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The Minnow II.

Posted by FateFor group archive 0
Fate
GM, 4455 posts
Roll for dodge!
Sun 1 Nov 2020
at 10:28
  • msg #1

The Minnow II

New thread for Sdian!
This message was last edited by the GM at 22:42, Sat 28 Nov 2020.
Sdian McGuire
Down and outer, 498 posts
Sun 1 Nov 2020
at 18:40
  • msg #2

The Minnow II

OK,
11:38, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 4,4,2.  Forgery.  [Private to GM: By 3]

We are claiming bad fuel, so we had to dump much of it and refuel at a GG... Clogged the filters... we'll have someone out there cleaning the filters too...
Fate
GM, 4462 posts
Roll for dodge!
Tue 3 Nov 2020
at 09:24
  • msg #3

The Minnow II

In reply to Sdian McGuire (msg # 2):

The new papers check out, as does the excuse. The filter is inside the vessel at the fuel purifier, and it does not take long for the mechanic to make it look very realistic.

You are soon on your way...

Ganir, 14 Mar 2179, supplies 1700/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,524,998
Sdian McGuire
Down and outer, 499 posts
Tue 3 Nov 2020
at 19:59
  • msg #4

The Minnow II

OK, so once refueled and with enough for our first jump filtered, we go to Garaniis ... and refuel at a GG.

Sdian will spend time with the kids and the ladies, he's feeling his oats about now.
Fate
GM, 4466 posts
Roll for dodge!
Thu 12 Nov 2020
at 07:45
  • msg #5

The Minnow II

In reply to Sdian McGuire (msg # 4):

Sorry, but from Ganar, do you mean Kagamira?

The pressure of the smuggling trip over, you find both the mothers and the infants like some daddy time. Most folk relax some, and the time in hyperspace does allow for some more casual socialising as well.

Kagamira is a military base. You may even find some cargo for the route to Vland, but there are patrols at each of the five gas giants that do respectfully insist on inspection of your vessel.

Kagamira, 21 Mar 2179, supplies 1610/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,524,998
Sdian McGuire
Down and outer, 500 posts
Thu 12 Nov 2020
at 18:05
  • msg #6

The Minnow II

Whoa.. we are way messed up somewhere... let me go back and see what went awry.

We did  jump to Daku and we should be jumping as follows: Ganar ->Anik -> Duam -> Vland.
I have no idea of where these other places got inserted or why.
Fate
GM, 4471 posts
Roll for dodge!
Thu 12 Nov 2020
at 22:39
  • msg #7

The Minnow II

In reply to Sdian McGuire (msg # 6):

Ah, Post #4 confused me, referring to Garaniis, and I had to try to guess where you meant. Sorry, guessed wrong.

Anik is a heavily industrial planet with only a few million inhabitants. The singe gas giant is readily accessible. Duam, by contrast, has no Gas Giants.

Anik, 21 Mar 2179, supplies 1610/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,524,998
Sdian McGuire
Down and outer, 501 posts
Fri 13 Nov 2020
at 02:32
  • msg #8

The Minnow II

We remember Duam ... But we'll check out Anik to see if it has anything to transport further along our route ... seems Vland imports a lot.


OOC - I think I substituted Garniir for Ganar ... no clue as to why
Fate
GM, 4473 posts
Roll for dodge!
Fri 13 Nov 2020
at 03:34
  • msg #9

The Minnow II

In reply to Sdian McGuire (msg # 8):

Ah, I see. Yes, Vland does import a lot. To look, we will have to pay landing fees and try a merchant roll...

Customs will want to do an inspection before landing...but you have nothing to hide.

Anik, 21 Mar 2179, supplies 1610/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,524,998
Sdian McGuire
Down and outer, 502 posts
Fri 13 Nov 2020
at 03:39
  • msg #10

The Minnow II

Assuming the fees are normal and reasonable, we'll land. Customs should not be an issue.



[Private to GM:  20:38, Today: Sdian McGuire rolled 8 using 3d6 with rolls of 1,5,2.  Merchant   By 4 no less]
Fate
GM, 4475 posts
Roll for dodge!
Fri 13 Nov 2020
at 04:18
  • msg #11

The Minnow II

In reply to Sdian McGuire (msg # 10):

Fees are $5,000 here, and do not increase until day 7. You succeed in making good contacts within the local transport hub, and may make one roll per day for cargo (2d-2) and one roll for passengers (1d-4), minimum of zero, if you wish to stay any more days to collect cargo.

On the first day, you find 7 dTons of freight for Vland, paying $21,000, and a passenger willing to pay $5,000 for a standard berth trip to Vland. Delivery date is 17th Apr 2179.

Anik, 21 Mar 2179, supplies 1610/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,524,998
Sdian McGuire
Down and outer, 503 posts
Fri 13 Nov 2020
at 16:50
  • msg #12

The Minnow II

Sdian works the area, he doesn't find any more passengers, but does find more cargo.


09:48, Today: Sdian McGuire rolled -2 using 1d6-4 with rolls of 2.  Passenger.
09:47, Today: Sdian McGuire rolled 6 using 2d6-2 with rolls of 6,2.  Cargo.
Fate
GM, 4477 posts
Roll for dodge!
Fri 13 Nov 2020
at 23:27
  • msg #13

The Minnow II

In reply to Sdian McGuire (msg # 12):

At $3,000 per dTon, it all helps. Delivery date for the first batch and passenger is 17th Apr 2179.

13 dTons of Cargo, 1 PAX so far after 2 days looking. Let me know when you have enough and want to head to Vland.

Anik, 23 Mar 2179, supplies 1610/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,524,998
Sdian McGuire
Down and outer, 504 posts
Sat 14 Nov 2020
at 03:36
  • msg #14

The Minnow II

OK, so that's $39k plus the passengers $5k ... we'll close up and leave... how much was fuel?
Fate
GM, 4479 posts
Roll for dodge!
Sat 14 Nov 2020
at 04:05
  • msg #15

The Minnow II

In reply to Sdian McGuire (msg # 14):

You are at Anik, where there is a gas giant a few days away...you did not refuel there?

Unrefined Fuel for a single 2 parsec jump for your craft would cost $3200.
This message was last edited by the GM at 08:19, Sat 14 Nov 2020.
Sdian McGuire
Down and outer, 505 posts
Sat 14 Nov 2020
at 21:39
  • msg #16

The Minnow II

I guess we will use the GG ... on the way out  I presume, since we didn't get any (fuel) on the way in.
Fate
GM, 4481 posts
Roll for dodge!
Sat 14 Nov 2020
at 22:16
  • msg #17

The Minnow II

In reply to Sdian McGuire (msg # 16):

Ok, payments, $39,000+$5,000-$5,000 (Fees). Fees will be the same on Duam, where there is no Gas Giant. But you do notice a massive 10,000 dton Line Freighter departing as you arrive in the system. This is a massive agricultural colony.

Duam, 04 Apr 2179, supplies 1480/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,543,998
Sdian McGuire
Down and outer, 506 posts
Sat 14 Nov 2020
at 22:23
  • msg #18

The Minnow II

Neat!... can we tell where it is heading? Not that we are going to mess with it...

We will refuel at Duam and then head to Vland.
Fate
GM, 4483 posts
Roll for dodge!
Sat 14 Nov 2020
at 22:43
  • msg #19

The Minnow II

In reply to Sdian McGuire (msg # 18):

It looks to be headed to Vland.

It will cost $8,200 to land and refuel, and it will not increase for another week. Do you look for more cargo before you go?

Duam, 04 Apr 2179, supplies 1480/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,535,798
Sdian McGuire
Down and outer, 507 posts
Sun 15 Nov 2020
at 02:53
  • msg #20

The Minnow II

OK, and sure, we will ask around for cargo... same numbers?
Fate
GM, 4485 posts
Roll for dodge!
Sun 15 Nov 2020
at 03:07
  • msg #21

The Minnow II

In reply to Sdian McGuire (msg # 20):

A freighter did just depart. 1d-1 dTon of freight per day, and 1d-4 PAX. Merchant roll to find the right folk to speak to...

Duam, 04 Apr 2179, supplies 1480/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,535,798
Sdian McGuire
Down and outer, 508 posts
Sun 15 Nov 2020
at 03:19
  • msg #22

The Minnow II

OK, found out who to talk to... but no PAX

20:17, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  freight to go.
20:17, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 6,1,2.  Merchant.
Fate
GM, 4488 posts
Roll for dodge!
Sun 15 Nov 2020
at 03:26
  • msg #23

The Minnow II

In reply to Sdian McGuire (msg # 22):

Ok. 5 dTon of cargo, for which they will pay $1400 per dTon or $7,000 for the lot, since it is just one jump. Nearly covers the $8200 for the fees and fuel...How many days are you looking for?

Duam, 04 Apr 2179, supplies 1480/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,535,798
Sdian McGuire
Down and outer, 509 posts
Sun 15 Nov 2020
at 03:32
  • msg #24

The Minnow II

Just the one, then we are on our way...
Fate
GM, 4491 posts
Roll for dodge!
Sun 15 Nov 2020
at 03:49
  • msg #25

The Minnow II

In reply to Sdian McGuire (msg # 24):

You depart, arriving at Vland a week later. Your passenger thanks you for your hospitality, and departs. It does not take you long to find the cargo terminal and unload the goods as well, though they were surprised to find you at the diplomatic starport.

Enquiries with regards to the Diplomats progress indicates he has met with some success, and should be ready to depart next week.

Vland, 11 Apr 2179, supplies 1390/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,542,798
Sdian McGuire
Down and outer, 510 posts
Sun 15 Nov 2020
at 17:38
  • msg #26

The Minnow II

Good news... we do some maintenance, resupply non-perishables and make arrangements for perishables that we can buy frozen or freeze aboard ship. I suggest all get as much sun and fresh air as they can this week.

I take Jurelda and William and we go looking for a small craft using all our previous contacts and a general search as well. Williams ancient grav sled is better than nothing but we really need a craft ableto carry children and passengers in  regular clothes ... ie no space suits needed. Some ability to carry cargo is also desired. we can carry anything up to about 20 dTons.


10:37, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 3,5,1.  Stree.
10:36, Today: Jurelda Cabeceira rolled 13 using 3d6 with rolls of 4,4,5.  Streetwise.
10:35, Today: Jurelda Cabeceira rolled 12 using 3d6 with rolls of 4,4,4.  Merchant.
10:35, Today: Jurelda Cabeceira rolled 11 using 3d6 with rolls of 5,4,2.  Perception .
10:34, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 1,4,4.  Merchant.
10:33, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 5,3,2.  Perception .

All these rolls were made
Fate
GM, 4492 posts
Roll for dodge!
Sun 15 Nov 2020
at 19:54
  • msg #27

The Minnow II

In reply to Sdian McGuire (msg # 26):

You are more successful this time, finding a 50 years old cargo shuttle in good condition. William gets pretty excited about it. It has a larger crew accommodation and a sickbay, being used as an ambulance shuttle by a Gashidda.

Cargo Shuttle: 15M, 20 dTon Needle/Wedge
(1.5G/Move:1094, dDR:10, dHP: 20, dTons of Cargo Space: 12, SM:+6)
Crew:2, Life Support:10, Sickbay
Weapons: 1xPulse, 1xMissile, 1xSandcaster,

Vland, 11 Apr 2179, supplies 1390/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,542,798
Sdian McGuire
Down and outer, 511 posts
Sun 15 Nov 2020
at 21:18
  • msg #28

The Minnow II

This looks really interesting except it "costs" $4 million more than we have... Was that the asking price or the when new price?
I've seen Heros that were only about twice that.

We dicker a little ...  Jurelda doesn't make any headway, but Sdian steps in and does a good deal better.

[Private to GM: Jurelda just made her skill, Sdian made his by 4; ALSO, I edited the names of the children...last name is McGuire.]
Fate
GM, 4495 posts
Roll for dodge!
Mon 16 Nov 2020
at 05:48
  • msg #29

The Minnow II

In reply to Sdian McGuire (msg # 28):

That was the new price. This is an older model, HT 9 but still a pretty good workhorse. Those Hero's would have been about 150 years old!

The merchant is willing to go to M$6 for the old one, or M$11 for one that is just 15 years old, but bright pink! (HT 10)

Since you have been looking after the kids, and their mum, the mothers accepts the name change...

Vland, 11 Apr 2179, supplies 1390/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,542,798
Sdian McGuire
Down and outer, 512 posts
Mon 16 Nov 2020
at 17:49
  • msg #30

The Minnow II

I have  Jurleda & William give me their opinion after looking at them some ... $6 Million is much more in our price range, but I don't need a hole to constantly pour money  into either.
Fate
GM, 4500 posts
Roll for dodge!
Mon 16 Nov 2020
at 19:39
  • msg #31

The Minnow II

In reply to Sdian McGuire (msg # 30):

The new one is a nice version. The previous owner was an eccentric aristocrat, but the reduction in price is due to the unusual colors and odd artwork through the vessel. William can repaint it though. Both like the newer one as it is more a better model, but either will suffice. The older one will need a major service, probably costing another million.

Vland, 11 Apr 2179, supplies 1390/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,542,798
Sdian McGuire
Down and outer, 513 posts
Mon 16 Nov 2020
at 21:49
  • msg #32

The Minnow II

OK, are we expecting any further income from the diplomat? kind of uncertain where we are and what might be due to us ... if we have more funds coming, then we can swing the newer one.
Fate
GM, 4502 posts
Roll for dodge!
Tue 17 Nov 2020
at 07:07
  • msg #33

The Minnow II

In reply to Sdian McGuire (msg # 32):

The Diplomat has yet to negotiate payment for his ride home, though he has said he will want to. But you could survive with half a million in the bank while you earn more.

Vland, 11 Apr 2179, supplies 1390/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,542,798
Sdian McGuire
Down and outer, 514 posts
Tue 17 Nov 2020
at 18:47
  • msg #34

The Minnow II

Probably could ... will the dealer/sales man /owner take 10.5 Million now, direct transfer, no loans involved.
Fate
GM, 4503 posts
Roll for dodge!
Tue 17 Nov 2020
at 19:34
  • msg #35

The Minnow II

In reply to Sdian McGuire (msg # 34):

He has already reduced his price considerably, and will go no further. He already expects full payment before delivery.

Vland, 11 Apr 2179, supplies 1390/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $11,542,798
Sdian McGuire
Down and outer, 515 posts
Wed 18 Nov 2020
at 01:56
  • msg #36

The Minnow II

WELL !... and in PINK! ... at least give us the paint to change the color.
Fate
GM, 4505 posts
Roll for dodge!
Wed 18 Nov 2020
at 05:26
  • msg #37

The Minnow II

In reply to Sdian McGuire (msg # 36):

He will throw in some black polymer paint, enough for one coat for an extra $200...half the usual price.
Sdian McGuire
Down and outer, 516 posts
Wed 18 Nov 2020
at 22:29
  • msg #38

The Minnow II

I grumble but pay up... so we can fly back to the ship?
Fate
GM, 4507 posts
Roll for dodge!
Thu 19 Nov 2020
at 07:31
  • msg #39

The Minnow II

In reply to Sdian McGuire (msg # 38):

You sure can! Your nice shiny new Shuttle catches a few eyes...William takes the paint and wants to get to work on it straight away!

Your trip started on 07 Jan, so three months wages are in order ($81,300)! The crew have earned it...

Vland, 11 Apr 2179, supplies 1390/3400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $342,798
This message was last edited by the GM at 07:56, Thu 19 Nov 2020.
Sdian McGuire
Down and outer, 517 posts
Thu 19 Nov 2020
at 18:45
  • msg #40

The Minnow II

OK, so we are awaiting the Diplomat, and hopefully some funds.
Fate
GM, 4510 posts
Roll for dodge!
Thu 19 Nov 2020
at 19:04
  • msg #41

The Minnow II

In reply to Sdian McGuire (msg # 40):

Gathering supplies and paying wages, your crew relax a little before a longer trip. Do anything, else while waiting?

Vland, 11 Apr 2179, supplies 3390 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $249,498
Sdian McGuire
Down and outer, 518 posts
Thu 19 Nov 2020
at 19:17
  • msg #42

The Minnow II

??? Just getting ready...
Fate
GM, 4513 posts
Roll for dodge!
Thu 19 Nov 2020
at 19:43
  • msg #43

The Minnow II

In reply to Sdian McGuire (msg # 42):

Yep, fine. Can go with that. Planning a route back? Looking for cargo/PAX?

Vland, 16 Apr 2179, supplies 3390 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $249,498
Sdian McGuire
Down and outer, 519 posts
Fri 20 Nov 2020
at 17:35
  • msg #44

The Minnow II

Just the diplomat ... don't want to confuse things with other requests and potential political vengeance.
Fate
GM, 4517 posts
Roll for dodge!
Fri 20 Nov 2020
at 22:49
  • msg #45

The Minnow II

In reply to Sdian McGuire (msg # 44):

Ok. Finally the diplomat is finished. The discussions have been...difficult for Shululsish. They have been ordered to change leadership, to Saarpuhii Irkirin Sharikkamur. This new 'underking' is far more open to improved trade and economic growth as a means of improving the regions strength, working with Ishnar and Girii. Several other rulings were made about various Shululsish accusations as well. Not all rulings were in favour of Girii, but they have been directed to accept Shululsish authority in return for considerable influence in the court there.

This is seen as a good thing, and Girii is keen to use their influence to increase relations with Ishnar, which the diplomat sees as a very strong sign of Shululsish dropping all claims to disputed border regions, as well as opening up the borders to trade.

Whilst not all will be keen to get this news in Sululsish, the ruling from the Emperor has been made, so there is nothing to be gained by killing the messenger now other than petty revenge. Further, in carrying the Emperor's message back, the diplomat is no longer just a court messenger, by a Royal messenger. As such, he does not anticipate the same level of danger on the way back.

But he has enjoyed the trip with you, and likes your new, more spacious craft. He is happy for you to do some trading on the return trip. There is no hurry now. He offers you the same deal on the return trip: $10 mill up front, $10 mill on arrival and docking, fuel and supplies en-route. Of course, the choice is still yours.

Vland, 16 Apr 2179, supplies 3390 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $249,498
Sdian McGuire
Down and outer, 520 posts
Sat 21 Nov 2020
at 02:51
  • msg #46

The Minnow II

Very well, we will assume the same general route back (assuming it was reasonably direct).

We will mention (Post) our return and planets visited for passengers or cargo. figure two days before all are situated and we leave.
Fate
GM, 4520 posts
Roll for dodge!
Sat 21 Nov 2020
at 03:03
  • msg #47

The Minnow II

In reply to Sdian McGuire (msg # 46):

Sure. Given the time you have spent here, I will forgo the usual roll to find a merchant. But there are a lot of planets listed in the Players Vessels thread. Since you are on Vland, roll 1d6-1 for passengers to each planet, noting your capacity. Given large cargoes will go by regular ships leaving, roll 2d-2 for cargo to each planet. I will work out the prices once the planet has been identified.
Sdian McGuire
Down and outer, 521 posts
Sat 21 Nov 2020
at 03:19
  • msg #48

The Minnow II

I currently have 9 crew, self include and 2 passengers (Hamish & Diplomat)  i could take as many as 5 passengers, although not too crazy about filling up.

Cargo, given all the planets could take a week to roll... we'll look at the first 10

Passengers, looks like a full ship.
20:13, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Passenger.
20:13, Today: Sdian McGuire rolled 4 using 1d6-1 with rolls of 5.  Passenger.
20:13, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Passenger.

Cargo:
20:16, Today: Sdian McGuire rolled 1 using 2d6-2 with rolls of 2,1.  Cargo.  To Asanik
20:16, Today: Sdian McGuire rolled 5 using 2d6-2 with rolls of 3,4.  Cargo. to Kha
20:15, Today: Sdian McGuire rolled 5 using 2d6-2 with rolls of 6,1.  Cargo.  to Sazisi

We'll not worry about the last 1.5 tons of space...
Fate
GM, 4523 posts
Roll for dodge!
Sat 21 Nov 2020
at 04:01
  • msg #49

The Minnow II

In reply to Sdian McGuire (msg # 48):

I think you may have forgotten to count the nursery as 2 PAX, meaning you have just one empty room for 2, right? Of course, the New shuttle has life support and 10 bunk room, with life support for 10...so you could fit some PAX there too. Hamish, Ronny, Duran, William and Willow like the view from there without the kids too.

As I count, you have
Captains Cabin
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
3 Spare Double

On Shuttle Bunkroom
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Sazisi, $7000 (5 dTons), 0 PAX

Value of Goods: Kha, $14,000 (5 dTons), 4 PAX ($20,000), 1 family.

Value of Goods: Asanik, $4,200 (1 dTons), 1 PAX ($7,500)

With less than 2 dTons of supplies, you also have 10 dTons of space on the shuttle...

Vland, 16 Apr 2179, supplies 3390 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $249,498
Sdian McGuire
Down and outer, 522 posts
Sat 21 Nov 2020
at 17:57
  • msg #50

The Minnow II

The Shuttle may be needed to move things, so filling it with cargo is counter productive. We can provide Willow and William a cabin for privacy's sake, as I am sure the shuttle only has bunks.

3 Spare Double ... Cabins or one cabin for 3 ?
Fate
GM, 4527 posts
Roll for dodge!
Sat 21 Nov 2020
at 22:21
  • msg #51

The Minnow II

In reply to Sdian McGuire (msg # 50):

There are 3 cabins with two bunks in each. Correct, there is one shared room in the Shuttle with 10 bunks in it.

Some suggest using the Shuttle as the nursery/accommodation for the mothers and Yung-No and Jurelda, but this is not liked by Duran, particularly, or the single women.
Sdian McGuire
Down and outer, 523 posts
Sat 21 Nov 2020
at 22:24
  • msg #52

The Minnow II

Or by Sdian ... The children should be sleeping through the night by now and should not be that much of a problem... if someone wants to stay here and get a different ride, we can look for a replacement
Fate
GM, 4530 posts
Roll for dodge!
Sat 21 Nov 2020
at 22:40
  • msg #53

The Minnow II

In reply to Sdian McGuire (msg # 52):

The children are generally sleeping through the night, but they, like all children, have their moments. Ok, let is know who sleeps where...
Sdian McGuire
Down and outer, 524 posts
Sun 22 Nov 2020
at 03:19
  • msg #54

The Minnow II

Well Nel and or Luretha are welcome in my cabin obviously... Jurelda too for that matter.

Your general arrangements are fine except that I think Willow and William should have a Cabin, unless I misunderstand their relationship.
Fate
GM, 4533 posts
Roll for dodge!
Sun 22 Nov 2020
at 03:33
  • msg #55

The Minnow II

In reply to Sdian McGuire (msg # 54):

Oh, they are good together...just used to finding their own place. But they will not object to a cabin together...but would prefer the extra little bit of pay for giving it up.
Sdian McGuire
Down and outer, 525 posts
Sun 22 Nov 2020
at 18:38
  • msg #56

The Minnow II

What extra little bit of pay?  I am doing them a gracious favor.
 I will suggest they come into my cabin together and explain themselves and their relationship to me, a good bit better. I do not need curious kids or anyone else stumbling upon them in the throes of passion. I do not need them getting sidetracked on duty. If that isn't something that occurs, then they can stay in bunks.
William Tyrell
NPC, 2 posts
Starship Engineer
Sun 22 Nov 2020
at 20:16
  • msg #57

The Minnow II

In reply to Sdian McGuire (msg # 56):

They understand that your original agreement allowed them to have a cabin as a couple, and they in turn would carry ot their duties as crew, which they have done. They intend to continue to carry out their duties, but they suggest that if they get a shared bunk-room you can take a few extra paying passengers. They are happy to give up that luxury, even if they are entitled to it by your original agreement, for a small portion of the extra passengers fees that use their room. They figure if they take something less comfortable so you can take on a few extra passengers, they should get a little of the extra income. It is a win-win situation.
Sdian McGuire
Down and outer, 526 posts
Sun 22 Nov 2020
at 21:53
  • msg #58

The Minnow II

I see, I did not understand you offer. Were we to need to do that, we would share the proceeds. You are husband and wife? Or wish to be? I am not concerned if you choose another arrangement, but wish to know so I can treat you with the respect I would wish. i feel the bunk room inappropriate from what you have told me so far.
William Tyrell
NPC, 3 posts
Starship Engineer
Sun 22 Nov 2020
at 21:58
  • msg #59

The Minnow II

In reply to Sdian McGuire (msg # 58):

"Yes, we are definitely husband and wife, but we can easily make do, especially for extra cash. We would keep things appropriate if we were to share the bunk room. We understand that as soon as the passengers leave, we would get our room back, until we have more passengers, so we can wait."
Sdian McGuire
Down and outer, 527 posts
Sun 22 Nov 2020
at 22:15
  • msg #60

The Minnow II

OK, and if you don't mind, you both are obviously saving for something... your own ship? a place to settle down?  I can make decisions best if I know what you seek. Sometimes things present and I would not wish to pass on something you seek.
Willow Tyrell
NPC, 1 post
Starship Mechanic
Sun 22 Nov 2020
at 22:28
  • msg #61

The Minnow II

In reply to Sdian McGuire (msg # 60):

They look at each other.

"A frontier place to settle down, as far from Imperial control as possible. Maybe even beyond Imperial control, but not anywhere near these borders, where the dogmen are!"
Sdian McGuire
Down and outer, 528 posts
Sun 22 Nov 2020
at 22:37
  • msg #62

The Minnow II

Ah, Someone mentioned them ... well we are going far away from them, so we can certainly assist in that wish.
William Tyrell
NPC, 4 posts
Starship Engineer
Sun 22 Nov 2020
at 22:48
  • msg #63

The Minnow II

In reply to Sdian McGuire (msg # 62):

"Yeah, we heard a rumour along those lines. That is why we wanted to join you. Is it true the Terrans are actually human barbarians that have not been subjugated?"
Sdian McGuire
Down and outer, 529 posts
Mon 23 Nov 2020
at 03:17
  • msg #64

The Minnow II

Sdian Laughs... Human, yes, barbarians... some arguably, mostly because they follow norms other than those the Vilani advocate, but generally they are little different  and have some benefits, as they tend to see women as equals mostly, many of the crew have had dealings... some of us are part Terran, I am for instance.
Willow Tyrell
NPC, 2 posts
Starship Mechanic
Mon 23 Nov 2020
at 03:22
  • msg #65

The Minnow II

In reply to Sdian McGuire (msg # 64):

"Really? So you know of any civilized worlds beyond Vilani borders that are safe to live in?"

Vland, 16 Apr 2179, supplies 3390 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $249,498
Sdian McGuire
Down and outer, 530 posts
Mon 23 Nov 2020
at 03:28
  • msg #66

The Minnow II

Yes, some and there are likely more ... Are the Vilani looking for you?

William Tyrell
NPC, 5 posts
Starship Engineer
Mon 23 Nov 2020
at 03:34
  • msg #67

The Minnow II

In reply to Sdian McGuire (msg # 66):

"We served our time, now we just want to keep our heads down until we can get out of here. Once branded a Kimashargur, we can't get any decent work."
Sdian McGuire
Down and outer, 531 posts
Mon 23 Nov 2020
at 03:43
  • msg #68

The Minnow II

No problems, where we are going there are whole systems of Kimashargur ...  and the Vilani grip is tenuous. But no one wants to be nuked either, so they are cautious, but the Vilani are slowly losing their grip I think ... and beyond those systems are some that are wholly free of the vilani.
Willow Tyrell
NPC, 3 posts
Starship Mechanic
Mon 23 Nov 2020
at 03:55
  • msg #69

The Minnow II

In reply to Sdian McGuire (msg # 68):

"Where one can live a safe, peaceful life?" she asks hopefully.
Sdian McGuire
Down and outer, 532 posts
Mon 23 Nov 2020
at 23:53
  • msg #70

The Minnow II

yes, I think that is quite possible. We will do all we can to get you to such a place.
William Tyrell
NPC, 6 posts
Starship Engineer
Tue 24 Nov 2020
at 05:43
  • msg #71

The Minnow II

In reply to Sdian McGuire (msg # 70):

They are both very happy to hear that!
Sdian McGuire
Down and outer, 533 posts
Tue 24 Nov 2020
at 23:42
  • msg #72

The Minnow II

OK, so they stay in the cabin... we take what we have and will leave when the diplomat gets his stuff together to go.
Fate
GM, 4545 posts
Roll for dodge!
Wed 25 Nov 2020
at 06:34
  • msg #73

The Minnow II

In reply to Sdian McGuire (msg # 72):

So you have

Captains Cabin
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
William and Willow
2 Spare Double

On Shuttle Bunkroom
Duran (Pilot)
Hamish
Ronny

A family of 4 PAX and 1 PAX, you will have to decide which PAX not to take.

Value of Goods: Sazisi, $7000 (5 dTons), 0 PAX
Value of Goods: Kha, $14,000 (5 dTons), 4 PAX ($20,000), 1 family.
Value of Goods: Asanik, $4,200 (1 dTons), 1 PAX ($7,500)

You have 11 dTons of Cargo and about 1.5 dTons of supplies, half kept in the Shuttle.

Vland, 16 Apr 2179, supplies 3390 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $249,498
Sdian McGuire
Down and outer, 534 posts
Wed 25 Nov 2020
at 17:44
  • msg #74

The Minnow II

The One Pax can stay in the bunk room until the family disembarks... there are other ways as well... don't have to leave anyone behind.
Fate
GM, 4548 posts
Roll for dodge!
Wed 25 Nov 2020
at 19:34
  • msg #75

The Minnow II

In reply to Sdian McGuire (msg # 74):

The bunk room is a lower standard that he was expecting. If you succeed on a reaction roll, he will only offer $3,000 for the trip...

Vland, 16 Apr 2179, supplies 3390 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $249,498
Sdian McGuire
Down and outer, 535 posts
Wed 25 Nov 2020
at 20:10
  • msg #76

The Minnow II

$4k and he gets a cabin as soon as one is available ... or I can ask Nel and Luretha to join me in my cabin and he uses that one.
William Tyrell
NPC, 7 posts
Starship Engineer
Thu 26 Nov 2020
at 09:36
  • msg #77

The Minnow II

In reply to Sdian McGuire (msg # 76):

William and Willow are willing to let him use their cabin for $1250...they will behave in the ships boat. Nel and Luretha prefer that idea...

He would accept $4 k if he got a cabin for at least half the trip. He would prefer to pay $7.5k for a cabin for the whole trip though.

Vland, 16 Apr 2179, supplies 3390 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $249,498
Sdian McGuire
Down and outer, 536 posts
Thu 26 Nov 2020
at 20:36
  • msg #78

The Minnow II

OK, Will and Willow win...
William Tyrell
NPC, 8 posts
Starship Engineer
Fri 27 Nov 2020
at 07:04
  • msg #79

The Minnow II

In reply to Sdian McGuire (msg # 78):

Delighted with the extra cash, they move their stuff into the shuttle and clean the cabin.

Captains Cabin
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
4 PAX in 2 double
1 PAX in one double

On Shuttle Bunkroom
Duran (Pilot)
Hamish
Ronny
William and Willow

A family of 4 PAX and 1 PAX, you will have to decide which PAX not to take.

Value of Goods: Sazisi, $7000 (5 dTons), 0 PAX
Value of Goods: Kha, $14,000 (5 dTons), 4 PAX ($20,000), 1 family.
Value of Goods: Asanik, $4,200 (1 dTons), 1 PAX ($7,500)

You have 11 dTons of Cargo and about 1.5 dTons of supplies, half kept in the Shuttle.

The Diplomat, Andy finally returns to the ship, and you are ready for departure...to Sazisi?

Vland, 19 Apr 2179, supplies 3390 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $302,198
Sdian McGuire
Down and outer, 537 posts
Fri 27 Nov 2020
at 18:30
  • msg #80

The Minnow II

We are awaiting the diplomat... and hopefully some cash in our accounts.
Fate
GM, 4555 posts
Roll for dodge!
Fri 27 Nov 2020
at 21:01
  • msg #81

Re: The Minnow II

Think we covered that...

William Tyrell:
In reply to Sdian McGuire (msg # 78):
The Diplomat, Andy finally returns to the ship, and you are ready for departure...to Sazisi?


Fate:
In reply to Sdian McGuire (msg # 44):

Ok. Finally the diplomat is finished...

But he has enjoyed the trip with you, and likes your new, more spacious craft. He is happy for you to do some trading on the return trip. There is no hurry now. He offers you the same deal on the return trip: $10 mill up front, $10 mill on arrival and docking, fuel and supplies en-route. Of course, the choice is still yours.


Vland, 19 Apr 2179, supplies 3390 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks), Cash: $302,198
Sdian McGuire
Down and outer, 538 posts
Sat 28 Nov 2020
at 19:21
  • msg #82

Re: The Minnow II

OK, I missed that at the bottom of msg 79... it's been a tough week with Thanksgiving here...  It's a big Holiday in the US and I was a primary Cook and preparer...

I do remember the $10&10 message now, but so much side stuff has happened.
We are off to Sazisi.
Fate
GM, 4560 posts
Roll for dodge!
Sat 28 Nov 2020
at 22:41
  • msg #83

Re: The Minnow II

In reply to Sdian McGuire (msg # 82):

No worries, it happens. I assume you accept...how much do you pay your crew? Do you spend an additional 6 days to refuel at the gas giant, of go straight to the planet and pay $3200?

Sazisi, 26 Apr 2179, supplies 3225 person-days basic food, consuming 90+75 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,302,198
Sdian McGuire
Down and outer, 539 posts
Sun 29 Nov 2020
at 02:01
  • msg #84

Re: The Minnow II

We will land at Sazisi and refuel ... leave cargo and move on.
We will make a quick cursory look for cargo for Kha or Asanik
Fate
GM, 4562 posts
Roll for dodge!
Sun 29 Nov 2020
at 02:13
  • msg #85

Re: The Minnow II

In reply to Sdian McGuire (msg # 84):

Sure. Merchant roll, then (if successful with merchant roll) roll 2d-2 for goods for each, and 1d-1 for PAX for each. The recipient of the Cargo come to collect as well.

Captains Cabin
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
4 PAX in 2 double
1 PAX in one double

On Shuttle Bunkroom
Duran (Pilot)
Hamish
Ronny
William and Willow

A family of 4 PAX and 1 PAX, you will have to decide which PAX not to take.

Value of Goods: Sazisi, $7000 (5 dTons), 0 PAX
Value of Goods: Kha, $14,000 (5 dTons), 4 PAX ($20,000), 1 family.
Value of Goods: Asanik, $4,200 (1 dTons), 1 PAX ($7,500)

Sazisi, 26 Apr 2179, supplies 3225 person-days basic food, consuming 90+75 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,309,198
Sdian McGuire
Down and outer, 540 posts
Sun 29 Nov 2020
at 02:22
  • msg #86

Re: The Minnow II

We get a surprising amount of response during our short lay over.

[Private to GM:  19:20, Today: Sdian McGuire rolled 2 using 1d6-1 with rolls of 3.  Passengers.
19:19, Today: Sdian McGuire rolled 6 using 2d6-2 with rolls of 2,6.  Cargo.
]
Fate
GM, 4565 posts
Roll for dodge!
Sun 29 Nov 2020
at 02:28
  • msg #87

Re: The Minnow II

In reply to Sdian McGuire (msg # 86):

Indeed you do, and that is just the first Destination, Kha...want to roll again for the second? The PAX accommodation might be a challenge...they will pay $2000 for a bunk bed in the shuttle. It is only one jump...normally worth $2500 each for a cabin.

Captains Cabin
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
4 PAX in 2 double
1 PAX in one double

On Shuttle Bunkroom
Duran (Pilot)
Hamish
Ronny
William and Willow

A family of 4 PAX and 1 PAX, you will have to decide which PAX not to take.

Value of Goods: Sazisi, $7000 (5 dTons), 0 PAX
Value of Goods: Kha, $14,000 (5 dTons), 4 PAX ($20,000), 1 family.
Value of Goods: Asanik, $4,200 (1 dTons), 1 PAX ($7,500)

Sazisi, 26 Apr 2179, supplies 3225 person-days basic food, consuming 90+75 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,309,198
Sdian McGuire
Down and outer, 541 posts
Sun 29 Nov 2020
at 02:37
  • msg #88

Re: The Minnow II

No, that's good... we head for Kha...
Fate
GM, 4568 posts
Roll for dodge!
Sun 29 Nov 2020
at 02:50
  • msg #89

Re: The Minnow II

In reply to Sdian McGuire (msg # 88):

The Kha system is a large water system, with the planet dominated by a massive floating city of extraordinary dimensions. A playground for the rich, your passengers are out of place, but head off hopefully as the cargo is gratefully received.

As usually, a merchant roll to find a merchant, then 2d plus or minus penalties, usually -2, for cargo, and 1d-1 for PAX.

Captains Cabin
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
4 PAX in 2 double
1 PAX in one double

On Shuttle Bunkroom
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Kha, $22,400 (11 dTons), 4 PAX ($20,000), 1 family, 2 backpackers ($2000)
Value of Goods: Asanik, $4,200 (1 dTons), 1 PAX ($7,500)

Kha, 26 Apr 2179, supplies 3060 person-days basic food, consuming 90+75 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,336,198
Sdian McGuire
Down and outer, 542 posts
Sun 29 Nov 2020
at 02:55
  • msg #90

Re: The Minnow II

We quickly refuel, drop cargo and Passengers and find a little more for Asanik

[Private to GM: 19:52, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Passengers.
19:52, Today: Sdian McGuire rolled 5 using 2d6-2 with rolls of 1,6.  Cargo.
]


Next systems:  -> Ilma (1523) -> Zushar (1624) -> Lalazim (1626) -> Akumid (1628)

Sdian does not seem to be getting much attention from the girls any more... is Jurelda any more receptive?
This message was last edited by the player at 02:59, Sun 29 Nov 2020.
Fate
GM, 4570 posts
Roll for dodge!
Sun 29 Nov 2020
at 03:13
  • msg #91

Re: The Minnow II

In reply to Sdian McGuire (msg # 90):

Oh, the girls are giving plenty of attention...I was just not focusing on it...it is now more normalized to background detail. You rarely get a full nights sleep though, and now that their interest has started, they seem less interested in contraceptives and more interested in conception...

As usually, a merchant roll to find a merchant, then 2d plus or minus penalties, usually -2, for cargo, and 1d-1 for PAX for each destination. Not planning to stop after Asanik?

Captains Cabin
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX in 1 double
1 PAX in one double
William and Willow

On Shuttle Bunkroom
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Asanik, $11,200 (6 dTons), 3 PAX ($12,500)

Next systems:  -> Ilma (1523) -> Zushar (1624) -> Lalazim (1626) -> Akumid (1628)

Asanik, 12 May 2179, supplies 2895 person-days basic food, consuming 90+40 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,344,948
Sdian McGuire
Down and outer, 543 posts
Sun 29 Nov 2020
at 03:28
  • msg #92

Re: The Minnow II

Umm no, Contraception is a must for now...  glad to know there is still some interest ... it's important to Sdian.

[Private to GM:  Won't look for more passengers until we know how these 5 break out.
20:26, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Passengers - ilma.
20:26, Today: Sdian McGuire rolled 7 using 2d6-2 with rolls of 6,3.  Cargo - Zushar.
20:25, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 4,2.  Cargo - Ilma.
]
Fate
GM, 4574 posts
Roll for dodge!
Sun 29 Nov 2020
at 03:48
  • msg #93

Re: The Minnow II

In reply to Sdian McGuire (msg # 92):

Ok, then. Might just roll your HT-5, while I will roll for them regular HT. For once, you do not want low...roll once each.

A group of five passengers wanting 3 double cabins...you have 1 available. They offer $12,500 for three cabins, or will accept the three children in the bunk room for $$8,000.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX in 1 double
1 PAX in one double

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Asanik, $11,200 (6 dTons), 3 PAX ($12,500)
Value of Goods: Ilma, $5600 (4 dTons), 5 PAX?
Value of Goods: Zushar, $19600 (7 dTons)

Next systems:  -> Ilma (1523) -> Zushar (1624) -> Lalazim (1626) -> Akumid (1628)

Asanik, 12 May 2179, supplies 2895 person-days basic food, consuming 90+40 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,344,948
Sdian McGuire
Down and outer, 544 posts
Sun 29 Nov 2020
at 19:52
  • msg #94

Re: The Minnow II

OH NO!!! Nel gets  neutered first chance...

12:49, Today: Sdian McGuire rolled 16 using 3d6 with rolls of 4,6,6.  Luretha.
12:49, Today: Sdian McGuire rolled 5 using 3d6 with rolls of 2,1,2.  Nel.

We'll go with the $8k offer.
Fate
GM, 4576 posts
Roll for dodge!
Mon 30 Nov 2020
at 06:53
  • msg #95

Re: The Minnow II

In reply to Sdian McGuire (msg # 94):

She would be mortally offended at the thought! She discovered at the start of the month she was once again pregnant! [OOC: She rolled an 8...your only hope is for the trimester HT rolls!]

Actually, you were letting your other PAX off here, so you can get the PAX at full price. Sorry for the miscalculation. Once again, merchant roll, then if successful, 2d-2 Cargo roll per destination, 1d-1 roll for PAX. You can check for destinations up to 10 parsecs away without penalties to the numbers...

You have been to Ilma before. There are not great memories here. But you are in a different ship now...you unload your freight and your PAX head off...

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Zushar, $19600 (7 dTons)
Value of Goods: Ilma, $5600 (4 dTons), 5 PAX ($12,500)

Next systems:  -> Zushar (1624) -> Lalazim (1626) -> Akumid (1628)

Ilma, 20 May 2179, supplies 2755 person-days basic food, consuming 90+50 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,354,848
Sdian McGuire
Down and outer, 545 posts
Mon 30 Nov 2020
at 15:31
  • msg #96

Re: The Minnow II

OK, Hope I was following things correctly...  looks like I may be loaded down pretty well.
I will of course baby Nel a little ...

08:29, Today: Sdian McGuire rolled 4 using 1d6-1 with rolls of 5.  lalazin Pax.
08:28, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Zushar Pax.
08:28, Today: Sdian McGuire rolled 7 using 2d6-2 with rolls of 6,3.  Lalazim.
08:27, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 3,3.  Zushar.
Fate
GM, 4581 posts
Roll for dodge!
Mon 30 Nov 2020
at 19:57
  • msg #97

Re: The Minnow II

In reply to Fate (msg # 95):

The 4 PAX for Lalazim will not have cabins for the first leg to Zusher. They will accept bunks for this leg, as long as they get cabins after that, offering $12,000 for the trip.

Nel is happy with the attention, though when Luretha sees the attention the pregnancy get her, she is also rather looking for her opportunity as well.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
5 PAX in 3 double cabins

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Akumid,
Value of Goods: Lalazim, $19,600 (7 dTons)
Value of Goods: Zushar, $25,200 (11 dTons), 5 PAX ($12,500)

Next systems:  -> Zushar (1624) -> Lalazim (1626) -> Akumid (1628)

Ilma, 20 May 2179, supplies 2755 person-days basic food, consuming 90+50 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,354,848
Sdian McGuire
Down and outer, 546 posts
Mon 30 Nov 2020
at 22:12
  • msg #98

Re: The Minnow II

OK, we must have cargo stored everywhere, as it won't normally accept 18 tones of it... of course bulk also plays a big role in how much you can take.

Sdian continues to pay attention to Luretha and even Jurelda a little (so she is comfortable and not feeling put upon). nel is obviously going to need a wee bit more now... but Luretha and I need to talk, so we don't have everyone preggie at once. I also will find it hard to buy a Sharushid smuggler to raise this mob in!
Fate
GM, 4582 posts
Roll for dodge!
Tue 1 Dec 2020
at 06:04
  • msg #99

Re: The Minnow II

In reply to Sdian McGuire (msg # 98):

You have a bit in the shuttle! dTons is actually a measure of size, not weight. 1 dTon = 500 cu ft.

Jurelda, Yung-No, Hamish and the Diplomat, as well as Duran have a kind of a 'singles club' thing going, so they are fine, though the crew joke they will be redundant in about 16 years...

Luretha is willing to give her her turn. In truth, she would not mind having only one more, in a few years.

The next system, Zushar, is a domed colony, basically a refuelling station that sees fewer ships. As such, the PAX are quick to disembark, and the goods being transported are soon removed.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
3 double cabins free.

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Akumid,
Value of Goods: Lalazim, $19,600 (7 dTons)

Next systems:  -> Lalazim (1626) -> Akumid (1628)

Zushar, 27 May 2179, supplies 2755 person-days basic food, consuming 90+50 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,385,348
Sdian McGuire
Down and outer, 547 posts
Tue 1 Dec 2020
at 17:33
  • msg #100

Re: The Minnow II

We do the shuffle and ask the cargo master if he has anything for our next destinations...


10:31, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 5,1.  Cargo- Akumid.
10:30, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 4,2.  Cargo - Lalazim.

10:33, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Pax - Akumid.
10:32, Today: Sdian McGuire rolled 2 using 1d6-1 with rolls of 3.  Pax - lalazim.
Fate
GM, 4587 posts
Roll for dodge!
Tue 1 Dec 2020
at 19:34
  • msg #101

Re: The Minnow II

In reply to Sdian McGuire (msg # 100):

You forgot the merchant roll, rolled 10, so cool. You head on to Lalazim, a domed refinery colony.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
5 PAX in 3 double cabins, Akumid.

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow


Value of Goods: Akumid, $11,200 (4 dTons), 5 PAX ($23,500)
Value of Goods: Lalazim, $25,200 (11 dTons), 2 PAX ($5,000)

Next systems:  -> Akumid (1628)

Lalazim, 05 June 2179, supplies 2595 person-days basic food, consuming 90+70 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,407,348
Sdian McGuire
Down and outer, 548 posts
Tue 1 Dec 2020
at 22:06
  • msg #102

Re: The Minnow II

OK, that should ease the docking/fuel costs...

14:57, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 1,4,4.  Merchant.

15:03, Today: Sdian McGuire rolled 6 using 2d6-2 with rolls of 6,2.  Cargo - Imdur.
15:03, Today: Sdian McGuire rolled 2 using 2d6-2 with rolls of 1,3.  Cargo- Kanoka.
14:58, Today: Sdian McGuire rolled 2 using 2d6-2 with rolls of 1,3.  Cargo- Akumid.

15:05, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Pax -Imdur.
15:05, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Pax - Kanoka.
15:04, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Pax - Akumid.

Next Systems-
 Kanoka (1630) -> Imdur (1632) -> Senkon (1534) -> Pamiimkhi (1536) -> Borealis (1337) ->  Iplukaddesh (1238) ->  Nelson (Vland 1240)
Fate
GM, 4591 posts
Roll for dodge!
Wed 2 Dec 2020
at 06:21
  • msg #103

Re: The Minnow II

In reply to Sdian McGuire (msg # 102):

You keep moving on. Akumid is a large and old Vilani planet, well established. Do you visit anywhere in the city? Or outside of it?

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
6 PAX in 3 double cabins, Akumid.

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Imdur, $25,200 (6 dTons)
Value of Goods: Kanoka, $2,800 (2 dTons)
Value of Goods: Akumid, $14,000 (6 dTons), 6 PAX ($25,000)

Next systems:  ->  Kanoka (1630) -> Imdur (1632) -> Senkon (1534) -> Pamiimkhi (1536) -> Borealis (1337) ->  Iplukaddesh (1238) ->  Nelson (Vland 1240)

Akumid, 13 June 2179, supplies 2445 person-days basic food, consuming 90+60 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,438,148
Sdian McGuire
Down and outer, 549 posts
Wed 2 Dec 2020
at 19:16
  • msg #104

Re: The Minnow II

We had no reason to visit anything or anybody.

If there is something to alter that, let me know
Fate
GM, 4594 posts
Roll for dodge!
Wed 2 Dec 2020
at 19:39
  • msg #105

Re: The Minnow II

In reply to Sdian McGuire (msg # 104):

This is a rather populous planet with numerous tourist locations, with numerous large entertainment parks like Disney Parks.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
6 PAX in 3 double cabins, Akumid.

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Imdur, $25,200 (6 dTons)
Value of Goods: Kanoka, $2,800 (2 dTons)

Next systems:  ->  Kanoka (1630) -> Imdur (1632) -> Senkon (1534) -> Pamiimkhi (1536) -> Borealis (1337) ->  Iplukaddesh (1238) ->  Nelson (Vland 1240)

Akumid, 13 June 2179, supplies 2445 person-days basic food, consuming 90+60 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,438,148
Sdian McGuire
Down and outer, 550 posts
Wed 2 Dec 2020
at 23:52
  • msg #106

Re: The Minnow II

We can acquire some frsh foods, check on costs of food supplies and see if there is anyting moving on to the next systems.


16:51, Today: Sdian McGuire rolled 18 using 3d6 with rolls of 6,6,6.  Merchant.   Oh well, pissed someone off... no deals here.

we'll move on quickly.
Fate
GM, 4598 posts
Roll for dodge!
Thu 3 Dec 2020
at 06:32
  • msg #107

Re: The Minnow II

In reply to Sdian McGuire (msg # 106):

Your attempts to contact the merchant guilds goes badly. The man you thought to be the doorman was actually the managing director. Insulted, he demand to know who you are, and starts to dig into your vessels history, and into yours.

You are gone within the hour. It is a pity. Kanoka is a chemical refinery with a corrosive atmosphere, and the colony is domed.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Imdur, $25,200 (6 dTons)
Value of Goods: Kanoka, $2,800 (2 dTons)

Next systems:  ->  Imdur (1632) -> Senkon (1534) -> Pamiimkhi (1536) -> Borealis (1337) ->  Iplukaddesh (1238) ->  Nelson (Vland 1240)

Kanoka, 20 June 2179, supplies 2355 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,432,648
Sdian McGuire
Down and outer, 551 posts
Thu 3 Dec 2020
at 22:26
  • msg #108

Re: The Minnow II

Sounds like a good place to be away from...  we carry on and will check the outside of he ship at our next stop.
Fate
GM, 4601 posts
Roll for dodge!
Fri 4 Dec 2020
at 05:15
  • msg #109

Re: The Minnow II

In reply to Sdian McGuire (msg # 108):

The next planet, Imdur, is little better. The air is thin and tainted by sulphur, and the place dry, with no free water. The mining colony is again mainly underground, though you imaging you might find freight or passengers here. (Usual, merchant roll if you want to look, 1d PAX and 2d goods for each destination.)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Imdur, $25,200 (6 dTons)

Next systems:  ->  Imdur (1632) -> Senkon (1534) -> Pamiimkhi (1536) -> Borealis (1337) ->  Iplukaddesh (1238) ->  Nelson (Vland 1240)

Imdur, 27 June 2179, supplies 2265 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,449,648
Sdian McGuire
Down and outer, 552 posts
Fri 4 Dec 2020
at 16:56
  • msg #110

Re: The Minnow II

09:52, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 1,5,3.  Merchant.


09:56, Today: Sdian McGuire rolled 2 using 1d6-1 with rolls of 3.  Pax - Pamiimkh.
09:55, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Pax -Senkon.
09:54, Today: Sdian McGuire rolled 5 using 2d6-2 with rolls of 4,3.  Cargo - Pamiimkh.
09:54, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 4,2.  cargo - Senkon.
Fate
GM, 4602 posts
Roll for dodge!
Fri 4 Dec 2020
at 19:28
  • msg #111

Re: The Minnow II

In reply to Sdian McGuire (msg # 110):

The security base at Senkon is small, orbiting a gas giant. With no colony, this base is like some of the others you have seen, but smaller and even less significant. The two passengers are men returning from time with family, and they are not looking forward to another long stint away from home.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
3 PAX in 2 cabins for Pamiimkhi

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Pamiimkhi, $19,600 (7 dTons), 3 PAX ($15,000)
Value of Goods: Senkon, $8,400 (6 dTons), 2 PAX ($5,000)

Next systems: -> Senkon (1534) -> Pamiimkhi (1536) -> Borealis (1337) ->  Iplukaddesh (1238) ->  Nelson (Vland 1240)

Senkon, 05 July 2179, supplies 2125 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,454,848
Sdian McGuire
Down and outer, 554 posts
Fri 4 Dec 2020
at 20:21
  • msg #112

Re: The Minnow II

Looks like a fine place to refuel and move on ... but there does seems to be some business here.

13:19, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 5,6,1.  Merchant

13:20, Today: Sdian McGuire rolled 7 using 2d6-2 with rolls of 3,6.  Cargo - Pamiimkh.

13:21, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Pax - Pamiimkh
Fate
GM, 4607 posts
Roll for dodge!
Fri 4 Dec 2020
at 21:00
  • msg #113

Re: The Minnow II

In reply to Sdian McGuire (msg # 112):

Indeed, though the merchant is hard to find, you manage, and the trip is indeed profitable. The Asteroid belt mining station  has several new recruits and a number of order that you bring, much to their pleasure...and your profit!

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Pamiimkhi, $29,400 (7 dTons), 3 PAX ($17,500)

Next systems: -> Borealis (1337) ->  Iplukaddesh (1238) ->  Nelson (Vland 1240)

Senkon, 13 July 2179, supplies 1970 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,493,548
Sdian McGuire
Down and outer, 556 posts
Fri 4 Dec 2020
at 21:30
  • msg #114

Re: The Minnow II

OK, Quick review... I am now at Pammiimikhi? It is another asteroid base? I dropped off 14 tons of stuff (not 7) and 4 Pax, not 3.

14:25, Today: Sdian McGuire rolled 5 using 3d6 with rolls of 1,1,3.  merchant.

14:26, Today: Sdian McGuire rolled 3 using 2d6-2 with rolls of 4,1.  Cargo - Iplukaddesh (1238.
14:26, Today: Sdian McGuire rolled 9 using 2d6-2 with rolls of 5,6.  Cargo -Borealis (1337).

14:28, Today: Sdian McGuire rolled 4 using 1d6-1 with rolls of 5.  Pax - Iplukaddesh (1238).
14:28, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Pax - Borealis (1337).

Cargo and freight is paying for our trip and providing a small profit.
Fate
GM, 4611 posts
Roll for dodge!
Fri 4 Dec 2020
at 22:00
  • msg #115

Re: The Minnow II

In reply to Fate (msg # 113):

You find a good merchant who has extra good to send. Borealis is merely a security outpost, so the goods there get a little premium, and the couple moving there are grateful to find transport.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
Family of 5 in 2 cabins

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Iplukaddesh (5 dTons, $15,000), 5 PAX ($21,000)
Value of Goods: Borealis (11 dTons, $17,600), 2 PAX ($5,000)

Next systems: -> Borealis (1337) ->  Iplukaddesh (1238) ->  Nelson (Vland 1240)

Borealis, 20 July 2179, supplies 1800 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,507,948
Sdian McGuire
Down and outer, 558 posts
Fri 4 Dec 2020
at 22:06
  • msg #116

Re: The Minnow II

OK, we work things out...

15:03, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 5,3,4.  Merchant.
15:04, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Pax - Nelson.
15:04, Today: Sdian McGuire rolled 7 using 2d6-2 with rolls of 3,6.  Cargo - Nelson.
Fate
GM, 4614 posts
Roll for dodge!
Fri 4 Dec 2020
at 22:42
  • msg #117

Re: The Minnow II

In reply to Sdian McGuire (msg # 116):

Iplukaddesh is another asteroid mining facility, not as large as the last. But you manage to make your deliveries and find more cargo for the next system...

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
Family of 5 in 2 cabins
1 PAX in 1 cabin

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Nelson (7 dTons, $19,600), 1 PAX ($5,000)
Value of Goods: Iplukaddesh (5 dTons, $15,000), 5 PAX ($21,000)

Next systems: ->  Nelson (Vland 1240)

Iplukaddesh, 27 July 2179, supplies 1640 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,535,748
Sdian McGuire
Down and outer, 559 posts
Sat 5 Dec 2020
at 02:35
  • msg #118

Re: The Minnow II

Is Nelson a planet or another mining facility? We need a little bit of time to get out, get some sun, stretch our legs and look over the ship.
Fate
GM, 4616 posts
Roll for dodge!
Sat 5 Dec 2020
at 02:39
  • msg #119

Re: The Minnow II

In reply to Fate (msg # 117):

Nelson is a refuelling Base. There is no colony here. If you let me know the intended route, I can give you some idea of the colonies on the way.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
1 PAX in 1 cabin

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Nelson (7 dTons, $19,600), 1 PAX ($5,000)

Next systems: ->  Nelson (Vland 1240)

Iplukaddesh, 27 July 2179, supplies 1640 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,535,748
Sdian McGuire
Down and outer, 560 posts
Sat 5 Dec 2020
at 02:46
  • msg #120

Re: The Minnow II

I am simply going back the way we came in... so our return is: Miam (1202) -> Ziruushda (1204) -> Mirkigli (1206) -> Gurgesgu (1208) -> Imgaa (1409) -> Cimmeria (1511)
Fate
GM, 4619 posts
Roll for dodge!
Sat 5 Dec 2020
at 03:32
  • msg #121

Re: The Minnow II

In reply to Sdian McGuire (msg # 120):

Miam (1202) Large Agricultural colony, well developed. Plenty of nice parks or nature walks.
Ziruushda (1204) Heavy industria planet, no gas giants
Mirkigli (1206) Refuelling station, 3 gas giants
Gurgesgu (1208) Refining colony, domed.
Imgaa (1409) Large, earthlike planet, many animal reserves and hunting reserves.
Cimmeria (1511) Refuelling station, 3 gas giants.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
1 PAX in 1 cabin

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Nelson (7 dTons, $19,600), 1 PAX ($5,000)

Next systems: ->  Nelson (Vland 1240)

Iplukaddesh, 27 July 2179, supplies 1640 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,535,748
Sdian McGuire
Down and outer, 561 posts
Sat 5 Dec 2020
at 03:47
  • msg #122

Re: The Minnow II

OK, we stop at nelson, unload cargo and ask around for cargo...

20:44, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 2,5,2.  Merchant.

20:46, Today: Sdian McGuire rolled 2 using 1d6-1 with rolls of 3.  Pax - Miam.
20:45, Today: Sdian McGuire rolled 0 using 2d6-2 with rolls of 1,1.  Cargo- miam.
Fate
GM, 4622 posts
Roll for dodge!
Sat 5 Dec 2020
at 04:10
  • msg #123

Re: The Minnow II

In reply to Sdian McGuire (msg # 122):

You make it to the desolate base at Nelson. It is not somewhere you care to spend a lot of time...even the kids are grumpy!

Miam (1202) Large Agricultural colony, well developed. Plenty of nice parks or nature walks.
Ziruushda (1204) Heavy industria planet, no gas giants
Mirkigli (1206) Refuelling station, 3 gas giants
Gurgesgu (1208) Refining colony, domed.
Imgaa (1409) Large, earthlike planet, many animal reserves and hunting reserves.
Cimmeria (1511) Refuelling station, 3 gas giants.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX in 1 cabin

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow


Value of Goods: Miam (0 dTons, $0), 2 PAX ($5,000)
Value of Goods: Nelson (7 dTons, $19,600), 1 PAX ($5,000)

Next systems: ->  Miam (1202) -> Ziruushda (1204) -> Mirkigli (1206) -> Gurgesgu (1208) -> Imgaa (1409) -> Cimmeria (1511)

Nelson, 05 Aug 2179, supplies 1540 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,552,148
Sdian McGuire
Down and outer, 562 posts
Sat 5 Dec 2020
at 17:53
  • msg #124

Re: The Minnow II

We don't stay long, but do find others who feel the same urge to leave.

10:51, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 5,3,4.  Merchant

10:52, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Pax - Miam.
10:51, Today: Sdian McGuire rolled 0 using 2d6-2 with rolls of 1,1.  Cargo- miam.
Fate
GM, 4624 posts
Roll for dodge!
Sat 5 Dec 2020
at 21:01
  • msg #125

Re: The Minnow II

In reply to Sdian McGuire (msg # 124):

Indeed you do. Good thing about passengers...they take only a few minutes to load, and they are ready to go! You are pretty full with passengers heading to Miam. The brochures describe lovely farms, bed and breakfasts with natural foods, rolling hills and wineries going for miles. There are sheep flocks dotting some hills, and cattle on others. Dairy products abound and are cheap, and there are numerous tours to delight the taste buds. Most people talk of taking a week off to enjoy some.

Next systems:
Miam (1202) Large Agricultural colony, well developed. Plenty of nice parks or nature walks.
Ziruushda (1204) Heavy industria planet, no gas giants
Mirkigli (1206) Refuelling station, 3 gas giants
Gurgesgu (1208) Refining colony, domed.
Imgaa (1409) Large, earthlike planet, many animal reserves and hunting reserves.
Cimmeria (1511) Refuelling station, 3 gas giants.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Value of Goods: Miam (0 dTons, $0), 7 PAX ($16,500)

Miam, 13 Aug 2179, supplies 1400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,580,448
Sdian McGuire
Down and outer, 563 posts
Sun 6 Dec 2020
at 02:22
  • msg #126

Re: The Minnow II

We take a break here for sun and fresh air... real food and fresher stores.

I make contact with the local Merchant Guild at the star port.

19:21, Today: Sdian McGuire rolled 4 using 3d6 with rolls of 2,1,1.  Merchant.


I get information about what's ahead, any cargo or Passengers and the like.
Fate
GM, 4628 posts
Roll for dodge!
Sun 6 Dec 2020
at 02:35
  • msg #127

Re: The Minnow II

In reply to Sdian McGuire (msg # 126):

With a roll like that, you find supplies for $10,000 per dTon (2000 person days), and roll 2d+1 for cargo, and 1d for PAX.

Prices are better, too. $1600 per dTon per 2 parsec jump for cargo, and $3,000 per PAX per Jump for passengers in the Cabins, and $600 per PAX per jump in the bunks. You can pick destinations as distant as you want. You can also do a new search every day...

Finally, you can find discount local tours. For just $1000 per person plus $1000 extra for securely watching over the ship, you get a weeks tour through the vineyards, covering accommodation, transport and all the food you can eat. Children under 5 travel free. Hamish and the Diplomat are quick to sign up, as does William, Willow, Ronny, Yung-No and Luretha, paying their own way. Both mothers look to you, since they want to travel as a large family...

Next systems:
Ziruushda (1204) Heavy industria planet, no gas giants
Mirkigli (1206) Refuelling station, 3 gas giants
Gurgesgu (1208) Refining colony, domed.
Imgaa (1409) Large, earthlike planet, many animal reserves and hunting reserves.
Cimmeria (1511) Refuelling station, 3 gas giants.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Miam, 13 Aug 2179, supplies 1400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,580,448
Sdian McGuire
Down and outer, 564 posts
Sun 6 Dec 2020
at 02:46
  • msg #128

Re: The Minnow II

So Duran and Jurelda will stay with the ship?

I will of course bring Nel and the kids...

Need to roll after the week long trip... (tomorrow)
Fate
GM, 4632 posts
Roll for dodge!
Sun 6 Dec 2020
at 02:57
  • msg #129

Re: The Minnow II

In reply to Sdian McGuire (msg # 128):

Luretha would be mortally offended at not being considered part of the family, along with little Jonny!

As for Duran, he will want to go with the singles...forgot about him!

Ok, you head off, and can roll when you get back from the trip, I/C and O/C!

The tour is well planned. Each of the accommodation spaces are spacious and actually very nice, with cots provided for the toddlers. As the little ones start moving around, it dawns on you that they are growing up, and are now about 18 months old. You can see the start of little personalities forming as they play together, and you get to spend some great time with the mothers as well, without the distractions of running a starship.

By the time you return, the other tour group is back as well, tired but much more relaxed. Most consider it time well spent, and Jurelda and Ronny are getting friendly. Both Hamish and Duran seem to be courting Yung-No, though, and she seems to be enjoying it! The Diplomat is simply enjoying the show...


Next systems:
Ziruushda (1204) Heavy industria planet, no gas giants
Mirkigli (1206) Refuelling station, 3 gas giants
Gurgesgu (1208) Refining colony, domed.
Imgaa (1409) Large, earthlike planet, many animal reserves and hunting reserves.
Cimmeria (1511) Refuelling station, 3 gas giants.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Miam, 13 Aug 2179, supplies 1400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,577,448
This message was last edited by the GM at 09:59, Sun 06 Dec 2020.
Sdian McGuire
Down and outer, 565 posts
Sun 6 Dec 2020
at 19:32
  • msg #130

Re: The Minnow II

OK, given our Merchant good roll, (message 126)  we arrange the following:

Next systems: Ziruushda (1204) -> Mirkigli (1206) -> Gurgesgu (1208) -> Imgaa (1409) -> Cimmeria (1511)

12:31, Today: Sdian McGuire rolled 4 using 1d6 with rolls of 4.  Pax - Mirkigli.
12:31, Today: Sdian McGuire rolled 4 using 1d6 with rolls of 4.  PAX - Ziruushda.
12:30, Today: Sdian McGuire rolled 9 using 2d6+1 with rolls of 2,6.  Cargo- Mirkigli.
12:29, Today: Sdian McGuire rolled 6 using 2d6+1 with rolls of 2,3.  Cargo- Ziruushda.

Which should make us pretty darn full
Fate
GM, 4639 posts
Roll for dodge!
Sun 6 Dec 2020
at 19:44
  • msg #131

Re: The Minnow II

In reply to Fate (msg # 129):

Did you get any supplies? I actually thought you would have gone for the most distant systems first, given the higher price per jump, but OK. Faster return this way.

Next systems:
Ziruushda (1204) Heavy industrial planet, no gas giants, 6 dTons, 4 PAX ($9600+$12000)
Mirkigli (1206) Refuelling station, 3 gas giants, 9 dTons, 4 PAX ($28800 + $14400)
Gurgesgu (1208) Refining colony, domed.
Imgaa (1409) Large, earthlike planet, many animal reserves and hunting reserves.
Cimmeria (1511) Refuelling station, 3 gas giants.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
4 PAX in 2 cabins, Ziruushda, $12000
2 PAX in 1 cabin, Mirkigli, $12000

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
2 PAX, Mirkigli, $2400

9.5 dTons of supplies.

Ziruushda, 20 Aug 2179, supplies 19000 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,495,848
This message was last edited by the GM at 07:10, Mon 07 Dec 2020.
Sdian McGuire
Down and outer, 566 posts
Sun 6 Dec 2020
at 19:58
  • msg #132

Re: The Minnow II

Yes, we tried to get as much fresh food as we could for the trip to come... and maybe some to sell at those refueling stations and mining locations
Sdian McGuire
Down and outer, 567 posts
Mon 7 Dec 2020
at 19:49
  • msg #134

Re: The Minnow II

OK, is there any way we can reduce the rolls for every stop? maybe average the last bunch?

Off we go...


Also would like to spread some points around, surely Nel should get 12 or so for breeding skills...
Fate
GM, 4644 posts
Roll for dodge!
Mon 7 Dec 2020
at 19:54
  • msg #135

Re: The Minnow II

In reply to Sdian McGuire (msg # 134):

I will have to take some time to see when the last time was that you guys got some co...I thought it was fairly recently?

We can cut the rolls to three: Merchant, then Cargo, and PAX, and apply those rolls to all destinations from that planet. Would that make it easier? You can also cut the rolls by looking for goods and PAX for 5 or six destinations ahead. You still get paid according to distance...
Sdian McGuire
Down and outer, 568 posts
Mon 7 Dec 2020
at 19:57
  • msg #136

Re: The Minnow II

OK ...

It may not have been long in game time, can't remember ... but it has been a while in RL.
Fate
GM, 4647 posts
Roll for dodge!
Tue 8 Dec 2020
at 06:14
  • msg #137

Re: The Minnow II

In reply to Sdian McGuire (msg # 136):

Have shared out the girls...Nel got skills in cooking sewing and Pharmacy (now that is how you keep 3 babies quiet at night!). Duran seems to accept that he not actually a superhero, but still considers himself defender of the innocent. Others have other improvements...

Mirkigli is a regular refuelling station. Nothing special...you unload the last of your passengers and goods.

Mirkigli (1206) Refuelling station, 3 gas giants, 9 dTons, 4 PAX ($28800 + $14400)
Gurgesgu (1208) Refining colony, domed.
Imgaa (1409) Large, earthlike planet, many animal reserves and hunting reserves.
Cimmeria (1511) Refuelling station, 3 gas giants.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

9 dTons of supplies.

Mirkigli, 20 Aug 2179, supplies 19650 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,530,848
This message was last updated by the GM at 05:31, Wed 09 Dec 2020.
Sdian McGuire
Down and outer, 570 posts
Wed 9 Dec 2020
at 19:00
  • msg #138

Re: The Minnow II

We check with the lod master on the station and seem to hit the gold, with lots of passengers wanting off the refueling station. We may not be able to take them all, but will favor those going father.

11:44, Today: Sdian McGuire rolled 7 using 3d6 with rolls of 5,1,1.  Merchant.

11:46, Today: Sdian McGuire rolled 6 using 2d6-2 with rolls of 5,3.  Cargo - Cimmeria.
11:46, Today: Sdian McGuire rolled 0 using 2d6-2 with rolls of 1,1.  Cargo - Imgaa.
11:45, Today: Sdian McGuire rolled 6 using 2d6-2 with rolls of 4,4.  Cargo -Gurgesgu.


11:51, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Pax - Gurgesgu.
11:49, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Pax - Imgaa.
11:49, Today: Sdian McGuire rolled 3 using 1d6-1 with rolls of 4.  Pax - Gurgesgu.
Fate
GM, 4660 posts
Roll for dodge!
Wed 9 Dec 2020
at 19:30
  • msg #139

Re: The Minnow II

In reply to Sdian McGuire (msg # 138):

Mechanical faults on a tramp freighter have seen the vessel owners seeking to move the more urgent goods, and passengers. The group going further get the cabins, with the group going to Imgaa getting the rest of the bunk beds and the group heading to Gurgesgu having to find another vessel.

The Refining colony on Gurgesgu seems little better as far as places to visit...

Gurgesgu (1208) Refining colony, domed. 6 dTon ($8,400)
Imgaa (1409) Large, earthlike planet, many animal reserves and hunting reserves. 5 PAX ($5,000)
Cimmeria (1511) Refuelling station, 3 gas giants. 6 dTon ($25,200), 5 PAX ($37,500)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
5 PAX in 3 Cabins

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
5 PAX ($5,000)

Gurgesgu, 27 Aug 2179, supplies 19460 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,531,048
Sdian McGuire
Down and outer, 571 posts
Wed 9 Dec 2020
at 20:30
  • msg #140

Re: The Minnow II

Sdian finds no cargo here... so just moves on...


[Private to GM:  13:23, Today: Sdian McGuire rolled 15 using 3d6 with rolls of 6,6,3.  Merchant.]
Fate
GM, 4665 posts
Roll for dodge!
Thu 10 Dec 2020
at 06:44
  • msg #141

Re: The Minnow II

In reply to Sdian McGuire (msg # 140):

Imgaa is an excellent location for hunting, and some of your passengers ask if they can take a few days to hunt here. For some, it is their destination, and for that reason!

Imgaa (1409) Large, earthlike planet, many animal reserves and hunting reserves. 5 PAX ($5,000)
Cimmeria (1511) Refuelling station, 3 gas giants. 6 dTon ($25,200), 5 PAX ($37,500)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
5 PAX in 3 Cabins

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Imgaa, 04 Sep 2179, supplies 19460 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,527,848
Sdian McGuire
Down and outer, 572 posts
Thu 10 Dec 2020
at 19:58
  • msg #142

Re: The Minnow II

I'll agree to pause for three days... fresh meat in the freezer is always good.
I can take a few days to play with the kids and their mothers.
Fate
GM, 4668 posts
Roll for dodge!
Fri 11 Dec 2020
at 02:51
  • msg #143

Re: The Minnow II

In reply to Sdian McGuire (msg # 142):

Do you go with them, or let them hunt on their own?

[OOC: 19:11, Today: Fate, on behalf of Nelaroi Hurta, rolled 8 using 3d6 with rolls of 1,1,6.  HT, first Trimester. Still pregnant]

Imgaa, 07 Sep 2179, supplies 19390 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,527,848
This message was last edited by the GM at 08:13, Fri 11 Dec 2020.
Sdian McGuire
Down and outer, 573 posts
Sat 12 Dec 2020
at 02:19
  • msg #144

Re: The Minnow II

I stay with Nel and anyone else not going.
Fate
GM, 4671 posts
Roll for dodge!
Sat 12 Dec 2020
at 02:30
  • msg #145

Re: The Minnow II

In reply to Sdian McGuire (msg # 144):

Just the mothers and the kids stay.

They hunt for a few days and do come back with about 500 kg of food (equivalent to 80 rations), and come back mentally refreshed but physically tired. Nothing else before departing?

Cimmeria (1511) Refuelling station, 3 gas giants. 6 dTon ($25,200), 5 PAX ($37,500)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
5 PAX in 3 Cabins

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Imgaa, 07 Sep 2179, supplies 19470 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,527,848
Sdian McGuire
Down and outer, 574 posts
Sat 12 Dec 2020
at 02:33
  • msg #146

Re: The Minnow II

Sdian is too distracted and doesn't think about cargo...


[Private to GM: 19:32, Today: Sdian McGuire rolled 14 using 3d6 with rolls of 6,3,5.  Merchant.]
Fate
GM, 4674 posts
Roll for dodge!
Sat 12 Dec 2020
at 02:51
  • msg #147

Re: The Minnow II

In reply to Sdian McGuire (msg # 146):

Cimmeria (1511) Refuelling station, 3 gas giants. 6 dTon ($25,200), 5 PAX ($37,500)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat


On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Cimmeria, 14 Sep 2179, supplies 19350 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,598,748
Sdian McGuire
Down and outer, 575 posts
Sat 12 Dec 2020
at 03:24
  • msg #148

Re: The Minnow II

OK so onward

Iesha (1712) ->  Nguma (1613) -> Kikaduum (1615) -> Mahonri (1816)
Fate
GM, 4675 posts
Roll for dodge!
Sat 12 Dec 2020
at 03:39
  • msg #149

Re: The Minnow II

In reply to Sdian McGuire (msg # 148):

You have two options for the next world...the one you selected is not the most attactive, but can do...

   Iesha (1712) is a refining Colony, 3 gas giants
or Lemuria (1612) Trinary system with 3 gas giants and a large colony, poor simple world, lower than usual tech
Nguma (1613) is a binary system with 2 gas giants and a small mining colony
Kikaduum (1615) has no gas giants and a moderately large but poor military colony.
Mahonri (1816) is a binary system with a single gas giant and a refuelling base.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Cimmeria, 14 Sep 2179, supplies 19350 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,598,748
Sdian McGuire
Down and outer, 576 posts
Sat 12 Dec 2020
at 19:33
  • msg #150

Re: The Minnow II

Which might have more cargo to ship?
Fate
GM, 4680 posts
Roll for dodge!
Sat 12 Dec 2020
at 21:03
  • msg #151

Re: The Minnow II

In reply to Sdian McGuire (msg # 150):

Lemuria would definitely have more, as the lower tech would mean rarely visited, but the large population would indicate plenty of supply and demand.
Sdian McGuire
Down and outer, 577 posts
Sat 12 Dec 2020
at 22:30
  • msg #152

Re: The Minnow II

So Lemuria it is... off we go.
Fate
GM, 4681 posts
Roll for dodge!
Sat 12 Dec 2020
at 22:40
  • msg #153

Re: The Minnow II

In reply to Sdian McGuire (msg # 152):

Cool. I assume you land then? The world is closer to TL 7, making t kind of like a living museum! You jave no cargo or PAX, so no deadlines. The diplomat is curious to travel a bit...by these old things called Trains!

Lemuria (1612) Trinary system with 3 gas giants and a large colony, poor simple world, lower than usual tech
Nguma (1613) is a binary system with 2 gas giants and a small mining colony
Kikaduum (1615) has no gas giants and a moderately large but poor military colony.
Mahonri (1816) is a binary system with a single gas giant and a refuelling base.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Lemuria, 21 Sep 2179, supplies 19260 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,590,548
Sdian McGuire
Down and outer, 578 posts
Sat 12 Dec 2020
at 23:31
  • msg #154

Re: The Minnow II

Sdian gives the crew (-) a day or two to look around and goes to work arranging cargo.

[Private to GM:  16:22, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 6,2,1.  Merchant.]

16:29, Today: Sdian McGuire rolled 3 using 1d6-1 with rolls of 4.  Pax - Nguma.
16:29, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Pax - Kikaduum.
16:28, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Pax - Mahonri.

16:25, Today: Sdian McGuire rolled 3 using 2d6-2 with rolls of 1,4.  Cargo - Nguma.
16:25, Today: Sdian McGuire rolled 1 using 2d6-2 with rolls of 1,2.  Cargo - Kikaduum.
16:24, Today: Sdian McGuire rolled 2 using 2d6-2 with rolls of 3,1.  Cargo - Mahonri.
16:27, Today: Sdian McGuire rolled 3 using 2d6-2 with rolls of 4,1.  Cargo - Rukhigu.
16:27, Today: Sdian McGuire rolled 5 using 2d6-2 with rolls of 5,2.  Cargo - Iunda.
Fate
GM, 4684 posts
Roll for dodge!
Sat 12 Dec 2020
at 23:52
  • msg #155

Re: The Minnow II

In reply to Sdian McGuire (msg # 154):

The planet is indeed an oddity, the low technology seemingly a preference of the folk living there more than anything, though there are higher tech aspects showing through.  Folk tell you about it after they get back.

Nguma is a much more depression place, though a patrol base, it feels more like a prison!

Nguma (1613) is a binary system with 2 gas giants and a small mining colony, 3 dTons ($4,200), 3 PAX ($4500)
Kikaduum (1615) has no gas giants and a moderately large but poor military colony. 1 dTon ($2,800)
Mahonri (1816) is a binary system with a single gas giant and a refuelling base. 2 dTons ($8,400), 5 PAX ($37,500)
Rukhigu, Binary system without Gas Giants, Refuelling base only 2 dTons ($11,200)
Iunda, Binary system with three Gas Giants, Trading Base in orbit due to planets corrosive atmosphere. 5 dTons ($35,000)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
5 PAX in 3 cabins, Mahonri

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
3 PAX, Nguma

Nguma, 01 Oct 2179, supplies 19080 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,591,048
Sdian McGuire
Down and outer, 579 posts
Sun 13 Dec 2020
at 01:59
  • msg #156

Re: The Minnow II

We adjust cargo as needed and then move on ...


18:59, Today: Sdian McGuire rolled 7 using 2d6-2 with rolls of 5,4.  Merchant.

18:57, Today: Sdian McGuire rolled 5 using 2d6-2 with rolls of 4,3.  Cargo - next two systems.
18:57, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Pax - Next few Systems.
Fate
GM, 4686 posts
Roll for dodge!
Sun 13 Dec 2020
at 03:17
  • msg #157

Re: The Minnow II

In reply to Sdian McGuire (msg # 156):

You find plenty of goods, more than you can carry with all the supplies you have, so you turn down the 5 dTons for Kikaduum, and the passengers are offered the Bunks for $500 pr jump, but sometimes transport is better than none, so they take it.

The Military colony is no more fun that the last base...

Kikaduum (1615) has no gas giants and a moderately large but poor military colony. 1 dTon ($2,800), 1 PAX ($500)
Mahonri (1816) is a binary system with a single gas giant and a refuelling base. 7 dTons ($22,400), 5 PAX ($38,000)
Rukhigu, Binary system without Gas Giants, Refuelling base only 2 dTons ($11,200)
Iunda, Binary system with three Gas Giants, Trading Base in orbit due to planets corrosive atmosphere. 5 dTons ($35,000)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
5 PAX in 3 cabins, Mahonri

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
1 PAX, Mahonri

Kikaduum, 09 Oct 2179, supplies 18900 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,586,148
Sdian McGuire
Down and outer, 580 posts
Sun 13 Dec 2020
at 19:45
  • msg #158

Re: The Minnow II

OK, None of these seem good places to waste time at, so we do business and move on...


Trying to simplify the cargo/pax things, so lets use one roll foreach, and use my success under merchant skill spread across the next three systems... you can decide/roll for how things play out...

12:42, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 4,5,1.  Merchant.  made his skill

12:43, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 2,4,6.  Pax - Next few Systems.  just one from these going to?
12:43, Today: Sdian McGuire rolled 14 using 3d6 with rolls of 6,3,5.  Cargo - next three systems.  None... believable.
Fate
GM, 4688 posts
Roll for dodge!
Mon 14 Dec 2020
at 01:46
  • msg #159

Re: The Minnow II

In reply to Sdian McGuire (msg # 158):

Ok, so jumping three systems to Iunda, you unload the cargo and passengers. I worked out the extra cargo and passengers based on your rolls, but since there are no further destinations, I stopped here...

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Iunda, 04 Nov 2179, supplies 18400 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,698,148
Sdian McGuire
Down and outer, 581 posts
Mon 14 Dec 2020
at 18:58
  • msg #160

Re: The Minnow II

Sdian can't seem to find any business here ...

[Private to GM:  Today: Sdian McGuire rolled 15 using 3d6 with rolls of 5,4,6.  Merchant.  Damnable die roller ...]

Aiaiyal (1821) -> Bradley (1822) -> Kamgikiik (1824) -> New Titan (1726)  -> Ekhugush (1728) -> Iash (1730) -> Kashni (1732) -> Piileir (1833)
Fate
GM, 4691 posts
Roll for dodge!
Mon 14 Dec 2020
at 20:02
  • msg #161

Re: The Minnow II

In reply to Sdian McGuire (msg # 160):

Aiaiyal is a remote mining colony, but the lack of Gas Giants in this system mean that you will need to visit here for fuel.

1j-> Bradley (1822) small refining colony, trinary system with 3 gas giants
-> Kamgikiik (1824) Small domed outpost, Binary system, 4 gas giants
-> New Titan (1726) Floating colony on water world, 4 gas giants
-> Ekhugush (1728) Military Base, Binary system with 2 gas giants
-> Iash (1730) Refuelling base, 4 gas giants
-> Kashni (1732) small mining colony, 2 Gas giants
-> Piileir (1833) Local capital, Bonary system with 4 gas giants


Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Aiaiyal, 12 Nov 2179, supplies 18300 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,689,948
Sdian McGuire
Down and outer, 582 posts
Tue 15 Dec 2020
at 02:52
  • msg #162

Re: The Minnow II

Sdian checks with he station Cargo master and finds some success


19:46, Today: Sdian McGuire rolled 6 using 3d6 with rolls of 2,2,2.  Merchant. [Private to GM: Finally!]

19:48, Today: Sdian McGuire rolled 3 using 2d6 with rolls of 2,1.  Pax - Next three Systems.
Bradley -0
Kamgikiik  - 2
New Titan - 1

19:47, Today: Sdian McGuire rolled 10 using 2d6 with rolls of 5,5.  Cargo - next three systems.
Bradley -5  tons
Kamgikiik  - 1
New Titan - 4

I ditched the - 2 and -1 ..
Fate
GM, 4695 posts
Roll for dodge!
Tue 15 Dec 2020
at 03:42
  • msg #163

Re: The Minnow II

In reply to Sdian McGuire (msg # 162):

I would usually apply the rolls to multiple systems as being the same roll for each system. So in this case, cargo is still 2d-2 or 8 DTon/system, but you get $800 per dTon per parsec instead of $700 due to good merchant roll, and PAX are 1d-1, or 1 PAX for each system, but paying $2700 per PAX per jump. Given you have 24.5-9 (supplies) = 15.5 dTons of space total, I have put that to the first and third system, as you distributed it below, with 1100 dTons of supplies crammed into the extra bunks on the shuttle to allow for 2 full shipments. Hence, below...

For a small domed outpost, you find a good bit of cargo for your destinations, and a few passengers as well.

-> New Titan (1726) Floating colony on water world, 4 gas giants 1 PAX ($2700), 8 dTons ($12,800)
-> Ekhugush (1728) Military Base, Binary system with 2 gas giants 1 PAX ($5400)
-> Iash (1730) Refuelling base, 4 gas giants 1 PAX ($8100), 8 dTons ($38,400)
-> Kashni (1732) small mining colony, 2 Gas giants
-> Piileir (1833) Local capital, Bonary system with 4 gas giants

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
3 PAX in 3 Cabins.

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Kamgikiik, 28 Nov 2179, supplies 18100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,673,548
Sdian McGuire
Down and outer, 583 posts
Tue 15 Dec 2020
at 03:59
  • msg #164

Re: The Minnow II

OK... Bradley and Kamgikiik   are short stops, but we take a small two day breather at New Titan before moving on.
Fate
GM, 4697 posts
Roll for dodge!
Tue 15 Dec 2020
at 04:15
  • msg #165

Re: The Minnow II

In reply to Fate (msg # 163):

The fishing at New titan is indeed good, and there is plenty of cruises and fun at the resorts to be had. Looking for any merchants or going on any cruises?

-> New Titan (1726) Floating colony on water world, 4 gas giants 1 PAX ($2700), 8 dTons ($12,800)
-> Ekhugush (1728) Military Base, Binary system with 2 gas giants 1 PAX ($5400)
-> Iash (1730) Refuelling base, 4 gas giants 1 PAX ($8100), 8 dTons ($38,400)
-> Kashni (1732) small mining colony, 2 Gas giants
-> Piileir (1833) Local capital, Bonary system with 4 gas giants

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX in 2 Cabins.

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

New Titan, 08 Dec 2179, supplies 17800 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,680,848
Sdian McGuire
Down and outer, 584 posts
Wed 16 Dec 2020
at 02:26
  • msg #166

Re: The Minnow II

Definitely looking for any cargo or folks needing passage to the places we are going...

19:14, Today: Sdian McGuire rolled 8 using 3d6 with rolls of 2,2,4.  Merchant.
19:16, Today: Sdian McGuire rolled 1 using 2d6-2 with rolls of 1,2.  Cargo     Ekhugush
19:17, Today: Sdian McGuire rolled 0 using 2d6-2 with rolls of 1,1.  Cargo - next three systems.     Iash
19:17, Today: Sdian McGuire rolled 6 using 2d6-2 with rolls of 4,4.  Cargo - next three systems.  Kashini

19:19, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Pax.    Ekhugush
19:19, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Pax - Next three Systems.     Iash
19:19, Today: Sdian McGuire rolled 4 using 1d6-1 with rolls of 5.  Pax - Next three Systems.     Kashini

We add a bit of sea food to the freezer and even Sdian takes a break and does some fishing ...  the boat knows where to go and when so fishing is pretty good, except for Sdian who just doesn't seem to have the knack.  He takes a good bit of kidding, but Nel makes it better later that night.
Fate
GM, 4700 posts
Roll for dodge!
Wed 16 Dec 2020
at 06:48
  • msg #167

Re: The Minnow II

In reply to Sdian McGuire (msg # 166):

Make a fishing roll before you leave...or rather, do you just eat it all?

How big was that one, Nel asks. Is it getting bigger...oh wait, that is not the fish we are talking about...she is starting to get more round too, and that seems to set off the hormones. Much to your pleasure....

Suddenly she cramps. You call Ronny and he tries some herbs and rushes her to a hospital, but to no effect. By next morning, you are all aware she had a miscarriage. She is naturally very upset, and you all decide to leave this place and it's nasty memories.

[Private to Sdian McGuire: She rolled a 17 on the second Trimester HT...]

You are beginning to notice a pattern: Military bases are functional but terribly depressing places. This one is no different, though it is fairly large. Units of Kargash come and go, and there are a few larger ships around as well.

-> Ekhugush (1728) Military Base, Binary system with 2 gas giants 1 PAX ($5400)
-> Iash (1730) Refuelling base, 4 gas giants 1 PAX ($8100), 9 dTons ($39,800)
-> Kashni (1732) small mining colony, 2 Gas giants, 4 PAX ($18,000)
-> Piileir (1833) Local capital, Bonary system with 4 gas giants, 6 dTons ($25,200)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
1 PAX in 1 Cabins.
2 Pax in 1 Cabin ($15,000)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
2 PAX ($3,000)

Ekhugush, 16 Dec 2179, supplies 17650 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,678,048
Sdian McGuire
Down and outer, 585 posts
Wed 16 Dec 2020
at 19:57
  • msg #168

Re: The Minnow II

OK, Hug and cuddle on Nel... do not look relieved in any way, even if I am a little.

Sdian has no fishing skills... so it would be Hamish, the Diplomat or one of he others...


12:55, Today: Sdian McGuire rolled 15 using 3d6 with rolls of 5,6,4.  Merchant.  no help again

I am very ready to start rolling all rolls at 3D6 -2
Fate
GM, 4703 posts
Roll for dodge!
Wed 16 Dec 2020
at 21:32
  • msg #169

Re: The Minnow II

In reply to Sdian McGuire (msg # 168):

Lol, save those rolls for damage and reaction rolls! I don't mind if you want to roll reaction rolls to ask about merchants instead. You catch a few fish under the guidance of your guides, and enjoy them while they are fresh.

Nel warms to your affection, and for now the pressing matters of three living toddlers helps her move on. It is Christmas Eve when you arrive at the refueling base, and there is a holiday spirit around. Apparently, some things are universal!

-> Iash (1730) Refuelling base, 4 gas giants 1 PAX ($8100), 9 dTons ($39,800)
-> Kashni (1732) small mining colony, 2 Gas giants, 4 PAX ($18,000)
-> Piileir (1833) Local capital, Bonary system with 4 gas giants, 6 dTons ($25,200)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
1 PAX in 1 Cabins.
2 Pax in 1 Cabin ($15,000)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
2 PAX ($3,000)

Iash 24 Dec 2179, supplies 17500 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,709,948
Sdian McGuire
Down and outer, 586 posts
Thu 17 Dec 2020
at 02:42
  • msg #170

Re: The Minnow II

Sdian is surprised to see that Christianity has spread here... but we join in the festivities and share some of our foods.


19:40, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 5,1,3.  Merchant


19:42, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Pax.
19:41, Today: Sdian McGuire rolled 1 using 2d6-2 with rolls of 1,2.  Cargo - next three systems.

Did better with 3D6... no surprise.
Fate
GM, 4707 posts
Roll for dodge!
Thu 17 Dec 2020
at 06:42
  • msg #171

Re: The Minnow II

In reply to Sdian McGuire (msg # 170):

Oddly enough, it goes by a different name, but the similarities are striking. They do sing strange songs and give gifts to each other, but the gifts are always food. Apparently a start of harvest festival. Odd, for a refuelling base, but strangely appropriate given the lack of food variety here.

The Next system is a mining colony, where the rest of your passengers are headed. You can trade food goods here as well.

What are the next three systems? We only have 2 listed...

-> Kashni (1732) small mining colony, 2 Gas giants, 4 PAX ($18,000), 1 dTon ($1400)
-> Piileir (1833) Local capital, Bonary system with 4 gas giants, 7 dTons ($28,000)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Kashni 02 Jan 2180, supplies 17300 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,721,148
Sdian McGuire
Down and outer, 587 posts
Thu 17 Dec 2020
at 18:31
  • msg #172

Re: The Minnow II

11:28, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 1,4,4.  Merchant.

11:28, Today: Sdian McGuire rolled 3 using 2d6-2 with rolls of 3,2.  Cargo - next three systems.
11:29, Today: Sdian McGuire rolled 4 using 1d6-1 with rolls of 5.      PAX -  next three systems.


Piileir (1833) -> Haakhai (1935) -> Sabhaash (2036) -> Ya'uiya-ko (2038) -> Troy (Dagudashaag 1940) ->  Khii (1902)


Having given Nel a lot of support of late, I make sure to spend a little extra with Luretha, so she knows I care...
Fate
GM, 4709 posts
Roll for dodge!
Thu 17 Dec 2020
at 20:02
  • msg #173

Re: The Minnow II

In reply to Sdian McGuire (msg # 172):

Filling PAX most distant first, you do manage to get a full load of passengers, having to turn down the shorter trips. But then, Piileir is a major location. Luretha does appreciate the attention as well.

Piileir (1833) Local capital, Binary system with 4 gas giants, 7 dTons ($28,000)
-> Haakhai (1935) Small agricultural colony inside of 4 Gas Giants, 3 dTons ($4,200)
-> Sabhaash (2036) Large industrial colony, 3 Gas Giants, 4 PAX ($12,000), 3 dTons ($8,400)
-> Ya'uiya-ko (2038) Domed Mining Colony, 4 Gas Giants 4 PAX, ($30,000), 3 dTons ($12,600)
-> Troy (Dagudashaag 1940) Small Refuelling colony, Odd Biology on planet requires masks, Binary System, 2 Gas Giants
-> Khii (1902) Refuelling base, 2 Gas Giants

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
4 PAX in 2 Cabins, Ya'uiya-ko
2 PAX in 1 Cabin, Sabhaash

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
2 PAX, Sabhaash

Kashni 02 Jan 2180, supplies 17300 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,740,948
Sdian McGuire
Down and outer, 588 posts
Thu 17 Dec 2020
at 21:12
  • msg #174

Re: The Minnow II

We could have put 3 shorter  range PAX in the Bunk room...

We Move on, dropping off and picking up stuff on the way...
Fate
GM, 4710 posts
Roll for dodge!
Fri 18 Dec 2020
at 01:55
  • msg #175

Re: The Minnow II

In reply to Sdian McGuire (msg # 174):

They were a group of 4 that wanted to travel together. Rolling to pick stuff up? Usual rolls...

Haakhai is a small agricultural colony that feeds many areas around. The high air pressure makes it uncomfortable, but in time they say you get used to it.

-> Haakhai (1935) Small agricultural colony inside of 4 Gas Giants, 3 dTons ($4,200)
-> Sabhaash (2036) Large industrial colony, 3 Gas Giants, 4 PAX ($12,000), 3 dTons ($8,400)
-> Ya'uiya-ko (2038) Domed Mining Colony, 4 Gas Giants 4 PAX, ($30,000), 3 dTons ($12,600)
-> Troy (Dagudashaag 1940) Small Refuelling colony, Odd Biology on planet requires masks, Binary System, 2 Gas Giants
-> Khii (1902) Refuelling base, 2 Gas Giants

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
4 PAX in 2 Cabins, Ya'uiya-ko
2 PAX in 1 Cabin, Sabhaash

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
2 PAX, Sabhaash

Haakhai 10 Jan 2180, supplies 17100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,736,948
This message was last edited by the GM at 01:56, Fri 18 Dec 2020.
Sdian McGuire
Down and outer, 589 posts
Fri 18 Dec 2020
at 03:44
  • msg #176

Re: The Minnow II

Sounds like a good place to find cargo out bound, die roller permitting...

20:44, Today: Sdian McGuire rolled 14 using 3d6 with rolls of 6,2,6.  Merchant.   No, it doesn't permit , Again.
Fate
GM, 4712 posts
Roll for dodge!
Fri 18 Dec 2020
at 03:55
  • msg #177

Re: The Minnow II

In reply to Sdian McGuire (msg # 176):

Yeah. Such happens! Need to make the most of the good rolls. No reason you cannot look for 4-5 systems ahead.

Sabhaash is a heavy industrial colony. Gritty, but there is plenty of stuff available here...particular items could be purchased from factories.

-> Sabhaash (2036) Large industrial colony, 3 Gas Giants, 4 PAX ($12,000), 3 dTons ($8,400)
-> Ya'uiya-ko (2038) Domed Mining Colony, 4 Gas Giants 4 PAX, ($30,000), 3 dTons ($12,600)
-> Troy (Dagudashaag 1940) Small Refuelling colony, Odd Biology on planet requires masks, Binary System, 2 Gas Giants
-> Khii (1902) Refuelling base, 2 Gas Giants

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
4 PAX in 2 Cabins, Ya'uiya-ko

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Sabhaash 18 Jan 2180, supplies 16900 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,749,148
This message was last updated by the GM at 20:40, Sun 20 Dec 2020.
Sdian McGuire
Down and outer, 590 posts
Sun 20 Dec 2020
at 23:30
  • msg #178

Re: The Minnow II

Well maybe if they fix the die roller...

16:30, Today: Sdian McGuire rolled 14 using 3d6 with rolls of 5,4,5.  Merchant.
Fate
GM, 4721 posts
Roll for dodge!
Tue 22 Dec 2020
at 04:00
  • msg #179

Re: The Minnow II

In reply to Sdian McGuire (msg # 178):

I think others are getting all the low rolls, probably DnD players swearing at the dice roller! Ya'uiya-ko is a domed mining colony, which seems to be only marginally above prion colonies. Finding folk who want to leave is easy; finding folk who can pay for it will be another matter! Your passengers leave with some reluctance...

-> Ya'uiya-ko (2038) Domed Mining Colony, 4 Gas Giants 4 PAX, ($30,000), 3 dTons ($12,600)
-> Troy (Dagudashaag 1940) Small Refuelling colony, Odd Biology on planet requires masks, Binary System, 2 Gas Giants
-> Khii (1902) Refuelling base, 2 Gas Giants

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Ya'uiya-ko 26 Jan 2180, supplies 16760 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,783,548
Sdian McGuire
Down and outer, 591 posts
Tue 22 Dec 2020
at 18:25
  • msg #180

Re: The Minnow II

My Merchant skills fall off and shatter


11:25, Today: Sdian McGuire rolled 18 using 3d6 with rolls of 6,6,6.  Merchant.
Fate
GM, 4723 posts
Roll for dodge!
Wed 23 Dec 2020
at 09:12
  • msg #181

Re: The Minnow II

In reply to Sdian McGuire (msg # 180):

You break and obscure law and are fines $10,000 solars, and asked to leave immediately! You hope Troy offers more promise! Troy is in the Dagudashaag subsector, and is no more than a Small Refuelling colony with odd Biology on planet requires masks, Binary System, 2 Gas Giants

-> Khii (1902) Refuelling base, 2 Gas Giants

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Troy 04 Feb 2180, supplies 16660 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,773,548
Sdian McGuire
Down and outer, 592 posts
Wed 23 Dec 2020
at 19:20
  • msg #182

Re: The Minnow II

And I bet you want me to use that Damn die roller again...  OH!! Look! and almost normal number!


12:17, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 4,4,2.  Merchant.
12:19, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Pax - Next three Systems.
12:18, Today: Sdian McGuire rolled 9 using 2d6-2 with rolls of 5,6.  Cargo - next three system
Fate
GM, 4726 posts
Roll for dodge!
Thu 24 Dec 2020
at 07:07
  • msg #183

Re: The Minnow II

In reply to Sdian McGuire (msg # 182):

You find a cargo merchant for the next few systems, though you can only take one of the 9 dTon loads, due to space requirements. Will also need the list of places to be updated.

-> Khii (1902) Refuelling base, 2 Gas Giants 9 dTons, $12,600


Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Khii 12 Feb 2180, supplies 16570 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,777,948
Sdian McGuire
Down and outer, 593 posts
Thu 24 Dec 2020
at 17:20
  • msg #184

Re: The Minnow II

We shuffle things around as best we can...  and load all the cargoe we can. [ I thought we could carry 15 dTons, which is more than 9 or 18 tons?]


Al Mansur (1904) -> Hypaethral (1906) -> Tinskeep (1908) -> Westminster (2009) ->Fema (2210)
Fate
GM, 4728 posts
Roll for dodge!
Tue 29 Dec 2020
at 01:14
  • msg #185

Re: The Minnow II

In reply to Sdian McGuire (msg # 184):

You can carry 24.5 dTons with the shuttle, but you have about 9 dTons of supplies, reducing your capacity to closer to 15 dTons. However, shipments often come in single deliveries, so they either want you to take the full load or not. I check in the background, rolling 1d+ or minus a bonus to see how many shipments the capacity is broken into. I can allow one shipment of 6 dTons to the next system...given it is just one jump.

-> Al Mansur (1904) Binary System, 4 GG, Mining colony in asteroid belt. 6 dTons ($8400)
-> Hypaethral (1906) Binary system, Regional Governance colony
-> Tinskeep (1908) 2GG, Large heavy Industrial planet, 9 dTons ($37,800)
-> Westminster (2009) 4 GG, Large Colony, Light Industrial and agricultural.
-> Fema (2210), Binary system, 2 GG, Large Agricultural Colony, also large swamplands popular for for hunting.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Khii 12 Feb 2180, supplies 16570 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,777,948
Sdian McGuire
Down and outer, 594 posts
Tue 29 Dec 2020
at 04:08
  • msg #186

Re: The Minnow II

Very well, we check for stuff out bound at Al Mansur ...


21:07, Today: Sdian McGuire rolled 8 using 3d6 with rolls of 2,5,1.  Merchant.

21:08, Today: Sdian McGuire rolled 2 using 1d6-1 with rolls of 3.  Pax.
21:07, Today: Sdian McGuire rolled 8 using 2d6-2 with rolls of 6,4.  Cargo - next three systems
Fate
GM, 4730 posts
Roll for dodge!
Tue 29 Dec 2020
at 07:18
  • msg #187

Re: The Minnow II

In reply to Sdian McGuire (msg # 186):

Actually, noting food is now closer to 8 dTons...you can take one shipment. But the PAX i pairs is very convenient!

Al Mansur is a Mining Colony, and much more hospitable for you, with many couples seeking to leave, and some cargo to boot.

-> Al Mansur (1904) Binary System, 4 GG, Mining colony in asteroid belt. 6 dTons ($8400)
-> Hypaethral (1906) Binary system, Regional Governance colony 2 PAX ($5,000)
-> Tinskeep (1908) 2GG, Large heavy Industrial planet, 9 dTons ($37,800), 2 PAX ($10,000)
-> Westminster (2009) 4 GG, Large Colony, Light Industrial and agricultural. 2 PAX ($15,000), 8 dTons ($33,600)
-> Fema (2210), Binary system, 2 GG, Large Agricultural Colony, also large swamplands popular for for hunting.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX in 1 Cabin (Hypaethral)
2 PAX in 1 Cabin (Tinskeep)
2 PAX in 1 Cabin (Westminster)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Al Mansur 18 Feb 2180, supplies 16470 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,778,148
Sdian McGuire
Down and outer, 595 posts
Sun 3 Jan 2021
at 17:27
  • msg #188

Re: The Minnow II

Sdian coordinates with the local cargo master and succeeds in getting a little business.

10:25, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 4,5,2.  Merchant.

10:26, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Pax - Next three Systems.
10:25, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 5,1.  Cargo - next three systems.
Fate
GM, 4738 posts
Roll for dodge!
Mon 4 Jan 2021
at 06:09
  • msg #189

Re: The Minnow II

In reply to Sdian McGuire (msg # 188):

Unfortunately, you have no cargo for this system to empty out, and you are full! Your two passengers disembark. This is a regional capital, and has a bustling amount of activity. The Diplomat is interested in heading off for a few days to discuss things with the local Governor.

Hypaethral (1906) Binary system, Regional Governance colony 2 PAX ($5,000)
-> Tinskeep (1908) 2GG, Large heavy Industrial planet, 9 dTons ($37,800), 2 PAX ($10,000)
-> Westminster (2009) 4 GG, Large Colony, Light Industrial and agricultural. 2 PAX ($15,000), 8 dTons ($33,600)
-> Fema (2210), Binary system, 2 GG, Large Agricultural Colony, also large swamplands popular for for hunting.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX in 1 Cabin (Tinskeep)
2 PAX in 1 Cabin (Westminster)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Hypaethral 26 Feb 2180, supplies 16290 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,774,948
Sdian McGuire
Down and outer, 596 posts
Mon 4 Jan 2021
at 19:34
  • msg #190

Re: The Minnow II

Well since he is paying, we will sit and wait... any low volume high value cargo? Like jewelry or gems?
Fate
GM, 4740 posts
Roll for dodge!
Mon 4 Jan 2021
at 20:43
  • msg #191

Re: The Minnow II

In reply to Sdian McGuire (msg # 190):

Roll at merchant, and if you succeed by 4 or more, roll d6 for higher value cargo that will pay double for tighter delivery times and armed security, as opposed to the usual result of more cargo or PAX.
Sdian McGuire
Down and outer, 597 posts
Mon 4 Jan 2021
at 21:02
  • msg #192

Re: The Minnow II

In reply to Fate (msg # 191):

Nope... not even close.
Fate
GM, 4742 posts
Roll for dodge!
Tue 5 Jan 2021
at 13:05
  • msg #193

Re: The Minnow II

In reply to Sdian McGuire (msg # 192):

The crew, including the ladies spend some time shopping (including some baby items) and updating wardrobes, liquor stores and armouries...Do you pay wages?

-> Tinskeep (1908) 2GG, Large heavy Industrial planet, 9 dTons ($37,800), 2 PAX ($10,000)
-> Westminster (2009) 4 GG, Large Colony, Light Industrial and agricultural. 2 PAX ($15,000), 8 dTons ($33,600)
-> Fema (2210), Binary system, 2 GG, Large Agricultural Colony, also large swamplands popular for for hunting.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX in 1 Cabin (Tinskeep)
2 PAX in 1 Cabin (Westminster)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Hypaethral 26 Feb 2180, supplies 16290 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,774,948
Sdian McGuire
Down and outer, 598 posts
Tue 5 Jan 2021
at 18:54
  • msg #194

Re: The Minnow II

If wages are due, we pay them. sort of a given. Hard to hold back when we have the funds.
Fate
GM, 4743 posts
Roll for dodge!
Tue 5 Jan 2021
at 22:59
  • msg #195

Re: The Minnow II

Wages are paid, and many folk spend time and money maintaining/upgrading equipment. Except for the Tyrells, who spend a remarkable amount of time doing maintenance and saving their cash. Though now at least you know why...

They talk excitedly about what they will need on remote planets...

-> Tinskeep (1908) 2GG, Large heavy Industrial planet, 9 dTons ($37,800), 2 PAX ($10,000)
-> Westminster (2009) 4 GG, Large Colony, Light Industrial and agricultural. 2 PAX ($15,000), 8 dTons ($33,600)
-> Fema (2210), Binary system, 2 GG, Large Agricultural Colony, also large swamplands popular for for hunting.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX in 1 Cabin (Tinskeep)
2 PAX in 1 Cabin (Westminster)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Hypaethral 26 Feb 2180, supplies 16290 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,143,948
Sdian McGuire
Down and outer, 599 posts
Wed 6 Jan 2021
at 02:32
  • msg #196

Re: The Minnow II

Sounds reasonable, so when the Diplomat finishes his chats...
Fate
GM, 4745 posts
Roll for dodge!
Wed 6 Jan 2021
at 02:46
  • msg #197

Re: The Minnow II

In reply to Sdian McGuire (msg # 196):

Being a years travel from the planet he represents, he does not stay to talk more than a few days. By the time he is done, everyone has done considerable shopping and returned to the ship.

Tinskeep is a heavy industrial planet that runs like clockwork. Perhaps powered by clockwork. There are laws about everything here, including humour! Your passengers depart and you offload your goods. Give me a roll (Target 12 or less) to avoid breaking some minor law...before the merchant roll.

-> Tinskeep (1908) 2GG, Large heavy Industrial planet, 9 dTons ($37,800), 2 PAX ($10,000)
-> Westminster (2009) 4 GG, Large Colony, Light Industrial and agricultural. 2 PAX ($15,000), 8 dTons ($33,600)
-> Fema (2210), Binary system, 2 GG, Large Agricultural Colony, also large swamplands popular for for hunting.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX in 1 Cabin (Westminster)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Tinskeep 07 Mar 2180, supplies 16150 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,183,448
Sdian McGuire
Down and outer, 600 posts
Wed 6 Jan 2021
at 02:56
  • msg #198

Re: The Minnow II

With this die roller?


19:55, Today: Sdian McGuire rolled 17 using 3d6 with rolls of 6,5,6.  Merchant.
19:55, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 5,4,3.  Minor Laws.     Whew!
Fate
GM, 4746 posts
Roll for dodge!
Wed 6 Jan 2021
at 03:17
  • msg #199

Re: The Minnow II

In reply to Sdian McGuire (msg # 198):

Well, you manage to avoid breaking any minor laws, but do insult the local merchant guild in the process, and they refuse to even talk to you! You set course for Westminster, hoping or better luck there! You unload all, emptying all cargo and passengers...

-> Westminster (2009) 4 GG, Large Colony, Light Industrial and agricultural. 2 PAX ($15,000), 8 dTons ($33,600)
-> Fema (2210), Binary system, 2 GG, Large Agricultural Colony, also large swamplands popular for for hunting.

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Westminster 15 Mar 2180, supplies 16030 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,223,848
Sdian McGuire
Down and outer, 601 posts
Wed 6 Jan 2021
at 16:44
  • msg #200

Re: The Minnow II

Well lets see what Faux Pas we can do here...   damn Dice roller.

09:42, Today: Sdian McGuire rolled 6 using 3d6 with rolls of 1,2,3.  Merchant.

09:42, Today: Sdian McGuire rolled 5 using 2d6-2 with rolls of 6,1.  Cargo - next three systems.

09:43, Today: Sdian McGuire rolled 3 using 1d6-1 with rolls of 4.  Pax.
Fate
GM, 4750 posts
Roll for dodge!
Fri 8 Jan 2021
at 11:13
  • msg #201

Re: The Minnow II

In reply to Sdian McGuire (msg # 200):

Will need to list the next three systems, but the merchant here did not get on particularly well with the previous merchant, so he is very helpful for you, finding passengers willing to pay $3000 per jump and cargo for $1600 per parsec. You find 15 dTons of cargo, and 3 PAX for the next system 2 for the system after and 4 for the system after that.

Fema (2210), Binary system, 2 GG, Large Agricultural Colony, also large swamplands popular for for hunting.5 dtons ($16,000), 3 Pax, ($3000)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX, ($12,000)
4 PAX, ($36,000)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Westminster 15 Mar 2180, supplies 15880 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,234,648
Sdian McGuire
Down and outer, 602 posts
Fri 8 Jan 2021
at 18:23
  • msg #202

Re: The Minnow II

That works, we do our best to make it worth his while to help us.



Next systems- T'saeis (2212)->  Mordor (2415) -> Xaff (2214) -> Bikaner (2615) -> Keevis (2816)
Fate
GM, 4753 posts
Roll for dodge!
Sun 10 Jan 2021
at 20:40
  • msg #203

Re: The Minnow II

In reply to Fate (msg # 201):

So you invite him out for dinner? an extra $100 incentive?

Fema (2210), Binary system, 2 GG, Large Agricultural Colony, also large swamplands popular for for hunting.5 dtons ($16,000), 3 Pax, ($3000)
-> T'saeis (2212) 4 GG, Heavy Industrial 2 PAX ($12,000), 5 dTons ($32,000)
-> Freehold? 2 GG, Large Agricultural Colony, 4 PAX ($36,000), 5 dTons ($48,000)
-> Mordor (2415), Binary System, 2 GG, Refuelling colony, domed.
-> Bikaner (2615), Binary System, 0 GG, Large Aqua-cultural Colony
-> Keevis (2816), 4GG, Domed Mining colony

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX, ($12,000)
4 PAX, ($36,000)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Fema 15 Mar 2180, supplies 15880 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,234,648
Sdian McGuire
Down and outer, 603 posts
Sun 10 Jan 2021
at 22:15
  • msg #204

Re: The Minnow II

Fate:
In reply to Fate (msg # 201):

So you invite him out for dinner? an extra $100 incentive?


Sure, why not, he has helped us a fair bit... we also ask for any knowledge  he has about other System Merchants onthe way.
Fate
GM, 4754 posts
Roll for dodge!
Tue 12 Jan 2021
at 23:40
  • msg #205

Re: The Minnow II

In reply to Sdian McGuire (msg # 204):

You invite him out and have a nice evening, and he discusses local business. Most is not relevant to you since you do not intend on returning, but he gives you a good run down on the systems you are heading to...+1 on the next 2 merchant rolls.

-> T'saeis (2212) 4 GG, Heavy Industrial 2 PAX ($12,000), 5 dTons ($32,000)
-> Freehold? 2 GG, Large Agricultural Colony, 4 PAX ($36,000), 5 dTons ($48,000)
-> Mordor (2415), Binary System, 2 GG, Refuelling colony, domed.
-> Bikaner (2615), Binary System, 0 GG, Large Aqua-cultural Colony
-> Keevis (2816), 4GG, Domed Mining colony

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX, ($12,000)
4 PAX, ($36,000)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Fema 15 Mar 2180, supplies 15880 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,234,548
Sdian McGuire
Down and outer, 604 posts
Wed 13 Jan 2021
at 03:08
  • msg #206

Re: The Minnow II

Might be worth the $100 ...

Meanwhile, ensure that Luretha is happy, Nel is happy and Jurelda doesn't feel left out.

20:05, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 4,2,6.  Merchant.  Certainly didn't hurt...


20:07, Today: Sdian McGuire rolled 3 using 1d6-1 with rolls of 4.  Pax - Next Three Systems.
20:06, Today: Sdian McGuire rolled 6 using 2d6-2 with rolls of 4,4.  Cargo - next three systems.
Fate
GM, 4756 posts
Roll for dodge!
Thu 14 Jan 2021
at 00:19
  • msg #207

Re: The Minnow II

In reply to Sdian McGuire (msg # 206):

You find three hunters bound for Mordoor who do not mind the Bunk room, but also have a 6 dTon Grav vehicle they insist in bringing. Only 2 of the rest of the Passengers bound for Bikaner can be fitted aboard, and you have to cram a bit of stuff into corners to get the rest of the goods aboard. You leave quite full...

T'saeis (2212) 4 GG, Heavy Industrial 2 PAX ($12,000), 5 dTons ($32,000)
-> Freehold 2 GG, Large Agricultural Colony, 4 PAX ($36,000), 5 dTons ($48,000)
-> Mordor (2415), Binary System, 2 GG, Refuelling colony, domed. 3 PAX ($3000), 6 dTons ($16,800)
-> Bikaner (2615), Binary System, 0 GG, Large Aqua-cultural Colony, 2 PAX ($15000), 6 dTons ($25,200)
-> Keevis (2816), 4GG, Domed Mining colony

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX, (Bikaner)
4 PAX, (Freehold)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
3 PAX (Mordor)

T'saeis 23 Mar 2180, supplies 15700 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,280,348
Sdian McGuire
Down and outer, 605 posts
Thu 14 Jan 2021
at 02:19
  • msg #208

Re: The Minnow II

Off we go ...


19:18, Today: Sdian McGuire rolled 15 using 3d6 with rolls of 5,6,4.  Merchant.   even with the +1adjustment we aren't going to do much... die roller sucks, and it's  mostly just in this game.
Fate
GM, 4757 posts
Roll for dodge!
Thu 14 Jan 2021
at 05:11
  • msg #209

Re: The Minnow II

In reply to Sdian McGuire (msg # 208):

The Agricultural colony on Freehold is considerable, and a number of Passengers disembark, along with a Tractor you delivered. But you are unable to find the merchant. Perhaps you landed at the wrong starport...

Freehold 2 GG, Large Agricultural Colony, 4 PAX ($36,000), 5 dTons ($48,000)
-> Mordor (2415), Binary System, 2 GG, Refuelling colony, domed. 3 PAX ($3000), 6 dTons ($16,800)
-> Bikaner (2615), Binary System, 0 GG, Large Aqua-cultural Colony, 2 PAX ($15000), 6 dTons ($25,200)
-> Keevis (2816), 4GG, Domed Mining colony

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX, (Bikaner)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
3 PAX (Mordor)

Freehold 31 Mar 2180, supplies 15500 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,356,148
Sdian McGuire
Down and outer, 606 posts
Thu 14 Jan 2021
at 18:35
  • msg #210

Re: The Minnow II

Nothing new... on to Mordor

11:26, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 2,2,6.  Merchant

11:27, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Pax - Next Three Systems.
11:27, Today: Sdian McGuire rolled 7 using 2d6-2 with rolls of 5,4.

Slightly bored with the whole thing at this time, he decides to work on getting Jurelda in bed.

He thinks she may be on the fence a little...

11:31, Today: Sdian McGuire rolled 4 using 1d6-1 with rolls of 5.  Body Language.  Well OK, I'll try it again with 3 dice...

11:33, Today: Sdian McGuire rolled 6 using 3d6-1 with rolls of 3,1,3.    Body Language. Should be a 7 as I failed to clear the -1, but he still makes it by 5

so he tries to make a move

11:32, Today: Sdian McGuire rolled 7 using 3d6-1 with rolls of 1,3,4.  Sex Appeal.  Makes it by 1
Fate
GM, 4759 posts
Roll for dodge!
Thu 14 Jan 2021
at 20:36
  • msg #211

Re: The Minnow II

In reply to Sdian McGuire (msg # 210):

You find no passengers, and the cargo is too great to fit in your hold. Mordor is a planet with very thin atmosphere, and it does indeed seem hostile. Green skinned natives run around terrorizing the local Vilani refuelling colony, apparently capable of living in the low atmospheric conditions there.

Working on Jurelda, you arrange for a special meal and manage to convince her to a night of passion. The aftermath with the other ladies, however, is not so much fun. Nelly does not speak to you, and Luretha is calling you "Manwhore'.

Mordor (2415), Binary System, 2 GG, Refuelling colony, domed. 3 PAX ($3000), 6 dTons ($16,800)
-> Bikaner (2615), Binary System, 0 GG, Large Aqua-cultural Colony, 2 PAX ($15000), 6 dTons ($25,200)
-> Keevis (2816), 4GG, Domed Mining colony

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX, (Bikaner)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
3 PAX (Mordor)

Freehold 31 Mar 2180, supplies 15500 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,367,748
Sdian McGuire
Down and outer, 607 posts
Thu 14 Jan 2021
at 23:37
  • msg #212

Re: The Minnow II

Gee... GM didn't like that? ;-)

Actually want to bring her into the family group.
I spend some time explaining myself, Luretha seems to get it, Nel is a bit less receptive and takes extra time and pursuasion.

[Private to GM:  16:34, Today: Sdian McGuire rolled 7 using 3d6 with rolls of 1,1,5.  Diplomacy - Luretha.  By 4
16:33, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 6,4,2.  Diplomacy - Nel  Missed by one, does extra time add any?
]
Fate
GM, 4760 posts
Roll for dodge!
Fri 15 Jan 2021
at 03:48
  • msg #213

Re: The Minnow II

In reply to Sdian McGuire (msg # 212):

Just role-playing women as I know them! I have not met any that like the idea of sharing, though some may tolerate it for a time. Not usually when kids are involved though.

Unfortunately Diplomacy is one of the few skills that does not really benefit from extra time. Luretha drops her hostility, though is still a little colder, but Nelly maintains the silent treatment. All week...

Mordor (2415), Binary System, 2 GG, Refuelling colony, domed. 3 PAX ($3000), 6 dTons ($16,800)
-> Bikaner (2615), Binary System, 0 GG, Large Aqua-cultural Colony, 2 PAX ($15000), 6 dTons ($25,200)
-> Keevis (2816), 4GG, Domed Mining colony

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX, (Bikaner)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
3 PAX (Mordor)

Mordor 08 Apr 2180, supplies 15300 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,367,748
Sdian McGuire
Down and outer, 608 posts
Fri 15 Jan 2021
at 17:45
  • msg #214

Re: The Minnow II

You have obviously not met a wide variety of females...  not a slam by any means, but my time in and around the military introduced me to some mind blowing situations and quite a few women who didn't mind sharing, some were sharing widely!
I won't make this a thread to get us in trouble, but believe me I have some strange stories and some that are much milder and closer to what I am suggesting on the space ship.  I gather the various Navies that have put women on their ships are also having similar issues. The USN tries to forbid everything, while others like the Dutch and Germans are more relaxed and just have rules limiting who, when and where ... not going to get into what and how thanks.

Anyway, Sdian carries on and treats each the same as if there was no issue, he invites Jurelda to spend social time with them too ( not intimacy, unless she suggets it).  Basically he is considering the first crew less Yung No who has shown other inclinations, as his family unit.

We look around for cargo and passengers, then move on to the next system.

10:41, Today: Sdian McGuire rolled 8 using 3d6 with rolls of 2,5,1.  Merchant.

10:42, Today: Sdian McGuire rolled 2 using 1d6-1 with rolls of 3.  Pax - Next Three Systems.
10:42, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 3,3.  Cargo - next three systems.

10:44, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 1,4,5.  Diplomacy - Nel. [Private to GM: Made by 1]
Fate
GM, 4763 posts
Roll for dodge!
Fri 15 Jan 2021
at 19:19
  • msg #215

Re: The Minnow II

In reply to Sdian McGuire (msg # 214):

Ironically, we also have a more liberal approach in the RAN, limiting who, when and where, but relations are allowed. Just not on the same ship. Regardless, females still do not like to share. It causes a lot of issues, actually. Perhaps it is just the fact that it is forbidden that makes them willing to share in the US, IDK. But it was females in the military that I was thinking of!

Time for another list of systems, by the way. You leave Mordoor after taking on new Passegers and cargo, making a tidy sum on arrival at Bikaner.

-> Bikaner (2615), Binary System, 0 GG, Large Aqua-cultural Colony, 4 PAX ($16000), 10 dTons ($30,800)
-> Keevis (2816), 4GG, Domed Mining colony, 2 PAX ($10,000), 4 dTons ($11,200)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX, (Bikaner)
2 PAX (Keevis)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
2 PAX (Bikaner)

Bikaner 16 Apr 2180, supplies 15150 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,406,348
Sdian McGuire
Down and outer, 609 posts
Fri 15 Jan 2021
at 23:22
  • msg #216

Re: The Minnow II

Well the Ladies seem to have changed somesince I was in Sydney in 1968. They were rather aggressive and willing to take the other ladies date with no qualms.  I found one very attractive young lady, a definte 10 on he looks thing, but on our first date, she made it clear that she would jolly well sleep with whomever she felt like and her boy friend/husband would have no say in the matter. That was a bit more avant garde than I was ready for, so I let that one slide. There were several I was attracted to, but just didn't have the time to follow up.

I had a case in Germany when a General Support Turret Mechanic ran the gun up to full elevation, put a towel on it and dropped her Battle dress Trousers, putting out for the crew, one after the other. She was sweet and fresh as a Missouri Mule Fart and apparently was everyone's morale Support, unfortunately, she had a social disease and the Medics cam getting names and names of partners ... had three very embarrassed soldiers, especially when the other soldiers saw what the Female Turret Mechanic looked like.  She did fix the Turret problem though!

 Banjul (2818)  -> Hefei (2820)  -> Kamov (2822)  -> Peolanti (2824)  -> Shytek-Oberon (2826)

16:19, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 3,5,5.  Merchant.

16:21, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Pax - Next Three Systems.
16:20, Today: Sdian McGuire rolled 2 using 2d6-2 with rolls of 2,2.  Cargo - next three systems.

Business seems to be dying off for a bit.
Fate
GM, 4765 posts
Roll for dodge!
Fri 15 Jan 2021
at 23:46
  • msg #217

Re: The Minnow II

In reply to Sdian McGuire (msg # 216):

Oh, some have not changed. But the question here of OTHERS sleeping around is another matter entirely. Most do not like their partners sleeping around unless they also have other options, and here, you are the only option, other than Hamish and the Diplomat, who keep to themselves, Duran and the Tyrells, who are a closed shop...

Stokers, yeah, they have not changed. But they are not that common either. To get three women like that agreeing to share one man...better luck with the lottery! Stokers will go plenty of guys, but if they get serious with one, sharing really does become a problem! That is why such girls do not usually have a lot of close female friends!

You manage to find a few fares for the next colonies!

-> Keevis (2816), 4GG, Domed Mining colony, 2 PAX ($10,000), 4 dTons ($11,200)
-> Banjul (2818), Binary system, 2 GG, Domed Mining Colony, 1 PAX($2500), 2 dTons ($2,800)
-> Hefei (2820), 4 GG, Domed refuelling colony, 1 PAX($5000), 2 dTons ($5,600)
-> Kamov (2822), 4 GG, small agricultural colony with some industry, 1 PAX($7500), 2 dTons ($8,400)
-> Peolanti (2824), 3 GG, large colony, moderate colony, balanced industry with agriculture.
-> Shytek-Oberon (2826), Trinary system with 4 GG, popular swamp tourist resort. Many Bwaps.


Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
1 PAX, (Banjul)
1 PAX (Hefei)
1 PAX, (Kamov)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Keevis 24 Apr 2180, supplies 14950 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,419,348
Sdian McGuire
Down and outer, 610 posts
Sat 16 Jan 2021
at 00:03
  • msg #218

Re: The Minnow II

No clue what a stoker is in your jargon.  Still a guy who shovels coal here.
I gather it equates to what we would call "Easy" girls.

I would difer slightly, these women are locked up in a small ships for long periods with little oportunity for any action. So they either clam up like Nuns or go looking for the available other gender. I am sure that some hit a port and act like the men do... anything will do. But most of those with what we'll call upbringing and self control find a somewhat more stable relationship, which may be adapted to the availability of the other Gender. As you point out, it's Sdian or some other , perhaps less attractive , person. So I am thinking Sdian should expect to be busy and the other ladiesshould expect that he will be hit on with some regularity ... Sdian is making it clear that it will be limited to Nel. Luretha and Jurelda in his mind. Obviously any of them could take up with someone else, although that could also cause trouble.
Sdian's Logic is that these ladies came aboard and bailled him out of a spot, he wishes to treat them well and be there for them ... he is normal, so he is inclined to want a full on relationship. I would expect hat the other ladies understand, although Nel's being pissed off by it is not wildly out of line. Were it reversed and Sdian was female and the others male, I'd think it would still play out similarly EXCEPT she wouldn't be having so many Kids.

Anyway, Sdian still pays attention to all the children and all the women, especially the three he thinks of as family.
Fate
GM, 4766 posts
Roll for dodge!
Sat 16 Jan 2021
at 00:22
  • msg #219

Re: The Minnow II

In reply to Sdian McGuire (msg # 218):

Stokers and the technicians and maintainers. Generally male, but some females who want lots of access to guys, and some females who are more technically minded!

Yeah, the kids thing is a big deal though. Men and women are not the same, so reversing the roles is simply not realistic. Once the ladies start having babies, the sharing thing gets the toss. Jurelda would be playing up in port, but the others, having given kids to you, would expect you to look after them. If they are ever wanting, as is likely to happen, they will expect you to fulfil their needs before adding to you harem. Given that you are trying to do that, that is well and good, but since Nel wanted another little one, well, she is pissed that Jurelda is getting it and she is not. Speaking of which, perhaps the makeup requires another HT roll.

Banjul is a small domed mining colony that is not memorable in any particular way...

-> Banjul (2818), Binary system, 2 GG, Domed Mining Colony, 1 PAX($2500), 2 dTons ($2,800)
-> Hefei (2820), 4 GG, Domed refuelling colony, 1 PAX($5000), 2 dTons ($5,600)
-> Kamov (2822), 4 GG, small agricultural colony with some industry, 1 PAX($7500), 2 dTons ($8,400)
-> Peolanti (2824), 3 GG, large colony, moderate colony, balanced industry with agriculture.
3 months wages ($189,300) due here.
-> Shytek-Oberon (2826), Trinary system with 4 GG, popular swamp tourist resort. Many Bwaps.


Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
1 PAX, (Banjul)
1 PAX (Hefei)
1 PAX, (Kamov)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Banjul 02 May 2180, supplies 14800 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,415,448
This message was last edited by the GM at 01:40, Sat 16 Jan 2021.
Sdian McGuire
Down and outer, 611 posts
Sat 16 Jan 2021
at 02:39
  • msg #220

Re: The Minnow II

OK, not sure if it is a success or a failure,  but we should be clear as Sdian was not trying to create children before a relationship was in place... and Nel isn't talking to me, so I expect she isn't doing a bunch of other stuff either.


19:38, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 1,5,4.  Merchant.

19:39, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Pax - Next Three Systems.
19:38, Today: Sdian McGuire rolled 1 using 2d6-2 with rolls of 1,2.  Cargo - next three systems.
Fate
GM, 4768 posts
Roll for dodge!
Sat 16 Jan 2021
at 03:45
  • msg #221

Re: The Minnow II

In reply to Sdian McGuire (msg # 220):

You did have a success with diplomacy with Nel, so she is talking again, and with some encouragement will do more than that. Especially if you are open to making up that way. Though the roll is not just for her...you did want to bring Jurelda into the family.

Well, with those low rolls, at least you have plenty of cargo capacity, though with separate passengers, you only have bunk space!

Hefei (2820), 4 GG, Domed refuelling colony, 1 PAX($5000), 2 dTons ($5,600)
-> Kamov (2822), 4 GG, small agricultural colony with some industry, 2 PAX($1000), 3 dTons ($9,800)
-> Peolanti (2824), 3 GG, large colony, moderate colony, balanced industry with agriculture.
3 months wages ($189,300) due here. 1 PAX ($1000), 1 dTon ($2,800)
-> Shytek-Oberon (2826), Trinary system with 4 GG, popular swamp tourist resort. Many Bwaps. 1 PAX ($7500), 1 dTon ($4,200)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX, (Kamov)
1 PAX, (Shytek-Oberon)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
1 PAX (Peolanti)

Hefei 10 May 2180, supplies 14650 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,417,848
This message was last edited by the GM at 10:01, Sat 16 Jan 2021.
Sdian McGuire
Down and outer, 612 posts
Sat 16 Jan 2021
at 18:39
  • msg #222

Re: The Minnow II

Yes, I do want Jurleda involved in the "Family" too.
I'll give Nel what she wants (Not a sacrifice at all).


11:36, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 6,6,1.  Merchant.

11:38, Today: Sdian McGuire rolled 4 using 1d6-1 with rolls of 5.  Pax - Next Three Systems.
11:37, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 4,2.  Cargo - next three systems.
Fate
GM, 4772 posts
Roll for dodge!
Sat 16 Jan 2021
at 21:29
  • msg #223

Re: The Minnow II

In reply to Fate (msg # 221):

Need the next systems too...

You find much better demand on Kamov, filling the hold and the cabins. With the quarterly pay due at the next system, folk are discussing how they should spend it...

This serves as a welcome distraction for more personal matters, and the ladies are starting to settle down, though your sleep is getting shorter and shorter.

Kamov (2822), 4 GG, small agricultural colony with some industry, 2 PAX($1000), 3 dTons ($9,800)
-> Peolanti (2824), 3 GG, large colony, moderate colony, balanced industry with agriculture.
3 months wages ($207,300) due here. 1 PAX ($3000), 5 dTon ($8,400)
-> Shytek-Oberon (2826), Trinary system with 4 GG, popular swamp tourist resort. Many Bwaps. 1 PAX ($47,500), 5 dTon ($15,400)
-> System after? 5 dTons ($16,800)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
1+4 PAX, (Shytek-Oberon)


On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
1+4 PAX (Peolanti)

Kamov 18 May 2180, supplies 14500 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,420,448
Sdian McGuire
Down and outer, 613 posts
Sat 16 Jan 2021
at 23:39
  • msg #224

Re: The Minnow II

Dang, I did post the next planets... wonder what happened.   Sdian is happy to keep the girls happy. being youg, he can get by for a while.

Assume we will need to spend a few day at this next stop so everyone canget out a bit.


 Dothama (2928) -> Hiistan (3028)  -> Tagend (3030) -> Pinelette (3032) -> Pylon (3134)
Fate
GM, 4774 posts
Roll for dodge!
Sun 17 Jan 2021
at 00:16
  • msg #225

Re: The Minnow II

In reply to Fate (msg # 223):

Lol, in order to avoid getting bogged down, I have kept things moving!

Peolanti is a large agricultural colony that has moderate manufacturing. There are plenty of bushwalks, and your two-year-olds are now wanting to play with animals at tourist farms. The passengers for Shytek-Oberon are happy to wait for a week given the tight schedule you have been keeping.

-> Peolanti (2824), 3 GG, large colony, moderate colony, balanced industry with agriculture.
3 months wages ($207,300) due here. 1 PAX ($3000), 5 dTon ($8,400)

-> Shytek-Oberon (2826), Trinary system with 4 GG, popular swamp tourist resort. Many Bwaps. 1 PAX ($47,500), 5 dTon ($15,400)
-> Dothama (2928), 2 GG, Large influential Colony, Diplomat wants to spend a few days here, 5 dTons ($16,800)
-> Romany (At request of diplomat instead of Hiistan), 4 GG, large Agricultural colony, wealthy
-> Tagend (3030), 5GG, Heavy Industrial Colony
-> Pinelette (3032), Binary system without GG, Domed Mining Colony,
-> Pylon (3134), 3GG, small tourist colony,

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
1+4 PAX, (Shytek-Oberon)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Peolanti 26 May 2180, supplies 14300 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,216,348
Sdian McGuire
Down and outer, 614 posts
Sun 17 Jan 2021
at 03:00
  • msg #226

Re: The Minnow II

Sdian looks into getting some supplies if the are reasonable and good quality.

Two Year Olds? Already?  8-}

We check over the ship and do any needed Maintenance to insure safe travels.

OK, so I now have the three Ladies reasonably calmed down and feeling comfortable enough to express their feelings?
Fate
GM, 4777 posts
Roll for dodge!
Sun 17 Jan 2021
at 03:28
  • msg #227

Re: The Minnow II

In reply to Sdian McGuire (msg # 226):

Hey, check out the birthdates, recorded in the Players Vessels!

The ladies are getting there, but probably need a little more smoothing. The Tyrells, ever saving, are glad to spend the time doing maintenance. Cost is $50,000 for replacement parts.

-> Shytek-Oberon (2826), Trinary system with 4 GG, popular swamp tourist resort. Many Bwaps. 1 PAX ($47,500), 5 dTon ($15,400)
-> Dothama (2928), 2 GG, Large influential Colony, Diplomat wants to spend a few days here, 5 dTons ($16,800)
-> Romany (At request of diplomat instead of Hiistan), 4 GG, large Agricultural colony, wealthy
-> Tagend (3030), 5GG, Heavy Industrial Colony
-> Pinelette (3032), Binary system without GG, Domed Mining Colony,
-> Pylon (3134), 3GG, small tourist colony,

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
1+4 PAX, (Shytek-Oberon)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Peolanti 26 May 2180, supplies 14300 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,166,348
Sdian McGuire
Down and outer, 615 posts
Sun 17 Jan 2021
at 03:41
  • msg #228

Re: The Minnow II

OK, Maintenance isn't much of a choice.
I did see, just a few months over two... Eeeek!
How old is Johnny, Luretha and Sdian's son?  Why is he a Setlock and not a McGuire?

How is the Food and such availability looking?

Sdian keeps smoothing...
Fate
GM, 4780 posts
Roll for dodge!
Sun 17 Jan 2021
at 03:57
  • msg #229

Re: The Minnow II

In reply to Sdian McGuire (msg # 228):

I will have to chase up the birthday. Name fixed...we did discuss that. Just like reality, you blink, and they are a toddler. Blink again, and they are in school...

You still have about 7 dTons of supplies on board, though you could purchase more here if you wanted to. Quantity aboard is always in the last line.

Peolanti 26 May 2180, supplies 14300 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,166,348
Sdian McGuire
Down and outer, 616 posts
Sun 17 Jan 2021
at 04:01
  • msg #230

Re: The Minnow II

Understood, but the frozen meal worm burgers do get old, so fresh food is welcome. we can acquire enough for the time we are here and perhaps up to a week after we leave.

I do track the last line...
Fate
GM, 4782 posts
Roll for dodge!
Sun 17 Jan 2021
at 04:06
  • msg #231

Re: The Minnow II

In reply to Sdian McGuire (msg # 230):

Cool. Sure, say $1000 for fresh food for say, 200 person meals that will last a week. That would tide you and your passengers over. $1500 if you want more luxurious meals.

Peolanti 26 May 2180, supplies 14300 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,166,348
Sdian McGuire
Down and outer, 617 posts
Sun 17 Jan 2021
at 18:42
  • msg #232

Re: The Minnow II

Not looking for luxury so much as good taste and food value for the growing kids.

Once we get everyone back aboard we head out for the next place...

11:41, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 5,4,2.  Merchant.

11:42, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Pax - Next Three Systems.
11:41, Today: Sdian McGuire rolled 7 using 2d6-2 with rolls of 3,6.  Cargo - next three systems.
Fate
GM, 4786 posts
Roll for dodge!
Sun 17 Jan 2021
at 19:45
  • msg #233

Re: The Minnow II

In reply to Sdian McGuire (msg # 232):

You only manage to squeeze in 5 passengers for Romany, plus 7 dtons, before you are full. Departing after about a week, you arrive at the swampy planet of Shytek-Oberon. It is well maintained, and actually surprisingly pleasant.

Shytek-Oberon (2826), Trinary system with 4 GG, popular swamp tourist resort. Many Bwaps. 1 PAX ($47,500), 5 dTon ($15,400)
-> Dothama (2928), 2 GG, Large influential Colony, Diplomat wants to spend a few days here, 5 dTons ($16,800)
-> Romany (At request of diplomat instead of Hiistan), 4 GG, large Agricultural colony, wealthy, 5 PAX ($7500), 7 dTons ($29,400)
-> Tagend (3030), 5GG, Heavy Industrial Colony
-> Pinelette (3032), Binary system without GG, Domed Mining Colony,
-> Pylon (3134), 3GG, small tourist colony,

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat


On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
5 PAX (Romany)

Shytek-Oberon 10 June 2180, supplies 14300 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,220,048
Sdian McGuire
Down and outer, 618 posts
Sun 17 Jan 2021
at 20:49
  • msg #234

Re: The Minnow II

We move out the cargo and Passenger and look for any heading out...

13:45, Today: Sdian McGuire rolled 4 using 3d6 with rolls of 2,1,1.  Merchant.

13:47, Today: Sdian McGuire rolled 2 using 1d6-1 with rolls of 3.  Pax - Next Three Systems.
13:47, Today: Sdian McGuire rolled 10 using 2d6-2 with rolls of 6,6.  Cargo - next three systems.

A Couple of good rolls there, pity I can't take advantage of all of it. Maybe some small high value stuff....
Fate
GM, 4790 posts
Roll for dodge!
Mon 18 Jan 2021
at 02:45
  • msg #235

Re: The Minnow II

In reply to Sdian McGuire (msg # 234):

You find more valuable cargos than before, and travelling further.

Dothama (2928), 2 GG, Large influential Colony, Diplomat wants to spend a few days here, 5 dTons ($16,800)
-> Romany (At request of diplomat instead of Hiistan), 4 GG, large Agricultural colony, wealthy, 5 PAX ($7500), 7 dTons ($29,400)
-> Tagend (3030), 5GG, Heavy Industrial Colony, 2 PAX ($15,000)
-> Pinelette (3032), Binary system without GG, Domed Mining Colony, 2 PAX ($20,000)
-> Pylon (3134), 3GG, small tourist colony, 10 dTons ($80,000), 2 PAX ($35,000)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Pylon)
2 PAX (Pinelette)
2 PAX (Tagend)


On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
5 PAX (Romany)

Dothan 18 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 619 posts
Mon 18 Jan 2021
at 03:16
  • msg #236

Re: The Minnow II

OK we spend a few days... everyone gets another little break.


Are you updating the CS or am i?
Fate
GM, 4791 posts
Roll for dodge!
Mon 18 Jan 2021
at 05:33
  • msg #237

Re: The Minnow II

In reply to Sdian McGuire (msg # 236):

I have updated all sheets. Allergy has been replaced by susceptibility, and in the case of dust, a mitigator applies (a spacesuit), especially since most of your time in on a starship with artificial atmosphere.

After four days, the diplomat returns. Hamish, Duran and Yung-No however, are missing. They were due back yesterday, and were headed for a mountain hike outside the main city.

-> Romany (At request of diplomat instead of Hiistan), 4 GG, large Agricultural colony, wealthy, 5 PAX ($7500), 7 dTons ($29,400)
-> Tagend (3030), 5GG, Heavy Industrial Colony, 2 PAX ($15,000)
-> Pinelette (3032), Binary system without GG, Domed Mining Colony, 2 PAX ($20,000)
-> Pylon (3134), 3GG, small tourist colony, 10 dTons ($80,000), 2 PAX ($35,000)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Pylon)
2 PAX (Pinelette)
2 PAX (Tagend)


On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
5 PAX (Romany)

Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 620 posts
Mon 18 Jan 2021
at 18:23
  • msg #238

Re: The Minnow II

Do we have a good iidea of where they were headed, if so, we could use William's air raft to search the area for them, in case there is/was an issue.
Fate
GM, 4795 posts
Roll for dodge!
Mon 18 Jan 2021
at 19:22
  • msg #239

Re: The Minnow II

In reply to Sdian McGuire (msg # 238):

Your idea was rather general, but yes, you do have some idea. The area is heavily wooded, though with little undergrowth. Since they were not part of any official tour, Local Militia have not been informed, so there is no search party.

Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 621 posts
Mon 18 Jan 2021
at 22:10
  • msg #240

Re: The Minnow II

So overhead search would be of limited value?  We'll make a flight over the area looking for signs (Smoke, flags/clothing being waved, whatever).

[Private to GM: 15:09, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 5,3,1.  Search.Skill 11 ]
Fate
GM, 4798 posts
Roll for dodge!
Tue 19 Jan 2021
at 01:57
  • msg #241

Re: The Minnow II

In reply to Sdian McGuire (msg # 240):

Scanners pick up a number of humanoid figures, but none that resemble the crew you are looking for.
Sdian McGuire
Down and outer, 622 posts
Tue 19 Jan 2021
at 02:19
  • msg #242

Re: The Minnow II

We report them missing and over due, providing such information as wewere provided. Security goes up and Adian asks some questions around ...
Fate
GM, 4801 posts
Roll for dodge!
Tue 19 Jan 2021
at 06:04
  • msg #243

Re: The Minnow II

In reply to Sdian McGuire (msg # 242):

Going through the official channels, you see the Militia are concerned. On pushing the matter, you find out there are small groups of Kimashargur who have been taking hostages recently, campaigning to remove restrictions on research. They may be targeting off-worlders to make their point. It is getting late in the day by the time this is all done.

Dothama 1800, 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 623 posts
Tue 19 Jan 2021
at 23:17
  • msg #244

Re: The Minnow II

OK, we retire to the ship and talk, unsure of what to do or what we can do.  We do see if the diplomat can turn some knobs somewhere.
Fate
GM, 4806 posts
Roll for dodge!
Wed 20 Jan 2021
at 06:53
  • msg #245

Re: The Minnow II

In reply to Sdian McGuire (msg # 244):

The Dplomat will take some time to get results, but he does find that the local militia are taking the case seriously. Some of you are here on diplomatic visa's after all. You find out that the militia have tracked the group to a hide-out somewhere deep in the mountains, a few days drive, where they are currently conducting investigations. It may be some time before they get results though. They hope you do not mind waiting a month?

Dothama 1000, 23 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 624 posts
Wed 20 Jan 2021
at 18:43
  • msg #246

Re: The Minnow II

What choice do we have besides deserting them...
Fate
GM, 4809 posts
Roll for dodge!
Wed 20 Jan 2021
at 19:16
  • msg #247

Re: The Minnow II

In reply to Sdian McGuire (msg # 246):

Conducting your own investigation? As you normally would if you lost friends in Africa or some other places like that?

Dothama 1000, 23 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 625 posts
Thu 21 Jan 2021
at 02:44
  • msg #248

Re: The Minnow II

?? Really? I doubt I'd be conducting any such investigation, given cultural and language dificulties. Regardless, with everyone speaking Vilani, and the Diplomat involved, we will be very cautious to avoid stepping on toes in a foriegn planet.
Fate
GM, 4812 posts
Roll for dodge!
Thu 21 Jan 2021
at 05:55
  • msg #249

Re: The Minnow II

In reply to Sdian McGuire (msg # 248):

Well, they are your crew, but even offering help to the local militia is not something you have even tried. If my friend was taken, I can tell you I would not give a crap about what the locals thought...But if you prefer just to leave them, your call.

Dothama 1000, 23 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 626 posts
Thu 21 Jan 2021
at 18:15
  • msg #250

Re: The Minnow II

I thought we had offered to assist the militia... but elbowing into another places operations is a fine way to see their jails... or perhaps it is just the places we have experienced. Where I was, issues were handled at high diplomatic levels (above me) and you did NOT directly interfere.
Fate
GM, 4815 posts
Roll for dodge!
Thu 21 Jan 2021
at 19:38
  • msg #251

Re: The Minnow II

Sdian McGuire:
We report them missing and over due, providing such information as we were provided. Security goes up and Adian (Sdian?) asks some questions around ...


This was the only post I can see where you dealt with them. I am guessing you travelled with the military...and yes, making it obvious is a fine way to see the inside of jails...but it is also a way to push things and get them moving. High risk, high rewards concept.

Or you leave your crew here. Not exactly something the rest of the crew are happy with.
Sdian McGuire
Down and outer, 627 posts
Thu 21 Jan 2021
at 20:29
  • msg #252

Re: The Minnow II

OK, so my thinking and words didn't match, may I retcon and offer them such assistance as we can provide with our ships. I guess I figured they had their own ships or fliers...
Fate
GM, 4818 posts
Roll for dodge!
Fri 22 Jan 2021
at 03:59
  • msg #253

Re: The Minnow II

In reply to Sdian McGuire (msg # 252):

Militias, like most law enforcement in frontier worlds, are usually under budget and undermanned.  They are willing to accept help, but only under the understanding that it may be dangerous work. They offer you a mercenary contract, though the pay is minimal...$1,000 per week per persons.

Of course, if it takes more than a week, the passengers and Cargo will start looking for compensation...and you have 11 PAX and 17 dTons of cargo.

-> Romany (At request of diplomat instead of Hiistan), 4 GG, large Agricultural colony, wealthy, 5 PAX ($7500), 7 dTons ($29,400)
-> Tagend (3030), 5GG, Heavy Industrial Colony, 2 PAX ($15,000)
-> Pinelette (3032), Binary system without GG, Domed Mining Colony, 2 PAX ($20,000)
-> Pylon (3134), 3GG, small tourist colony, 10 dTons ($80,000), 2 PAX ($35,000)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Pylon)
2 PAX (Pinelette)
2 PAX (Tagend)


On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
5 PAX (Romany)

Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 628 posts
Fri 22 Jan 2021
at 20:09
  • msg #254

Re: The Minnow II

Of Course ... but we see what we can do in the Short term.
I try to leave the Ladies out of any direct confrontational positions, but ship handling is something they are good at.
Fate
GM, 4821 posts
Roll for dodge!
Fri 22 Jan 2021
at 20:19
  • msg #255

Re: The Minnow II

In reply to Sdian McGuire (msg # 254):

Naturally, though Jurelda is keen to mix it up, and Luretha is handy with a couple of pistols too.

Three Militia investigators come aboard to discuss what they know. They believe there is a secluded village up in the mountains they have tracked a radical group to, but they have been unable to gain entry to the village. It seems like some sort of extremist or religious cult training camp, and they seem disturbingly well equipped with hand weapons, including anti-aircraft missiles.

As far as they can tell, they oppose the Vilani Empire and imperialism, but it is hard to tell what they want.

1300 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 629 posts
Fri 22 Jan 2021
at 20:27
  • msg #256

Re: The Minnow II

OK, But we can probably operate from outside the range of their AA Missiles.  do they have any known communication ability?
Fate
GM, 4824 posts
Roll for dodge!
Fri 22 Jan 2021
at 20:31
  • msg #257

Re: The Minnow II

In reply to Sdian McGuire (msg # 256):

Standard Vilani communications systems, and storm rifles...the latter is a sarcastic remark added on by one of the investigators.

But the government does not want to roll troops into a 'civilian village because of, well, a poor historic precedent.

1300 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 630 posts
Fri 22 Jan 2021
at 20:38
  • msg #258

Re: The Minnow II

OK, so we establish comms with them and let them know that some crew on a diplomtic ship is missing and it is becoming a potentially military problem to solve. If the crew is releassed un harmed, our diplomats can probably smooth things over before an Anakundu battalion is committed.
Fate
GM, 4827 posts
Roll for dodge!
Fri 22 Jan 2021
at 20:42
  • msg #259

Re: The Minnow II

In reply to Sdian McGuire (msg # 258):

The range on standard Vilani comms means that you really need to send either the ship of the shuttle to get a bit closer. You are currently at the starport.

However, when the investigators hear what you want to say, they let you know that this particular group wants a battalion, especially an Anukundu one, to be committed to them. That would make many of them martyrs, and that Government knows that, and is trying to avoid that. That is why they say that they were targeting diplomatic targets.

1330 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 631 posts
Sat 23 Jan 2021
at 03:01
  • msg #260

Re: The Minnow II

I had presumed we had taken off to fly overhead. But with that input we promptly drop that message.
So we need to make it clear they will never be heard. If they hurt the captives, they will simply become a nice mountain cemetary, never to be heard from again. Or they can release the hostages with their concerns and it can be delivered elsewhere.
Fate
GM, 4831 posts
Roll for dodge!
Sat 23 Jan 2021
at 03:08
  • msg #261

Re: The Minnow II

In reply to Sdian McGuire (msg # 260):

Ok, so go over with me how you are going to deliver that message, and if you are removing the inspectors, who know their location approximately, first. You can either roll intimidation or word the message yourself.

1330 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 632 posts
Sat 23 Jan 2021
at 17:33
  • msg #262

Re: The Minnow II

Why should we remove the inspectors? They have beena useful source of information,
We will fly well above and off to one side a bit, urleda gets guns to make sure anymissile fails to make it. we then send the message.

[Private to GM:  10:32, Today: Sdian McGuire rolled 5 using 3d6 with rolls of 1,1,3.  Intimidation   By 6 by golly!]
Fate
GM, 4832 posts
Roll for dodge!
Sat 23 Jan 2021
at 19:53
  • msg #263

Re: The Minnow II

In reply to Sdian McGuire (msg # 262):

Sure. The inspectors, being police, insist that you follow Vilani protocol and do not fire unless fired upon though, and do not use excessive force. But they are also witnesses in case you are fired upon, so it works two ways, and depending on what methods you have in mind, may be a help or a hindrance. Hence the question. Are you using the Shuttle, or the Ship? Both are armed.

It does not take long to find the location. You begin broadcasting the warning about military intervention if the diplomatic hostages are not released. Their response take a few minutes, but is broadcast by a couple of individuals on top of a mountain.

"Please send the troops. Show the universe how oppressive our government is. When hey start taking casualties, they will never be able to hide it."

As if to emphasise the point, a missile is fired, but Jurelda shoots it down, before gunning down those that fired it with the beam weapon.

1700 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
This message was last edited by the GM at 19:54, Sat 23 Jan 2021.
Sdian McGuire
Down and outer, 633 posts
Sun 24 Jan 2021
at 02:38
  • msg #264

Re: The Minnow II

We'll use the ship, Having drawn fire, we look at (and use sensors on) the arrangement of buildings to see which are homes or inhabited and which may be storage of armed.


[Private to GM:  19:37, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 4,1,4.  Sensors.  by 3]
Fate
GM, 4835 posts
Roll for dodge!
Sun 24 Jan 2021
at 02:48
  • msg #265

Re: The Minnow II

In reply to Sdian McGuire (msg # 264):

The fire has come from a ridge that is around the settlement. The settlement itself is nestled down in the valley, and when the sensors find nothing indicating a large quantity of weapons, the inspectors mutter that they believe the hide them in caves.

But your approach does draw more fire from different ridges. Jurelda shoots down three more missiles, frying the launchers as before, though at a cost. Her continued firing has caused the turret to overheat. She curses and rushed to the other turret, kicking Luretha out. Luretha, in the meantime, had been firing on a number of not-so-small arms emplacements...anti-material rifles! She claims to have taken out three as well, but the transformer that overheated served both turrets, leaving you temporarily without defences.

Since you are engaged in self-defence, the inspectors say noting, noting with some satisfaction the efficient with which your team works. William is already onto that overheated transformer...

1730 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
This message was last edited by the GM at 03:08, Sun 24 Jan 2021.
Sdian McGuire
Down and outer, 634 posts
Sun 24 Jan 2021
at 02:59
  • msg #266

Re: The Minnow II

No, Duran is not present From msg 237 :  Hamish, Duran and Yung-No however, are missing.

We pull away for a bit , circling for better angles, but once things are back to normal, we close again and start destroying weapons, emplacements and any storage we can get to, we also look for the Caves. Not knowing where our crew is, is a concern, but when we think we know which are weapons caves, we launch a missle into one.

Do let us know when you are tired of playing a losing game ... we want our crew members back unharmed. They are the only reason we are not destroying the village.
Fate
GM, 4838 posts
Roll for dodge!
Sun 24 Jan 2021
at 03:15
  • msg #267

Re: The Minnow II

In reply to Sdian McGuire (msg # 266):

My Bad. It was Luretha on the other Turret. Corrected.

You circle back behind the ridges, and William manages to sort out the transformer while you talk with them. Sensor detect a couple of unarmed individuals on the highest peak, with what look like cameras filming everything.

"Damn recording all of this. Still, they are the ones firing first, so their loss." the lead inspector curses.

You make another call to have your crew returned. The response is less than encouraging.

"Oh please land. They are in the centre of the village, the big hut back from the clearing. May be a few folk with weapons that do not like you, however, so I make no guarantee for your safety...or theirs."

Sensors do indicate a large hut, but surrounded by smaller huts with gatling laser installations.

Weapons back online, you approach the ridge once again. Sensors indicate this attack will be more organised and concerted, probably in an effort to overwhelm your turrets with sheer numbers.

1800 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 635 posts
Sun 24 Jan 2021
at 03:26
  • msg #268

Re: The Minnow II

We use the peaks to block some of their fire and start cave busting with missiles.
I don't think we have all that many, but I presume a couple start to make the point.
I do mention the need for a military response to eliminate the resistance and seize the film and such.
I am sure they can squech any communications from this site and relocate the surviviors to another system.
Fate
GM, 4839 posts
Roll for dodge!
Sun 24 Jan 2021
at 03:46
  • msg #269

Re: The Minnow II

In reply to Sdian McGuire (msg # 268):

You do not have the locations of the caves at this point, but with the turrets operational, the girls go to town firing at the incoming missiles. Seven are shot down, and Jurelda managed to take out two anti-material rifles, though Luretha missed one. An anti-material rifle slammed into the aft section and expladed, but was not able to penetrate the armour. Barely. Nelly is struggling to keep the vessel below the ridges to avoid the fire, but you suspect many will be reloading, and the turrets have been busy firing at the missiles, and the launchers went to ground. You counted seven launchers and three rifles, though Jurelda got two of the rifles.

Not sure what you are trying to suggest with these:

quote:
I do mention the need for a military response to eliminate the resistance and seize the film and such.
I am sure they can squech any communications from this site and relocate the surviviors to another system.


Are you calling for backup? The inspectors warn you that is is likely to be days, if not weeks, before the military will be mobilised.

You will have to land someone armed to seize the film. The inspectors suggest there are armed folk waiting for that move.
Sdian McGuire
Down and outer, 636 posts
Sun 24 Jan 2021
at 20:16
  • msg #270

Re: The Minnow II

Sdian is Talking... he is no strategist and is not thrilled at risking his ship, but can't think of a better way. He again suggests they will get better mialege from sending the captives back out with messages to be released elsewhere, than by fighting a battle no one will ever know about. The films will never see the light of day.

He has Nel pull away and circle while they analyze the lay out for potential weaker points.

[Private to GM:  13:15, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 6,1,3.  Tactics.  by 1 ]
Fate
GM, 4843 posts
Roll for dodge!
Mon 25 Jan 2021
at 06:05
  • msg #271

Re: The Minnow II

In reply to Sdian McGuire (msg # 270):

You circle around, avoiding the lines of fire while the girls in the turrets continue to pour fire onto the sites there the missiles were launched from. Secondary explosions indicate at least three sites were hit, though it would seem that sensor picking up bodies at at least two others indicate more hits.

Despite your transmissions, they do not respond. Seemingly enjoying the punishment you are dishing out.

The numerous outlying huts are where the missiles were launched from, and two of the heavy rifles were there as well. When the girls hit them, bodies could be seen thrown out by the explosions. Some of the bodies seems very small...the inspectors winced, but your footage clearly shows these huts as being used for heavy weaponry very recently.

Willow, who has jumped on sensors calls out.

"That damn camera is transmitting! There is probably someone else recording, up to 100 miles away from the strength of the signal. No wonder they are ignoring you."

Unfortunately, she can find little else...

1815 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
This message was last edited by the GM at 07:55, Mon 25 Jan 2021.
Sdian McGuire
Down and outer, 637 posts
Mon 25 Jan 2021
at 17:00
  • msg #272

Re: The Minnow II

Broadcast on that frequency at fujll power... any noise, Fan, machine, whatever.
Fate
GM, 4846 posts
Roll for dodge!
Mon 25 Jan 2021
at 20:27
  • msg #273

Re: The Minnow II

In reply to Sdian McGuire (msg # 272):

You begin broadcasting on that frequency at full power, when the suddenly all transmissions cease. From you. The power was overloaded, and Willow gets to work trying to repair the damage [OOC: Another critical failure, seriously?] It will be some time before it is fixed...

Meanwhile, the girls on the turrets really have their eyes in. Luretha targeted a slightly larger bunker on the outskirts, and there are a number of secondary explosions! What appeared to be a weapons storage facility detonated, and the explosions ripped through several nearby buildings, scattering bodies and debris far and wide. [OOC: Critical hit to balance the previous one!] They girls believe they have hit all the sources of missile fire and heavy rifle fire as well, having removed most of the small huts that were surrounding the large central hut (which is still intact) that the separatists were claiming housed your crew.

1830 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 638 posts
Tue 26 Jan 2021
at 02:53
  • msg #274

Re: The Minnow II

OK, so were we able to upset the video send?
We fly out a ways, to fix things yet again...  anything from the barbarians below?
Fate
GM, 4849 posts
Roll for dodge!
Tue 26 Jan 2021
at 03:00
  • msg #275

Re: The Minnow II

In reply to Sdian McGuire (msg # 274):

You probably interrupted the send briefly, until the transmitter went down.

But after the last blasting, things have gotten very quiet. There are a lot of wounded, and no-on is moving to help them. The Inspectors suggest if you could get down there, and get the cameras on the injured by being on the ground, they would unwittingly undo a lot of the sympathy they are looking for. Especially if you have a few medics amoung the responders.

Willow finally finds the problem and manages to fix it.

"Good to go again..."

William suggests using the Shuttle to actually touch down...

1900 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 639 posts
Tue 26 Jan 2021
at 03:04
  • msg #276

Re: The Minnow II

My concern is that they seem reckless with life. Nel and Ronald could do a lot of good down there right now...
What are Nel and Ronalds feelings?

I can fly the ship, William could fly the shuttle...
Fate
GM, 4851 posts
Roll for dodge!
Tue 26 Jan 2021
at 03:13
  • msg #277

Re: The Minnow II

In reply to Sdian McGuire (msg # 276):

If there were some cover, they would be fine. William is happy with that arrangement as well. The diplomat and the three inspectors are the only other available persons, however.

Nel and Ronny would be willing to go down with the inspectors as cover. The diplomat is willing to try to negotiate, but the inspectors tell him that it is pointless. They look to you for direction.

1900 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 640 posts
Tue 26 Jan 2021
at 03:20
  • msg #278

Re: The Minnow II

Umm, Nel is the Mother of my children... can you protect her and Ronny? Sdian asks the Inspectors.
Inspectors
Tue 26 Jan 2021
at 03:34
  • msg #279

Re: The Minnow II

In reply to Sdian McGuire (msg # 278):

"We can make no guarantee, but we will do our best. Especially if she is conducting medical work. Your Gunners, though, seem to be her best defence. Perhaps laying down smoke would help, though that works both ways..."
This message was last edited by the GM at 04:42, Tue 26 Jan 2021.
Sdian McGuire
Down and outer, 641 posts
Tue 26 Jan 2021
at 22:25
  • msg #280

Re: The Minnow II

I have no way to make smoke, and I am very reluctent to endanger any more of my crew, even as i feel the hurt of those innocents that these radicals have taken advanatge of.
Inspectors
Wed 27 Jan 2021
at 05:31
  • msg #281

Re: The Minnow II

In reply to Sdian McGuire (msg # 280):

"Oh, we have a couple of tear gas cannisters that can be used to create smoke. They are good to throw into troublesome buildings, too. We can do that as soon as we are down to offer some cover...exactly what are your plans?"
Sdian McGuire
Down and outer, 642 posts
Wed 27 Jan 2021
at 22:11
  • msg #282

Re: The Minnow II

What Plans?  Nel? What do you want to do?
Fate
GM, 4857 posts
Roll for dodge!
Thu 28 Jan 2021
at 02:36
  • msg #283

Re: The Minnow II

In reply to Sdian McGuire (msg # 282):

"We need to get our people out. Perhaps by rescuing theirs we can swap if things go wrong..."
Sdian McGuire
Down and outer, 643 posts
Thu 28 Jan 2021
at 03:17
  • msg #284

Re: The Minnow II

Yeah, or end up with our children raised by these fools... I'm scared as hell. But I'll put it down.
William Tyrell
NPC, 9 posts
Starship Engineer
Thu 28 Jan 2021
at 05:53
  • msg #285

Re: The Minnow II

In reply to Sdian McGuire (msg # 284):

"Wait, aren't I taking the Shuttle, while you give us cover? I thought that was the plan?"

1910 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 644 posts
Thu 28 Jan 2021
at 18:52
  • msg #286

Re: The Minnow II

Yeah, that's smarter... I am becoming confused with all this. Luretha and Jurelda stay at the guns, Willow manages the power plant
Fate
GM, 4862 posts
Roll for dodge!
Thu 28 Jan 2021
at 20:03
  • msg #287

Re: The Minnow II

In reply to Sdian McGuire (msg # 286):

The shuttle heads to the ground, and there are no additional shots fires, though you notice the film crew back at work.

The shuttle lands, and Gunther and Nelly get out, and start working to help the injured, unarmed, with the Inspectors forming an odd sort of perimeter. There seems to be some frustration among the film crew...

1930 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 645 posts
Fri 29 Jan 2021
at 03:24
  • msg #288

Re: The Minnow II

IF we can also take video, we film the efforts and make sure that gets sent out on the same frequency... our altitude should allow us to walk on some of their signal.  We do take pictures of their video crew as well.
Willow Tyrell
NPC, 4 posts
Starship Mechanic
Fri 29 Jan 2021
at 03:53
  • msg #289

Re: The Minnow II

In reply to Sdian McGuire (msg # 288):

"I have the video working now, sir, but their signal is digital. I can jam it, but I cannot replace it. Of course, there is nothing stopping us passing the footage to the legitimate media..."
Fate
GM, 4863 posts
Roll for dodge!
Fri 29 Jan 2021
at 04:04
  • msg #290

Re: The Minnow II

In reply to Willow Tyrell (msg # 289):

As you circle overhead, Ronald and Nelly move out and begin assessing injuries. Soon, there are reports of significant injuries, and they begin moving some children into the shuttles sick bay. As they are moving the third child in, a series of shots come from three of the remaining huts, and one of the Inspectors goes down! Jurelda and Luretha respond with the beams, and all three huts are smashed. As one of the Inspectors goes to his injured friend, the other goes to the remaining hut, the largest one where your crew are allegedly held.

There is a brief exchange of fire, and the Inspector directs the girls where the hostiles are. A few shots are carefully fired at the hit, before silence, only the groaning of Inspector who was obviously hit in the exchange by enemy fire. Then Duran appears and picks up the Inspector, dragging him out of the hut, followed by Hamish and Yung No, both carrying weapons of some description.

2000 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
This message was last edited by the GM at 02:09, Sat 30 Jan 2021.
Sdian McGuire
Down and outer, 646 posts
Fri 29 Jan 2021
at 18:22
  • msg #291

Re: The Minnow II

In reply to Willow Tyrell (msg # 289):

That sounds fine to me... and yeah squash their transmissions as much as you can.
Sdian McGuire
Down and outer, 647 posts
Fri 29 Jan 2021
at 18:25
  • msg #292

Re: The Minnow II

OK, assuming we are in contact with the Militia/constabulary or whatever, we tell them one or two of their men have been hit, relay the situation and the video and ask for medical assistance.
Fate
GM, 4865 posts
Roll for dodge!
Fri 29 Jan 2021
at 20:43
  • msg #293

Re: The Minnow II

In reply to Sdian McGuire (msg # 292):

You do have the capacity to establish comms with the Militia. After sending the video as footage, they promise to send in backup, which will be there in an hour.

Meanwhile, things below are happening a lot faster than that. Duran, dragging the injured inspector, is hit by ground fire. Others come and fire at Yung No and Hamish, but only Hamish is hit and as Yung No fires back, so do Jurelda and Luretha, the cover allowing Ronald and Nelly to bring the rest of the injured back to the shuttle.

It only took ten minutes, but now you have 3 injured children in young teens, two injured inspectors and two injured crew. One of the inspectors and one of the children are critically injured. While the healthy inspector is concerned for his friends, he seems very elated about the result, suggesting leaving now.

2010 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
This message was last edited by the GM at 02:08, Sat 30 Jan 2021.
Sdian McGuire
Down and outer, 648 posts
Fri 29 Jan 2021
at 22:48
  • msg #294

Re: The Minnow II

Gunther = Ronald?

If we can get everyone on/in the Shuttle, lets get them out of there. we'll assess things u here where we have better medical facilities and take any critical wounded to treatment, we should be ableto go there and be back in an hour...
Ronald Gunther
NPC, 3 posts
Obs and Gyno
Suerrat
Sat 30 Jan 2021
at 02:14
  • msg #295

Re: The Minnow II

In reply to Sdian McGuire (msg # 294):

Naturally!

William lifts off as soon as everyone is aboard, and while Ronald and Nelly treat who they can, with the assistance of the remaining inspector (who makes sure none of the children are armed or wired!) you both fly some distance away before the shuttle docks. Injuries are stabilized by the time you return. It does not take long to continue all the way back to the space port, where communications ensure that several ambulances are waiting as you land. Government channels ask for copies of your video feeds for the late news, and numerous police meet and congratulate both you and the inspectors.

2215 Dothama 22 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 649 posts
Sat 30 Jan 2021
at 02:35
  • msg #296

Re: The Minnow II

We thank everyone and point out we need to get back and ensure the Militia are well covered on their way in...


What condition are Hamish and Duran in?  Has Yung No been hurt in anyway?
This message was last edited by the player at 02:36, Sat 30 Jan 2021.
Fate
GM, 4869 posts
Roll for dodge!
Sat 30 Jan 2021
at 03:03
  • msg #297

Re: The Minnow II

In reply to Sdian McGuire (msg # 296):

Yung No has been roughed up, and apparently felt up, but is unharmed. Duran had some bruising from the capture, but the shot that hit him caught the left shoulder and is not serious, though it will be painful for quite a few months due to a broken collar bone.

Hamish had the worst hit, taking a round to the stomach that ruptures several internal organs. The miracle drugs have helped a lot, but he will be out for a week or so at least.

Since you no longer have any crew in danger, you are asked to stand down and stay out of it. In truth, the government was embarrassed that you had to release your own people, and the local parliament is now the scene of some of the heaviest fighting! The Militia have their own fighters, it is just releasing them onto 'civilians' that is the sticking point.

Dothama 23 June 2180, supplies 14100 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,228,648
Sdian McGuire
Down and outer, 650 posts
Sat 30 Jan 2021
at 06:18
  • msg #298

Re: The Minnow II

We are glad to butt out!

We go back and take a day to recover and get or stuff together...
Get our passengers back aboard (if they haven't bailed out) and then leave when allowed for the next planet.
Fate
GM, 4873 posts
Roll for dodge!
Sat 30 Jan 2021
at 07:46
  • msg #299

Re: The Minnow II

In reply to Sdian McGuire (msg # 298):

You head off and head for the jump point later that evening, with the news reports telling about the bungled kidnapping of Interstellar diplomats. Some of your footage features prominently of Ronald and Nelly attempting to rescue the injured and coming under fire.

After you take off, Nelly comes to you and points out that you still have the three kids. Aged 12 (Female), 15 (Male) and 16 (Female), they were scared, and did not want to leave the ship while they on the planet.

Romany (At request of diplomat instead of Hiistan), 4 GG, large Agricultural colony, wealthy, 5 PAX ($7500), 7 dTons ($29,400)
-> Tagend (3030), 5GG, Heavy Industrial Colony, 2 PAX ($15,000)
-> Pinelette (3032), Binary system without GG, Domed Mining Colony, 2 PAX ($20,000)
-> Pylon (3134), 3GG, small tourist colony, 10 dTons ($80,000), 2 PAX ($35,000)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Pylon)
2 PAX (Pinelette)
2 PAX (Tagend)

On Shuttle Bunkroom (5/10)
Duran (Pilot)
Hamish
Ronny
William and Willow

Romany 30 June 2180, supplies 13900 person-days basic food, consuming 90 person-days food per week, or 540 per 6 weeks, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,257,348
This message was last edited by the GM at 07:47, Sat 30 Jan 2021.
Sdian McGuire
Down and outer, 651 posts
Sun 31 Jan 2021
at 03:40
  • msg #300

Re: The Minnow II

Sdian looks a bit surprised, having assumed they had debarkedwith everyone else. He has Nel come into his cabin  OK, bring me up to speed, they were scared to stay on Romany? What is the back ground and do they have any talents? I guess I'll need names too, Do they have any papers at all?
Nelaroi Hurta
NPC, 11 posts
Pilot
Friends with Sdian
Sun 31 Jan 2021
at 04:43
  • msg #301

Re: The Minnow II

In reply to Sdian McGuire (msg # 300):

"They did not want to get off on Dothama because they will always be associated with the separatists. They do not have any papers, but they have all been trained with weapons and survival skills, as far as I can tell, though they seem to want to get as far from that life as possible. The two girls have been trained as first aid first responders too, while the young lad seems interested in mechanics and was a maintainer for a generator there.

Gulzat is 12, Sasha is 15 and Gulzina is 16. Ronny has been looking after them, and Gulzina seems to have taken a shining to him. I am not sure how that would work out...Gulzat and Gulzina are half sisters, both sired by one of the cult leaders apparently.
"

-> Tagend (3030), 5GG, Heavy Industrial Colony, 2 PAX ($15,000)
-> Pinelette (3032), Binary system without GG, Domed Mining Colony, 2 PAX ($20,000)
-> Pylon (3134), 3GG, small tourist colony, 10 dTons ($80,000), 2 PAX ($35,000)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Pylon)
2 PAX (Pinelette)
2 PAX (Tagend)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Romany 30 June 2180, supplies 13900 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,257,348
This message was last edited by the GM at 09:08, Sun 31 Jan 2021.
Sdian McGuire
Down and outer, 652 posts
Sun 31 Jan 2021
at 23:03
  • msg #302

Re: The Minnow II

OK, so you and Ronnie need to train them up as best you can. William and Willow can train up Sasha. At least they will have some skills.  You might remind Ronnie that 16 is too young in some places, so best he doesn't get too interested too fast.
Let's get as much information from them as we can and we'll make up appropriate documents so they can get around.

Hamish
NPC, 19 posts
Shady guy
Mon 1 Feb 2021
at 06:16
  • msg #303

Re: The Minnow II

In reply to Sdian McGuire (msg # 302):

"I am pretty sure I can make up some documents for them. They can be close enough to real, especially if I can buy a few items here..."

You are at Romany, a large agricultural colony that is not as tightly controlled as many. The diplomat was seeing an acquaintance here.

-> Tagend (3030), 5GG, Heavy Industrial Colony, 2 PAX ($15,000)
-> Pinelette (3032), Binary system without GG, Domed Mining Colony, 2 PAX ($20,000)
-> Pylon (3134), 3GG, small tourist colony, 10 dTons ($80,000), 2 PAX ($35,000)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Pylon)
2 PAX (Pinelette)
2 PAX (Tagend)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Romany 30 June 2180, supplies 13900 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,257,348
Sdian McGuire
Down and outer, 653 posts
Mon 1 Feb 2021
at 23:54
  • msg #304

Re: The Minnow II

Well with your injuries, you might do well to stay here and rest, I am sure we can acquire the things you might need.
Hamish
NPC, 20 posts
Shady guy
Tue 2 Feb 2021
at 05:58
  • msg #305

Re: The Minnow II

In reply to Sdian McGuire (msg # 304):

"Do you think you can? I need a few things that will be...less than legal to obtain."

He gives you a list with 4 items on it, including three blank passports. To get them will require streetwise roll -2 for each, and a fail by 4 or more will indicate legal complications. Cost will be $1000 each item.

Are we looking for cargo here?

-> Tagend (3030), 5GG, Heavy Industrial Colony, 2 PAX ($15,000)
-> Pinelette (3032), Binary system without GG, Domed Mining Colony, 2 PAX ($20,000)
-> Pylon (3134), 3GG, small tourist colony, 10 dTons ($80,000), 2 PAX ($35,000)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Pylon)
2 PAX (Pinelette)
2 PAX (Tagend)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Romany 30 June 2180, supplies 13900 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,257,348
Sdian McGuire
Down and outer, 654 posts
Wed 3 Feb 2021
at 02:55
  • msg #306

Re: The Minnow II

Sdian secures two passports, but can't seem to get a third one...

19:49, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 5,3,3.  Streetwise.
19:48, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 6,1,2.  Streetwise.
19:48, Today: Sdian McGuire rolled 8 using 3d6 with rolls of 4,1,3.  Streetwise.
19:48, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 5,1,5.  Streetwise.    [Private to GM: Skill 12]

His contact with the local starport shipper is nothing special although he does get some cargo and a passenger.

19:47, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Pax - Next Three Systems.
19:46, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 4,2.  Cargo - next three systems.
19:46, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 4,5,3.  Merchant.

Sdian lets Hamish know he has only managed to get two passports.

Jurelda offers to see what she might be able to find .... and manages to secure one

19:53, Today: Jurelda Cabeceira rolled 11 using 3d6 with rolls of 2,5,4.  streetwise.     [Private to GM: Skill 13]

We then move on....
This message was last edited by the player at 02:55, Wed 03 Feb 2021.
Fate
GM, 4883 posts
Roll for dodge!
Wed 3 Feb 2021
at 06:30
  • msg #307

Re: The Minnow II

In reply to Sdian McGuire (msg # 306):

You manage to secure two passports, which Hamish will use for the sisters. You manage to fill up the Cargo hold, though none of the passengers are interested in the bunkroom. Setting off, you head for the industrial planet of Tagend. Might be good to update the next series of systems now too...

Tagend (3030), 5GG, Heavy Industrial Colony, 2 PAX ($15,000)
-> Pinelette (3032), Binary system without GG, Domed Mining Colony, 2 PAX ($20,000), 4 dTons ($11,200)
-> Pylon (3134), 3GG, small tourist colony, 14 dTons ($96,800), 2 PAX ($35,000)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Pylon)
2 PAX (Pinelette)
2 PAX (Tagend)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Tagend 09 July 2180, supplies 13700 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,262,148
Sdian McGuire
Down and outer, 655 posts
Wed 3 Feb 2021
at 17:55
  • msg #308

Re: The Minnow II

OK, so Jurelda had no luck?

Gaidraa (3136)-> Ralik (3037)-> Jobere (Zarushagar 3039)-> Viguilli (3001)-> Ruins (3003)  are the next systems


FYI, next couple of days are going to be confused as we try to move my brother to managed care.
Fate
GM, 4884 posts
Roll for dodge!
Wed 3 Feb 2021
at 19:23
  • msg #309

Re: The Minnow II

In reply to Sdian McGuire (msg # 308):

Ah, missed that one. Jurelda did manage to find a third one.

Thanks for the heads up, RL is much more important, so we will take it as it comes. You looking to replace the two PAX here?

Tagend (3030), 5GG, Heavy Industrial Colony, 2 PAX ($15,000)
-> Pinelette (3032), Binary system without GG, Domed Mining Colony, 2 PAX ($20,000), 4 dTons ($11,200)
-> Pylon (3134), 3GG, small tourist colony, 14 dTons ($96,800), 2 PAX ($35,000)
-> Gaidraa (3136)
-> Ralik (3037)
-> Jobere (Zarushagar 3039)
-> Viguilli (3001)
-> Ruins (3003)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Pylon)
2 PAX (Pinelette)
2 PAX (Tagend)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Tagend 09 July 2180, supplies 13700 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,261,148
Sdian McGuire
Down and outer, 656 posts
Wed 3 Feb 2021
at 19:54
  • msg #310

Re: The Minnow II

Sure

12:48, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 2,5,3.  Merchant.
12:49, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.

I decide the 14 wanting transport just wouldn't work out...
Fate
GM, 4889 posts
Roll for dodge!
Thu 4 Feb 2021
at 08:39
  • msg #311

Re: The Minnow II

In reply to Sdian McGuire (msg # 310):

Lol, true enough, though you do nanage to fit in a family of three into one room (one is a small child for half price) heading for Gaidraa.

Hamish manages to come up with passports for the 3 kids. They are passable, though the boys is not wonderful. Still, they are for a very long way away, before you use them!

Pinelette (3032), Binary system without GG, Domed Mining Colony, 2 PAX ($20,000), 4 dTons ($11,200)
-> Pylon (3134), 3GG, small tourist colony, 14 dTons ($96,800), 2 PAX ($35,000)
-> Gaidraa (3136) Binary, 0GG, Large Colony, 3 PAX ($18,750)
-> Ralik (3037), Binary system, 5GG, Central Agricultural and Technological planet
-> Jobere (3039), Binary, 5GG, Heavy Industrial and Mining Planet
-> Viguilli (Iingar, 3001), 4GG, Very large Colony, shipyard, aquiculture
-> Ruins (3003), Binary, 5 GG, Refuelling depot

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Pylon)
2 PAX (Pinelette)
3 PAX (Gaidraa)


On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Pinelette 17 July 2180, supplies 13500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,284,148
Sdian McGuire
Down and outer, 657 posts
Fri 5 Feb 2021
at 21:17
  • msg #312

Re: The Minnow II

Obviously this place had nothing going out, so we move on.


[Private to GM:  14:15, Today: Sdian McGuire rolled 15 using 3d6 with rolls of 4,6,5.  Merchant.]
Fate
GM, 4897 posts
Roll for dodge!
Fri 5 Feb 2021
at 21:26
  • msg #313

Re: The Minnow II

In reply to Sdian McGuire (msg # 312):

Pylon is particularly profitable for you. The small tourist colony is where you unload most of your cargo and two passengers. It is an interesting place, with numerous wilds.

Do you pay a wage to the new apprentices? Here, they do ask, suggesting they should find work here if you are not so keen to give them something, since now they have nothing. At all, but they clothes they stand in.

Pylon (3134), 3GG, small tourist colony, 14 dTons ($96,800), 2 PAX ($35,000)
-> Gaidraa (3136) Binary, 0GG, Large Colony, 3 PAX ($18,750)
-> Ralik (3037), Binary system, 5GG, Central Agricultural and Technological planet
-> Jobere (3039), Binary, 5GG, Heavy Industrial and Mining Planet
-> Viguilli (Iingar, 3001), 4GG, Very large Colony, shipyard, aquiculture
-> Ruins (3003), Binary, 5 GG, Refuelling depot

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Pinelette)
3 PAX (Gaidraa)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Pylon 25 July 2180, supplies 13300 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,406,948
Sdian McGuire
Down and outer, 658 posts
Fri 5 Feb 2021
at 21:46
  • msg #314

Re: The Minnow II

They are hardly old enough to make it on their own ...  I will have told them they will have chores appropriate to the age/size, so they are entitled to allowance equivalent to what chores they have done. The girls can take them out shopping.

Sdian looks for some cargo or passengers.

14:43, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 6,5,2.  Merchant.

14:45, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.
14:45, Today: Sdian McGuire rolled 0 using 2d6-2 with rolls of 1,1.
Fate
GM, 4900 posts
Roll for dodge!
Fri 5 Feb 2021
at 22:05
  • msg #315

Re: The Minnow II

In reply to Sdian McGuire (msg # 314):

They are happy with that. Of course, they will want some details, ie monthly allowance. The Girls take a thousand each and go shopping for full wardrobes for them...with some personal basics at least.

You find no cargo, probably because it is a tourist colony with little going out, but another family with a little one are happy for the room to Jobere after their holiday.

Pylon (3134), 3GG, small tourist colony, 14 dTons ($96,800), 2 PAX ($35,000)
-> Gaidraa (3136) Binary, 0GG, Large Colony, 3 PAX ($18,750)
-> Ralik (3037), Binary system, 5GG, Central Agricultural and Technological planet
-> Jobere (3039), Binary, 5GG, Heavy Industrial and Mining Planet, 3 PAX ($18,750)
-> Viguilli (Iingar, 3001), 4GG, Very large Colony, shipyard, aquaculture
-> Ruins (3003), Binary, 5 GG, Refuelling depot

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
3 PAX (Jobere)
2 PAX (Pinelette)
3 PAX (Gaidraa)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Pylon 25 July 2180, supplies 13300 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,403,948
Sdian McGuire
Down and outer, 659 posts
Fri 5 Feb 2021
at 22:27
  • msg #316

Re: The Minnow II

I am presuming that $50 a month would be reasonable for the youngest and the two older ones get double or triple that dependingon what and how well they do things
Fate
GM, 4903 posts
Roll for dodge!
Fri 5 Feb 2021
at 22:38
  • msg #317

Re: The Minnow II

In reply to Sdian McGuire (msg # 316):

Lol, an unskilled labourer gets $2500 per month, and a typical starship crewman gets $600 + ($900 x Merchant Rank) + ($300 x best prerequisite skill), so even with a skill at 10 and zero merchant rank, they could ask for $3600. Sure they lack some skills, like spacer and freefall, but at least $2000 per month each would be reasonable. Half that if you want to give some items for them, such as weapons of defensive clothing, etc.

As soldiers, all of them could get about $2,600 per month, $2,800 for Sasha in the Army (ie all equipment provided), or $3,250/$3,500 as mercenaries (providing their own equipment).
This message was last edited by the GM at 02:03, Sat 06 Feb 2021.
Sdian McGuire
Down and outer, 660 posts
Sat 6 Feb 2021
at 02:41
  • msg #318

Re: The Minnow II

One of them is 10? The other two are still minors... obviously the value of money has me confused, but $25-30  a month (today's money) seems really fair. and $80-100 a month for the older ones.  When they start pulling shifts and being reliable crew, they get crew pay.
Fate
GM, 4906 posts
Roll for dodge!
Sat 6 Feb 2021
at 02:46
  • msg #319

Re: The Minnow II

In reply to Sdian McGuire (msg # 318):

Ages and skills are, as indicated on Player Vessels page, as follows:

Gulzat is 12, born 13 Jan 2168, Passport from Romany, First Aid (12), Soldier (11), Housekeeping (11), Guns (Pistol/Rifle) (11)
Gulzina is 16, born 17 Sep 2163, Passport from Romany, First Aid (14), Soldier (12), Housekeeping (12). Pharmacy (Herbal) (10), Gardening (12), Guns (Pistol/Rifle) (11)
Sasha is 15, born 09 Feb 2165, Passport from Romany, Machinist (11), Mechanic (Contragrav, Fusion) (12), Guns (Pistol, Rifle, Shotgun) 12, Survival (Forest, Mountains) 11

Yes, they are still minors, but capable nonetheless. Even scroungers (read homeless people) can apparently get $1000 per month, though not usually in cash. They are probably as useful as new recruits (ie day 1) in the military...but they can shoot.
Sdian McGuire
Down and outer, 661 posts
Sat 6 Feb 2021
at 03:02
  • msg #320

Re: The Minnow II

OK, so recruit pay it is ...  Sasha would then be getting about $5100/month.
Gulzina is the same (used Gardening, not first aid, I have a Dr and others aboard)
Gulzat is $4900 (for house cleaning).

Maybe I should have left them back there ...
Fate
GM, 4909 posts
Roll for dodge!
Sat 6 Feb 2021
at 04:50
  • msg #321

Re: The Minnow II

In reply to Sdian McGuire (msg # 320):

Hey, they are kids. You can create some amount of loyalty, and that is valuable in your line of work! They are happy with half that and training, so call it $10,000 per month for all three, and they will indeed be appreciative. It will still take them a year before they can have basic gear (estimated at $20,000), but better than having them as dependants.

Taking their first wages, they start to build up their personal equipment, following the advice of others. Meanwhile, you move on to Gaidraa. This large colony has a lot of different things, and you loose 3 more passengers.

The cargo hold is still empty as well.

Gaidraa (3136) Binary, 0GG, Large Colony, 3 PAX ($18,750)
-> Ralik (3037), Binary system, 5GG, Central Agricultural and Technological planet
-> Jobere (3039), Binary, 5GG, Heavy Industrial and Mining Planet, 3 PAX ($18,750)
-> Viguilli (Iingar, 3001), 4GG, Very large Colony, shipyard, aquaculture
-> Ruins (3003), Binary, 5 GG, Refuelling depot

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
3 PAX (Jobere)
2 PAX (Pinelette)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Pylon 03 Aug 2180, supplies 13100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,404,498
Sdian McGuire
Down and outer, 662 posts
Sat 6 Feb 2021
at 17:16
  • msg #322

Re: The Minnow II

And nothing happens here either... they don't recognize my merchant credentials. we move on, saved more serious issues by our diplomatic status.


10:14, Today: Sdian McGuire rolled 18 using 3d6 with rolls of 6,6,6.  Merchant.
Fate
GM, 4912 posts
Roll for dodge!
Sat 6 Feb 2021
at 20:57
  • msg #323

Re: The Minnow II

In reply to Sdian McGuire (msg # 322):

Lol, though fines 5,000 for landing in the military starport by mistake. The jail sentence was spared due to diplomatic status...

Ralik is an interesting place, though with the gas giants and lack of requirement to go there, you could simply wilderness refuel and keep on going...

-> Ralik (3037), Binary system, 5GG, Central Agricultural and Technological planet
-> Jobere (3039), Binary, 5GG, Heavy Industrial and Mining Planet, 3 PAX ($18,750)
-> Viguilli (Iingar, 3001), 4GG, Very large Colony, shipyard, aquaculture
-> Ruins (3003), Binary, 5 GG, Refuelling depot

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
3 PAX (Jobere)
2 PAX (Pinelette)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Ralik 10 Aug 2180, supplies 12900 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,399,498
Sdian McGuire
Down and outer, 663 posts
Sat 6 Feb 2021
at 21:11
  • msg #324

Re: The Minnow II

OK, let's just refuel at a GG and keep moving. Good training as we haven't done that in a while.
Fate
GM, 4914 posts
Roll for dodge!
Sat 6 Feb 2021
at 21:18
  • msg #325

Re: The Minnow II

In reply to Sdian McGuire (msg # 324):

You refuel from the gas Giant, touching base with the patrol in a friendly manner as you do so, before continuing on. Jobere is a gloomy place, with thick smog over the planet. But you can get stuff here, and you have high hopes for cargo.

Might be good to add the next systems too...

Jobere (3039), Binary, 5GG, Heavy Industrial and Mining Planet, 3 PAX ($18,750)
-> Viguilli (Iingar, 3001), 4GG, Very large Colony, shipyard, aquaculture
-> Ruins (3003), Binary, 5 GG, Refuelling depot

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
3 PAX (Jobere)
2 PAX (Pinelette)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Jobere 18 Aug 2180, supplies 12700 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,410,048
Sdian McGuire
Down and outer, 664 posts
Sat 6 Feb 2021
at 21:31
  • msg #326

Re: The Minnow II

This seems a profitable stop.

14:27, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 1,4,4.  Merchant.

14:28, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Pax - Next Three Systems.
14:27, Today: Sdian McGuire rolled 9 using 2d6-2 with rolls of 5,6.  Cargo - next three systems.

Blackcombe (3204) -> Shards (3206)-> Aduulikgaa (3208)-> Victorignox (3210) -> Thorfell (Daibei 3211)
Fate
GM, 4917 posts
Roll for dodge!
Sat 6 Feb 2021
at 22:17
  • msg #327

Re: The Minnow II

In reply to Sdian McGuire (msg # 326):

You find 3 passengers and 9 dTons of cargo (an all-terrain truck and 2 tractors) for the next system, and the same for Shards, both big agricultural colonies. 2 Technicians are travelling with each shipment, and a small family is travelling to Shard. The systems in between could be bypassed safely!

-> Viguilli (Iingar, 3001), 4GG, Very large Colony, shipyard, aquaculture, 9 dTons ($12,600), 2 PAX ($5,000)
-> Ruins (3003), Binary, 5 GG, Refuelling depot
-> Blackcombe (3204), 1 GG, small domed mining colony
-> Shards (3206), 4 GG, Large Agricultural Colony, 9 dTons ($50,400), 5 PAX ($41,000)
-> Aduulikgaa (3208), 4GG, Domed sand mining colony
-> Victorignox (3210), 5GG, Moderate Agricultural colony
-> Thorfell (Daibei 3211) Binary system, 1 GG Refueling station

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Shards)
3 PAX (Shards)
2 PAX (Pinelette)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Jobere 18 Aug 2180, supplies 12700 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,410,048
Sdian McGuire
Down and outer, 665 posts
Sat 6 Feb 2021
at 22:22
  • msg #328

Re: The Minnow II

Sounds good, and we will bypass and haul ass to the next profitable stop.
Fate
GM, 4919 posts
Roll for dodge!
Sat 6 Feb 2021
at 22:32
  • msg #329

Re: The Minnow II

In reply to Sdian McGuire (msg # 328):

Viguilli is the next planet and a profitable stop where you empty a cabin and half your cargo. It is the next two systems that seem devoid of a reason to visit...

Viguilli (Iingar, 3001), 4GG, Very large Colony, shipyard, aquaculture, 9 dTons ($12,600), 2 PAX ($5,000)
-> Ruins (3003), Binary, 5 GG, Refuelling depot
-> Blackcombe (3204), 1 GG, small domed mining colony
-> Shards (3206), 4 GG, Large Agricultural Colony, 9 dTons ($50,400), 5 PAX ($41,000)
-> Aduulikgaa (3208), 4GG, Domed sand mining colony
-> Victorignox (3210), 5GG, Moderate Agricultural colony
-> Thorfell (Daibei 3211) Binary system, 1 GG Refueling station

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Shards)
3 PAX (Shards)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Viguilli 26 Aug 2180, supplies 12500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,419,448
Sdian McGuire
Down and outer, 666 posts
Sun 7 Feb 2021
at 02:34
  • msg #330

Re: The Minnow II

Indeed, and we hit it off with the local merchant shipping master,


19:32, Today: Sdian McGuire rolled 5 using 3d6 with rolls of 1,2,2.  merchant.

19:32, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Pax - Next Three Systems.
19:32, Today: Sdian McGuire rolled 7 using 2d6-2 with rolls of 3,6.  Cargo - next three systems.
Fate
GM, 4920 posts
Roll for dodge!
Sun 7 Feb 2021
at 02:43
  • msg #331

Re: The Minnow II

In reply to Sdian McGuire (msg # 330):

Indeed the merchant does find better prices for you for Shard, both for cargo and the extra passenger. He also gives you a contact for Shards (Just roll a reaction roll, you have a contact there), which is good, because you unload everything here after jumping through the two remote systems.

May want the next systems soon as well.

Shards (3206), 4 GG, Large Agricultural Colony, 16 dTons ($85,680), 5 PAX ($50,000)
-> Aduulikgaa (3208), 4GG, Domed sand mining colony
-> Victorignox (3210), 5GG, Moderate Agricultural colony
-> Thorfell (Daibei 3211) Binary system, 1 GG Refuelling station

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat


On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Shards, 19 Sep 2180, supplies 12000 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,547,928
Sdian McGuire
Down and outer, 667 posts
Sun 7 Feb 2021
at 03:08
  • msg #332

Re: The Minnow II

20:06, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 1,5,5.  Reaction Roll .

20:07, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 2,1,6.  merchant.

20:08, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Pax - Next Three Systems.
20:07, Today: Sdian McGuire rolled 2 using 2d6-2 with rolls of 1,3.  cargo - next three systems.

Contact doesn't seem to have much...
Fate
GM, 4924 posts
Roll for dodge!
Sun 7 Feb 2021
at 03:37
  • msg #333

Re: The Minnow II

In reply to Sdian McGuire (msg # 332):

Apparently not. Perhaps because you are near the edge of Vilani space and there are rumours of barbarians around...but you get what he has going.

-> Aduulikgaa (3208), 4GG, Domed sand mining colony, 2 dTons Cargo ($2800)
-> Victorignox (3210), 5GG, Moderate Agricultural colony, 2 dTons Cargo ($5600)
-> Thorfell (Daibei 3211) Binary system, 1 GG Refuelling station, 2 dTons Cargo ($6300)

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Shards, 19 Sep 2180, supplies 12000 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,547,928
Sdian McGuire
Down and outer, 668 posts
Sun 7 Feb 2021
at 23:40
  • msg #334

Re: The Minnow II

We move on and stop at the sand mining locale, curious to see if there is anything here of value to us...

16:37, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 5,1,5.  Merchant.

16:39, Today: Sdian McGuire rolled 3 using 1d6-1 with rolls of 4.  Pax - Next Three Systems.
16:39, Today: Sdian McGuire rolled 5 using 2d6-2 with rolls of 3,4.  Cargo - next three systems.

Not a complete waste of a stop it seems...

Toga (0113)-> Baanis (0214) -> Ninja (0415) -> Kosmo (0417) -> Futatsu (0519)
This message was last edited by the player at 23:43, Sun 07 Feb 2021.
Fate
GM, 4925 posts
Roll for dodge!
Mon 8 Feb 2021
at 05:32
  • msg #335

Re: The Minnow II

In reply to Sdian McGuire (msg # 334):

The planet is dry and dusty, as might be expected. There are plenty of folk who have worked hard and are willing to pay to move on, and some cargoes to match.

Aduulikgaa (3208), 4GG, Domed sand mining colony, 2 dTons Cargo ($2800)
-> Victorignox (3210), 5GG, Moderate Agricultural colony, 2 PAX($6,000), 2 dTons Cargo ($5600)
-> Thorfell (Daibei 3211) Binary system, 1 GG Refuelling station, 2 PAX($10,000), 7 dTons Cargo (20,300)
-> Toga (0113), Binary system, 2GG, Highly volcanic planet with small hostile mining colony, 2 PAX($15,000), 5 dTon Cargo ($21,000)
-> Baanis (0214), 3 GG, Refuelling Base
-> Ninja (0415), Binary system, 3GG, Large colony
-> Kosmo (0417), 3GG, Agricultural colony, (need Oxygen masks)
-> Futatsu (0519), 0GG, Need dust mask, small mining colony.

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
3 PAX (Victorignox)
2 PAX (Toga)
2 PAX (Thorfell)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Aduulikgaa, 19 Sep 2180, supplies 11850 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,542,528
Sdian McGuire
Down and outer, 669 posts
Mon 8 Feb 2021
at 20:18
  • msg #336

Re: The Minnow II

Sounds reasonable, we'll not tarry here though...  Looking at future systems, Toga doesn't look like a fun stop,

13:12, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 5,6,2.  Merchant.

13:13, Today: Sdian McGuire rolled 4 using 1d6-1 with rolls of 5.  Pax - Next Three Systems.
13:13, Today: Sdian McGuire rolled 2 using 2d6-2 with rolls of 2,2.  Cargo - next three systems.
Fate
GM, 4928 posts
Roll for dodge!
Tue 9 Feb 2021
at 05:43
  • msg #337

Re: The Minnow II

In reply to Sdian McGuire (msg # 336):

True, yet there seem to be plenty heading there. You find more passengers and cargo bound for there at Victorignox!

Victorignox (3210), 5GG, Moderate Agricultural colony, 2 PAX($6,000), 2 dTons Cargo ($5600)
-> Thorfell (Daibei 3211) Binary system, 1 GG Refuelling station, 2 PAX($10,000), 9 dTons Cargo (25,900)
-> Toga (0113), Binary system, 2GG, Highly volcanic planet with small hostile mining colony, 4 PAX($25,000), 7 dTon Cargo ($26,600)
-> Baanis (0214), 3 GG, Refuelling Base
-> Ninja (0415), Binary system, 3GG, Large colony
-> Kosmo (0417), 3GG, Agricultural colony, (need Oxygen masks)
-> Futatsu (0519), 0GG, Need dust mask, small mining colony.

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Toga)
2 PAX (Toga)
2 PAX (Thorfell)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Victorignox, 27 Sep 2180, supplies 11650 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,545,928
Sdian McGuire
Down and outer, 670 posts
Tue 9 Feb 2021
at 16:32
  • msg #338

Re: The Minnow II

OK, Onward then... but we ask about Toga and what is known... what not to do etc. at Victorignox.
 Are we rolling for Thorfell now?

09:26, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 4,5,2.  Merchant.
09:28, Today: Sdian McGuire rolled 8 using 3d6 with rolls of 1,1,6.  Savoir-Faire (Smugglers and the Gray area merchants).
09:28, Today: Sdian McGuire rolled 15 using 3d6 with rolls of 6,4,5.  Streetwise. ***** Yup Blew this one...

09:31, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Pax - Next Three Systems.
09:31, Today: Sdian McGuire rolled 6 using 2d6-2 with rolls of 6,2.  cargo - next three systems.
Fate
GM, 4934 posts
Roll for dodge!
Tue 9 Feb 2021
at 19:56
  • msg #339

Re: The Minnow II

In reply to Sdian McGuire (msg # 338):

Rolling for Thorfell once you move on.

As noted, Toga is a colony noted for mining sulphur and other volcanic exports, including pumice. There is some tourism, looking at the spectacular volcanoes, but it is a rough place. Suggestions are to keep your pistol on you, but keep it holstered. They take a dim view of trigger happy folk.

You find a shipment and passengers for Ninja as well.

Thorfell (Daibei 3211) Binary system, 1 GG Refuelling station, 2 PAX($10,000), 9 dTons Cargo (25,900)
-> Toga (0113), Binary system, 2GG, Highly volcanic planet with small hostile mining colony, 4 PAX($25,000), 7 dTon Cargo ($26,600)
-> Baanis (0214), 3 GG, Refuelling Base,
-> Ninja (0415), Binary system, 3GG, Large colony, 3 PAX ($16,500), 6 dTons Cargo ($25,200)
-> Kosmo (0417), 3GG, Agricultural colony, (need Oxygen masks)
-> Futatsu (0519), 0GG, Need dust mask, small mining colony.

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Toga)
2 PAX (Toga)
2 PAX (Ninja)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Thorfell, 05 Oct 2180, supplies 11450 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,573,628
Sdian McGuire
Down and outer, 671 posts
Tue 9 Feb 2021
at 23:31
  • msg #340

Re: The Minnow II

OK, The girls stay aboard unless it is critical to get off. The guys stay armed and holstered.  The Children, all of them stay aboard.  We will disembark the passengers, unload the frieght and see what might be outgoing. We ask about all prices up front and are careful to mind our manners.

16:29, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 3,2,6.  Merchant.


16:30, Today: Sdian McGuire rolled 2 using 1d6-1 with rolls of 3.  Pax - Next Three Systems.
16:30, Today: Sdian McGuire rolled 3 using 2d6-2 with rolls of 4,1.  Cargo - next three systems.
Fate
GM, 4935 posts
Roll for dodge!
Wed 10 Feb 2021
at 03:10
  • msg #341

Re: The Minnow II

In reply to Sdian McGuire (msg # 340):

Toga is an interesting planet, and very spectacular. You play it safe, and dispose of the goods you had picked up, making it profitable as well.

Toga (0113), Binary system, 2GG, Highly volcanic planet with small hostile mining colony, 4 PAX($25,000), 10 dTon Cargo ($30,800)
-> Baanis (0214), 3 GG, Refuelling Base, 3 dTon Cargo ($8,400)
-> Ninja (0415), Binary system, 3GG, Large colony, 3 PAX ($16,500), 9 dTons Cargo ($37,800)
-> Kosmo (0417), 3GG, Agricultural colony, (need Oxygen masks)
-> Futatsu (0519), 0GG, Need dust mask, small mining colony.

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Toga)
2 PAX (Toga)
2 PAX (Ninja)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Toga, 13 Oct 2180, supplies 11250 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,616,228
Sdian McGuire
Down and outer, 672 posts
Wed 10 Feb 2021
at 03:43
  • msg #342

Re: The Minnow II

We thank them for their hospitallity and move on to Baanis.

20:42, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 3,5,4.  Merchant.

20:43, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Pax - Next Three Systems.
20:42, Today: Sdian McGuire rolled 9 using 2d6-2 with rolls of 5,6.  Cargo - next three systems.
Fate
GM, 4937 posts
Roll for dodge!
Wed 10 Feb 2021
at 05:30
  • msg #343

Re: The Minnow II

In reply to Sdian McGuire (msg # 342):

The refulling base at Baanis is not at all exciting, and has heavier than usual security. Many of the planets in these systems are uninhabited. You load up, and prepare to leave. Heading to the jump point, you notice a pair of bounty hunters not far from the traditional jump point.

Baanis (0214), 3 GG, Refuelling Base, 3 dTon Cargo ($8,400)
-> Ninja (0415), Binary system, 3GG, Large colony, 3 PAX ($16,500), 9 dTons Cargo ($37,800)
-> Kosmo (0417), 3GG, Agricultural colony, (need Oxygen masks), 5 PAX ($37,950)
-> Futatsu (0519), 0GG, Need dust mask, small mining colony. 9 dTon Cargo, ($37,800)

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
5 PAX (Kosmo)
2 PAX (Ninja)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Toga, 21 Oct 2180, supplies 11050 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,616,428
This message was last edited by the GM at 19:31, Wed 10 Feb 2021.
Sdian McGuire
Down and outer, 673 posts
Wed 10 Feb 2021
at 18:21
  • msg #344

Re: The Minnow II

Joy, and Vilani Patrol vessels around?
 Either way, we head off in a different direction away from these guys ... we'll jump when we can. Still headed to Ninja.

I note 4 PAX for Toga... did they sleep through our stop ;-)

11:01, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 4,4,5.  Merchant.

11:02, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Pax - Next Three Systems.
11:01, Today: Sdian McGuire rolled 7 using 2d6-2 with rolls of 6,3.  Cargo - next three systems.
Fate
GM, 4940 posts
Roll for dodge!
Wed 10 Feb 2021
at 19:42
  • msg #345

Re: The Minnow II

In reply to Sdian McGuire (msg # 344):

Sorry, sorted the PAX.

As you move away from the jump point, they follow you, keeping up, since they can match your speed. You can jump at any time, but with -4 to all jump skills, you would have to roll the jump rolls. Clearly, this is not preferred, but can be done in extremis. Vilani cannot do this, since they have no jump tapes for such operations.

Being a refining base, the patrol vessel is on the other side of the planet the base orbits...

quote:
A jump operation takes four successful skill rolls, and 168 hours + 16 hrs, regardless of the actual distance jumped. Unrefined fuel gives a -2 on all rolls.

1. Navigation(Space) to plot the proper start point and the path to that point.

2. Piloting(Usually High Performance Spacecraft) to get the ship to that point.

3. Navigation(Hyperspace) to plot the course through Jumpspace. Imperial ships do that at +4 with a tape drive, but Imperial ships cannot jump to uncharted stars.

4. Mechanic(Jump Drive) to properly activate the jump drive at the jump point.

As this operation is crucial to gameflow, characters should pre-roll their rolls when they hear that a jump under abnormal conditions is to be made, otherwise GM should roll them on the players behalf to keep things moving. Each ship should have a designated person for each of these rolls, usually as follows:
1) Navigator
2) Pilot
3) Navigator
4) Engineer
The vessel must stop for one combat round when the jump drive is activated.

Sdian McGuire
Down and outer, 674 posts
Wed 10 Feb 2021
at 21:49
  • msg #346

Re: The Minnow II

Well we never got to the jump point, turned awaybefore that, butI understand they are looking for us... no Patrol craft around... how much separation do we have?


Between Nel, Luratha and Yung No, all of those skills are at 14 ...  Given this die roller... iffy
Fate
GM, 4945 posts
Roll for dodge!
Thu 11 Feb 2021
at 00:11
  • msg #347

Re: The Minnow II

In reply to Sdian McGuire (msg # 346):

Yeah, you noticed them about 300,000 miles away. If pirates, they may not be looking specifically for you, but Iiken can often represent easy, and sometimes juicy targets, as rich individuals often use them. You would be looking for 4 rolls under 11...and it is not something Vilani ships can do, so it might attract attention.
Sdian McGuire
Down and outer, 675 posts
Thu 11 Feb 2021
at 02:22
  • msg #348

Re: The Minnow II

And I am not an Iiken either...  so I can go back to the planet and claim Pirates or mess around on my own. I think we'll be caautious and use our diplomatic status to get help. we head back to the planet.
Fate
GM, 4947 posts
Roll for dodge!
Thu 11 Feb 2021
at 03:46
  • msg #349

Re: The Minnow II

In reply to Sdian McGuire (msg # 348):

Ah, true. Heros are even more well know as targets, but usually just as merchants with small crews.

The pirates withdraw when they see you will easily make it back to the planet. The planet responds by sending up a squad of 20 missile fighters and 5 defence fighters, sending the Bounty hunters running for the hills, claiming they have done nothing wrong. Which, technically, is true, as far as you know.

Back to the jump point while the fighters are still out?
Sdian McGuire
Down and outer, 676 posts
Thu 11 Feb 2021
at 18:35
  • msg #350

Re: The Minnow II

Yes, indeed, We thank them for the support and jump out...
Fate
GM, 4951 posts
Roll for dodge!
Thu 11 Feb 2021
at 20:02
  • msg #351

Re: The Minnow II

In reply to Sdian McGuire (msg # 350):

Indeed, you reach the jump point and depart. Ninja is more well protected, and more profitable. Though you find no passengers, there is some cargo here.

Need next systems...

Ninja (0415), Binary system, 3GG, Large colony, 3 PAX ($16,500), 9 dTons Cargo ($37,800)
-> Kosmo (0417), 3GG, Agricultural colony, (need Oxygen masks), 5 PAX ($37,950), 7 dTons of Cargo ($9.800)
-> Futatsu (0519), 0GG, Need dust mask, small mining colony. 9 dTon Cargo, ($37,800)

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
5 PAX (Kosmo)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Ninja, 29 Oct 2180, supplies 10850 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,662,528
Sdian McGuire
Down and outer, 677 posts
Thu 11 Feb 2021
at 21:02
  • msg #352

Re: The Minnow II

OK, while here, it has been 6 months since william and willow got paid and theothers are probably due as well... we will pay everyone here. I'll give them about 12 hours to replenish any neccessities.
Fate
GM, 4953 posts
Roll for dodge!
Fri 12 Feb 2021
at 04:38
  • msg #353

Re: The Minnow II

In reply to Sdian McGuire (msg # 352):

The kids go on a shopping spree, buying Nanoweave clothing, a nice pistol communicators and an array of gear like most of your team have. All they really lack is their own space suit, but they are saving for bio-suits like the rest of the crew have. Well, they were, until other crew members pitched in and bought each of them one, loaning them the cash.

They come back that evening as proud as punch to be members of the crew.

-> Kosmo (0417), 3GG, Agricultural colony, (need Oxygen masks), 5 PAX ($37,950), 7 dTons of Cargo ($9.800)
-> Futatsu (0519), 0GG, Need dust mask, small mining colony. 9 dTon Cargo, ($37,800)

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
5 PAX (Kosmo)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Ninja, 30 Oct 2180, supplies 10850 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,307,028
Sdian McGuire
Down and outer, 678 posts
Sat 13 Feb 2021
at 03:53
  • msg #354

Re: The Minnow II

We load up and head for Kosmo.

20:49, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 4,2,5.  Merchant.

20:50, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Pax - Next Three Systems.
20:50, Today: Sdian McGuire rolled 3 using 2d6-2 with rolls of 4,1.  Cargo - next three systems.

Vigo (0521) -> Hideous (0422) -> Pesuuzu (0524) -> Aahasu (0526) -> 531-210 (0627)
Fate
GM, 4957 posts
Roll for dodge!
Sat 13 Feb 2021
at 04:21
  • msg #355

Re: The Minnow II

In reply to Sdian McGuire (msg # 354):

Passengers are rare here, but you do find some cargo. But not for Hideous. With a name like that, you wonder why...

This run is is taking you along the border.

Kosmo (0417), 3GG, Agricultural colony, (need Oxygen masks), 5 PAX ($37,950), 7 dTons of Cargo ($9.800)
-> Futatsu (0519), 0GG, Need dust mask, small mining colony. 12 dTon Cargo, ($42,000)
-> Vigo (0521), 5GG, 1 moderate sized colony, 3 dTon Cargo ($8,400)
-> Hideous (0422), 2GG, refuelling Base
-> Pesuuzu (0524), 4GG, Very large colony, 3 dTon Cargo ($16,800)
-> Aahasu (0526), 0GG, Refuelling base
-> 531-210 (0627), 4GG, Domed floating colony!

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat


On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Kosmo, 07 Nov 2180, supplies 10650 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,346,578
This message was last edited by the GM at 09:38, Sat 13 Feb 2021.
Sdian McGuire
Down and outer, 679 posts
Sat 13 Feb 2021
at 04:23
  • msg #356

Re: The Minnow II

We ask... since there are two GG, Sdian considers not stopping there.
Fate
GM, 4958 posts
Roll for dodge!
Sat 13 Feb 2021
at 04:32
  • msg #357

Re: The Minnow II

In reply to Sdian McGuire (msg # 356):

Some seem to think it is because of the pirates in the system. But they assure you that with Gashiddas at every gas giant and at the base, that is history.

If you wanted to go around, you can go to Zekhesii (Binary system, 4 GG, large colony, heavily defended), then one step to Six Gun (3 GG, also heavily defended water world with massive fishing colonies) before going on to Pesuuzu.

-> Futatsu (0519), 0GG, Need dust mask, small mining colony. 12 dTon Cargo, ($42,000)
-> Vigo (0521), 5GG, 1 moderate sized colony, 3 dTon Cargo ($8,400)
-> Hideous (0422), 2GG, refuelling Base
-> Pesuuzu (0524), 4GG, Very large colony, 3 dTon Cargo ($16,800)
-> Aahasu (0526), 0GG, Refuelling base
-> 531-210 (0627), 4GG, Domed floating colony!

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat


On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Kosomo, 07 Nov 2180, supplies 10650 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,346,578
This message was last edited by the GM at 09:37, Sat 13 Feb 2021.
Sdian McGuire
Down and outer, 680 posts
Sat 13 Feb 2021
at 20:55
  • msg #358

Re: The Minnow II

I hold a little get together and talk with everyone. It may take a bit longer, but we not only avoid issues, we have an opportuniy to get some fresh seafood. I am assuming everyone is getting tired of frozen or freeze dried this and that.
Fate
GM, 4959 posts
Roll for dodge!
Sat 13 Feb 2021
at 21:07
  • msg #359

Re: The Minnow II

In reply to Sdian McGuire (msg # 358):

Yes, most folk are very much in favour of the fresh food part, to be sure. You have only one cargo for Pesuuzu, obtained here, and nothing for after that. You could negotiate with them about those goods, but the timing would allow for you to pass he longer route with an extra week anyway.
Sdian McGuire
Down and outer, 681 posts
Sat 13 Feb 2021
at 21:12
  • msg #360

Re: The Minnow II

And we can go back and see if there any goods needed along the longer route.

LoL.. wouldn't you know it!
14:12, Today: Sdian McGuire rolled 5 using 3d6 with rolls of 1,1,3.  NPC Reactions.
Fate
GM, 4961 posts
Roll for dodge!
Sat 13 Feb 2021
at 21:19
  • msg #361

Re: The Minnow II

In reply to Sdian McGuire (msg # 360):

Lol, Murphys law. They all thought you were taking that route anyway! So, new route?

-> Futatsu (0519), 0GG, Need dust mask, small mining colony. 12 dTon Cargo, ($42,000)
-> Vigo (0521), 5GG, 1 moderate sized colony, 3 dTon Cargo ($8,400)
-> Zekhesii Binary system, 4 GG, large colony,
-> Six Gun, 3 GG, Massive fishing colonies,
-> Pesuuzu (0524), 4GG, Very large colony, 3 dTon Cargo ($16,800)
-> Aahasu (0526), 0GG, Refuelling base
-> 531-210 (0627), 4GG, Domed floating colony!

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat


On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Kosomo, 07 Nov 2180, supplies 10650 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,346,578
Sdian McGuire
Down and outer, 682 posts
Sat 13 Feb 2021
at 21:28
  • msg #362

Re: The Minnow II

Yup Off we go...

14:26, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 6,2,3.  Merchant

14:27, Today: Sdian McGuire rolled 2 using 1d6-1 with rolls of 3.  Pax - Next Three Systems.
14:27, Today: Sdian McGuire rolled 5 using 2d6-2 with rolls of 6,1.  Cargo - next three systems.
Fate
GM, 4962 posts
Roll for dodge!
Sat 13 Feb 2021
at 21:40
  • msg #363

Re: The Minnow II

In reply to Sdian McGuire (msg # 362):

Futatsu is a very dusty mining colony where masks are needed to breath normally. Regardless, you manage to find good passengers and Goods for the new route, making it look quite attractive.

Futatsu (0519), 0GG, Need dust mask, small mining colony. 12 dTon Cargo, ($42,000)
-> Vigo (0521), 5GG, 1 moderate sized colony, 3 dTon Cargo ($8,400), 2 PAX ($5,000)
-> Zekhesii Binary system, 4 GG, large colony, 5 dTon Cargo ($14,000), 2 PAX ($10,000)
-> Six Gun, 3 GG, Massive fishing colonies, 5 dTon Cargo ($17,500), 2 PAX ($15,000)
-> Pesuuzu (0524), 4GG, Very large colony, 3 dTon Cargo ($16,800)
-> Aahasu (0526), 0GG, Refuelling base
-> 531-210 (0627), 4GG, Domed floating colony!

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Vigo)
2 PAX (Six Guns)
2 PAX (Zekhesii)


On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Futatsu, 15 Nov 2180, supplies 10450 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,380,378
Sdian McGuire
Down and outer, 683 posts
Sun 14 Feb 2021
at 03:44
  • msg #364

Re: The Minnow II

We are happy with how things work out and very happy to close up and get out of here.

20:42, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 5,6,1.  Merchant.

20:43, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Pax - Next Three Systems.
20:43, Today: Sdian McGuire rolled 8 using 2d6-2 with rolls of 4,6.  Cargo - next three systems.
Fate
GM, 4963 posts
Roll for dodge!
Sun 14 Feb 2021
at 05:36
  • msg #365

Re: The Minnow II

In reply to Sdian McGuire (msg # 364):

You manage to find one new passenger here for Six Guns, but the Cargo of 8 dTons will not fit in the hold. But there are other freighters doing this run, so they are not that fussed. Vigo is a nice planet with plenty of shopping.The girls have fun...

Vigo (0521), 5GG, 1 moderate sized colony, 3 dTon Cargo ($8,400), 2 PAX ($5,000)
-> Zekhesii Binary system, 4 GG, large colony, 5 dTon Cargo ($14,000), 2 PAX ($10,000)
-> Six Gun, 3 GG, Massive fishing colonies, 5 dTon Cargo ($17,500), 3 PAX ($20,000)
-> Pesuuzu (0524), 4GG, Very large colony, 3 dTon Cargo ($16,800)
-> Aahasu (0526), 0GG, Refuelling base
-> 531-210 (0627), 4GG, Domed floating colony!

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
1 PAX (Vigo)
2 PAX (Six Guns)
2 PAX (Six Guns)


On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Vigo, 23 Nov 2180, supplies 10250 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,385,578
Sdian McGuire
Down and outer, 684 posts
Sun 14 Feb 2021
at 21:50
  • msg #366

Re: The Minnow II

Sdian asks the Girls to control themselves...  then asks if the 8 tons can be distributed or is in one large container?

We get everyone back and get ready to leave. I'll have nel and Luretha show me what they bought ... husbandly interest.
Fate
GM, 4964 posts
Roll for dodge!
Mon 15 Feb 2021
at 06:00
  • msg #367

Re: The Minnow II

In reply to Sdian McGuire (msg # 366):

The 8 dTons is an Imperial G-Carrier, so not likely to be broken up!

The girls have several bottles of very nice wine, gourmet chocolates and some nice lingerie they will show you when you get to hyperspace. Apparently all the girls managed to find some like this, to suit each of them, though they told Gulzat and Gulzina that they should not get any yet...they were still paying off their Biosuits!
This message was last edited by the GM at 09:01, Mon 15 Feb 2021.
Sdian McGuire
Down and outer, 685 posts
Mon 15 Feb 2021
at 22:15
  • msg #368

Re: The Minnow II

Thankfully, we don't need teenagers parading around in Lingerie!  ... Sdian is very happy with the new Lingerie, for what time it stays in the way.

We head off to Zekhesii ... Rolls in a bit
Fate
GM, 4966 posts
Roll for dodge!
Tue 16 Feb 2021
at 05:52
  • msg #369

Re: The Minnow II

In reply to Sdian McGuire (msg # 368):

Lol, probably due for that HT roll then...

Zekhesii is a large colony with a lot of activity. It has that kind of wild-west feel about it, but the cities are well developed. Kind of like Washington just after the civil war. Relaxed, but not too hostile.

Zekhesii Binary system, 4 GG, large colony, 5 dTon Cargo ($14,000), 2 PAX ($10,000)
-> Six Gun, 3 GG, Massive fishing colonies, 5 dTon Cargo ($17,500), 3 PAX ($20,000)
-> Pesuuzu (0524), 4GG, Very large colony, 3 dTon Cargo ($16,800)
-> Aahasu (0526), 0GG, Refuelling base
-> 531-210 (0627), 4GG, Domed floating colony!

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
1 PAX (Six Guns)
2 PAX (Six Guns)


On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Zekhesii, 01 Dec 2180, supplies 10050 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,403,378
Sdian McGuire
Down and outer, 686 posts
Tue 16 Feb 2021
at 22:13
  • msg #370

Re: The Minnow II

We play it cool, everyone has had their shopping so we stay close and unload, then look for outbound things we can handle.

15:09, Today: Sdian McGuire rolled 7 using 3d6 with rolls of 1,1,5.  HT.

15:10, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 5,3,4.  Merchant.

15:11, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Pax - Next Three Systems.
15:10, Today: Sdian McGuire rolled 2 using 2d6-2 with rolls of 2,2.  Cargo - next three systems.
Fate
GM, 4969 posts
Roll for dodge!
Wed 17 Feb 2021
at 08:39
  • msg #371

Re: The Minnow II

In reply to Fate (msg # 369):

You find plenty of fun for all the family, and even a few nice passengers and some cargo for the next system.

Setting off, you come to Six Guns. The odd name comes from a very tight control of weapons. It was said that six guns could rule this planet, so they named the Capital Six Guns, and it does indeed rule!

There are plenty of options for seafood here, some even as supplies.

Six Gun, 3 GG, Massive fishing colonies, 7 dTon Cargo ($20,300), 5 PAX ($25,000)
-> Pesuuzu (0524), 4GG, Very large colony, 5 dTon Cargo ($21,000)
-> Aahasu (0526), 0GG, Refuelling base, 2 dTon Cargo ($7,000)
-> 531-210 (0627), 4GG, Domed floating colony! 5 PAX ($50,000)

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2+3 PAX (531-210)


On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Six Gun, 08 Dec 2180, supplies 9850 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,440,478
Sdian McGuire
Down and outer, 687 posts
Wed 17 Feb 2021
at 22:09
  • msg #372

Re: The Minnow II

I get some frozen seafood for later and let everyone move around a little. A day or so and then we pack up and move on.

15:08, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 3,6,4.  Merchant.

15:09, Today: Sdian McGuire rolled 3 using 1d6-1 with rolls of 4.
15:08, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 2,4.  Cargo - next three systems.
Fate
GM, 4970 posts
Roll for dodge!
Thu 18 Feb 2021
at 06:25
  • msg #373

Re: The Minnow II

In reply to Sdian McGuire (msg # 372):

Looks like we need the next listings as well...

You buy another 200 meals of frozen seafood, enough to last a week if you had noting else, but it will last a bit longer spread out, for $1,500. The colony is large, and you find plenty of things to do here. You could easily spend another week...

Pesuuzu (0524), 4GG, Very large colony, 5 dTon Cargo ($21,000)
-> Aahasu (0526), 0GG, Refuelling base, 6 dTon Cargo ($12,600), 3 PAX ($5,500)
-> 531-210 (0627), 4GG, Domed floating colony! 4 dTon Cargo ($11,200), 5 PAX ($42,000)

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2+3 PAX (531-210)


On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Pesuuzu, 16 Dec 2180, supplies 9850 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,451,778
Sdian McGuire
Down and outer, 688 posts
Thu 18 Feb 2021
at 19:49
  • msg #374

Re: The Minnow II

It would be nice to stay, but we have deliveries to make and a mission to complete, we move on.


12:44, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 2,5,4.  Merchant.

12:45, Today: Sdian McGuire rolled 1 using 2d6-2 with rolls of 2,1.  Cargo - next three systems.
12:48, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Pax - Next Three Systems.

Jinchi (0529) -> Attax (0531) -> Sheshene (0533) -> Pettelli (0734) -> Emeluura (0935) -> Alki (1136)
Fate
GM, 4973 posts
Roll for dodge!
Thu 18 Feb 2021
at 20:03
  • msg #375

Re: The Minnow II

In reply to Sdian McGuire (msg # 374):

The family of five does not want to break up, and you do not have quarters they are happy with. However, the mail delivery for the next several systems is good to go. This base has little else...

Aahasu (0526), 0GG, Refuelling base, 6 dTon Cargo ($12,600), 3 PAX ($5,500)
-> 531-210 (0627), 4GG, Domed floating colony! 5 dTon Cargo ($12,600), 5 PAX ($42,000)
-> Jinchi (0529), 3 GG, Large Commercial colony 1 dTon Cargo ($2,800)
-> Attax (0531), 3GG, Large Agricultural/Light industrial colony, 1 dTon Cargo ($4,200)
-> Sheshene (0533), 4GG, Domed Mining colony, 1 dTon Cargo ($5,600)
-> Pettelli (0734), Trinary system, 4GG, Arid Mining colony of moderate size
-> Emeluura (0935), Binary system, 4GG, Domed Refuelling colony
-> Alki (1136), 4GG, Domed Naval station


[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2+3 PAX (531-210)


On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Aahasu, 24 Dec 2180, supplies 9650 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,461,678
Sdian McGuire
Down and outer, 689 posts
Thu 18 Feb 2021
at 20:08
  • msg #376

Re: The Minnow II

We shrug and move on ...


13:07, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 4,6,2.  Merchant.

13:08, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Pax - Next Three Systems.
13:08, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 3,3.  cargo - next three systems
Fate
GM, 4975 posts
Roll for dodge!
Fri 19 Feb 2021
at 04:33
  • msg #377

Re: The Minnow II

In reply to Sdian McGuire (msg # 376):

You manage to pick up a few passengers, each wanting their own cabin except for a hitch-hiker happy just to leave. the 16 dTon of Cargo is good too, with you needing to find creative ways to store some food. Fortunately, you only have a little over 2 dTons left.

531-210 is an unusual colony, named after the vessel that first arrives here several centuries ago. That vessel still forms the basis of the colony today, though it has been somewhat expanded. Another great place for seafood!

531-210 (0627), 4GG, Domed floating colony! 5 dTon Cargo ($12,600), 5 PAX ($42,000)
-> Jinchi (0529), 3 GG, Large Commercial colony 4 dTon Cargo ($8,700), 1 PAX ($500)
-> Attax (0531), 3GG, Large Agricultural/Light industrial colony, 4 dTon Cargo ($15,400), 1 PAX ($5,000)
-> Sheshene (0533), 4GG, Domed Mining colony, 4 dTon Cargo ($22,400), 1 PAX ($7,500)
-> Pettelli (0734), Trinary system, 4GG, Arid Mining colony of moderate size, 4 dTon Cargo ($22,400), 1 PAX ($10,000)
-> Emeluura (0935), Binary system, 4GG, Domed Refuelling colony
-> Alki (1136), 4GG, Domed Naval station

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
1 PAX (Attax)
1 PAX (Sheshene)
1 PAX (Pettelli)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha
1 PAX (Jinchi)

531-210, 02 Jan 2180, supplies 9450 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,508,078
Sdian McGuire
Down and outer, 690 posts
Fri 19 Feb 2021
at 15:50
  • msg #378

Re: The Minnow II

Sounds reasonable, we move along.

08:48, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 5,2,3.  Merchant.

08:49, Today: Sdian McGuire rolled 1 using 1d6-1 with rolls of 2.  Pax - Next Three Systems.
08:48, Today: Sdian McGuire rolled 7 using 2d6-2 with rolls of 6,3.  Cargo - next three systems

OOC - Today is going to be busy, not sure how much posting I will manage.
Fate
GM, 4977 posts
Roll for dodge!
Fri 19 Feb 2021
at 21:30
  • msg #379

Re: The Minnow II

In reply to Sdian McGuire (msg # 378):

That is fine...we will take each day at a time!

At Jinchi you manage to fine a single passenger and 7 dTons for Pettelli. The passenger is happy to pay very low price for a bunk, as most ships do not offer that. The planet is a nice place, a large colony with a lot of agriculture, providing food for many around but also a lot of commercial activity, with a number of banks here.

Jinchi (0529), 3 GG, Large Commercial colony 4 dTon Cargo ($8,700), 1 PAX ($500)
-> Attax (0531), 3GG, Large Agricultural/Light industrial colony, 4 dTon Cargo ($15,400), 1 PAX ($5,000)
-> Sheshene (0533), 4GG, Domed Mining colony, 4 dTon Cargo ($22,400), 1 PAX ($7,500)
-> Pettelli (0734), Trinary system, 4GG, Arid Mining colony of moderate size, 11 dTon Cargo ($51,800), 2 PAX ($11,500)
-> Emeluura (0935), Binary system, 4GG, Domed Refuelling colony
-> Alki (1136), 4GG, Domed Naval station

[Private to GM: Fyvie barbarian planet.]

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
1 PAX (Attax)
1 PAX (Sheshene)
1 PAX (Pettelli)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha
1 PAX (Pettelli)

Jinchi, 10 Jan 2181, supplies 9250 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,509,078
Sdian McGuire
Down and outer, 691 posts
Sat 20 Feb 2021
at 02:39
  • msg #380

Re: The Minnow II

We note the location, as we have all the others, and do our business, then leave.

19:37, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 1,5,6.  Merchant.

19:38, Today: Sdian McGuire rolled 2 using 1d6-1 with rolls of 3.  Pax - Next Three Systems.
19:38, Today: Sdian McGuire rolled 1 using 2d6-2 with rolls of 2,1.  Cargo - next three systems.

I gather Jurelda is now in the family, if not in the family way?
Fate
GM, 4980 posts
Roll for dodge!
Sat 20 Feb 2021
at 03:10
  • msg #381

Re: The Minnow II

In reply to Sdian McGuire (msg # 380):

Attax is a nice colony as well, though quite large. It has just about anything you could need...

Attax (0531), 3GG, Large Agricultural/Light industrial colony, 4 dTon Cargo ($15,400), 1 PAX ($5,000)
-> Sheshene (0533), 4GG, Domed Mining colony, 4 dTon Cargo ($23,800), 1 PAX ($7,500)
-> Pettelli (0734), Trinary system, 4GG, Arid Mining colony of moderate size, 12 dTon Cargo ($53,600), 2 PAX ($11,500)
-> Emeluura (0935), Binary system, 4GG, Domed Refuelling colony, 1 dTon Cargo ($4,200)
-> Alki (1136), 4GG, Domed Naval station,  1 dTon Cargo ($5,600), 2 PAX ($20,000)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Alki)
1 PAX (Sheshene)
1 PAX (Pettelli)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha
1 PAX (Pettelli)

Attax, 18 Jan 2181, supplies 9050 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,521,278
Sdian McGuire
Down and outer, 692 posts
Sat 20 Feb 2021
at 18:46
  • msg #382

Re: The Minnow II

I can't think of anything they or I need, so we drop the cargo and passengers before checking with the freight master and passenger terminal.

11:43, Today: Sdian McGuire rolled 8 using 3d6 with rolls of 1,3,4.  Merchant.

11:45, Today: Sdian McGuire rolled 4 using 1d6-1 with rolls of 5.  Pax - Next Three Systems.
11:43, Today: Sdian McGuire rolled 5 using 2d6-2 with rolls of 5,2.  Cargo - next three systems.
Fate
GM, 4981 posts
Roll for dodge!
Sat 20 Feb 2021
at 22:13
  • msg #383

Re: The Minnow II

In reply to Sdian McGuire (msg # 382):

You set off for the Domed Mining Colony of Sheshene. It is a bleak place, great for gamblers and other no-gooders who need somewhere to hid among the throes of desperate humans for a while. You manage to fit one of the two groups of two passengers for Alki, and a Grav Raft for Emeluura, but have no further room after that.

Sheshene (0533), 4GG, Domed Mining colony, 4 dTon Cargo ($23,800), 1 PAX ($7,500)
-> Pettelli (0734), Trinary system, 4GG, Arid Mining colony of moderate size, 12 dTon Cargo ($53,600), 2 PAX ($11,500)
-> Emeluura (0935), Binary system, 4GG, Domed Refuelling colony, 5 dTon Cargo ($15,400)
-> Alki (1136), 4GG, Domed Naval station,  1 dTon Cargo ($5,600), 4 PAX ($35,000)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Alki)
2 PAX (Alki)
1 PAX (Pettelli)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha
1 PAX (Pettelli)

Sheshene, 26 Jan 2181, supplies 8850 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,544,178
Sdian McGuire
Down and outer, 693 posts
Sun 21 Feb 2021
at 04:05
  • msg #384

Re: The Minnow II

And off we go...

21:02, Today: Sdian McGuire rolled 6 using 3d6 with rolls of 4,1,1.  Merchant.

21:03, Today: Sdian McGuire rolled 4 using 1d6-1 with rolls of 5.  Pax - Next Three Systems.
21:03, Today: Sdian McGuire rolled 7 using 2d6-2 with rolls of 6,3.  Cargo - next three systems.

YOU HADN"T ANSWERED ABOUT JURELDA, is she now a part of the "Family?
Fate
GM, 4985 posts
Roll for dodge!
Sun 21 Feb 2021
at 05:40
  • msg #385

Re: The Minnow II

In reply to Sdian McGuire (msg # 384):

No, I have not. That is because Jurelda is not sure. One day, she is enjoying time with the other two, and/or a night with you. The next, she is distant as you play with the little ones and their mothers. Sometimes, things are just not clear cut. From the way she looks at the mothers, you suspect you know why, but any attempt to broach the subject is treated with a cold "You should know."

Pettelli is the last major colony on your route for some time...the last before Ishnar if you take the route back that you took to leave so long ago.

Pettelli (0734), Trinary system, 4GG, Arid Mining colony of moderate size, 12 dTon Cargo ($53,600), 2 PAX ($11,500)
-> Emeluura (0935), Binary system, 4GG, Domed Refuelling colony, 12 dTon Cargo ($25,200)
-> Alki (1136), 4GG, Domed Naval station,  8 dTon Cargo ($25,200), 4 PAX ($46,000)
-> Nape (1339), Binary system with 4GG, Asteroid Mining Outpost
-> Obidos (Diaspora 1440), Binary system with 2GG, Asteroid Mining Outpost
-> Gulimaru (1402), 2 GG, Domed Refining colony due to hydrocarbon atmosphere
-> Ishnar (1504), Final destination!

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Alki)
2 PAX (Alki)
3 PAX (Alki)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Pettelli, 04 Feb 2181, supplies 8650 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,601,078
This message was last edited by the GM at 10:42, Sun 21 Feb 2021.
Sdian McGuire
Down and outer, 694 posts
Sun 21 Feb 2021
at 21:52
  • msg #386

Re: The Minnow II

Oh God!  "You should Know" Again!! ... is she my ex-wife?  I am not that perceptive, but will guess she wants a baby too, so we'll work on that when she is willing.

I am looking forward to ending this mission, we will go straight through doing what we can to keep things as inexpensive a we can. Ishnar was a fairly sizable place with a lot available. Business should be plentiful.

14:50, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 4,1,5.  Merchant.

14:51, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Pax - Next Three Systems.
14:50, Today: Sdian McGuire rolled 5 using 2d6-2 with rolls of 6,1.  Cargo - next three systems.
Fate
GM, 4986 posts
Roll for dodge!
Mon 22 Feb 2021
at 05:17
  • msg #387

Re: The Minnow II

In reply to Sdian McGuire (msg # 386):

It is kind of a classic female line!

You land at Emeluura and find other trades, after unloading quite a bit of cargo. As you are preparing to depart, a large force of Militia arrive.

"We believe you have Hamish McLachlan. He is under arrest for the murder of a high ranking politician. You are required by law to hand him over."

Emeluura (0935), Binary system, 4GG, Domed Refuelling colony, 12 dTon Cargo ($25,200)
-> Alki (1136), 4GG, Domed Naval station,  13 dTon Cargo ($32,200), 7 PAX ($46,000)
-> Nape (1339), Binary system with 4GG, Asteroid Mining Outpost, 5 dTon Cargo ($14,000)
-> Obidos (Diaspora 1440), Binary system with 2GG, Asteroid Mining Outpost
-> Gulimaru (1402), 2 GG, Domed Refining colony due to hydrocarbon atmosphere
-> Ishnar (1504), Final destination!

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Diplomat
2 PAX (Alki)
2 PAX (Alki)
3 PAX (Alki)

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Emeluura, 12 Feb 2181, supplies 8650 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,618,078
Sdian McGuire
Down and outer, 695 posts
Mon 22 Feb 2021
at 16:48
  • msg #388

Re: The Minnow II

Well there are two errors in your thinking, the first is that I am on a diplomatic mission and you have zero authority to do anything with this ship, the second is that the name Mclachlan means nothing to me... (a true statment, a he has always just used his first name).

09:47, Today: Sdian McGuire rolled 5 using 3d6 with rolls of 2,2,1.  Intimidation.

I may need the diplomat to intercede, so will send for him.
Fate
GM, 4988 posts
Roll for dodge!
Mon 22 Feb 2021
at 19:45
  • msg #389

Re: The Minnow II

In reply to Sdian McGuire (msg # 388):

That is true...he never used his surname.

The officials pause, and there is some discussion, before responding.

"You may well be on a diplomatic mission, but this is a capital crime committed by a person on board the ship who, in his own right, is not covered by diplomatic law. We are within the law to disable the ship in order to take him prisoner. We have EMPs' ready to that end, and we will use them unless you hand over the criminal."

[OOC: Intimidation caused the initial official to fall back, but the lawyers behind him then stepped forward and declared that you would need to hand him over.]

Unfortunately, the diplomat agrees that they have the right to hold him and give him a fair trial, which could take months. But depending on when the crime took place, it may be much quicker than that.

Emeluura, 12 Feb 2181, supplies 8650 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,618,078
Sdian McGuire
Down and outer, 696 posts
Tue 23 Feb 2021
at 03:04
  • msg #390

Re: The Minnow II

If the diplomat agrees, I am in no position to fight them ...  can't say I am happy, but don't see much I can do right now.
I have the Girls keep Yung No out of it, as that won't do much good, but we delay our leaving by 12-18 hours.
Hamish has proven himself a slippery fellow. Should he magically show up, we will leave.
Fate
GM, 4990 posts
Roll for dodge!
Tue 23 Feb 2021
at 06:54
  • msg #391

Re: The Minnow II

In reply to Fate (msg # 389):

The diplomat accompanies Hamish out, and they arrest him peacefully. Accompanied by the diplomat as his lawyer (many diplomats start out as lawyers, this one was no exception), Hamish is taken to the local police station. Do you go with him, or wait at the ship? Apparently, from the size of the force that came to arrest him, he is known to be slippery.
Sdian McGuire
Down and outer, 697 posts
Tue 23 Feb 2021
at 20:08
  • msg #392

Re: The Minnow II

Once I am sure the Girls have things under tight control, I'll go to the police station and speak on Hamish's behalf.  He has been with us for 3 years as a reliable crew member. That might work in his favor.  Oh and I never knew his name was Mclachlan, if indeed it is.
Fate
GM, 4994 posts
Roll for dodge!
Wed 24 Feb 2021
at 06:13
  • msg #393

Re: The Minnow II

In reply to Sdian McGuire (msg # 392):

At least one of his IDs has that name, and he takes that one.

You and the Diplomat accompany him to the police station. When you claim that he was with you for 3 years, they subpoena the ships log...until the Diplomat points out that it may be required for him to complete his diplomatic mission. At that point, they make a legal copy of it.

As his lawyer, the diplomat asks to see the case against him. You are both surprised at how strong the case is. The have video evidence of him at the crime scene 6 months ago, as well as a small Iiken that has markings identical to the ship you stole, and sold in Vland. Some of the rest of the crew are also recognizable, including yourself and Jurelda. The evidence shows that you arrived, refuelled and left within 24 hours, and that during that time Hamish left the ship and murdered a leading businessman, before departing with you.

The court case is scheduled for 6 weeks.

Emeluura, 12 Feb 2181, supplies 8650 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,618,078
Sdian McGuire
Down and outer, 698 posts
Wed 24 Feb 2021
at 17:14
  • msg #394

Re: The Minnow II

I never stole nuthin'! Ever.

What is the motive for this supposed Murder?

Whoa!, 6 months ago? 6 months ago we were departing Vland. The old ship was sold well before 6 months ago, so this is all confused and improbable. we can show the records of the sale IN Vland, which clearly show the ship in the tape was not in our possesion six months ago. This looks like a compilation of things from vastly  different times carefully fit together as a frame job.
We bought the current ship in Vland in April of 2179, that is 10 months ago.

What system did this supposedly occur in?
Fate
GM, 4996 posts
Roll for dodge!
Wed 24 Feb 2021
at 19:23
  • msg #395

Re: The Minnow II

In reply to Sdian McGuire (msg # 394):

For the motive, they have bank transactions and communications indicating he received payment from a business competitor, who did well out of the deal. This all occurred in this system.

As for the records of sale, well, you can show when you purchased the new ship, but because you were concerned about how you, ahem, acquired the last one, the documents are not so clear about the ship that was traded in.

When you show the documents of your trip to Vland, the prosecution claims that your documentation is fabricated. Since it is protected from examination by diplomatic status, they cannot verify it. They welcome you to be present to present the case in court.

The diplomat agrees that it looks like a frame. But a very good, in depth one...

Emeluura, 12 Feb 2181, supplies 8650 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,618,078
Sdian McGuire
Down and outer, 699 posts
Thu 25 Feb 2021
at 03:00
  • msg #396

Re: The Minnow II

Why what my trade in was and how it was acquired is irrelivant to the case. besides, it was well documented... even if they were BS, these guys won't be able to prove it easily at all.
Diplomatic records are Imperial records... they are questioning the empires records?

Sdian is not a Lawyer and doesn't want to become one, But he has opened some glaring inaccuracies in the prosecutions records ... the date of the sale is NOT in question, which means 6 months ago, I was not in the ship they claim I was in. Perhaps an Imperial Investigator is needed to verify the accuracy of these charges, which do not appear to be accurate.
I'll let the diplomat present all this.
Fate
GM, 4998 posts
Roll for dodge!
Thu 25 Feb 2021
at 06:20
  • msg #397

Re: The Minnow II

In reply to Sdian McGuire (msg # 396):

True that most documentation was handed over with the ship. Are you willing to offer all documentation to the police to be copied and verified? The process will quite a few days to verify locally, and possibly years to verify if they have to send someone to Vland to do so. Without this, there is nothing to prove that the sale date was not fabricated. You only have your purchase documents which can be, with difficulty, fabricated.

But the prosecutor points out that without verification, you have no proof that what you are saying is true.

Diplomatic records are Imperial records...records they do not have access to! Therefore, once again, they cannot verify it.

An Imperial investigator would require an appeal to a higher court, the next step of which would be an appeal to the subsector capital, and then to the sector capital, before then going to the Imperial minor proceedings court where an Imperial investigator would be required.

The Diplomat considers this, then points out that the prosecutions facts also lack verification. He believes they too are falsified. The response is that he is welcome to present that at the court case in 6 weeks.

Emeluura, 12 Feb 2181, supplies 8650 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,618,078
Sdian McGuire
Down and outer, 700 posts
Thu 25 Feb 2021
at 18:48
  • msg #398

Re: The Minnow II

Once back on the ship, I have a talk with the diplomat ... this is slowing his trip back to Ishnar, perhaps for a reason?
There is little we can do immeditely except demand a hearing at the next level.

How long to Ishnar and do they have any control over this place?
Fate
GM, 5002 posts
Roll for dodge!
Thu 25 Feb 2021
at 20:47
  • msg #399

Re: The Minnow II

In reply to Sdian McGuire (msg # 398):

Inshnar is five to six weeks away, and their influence only extends to the Patrol base at Alki, your next system. The location appears well selected, perhaps by someone who followed you out of Ishnar when you left, though it seems they anticipated your return in the original ship a little earlier.

The other thing to worry about is your cargoes and Passengers. You will have to pay extra to get them on other ships, or drop them off yourself.

-> Alki (1136), 4GG, Domed Naval station, 13 dTon Cargo ($32,200), 7 PAX ($46,000)
-> Nape (1339), Binary system with 4GG, Asteroid Mining Outpost, 5 dTon Cargo ($14,000)
-> Obidos (Diaspora 1440), Binary system with 2GG, Asteroid Mining Outpost
-> Gulimaru (1402), 2 GG, Domed Refining colony due to hydrocarbon atmosphere
-> Ishnar (1504), Final destination!

Emeluura, 12 Feb 2181, supplies 8650 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,618,078
Sdian McGuire
Down and outer, 701 posts
Fri 26 Feb 2021
at 02:10
  • msg #400

Re: The Minnow II

How does the diplomat see us handling this? I hate leaving Hamish to his fate, but there are other things at stake too. Could I take the documents and have the diplomat stay here?
Fate
GM, 5004 posts
Roll for dodge!
Sun 28 Feb 2021
at 19:46
  • msg #401

Re: The Minnow II

In reply to Sdian McGuire (msg # 400):

The diplomat is not under time pressure, but he needs to be the one that returns to Ishnar. However, he is happy to stay here while you fulfil the cargo and passenger obligations. You get the impression the governance here and Ishnar are not exactly friends.
Sdian McGuire
Down and outer, 702 posts
Sun 28 Feb 2021
at 23:31
  • msg #402

Re: The Minnow II

So Alki, Nape and back? Anything that he'd like forwarded to Ishnar?
Fate
GM, 5006 posts
Roll for dodge!
Mon 1 Mar 2021
at 05:48
  • msg #403

Re: The Minnow II

In reply to Sdian McGuire (msg # 402):

He will write a message to send to them if he is given the opportunity, letting them know where he is. Alki, Nape and back will resolve the transportation contractual issues.
This message was last edited by the GM at 05:48, Mon 01 Mar 2021.
Sdian McGuire
Down and outer, 703 posts
Mon 1 Mar 2021
at 21:46
  • msg #404

Re: The Minnow II

And Alki and Nape are within Ishnar's sphere of influence?

So we'll drop off the cargo and passengers, but not look very hard for any coming back.
Fate
GM, 5009 posts
Roll for dodge!
Mon 1 Mar 2021
at 23:51
  • msg #405

Re: The Minnow II

In reply to Sdian McGuire (msg # 404):

So plan is to make deliveries and then return, stopping at the patrol base to have a package sent to Ishnar. That it? Anything else?
Sdian McGuire
Down and outer, 704 posts
Tue 2 Mar 2021
at 02:18
  • msg #406

Re: The Minnow II

Not that I am aware of... make time with the Ladies?
Fate
GM, 5011 posts
Roll for dodge!
Tue 2 Mar 2021
at 05:53
  • msg #407

Re: The Minnow II

In reply to Sdian McGuire (msg # 406):

Actually, I did miss a stop in the list, but lets assume the cargo was destined for there.

You return a month later, having delivered the message as a package to the Naval station al Alki. You can roll for return cargo as usual if you want to (not looking very hard can be complicated to interpret!)

On your return, the situation has proven complicated. The Diplomat has teamed up with a local lawyer, and it seems that a local company has off-world links that are behind what the diplomat is convinced is a set-up. What he needs is someont to break into the company headquarters to obtain information that might show evidence of this, or at least indicate where evidence that would be accepted in court might be found.

-> Alki (1136), 4GG, Domed Naval station, 13 dTon Cargo ($32,200), 7 PAX ($46,000)
-> Usheriima, 3GG, Domed Mining Colony, 5 dTon Cargo ($14,000)
-> Nape (1339), Binary system with 4GG, Asteroid Mining Outpost
-> Obidos (Diaspora 1440), Binary system with 2GG, Asteroid Mining Outpost
-> Gulimaru (1402), 2 GG, Domed Refining colony due to hydrocarbon atmosphere
-> Ishnar (1504), Final destination!

Emeluura, 12 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,693,878
Sdian McGuire
Down and outer, 705 posts
Tue 2 Mar 2021
at 18:28
  • msg #408

Re: The Minnow II

OK, I rolled for just one spot...  so limited cargo coming back.

11:15, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Pax - Next Three Systems.
11:15, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 2,4.  Cargo - next three systems.
11:15, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 1,4,6.  Merchant -.

We are decent at smuggling, but breaking and entering is not our forte.
In fact Hamish was the guy we would have used.
Yung No can probably disable their security systems, but unless Hamish has been teaching her things, she is no theif.
I can't see the CS for William, Willow and Duran. I doubt seriously that Ronald or the kids have any of the needed talents.

Sdian can see what the local Grey area Merchants can suggest.

[Private to GM:  11:27, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 2,5,2.  Savoir-Faire (Smugglers and the Gray area merchants).  by 3]
Fate
GM, 5016 posts
Roll for dodge!
Tue 2 Mar 2021
at 19:50
  • msg #409

Re: The Minnow II

In reply to Sdian McGuire (msg # 408):

It all helps. You manage to find some cargo returning to Emeluura to add to coffers.

Yung No  has indeed learnt a lot from Hamish, including Lockpicking, and her knowledge of electronic security systems was always good. Duran and young Sasha is capable with a weapon and stealth, as are the sisters, and your grls have some capacity with weapons as well.

The local grey area merchants reveal that the guys who are behind the charges on Hamish are actually offworld criminals from rimward who have been muscling in locally.

Emeluura, 12 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,705,078
Sdian McGuire
Down and outer, 705 posts
Wed 3 Mar 2021
at 05:37
  • msg #410

Re: The Minnow II

Can they provide any "information" we could give the court withoout implicating them?

I spell out the options to the crew and ask how they'd like to handle it.
This message was last updated by the GM at 05:37, Wed 03 Mar 2021.
Fate
GM, 5019 posts
Roll for dodge!
Wed 3 Mar 2021
at 02:28
  • msg #411

Re: The Minnow II

Most of the crew feel that he is being framed, and would like to get him off. They are not at all fussed about breaking the law as long as they don't get caught.

The merchants guild is not wanting to get involved in underworld affairs. They claim they do not have any such information, and that is possibly true. But they can get hold of some useful tools if you want.

Gecko Gear, 4 pads, any 2 of which can support 100 lbs if in contact with surface, $4,000, 0.4 lbs
Sonic Screen, (-10 to sound detection, noise dampening screen), $6,000, 2.5 lbs, C/hr, 3 yd dia
Variable Lockpick (+4 to lockpick keyed locks), $400, neg weight, A/12 hrs, Lockpicking
Electronic Lockpick (+3 for electronic locks), $5,000, 0.2 lbs, A/2 hrs, Lockpicking/Electronic Ops (Security)
Biometric Cracker (+3 to defeat Biometric Locks), $4,000, 10 lbs, A/2 hrs, Lockpicking/Electronic Ops (Security)

Yung No Immediately want to buy all of the above for herself, but will wait for your permission first. Others will follow your lead.

Emeluura, 12 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,705,078
This message was last edited by the GM at 06:05, Wed 03 Mar 2021.
Sdian McGuire
Down and outer, 706 posts
Wed 3 Mar 2021
at 13:32
  • msg #412

Re: The Minnow II

Sdian Laughs, Go ahead Yung, but I know nothing about what is in your trunk.

We have multiple people case the place, and take pictures of others with the building clearly in the back ground.
Fate
GM, 5023 posts
Roll for dodge!
Wed 3 Mar 2021
at 19:45
  • msg #413

Re: The Minnow II

In reply to Sdian McGuire (msg # 412):

Yung smiles, and says she is happy to keep it that way, asking if she should make some extra purchases for other members of the crew, such as Jurelda or Sasha. Both seem interested, but Sasha could not afford it, having just paid for his biosuit.

Meanwhile, Jurelda is best suited to case out the place. She manages to identify that the security is fairly impressive, with Biometric scanners inside the main entrance, and an armed patrol of 4 guards. However, she also notices what appears to be a local gang visiting fairly regularly that seem to report to the guards.

Observing the gang, she finds they are also into prostitution and a seemingly dealing with some kind of drugs. They do not seem to be the sort to go to police for problems.

Emeluura, 13 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,705,078
Sdian McGuire
Down and outer, 707 posts
Wed 3 Mar 2021
at 21:21
  • msg #414

Re: The Minnow II

Well that should look good in court. But likely won't decide the case.
What about outside and upper floors and the roof... perhaps William can take a photo or two from a distance.
Fate
GM, 5026 posts
Roll for dodge!
Wed 3 Mar 2021
at 21:50
  • msg #415

Re: The Minnow II

In reply to Sdian McGuire (msg # 414):

Between Jurelda and Yung and Sasha, you manage to get good photos of the building. It is a 5 story structure, with a factory on the ground level extending up three floors, with light manufacturing on the fourth floor and offices on the top floor. Mezzanine levels house production offices. The entire building is about 1000 yards by 800 yards in footprint.

Emeluura, 13 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,705,078
Sdian McGuire
Down and outer, 708 posts
Thu 4 Mar 2021
at 03:03
  • msg #416

Re: The Minnow II

Well I doubt that the production offices hold much of interest, so the 5th floor it is...  How secure is the roof and could William hover close enough to the side to allow Yung No to access the building with out setting off alarms?
Fate
GM, 5030 posts
Roll for dodge!
Thu 4 Mar 2021
at 04:43
  • msg #417

Re: The Minnow II

In reply to Sdian McGuire (msg # 416):

Gravimetric distortion alarms are commonly used as grav vehicles and grav belts are just too easy for thieves to use. But there is an ally way that would make it hard to see folk climbing up the side. What systems are in use at the top or inside is another question. But as mentioned, you do detect the guard post is at the baottom near the main pedestrian entrance (as opposed to the main cargo entrance at the rear).

For this, I will run it more like a shadowrun. You create your team, and give me the details of what you want the team to attempt. I will try to do it, and will stop when something unexpected/unplanned for happens to get further direction.

General security devices known (All from Ultratech):
- Remote controlled guns (Defence Globes). There is usually a security centre (ie people) controlling these.
- Electrolaser/Laser Fences. Too expensive for most installations. But deadly.
- Spray Cannisters, generally with non-lethal gas.
- Wire fences (Cutting/Frag/Sensor wire)
- Sonic Barrier.
- Sensors
   > Infrared (some are @)
   > Thermal
   > Sound/Sonic
   > ESM (Detects Electromagnetic transmissions)
   > Grav scanners
   > Ladar @
   > Radar @
   > Sonar @

Because of the general lack of interconnectivity of Vilani devices, hacking in is very difficult, if even possible. Sensors can pick up active sensors (@)with the right goggles.

Emeluura, 13 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,705,078
This message was last edited by the GM at 06:22, Thu 04 Mar 2021.
Sdian McGuire
Down and outer, 709 posts
Thu 4 Mar 2021
at 16:35
  • msg #418

Re: The Minnow II

OK, so It would seem the best plan is to inactivate the security room crew, turn off/disable all the sensors and bad stuff and then snatch what we want. Exit by grav Vehicle from the roof. Let's look at it that way for a bit...
Fate
GM, 5034 posts
Roll for dodge!
Thu 4 Mar 2021
at 19:49
  • msg #419

Re: The Minnow II

In reply to Sdian McGuire (msg # 418):

Ok, so what do you plan to do about the thugs the security meet with regularly? Also, it is likely that the security will call the Militia as soon as you try to deal with them...and the militia will control the skys. How you deactivate the guards then become important.

Emeluura, 13 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,705,078
Sdian McGuire
Down and outer, 710 posts
Fri 5 Mar 2021
at 03:13
  • msg #420

Re: The Minnow II

The thugs need to be turned overto security... wewill get pictures and such information as is readily available, plus the fact that this building and it's guard clearly support them.

We Probably need to enter through eigher the cargo entrance of an upper window using the gecko climbing tools. Perhaps just leading security into the records area will be enough, perhaps not... depending on how quick to respond thehy are and how honest.
Fate
GM, 5037 posts
Roll for dodge!
Fri 5 Mar 2021
at 04:00
  • msg #421

Re: The Minnow II

In reply to Sdian McGuire (msg # 420):

Ok. To get them taken out of the picture by legal means will probably take weeks, and involve finding evidence to have them prosecuted, one at a time. You have barely two weeks before Hamish' trial.

The thugs are working with these security forces. If you want to get pictures, let me know exactly what you are looking for and how you intend to use it.

The Cargo entrance has large roller doors, but no windows. There is a fire escape, of course, leading up from the floor above ground that has a ladder that lowers to the ground, but lowering the ladder is both a noisy and obvious affair. There are windows near the fire escape, but not actulally close enough to be accessible.

The factory has it's own power transformer, so it clearly uses considerable power in operation.

Emeluura, 13 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,705,078
Sdian McGuire
Down and outer, 711 posts
Fri 5 Mar 2021
at 23:37
  • msg #422

Re: The Minnow II

WE were just gettin outside pictures all around.  Nothing spectacular... and used multiple people to limit curiosity.
Is this big transformer outside? wonder if we could get it to cycle on and off, confusing the back up power that they surely have.
Fate
GM, 5039 posts
Roll for dodge!
Sat 6 Mar 2021
at 01:16
  • msg #423

Re: The Minnow II

In reply to Sdian McGuire (msg # 422):

The transformer is outside... directly in front of the guard station!

I have included a map of the factory under group 3.
This message was last edited by the GM at 06:58, Sat 06 Mar 2021.
Sdian McGuire
Down and outer, 712 posts
Sat 6 Mar 2021
at 18:23
  • msg #424

Re: The Minnow II

OK, that helps in some ways... but still feel in over Sdian's head.
Killing anyone feels wrong and likely to make things worse.
Some sort of emp device that could be turned on and off would be useful, but I am not awareb of anything like that.
EMP Grenades are iffy ...

Give me a bit to look through UT for ideas.

Page 121 has an EMP gun and a small disruptor... based on Character know2ledge and available information, would these work against the Transformer? If we can shit the trans former down, let it reboot, shut it down again.... etc, it should play hell with stuff inside.  Then assuming we can get inside, we can place scramblers in innocuous locations to keep things fouled up. Might this be reasonable?
This message was last edited by the player at 18:44, Sat 06 Mar 2021.
Fate
GM, 5041 posts
Roll for dodge!
Sat 6 Mar 2021
at 21:22
  • msg #425

Re: The Minnow II

In reply to Sdian McGuire (msg # 424):

Like the thinking. Lets consider this: EMP creates a large electromagnetic pulse. On a transformer, this will cause a massive spike in power, which in this case is likely to trip all the breakers. In UT, the size of the pulse can be estimated by the penalty to resist...HT-8 for grenades, HT-3/4 for EMP gun or pulse carbine. The given the amount of power needed for this, I would say you would want a 40mm EMP grenade (available, though not common) to pulse the transformer. This would be unlikely to put SO much current through such a massive power transformer to destroy it (bearing in mind the power such transformers are designed to take as part of normal operations), but may take out some systems upstream of it, effectively taking it out until repairs could be made.

Now most places, especially with heavy industrial equipment that would spike the transformer from time to time through emergency shutdowns, lightning strikes, etc, would have a backup. So putting a pulse like this through the transformer is likely only going to trip some breakers, perhaps take out the primary power and cause the emergency power to kick in. It would shut down the industrial equipment, but that is not likely to help you.

Scramblers, on the other hand, may be much more effective. One near or even in the Security control console might take them out for a while, until they find it. An EMP grenade in there could be even more effective, though it is not as long lasting. Bear in mind the evidence you are looking for may be on a hard drive that is effected by the EMP...

Possibly a little over Sdians head, but not really over the teams head!

Emeluura, 13 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,705,078
Sdian McGuire
Down and outer, 713 posts
Sat 6 Mar 2021
at 23:33
  • msg #426

Re: The Minnow II

The 40mm grenade is a bit uncomfortable in town, but should allow us to storm the  guards with sonic stunners and plant scrambleras.
I seriously doubt that what we want is on the security computers; but time to check everything isn't going to be available.
Killing back up pwer may cause us more problems than help.
Basically we don't know where in the 5 story building to look for what we want. Wecan presume that the legal offices are involved, but finding them is tricky too.

I think the exit should be off the roof.
Fate
GM, 5044 posts
Roll for dodge!
Sat 6 Mar 2021
at 23:38
  • msg #427

Re: The Minnow II

In reply to Sdian McGuire (msg # 426):

Right. So what it the plan then? Storm the security with stunners and scramblers, hopefully before they get a signal off, then charge upstairs to look for evidence, before escaping off the roof?
Sdian McGuire
Down and outer, 714 posts
Sun 7 Mar 2021
at 19:52
  • msg #428

Re: The Minnow II

Basically, but we want to disable the Transformer at least for a few moments, so we can get in during the confusion. Bring ropes/handcuffs to tie up folks.


Not about to roll any dice...
Fate
GM, 5047 posts
Roll for dodge!
Sun 7 Mar 2021
at 20:04
  • msg #429

Re: The Minnow II

In reply to Sdian McGuire (msg # 428):

Ok, I understand, but we are going to need some dice roll sooner or later! You will want an EMP grenade or limpit mine for the transformer, and I think before that you will need to do some shopping for EMP stuff. Streetwise for that...

Emeluura, 13 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,705,078
Sdian McGuire
Down and outer, 715 posts
Mon 8 Mar 2021
at 02:25
  • msg #430

Re: The Minnow II

I see nothing, I hear nothing ....


[Private to GM: 19:24, Today: Sdian McGuire rolled 14 using 3d6 with rolls of 6,6,2.  Streetwise.]

Maybe Jurelda can do better ...

[Private to GM:   19:27, Today: Jurelda Cabeceira rolled 9 using 3d6 with rolls of 2,3,4.  Streetwise.  By 5  ]
This message was last edited by the player at 02:28, Mon 08 Mar 2021.
Fate
GM, 5049 posts
Roll for dodge!
Mon 8 Mar 2021
at 03:09
  • msg #431

Re: The Minnow II

In reply to Sdian McGuire (msg # 430):

Jurelda manages to find a dealer of EMP devices that does not like the people you are working against...your shopping list?

Emeluura, 13 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,705,078
Jurelda Cabeceira
NPC, 8 posts
Gunnery
Mon 8 Mar 2021
at 04:13
  • msg #432

Re: The Minnow II

Lord...
 the emp grenades (2)
Scramblers (10)
Sonic stunners (8)
Gecko Gear, 4 pads, any 2 of which can support 100 lbs if in contact with surface, $4,000, 0.4 lbs (1)
Sonic Screen, (-10 to sound detection, noise dampening screen), $6,000, 2.5 lbs, C/hr, 3 yd dia (1)
Variable Lockpick (+4 to lockpick keyed locks), $400, neg weight, A/12 hrs, Lockpicking  (3)
Electronic Lockpick (+3 for electronic locks), $5,000, 0.2 lbs, A/2 hrs, Lockpicking/Electronic Ops (Security)  (2)
Biometric Cracker (+3 to defeat Biometric Locks), $4,000, 10 lbs, A/2 hrs, Lockpicking/Electronic Ops (Security)  (2)

The above does NOT include the stuff Yung No bought.

Can Jurelda get any other information from this person?
[Private to GM: 21:10, Today: Jurelda Cabeceira rolled 11 using 3d6 with rolls of 2,6,3.  Diplomacy . by 4
Talker talent - 21:11, Today: Jurelda Cabeceira rolled 18 using 3d6 with rolls of 6,6,6.  Talker Talent. now if that's an NPC Reaction Test, she did really good!
]
Fate
GM, 5050 posts
Roll for dodge!
Mon 8 Mar 2021
at 05:32
  • msg #433

Re: The Minnow II

In reply to Jurelda Cabeceira (msg # 432):

2x EMP Hand Grenade/Limpit , 40mm, 4 yd damage HT-8 (2), 1d cr ex,  Each $800, 1 lb
10x Scrambler, $250 each
8x Sonic Stunner, $120 each
1x Gecko Gear, 4 pads, any 2 of which can support 100 lbs if in contact with surface, $4,000, 0.4 lbs
1x Sonic Screen, (-10 to sound detection, noise dampening screen), $6,000, 2.5 lbs, C/hr, 3 yd dia
3x Variable Lockpick (+4 to lockpick keyed locks), $400, neg weight, A/12 hrs, Lockpicking
2x Electronic Lockpick (+3 for electronic locks), $5,000, 0.2 lbs, A/2 hrs, Lockpicking/Electronic Ops (Security)
2x Biometric Cracker (+3 to defeat Biometric Locks), $4,000, 10 lbs, A/2 hrs, Lockpicking/Electronic Ops (Security)

Total Bill:  $33,060

Reaction rolls are needed...lets use that one!

The guy tells you that these crims are working for an off-world group. He suggests following the money trail back about a year to get to the bottom of it. He also mentions that the server is in the middle of the top floor, and suggests taking up a similar hard drive so they will have trouble detecting what you have stolen. He suggest smoke grenades are underutilized as well, especially thermal smoke ones, not just for yourselves, but also for creating decoys.

Emeluura, 13 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,705,078
Jurelda Cabeceira
NPC, 9 posts
Gunnery
Mon 8 Mar 2021
at 19:30
  • msg #434

Re: The Minnow II

Sounds good to Jurleda, she picks up 12 of the smoke grenades and asks him if he knows what sort of Hard drive they need to replace his?
Fate
GM, 5052 posts
Roll for dodge!
Mon 8 Mar 2021
at 19:39
  • msg #435

Re: The Minnow II

In reply to Jurelda Cabeceira (msg # 434):

They do not, but they can tell you which contractor does their IT repairs. A quick visit to their workshop might yeild results.

Smoke grenade come in four types. They are not so illegal.

Regular coloured smoke $44 per grenade
Hot Smoke $46 per grenade (also blocks thermal, Hyperspectral and Infravision, as well as night vision)
Prism smoke, $48 per grenade, Hot smoke, also blocks laser weapons
Electromagnetic $52 per grenade, Hot smoke, also blocks Radar

Which ones?
Jurelda Cabeceira
NPC, 10 posts
Gunnery
Mon 8 Mar 2021
at 19:47
  • msg #436

Re: The Minnow II

Lets try:
5 Hot Smoke $46 per grenade (also blocks thermal, Hyperspectral and Infravision, as well as night vision)
4 Prism smoke, $48 per grenade, Hot smoke, also blocks laser weapons
3 Electromagnetic $52 per grenade, Hot smoke, also blocks Radar


The go by the IT Contractor.
Fate
GM, 5055 posts
Roll for dodge!
Mon 8 Mar 2021
at 19:57
  • msg #437

Re: The Minnow II

In reply to Jurelda Cabeceira (msg # 436):



2x EMP Hand Grenade/Limpit , 40mm, 4 yd damage HT-8 (2), 1d cr ex,  Each $800, 1 lb
10x Scrambler, $250 each
8x Sonic Stunner, $120 each
1x Gecko Gear, 4 pads, any 2 of which can support 100 lbs if in contact with surface, $4,000, 0.4 lbs
1x Sonic Screen, (-10 to sound detection, noise dampening screen), $6,000, 2.5 lbs, C/hr, 3 yd dia
3x Variable Lockpick (+4 to lockpick keyed locks), $400, neg weight, A/12 hrs, Lockpicking
2x Electronic Lockpick (+3 for electronic locks), $5,000, 0.2 lbs, A/2 hrs, Lockpicking/Electronic Ops (Security)
2x Biometric Cracker (+3 to defeat Biometric Locks), $4,000, 10 lbs, A/2 hrs, Lockpicking/Electronic Ops (Security)

5 Hot Smoke $46 per grenade (also blocks thermal, Hyperspectral and Infravision, as well as night vision)
4 Prism smoke, $48 per grenade, Hot smoke, also blocks laser weapons
3 Electromagnetic $52 per grenade, Hot smoke, also blocks Radar

Total Bill:  $33,638

You make these purchases, and head down to the IT guys. Roll a reaction roll, -2.

Emeluura, 14 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,671,440
Jurelda Cabeceira
NPC, 11 posts
Gunnery
Mon 8 Mar 2021
at 23:40
  • msg #438

Re: The Minnow II

She schmoozes them pretty well ...


[Private to GM:  16:38, Today: Jurelda Cabeceira rolled 8 using 3d6 with rolls of 4,1,3.  Diplomacy.  Skill 15 -2 ...]
Fate
GM, 5057 posts
Roll for dodge!
Mon 8 Mar 2021
at 23:47
  • msg #439

Re: The Minnow II

In reply to Jurelda Cabeceira (msg # 438):

She manages to convince them to sell her a hard drive so reliable it is used by that huge company...for $100.
Jurelda Cabeceira
NPC, 12 posts
Gunnery
Mon 8 Mar 2021
at 23:50
  • msg #440

Re: The Minnow II

Cool ... and kept her clothes on to do it I hope.
Fate
GM, 5060 posts
Roll for dodge!
Tue 9 Mar 2021
at 04:06
  • msg #441

Re: The Minnow II

In reply to Jurelda Cabeceira (msg # 440):

Mostly. At least that is what she told you! Should they brainstorm for a plan of attack?
Jurelda Cabeceira
NPC, 13 posts
Gunnery
Tue 9 Mar 2021
at 22:17
  • msg #442

Re: The Minnow II

In reply to Fate (msg # 441):

LoL... I posted as her, so I guess she should know what she needed to do...
Fate
GM, 5063 posts
Roll for dodge!
Wed 10 Mar 2021
at 05:38
  • msg #443

Re: The Minnow II

In reply to Jurelda Cabeceira (msg # 442):

Yep. I assume you purchased the HDD. What are your plans next?

Emeluura, 14 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,671,340
Sdian McGuire
Down and outer, 717 posts
Wed 10 Mar 2021
at 22:50
  • msg #444

Re: The Minnow II

Get everyone and every thing together. Yung No is the lead HDD grabber, Duran, Jurelda and Sasha are the direct support.
William handles the grav sled. Luretha,  Gulzina and I will be the outside support and guards. Nel, Willow and Ronald are the ships crew/guards and Gulzat stays with them.

I'll set the EMP granade, then break in and throw the  Hot Smoke grenade and a Prisim Grenade.  then the Grabber crew go in, we chcuk some scramblers in and let the grabber crew plant more as they see fit ...  Sonic weapon use is preferred.  They either et to the roof out break out a window and use a Flasher to indicate where they need to be picked up by William.

I withdraw and keep the outside clear with Luretha and Gulzina with rented  getaway grav bikes/sled (whatever is cheap, common and easy to blend in with).
Fate
GM, 5066 posts
Roll for dodge!
Thu 11 Mar 2021
at 06:09
  • msg #445

Re: The Minnow II

In reply to Sdian McGuire (msg # 444):

All agree the four staying wth the ship is a good idea.

Limpits work best for setting, so we can get an EMP Limpit for that part. Yung No suggests 2 teams. One, her and Jurelda, use the gecko pads and climb up to the roof at the rear. Then the second team, youself, Sasha, Duran, Luretha and Gulzina acts as decoy, following what you have suggested, use the EMP to take out the guard station and attack the guards, but don't go in. Just try to take out the guards, and find a defensible position outside. While team 1 enters via the roof, William lands the shuttle on the roof, the girls grab the goods, return to the shuttle while you guys are exchanging fire. Once the shuttle departs with them in it, you take off in the now-trashed vehicle below, which can provide some protection as well. In a pinch, it would fit in the shuttle once you are well away. To have your very identifiable shuttle visibly involved will lead any police check straight back to you.

Using Grav bikes for the getaway may work if the gang does not turn up, but if they do, well, gangs are pretty well known to have grav bikes for the same reason!

The vehicle you can buy under a false name...an old Combat Engineers Vehicle, with the workshop and weapons removed, is available for $20,000. Duran can actually drive it! Adding a weapon would cost significantly more, but there is a turret for a light (ie not starship!) weapon.

Wheeled/tracked vehicles are favored by criminals as they are very difficult to track, while grav vehicles are tracked very easily.

Combat Engineers Vehicle, $20 k Solars, 14.65x10x8 (4 dTons), HT: 8
Basically a special truck, but with tracks.
(Tracks, Move: 40, DR: 40, SM:+3, HP: 80)
Sensors: 2, Fusion Power Plant

A similar decommissioned APC can be found, offering more protection for a higher price. This is a bit more noticeable.

APC, $100 k Solars, 23x10x8 (6 dTons)
(Wheels, AT, Move: 24, DR: 160, SM:+4, HP: 150)
Sensors: 14, Seats: 24, Fusion Power Plant,

On the cheaper side, and offering basically no protection, are the 4x4 wheeled cars

Wheeled Car, $7 k Solars, 12x7x6 (2 dTons) HT:8
(Wheels, AT, Move: 40, DR:4, Underside:6, SM:+2, HP: 70)
Sensors: 2, 4x F Batteries, Range: 980 miles,

Wheeled Quad Bike, $15 k Solars, 6x4x3 (0.5 dTons), HT: 9
(Wheels, AT, Move: 71, DR:4, SM:+1, HP: 50)
Sensors: 2, 2x F Batteries, Range: 858 miles,

Note that the DR on these is not decade scale, like starships (Minimum starship dDR is 10, or DR 100).

For grav vehicles with higher move, there are the following:

Grav Bike, 25 K Solars, 0.3 dTons, 2E/240 miles
 (Grav Propulsion unit/Move: 80, DR:2, dHP: 1.6, dTons of Cargo Space: neg, seat only)
Cheapest Grav transport available

Grav Car, 210 K Solars, 2 dTons, F/570 miles
 (Grav Propulsion unit/Move: 190, DR: 4, dHP: 8, dTons of Cargo Space: 0.125)
The basic Grav car for the middle class Vilani or Terran citizens

Grav Jeep, 400 K Solars, 4 dTons, 2F/1000 miles
 (Grav Propulsion unit/Move:100, DR: 4, dHP: 5, dTons of Cargo Space: 1)

Ambulance, 820 K Solars, 4 dTons, Fusion Reactor
 (Grav Propulsion unit/Move: 460, DR: 100, dHP: 13, 2 Sickbays)
These units have saved many lives, and continue to do so. An Imperial design copied by Terrans, they outpace even speeders and their Fusion reactors, though large, ensure they never get caught short.

Half price for dated vehicles (HT: 9) are available. The grav ambulance would be the lowest profile racing through the streets if it was not used in the attack.

Emeluura, 14 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,671,340
This message was last edited by the GM at 06:34, Thu 11 Mar 2021.
Sdian McGuire
Down and outer, 718 posts
Thu 11 Mar 2021
at 21:05
  • msg #446

Re: The Minnow II

OK, two concerns...  If william can immeditely be tracked, our grav Shuttle is not a good choice.
Are there any belonging to this company we could borrow temporarily?
Then transfer to some thing else like the CEV.

The second is the growing costs...  otherwise we can do it, although just the two seem a bit weaak if accosted by guards.
Fate
GM, 5068 posts
Roll for dodge!
Fri 12 Mar 2021
at 01:49
  • msg #447

Re: The Minnow II

In reply to Sdian McGuire (msg # 446):

That is true, grav vehicles create a gravity distortion which can be tracked readily. Good if you are a business worried about loosing craft, but that is why wheeled and tracked vehicles are often used by military forces.

As always, there is the trade-off between speed and protection. The company does have several delivery trucks, similar to what is made far away by Gloria's company. Tracking one and capturing it could be does easily enough, though that would add considerably to the criminal side of things if you get caught.

With the costs, you are set up very well for legal commercial transactions, but being forced to transition into the shadow market is costly, especially initially. Though purchasing a vehicle that can be reused may be an option, using camouflage skill to make fake externals (such as number plates, etc) which are then trashed may be an option. Newer vehicles are of course available.
Sdian McGuire
Down and outer, 719 posts
Fri 12 Mar 2021
at 18:58
  • msg #448

Re: The Minnow II

I am trying to avoid too much criminal behavior...
Is the CEV transportable in the Hero?

Let the girls climb up and use the fire escape down, we'll use the CEV driven by William and a couple of shooters, Duran can have the turret with a storm rifle.
Fate
GM, 5069 posts
Roll for dodge!
Fri 12 Mar 2021
at 19:56
  • msg #449

Re: The Minnow II

In reply to Sdian McGuire (msg # 448):

CEV is transportable in the shuttle and the Hero.

Once the girls climb back down, what then? They do not really want to walk through a firefight...
Sdian McGuire
Down and outer, 720 posts
Fri 12 Mar 2021
at 22:45
  • msg #450

Re: The Minnow II

They get into the CEV and we leave. Hopefully there won't be a firefight, just a bunch of cofused and grfggy guards trying to figure out what happened.
Yung No Misra
NPC, 7 posts
Sensors
Sat 13 Mar 2021
at 10:37
  • msg #451

Re: The Minnow II

In reply to Sdian McGuire (msg # 450):

Ok, they will ask about a plan B if the lead is flying then.
Sdian McGuire
Down and outer, 721 posts
Sat 13 Mar 2021
at 20:09
  • msg #452

Re: The Minnow II

Roof top and a rented/borrowed grav vehicle that we can deny knowledge of... Willow  can pick it up and William fly it in if need be.
Fate
GM, 5076 posts
Roll for dodge!
Sat 13 Mar 2021
at 22:17
  • msg #453

Re: The Minnow II

In reply to Sdian McGuire (msg # 452):

Sure. Air rafts are available for $100 + $50/day, G-Carriers are $120/day, minimum 3 days. Pick one up the day before?
Sdian McGuire
Down and outer, 722 posts
Sun 14 Mar 2021
at 01:46
  • msg #454

Re: The Minnow II

Air raft is adequate, as they won't be going far in it. Willow can have a rented car at an agreed upon spot.
Fate
GM, 5079 posts
Roll for dodge!
Sun 14 Mar 2021
at 02:44
  • msg #455

Re: The Minnow II

In reply to Sdian McGuire (msg # 454):

So you are renting a wheeled car as well? You can return the rented Air Raft, since it will be tracked back anyway, to the dealer. Then taking another car from another dealer, and returning it as well, before leaving in you own vehicle...is that the plan? Wheeled cars can be rented for $30/day + $100 deposit.
Sdian McGuire
Down and outer, 723 posts
Sun 14 Mar 2021
at 02:53
  • msg #456

Re: The Minnow II

Something like that... even taking a near by tram would work most likely, although the "Luggage" might draw some notice.
Fate
GM, 5080 posts
Roll for dodge!
Sun 14 Mar 2021
at 03:05
  • msg #457

Re: The Minnow II

In reply to Sdian McGuire (msg # 456):

People travel all the time. Yung No has a very special Attache case, which she is happy to show off to you. This is what she intends to carry. One hard drive fits into the remaining space snugly.

Attache Case (Radio and Computer built into smuggling compartment) $43000
  Small Radio Communicator, 20 mile range, Basic Encryption
  Small Genius Computer, Laptop,
    Complexity 5
   Sonic Screen, (-10 to sound detection, noise dampening screen)                $6,000, 2.5 lbs, C/hr, 3 yd dia
   Variable Lockpick (+4 to lockpick keyed locks),                                                         $400, neg weight, A/12 hrs, Lockpicking
   Electronic Lockpick (+3 for electronic locks),                                                         $5,000, 0.2 lbs, A/2 hrs, Lockpicking/Electronic Ops (Security)
   Battery, C cell  x5                                                                                                                        $10,      0.5 lbs $50
  Cargo Capacity: 13 lbs                     0.3 lbs   C/25 hrs

In all likelihood, her clothes would draw more attention...though Naonweave Jacket and pants are not that unusual, nor are the dark glasses.

Why not just take public transport from the place you return the air raft to?
Sdian McGuire
Down and outer, 724 posts
Sun 14 Mar 2021
at 17:39
  • msg #458

Re: The Minnow II

No Problem at all, just not aware of what is around or the layout of this place.

We will keep the CEV away from our ship and the space port, but mention that we may be buying a truck.

We get things set up, william handles the air raft, Yung No and Jurelda get off a ways away from the building and make their way there, we use simple code phrases that sound like we are trying to meet up for lunch ...  when they are ready we take the CEV in close, set the limpit and back off... I will assume we will not need to tell the girls when it goes off.
Fate
GM, 5084 posts
Roll for dodge!
Sun 14 Mar 2021
at 19:30
  • msg #459

Re: The Minnow II

In reply to Sdian McGuire (msg # 458):

Ok, that is fair. The area around the factory is your typical industrial complex...there are other factories, and some empty fields.

So you purchase a CEV? Using forged documents? You can make a forging roll, or do you want me to, for Yung No/Jurelda? How many days do you hire the Air Raft for?

Once we sort this out, I will make rolls for the girls, and we can be on our way.

An EMP limpit will be audible to anyone that has a radio within about 100 miles. They will not know where, but the static spike will be audible.

Emeluura, 16 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,671,340
This message was last edited by the GM at 19:31, Sun 14 Mar 2021.
Sdian McGuire
Down and outer, 725 posts
Sun 14 Mar 2021
at 23:17
  • msg #460

Re: The Minnow II

Sdian does the forgery.

16:15, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 3,5,3.  Forgery.
[Private to GM: Made by 2]

Off we go...
Fate
GM, 5088 posts
Roll for dodge!
Mon 15 Mar 2021
at 09:54
  • msg #461

Re: The Minnow II

In reply to Sdian McGuire (msg # 460):

You make up some basic ID documents in order for purchasing the CEV. The seller does not notice any problems.

Willow heads out in the morning to hire the air raft, before returning to near the starport, where William is waiting. She then heads back to the ship, making sure she checks in as she enters the starport.

Meanwhile, you meet the others in your 'new' tracked truck. It drives pretty well, but you hand controls to Duran, who is actually skilled with these types of vehicles. It shows pretty quickly, as he manages well. Driving to a point behind the target factory, the two girls depart, before you continue on. Taking a slightly longer route, you head back to the front of the target building. You note about 400 m down the street at a cafe a group of shifty characters hanging around that your previous observations indicate are friendly with the guards you intend to deal with.

As you approach, you note the girls are in position. The signal, two short static pulses, confirm they are in position outside the building. Your plan calls for them to take 5 more minutes to climb to the top of the wall, ready to go onto the roof...everyone checks their weapons and ammo.

You have five minutes before they will expect the distraction to start. Actions/preparations?

To sneak up and place the EMP Limpit, I would want a stealth roll. Really, to do anything not obvious, we will need a stealth roll...

Emeluura, 16 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,340
Sdian McGuire
Down and outer, 726 posts
Tue 16 Mar 2021
at 03:54
  • msg #462

Re: The Minnow II

Hmmm... a stealth roll for a tracked combat vehicle... it can be done of course, but it's a bit late... you have to wrap center guides and end connectors in cloth and not turn much.

Here we go again...
20:53, Today: Sdian McGuire rolled 15 using 3d6 with rolls of 6,3,6.  stealth.  Might as well just plow into the damn thing, an electrfying experience to be sure.
Fate
GM, 5092 posts
Roll for dodge!
Tue 16 Mar 2021
at 07:22
  • msg #463

Re: The Minnow II

In reply to Sdian McGuire (msg # 462):

Stealth in this case was leaving the vehicle a block away and sneaking up to place the Limpit. Unfortunately, one of them decides to go for a walk outside as you leave the perimeter fence to approach the building. What are you wearing?

"Hey you. What the hell are you doing here? Frack off..."

He is wearing a light Clamshell, his uniform and a Gauss pistol.

Emeluura, 16 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,340
Sdian McGuire
Down and outer, 727 posts
Tue 16 Mar 2021
at 20:32
  • msg #464

Re: The Minnow II

Probably Nano-weave... and not ready to deal with dodo on my own, so I frack off back to the vehicle, we go for a ride. I'll drive and let Duran use the Storm Rifle; plant the limpt and we drive off a ways.  The Clam shell is nice, but legs and arms will quickly remove him from the fight and this life.
Fate
GM, 5096 posts
Roll for dodge!
Wed 17 Mar 2021
at 05:37
  • msg #465

Re: The Minnow II

In reply to Sdian McGuire (msg # 464):

You turn and head back down the street, with the girls hiding against the wall high above. Fortunately, the guard is busy watching you as you leave, all the way until you round the corner.

With no-one skilled with Guns (grenade launcher), which is used for all grenade launchers, including the under barrel attachments, you only have thrown grenades or limpits. Limpits need to be placed, or use throwing skill to throw grenades. Durans weapon of choice is a 18.5 mm shotgun, which can have an EMP round, but it needs to hit the target to be effective. There is no underslung grenade launcher.

With that in mind, planting a limpit with a rifle does not work.

Driving a tracked vehicle without some skill in it is challenging. Are you planning on driving without skill or experience driving a tracked vehicle?
This message was last edited by the GM at 05:55, Wed 17 Mar 2021.
Sdian McGuire
Down and outer, 728 posts
Wed 17 Mar 2021
at 19:31
  • msg #466

Re: The Minnow II

I was, they are easy to drive ( bad to deal with ex tankers) only thing that's hard is on nearby cars, buildings etc. ... but we'll let Duran drive... should be able to get clam sheel bob to move quickly and place the mine, then back away ... but cover it with fire.
Fate
GM, 5100 posts
Roll for dodge!
Wed 17 Mar 2021
at 19:50
  • msg #467

Re: The Minnow II

In reply to Sdian McGuire (msg # 466):

Lol, yes, but that has adverse effects on being noticed!

Ok, so to be clear, drive up, place the Limpit and back away...place a few limpits and have them go off at intervals?
This message was last edited by the GM at 19:51, Wed 17 Mar 2021.
Sdian McGuire
Down and outer, 729 posts
Wed 17 Mar 2021
at 19:57
  • msg #468

Re: The Minnow II

Two maybe, no more, Grenades are for folks bothering us... and once the second lipit goes we pull forward with sonic stunners and some scramblers before pulling away in another direction.
Fate
GM, 5103 posts
Roll for dodge!
Wed 17 Mar 2021
at 20:09
  • msg #469

Re: The Minnow II

In reply to Sdian McGuire (msg # 468):

Ok, driving up is not subtle, so who is placing the Limpits? Who is proving cover? Need dodge rolls for the person placing them, and attack rolls, and types of attack, for those providing cover. For those shooting, who are you targeting? Those using comms, or those shooting?

For the guy driving, driving straight in (so he can see all the guards inside, but is noticed sooner) of driving in from the side (noticed later, but cannot see what is happening inside until the last minute)?
Sdian McGuire
Down and outer, 730 posts
Wed 17 Mar 2021
at 20:18
  • msg #470

Re: The Minnow II

Driving from wherever we were straight in, Sdian Places the Limpits (price of being the leader) , then we could just drive into the security office if the stone wall isn't too strong and the CEV is (they often have a blade on the front for pushing soil).

I'll roll for Sdian; you roll for the others... Duran drives.

13:16, Today: Sdian McGuire rolled 7 using 3d6 with rolls of 1,2,4.  Dodge.
13:16, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 5,3,2.  Dodge.
13:16, Today: Sdian McGuire rolled 7 using 3d6 with rolls of 4,2,1.  Dodge.

[Private to GM: He made two dodgoes and missed by a point onthe one... dodge is 9]
Fate
GM, 5106 posts
Roll for dodge!
Wed 17 Mar 2021
at 23:30
  • msg #471

Re: The Minnow II

In reply to Sdian McGuire (msg # 470):

The CEV is a tracked truck...it has no heavier armour (yet).

You going in guns blazing?
Sdian McGuire
Down and outer, 731 posts
Thu 18 Mar 2021
at 04:06
  • msg #472

Re: The Minnow II

No, we'll shoot at targets ... and supress any attempt for guards to come out side.
Security Detail
NPC, 18 posts
Standard Security Detail
Thu 18 Mar 2021
at 07:27
  • msg #473

Re: The Minnow II

In reply to Sdian McGuire (msg # 472):

With Duran driving, you veer suddenly off the road and towards the guard house. While you get ready to jump out, Luretha, Sasha and Gulzina position themselves to offer covering fire.

As you turn off the road, two guards come rushing out the door...Luretha opens fire first with both pistols, and the first drops straight away. Sasha and Gulzina open up on the second firing a single shot each, and he is hit in the chest. The round punches straight through his heavy armour and he collapses as well. Inside, you can see the other guards diving behind the screens.

One of the guards tries to fire at you with is Close Assault weapon, a type of gauss shotgun, smashing the window, but you dodge behind the wall as you place the first limpit. The other guard fires at Duran, with the first shot penetrating the windscreen and the second hitting the drivers seat headrest as Duran ducks just in time.

While the guards and your crew exchange fire, you place the EMP Limpits and move back to the vehicle. As you do, you see one more guard it, and drop on the floor. Duran, already in reverse, floors it backwards and as you reach the street, the first Limpit goes off. You notice an alarm is sounding now from the fifth floor. The two guard initially hit are not moving.

[Private to GM: Luretha: 14 +5(Acc)-3(Handheld weapon in moving vehicle)-3 Range(5-20 yards) = 13/8, -7 for head. 3d(3) pi- dam, Acc: 5, 500/2100, ROF: 3, Rcl:2, Rolled 4,7, 9,16, 13,13, 7,16, 11/18
Sasha 12+4-3(Handheld weapon in moving vehicle)-3 Range(5-20 yards) = 10, -3 for vitals, Acc: 3, Range 180/2,000, 8d(5) imp inc + linked 1d-2 cr ex {1d-2}, target 7, rolled 10, 11, 12, 4
Gulzina 11+4-3(Handheld weapon in moving vehicle)-3 Range(5-20 yards) = 9, -3 for vitals, Acc: 3, Range 180/2,000, 8d(5) imp inc + linked 1d-2 cr ex {1d-2}, rolled 6, 12, 16, 12

Guards, CAW, skill 12-3(range) = 9. rolled 10, 7 (dodged), 16, 11, 12 attacking Duran
Rolled 9 (dodged), 13, 16, 10, 12
8d pi++, Acc 4, 200/1000, ROF 15, 30 clip
]

Emeluura, 16 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,340
This message was last edited by the player at 05:30, Mon 22 Mar 2021.
Sdian McGuire
Down and outer, 732 posts
Thu 18 Mar 2021
at 23:59
  • msg #474

Re: The Minnow II

OK, Forward to near the Guards to throw a few smoke grenades (Assorted) and some scramblers in...  then off to a new spot.
Fate
GM, 5114 posts
Roll for dodge!
Fri 19 Mar 2021
at 03:53
  • msg #475

Re: The Minnow II

In reply to Sdian McGuire (msg # 474):

So get Duran to drive forward, or you guys move forward? The shotguns they are using are punching through the thin skin on the truck like it is paper. Fortunately, they have been dodged so far, or shot inaccurately. Clearly trained by storm troopers...
Sdian McGuire
Down and outer, 733 posts
Fri 19 Mar 2021
at 18:13
  • msg #476

Re: The Minnow II

OK, I guess the CEV, isn't a CEV, it is just a tow truck or dump truck?
All the tracked Recovery Vehicles and Engineering Vehicles I am aware of are armored against small arms and fragements at least.
The wheeled trucks are not.
Fate
GM, 5116 posts
Roll for dodge!
Fri 19 Mar 2021
at 20:15
  • msg #477

Re: The Minnow II

In reply to Sdian McGuire (msg # 476):

It is basically a Combat Engineers Vehicle, but Vilani do not anticipate Combat Engineers coming under fire, so no armour is added to their vehicles. It is a tracked truck. There would be armoured ones available, but the military would remove the armour to apply it to the next vehicles. Cost cutting in the Military? Who would have guessed...but that is reflected in the stats, DR 4 is basic chassis.

They are very good mobile toolboxes, basically.

Emeluura, 16 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,340
This message was last edited by the GM at 23:15, Fri 19 Mar 2021.
Sdian McGuire
Down and outer, 734 posts
Sat 20 Mar 2021
at 03:16
  • msg #478

Re: The Minnow II

OK, So we have a problem and need to get out of the line of fire ... I get that the security office has windows to the front, to the side as well? Can we get down past the windows so that they'd have to expose themselves and then throw a greande in there... or perhaps as we drive by?

we have certainly created a distraction. Need to get scramblers thrown in the security office as well, after the smoke stuff.
Fate
GM, 5118 posts
Roll for dodge!
Sat 20 Mar 2021
at 03:41
  • msg #479

Re: The Minnow II

In reply to Sdian McGuire (msg # 478):

No, windows and entrance at the front only. Windows are full length, so no getting below them, though there are bollards to stop vehicles driving all the way in. To get close, you want to go to either side. To your right looking at the security office is the transformer that can offer cover.

Of course, enough regular explosives or greanades also do a pretty good job of wrecking most computers! No question about the distraction..."three guards dead, one left. May as well finish the job" someone mutters over the headset.
Sdian McGuire
Down and outer, 735 posts
Sat 20 Mar 2021
at 03:49
  • msg #480

Re: The Minnow II

Was Sdian Injured in his last little foray?

He sends Sasha, as he doesn't have any practice in throwing grenades.
Fate
GM, 5119 posts
Roll for dodge!
Sat 20 Mar 2021
at 03:59
  • msg #481

Re: The Minnow II

In reply to Sdian McGuire (msg # 480):

Surprisingly no, no one has yet been injured in you team. Sasha is happy to get out of the vehicle and circles round the transformer quickly. What to do with the vehicle? I mean, where should it go?

Emeluura, 16 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,340
This message was last edited by the GM at 04:43, Sat 20 Mar 2021.
Sdian McGuire
Down and outer, 736 posts
Sat 20 Mar 2021
at 22:11
  • msg #482

Re: The Minnow II

For the moment it needs to wait on Sasha behind the Transformer, then aroud back where the fire escape is.  We watch for thugs or others coming.
Fate
GM, 5122 posts
Roll for dodge!
Sat 20 Mar 2021
at 22:29
  • msg #483

Re: The Minnow II

In reply to Sdian McGuire (msg # 482):

You pull behind the transformer to let Sasha out. As he leaves, the security guard opens fire again. The CAW have an automatic mode wherein half their ammunition is expended in a very short time, and clearly the guard has used to pause to reset the fire mode of his weapon.

As rounds spray past Duran, he throws it into reverse again, but Sasha is already out the door. Rounds fly past where Luretha was standing as well, but she has dived for the deck, just in time. Sasha was already diving behind the Transformer as the rounds followed him, slashing electric gashes into the transformer as he ran back. Arcs follow as the transformer begins the spectacular process of self destructing, and you hear the power switching over with varying amounts of success as the alarms higher up falter, then return with gusto.

Duran plants his foot as the guard, seemingly in a bit of a panic, continues to fire. However, as the vehicle moves behind the transformer, now being torn apart by continued fire from the shotgun, continues to arc briefly before catching on fire and beginning to burn, the arcs becoming less frequent as Sasha moves closer to the place where he is preparing in the scramblers.

The noise has succeeded in attracting attention. In the occasional lulls in the noise, you do hear a crowd coming from up the street, towards the guard station.

[Private to Sdian McGuire: Your luck holds! They rolled poorly in most attacks, and when they rolled well, Luretha made her dodge, for all rounds!]

Emeluura, 16 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,340
Sdian McGuire
Down and outer, 737 posts
Sun 21 Mar 2021
at 03:04
  • msg #484

Re: The Minnow II

A quick check on thwe crowd, then a few shots over their head along with all the stuff the guard was throwing out.
Hopefully Sasha gets a Move on...
Fate
GM, 5124 posts
Roll for dodge!
Sun 21 Mar 2021
at 03:33
  • msg #485

Re: The Minnow II

In reply to Sdian McGuire (msg # 484):

Sasha finishes throwing in the scramblers when the shooting stops from inside. Pausing, he looks longingly at the weapons of the two fallen guards, before racing over and grabbing both, before racing back to the vehicle. A barrage of rounds from inside indicates he got back out of the way just in time, and also served to cause the crowd arriving to hesitate.

As if Luretha's barrage from her Gauss pistols was not enough. One of the thugs doubles over and drops, while the rest pause for a moment. A report from Gulzina's pistol sees a second thug thrown back against the wall, and the rest duck back out of the way, shouting out warnings. They are about 60 yards away (-7), and seem armed with knives, shotguns and pistols, including pistol shotguns.

Sasha is heading back to the vehicle now at high speed. Somewhere in the distance, you hear a siren, but there is still no sign of the girls.

[Private to GM: Nanoweave Trousers and Jackets, DR 18 vs pi/cut, 6 all else. Hit 15-18/3 = 9. pi- to torso, 4 points of damage. The other took 35 points of damage to the torso.]
This message was last edited by the GM at 09:56, Sun 21 Mar 2021.
Sdian McGuire
Down and outer, 738 posts
Sun 21 Mar 2021
at 20:35
  • msg #486

Re: The Minnow II

As soon as Sasha makes it to the CE Truck, we move around back to check the fire escape... a few rounds should keep the Thugs cautious... Sdian begins to worry about the time ... he also does a quick chek with William (single word sent and a single word reply tells Sdian if it's by roof or not so far).
Fate
GM, 5126 posts
Roll for dodge!
Sun 21 Mar 2021
at 22:22
  • msg #487

Re: The Minnow II

In reply to Sdian McGuire (msg # 486):

You are already in a position to see the fire escape, and moving closer will cause the building to block your view of the thugs.

William lifts off to look at what is happening. He reports that Militia (the local term for police) have been notified of a gunfight in the industrial area and are sending in riot squad. He estimates 5 minutes...

Sasha makes it back to the truck in time, but there is still no sign of the girls. The guard does not show himself once Sasha is out of sight.
Sdian McGuire
Down and outer, 739 posts
Mon 22 Mar 2021
at 02:55
  • msg #488

Re: The Minnow II

OK, we need to get lost, William is the pick up for the girls... we let them know by code word.
We go to ditch the truck, as it has obviously been in a firefight ... is there a selection of them where we could hope to swap it out unseen? Have to ask. Hate to lose the money, but it is a white elephant at best...
Fate
GM, 5129 posts
Roll for dodge!
Mon 22 Mar 2021
at 05:26
  • msg #489

Re: The Minnow II

In reply to Sdian McGuire (msg # 488):

Swap it out? No, as soon as you hand it to someone it is marked as coming from you. You can dump it, or take it back and repair the holes.

You give the signal to the girls over the radio and take off. Heading away, you find a number of wheeled motor bikes in pursuit! There are a number of industrial roads, so Duran heads down several, but you are unable to shake them.

Luretha moves to where she can fire over the roof, and she fires three shot bursts, while Gulzina and Sasha fire out the rear door. Their shots are good, but the bike riding is among the best you have ever seen.

[Private to GM: Luretha: 14 +5(Acc)-3(Handheld weapon in moving vehicle)-3 Range(5-20 yards) = 13. Clip 25/40, 3d(3) pi- dam, Acc: 5, 500/2100, ROF: 3, Rcl:2, Rolled 5, 10, Damage 3x3, 7
Sasha 12+4-3(Handheld weapon in moving vehicle)-3 Range(5-20 yards) = 10, Torso, Acc: 4, Range 200/1000, Clip 29/30, 8d pi++, target 10, rolled 9, 20 damage
Gulzina 11+3(Acc)-3(Handheld weapon in moving vehicle)-3 Range(5-20 yards) = 8, Torso, Acc: 3, Range 180/2,000, Clip 15/20, 8d(5) imp inc + linked 1d-2 cr ex {1d-2}, rolled 14

Thugs, CAW, skill 12-3(range) = 9. rolled 10, 7 (dodged), 16, 11, 12 attacking Duran
Rolled 9 (dodged), 13, 16, 10, 12
8d pi++, Acc 4, 200/1000, ROF 15, 30 clip
]

Emeluura, 16 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,340
This message was last edited by the GM at 05:45, Mon 22 Mar 2021.
Sdian McGuire
Down and outer, 740 posts
Mon 22 Mar 2021
at 22:22
  • msg #490

Re: The Minnow II

Itell Duran to stop just around the next corner; we'll give them an opportunity to excel. I tell everyone what we are going to do ... evading in a corner is all but impossible and not stopping may well mean bumper breathe.  Sdian will shoot a stunner himself.

15:21, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 2,6,3.  Stunner shot.
15:20, Today: Sdian McGuire rolled 8 using 3d6 with rolls of 3,3,2.  Stunner shot.
15:20, Today: Sdian McGuire rolled 14 using 3d6 with rolls of 3,5,6.  Stunner shot.

[Private to GM: The 14 is a clear miss, the 8 is a hit, the 11 is iffy with a skill of 12.]
Fate
GM, 5132 posts
Roll for dodge!
Tue 23 Mar 2021
at 01:41
  • msg #491

Re: The Minnow II

In reply to Sdian McGuire (msg # 490):

Duran picks a narrow access alleyway and turns down it. Stopping suddenly, as only a tracked vehicle could, you all hold on. The bikes cannot alter direction fast enough and slam into the rear, before you all recover enough to fire on them. Taking off again, those that follow are not able to pursue without riding over their colleagues, so they head for the next block as Duran moves at scary speeds down the alleyway, before doubling back and making a few more turns. You cannot see any pursuers just yet.
Sdian McGuire
Down and outer, 741 posts
Tue 23 Mar 2021
at 03:54
  • msg #492

Re: The Minnow II

OK we need to get this put away... William what's the situation ( again, just a code word to ask this).
Duran the Defender
NPC, 3 posts
Good with Guns
Tue 23 Mar 2021
at 09:05
  • msg #493

Re: The Minnow II

In reply to Sdian McGuire (msg # 492):

William does not respond, as he was instructed to do in the case of things getting very hot. Several Militia cars race past your position, headed to where the factory was.

Duran continues until he finds a half-full 3 level carpark near a paint shop, an office supply shop, a furniture shop and a large hardware shop. It looks like it might have two entrances, and there is definitely a roof.

"Perhaps we should just spray paint this baby and get out of here...or we could just walk away, but with all this heat we may attract the wrong sort of attention. The hire car we dumped is not far from here, but the girls may be needing it since we had to ditch them."
Sdian McGuire
Down and outer, 742 posts
Tue 23 Mar 2021
at 23:12
  • msg #494

Re: The Minnow II

Yes, I am concerned about the girls too, I am not sure painting this thing will do much, perhaps plugging the holes and then painting it will help, but that takes time, which I fear we do not have. This thing is registered, so it's going to be a white elephant or worse.

Can we get it into the ship with out a lot of oversight?
Fate
GM, 5139 posts
Roll for dodge!
Wed 24 Mar 2021
at 07:40
  • msg #495

Re: The Minnow II

In reply to Sdian McGuire (msg # 494):

William had the foresight to remove any registration plates before you left, so right now they are looking for a vehicle that fits your description but lacks ID plates. Taking it to the top floor and changing colour, perhaps using gaffer tape to cover the holes before a quick coat of paint, or waiting and having William meet you there may work. But driving it as is on the streets is likely to attract a whole lot of attention. The 4 deaths and numerous serious injuries have already been reported to the local militia, so the response is growing.

In the streets, bikes can be seen traveling in groups.
This message was last edited by the GM at 09:24, Wed 24 Mar 2021.
Sdian McGuire
Down and outer, 743 posts
Wed 24 Mar 2021
at 20:08
  • msg #496

Re: The Minnow II

OK, Tape and paint... leave Duran and Sasha to do it... Take Luretha and Gulzina and see what we can find out ... we'll use public transportation.
Fate
GM, 5143 posts
Roll for dodge!
Thu 25 Mar 2021
at 00:00
  • msg #497

Re: The Minnow II

In reply to Sdian McGuire (msg # 496):

They will make some purchases of spray paint and tape from the hardware shop, and get to work quickly. Are you taking guns? Comms? Where are you headed?
Sdian McGuire
Down and outer, 744 posts
Thu 25 Mar 2021
at 03:29
  • msg #498

Re: The Minnow II

Comms yes, guns... only easily concealable ones... nothing like a big gun to look suspicious. May take a selection of grenades & scramblers if they aren't obvious, looking for a place I can sort of seee what's going on, may be the sme roof top.
Fate
GM, 5146 posts
Roll for dodge!
Thu 25 Mar 2021
at 05:49
  • msg #499

Re: The Minnow II

In reply to Sdian McGuire (msg # 498):

So pistols, right? You could take a grenade/ scrambler or two each max without it being obvious. Changing clothes anyone? Standing watch, I presume? Actions on?
This message was last edited by the GM at 09:45, Thu 25 Mar 2021.
Sdian McGuire
Down and outer, 745 posts
Thu 25 Mar 2021
at 20:04
  • msg #500

Re: The Minnow II

WEll, I presume the Nanoweave might look a tad suspicious?
Maybe just the regular clothes underneath. Pistols, can we hide anything bigger?
Yes, we will stand guard for a bit too .. so Duran and Sasha can work uninterrupted.
Fate
GM, 5149 posts
Roll for dodge!
Fri 26 Mar 2021
at 04:32
  • msg #501

Re: The Minnow II

In reply to Sdian McGuire (msg # 500):

The nanoweave that was seen in the firefight might look a tad suspicious, but nanoweave in general is favoured by a lot of folk in these parts. Clamshells would get some attention if you were not wearing a security or militia uniform...but not so much nanoweave.

Can you hide something bigger? Do you want to risk the holdout skill? Are you wearing overcoats?

One of you stands guard above the entrance from the street, while Gulzina goes to the ramp that leads up here and puts a trolley on the ground, on its side, before returning.

"There are plenty of car parks underneath us...that should discourage cars without attracting too much attention."

Meanwhile, Luretha goes shopping and grabs some paint while Sasha and Duran get to work with band-aids from the first aid kit to start patching holes.

You do observe a group on motorbikes approaching from down the street, driving slowly as if looking for something. Make a roll, and let me know if you are rolling stealth (in which case I roll perception) or perception (in which case I roll stealth).
Sdian McGuire
Down and outer, 746 posts
Fri 26 Mar 2021
at 17:15
  • msg #502

Re: The Minnow II

Sdian gets down, then tries to see what is going on...

[Private to GM:
10:12, Today: Sdian McGuire rolled 14 using 3d6 with rolls of 4,5,5.  Perception.  missed by 2
10:12, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 6,2,1.  Stealth.   made by 2
]
Fate
GM, 5154 posts
Roll for dodge!
Fri 26 Mar 2021
at 21:38
  • msg #503

Re: The Minnow II

In reply to Sdian McGuire (msg # 502):

Perception was actually for them, but I can take that!

You find a nice obscure hiding spot and observe. The group of bikies are looking through the lower level of the car park. They consider going in, but decide against it. You overhear them saying there are too many people here, and criminals would go somewhere more obscure with a heavily damaged vehicle. The guards description of the damage to your vehicle suggested they did more damage than they actually did...

They decide to depart.
Sdian McGuire
Down and outer, 747 posts
Fri 26 Mar 2021
at 23:11
  • msg #504

Re: The Minnow II

That's a comfort, now to see if we can insure that The ladies made it out safely ... perhaps call Nel and ask if she has heard from the traverlers yet.
Duran the Defender
NPC, 4 posts
Good with Guns
Fri 26 Mar 2021
at 23:16
  • msg #505

Re: The Minnow II

In reply to Sdian McGuire (msg # 504):

"You want to risk a radio transmission?"
Sdian McGuire
Down and outer, 748 posts
Fri 26 Mar 2021
at 23:20
  • msg #506

Re: The Minnow II

Cell Phone? must be a ton of them around if the 21st Century is any indication.
Duran the Defender
NPC, 5 posts
Good with Guns
Fri 26 Mar 2021
at 23:28
  • msg #507

Re: The Minnow II

In reply to Sdian McGuire (msg # 506):

"Ah, local networks. Most likely also monitored if 21st century is any indication..."
Sdian McGuire
Down and outer, 749 posts
Fri 26 Mar 2021
at 23:31
  • msg #508

Re: The Minnow II

Likely so ... but are we so well known here that weare being so tracked?
Duran the Defender
NPC, 6 posts
Good with Guns
Fri 26 Mar 2021
at 23:46
  • msg #509

Re: The Minnow II

In reply to Sdian McGuire (msg # 508):

"We are foreign. When we got SIM cards, they are registered to the ship, and all foreign phones are tracked in many places."
Sdian McGuire
Down and outer, 750 posts
Sat 27 Mar 2021
at 03:20
  • msg #510

Re: The Minnow II

I see... oh well, bad plan then.
Duran the Defender
NPC, 7 posts
Good with Guns
Sat 27 Mar 2021
at 04:06
  • msg #511

Re: The Minnow II

In reply to Sdian McGuire (msg # 510):

"On the plus side, monitoring the police channels there are no reports of arrests. Lets just get back to the ship and go from there."

The band aids in place, Sasha finds some boxes in the bin and Sasha and Duran get to work, covering the windows and wheels to be ready for the paint job.
Sdian McGuire
Down and outer, 751 posts
Sun 28 Mar 2021
at 03:29
  • msg #512

Re: The Minnow II

We keep a guard up and assist in getting the job done, then saddle up and move on.
Fate
GM, 5165 posts
Roll for dodge!
Sun 28 Mar 2021
at 03:32
  • msg #513

Re: The Minnow II

In reply to Sdian McGuire (msg # 512):

After about 20 minutes, the car looks quite different. A solid blue, with no visible holes. Duran recommends putting on the ID plates before heading out.

Sasha dumps the paint and coverings in a bag, then bins them.
Sdian McGuire
Down and outer, 752 posts
Sun 28 Mar 2021
at 04:01
  • msg #514

Re: The Minnow II

We do so (plates) and then head out...
Fate
GM, 5167 posts
Roll for dodge!
Sun 28 Mar 2021
at 20:06
  • msg #515

Re: The Minnow II

In reply to Sdian McGuire (msg # 514):

You head out down the street. Your radio scanners indicate that militia are starting to set up road blocks, but you make it through by taking a long way round, avoiding the major roads.

Back at the starport after two more hours, the girls have not made it back, but they did send a message that something had happened downtown, and they were on the bus back to the starport. The bus comes every hour, but the trip can take much longer than that.

What they did not say, but what was indicated by the call, is that they got out of the factory. The news is starting to cover the story as a turf war between gangs, highlighting the 2 gang members in hospital in critical conditions, and the two dead gang members. The militia have not released an official statement.

Emeluura, 16 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,340
Sdian McGuire
Down and outer, 753 posts
Mon 29 Mar 2021
at 02:58
  • msg #516

Re: The Minnow II

Sdian gets everyone and lets them know, then cautions them to know nothing except what was on the news. He paces, concerned about Jurelda and Yung No ... and the information they hopefully retrieved.
Fate
GM, 5169 posts
Roll for dodge!
Thu 1 Apr 2021
at 21:31
  • msg #517

Re: The Minnow II

In reply to Sdian McGuire (msg # 516):

William gets to work straight away on the truck, using bog and metalworking to deal with the new 'ventilation holes'. He removes a number of panels to ascertain where the armour was removed from, and soon have the vehicle in many pieces, clearly not operational, by the time the ladies return.

It is another two hours before two ladies arrive on the local bus. They have new dresses, and several shopping bags. One of the bags contains a small Vilani manual for maintaining Gauss pistols...and two small hard drives.

You take the hard drives and plug them into your system. You are still going through the data when you are visited about an hour later by Militia, doing routine checks. They ask about the truck you purchased earlier this week.

Emeluura, 16 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,340
Sdian McGuire
Down and outer, 754 posts
Thu 1 Apr 2021
at 23:36
  • msg #518

Re: The Minnow II

The Truck, aye, William has it disassembled and is trying to make it work correctly. Something wrong?
Militia Inspector
Sat 3 Apr 2021
at 21:46
  • msg #519

Re: The Minnow II

In reply to Sdian McGuire (msg # 518):

"A similar vehicle was used in the gang violence recently, and we are doing routine checks on all vehicles sold recently. Mind if we have a quick look over to rule out it's use in that violence?"
Sdian McGuire
Down and outer, 755 posts
Sun 4 Apr 2021
at 03:10
  • msg #520

Re: The Minnow II

No, not at all,  let me get William to show you around.

I am assuming the recently painted body parts are patched and hanging on the wall, while truck parts are all over the floor.
Shouldnt be any obvious signs of bullet holes in what is readily visible and getting to things is going to be difficult and greasy work; hell get his suit messed up. I assume William is equally greasy when he comes out and offers to shake hands.
William Tyrell
NPC, 10 posts
Starship Engineer
Mon 5 Apr 2021
at 05:10
  • msg #521

Re: The Minnow II

In reply to Sdian McGuire (msg # 520):

The parts with holes have been removed and beaten flat, and repainted. There are other parts also removed, looking as if William has removed parts that have had armour removed. There are other parts all over the place as well...

"Sure I can show you around. Excuse the grease...the truck needs a thorough inspection since purchase. There are parts, including armour, missing. Would not want this one in a firefight..."

Emeluura, 16 Mar 2181, supplies 8120 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,340
Sdian McGuire
Down and outer, 756 posts
Mon 5 Apr 2021
at 19:57
  • msg #522

Re: The Minnow II

Sdian just nods... he'll ask where the armor went later. Right now he just wants these guys out of here.
Militia Inspector
Mon 5 Apr 2021
at 20:28
  • msg #523

Re: The Minnow II

In reply to Sdian McGuire (msg # 522):

The Inspectors nod. Noting the colour change, they ask about that, and William answers that they would not want to be confused with any military. The Inspectors appear to accept that and depart, thanking you for your time.

It is a couple of hours later that Yung No is able to tell you about what she finds on the hard drive. The company has a long list of official transactions, and a secret section has an equally long list of unofficial transactions, including a couple from a company based on Ushmi.

You will need a streetwise roll to work out what the jobs were, but it would seem to be a rival company for the job you did with Hamish.

Emeluura, 17 Mar 2181, supplies 8100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,340
Sdian McGuire
Down and outer, 757 posts
Mon 5 Apr 2021
at 20:36
  • msg #524

Re: The Minnow II

Sdian looks carefully and nods, explaining what he is seeing to anyone who needs it explained.
OK we need copies made and dropped where the good guys will find them...
Dont think it would be good for a lawyer to walk in with these, but perhaps our diplomat can.



Do we have the armor for this CEV? Is it something we would want?
Fate
GM, 5179 posts
Roll for dodge!
Mon 5 Apr 2021
at 20:42
  • msg #525

Re: The Minnow II

In reply to Sdian McGuire (msg # 524):

The CEV was sold without armour, but it would be a good thing to have. It would cost maybe $5000-$10,000 to buy, and William can install it.

The diplomat suggests that using these details to conduct legitimate searches, such as spaceport records, interstellar financial transactions, etc, might be the best way to transform the knowledge to usable evidence. For this, you would need accounting rolls, and requests for lawyers to suopena certain transaction data. Start with an accounting roll and a computer operations roll at -4 to find what is publicaly available.

Emeluura, 17 Mar 2181, supplies 8100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,340
Sdian McGuire
Down and outer, 758 posts
Mon 5 Apr 2021
at 20:56
  • msg #526

Re: The Minnow II

We go to work ... Jurelda is the only one with any accounting back ground... she struggles with it, but taking a lot of extra time begns to unwind the accounting that was done.
Yung No tries the computer operations, but just can't figure it out. Sdian takes a crack , and with his knowledge of how things are obfuscated, manages to break in fairly quickly.


[Private to GM: 13:51, Today: Sdian McGuire rolled 7 using 3d6 with rolls of 2,4,1.  Computer Operations.  Skill 12
13:50, Today: Yung No Misra rolled 13 using 3d6 with rolls of 6,5,2.  Computer Operations.  skill 14
13:49, Today: Jurelda Cabeceira rolled 11 using 3d6 with rolls of 6,3,2.  Accounting.  skill 10.
]
Fate
GM, 5183 posts
Roll for dodge!
Tue 6 Apr 2021
at 00:28
  • msg #527

Re: The Minnow II

In reply to Sdian McGuire (msg # 526):

You manage to identify the tasks that seem to match with when you came through last time. Working out what the tasks are will require legwork, but there is a definite link you have found that may start to provide a motive and persons capable of framing Hamish.
Sdian McGuire
Down and outer, 759 posts
Tue 6 Apr 2021
at 01:52
  • msg #528

Re: The Minnow II

Ok, we get to work on it ... we try to use different people at different times so we reduce the suspicion.
Fate
GM, 5186 posts
Roll for dodge!
Tue 6 Apr 2021
at 20:26
  • msg #529

Re: The Minnow II

In reply to Sdian McGuire (msg # 528):

Ok, will need a streetwise roll to avoid getting the attention of undesirables, and another Computer Operations roll at -4 to try to gather a list of all their local contacts, and who is on their payroll.

A second accounting roll will give you how the local company runs. A criminology roll will also provide how the local criminal operation runs, and who amoung the local Militia would find that VERY interesting...
Sdian McGuire
Down and outer, 760 posts
Wed 7 Apr 2021
at 02:25
  • msg #530

Re: The Minnow II

Jurelda handled the local streetwise iisue - 19:09, Today: Jurelda Cabeceira rolled 11 using 3d6 with rolls of 4,4,3.  Streetwise.

Yung No handled the computer Operations need.

Jurelda couldn't handle the Accounting, and Sdian missed his roll by two as well, even with extra time he was struggling.

Jurelda is the only one with Psychology  and she just didn't get it... Sdian also tried, but likewise couldn't put it together,
Hamish isn't here, but perhaps the Diplomat could provide insight?

[Private to GM: 19:22, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 3,5,5.  Psychology  (default).  Needed a 7
19:20, Today: Jurelda Cabeceira rolled 15 using 3d6 with rolls of 6,4,5.  Psychology.  skill is 13
]
Fate
GM, 5188 posts
Roll for dodge!
Wed 7 Apr 2021
at 05:11
  • msg #531

Re: The Minnow II

In reply to Sdian McGuire (msg # 530):

Ok, not needed for the case, but would have been helpful in dealing with the criminal side of your opponents.

However, you are able to direct investigators into looking into the company, having found enough credible coincidences to warrant further investigations. Militia investigators start probing, and the reaction from the criminals is not pleasant...one investigator is beaten by a Bikie gang, accusing the militia of being behind the violence a few days ago. The defending lawyer for Hamish is also threatened, and asks for some protection.
Sdian McGuire
Down and outer, 761 posts
Wed 7 Apr 2021
at 16:35
  • msg #532

Re: The Minnow II

We post a 24 hour guard around the ship and keep enough power available on very short notice, to use weapons if needed.
We try to keep our involvement secret if possible.
Fate
GM, 5191 posts
Roll for dodge!
Thu 8 Apr 2021
at 21:22
  • msg #533

Re: The Minnow II

In reply to Sdian McGuire (msg # 532):

It starts to become clear that the criminal element, at least, is assuming or aware of your involvement. Though no evidence is presented, they attempt to deflect blame for the violent firefight in downtown onto you. Perhaps it is not surprising, given that you know they are trying to frame Hamish for what is increasingly looking like a crime he did not commit.

However, the lawyer defending Hamish does take an interest in the data you have found. Do you allow him access to it, or just give him information from it?
Sdian McGuire
Down and outer, 762 posts
Fri 9 Apr 2021
at 03:03
  • msg #534

Re: The Minnow II

We'll give him access... in for a dime, in for a dollar.
Fate
GM, 5194 posts
Roll for dodge!
Sat 10 Apr 2021
at 04:42
  • msg #535

Re: The Minnow II

In reply to Sdian McGuire (msg # 534):

He soon finds a few innoculous looking transactions that get him excited. A few more phone calls, and he declares triumphantly that he has evidence of who paid the killer's, and evidence that it was not Hamish. It takes another week for this evidence to reach the proceedings, but when they do, the local company you hit, already in the news, becomes the leading news story of the planet.
Sdian McGuire
Down and outer, 763 posts
Sat 10 Apr 2021
at 18:18
  • msg #536

Re: The Minnow II

We just keep our guard up and stay alert.
We ask they lawyer when they intend to release Hamish and what they will do as recourse to holding hm locked up for something he didn't do.
Fate
GM, 5198 posts
Roll for dodge!
Sat 10 Apr 2021
at 21:37
  • msg #537

Re: The Minnow II

In reply to Sdian McGuire (msg # 536):

The court case is still proceeding and must be resolved before Hamish is released, and when the question of recourse is raised, the lawyer cannot help a laugh.

"They will release him and attempt to punish the guilty party who were responsible for framing him, of course. You can take civil action through the courts to recover costs, once you identify beyond doubt who was responsible."

The next evening, things do get interesting. An armoured wheeled tractor is driven through the fence, followed by about 20 motorcycles. The guards of the starport are clearly overwhelmed and neutralized wihin a minute with a well planned attack. Held at gunpoint by the tractor, the bikes speed across the tarmac towards you, probably 500 yards away.

Emeluura, 30 Mar 2181, supplies 8100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,000
This message was last edited by the GM at 21:43, Sat 10 Apr 2021.
Sdian McGuire
Down and outer, 764 posts
Sun 11 Apr 2021
at 20:32
  • msg #538

Re: The Minnow II

Well if our  guards are alert, the Pulse lasers should go to work ... motor bikes are much slower than missiles, but good pratice anyway. The armored truck is a target when the immediate threat is reduced.
Fate
GM, 5201 posts
Roll for dodge!
Sun 11 Apr 2021
at 20:39
  • msg #539

Re: The Minnow II

In reply to Sdian McGuire (msg # 538):

Right. Who are the guards on the turrets? What is everyone else doing?
Sdian McGuire
Down and outer, 765 posts
Sun 11 Apr 2021
at 20:58
  • msg #540

Re: The Minnow II

Looks Like Duran and Nelaroi were on guns/guard ... everyone else is jumping through the hula-hoop to find guns, postions and protective gear or to get the kids to safety.
Sdian will go to the cockpit and prepare to fly if need be... Luretha should be bringing up full power.
Fate
GM, 5204 posts
Roll for dodge!
Sun 11 Apr 2021
at 21:13
  • msg #541

Re: The Minnow II

In reply to Sdian McGuire (msg # 540):

That is better planning!

While everyone arms themselves, Duran takes out two bikies with one shot, and Nelly takes out a third. The rest enter and begin to spread out around the ship. You detect at least 5 portable missile launchers are prepared amoung the 17 or so bikies.

The cargo door is still open...Jurelda wants to use it to add to the firepower of the turrets...
Sdian McGuire
Down and outer, 766 posts
Mon 12 Apr 2021
at 02:53
  • msg #542

Re: The Minnow II

OK, what sort of firepower does the cargo door have?
Fate
GM, 5207 posts
Roll for dodge!
Mon 12 Apr 2021
at 04:59
  • msg #543

Re: The Minnow II

In reply to Sdian McGuire (msg # 542):

The cargo door does not have any firepower, but there are people who have weapons that can use the opening to shoot through...
Sdian McGuire
Down and outer, 767 posts
Mon 12 Apr 2021
at 17:11
  • msg #544

Re: The Minnow II

OK, didn't follow that thought ... I assume Jurelda will use it then ... Sdian is in the cockpit, so he'll probably see the warning light come on ... do we have person to person comms? Your die roll...
Fate
GM, 5211 posts
Roll for dodge!
Mon 12 Apr 2021
at 20:38
  • msg #545

Re: The Minnow II

In reply to Sdian McGuire (msg # 544):

For those not at a station, I will assume you can grab any item on the character sheet along with a weapon. So yes, everyone has communications, and several have laser comms glasses (which look at the target) as well.

Just so I can position everyone, who is directed where?

Sdian: Cockpit, Flight Control console
Jurelda: Cargo Door?
Nelly: Turret 2
Luretha: Cockpit, Engineering Control console
Saasha: Cargo Door?
Gulzat: Cargo Door?
Gulzina: Cargo Door?
Duran: Turret 1
William: Main Engine Control Room?
Willow: Main Generator control room?
Ronald: Looking after Infants?
Sdian McGuire
Down and outer, 768 posts
Tue 13 Apr 2021
at 01:50
  • msg #546

Re: The Minnow II

Sounds as good as any plan I have except Gulzat is expected to be in the ship backing up the other three... we don't put 12 year olds in fire fights.
Fate
GM, 5213 posts
Roll for dodge!
Tue 13 Apr 2021
at 07:04
  • msg #547

Re: The Minnow II

In reply to Sdian McGuire (msg # 546):

That sounds fine then. Range and speed penalties give a -7 to hit for hand weapons, and negate the massive accuracy bonus of the turrets which are not designed for objects so close (so they roll against skill-2), but you can brace and aim, and you have cover.

Sdian: Cockpit, Flight Control console
Jurelda: Cargo Door, VF Gauss Pistol [Private to GM: Skill 12, Acc:7, target 14, rolled 12], 1 hit
Nelly: Turret 2 [Private to GM: Skill 14, No acc at this range, rolled 12, 1 hit]
Luretha: Cockpit, Engineering Control console
Saasha: Cargo Door, CAW, [Private to GM: Skill 12, Acc:4, target 11, rolled 12] Missed
Gulzat: Cargo Door, ready to assist any hit.
Gulzina: Cargo Door, Heavy Pistol [Private to GM: Skill 11, Acc:3, target 9, rolled 10]
Duran: Turret 1 [Private to GM: Skill 16, no acc, rolled 8, 3 hits]
William: Main Engine Control Room
Willow: Main Generator control room
Ronald: Looking after Infants

The enemy seem to have Clamshells on, and perhaps Nanoweave pants, but do not seem to have any special shirts on!

In addition to the four hit by the turrets (3 by Duran), Jurelda hits one of the guys holding a missile, on the back of one of the bikes. It makes a nasty mess of his hand and he will be unable to fir, while another round hits him in the foot. But he manages to stay on the bike as the rider discovers what has happened and prepares to stop.[Private to GM: 14 HP damage, at -2 HP, ST 12, HT 12. Still conscious, but bleeding badly, -2 HP/rnd.]

The rest of the bikes, 16 in total, begin circling around, firing at the hull with their Shotgun pistols. But they are not firing at the people...they are firing at the ship! In particular, the engines...the rounds are clearly HEMP rounds, and punch through the ships hull and cause significant damage in the engineroom. Taking off will no longer be an option.

[Private to GM: 4d pi++, 18.5mm rnds, Range 120/500, Acc: 1, 4/0.7 lbs, RoF:3, Shots 5+1(3), bulk -3, Rcl: 5, 6dx2(5) imp inc + linked 1d+1 cr ex {1d}, 16 attackers, av damage per hit, 2.2 dHP, Total dHP:30, Skill 12, range/speed -7, weapon from moving vehicle: -1, SM: +8, So flat skill to hit ship. Rolled 12, so half hit for 17.2 dHP damage.]

But time is now on your side. The Militia, having had the guards shot at, can be heard responding in force.
Sdian McGuire
Down and outer, 769 posts
Wed 14 Apr 2021
at 03:54
  • msg #548

Re: The Minnow II

Sdian ordrs william to not power the engines loud enough so Luretha can hear him... he is pissed beyond words... but needs the situation solved first,  Keep things powered, I'm going out to help.

He grabs his storm carbine and his pouch of ammo and heads down the ramp to add in his efforts.  If the guys look too armored, he'll shoot bikes and let them deal with the crash and walking home.

20:54, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 1,4,6.  Storm Carbine.
20:54, Today: Sdian McGuire rolled 6 using 3d6 with rolls of 2,1,3.  Storm Carbine.
20:54, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 2,1,6.  Storm Carbine.
20:53, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 5,3,3.  Storm Carbine.
Fate
GM, 5216 posts
Roll for dodge!
Wed 14 Apr 2021
at 07:29
  • msg #549

Re: The Minnow II

In reply to Sdian McGuire (msg # 548):

It will take a few rounds to get down to the ramp (three at a run), and Luretha follows you. In the meanwhile, Nelly and Duran fire once again with the turrets, taking out another rider and passenger each. Gulzina's heavy pistol practically blew another guy with a missile launcher in half, but Jurelda's Gauss Pistol was deflected too easily by the clamshell jacket.

William and Willow get to work to repair what they can once the rounds stop flying around the engineroom.

Gluzat, noting Jurelda's problem, offers her Jurelda her heavy Pistol, explaining it had HEMP rounds, so they swap weapons, before Jurelda fires again.H

Sdian: Cockpit, Heading for Ramp
Jurelda: Cargo Door, Heavy Pistol [Private to GM: Skill 12, Acc:7, target 12 rolled 9, 9], 1 hit
Nelly: Turret 2 [Private to GM: Skill 14, No acc at this range, rolled 9, 1 hit]
Luretha: Cockpit, Heading for ramp
Saasha: Cargo Door, CAW, [Private to GM: Skill 12, Acc:4, target 11, rolled 15,4,9] Missed, hit 2 in one, hit another
Gulzat: Cargo Door, ready to assist any hit.
Gulzina: Cargo Door, Heavy Pistol [Private to GM: Skill 11, Acc:3, target 9, rolled 9,9,16], 2 hit
Duran: Turret 1 [Private to GM: Skill 16, no acc, rolled 11, 1 hit]
William: Main Engine Control Room, Ship damage estimated at 17 dHP
Willow: Main Generator control room
Ronald: Looking after Infants

The rest of the bikes, 13 in total, begin firing at the turrets and presumably at the cargo bay door, but shotgun pistols are notoriously inaccurate, and even more so when fired from the back of moving bikes. Their shots go very wide, while the drivers close the range to 20 yards to try to get too close to enable you to use the turrets effectively. It pretty much works, as Duran and Nelly are unable to target anyone.

But from the Cargo Bay door, the fireworks continue. Saash hits both the driver and passenger on one bike, while the change of weapon works well for Jurelda and Gulzina hits another missile toting passenger, removing all of them while the bikes pull up and the riders dismount. The 13 drivers then attempt to withdraw, leaving just 9 shotgun-wielding attackers by the time you arrive at the door.

[Private to GM: 4d pi++, 18.5mm rnds, Range 120/500, Acc: 1, 4/0.7 lbs, RoF:3, Shots 5+1(3), bulk -3, Rcl: 5, 6dx2(5) imp inc + linked 1d+1 cr ex {1d}, 16 attackers, av damage per hit, 2.2 dHP, Total dHP:30, Skill 12, range -3, so 9 to hit turret/full person.]

The Militia still are yet to arrive.
Sdian McGuire
Down and outer, 770 posts
Thu 15 Apr 2021
at 00:34
  • msg #550

Re: The Minnow II

OK, Between the 5 or six of us, we should be able to eliminate them quickly enough ... who do I roll for besides Sdian?
Fate
GM, 5220 posts
Roll for dodge!
Thu 15 Apr 2021
at 04:11
  • msg #551

Re: The Minnow II

In reply to Sdian McGuire (msg # 550):

You can roll for whoever you like, and I will roll for the rest. You will now be facing 9 shotgun-pistol wielding guys, with armour piercing rounds that will do a lot of damage. There are now four of you at the ramp, and Duran and Luretha are running for the air-lock, the other entry point.
Sdian McGuire
Down and outer, 771 posts
Thu 15 Apr 2021
at 15:11
  • msg #552

Re: The Minnow II

Sdian starts in the middle and engages....


08:07, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 2,5,4.  Storm Carbine.  [Private to GM: Skill is 12 ]

Hopefully your rolls are better thn mine ... and worse for all the bad guys.
Fate
GM, 5226 posts
Roll for dodge!
Thu 15 Apr 2021
at 20:47
  • msg #553

Re: The Minnow II

In reply to Sdian McGuire (msg # 552):

The response by the bikies is nasty, with three potentially hitting Sdian, Gulzina and Sasha. Gulzina dodges, but Sasha does not, and takes a nasty hit in the chest, but not before firing back, and hitting a hostile bikie. Gulzat immediately pulls him back into the vessel...but it does not look good.

Sdian: Cockpit, Storm Carbine, general shot, 7d Pi+, 10mm CL rounds, skill 12, Acc:4, Range penalty -3, so target 13, rolled 11, Hit location roll 5 (Face), goes down.
Jurelda: Cargo Door, Heavy Pistol [Private to GM: Skill 12, Acc:7, target 16 rolled 13], Left leg blown off, goes down bleeding an screaming.
Nelly: Running to Airlock
Luretha: Cockpit, Heading for ramp
Saasha: Cargo Door, CAW, [Private to GM: Skill 12, Acc:4, target 13, rolled 10, then hit in torso for 20 points of damage.] 1 hit, groin, goes down
Gulzat: Cargo Door, ready to assist any hit.
Gulzina: Cargo Door, Heavy Pistol [Private to GM: Skill 11, Acc:3, target 11, rolled 9], 1 hit in chest, goes down
Duran: Heading to airlock
William: Main Engine Control Room, Ship damage estimated at 17 dHP
Willow: Main Generator control room
Ronald: Looking after Infants

Seeing folk dropping the drivers return to try to collect the injured, if they do not already have one on their bikes!Your exchange has left just 5 shotgun-wielding attackers and Luretha will be ready next round, having just arrived. At this close range, it is nasty...

[Private to GM: 4d pi++, 18.5mm rnds, Range 120/500, Acc: 1, 4/0.7 lbs, RoF:3, Shots 5+1(3), bulk -3, Rcl: 5, 6dx2(5) imp inc + linked 1d+1 cr ex {1d}, 9 attackers, av damage per hit, 2.2 dHP, Total dHP:30, Skill 12, Acc: 1, range -3, so 10 to hit turret/full person. Groups of 3, so rolled 5, 10, 12]
Sdian McGuire
Down and outer, 772 posts
Fri 16 Apr 2021
at 03:34
  • msg #554

Re: The Minnow II

Nasty it is indeed...

Sdian picks out a small group and engages them.

[Private to GM:  20:32, Today: Sdian McGuire rolled 8 using 3d6 with rolls of 4,1,3.  Storm Carbine. That should allow 4 shots at the small group .]
Fate
GM, 5230 posts
Roll for dodge!
Fri 16 Apr 2021
at 09:07
  • msg #555

Re: The Minnow II

In reply to Sdian McGuire (msg # 554):

Spreading across targets is spraying fire, RoF 10, recoil 3 for this weapon, requires them to be in the same general area. Since there are just 5 of them around you now, and they had circled around you, I am going to limit this to two targets 6 yards apart, as the best you can get. That will mean 6 rounds are wasted transversing shots...so you get basically 2 rounds per target. You need a separate attack roll for each target.

However, since I am actually running 2 rounds per post (everyone is taking a round to aim) you can get a second unaimed shot in as well, but you will not be able to spray that target...

Gulzina also fires this time without aiming. She takes one down, but misses the second. Luretha also does well with the gauss pistols, but she makes a not to purchase heavier weapons with armour piercing ammunition after this! She injures the last two, one being hit twice, but both are still firing, though ineffectively, when the drivers come to collect them.

Sdian: Cockpit, Storm Carbine, general shot, 7d Pi+, 10mm CL rounds, skill 12, Acc:4, Range penalty -3, so target 9 without aiming, rolled 8, rcl 3, so 1 hit, Hit locations roll 12 left arm 12 damage, arm crippled. Second attack I rolled 10, unless you want to roll...
Jurelda: Cargo Door, Heavy Pistol [Private to GM: Skill 12, Acc:7, target 16 (aimed) rolled 12], Left arm crippled.
Nelly: Running back to help Saasha.
Luretha: Cockpit, 2xGauss Pistols, [Private to GM: Skill 14, Target 11 unaimed, rolled 9,11, Target 1, R Leg(6), L Arm(3), Target 2: R Leg(3)]
Saasha: Cargo Door, CAW, [Private to GM: Skill 12, Acc:4, target 13, rolled 10, then hit in torso for 20 points of damage.] 1 hit, groin, goes down
Gulzat: Cargo Door,assisting Saasha.
Gulzina: Cargo Door, Heavy Pistol [Private to GM: Skill 11, Acc:3, target 8 unaimed, rolled 6, 12], 1 hit in chest, goes down
Duran: Heading to airlock
William: Main Engine Control Room, Ship damage estimated at 17 dHP
Willow: Main Generator control room
Ronald: Looking after Infants

Seeing folk dropping the drivers return to try to collect the injured, if they do not already have one on their bikes! The attack is seemingly over, and the Militia are still not here to arrest them, though there are a good number dead, some taken out by the pulse lasers and others by various gunshots.

Saasha has fallen unconscious, but Gulzat managed to stop the bleeding and stabilize him a enough to get him to the sickbay, where Nelly was able to patch up the wound enough that he would be stable for the Kulikasa and Ushkiirga to take effect. It may be a few weeks before he will be up again, but he will live.

[Private to GM: 4d pi++, 18.5mm rnds, Range 120/500, Acc: 1, 4/0.7 lbs, RoF:3, Shots 5+1(3), bulk -3, Rcl: 5, 6dx2(5) imp inc + linked 1d+1 cr ex {1d}, 9 attackers, av damage per hit, 2.2 dHP, Total dHP:30, Skill 12, Acc: 1, range -3, so 10 to hit turret/full person. 3 fired, all rolled 11. Currently 2 left.]
Sdian McGuire
Down and outer, 773 posts
Fri 16 Apr 2021
at 20:22
  • msg #556

Re: The Minnow II

Sdian hits the first target and misses the next two it seems ... Bikers coming up behind may be injured!

13:20, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 1,6,6.  Any Target still standing.
13:19, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 4,3,6.  Target 2.
13:19, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 5,1,4.  Target 1.
Fate
GM, 5239 posts
Roll for dodge!
Fri 16 Apr 2021
at 21:05
  • msg #557

Re: The Minnow II

In reply to Sdian McGuire (msg # 556):

Unfortunately, the Bikie dodged.

The remaining two Bikies are now mounting the bikes, which have returned to pick them up, and are attempting to flee. Both are injured. Jurelda does not want to hit any in the back...the investigation that is bound to follow will not look good.
Sdian McGuire
Down and outer, 774 posts
Sat 17 Apr 2021
at 02:39
  • msg #558

Re: The Minnow II

Sdian is still angry and takes an aimed shot at the fleeing bike (he'll nail them before the can flee if he can)


[Private to GM:  19:38, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 4,4,2.  Aimed shots.]
Fate
GM, 5242 posts
Roll for dodge!
Sat 17 Apr 2021
at 03:14
  • msg #559

Re: The Minnow II

In reply to Sdian McGuire (msg # 558):

Only one of the shot hits the bike squarely, and it begins leaking oil, but continues on it's escape. For now.
Sdian McGuire
Down and outer, 775 posts
Sun 18 Apr 2021
at 03:15
  • msg #560

Re: The Minnow II

Sdian curses, before turning... Who is hurt besides Sasha? Watch for more trouble, Duran, back to the Turrets with ... hell someone, Jurleda, You stay out hre and mount a guard, we can expct the militia once they are sure it's safe.

He goes to check on those inside, Like Nel and Luretha as well as ship situation with William.
Fate
GM, 5248 posts
Roll for dodge!
Sun 18 Apr 2021
at 04:10
  • msg #561

Re: The Minnow II

In reply to Sdian McGuire (msg # 560):

The situation inside is ominous, but it could have been much worse. Saasha is the only casualty, and though it looks pretty bad, Nelly assures you that he will make a full recovery. in time. Gulzat and Gulzina are helping her keep a watch on him as he recovers.

The engine room is also a mess, though after cleaning up, William tells you that it is fixable. There are a few common parts they will need, and some time, but nothing critical was hit. He expects to have it repaired in about 5 days, assuming he can get the parts.

Duran returns to the turret, along with Luretha. Jurelda stand guard at the entry, but suggests that she head into town to purchase a few improved weapons (Very Fine Heavy Pistols and Civilian Shotguns, all LC3) and armour piercing (HEMP) rounds for them (these would be LC1, and not legal). She also wonders if you could not use an improved rifle, such as a fine or very fine Storm Rifle.

The Militia arrive a few minutes after the last Bikie has left. Well, except for those bikies on the ground. They first check out the starport guards, before finally making their way over to you, and the dead bodies. four bikes also lie littered around the starport.

When they finally arrive, Jurelda, on guard, greets them. They ask who the master of the vessel is.
Sdian McGuire
Down and outer, 776 posts
Mon 19 Apr 2021
at 03:21
  • msg #562

Re: The Minnow II

Sdian will move to the access ramp... I am
Inspector
Mon 19 Apr 2021
at 04:31
  • msg #563

Re: The Minnow II

In reply to Sdian McGuire (msg # 562):

"Ah, good. We need access to your security tapes of this incident. Do you know why they targetted you?"
Sdian McGuire
Down and outer, 777 posts
Tue 20 Apr 2021
at 03:42
  • msg #564

Re: The Minnow II

For sure, no, but I have growing suspicions that one of our crew has been set up and they don't like that we haven't thrown him to the dogs. As for security tapes, let me see what we have.
Fate
GM, 5253 posts
Roll for dodge!
Tue 20 Apr 2021
at 03:47
  • msg #565

Re: The Minnow II

In reply to Sdian McGuire (msg # 564):

"That is concerning. Do you have anything to back up that suspicion? Also, this group were involved inn a violent incident recently, so just to rule out that association, we should get the movement of your crew and vehicle around that time."

The time they specified you were not in the starport...you are pretty sure you know the incident they are referring to!
Sdian McGuire
Down and outer, 778 posts
Tue 20 Apr 2021
at 03:51
  • msg #566

Re: The Minnow II

Certainly, give us a bit to gather everyone... we are already doing multiple things to repair the ship and our wounded.
Our Vehicle in in the hanger being rebuilt...you all already checkd it out.

Inspector
Wed 21 Apr 2021
at 10:33
  • msg #567

Re: The Minnow II

In reply to Sdian McGuire (msg # 566):

"Naturally. But we have to look into it a bit more thoroughly given the extra attention they have paid you. Their attack cost them several lives...we need to establish a motive for that."
This message was last updated by the GM at 10:33, Wed 21 Apr 2021.
Sdian McGuire
Down and outer, 779 posts
Wed 21 Apr 2021
at 03:48
  • msg #568

Re: The Minnow II

OK, We'd be most interested in why as well, as will the Vilani authorities as well, since we are a diplomatic ship.
Inspector
Wed 21 Apr 2021
at 04:03
  • msg #569

Re: The Minnow II

In reply to Sdian McGuire (msg # 568):

The mention of the diplomatic status obviously concerns him.

"Oh, indeed. We will need documentation concerning that, since that does raise additional concerns. In fact, your reason for your diplomatic status must be considered the primary reason for the attack until ruled out. Who and why gave you diplomatic status?"

At this, the Diplomat steps forward.

"I am the reason they have that status. Here are my credentials. I traveled to Vland some months ago, and I am returning from the Emperors court with the decision for our sector. When we stopped here, one of my companions was accused of a murder, but since he was with me near the capital at the time, the accusation was clearly an error. Or a setup. Discussions indicate that the Bikies may have been involved in setting him up, but the details are being investigated by Lawyers. I believe this attack was intended to intimidate those lawyers in an effort to stop the investigation. If That was to happen, this would indeed create a serious diplomatic incident."

The Investigator looks over the credentials and pales a little when he hears the diplomats words.

"Ah, yes. I see. We will clearly have to investigate them further."
This message was last edited by the GM at 10:42, Wed 21 Apr 2021.
Sdian McGuire
Down and outer, 780 posts
Wed 21 Apr 2021
at 16:53
  • msg #570

Re: The Minnow II

Sdian figures it is a great time to just shut up and let the investigator stew for a moment.
He does wave Nel over ...
Fate
GM, 5264 posts
Roll for dodge!
Wed 21 Apr 2021
at 20:31
  • msg #571

Re: The Minnow II

In reply to Sdian McGuire (msg # 570):

Nel is currently in the sickbay, overseeing the patient. You call her over the radio, and she attends, still in scrubs.

The investigator, now quite nervous and taking copies of the diplomats documentation, asking if you have any other evidence of note.
Sdian McGuire
Down and outer, 781 posts
Wed 21 Apr 2021
at 23:04
  • msg #572

Re: The Minnow II

Numerous holes in the ship ... one badly injured hand, alhough the Doctor here says he will recover in time.
Inspector
Wed 21 Apr 2021
at 23:21
  • msg #573

Re: The Minnow II

In reply to Sdian McGuire (msg # 572):

"Yes, we saw them shooting up the ship. Only one injury? You were very lucky then, with all the rounds they fired."
Sdian McGuire
Down and outer, 782 posts
Fri 23 Apr 2021
at 20:48
  • msg #574

Re: The Minnow II

They didn't seem to be very good shots in general, just thugs. But they still did a bunch of damage and harm.
Investigator
Sat 24 Apr 2021
at 00:08
  • msg #575

Re: The Minnow II

In reply to Sdian McGuire (msg # 574):

"It is hard to miss a starship. Do you mind if we look at the damage? They seem to have been using illegal HEMP rounds..."
Sdian McGuire
Down and outer, 783 posts
Sun 25 Apr 2021
at 18:01
  • msg #576

Re: The Minnow II

Well outside is obvious, Got people fixing things inside, so let me get you a guide lest something they are doing is potentially hurtful.
He did show us credentials IIRC; if not we ask for them now.

William, Can you come take this inspector around a bit to see the damage?
Fate
GM, 5271 posts
Roll for dodge!
Sun 25 Apr 2021
at 20:31
  • msg #577

Re: The Minnow II

In reply to Sdian McGuire (msg # 576):

William responds by radio

"Can willow do that? I have things to do..."

Willow is there already. Yes, they showed IDs on arrival, and the Inspectors appreciate the principle of a guide.
Sdian McGuire
Down and outer, 784 posts
Mon 26 Apr 2021
at 03:38
  • msg #578

Re: The Minnow II

Roger, Willow has him in tow.
Willow Tyrell
NPC, 5 posts
Starship Mechanic
Mon 26 Apr 2021
at 07:39
  • msg #579

Re: The Minnow II

In reply to Sdian McGuire (msg # 578):

She takes them down to the engine room, possibly wearing less than you have seen her wear in public, via the Cargo bay where she shows them the vehicle, pointing out that they were putting armour into it after hearing about all the shooting on this planet. Recent events have only encouraged that, and they were planning on sending folk out to purchase some fine shotguns later today as a result of this incident.

She seems to move seamlessly into the engine room, where damage from the armor piercing rounds is evident everywhere. It soon become evident that they are using rounds that are illegal on this planet for any non-military persons to have. The inspector goes on to say that as part of a diplomatic mission, you too should have a license to use them, but for you, that is relatively easy to acquire, citing protection of a diplomatic asset.

After half an hour of Willow playing with the inspector, much to Williams growing resentment, the inspector leaves, stating that if he needs more information, he will return. William then takes Willow to remind her of who her man is, much to her delight, and the two of them dissapear for a while.
Fate
GM, 5274 posts
Roll for dodge!
Mon 26 Apr 2021
at 11:44
  • msg #580

Re: The Minnow II

In reply to Willow Tyrell (msg # 579):

News feeds that night are covered with the attack, and following your discussion with police it points towards the court case Hamish is charged with.

This does give you a chance to go shopping for better ammunition and/or weapons.  After seeing the limitations of the Gauss pistols in regard to the ammunition they can use, Jurelda, Luretha and Gulzina particularly wants to upgrade to a weapon that can take armour piercing rounds (HEMP are 10mm or greater), and she finds a dealer of Very Fine Quality LC3+ weapons. Duran (and perhaps Sasha, so Gulzina thinks) would like a pair of Civilian shotguns for the same reason.

Very Fine Heavy Pistol with infrared Laser Sight, 10mm, $2,700, Acc:4, Dam 3d pi+ (conv. ammo), LC3
Very Fine Civilian Shotguns with infrared Laser Sight, 18.5mm, $2,250, Acc: 5, 4d+4 pi++ (conv ammo), LC3
Armoured Infrared Video Glasses, x2 mag, 0.12 lb, A/10 hrs, DR2 Eyes, $1,000 (Rugged), LC4

The shotguns can be used more or less as mini-grenade launchers, with the following rounds available locally over the counter: Flare, Biochemical (Riot Gas, Musk, Smoke, Firefoam), Memory Baton, Shotshell and Jammer.

HEMP and EMP rounds are available with the appropriate license.

It would seem public opinion is rapidly swinging against the Bikie group, and with their losses in the attack against you, combined with their failure to have Hamish convicted quickly, it seems that the longer the case goes on for, the greater the chance that Hamish will be found not guilty.

The other factor that seems to be coming to light was he fact that you have diplomatic status was not properly accounted for by those trying to frame Hamish. And the extremely solid alibi that you had for being the Vland province, or nearby, when the murder occurred. This is resulting in the investigation of the murder being redone in much more detail, and new information is starting to come to light as the strength of the bikie gang is starting to show it's limitations.

Emeluura, 05 Apr 2181, supplies 8100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,000
Sdian McGuire
Down and outer, 785 posts
Tue 27 Apr 2021
at 00:08
  • msg #581

Re: The Minnow II

Sdian will trade his 10 mm Heavy Pistol in for one of these new fangled things.
He agrees that Jurelda, Luretha and Gulzina also get one.

We will also buy 8 shotguns and a nice supply of varied ammo, including the EMP and HEMP types for both 10 mm and shotguns.
I assume this ammo will work in my 10mm carbine as well?
Fate
GM, 5275 posts
Roll for dodge!
Tue 27 Apr 2021
at 05:45
  • msg #582

Re: The Minnow II

In reply to Sdian McGuire (msg # 581):

The pistols available are just better quality versions of the heavy pistol you have. The ammo for a 10 mm pistol differs from the ammo for a carbine or storm rifle. I would have thought that the last two both took the same ammo, but not according to Ultra tech. I

I will get back to you with costs.

Very Fine Heavy Pistol with infrared Laser Sight, 10mm, $2,700, Acc:4, Dam 3d pi+ (conv. ammo), LC3

So, 2 for Luretha, 1 each for Jurelda, Gulzina and yourself. 5 in total, though Luretha and Jurelda will pay for theirs. Total cost $5,400

Very Fine Civilian Shotguns with infrared Laser Sight, 18.5mm, $2,250, Acc: 5, 4d+4 pi++ (conv ammo), LC3, 8 of, total cost for 8: $18,000, Only Duran and Sasha have shotgun skills at the moment, but of course others can and will learn if they are available.

Armoured Infrared Video Glasses, x2 mag, 0.12 lb, A/10 hrs, DR2 Eyes, $1,000 (Rugged), LC4
  plus a Micro Laser Communicator, $20, range, 10 - 2000 yds, Basic Encryption (look at receiver)
by two, one each for yourself and Gulzina? Luretha, Nelly, Jurelda, Duran  will pay for theirs, while the Tryells will get a pair of Hyperspectral Goggles each.

Rugged Hyperspectral Goggles, 2x mag, $4,020, 0.72 lbs, B/10hr, Including Micro Radio communicator.

Ammunition.
10mm magazine for Heavy Pistol, 20 rounds, 0.7 lbs, $14, Dam 3d pi+

Varieties
APEP rounds, Dam 3d(3) pi, 2x range, $140, LC1
HEMP, Dam 8d(5) imp inc + linked 1d-2 cr ex [1d-2], $28, LC1,
HEC, Dam 3d(0.5) pi+ +linked 1d cr ex, $14, LC2
Stingray, Dam 3d/2(0.25) pi+ +linked 1d-3 burn sur, $70, LC2,
Hollow Point, Dam 3d(0.5) pi++, $14, LC4

Biochemical rounds for this weapon require a face hit to be effective.
Sleep Gas, $24, LC2,
Paralysis Gas, $214, LC2,
Radiant Prism, $74, LC3,
Pheromone, $414, LC3, (Medical)
Riot Gas, $54, LC3,
Musk, $54, LC4
Prism Smoke, $18, LC4


18.5mm magazine for Civilian Shotgun, 5 rounds, 0.75 lbs, $15 also usable in shotgun pistols and underbarrel shotguns
APEP rounds, Dam 4d+4(3) pi+, 2x range, $150, LC1
HEMP, Dam 6dx2(5) imp inc + linked 1d+1 cr ex [1d], $30, LC1,
HEC, Dam 4d+4(0.5) pi+ +linked 2d+2 cr ex, $15, LC2
Stingray, Dam 2d+2(0.25) pi++ +linked 1d burn sur, $75, LC2,
EMP Shot, Dam HT-8(2)+ linked 1d-3 cr ex, $150, LC2,
Jammer Shot (20 yd radius), $75, LC3,
Flare, illumination radius 185 yds,  mins, $30, LC4
Shot, Dam 1d+1 pi, half range, RoF x9, Rcl:1, $15, LC4

Biochemical rounds for this weapon create a 1.5 yd radius cloud.
Sleep Gas, $27.5, LC2,
Paralysis Gas, $265, LC2,
Radiant Prism, $90, LC3,
Riot Gas, $65, LC3,
Pheromone, $515, LC3, (Medical)
Musk, $65, LC4
Prism Smoke, $20, LC4

To clarify,
LC1: Military/Diplomatic license required. Black market dealers or official government channels only.
LC2: Specialized Security license required. Must show legitimate need.
LC3; Chemist/Medical/Gun License required. Easy to get licenses, most civilians can get.
LC4: No license required, just show ID, not be a criminal!
This message was last edited by the GM at 11:38, Tue 27 Apr 2021.
Sdian McGuire
Down and outer, 786 posts
Tue 27 Apr 2021
at 19:02
  • msg #583

Re: The Minnow II

OK, Not to argue with the rules book, but a carbine by definition is a smaller long arm that uses hand gun ammunition.
Thus the Winchester Carbines that used 44-40 pistol ammunition, but fired it at a higher velocity.

Having three differnt kinds of ammunition sort of defeats the purpose of the Carbine (one ammo for both your pistol and your carbine).

What is the difference between the Hyperspectral nd the IR/Laser googles?
Sdian may want the Hyperspectral version.
Fate
GM, 5278 posts
Roll for dodge!
Tue 27 Apr 2021
at 20:25
  • msg #584

Re: The Minnow II

In reply to Sdian McGuire (msg # 583):

That makes sense. It would seem they have the Machine Pistol in that role which does use the Heavy Pistol 10mm CLP rounds.

Hyperspectral includes Night Vision as well as Ultravision, where as Infrared is just that. But the Hyperspectral are not available in glasses version (yet, TL11). For the technicians, who wear goggles for safety reasons, that is not an issue, but others, who normally just wear glasses, it is. Visors for helmets can also incorporate the Hyperspectral version, for the same price as the goggles.
Sdian McGuire
Down and outer, 787 posts
Tue 27 Apr 2021
at 21:58
  • msg #585

Re: The Minnow II

OK, so Sdian will get a set of Hyperspectral for his helmet(assuming he doesn't already have it) and the IR glasses for other times.

He'll have to buy the Helmet unless it is included in the Bioplas suit.
The Machine Pistol is not so appealing, but putting an underbarrel Shotgun on his storm Carbine looks desirable. And only $300 instead of $2 grand... Provides choices, so less interested in the Civilian Shotguns.
The Urban assault weapon might be useful for the kids as well as saving money.

This might work for several other characters as well.
This message was last edited by the player at 22:35, Tue 27 Apr 2021.
Fate
GM, 5281 posts
Roll for dodge!
Wed 28 Apr 2021
at 00:08
  • msg #586

Re: The Minnow II

In reply to Sdian McGuire (msg # 585):

Hard helmet not included in the suit, but will need to check the char sheet to see if he bought one separately.

Bear in mind all shotguns, including under barrel ones, use the shotgun skill. Civilian shotguns are usually cheap...these Very Fine ones have +2 Acc and are 5x cost as a result. But if you are getting something you do not have a skill for, you may as well get a grenade launcher, especially if you are strapping it to a LC2 weapon!
Sdian McGuire
Down and outer, 788 posts
Wed 28 Apr 2021
at 04:20
  • msg #587

Re: The Minnow II

OK, That's fine with me too.
I looked and there is no helmet I see on the CS, so he'll need one.
Fate
GM, 5284 posts
Roll for dodge!
Wed 28 Apr 2021
at 09:43
  • msg #588

Re: The Minnow II

In reply to Sdian McGuire (msg # 587):

Most of the other guys figure that if they have another weapon, they will not be using the Urban Assault weapon. If you can use a shotgun round, why use a pistol round? Besides, they do not have the submachine gun skill either.

The Underbarrel 40mm grenade launcher does sound interesting for many of them though. A very fine version, costing $1,000 and with accuracy 4 is interesting, but it still has that legality of LC1, while the underbarrel Shotgun, costing $1,500 for a very fine version with the same accuracy, has a legality of LC3.

That would mean that a Very Fine Storm Rifle with an underbarrel very fine shotgun would be LC3, with the following stats:

Very Fine Storm Rifle with underbarrel shotgun, ST:10, Weight 11.5 lbs, LC3, $15,000
   10mm CLR Rifle rounds: Acc: 7+1, Dam: 9d pi+, Range 1,300/5,800, RoF: 3, 12+1(3) shots, 1.2 lb mag
   18.5mm Shotgun Rounds: Acc: 4+1, Dam: 4d+4 pi++, Range 100/500, RoF: 2, 5+1(3i) shots, 0.75 b mag

This, short of the very large Anti-material rifle, is probably the best bang you can legally carry on most planets.

For Helmets, best defense for weight would be the Visored Space helment, giving DR 30 (Visor DR22, Face and Eyes) for 4 lbs weight, costing $2,000.

Heavier protection is in the Space Combat Helment at 7 lbs, offering DR 60, with Dr45 for the Visor, costing $3,000.

Both include a small radio, Infrared visor and hearing protection, and use B/36 hrs. The Hyperspectral Upgrade costs $1,500 more on top of that.

Sasha is happy with whatever you get him. Duran is buying his own Very Fine Storm Rifle with underbarrel shotgun (as above), to compliment his Gauss Shotgun Pistol, so he can always carry it.

Speaking of which, wages were last paid on 29 Oct 2180, from the sheet. That means 5 months wages are due. Given many of the purchases, they ask for 6 months wages, or $474,000, which will cover up until the 29 Apr. Also, a Major Service is well overdue...the damage to the engineroom not withstanding. Estimates for a complete overhaul and repairs of all damage are $250,000, and will take three weeks. Even the kids, Sasha, Gulzina and Gulzat, with their new wages, will be able to cover a Very fine weapon each and a helmet, completing their space suit. The girls will get a heavy pistol each and Sasha will get a Civilian Shotgun. They will owe only a little to the others, though will rely on you for ammunition.

So, after all that, Go ahead with the overhaul while you are stopped? It has been over 2 years. Also I presume go ahead with the wages, as they will want to purchase their own weapons anyway (saves you paying for them separately). Lastly, What ammunition to get? Weapons varieties:

10mm CLR Storm Rifle (Duran)
10mm CLP Heavy Pistol (Jurelda, Luretha, Nelly, Gulzina, Gulzat)
18.5mm Conventional Shotgun (Duran, Sasha)
18.5mm Gauss Shotgun Pistol (Uses the same as the CAW, Duran)
15mm CLP (William, magnum pistol)
Willow has a Plasma Hand Flamer that uses Hydrogen fuel cells, which they refuel from the fuel refinery aboard.
Likewise, Nellies Stun Pistol uses power cells.

It is not considered a weapon, generally, with LC4, and uses a different skill.
Your weapons:
7.5mm CLP (Holdout pistol)
10mm CL rounds (Storm Carbine)
10mm CLP (Heavy pistol)

Lasers are also not widespread...Nelly could get a heavy laser pistol if you could find one. The Acc: 6, or Acc: 8 for $12,000, is amazing for a pistol. They do 4d(2), but cannot take other ammunition varieties. But beam weapon are unusual, and with a maximum of 8d(2) damage (compared 9d for a Storm Rifle, or 8d(5)+ linked damage for HEMP rounds) they are not considered as serious weapons, with their accuracy usually overlooked (Acc: 12, vs 6+3 for the Anti-Material rifle, 4 or 5 for most other rifles). Terrans have more of them, since Terran philosophy calls for precision attacks rather than simply getting a bigger gun.

Despite this, most lasers are LC1 or 2, due to the fact that they are very hard for forensics to track, so most places restrict the distribution of the weapon.


Emeluura, 05 Apr 2181, supplies 8100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,651,000
This message was last edited by the GM at 10:11, Wed 28 Apr 2021.
Sdian McGuire
Down and outer, 789 posts
Wed 28 Apr 2021
at 19:26
  • msg #589

Re: The Minnow II

OK, For me, the Visored Space Helmet w/ Hyperspectral upgrade, the Fine Storm Carbine w Fine Under barrel shotgun is good.

Sasha can have my current 10 mm Carbine and we'll get him an underbarrel Shotgun. He can also have a pistol of his choosing from among those being sold off or a new one if it isn't too expensive. Gulzina should get some sort of long arm.

Will the 18.5 mm shotgun use all the funny ammo types, like a GL?

I'll pay everyone 6 Months worth.
Nelly and I need to talk privately about the laser pistol. Is she going to get rid of the heavy 10 mm pistol?
She is going to get shot full of baby makers regardless. Hope she has her Birth Control up to date.

May have to have a private talk with Luretha too, as to why she has two big pistols, when a big one and a hold out might make more sense.

Jurelda (perhaps another private discussion) needs some sort of long arm... carbine or rifle.

Gulzat is too small for a 10 mm pistol, she needs to pick out something she can handle easily.
Fate
GM, 5286 posts
Roll for dodge!
Wed 28 Apr 2021
at 20:42
  • msg #590

Re: The Minnow II

In reply to Sdian McGuire (msg # 589):

Ok Sasha would prefer to sell the Carbine and keep his newly acquired shotgun...it has less legal complications and greater accuracy! Gulzina would prefer just a pistol, or perhaps a storm rifle, but she does not want too much time at the front lines!

I should check, are you getting storm carbine (LC2) or storm rifle? I added it into the char sheet before I noticed the difference.

Yes, the 18.5mm shotgun can use many of the unusual ammo types, though some have a minimum diameter of 25mm, and these would be restricted to grenades.But most are fine.

Nelly will actually not get the 10mm pistol, since she does not have skill with it...she only has the beam weapons (pistol) skill, not the guns skill, for her sonic stunner. As for the baby makers, she is more than ready for that...but she is coy when you talk about the birth control.

Luretha uses both weapons simultaneously, and she does not want to have different ammunition types. She does have the rifle skill, and is the only one of the girls who do, but she prefers two weapons.

Jurelda (also very open to a private conversation) only has the pistol skill.

Gulzat was trained to use the larger weapon, and she will not hear of using a smaller weapon than her sister.

For the large part, the individuals choose their own weapons, spending their wages for them. They just ask you for ammunition.

With regards to the vessel overhaul, we doing that?

Emeluura, 05 Apr 2181, supplies 8100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $10,162,000
Sdian McGuire
Down and outer, 790 posts
Thu 29 Apr 2021
at 03:42
  • msg #591

Re: The Minnow II

Sorry, yes, we do the overhaul, but we want Governemnt oversight so nothing gets screwed around... and we watch closely too.

I was looking to get the Storm Carbine, but see your point. The weight drop and burst capability seem desirable. so lets try for that.

So we do not get Nel something she can't use, but do work on training folks with other arms...  I'll see that Nel gets a Laser Pistol or the heavy Laser pistol if she wants something that big.

OK we keep the Carbine and get Sasha his shotgun.

Gulzina gets her pistol. Gulzat gets one too, although Sdian tells her she should take the 7.5 mm version as it is lighter and she will be able to do better with it, then trade up in a few years. Both of them are trained in long arms as well.

Jurleda gets a private conversation, belly button to belly button, and her pistol, but we start training everyone on other weapons, so they can use what we have.

Sdian is willing to keep them in ammo, so long as they are wasting it. we also get a pracice device that can be used with 10 mm weapons on a screen, as well as one for the shot guns. Think the current little laser chamber inserts that you can use with various carbines, rifles and pistols. Then assume them to be better.
Fate
GM, 5289 posts
Roll for dodge!
Thu 29 Apr 2021
at 08:26
  • msg #592

Re: The Minnow II

In reply to Sdian McGuire (msg # 591):

Cool. Do you want to just give a budget for ammo, or do you want to pick it?

I have never been a big fan of high rates of fire, but up to you. The Carbine has only slightly more accuracy than the civilian shotgun, though a very fine shotgun costs $2250, weighs 6 lb and has acc 5, while a Fine Carbine has Acc 5 and costs $3600, and weighs 8 lbs. For most situations, the range is not a factor...you are rarely shooting more than 100 yards away and if you are, the range penalty of -11 to hit makes the accuracy more significant than anything. With the added legality of the carbine, Sasha prefers the new shotgun. The extra +1 to Acc is why Duran paid the extra $4500 for the Storm Rifle...

So are you going for a Fine Storm Carbine ($3600) or a Very Fine one ($9,000), assume you are putting on a Very Fine Underbarrel Shotgun ($1500), correct? Total weapon legality will be LC2.

Duran is also purchasing a Computerised ET Scope for an insane sum to enhance his rifles accuracy, taking the Accuracy to 10+3, less than 300 yds. This is about the most accurate slug thrower you can get, short of a Gauss Rifle, which adds 2 more to accuracy but costs $35,500 for a very fine one, and at 4mm rounds, can take almost no special ammunition (literally, only hollow points!). These are removable if the legality is an issue, and look very similar to the non-computerised versions which are LC4.

Computerised Enhanced Targeting Scope, (Hyperspectral, Tunnel Vision, 8x mag) $17,000, 2.15 lbs B/80 hr, +2 to hit with 4 seconds aim, +2 to skill using HUD link (+3 when less than 300 yds). (Note that the HUD link +1 is replaced by the Scope +3 when the scope is used).

Larger and cheaper versions of Targeting computers may be purchased for a specific weapon: they weigh 1.5 lbs, use 2B/20 hrs and add +2 to the HUD (in addition to the HUD Bonus) to weapon skill. They also have LC2. Smaller, less effective versions give +1 to skill, also in addition to the HUD bonus, weight 0.2 lbs and use B/100 hrs. Neither comes with special sensors, but can be used with any sensor sights.

Emeluura, 05 Apr 2181, supplies 8100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $9,912,000
This message was last edited by the GM at 09:44, Thu 29 Apr 2021.
Sdian McGuire
Down and outer, 791 posts
Fri 30 Apr 2021
at 20:13
  • msg #593

Re: The Minnow II

A valid point, but I was looking at the 7D vs 4D +4 damage.
Against clam shell or other armor, the Carbine is better.
An Auto burst is useful into a tight little group or a couple of people in a hallway. I grant that the rules tend to supress it a little.
The rifle does penentrate better, but has a smaller magazine and no burst capability. It also weighs more, so no underbarrel shotgun.
Can the rifle be adapted to a larger magazine and auto fire?

I Note that it says ROF =3  ... does that mean I can fire three shots per turn? If so, then I'll go with the rifle.

I am not interesed in being a sniper, Duran is welcome to spend that sort of money if he wishes.

The LMGs are as heavy as TL7 guns.

As for ammo, we'll just authorize $10k
Fate
GM, 5291 posts
Roll for dodge!
Fri 30 Apr 2021
at 21:20
  • msg #594

Re: The Minnow II

In reply to Sdian McGuire (msg # 593):

Actually, using HEMP rounds, it is the reverse...Carbine does 8d(5) + linked 1d-2 damage, while the shotgun does 6dx2(5)+linked 1d damage, but of course, using that negates the LC advantage the Shotgun otherwise has.

ROF = 3 is three shots per turn, yes. I will have to investigate weapon modification, but increasing the magazine seems very likely. I will look at that when I do an ammunition loadout.

Ok, let me know the full details, including quality level, of the final weapon(s) you purchase, and which ones you let go of.

Duran does want to snipe, hence his choices. Such are useful to have backing you up.
Sdian McGuire
Down and outer, 792 posts
Sat 1 May 2021
at 00:19
  • msg #595

Re: The Minnow II

OK, So Sdian will buy the rifle (FIne) and trade his 10 mm CLP pistol for a very fine version of he same.
He gets the Helmet with hyper spectral upgrade and will look into the targeting addon, but not the super expensive one.

The 1.5 pound one for the rifle and he cheap one for the Pistol, since the ranges will be short.

Sdian's Storm Carbine will be put in the ships armory.
Fate
GM, 5294 posts
Roll for dodge!
Sat 1 May 2021
at 01:42
  • msg #596

Re: The Minnow II

In reply to Sdian McGuire (msg # 595):

HUD or Laser pointer sights add +1 to skill at ranges less that 300 yds. Computers are the only sighting aids that add to this...scopes replace this with an Acc bonus.

So, for you...

Fine Storm Rifle with HUD sight, ST:10, Weight 10 lbs, LC3, $5,400, -$1800 trade in for carbine?
   10mm CLR Rifle rounds: Acc: 6+1, Dam: 9d pi+, Range 1,300/5,800, RoF: 3, 12+1(3) shots, 1.2 lb mag

Very Fine Heavy Pistol with HUD Sight, 10mm, $2,700, Acc:4, Dam 3d pi+ (conv. ammo), LC3

Visored Space Helmet, Hyperspectral visor 4 lbs  $3,500  DR30/22, B/36 hrs, inc radio

Which of the computers are you going for?

Since targeting computers need to interface with sensors of some kind (often scopes or visors) they would normally be incorporated into helmet or a weapon. Your choice.

Elite Targeting Computer, +2 to one weapon skill, attaches to HUD sights,$9,000, 0.2lbs, B/100 hrs
Large Targeting Computer, +2 to one weapon skill, attaches to HUD sights, $3,000, 1.5 lbs, 2B/20hrs
Small Targeting Computer, +1 to one weapon skill, attaches to HUD sights, $650, 0.2 lbs, B/100 hrs

You still keeping the Holdout Pistol?

Personal Ammunition, suggest that those that hold a non standard weapon get their own ammunition as they are the only users.

I note that there is a difference in Ultra-Tech between the Basic price for ammunition ($20 x Ammo weight) and the specific price per round given in Ultra-Tech tables. I have accepted the difference as the price for the clips, as below, rounding up to the nearest dollar.

Backup weapons
Your Holdout pistol?
18.5mm Gauss Shotgun Pistol (Uses the same as the CAW, Duran only, he can get his own as it is his backup.)
15mm CLP (William, magnum pistol, again, it is a backup, he is happy to get his own rather than downgrade to a heavy pistol)
Willow has a Plasma Hand Flamer that uses Hydrogen fuel cells, which they refuel from the fuel refinery aboard.
Likewise, Nellies Stun Pistol uses power cells.

So, 10k for the following ammunition...

10mm CLR Storm Rifle (Duran, Sdian)
10mm CLP Heavy Pistol (Jurelda, Luretha, Nelly, Gulzina, Gulzat, Sdian)
18.5mm Conventional Shotgun (Duran, Sasha)

Suggest

10mm magazine for Storm Rifle, 12 rounds, 1.2 lbs, $14.4 + $9.6 for the magazine, Dam 9d pi+
$3,510, both sizes of magazines
Varieties
10x Regular
APEP rounds, Dam 9d(3) pi, 2x range, $154, LC1
10 x HEMP, Dam 8d(5) imp inc + linked 1d-2 cr ex [1d-2], $38, LC1,
HEC, Dam 3d(0.5) pi+ +linked 1d cr ex, $24, LC2
5 x Stingray, Dam 9d/2(0.25) pi+ +linked 1d-3 burn sur, $82, LC2,
Hollow Point, Dam 9d(0.5) pi++, $24, LC4

10mm Extended magazine for Storm Rifle, 24 rounds, 2.2 lbs, $28.8 + $19.2 for the magazine, Dam 9d pi+, -1 to bulk.

Varieties
20x Regular
APEP rounds, Dam 9d(3) pi, 2x range, $308, LC1
20 x HEMP, Dam 8d(5) imp inc + linked 1d-2 cr ex [1d-2], $77, LC1,
HEC, Dam 3d(0.5) pi+ +linked 1d cr ex, $48, LC2
Stingray, Dam 9d/2(0.25) pi+ +linked 1d-3 burn sur, $164, LC2,
Hollow Point, Dam 9d(0.5) pi++, $48, LC4

10mm magazine for Heavy Pistol, 20 rounds, 0.7 lbs, $5.6 + $8.4 for the magazine, Dam 3d pi+
$4,110
Varieties
100 x Regular
2 x APEP rounds, Dam 3d(3) pi, 2x range, $65, LC1
100 x HEMP, Dam 8d(5) imp inc + linked 1d-2 cr ex [1d-2], $20, LC1,
HEC, Dam 3d(0.5) pi+ +linked 1d cr ex, $14, LC2
Stingray, Dam 3d/2(0.25) pi+ +linked 1d-3 burn sur, $37, LC2,
5 x Hollow Point, Dam 3d(0.5) pi++, $14, LC4

Biochemical rounds for this weapon require a face hit to be effective.
10 x Sleep Gas, $24, LC2,
Paralysis Gas, $214, LC2,
Radiant Prism, $74, LC3,
Pheromone, $414, LC3, (Medical)
Riot Gas, $54, LC3,
5 x Musk, $54, LC4
Prism Smoke, $18, LC4


18.5mm magazine for Civilian Shotgun, 5 rounds, 0.75 lbs, $9 + $6 for the magazine

$2,380

APEP rounds, Dam 4d+4(3) pi+, 2x range, $96, LC1
20 x HEMP, Dam 6dx2(5) imp inc + linked 1d+1 cr ex [1d], $24, LC1,
5 x HEC, Dam 4d+4(0.5) pi+ +linked 2d+2 cr ex, $15, LC2
5 x Stingray, Dam 2d+2(0.25) pi++ +linked 1d burn sur, $51, LC2,
5 x EMP Shot, Dam HT-8(2)+ linked 1d-3 cr ex, $96, LC2,
5 x Jammer Shot (20 yd radius), $51, LC3,
5 x Flare, illumination radius 185 yds,  mins, $24, LC4
Shot, Dam 1d+1 pi, half range, RoF x9, Rcl:1, $15, LC4

Biochemical rounds for this weapon create a 1.5 yd radius cloud.
6 x Sleep Gas, $27.5, LC2,
Paralysis Gas, $265, LC2,
5 x Radiant Prism, $90, LC3,
Riot Gas, $65, LC3,
Pheromone, $515, LC3, (Medical)
Musk, $65, LC4
5 x Prism Smoke, $20, LC4

Happy with that?
This message was last edited by the GM at 07:16, Sat 01 May 2021.
Sdian McGuire
Down and outer, 793 posts
Sat 1 May 2021
at 21:39
  • msg #597

Re: The Minnow II

Fate:
In reply to Sdian McGuire (msg # 595):

HUD or Laser pointer sights add +1 to skill at ranges less that 300 yds. Computers are the only sighting aids that add to this...scopes replace this with an Acc bonus.

So, for you...

Fine Storm Rifle with HUD sight, ST:10, Weight 10 lbs, LC3, $5,400, -$1800 trade in for carbine?
   10mm CLR Rifle rounds: Acc: 6+1, Dam: 9d pi+, Range 1,300/5,800, RoF: 3, 12+1(3) shots, 1.2 lb mag

Sure, for $1800, we' trade it in... The above rifle will get the $9k Elite targeting computer.

Very Fine Heavy Pistol with HUD Sight, 10mm, $2,700, Acc:4, Dam 3d pi+ (conv. ammo), LC3

The above pistol get the cheap +1 targeting computer.

Visored Space Helmet, Hyperspectral visor 4 lbs  $3,500  DR30/22, B/36 hrs, inc radio

Which of the computers are you going for?

Since targeting computers need to interface with sensors of some kind (often scopes or visors) they would normally be incorporated into helmet or a weapon. Your choice.

Elite Targeting Computer, +2 to one weapon skill, attaches to HUD sights,$9,000, 0.2lbs, B/100 hrs
Large Targeting Computer, +2 to one weapon skill, attaches to HUD sights, $3,000, 1.5 lbs, 2B/20hrs
Small Targeting Computer, +1 to one weapon skill, attaches to HUD sights, $650, 0.2 lbs, B/100 hrs

You still keeping the Holdout Pistol?

Yes I am

Personal Ammunition, suggest that those that hold a non standard weapon get their own ammunition as they are the only users.

Makes sense

I note that there is a difference in Ultra-Tech between the Basic price for ammunition ($20 x Ammo weight) and the specific price per round given in Ultra-Tech tables. I have accepted the difference as the price for the clips, as below, rounding up to the nearest dollar.

Backup weapons
Your Holdout pistol?   Should have sufficient ammo as I haven't used any
18.5mm Gauss Shotgun Pistol (Uses the same as the CAW, Duran only, he can get his own as it is his backup.)
15mm CLP (William, magnum pistol, again, it is a backup, he is happy to get his own rather than downgrade to a heavy pistol)
Willow has a Plasma Hand Flamer that uses Hydrogen fuel cells, which they refuel from the fuel refinery aboard.
Likewise, Nellies Stun Pistol uses power cells.

So, 10k for the following ammunition...

10mm CLR Storm Rifle (Duran, Sdian)
10mm CLP Heavy Pistol (Jurelda, Luretha, Nelly, Gulzina, Gulzat, Sdian)
18.5mm Conventional Shotgun (Duran, Sasha)

Suggest

10mm magazine for Storm Rifle, 12 rounds, 1.2 lbs, $14.4 + $9.6 for the magazine, Dam 9d pi+
$3,510, both sizes of magazines
Varieties
10x Regular
APEP rounds, Dam 9d(3) pi, 2x range, $154, LC1
10 x HEMP, Dam 8d(5) imp inc + linked 1d-2 cr ex [1d-2], $38, LC1,
HEC, Dam 3d(0.5) pi+ +linked 1d cr ex, $24, LC2
5 x Stingray, Dam 9d/2(0.25) pi+ +linked 1d-3 burn sur, $82, LC2,
Hollow Point, Dam 9d(0.5) pi++, $24, LC4

Are these Magazine of ammo? can't just be rounds...

10mm Extended magazine for Storm Rifle, 24 rounds, 2.2 lbs, $28.8 + $19.2 for the magazine, Dam 9d pi+, -1 to bulk.

One or two of the above should do, then just use regular 12 round verions

Varieties
20x Regular
APEP rounds, Dam 9d(3) pi, 2x range, $308, LC1
20 x HEMP, Dam 8d(5) imp inc + linked 1d-2 cr ex [1d-2], $77, LC1,
HEC, Dam 3d(0.5) pi+ +linked 1d cr ex, $48, LC2
Stingray, Dam 9d/2(0.25) pi+ +linked 1d-3 burn sur, $164, LC2,
Hollow Point, Dam 9d(0.5) pi++, $48, LC4

10mm magazine for Heavy Pistol, 20 rounds, 0.7 lbs, $5.6 + $8.4 for the magazine, Dam 3d pi+
$4,110
Varieties
100 x Regular
2 x APEP rounds, Dam 3d(3) pi, 2x range, $65, LC1
100 x HEMP, Dam 8d(5) imp inc + linked 1d-2 cr ex [1d-2], $20, LC1,
HEC, Dam 3d(0.5) pi+ +linked 1d cr ex, $14, LC2
Stingray, Dam 3d/2(0.25) pi+ +linked 1d-3 burn sur, $37, LC2,
5 x Hollow Point, Dam 3d(0.5) pi++, $14, LC4

Biochemical rounds for this weapon require a face hit to be effective.
10 x Sleep Gas, $24, LC2,
Paralysis Gas, $214, LC2,
Radiant Prism, $74, LC3,
Pheromone, $414, LC3, (Medical)
Riot Gas, $54, LC3,
5 x Musk, $54, LC4
Prism Smoke, $18, LC4


18.5mm magazine for Civilian Shotgun, 5 rounds, 0.75 lbs, $9 + $6 for the magazine

$2,380

APEP rounds, Dam 4d+4(3) pi+, 2x range, $96, LC1
20 x HEMP, Dam 6dx2(5) imp inc + linked 1d+1 cr ex [1d], $24, LC1,
5 x HEC, Dam 4d+4(0.5) pi+ +linked 2d+2 cr ex, $15, LC2
5 x Stingray, Dam 2d+2(0.25) pi++ +linked 1d burn sur, $51, LC2,
5 x EMP Shot, Dam HT-8(2)+ linked 1d-3 cr ex, $96, LC2,
5 x Jammer Shot (20 yd radius), $51, LC3,
5 x Flare, illumination radius 185 yds,  mins, $24, LC4
Shot, Dam 1d+1 pi, half range, RoF x9, Rcl:1, $15, LC4

Biochemical rounds for this weapon create a 1.5 yd radius cloud.
6 x Sleep Gas, $27.5, LC2,
Paralysis Gas, $265, LC2,
5 x Radiant Prism, $90, LC3,
Riot Gas, $65, LC3,
Pheromone, $515, LC3, (Medical)
Musk, $65, LC4
5 x Prism Smoke, $20, LC4

Happy with that?

Sure, I presume that is a gracious plenty, although the biochemical stuff is of very limited use.
Fate
GM, 5296 posts
Roll for dodge!
Sat 1 May 2021
at 22:11
  • msg #598

Re: The Minnow II

In reply to Sdian McGuire (msg # 597):

Reading through, sorry for the Book last post...

You can get individual rounds, but they clearly are not so convenient to use, and more risky to store since these are caseless rounds.

Fine Storm Rifle with HUD sight, ST:10, Weight 10 lbs, LC3, $5,400, -$1800 trade in for carbine
   10mm CLR Rifle rounds: Acc: 6+1, Dam: 9d pi+, Range 1,300/5,800, RoF: 3, 12+1(3) shots, 1.2 lb mag

Very Fine Heavy Pistol with HUD Sight, 10mm, $2,700, Acc:4, Dam 3d pi+ (conv. ammo), LC3

Combining both targeting computers into your helmet, and running them all off the one B size power cell, (since, as mentioned, the computers need to be attached to sensors and the HUD, which is in the helmet) we get the following:

Visored Space Helmet, Hyperspectral visor 4.3 lbs  $13,150  DR30/22, B/26 hrs, inc radio, HUD
Elite Targeting Computer (Storm Rifle), +2 to one weapon skill, attaches to HUD sights, LC2
Small Targeting Computer (Heavy Pistol), +1 to one weapon skill, attaches to HUD sights, LC2

Total cost $19,450, + $10,000 for ammunition.

There are also possible costs associated with putting armour back into the CEV as well, to increase DR to 40 DR, as per original specs. It will cost approximately $22,500 to get the armour plating and have William install it.

Emeluura, 05 Apr 2181, supplies 8100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $9,882,550
Sdian McGuire
Down and outer, 794 posts
Sat 1 May 2021
at 23:17
  • msg #599

Re: The Minnow II

OK, The armor sounds desirable after this last operation ... a miracle no one was killed.

No, I concur, loose rounds sound like a problem looking for a place to occur.
Fate
GM, 5299 posts
Roll for dodge!
Sat 1 May 2021
at 23:35
  • msg #600

Re: The Minnow II

In reply to Sdian McGuire (msg # 599):

Yep. Generally, unless you are getting boxes of 1,000 rounds, ie in bulk, loose rounds are not the preferred option.

The vehicle obscured folk in the last combat, and that is probably what saved them. I was checking, but they consistently did not roll well, and you folk rolled good dodges, with the vehicle offering a defense bonus more that damage reduction.

Sheets updated. Now to activities in the time...next post will also detail the court case progression based on activities you choose.

How do you plan to spend the next few weeks while the ship is being overhauled?

Emeluura, 05 Apr 2181, supplies 8100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $9,860,050
This message was last edited by the GM at 09:44, Sun 02 May 2021.
Sdian McGuire
Down and outer, 795 posts
Sun 2 May 2021
at 22:41
  • msg #601

Re: The Minnow II

No special plans except a stronger guard, probably limit the crews exposure too, since seem to be in the headlights for someone.
Fate
GM, 5304 posts
Roll for dodge!
Mon 3 May 2021
at 04:46
  • msg #602

Re: The Minnow II

In reply to Fate (msg # 600):

Over the following three weeks, William and Willow work busily in fixing up the CEV and adding armour, as well as installing a lot of basic tools on it to give it some legitimacy as an engineering vehicle (for which they ask for an additional $20,000 for items such as a Rugged Sonic Probe, Morph Axe, Slipspray x10, Construction foam x50 lbs and a portable Mechanic Workshop). Otherwise, the vehicle is improving a bit, though there is the concern the armour is still susceptible to HEMP rounds, as it is still lighter than starship armour. Still, it will stop many legal rounds.

The court case with Hamish is gathering much more publicity than his accusers were anticipating, because with attention comes scrutiny. Your trip to Vland is now widely known, and has been confirmed, putting Hamish a long way from the scene of the crime. The prosecution then tried to stretch the accusation by saying he ordered it remotely, with the motorcycle gang that attacked you, claiming that the recent attack was an attempt to sever the links now that he was caught. This has resulted in very intense scrutiny of the surviving members of the gang, most of whom were rounded up and arrested soon after the attack on you. This interrogation, however, revealed links to a different organized crime syndicate, one who was now profiting from the death of the original businessman. The question of how these links were identified, and how they could be proved, was then raised when the defense pointed to bank account transactions that showed the links.

These transactions were the ones you had so much trouble acquiring, and so questions of how these transactions were acquired were then asked. Both the defense and yourselves knew that they were definitely acquired in a way that would make them unacceptable in a court of law. Subpoenas for the information from banks revealed, alarmingly, that the records had been 'lost'. Public opinion started to fill in the gaps...

By now it was clear that Hamish was not guilty, however. The prosecution had run out of arguments to keep him locked up, and on the fourth week, the case was thrown out of court with clearly not enough evidence. On the flip side, you have gathered a reputation among the more pro-justice investigators as someone who can be relied upon to not be pushed around or bullied. You are approached by investigator asking if you are available to assist in further investigations of the organized crime groups that span several systems.

It took Sasha seventeen days to recover consciousness, due to the effects of the drug used to heal him. But the result was a complete recovery. It does not take him long to be back on his feet once he does recover, though. By that time, the repairs in the engine room are completed, with a large number of parts replaced in the overhaul.

Emeluura, 02 May 2181, supplies 8100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $9,860,050
This message was last edited by the GM at 06:27, Mon 03 May 2021.
Sdian McGuire
Down and outer, 796 posts
Mon 3 May 2021
at 21:19
  • msg #603

Re: The Minnow II

Several things... On the CEV... the side of the vehicle is inront of the armor as you explained it, so the HEMP round will detonate on the side and the armor, some ways back will likely stop it. To insure this, we have a coating of foam (styrofoam will do it) sprayed up between them. This will suck the heat out of the HEAT jet and greatly reducethe effects ... that in fct is how the side armor on a M551 Sheridan worked against HEAT rounds.

Generally the M551 was very lightly armored ... less than a M113 in fact! That startled a lot of people when it became known.

We will consider the offer to aid the investigators, but we must first finish our diplomatic mission.

It's good to see Sasha back on his feet. Good to Hamish back aboard and we make ready to continue our mission to retrun the Diplomat.
During the time I have also played with the children, played with their Moms and Jurelda too.
Fate
GM, 5306 posts
Roll for dodge!
Mon 3 May 2021
at 22:49
  • msg #604

Re: The Minnow II

In reply to Sdian McGuire (msg # 603):

Laminated armour is the term. I will have to look to see if there are stats, if not, it will add the cost and weight of the armour for each additional layer, and reduce the armour divisor by half for each layer.

So, plan to head off at first opportunity? Route? Do you also want to apply for a private security investigator licence on this planet? It will permit use of LC2 items and cost $5,000, taking 2 months to process, since you are unlikely to keep diplomatic status on completion of this mission.
Sdian McGuire
Down and outer, 797 posts
Tue 4 May 2021
at 03:16
  • msg #605

Re: The Minnow II

It makes sense, so long as I don't have to be here to pick up the license. We are looking to get moving again, we have been here for quite a while. Of course if ther is good rason to hold up...

The foam is very light, so will not add a huge amount, much lighter than sandbags.


I assume our route will be: Alki (1136) -> Usheriima (1138) -> Nape (1339) -> Obidos (Diaspora 1440) -> Gulimaru (1402) -> Ishnar (1504)
Fate
GM, 5309 posts
Roll for dodge!
Tue 4 May 2021
at 07:36
  • msg #606

Re: The Minnow II

In reply to Sdian McGuire (msg # 605):

The License can wait here for you. You just cannot use it until you pick it up.

The foam is light, but the extra layers of armour are not at all. But it is a mute point...Ultratech has a number of Armour variants that seem suitable:

Electromagnetic Armour: Doubles DR vs Shaped Charges and Plasma (triple for laminate EMA), Ablative

Reactive Armour Paste: DR20 (DR200 vs shaped charges), 4 lbs for a bodysuit or for each facing of a vehicle. $50/lb, Ablative as paste comes off.

Laminated Armour: Double DR vs Shaped Charges and Heat/Plasma, Ablative, as the outer layer is damaged with each hit. Triple if more than 2 layers are used.

There is nothing on the cost of Laminated Armour, however, I would say that it is double cost.

Hence, you could pay an extra $20,000 to have the existing vehicle fitted with DR40 Laminate armour.

Alternatively, you could use three layers of armour (costing an additional $40,000) which would increase the overall DR, and weight. To compensate, William suggests extending the vehicle, increasing size to 4.5 dTon by adding an extra engine. This gives more power, and extra redundancy, but will cost an extra $50,000, in addition to the extra armour, but permit the addition of a Computerized Turret mounted Payload Rifle on the roof, controlled by remote control. (Uses the Rifle skill, weapon has LC2, surprisingly). Such a fitting would cost approximately $100,000, offering an accuracy of 8+3, +1 at ranges less than 300 yds, and reduce the vehicle to LC2, which you would qualify for.

Modified Combat Engineers Vehicle, $290 k Solars, 16.75x10x8 (4.5 dTons)
(Tracks, Move: 19, Armour, All:120, SM:+3, HP: 150)
Sensors: 2, Fusion Power Plant, 25mm Payload Rifle, Very Fine

Let me know in the next post if you want the guys to be working on this in the time off as well, otherwise it will not be done and relegated to good ideas club.

Hamish is finally released on the 3rd of May, and you are ready to depart. Andy Eneri, the diplomat, is glad to be ready to go, and is packed to leave when Hamish arrived back at the ship.

You had some warning, do you look for some trade? The next systems look like this:

-> Alki (1136), 4 Gas Giants, Military and Refueling base only, sector border. [Private to GM: Strange energy creature in GG1]
-> Usheriima (1138), 3 Gas Giants, planet with small domed colony for refueling, ery cold, Very thin atmosphere.
-> Nape (1339), Binary system with 4 Gas Giants and an asteroid mining facility, works with Dawns
-> Obidos (Diaspora 1440), Binary system with 2 Gas Giants ans an asteroid mining facility, works with Dawns
-> Gulimaru (1402) 2 Gas Giants, Planet has a domed refinery to take advantage of the high hydrocarbon content in the atmosphere and methane oceans.
-> Ishnar (1504) Your final destination! Capital.

Emeluura, 03 May 2181, supplies 8100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $9,860,050
Sdian McGuire
Down and outer, 798 posts
Tue 4 May 2021
at 19:24
  • msg #607

Re: The Minnow II

OK, Not interested in doing much trade at the  moment, as we are very late in returning the diplomat...

As for the CEV, You gave no price for the EMA... and I can't find anything in UT.

I assume a Triple Laminate would be $60k and have a DR of 60. That should be more than adequate.
I am not interested in the Turret, we do not want a tank or anything that makes people think that way.
Weight is a concern but would look for a larger/more powerful engine before installing a second engine.
Fate
GM, 5312 posts
Roll for dodge!
Tue 4 May 2021
at 20:19
  • msg #608

Re: The Minnow II

In reply to Sdian McGuire (msg # 607):

Yes, Triple Laminate armour is triple cost, but does not effect the armour divisor. So the basic DR40 armour would cost $60,000 if replaced by triple laminate armour of the same weight, and have DR 24 vs smaller HEMP rounds or 12 vs larger ones and shaped charge rounds (armour divisor of 5, 10 for larger rounds and shaped charges). Three layers of regular armour would cost $60,000, plus $20,000 for the composite interlayer, but triple basic DR, so DR 120, or DR36 against shaped charges, but also increase weight.

A larger engine size required a total redesign of the engine bay, and will take up so much space that the chassis will need to be extended anyway. The beauty of tracks is that by extending the tracks a little (adding in a few links), an additional power gear can be added at the rear 9the original one is at the front) meaning that simply getting a larger engine will achieve approximately the same result, be more expensive and give less redundancy. That is how I see it as an Engineer, anyway.

EMA cost...no, I did not find anything to indicate that. Lacking pretty much anything concrete, I am just going to make a call and say that system costs $50,000, and increases power requirements, which will increase the size (and cost) of your power plant. They are unusual, but not illegal, as they are defensive items.

The first stop is Alki. You recorded some strange readings in the gas giant when you were here last. This Base is the edge of the sector command attached to Ishnar, and has a considerable military presence. Andy breathes a sigh of relief to be back. How do you refuel?

-> Alki (1136), 4 Gas Giants, Military and Refueling base only, sector border. [Private to GM: Strange energy creature in GG1]
-> Usheriima (1138), 3 Gas Giants, planet with small domed colony for refueling, ery cold, Very thin atmosphere.
-> Nape (1339), Binary system with 4 Gas Giants and an asteroid mining facility, works with Dawns
-> Obidos (Diaspora 1440), Binary system with 2 Gas Giants ans an asteroid mining facility, works with Dawns
-> Gulimaru (1402) 2 Gas Giants, Planet has a domed refinery to take advantage of the high hydrocarbon content in the atmosphere and methane oceans.
-> Ishnar (1504) Your final destination! Capital.

Alki, 10 May 2181, supplies 7990 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $9,860,050
Sdian McGuire
Down and outer, 799 posts
Tue 4 May 2021
at 21:50
  • msg #609

Re: The Minnow II

OK, The armor discussion just confuses me...  guess we go with the DR 40 laminate.

I have not seen a case wher you can't put a slightly larger engine in far more simply amd less expensively than adding an engine. You can stick a 390 in place of a 350 pretty easily. you will have to put in a larger radiator and may need to adjust the suspension, but a second engine of any sort is going to be thousands more and require all sorts of new plumbing, electrical hookups, and power transmission systems and getting the two engines synched will be absurdly difficult.

We will just refuel at the bases, so long as the prices are standard, we can check on arrival. Looking to make time and the costs are reasonably small unless we find a price gouger, which will require usto make other plans.
Fate
GM, 5315 posts
Roll for dodge!
Wed 5 May 2021
at 04:04
  • msg #610

Re: The Minnow II

in reply to Sdian McGuire (msg # 609):

Yeah, I think you are used to dealing with internal combustion engines. With electric motors, and generally Interstellar wars, size = power. With electric motors on tracks, you only need to add power to an end drive sprocket, and use a load-sharing computer, such as it already has for the left and right motors. There is no plumbing, just wires. You are used to internal combustion cars... with electrics, getting them synched is a lot easier than you think. The proposal is to extend the chassis and the track in a way that would never work for a wheeled vehicle.

The diplomatic status can have fuel provided and docking if there is no trade, so you make good time. All of the planets are domed colonies, and not particularly exciting. It is five weeks later you arrive at Ishnar, and Andy is glad to be home. The reception he is given is rousing, and the news he delivers makes many happy. You are paid the final 10 Million, as promised, for delivering him there and back safely.

Unfortunately, no further diplomatic missions are offered though you are given the opportunity to get your State Mercenaries License, a license that recognizes you as trustworthy for sub-system governments to employ you in a Mercenary or Military capacity. This permits the carriage and use of LC2 equipment, and LC1 equipment when on a state-sponsored mission only. At other times, all LC1 equipment must remain aboard the ship.

Ishnar, 20 Jun 2181, supplies 7440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $19,860,050
This message was last edited by the GM at 09:04, Wed 05 May 2021.
Sdian McGuire
Down and outer, 800 posts
Wed 5 May 2021
at 23:18
  • msg #611

Re: The Minnow II

Umm, I am the ex-Armor officer, I have a decent grasp of tracked vehicles and their operation.
The Mythical electronic transmission/final drive set up is fine. But powering it is unclear.
ICE is old and relaible tech. Batteries are likely well researched at this point, but something has to charge them.
A small nuclar reactor seems way to expensive. Plugging in every so many hundred miles also seems a bad plan on a Military vehicle.

We will take the Mercenary license with thanks, this seems to obviate the need for the private security investigator licence, especially as it sounds limited to just that planet. But then if the private security investigator licence is valid across wider areas, it might be a lot less threatening than the mercenary License.
Fate
GM, 5320 posts
Roll for dodge!
Wed 5 May 2021
at 23:53
  • msg #612

Re: The Minnow II

In reply to Sdian McGuire (msg # 611):

Lol interesting, then you probably know more about track propulsion than me. I have experience with electrical drives in the marine industry (no they are not entirely mythical...they do exist today, just without the fusion reactor or on tracks, as far as I am aware). These are equipped with fusion cells, so battery tech is not so relevant. Hence the high price initially.

Is should be noted that the licensed here is limited to this sector, and the other planet was actually outside of this sector, so there is actually no crossover.
Sdian McGuire
Down and outer, 802 posts
Thu 6 May 2021
at 03:15
  • msg #613

Re: The Minnow II


20:07, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 2,3,5.  HT.

Electric drives were used in American Capital ships in the 1920s and 1930s, but were deemed not worth the weights involved.
They were powered by steam turbines and the electrical drive replaced the reduction gears, also allowing some improved water tight protection.

So ths vehicle has a fusion cell powerplant and electric drive?  a slightly larger fusion cell and bigger electrical busses (if needed) and electric motors will do for up powering the thing.

So the Merc license is only good in one secotor and the Criminal investigatoer is another...
Fate
GM, 5323 posts
Roll for dodge!
Sat 8 May 2021
at 12:35
  • msg #614

Re: The Minnow II

In reply to Sdian McGuire (msg # 613):

With electric motors, more torque = more current or more windings = bigger motor. They are already hard pressed, basically back to size = power, and the fusion is best delivered by another cell. Add another bussbar, or enlarge the existing ones, and you have basically doubled the motor size.

The Merc lisence is god for an entire Sector (Girii is just a subsector capital, for example. Dingir is a Sector capital, so a sector is a lot of systems), though the investigator lisence is good for just a couple of local systems.
Sdian McGuire
Down and outer, 803 posts
Mon 10 May 2021
at 02:44
  • msg #615

Re: The Minnow II

So the investigator license is/was a waste of money most likely. Although it is something to do pending a better job offer.

OK, so e nudge th powerup, making as few major changes as possible. We want it to look average.
Fate
GM, 5326 posts
Roll for dodge!
Mon 10 May 2021
at 03:43
  • msg #616

Re: The Minnow II

In reply to Sdian McGuire (msg # 615):

William comes up with the following by removing the workshop completely and replacing it with a new second power plant, allowing for significantly heavier armour and higher speed, though it will cost $65,000. The armour is standard, not laminate: Laminate armour would cost an extra $80,000, noting the thickness. The looks he will keep identical to the standard ones, though the standard ones only have move 30...

Combat Engineers Vehicle, $780 k Solars, 14.65x10x8 (4 dTons)
(Tracks, Move: 48, Armour, All:250 DR SM:+3, HP: 150)
Sensors: 2, Seats: 6, Fusion Power Plant,

The investigator license is those systems around where you got it, especially so since they would not recognize the Merc license. It also gives you operations in two sectors, which may be useful and indeed give you a rare ability to hunt those organized criminals that take advantage of sector borders and law enforcement not communicating to each other across such borders. Far from useless, I would think, especially as they have basically offered you work there.

Ishnar, 20 Jun 2181, supplies 7440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $19,860,050
This message was last edited by the GM at 09:40, Mon 10 May 2021.
Sdian McGuire
Down and outer, 804 posts
Mon 10 May 2021
at 20:00
  • msg #617

Re: The Minnow II

Fair enough all around, we go with Williams CEV and take both licenses.
I assume from past messeges that Ishnar has no jobs, so we look for cargo and head back to Emeluura.


 Ishnar (1504)
-> Gulimaru (1402) 2 Gas Giants, Planet has a domed refinery to take advantage of the high hydrocarbon content in the atmosphere and methane oceans.
-> Obidos (Diaspora 1440), Binary system with 2 Gas Giants ans an asteroid mining facility, works with Dawns
-> Nape (1339), Binary system with 4 Gas Giants and an asteroid mining facility, works with Dawns
                                           WHO OR WHAT IS DAWNS?
-> Usheriima (1138), 3 Gas Giants, planet with small domed colony for refueling, very cold, Very thin atmosphere.
-> Alki (1136), 4 Gas Giants, Military and Refueling base only, sector border.
-> Emeluura
Fate
GM, 5328 posts
Roll for dodge!
Mon 10 May 2021
at 21:46
  • msg #618

Re: The Minnow II

In reply to Sdian McGuire (msg # 617):

William goes out and makes all the purchases, before seting to work to modify the vehicle.

For each system you check, make a merchant roll to find cargo headed back and make a streetwise roll to find other jobs.

Dawns is another system between the two colonies.

Ishnar, 20 Jun 2181, supplies 7440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 for 2 parsecs), Cash: $19,715,050
Sdian McGuire
Down and outer, 805 posts
Tue 11 May 2021
at 04:03
  • msg #619

Re: The Minnow II

OK
21:02, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 5,2,4.  Merchant.
21:02, Today: Sdian McGuire rolled 2 using 2d6-2 with rolls of 2,2.  Cargo - next three systems.
21:03, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Pax - Next Three Systems.
Fate
GM, 5331 posts
Roll for dodge!
Tue 11 May 2021
at 08:02
  • msg #620

Re: The Minnow II

In reply to Sdian McGuire (msg # 619):

The trip to Gulimaru feels odd. Andy is no longer aboard, and Hamish is having second thoughts about  heading back. But like yourselves, he also need to find something that pays. He wants to discuss a partnership with you, given how he has learnt he can trust you all as a team. The discussions start to dominate the week, with several feeling that the risk is high, and asking what sort of work you should all be looking for.

William and Willow, for their part, ask when they are likely to head out of Vilani borders. Not that they are in a huge hurry, but still, William wants to have a vehicle of his own by the time you depart. That will, of course, require a few more missions, and payments.

Gulimaru (1402) 2 Gas Giants, Planet has a domed refinery to take advantage of the high hydrocarbon content in the atmosphere and methane oceans. 2 dTons Cargo ($$2,800)
-> Obidos (Diaspora 1440), Binary system with 2 Gas Giants ans an asteroid mining facility, works with Dawns, x2 PAX ($10,000), 2 dTons Cargo ($$5,600)
-> Nape (1339), Binary system with 4 Gas Giants and an asteroid mining facility, works with Dawns, x5 PAX ($37,500), 2 dTons Cargo ($$8,400)
-> Usheriima (1138), 3 Gas Giants, planet with small domed colony for refueling, very cold, Very thin atmosphere.
-> Alki (1136), 4 Gas Giants, Military and Refueling base only, sector border.
-> Emeluura

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Spare Double Cabins x4
3 Cabins for Nape
1 Cabin for Obidos

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Cargo Capacity: 12 + 12.5 - 4 (Supplies) = 20.5 dTons
Obidos: 2 dTons
Nape: 2 dTons

Gulimaru, 30 Jun 2181, supplies 7240 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200 - $2,800, Cash: $19,709,650
Sdian McGuire
Down and outer, 806 posts
Tue 11 May 2021
at 22:40
  • msg #621

Re: The Minnow II

While we like Hamish, we are curious/concerned about what sort of partnership he has in mind.

To William and Willow, we tell them we can release them to go further, but right now they need more money and we have no reason to go to the borders. We did tell them we would see them there, so how do they want to proceed?

We check in with the Local Cargo master

15:37, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 1,5,5.  Merchant.

15:38, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Pax - Next Three Systems.
15:38, Today: Sdian McGuire rolled 0 using 2d6-2 with rolls of 1,1.  Cargo - next three systems.
Fate
GM, 5334 posts
Roll for dodge!
Wed 12 May 2021
at 03:05
  • msg #622

Re: The Minnow II

In reply to Sdian McGuire (msg # 621):

William and Willow are happy to stay with you for now. They just wanted you to be aware and on board for their long term plans.

Hamish is looking for a more legal (most of the time) kind of work, but where his skills would still get used. There are not a lot of such jobs, but the investigation type of work is along those lines.

Your passenger cabins are quickly filled, and you find no outgoing cargo, but what you have soon pays well. Roll streetwise if you are looking for other kinds of work as well.

Obidos (Diaspora 1440), Binary system with 2 Gas Giants ans an asteroid mining facility, works with Dawns, x2 PAX ($10,000), 2 dTons Cargo ($5,600)
-> Nape (1339), Binary system with 4 Gas Giants and an asteroid mining facility, works with Dawns, x5 PAX ($37,500), 2 dTons Cargo ($$8,400)
-> Usheriima (1138), 3 Gas Giants, planet with small domed colony for refueling, very cold, Very thin atmosphere. x2 PAX ($10,000)
-> Alki (1136), 4 Gas Giants, Military and Refueling base only, sector border.
-> Emeluura

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Spare Double Cabins x4
3 Cabins for Nape
1 Cabin for Usheriima

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Cargo Capacity: 12 + 12.5 - 4 (Supplies) = 20.5 dTons

Nape: 2 dTons

Obidos, 07 Jul 2181, supplies 7040 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,716,950
This message was last edited by the GM at 07:52, Wed 12 May 2021.
Sdian McGuire
Down and outer, 807 posts
Thu 13 May 2021
at 02:23
  • msg #623

Re: The Minnow II

Perhaps Hamish's plan will fit in, at least for the Short term, we agree tentatively.



19:22, Today: Sdian McGuire rolled 8 using 3d6 with rolls of 1,1,6.  Streetwise.
Fate
GM, 5337 posts
Roll for dodge!
Thu 13 May 2021
at 08:43
  • msg #624

Re: The Minnow II

In reply to Sdian McGuire (msg # 623):

Your investigations into working as an Mercenary does reveal a couple of interesting jobs:

1) A mining company will pay $5,000 per day the competitions operations on Usheriima is not operating. Discretion is required, and if they are linked in any way, payment is forfeit. There is no limit on the maximum they will pay.
2) A local dispute between two groups of settlers has gotten out of hand, and accusations of police corruption are rife. One group seeks independent security for a week for their witnesses for a court case that is starting. They will pay $3,000 per day, double for any day where shots are fired at you, or you are required to act.
3) A wealthy noblewoman in convinced her high ranking husband is having an affair, but all locals are too afraid to tell her the truth. She is willing to pay $40,000 for evidence of this if it is true.
4) A local alternative lifestyle group has contracted a strange disease. Nobody talks about the symptoms, though it does not seem fatal, but no-one will deal with them either. Militia have quarantined them to a small island, and banned any transportation to or from the island. They seek a shipment of Ushkiirga, but their payment terms are not clear.

-> Nape (1339), Binary system with 4 Gas Giants and an asteroid mining facility, works with Dawns, x5 PAX ($37,500), 2 dTons Cargo ($$8,400)
-> Usheriima (1138), 3 Gas Giants, planet with small domed colony for refueling, very cold, Very thin atmosphere. x2 PAX ($10,000)
-> Alki (1136), 4 Gas Giants, Military and Refueling base only, sector border.
-> Emeluura

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Spare Double Cabins x4
3 Cabins for Nape
1 Cabin for Usheriima

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Cargo Capacity: 12 + 12.5 - 4 (Supplies) = 20.5 dTons

Nape: 2 dTons

Obidos, 07 Jul 2181, supplies 7040 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,716,950
Sdian McGuire
Down and outer, 808 posts
Fri 14 May 2021
at 02:23
  • msg #625

Re: The Minnow II

After a quick look at these, 1) is out; 2) is not of much interest, nor is 3) although the money is interesting.
4) sounds like an air drop solves their problem, but payment may be hard to get.

We make enough with cargo and passengers to avoid these.
But we might just let Usheriima know of the job offer.

Off we go.
Fate
GM, 5339 posts
Roll for dodge!
Fri 14 May 2021
at 05:42
  • msg #626

Re: The Minnow II

In reply to Sdian McGuire (msg # 625):

You set off for Nape, a dismal asteroid mining facility, where you have 5 passengers and your last cargo bound for.

Nape (1339), Binary system with 4 Gas Giants and an asteroid mining facility, works with Dawns, x5 PAX ($37,500), 2 dTons Cargo ($$8,400)
-> Usheriima (1138), 3 Gas Giants, planet with small domed colony for refueling, very cold, Very thin atmosphere. x2 PAX ($10,000)
-> Alki (1136), 4 Gas Giants, Military and Refueling base only, sector border.
-> Emeluura

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Spare Double Cabins x4
3 double cabins
1 Cabin for Usheriima

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Cargo Capacity: 12 + 12.5 - 4 (Supplies) = 20.5 dTons


Nape, 15 Jul 2181, supplies 6840 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,754,650
Sdian McGuire
Down and outer, 809 posts
Fri 14 May 2021
at 19:47
  • msg #627

Re: The Minnow II

Looks like a lot of folks want off of Nape.

12:45, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 3,1,6.  Merchant.
12:45, Today: Sdian McGuire rolled 9 using 2d6-2 with rolls of 6,5.  Cargo - next three systems.
12:46, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Pax - Next Three Systems.
Fate
GM, 5342 posts
Roll for dodge!
Fri 14 May 2021
at 20:41
  • msg #628

Re: The Minnow II

In reply to Sdian McGuire (msg # 627):

You finally find some decent cargo, some for the next system and some for Emeluura, as well as 5 passengers for your destination. That makes your trip to Usheriima more profitable, but leaves a gap in your hold again after your arrival!

Usheriima (1138), 3 Gas Giants, planet with small domed colony for refueling, very cold, Very thin atmosphere. x2 PAX ($10,000), 9 dTons of cargo ($12,600)
-> Alki (1136), 4 Gas Giants, Military and Refueling base only, sector border.
-> Emeluura, x5 PAX ($37,500), 9 dTons Cargo ($43,200)

Captains Cabin (x8)
Nelaroi and Luretha
Yung No and Jurelda
Nursery
Spare Double Cabins x4
3 double cabins for Emeluura

On Shuttle Bunkroom (8/10)
Duran (Pilot)
Hamish
Ronny
William and Willow
Gulzat, Gulzina, Sasha

Cargo Capacity: 12 + 12.5 - 4 (Supplies) = 20.5 dTons

Emeluura, 9 dtons

Usheriima, 23 Jul 2181, supplies 6840 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,769,050
Sdian McGuire
Down and outer, 810 posts
Sat 15 May 2021
at 02:16
  • msg #629

Re: The Minnow II

That's fine, we then check on our new licenses.
After that we see what jobs are available.
Fate
GM, 5346 posts
Roll for dodge!
Sat 15 May 2021
at 03:30
  • msg #630

Re: The Minnow II

In reply to Sdian McGuire (msg # 629):

The licenses at Emeluura are only applicable from Alki, where the sector border is. As always, roll streetwise to look for work related to the licenses, and give me some idea of where you want to look. The local Militia station will yield very different jobs to the local mafia boss!

Usheriima, 23 Jul 2181, supplies 6840 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,769,050
Sdian McGuire
Down and outer, 811 posts
Sun 16 May 2021
at 02:36
  • msg #631

Re: The Minnow II

OK, we let the officials at Usherjima know about the offer we got to cause them issues.

We are not looking for work here or at Alki.
We look at the legal side on  our retrun to Emeluura.


19:35, Today: Sdian McGuire rolled 7 using 3d6 with rolls of 1,1,5.  Streetwise.    that should work.
Fate
GM, 5351 posts
Roll for dodge!
Sun 16 May 2021
at 03:23
  • msg #632

Re: The Minnow II

In reply to Sdian McGuire (msg # 631):

The officials at Usheriima thank you for letting them know, and not accepting the job. They are aware of the bitterness between the two rival companies, and both hire their own para-militaries to protect themselves, though, so the military stays out of it unless they start to bring warships...which apparently has happened!

The rest of the trip back is not of great interest. The planet, by the time you get there, is far from boring though!

Indeed, especially with the contacts you have here. You find a number of different types of work available.

Investigations into organized crime and motorcycle gangs seems to have stalled. Corrupt officials are believed to have 'disposed' of crucial evidence, and everyone with families on the planet are not entirely trustworthy after a spate of kidnappings of family members. This has given rise to several potentials missions:

1) Find and present in court evidence of corrupt links. Rewards of up to $1,000,000 for a conviction of a crime boss are on offer. There are five such crime bosses identified with these bounties, and 11 lieutenants with prices ranging from $100,000 to $500,000.
2) Provide protection for a key witness that has gone missing, and noting activities of the gangs suggest that he has pre-emtively gone missing by choice, a choice that may save his life...if the right people find him in time. He is believed to have evidence that could lead to the conviction of on boss mentioned above, as well as two lieutenants worth $800,000 together. Naturally, he would like some of the rewards, but he would have a large sum to pay for his safety as well.
3) One of the most prominent administrators pushing for justice last week had his 11 year old daughter kidnapped by one of the lead bosses. He is offering $1,000,000 for her safe recovery, and any links to the head guys involved could also give the possibility of a bounty.
4) A judge is presiding over a smaller case charging one Lieutenant, the head of the motorcycle gang you tangled with, over the attack that killed a couple of security guards. here are concerns based on death threats that some of those protecting him may actually be going to ensure he never sees the end of the case. You are offered $50,000 to protect the judge for the 5 days left before a prosecution can be expected.
5) A large captured shipment of Urshaggim has been stolen, along with a large number of Gauss rifles. Given it was taken from a military facility, suspicions of an inside job are rampant. You are seen as an option to recover them, for $100,000
6) A nineteen year old girl, the only daughter of a businessman, went missing from her University hall or residence four weeks ago. She was attractive and happy, and it is very uncharacteristic, but since there is no evidence of foul play, police say she has just run away. Her worried father offers $100,000, pretty much all he an get, to find her.

Emeluura, 08 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,833,350
Sdian McGuire
Down and outer, 812 posts
Sun 16 May 2021
at 19:51
  • msg #633

Re: The Minnow II

Interesting, and all ofthese seem to almost be related. I go back to the team/crew and aly out the options.
Obviously playing one group off against the other may also pay dividends.
Step one- find a secure place for the ship that we can work out of...
Step 2 is listen and learn.
Fate
GM, 5354 posts
Roll for dodge!
Sun 16 May 2021
at 20:23
  • msg #634

Re: The Minnow II

In reply to Sdian McGuire (msg # 633):

There is the local Militia starport, though if stories of corruption are true, that may not be so safe. But it would seem to be. They will only permit you there if you are on police work, such as 2), 4) and 5). The administrator in 3) also has a private starport he is willing to offer, but all these options are dependent on you signing up to complete a contract. It should be noted in the fine print for 2), 3) and 4) that death of the key individuals involved will result in no payment, and substantial loss of reputation, and for many of them, particularly 4), immediate action will be required.
Sdian McGuire
Down and outer, 813 posts
Mon 17 May 2021
at 22:03
  • msg #635

Re: The Minnow II

It is possible that any of the hostages are already dead. All we can do is give it a best effort. If it turns up that they wer killed by others, we cannot accept responsibility. If there view is unchanging, they need someone else.
Fate
GM, 5358 posts
Roll for dodge!
Tue 18 May 2021
at 00:25
  • msg #636

Re: The Minnow II

In reply to Sdian McGuire (msg # 635):

For 3), the kidnapper gave recent evidence that they were still alive, but promised that any police interference would change that. As such, police have been instructed to stay out of it.
Sdian McGuire
Down and outer, 814 posts
Tue 18 May 2021
at 03:00
  • msg #637

Re: The Minnow II

We get it, but we also will have to put a lot of time and likely money into helping. Last thing we want is anything bad to happen to an 11 year old girl, but we cannot control everything and we can't just shrug it off if some dirt bag offs her. Say 60% if we don't bring her home safe... and 100% if we do.
Fate
GM, 5360 posts
Roll for dodge!
Tue 18 May 2021
at 08:02
  • msg #638

Re: The Minnow II

In reply to Sdian McGuire (msg # 637):

This is going to call for a delicate diplomatic discussion. I assume you meet with the Administrator...he is keen to discuss this with you.

Emeluura, 08 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050 (I paid wages up to 05 Jul, if you want to pay anyone extra, let me know)
Sdian McGuire
Down and outer, 815 posts
Tue 18 May 2021
at 17:56
  • msg #639

Re: The Minnow II

We will certainly do so... sdian spend time preparing his presentation. he then meets with the official/adminstrator and presents his case.

[Private to GM:   10:48, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 4,2,6.  Diplomacy . One over skill ... does extra time preparing help any? ]
Fate
GM, 5362 posts
Roll for dodge!
Tue 18 May 2021
at 20:27
  • msg #640

Re: The Minnow II

In reply to Sdian McGuire (msg # 639):

The administrator is a bit taken aback by your young age and unorthodox approach. He appreciates your efforts, but you can clearly see his cocern about the results, and his argument remains that the bounty is only delivered on success of the mission, like all bounties. The high price he offers is to offset the risk involved in the mission. It is the risk all Bounty Hunters face...success means a good payday, but failure, well, failure is not an option for him, so it sould not be for you.

Emeluura, 08 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050 (I paid wages up to 05 Jul, if you want to pay anyone extra, let me know)
Sdian McGuire
Down and outer, 816 posts
Wed 19 May 2021
at 02:38
  • msg #641

Re: The Minnow II

I am not a Bounty Hunter, I do not accept all the risk. Let me know if you wish to rethink things; otherwise, good day.
Fate
GM, 5364 posts
Roll for dodge!
Wed 19 May 2021
at 05:19
  • msg #642

Re: The Minnow II

In reply to Sdian McGuire (msg # 641):

He is a bit upset, but unwilling to change on this. Money is not the issue. He simply will not want anyone who will consider failure an option.

Ok, where to from here?

Emeluura, 08 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050 (I paid wages up to 05 Jul, if you want to pay anyone extra, let me know)
Sdian McGuire
Down and outer, 817 posts
Thu 20 May 2021
at 02:33
  • msg #643

Re: The Minnow II

No one ever indicated failure as an option, it is merely an unpleasant but possible outcome beyond our control.
Fate
GM, 5366 posts
Roll for dodge!
Thu 20 May 2021
at 03:32
  • msg #644

Re: The Minnow II

In reply to Sdian McGuire (msg # 643):

Regardless, it is not an outcome he is willing to pay for.
Sdian McGuire
Down and outer, 818 posts
Thu 20 May 2021
at 20:03
  • msg #645

Re: The Minnow II

Fine, Most all of this sounds like the same leaders using bikers and other criminals to accomplish these things... so we freelance to locate the head(s) of the pustule.  We do have a grudge of sorts to settle.

BTW, Isn't Jurelda a part of the family group now?  Players Ships may need adjustments. Just looked and it seems different now; I thought Nel, Luretha and Jurelda all were dependants along with their children.

Jurelda does some schmoozing to gather information.

Hamish also goes to gather information as only he can, Yung No will support him as needed.

We will see how the others can help as things develop, But first is just a news and information gathering period.
Fate
GM, 5370 posts
Roll for dodge!
Thu 20 May 2021
at 23:26
  • msg #646

Re: The Minnow II

In reply to Sdian McGuire (msg # 645):

Ok. That will be more intensive on my part
 I will edit this post, probably on Sunday night, when I have had a chance to go through that.
Sdian McGuire
Down and outer, 819 posts
Fri 21 May 2021
at 02:09
  • msg #647

Re: The Minnow II

Apologies, didn't mean to make work for you.
just didn't like any of the agreements which seemed a bit one sided.

Have a good weekend
Fate
GM, 5374 posts
Roll for dodge!
Sun 23 May 2021
at 09:45
  • msg #648

Re: The Minnow II

In reply to Sdian McGuire (msg # 647):

That is fine. For the price offered, you could expect one sided agreements. The diplomatic run was a very high paying job. Most will offer less.

Hamish and Yung No head out to see what information they can gather. Later that day Jurelda heads to the local bars to see what she can find out, but asks you to be her wingman.

Let's have a few social rolls on your behalf to avoid a bar fight when some schmooze thinks Jurelda would look better on his arm than yours...

Regardless of your skills, Hamish and Yung No will catch up with you to let you know the gossip. There is some organised crime groups involved in shipping some pretty nasty aphrodisiac that are also highly addictive. It is giving them tremendous power and they are making moves to take control of the government. Some of Hamish' criminal friends are in rival groups, and things arre about to get bloody as the criminal world's collide.
Sdian McGuire
Down and outer, 820 posts
Sun 23 May 2021
at 22:33
  • msg #649

Re: The Minnow II

Sdian will act slightly more tipsy than he is, as he is not drinking much at all, and watching his & Jurelda's glass carefully . He'll spill them if need be... Jurleda may be able to persuade some that his faux pas are due to drink. wewill try not to kill or seriously injure anyone ... I'll borrow Nel's stunner besides my pistol (7.5 mm).  I am assuming no one allows anyone in if they ar wearing a 10 mm or the like.

[Private to GM: 15:25,  Skill is behind the roll.
Today: Sdian McGuire rolled 6 using 3d6 with rolls of 2,2,2.  Street wise.  12
15:25, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 5,1,5.  Intimindation.    11
15:24, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 4,2,4.  Fast talk.           12
15:24, Today: Sdian McGuire rolled 15 using 3d6 with rolls of 3,6,6.  Diplomacy .      11
15:24, Today: Sdian McGuire rolled 14 using 3d6 with rolls of 5,5,4.  Carousing.        11
15:23, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 6,4,2.  Body language.    12
15:23, Today: Sdian McGuire rolled 8 using 3d6 with rolls of 2,5,1.  Acting.       13
]
Fate
GM, 5377 posts
Roll for dodge!
Mon 24 May 2021
at 07:33
  • msg #650

Re: The Minnow II

In reply to Sdian McGuire (msg # 649):

Obvious weapons are not allowed, but from the bulges, you suspect there are plenty of 10mm pistols in there. The stunner uses Beam (Pistols) skill, which defaults to DX-4, or Guns(Pistol)-4, which in your case are one and the same: 8. You also note from your last trip to this planet that Nanoweave is commonly worn.

Once at the bar, you do note that someone tried to slip something in your drinks. In Jureldas case, a second attempt was made...by the guy hitting on Jurelda, just a few minutes before he started up. Your drunk acting is very good, and it seemed you were very clumsy, spilling drinks both times. The second time, you spilt it on the guy, and that triggered the encounter. Whilst intimidating, that only had the effect of getting him to call a few friends. Your attempts at diplomacy only inflamed the situation, but you managed to challenge the guy, getting his friends to drop back. A ring forms, and you realize you are facing a sizable brute in what everyone appears to expect to be a fist fight. Security seem to bolt the doors, and folk start taking bets...

You think to yourself that at least you only need to deal with one of them...you are only a little tipsy, -1 to DX (11). You are unsure about the other guy how much is drunken and how much is testosterone.

Jurelda is about to step in front of you, but there are jeers, and a young woman...definitely no lady, hits out at her. You know she is no fighter, but she looks at you with some concern to see how to react.

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050 (I paid wages up to 05 Jul, if you want to pay anyone extra, let me know)
This message was last edited by the GM at 09:23, Mon 24 May 2021.
Sdian McGuire
Down and outer, 821 posts
Tue 25 May 2021
at 03:06
  • msg #651

Re: The Minnow II

So I'll assume one of Jureldas bulges is a 10 mm. Streetwise should confer some advnatges as does Body language. jurleda should stand a fair chance of psyching this female out...

Sdian should not even be tipsy... he is faking his drinking and using assorted tricks to make the glass get empty (Spills, using a napkin to soak up some as he cleans up a dribble, pouring it as "he drinks", which also makes him smell like booze).

Sdian has a different issue, he is no boxer, and the stun pistol at close range is his only real hope. He'll try and make it look like he hit the guy...
If that doesn't work, he'll have to use his knife which will likely make things worse. But you do what you have to do.

Not sure what modifiers you want to apply...

20:05, Today: Sdian McGuire rolled 14 using 3d6 with rolls of 5,3,6.  Knife to vitals.
20:05, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 5,2,3.  Fast draw Knife.
20:03, Today: Sdian McGuire rolled 14 using 3d6 with rolls of 5,6,3.  Stunner shot.

Screw it... the die roller wins...
Fate
GM, 5380 posts
Roll for dodge!
Tue 25 May 2021
at 07:35
  • msg #652

Re: The Minnow II

In reply to Sdian McGuire (msg # 651):

You did say you were acting more tipsy than you were, implying you were a bit tipsy, but acting much more so. Hence i have run with that. No other modifiers apply to melee combat...it is predictable. You can also roll defences, particularly parries, if you want to wait for his attacks.

A less lethal variation to the stunner is the Zap Glove. $400, 1 lb, DR5 for hand, B cell/10 zaps. It is basically an electric boxing glove you would certainly have been aware of. It has 2 settings: Stun - HT-6(2), add +1 to HT roll for every 2 point of DR. paralysis results from a failed roll. Kill setting uses 2 zaps and does 2d burn damage. LC3, uses Brawling, Boxing, Karate or DX. Happy to say you have one of these instead of the stun gun, if you like.

Regardless, a roll of 14 misses. With two actions, are you drawing the knife in your off hand? I have assumed not, but your call. Off hand has -4 to hit, unless you have the appropriate technique or Ambidexterity.

Sdian swings and misses. The Schmooze guys swings as well, with both hands. His right hand is very close, but you drop back to draw your knife and he misses. He swings with his left, but it is not good either. He swings twice more, and while you can tell he swings hard, he is not very accurate. Seeing you draw a knife, he smiles and reaches behind his back.

Jurelda, seeing you draw the knife, and everyone else just watching, falls back. Staying out of the fight seems to be the intention of the other woman. Her hand does move to her pistol, but seeing others do the same, she decides to wait and see. There is no going back from a gunfight...

[Private to GM: Long Knife, 2d+3(5) cut/2d+1(5) imp, $4,080, 1.5 lbs, C/200 rounds
Thug, ST: 12, DX: 13-2=11, Brawling {2}-12, Knife {4}-13
]

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050
This message was lightly edited by the GM at 07:36, Tue 25 May 2021.
Sdian McGuire
Down and outer, 822 posts
Tue 25 May 2021
at 19:32
  • msg #653

Re: The Minnow II

OK, as I said with Gloria, the consistently high rolls are ruining a good game.
The die roller has to be addressed.

For the Moment, Sdian will go with the stun glove, in lieu of the stun gun, on his left hand (so it isn't obvious).

Let's not draw the knife just yet, as this glove offers some better choices. Not sure how to use, but will try his punch (skill 12).

He ducks under the last swing and punches for torso, with the glove set to stun.

[Private to GM:  12:29, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 5,2,2.  Punch.  by 3]
Fate
GM, 5382 posts
Roll for dodge!
Tue 25 May 2021
at 20:38
  • msg #654

Re: The Minnow II

In reply to Sdian McGuire (msg # 653):

Yeah, I really do not know what to do about the roller. I see your high rolls, but I manage to roll very well over a long period. I would normally say to change dice, but here...how? Skewing it unbalances the game.

Roll dodge to duck under...fortunately they have also rolled badly, and have failed to connect with you...until now.

Ok, you do not draw the knife given you have a glove. Your next swing is good, and he takes it on the chest. The blow causes him to convulse even as he swings a punch well aimed at you. You will need to dodge or take 2 damage before DR to the torso.

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050
Sdian McGuire
Down and outer, 823 posts
Wed 26 May 2021
at 02:23
  • msg #655

Re: The Minnow II

Yeah ... missed by a bunch.  The Bioplas suit is 15/*5 so it absorbs most all of the blow.

[Private to GM: 19:15, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 2,5,6.  Dodge .]

Sdian swings at his body again    [Private to GM:  19:22, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 1,4,6.  Punch. made by 1]
Fate
GM, 5386 posts
Roll for dodge!
Wed 26 May 2021
at 06:26
  • msg #656

Re: The Minnow II

In reply to Sdian McGuire (msg # 655):

He is stunned from the first blow, and does not attack or dodge your second blow. This once again stuns him.

The insulation in your glove that protects you from the electricity also protects him from the blow. With his armour, he is taking no damage, but is again paralyzed by the blow, falling to his knees.

Jurelda smiles and steps back.

"He just needed to take no for an answer...come on dear."

She grabs your hand and gently suggest you go with her to the exit as the crowd parts. People start collecting on their bets...there seem to be a minority doing very well out of it.

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050
Sdian McGuire
Down and outer, 824 posts
Wed 26 May 2021
at 23:16
  • msg #657

Re: The Minnow II

Sdian needs no urging... we head out.
Maybe look somewhere else.
Fate
GM, 5389 posts
Roll for dodge!
Thu 27 May 2021
at 01:43
  • msg #658

Re: The Minnow II

In reply to Sdian McGuire (msg # 657):

You may not need to. You have enough of a start to exit the building and get back to the can, but the humiliated schmooze and five friends, two female, exit the building as you are driving off. Swearing loudly, they start to pursue you on motorcycles.

Will say Duran was waiting in the vehicle.

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050
Sdian McGuire
Down and outer, 825 posts
Thu 27 May 2021
at 23:28
  • msg #659

Re: The Minnow II

Great, Duran takes off and goes around a few corners.
We look to see what other weapons we have in the vehicle.

Jurelda can get her 10mm pistol out.
Fate
GM, 5395 posts
Roll for dodge!
Thu 27 May 2021
at 23:54
  • msg #660

Re: The Minnow II

In reply to Sdian McGuire (msg # 659):

Unless you say otherwise, I would say LC3 or above, as these would cause less trouble if found. So Sdian could have his Pistol and Storm Rifle, Jurelda has her pistol.

The first bike manages to keep up, and the other two follow them until they are about 300 yards behind you, with two riders on the back of the second two bikes. Duran headed through an industrial part of town, as he wanted clearer roads, and it is getting late in the evening.

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050
Sdian McGuire
Down and outer, 826 posts
Fri 28 May 2021
at 02:14
  • msg #661

Re: The Minnow II

We head away from places with potentially a lot of peope, then slow some so they can close up; storm rifle is in hand but down out of sight.
Jurelda's pistol is likewise down.
Fate
GM, 5397 posts
Roll for dodge!
Fri 28 May 2021
at 02:23
  • msg #662

Re: The Minnow II

In reply to Sdian McGuire (msg # 661):

Right. The back doors open? The read does not have any windows, but there are gun ports that can be closed. 2 in side and one in the rear. The back end of the vehicle is rather closed...it was an Engineer's vehicle with a workshop there after all, and this was all equipment before it was taken out to make room for a sickbay, extra power and passengers.

They close up as you direct Duan to slow down, but while you can see them, they cannot see much out of the open gun ports.

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050
Sdian McGuire
Down and outer, 827 posts
Fri 28 May 2021
at 18:42
  • msg #663

Re: The Minnow II

OK, So Jurelda plays Vehicle commander, being able to see all around.
Sdian takes a bead on the lead biker when he gets close enough.

[Private to GM: 11:40, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 2,5,4.  Storm rifle. By 1, short burst, 2 rounds I gather.]
Fate
GM, 5400 posts
Roll for dodge!
Fri 28 May 2021
at 21:47
  • msg #664

Re: The Minnow II

In reply to Sdian McGuire (msg # 663):

Only you firing out the rear gun port? Cool. There is not a top 'commanders position' so to speak, since this is a converted Engineers vehicle...it is more an off road 'tradies ute' with passenger capacity than an M113...

So, skill 12, -1 for a moving vehicle, -7 for range out to 100 yards, +9 (Acc+computer)+1 Braced= 14, rolled 11, Rcl 3, so 2 hits, (Short burst usually 3 so usual mag 9/12).

You fire when they get withing 100 yards. The rider is clearly hit, [Private to GM: Damage 15 to leg, 6 to torso] coming off the bike badly and crashing out into a pole. The rest fall back, not ready for such lethal combat...yet.
Sdian McGuire
Down and outer, 828 posts
Sat 29 May 2021
at 03:28
  • msg #665

Re: The Minnow II

We speed up and try to get lost.
Fate
GM, 5403 posts
Roll for dodge!
Sat 29 May 2021
at 03:38
  • msg #666

Re: The Minnow II

In reply to Sdian McGuire (msg # 665):

That happens easily enough. You get back to the starport after , and there are reports someone attacked and killed a Bikie in gangland violence. Police are looking for the perpetrator.

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050
This message was last edited by the GM at 11:08, Sat 29 May 2021.
Sdian McGuire
Down and outer, 829 posts
Sat 29 May 2021
at 22:30
  • msg #667

Re: The Minnow II

The crew is informed, and we expect trouble. We leave the CEV and find other rides. Ditch the Storm rifle for something much more concealable.
The Hyperspectral vision Goggles come along, with the 10mm heavy pistol.
A can of spray Bandage comes too.
I check the ships stuff for some sort of body armor that isn't too obvious.


15:29, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 5,3,2.  search.   [Private to GM: Made it by 1]
Fate
GM, 5405 posts
Roll for dodge!
Sat 29 May 2021
at 22:36
  • msg #668

Re: The Minnow II

In reply to Sdian McGuire (msg # 667):

Lol, you know your ship! Everything you have is on the Players Vessels thread! Clamshell is good, but pretty obvious. Nanoweave is only slightly better than Bioplas.

You know the Investigators will come and want to talk to you soon...it is usually best if you initiate that conversation with Investigators of your choice...and there are some you knew from your last visit.

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050
Sdian McGuire
Down and outer, 830 posts
Sat 29 May 2021
at 22:43
  • msg #669

Re: The Minnow II

Yup, we'll go see them... the ones we know. Nanoweave will have to do, but we'll shop better stuff as soon as we can.
Jurelda is coming with me... I do keep that stun glove.
Fate
GM, 5408 posts
Roll for dodge!
Sat 29 May 2021
at 22:58
  • msg #670

Re: The Minnow II

In reply to Sdian McGuire (msg # 669):

Ok. Put it on your character sheet then! Who is going, and in/on what? Do you call ahead?
Sdian McGuire
Down and outer, 831 posts
Sun 30 May 2021
at 03:20
  • msg #671

Re: The Minnow II

Sure, we will call ahead. But we are careful who we talk to and what we say.
I assume that several there are in the pay of one group or another.

People going, Me, Jurelda and Duran.

As to how we go... no public transportation, rent a car, taxi ( unlikey they could stuff a cab in ther this quickly)... something safe.
Fate
GM, 5411 posts
Roll for dodge!
Sun 30 May 2021
at 03:29
  • msg #672

Re: The Minnow II

In reply to Sdian McGuire (msg # 671):

Taxi's are available, but Hamish cautions that the Taxi drivers are often known to be a gang in and of themselves. Car rentals are available, but prices are a bit high at the moment, what with the violence and all, and cars have closed-circuit cameras with back to base feeds that are constantly recorded. Despite elevated security, things are still getting out of hand!

Safe option is a subjective matter...Saasha suggests that taking an extra shooter, or a medic, may not be the worst idea.

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050
Sdian McGuire
Down and outer, 832 posts
Mon 31 May 2021
at 04:33
  • msg #673

Re: The Minnow II

When we contact (or re-contct) the security folks we know, we ask if they can meet us somewhere or provide safe transport.
Fate
GM, 5413 posts
Roll for dodge!
Mon 31 May 2021
at 07:52
  • msg #674

Re: The Minnow II

In reply to Sdian McGuire (msg # 673):

They are happy to come to your ship to talk, but they do have some concerns about things. They say they will not be alone, as others will insist on coming whose allegiance is...uncertain. But they are concerned that meeting anywhere else will cause a bloodbath.
Sdian McGuire
Down and outer, 833 posts
Mon 31 May 2021
at 18:53
  • msg #675

Re: The Minnow II

Don't need a blood bath. We can find ways to speak privately.
Fate
GM, 5414 posts
Roll for dodge!
Mon 31 May 2021
at 20:34
  • msg #676

Re: The Minnow II

In reply to Sdian McGuire (msg # 675):

Then the best is to allow others to come with them to the ship, and find ways to eep the others 'distracted' while there.

As such, they say they will be there soon, and they are true to their word. An hour later, three cars arrive, with 12 inspectors in total. You know 5 of them, and three others (one per car) stay with the cars.
Sdian McGuire
Down and outer, 834 posts
Tue 1 Jun 2021
at 20:22
  • msg #677

Re: The Minnow II

I indicate the 4 we don't know to Nel, Sasha, Luretha and Duran and the others. Jurelda and I will try to deal with the other 5 or at least some of them.
Fate
GM, 5416 posts
Roll for dodge!
Tue 1 Jun 2021
at 20:30
  • msg #678

Re: The Minnow II

In reply to Sdian McGuire (msg # 677):

The 4 you do not know try to shadow the 5 you do, but simple maths indicate that one will be able to talk quietly. Initially, they start by noting that your vehicle was reported as involved in an incident, and ask you details. Then one pair (one you know followed by one you do not) head off to look at your navigation charts, another pair looking at your vehicle, a third pair heading off to look at the armoury. while a fourth pair remain talking to you. then the fifth inspector wants to look in the cargo bay...who do you send with who?

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050
Sdian McGuire
Down and outer, 835 posts
Tue 1 Jun 2021
at 20:43
  • msg #679

Re: The Minnow II

Yung No and Hamish handle the Navigation group.
William and Duran escort the men to look at the vehicle.
Luretha and Sasha take the men to the Armory, Gulzina sort of tags along.

Jurleda, Nel and Ronald handle the two who just want to talk.

Gulzina sort of tags along with Sdian to show the man the cargo hanger.

Gulzat watches the kids.  Willow watches over the power plant and maneuver/jump systems.
Fate
GM, 5418 posts
Roll for dodge!
Tue 1 Jun 2021
at 21:02
  • msg #680

Re: The Minnow II

In reply to Sdian McGuire (msg # 679):

You manage to get the guy alone...what do you want to say to him? He naturally wants to know what really happened.

Also, what are the others instructed to say about what happened?
Sdian McGuire
Down and outer, 836 posts
Wed 2 Jun 2021
at 02:27
  • msg #681

Re: The Minnow II

All of them "Weren't there" and don't know exactly what happened. Sdian will fill this guy in on what was seen and done.
He will admit that they were trying to bring down the ganag that attacked them last trip, but there seem to be several gangs, each with it's own agenda and supporters.
Fate
GM, 5421 posts
Roll for dodge!
Wed 2 Jun 2021
at 03:55
  • msg #682

Re: The Minnow II

In reply to Sdian McGuire (msg # 681):

Ok, so give me exactly what details you give them, since the devil is in the details.
Sdian McGuire
Down and outer, 837 posts
Wed 2 Jun 2021
at 20:05
  • msg #683

Re: The Minnow II

We give HIM the basic history... went to a bar with Jurelda to listen to the gossip. Goon decide he liked Jurelda and made a move that I blocked.
He wantedto fight and they set up a ring, so we hada fight, fortunately i hada stun glove and put him out, Jurelda and I left and the Goon and some others jumped on bikes and raced after us ... Goon was closing in with with a weapon, so I took him out. The other bikes backed off and we left.

Vilani Inspector
Wed 2 Jun 2021
at 20:53
  • msg #684

Re: The Minnow II

In reply to Sdian McGuire (msg # 683):

He nods.

"Common story. They try to drug you with something that is highly addictive. It also increases sex drive considerably, so many use it as a highly illegal recreational drug to rape girls they like, but unlike the usual date rape drugs, the victim does not report it because she wants more after the first hit. It is destroying a lot of families, but technically we can do nothing because of the cloudy nature of consent. Except where minors are concerned, but even there it gets messy. If you could find the source of this, you would go a long way to finding the source of most of the organized crime problems on the planet.

But it is hard to claim self defense unless you get evidence. His pals took the weapon from the scene, so it just looks like an innocent bikie was killed. Do you have any evidence of what you say?
"
Sdian McGuire
Down and outer, 838 posts
Thu 3 Jun 2021
at 03:13
  • msg #685

Re: The Minnow II

Just a witness, who is a crew member (unless there is some sort of camera set up that I missed).

As for locating the drug suppliers, we will keep it in mind. are there specific ingredients that might be trackable?
We also need a reliable way to meet with andtrade information with reliable investigators.

Vilani Inspector
Thu 3 Jun 2021
at 12:02
  • msg #686

Re: The Minnow II

In reply to Sdian McGuire (msg # 685):

"We are working on the drugs as well. They seem to be based off a creature that is very rare, but we are pretty sure that all the chemicals are synthesized now. We have reason to believe that they are manufactured in an off-world location, perhaps at a refinery at somewhere like Woken or Gulimaru. The latter is renown for many exotic chemicals, but why would the sell it here, having to cross sector borders for every shipment?

But of course, that is just looking at the major colonies. Ir would be safer from their perspective to build a chemical refinery near a gas giant that is rarely, if ever, visited. That is where you should start looking...maybe somewhere like Cole, with three gas giants and no habitable colony.
"

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050
This message was last edited by the GM at 12:08, Thu 03 June 2021.
Sdian McGuire
Down and outer, 839 posts
Thu 3 Jun 2021
at 20:43
  • msg #687

Re: The Minnow II

OK, My Map has Ishnar? and nothing else. so these planets are meaningless. I could work with system numbers.
I don't want to screw up the map Ihave up, but could crate another if that would help.


We could go looking, although we had intended to look here. My gut feeling is that many of these hostages are here, not off world, but that too, may not be the case.

Vilani Inspector
Thu 3 Jun 2021
at 21:02
  • msg #688

Re: The Minnow II

In reply to Sdian McGuire (msg # 687):

Yeah, you ave to go back to the golden age, noting that things with regards to politics have changed considerably. And something has smashed Emeluura...

"Yes, that would be most likely. Starting here is another good option, though they are experts at using the law to protect their criminal activities, at least from us. It might be that in protecting Justice Dredd, who is leading the trial of ont of the key figures, you will be brought into contact with those you can get information from, either willingly or otherwise. The hacker also might have some good leads, if you can find him.

Here is what we have found on the drug:

Homaker

This highly addictive drug quadruples ones sex drive for 24-HT hours, forcing hourly will rolls at -6 or attempt to have sex with the nearest available person of the appropriate sex. Attractiveness modifiers are doubled and appearance penalties halved, and the heightened exctasy of the encounter is what gives the risk of addiction. (Usual addition rules apply).
"
Sdian McGuire
Down and outer, 840 posts
Fri 4 Jun 2021
at 20:58
  • msg #689

Re: The Minnow II

I am not sure how to find the GOLDEN AGE page....
Fate
GM, 5429 posts
Roll for dodge!
Fri 4 Jun 2021
at 21:43
  • msg #690

Re: The Minnow II

In reply to Sdian McGuire (msg # 689):

On the map

https://travellermap.com/?p=-1...03!7.1&milieu=IW

there are three lines in the top right hand corner. Select that,, and there are other options that come up, one of which is the clock, which allows selection of the Era.
Sdian McGuire
Down and outer, 841 posts
Sat 5 Jun 2021
at 03:30
  • msg #691

Re: The Minnow II

OK and I managed to find Gulimaru, which I assume is close to where we are?
OK, Found Emeluura.

We were less than interested in many of the offers as they are all or nothing; our time costs us money, even if we fail.
But we could watch over the judge, if on a payroll of some sort.

Vilani Inspector
Sat 5 Jun 2021
at 09:32
  • msg #692

Re: The Minnow II

In reply to Sdian McGuire (msg # 691):

"Sure. I am sure we can arrange $10,000 per day. Just in case the hearing goes long."
Sdian McGuire
Down and outer, 842 posts
Sun 6 Jun 2021
at 03:20
  • msg #693

Re: The Minnow II

That sounds acceptable, how many people and how many places to watch?
Vilani Insector
Sun 6 Jun 2021
at 04:17
  • msg #694

Re: The Minnow II

In reply to Sdian McGuire (msg # 693):

"One person: the judge. At home and at work. Though watching his wife and 3 kids at school may also be a wise move."

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050
This message was last edited by the GM at 04:17, Sun 06 June 2021.
Sdian McGuire
Down and outer, 843 posts
Sun 6 Jun 2021
at 20:21
  • msg #695

Re: The Minnow II

Yes, I am sure of that. So we will likely need 4-6 people 24-7 then?
Fate
GM, 5433 posts
Roll for dodge!
Sun 6 Jun 2021
at 20:37
  • msg #696

Re: The Minnow II

In reply to Sdian McGuire (msg # 695):

Yes, most likely. The house has a security gate and a secure car park, but only one concierge works, usually in the apartment building foyer.


Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050
Sdian McGuire
Down and outer, 844 posts
Sun 6 Jun 2021
at 22:41
  • msg #697

Re: The Minnow II

OK, so we need a medically trained person and two guards at night, four guards during the day. That's going to stretch us very thin.
Fate
GM, 5436 posts
Roll for dodge!
Mon 7 Jun 2021
at 06:56
  • msg #698

Re: The Minnow II

In reply to Sdian McGuire (msg # 697):

Ok. So give me a roster and an actions on detail.

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,596,050
Sdian McGuire
Down and outer, 845 posts
Tue 8 Jun 2021
at 03:05
  • msg #699

Re: The Minnow II

Feathers... a long day and now you want me to think...

Night is Duran, Gulzina and Ronald.

Days are Nel, Jurelda, Luretha, Sasha and Myself.

William and Willow watch the ship. Hamish is on guard as is Yung No.
Gulzat is on child care.

All on Guard wear clam suits and carry heavy armament as well as stunners here and there, as prisoners will be important and useful.
Fate
GM, 5439 posts
Roll for dodge!
Tue 8 Jun 2021
at 06:24
  • msg #700

Re: The Minnow II

In reply to Sdian McGuire (msg # 699):

Yeah, that is how it goes. Pretty much no-one has any clam shells... you planning on purchasing a whole bunch? Also, stunners use a skill very few of you have...Beam weapons(pistol). Stun gloves may be more effective...

Light Clamshells cost $600 each...you probably would want at least 10. 1 for each of the 8 in the field, and 2 for Hamish and Yung. The Tyrells would be using ship systems, such as turrets, if it came to that. If Gulzat is coming under fire with the kids, you don't want her to be dodging bullets!
This message was last edited by the GM at 10:41, Wed 09 June 2021.
Sdian McGuire
Down and outer, 846 posts
Thu 10 Jun 2021
at 00:33
  • msg #701

Re: The Minnow II

We'll buy what we need along with 5 spares. The Stun gloves will do as well.
Fate
GM, 5444 posts
Roll for dodge!
Thu 10 Jun 2021
at 03:45
  • msg #702

Re: The Minnow II

In reply to Sdian McGuire (msg # 701):

Ok, so 15 of each will be $15,000.

You introduce yourselves to him and his family. They are happy to see you, and show you around the apartment. They are on the top floor of an 8 floor apartment block, in a 4 bedroom 2 bathroom penthouse apartment. There is one direct lift access (using a key card), and another access through a fire door, but a quick survey also reveals access to other stairs over the roof. You can hire a room opposite his for $1000 per week.

The underground basement carpark is accessed by a card, but it is not guarded and it would be easy to follow another car in, either on foot or in a second car. There is also a private gym and pool in the complex, for all residents and guests only.

He leaves for work at 0800, dropping the two children at a guarded school, before returning at 1630 from work to pick them up. There are police guards at work during work hours.

His wife works from home managing his affairs, though she does shopping usually twice a week at the local market.

Emeluura, 09 Jul 2181, supplies 6440 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,581,050
This message was last edited by the GM at 08:32, Thu 10 June 2021.
Sdian McGuire
Down and outer, 847 posts
Thu 10 Jun 2021
at 19:10
  • msg #703

Re: The Minnow II

Bear with me... life is overloading at this moment.
Fate
GM, 5447 posts
Roll for dodge!
Thu 10 Jun 2021
at 20:33
  • msg #704

Re: The Minnow II

In reply to Sdian McGuire (msg # 703):

Yeah, that is fine, it happens to all of us. I will have that between the 24 th June and 07 July, when I am moving my family up to me! How is RL at the moment? How are you coping after your brother passed on?
Sdian McGuire
Down and outer, 848 posts
Fri 11 Jun 2021
at 18:09
  • msg #705

Re: The Minnow II

Loss of my brother wasn't so aweful, as he was rally in pain and it was a relief for him.
But two sons getting married, helping one get his new wife's truck repaired after guiding her away from a dishonest shop.
Assisting the other in setting up a house  with his fiancee while getting ready to get out of the army... and then my wife had severe leg pains and went to the ER yesterday to make sur it wasn't a blood clot or something serious (it wasn't) while I stayed her with the lady who was cleaning the house, who was also in something of a tizzy nd telling me what I needed to be doing. We don't think the same way... we'll leave it at that.
I am just not interested in doing all the fine planning. it's not much fun when I am doing so much of it for family for real.

That said.
Two people go wit the Judge
Nel and one other stay with the wife, and go out with her when she goes shopping.
We'll get th adjacent apartment and have the off duty folks sleep there.
Have Yung No set up monitoring stations which they can watch and warn us if ey see anything.
Use drones to survey  ahead of and behind he car  the judge is in.  Probably equip the drones with something like those Aussie tube weapons "Metal Storm" barrels in 9mm or the like. two of these would weigh a pound or so and allow 24-30 shots to be fired.
Fate
GM, 5450 posts
Roll for dodge!
Fri 11 Jun 2021
at 23:00
  • msg #706

Re: The Minnow II

In reply to Sdian McGuire (msg # 705):

Ah, that clarifies things. I will try to take most of the minute planning out of it, and perhaps replace it with a Tactics or Administration roll.

Drones are not big in Vilani territory, and they must be controlled (they are not intelligent robots, though Terra is working on such). Available drones would look like below:

Scout Robot (Aerial Lense), $10,000, plus 2 Small Dedicated Hardened Computer with a Small Encrypted radio for control (10 miles), 2.25 lbs. One computer is used for control, the second for one other skill, which is used to operate surveillance equipment or the payload. Sensors are included for operation, but dedicated surveillance equipment (or a light weapon) is paid for separately, but should not exceed 2 lbs.

You do not currently own any drones, but you may make purchases that will be available on the second day.

The first day seems untoward, though you do notice a number of vehicles that seem to be monitoring the Judge. Checks on the number plates indicate at least 2 of them are police vehicles, but three are not identified.

Emeluura, 10 Jul 2181, supplies 6420 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,590,050
This message was last edited by the GM at 23:00, Fri 11 June 2021.
Sdian McGuire
Down and outer, 849 posts
Sat 12 Jun 2021
at 21:39
  • msg #707

Re: The Minnow II

So we pass the three UI plate numbers to our reliable investiggators and warn everyone to be alert.

Pity we can't just get a typical sub $1k drone that takes pictures and carries a small load. Like we can here today.
Maybe William and company can fabricate something.

How long do we nee to keep this up?
It's a real strain on my crew.
Fate
GM, 5453 posts
Roll for dodge!
Sat 12 Jun 2021
at 23:03
  • msg #708

Re: The Minnow II

In reply to Sdian McGuire (msg # 707):

The Vilani do not do adaptable well, and part of the reason we have such drones today is due to the very adaptable computers we have. But Vilani have dedicated computers, so yeah, there are some areas they are backward...medical and drones would be leading examples. Terra would have them, but you are not anywhere near Terra, and that would therefore attract a LOT of attention.

But there are the remote controlled $10 k drones that carry a small load...

As mentions, until the case is closed. That is anticipated to be 5 days, or four more.

The Investigators put the plate numbers in, and while one is a local resident and one a private investigator, the third is stolen. Two of them are there again the next day: the stolen one and the PI, as well as two more that were not there the day before. One seems to be monitoring you as well.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 850 posts
Sat 12 Jun 2021
at 23:41
  • msg #709

Re: The Minnow II

Let the investigators know ASAP, hopefully they can be otherwise entertained.
Fate
GM, 5456 posts
Roll for dodge!
Sun 13 Jun 2021
at 01:05
  • msg #710

Re: The Minnow II

In reply to Sdian McGuire (msg # 709):

The PI is investigated. He was hired by the judges wife, who is concerned her husband is having an affair, and he has been observing the judge for 2 weeks. He may be a useful source of information.

When the police approach the stolen car, the officer is shot. The car then moves to try to intercept the judge...action time.

You and Jurelda are with the Judge and his driver. You pick who is where, but one of you is beside the judge in the back and the other is in the front passenger seat. The hostile car is about 100 yards behind you when the policeman is shot and the car accelerates towards you. Traffic is moderate, and the driver has not been notified.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 851 posts
Sun 13 Jun 2021
at 04:06
  • msg #711

Re: The Minnow II

Obviously the driver gets notified to move it, Assuming the car is bullet proofed, there is likely no way to shoot out of it without opening a door.

We will gather the PI's info and tell him he is off the job. We will quietly pass the word to the wife as well.

Guess I am in back.
Fate
GM, 5458 posts
Roll for dodge!
Sun 13 Jun 2021
at 05:06
  • msg #712

Re: The Minnow II

In reply to Sdian McGuire (msg # 711):

The PI will expect to get paid before he is just unceremoniously dumped from a job he took...$50,000, no less! Jurelda comments that the extra set of local eyes may not be a bad thing...

In observing the Judge, he has observed a number of floosies at work trying, unsuccessfully, to get the judges attention. He is pretty sure the judge is not cheating, but he has been taking lessons in self-defence, both armed and unarmed, before this case, because of fears he has for what is going on. He has also seen a few dodgy character casing the Judge in the last few days.

But you do not have time to sift through that now. The driver floors the pedal, and the judge asks if everything is alright. The heavily armoured car accelerates like an iron ore train, in no way stopping the smaller car behind you from closing the gap to 50 yards. You can see one of the occupants opening the sunroof, and a man with a long tube starts getting part way out of the sunroof...

You can open either windows or doors. There is also a sunroof in this vehicle as well, only really accessible from the rear.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
This message was last edited by the GM at 08:48, Sun 13 June 2021.
Sdian McGuire
Down and outer, 852 posts
Sun 13 Jun 2021
at 20:56
  • msg #713

Re: The Minnow II

OK... So open the sun roof and provide distraction to the guy with the stove pipe.


13:54, Today: Sdian McGuire rolled 17 using 3d6 with rolls of 5,6,6.  Storm rifle.  I think he just killed our driver...

I'll agree with Jurelda, we'll keep the PI.
Fate
GM, 5462 posts
Roll for dodge!
Sun 13 Jun 2021
at 23:03
  • msg #714

Re: The Minnow II

In reply to Sdian McGuire (msg # 713):

As you get out of the sunroof, you drop the storm rifle, and the magazine falls out. The Judge grabs the rifle and hands it back to you, wasting precious time as he then hunts for the magazine on the floor. At least it keeps his head down...

The 'stove pipe' is quickly recognized as a IML as he aims, and Jurelda, leaning out the window, fires her pistol. The round goes through the windscreen but does not seem to hit anything vital. The  The driver rounds a corner, and Jurelda has to hang on as her line of sight is temporarily blocked by the vehicle. They guy out of the sunroof also has to hang on as the car rounds the corner, but then he is able to line up the vehicle again as he prepares to fire.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050

[Private to GM: Vehicle SM +3, DR5 (hostile) or DR20 (Judges car), IML 6dx3 pi++, Acc 3, -1 for good road, hand held, -4 for turning around, -7 for 30-50 yds, -8 for 50-70 yds, Relative speed not a consideration, minor. Round will hit and cause 45 points of damage, blowing out the trunk of the car but still allowing it to continue. Just.]
This message was last edited by the GM at 23:04, Sun 13 June 2021.
Sdian McGuire
Down and outer, 853 posts
Mon 14 Jun 2021
at 22:23
  • msg #715

Re: The Minnow II

Hopefully I have pulled another magazine out and loaded it... at avverage speed.

15:22, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 4,5,2.  Guns - rifle  Load magazine.
15:22, Today: Sdian McGuire rolled 14 using 3d6 with rolls of 4,4,6.  Guns - rifle  .  Fuuudge
Fate
GM, 5465 posts
Roll for dodge!
Tue 15 Jun 2021
at 07:16
  • msg #716

Re: The Minnow II

In reply to Sdian McGuire (msg # 715):

Skill 12 +9(Acc)-1(vehicle on good road)-8(range)=12

The judge is fishing around on the floor when you pull out a spare clip and clip it in. You fire, as does Jurelda, but you both miss. Then they fire. Thankfully they are aiming at the vehicle, as the round hits the rear, blasting the trunk open and shattering the rear window barely a second after the judge triumphantly announced he had it. The armour plating, however, did its job and incredibly, none of the occupants are injured despite the glass fragments sent spraying through the cockpit. Apparently, the judges suit is also Nanoweave.

The vehicle lurches as the driver struggles, successfully, to maintain control, but he is forced to slow down, allowing the chasing car to close to just 20 ft away, moving onto the drivers side.

Both cars are coming to a stop, with the pursuer coming alongside you on the drivers side. The guy in the other sunroof is climbing down and 2 others are pointing rifles out the windows, at least one with an underslung Grenade launcher, in the rear seat.

Note that cover works as a chance thing unless you are aiming at a specific body part that is not exposed. Remember the house rule

House Rule:
A player can target the whole head for a -4 penalty. This will hit the skull if from behind, or possibly the face if if attacked from the front. Roll a single D6, on a roll of 1-4, the attack hits the face instead.


Also note for Partial Cover (Such as their torsos) suffer a -2 to hit. B407-408

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
This message was last edited by the GM at 07:55, Tue 15 June 2021.
Sdian McGuire
Down and outer, 854 posts
Tue 15 Jun 2021
at 23:16
  • msg #717

Re: The Minnow II

Well lets see what the stupid die roller does this time... I may invoke a roll reversal where 16-18 are positive crits and 3-5 are the bad ones...


Shot(s) at guys in the windows. Head is fine...
And this time the roller comes through 16:15, Today: Sdian McGuire rolled 6 using 3d6 with rolls of 1,1,4.  Storm rifle.
Fate
GM, 5469 posts
Roll for dodge!
Wed 16 Jun 2021
at 00:40
  • msg #718

Re: The Minnow II

In reply to Sdian McGuire (msg # 717):

Front or back seat?
Sdian McGuire
Down and outer, 855 posts
Wed 16 Jun 2021
at 02:51
  • msg #719

Re: The Minnow II

Wll since I think i got multiple shots, I was going to do both, but front seat first.
Fate
GM, 5472 posts
Roll for dodge!
Wed 16 Jun 2021
at 06:44
  • msg #720

Re: The Minnow II

In reply to Sdian McGuire (msg # 719):

Hmm, particular problem when using the character generator...it does not auto-update. You mentioned you were using the new storm rifle, but the character sheet does not have it. It also has mind block as an advantage...it is a skill (B210). Have modified both to suit. You also had a modified larger clip...and the U/B GL is on the carbine. Not sure what other details were lost when you copied over the old sheet...perhaps add it the the character sheet next time so I can check over it comparing to the old sheet first.

Spreading fire does not allow for called shots, and would require a separate roll for each target. But RoF of 3 does not allow for any spread...

Of course, any shots that miss the gunner in the front seat have a chance to hit the guy behind him getting out of the sunroof...roll 9 or less for that. Both have rifles, with something underneath...you don't have time to look at both closely enough to identify them and aim as well.

Skill 12 +9(Acc)-1(vehicle on good road, still stopping)-7(range, still medium, but now moving slower)-4(Head shot)=9. Rolled 6, so that would be 2 hits.

[Private to GM: If grenade launcher fires, he hits front wheel, stopping the vehicle violently. Fortunately, it was already stopping...it will not be going again! Jurelda, who was opening the door, is dumped out of the door and heads to the back seat, where the judge is already departing the car.]

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
This message was last edited by the GM at 08:39, Wed 16 June 2021.
Sdian McGuire
Down and outer, 856 posts
Wed 16 Jun 2021
at 21:17
  • msg #721

Re: The Minnow II

OK, I see what you have done, but Mind Block should have 2 points in it... I corrected that.
As for the Storm carbine, I think he would keep that too, as there are times hen it would be preferable ... like now probably in the confines of a car. But the HUD sight won't work with it? Not sure why he did buy the upgrade... obviously something he needs to do.
Since you did this all with the rifle, we'll just go with it.

As for the gent coming down from the roof
14:02, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 1,6,2.  Guy behind the guy.  Bad day

Pity it wasn't the driver.
Fate
GM, 5473 posts
Roll for dodge!
Thu 17 Jun 2021
at 06:21
  • msg #722

Re: The Minnow II

In reply to Sdian McGuire (msg # 721):

Given the driver is coming to a stop, as are you, it was probably a good thing. The guy in the front flies backwards as two rounds obviously penetrate his face, one removing his jaw and the other looking like it went through his cheek and perhaps neck, causing him to fall across the lap of the driver, while the third round disappears behind him as the guy climbing back down through the sunroof disappears from sight inside the darkened windows of the car. The guy in the back seat looks in a flash of panic and fires his grenade launcher at your car. He hits the front wheel, stopping the vehicle violently as the wheel is blown off. Fortunately, it was already stopping...it will not be going again! Jurelda, who was opening the door, is dumped unceremoniously out of the door as it jerks open and heads to the back seat, where the judge is already departing the car.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
This message was last edited by the GM at 08:03, Thu 17 June 2021.
Sdian McGuire
Down and outer, 857 posts
Thu 17 Jun 2021
at 21:16
  • msg #723

Re: The Minnow II

Cover me, then get the judge to someplace safe.

Sdian gets out and then covers the judge and Jurelda as she finds a door way to shelter in.  Is our driver out yet?
If anyone makes themself a target, sdian will dump him, die roller permitting.


14:15, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 6,4,1.  Storm rifle.
Jurelda Cabeceira
NPC, 14 posts
Gunnery
Fri 18 Jun 2021
at 04:31
  • msg #724

Re: The Minnow II

In reply to Sdian McGuire (msg # 723):

She screams out "Fuck no. YOU cover me, I am already getting him out of here."

Seeing the guy raising the grenade launcher, you point it at him and fire. The round hits him in the face. The driver floors it and races away as Jurelda takes the Judge from the car. The driver, clearly shaken, also gets out, calling someone. Backup, you hope, as you climb down from the sunroof and join Jurelda, who has taken cover with the judge near a tone structure about 9 yards away.

[Private to Sdian McGuire: You got lucky! Hit location rolled a face shot, and damage rolled 24, with HT roll of 16.]

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 858 posts
Fri 18 Jun 2021
at 23:42
  • msg #725

Re: The Minnow II

Indeed, and Jurelda did about 67% of what I asked... I just wanted someone on guard as I got out... but it worked out.  we'll cover the judge and call for back up.
Fate
GM, 5478 posts
Roll for dodge!
Sat 19 Jun 2021
at 00:29
  • msg #726

Re: The Minnow II

In reply to Sdian McGuire (msg # 725):

With the not-at-all subtle firearms discharges, it would seem the militia respond rather quickly. The offending car is barely out of sight before the first squad car rounds the corner. Two more follow, from different directions, before the first has stopped. Guns are out and pointed at you, until one of the inspectors, who was in the third car, calls them down as he rushes forward and asks for any details of the attackers. He has a radio in hand, and is clearly wanting to spread the net, glad to see they were unsuccessful.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 859 posts
Sat 19 Jun 2021
at 02:22
  • msg #727

Re: The Minnow II

We thank him for the quick response. Now to get the judge safely to his court.
Fate
GM, 5481 posts
Roll for dodge!
Sat 19 Jun 2021
at 03:00
  • msg #728

Re: The Minnow II

In reply to Sdian McGuire (msg # 727):

The inspector is concerned they will try again as well. Glancing at the Judges car, he suggests that you all ride in his police vehicle. As Jurelda is moving the judge in, he asks you again about the details of the assailants.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 860 posts
Sun 20 Jun 2021
at 02:29
  • msg #729

Re: The Minnow II

I had little time to picture them except in my sights, but several will be identified by holes in their heads.
Vilani Inspector
Sun 20 Jun 2021
at 02:36
  • msg #730

Re: The Minnow II

In reply to Sdian McGuire (msg # 729):

He smiles.

"Then it is unlikely those ones will try again, but if their friends do, they will not be so likely to underestimate you again. Lets get him to work, and we can increase the protection we are offering him based on this. My only concern is the trustworthiness of some of the 'protectors'."

ou and Jurelda join the Judge and the inspector in the police vehicle, a grav vehicle, which speeds off. This vehicle has obviously been modified, as the altitude restrictions have been removed, and you arrive at the court quite quickly.

Of course, if this were a regular event, it would be too easy for someone with an anti-aircraft missile, but since this has not happened, they are apparently not ready, and your arrival is safe. The Judge goes to continue his day at work, just a little later than usual.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
This message was last edited by the GM at 02:39, Sun 20 June 2021.
Sdian McGuire
Down and outer, 861 posts
Sun 20 Jun 2021
at 02:38
  • msg #731

Re: The Minnow II

yes, you seem to have been thoroughly infiltrated.
Vilani Inspector
Sun 20 Jun 2021
at 02:41
  • msg #732

Re: The Minnow II

In reply to Sdian McGuire (msg # 731):

"Unfortunately so. Hopefully you can deal with that, but I will get you the best guys I can find all the same, and let you know of who I do trust."

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 862 posts
Sun 20 Jun 2021
at 21:07
  • msg #733

Re: The Minnow II

My Thanks, let's get the judge moved.
Fate
GM, 5486 posts
Roll for dodge!
Sun 20 Jun 2021
at 23:26
  • msg #734

Re: The Minnow II

In reply to Sdian McGuire (msg # 733):

Moving the judge already happened, at least to the courthouse. See post #730.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 863 posts
Tue 22 Jun 2021
at 03:09
  • msg #735

Re: The Minnow II

Ah, I did miss that.  We let the others know what has happened and to be alert.  we set up a tight security perimeter.
Fate
GM, 5489 posts
Roll for dodge!
Tue 22 Jun 2021
at 06:30
  • msg #736

Re: The Minnow II

In reply to Sdian McGuire (msg # 735):

The court case is uneventful, with very heavy security. But the judge has no vehicle to return home in. His car will be in the shop for 2 months. The inspectors you know are reluctant to offer one of the police vehicles, as this move is too easily predicted, and escort drivers are among the lowest paid police...they ask you for ideas. Suggestions are to Hire something, buy something or use one of yours. Borrowing from the Military is not permitted without presidential approval, and that would likely take days.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
This message was last edited by the GM at 08:27, Tue 22 June 2021.
Sdian McGuire
Down and outer, 864 posts
Tue 22 Jun 2021
at 17:14
  • msg #737

Re: The Minnow II

I Guess the CEV rides again?
Fate
GM, 5493 posts
Roll for dodge!
Tue 22 Jun 2021
at 20:22
  • msg #738

Re: The Minnow II

In reply to Sdian McGuire (msg # 737):

Definitely an option, though you may need to provide Duran as the driver. He can be here within an hour.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 865 posts
Tue 22 Jun 2021
at 20:55
  • msg #739

Re: The Minnow II

That works too ... we will adjust.
Fate
GM, 5495 posts
Roll for dodge!
Tue 22 Jun 2021
at 23:30
  • msg #740

Re: The Minnow II

In reply to Sdian McGuire (msg # 739):

Duran arrives by the end of the day. Did you want him to bring anyone else?


Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 866 posts
Wed 23 Jun 2021
at 02:34
  • msg #741

Re: The Minnow II

A TC /gunner
Fate
GM, 5497 posts
Roll for dodge!
Wed 23 Jun 2021
at 03:12
  • msg #742

Re: The Minnow II

In reply to Sdian McGuire (msg # 741):

TC? Saasha will come as a gunner... though you don't have a fixed weapon...

Cool, so at the end of the day, Duran and Sasha arrive in the CEV to pick up yourself and the judge, as well as Jurelda. Duran drives home by a slightly longer route, which initially concerns the judge, but by the time you arrive home safety, he is relieved.

Once at home, the PI sends you a message saying he want to meet to discuss something.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 867 posts
Wed 23 Jun 2021
at 19:28
  • msg #743

Re: The Minnow II

TC = Tank (or track) Commander ...jargon

We will suggest the PI meet us her at work, as othrwise we have to short change the shift, which is a no-go.
Fate
GM, 5500 posts
Roll for dodge!
Thu 24 Jun 2021
at 01:50
  • msg #744

Re: The Minnow II

In reply to Sdian McGuire (msg # 743):

Ok, The PI arranges to come in to see you next day at work.

Any extra precautions taken prior to then, both overnight and next morning for the trip to work?

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 868 posts
Thu 24 Jun 2021
at 02:04
  • msg #745

Re: The Minnow II

Extra Alert, but we have tapped out our manpower.

The CEV is what we have, it's guarded over night by the ship...
Fate
GM, 5505 posts
Roll for dodge!
Thu 24 Jun 2021
at 04:11
  • msg #746

Re: The Minnow II

In reply to Sdian McGuire (msg # 745):

Ok, and driving there half an hour early to pick up the Judge. You notice there is heavier traffic than usual through the night. Who is up and on duty?

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 869 posts
Thu 24 Jun 2021
at 20:03
  • msg #747

Re: The Minnow II

I'm sorry... whoever was on Nights, with the rest of us across the hall trying to get some rest.
Fate
GM, 5508 posts
Roll for dodge!
Thu 1 Jul 2021
at 21:53
  • msg #748

Re: The Minnow II

In reply to Sdian McGuire (msg # 747):
quote:
Night is Duran, Gulzina and Ronald.

Days are Nel, Jurelda, Luretha, Sasha and Myself.

William and Willow watch the ship. Hamish is on guard as is Yung No.
Gulzat is on child care.


Ok, so Duran is driver or nights?

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 870 posts
Fri 2 Jul 2021
at 02:24
  • msg #749

Re: The Minnow II

He has been both ... I'll try and cover for some of the night so he gets some sleep.  As i said, we are short handed.
Fate
GM, 5510 posts
Roll for dodge!
Fri 2 Jul 2021
at 09:51
  • msg #750

Re: The Minnow II

In reply to Sdian McGuire (msg # 749):

He suggests swapping him with Saasha so he can get some sleep then...

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 871 posts
Fri 2 Jul 2021
at 17:10
  • msg #751

Re: The Minnow II

He nods, good thought, I am too tired to think myself.

Sasha and Duran are swapped.
Fate
GM, 5513 posts
Roll for dodge!
Mon 5 Jul 2021
at 20:03
  • msg #752

Re: The Minnow II

In reply to Sdian McGuire (msg # 751):

The next day passes uneventfully, though the PI does contact you to mention a pair of cars parked suspiciously on the route you used on the way to the courthouse about the time you usually return home. Returning by a different route works well.

Is anyone watching his wife and daughter?

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 872 posts
Tue 6 Jul 2021
at 02:08
  • msg #753

Re: The Minnow II

Yes, we had two folks designated ... Nel and two others I think... well Luretha and the sleeping night shift...

From msg 699
Night is Sasha, Gulzina and Ronald.

Days are Nel, Jurelda, Luretha,  Duran and Myself.

William and Willow watch the ship. Hamish is on guard as is Yung No.
Gulzat is on child care.
Fate
GM, 5514 posts
Roll for dodge!
Tue 6 Jul 2021
at 03:27
  • msg #754

Re: The Minnow II

In reply to Sdian McGuire (msg # 753):

Ah, excuse my confusion,. I thought they were watching the Judge. Who is watching the judge, and who is watching the family then?
Sdian McGuire
Down and outer, 873 posts
Tue 6 Jul 2021
at 20:35
  • msg #755

Re: The Minnow II

Nel and Luretha. They obviously discourage any trips until more guards are awake and available...
Fate
GM, 5515 posts
Roll for dodge!
Wed 7 Jul 2021
at 20:24
  • msg #756

Re: The Minnow II

In reply to Sdian McGuire (msg # 755):

Ok. They do observe as couple of vehicles loitering near the child's school as well. No new attacks at this stage.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 874 posts
Wed 7 Jul 2021
at 20:28
  • msg #757

Re: The Minnow II

We tell the reliable cop(s) about the loitering vehicles and provide details as to make, color, license and occupants.
Fate
GM, 5519 posts
Roll for dodge!
Wed 7 Jul 2021
at 20:36
  • msg #758

Re: The Minnow II

In reply to Sdian McGuire (msg # 757):

Generally 2 occupants, but tinting and clothing make little details available about occupants faces (dark glasses, hoodies and dust masks). Plates are hire cars.
Sdian McGuire
Down and outer, 875 posts
Thu 8 Jul 2021
at 02:11
  • msg #759

Re: The Minnow II

And blowing them away would be seen as socially unacceptable?
Fate
GM, 5521 posts
Roll for dodge!
Thu 8 Jul 2021
at 06:06
  • msg #760

Re: The Minnow II

In reply to Sdian McGuire (msg # 759):

Yeah, law enforcement has this hang-up about finding evidence.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
This message was last edited by the GM at 06:11, Thu 08 July 2021.
Sdian McGuire
Down and outer, 876 posts
Thu 8 Jul 2021
at 20:36
  • msg #761

Re: The Minnow II

If w have time and ability, the CEV could pull up behind them and urge them to move or to lower the cars significantly
Fate
GM, 5523 posts
Roll for dodge!
Thu 8 Jul 2021
at 20:52
  • msg #762

Re: The Minnow II

In reply to Sdian McGuire (msg # 761):

They are off your route, parked in side streets and the like to observe, and you have the judge with you...


Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 877 posts
Thu 8 Jul 2021
at 20:54
  • msg #763

Re: The Minnow II

OK, well as long as we can move the child safely... we will adjust to be close in case somebody does something... the Judge will understand I am sure.
Fate
GM, 5525 posts
Roll for dodge!
Thu 8 Jul 2021
at 20:58
  • msg #764

Re: The Minnow II

In reply to Sdian McGuire (msg # 763):

Ok, so you are dropping the judge at the courthouse then returning to watch the mother and child?

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 878 posts
Thu 8 Jul 2021
at 23:14
  • msg #765

Re: The Minnow II

NO ... I was thinking we were headed home... We cannot do it all with the number of people we have... maybe some reliable police types can go with Duran. Otherwise I tell them to keep the child home until this is solved.
Fate
GM, 5527 posts
Roll for dodge!
Fri 9 Jul 2021
at 05:34
  • msg #766

Re: The Minnow II

In reply to Sdian McGuire (msg # 765):

This is a regular working day. The judge does not want to keep the child at home, as education is important, as is not showing fear. His concession would be to have a tutor come to the house, for which he would expect you to pay $1000 per day, as it is a result of you not being able to offer sufficient security.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 879 posts
Sat 10 Jul 2021
at 03:13
  • msg #767

Re: The Minnow II

Seriously? Tell him to take a deep breathe and guard himself & Family then.  I call all our folks and tell them to pack up.
Fate
GM, 5529 posts
Roll for dodge!
Sun 11 Jul 2021
at 20:31
  • msg #768

Re: The Minnow II

In reply to Sdian McGuire (msg # 767):

When you make the call, he also contacts the inspector who hired you for the job, who in turn contacts you. He is clearly less than impressed, and asks if you will continue if he covers the tuition fees.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 880 posts
Mon 12 Jul 2021
at 23:23
  • msg #769

Re: The Minnow II

Inspector, I and my people put our lives on the line and in asking for a reduced exposure to protect his family and he wants US to pay for it? I'm beginning to see the others guy's side of things. I hope you have it deducted from his salary.
Vilani Inspector
Tue 13 Jul 2021
at 04:20
  • msg #770

Re: The Minnow II

In reply to Sdian McGuire (msg # 769):

"I understand. We put our lives on the line daily, as does he, for much less than you are being paid, in order to bring justice. I think he is worried what you might do if offered sufficient incentive, so he could be testing your motives...in his situation I might just do the same."
Sdian McGuire
Down and outer, 881 posts
Tue 13 Jul 2021
at 19:25
  • msg #771

Re: The Minnow II

A bad choice of test then. But it would be a much better way to get to him, surprised the others didn't think of it.
Fate
GM, 5531 posts
Roll for dodge!
Tue 13 Jul 2021
at 20:00
  • msg #772

Re: The Minnow II

In reply to Sdian McGuire (msg # 771):

"Oh, they did, but we did our homework and identified them before they got there. That is why we hired you for the job...it was not exactly an open job."

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 882 posts
Wed 14 Jul 2021
at 22:42
  • msg #773

Re: The Minnow II

I see, well have your judge back off the testing, we are using all the people we have to protect  him and his family.

We tell everyone to stay in position and be alert for trouble.
Fate
GM, 5533 posts
Roll for dodge!
Thu 15 Jul 2021
at 00:08
  • msg #774

Re: The Minnow II

In reply to Sdian McGuire (msg # 773):

"I can make no promises on his behalf. Bear in mind his borderline paranoia has saved him several times before, and he has been living with this well founded fear for some time."

About midday you are contacted by those at the house. Two 'repairmen' attempted to enter but were turned back. They were angry at not being able to complete their jobs and getting paid, but left when weapons were drawn by your guys.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 883 posts
Thu 15 Jul 2021
at 02:41
  • msg #775

Re: The Minnow II

I presume no repairs were arranged?
I commend them for not letting them in.
Fate
GM, 5535 posts
Roll for dodge!
Thu 15 Jul 2021
at 06:09
  • msg #776

Re: The Minnow II

In reply to Sdian McGuire (msg # 775):

No. Your own capable folk are there to do any repairs!

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 884 posts
Thu 15 Jul 2021
at 21:04
  • msg #777

Re: The Minnow II

OK, so is this case over or close to over? we (The Crew) are very extended and can't keep it up for long.
Fate
GM, 5537 posts
Roll for dodge!
Sun 18 Jul 2021
at 20:25
  • msg #778

Re: The Minnow II

In reply to Sdian McGuire (msg # 777):

Close to over, but you should expect another 2-3 days, as the defence keeps dragging it out as much as they can.

After another nervous day, the night crew take over. About midnight, the perimeter alarm is tripped. You are informed first, but as cameras have not picked up anything else, no one else is alerted just yet.

Emeluura, 11 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,610,050
Sdian McGuire
Down and outer, 885 posts
Mon 19 Jul 2021
at 03:07
  • msg #779

Re: The Minnow II

We alert others, ready is better than sleep in this case. Then investigate carefully.
Fate
GM, 5540 posts
Roll for dodge!
Mon 19 Jul 2021
at 06:53
  • msg #780

Re: The Minnow II

In reply to Sdian McGuire (msg # 779):

Investigation reveals a cat has been come over the fence. It cowers when you approach, before bolting for the garden, costing you half an hour's sleep.

Emeluura, 13 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,630,050
Sdian McGuire
Down and outer, 886 posts
Tue 20 Jul 2021
at 02:27
  • msg #781

Re: The Minnow II

But we will sleep better knowing it was a cat, and will check to make sure it wasn't a trick to lull our defense.
Fate
GM, 5541 posts
Roll for dodge!
Tue 20 Jul 2021
at 20:37
  • msg #782

Re: The Minnow II

In reply to Sdian McGuire (msg # 781):

It is unusual, so it may well have been a trick, but it is hard to tell.

But another alarm at 0200 would suggest more than coincidence.

Emeluura, 13 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,630,050
Sdian McGuire
Down and outer, 887 posts
Wed 21 Jul 2021
at 02:03
  • msg #783

Re: The Minnow II

We respond, it's going to be an ugly job.
Fate
GM, 5546 posts
Roll for dodge!
Wed 21 Jul 2021
at 04:38
  • msg #784

Re: The Minnow II

In reply to Sdian McGuire (msg # 783):

As before, getting everyone up?

Emeluura, 13 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,630,050
Sdian McGuire
Down and outer, 888 posts
Wed 21 Jul 2021
at 17:36
  • msg #785

Re: The Minnow II

yes, and i expect the game to continue, but we will deal with it it come morning.
Fate
GM, 5548 posts
Roll for dodge!
Wed 21 Jul 2021
at 23:59
  • msg #786

Re: The Minnow II

In reply to Sdian McGuire (msg # 785):

You are not disappointed. You deal with it in fifteen minutes, finding another stray cat tossed over the fence where the cameras have a blind spot.

90 minutes later, (0330) you get the same thing again.

Emeluura, 13 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,630,050
Sdian McGuire
Down and outer, 889 posts
Thu 22 Jul 2021
at 02:28
  • msg #787

Re: The Minnow II

WHAT? What kind of cheap set up has blind spots? most decent set ups watchevery spot from at least two directions.
Fate
GM, 5550 posts
Roll for dodge!
Thu 22 Jul 2021
at 08:57
  • msg #788

Re: The Minnow II

In reply to Sdian McGuire (msg # 787):

Inside the walls, yes. But there are some blind spots outside the compound.


Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,630,050
Sdian McGuire
Down and outer, 890 posts
Thu 22 Jul 2021
at 18:10
  • msg #789

Re: The Minnow II

And these dweebs know of them!
That's a really bad sign, we call the investigators first thing in the AM. Mean while we stay alert.
Investigators need to know of the compromised security cameras and the fact that the dweebs may try something today, as theyare trying to tire our guards. Suggest an armored lift craft as transport.
Fate
GM, 5552 posts
Roll for dodge!
Thu 22 Jul 2021
at 20:33
  • msg #790

Re: The Minnow II

In reply to Sdian McGuire (msg # 789):

The investigators offer to send a G-Carrier of riot police, but they cannot be certain of their allegiance. They suggest you add a few cameras if you have the expertise.

Meanwhile, the judge gets ready to go to work, a little tired and on edge.

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,640,050
Sdian McGuire
Down and outer, 891 posts
Thu 22 Jul 2021
at 21:34
  • msg #791

Re: The Minnow II

I was thinking of a G carrier or three to take him to work ... they would seem to have an ambush planned.
Vilani Inspector
Fri 23 Jul 2021
at 04:23
  • msg #792

Re: The Minnow II

In reply to Sdian McGuire (msg # 791):

"That is concerning. I am not sure that these particular officers are particularly trustworthy though, and getting more or different ones will require more evidence than a few cats over the fence. Do you have any other options, such as a double?"

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,640,050
Sdian McGuire
Down and outer, 892 posts
Sat 24 Jul 2021
at 02:21
  • msg #793

Re: The Minnow II

No, not really anyone that would pass as the Judge  ... we would expect the armored CEV is expected and been planned for, but no, beyond common sense, I have no proof.
Vilani Inspector
Sat 24 Jul 2021
at 09:12
  • msg #794

Re: The Minnow II

In reply to Sdian McGuire (msg # 793):

"Then we cannot ask for more than one G-Carrier, and I am not sure they could be relied on."

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,640,050
Sdian McGuire
Down and outer, 893 posts
Sat 24 Jul 2021
at 23:01
  • msg #795

Re: The Minnow II

OK, Send them,

Sdian contacts William to bring the Ships G-Carrier, then has Sasha dress as the judge with a lot of armor etc. Jurlda goes with him.
Duranand I will take out carrier and the Judge.
Fate
GM, 5557 posts
Roll for dodge!
Sun 25 Jul 2021
at 20:05
  • msg #796

Re: The Minnow II

In reply to Sdian McGuire (msg # 795):

You only have a CEV and your ships shuttle, no G-carrier. The shuttle is lightly armoured if I remember correctly.

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,640,050
Sdian McGuire
Down and outer, 894 posts
Mon 26 Jul 2021
at 03:29
  • msg #797

Re: The Minnow II

OK, What ever it is... send it with William. Not sure we need a gunner by Duran has such expeience.
Fate
GM, 5560 posts
Roll for dodge!
Mon 26 Jul 2021
at 04:24
  • msg #798

Re: The Minnow II

In reply to Sdian McGuire (msg # 797):

Ok. Those who were woken (all not at the ship) are at -1 due to fatigue.

The next day, you have the shuttle above running overwatch, while you are escorted by the Police G-Carrier on the way to the courthouse. Overwatch reports one of the suspicious cars pulling in about 3 blocks ahead of you.

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,640,050
Sdian McGuire
Down and outer, 895 posts
Tue 27 Jul 2021
at 02:08
  • msg #799

Re: The Minnow II

Cool, except the Judge is supposed to be in the Shuttle ... we are a part of the decoy
Fate
GM, 5562 posts
Roll for dodge!
Tue 27 Jul 2021
at 03:03
  • msg #800

Re: The Minnow II

In reply to Sdian McGuire (msg # 799):

That is fine, the judge will be in the skeet shuttle overhead. Response?

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,640,050
Sdian McGuire
Down and outer, 896 posts
Wed 28 Jul 2021
at 02:15
  • msg #801

Re: The Minnow II

CEV gets ready ... Duran drives, Sasha and I ( I think... heck, can't remember...) are crew...
Fate
GM, 5564 posts
Roll for dodge!
Wed 28 Jul 2021
at 09:06
  • msg #802

Re: The Minnow II

In reply to Sdian McGuire (msg # 801):

That could well be right. Duran asks if you want him to detour...

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,640,050
Sdian McGuire
Down and outer, 897 posts
Wed 28 Jul 2021
at 18:53
  • msg #803

Re: The Minnow II

Yes, but not in a logical way, we need to go weell out of the way and approach the court house from an unexpected direction.
Fate
GM, 5566 posts
Roll for dodge!
Thu 29 Jul 2021
at 00:04
  • msg #804

Re: The Minnow II

In reply to Sdian McGuire (msg # 803):

Duran smiles and nods, turning right down the next street. The street is blocked by roadworks about a mile down.

"This should be unexpected..."

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,640,050
Sdian McGuire
Down and outer, 898 posts
Thu 29 Jul 2021
at 02:46
  • msg #805

Re: The Minnow II

You going through the roadworks? It may indeed be impassable.
Duran the Defender
NPC, 8 posts
Good with Guns
Thu 29 Jul 2021
at 20:18
  • msg #806

Re: The Minnow II

In reply to Sdian McGuire (msg # 805):

"I saw the other day they are just resurfacing. Perhaps rough, but should be passible."

He continues past the barricades into the construction lane, despite the work era trying to stop him.

Overwatch reports the suspect vehicles scrambling to reposition themselves as your escort that was leading you continued on the original route.

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,640,050
This message was last updated by the player at 05:15, Fri 30 July 2021.
Fate
GM, 5571 posts
Roll for dodge!
Fri 30 Jul 2021
at 05:19
  • msg #807

Re: The Minnow II

In reply to Duran the Defender (msg # 806):

Duran is able to pass the workers space, as they jump to get out of the way of the vehicle. The new path he is on  will take some time for the trouble vehicles to intercept, but you will no longer have your escort, for what it is worth.

Overwatch reports that someone on a building on the old path seems to be trying to get a lock onto them now...

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,640,050
Sdian McGuire
Down and outer, 899 posts
Fri 30 Jul 2021
at 20:10
  • msg #808

Re: The Minnow II

OK, we swing around towards the courthouse however Duran has it in his mind to do...
Fate
GM, 5573 posts
Roll for dodge!
Fri 30 Jul 2021
at 23:26
  • msg #809

Re: The Minnow II

In reply to Sdian McGuire (msg # 808):

The suspect vehicles are moving in anticipation of such a move. You will have to engage them to get to the courthouse...

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,640,050
Sdian McGuire
Down and outer, 900 posts
Mon 2 Aug 2021
at 02:37
  • msg #810

Re: The Minnow II

Of course... so we turn away and head off in another direction around the court house, while the Judge can do his thing.
Fate
GM, 5574 posts
Roll for dodge!
Mon 2 Aug 2021
at 05:11
  • msg #811

Re: The Minnow II

In reply to Sdian McGuire (msg # 810):

As you head around the courthouse, a missile is fired from a rooftop, hitting the shuttle. William makes an emergency landing...at the courthouse. But the pursuers continue to chase you...

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,640,050
This message was last updated by the GM at 05:56, Wed 04 Aug 2021.
Sdian McGuire
Down and outer, 901 posts
Wed 4 Aug 2021
at 23:30
  • msg #812

Re: The Minnow II

OK, We run around and lead them all into the police parking area. Then block the exit.

OOC This is getting a bit tiring ...
Fate
GM, 5577 posts
Roll for dodge!
Thu 5 Aug 2021
at 07:38
  • msg #813

Re: The Minnow II

In reply to Sdian McGuire (msg # 812):

They will be able to intercept you before you get to the police compound.

OOC: yes, until you actually gather some evidence, all it will be is a series of shootouts. This is meant to be more investigative, but you have approached it like a military operation. Not sure how to handle it.

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,640,050
Sdian McGuire
Down and outer, 902 posts
Thu 5 Aug 2021
at 21:00
  • msg #814

Re: The Minnow II

OOC, well with the whole crew involved in protecting this Judge, we can't investigate anything.
Maybe a reliable group can come in and relieve us of that task so we can investigate some.

As for being intercepted, we are trying to make that hard by not going very straight in any direction. They would need tens of cars working to block us, which should trip all sorts of alarms and perhaps even bring the military into it.
Fate
GM, 5578 posts
Roll for dodge!
Fri 6 Aug 2021
at 01:55
  • msg #815

Re: The Minnow II

In reply to Sdian McGuire (msg # 814):

So what results for today is a game of cat and mouse, until they realise that the judge is already at the courthouse.

With the increased activity today, the prosecution is able to short circuit a number of the defences stalling tactics, and the jury hands down the guilty verdict. The judge, deciding to give a sentence before closing the court, is cut short by a mortar attack on the courthouse!

This naturally turns up the stakes, and martial law is declared. The investigators you know come and take your statements, but they doubt this will end any time soon. They ask if you could find out who is really behind this, and what you would need to deal with them, either legally or otherwise.

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 903 posts
Fri 6 Aug 2021
at 02:35
  • msg #816

Re: The Minnow II

OK, We need to do some looking before we can answer that knowledgably.
But we pull our people out and get them rested while the officals do their job.
Can William patch the shuttle well enough to get back to the ship?
Fate
GM, 5579 posts
Roll for dodge!
Fri 6 Aug 2021
at 04:00
  • msg #817

Re: The Minnow II

In reply to Sdian McGuire (msg # 816):

He has already anticipated that, but needs a major engine part worth $15,000. But you will need to deliver it to him. The ship is cordoned off as part of the courthouse crime scene for the next few hours at least.

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 904 posts
Mon 9 Aug 2021
at 02:12
  • msg #818

Re: The Minnow II

How big is this part? and how available?
We send those we can spare back to get some rest.
Fate
GM, 5581 posts
Roll for dodge!
Mon 9 Aug 2021
at 02:34
  • msg #819

Re: The Minnow II

In reply to Sdian McGuire (msg # 818):

It is readily available, but weighs just under a ton.

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 905 posts
Mon 9 Aug 2021
at 03:18
  • msg #820

Re: The Minnow II

So the CEV can transport it, but getting it to the top of the Courts building will be a new issue.
Fate
GM, 5582 posts
Roll for dodge!
Mon 9 Aug 2021
at 05:56
  • msg #821

Re: The Minnow II

In reply to Sdian McGuire (msg # 820):

The courthouse does not have a landing pad. The shuttle was landed roughly in the carpark...

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 906 posts
Mon 9 Aug 2021
at 19:01
  • msg #822

Re: The Minnow II

Well that issue is solved.  What is the liklihood of being attacked now? Can we reasonably go buy this and transport it without serious side issues?
Fate
GM, 5583 posts
Roll for dodge!
Tue 10 Aug 2021
at 04:30
  • msg #823

Re: The Minnow II

In reply to Sdian McGuire (msg # 822):

Very good question. You have been instrumental in having a criminal leader convicted...and giving them bad publicity as well. But they are criminals...maybe they like the publicity. Maybe...

Emeluura, 14 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 907 posts
Wed 11 Aug 2021
at 04:03
  • msg #824

Re: The Minnow II

Well you said there was now a significant "military" presence... so are they laying low or fooling with the military too?


Jurelda and I will let our fingers do the walking and see what we can find online or in catalogs.
Fate
GM, 5584 posts
Roll for dodge!
Wed 11 Aug 2021
at 04:38
  • msg #825

Re: The Minnow II

In reply to Sdian McGuire (msg # 824):

There are suspicions that there are corrupt members of the military also on their pay lists.

You find three suppliers of the part you are looking for, one a manufacturer, who is not the cheapest offer ($15,000). The most expensive ($15,990) seems to offer the locally manufactured part. The cheaper part may be refurbished, but is just $13,500.

Emeluura, 15 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 908 posts
Wed 11 Aug 2021
at 18:00
  • msg #826

Re: The Minnow II

We will go with the manufactured part for $15k. Will he deliver?
Fate
GM, 5585 posts
Roll for dodge!
Wed 11 Aug 2021
at 21:01
  • msg #827

Re: The Minnow II

In reply to Sdian McGuire (msg # 826):

They do not, unfortunately, deliver outside of the airport (where they have a warehouse) being just manufacturers.

Emeluura, 15 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 909 posts
Thu 12 Aug 2021
at 02:07
  • msg #828

Re: The Minnow II

OK, We all get some rest, then load up the CEV and go visit the Manufacturer ... we bring a fair number of folks who can fight if need be;
Duran, Sasha, Gulzat, Jurelda and myself.
Fate
GM, 5587 posts
Roll for dodge!
Thu 12 Aug 2021
at 04:44
  • msg #829

Re: The Minnow II

In reply to Sdian McGuire (msg # 828):

Sounds good. William and Willow are with the craft. Who is at the ship?

Emeluura, 15 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 910 posts
Fri 13 Aug 2021
at 02:55
  • msg #830

Re: The Minnow II

Everybody not listed elsewhere. Also the "reliable" guards the Investigtors put there.
Fate
GM, 5588 posts
Roll for dodge!
Fri 13 Aug 2021
at 06:45
  • msg #831

Re: The Minnow II

In reply to Sdian McGuire (msg # 830):

The investigators only left 2 reliable guards on a 'stakeout'. You are able to organise and pick up the part without incident.

Emeluura, 15 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 911 posts
Sat 14 Aug 2021
at 03:16
  • msg #832

Re: The Minnow II

And hopefully deliver it it with out issues, so we can all go back and sleep/plan.
Fate
GM, 5589 posts
Roll for dodge!
Sun 15 Aug 2021
at 00:17
  • msg #833

Re: The Minnow II

In reply to Sdian McGuire (msg # 832):

There are some suspicious cars shadowing you, but police presence at suitable times means you arrive without incident and you are able to get the shuttle going, and return to the ship that evening.

Emeluura, 16 Jul 2181, supplies 6400 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 912 posts
Sun 15 Aug 2021
at 04:10
  • msg #834

Re: The Minnow II

We rest, then get our heads together in the morning totackle the insideous crime situation.  Banks seems a good place to look, but they frown on folks looking about... we look for ideas on where to get into their information with out blowing up any more buildings. Being the trusting sorts they aree, we look for back doors into computers, weakaccesses and locations where we might be able to jump permissions to access a more restricted network.

Jurelda Comp Ops - 13 - 15
Luretha Comp Ops - 13 -  8  Success by 5
Neleroi Comp Ops - 13 -   11     by 2
Yung No  Comp Ops - 14 - 13  by 1
                 Programming - 12 - 11  by 1
                 Cryptography - 12 - 12  even
Expert Skill, Computer Security - 12 - 11

Sdian  Comp Ops - 12 - 9     by 3
            Programming - 10 - 7     by 3
             Cryptography - 10 - 9    by 1

We should have some success.... we go throught the security inspectorate to hide our involvement.
Fate
GM, 5592 posts
Roll for dodge!
Sun 15 Aug 2021
at 04:34
  • msg #835

Re: The Minnow II

In reply to Sdian McGuire (msg # 834):

Luretha leads off, finding the bank websites and even managing to identify a number of key individuals within the banks.

That is where it gets tricky. Sdian writes a program that can break through basic firewalls, granting Yung-No some access to the bank computers, though you can only access to such a level to get customer lists. To access accounts will take some more serious work...

Emeluura, 17 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
This message was last edited by the GM at 07:03, Sun 15 Aug 2021.
Sdian McGuire
Down and outer, 913 posts
Mon 16 Aug 2021
at 02:30
  • msg #836

Re: The Minnow II

We compre notes on what w have figured out and work from there.

Jurelda Comp Ops - 13 - 12 by 1
Luretha Comp Ops - 13 -  12  Success by 1
Neleroi Comp Ops - 13 -  16
Yung No  Comp Ops - 14 - 12  by 2
                 Programming - 10 -   by 3
                 Cryptography - 12 - 9  By 3
Expert Skill, Computer Security -12  - 14  miss by 2

Sdian  Comp Ops - 12 -      by 1
            Programming - 10 -      by 5
             Cryptography - 10 -     by 1
Fate
GM, 5595 posts
Roll for dodge!
Mon 16 Aug 2021
at 03:00
  • msg #837

Re: The Minnow II

In reply to Sdian McGuire (msg # 836):

You manage to use the list of data to gather a list of potential criminals at this bank, cross-checking with news reports gleaned by Jurelda and Luretha, to identify likely candidates.

However, your attempts to get into the banking system are not successful. You spend much of the day on these attempts.

Emeluura, 18 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 914 posts
Mon 16 Aug 2021
at 19:41
  • msg #838

Re: The Minnow II

OK, so we have some potential end users.

Jurelda, Luretha and Nel go to work on them a to see what we can glean. Maybe log in credentials.

Jurelda Comp Ops - 13 -  15  no help
Luretha Comp Ops - 13 -  10  Success by 3
Neleroi Comp Ops - 13 -  11 Success by 2

Yung No and I keep working the Banks.

Yung No  Comp Ops - 14 - 12  by 2
                 Programming - 10 - 7  by 3
                 Cryptography - 12 - 12  Even
Expert Skill, Computer Security -12  - 14  miss by 2

Sdian  Comp Ops - 12 -  8    by 4
            Programming - 10 -  16   No Help
             Cryptography - 10 -  13   No Help
Fate
GM, 5596 posts
Roll for dodge!
Mon 16 Aug 2021
at 21:24
  • msg #839

Re: The Minnow II

In reply to Sdian McGuire (msg # 838):

While Luretha and Neleroi manage to find further information about a lot of the criminal activities through recent convictions, as well as the increasing number of missing persons reports. The drug 'Homaker' appeared about 2 years ago, but it's use in social manipulation has been a very recent event, really in the last 6 months. The numbers of teenagers missing is disturbing, numbering in the hundreds.

Attempts to hack into the bank do not go well, however, and your attempts trigger a shutdown of the banking system, and probably some level of investigation.

Emeluura, 19 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 915 posts
Tue 17 Aug 2021
at 02:14
  • msg #840

Re: The Minnow II

Joy
Fate
GM, 5597 posts
Roll for dodge!
Tue 17 Aug 2021
at 04:38
  • msg #841

Re: The Minnow II

In reply to Sdian McGuire (msg # 840):

lol, there is plenty that can be done about it...
Sdian McGuire
Down and outer, 916 posts
Tue 17 Aug 2021
at 17:08
  • msg #842

Re: The Minnow II

10 rolls, a 10 and two under that... 30% success rate... I'm basically afrraid to roll as it is so predisposed to high numbers.

What the heck... I'll roll up something.
Fate
GM, 5598 posts
Roll for dodge!
Tue 17 Aug 2021
at 21:13
  • msg #843

Re: The Minnow II

In reply to Sdian McGuire (msg # 842):

Cool. Just put in the roll description what it is for, and let me know the plan.
Sdian McGuire
Down and outer, 917 posts
Tue 17 Aug 2021
at 22:39
  • msg #844

Re: The Minnow II

OK, We put together a map of where most of these teenagers went missing, as much background as we can find and names of those witnesses and who were involved.

We lay off of the banks for a bit , but go after clients, especially those with numerous or large transactions. Many are normal no doubt, but we expect to find some unusual things like sums being transferrd to a single person over and over or to a specifc address or business. These will be worth investigating.

Investigating clients and abductions.missing persons.

Jurelda Comp Ops - 13 -  10
Luretha Comp Ops - 13 -   7
Neleroi Comp Ops - 13 -  14

Investigating business's of possible interest:

Yung No  Comp Ops - 14 -  14
                 Programming - 10 - 8
                 Cryptography - 12 -
Expert Skill, Computer Security -12  -

Sdian  Comp Ops - 12 -  14, 13, 8
            Programming - 10 -  13
             Cryptography - 10 -
Fate
GM, 5599 posts
Roll for dodge!
Wed 18 Aug 2021
at 00:15
  • msg #845

Re: The Minnow II

In reply to Sdian McGuire (msg # 844):

The majority seem to have gone missing in evenings around the seedier parts of town. Nightclubs for underage folk and other entertainment locations, though there are some notable exceptions, including a couple of wealthy daughters that did not come home from school. Witnesses seem scant. Much more than you would expect. At least one family have blamed a boyfriend they disapproved of.

You can find names and locations for each of these incidents, though names of witnesses are very much absent from reports.

Current jobs on offer are:

1) Find and present in court evidence of corrupt links. Rewards of up to
$1,000,000 for a conviction of a crime boss are on offer. There are five such
crime bosses identified with these bounties, and 11 lieutenants with prices
ranging from $100,000 to $500,000.


2) Investigate the death of a key witness that had gone missing. The reward is meagre, just $200,000 for a conviction of the killer.

3) One of the most prominent administrators pushing for justice last week
had his 11 year old daughter kidnapped by one of the lead bosses. He is offering
$1,000,000 for her safe recovery, and any links to the head guys involved could
also give the possibility of a bounty.


4) Assist a school in getting rid of unsavoury characters hanging around. They have not broken the law, so police are not able to help. The school has seen 7 disappearances from 900 students, but it is a low class school with a high truancy rate. They offer just $10,000.

5) A large captured shipment of Urshaggim has been stolen, along with a
large number of Gauss rifles. Given it was taken from a military facility,
suspicions of an inside job are rampant. You are seen as an option to recover
them, for $100,000


6) A nineteen year old girl, the only daughter of a businessman, went
missing from her University hall or residence four weeks ago. She was attractive
and happy, and it is very uncharacteristic, but since there is no evidence of
foul play, police say she has just run away. Her worried father offers $100,000,
pretty much all he can get, to find her.


With regards to transactions, you were not able to access accounts, so you cannot look at transactions, though you can see when clients visited the bank, and which branch. Cross-checking with the police you trust may be more beneficial...

Emeluura, 20 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 918 posts
Wed 18 Aug 2021
at 02:53
  • msg #846

Re: The Minnow II

I am presuming that all of this pretty much leads to the same place, altthough some of these will be harder to run down.
We ned to find a way to start tying things together, and the obvious money route seems blocked for the moment.
People also seem to be hard to attach to anything, but some seamy bars are a potential lead.
We check on which officrs handled these cases, with help from out friend inpolice places.

I have the Bars "attacked" by the girls with their computers.

Jurelda Comp Ops - 13 -  11
Luretha Comp Ops - 13 -  15
Neleroi Comp Ops - 13 - 10
Yung No  Comp Ops - 14 - 11
Fate
GM, 5600 posts
Roll for dodge!
Wed 18 Aug 2021
at 05:48
  • msg #847

Re: The Minnow II

In reply to Sdian McGuire (msg # 846):

There have been a number involved, but those working with you have always looked in on all missing cases. They do offer you a list of officers you should not trust, but most are unknown.

Looking in at bars, it would seem to be random, but usually with lower security and fewer cameras. They have always been more busy nights. The one where you had an incident is not noted.

Most of these do seem to be related...you filtered them accordingly. You note there were at least two calling for evidence to convict known police you are working with, or 'otherwise neutralise them.' for $100,000. These are relatively new...

Emeluura, 20 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 919 posts
Wed 18 Aug 2021
at 22:49
  • msg #848

Re: The Minnow II

That seems a useful lead, so we try to track those two calls for as much information as we can get.

Yung No  Comp Ops - 14 -  10
                 Programming - 10 - 12
                 Cryptography - 12 -
Expert Skill, Computer Security -12  - 6
Fate
GM, 5602 posts
Roll for dodge!
Thu 19 Aug 2021
at 00:06
  • msg #849

Re: The Minnow II

In reply to Sdian McGuire (msg # 848):

These two bounties were both placed by one individual, a prominent nightclub owner in a smaller city 200 miles to the south of the capital. he has been under investigation by these police for some time, and is known to be an underworld figure, though is not believed to be the in charge. He is recognised as a hitman for the 'mob', though attempts to get him convicted keep running out of witnesses, and evidence keeps disappearing. he is believed to have bought the police in the city where he lives, and rarely ventures out.

Emeluura, 20 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 920 posts
Thu 19 Aug 2021
at 03:44
  • msg #850

Re: The Minnow II

We look for those he may communicate with, as he certainly isn't acting alone.
We also look into what it might take to snatch him and take him away from his little happy  clan.
Fate
GM, 5603 posts
Roll for dodge!
Thu 19 Aug 2021
at 04:01
  • msg #851

Re: The Minnow II

In reply to Sdian McGuire (msg # 850):

Both of those questions are hard to answer from the capital. How do you propose finding out that information?

The friendly police say they have a list of known accomplices, but they would prefer you to do your own research, as you are much more likely to find out something new that way that may ,make all the difference.

Emeluura, 20 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 921 posts
Fri 20 Aug 2021
at 02:47
  • msg #852

Re: The Minnow II

In reply to Fate (msg # 851):

Well we were looking for electronic communications from here. Going down to anew city is a questionable move.
We do seem to be finding trouble widespread, so we need to find a better, safer location than the space Port.
Fate
GM, 5606 posts
Roll for dodge!
Fri 20 Aug 2021
at 09:42
  • msg #853

Re: The Minnow II

In reply to Sdian McGuire (msg # 852):

Checking electronic communications is difficult at best...there are optical data cables connecting the cities, so entering the digital world would be tricky from where you are.

As for finding a more secure location, you would need to own land to move to. There are plenty or remote locations you could find...the more remote, the more secure you could make it, but do not count on any law enforcement. Where you are probably offers the best security as far as backup is concerned.

Emeluura, 20 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 922 posts
Fri 20 Aug 2021
at 21:22
  • msg #854

Re: The Minnow II

OK, where we are then...

While fiber optics can be intercepted and monitored, it's exceedingly difficult and well beyond our skills. We were looking at getting to the routers and their drives.
Regarless, I'll take Jurelda and Gulzina and equip them to deal with any kidnap effort, then we'll make a little family trip in a train or the like. We'll get a good room in a high end hotel with a solid Rep for secuity.  Then the Family willlook around the local area, not the seedy spots yet.
Gulzina is going to be dressed to look younger.

14:18, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 3,6,4.  Streetwise.  miss by 1
14:18, Today: Jurelda Cabeceira rolled 12 using 3d6 with rolls of 5,3,4.  streetwise. success by 2
Gluzina?

I'll also will proposition both women openly, no secrets among us.


14:22, Today: Sdian McGuire rolled 6 using 3d6 with rolls of 2,2,2.  Sex Appeal.   by 5 !
This message was last edited by the player at 21:27, Fri 20 Aug 2021.
Fate
GM, 5608 posts
Roll for dodge!
Sat 21 Aug 2021
at 00:49
  • msg #855

Re: The Minnow II

In reply to Sdian McGuire (msg # 854):

You do find a more remote location with high security, where you are able to relax as a family...a little bit. The time together as a family is good, and both ladies do relax a bit and spend more intimate time with you.

Which women are you propositioning?

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 923 posts
Sat 21 Aug 2021
at 02:31
  • msg #856

Re: The Minnow II

Just the two with me in what ever city that was we had to go to...
Fate
GM, 5610 posts
Roll for dodge!
Sat 21 Aug 2021
at 05:07
  • msg #857

Re: The Minnow II

In reply to Sdian McGuire (msg # 856):

Everyone had returned to base. Good time to clarify who you head out with, and who stays with the ship. And where the kids are...I had assumed 5 days away.

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 924 posts
Sat 21 Aug 2021
at 19:59
  • msg #858

Re: The Minnow II

Msg 854 details the tri, but I have no clue what to call this other city ... but we are there, have done some sight eeing during the day and spent the evening in the more intimate pleasures.
Fate
GM, 5611 posts
Roll for dodge!
Sat 21 Aug 2021
at 22:19
  • msg #859

Re: The Minnow II

In reply to Sdian McGuire (msg # 858):

Ah, so you are attempting to add Jurelda and Gulzina to your family. Need a couple of HT rolls...how many days were you spending there?
Sdian McGuire
Down and outer, 925 posts
Tue 24 Aug 2021
at 02:44
  • msg #860

Re: The Minnow II

I ad already added Jurelda... sort of o the edge, but included. Gulzina is a maybe.


19:43, Today: Nelaroi Hurta rolled 9 using 3d6 with rolls of 3,1,5.  Pharmacy - Vilani. Skill is 11, so the girls should be pretty safe from surprises.
Fate
GM, 5612 posts
Roll for dodge!
Tue 24 Aug 2021
at 04:09
  • msg #861

Re: The Minnow II

In reply to Sdian McGuire (msg # 860):

Gulzina was not intending to play, so she would not make any preparations. Contraceptives add +5 to the person using them, so Jurelda will make use of them.

[Private to GM: Gulzina, her 1 under, Sdian 4 under
Jurelda, her 1 under, contraceptives +5, so 4 over, Sdian 2 under.
]

Lets call the other city Canberra. But that is not where you are going, as I understand.

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,05
Sdian McGuire
Down and outer, 926 posts
Wed 25 Aug 2021
at 03:39
  • msg #862

Re: The Minnow II

No, I think we are in Berra ... and getting the lay of the place, listening for what folks say... this is where Gulzina can help, looking like a normal Teen or twenties person. Sdian may be that age, but likely doesn't look or act that way.
Fate
GM, 5615 posts
Roll for dodge!
Wed 25 Aug 2021
at 04:43
  • msg #863

Re: The Minnow II

In reply to Sdian McGuire (msg # 862):

Ok, lets say you are in a small village of Berry, pop 1200. It is a remote resort location in the mountains, and usually a busy ski resort, but this is summer, so their quiet season, and they have a small number of locals only. Perfect time to catch up with what is happening with locals. You have found a remote chateau in the mountains to relax in, with a small number of local staff to talk to. I assume that was what you were looking for?

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 927 posts
Sun 29 Aug 2021
at 17:54
  • msg #864

Re: The Minnow II

No, I was looking to grab the Fat Guy in the distant city or at better yet tap his messages in and out.
We need a source of information to trace back to higher ups.... and then look to tap into them.
Fate
GM, 5618 posts
Roll for dodge!
Sun 29 Aug 2021
at 21:55
  • msg #865

Re: The Minnow II

In reply to Sdian McGuire (msg # 864):

Right. The Fat guy in the distant city (well, about 250 miles away) has his own private army of security, and he basically owns the small city in which he lives, with the local law enforcement in his pocket. Grabbing him will be a more complex affair...not impossible, but will require some detailed planning.

Tapping into his communications may be simpler. All comms come through one of two communications cables, which have nodes every 50 miles. The nodes are moderately large buildings, with a couple of guards and restaurants/half-way houses built into them. At least one of them has a small resort (Berry) attached to it, 100 miles from the nearest city (Canberra).

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 928 posts
Mon 30 Aug 2021
at 02:59
  • msg #866

Re: The Minnow II

OK, You win, Berry it is ... we schmooze around a bit.

[Private to GM: 19:54, Today: Jurelda Cabeceira rolled 17 using 3d6 with rolls of 5,6,6.  Detect Lies.  Fail
19:54, Today: Jurelda Cabeceira rolled 11 using 3d6 with rolls of 6,1,4.  Fast talk.    success
19:54, Today: Jurelda Cabeceira rolled 11 using 3d6 with rolls of 1,5,5.  Diplomacy.   Success

19:57, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 4,6,3.  detect Lies.   Success
19:57, Today: Sdian McGuire rolled 16 using 3d6 with rolls of 5,6,5.  Diplomacy.   Fail
]
Fate
GM, 5620 posts
Roll for dodge!
Mon 30 Aug 2021
at 03:54
  • msg #867

Re: The Minnow II

In reply to Sdian McGuire (msg # 866):

It is good also to give the margins of success and failure.

What information are you looking for?

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 929 posts
Tue 31 Aug 2021
at 02:46
  • msg #868

Re: The Minnow II

Acess points, contacts, people not happy with the criminals for some reason (to be treated with care, lest they be plants)
Fate
GM, 5622 posts
Roll for dodge!
Tue 31 Aug 2021
at 03:00
  • msg #869

Re: The Minnow II

In reply to Sdian McGuire (msg # 868):

You find a number of folk who are not at all happy with the state of affairs, some having lost fiends, some relatives to the drug. Quite a lot, though who may be useful remains to be seen.

You also find a couple of workers for the communications company that maintain the nodes here.

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 930 posts
Tue 31 Aug 2021
at 03:44
  • msg #870

Re: The Minnow II

OK, positive so far... None of the workers are among those displeased I assume.
We check out the facility and entrnces for the communications ... by taking a few pictures secretly as we walk by.
We look for a way to get up and get a picture of the facilities roof too, from the mountains.

I ssume this would not be a good place to bring the MINNOW itself.
Fate
GM, 5623 posts
Roll for dodge!
Tue 31 Aug 2021
at 04:32
  • msg #871

Re: The Minnow II

In reply to Sdian McGuire (msg # 870):

There are some workers disgruntled with the druggies, but they also take a dim view on breaking the law. You can easily find a location to get a good view of the roof, but you would want a very good zoom lens.

You find the security is fairly basic...a guard, security doors and a magnetic pass entry.

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Sdian McGuire
Down and outer, 931 posts
Tue 31 Aug 2021
at 23:02
  • msg #872

Re: The Minnow II

So we try to scan and copy the magnetic card(s0 to see what else we mightneed... likely some sort of two factor thing.
Fate
GM, 5625 posts
Roll for dodge!
Tue 31 Aug 2021
at 23:05
  • msg #873

Re: The Minnow II

In reply to Sdian McGuire (msg # 872):

You will need to get one first...and a blank if you plan to copy it, as well as a card reader/writer. Control of such devices is how security is maintained.

Will need a streetwise roll or two to locate a black market dealer.

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,660,050
Jurelda Cabeceira
NPC, 15 posts
Gunnery
Tue 31 Aug 2021
at 23:11
  • msg #874

Re: The Minnow II

I have it covered


[Private to GM:  16:08, Today: Jurelda Cabeceira rolled 10 using 3d6 with rolls of 5,3,2.  Streetwise by 4 ]
Fate
GM, 5626 posts
Roll for dodge!
Wed 1 Sep 2021
at 00:07
  • msg #875

Re: The Minnow II

In reply to Jurelda Cabeceira (msg # 874):

Jurelda manages to find a shady character who travels around in a van providing goods with prepayment. He requires 2 days notice and prepayment.

He has the following items available:

Card Printer. Required to create cards. $10,000, 30 lbs., external power. LC2.

Magnetic Strip Decoder/Encoder. Needed to modify or create cards. $1,000, 4 lbs., external power. LC2.

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200,
Jurelda Cabeceira
NPC, 16 posts
Gunnery
Thu 2 Sep 2021
at 03:18
  • msg #876

Re: The Minnow II

And some cards? say 6 or 8?
Fate
GM, 5627 posts
Roll for dodge!
Thu 2 Sep 2021
at 05:05
  • msg #877

Re: The Minnow II

In reply to Jurelda Cabeceira (msg # 876):

The cards are very cheap. Say $50 each.

21 Aug 2182, Sukun, Supplies: 1000 person-days worth, consume 50/week, current crew: 5+Gloria, $519,213,30
Sdian McGuire
Down and outer, 932 posts
Mon 6 Sep 2021
at 02:19
  • msg #878

Re: The Minnow II

Good enough, so we regroup and discuss how to get a few moments with a card and how to see if there is a second form of identification needed to access things.
Fate
GM, 5628 posts
Roll for dodge!
Mon 6 Sep 2021
at 03:38
  • msg #879

Re: The Minnow II

In reply to Sdian McGuire (msg # 878):

So, order the items? $11,050 for 5 cards, to arrive on the 24th?

21 Aug 2182, Sukun, Supplies: 1000 person-days worth, consume 50/week, current crew: 5+Gloria, $519,213,30
Sdian McGuire
Down and outer, 933 posts
Mon 6 Sep 2021
at 16:15
  • msg #880

Re: The Minnow II

Oh Yes, sorry if I wasn't clear. Then w talk about how to exploit things.
And share some quality time together.
Fate
GM, 5629 posts
Roll for dodge!
Mon 6 Sep 2021
at 20:39
  • msg #881

Re: The Minnow II

In reply to Sdian McGuire (msg # 880):

Ok, you buy the card maker and reader and 15 blank cards, ostensibly as a security measure for your ship, before discussing and getting personal with the ladies. Gulzina is rather taken by surprise by your advances, but her opposition is half hearted at best, and brief, and afterwards she cannot get enough, surprising the older lady present who was with you the previous night. The mothers not present are not at all happy on your return.

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 934 posts
Mon 6 Sep 2021
at 20:51
  • msg #882

Re: The Minnow II

And about what w have been able to discern about the security here... Msg 878, 872, 870, 868
Fate
GM, 5630 posts
Roll for dodge!
Mon 6 Sep 2021
at 22:22
  • msg #883

Re: The Minnow II

In reply to Sdian McGuire (msg # 882):

As mentioned, they use security cards for access. Other than the uniforms and the cards there is really no IDs. The entrances are not guarded 24/7, though there are security cameras. What else are you looking for?

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 935 posts
Tue 7 Sep 2021
at 03:15
  • msg #884

Re: The Minnow II

OK, if that is it, we can start planning for what we do on receipt of the scanner.
We will need to show someone the Camera expects to see... then enter and work as quickly as we can to put access points in for our use.
Then clear out and leave no sign of our access.
This message was last edited by the player at 03:16, Tue 07 Sept 2021.
Fate
GM, 5631 posts
Roll for dodge!
Tue 7 Sep 2021
at 04:00
  • msg #885

Re: The Minnow II

In reply to Sdian McGuire (msg # 884):

Ok, let's dive a little into the details. Who, dressed in what, will attept what and with what?

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 936 posts
Tue 7 Sep 2021
at 19:41
  • msg #886

Re: The Minnow II

Jurelda and I have both worn normal clothing to pass by their locations at least once.
Gulina has afixed a small camera to a pole, railing,  trash can (which might have needed adjusting from time to time) so we have a few days of observation before we removed it. It was a clip on, but sent data as recorded
Fate
GM, 5632 posts
Roll for dodge!
Tue 7 Sep 2021
at 21:41
  • msg #887

Re: The Minnow II

In reply to Sdian McGuire (msg # 886):

Gulzina clipped the camera to a pole on a nearby fence, and it was indeed still there several days later, providing valuable footage. You therefore have good footage and an understanding of who goes in.

Observations indicate that there has been an increase in technicians in recent days from a company called 'Triton Electronics'. The technicians are signed in at the front desk, before being granted entry. Other than that, only security personnel have entered, and they all seem to know each other.

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 937 posts
Tue 7 Sep 2021
at 22:29
  • msg #888

Re: The Minnow II

OK, so a) we get the folks at the ship to do some background on Triton Electronics. We'd like employee names if available.
b) We look for names and such of technicians ... also to see if the same people are always at the security desk to sign them in.
c) we look to borrow a triton badge or two, perhaps by slipping a couple of them a micky, or finding badges while they play handball etc.
Fate
GM, 5634 posts
Roll for dodge!
Tue 7 Sep 2021
at 22:40
  • msg #889

Re: The Minnow II

In reply to Sdian McGuire (msg # 888):

It does not take much to see they are a large electronics repair firm (there are adds everywhere) but roll for the detail you are looking for, in accordance with the way you are looking (Hacking to hack in, carousing to find out in a more social setting, observation to sit and watch, etc.)

The security firm is small, perhaps 10 folk, so there are only 2-3 that are at the front desk to sign in the technicians. Roll an observation for more details.

To get your hands on a badge, roll an observation to identify a good time, and sleight of hand or Carousing to get your hands on the badge. If you are slipping them something, you will need a slight of hand to do so, and carousing t get them to spend time with you.

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 938 posts
Wed 8 Sep 2021
at 03:26
  • msg #890

Re: The Minnow II



20:22, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 3,1,6.  Observation.  by 1
20:20, Today: Jurelda Cabeceira rolled 13 using 3d6 with rolls of 3,5,5.  Observation.  failed by 1

Since no one has sleight of hand ( except maybe Gulzina, whom I can't see) i use carousing...

20:25, Today: Sdian McGuire rolled 5 using 3d6 with rolls of 2,1,2.  Carousing.  a Crit! , useful.
Fate
GM, 5635 posts
Roll for dodge!
Wed 8 Sep 2021
at 03:42
  • msg #891

Re: The Minnow II

In reply to Sdian McGuire (msg # 890):

Not quite a crit...need skill 15 for that. But definitely a useful skill.

You identify one of the younger technicians who works on the comms junctions, complaining about the big job he did yesterday. She want a lot to drink...and seems to notice Sdian, who plays with her very well!

Emeluura, 25 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 939 posts
Wed 8 Sep 2021
at 18:36
  • msg #892

Re: The Minnow II

OK... I play 3,4 and 5 as Crits... whatever.

So I keep her interested... hopefully Jurelda or Gulzina can take advanatge of the distraction.
I ask about what was so involved with the job yesterday?


11:34, Today: Sdian McGuire rolled 18 using 3d6 with rolls of 6,6,6.  Interrogation (very gentle and not pushy, just sound interested in her.
11:33, Today: Sdian McGuire rolled 7 using 3d6 with rolls of 2,1,4.  Sex Appeal.
11:33, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 4,1,5.  Body Language.

Should have known two good rolls and a 19! ... only possible on this die roller.
Fate
GM, 5637 posts
Roll for dodge!
Wed 8 Sep 2021
at 20:01
  • msg #893

Re: The Minnow II

In reply to Sdian McGuire (msg # 892):

After talking to her, you find out she is single. She once had Homaker tried on her, and is very resentful, but after your approaches, you find that it may have had some lingering effects. She does not talk about work at all, and when you let slip you have a small starship, she seems to have a one track mind...especially after you good sex appeal roll!

The other girls are less than impressed, and she keeps her ID close. Very close...on a chain around her neck. Her neckline is not so ample, but seemingly more available to you than the girls.

Self control roll time!
Sdian McGuire
Down and outer, 940 posts
Thu 9 Sep 2021
at 03:50
  • msg #894

Re: The Minnow II

Sdian has self control?   I see no such thing.  a 3D6 roll gives a 12

20:50, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 2,6,4.  Self Control?
Fate
GM, 5638 posts
Roll for dodge!
Thu 9 Sep 2021
at 04:15
  • msg #895

Re: The Minnow II

In reply to Sdian McGuire (msg # 894):

Self control is a will roll, as per basic. In this case you have a -1 penalty due to the 'Likes Sex' quirk, and since you rolled will exactly, well, you head off to her apartment, leaving the other girls at the club. It is close by, and while you do get her ID off her (along with the rest of her clothes) you are to distracted to take advantage of the situation.

She seems insatiable, and it is a long night...you forget what you came for until 0200, at which time you are both naked on her bed...

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 04:16, Thu 09 Sept 2021.
Sdian McGuire
Down and outer, 941 posts
Sun 12 Sep 2021
at 02:20
  • msg #896

Re: The Minnow II

Oh well... when we get worn out maybe we can talk ... she can tell me how hard she has it...
Fate
GM, 5640 posts
Roll for dodge!
Sun 12 Sep 2021
at 06:58
  • msg #897

Re: The Minnow II

In reply to Sdian McGuire (msg # 896):

She is open to pillow talk about how she is not appreciated, and how most of the boys here are dicks, just after another notch on their belt. She asks how many kids you want when you get married... suggesting it might be to her...

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 942 posts
Sun 12 Sep 2021
at 21:02
  • msg #898

Re: The Minnow II

Sdian laughs a little ... likely a lot, need to fill a crew.

He tries to steer the conversation around to what they are doing here (to the servers/systems)... He doesn't mention his current martal sitution, hoping to live long enough to leave.  Does he have any way to copy her card while she is iin he rest room or the like? Not sure how big that machine is...
Fate
GM, 5641 posts
Roll for dodge!
Sun 12 Sep 2021
at 22:06
  • msg #899

Re: The Minnow II

In reply to Sdian McGuire (msg # 898):

Jurelda had the machine, and you got distracted and ditched her. But you could get the card...

She talks briefly about the comm link upgrade and the faulty optical booster, but does not want to talk about 'stupid work stuff. They underpay me and expect miracles'. Before going down on you for the fifth time...HT roll for endurance. Fit helps...

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 943 posts
Tue 14 Sep 2021
at 03:18
  • msg #900

Re: The Minnow II

Fit didn't help a bit...

[Private to GM: 20:17, Today: Sdian McGuire rolled 17 using 3d6 with rolls of 6,6,5.  Endurance.]
Fate
GM, 5642 posts
Roll for dodge!
Tue 14 Sep 2021
at 05:33
  • msg #901

Re: The Minnow II

In reply to Sdian McGuire (msg # 900):

Lol. May be a good thing.

You struggle to even get an erection, and it does not last at all long. She give up in frustration and heads to the next room.

"I think I can help you..." she says with a twinkle in her eye.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 944 posts
Tue 14 Sep 2021
at 21:36
  • msg #902

Re: The Minnow II

He snags her card and puts it in his clothing... What are you talking about? Not that damned drug? Oh hell no, I won't do that!
He gets up and starts getting dressed.
Fate
GM, 5644 posts
Roll for dodge!
Wed 15 Sep 2021
at 00:54
  • msg #903

Re: The Minnow II

In reply to Sdian McGuire (msg # 902):

"Hell no, I will not touch that again. There are other drugs that are useful though. This is a herbal drug that aids erection..."

She returns with a herbal tea, taking a sip when she sees your nervousness.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 945 posts
Wed 15 Sep 2021
at 02:07
  • msg #904

Re: The Minnow II

What is it? i am most concerned about the drugs around here.
He looks at his watch ( or whatever)... I need to go, but may I see you tomorrow?
Fate
GM, 5645 posts
Roll for dodge!
Wed 15 Sep 2021
at 02:40
  • msg #905

Re: The Minnow II

In reply to Sdian McGuire (msg # 904):

"At midnight? Where do you need to be at midnight? This is ' horny bull flower' a natural aphrodisiac from some planet or other. I am no botanist, so I could not say where, but it is safe, and it works. Extended use may even make you more resilient to Homaker, too."
Sdian McGuire
Down and outer, 946 posts
Wed 15 Sep 2021
at 03:23
  • msg #906

Re: The Minnow II

At midnight I need to report back to my team, I did not come alone. I do not want them to call the authorities, thank you. But about tomorrow?
Fate
GM, 5646 posts
Roll for dodge!
Wed 15 Sep 2021
at 04:12
  • msg #907

Re: The Minnow II

In reply to Sdian McGuire (msg # 906):

Sigh. "I have an RDO tomorrow. How about we meet at your place for breakfast?"

She is naked, and walks over to you to hug you, pressing herself up against you.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 947 posts
Thu 16 Sep 2021
at 03:58
  • msg #908

Re: The Minnow II

RDO means nothing I fear... Breakfast, what time and where?
Fate
GM, 5647 posts
Roll for dodge!
Thu 16 Sep 2021
at 04:30
  • msg #909

Re: The Minnow II

In reply to Sdian McGuire (msg # 908):

"You don't know what a Rostered day off is? Never worked for anyone else I take it?

How about the local Pancake Restaurant at 0630? You can stay the night if that is too early...
"

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 948 posts
Fri 17 Sep 2021
at 03:24
  • msg #910

Re: The Minnow II

No, I must go, but let's make it 0830. I will be there.

Sdian slips out as best he can and returns to their rooms.
Fate
GM, 5649 posts
Roll for dodge!
Fri 17 Sep 2021
at 03:29
  • msg #911

Re: The Minnow II

In reply to Sdian McGuire (msg # 910):

You slip out into the brisk night air. Snow is gently falling, but it is melting on the ground into slush. It is a nervous walk back to your hotel nearly 8 blocks away, and you notice someone following about 4 blocks away.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 949 posts
Fri 17 Sep 2021
at 03:45
  • msg #912

Re: The Minnow II

I pick up the pace and head to the room.
Fate
GM, 5650 posts
Roll for dodge!
Fri 17 Sep 2021
at 04:15
  • msg #913

Re: The Minnow II

In reply to Sdian McGuire (msg # 912):

Three blocks away it is clear your shadow has done the same.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 950 posts
Fri 17 Sep 2021
at 22:10
  • msg #914

Re: The Minnow II

I keep an eye on him and keep heading for the hotel, watching to my front as well.


It seems miraculous how all these bad guys are attracted to me, regardless of time of dy or location ... guess i need to get an exorcism.
Fate
GM, 5652 posts
Roll for dodge!
Fri 17 Sep 2021
at 23:09
  • msg #915

Re: The Minnow II

In reply to Sdian McGuire (msg # 914):

It is about midnight, and the streets are pretty deserted. You being alone, it stands out. Remember, you are in a smaller country town, not a big city. For the average thug, there are not a lot of options, and it seems that you are one. On the next block, you see a car pull up about 500m ahead of you, and two guys get out.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 951 posts
Sun 19 Sep 2021
at 00:28
  • msg #916

Re: The Minnow II

I assume they are pulling out shotguns and working with the other thug?
Fate
GM, 5653 posts
Roll for dodge!
Sun 19 Sep 2021
at 02:42
  • msg #917

Re: The Minnow II

In reply to Sdian McGuire (msg # 916):

No weapons are visible, but knives are common weapons.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 952 posts
Mon 20 Sep 2021
at 01:55
  • msg #918

Re: The Minnow II

Sdian Gets his heavy pistol out. He puts the zap glove on his left hand and continues toward the two thugs... He'll let Jurelda know what is going on by radio.
Fate
GM, 5654 posts
Roll for dodge!
Mon 20 Sep 2021
at 04:54
  • msg #919

Re: The Minnow II

In reply to Sdian McGuire (msg # 918):

There is no reply from the radio, bu that is hardly surprising. She would know better than signal her intentions.

It does not take long to close the distance. One of the thugs pulls out a baseball bat, or something similar.

"Nice night for a walk, don't you think?"

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 953 posts
Mon 20 Sep 2021
at 22:23
  • msg #920

Re: The Minnow II

Nah, I'd rather go shooting... he makes the Heavy pistol obvious as he advances, Perhaps you'd prefer to get back inthe car now instead of the ambulance in a bit.
Fate
GM, 5655 posts
Roll for dodge!
Mon 20 Sep 2021
at 22:29
  • msg #921

Re: The Minnow II

In reply to Sdian McGuire (msg # 920):

He notes the weapon, then lowers the bat, but does not back down.

"Heard a rumour that you were one of those guys fighting the mob who created Homaker? Any truth in that?"
Sdian McGuire
Down and outer, 954 posts
Mon 20 Sep 2021
at 22:42
  • msg #922

Re: The Minnow II

Interesting , where did you get that from?

He keeps moving until he is about 8-10 feet away, then motions them to step aside.
Fate
GM, 5657 posts
Roll for dodge!
Mon 20 Sep 2021
at 23:53
  • msg #923

Re: The Minnow II

In reply to Sdian McGuire (msg # 922):

"Oh, I don't know, maybe the local news feed? Word on the street is that you were covering the judge that prosecuted them. Was not very subtle, but effective..."

You do know some of these events made it to the news, but you hoped some of the details were lacking...
Sdian McGuire
Down and outer, 955 posts
Tue 21 Sep 2021
at 01:55
  • msg #924

Re: The Minnow II

Do I look like that guy? Now get out of the way or pay.

He hazards  quick look back to see where the other guy is..
Fate
GM, 5659 posts
Roll for dodge!
Tue 21 Sep 2021
at 02:01
  • msg #925

Re: The Minnow II

In reply to Sdian McGuire (msg # 924):

They guy behind is approaching quickly, though you see no obvious weapon.

"Hey, we don't want to pick a fight with you. We just want to talk...or more to the point, my boss wants to offer a proposal."

He back off a little, but stays in front of you, making getting past him difficult.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 02:01, Tue 21 Sept 2021.
Sdian McGuire
Down and outer, 956 posts
Tue 21 Sep 2021
at 19:59
  • msg #926

Re: The Minnow II

I'll talk, but not here, let's go find a chair in the Hotel Lobby.
Fate
GM, 5662 posts
Roll for dodge!
Tue 21 Sep 2021
at 21:34
  • msg #927

Re: The Minnow II

In reply to Sdian McGuire (msg # 926):

"Yeah, we agree with the idea, but the hotel lobby is not a safe place. The boss is not so popular at the moment, he want you to visit him at his home...with us as your escort. We give you our word that we will drop you off at the hotel after we are done..."

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 957 posts
Wed 22 Sep 2021
at 00:19
  • msg #928

Re: The Minnow II

OK, Call Jurelda, tell her what's up and that I need to pass a card to her... set my phone so it will show my location if she asks for it, but silent otherwise.

Not so happy about this idea, you didn't mention being alive or healthy.
Fate
GM, 5664 posts
Roll for dodge!
Wed 22 Sep 2021
at 01:09
  • msg #929

Re: The Minnow II

In reply to Sdian McGuire (msg # 928):

"As his guest, that is assumed unless you decide not to follow customary protocols."

They wait while you make the call, allowing the one behind you to catch up with you. He hangs back about 10 yards.

You make the call to Jurelda, and within a few minutes she and Gulzina come down the street, clearly armed. They are cool, but surprised to see you on the street.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 958 posts
Wed 22 Sep 2021
at 02:24
  • msg #930

Re: The Minnow II

I move to Jurelda and pass her the card I am supposed to have a breakfast date tomorrow at 8:30 AM in this breakfast place, where i hoped to slip her card back into her things... it's already been a long night and now looks longer.
Jurelda Cabeceira
NPC, 17 posts
Gunnery
Wed 22 Sep 2021
at 04:10
  • msg #931

Re: The Minnow II

In reply to Sdian McGuire (msg # 930):

"A breakfast date, huh." She frowns.

"Right. I will make sure this card works. Perhaps Gulzina should go with you to make sure you are OK?"

Her tone is less than impressed. She takes the card and moves away, without waiting for an answer. Tomorrow could be a long day as well.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 959 posts
Wed 22 Sep 2021
at 23:21
  • msg #932

Re: The Minnow II

In reply to Jurelda Cabeceira (msg # 931):

I'd be concerned for her among all these men, you keep her safe.

He then goes with the guyz...
Jurelda Cabeceira
NPC, 18 posts
Gunnery
Wed 22 Sep 2021
at 23:39
  • msg #933

Re: The Minnow II

In reply to Sdian McGuire (msg # 932):

"Right. We will see you at the breakfast date then...with the bimbo you left with last night?"

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 23:39, Wed 22 Sept 2021.
Sdian McGuire
Down and outer, 960 posts
Thu 23 Sep 2021
at 02:19
  • msg #934

Re: The Minnow II

Yeah, it's her card and hopefully she hasn't missed it yet.
Jurelda Cabeceira
NPC, 19 posts
Gunnery
Thu 23 Sep 2021
at 02:42
  • msg #935

Re: The Minnow II

In reply to Sdian McGuire (msg # 934):

"Right. Good luck then" she says coldly, and heads off, leaving you with the men around you.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 961 posts
Thu 23 Sep 2021
at 21:40
  • msg #936

Re: The Minnow II

OOC - I am not sure why you are having Jurelda act "Cold", since she knew what we came to do; it just turned out to be a girl, so Sdian was the mover. Had it been a guy, Jurelda would hve had to be the mover in order to get the card we need. Our roles could have easily been reversed.
Fate
GM, 5665 posts
Roll for dodge!
Thu 23 Sep 2021
at 21:47
  • msg #937

Re: The Minnow II

In reply to Sdian McGuire (msg # 936):

OOC: I know that, you know that and she knows that. But after you took Gulzina to bed, and then some other bimbo, she is feeling like to take anything that moves. I know that is part of your nature, but it does cause some reaction rolls, and they do not all go so well...
Sdian McGuire
Down and outer, 962 posts
Fri 24 Sep 2021
at 02:38
  • msg #938

Re: The Minnow II

OK, so Logic overwhelmed by feelings and emotions.
Fate
GM, 5666 posts
Roll for dodge!
Fri 24 Sep 2021
at 04:59
  • msg #939

Re: The Minnow II

In reply to Sdian McGuire (msg # 938):

Not so sure that Logic is in favour of being with a playboy, but it is the current situation...

But for now, you are a guest for your new 'friends'. You are taken a few blocks, before they ask to cover your head, as they do not want you to know where you are going. For your own protection, of course. You know it may we be at least partially true though...but usually they do not ask!

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 963 posts
Fri 24 Sep 2021
at 19:22
  • msg #940

Re: The Minnow II

OK, For a bit...
Fate
GM, 5667 posts
Roll for dodge!
Fri 24 Sep 2021
at 22:56
  • msg #941

Re: The Minnow II

In reply to Sdian McGuire (msg # 940):

They place a hesian bag over your head and continue on. After about 15 minutes, they pull up to a house and usher you out of the car, bag still on head, and you move a bit, before the bag is removed in a large home. You are then taken into the next room, a large conference room, where a number of well dressed gentlemen in suits are seated, waiting for you. They indicate a seat, and wait for you to be seated.

"I guess you are wondering why the precautions. In normal times, we might not deal with lawkeepers, but these are not normal times.

We are one of the oldest organised crime families in the region. I looked up your name, but found instead an old ship 'Minnow' commanded by a guy named Darren Spucketti. Ironically, Jamie here dealt with him, and reckons you are the spitting image of Darren. Seeing you are flying Minnow II, we figured we could take a chance trusting you, especially since you are already on the bad side of they guys we need to deal with.
"

They pause to let that conversation sink in.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 22:57, Fri 24 Sept 2021.
Sdian McGuire
Down and outer, 964 posts
Sat 25 Sep 2021
at 02:46
  • msg #942

Re: The Minnow II

Sdian brightens and smiles, but says nothing.
Fate
GM, 5668 posts
Roll for dodge!
Sat 25 Sep 2021
at 03:10
  • msg #943

Re: The Minnow II

In reply to Fate (msg # 941):

After the pause they continue.

"So we have suffered under Homaker. They are taking our customers, but more importantly, they are intent on blaming us for their crap. So we have found out about the operation, and where they are doing it. But that is enough of what we are about, so before we continue, can we count on your help to deal with these pricks?"

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 03:10, Sat 25 Sept 2021.
Sdian McGuire
Down and outer, 965 posts
Sun 26 Sep 2021
at 04:05
  • msg #944

Re: The Minnow II

I can help; who is the person who worked with  Darren Spucketti?  He looks for the one named Jamie to see if he recognizes him.

[Private to GM: 21:04, Today: Sdian McGuire rolled 7 using 3d6 with rolls of 2,1,4.  IQ (memory).  made by 5.]
Fate
GM, 5669 posts
Roll for dodge!
Sun 26 Sep 2021
at 04:32
  • msg #945

Re: The Minnow II

In reply to Sdian McGuire (msg # 944):

You recognise the face of one of the men off to the right hand side, who is smiling quietly. He smiles a little more as you look at him.

It was a long time ago, and only a fleeting visit. A short run of questionable goods for a local criminal gang. Weapons, maybe?

Jamie responds "Johnny was the one who worked with him. A close relative, I am guessing? Whatever happened to him?"

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 966 posts
Mon 27 Sep 2021
at 01:53
  • msg #946

Re: The Minnow II

Johnny died with Dad, a crooked customs guy thought Dad was holding out on him. They tied all of us crew up. A crewman came back aboard and a fight broke out; the Guard shot Dad while he was tied up, from a foot away ... I managed to get a hand free and killed the ass and his two accomplices. Took everything thing I could, wrote good reviews for the remaining crew and pulled most of the rods out on the reactor, then got myself and the remaining crew out of there... took longer than I thought, but it went critical and blew up along with any evidence they might ever have found.  I didn't stick around, but I expect it made a mess of the star port.
Fate
GM, 5670 posts
Roll for dodge!
Mon 27 Sep 2021
at 02:17
  • msg #947

Re: The Minnow II

In reply to Sdian McGuire (msg # 946):

The guy to the side smiles and speaks.

"You must be Sdian, and I am Johnny. I worked with your father, sad to hear he has gone. If you blew up his ship, where did you get yours?"

OOC: You really want to blurt out your darkest secrets to a bunch of criminals you barely know?

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 22:40, Mon 27 Sept 2021.
Sdian McGuire
Down and outer, 967 posts
Mon 27 Sep 2021
at 21:47
  • msg #948

Re: The Minnow II

Sure, we are all in it togther... not sure who Asian was.

It ws a trade for a previous ship plus some money of course.
Fate
GM, 5671 posts
Roll for dodge!
Mon 27 Sep 2021
at 22:56
  • msg #949

Re: The Minnow II

In reply to Sdian McGuire (msg # 948):

Asian is spellcheckese for Sdian...

"Nice. The previous one legally acquired, of course, from insurance money? I don't want to know...but now that we know that, I think we can work together.

We have worked out where the Homaker is coming from. There are a lot of details we are not sure about, but we have determined that there is a secret laboratory at one of the Gas Giants in the Cole system, and they use the refueling base there to transport the drug to here. We figure if supply can be stopped, then the criminal network will tear itself apart. It is risky, but we are desparate, and since you have admitted you blew up your father's ship to kill a corrupt customs inspector, we figure we can count you in.
"

He pauses with a smile to let that sink in.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 968 posts
Tue 28 Sep 2021
at 02:32
  • msg #950

Re: The Minnow II

He Laughs... and even on camera it would be hard to prove... regardless, we do want to see the drug disappear, we just don't want to be destroyed doing it. So what  can you tell us about where it is being made and who is running the refueling station. A missile in either likely solves the issue as an investigation will find the drugs and be impossible to cover up...
Fate
GM, 5672 posts
Roll for dodge!
Tue 28 Sep 2021
at 03:38
  • msg #951

Re: The Minnow II

In reply to Sdian McGuire (msg # 950):

"You might think, but no. They have the guys running the refueling station well and truly in their control, though officially it is run by the military. That is the problem. We got a guy onto the station, but when he set off a tank and caused. a massive explosion, he was locked away as a terrorist and they shut down the investigation right there. We don't have much more than the approximate location of the actual refinery, but it is tightly controlled, and we can't get back to find out more because we have been identified as problem children, and potential terrorists.

But we do have guys who can carry weapons and wreak havoc, if you can get them onto the station. It may be a standard refining station, but it probably has more teeth.
"

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 03:39, Tue 28 Sept 2021.
Sdian McGuire
Down and outer, 969 posts
Tue 28 Sep 2021
at 18:13
  • msg #952

Re: The Minnow II

I think getting to the station will not be hard... leaving might be... I do have my family on the ship, so am concerned for their well being.
Fate
GM, 5673 posts
Roll for dodge!
Tue 28 Sep 2021
at 20:16
  • msg #953

Re: The Minnow II

In reply to Sdian McGuire (msg # 952):

"We are happy to accommodate any non combatants, replacing them with capable combatants. In fact, we want you to take a group of capable combatants with you. We also have found that one of the combat drugs, Urshaggim, seems to negate Homaker for the duration of its effects.

But other than that, it is kind of a smuggling run.
"
Sdian McGuire
Down and outer, 970 posts
Wed 29 Sep 2021
at 02:23
  • msg #954

Re: The Minnow II

Well I have been on one or two of those. What is in it for us? The ship has a crew, a couple of which I consider family as well.
Fate
GM, 5675 posts
Roll for dodge!
Wed 29 Sep 2021
at 02:52
  • msg #955

Re: The Minnow II

In reply to Sdian McGuire (msg # 954):

"We both know there are a string of bounties related to dealing with this problem.  In addition, your secret will be safe with us. We may even have some other work for you once things get back to normal..."

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 971 posts
Fri 1 Oct 2021
at 21:58
  • msg #956

Re: The Minnow II

OK, so I will need to get back to my crew here, and thence to the ship. I am guessing you have a place we can load up?

Fate
GM, 5676 posts
Roll for dodge!
Fri 1 Oct 2021
at 23:05
  • msg #957

Re: The Minnow II

In reply to Sdian McGuire (msg # 956):

"We will arrange for a crew to meet you at your ship in four days time. Here are the co-ordinates." He hands you a small data disk.

"What else do you think you will need?"

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 23:05, Fri 01 Oct 2021.
Sdian McGuire
Down and outer, 972 posts
Sat 2 Oct 2021
at 02:21
  • msg #958

Re: The Minnow II

The coordinates to what?
Fate
GM, 5677 posts
Roll for dodge!
Sat 2 Oct 2021
at 02:27
  • msg #959

Re: The Minnow II

In reply to Sdian McGuire (msg # 958):

"To the landing site to pick up our crew in four days time. Let us know if we need to bring anything special."

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

With the shuttle you can carry up to 26, but you need life support for 14 for your crew and kids.

Identify any special items you might want, and let me know who you speak to before you go.
This message was last edited by the GM at 08:58, Sat 02 Oct 2021.
Sdian McGuire
Down and outer, 973 posts
Mon 4 Oct 2021
at 00:40
  • msg #960

Re: The Minnow II

Well we are going back to the ship, obviously ... I am assuming the Jurelda will return the girls card and I guss I will stend her up unless I can get back there realy quick.
Fate
GM, 5678 posts
Roll for dodge!
Mon 4 Oct 2021
at 03:45
  • msg #961

Re: The Minnow II

In reply to Sdian McGuire (msg # 960):

Your conversation started around 0100 in the morning, and was over by 0300. They are keep for you to disappear for now. you are dropped back to your hotel by 0340. The girls there are sleeping nervously, waking when you returned. You have plenty of time for the meeting...

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 974 posts
Tue 5 Oct 2021
at 02:35
  • msg #962

Re: The Minnow II

I give them a brief update, then try to rest until seven or so. I'll clean up and head down to the breakfast place, but make sure the ladies know where we are to be and clue them in about this woman's hopes.  I may need to run for my life or we may have a new crew member.
Fate
GM, 5679 posts
Roll for dodge!
Tue 5 Oct 2021
at 03:49
  • msg #963

Re: The Minnow II

In reply to Sdian McGuire (msg # 962):

Always possible. She is 20 minutes early, and asks for take-away for both of you.

Let's put this down to a will roll, at -2 if you fail a perception check. Of course, you can always deliberately fail the will roll...

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 975 posts
Tue 5 Oct 2021
at 23:54
  • msg #964

Re: The Minnow II

He passes both rolls

[Private to GM:  16:53, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 1,2,6.  Will.
16:53, Today: Sdian McGuire rolled 8 using 3d6 with rolls of 4,1,3.  Perception.
]
Fate
GM, 5682 posts
Roll for dodge!
Wed 6 Oct 2021
at 00:58
  • msg #965

Re: The Minnow II

In reply to Sdian McGuire (msg # 964):

You notice she added a few extra leaves to your desert.

What do you want to do in this encounter? She is very forward about being forward, and wanting to get out of this small town.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 976 posts
Thu 7 Oct 2021
at 23:55
  • msg #966

Re: The Minnow II

Well I don't have desert with Breakfast; regardless, I am not going to sample or eat any of it. i will pick at the leaves with my fork and give her the raised eyebrow.

As far as getting out of town, what is she looking for? My life is pretty boring most of the time.
Bonny Taching
NPC, 0 posts
Local Electrician
Wed 13 Oct 2021
at 03:06
  • msg #967

Re: The Minnow II

In reply to Sdian McGuire (msg # 966):

She is embarrassed as you remove the leaves.

"Horny goat weed..." she explains.

She has a somewhat romantic notion of life on a spaceship. For someone working 9-5 in a small backwater, the idea of traveling appeals to her. She does not buy that your life is boring.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last updated by the player at 03:06, Wed 13 Oct 2021.
Sdian McGuire
Down and outer, 977 posts
Mon 11 Oct 2021
at 02:29
  • msg #968

Re: The Minnow II

Sdian will smile and wave Jurelda and Gulzat over... Ask them how exciting it is, they are a part of my crew.
Gulzina
NPC, 1 post
Kid with Romany Passport
Mon 11 Oct 2021
at 04:35
  • msg #969

Re: The Minnow II

In reply to Sdian McGuire (msg # 968):

They are not far away, and come over quickly when indicated, ready for action. They calm down when they hear what you want though.

"Sure as hell better than the bloody military cult I was rescued from, but Sdian likes to keep the male competition down to a minimum."
This message was last edited by the player at 04:38, Mon 11 Oct 2021.
Jurelda Cabeceira
NPC, 20 posts
Gunnery
Mon 11 Oct 2021
at 04:37
  • msg #970

Re: The Minnow II

In reply to Gulzina (msg # 969):

"It has it's moments, that is for sure. But everything has it's benefits...like everything. There is no stability though..."
Bonny Taching
NPC, 0 posts
Local Electrician
Wed 13 Oct 2021
at 03:05
  • msg #971

Re: The Minnow II

In reply to Jurelda Cabeceira (msg # 970):

As the girls come over, she is a bit apprehensive. As they talk, she relaxes a bit.

"Seriously, you guys are crew of a starship? Wow, come on, there is more adventure and excitement than here, for sure...what do you get paid?"

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last updated by the player at 03:05, Wed 13 Oct 2021.
Sdian McGuire
Down and outer, 978 posts
Wed 13 Oct 2021
at 02:42
  • msg #972

Re: The Minnow II

Depends on your skill set and our needs. Top jobs pay as much as $9000 a month, others pay less and trainees get about a third othat to start.

Bonny Taching
NPC, 0 posts
Local Electrician
Wed 13 Oct 2021
at 23:55
  • msg #973

Re: The Minnow II

In reply to Sdian McGuire (msg # 972):

I don't thonk you ever got her name, but I created one just in case.

"Is that $3,000 a month for trainees, including accommodation?"

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last updated by the player at 23:55, Wed 13 Oct 2021.
Sdian McGuire
Down and outer, 979 posts
Wed 13 Oct 2021
at 23:37
  • msg #974

Re: The Minnow II

Yes, although accomodation is a double cabin at best and a bunk in the bunkroom otherwise. Ships are very cramped, so space is at a premium.
Bonny Taching
NPC, 1 post
Local Electrician
Wed 13 Oct 2021
at 23:56
  • msg #975

Re: The Minnow II

In reply to Sdian McGuire (msg # 974):

"Probably better than the accommodation I pay half my wages for now. Does that include food? Do I get to cramp your cabin then?"

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 980 posts
Thu 14 Oct 2021
at 01:59
  • msg #976

Re: The Minnow II

My cabin is pretty cramped as is ... I have four lovely women in my life... no make that five. He smiles at Gulzina.
I expect the women would be very resentful, at least to start.  I have four children by two of those women and I consider the first four to be wives, the last of the five has some decisions to make and that's where you would come in, I am certainly agreeable to look into it, but understand what you are asking to join. You are attractive and smart, I am sure you can do well in any place you choose to apply yourself.


He activates his shields.
Fate
GM, 5690 posts
Roll for dodge!
Thu 14 Oct 2021
at 02:09
  • msg #977

Re: The Minnow II

In reply to Sdian McGuire (msg # 976):

His shields? The two women?
Sdian McGuire
Down and outer, 981 posts
Thu 14 Oct 2021
at 17:03
  • msg #978

Re: The Minnow II

In reply to Fate (msg # 977):

NO, just a joke, as he expects her to blow up...
Bonny Taching
NPC, 2 posts
Local Electrician
Thu 14 Oct 2021
at 21:07
  • msg #979

Re: The Minnow II

In reply to Sdian McGuire (msg # 978):

The glares at both of you initially, and then just at her as you finish talking, indicate that it probably is not her you should be worried about!

"Sounds like a flying brothel to me...but it would seem that you have your hands full. Pleasant change from every dick hitting on me with drugs around here though...are there any male crew members?"

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 982 posts
Fri 15 Oct 2021
at 21:16
  • msg #980

Re: The Minnow II

Yes, several, although at least one other is spoken for...
Bonny Taching
NPC, 3 posts
Local Electrician
Fri 15 Oct 2021
at 22:03
  • msg #981

Re: The Minnow II

In reply to Sdian McGuire (msg # 980):

"That does not sound like it means much...so how many are not spoken for? Also, if you are actually willing to accept a new crew member, what would my conditions be, as opposed to the general conditions we have talked about?"

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 983 posts
Sat 16 Oct 2021
at 18:39
  • msg #982

Re: The Minnow II

You start as a trainee, although I suspect you have skills that may adjust that up as we get to know you and what you can do.
There are double cabins, 3 are all female, one all male and one is a couple, which leaves one with a single male in it, although there is a very slight  chance one of the women and the single male  might agree to stay together. otherwise you get a cabin in the shuttle, which i inconveninet when it has to be used.


OOC- I know Will and Willow may already be using the shuttle and perhaps Duran too...  you tell me, but w should be able to put her up.

She must have some computer skills, although how useful you will have to say. we can assess what other useful skills she has beside bedroom skills. Sdian's cabin is Sdians, he willingly accepts overnight visitors, but no one lives in there with him (you made it clear the ladies all keep their cabin spot.
Bonny Taching
NPC, 4 posts
Local Electrician
Sat 16 Oct 2021
at 21:12
  • msg #983

Re: The Minnow II

In reply to Sdian McGuire (msg # 982):

"Happy to accept those terms. Just will give my company notice and grab my things. When do we leave here?"

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

You can find a spot for her in the Shuttle. As for the reception...well, that will be seen in time!
Sdian McGuire
Down and outer, 984 posts
Sat 16 Oct 2021
at 22:12
  • msg #984

Re: The Minnow II

Yes, yes... Girls will be Girls.  We do ask for more experience and background, training, birth place, travel, any background issues etc.

I note that Gulzina has become preggie despite contraception, is she aware yet? It has only been a few days... Sdian is a truly manly man, he can impregnate women by just smiling their way  ;-)
Fate
GM, 5694 posts
Roll for dodge!
Sun 17 Oct 2021
at 11:36
  • msg #985

Re: The Minnow II

In reply to Sdian McGuire (msg # 984):

Gulzina is pretty naive in terms of family matters, so she was not using contraception properly and she is not yet aware, nor is Sdian. But Sdian did a bit more than just smile at her...but he is definitely fertile, and proving it!

Bonny is a country girl who is looking for excitement. She is an electrician by trade, with a heap of training (so she could stay in the city where the Tafe college was). She has had a LOT of male friends, and is more experienced in that department than most twice her age due to her great looks (Appearance: Attractive) and she seems to love sex for the fun of it...which gives a girl a reputation pretty quick if she stays in one place too long. She carries a small pistol, so you assume she can use it.

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 985 posts
Sun 17 Oct 2021
at 18:14
  • msg #986

Re: The Minnow II

How usefull is an electrician to us?
I assume she also has computer skills? To what level?
I am looking to back up others ... as for her peccadillo's, I am sure she'll find some interest.
Not looking to run a Space Ship of Ill Repute, but looser moral restrictions among the crew seems acceptable to Sdian.
Fate
GM, 5696 posts
Roll for dodge!
Sun 17 Oct 2021
at 18:54
  • msg #987

Re: The Minnow II

In reply to Sdian McGuire (msg # 986):

Electrician and electronics repair (Computers, sensors and Comms) are all useful, and you may find more. But time will tell...she is young.

So I understand you take her on board. What did you do with her access card that you copied? Where to next?

Emeluura, 26 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 986 posts
Mon 18 Oct 2021
at 00:00
  • msg #988

Re: The Minnow II

That wa slipped back into her things (coat pocket, Bra, purse, whatever is easy).
We will take her on ... the skill is obviously useul, but she will be watched until we get comfortable.
We suggest Duran may be a willing partner to her needs although she can invite anyone.

i suspect the other ladies may go to some lengths to make Sdian off limits.
Fate
GM, 5698 posts
Roll for dodge!
Mon 18 Oct 2021
at 00:04
  • msg #989

Re: The Minnow II

In reply to Sdian McGuire (msg # 988):

Yes, you gave back the original. Question is, did you break in to the facility?

The social interactions will be what will be.
Sdian McGuire
Down and outer, 987 posts
Mon 18 Oct 2021
at 00:06
  • msg #990

Re: The Minnow II

In reply to Fate (msg # 989):

No, interrupted before we could. Is it still desirable to break in? Is it even necessary?


NOTE- THIS WILL BE MSG 990 !
Fate
GM, 5700 posts
Roll for dodge!
Mon 18 Oct 2021
at 00:15
  • msg #991

Re: The Minnow II

In reply to Sdian McGuire (msg # 990):

That is your call. I wanted to start the new thread with the new mission...so any other preparation.
Sdian McGuire
Down and outer, 988 posts
Mon 18 Oct 2021
at 01:59
  • msg #992

Re: The Minnow II

Yeah, Let the crew know we are bringing a new crew member.

Take Jurelda aside and tell her to pitch her bitch, as obviously she is bent out of shape overthe new woman.
Then do the same with Gulzina if she is upset as well.

[Private to GM: 18:58, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 5,3,1.  Diplomacy.
18:58, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 6,2,1.  Diplomacy.  Made by 2 in each case.
]
Fate
GM, 5702 posts
Roll for dodge!
Mon 18 Oct 2021
at 03:42
  • msg #993

Re: The Minnow II

In reply to Sdian McGuire (msg # 992):

Actually, Jurelda is bent out of shape because you slept with Gulniza, as she thinks she is still a child. It is this attitude (or that she is a child) that upsets Gulzina, as she has some romantic notion, at least before Bonny, that you would be hers forevermore. But both are in favour of Bonny and Duran together...

It is next evening by the time you get back to the ship. They are keen to know if you got the bug planted, but this is replaced by surprise at the new crew member and the new plan. The extra personnel are due to be picked up at 1000 next morning from a remote location. You have just an hour to make any last minute purchases.

Emeluura, 27 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 989 posts
Mon 18 Oct 2021
at 03:44
  • msg #994

Re: The Minnow II

And not a clue as to what I might need.
Fate
GM, 5704 posts
Roll for dodge!
Mon 18 Oct 2021
at 03:53
  • msg #995

Re: The Minnow II

In reply to Sdian McGuire (msg # 994):

Sounds like all military operations. No shopping then... move on to the pickup...

Emeluura, 27 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 04:02, Mon 18 Oct 2021.
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