondari
NPC, 2 posts
Inspector on Sukun
Kimashargur
Tue 8 Sep 2020
at 06:57
  • msg #982

Re: Excalibur!

In reply to Gloria Flake (msg # 981):

What you have is in 'Players vessels'.

The term is a rank.

Ok, cool, he takes $k250, and you contact your friend. He comes to the ship...
This message was last updated by the player at 06:57, Tue 08 Sept 2020.
Gloria Flake
2IC, 1018 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 7 Sep 2020
at 16:58
  • msg #983

Re: Excalibur!

What a hideous picture ;-)  Looks like  some  soviet era NKVD officer.

Bjorn, I am to go to Garaniis and will check those lists against their records if you give them to me... I may well be going elsewhere before returning.

Gashiddarem Bjorn Hondari
NPC, 2 posts
Inspector on Sukun
Kimashargur
Tue 8 Sep 2020
at 06:56
  • msg #984

Re: Excalibur!

In reply to Gloria Flake (msg # 983):

lol, I never said he was young!

"I am glad you found some other work on the way. I have the list on this small computer, we appreciate your help in finding this out. I will arrange for you to have passage out and back. Anything else to aid your journey?"
This message was last updated by the player at 06:56, Tue 08 Sept 2020.
Gloria Flake
2IC, 1019 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 7 Sep 2020
at 21:55
  • msg #985

Re: Excalibur!

I can't think of anything, but am most appreciative of your assistance. I don't imagine we should have any issues with local security forces should we? We hardly look like a Pirate Ship.

I presume we can head out ... Gikir, Kanumshikaa, Shuurashana, Nagunishmure, Garaniis.


OOC - It wasn't age so much as your original decript ion... "The officer is quite young and impressionable, maybe early twenties, fit, takes reasonable care of himself. Actually, probably fancies himself a bit...he does expect you to pick one, and so you do. The hotel is a 26 floor apartment complex."  From message 828

I don't think she would have willingly done the NKVD guy... she was 26 when she started (Char creation), so probably mid 30's at this point.
Gashiddarem Bjorn Hondari
NPC, 2 posts
Inspector on Sukun
Kimashargur
Tue 8 Sep 2020
at 06:58
  • msg #986

Re: Excalibur!

In reply to Gloria Flake (msg # 985):

Ok. I forgot that. My bad, have changed the portrait to match the word picture.

He gives you a small parcel for Girii, and matching paperwork, to justify the trip, paying  $20,000 for job, but it's main purpose is to give you legitimacy.

Any other preps? System charts are $1,000 per system normally, purchased as jump tapes. This is one of the few times you do not have a sponsor...

18 Sep 2179, Sukun
This message was last edited by the player at 07:03, Tue 08 Sept 2020.
Gloria Flake
2IC, 1020 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 8 Sep 2020
at 16:52
  • msg #987

Re: Excalibur!

Actually shouldn't need the jump tapes, I don't think, as I have Terran Computers. But may need system info, is that what you are calling Jump Tapes? I mean we surely took all the data off of Madame Fourcarde.

We can get a set if needed, but will expect a break on price if we are buying quite a few.
Fate
GM, 4201 posts
Roll for dodge!
Tue 8 Sep 2020
at 20:57
  • msg #988

Re: Excalibur!

In reply to Gloria Flake (msg # 987):

Vilani don't sell system information...they sell jump tapes, and these contain all the system information needed to jump there. Hence, if you do not have system information, you want to buy jump tapes. That make sense?

Yes, you can assume you had all the information of Madame Fourcade, but that would not have included these systems. They will give you all six systems, and Nushmi, for six thousand. Roll a Merchant roll to reduce the price...
Gloria Flake
2IC, 1021 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 9 Sep 2020
at 03:03
  • msg #989

Re: Excalibur!

Gloria did fairly well... we will need to whole set offered.


[Private to GM:  20:01, Today: Gloria Flake rolled 10 using 3d6 with rolls of 3,5,2.  Merchant. made by 2 ]
Fate
GM, 4204 posts
Roll for dodge!
Wed 9 Sep 2020
at 07:26
  • msg #990

Re: Excalibur!

In reply to Gloria Flake (msg # 989):

Fairly well, but not as well as he did. This is his job, after all. He does not improve his price any further.
Gloria Flake
2IC, 1022 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 9 Sep 2020
at 15:55
  • msg #991

Re: Excalibur!

OK, Not interested in going to any efforts to reduce it further... take it and go...


We Do Need a New Thread ... assume you were waiting for this point to create it?
Fate
GM, 4207 posts
Roll for dodge!
Wed 9 Sep 2020
at 20:59
  • msg #992

Re: Excalibur!

In reply to Gloria Flake (msg # 991):

Correct. You pay the $6,000 and depart. New thread coming soon!
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