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14:55, 6th May 2024 (GMT+0)

OOC Mk III.

Posted by FateFor group 0
Fate
GM, 5392 posts
Roll for dodge!
Thu 27 May 2021
at 22:52
  • msg #38

OOC Mk III

In reply to Cyril Zotmund (msg # 37):

Ugh, self Isolation for a few days...how boring, but plenty of time to post. Too much, I dare say!
Cyril Zotmund
Captain, 3772 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 27 May 2021
at 23:30
  • msg #39

OOC Mk III

Bad time too, as things are hopping here.
Fate
GM, 5490 posts
Roll for dodge!
Tue 22 Jun 2021
at 10:47
  • msg #40

OOC Mk III

In reply to Cyril Zotmund (msg # 39):

Not sure how often I will be able to post over the next 2 weeks, as I am moving my family up to be with me. Phone posting only, I think...
Cyril Zotmund
Captain, 3809 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 22 Jun 2021
at 16:46
  • msg #41

OOC Mk III

No Problems, You all should be together! We'll just skip along as we can...
Fate
GM, 5491 posts
Roll for dodge!
Tue 22 Jun 2021
at 19:52
  • msg #42

OOC Mk III

In reply to Cyril Zotmund (msg # 41):

Yeah. We have not shared a common address since 2017, so it is overdue.
Cyril Zotmund
Captain, 3811 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 22 Jun 2021
at 20:45
  • msg #43

OOC Mk III

Good Lord, indeed it is...
Fate
GM, 5916 posts
Roll for dodge!
Tue 28 Dec 2021
at 03:59
  • msg #44

OOC Mk III

In reply to Cyril Zotmund (msg # 43):

Christmas time! All Players get to roll on the Christmas list below, (except Sdian, who just got a heap of points in an advantage!)

3...….........4d6+5 Character Points
4....…........2d6+5 Character Points
5...….........1 x 15 Point Advantage (or removal of a disadvantage)
6.......….....1 x 10 Point Advantage Point Advantage (or removal of a disadvantage)
7 – 8…......2d6+2 Character Points
9 – 11…....1d6+2 Character Points
12 – 13.….2d6+2 Character Points
14 - 15.....….....1 x 10 Point Advantage Point Advantage (or removal of a disadvantage)
16......…....1 x 15 Point Advantage Point Advantage (or removal of a disadvantage)
17......…....2d6+5 Character Points
18...….......4d6+5 Character Points
Gloria Flake
2IC, 1750 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 29 Dec 2021
at 02:14
  • msg #45

OOC Mk III

Gloria says thank you...
Fate
GM, 5954 posts
Roll for dodge!
Tue 11 Jan 2022
at 04:55
  • msg #46

OOC Mk III

In reply to Gloria Flake (msg # 45):

I have updated the gear available with medical manufacturing plants as well as large scale accommodation blocks for remote locations. Vilani medical tech is TL7 and though these are TL8 (mostly) they are refinements of TL7 tech. However the complexities of using CT and MRI, which are developments of X-Rays but much more complex to use, could mean they will take some time to be accepted.

Terran medical tech is at TL9, so these are still outdated by Terran standards.
Gloria Flake
Entrepreneur , 1963 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 14 Apr 2022
at 22:09
  • msg #47

OOC Mk III

Be nice if we could archive some of Gloria's Shamshir designs... her little cruisers were prettydarned effective as raiders and of enforcement ships.
Fate
GM, 6290 posts
Roll for dodge!
Fri 15 Apr 2022
at 03:24
  • msg #48

OOC Mk III

In reply to Gloria Flake (msg # 47):

I probably have them somewhere...they can have bits seen in the Terran Shamshir designs.

Will be a busy weekend...will post when I can.
This message was last edited by the GM at 03:30, Fri 15 Apr 2022.
Gloria Flake
Entrepreneur , 1965 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 15 Apr 2022
at 19:56
  • msg #49

OOC Mk III

No problems, I suspect that will apply to several people.
Cyril Zotmund
NPC, 3821 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 16 Apr 2022
at 21:03
  • msg #50

OOC Mk III

OK, I have sort of reviewed a few ships that might be useful for this trip.

The first was the Karl Marx ... Likely a very useful ship to Girii, given the many smaller worlds and the likely hood of pirates, but going to be hard to get approved. Seen as foriegn almost everywhere.

Second is the Sharushid Remote Freighter, 352 M Solars, 1000 dTon Flattened Sphere
Originally designed to service planets off the branch lines that needed larger services than Heros could provide, usually for specific large shipments or very important individuals, these craft are capable of aerodynamic flight as well as safe Gas Giant refuelling, making them excellent for servicing remote locations.
They are capable of significant weapons, making the requirement for an escort unnecessary in times of peace, and they are more economical in terms of purchase price per dTon of cargo and better for crew than Heros, but not as good as the larger branch freighters. They also are cheaper to run per dTon of cargo than the smaller vessels.
(2.1G/move:2069.5, dDR: 10, dHP: 50, Cargo Space:441 dTons, Fuel:200 dTons (2 Parsecs), SM:+10)
2x Ships Boat (Standard), 1 Workshops, 1 Sickbays
8x Hardpoints, Crew:24, PAX: 20 Standard, 10 First, 5 Luxury

Good Crew Space but will require a fair bit of work to adjust the ship for extra ships small craft and instrumentation/labs.

Third was a refurbished Ikaakur Hospital Ship, 498 M Solars, 800 dTon Flattened Sphere
Hailing from the days when the Vilani were explorers, these Hospital ships were designed to assist in dealing with the many plagues that came with meeting new worlds. A fleet of 50 to 100 of these would travel to stricken worlds, combining their laboritories to resolve the problem. There are calls to rebuild the fleet in the light of meeting with Terrans.
(2.39G/move:2229, dDR: 50, dHP: 70, Cargo Space: 20 dTons, Fuel: 2 Parsecs, SM:+10)
Crew:119 (50 medical specialists), Life support: 171
10 Workshops, 50 Bed Hospital, 2 Laboritories
1x Ships Boat (Standard), 1x Ships Boat (Cargo), 1x Ships Boat (Fuel), 2x Ships Boat (Base)
Weapons: 7x Hardpoints

Better armor, good lab facilities and sick bay, way more crew space than needed which should allow for a sizeable increase in Cargo Capacity. This has enough room for all our ships boats already designed in. Also slightly faster and only gives up one hard point to the Bigger Sharushid Remote Freighter. Does appear to be aerodynamic as well, so could skim fuel when needed.

The Converted Hospital ship would be my first choice as it will be seen as much less threatenting.  Finding and purchasing one might be difficult, or the repairs could be extensive.
Fate
GM, 6296 posts
Roll for dodge!
Mon 18 Apr 2022
at 02:33
  • msg #51

OOC Mk III

In reply to Cyril Zotmund (msg # 50):

Correct, the Terran craft will immediately be considered pirate.

The hospital ship is an interesting idea, but remembering that they were designed to service Vilani colonies with diseases, these would be very out of place in this remote location.

The Remote freighter, as discussed in the other thread, is also a plausible design, abd probably second-easiest to explain after the Gashidda in a remote location. But remember that the Vilani are forbidden from exploring, so anything but a warship hunting pirates will be considered illegal beyond the Vilani borders. Is this a complication you are happy to live with?
Gloria Flake
Entrepreneur , 1970 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 18 Apr 2022
at 02:56
  • msg #52

OOC Mk III

But if we are beyond Vilani Borders, we should find many of them?
Of course showing up from what might be outside Vilani Borders will be an issue/
If we are boarded the jig is up anyway.
Fate
GM, 6297 posts
Roll for dodge!
Mon 18 Apr 2022
at 08:30
  • msg #53

OOC Mk III

In reply to Gloria Flake (msg # 52):

Yeah, you do not want to be boarded. But Gashiddas are rarely boarded, freighters often are...and the Gashidda could just show up from outside the borders, unlike the freighter. With a few questions, of course, but it is feasible.
Gloria Flake
Entrepreneur , 1972 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 18 Apr 2022
at 19:58
  • msg #54

OOC Mk III

But exceedingly cramped. i think I may have helped with small craft, so how much does that reduce the crew needed?
Anyone else we can dispense with? And a few Marines might be useful in hindsight.
Fate
GM, 6301 posts
Roll for dodge!
Mon 18 Apr 2022
at 22:27
  • msg #55

OOC Mk III

In reply to Gloria Flake (msg # 54):

There are six marines. Yes, it is a bit cramped, but reducing numbers would require considerable multi-tasking. They are not allowing for children...
Gloria Flake
Entrepreneur , 1975 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 18 Apr 2022
at 23:03
  • msg #56

OOC Mk III

Yes, but some of the original marines were gunners. Can't have gunners deserting their post to protect the airlocks or for boarding other ships...
Brutus Cartwright
Security, 9 posts
Mon 18 Apr 2022
at 23:05
  • msg #57

OOC Mk III

If it helps, Brutus is effective as a gunner. (15)
Gloria Flake
Entrepreneur , 1977 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 18 Apr 2022
at 23:24
  • msg #58

OOC Mk III

In reply to Brutus Cartwright (msg # 57):

My point was that I wanted a Mariene fire team who were not Gunners or had other tasks in combat, as multitasking then is counter productive to sy the least.
Fate
GM, 6303 posts
Roll for dodge!
Tue 19 Apr 2022
at 02:36
  • msg #59

OOC Mk III

In reply to Gloria Flake (msg # 58):

Many pilots are also capable gunners, and you have quite a few of them. Most also have some skills in fixing their crafts that can be useful in a starship.
Gloria Flake
Entrepreneur , 1979 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 19 Apr 2022
at 03:07
  • msg #60

OOC Mk III

Fair enough I suppose.
Bonny Taching
Talented Mechanic, 92 posts
Local Electrician
Wed 20 Apr 2022
at 08:42
  • msg #61

OOC Mk III

I think IW is well written. I particularly like the "Why Terrans?" box on p49.
Fate
GM, 6305 posts
Roll for dodge!
Wed 20 Apr 2022
at 11:00
  • msg #62

OOC Mk III

In reply to Bonny Taching (msg # 61):

Yes, though the starship design section is limiting, and differs considerably from GURPs 4e Space...
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