Re: Rise of the Privateer
In reply to Jack 'Patch' Flint (msg # 248):
Your Forces: TS: 6400, 3840 Recon (2560 Eng, 9600 F, 3200 Art, 3840 (Arm)), Casualties: 35% (-7), Strategy +0, +13(Type bonii), Risk +3; Position Bonus: +4, Target Skill (14-7+13+3+4=27, Rolled 5, so 22 under.
Your more conservative attack causes the enemy to expose themselves when they find themselves short of persons. You manage to overrun them without further casualties, with the last force surrendering.
You now have control of the fortress, and as you make yourselves secure, you gather up the injured from both sides. You have about 200 prisoners, most of which are injured, and you manage to find that most of your casualties are relatively minor, though some of the Armour will need some repairs.
This position is quite strong, offering a good defensive bonus (+12) due to the hollowed out mountain in which it is based, and the positions for the infantry support weapons you managed to capture. You start to treat your injured, with injuries in each unit shown in brackets. Due to the nature of the attack, the Engineers bore the brunt of the losses.
Some of the Vilani conscripts may, if treated properly and given the right incentives, be willing to change sides. But working that out is up to you. You know the 2IC managed to escape near the end with 5 other men, causing the collapse in the defences.
1 x Riflemen (TS: 640, $60 K raise, $12K maint) x6(2) men, F, Rec, suggested breaking up to operate the infantry support weapons.
2 x Riflemen (TS: 640, $60 K raise, $12K maint) x10(5) men, F, Rec
2 x Combat Engineers (TS: 640, $60 K raise, $12K maint) x8(4) men, F, Eng
1 x Anti Tank Guided Missile crew (TS: (1920), $45k raise, $9k maint)x4 (2), (Arm)
2 x Mortar Team (TS: (800), $25k raise, $5k maint)x4, Art
2 x Support Weapon (TS: (800), $50k raise, $10k maint)x3(2), F
Captured, would need 6 men to operate
(2 x Support Weapon (TS: (800), $50k raise, $10k maint)x3, F)
1630, 27 of March, 2179