Re: Rise of the Privateer
In reply to Jack 'Patch' Flint (msg # 272):
Your Forces:
5 x Light Tanks (TS: 2000) Arm, Cav, F
10 x APC (TS:1600) Arm, Cav, T1
21 x Riflemen (TS: 640) x10 men, F, Rec
1 x Combat Engineers (TS: 640 x11 men, F, Eng
1 x Anti Tank Guided Missile crew (TS: (1920))x4, (Arm)
2 x Mortar Team (TS: (800))x4, Art
2 x Support Weapon (TS: (800))x3, F
Intelligence Analysis: 14, Strategy: 14
Expected Terrain: City, Terrain Bonus ?
TS: 44,160, 26,880 Recon (1280 Eng, 38,160 F, 3200 Art, 26,000/29,840 (Arm))
Your Specialists are Good Quality with Good Equipment.
Enemy Forces, location 1, Defence Bonus: +3
2 x Medium Tanks (TS: 2000) Arm, Cav, F
20 x Riflemen (TS: 640) x10 men, F, Rec
80 x Irregular troops (TS: 320) x10 men, F, Rec
TS: 42,400, 38,400 Recon,(42,400 F, 4,000 Cav, 4,000 Arm)
2nd Location, 5 miles away, approximately 2 hours away, on foot.
30 x Irregular troops (TS: 320) x10 men, F, Rec
5 x Combat Engineers (TS: 640 x11 men, F, Eng
TS: 12,800, 9,600 Recon (3,200 Eng, 12,800 F)
Ratios, initially only location 1
TS 1.04 : 1, Your favour 0
Recon 1.42 : 1, Vilani favour +1
Eng Only You until location 2 joins, +3
Eng 2.5 : 1, Vilani Favour +1 After location 2 is engaged
F 1.11 : 1, Vilani favour 0
Cav 6.5 : 1, your favour +3
Arm 7.46 : 1, Your favour +3
Art Only You +3
Total Modifiers: Vilani: +2 (Defence Bonus) +1 (Eng, after location 2 engaged) = +4
Yours, +3 (Eng, until location 2 forces join) +3(Cav) +3(Arm) +3(Art) = +12
Hence, you have a Base +8 bonus to the Strategy roll.
Your Attack, Regular Attack, Skill 14+8(Above)+2(Risk) = 24, rolled 11, so 13 under.
Vilani Commander is choosing a deliberate defense.
Your Casualties: 5%, You need to roll over 5+2=7, Position Bonus +2. Penalty due to casualties: -1.
Their Casualties: 25%, rolled 12. Penalty Next round: -5
The call that you are attacking goes out almost immediately you make contact. The enemy is well emplaced, as you would expect, and they fight tenaciously, but your fast units, backed by tanks and mortars, and able to punish them through sheer force and speed. Despite being heavily outnumbered, you push into the city, making use of snipers once the higher buildings have been captured, and you are soon in a strong position, with a number of irregular troops surrendering when faced with the fast light tanks. Your scouts report that the group from location 2 will be in a position to assist these after 3 more rounds.