Excalibur!
In reply to Gloria Flake (msg # 6):
You launch heay fighters, which quickly dispatch the missiles, before turning your attention to those that launched them, movint to about 55,000 miles (-16 range penalty). Despite some training, your crew is still somewhat unused to the ship and the new weapons. The Excalibur's beams disable a fighter each as they launch, but all other attack from both sides are less than spectacular. As the sensor picture clears, you realize there are similar sized squads on both other gas giants, 5 and 13 hours away respectively. Due to their locations, you would have a chance of intercepting them before they can meet, if you depart within the next 2 hours! But first, you have your own problems...
Their skill is 16 with the particle cannon, and averages 17 across all ships and fighters with the beams.
Heavy Particle Cannon 8d(10) dDam, sAcc: 3, Range 39,000/99,000 miles
Particle c, 16+3(sAcc)+2(targeting)+SM-1(profile)-16(range) = 14, r6, d10, 2x5 dam
E, Beams, 5x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10, r9, d18, max (29) dam
MF, Beams, 4x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10, r9, d5
HF, Beams, 8x3, 17+2(sAcc)+2(targeting)+6-1(SM, profile)-16(range) = 10, r15
[Private to GM: Vilani skill rolls:
Beams, 3x3, 16+2(sAcc)+2(target)+SM-16(range) = 10 (fighters), r9, d10, 0 dam
pulse, 10x3, 16+2(sAcc)+2(target)+SM-16(range) = 10 (fighters), r8, d15, 0 dam
SM +6 fighters, +9 Gashiddas, +10 Shamshirs, +11 Merrishmer
]
Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat,
Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
(4G/Move:3250, dDR:90, dHP:1@60/70, 9@70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft
Imperial Fighter, 20 M Solars, 10 dTons x5, 5 disabled
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,