OOC Mk III
OK, I have sort of reviewed a few ships that might be useful for this trip.
The first was the Karl Marx ... Likely a very useful ship to Girii, given the many smaller worlds and the likely hood of pirates, but going to be hard to get approved. Seen as foriegn almost everywhere.
Second is the Sharushid Remote Freighter, 352 M Solars, 1000 dTon Flattened Sphere
Originally designed to service planets off the branch lines that needed larger services than Heros could provide, usually for specific large shipments or very important individuals, these craft are capable of aerodynamic flight as well as safe Gas Giant refuelling, making them excellent for servicing remote locations.
They are capable of significant weapons, making the requirement for an escort unnecessary in times of peace, and they are more economical in terms of purchase price per dTon of cargo and better for crew than Heros, but not as good as the larger branch freighters. They also are cheaper to run per dTon of cargo than the smaller vessels.
(2.1G/move:2069.5, dDR: 10, dHP: 50, Cargo Space:441 dTons, Fuel:200 dTons (2 Parsecs), SM:+10)
2x Ships Boat (Standard), 1 Workshops, 1 Sickbays
8x Hardpoints, Crew:24, PAX: 20 Standard, 10 First, 5 Luxury
Good Crew Space but will require a fair bit of work to adjust the ship for extra ships small craft and instrumentation/labs.
Third was a refurbished Ikaakur Hospital Ship, 498 M Solars, 800 dTon Flattened Sphere
Hailing from the days when the Vilani were explorers, these Hospital ships were designed to assist in dealing with the many plagues that came with meeting new worlds. A fleet of 50 to 100 of these would travel to stricken worlds, combining their laboritories to resolve the problem. There are calls to rebuild the fleet in the light of meeting with Terrans.
(2.39G/move:2229, dDR: 50, dHP: 70, Cargo Space: 20 dTons, Fuel: 2 Parsecs, SM:+10)
Crew:119 (50 medical specialists), Life support: 171
10 Workshops, 50 Bed Hospital, 2 Laboritories
1x Ships Boat (Standard), 1x Ships Boat (Cargo), 1x Ships Boat (Fuel), 2x Ships Boat (Base)
Weapons: 7x Hardpoints
Better armor, good lab facilities and sick bay, way more crew space than needed which should allow for a sizeable increase in Cargo Capacity. This has enough room for all our ships boats already designed in. Also slightly faster and only gives up one hard point to the Bigger Sharushid Remote Freighter. Does appear to be aerodynamic as well, so could skim fuel when needed.
The Converted Hospital ship would be my first choice as it will be seen as much less threatenting. Finding and purchasing one might be difficult, or the repairs could be extensive.