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03:29, 3rd May 2024 (GMT+0)

Rise of the Privateer.

Posted by FateFor group 0
Jack 'Patch' Flint
Pirate CO, 20 posts
Fri 7 Feb 2020
at 00:18
  • msg #30

Rise of the Privateer

OOC:

5!!!! Oh wow that is some massive massive penalty - I didn't realise that was the end result.

http://forums.sjgames.com/showthread.php?t=141048 <-------- about leadership.

http://www.sjgames.com/gurps/b...Arts/img/tactics.pdf  <<<<------- Tactics,

I was slightly off point about the leadership thing. But it might work for this kind of engagement, the 'encouragement to fire better' could possibly add a bonus to the gunners' targeting skill?

I'll post something more substantial tomorrow.
Jack 'Patch' Flint
Pirate CO, 21 posts
Fri 7 Feb 2020
at 11:33
  • msg #31

Rise of the Privateer

He looked at the crew member, and momentarily imagined putting his belt knife through his eye socket and then checked himself.

"Keep on the fringes, do your best he said, sitting back in his chair, considering an appropriate 'task' he could send the outspoken man on as appropriate punishment for his belly-whining.

"Wait until the forward fleet engages before we fully commit" he said, having donned a still-water demeanour.


OOC: I'm not precisely sure what to do about this, other than sit out and wait the battle.

// 1 Critical, 2 hits (3 total)
11:29, Today: Goran rolled 12 using 3d6 with rolls of 3,5,4.  Beams.
11:29, Today: Goran rolled 8 using 3d6 with rolls of 2,4,2.  Beams.
11:29, Today: Goran rolled 11 using 3d6 with rolls of 3,5,3.  Beams.
11:29, Today: Goran rolled 7 using 3d6 with rolls of 3,3,1.  Beams.
11:29, Today: Goran rolled 12 using 3d6 with rolls of 6,3,3.  Beams.
11:29, Today: Goran rolled 8 using 3d6 with rolls of 4,3,1.  Beams.
11:29, Today: Goran rolled 13 using 3d6 with rolls of 1,6,6.  Beams.
11:29, Today: Goran rolled 5 using 3d6 with rolls of 1,2,2.  Beams.
11:29, Today: Goran rolled 10 using 3d6 with rolls of 3,6,1.  Beams.
11:29, Today: Goran rolled 12 using 3d6 with rolls of 6,3,3.  Beams.
11:29, Today: Goran rolled 5 using 3d6 with rolls of 1,1,3.  Beams.
11:29, Today: Goran rolled 10 using 3d6 with rolls of 2,2,6.  Beams.
11:29, Today: Goran rolled 13 using 3d6 with rolls of 6,4,3.  Beams.
11:29, Today: Goran rolled 14 using 3d6 with rolls of 5,4,5.  Beams.
11:29, Today: Goran rolled 13 using 3d6 with rolls of 5,3,5.  Beams.
11:29, Today: Goran rolled 10 using 3d6 with rolls of 1,3,6.  Beams.
11:29, Today: Goran rolled 14 using 3d6 with rolls of 5,5,4.  Beams.
11:29, Today: Goran rolled 7 using 3d6 with rolls of 1,4,2.  Beams.
11:29, Today: Goran rolled 10 using 3d6 with rolls of 6,3,1.  Beams.
11:29, Today: Goran rolled 3 using 3d6 with rolls of 1,1,1.  Beams.
11:28, Today: Goran rolled 15 using 3d6 with rolls of 5,6,4.  Beams.
11:28, Today: Goran rolled 8 using 3d6 with rolls of 1,1,6.  Beams.
11:28, Today: Goran rolled 13 using 3d6 with rolls of 6,6,1.  Beams.
11:28, Today: Goran rolled 9 using 3d6 with rolls of 2,2,5.  Beams.


// What's the usual pass rate for this? I presume not '5'
11:33, Today: Jack 'Patch' Flint rolled 16 using 3d6 with rolls of 6,6,4.  fighters.
11:33, Today: Jack 'Patch' Flint rolled 13 using 3d6 with rolls of 6,4,3.  fighters.
11:33, Today: Jack 'Patch' Flint rolled 7 using 3d6 with rolls of 3,3,1.  fighters.
11:33, Today: Jack 'Patch' Flint rolled 8 using 3d6 with rolls of 4,3,1.  fighters.
11:33, Today: Jack 'Patch' Flint rolled 11 using 3d6 with rolls of 4,1,6.  fighters.
11:33, Today: Jack 'Patch' Flint rolled 11 using 3d6 with rolls of 1,6,4.  fighters.
11:33, Today: Jack 'Patch' Flint rolled 13 using 3d6 with rolls of 6,3,4.  fighters.
11:33, Today: Jack 'Patch' Flint rolled 12 using 3d6 with rolls of 3,3,6.  fighters.
11:33, Today: Jack 'Patch' Flint rolled 10 using 3d6 with rolls of 6,1,3.  fighters.
11:32, Today: Jack 'Patch' Flint rolled 12 using 3d6 with rolls of 4,3,5.  fighters.
Fate
GM, 3120 posts
Roll for dodge!
Fri 7 Feb 2020
at 21:58
  • msg #32

Rise of the Privateer

This seems to be just another day at the office...until the enemy cruiser misreads the attack entirely, and leads them INTO the path of the incoming volley from your heavy guns! Smashed by multiple direct hits, the Merismerr is disabled and leaking air, while one of the Kargash cruisers is beaten even worse. In the following round, a second cruiser, badly mauled earlier, is hit again and begins leaking fuel. Your patience seems to be paying off...

[OOC: All targets are shown below. Heavy fighters need 5 or less as well. Just one thing I notice, you had a couple of hits, but not enough to effectively destroy a system when you did hit. It actually might be more effective rolling once per turret, as they can be all aimed and fired together this is also realistic, but it triples the damage, so that a hit will take out a system. It also make less rolls for you...

Yeah, bigger battles are a lot less about doing your own thing and a lot more about hurry up and wait, work as a team and fill your seemingly small role. But that is realistic...you are learning/revising a lot about the combat system without being in a situation where you can be left to make bad decisions based on misunderstanding the system. Once you learn the system, you will be able to abuse it like a real munchkin! See what happens when the enemy critically fails a dodge (1st round, the 'd17' is the enemies dodge, automatic maximum damage!! Critical hit, by the way, is no dodge, half dDR.

Regarding the rolls, the leadership is what I understood it as. Glad we are on the same page now, it can be useful for boarding!

Edit, found the download. You are welcome to use the abstract application of tactics for your rolls.]


K, Beams (Precise)    5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r11
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r8, d17, 4 hits, 104 damage
E, Beams (Precise),   5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r17
E, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r11, d17, 3 hits, 72 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r7, d17, 3 hits, 192 damage
Sh, Beams(Precise),   8x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r13
Sh, Plasmas, 4x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r many , 1* hits, 10 damage
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r many, 0 hit
Ga, Beams (Precise), 26x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r10
Ga, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams (Precise),  51x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r9
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer


K, Precision Beams,   5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r7
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r11, d14, 3 hits, 3 Damage
E, Precision Beams, 5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r14
E, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r12, d14, 2 hits, 2 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r10, d14, 2 hit, 16 damage
Sh, Precision Beams, 8x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r14
Sh, Plasmas, 4x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r many, 2 hits, d14, 2x3 damage
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r many, 0 hits
Ga, Beams (Precise), 26x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r11
Ga, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams (Precise), 51x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r10
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer


6G, 76B turrets (444), 2 HPC, 1 BP, 32 PC, 20m with fighters

Kidashi Class Cruiser, 8.3 B Solars, 6000 dTon Cylinder
dHP: 186
(6G/Move 370, dDR:400, dHP:186, dTons of Cargo Space: 102.5, SM: +11, Crew:290, Fuel:1200 dTons (2 Parsecs))
Weapons: 10x3x Beam, 5x2 Plasma Cannon, 1x Heavy Particle, 10 Workshops, 10 Sickbays, 4 Laboratories
10 x Fighter (Missile), 5 x Ships Boats

Executive, 1.1 B Solars Upgrade cost, 4000 dTon Cylinder
dHP: 142
(6G/move:370, dDR: 205, dHP: 142, dTons of Cargo Space:56, SM:+11)
Weapons: 15x Beam, 1x Heavy Particle, 1x Bay Plasma, Crew:364, Fuel: 2 Parsecs
5x Assault Shuttle, 12x Seru Heavy Ball Fighter

Pirate Shamshir, 1.5 B, 1000 dTon Flattened Sphere x3
dHP: Starshine: 100, Sabre: 100, Destiny: 100
(6G/Move:3250, dDR:145, dHP: 70, dTons of Cargo Space: 43, SM:+10)
Weapons: 12xBeam, 2x2 Plasma Cannon,  Crew:53, Endurance: 0.25dTon/week
5x Seru Heavy Ball Fighter

Escort Gashidda 641.7M, 400 dTon Close Structure x4
dHP: 66, 66, 66, 66
(6G/Move:370, dDR:114, dHP: 66, dTons of Cargo Space: 1.5, SM:+9)
Weapons: 12xBeam,  Crew:23, Endurance: 12 weeks,
3x Seru Heavy Fighter

Pirate Gashidda 623.9M, 400 dTon Close Structure x5
dHP: 66, 66, 66, 66, 66
(6G/Move:370, dDR:115, dHP: 66, dTons of Cargo Space: 20.5, SM:+9)
Weapons: 6x Beam, 2x Plasma Cannon, Crew:23+7, Endurance: 81 weeks, Accommodation: 41
3x Seru Heavy Ball Fighter

Seru Heavy Ball Fighter: 46 M Solars, 20 dTon Sphere, 10 yd dia x 54,
dHP: 51@30, 3 docked with damage to engines
(6G/Move:370, dDR:88, dHP: 30, dTons of Cargo Space: 0.1, SM:+6)
Weapons: 3x Beam, Crew:2

Dissident Fighter, 23 M Solars, 10 dTon Flattened Sphere x 10
dHP: 10@21, docked
(6.1G/Move:2151, dDR:18, dHP: 21, dTons of Cargo Space:0, SM:+6)
Weapons: 1x Beam, 2x Missile, Crew:2

5G, 962 570m, 27P, 16x2P (204)

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons (Major damage at 46)
(5G/Move:370, dDR:220, dHP:-18/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
5 Assault Shuttles, 1 Ships boat,

Kargash Light Cruiser, 2.5 B Solars, 2000 dTons x9 (Major damage at 40)
dHP: 57/120 (-2Plas), 27/120 (Leaking fuel), -72/120, 120, 120, 120, 120, 120, 120, 120
(6G/Move:370, dDR:240, dHP:120, dTons of Cargo Space: 31),
Weapons:4x Plasma Cannons, 2 Light Missile Arrays, 100 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x30
dHP: 2@30 (- all 4 turrets), 1@23, (-4 turrets), 1@21@50 (-2 turrets, 1x Pulse, 5x Missile), 26@50 (-2 turrets, 1x Pulse, 5x Missile)
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

Imperial Fighter, 20 M Solars, 10 dTons x12 (8 dest, 62 disabled)
(6G/Move:2650, dDR:33, 11 at -1/25, dTons of Cargo Space: 0), Weapons:2x Missiles

27 Oct 2177, 6.7/7 dTons of supplies
Seru (Time in system: 3 hr 00 min, 0% refined fuel)
This message was last edited by the GM at 23:09, Fri 07 Feb 2020.
Jack 'Patch' Flint
Pirate CO, 22 posts
Sat 8 Feb 2020
at 18:17
  • msg #33

Rise of the Privateer

OOC: If we're forward facing a ship's port side, would it be possible to move into plasma range, fire and then move out again before it turned? (or do it from behind)
Fate
GM, 3126 posts
Roll for dodge!
Sat 8 Feb 2020
at 21:59
  • msg #34

Rise of the Privateer

In reply to Jack 'Patch' Flint (msg # 33):

You are both driving ships of similar speed and maneuverability. You are looking at moving into range, firing, turning 180 degrees and moving back out of range before they can turn 90 or even 180 degrees? Considering they are using turrets as are you, clearly the moment they are in range of your guns, you will be in range of theirs, so they can let rip at you.

Nice thought, but we are dealing with large ships with turrets, not fighters with fixed guns. Even with fighters with fixed guns, they travel in formation for a reason, to cover their 'blind spots'. So if one could not hit you, another could!

All that would then be represented by the Tactics roll. But with turrets, you are going to be shot at as soon as you are in range...
Jack 'Patch' Flint
Pirate CO, 23 posts
Sun 9 Feb 2020
at 10:28
  • msg #35

Rise of the Privateer

OOC: Alright, see? Now that makes sense, turrets are independently movable weapon systems with their own arcs. I guess they'd be distributed across the ship though. So for example, if you came in from the back, only 60% of turrets would be able to fire on you, but from the front say 90% would be able to?

I appreciate the granularity might be a little high here for the current situation, but things like that are of interest!





Jack grinned as he watched their ships vent gas following a series of explosions. "Now that is better shooting!" he said, rethinking his punishment for the gunner.

"Press the attack, focus all beams on the next vessel" he said indicating that the disabled ships should be left for now. Let them suffocate or incinerate, he'd deal with survivors later.

His goal was to inch closer, minimising the amount of beams that could be fired at Starshine, and allowing him to focus one enemy ship at a time - or as best as he could make it.

"I have faith in your gunnery now, make me happy..." he said with a grin.


OOC:
10:27, Today: Jack 'Patch' Flint rolled 8 using 3d6 with rolls of 3,2,3.  Beams.
// did you say use one roll for each?

10:28, Today: Jack 'Patch' Flint rolled 13 using 3d6 with rolls of 5,5,3.  fighters.
Fate
GM, 3131 posts
Roll for dodge!
Sun 9 Feb 2020
at 19:14
  • msg #36

Rise of the Privateer

With a couple more rounds you manage to cripple the one leaking full, and a lucky run by the Executive took out the turrets of a second cruiser. The toll is beginning to tell on them as they have lost their command cruiser and 40% of the Kargash, and another 20% of the Kargash have lost their plasma turrets. Just six Kargash with their 12 plasma cannon remain at large, and you are yet to suffer damage. The fighters too are gone, and while the Gashiddas are faring better, all have lost at least half their firepower.

The impatience must be telling as they send yet another 3 waves of missiles.

[OOC: I have done 6 rounds this time to try to speed up this part. How many would you like to go next post?]

Round 1
K, Beams (Precise)    5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r14
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r10, d6, 0 hits
E, Beams (Precise),   5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r13
E, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r4, d-, 6* hits, 78 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r12, d6, 0 hits
Sh, Beams(Precise),   8x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r15
Sh, Plasmas, 4x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r8
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r13
Ga, Beams (Precise), 26x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r14
Ga, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams (Precise),  51x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r8
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer


Round 2
K, Precision Beams,   5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r14
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r5, d15, 6 hits, 24 Damage
E, Precision Beams, 5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r12
E, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r7, d15, 5 hits, 20 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r11, d15, 1 hit, 12 damage
Sh, Precision Beams, 8x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r8
Sh, Plasmas, 4x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r8
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r13
Ga, Beams (Precise), 26x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r10
Ga, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams (Precise), 51x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r7
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer


Round 3
K, Beams (Precise)    5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r8
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r12, d10, 2 hits, 12 damage
E, Beams (Precise),   5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r11
E, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r9, d10, 4 hits, 24 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r14
Sh, Beams(Precise),   8x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r11
Sh, Plasmas, 4x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r8
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r6
Ga, Beams (Precise), 26x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r9
Ga, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams (Precise),  51x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r8
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer


Round 4
K, Beams (Precise)    5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r14
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r10, d10, 3 hits, 24 damage
E, Beams (Precise),   5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r11
E, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r9, d10, 4 hits, 32 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r12, d10, 1 hits, 12 damage
Sh, Beams(Precise),   8x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r7
Sh, Plasmas, 4x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r10
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r9
Ga, Beams (Precise), 26x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r8
Ga, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams (Precise),  51x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r9
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer


Round 5
K, Beams (Precise)    5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r9
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r14, d11, 1 hits, 0 damage
E, Beams (Precise),   5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r10
E, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r9, d11, 4 hits, 0 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r10, d11, 2 hits, 56 damage
Sh, Beams(Precise),   8x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r6
Sh, Plasmas, 4x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r8
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r13
Ga, Beams (Precise), 26x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r6
Ga, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams (Precise),  51x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r6
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer


Round 6
K, Beams (Precise)    5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r9
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r13, d10, 2 hits, 12 damage
E, Beams (Precise),   5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r11
E, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r11, d10, 3 hits, 18 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r11, d10, 1 hits, 20 damage
Sh, Beams(Precise),   8x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r10
Sh, Plasmas, 4x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r16
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r9
Ga, Beams (Precise), 26x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r12
Ga, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams (Precise),  51x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r14
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer



6G, 76B turrets (444), 2 HPC, 1 BP, 32 PC, 20m with fighters

Kidashi Class Cruiser, 8.3 B Solars, 6000 dTon Cylinder
dHP: 186
(6G/Move 370, dDR:400, dHP:186, dTons of Cargo Space: 102.5, SM: +11, Crew:290, Fuel:1200 dTons (2 Parsecs))
Weapons: 10x3x Beam, 5x2 Plasma Cannon, 1x Heavy Particle, 10 Workshops, 10 Sickbays, 4 Laboratories
10 x Fighter (Missile), 5 x Ships Boats

Executive, 1.1 B Solars Upgrade cost, 4000 dTon Cylinder
dHP: 142
(6G/move:370, dDR: 205, dHP: 142, dTons of Cargo Space:56, SM:+11)
Weapons: 15x Beam, 1x Heavy Particle, 1x Bay Plasma, Crew:364, Fuel: 2 Parsecs
5x Assault Shuttle, 12x Seru Heavy Ball Fighter

Pirate Shamshir, 1.5 B, 1000 dTon Flattened Sphere x3
dHP: Starshine: 100, Sabre: 100, Destiny: 100
(6G/Move:3250, dDR:145, dHP: 70, dTons of Cargo Space: 43, SM:+10)
Weapons: 12xBeam, 2x2 Plasma Cannon,  Crew:53, Endurance: 0.25dTon/week
5x Seru Heavy Ball Fighter

Escort Gashidda 641.7M, 400 dTon Close Structure x4
dHP: 66, 66, 66, 66
(6G/Move:370, dDR:114, dHP: 66, dTons of Cargo Space: 1.5, SM:+9)
Weapons: 12xBeam,  Crew:23, Endurance: 12 weeks,
3x Seru Heavy Fighter

Pirate Gashidda 623.9M, 400 dTon Close Structure x5
dHP: 66, 66, 66, 66, 66
(6G/Move:370, dDR:115, dHP: 66, dTons of Cargo Space: 20.5, SM:+9)
Weapons: 6x Beam, 2x Plasma Cannon, Crew:23+7, Endurance: 81 weeks, Accommodation: 41
3x Seru Heavy Ball Fighter

Seru Heavy Ball Fighter: 46 M Solars, 20 dTon Sphere, 10 yd dia x 54,
dHP: 51@30, 3 docked with damage to engines
(6G/Move:370, dDR:88, dHP: 30, dTons of Cargo Space: 0.1, SM:+6)
Weapons: 3x Beam, Crew:2

Dissident Fighter, 23 M Solars, 10 dTon Flattened Sphere x 10
dHP: 10@21, docked
(6.1G/Move:2151, dDR:18, dHP: 21, dTons of Cargo Space:0, SM:+6)
Weapons: 1x Beam, 2x Missile, Crew:2

5G, 962 570m, 27P, 16x2P (204)

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons (Major damage at 46)
(5G/Move:370, dDR:220, dHP:-18/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
5 Assault Shuttles, 1 Ships boat,

Kargash Light Cruiser, 2.5 B Solars, 2000 dTons x6 (Major damage at 40)
dHP: 57/120 (-2Plas), 42/120(-2Plas), 32/120 (-Hanger bay), -5/120 (No fuel), -72/120 (-PP), -96/120 (-PP), -2/120(-Sensors), 120, 120, 120
(6G/Move:370, dDR:240, dHP:120, dTons of Cargo Space: 31),
Weapons:4x Plasma Cannons, 2 Light Missile Arrays, 100 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x30
dHP: 2@30 (- all 4 turrets), 1@23, (-4 turrets), 21@50 (-2 turrets, 1x Pulse, 5x Missile), 26@50 (-2 turrets, 1x Pulse, 5x Missile)
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

Imperial Fighter, 20 M Solars, 10 dTons (8 dest, 62 disabled)
(6G/Move:2650, dDR:33, 11 at -1/25, dTons of Cargo Space: 0), Weapons:2x Missiles

27 Oct 2177, 6.7/7 dTons of supplies
Seru (Time in system: 5 hr 00 min, 0% refined fuel)
Jack 'Patch' Flint
Pirate CO, 24 posts
Tue 11 Feb 2020
at 09:53
  • msg #37

Rise of the Privateer

The battle was going their way, as Jack expected it would and he was happy about it. "Press the advantage, go in, focus down and fire, give them no breathing room he said, commanding his crew to advance and finish some of the more viable vessels. At this stage of the battle he was asssuming that the enemy fleet would focus on their main force and divert little attention to Starshine.


OOC: I guess there's no way to do actions that qould be equivolent of 'Determined Attack()' or something?


Can you please roll for me? (I'm working onsite atm with sporadic internet)
Fate
GM, 3137 posts
Roll for dodge!
Tue 11 Feb 2020
at 10:44
  • msg #38

Rise of the Privateer

In reply to Jack 'Patch' Flint (msg # 37):

No worries. I had prepared a whole lot in response, but my computer just crashed and lost it, so I will redo it tomorrow!
Jack 'Patch' Flint
Pirate CO, 25 posts
Tue 11 Feb 2020
at 11:59
  • msg #39

Rise of the Privateer

OOC: Ugh, that's annoying!
Fate
GM, 3141 posts
Roll for dodge!
Wed 12 Feb 2020
at 05:40
  • msg #40

Rise of the Privateer

In reply to Fate (msg # 36):

After another two hours of fighting, the last Kargash armed with plasmas is disabled. Only one Kargash now remains, and it's plasmas are crippled, and indeed most of the Gashiddas no longer have more than half their turrets functioning either, being reduced to a single pulse laser each. The ships split up and run in six directions, with 5 groups of 10 Gashidda and the Kargash making the sixth group, all directional vectors at 90 degrees to four other vectors and 180 degrees from the fifth. The Kargash is chased by the Kidashi, and the Enterprise chases the opposite group, along with the heavy fighters to act as escorts. The three Shamshirs each split up with an escort Gashidda each, while the five pirate Gashiddas and an escort take off after the last group.

Since the Gashiddas are slower, it you quickly close to 8,000 miles and, like all the other groups, smash into them and disable them quickly.

[OOC: I can role play if you like attacking the Gashiddas. It will be a one sided contest, though, as you are faster, more heavily armed and more heavily armoured! Roll for attack if you do, including the lplasma weapon this time. They are running for a jump point...]

Round 1
K, Beams (Precise)    5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r14
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r12, d13, 2 hits 8 damage
E, Beams (Precise),   5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r12
E, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r10, d13, 3 hits, 12 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r14
Sh, Beams(Precise),   8x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r6
Sh, Plasmas, 4x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r12
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r7
Ga, Beams (Precise), 26x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r11
Ga, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams (Precise),  51x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r7
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer


Round 2
K, Precision Beams,   5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r9
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r14, d18, 1 hit, 18 Damage
E, Precision Beams, 5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r10
E, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r11, d18, 3 hits, 54 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r8, d18, 3 hit, 192 damage
Sh, Precision Beams, 8x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r9
Sh, Plasmas, 4x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r8
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r11
Ga, Beams (Precise), 26x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r11
Ga, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams (Precise), 51x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r9
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer


Round 3
K, Beams (Precise)    5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r13
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r9, d13, 4 hits, 48 damage
E, Beams (Precise),   5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r4, d-, 5 hits,
E, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r7, d13, 5 hits, 60 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r8, d13, 3 hits, 18 damage
Sh, Beams(Precise),   8x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r11
Sh, Plasmas, 4x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r10
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r15
Ga, Beams (Precise), 26x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r8
Ga, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams (Precise),  51x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r11
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer


Round 4
K, Beams (Precise)    5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r9
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r14, d8, 0 hits
E, Beams (Precise),   5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r15
E, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r12, d8, 1 hits, 0 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r6, d8, 3 hits, 0 damage
Sh, Beams(Precise),   8x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r10
Sh, Plasmas, 4x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r6
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r11
Ga, Beams (Precise), 26x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r10
Ga, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams (Precise),  51x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r10
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer


Round 5
K, Beams (Precise)    5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r7
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r10, d8, 2 hits, 20 damage
E, Beams (Precise),   5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r17
E, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r12, d8, 1 hits, 10 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r15
Sh, Beams(Precise),   8x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r11
Sh, Plasmas, 4x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r12
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r10
Ga, Beams (Precise), 26x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r7
Ga, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams (Precise),  51x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r13
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer


Round 6
K, Beams (Precise)    5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r10
K, Plasmas, 5x2,  16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
K, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r14, d18, 1 hits, 18 damage
E, Beams (Precise),   5x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r-
E, HPC,              16+3(sAcc)+2(targeting)+9(SM)-15(range) = 15, r8, d18, 4 hits, 72 damage
E, B Plasma,         16+0(sAcc)+2(targeting)+9(SM)-15(range) = 12, r13
Sh, Beams(Precise),   8x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r14
Sh, Plasmas, 4x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r13
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r13
Ga, Beams (Precise), 26x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r8
Ga, Plasmas, 5x2, 16-1(sAcc)+2(targeting)+9(SM)-14(range) = 12, r-
HF, Beams (Precise),  51x3, 16+2(sAcc)+2(targeting)-15(range) = 5, r13
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer



6G, 76B turrets (444), 2 HPC, 1 BP, 32 PC, 20m with fighters

Kidashi Class Cruiser, 8.3 B Solars, 6000 dTon Cylinder
dHP: 186
(6G/Move 370, dDR:400, dHP:186, dTons of Cargo Space: 102.5, SM: +11, Crew:290, Fuel:1200 dTons (2 Parsecs))
Weapons: 10x3x Beam, 5x2 Plasma Cannon, 1x Heavy Particle, 10 Workshops, 10 Sickbays, 4 Laboratories
10 x Fighter (Missile), 5 x Ships Boats

Executive, 1.1 B Solars Upgrade cost, 4000 dTon Cylinder
dHP: 142
(6G/move:370, dDR: 205, dHP: 142, dTons of Cargo Space:56, SM:+11)
Weapons: 15x Beam, 1x Heavy Particle, 1x Bay Plasma, Crew:364, Fuel: 2 Parsecs
5x Assault Shuttle, 12x Seru Heavy Ball Fighter

Pirate Shamshir, 1.5 B, 1000 dTon Flattened Sphere x3
dHP: Starshine: 100, Sabre: 100, Destiny: 100
(6G/Move:3250, dDR:145, dHP: 70, dTons of Cargo Space: 43, SM:+10)
Weapons: 12xBeam, 2x2 Plasma Cannon,  Crew:53, Endurance: 0.25dTon/week
5x Seru Heavy Ball Fighter

Escort Gashidda 641.7M, 400 dTon Close Structure x4
dHP: 66, 66, 66, 66
(6G/Move:370, dDR:114, dHP: 66, dTons of Cargo Space: 1.5, SM:+9)
Weapons: 12xBeam,  Crew:23, Endurance: 12 weeks,
3x Seru Heavy Fighter

Pirate Gashidda 623.9M, 400 dTon Close Structure x5
dHP: 66, 66, 66, 66, 66
(6G/Move:370, dDR:115, dHP: 66, dTons of Cargo Space: 20.5, SM:+9)
Weapons: 6x Beam, 2x Plasma Cannon, Crew:23+7, Endurance: 81 weeks, Accommodation: 41
3x Seru Heavy Ball Fighter

Seru Heavy Ball Fighter: 46 M Solars, 20 dTon Sphere, 10 yd dia x 54,
dHP: 51@30, 3 docked with damage to engines
(6G/Move:370, dDR:88, dHP: 30, dTons of Cargo Space: 0.1, SM:+6)
Weapons: 3x Beam, Crew:2

Dissident Fighter, 23 M Solars, 10 dTon Flattened Sphere x 10
dHP: 10@21, docked
(6.1G/Move:2151, dDR:18, dHP: 21, dTons of Cargo Space:0, SM:+6)
Weapons: 1x Beam, 2x Missile, Crew:2

5G, 962 570m, 27P, 16x2P (204)

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons, Power plant gone.
(5G/Move:370, dDR:220, dHP:-18/139, dTons of Cargo Space: 36.5),
Weapons:9x Beams, 2 x Heavy Missile Array,
5 Assault Shuttles, 1 Ships boat,

Kargash Light Cruiser, 2.5 B Solars, 2000 dTons x1
dHP: 39/120 (-2Plas),
-12/120(-2Plas), -6/120 (-Hanger bay), -5/120 (No fuel), -72/120 (-PP), -96/120 (-PP), -2/120(-Sensors), 0/120 (-Fuel), -8/120 (-Light MIssile Array), -72/120 (-1MDrv)
(6G/Move:370, dDR:240, dHP:120, dTons of Cargo Space: 31),
Weapons:4x Plasma Cannons, 2 Light Missile Arrays, 100 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x50
dHP: 2@30 (- all 4 turrets), 1@23, (-4 turrets), 47@50 (-2 turrets, 1x Pulse, 5x Missile)
(4G/Move:3250, dDR:90, dHP:70/70, dTons of Cargo Space: 51.5),
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

Imperial Fighter, 20 M Solars, 10 dTons (8 dest, 62 disabled)
(6G/Move:2650, dDR:33, 11 at -1/25, dTons of Cargo Space: 0), Weapons:2x Missiles

27 Oct 2177, 6.7/7 dTons of supplies
Seru (Time in system: 7 hr 00 min, 0% refined fuel)
Jack 'Patch' Flint
Pirate CO, 26 posts
Wed 12 Feb 2020
at 07:11
  • msg #41

Rise of the Privateer

OOC: Sounds good!
Is it standard/common/reasonable practice to board ships?
Fate
GM, 3142 posts
Roll for dodge!
Wed 12 Feb 2020
at 08:07
  • msg #42

Rise of the Privateer

In reply to Jack 'Patch' Flint (msg # 41):

Absolutely! How do you think pirates have Shamshirs and Cruisers?
Jack 'Patch' Flint
Pirate CO, 27 posts
Wed 12 Feb 2020
at 08:15
  • msg #43

Rise of the Privateer

"Alright, lets get these ships disabled and then we can go and take all their stuff he said in a lighthearted way that belied the severity of the slaughter that usually happened when ships were boarded.

OOC:

Will just go and attack the gashidda's that tapered off in the way of the Starshine. He wont care if a couple of them are destroyed, but try and disable ready for boarding.

I don't mind if you roll. I can do it. Beams - I think you said fighters are done for now.I rolle dbeams :)
Fate
GM, 3143 posts
Roll for dodge!
Wed 12 Feb 2020
at 09:01
  • msg #44

Rise of the Privateer

In reply to Jack 'Patch' Flint (msg # 43):

You quickly close to 8,000 miles using precision damage to bring one to a halt, and damaging another even further. Meanwhile, your three Heavy fighters have returned to you (fighters from the Gashiddas have accompanied the Executive) and they lock onto a Gashidda each, crippling them, while the escort Gashidda cripples another one with each of it's three turrets, and you plasma turret cripples one more.

Sabre and Destiny do not waste time with the Gashiddas, destroying them all, as does the Executive, before 3 surrender to it. The last Kargash, unable to run, surrenders to the Kidashi cruiser.

Meanwhile the occupants of the large cruiser that commanded the enemy fleet explodes, as does 3 of the crippled Kargash. You suspect they were scuttled, which is common practice in Vilani warfare to stop the victory gaining extra resources.

The only Gashidda remaining in front of you, with no beam weapons left, signals it also wants to surrender.

You have 30 troops on board, 20 living on the ships boat! Gashiddas have about 36 crew total, and Kargash have 102, 23 of whom are troops normally. Before battle damage...


Starshine, Beams, 4x3, 16+2(sAcc)+2(targeting)-10(range) = 10, 7 hits, d16, 57 damage to one, 22 damage to another
Starshine, Plasmas, 2x2, 16-1(sAcc)+2(targeting)+9(SM)-10(range) = 16, r9, d8, 3 hits, 116 damage
HF, Precision Beams, 3x3, 16+2(sAcc)+2(targeting)+7(SM)-10(range) = 17, r12, d11, 3 hits, 99 damage per fighter
Ga, Beams (Precise), 4x3, 16+2(sAcc)+2(targeting)+7(SM)-10(range) = 17, r11, d12, 3 hits, 108 damage per turret
SM-profile, +5 fighters, +7 Gashiddas, +9 Merrishmer


Starshine 1.5 B, 1000 dTon Flattened Sphere x3
dHP: Starshine: 100
(6G/Move:3250, dDR:145, dHP: 70, dTons of Cargo Space: 43, SM:+10)
Weapons: 12xBeam, 2x2 Plasma Cannon,  Crew:53, Endurance: 0.25dTon/week
3x Seru Heavy Ball Fighter

Escort Gashidda 641.7M, 400 dTon Close Structure
dHP: 66
(6G/Move:370, dDR:114, dHP: 66, dTons of Cargo Space: 1.5, SM:+9)
Weapons: 12xBeam,  Crew:23, Endurance: 12 weeks

vs

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons x10
dHP: 28/70 (-3 turrets)

Mildly Crippled vessel
-7/70 (-4 turrets, -Comms, -Sensors, -Cargo),

Badly crippled vessels near you
-66/70, -49/70, -49/70, -49/70, -58/70, -58/70, -58/70, -58/70

Kargash Light Cruisers, 2.5 B Solars, 2000 dTons x1
dHP: 39/120 (-2Plas), surrendered

Remaining vessels (other than Gashiddas) and their significant damage

#1 -12/120(-2Plas)
#2 -6/120 (-Hanger bay)
#3 -5/120 (No fuel)
#4 -2/120(-Sensors)
#5 0/120 (-Fuel)
#6 -8/120 (-Light MIssile Array)

27 Oct 2177, 6.7/7 dTons of supplies
Seru (Time in system: 7 hr 20 min, 0% refined fuel)
This message was last edited by the GM at 09:23, Wed 12 Feb 2020.
Jack 'Patch' Flint
Pirate CO, 28 posts
Wed 12 Feb 2020
at 09:25
  • msg #45

Rise of the Privateer

"PAtch them through..." he said as he grimaced in his chair at the thought of fewer explosions.

"I will cordially accept your surrender. The terms are these: Cut engines, disarm weapons and have you and your crew line up in the cargo hold and prepare to be boarded. Any deviation from these terms will result in your death to a man" he said, giving no air of doubt to the seriousness of his threat.

After that he indicated cutting of the comms and then told his ranking officer "Keep Starshine in close proximity, should any other vessels give us trouble, end them at your leisure. and then walked off to the ship's boat.


(assuming whe successfully lands on the enemy ship.

Walking out into the cargo hold..."Who here is in charge?

OOC:

09:23, Today: Jack 'Patch' Flint rolled 12 using 3d6 with rolls of 3,6,3.  intimidation +4 (threat of death).
This message was last edited by the GM at 09:30, Wed 12 Feb 2020.
Imperial Gashidda
NPC, 3 posts
Wed 12 Feb 2020
at 09:34
  • msg #46

Rise of the Privateer

In reply to Jack 'Patch' Flint (msg # 45):

"Yes Sir. I would like to remind you that it is a war crime to kill those who have surrendered."

Sensors indicate that at one of the Gas Giants a shuttle was destroyed after disobeying a directive not to scuttle their ship, so it does not surprise you when you dock (Gashiddas are too small for your craft to land, as they have only a bay, and in that bay is an assault craft already).

Walking through the dock, a young officer identifies himself as being in charge in response to your demand. They look rather scared.
Jack 'Patch' Flint
Pirate CO, 29 posts
Wed 12 Feb 2020
at 10:16
  • msg #47

Rise of the Privateer

Jack walked past the officer and swung a heavy punch at his face without losing step. "No, I am in charge..." he corrected the man, not even looking back to see the man fall.

He walked up and down the line of captives, inspecting them all and taking his time to observe their fear, revelling in it.

"Let it not be said that Captain Flint is not merciful... but that mercy has limits. If any of you step out of line, lying or attempting some disruption. I'll have every one of you spaced." he offered without even the slightest forming of a smile.

"You! What cargo do you hold here?" he said to one of the men looking like they might be an officer</blue>



OOC: Warcrime, we're pirates! Though that comment did prevent me from shooting him in the face...

OOC: I assume the punch will be successful and unresisted (telegraphic and determined to the face)
Vilani Officer
Wed 12 Feb 2020
at 18:43
  • msg #48

Rise of the Privateer

In reply to Jack 'Patch' Flint (msg # 47):

The CO takes the blow, but does not fall. He glares at you, but says nothing.

"Uh, just supplies sir. We are on patrol with the fleet, of course."
Jack 'Patch' Flint
Pirate CO, 30 posts
Wed 12 Feb 2020
at 19:15
  • msg #49

Rise of the Privateer

OOC: Doesn't Fall!!! goddamn it!
talk about uninspiring!
Fate
GM, 3146 posts
Roll for dodge!
Wed 12 Feb 2020
at 19:48
  • msg #50

Rise of the Privateer

In reply to Jack 'Patch' Flint (msg # 49):

He is a CO, he still was strong enough to command 36 men, so he is not a pushover! Commanders who work their way through the ranks go through this level at some point...

Besides, with ST of 10, you would have needed a solid hit to the head to get a knockout blow in one hit!

Brawling skill 13-7(Targeted attack, skull)+4(Determined) = 10, You can roll, but it will be even more uninspiring if you miss...
This message was last edited by the GM at 20:00, Wed 12 Feb 2020.
Jack 'Patch' Flint
Pirate CO, 31 posts
Wed 12 Feb 2020
at 20:15
  • msg #51

Rise of the Privateer

OOC:

Brawling 13 - +4 for telegraphic +4 for determined -5 for 'face' (Martial arts book) - roll to hit is 16
 :)
Fate
GM, 3149 posts
Roll for dodge!
Wed 12 Feb 2020
at 21:39
  • msg #52

Rise of the Privateer

In reply to Jack 'Patch' Flint (msg # 51):

Hit to face instead? Sure, but does not result in one punch knockdown...reduced damage.

Will need to check telegraphic too...I thought that would only apply to weapons capable of reach 2...
This message was last edited by the GM at 21:41, Wed 12 Feb 2020.
Vilani CO
Thu 13 Feb 2020
at 05:04
  • msg #53

Rise of the Privateer

In reply to Fate (msg # 52):

Ah, found Telgraphic in Martial arts...an attack that makes your intentions clear before the strike, the opposite to deceptive.

I could say he dodged, rolled an 8, but with a hit roll of 16, it is mute. Your punch swings wide as he moves, missing clearly. Result as previously, ie he glares at you and informs you that there is nothing but supplies in the cargo hold.
Jack 'Patch' Flint
Pirate CO, 32 posts
Thu 13 Feb 2020
at 07:04
  • msg #54

Rise of the Privateer

OOC: Well, why would he dodge? He's a prisoner at the mercy of pirate captives? Dodging is only goping to illicit something worse?
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