Excalibur!
In reply to Gloria Flake (msg # 26):
I just checked my previous post. They are 5 and 13 hours away respectively. As such, you could leave engineers here to deal with the jump drive and other Gashiddas and get back 2 hours before the next wave arrives. Two of the heavy fighters hit were the two from the Madame Fourcade.
You leave the lifeboat with the engineers who begin repairs, with as many crew as you can spare, and head towards the nearest group, just four hours away by the time you are ready. As you approach the enemy, one of the Gashiddas you are repairing informs you it is in position and ready to jump, asking if it should wait until the fight is over first.
You launch all fighters and close to 80,000 miles. The Imperial ships do not seem keen to close the range yet, and you deal with the missiles thanks to the light fighters, sniping at the cruiser, but it dodges with extraordinary skill...or luck! Someone suggests that you could recall the light fighters if the HPC could deal with the enemy missile fighters...or you have them drop back as you move closer into range for just one round, since missiles take one round to launch, then another to hit... (OOC: successful tactics roll needed. I rolled a regular attack, note that a precision attack for now would give a critical role, which would for a regular attack halve the DR anyway).
Due to a range of 80,000 miles, beams are out of range. Next round you will shoot down missiles, and could close to 60,000, about a 1000 miles beyond beam range...if they slow even slightly the shooters starts.
Particle c, 16+3(sAcc)+2(targeting)+11-1(SM, profile)-17(range) = 14, r7, d4
E, Beams, 5x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10,
MF, Beams, 4x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10,
HF, Beams, 8x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10,
LF, Beams, 12x1, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10,
[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-16(range) = 10 (fighters), r9, d10, 0 dam
pulse, 10x3, 16+2(sAcc)+2(target)+SM-16(range) = 10 (fighters), r8, d15, 0 dam
SM +6 fighters, +9 Gashiddas, +10 Shamshirs, +11 Merrishmer
]
Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,
Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft
Imperial Fighter, 20 M Solars, 10 dTons x10
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,
This message was last edited by the GM at 05:01, Sun 12 Jan 2020.