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Of on a Mission in Minnow II.

Posted by FateFor group archive 0
Fate
GM, 5705 posts
Roll for dodge!
Mon 18 Oct 2021
at 19:04
  • msg #1

Of on a Mission in Minnow II

You head to the remote location specified and pick up six heavily armed and armoured Gentlemen, including one who was clearly a specialist in breaking and entering and one with a LAW weapon and 20 of spare rounds. They are commanded by an older individual who has all the intelligence that they had gathered. They have more individuals available, but you would need to disembark some of the less military members of your crew for that.

Keen to get underway, they direct you to the Cole system, indicating the Refuelling Base there that is the only controlled Vilani jump point in the system. They also indicate the the Gas Giant they believe has the laboritory.

Emeluura, 28 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 990 posts
Mon 18 Oct 2021
at 21:57
  • msg #2

Of on a Mission in Minnow II

So we take out the refueling station or look for the GG location.  I assume it would be a Moon of the GG of course.

I check with the ladies, most of the crew is important, but perhaps the Children, Gulzat and Ronald Gunther could stay back.
This message was last edited by the player at 22:00, Mon 18 Oct 2021.
Fate
GM, 5706 posts
Roll for dodge!
Mon 18 Oct 2021
at 22:56
  • msg #3

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 2):

The refueling station is a military installation, the removal of which would by no means guarantee supply stopped, but would invite a military response. It is believed the refinery is actually a stand-alone refinery station in a low orbit of the gas giant. Weapons unknown.

The mothers are a bit reluctant to leave the children behind without a parent, as mother's are.

Emeluura, 28 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 991 posts
Mon 18 Oct 2021
at 23:07
  • msg #4

Of on a Mission in Minnow II

Sdian is not thrilled either, but both Nel and Luetha are important crew members. He is not sure how to adjust right now, but Bonny may become a fix in time. If Nel stays back we lose a excellent pilot and a DR.
Luretha is likewise not replaceable at this point.
Fate
GM, 5708 posts
Roll for dodge!
Mon 18 Oct 2021
at 23:53
  • msg #5

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 4):

So the call is?

Emeluura, 28 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 992 posts
Tue 19 Oct 2021
at 01:38
  • msg #6

Of on a Mission in Minnow II

Up to the Moms... I can't force them to do anything...
Fate
GM, 5710 posts
Roll for dodge!
Tue 19 Oct 2021
at 02:25
  • msg #7

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 6):

Nelori, who has triplets with Gunther and Gulzat, would like to stay, making 4 bunks available. As a way to compensate, a starship pilot and a combat doctor can be provided, along with an additional two troops.

Emeluura, 28 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 993 posts
Tue 19 Oct 2021
at 02:51
  • msg #8

Of on a Mission in Minnow II

Fair,  we'll do it. Although I'd like to pilot my ship, the Starship Pilot can watch and keep me safe.
Fate
GM, 5712 posts
Roll for dodge!
Tue 19 Oct 2021
at 03:12
  • msg #9

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 8):

The starship pilot is an ex smuggler who competed with your father...and therefore knew him.

The combat medic is more capable with weapons than Nellie, and a couple of others have some basic medical training as well. All have their own body armour.

The girls and Nellie and Gunther are taken to a remote and secure house. It takes a couple of hours to transfer personnel and effects. At the end, you are ready to say goodbye to those staying behind.

Emeluura, 28 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 994 posts
Wed 20 Oct 2021
at 01:54
  • msg #10

Of on a Mission in Minnow II

It is emotional for Sdian, but he understands he must do what has to be done.
Vilani Patrol
NPC, 83 posts
Wed 20 Oct 2021
at 02:47
  • msg #11

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 10):

You day your goodbyes and depart. Lifting into orbit, you are hailed by a security Gashidda. It is one of the militia officers you have been working with. He requests to come aboard.

Emeluura, 28 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 995 posts
Fri 22 Oct 2021
at 00:52
  • msg #12

Of on a Mission in Minnow II

OK, I guess we should talk with him.
Vilani Patrol
NPC, 84 posts
Fri 22 Oct 2021
at 01:44
  • msg #13

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 12):

He departs his ship via shuttle and comes aboard without incident, while the Gashidda stands off. On entering your vessel, he approaches you alone, asking why you are leaving. He seems a bit disappointed.

Emeluura, 28 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 996 posts
Fri 22 Oct 2021
at 23:00
  • msg #14

Of on a Mission in Minnow II

Just a side trip which may actually serve your purposes, We'll be ba back.
Vilani Patrol
NPC, 85 posts
Fri 22 Oct 2021
at 23:50
  • msg #15

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 14):

He looks with some uncertainty.

"Please tell me you have identified the source...I would like to think I can get some backup if you have."

Emeluura, 28 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the player at 23:52, Fri 22 Oct 2021.
Sdian McGuire
Down and outer, 997 posts
Tue 26 Oct 2021
at 22:29
  • msg #16

Of on a Mission in Minnow II

Possibly, We think the refueling base in the Cole system is a transfer point and the factory is likely in the system somewhere. But a lot of your crews and/or leaders have been bought, so be careful.


OOC BTW, I can't generate a "cole" system on my maps...
Vilani Patrol
NPC, 86 posts
Wed 27 Oct 2021
at 03:17
  • msg #17

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 16):

"Naturally, for this to have been kept so quiet. But a Commodores daughters got hooked on Homaker recently, and he is, shall we say, not happy. No promises, but I might let slip to him where you are headed...good luck. This is more hopeful than I thought."

He smiles.

"I will be off then..."

https://travellermap.com/?p=7.361!-75!7
Diaspora 1035 on Golden age map... obviously population and economic details not correct. 1 parsec jump...

Emeluura, 28 Jul 2181, supplies 6290 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 998 posts
Wed 27 Oct 2021
at 20:17
  • msg #18

Of on a Mission in Minnow II

Hoping he has done the right thing, Sdian has the ship prepare to jump to Cole.
Fate
GM, 5721 posts
Roll for dodge!
Wed 27 Oct 2021
at 21:25
  • msg #19

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 18):

You set off, entering hyperspace, setting course for the Cole system. What item in the target system is your destination? The refuelling station is the only item on Vilani navigation charts...

Cole, 05 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 999 posts
Thu 28 Oct 2021
at 02:19
  • msg #20

Of on a Mission in Minnow II

We start there, acting like a normal Hero ...
Fate
GM, 5723 posts
Roll for dodge!
Thu 28 Oct 2021
at 05:51
  • msg #21

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 20):

You enter the system near the refueling station, with half your tanks full. There are two Gashidda at the station, one of which hails you, asking for your destination.

Cole, 05 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1000 posts
Thu 28 Oct 2021
at 18:29
  • msg #22

Of on a Mission in Minnow II

Well Snoqualmie is the next stop. Why do you ask?
Vilani Patrol
NPC, 87 posts
Thu 28 Oct 2021
at 18:50
  • msg #23

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 22):

They pause, as if taken aback by the question.

"Standard procedure, are you intending to dock?"

Cole, 05 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1001 posts
Fri 29 Oct 2021
at 20:10
  • msg #24

Of on a Mission in Minnow II

Sdian looks at the embarked troops questionally?
Fate
GM, 5726 posts
Roll for dodge!
Sat 30 Oct 2021
at 01:04
  • msg #25

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 24):

"We can dock, and then jump...but jump to the Gas Giant, or you can say you have no cash, and need to move to the gas Giant to wilderness refuel. Your call."

Cole, 05 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 01:05, Sat 30 Oct 2021.
Sdian McGuire
Down and outer, 1002 posts
Sat 30 Oct 2021
at 01:55
  • msg #26

Of on a Mission in Minnow II

Nah, Low on cash right now, so going to skim a gas giant, but jumped here because that's where the tapes send you.
Vilani Patrol
NPC, 88 posts
Sat 30 Oct 2021
at 02:23
  • msg #27

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 26):

He laughs.

"It is about 12 days round trip to the nearest gas giant. Have a nice trip. Oh, and there my be raiders out there, so take care..."

The guys with suggest that the Gas Giant you need to go to is closer to 20 days round trip, and in rather a different direction. But they note their lack of concern, suggesting that you are indeed likely to encounter a raider, who has paid for that lack of concern! Of course, a raiders craft might be the best way aboard the Refinery station...

Cole, 05 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1003 posts
Sun 31 Oct 2021
at 03:37
  • msg #28

Of on a Mission in Minnow II

We thank you for the warning, we shall be alert.

I recommend we move toward that GG now, then adjust once we are behind it, we have the fuel to jump, but that alone might cause too much interest. As for acquiring the raider, a good concept, but likely difficult as I expect like most pirates they will have a lot of crew.
Fate
GM, 5729 posts
Roll for dodge!
Sun 31 Oct 2021
at 07:24
  • msg #29

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 28):

Most pirates would be expecting a crew of no more than 10 barely armed civilians. A Jammer to stop them giving a warning would work well.

Just to be clear, lets say the suspect refinery is at GG2, but the nearest is GG1, while the Refuelling Station is nearer the star than GG1. So where exactly are you heading?

Cole, 05 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1004 posts
Sun 31 Oct 2021
at 21:42
  • msg #30

Of on a Mission in Minnow II

GG1 to start. Skimming stars is less safe and not even sure the Viliani would do such a thing, as it is seldom if ever needed.
Fate
GM, 5731 posts
Roll for dodge!
Sun 31 Oct 2021
at 23:41
  • msg #31

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 30):

No, Vilani definitely do not skim stars...

You head to the nearest gas giant and begin skimming when you detect a small squad of 3 Combat Shuttles approaching.

Combat Shuttle 39M, 20 dTon Needle/Wedge
(4G/Move:2679, dDR:68, dHP: 34, Cargo Space: 1.5 dTons, SM:+6)
Crew:2, Life Support: 10 (bunks), Sickbay
Weapons: 1x Beam Laser, 1x Missile, 1x Sandcaster

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1005 posts
Mon 1 Nov 2021
at 04:15
  • msg #32

Of on a Mission in Minnow II

How inconvenient, fast and armored. We can outrun them, but doubt we can outfight them unless we get them one at a time.


How far and in what direction?
Fate
GM, 5732 posts
Roll for dodge!
Mon 1 Nov 2021
at 04:49
  • msg #33

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 32):

Predictably, they are coming from the Gas Giant were sensors confirm a refinery Station is based. They seem to be employing jammers.

"Perhaps convenient. We can pretend to co-operate, and let two dock, before taking out the third. With some of their boarding party down, we can capture the other two. While they could have up to 12 each, I doubt they will for such a long trip. But we should try to hide behind the Gas Giant so no-one is the wiser."

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1006 posts
Mon 1 Nov 2021
at 19:49
  • msg #34

Of on a Mission in Minnow II

That sounds like a plan, lets keep skimming around the back as if we don't see them.

So they will be here in a week or so from the GG2 vicinity?
Fate
GM, 5734 posts
Roll for dodge!
Tue 2 Nov 2021
at 01:11
  • msg #35

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 34):

They will be there in about an hour, clearly having left GG2 (about 4 days away for you) around the same time as you arrived in system.

Hiding at the back of the gas giant while you refuel would work well, though sensors do work in a limited fashion through the gas giant.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1007 posts
Tue 2 Nov 2021
at 17:45
  • msg #36

Of on a Mission in Minnow II

I see...the sensors even when being jammed?

As they appraoch, we'll make an effort to call out for help and act generally like a merchant with a not so well trained crew.
Gunners in turrets, but not aimed yet, but we will be tracking so we can engage quickly when it's time.
Fate
GM, 5736 posts
Roll for dodge!
Tue 2 Nov 2021
at 19:04
  • msg #37

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 36):

"The jamming would make them easier to pick up on sensors, since jamming is basically producing a lot of white noise. They would be doing that to stop us calling for help, but it would stop them as well, so we should be ready to start jamming when we shoot back. Thing about jamming...it is not clear from a distance who is doing it!"

You move to the other side of the Gas Giant, and wait. The hostile craft split up three ways to come around the gas giant, their positions illuminated by their jammers!

Opposed Tactics roll to catch one on its own initially. The amount you beat the tactics roll by will give you rounds 1 on 1...

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1008 posts
Wed 3 Nov 2021
at 02:27
  • msg #38

Of on a Mission in Minnow II

WOW!!!

 beat it  and a Crit...

[Private to GM:  19:25, Today: Sdian McGuire rolled 5 using 3d6 with rolls of 2,1,2.  Tactics.]
Fate
GM, 5738 posts
Roll for dodge!
Wed 3 Nov 2021
at 05:21
  • msg #39

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 38):

Skill would need to be 15+ for 5 to be a crit, but a damn good roll!

As they approach, you are able to lock onto them due to them using jammers. It is just as well...the gas giant, which reduces accuracy and damage of beams (consider it as reducing weapon range by 1/10), also increases stealth, both for you and your missiles. But since you can detect them, you can launch a missile through the gas of the planet, making it very hard to detect. You can also maneuver to get closer to one or two than the third.

Both of which you do. Launching the missile, Yung No keeps a good lock on the Target, while Duran guides the missile in. As it makes its final approach, you only detect weapons fire in the last few seconds, before there seems to be an explosion. Then one jammer cannot be detected. Neither can the ship...

Yung asks if she should activate the jammer now. The other craft are 60,000 miles and 7,000 miles away, in approximately opposite directions.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1009 posts
Thu 4 Nov 2021
at 03:10
  • msg #40

Of on a Mission in Minnow II

No, Lets do another missile at the closer one. then we can play with the last one.
Fate
GM, 5740 posts
Roll for dodge!
Thu 4 Nov 2021
at 03:35
  • msg #41

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 40):

When one jammer was lost, there is a pause before the other jammers switch off, as you launch another missile.

"Unit 3, come in. We have lost your scanner..."

There is a pause as your missile makes its approach. Without the jammer on, it is much harder, but Duran, guided by Yung No, does well. You sense another explosion.

"Shit. We just shot down a missile. Merchant vessel, you don't stand a chance...stand down your weapons or we will execute the entire crew... slowly."

They have closed by this time to 3,000 miles and 30,000 miles, with the first one seemingly having detected you, finally. A beam flash across the bow confirms this.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1010 posts
Fri 5 Nov 2021
at 18:10
  • msg #42

Of on a Mission in Minnow II

We "Stand Down" our weapons and get ready for company.
We do keep them readily available on standby if needed.
Pirate Ship
NPC, 1 post
Fri 5 Nov 2021
at 21:51
  • msg #43

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 42):

"Much better. We do have use for live compliant prisoners..."

The shuttles home in on your position, and the nearest begins to dock while the other is still 5,000 miles away, and approaching.

There are no jammers currently active.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1011 posts
Sat 6 Nov 2021
at 03:06
  • msg #44

Of on a Mission in Minnow II

We say nothing and do nothing.
Fate
GM, 5743 posts
Roll for dodge!
Sat 6 Nov 2021
at 07:35
  • msg #45

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 44):

The first shuttle docks, and folk start to open the doors. The second shuttle continues its approach. There are currently no jammers active. Preparations? Ship plan under Group 0 map. 8 is the airlock.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1012 posts
Sat 6 Nov 2021
at 22:27
  • msg #46

Of on a Mission in Minnow II

I assume that there will be a coupe of guys at the end of the hall way around the door (or behind it) of room 7
A couple more are in the sickbay/gunners positions to stop anyone getting in there. Air locks will be opeed/closed as needed

Initially we should have 4 men firing from those two locations with a back up of two more blocking the way to the cockpit.

We assume 4-56 bordes and as soon as we control things, we go the other way, Jammer is now on.
Fate
GM, 5745 posts
Roll for dodge!
Sun 7 Nov 2021
at 00:11
  • msg #47

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 46):

Never assume...they are where you direct them to be! Resolve it with a tactics roll, or role-play it? We have a map...

The guys with you want to capture the craft as soon as possible, drawing them out if you can.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 00:12, Sun 07 Nov 2021.
Sdian McGuire
Down and outer, 1013 posts
Sun 7 Nov 2021
at 18:57
  • msg #48

Of on a Mission in Minnow II

The Iea ws to let them get aboard, and then take them out quickly before boarding their ship. My goal is to limit any chances of my guys getting hurt (benefit of the defense to start) before counterattacking.

Rolling dice is like giving up with this die roller.  rolled a 6 (1,2,3) with my dice on my desk though ;-)
Fate
GM, 5747 posts
Roll for dodge!
Sun 7 Nov 2021
at 19:09
  • msg #49

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 48):

Lol, Ok, lets role play it. You have the guns from the syndicate. Looking at the Map for group 0, we have the deck plan of the ship, with the dock at 8. As they enter, to the rear is the door to the sickbay and the two Gunners, so Gulzina, Gulzat, Duran and Jurelda. Assume William and Saasha are at 12 and Willow and Bonny at 17, Gunther and the kids at 5 and 6, Yung No, Nellie and yourself at 2.

That gives you the syndicate lads and Jurelda to decide locations for. They would want to be spead between 3, 7 or 11.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1014 posts
Mon 8 Nov 2021
at 01:45
  • msg #50

Of on a Mission in Minnow II

Well since we left Nellie and the kids behind, we have one of the syndicate guys flying.
I believe Gunter also stayed back, as did Gulzat.

As they enter, to the rear is the door to the sickbay and the two Gunners, so Gulzina, Saasha, Duran and Jurelda. Assume William and Luretha are at 12 and Willow and Bonny at 17, Yung No, a syndicate guy and I am at 2.

Has Hamish left the ship?

The four remaining syndicate Goons can be behind a armored screen in the door way of 7, in the overhead at the entrance to 17 looking down and behind protection in 3 to protect 2. Sdian will back this last guy up.
Fate
GM, 5749 posts
Roll for dodge!
Mon 8 Nov 2021
at 02:53
  • msg #51

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 50):

Hamish is still aboard, as he wanted a share of work.

The goons you have are as follows:

Goon 1: Pilot
Goon 2: Combat Medic
Goon 3:
Goon 4:
Goon 5: B&E specialist
Goon 6: LAW and pistol
Goon 7: Sergeant
Goon 8:
Goon 9:
Goon 10:

If names are important, I can do that. Unless otherwise specified, they carry Civilian Shotguns with infrared lasers, matching their infrared glasses, as well as hand grenades and magnum pistols.

Can we locate these guys? Bear in mind the engine room is below the airdock deck.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 18:51, Mon 08 Nov 2021.
Sdian McGuire
Down and outer, 1015 posts
Wed 10 Nov 2021
at 18:39
  • msg #52

Of on a Mission in Minnow II

OK

The goons you have are as follows:
As they enter, to the rear is the door to the sickbay and the two Gunners, so Goons2,3 and 4 plus  Duran and Jurelda on guns.
Assume William and Luretha are at 12 and Willow and Bonny at 17, Yung No, Goon 1 and I am at 2.

The remaining syndicate Goons can be as indicated; Goons 5, 6 & 7 are at 7 and are behind an armored screen in the door way of 7, Goon 8 is in the overhead at the entrance to 14 looking down and behind protection; Goons 9 & 10 are in 3 to protect 2. Sdian will back these last guys up. Gulzina, Saasha & Hamish are near the hall doorway beside 23 and behind the wall of 22 to prevent anyone coming that way, those doors are closed and secured.

Goon 1: Pilot
Goon 2: Combat Medic
Goon 3:
Goon 4:
Goon 5: B&E specialist
Goon 6: LAW and pistol
Goon 7: Sergeant
Goon 8:
Goon 9:
Goon 10:

Gulzina, Saasha,
Fate
GM, 5751 posts
Roll for dodge!
Wed 10 Nov 2021
at 19:24
  • msg #53

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 52):

Awesome. Bearing in mind the goons wish to capture a shuttle or two, what are the orders? When do you open fire?

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Location
Sickbay/Guns.  G2, G3, G4, Duran, Jurelda
3.   G9, G10 >2: G1, Sdian, Yung No
7.   G5, G6, G7
10.
11.   Gulniza, Saasha, Hamish
12.      William, Luretha
17.      Bonny, Willow
14.      G8
This message was last edited by the GM at 03:58, Thu 11 Nov 2021.
Sdian McGuire
Down and outer, 1016 posts
Thu 11 Nov 2021
at 23:38
  • msg #54

Of on a Mission in Minnow II

We let them rush down the hall from the air lock until such time as they realize something may be wrong,  or they get to the last air lock in front of 7. Soon as we have them down, we surge onto their ship.  Should they pass Goons 3 and 4, they may go to board if the attackers look to be down.
Fate
GM, 5754 posts
Roll for dodge!
Fri 12 Nov 2021
at 00:45
  • msg #55

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 54):

As they come aboard, the pilot goon with you takes control of the airtight doors. The first three move towards 7 while the second three stop at the gunners door. As the front ones open the door near 7 first, the three goons in seven open fire, dropping 2. The third one returns fire, and two of the second three turn to help him. One of the goons is hit in the shoulder before the second volley drops two more.

The door into the gunnery then opens, and several shots drop the pirate there. As the last pirate tries to retreat, goons 3 and 4 rush out and through the airlock into the pirate shuttle, just in time to stop the shuttle pilot from closing the shuttles airlock. It is over in seconds, with the last pirate hitting goon 2 in the stomach before being finished by 2 rounds from the goons at 7.

It only takes a few more minutes before the goons confirm that they have control of the shuttle. They prepare to depart to allow the second to dock, while the medic and Gulniza clean your injured and the rest clean up the pirates, moving them back to 11.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1017 posts
Fri 12 Nov 2021
at 18:08
  • msg #56

Of on a Mission in Minnow II

Sdian Nods, how badly hurt is your man? he asks the sergeant.  Yung, where is the other shuttle? Do they seem aware?
Yung No Misra
NPC, 8 posts
Sensors
Fri 12 Nov 2021
at 19:08
  • msg #57

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 56):

"They seem aware there was fighting, but likely expected it. They seem to be trying to bypass the jammers by using laser coms, but I don't think they were close enough before the guys took the shuttle. They are moving to dock..."

You are told the injuries are not likely fatal, but will take nearly a week to heal with the right drugs, which they have. They will not be available for a while.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1018 posts
Fri 12 Nov 2021
at 22:11
  • msg #58

Of on a Mission in Minnow II

OK, Goon 2 was the Medic, who should not have been in the line of fire. Goons 5, 6, 7, or 8 seem more likely to have been wounded, although it would be hard to hit 8 in the stomach. Let's go with 6 if that is OK with you.
Fate
GM, 5756 posts
Roll for dodge!
Sat 13 Nov 2021
at 00:01
  • msg #59

Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 58):

When the door opened, he turned as Goons 3 and 4 hastily ran out towards the shuttle and the pirate fired back into the room at someone who was a threat to him. Since he was targeting the folk in the room with guns pointed at him, the options are Goon 2 (medic), Duran or Jurelda. Since the Medic also held a gun and Duran and Jurelda were at the gun controls, I had him hit.

Goon 3 will pilot the shuttle away, after Goon 4 searched it and returned to your ship.

But it is not that bad...Gulzina can patch him up and administer the wonder drugs, using room 20 as a makeshift sickbay.

Their commander moves the two in 3 to better positions to replace the injured. Any further changes to positions?

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Location
Sickbay/Guns.  G4, G10, Duran, Jurelda
3.   G1, Sdian, Yung No
7.   G6, G7, G9
10.
11.   Saasha, Hamish
12.      William, Luretha
17.      Bonny, Willow
14.      G8
20, set up as a temporary sickbay, Gulzina, G2, G5
Sdian McGuire
Down and outer, 1019 posts
Sat 13 Nov 2021
at 18:19
  • msg #60

Of on a Mission in Minnow II

OK, didn't remember G5 being hit, but that's fine.  we'll go with it.
Sdian will watch the area of 3 to protect Yung and the Pilot.
Fate
GM, 5758 posts
Roll for dodge!
Sat 13 Nov 2021
at 19:18
  • msg #61

Re: Of on a Mission in Minnow II

He was first hit.

Fate:
In reply to Sdian McGuire (msg # 54):

The third one returns fire, and two of the second three turn to help him. One of the goons is hit in the shoulder before the second volley drops two more.

You clean up as much as possible, removing the injured as discussed above, as the goon takes the shuttle away. Despite lack of comms, the second shuttle moves in to dock. As it does so, you hear the short range comms on the bodies squawks to life, asking for a status report.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 00:29, Mon 15 Nov 2021.
Sdian McGuire
Down and outer, 1020 posts
Sun 14 Nov 2021
at 02:32
  • msg #62

Re: Of on a Mission in Minnow II

Using a cloth over the microphone Sdian tries to imitate one of the attacker... Got most o' it, couple of hold outs, can use yer help.

[Private to GM: 19:31, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 1,3,5.  Acting. by 4 ]
Pirate Ship
NPC, 2 posts
Sun 14 Nov 2021
at 02:52
  • msg #63

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 62):

"Right. Coming in. There is no gunfire...have you got the bridge, or have they barricaded themselves in?"

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1021 posts
Mon 15 Nov 2021
at 04:02
  • msg #64

Re: Of on a Mission in Minnow II

Almost
Pirate Ship
NPC, 2 posts
Mon 15 Nov 2021
at 19:40
  • msg #65

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 64):

"Almost? How can they almost barricade themselves in?"

The shuttle docks...

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last updated by the player at 19:40, Mon 15 Nov 2021.
Sdian McGuire
Down and outer, 1022 posts
Mon 15 Nov 2021
at 19:35
  • msg #66

Re: Of on a Mission in Minnow II

Pulled a light armor screen, maneuveing to flank it but need supression.
Pirate Ship
NPC, 3 posts
Mon 15 Nov 2021
at 19:43
  • msg #67

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 66):

"Right. On our way. Will bring the torch...just in case."

The craft finishes docking, and you hear the airlock pressurise and the outer door open.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1023 posts
Mon 15 Nov 2021
at 20:37
  • msg #68

Re: Of on a Mission in Minnow II

They are here!
Fate
GM, 5763 posts
Roll for dodge!
Mon 15 Nov 2021
at 21:44
  • msg #69

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 68):

Is that last comment said on the radio? If so, they will ask for clarification...

The first pair come to the inner airlock and press the button to open it.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1024 posts
Tue 16 Nov 2021
at 19:09
  • msg #70

Re: Of on a Mission in Minnow II

No, on the intercom/crew channel.

After they pass, we watch. let them pass through the second air lock and then close it before the shooting starts IF WE CAN.

DAMN Get them in here.  over the radio.
Fate
GM, 5766 posts
Roll for dodge!
Tue 16 Nov 2021
at 19:42
  • msg #71

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 70):

They continue through, with the second and third pair close behind. On opening the third door just outside of 7, they step through before the shooting starts.

One at the front drops, and the two behind him as most are hit in the head, but the first individual through the gate dives through into 3.

The last pair, one with the plasma torch, rush to open the door into the sickbay. The fire that pours out of the open door is devastating, before the two goon rush onboard the shuttle and capture it easily as the guy in 3 realised him predicament and lowers his weapon to surrender.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Location
Sickbay/Guns.  G4, G10, Duran, Jurelda
3.   G1, Sdian, Yung No
7.   G6, G7, G9
10.
11.   Saasha, Hamish
12.      William, Luretha
17.      Bonny, Willow
14.      G8
20, set up as a temporary sickbay, Gulzina, G2, G5
This message was last edited by the GM at 19:46, Tue 16 Nov 2021.
Sdian McGuire
Down and outer, 1025 posts
Thu 18 Nov 2021
at 02:12
  • msg #72

Re: Of on a Mission in Minnow II

Sdian is ready to shoot the guy but has to move to get a clear shot, which likely saves the pirates life.
We do a quick check to see if any are salvable. Head shots frequently aren't.
Fate
GM, 5768 posts
Roll for dodge!
Thu 18 Nov 2021
at 03:52
  • msg #73

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 72):

Two, maybe three, could be saved...the one from the shuttle, the one who surrendered and one of the last 2 off the shuttle. Many others have indeed suffered head shots.

The goons secure the two shuttles, and the weapons and armour. You have about 9 bodies...one of the goons pulls out a biometrics kit and starts recording their details into a biometrics database.

Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 05:46, Thu 18 Nov 2021.
Sdian McGuire
Down and outer, 1026 posts
Fri 19 Nov 2021
at 19:00
  • msg #74

Re: Of on a Mission in Minnow II

The deceased can be space walked to the GG.
Fate
GM, 5770 posts
Roll for dodge!
Fri 19 Nov 2021
at 21:24
  • msg #75

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 74):

Right. The Goons gather all their suits and weapons (mainly shotguns and CAWs, with a few 40mm grenade launchers) and valuables before shuffling them through the airlock.

They begi preparing to use the shuttles, already set up for the return trip, back to the Refinery. They suggest you should be escorted with them as their 'prisoner'.

Cole GG1, 12 Aug 2181, supplies 5700 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1027 posts
Sat 20 Nov 2021
at 03:40
  • msg #76

Re: Of on a Mission in Minnow II

We agree, we are the captured ship. So who goes where? Each of the shuttles will likely require 3 men to opperate well, that reduces us to the two wounded guys and the pilot.
Fate
GM, 5773 posts
Roll for dodge!
Sat 20 Nov 2021
at 05:49
  • msg #77

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 76):

Likely they will expect any trouble to come from the ship, so the goons should largely go in the shuttles, and a skeleton crew only on the ship. They suggest you prepare yourself to be boarded, and hide any valuables very well.

Cole GG1, 12 Aug 2181, supplies 5700 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Goons suggestion:

Shuttle 1: G3, G4, G5, G6, G2
Shuttle 2: G7, G8, G9, G10, Gulniza

Sickbay/Guns. Duran, Jurelda
3.   G1, Sdian, Yung No
7.   Saasha, Hamish
10.
11.
12.   William, Luretha
Engine spaces      Bonny, Willow
Sdian McGuire
Down and outer, 1028 posts
Sat 20 Nov 2021
at 20:14
  • msg #78

Re: Of on a Mission in Minnow II

OK, except swap Sasha and Gulzina. I don't see her with 4 guys I don't know well.
Fate
GM, 5775 posts
Roll for dodge!
Sat 20 Nov 2021
at 20:31
  • msg #79

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 78):

They are wanting a medic...and therefore ask about Sashas medical training.

Cole GG1, 12 Aug 2181, supplies 5700 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Goons suggestion:

Shuttle 1: G3, G4, G5, G6, G2
Shuttle 2: G7, G8, G9, G10,

Sickbay/Guns.Gulniza, Duran, Jurelda
3.   G1, Sdian, Yung No
7.   Saasha, Hamish
10.
11.
12.   William, Luretha
Engine spaces      Bonny, Willow
Sdian McGuire
Down and outer, 1029 posts
Sun 21 Nov 2021
at 02:42
  • msg #80

Re: Of on a Mission in Minnow II

Sounds good to us...
Fate
GM, 5777 posts
Roll for dodge!
Sun 21 Nov 2021
at 10:45
  • msg #81

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 80):

Except they are still looking for the replacement medic on shuttle 2...

Cole GG1, 12 Aug 2181, supplies 5700 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Goons suggestion:

Shuttle 1: G3, G4, G5, G6, G2
Shuttle 2: G7, G8, G9, G10,

Sickbay/Guns.Gulniza, Duran, Jurelda
3.   G1, Sdian, Yung No
7.   Saasha, Hamish
10.
11.
12.   William, Luretha
Engine spaces      Bonny, Willow
Sdian McGuire
Down and outer, 1030 posts
Sun 21 Nov 2021
at 18:16
  • msg #82

Re: Of on a Mission in Minnow II

We also need a Medic, so Gulzina stays here. we also have the best facilities, soseriously wounded need to come to this ship.
They knew we left several medically trained folks behind, they should have brought a second one in hindsight; although one for a team of ten seems logical.
Fate
GM, 5779 posts
Roll for dodge!
Sun 21 Nov 2021
at 19:38
  • msg #83

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 82):

They have several backups, but to treat their injured medic and the other injured individual they wanted someone more skilled.

They suggest instead heading back with all the injured on your ship and then rendezvous a day out to transfer them to their shuttle.

Refueled, you set off towards the base. The shuttle computers have the destination and IFf codes, which you copy to the Snail. There are also indications that approximately half of the workers are addicts that also serve as sex slaves for the criminals working there, and are not normally permitted weapons. Of the 90 odd that are permitted weapons, very few carry them. Those that do are generally spread throughout the base, with the rest of the weapons generally kept in the armoury. Pirates have clear direction to proceed to the armoury after taking the prisoners to the 'initiation' cell.

Cole GG1, 12 Aug 2181, supplies 5700 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Goons suggestion:

Shuttle 1: G3, G4, G5*, G6, G2*
Shuttle 2: G7, G8, G9, G10,

Sickbay/Guns.Gulniza, Duran, Jurelda, *the injured here until last minute transfer.
3.   G1, Sdian, Yung No
7.   Saasha, Hamish
10.
11.
12.   William, Luretha
Engine spaces      Bonny, Willow
Sdian McGuire
Down and outer, 1031 posts
Sun 21 Nov 2021
at 21:36
  • msg #84

Re: Of on a Mission in Minnow II

Heading back where?

So Obviously we are continuing the mission, Gulzina is caring for the two wounded Goons until we get close?
Also obviously, we need to secure the armoury on arrival, then disarm or bump off any armed folks around and herd the others into a holding area. Wee wil keep an eye out for any new (friendly) ships and will destroy the factory. Perhaps not immeditely , but soon as we can.
What sort of withdrawal will the addicts have?
Fate
GM, 5781 posts
Roll for dodge!
Sun 21 Nov 2021
at 23:18
  • msg #85

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 84):

Heading back to the starbase the shuttles came from, a trip expected to take a week. Yes, she is currently the best healthy medic.

Withdrawal from the drug is not clearly articulated, but extreme promiscuity has been noted.

What are your plans with up to 90 addicts and any prisoners? Also, what is your planned involvment (is leading the attack, directing it or letting the goons runs it?)

Cole GG1, 12 Aug 2181, supplies 5700 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5*, G6, G2*
Shuttle 2: G7, G8, G9, G10,

Sickbay/Guns.Gulniza, Duran, Jurelda, *the injured here until last minute transfer.
3.   G1, Sdian, Yung No
7.   Saasha, Hamish
10.
11.
12.   William, Luretha
Engine spaces      Bonny, Willow
Sdian McGuire
Down and outer, 1032 posts
Sun 21 Nov 2021
at 23:56
  • msg #86

Re: Of on a Mission in Minnow II

They lead the attack, we support and take advanatge of any openings in the defenses.
We do not have a lot of manpower and most all of it is important if not critical to the ships operations.
Fate
GM, 5784 posts
Roll for dodge!
Mon 22 Nov 2021
at 01:41
  • msg #87

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 86):

It is expected that most armed folk will be pointed at you initially.

Their plans to get Shuttle 1 crew to the armoury, while Shuttle 2 crew head to the bridge, after setting both shuttles to self destruct in one way or another.

What are your plans?

Cole GG1, 12 Aug 2181, supplies 5700 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5*, G6, G2*
Shuttle 2: G7, G8, G9, G10,

Sickbay/Guns.Gulniza, Duran, Jurelda, *the injured here until last minute transfer.
3.   G1, Sdian, Yung No
7.   Saasha, Hamish
10.
11.
12.   William, Luretha
Engine spaces      Bonny, Willow
Sdian McGuire
Down and outer, 1033 posts
Mon 22 Nov 2021
at 02:55
  • msg #88

Re: Of on a Mission in Minnow II

Well given that we are the primaruy target, we will probably be a bit defensive.
Would the guy who surrendred be willing to run out and say we are being difficult?

The Other two ships need to do their thing... I am sure their actions will quickly alter the interest in us... but we will use that confusion to attack and add to the confusion.
Fate
GM, 5785 posts
Roll for dodge!
Mon 22 Nov 2021
at 03:05
  • msg #89

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 88):

All captured guys are sure you are screwed, and are also badly injured unless you spend a lot of drugs to heal them.

Are you planning on attacking using turrets? If not, what is the plan? Break an d run before entering the hanger, or enter the hanger and land before showing your hand?

Cole GG1, 12 Aug 2181, supplies 5700 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5*, G6, G2*
Shuttle 2: G7, G8, G9, G10,

Sickbay/Guns.Gulniza, Duran, Jurelda, *the injured here until last minute transfer.
3.   G1, Sdian, Yung No
7.   Saasha, Hamish
10.
11.
12.   William, Luretha
Engine spaces      Bonny, Willow

FYI, base details as follows, from data gleaned from all sources:

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 Fuel tanks
Level 2 Refinery machinery/Labs
Level 3 Product tanks
Level 4 Fighter Hanger/Stores/Armoury
Level 5 Cargo Hanger/Workshop
Level 6 Crew Accommodation
Level 7 'Workers' Accommodation
Level 8 Hospital, secondary bridge
Level 9 Command Accommodation
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, Cargo Space: 380 dTons, Fuel Capacity: 500 dTon, Products tanks: 1500 dTon, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (-21 in shuttles), Addicts: 90 (20 Low Berth, contents unknown)
Endurance: 44 Weeks, 2 Hanger Bays, Capacity: 1100 Tons, 20 Labs, 20 Workshops, 20 Bed Hospital

There is no indication of weapons inside the 1000 dTon Hanger, though records indicate that there were 5 shuttles in total, plus two cargo Iikens refitted to act as a fuel and chemical tanker. The cargo bay has atmosphere evacuated in order to allow ships to leave or enter.
This message was last edited by the GM at 05:33, Mon 22 Nov 2021.
Sdian McGuire
Down and outer, 1034 posts
Tue 23 Nov 2021
at 03:01
  • msg #90

Re: Of on a Mission in Minnow II

Well we all need to confer. It desn't look like a ship attack is wise, given the weapons available to them. Once in the Cargo bay, we may have more options. So going in, we are a captured ship. Once in, we ca rveal our hand more, but want their boarding crew close, where we can engage them with turret or whatever weapons we have. Then we have to have a ships guard and an assault team to join with the other crews to  over run the damn place and do what we can to subdue it.  Evacuating the workers would be good, the crew can go down with the ship. But 90 workers is a good any more than we can handle. No telling what else is in there, but shuttles aren't going to be enough and the Iiken tankers are likely useless too.

Obviously one team has to go down to level 4 and seal off the armoury, kill the fighters and generally secure that area briefly. Any bigger ship able to hold the workers needs to be brught up to the hanger above.  They also need to killl the power to the weapons and bridge.

The other two teams need to go up, free the workers, and block off the folks above. That is going to be tricky, as we don't have enough shipping to pull them all out unless we find another ship.
Fate
GM, 5787 posts
Roll for dodge!
Tue 23 Nov 2021
at 06:20
  • msg #91

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 90):

Fusion reactors are added below. The goons have organised themselves into 2 teams, one per shuttle. Team/Shuttle 2 is going down to the labs, team/shuttle 1 is heading up to the armoury. Who is on team 3 and who is staying with the ship?

Their intention is to land ahead of you and be getting out when you unleash hell. They are open to your input...

Cole GG1, 12 Aug 2181, supplies 5700 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5*, G6, G2*
Shuttle 2: G7, G8, G9, G10,

Sickbay/Guns.Gulniza, Duran, Jurelda, *the injured here until last minute transfer.
3.   G1, Sdian, Yung No
7.   Saasha, Hamish
10.
11.
12.   William, Luretha
Engine spaces      Bonny, Willow

FYI, base details as follows, from data gleaned from all sources:

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 Fuel tanks
Level 2 Refinery machinery/Labs
Level 3 Product tanks
Level 4 Fighter Hanger/Stores/Armoury
Level 5 Cargo Hanger/Workshop
Level 6 Crew Accommodation/Fusion reactors X2, equal size.
Level 7 'Workers' Accommodation
Level 8 Hospital, secondary bridge
Level 9 Command Accommodation
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, Cargo Space: 380 dTons, Fuel Capacity: 500 dTon, Products tanks: 1500 dTon, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (-21 in shuttles), Addicts: 90 (20 Low Berth, contents unknown)
Endurance: 44 Weeks, 2 Hanger Bays, Capacity: 1100 Tons, 20 Labs, 20 Workshops, 20 Bed Hospital
Sdian McGuire
Down and outer, 1035 posts
Tue 23 Nov 2021
at 16:08
  • msg #92

Re: Of on a Mission in Minnow II

OK, which hanger are we going into?
I assume 1 is the "bottom" level, so we are being 'taken' into either 4 or 5.
I assumed 5 as we are not reallya fighter sized ship. Thus both of their teams are going down.
So we are going to have to hold level 5 to keep them protected. As soon as they finish down their, they need to come up and help us.
I expect certain Gashiddas will be coming to keep the peace; hopefully some Gashiddas friendly to us will also show up.  We will definitely "Squawk" on the emergency channels once we start the attack.
Fate
GM, 5789 posts
Roll for dodge!
Tue 23 Nov 2021
at 19:01
  • msg #93

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 92):

Both craft types will be going into the Cargo Hanger on Level 5. The fighters hanger has just Fighters, 10 dTon craft. Yes, level 1 is the bottom level.

Cole GG1, 12 Aug 2181, supplies 5700 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5*, G6, G2*
Shuttle 2: G7, G8, G9, G10,

Sickbay/Guns.Gulniza, Duran, Jurelda, *the injured here until last minute transfer.
3.   G1, Sdian, Yung No
7.   Saasha, Hamish
10.
11.
12.   William, Luretha
Engine spaces      Bonny, Willow

FYI, base details as follows, from data gleaned from all sources:

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (-21 in shuttles), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1036 posts
Tue 23 Nov 2021
at 21:44
  • msg #94

Re: Of on a Mission in Minnow II

OK, So we transfer the two healed guys to the shuttle, Our attack team is Myself, Saasha, Hamish and Luretha with Jurelda and Duran on the beams.  We will armor everyone up Clamshell or equivalent) and carry a side arm or two plus a long weapons (shotgun or storm carbine/rifle).

The Goons do their part and we hold level 5 until they come back. Gulzina is in the sick bay ready. G1 is the door guard and may have to help get the wounded into sickbay.
Fate
GM, 5791 posts
Roll for dodge!
Wed 24 Nov 2021
at 01:23
  • msg #95

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 94):

You meet a day out. The injured have healed nicely and you prepare to move in. You note that a unit of Shamsirs (X10) has jumped into the system and is making their way to the refueling base.

You are still a day out from the refining base. Any attempt at comms with the new arrivals will be noticed by the refinery.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5, G6, G2
Shuttle 2: G7, G8, G9, G10,
Your team: Sdian, Saasha(SG, 14+5), Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda.
3.   G1, Yung No
7.
10.
11.
12.   William
Engine spaces      Bonny, Willow

FYI, base details as follows, from data gleaned from all sources:

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (-21 in shuttles), Addicts: 90 (20 Low Berth, contents unknown)
This message was last edited by the GM at 07:25, Wed 24 Nov 2021.
Sdian McGuire
Down and outer, 1037 posts
Wed 24 Nov 2021
at 18:45
  • msg #96

Re: Of on a Mission in Minnow II

OK, we pause to see what is going to happen. Fighting 10 Shamshirs is out of the question.
If they are going to attack the base, we are just in the way. However some serious passive scanning & recording is to be done, so we can ID these ships if they turn out to be friendly to the base.
Can we take the two shuttles aboard? We let them know secretly that if the 10ships are friendly to the base, we need to get lost ASAP.

If Hamish & Luretha's HP is heavy pistol, then they need to grab a long arm as well.
Fate
GM, 5793 posts
Roll for dodge!
Wed 24 Nov 2021
at 19:01
  • msg #97

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 96):

HP=Heavy pistol, SG = Shotgun

The only spare longarms I have on record are the shotguns used by the previous shuttle occupants, but both Hamish and Luretha are not trained with them, but rather with rifles.

The Shamshirs seem to be scanning all the gas giants. From cummunications with the starbase, the commodore commanding the Shamshirs is demanding fuel for the fleet and access to the system logs. The starbase is reluctant, but outranked. After some discussions, he heads aboard with several shuttles. You seem to have been detected, ut you are unsure. The shuttles cannot come aboard.

Note that the refinery would notice any change of course, but they are silent. In fact, you note all transmissions from the refinery have ceased.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5, G6, G2
Shuttle 2: G7, G8, G9, G10,
Your team: Sdian, Saasha(SG, 14+5), Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda.
3.   G1, Yung No
7.
10.
11.
12.   William
Engine spaces      Bonny, Willow

FYI, base details as follows, from data gleaned from all sources:

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (-21 in shuttles), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1038 posts
Fri 26 Nov 2021
at 03:51
  • msg #98

Re: Of on a Mission in Minnow II

OK, Clarification needed, is the Star Base the refinery? It sounds like it is not.

If not, we will have to Elucidate it's presence, assuming our Goon Leader agrees.
Fate
GM, 5795 posts
Roll for dodge!
Fri 26 Nov 2021
at 04:35
  • msg #99

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 98):

I have referred to the refueling starbase as simply the starbase, and the refinery you are approaching as the refinery. They are at least a week apart, even for Shamshirs.

Note the previous comments on weapons. I can confirm that you and Duran are the only two that purchased storm rifles. Hamish takes his B/E gear for those troublesome locks, and Luretha likes to use two pistols, so takes a few extra rounds. All take HEMP rounds...

Let me know if anything else is taken.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5, G6, G2
Shuttle 2: G7, G8, G9, G10,
Your team: Sdian, Saasha(SG, 14+5), Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda.
3.   G1, Yung No
7.
10.
11.
12.   William
Engine spaces      Bonny, Willow

FYI, base details as follows, from data gleaned from all sources:

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (-21 in shuttles), Addicts: 90 (20 Low Berth, contents unknown)
This message was last edited by the GM at 07:41, Fri 26 Nov 2021.
Sdian McGuire
Down and outer, 1039 posts
Fri 26 Nov 2021
at 22:02
  • msg #100

Re: Of on a Mission in Minnow II

So what is Goon Leaders position on pointing the refinery out to the Shamshirs?


i followed with Hamish and Luretha, although I cold have sword we got everyone long arms after the attack on the ship in the start base. Right now everything is on hold with the Shamshir's arrival.
Fate
GM, 5797 posts
Roll for dodge!
Fri 26 Nov 2021
at 22:55
  • msg #101

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 100):

That would inform the Refinery they are hostile, and guarantee a hostile reception, probably condemning all in it to death...not in favour just now, but as a backup plan, good idea. Later.

Once you can do something inside, they could well provide the cavalry to both gather the evidence and rescue the slaves though.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5, G6, G2
Shuttle 2: G7, G8, G9, G10,
Your team: Sdian, Saasha(SG, 14+5), Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda.
3.   G1, Yung No
7.
10.
11.
12.   William
Engine spaces      Bonny, Willow

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (-21 in shuttles), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1040 posts
Sat 27 Nov 2021
at 01:39
  • msg #102

Re: Of on a Mission in Minnow II

OK, so try and go in as a prisoner.
We carry on as planned, betting the Shamshirs will notice. In fact sure of it as we will be broadcasting in much of the Electro-magnetic frequencies.
Fate
GM, 5799 posts
Roll for dodge!
Sat 27 Nov 2021
at 02:10
  • msg #103

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 102):

If you were under the control of the pirates, they would not be broadcasting. A brief burst might be explainable, but not ongoing transmissions. IFF, however, was not turned off...

quote:
The Shamshirs seem to be scanning all the gas giants...You seem to have been detected, but you are unsure.


You allowed everyone to choose their own weapons, and many chose good quality heavy pistols...which may work our well now. Ranges can be expected to be short (-3) in most cases (5-20'), though at less than 1'(close range) bulk is applied as a penalty to the shooter.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5, G6, G2
Shuttle 2: G7, G8, G9, G10,
Your team: Sdian, Saasha(SG, 14+5), Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda.
3.   G1, Yung No
7.
10.
11.
12.   William
Engine spaces      Bonny, Willow

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (-21 in shuttles), Addicts: 90 (20 Low Berth, contents unknown)
This message was last edited by the GM at 05:42, Sat 27 Nov 2021.
Sdian McGuire
Down and outer, 1041 posts
Sat 27 Nov 2021
at 19:56
  • msg #104

Re: Of on a Mission in Minnow II

I had presumed that might be letting the base know they were coming, but silent is fine. All our comms are  by short range laser.

So "oblivious" to our IFF being on, we head for the refinery.
Fate
GM, 5801 posts
Roll for dodge!
Sat 27 Nov 2021
at 22:23
  • msg #105

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 104):

You continue on, heading towards the refinery base. It becomes clear that the Shamshirs detect you and head when they ask what your are doing there. One of the Goons responds that you are checking out a distress signal. The Shamshirs then refuel, form up and enter hyperspace.

Approximately 25 hours later, you approach the refinery.

Cole GG1, 18 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5, G6, G2
Shuttle 2: G7, G8, G9, G10,
Your team: Sdian, Saasha(SG, 14+5), Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda.
3.   G1, Yung No
7.
10.
11.
12.   William
Engine spaces      Bonny, Willow

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (-21 in shuttles), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1042 posts
Sun 28 Nov 2021
at 01:57
  • msg #106

Re: Of on a Mission in Minnow II

Wunnerful, Wunnerful ... we carry on, hoping the Shamshirs were really smarter than they looked.  Could we see which way they jumped?
Fate
GM, 5803 posts
Roll for dodge!
Sun 28 Nov 2021
at 02:14
  • msg #107

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 106):

It is hard to tell, but they did NOT use the regular hyperspace jump points. Flying here by conventional means would have taken longer than a week any way.

Going in, keep going to plan? Plan is to have the shuttles lead the way and land, then, as you land, they exit the shuttles, then all hell breaks loose as one team heads to the armoury and the other team heads to the refinery. That right?

Cole GG1, 18 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5, G6, G2
Shuttle 2: G7, G8, G9, G10,
Your team: Sdian, Saasha(SG, 14+5), Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda.
3.   G1, Yung No
12.   William
Engine spaces      Bonny, Willow

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (-21 in shuttles), Addicts: 90 (20 Low Berth, contents unknown)
This message was last edited by the GM at 03:57, Sun 28 Nov 2021.
Sdian McGuire
Down and outer, 1043 posts
Sun 28 Nov 2021
at 18:35
  • msg #108

Re: Of on a Mission in Minnow II

That is the Plan, and we secure the Hanger level. Outside team around the ship in protected spots while the beam turrets serve as heavy weapons support.
Fate
GM, 5805 posts
Roll for dodge!
Sun 28 Nov 2021
at 19:39
  • msg #109

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 108):

The shuttles approach, as planned, with the refinery signalling with laser comms to maintain radio silence as soon as you are in range. You do so, and head to the hanger led by the shuttles. As you enter the hanger, you notice something unexpected...two light beam turrets INSIDE the hanger!

Duran and Jurelda prepare to engage as the shuttles land. All three ships have welcoming committees present, but Duran and Jurelda open the match with precise hits that destroy the the turrets. As those in the hanger attempt to adjust, the goons in the shuttles exit, guns blazing. Jurelda targets your welcoming committee but Duran, noticing a blast door from the hanger starting to lower, hits the door to allow the others to escape the hanger. As he does,an entire armed response squad, rushing to enter before the for closes, is blasted away and the door permanently opened.

The goons rush to do their job as you touch down, and you prepare to take the hanger. There are maybe 30 in the hanger, but at least 20 are injured or dead, and many of those who remain are unarmed... for now.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5, G6, G2
Shuttle 2: G7, G8, G9, G10,
Your team: Sdian, Saasha(SG, 14+5), Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda.
3.   G1, Yung No
7.
10.
11.
12.   William
Engine spaces      Bonny, Willow

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (-42 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1044 posts
Sun 28 Nov 2021
at 21:53
  • msg #110

Re: Of on a Mission in Minnow II

OK, the away team gets out and tries to secure the area, indicating any big targets to the ships gunners.
Sdian looks for entrances tht might allow more folks to enterthe Hanger.

BTW - everyone outside the ship is in space suits with clam shell armor.. we acquired a fair bit of that bck at the star port and fixed up what needed fixing.
Fate
GM, 5807 posts
Roll for dodge!
Sun 28 Nov 2021
at 23:49
  • msg #111

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 110):

Yes, you also got clamshells from the pirates.

The initial shock attack allows the goons to move quickly from the hanger, both fighting their way up or down stairs. You take control of the remaining hanger workers quickly, until the two elevators open, pretty much simultaneously.

Backed by the turrets, you quickly dispatch the 12 odd armed individuals that spill from both lifts, with collateral damage disabling the lifts. Fighting throughout the station indicates the other goons are still on mission, though radio traffic indicates that the armoury is under siege, and the the power fades, indication power has been cut. From what you can tell, the majority of crew left are in the command section, though you hear there are a few injured. The group that went down have asked some slaves for assistance in returning to the hanger.

There are a number of shuttles in the hanger, along with 4 shuttles, including the two new arrivals.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5, G6, G2
Shuttle 2: G7, G8, G9, G10,
Your team: Sdian, Saasha(SG, 14+5), Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda.
3.   G1, Yung No
7.
10.
11.
12.   William
Engine spaces      Bonny, Willow

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 80 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1045 posts
Mon 29 Nov 2021
at 03:32
  • msg #112

Re: Of on a Mission in Minnow II

So far, so good. The shuttles are a bit confusing, thre are four plus our two or just a total of four?

Who has asked for slave aid? The attackers from above that we shot up?
Fate
GM, 5809 posts
Roll for dodge!
Mon 29 Nov 2021
at 04:01
  • msg #113

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 112):

Total of four shuttles. The group heading to the lower levels, the power plant and refinery group, have taken some injuries from an explosion and asked for assistance in getting back up to the hanger. They are reluctant to take prisoners since they have reported very few guards below the fighter hanger. They also reported disabling a third lift that seems to be just for the workers and goes from Level 7 to level 2, without any other stops.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4, G5, G6, G2, pinned at armoury
Shuttle 2: G7( minor i), G8(i), G9, G10, hit power, labs. Heading back to fighters and the missile stores for the fighters.
Your team: Sdian, Saasha(SG, 14+5), Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda.
3.   G1, Yung No
12.   William
Engine spaces      Bonny, Willow

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 80 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
This message was last edited by the GM at 06:15, Mon 29 Nov 2021.
Sdian McGuire
Down and outer, 1046 posts
Mon 29 Nov 2021
at 20:48
  • msg #114

Re: Of on a Mission in Minnow II

Being stretched thin, we ask how much help they need, as we have little to offer with out losing a lot of security.  Other wise think they did well.

I assume th Shuttles are local area only and not jump capable?
Fate
GM, 5811 posts
Roll for dodge!
Mon 29 Nov 2021
at 22:14
  • msg #115

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 114):

The shuttles have no jump capacity.

Shuttle 2 group are happy to return to you on their own, with some assistance from a couple of workers. Goons 9 and 10 want some backup to assist those blocking the armoury, who have taken an injury as the remaining crew push harder for access to the armoury.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4(i), G5, G6, G2, pinned at armoury
Shuttle 2: G7(minor i), G8(i), G9, G10, hit power, labs. Heading back to fighters and the missile stores for the fighters.
Your team: Sdian, Saasha(SG, 14+5), Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda.
3.   G1, Yung No
12.   William
Engine spaces      Bonny, Willow

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 85 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1047 posts
Tue 30 Nov 2021
at 02:25
  • msg #116

Re: Of on a Mission in Minnow II

OK, Once Shuttle 1 gets here, Sasha and Sdian will go down to help.
Given the pistols only, I am not sure the others could help much.
Fate
GM, 5813 posts
Roll for dodge!
Tue 30 Nov 2021
at 02:41
  • msg #117

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 116):

Luretha, with 2 pistols, can fire more often more accurately than most, and Hamish can access doors otherwise denied to you by command.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Shuttle 1: G3, G4(i), G5, G6, G2, pinned at armoury
Shuttle 2: G7(minor i), G8(i), G9, G10, hit power, labs. Heading back to fighters and the missile stores for the fighters.
Your team: Sdian, Saasha(SG, 14+5), Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda.
3.   G1, Yung No
12.   William
Engine spaces      Bonny, Willow

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 85 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1048 posts
Tue 30 Nov 2021
at 03:16
  • msg #118

Re: Of on a Mission in Minnow II

Fine, send them then... we get the wounded into Gulzina.
Fate
GM, 5815 posts
Roll for dodge!
Tue 30 Nov 2021
at 04:30
  • msg #119

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 118):

Several significant explosions indicate the arrival of Goons 9 and 10 at the fighter armoury, with the two injured members assisted by four young ladies in skimpy nurses constumes arriving at the ship moments later. The injured are helped into the sickbay, where Gulzina starts to assist, aided by the four 'nurses'. Gulzina notes that the injuries have actually been given reasonable first aid.

There are more explosions from below, followed by renewed attacks on team 1 above which cause some minor injuries as several grenades are thrown, before the remaining pair from team 2 arrive, ready to head upstairs to assist team 1 with you.

Other workers, mainly young females, start to enter the hanger from below shortly after the last goons arrive, most wearing overalls. They seem somewhat confused.

There are 2 sets of stairs leading up...the one team 1 used, and a second set that will take a little longer.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Saasha(SG, 14+5), Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significant damage.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 85 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
This message was last edited by the GM at 06:35, Tue 30 Nov 2021.
Sdian McGuire
Down and outer, 1049 posts
Tue 30 Nov 2021
at 23:28
  • msg #120

Re: Of on a Mission in Minnow II

So we send G9 and 10 back to assist Team 1 along with Luretha and Hamish. If we have any spare LAWs or the like, we give those to the team heading down to the Armory.

We have the new workers sit by the ship while we keep things under control. We caution them to not get in the way of the beam turret.
Fate
GM, 5817 posts
Roll for dodge!
Wed 1 Dec 2021
at 00:52
  • msg #121

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 120):

Wait, so you and Saasha are not going with them? Or directing them?
Sdian McGuire
Down and outer, 1050 posts
Wed 1 Dec 2021
at 01:55
  • msg #122

Re: Of on a Mission in Minnow II

You said Hamish and Luretha were better than we were at this, so I sent them...
Fate
GM, 5819 posts
Roll for dodge!
Wed 1 Dec 2021
at 02:30
  • msg #123

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 122):

As good, at least. The original team you proposed was all 4 of you.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Saasha(SG, 14+5), Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significant damage.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 85 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1051 posts
Wed 1 Dec 2021
at 03:35
  • msg #124

Re: Of on a Mission in Minnow II

" The original team you proposed was all 4 of you."

No it was not. I had always planned to have some guards stay outside around the ship, and it is more imporant now with unknown workers around.
I don't care, pick one group or the other and lets get the show on the road.
Fate
GM, 5821 posts
Roll for dodge!
Wed 1 Dec 2021
at 06:01
  • msg #125

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 124):

Ok, they will want help B/E, so Hamish, and twin pistols, so Luretha. You willing to go as sniper, with the two goons with shotguns? That would be safer. One of the goons with minor injuries and can help out with defence of the ship, along with Duran and Jurelda on the turrets, as well as Goon 1, Yung No, William, Willow and Bonny (and Gulzina if needed, though she is watching the nurses).

Figured if you led them it would be more interesting.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significant damage.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 85 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1052 posts
Wed 1 Dec 2021
at 20:22
  • msg #126

Re: Of on a Mission in Minnow II

Ah yes, the opportunity to get killed... OK Sdian leads them down.

Did we brig anymore LAWs with us?
Fate
GM, 5823 posts
Roll for dodge!
Wed 1 Dec 2021
at 20:55
  • msg #127

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 126):

No, they brought what they could carry. They were hoping to get more in the armoury.

It is also the opportunity to lead! So the 5 of you, 2 goons with shotguns, Luretha, Hamish and yourself. The safer stairs, but little chance to flank them, or the other stairs, but greater chance to flank the enemy?

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 85 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1053 posts
Wed 1 Dec 2021
at 21:20
  • msg #128

Re: Of on a Mission in Minnow II

Lets try for the Flank.
I thought the Minnow had a couple of LAWs as well, in and among our boarding/anit boarding supplies.
Fate
GM, 5825 posts
Roll for dodge!
Wed 1 Dec 2021
at 21:57
  • msg #129

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 128):

Did not see them in the Players Vessels, which I am using.

What is the order/SOP for moving up the stairs, which are about 3 ft/1 yd wide. There are doors on every level, with a landing to reverse stair direction between each level.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 85 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1054 posts
Thu 2 Dec 2021
at 03:45
  • msg #130

Re: Of on a Mission in Minnow II

Well if we are on 5, and they are on 4, we ar going down the stairs, Sdian two goons and H & L.
Fate
GM, 5827 posts
Roll for dodge!
Thu 2 Dec 2021
at 03:56
  • msg #131

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 130):

Ships armoury is on 4 was largely destroyed, small arms armoury on 6, so up one level.

So Sdian and two goons leading? Just charging up almost single file?

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 85 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1055 posts
Thu 2 Dec 2021
at 17:15
  • msg #132

Re: Of on a Mission in Minnow II

No one is charging, we do standard alternate bounds while looking for problem areas.
Fate
GM, 5829 posts
Roll for dodge!
Thu 2 Dec 2021
at 18:57
  • msg #133

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 132):

Ok. Give me a perception roll.as you enter the stairwell.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 85 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1056 posts
Thu 2 Dec 2021
at 23:30
  • msg #134

Re: Of on a Mission in Minnow II

Sdian is alert


[Private to GM:  16:29, Today: Sdian McGuire rolled 11 using 3d6 with rolls of 6,4,1.  Perception.  By 1]
Fate
GM, 5831 posts
Roll for dodge!
Fri 3 Dec 2021
at 00:04
  • msg #135

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 134):

You note 2 guys are waiting on the next floor up the stairwell. They have some cover (60%). Weapons seem to be sidearms.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 85 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1057 posts
Fri 3 Dec 2021
at 04:04
  • msg #136

Re: Of on a Mission in Minnow II

Sdian uses his helmet sight and aims at one of the two, then fires at the guys head.


[Private to GM: 21:02, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 6,1,5.  rifle shot.  Given the +6 for aiming and +3 for the helmet sight, he's toast. ]
Fate
GM, 5832 posts
Roll for dodge!
Fri 3 Dec 2021
at 04:44
  • msg #137

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 136):

In the time it takes you to aim, they fire. You can try to duck back out of the way before they shoot (is roll dodge) if you want...

Dodge will ruin your aiming. Range is -3. Head shot -4, face hit on 1-4 of 1d6.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 85 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1058 posts
Fri 3 Dec 2021
at 22:53
  • msg #138

Re: Of on a Mission in Minnow II

Depends a lot on what they are shooting, but his dodge isn't very good anyway.
He shoots as stated. Hopefullythe armor works or we discuss his will.
Fate
GM, 5834 posts
Roll for dodge!
Sat 4 Dec 2021
at 01:44
  • msg #139

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 138):

He is hit in the right arm for 15 points of damage, before DR. Fortunately, the Nanoweave absorbs the round, which sticks in the weave on your right shoulder. You fire your shot, hitting him in the face and sending blood spraying as he disappears from sight. There is some shouting, and one of the goons fires at the other guy, missing, him but causing him to fall back as the second goon runs up the stairs ahead of you.

Hamish and Luretha catch up with you as well, and Luretha continues past.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 85 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1059 posts
Sat 4 Dec 2021
at 03:04
  • msg #140

Re: Of on a Mission in Minnow II

OK, Onward, I follow the goons...
Fate
GM, 5836 posts
Roll for dodge!
Sat 4 Dec 2021
at 12:38
  • msg #141

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 140):

There are several more shots, with 2 more guys going down by the time you reach the top of the stairs, one hit by Luretha. At the top of the stairs, there is a corridor leading towards (1) and away from the armoury(2), with a third branch at right angles leading away from the stairs(3). The Goons position themselves in doorways in the long corridor(1 and 2), while Luretha watches the third corridor(3).

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 88 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1060 posts
Sat 4 Dec 2021
at 19:42
  • msg #142

Re: Of on a Mission in Minnow II

If there is supposed to be a map diagram, I don't see it.

I indicatee that Hamish and the Goon in hallway 2 are to follow me toward the Armoury.
We move carefully and stay alert for more bad guys.
Fate
GM, 5839 posts
Roll for dodge!
Sat 4 Dec 2021
at 21:31
  • msg #143

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 142):

Sorry, going old school, not map at the moment.

Corridor (2) is a long one that you estimate goes halfway to the armoury and ends with a heavy bulkhead door. As you get along the corridor, the door starts to open. Gunfire from Leuretha and a shot from the goon indicates you are not the only one with company, but you have cover from all but (1) and (2). Reaction?

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 88 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1061 posts
Sun 5 Dec 2021
at 02:06
  • msg #144

Re: Of on a Mission in Minnow II

Tell them to cover me and move forward to try and prevent anyone closing the door again.
Shoot if necessary.
Fate
GM, 5841 posts
Roll for dodge!
Sun 5 Dec 2021
at 03:54
  • msg #145

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 144):

You are still about 10 yards from the door. Moving forward will expose you to fire once someone opens the door, as there are no doorways in the intervening section of corridor.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 88 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1062 posts
Sun 5 Dec 2021
at 18:21
  • msg #146

Re: Of on a Mission in Minnow II

And there is no other way too keep the door from being slammed and locked, which would defeat the whole premise of our efforts.
Sometimes doing what you need to do is just not fun.
Fate
GM, 5843 posts
Roll for dodge!
Sun 5 Dec 2021
at 20:32
  • msg #147

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 146):

That is fine. Just wanted to be clear.

You move forward quickly as the door opens, the goons moving up on either side of you to be ready. As the door opens, three crew armed with pistols are waiting on the other side. Seeing you push the door open, the raise their weapons and fire at you quickly!

Roll dodge twice...being unaimed pistols, they will fire before the goons with shotguns. One definitely does not hit you...but lets resolve you first.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 88 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1063 posts
Mon 6 Dec 2021
at 01:47
  • msg #148

Re: Of on a Mission in Minnow II

He makes one dodge and fails the other.



[Private to GM:   18:46, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 5,3,1.  Dodge .
18:46, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 2,5,6.  Dodge
]
Fate
GM, 5845 posts
Roll for dodge!
Mon 6 Dec 2021
at 06:12
  • msg #149

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 148):

You are hit it the left foot as you approach to hold the door. The heavy armour once again stops the round from penetrating, but hurts somewhat all the same as you hold the door open.

The two goods respond with HEMP rounds, easily punching through the Nanoweave suits they were wearing. Two go down, badly injured or dying. Luretha fires with both weapons at the third, who is also hit in the chest and drops frothing blood.

You step into the large room, only to see the backs of three more pirates shooting at the other group. They naturally turn in your direction as you enter.

[OOC: Noting flexible armour damage, you should have taken 3 pts crushing damage last shot, and 2 points cr damage to the foot this shot. Since I missed it last time, I will apply them both this round.]

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 91 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1064 posts
Mon 6 Dec 2021
at 17:18
  • msg #150

Re: Of on a Mission in Minnow II

Sdian swings the muzzle and snap shoots at the three.


[Private to GM:  10:07, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 4,3,3.  Storm Rifle.   so 12+6 acc +3  for helmet sight means I am 11 under w/o range adjustments.  So several shots made; assume Range is 10 yards or less so -4. Seven hits at 9D6 Pi + ?  You can roll locations, as soon asone goes down, I'll move to target the next one.

10:12, Today: Sdian McGuire rolled 25 using 9d6 with rolls of 2,1,5,2,3,2,6,1,3.  Shot 1.
10:13, Today: Sdian McGuire rolled 29 using 9d6 with rolls of 5,4,1,2,3,4,6,1,3.  Shot 2.
10:13, Today: Sdian McGuire rolled 30 using 9d6 with rolls of 2,3,5,5,4,1,4,2,4.  Shot 3.
10:13, Today: Sdian McGuire rolled 27 using 9d6 with rolls of 1,5,3,1,3,6,3,1,4.  Shot 4.
10:13, Today: Sdian McGuire rolled 29 using 9d6 with rolls of 3,4,2,3,1,3,3,6,4.  Shot 5.
10:14, Today: Sdian McGuire rolled 34 using 9d6 with rolls of 3,4,5,1,4,6,3,5,3.  Shot 6.
10:14, Today: Sdian McGuire rolled 28 using 9d6 with rolls of 2,6,3,1,2,3,2,4,5.  Shot 7.
]
Fate
GM, 5847 posts
Roll for dodge!
Mon 6 Dec 2021
at 22:27
  • msg #151

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 150):

Snap shots = no aiming = no Acc bonus (unless you are a gunslinger, like Hamish, the guy at the rear). Good thing is, range < 5 yds (just), no range penalty (using the simpler ranges, see rules post), so 12+1 for aiming aid (the one thing that does not add to acc), so skill 13, rolled 10. Rcl 3, so 2 hits. RoF 3, so you would only be able to put one shot on each anyway, but you would need a separate roll per target, and to state how many at each target before firing, plus a round for every 5 yds between targets (see walking rounds, Campaigns). Hence, you get 2 rounds into one target, and he drops, screaming as his right arm and left leg are practically severed, causing massive bleeding.

The two beside him turn to fire at you. Need one dodge! [Private to GM: One barely misses your right hand, but the other slams you in the torso, revealing that these guys are using HEMP rounds as well. The injury punches through the Clamshell and the Nanoweave, doing 12 points of damage, and then another point as the round explodes inside you.
]

Those behind you come through the door at full speed, with only Hamish, the last one who is watching behind you, not yet through.

There are two other door out of this room. The pirates were behind some crates relative to those at the other end of the room they were firing at. They are only about 4 yards from you though and without cover. There is a door to your left and another to your right, both large bulkhead doors about 8 yards from each other.

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 92 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1065 posts
Tue 7 Dec 2021
at 22:52
  • msg #152

Re: Of on a Mission in Minnow II

Missed by one ... ho, Ho, Ho...

[Private to GM:   15:47, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 2,4,4.  Dodge .]

next turn he'll try and zap another one or two

[Private to GM:   15:48, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 4,2,6.  Storm Rifle.
15:50, Today: Sdian McGuire rolled 8 using 3d6 with rolls of 2,3,3.  Location is right arm .
15:50, Today: Sdian McGuire rolled 40 using 9d6 with rolls of 5,6,3,1,6,6,6,5,2.  Shot 1.
]
Fate
GM, 5848 posts
Roll for dodge!
Wed 8 Dec 2021
at 00:15
  • msg #153

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 152):

Ouch. These guys are using HEMP ends. One barely misses your right hand, but the other slams you in the torso, revealing that these guys are using HEMP rounds as well. The injury punches through the Clamshell and the Nanoweave, doing 12 points of damage, and then another point as the round explodes inside you. HP : -8, HT to stay in the fight!

Let's resolve this before moving on!

Cole GG1, 17 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Team 1: G3c, G4be(i), G5L(mi), G6(mi), G2m, pinned at armoury
Team 2: G9, G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4) Locked down the hanger.

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury.
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 92 accounted for), Addicts: 90 (20 Low Berth, contents unknown)
Sdian McGuire
Down and outer, 1066 posts
Wed 8 Dec 2021
at 03:20
  • msg #154

Re: Of on a Mission in Minnow II


20:19, Today: Sdian McGuire rolled 14 using 3d6 with rolls of 4,6,4.  HT.   Nope, he's out.
Fate
GM, 5851 posts
Roll for dodge!
Wed 8 Dec 2021
at 05:28
  • msg #155

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 154):

The last thing you hear is someone calling for a medic and a whole lot of firing, before the pain envolops reality as you fade from consciousness.

It seems like only moments later when Gulzina is unsuccessfully trying to chase away some of the rescued nurses. You are not short of attention.

Seeing you start to respond, all of them pay you closer attention, until the Goon medic asks for assistance. He is quickly swamped with the five nurses, though the last one to leave you, an obviously well endowed attractive brunette about your age, needs some encouragement. As they finally clear, she inform you that the attack was successful. Six goons were also injured, one of whom may not survive, but the station has been freed of the crew and they are taking it out of the low orbit into a higher orbit. About 10-15 of the slaves tried to assist various crew members and have been isolated accordingly, but the rest are cooperating, so far. Weapons have been collected aboard the Minnow, and it occurs to you that you are in your sickbay. It is about 36 hours later, and you are actually feeling better thanks to treatment by Gulzina. (HP back to 4).

Cole GG1, 19 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

G3c, G4be(i), G5L(mi), G6(mi), G2m, G9(I), G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury, empty
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 100 dead, 11 badly injured),
Addicts: 90 (About 5 in cells, 10 dead)
20 Low Berth, 16 injured from crew and addicts, 2 unknown individuals)
This message was last edited by the GM at 07:20, Wed 08 Dec 2021.
Sdian McGuire
Down and outer, 1067 posts
Thu 9 Dec 2021
at 02:34
  • msg #156

Re: Of on a Mission in Minnow II

Ugh ... I'll kiss her hand, then ask when it's ok for me to sit up and if I can move around.

Anyone else checking up on me?
Any sign of the naval ships we saw jump out?
Fate
GM, 5854 posts
Roll for dodge!
Thu 9 Dec 2021
at 03:41
  • msg #157

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 156):

Your own crew have naturally been very concerned, including Hamish, Yung No and William. Saasha thinks you will be fine. You can, albeit painfully, get about, but Gulzina does not want to moving about too much.

The Shamshirs entered hyperspace on the 18th, so they would not arrive wherever they are going until the 25th.

Cole GG1, 19 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

G3c, G4be(i), G5L(mi), G6(mi), G2m, G9(I), G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors X2, equal size. Small arms armoury, empty
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 100 dead, 11 badly injured),
Addicts: 90 (About 5 in cells, 10 dead)
20 Low Berth, 16 injured from crew and addicts, 2 unknown individuals)
Sdian McGuire
Down and outer, 1068 posts
Thu 9 Dec 2021
at 20:32
  • msg #158

Re: Of on a Mission in Minnow II

He basically starts doing as Gulzina asks, but also strts checking on things...
How are the addicts faring?
Who is caring for the seriously wounded (enemy) Soldiers?
Questions to all about the folks in Low berths, although we don't thaw any of them.

Supplies situation; weapons secured? The five addict or prisoner nurses, are they any good?
Now that the Great Dane has the Volkswagen firmly in it's grip, what do the Goons want to do?
Fate
GM, 5856 posts
Roll for dodge!
Thu 9 Dec 2021
at 21:24
  • msg #159

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 158):

The folk in the low berths are the wounded who opposed you. Calling them soldiers would be a stretch...

The two unknowns in the low berths are the only ones not known. The addicts/slaves, who you find out are basically jumping into any male they can as they are seemingly in the early stages of withdrawal, saw them briefly being dragged in and put straight into the berth.

Weapons secured, supplies for another month at least, but the Goons want to trash this place. That is when Hamish and Yung No come in.

They tell you that they have determined how the drug is developed. There is a predatory gaseous creature that lives in the gas giant that creates the chemical as a means to incapacitate prey, but it consumes some of the prey in order to produce it. The details get even more disturbing then, when they find out the source of humans used: the newborn babies from the slave girls!

With weapons down due to the reactors taken offline by the goons, they suggest William fix the reactors to kill this thing. By the reports, the plasma cannons are most effective at injuring it.


Cole GG1, 19 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

G3c, G4be(i), G5L(mi), G6(mi), G2m, G9(I), G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors, second, equal size. Small arms armoury, empty
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 100 dead, 11 badly injured),
Addicts: 90 (About 5 in cells, 10 dead)
20 Low Berth, 16 injured from crew and addicts, 2 unknown individuals)
Sdian McGuire
Down and outer, 1069 posts
Thu 9 Dec 2021
at 23:05
  • msg #160

Re: Of on a Mission in Minnow II

Interesting and very unsettling. I agree the creature needs to go.
Can we see the two people in the low berths (windows or viewing capability) ?
there ar some peope missing we are looking for.... this might be a cheap way to keep them on ice for a while.
Fate
GM, 5858 posts
Roll for dodge!
Fri 10 Dec 2021
at 00:19
  • msg #161

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 160):

To kill this damn thing, which seems to be following the base as you try to withdraw from the gas giant, you will need to get both your damaged reactors back online.

The guys in the low berths you did not put there do not look familiar, and seem to be wearing overalls often worn by traders in cargo ships.

Which folk are you looking for?

Cole GG1, 19 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

G3c, G4be(i), G5L(mi), G6(mi), G2m, G9(I), G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors, second, equal size. Small arms armoury, empty
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 100 dead, 11 badly injured),
Addicts: 90 (About 5 in cells, 10 dead)
20 Low Berth, 16 injured from crew and addicts, 2 unknown individuals)
Sdian McGuire
Down and outer, 1070 posts
Sat 11 Dec 2021
at 02:39
  • msg #162

Re: Of on a Mission in Minnow II

We were looking for the people who were kidnapped and ransom demended or not.

We work on the reactors, but also plug the Minnow into the power grid, which should provide some additional capability.
Fate
GM, 5860 posts
Roll for dodge!
Sat 11 Dec 2021
at 08:24
  • msg #163

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 162):

Ok, so of the following bounties,

3) One of the most prominent administrators pushing for justice last week
had his 11 year old daughter kidnapped by one of the lead bosses. He is offering
$1,000,000 for her safe recovery, and any links to the head guys involved could
also give the possibility of a bounty.


Possibly present. Asking around gets the response that she was here, but you have not accounted for all the slaves, and you cannot get anyone to point to her. When you ask, no-one is sure where she is, but plenty offer to take you to secluded places to look...

4) Assist a school in getting rid of unsavoury characters hanging around.
They have not broken the law, so police are not able to help. The school has
seen 7 disappearances from 900 students, but it is a low class school with a
high truancy rate. They offer just $10,000.


5 young girls are here from that school, but nothing else to help with this case.

5) A large captured shipment of Urshaggim has been stolen, along with a
large number of Gauss rifles. Given it was taken from a military facility,
suspicions of an inside job are rampant. You are seen as an option to recover
them, for $100,000


Found in the armoury...

6) A nineteen year old girl, the only daughter of a businessman, went
missing from her University hall or residence four weeks ago. She was attractive
and happy, and it is very uncharacteristic, but since there is no evidence of
foul play, police say she has just run away. Her worried father offers $100,000,
pretty much all he can get, to find her.


Turns out she was studying nursing, and is very talented. She is also capable as a nurse...

Cole GG1, 19 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

G3c, G4be(i), G5L(mi), G6(mi), G2m, G9(I), G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors, second, equal size. Small arms armoury, empty
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 100 dead, 11 badly injured),
Addicts: 90 (About 5 in cells, 10 dead)
20 Low Berth, 16 injured from crew and addicts, 2 unknown individuals)
Sdian McGuire
Down and outer, 1071 posts
Sat 11 Dec 2021
at 20:12
  • msg #164

Re: Of on a Mission in Minnow II

OK, so we start looking or the 11 year old in places we may not have checked too well.
Dark places with addicts is a no go unless we have plenty of  our folks handy.
The 5 young women from the school are identified and separated a bit from the mobs. We ask them about the other two.
The weapons are noted and secured.
The 19 year old nurse is also removed from the adict crowd and set u helping Gulzina. Is/ws she one of the 5 "Nurses" that were here at first?

The 5 addict in cells were hose who fought us, was one of them 11? we check them out to see who e have incarcerated.
Fate
GM, 5861 posts
Roll for dodge!
Sat 11 Dec 2021
at 21:29
  • msg #165

Re: Of on a Mission in Minnow II

Sdian McGuire:
OK, so we start looking or the 11 year old in places we may not have checked too well.
Dark places with addicts is a no go unless we have plenty of our folks handy.

When you indicate interest, the addicts organise search parties with pairs of goons. Despite your concern at the distractions, after a couple of days you do find the girl...she had run off and hidden is a very difficult to access part of the machinery bays. Willow and Luretha pair up to coax her out, offering her her own private quarters on the ship. Like many of the girls, she does appear in the early stages of pregnancy.
Sdian McGuire:
The 5 young women from the school are identified and separated a bit from the mobs. We ask them about the other two.

They do not know who you are referring to, and have not seen them here.
Sdian McGuire:
The weapons are noted and secured.

Noted.
Sdian McGuire:
The 19 year old nurse is also removed from the adict crowd and set u helping Gulzina. Is/ws she one of the 5 "Nurses" that were here at first?

Yes, she was one who dallied over you when you first became conscious.
Sdian McGuire:
The 5 addict in cells were those who fought us, was one of them 11? we check them out to see who we have incarcerated.

These addicts were here for longer than the rest, generally, and have started enjoying the life.

Are we having the fusion reactors repaired?

Cole GG1, 21 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

G3c, G4be(i), G5L(mi), G6(mi), G2m, G9(I), G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors, second, equal size. Small arms armoury, empty
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 100 dead, 11 badly injured),
Addicts: 90 (About 5 in cells, 10 dead)
20 Low Berth, 16 injured from crew and addicts, 2 unknown individuals)
Sdian McGuire
Down and outer, 1072 posts
Sun 12 Dec 2021
at 02:44
  • msg #166

Re: Of on a Mission in Minnow II

Are we having the fusion reactors repaired?

Yes, we were supposed to be doing that with some priority, hooking up Minnow was the other effort to increase the power available should this creature get fractious. I amassuming this is something like an APU connection to the Starbase.

Die Roll for whomeever is fixing the reactor.   19:44, Today: Sdian McGuire rolled 6 using 3d6 with rolls of 2,3,1.  fixing the reactor.
Fate
GM, 5863 posts
Roll for dodge!
Sun 12 Dec 2021
at 06:15
  • msg #167

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 166):

William is the best bet to fix the reactor, assisted by Sasha, Bonny and Willow. Though Sasha is also interested in keeping one particular addict close to him...the only hard part is keeping the number at one! Willow does that for William surprisingly well, and the reactors are soon rectified, getting full power in a couple of days.

You doing anything else in the meantime?

Cole GG1, 23 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

G3c, G4be(i), G5L(mi), G6(mi), G2m, G9(I), G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors, second, equal size. Small arms armoury, empty
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 100 dead, 11 badly injured),
Addicts: 90 (About 5 in cells, 10 dead)
20 Low Berth, 16 injured from crew and addicts, 2 unknown individuals)
Sdian McGuire
Down and outer, 1073 posts
Mon 13 Dec 2021
at 03:06
  • msg #168

Re: Of on a Mission in Minnow II

Well healing some, trying to esablish who we have saved, so to speak.  We  start getting our crew familiar with the Base's weapons so that we can fend off this space critter.

We start planning on who we are taking with us and who will have to stay and await a rescue ship.
Fate
GM, 5865 posts
Roll for dodge!
Mon 13 Dec 2021
at 03:47
  • msg #169

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 168):

The creature, a cohesive gaseous form still following you, is allowed to catch up after William gets the reactors working again. Test firings of the plasma cannons indicate they still work, but are not as accurate as you might wish. But the target is a cloud, large and slowoving, and as it gets into range the large cannons disperse it quickly and effectively.

It is not long after you deal with it, as you are scanning the area for indications it might still be around, that you detect the arrival of the Shamshirs fleet...

Cole GG1, 24 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

G3c, G4be(i), G5L(mi), G6(mi), G2m, G9(I), G10, Sdian, Hamish(HP, 14+4), Luretha(HP, 15+4)

Sickbay/Guns.Gulniza, Duran, Jurelda, G7(i), G8(mi)
3.   G1p, Yung No
12.   William
Engine spaces      Bonny, Willow

Note, the c indicates commander, be indicates their breaking/entry specialist and L indicates their LAW specialist, who has just run out of ammunition, so he is reduced to using a pistol. The pilot has a p and the medic an m.

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors, second, equal size. Small arms armoury, empty
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 100 dead, 11 badly injured),
Addicts: 90 (About 5 in cells, 10 dead)
20 Low Berth, 16 injured from crew and addicts, 2 unknown individuals)
Sdian McGuire
Down and outer, 1074 posts
Mon 13 Dec 2021
at 22:06
  • msg #170

Re: Of on a Mission in Minnow II

We go to full alert, as we do not know which side they favor, although we hope it is ours.
Fate
GM, 5867 posts
Roll for dodge!
Mon 13 Dec 2021
at 22:27
  • msg #171

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 170):

You don't have to wait long. The base, departing the has giant, is immediately obvious, and the Shamshirs immediately begin forming up.

"This is Commodore Iobbi. You will stand your base down and prepare to be boarded by Imperial Troops."

You note that all 10 ships approach in a tight formation, but no shuttles have yet been launched.

Cole GG1, 24 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors, second, equal size. Small arms armoury, empty
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 100 dead, 11 badly injured),
Addicts: 90 (About 5 in cells, 10 dead)
20 Low Berth, 16 injured from crew and addicts, 2 unknown individuals)
Sdian McGuire
Down and outer, 1075 posts
Tue 14 Dec 2021
at 03:01
  • msg #172

Re: Of on a Mission in Minnow II

Does the Name mean anything?

You are late Commodore, this is the good Ship Minnow and this base is already stood down and under our control. We could use your assistance in repatriating the many slaves we have found and your medical folks could help with the wounded we had to place in low berths for such a moment as now.

We will recover our Goons as and when they put troops on the base, less any of them be "wanted'.
Fate
GM, 5869 posts
Roll for dodge!
Tue 14 Dec 2021
at 03:11
  • msg #173

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 172):

The name does not mean a lot.

Each Shamshir sheds a ships boat as they approach.

"In that case, depart. We will inspect the ship to ensure you speak the truth, and if you do, you should travel back to Emaluura with us."

You have no real capacity to take more persons, though at least 10 young ladies want to go with you. Six of the goons say they are willing to travel back with the military, not being wanted. Who do you take?

Cole GG1, 24 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors, second, equal size. Small arms armoury, empty
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 100 dead, 11 badly injured),
Addicts: 90 (About 5 in cells, 10 dead)
20 Low Berth, 16 injured from crew and addicts, 2 unknown individuals)
Sdian McGuire
Down and outer, 1076 posts
Tue 14 Dec 2021
at 03:39
  • msg #174

Re: Of on a Mission in Minnow II

All the goons go with us.
Sashaa's girl, the 19 year old Nurse and any other special ones can come.
We'll take as many as we can safely hold.

Then we back the Minnow out and go off to one side and wait.
Fate
GM, 5871 posts
Roll for dodge!
Tue 14 Dec 2021
at 03:47
  • msg #175

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 174):

Well, they would all like to be special. You do lack sufficient life support though. It could be worked on, but risks increase with every extra person. There was also the scared 11 yo, and the high school kids, and the other nurses...

Cole GG1, 24 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

Refining Base, 5000 dTon Sphere, 62 yd dia Sphere
Level 1 500 dTon Fuel tanks
Level 2 Refinery machinery/20 Labs, reactors and labs badly damaged
Level 3 1500 dTon Product tanks
Level 4 100 dTon Fighter Hanger/350 dTon Stores/Armoury, significantly damaged.
Level 5 1000 dTon Cargo Hanger/20 Workshops
Level 6 Crew Accommodation/Fusion reactors, second, equal size. Small arms armoury, empty
Level 7 'Workers' Accommodation
Level 8 20 bed Hospital, secondary bridge
Level 9 Command Accommodation, 30 dTon Stores
Level 9 Bridge

(0.11G/Move:370, dDR:200, dHP: 118, SM:+11)
Weapons: 18x Beams, 2x Plasma Cannon, 1x Heavy Missile,
Crew:111 (about 100 dead, 11 badly injured),
Addicts: 90 (About 5 in cells, 10 dead)
20 Low Berth, 16 injured from crew and addicts, 2 unknown individuals)
This message was last edited by the GM at 05:32, Tue 14 Dec 2021.
Sdian McGuire
Down and outer, 1077 posts
Wed 15 Dec 2021
at 03:11
  • msg #176

Re: Of on a Mission in Minnow II

The 11 year old we take. How close are we to our Life Support limits?
Lets see, the Minnow can support 16 and the shuttle can support 10.

I get 9 crew, 10 goons, so we can take 7

Sashas's Girl, the 19 year old Nurse, the 11 year old and at least 4 Nurses. Can we squak the 5th one in, given that several of these are younger smaller kids who use a bit less life support?

I don't remember any High School Kids.
Fate
GM, 5873 posts
Roll for dodge!
Wed 15 Dec 2021
at 03:22
  • msg #177

Re: Of on a Mission in Minnow II

Sdian McGuire:
...
The 5 young women from the school are identified and separated a bit from the mobs. We ask them about the other two.
...

For a week, William reckons he can manage up to 5, maybe 10 more by taking some life support system from a shuttle. There will be a roll, but a few over should not be a problem (Roll target under 15 for design, and another roll of 15 to install, minus one from both rolls for 10 extra, you can roll on your engineers behalf)

Cole GG1, 24 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 05:08, Wed 15 Dec 2021.
Sdian McGuire
Down and outer, 1078 posts
Wed 15 Dec 2021
at 22:58
  • msg #178

Re: Of on a Mission in Minnow II

OK, so we will be six over with the five school girls.


15:57, Today: Sdian McGuire rolled 8 using 3d6 with rolls of 5,2,1.  Install.
15:57, Today: Sdian McGuire rolled 12 using 3d6 with rolls of 4,5,3.  Design.


Meanwhile, what's up with the Commodore?
Fate
GM, 5875 posts
Roll for dodge!
Wed 15 Dec 2021
at 23:41
  • msg #179

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 178):

I was assuming that the changes would take place prior to his arrival, so I wanted to sort that out first.

You depart the base, as directed and mentioned above, and 9 of the ships boats head to the base, with the tenth coming alongside to dock with you. They are gruff, but polite, but they seem to be holding position. How far do you let them aboard?

Cole GG1, 24 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1079 posts
Thu 16 Dec 2021
at 02:55
  • msg #180

Re: Of on a Mission in Minnow II

Let's invite them into 3 and ask what they seek.
We make it clear that we have wounded and people we were promised money for if we could safely recove them.
Fate
GM, 5877 posts
Roll for dodge!
Thu 16 Dec 2021
at 04:06
  • msg #181

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 180):

They do ask to see the wounded. Allow them?

Cole GG1, 24 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1080 posts
Fri 17 Dec 2021
at 03:09
  • msg #182

Re: Of on a Mission in Minnow II

I suppose so, where are they all? I am pretty sure that the Aid Station is just for evaluation and treatment, then thy are moved elsewhere.
Fate
GM, 5879 posts
Roll for dodge!
Fri 17 Dec 2021
at 03:19
  • msg #183

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 182):

The wounded have overflowed in 18, 22 and 23, and the military want to make sure that none of them were base crew. They are unsure until their counterparts board and assess the base. Then things get a lot easier. The soldiers relax, and most reboard their shuttle. The commander stays, and the Commodore want to come across to discuss what transpired.

Talking with the commander, you hear that some of the crew in the Low Berth have been found, and many of the bodies of the other crew. Several Sahamsirs have been detailed to collect the test of the survivors, while the Commodore works out what to do with the base.

Cole GG1, 24 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 05:10, Fri 17 Dec 2021.
Sdian McGuire
Down and outer, 1081 posts
Fri 17 Dec 2021
at 23:51
  • msg #184

Re: Of on a Mission in Minnow II

Well Commodore, it would be a long slow ride, but it could replace those Gashiddas who seem to have been in the pay of these guys.
Fate
GM, 5881 posts
Roll for dodge!
Sat 18 Dec 2021
at 00:44
  • msg #185

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 184):

He is more concerned about cutting off the creatures that were the source. Perhaps the Base could be used by the military for that, though now the problem here was known, steps could be taken to mitigate the risk of corruption.

He asks all the details about the battles, both with the shuttles, the crew and the creature. He seems to be documenting everything, and is willing to pay for any evidence you might have, such as camera feeds...

Cole GG1, 24 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1082 posts
Sun 19 Dec 2021
at 19:59
  • msg #186

Re: Of on a Mission in Minnow II

We provide wht we can that won't incriminate any of our Goons or us.
Fate
GM, 5883 posts
Roll for dodge!
Sun 19 Dec 2021
at 20:04
  • msg #187

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 186):

Perhaps oddly, perhaps not, he is not interested in incriminating evidence on any of you. In fact, he is happy to take official credit for all of it, ensuring you get your bounties, of course.

Cole GG1, 24 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1083 posts
Sun 19 Dec 2021
at 20:15
  • msg #188

Re: Of on a Mission in Minnow II

Well publicly that's fine, but we do need to be acknowleged as it is apart of what we were hired to do by the "police".
Fate
GM, 5884 posts
Roll for dodge!
Sun 19 Dec 2021
at 20:21
  • msg #189

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 188):

He is happy to provide all the required paperwork to the police. Will that suffice?

Cole GG1, 24 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1084 posts
Sun 19 Dec 2021
at 20:31
  • msg #190

Re: Of on a Mission in Minnow II

I would presume so. We needto jump out but should be back in Emeluura in about two weeks. We need to drop off our hired muscle.
Fate
GM, 5885 posts
Roll for dodge!
Sun 19 Dec 2021
at 20:40
  • msg #191

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 190):

He is happy with that. He will arrange for the transportation of the rest of the addicts, though he confessed transporting that many sex slaves aboard military starships with predominantly male crew is likely to present problem in and of itself.

After he takes names of all aboard, you are free to depart. He offers you a jump tape directly to Emaluura, not a route normally on Vilani systems.

Cole GG1, 24 Aug 2181, supplies 5500 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1085 posts
Mon 20 Dec 2021
at 02:45
  • msg #192

Re: Of on a Mission in Minnow II

We thank him for that tape. I gather we are jumping to someplace else first, to drop off the Goons and pick up our crew and kids. Then on to Emalurra.
Fate
GM, 5886 posts
Roll for dodge!
Mon 20 Dec 2021
at 02:56
  • msg #193

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 192):

They were also from Emeluura, but a more remote location, where your family is.

If you are going into hyperspace with those young ladies on board, how do you want to handle the advances? If accepting them, let me know how many. If trying not to, what measures are taken?

We assume the jump was ok...

Emeluura 01 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1086 posts
Mon 20 Dec 2021
at 03:34
  • msg #194

Re: Of on a Mission in Minnow II

I will turn down the advances as best I can, I don't mind comforting someone in need by hand if I have to, but NOTHING more. I think it unwise for the others to get frisky too, but I suspect it will happen, so best not in some dark corner where anyone will get hurt. I do make it clear that no one hurts anyone, especially the girls. Penalty will be harsh.
Fate
GM, 5888 posts
Roll for dodge!
Mon 20 Dec 2021
at 04:25
  • msg #195

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 194):

Ok. Some of them are quite attractive, and they have a whole week to wear down your willpower. You have the 'Likes Sex' quirk for -1, and there is Gulzina competing, when she is not helping, for a +1. Rather than lots of will rolls, will give them a +4 to their Sex Appeal rolls, and allow you a single will roll to oppose them all. Any that get under your will roll get you for a night. So give me a Will roll, and a HT in case some get under...

Of course, they will not chase you exclusively. There is Duran, Saasha, William (who Willow wisely keeps locked in the engine room) and Hamish as well as the Goons. So there is always the chance of deflection.

Emeluura 01 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900

[Private to GM: Nurse 1, crit success on sex appeal, already expecting, will chase Sdian
Nurse 2, 1 under, just had miscarriage, will not again, with goon
Nurse 3, 5 under, will get expecting, Duran 5 times
Nurse 4, 4 under, already expecting, will get injured goon
Nurse 5, 3 under, will not and is not expecting, will chase goon
11 yo, 3 under, miscarriage due to stress. Will chase Sdian.
HSS, aged 14-17
HSS1, 14 yo, 3 under SA, expecting, will get Duran, Goon
HSS2, 16 yo, 4 under SA, expecting, miscarriage, will be with goons
HSS3, 16 yo, 4 under SA, expecting, will get Saasha, goon
HSS4, 17 yo, 2 under SA, will be expecting, will chase Sdian, goon
HSS5, 17 yo, 10 under SA, will be expecting, will get Saaaha, many times
Hamish: 4 under, Duran: 3 over, Sasha: 1 over
]
This message was last edited by the GM at 06:06, Tue 21 Dec 2021.
Sdian McGuire
Down and outer, 1087 posts
Tue 21 Dec 2021
at 02:52
  • msg #196

Re: Of on a Mission in Minnow II

Gulzina is not on my off limits list either. She and Jurelda or Luretha are always welcome. Bonnie I have to think about a little.

Oh goodie... NOT

19:51, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 5,1,3.  HT.
19:51, Today: Sdian McGuire rolled 15 using 3d6 with rolls of 5,4,6.  Will.
Fate
GM, 5891 posts
Roll for dodge!
Tue 21 Dec 2021
at 03:27
  • msg #197

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 196):

Wow, 3 over will... with all these cute girls around, you really have an open door policy. The nurse who was looking after you is first, and third, and fifth. Actually, she visits you a lot...she really likes you! The oldest schoolgirl, a 17 yo, also spends a night with you. Even the 11 year old gets a night of comfort three days after her miscarriage which gets rather steamy. All three seem to like you a lot more after.

Sasha also has a schoolgirl or two as well his mechanic friend, raising tensions. Bonny and Duran are challenged when a High school student joins a nurse who started to frequent him regularly as well. It is just as well you had so many goons to keep the rest of them distracted...though Gulzina, Luretha and Willow all gained a point with stun pistols! Only Hamish, who confined himself to his room with Yung No, avoided entanglement.

But no-one was hurt. At least, not physically. By the time you exit hyperspace number like life on the starship and want to stay, but clearly not all can. Though the age of consent is 17 on Emeluura, meaning they can legally sign contracts and leave home, tradition makes that rare. Of those who say they can, there is the following information:

Gulzina checks all of the ladies at the start and end of the week for pregnancy. A number had miscarriages due to the stress of withdrawal, which only seemed to heighten desires until the end of the week, when they started to get back to normal.

Your Nurses name is Felicity. She is trained as an emergency nurse and was studying medicine. She was in her first trimester.
The 17 yo highschool students name is Leticia. She seems smart, but was in her last year at school. A farmer's daughter, she is good outdoors and with animals. She became pregnant this week.
Of Sasha's friends:
Tanya is a capable 19 yo mechanic who maintained the fusion reactors and shuttles.
Mingo is a very athletic 17 yo school girl who likes flying fast speeders, and occasionally fixing them. A good friend of Tanya, she became pregnant this week.
Honey is a 16 yo businessman's daughter, and seems good at accounting. She is nearly into her second trimester.
Of Duran's friends:
Alesha is a well developed 14 yo in her second trimester. She had Duran because he couldn't say no, but he was so distraught she went to a Goon after that, and is expected to leave with him.
Jenni, a nurse who is barely 25, comforted him...for many nights. Specialising in Psychology and Gynaecology she is also a very capable individual. She actually gets on well with Bonny, despite getting pregnant this week.

Emeluura 01 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 06:09, Tue 21 Dec 2021.
Sdian McGuire
Down and outer, 1088 posts
Tue 21 Dec 2021
at 20:53
  • msg #198

Re: Of on a Mission in Minnow II

Well we have No real openings.
Are any of the crew inclined to leave here?  They all have precedence.
Nel and the Kids are back, so that's a big deal. I'll let Nel and Ronnie decide if Felicity is worth keeping on.
I make sure they know she is /was already pregnant.

We return the HS students and others to their families, from there, they and their families can decide who is doing what, where.
I assume we get some monies for our efforts once back to the Emeluura space port.
I presume Gulzina now knows she is aso pregnant?

After that, we can discuss any other crew members we need. If it's just someone somebody wants, then they are not crew, don't get paid and are established as Family of that crew member.

Sdian reserves he final say as captain.
Fate
GM, 5893 posts
Roll for dodge!
Tue 21 Dec 2021
at 21:46
  • msg #199

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 198):

Well, William and Willow are still looking for that planet beyond Vilani control, so their time has always had an end date.

First returning to drop off the goons and collect your family, there is quite a stir when you return to the capital. The fact that many were or had been pregnant creates quite a scandal, especially with the businessman's 11 yo daughter. The inspectors you know came and collected extensive evidence to start trials, but many of the key players not named go to ground.

Your rewards come to $3,210,000, with most of it coming from evidence convicting two crime bosses on Emeluura. The Commodore also arrives back a few days after you with additional details and the rest of the slaves. It turns out they too had a very interesting trip back.

Felicity agrees to finish her course and become a doctor, though she will miss you. Her father is grateful for bringing her back, though the new child will present him with problems. Should would like to join you, maybe later. Jenni is preferred by your girls, now including Gulniza who has also detected her own pregnancy.

Leticia's father is less understanding, possibly because Leticia, who really likes you a lot and wants to stay aboard, is very clear you are the father of her little one. Mingo's family take a similar approach. Given their ages, and the shame of them being involved in sex trade, they demand the father's marry those they made pregnant. The girls love the idea...a bit like Bonny.

The last girl in question, Tanya, is not expecting, but very good friends with Sasha and does not want the shame of returning to Emeluura. She ironically probably has the most to contribute as a crew member.

Emeluura 14 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1089 posts
Tue 21 Dec 2021
at 23:06
  • msg #200

Re: Of on a Mission in Minnow II

Leticia goes back to school. The effects of the drug are to blame and No One Has To Marry anyone.

The fact that we had to use stun guns to keep things under some control says a lot, re-emphasized by the Commodore's experiences.
I was not willing to stun Leticia or anyone else personaly... that doesn't make me evil.

Jenni can stay then as can Tanya.

Any other volunteers?
Fate
GM, 5895 posts
Roll for dodge!
Tue 21 Dec 2021
at 23:55
  • msg #201

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 200):

It is understood you are not at fault, so there is no talk of rape or indecent assault or such. But there is a new child coming into the world, and you are the father. Others identified as parents have similar obligations placed on them, including sasha, so you are not singled out. Unmarried mothers have a hard time in this culture.

Leticia and Mingo are the two 17 yo girls made pregnant by members of your crew. When you tell them to go back to school, it becomes clear that will not be happening. They will become single parents, and their families will seek child support from you for the next 20 years all at once, since it is likely you would be leaving the system. Hamish does a little research and let's you know you would be looking at approximately $3 million each, perhaps more if the father was considered wealthy (as you would be).

Rondald is upset you wanted to just send the girl back to school with your child, and is contemplating finding other work.

Generally, given the number of single mothers that there will be following this drug use, there are calls for finding solutions that vary from taking money from those associated with the drug to setting up communes. However, due to the number of new children, there is considerable community expectations for the fathers who are not criminals to take as many girls as they have impregnated.

Not having that kind of cash, Sasha agree to marry Mingo and Tanya. Apparently polygamy is acceptable, but single parents are not (think Mormon or middle eastern values). Ironically, both are older than some of your current crew, and the same age as Gulzina...

There are other volunteers to join the ship, but none with such compelling circumstances. Others do ask for DNA tests to confirm that you or members of the crew are not the father, but Gulniza did her job well enough to avoid surprises.

Emeluura 14 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 20:54, Wed 22 Dec 2021.
Sdian McGuire
Down and outer, 1090 posts
Thu 23 Dec 2021
at 02:28
  • msg #202

Re: Of on a Mission in Minnow II

OK, so I am to marry Leticia? If I have to, she comes with me... finishes schooling aboard ship.
How do the other ladies feel about this?  Certainly Nel, Luretha, Gulzina and Jurelda if she wishes to push it all have a prior claim to my hand in marriage.
Fate
GM, 5897 posts
Roll for dodge!
Thu 23 Dec 2021
at 02:49
  • msg #203

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 202):

It is up to you, but like many societies today, she and your child have a pretty bleak future if you don't, so naturally she will be very appreciative. Not to mention getting a new start for her.

Nel, Luretha and Gulzina have all had to come to terms with the fact you have multiple wives, so one more is much less of a concern when there are already three. Jurelda sees you as a plaything, though may have second thoughts about setting down with you as husband but does not intend on leaving all her friends regardless. Jenni is open to the shared arrangements, but realises she has no claim.

Leticia, Sasha, Mingo, Gulzat and Gulniza are all school age, and therefore should finish schooling... not to mention the much younger ones. Although it is Gulzina's 18th birthday tomorrow...and she wants a present!

Emeluura 16 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
This message was last edited by the GM at 03:11, Thu 23 Dec 2021.
Sdian McGuire
Down and outer, 1091 posts
Thu 23 Dec 2021
at 03:54
  • msg #204

Re: Of on a Mission in Minnow II

OK, so Leticia comes along then... Jenni was Duran's problem as I recall.
Sdian gets his interstellar harem ready to fly.

Did Gunther bail? Not great loos and more room if he does.
Fate
GM, 5900 posts
Roll for dodge!
Thu 23 Dec 2021
at 20:29
  • msg #205

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 204):

Yes, you are right. Jenni is Duran's concern (and Bonnies). While not compelled, he is happy to have someone near and dear.

With the growing maternal issue here, Gunther is offered a higher wage to stay and assist, which he does want to accept. The kids, now three, will miss him, but as you have noted, there are plenty of others. He wants to leave on good terms.

How is cash distributed?

Emeluura 16 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1092 posts
Thu 23 Dec 2021
at 22:06
  • msg #206

Re: Of on a Mission in Minnow II

OK, So Gunther is gone.
Cash is distributed per normal, Expenses first, then shares spread around, thos who stayed back with the children get a half share, and depending on what's left , we give the new members of the crew a half share.

Somewhere back in the logs we had a distribution scheme IIRC. I think after expenses & repairs, the Captain got 2 shares, the Officers got 1 ½ and the enlisted got 1 share, but Not sure.
Fate
GM, 5901 posts
Roll for dodge!
Thu 23 Dec 2021
at 22:47
  • msg #207

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 206):

It was a long time ago, and there have been a lot of crew changes since then. Can you give a current breakdown? Rondald will want his last share.

Emeluura 16 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1093 posts
Fri 24 Dec 2021
at 03:05
  • msg #208

Re: Of on a Mission in Minnow II

OK, This is what Sdian does with the money.
There are no repairs needed to my recollection.
Captain gets 3 shares, offocers get 2 shares, all involved directly get 1 share.
Those who stayed behind get a ½ share as do those who were there and got involved to help us.  Children do not get any share.

So Sdian Pockets $458,571.00
Yung No gets  $305,714.00
Nelaroi (1/2 of 2 shares) gets $152,857.00

The following get one share $152,857.00
Jurelda
Duran
William
Willow
Luretha
Gulzina
Sasha
Bonny

The following get ½ Share of $76,428.00
Rondald
Gulzat
Tanya
Jenni
Leticia
Mingo
Fate
GM, 5903 posts
Roll for dodge!
Fri 24 Dec 2021
at 12:58
  • msg #209

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 208):

What was the total sum you were working off?
Sdian McGuire
Down and outer, 1094 posts
Fri 24 Dec 2021
at 21:41
  • msg #210

Re: Of on a Mission in Minnow II

In reply to Fate (msg # 209):

Your rewards come to $3,210,000
Fate
GM, 5905 posts
Roll for dodge!
Sat 25 Dec 2021
at 04:03
  • msg #211

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 210):

That was what I thought. I got the above to total $2,598,569, with a total of 17 full shares. Not sure if that was deliberate. There are some who argue that those rescued should not get a share this trip as well.

No repairs were needed, but servicing would never go astray. William and Willow also ask about the timing of taking them beyond the empire, as promised.

Emeluura 16 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1095 posts
Sat 25 Dec 2021
at 17:39
  • msg #212

Re: Of on a Mission in Minnow II

I counted 21 full shares for computation purposes.
I should have a small surplus, haven'tcalculated it yet, but it will go toward servicing.
Give me a cost for the service and I can adjust.

I'll need tolook for replacements for Will and Willa.
Fate
GM, 5908 posts
Roll for dodge!
Sat 25 Dec 2021
at 23:23
  • msg #213

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 212):

Annual overhaul is 0.1%, or approximately $130,000 per year, including the truck and shuttle.

What is the justification for the rescued folk to get a share?

That explains the difference. You have a few budding mechanics on board...Tanya was studying engineering when she got distracted, and Bonny is skilled there too. Sasha has been learning from W&W as well. Given the time to they leave, you should be able to get them up to speed.

Emeluura 16 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1096 posts
Sun 26 Dec 2021
at 21:47
  • msg #214

Re: Of on a Mission in Minnow II

OK, so we start with 3,080,000 after annual maintenace.

The rescued folks also stepped up and helped at some risk to themselves. I will agree to disllow any who didn't.

Felicity did help, even if she stays to finish school ( how long will that take?). Could she finish it on the ship?
Leticia do anything?
Tanya helped with engines/ power?
Mingo?
Honey?
Jenni helped with Nursing?

I miss anyone?
Fate
GM, 5910 posts
Roll for dodge!
Sun 26 Dec 2021
at 22:09
  • msg #215

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 214):

Felicity has her internship, which usually takes 2 years and must be done under a qualified consultant (higher level than any on the ship).

Leticia helped a little in the fighting, though without a weapon she could not do much, primarily as a guide. She would have used a shotgun given the chance.

Tanya did help William get the reactors back online.

Honey and Mingo did not do much, but did not oppose at all.

Yes, Jenni was working helping Gulzat a lot with nursing, as were all 5 nurses.

Emeluura 16 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1097 posts
Tue 28 Dec 2021
at 02:50
  • msg #216

Re: Of on a Mission in Minnow II

OK, So Jenni, Tanya and Leticia get a half share, everyone else gets a kiss on the cheek.

So Sdian Pockets $577,500.00
Yung No gets  $385,000.00
Nelaroi (1/2 of 2 shares) gets $192,500.00

The following get one share $192,500.00
Jurelda
Duran
William
Willow
Luretha
Gulzina
Sasha
Bonny

The following get ½ Share of $96,250.00
Rondald
Gulzat
Tanya
Jenni
Leticia
This message was last edited by the player at 02:57, Tue 28 Dec 2021.
Fate
GM, 5912 posts
Roll for dodge!
Tue 28 Dec 2021
at 02:56
  • msg #217

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 216):

Which cheek? They have preferences...

Ok, so final spread?

Emeluura 16 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1098 posts
Tue 28 Dec 2021
at 03:14
  • msg #218

Re: Of on a Mission in Minnow II

Yeah right ... ain't gonna be no lower cheeks.

Amount doesn't workout... lets try again.

Didn't work again... I'll try in the morning when I may be able to do computtions correctly
Fate
GM, 5913 posts
Roll for dodge!
Tue 28 Dec 2021
at 03:17
  • msg #219

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 218):

Lol, no problem!

Emeluura 16 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900
Sdian McGuire
Down and outer, 1099 posts
Tue 28 Dec 2021
at 03:37
  • msg #220

Re: Of on a Mission in Minnow II

Found the error

So Sdian Pockets $559,999.00
Yung No gets  $373,333.00
Nelaroi (1/2 of 2 shares) gets $186,666.00

The following get one share $186,666.00
Jurelda
Duran
William
Willow
Luretha
Gulzina
Sasha
Bonny

The following get ½ Share of $93,333.00
Rondald
Gulzat
Tanya
Jenni
Leticia

That leaves a unpaid surplus of $11.00 that goes in the ships fund.
Fate
GM, 5915 posts
Roll for dodge!
Tue 28 Dec 2021
at 03:54
  • msg #221

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 220):

Ok. A few of them will go spending...

Speaking of spending, cp are also given, and your girls character sheets have been updated, as has the Players Ships thread. You gain an ally/Dependant (Leticia) and a level of wealth, since your combined value is now exceeding 50 million, the threshold for multi-millionaire 2. Though that is 23 points (she is currently worth 75% of your points), I will give another 2 points to spend as you choose, or save. Not a lot, but 25 points in a single drop is a lot! Consider it a Christmas present! You can elect to take Jurelda as an Ally/ Dependant as well.How many points do you get Sdian to be now?

Accounting, wages also need to be covered to make sure Gunther gets his share. Total of $188,830 are to be paid.

Then there is the negotiation of future wages. The kids have become more experienced, and based on the skills, the following wages are recommended:

Gulzat:  $3,500
Gulzina: $6,000
Sasha:   $6,000
Jenni:   $6,900
Tanya:   $6,000
Mingo:   $6,000
Leticia: $5,400

This would result in a total monthly wage of $99,903

Emeluura 16 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
This message was last edited by the GM at 09:10, Tue 28 Dec 2021.
Sdian McGuire
Down and outer, 1100 posts
Wed 29 Dec 2021
at 02:09
  • msg #222

Re: Of on a Mission in Minnow II

OK, slow down, who is the "she" that is worth 75% of my wealth? the Minnow?

I note Leticia is reccomended to get less than Mingo ... so what value does Mingo have to me?
Fate
GM, 5917 posts
Roll for dodge!
Wed 29 Dec 2021
at 04:49
  • msg #223

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 222):

Leticia, who will be bearing you a child in 9 months, and therefore added as an Ally/Dependant since you accepted her (begrudgingly).

Mingo has skill 15 in piloting (Aerospace/Ultralight and Contragrav). She is Sasha's other half.

Leticia has skills, but not so useful for starships. (Survival, Tracking, driving, guns, even fishing)

Some details on the 'Players Vessels' thread.
This message was last edited by the GM at 04:50, Wed 29 Dec 2021.
Sdian McGuire
Down and outer, 1101 posts
Wed 29 Dec 2021
at 18:52
  • msg #224

Re: Of on a Mission in Minnow II

Not so much begrudgingly as thinking she would be better with her family at 17.
I get the crew, but am confused by 2 Passengers (since they pay to ride).

Also Tanya's DoB is wrong, probably should be 2151 or 2152.

Are we still working on 1) and 2) ? 2) could have been one of the guys in the low berths...
Fate
GM, 5919 posts
Roll for dodge!
Wed 29 Dec 2021
at 23:05
  • msg #225

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 224):

Actually, it was Leticia and Mingo who had the wrong DOB, sorry. Rectified.

The Missions were not formally accepted, and 1) is ongoing. You have evidence to convict a couple, and that was actually the majority of your reward, but it is ongoing. 2) was not on the base, sorry. You are welcome to continue investigation.

Which 2 are passengers? As passengers, you cannot ask them to do anything. Their sponsors may, however.

Emeluura 16 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
Sdian McGuire
Down and outer, 1102 posts
Sat 1 Jan 2022
at 22:11
  • msg #226

Re: Of on a Mission in Minnow II

But if that is the case, I am not paying them either.
So can we please get Names? or we can stop the game while I go back through everything to figure out who they might be.
Sasha's two seem to have become crew...
Fate
GM, 5921 posts
Roll for dodge!
Mon 3 Jan 2022
at 00:13
  • msg #227

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 226):

Sure. We kind of have stopped while we sort out details, given the crewing changes. Sashas (Tanya and Mingo) and Durans (Bonny and Jenni) can all contribute, as can Leticia, though her contribution is arguably least on a spaceship. Hence, all the new girls can contribute, and therefore I have considered all crew, until I hear otherwise.

Emeluura 16 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
Sdian McGuire
Down and outer, 1103 posts
Mon 3 Jan 2022
at 04:06
  • msg #228

Re: Of on a Mission in Minnow II

No Issues, so who are the two passengers?
Fate
GM, 5923 posts
Roll for dodge!
Mon 3 Jan 2022
at 06:11
  • msg #229

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 228):

Wait, I thought you were defining two as passengers...where are the PAX coming from if not you?
Sdian McGuire
Down and outer, 1104 posts
Mon 3 Jan 2022
at 23:30
  • msg #230

Re: Of on a Mission in Minnow II

Players vessels-
"You currently have 12 crew (self included) and 2 passengers, plus 4 infants. That is 8 adults and 4 infants/children (need 0 rations for the first year, then 0.25 for the next 3 years, until age 4, 0.5 rations until age 7, 0.75 rations until aged 10, then full rations/life support after that. Children need only 0.5 life support until aged 10, for simplicity.

You left Ishnar on 30 Jan 2178 and returned on 20 Jun 2181"
Fate
GM, 5925 posts
Roll for dodge!
Mon 3 Jan 2022
at 23:33
  • msg #231

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 230):

Oh, sorry. That part still needs to be updated. It is a big post...
Sdian McGuire
Down and outer, 1105 posts
Tue 4 Jan 2022
at 03:11
  • msg #232

Re: Of on a Mission in Minnow II

OK, well I read it and was questioning who they could be ... so that's the confusion. Not a big deal if it's just old information.
Fate
GM, 5927 posts
Roll for dodge!
Tue 4 Jan 2022
at 03:51
  • msg #233

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 232):

Yeah, I wanted to sort out the crew before going through all the rest, including the rations and wages. I will have to discuss Hamish, who was one of the PAX, as well (the diplomat was the other).

What missions are you looking for now? There is continued assistance of law enforcement, though that will not involve much space work. Or you could approach the Commodore.
Sdian McGuire
Down and outer, 1106 posts
Tue 4 Jan 2022
at 22:40
  • msg #234

Re: Of on a Mission in Minnow II

OK, I had wondered about it being Hamish (now crew)  and the Diplomat (now gone).

I'll talk with both The local Law Enforcement and the Commodore.
Fate
GM, 5930 posts
Roll for dodge!
Tue 4 Jan 2022
at 22:57
  • msg #235

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 234):

Local law enforcement have their greatest weakness far from the population centres. The drug lord, now robbed of their suppliers, are fighting a bloody war with the already desperate organised crime groups, including your previous allies, who were left out of the Homaker supply chain. Those left out were hard pressed, and now they have caught the news of the loss of supply they are encouraged and fighting back. Turf wars over other drugs are heating up very quickly and the sex trade, before flush with workers, now find themselves short of workers as supplies run dry.

It has been found that a small percentage of addicts remain lecherous, but most head towards depression due to the shame involved. Many marry (if they had not already) to reduce this societal shame, but for many others, this is not a good option. Female religious orders step up, making allowances for the effects of the drug to offer another option, taking both mothers and children in.

But the inspectors you knew feel your real value would be as bounty hunters of high profile targets. They offer you $1,000,000 each for two drug lords that have used vast sums of cash from Homaker to set up remote fortresses for themselves. The Commodore offers to nuke the place, but family members must be considered 'civilians' until they are seen with weapons. Most suspect some level of corrupt political coverage.

The Commodore, on the other hand, would like to employ you for intelligence gathering on a nearby world suspected of planning to overthrow their local government.

In the week it takes to get this, most crew members go shopping. Particularly the new ones, and not just for baby clothes. Leticia gets a pair of very nice shotgun pistols, including a HUD and a battle computer. Mingo and Tanya go for heavy pistols, and all get space suits and Nanoweave jackets and pants, as well as light clamshells, to match the rest of the crew.

Emeluura 16 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
This message was last edited by the GM at 23:02, Tue 04 Jan 2022.
Sdian McGuire
Down and outer, 1107 posts
Thu 6 Jan 2022
at 03:52
  • msg #236

Re: Of on a Mission in Minnow II

Well hopefully the clamshells match their space suits, it would be so gauche if they clashed.

I will entertain the Investigators mission, but will pause for a while to take up the commodores mission. When we come back, things should have sortd out who is still a threat and who is no longer one. Hopefully this acceptable all the way around?
Fate
GM, 5932 posts
Roll for dodge!
Thu 6 Jan 2022
at 04:53
  • msg #237

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 236):

The clamshells and Nanoweave definitely are matching! But around you, Leticia does not wear either!

The investigators will send bounty hunters after the criminal bosses...they do not want to give them time to adjust as they are sure they will.

The intelligence gathering can wait longer, but it will take months to execute. Espionage is always a long term thing.

Emeluura 16 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
Sdian McGuire
Down and outer, 1108 posts
Thu 6 Jan 2022
at 23:57
  • msg #238

Re: Of on a Mission in Minnow II

OK, so we can go look at the Bosses first then. That's fine.
We'll catch up with the Commodore afterwards.

I am afrraid to ask what she wears besides a smile. But I will chide her tobe drssed when other are around.
I never responded, but will put the 2 points into Jurelda being closer too.

Also putting time into Nel and Luretha, as well as Gulzina. Busy boy!
Fate
GM, 5934 posts
Roll for dodge!
Fri 7 Jan 2022
at 00:19
  • msg #239

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 238):

Oh, but it is such a cute smile (Appearance definitely not average)!

Given the role playing, I will allow you to add Jurelda as another Ally/Dependant. You might want to also spend some time with her too. Five women, different one every working day, and extras on weekends!

Sasha and Duran married to four other women combined, you might want to consider them to, though they are currently 75% of your level, but FOA would double cost as ally over dependant to represent their greater FOA as ally. Value 3 CP X2 for FOA 12 or less, so 6 CP, -2 CP for 75% with a FOA of 9 or less as a dependent. Total value of 4 points each. Their allies will follow them though.

So with regards to the attack on the remote guys to kill...who and what are you taking? The locations are remote, with one in a swamp and the other in a forest. They are well armed, likely with LAWs and grenades, with estimates of 20 to 50 fighters and noncombatants.

Emeluura 16 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
This message was last edited by the GM at 05:03, Fri 07 Jan 2022.
Sdian McGuire
Down and outer, 1109 posts
Sat 8 Jan 2022
at 02:43
  • msg #240

Re: Of on a Mission in Minnow II

Yes, Sdian is a busy boy... that was why he was happy to see Bonnie take to Duran. Leticia was unexpected as was Gulzina's pregnancy.

FOA ? Acronyms must be explained on First use...

We will scan each from above at sufficient altitude to prevent easy attacks and with time to zap any missiles.
Then from the side with sufficient distance again.
Depending on what we find, we may scan again, perhaps differently...
Fate
GM, 5936 posts
Roll for dodge!
Sat 8 Jan 2022
at 06:03
  • msg #241

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 240):

FOA has been used before... Frequency of Appearance.

Give me a couple of sensor rolls on behalf of your crew.
Sdian McGuire
Down and outer, 1110 posts
Sat 8 Jan 2022
at 23:32
  • msg #242

Re: Of on a Mission in Minnow II

OK, my head is swimming ... FoA I get now...But they are crew (a sort of ally) aand I don't want to gt too buddy-buddy being the Captain.

Sensor rolls: Yung No and Luretha are the two best and Sdian is third.
16:31, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 5,2,3.  Sensors.  by 2
16:31, Today: Luretha Setlock rolled 12 using 3d6 with rolls of 4,5,3.  Sensors.  by 2
16:30, Today: Yung No Misra rolled 9 using 3d6 with rolls of 3,5,1.  Sensors    By 5
Fate
GM, 5938 posts
Roll for dodge!
Sat 8 Jan 2022
at 23:38
  • msg #243

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 242):

With regards to Ally/Dependants, that is how often they are called upon (or call upon you) specifically, as opposed to a duty.

The location in the forest seems to have 4x4 wheels patrols, at least 2 plus two more at home. The complex has six large buildings, with a perimeter fence about 100 m out. The intermediary area is cleared, as is 50 m outside of the fence, with a perimeter road.

The swamp complex has at least one boat patrol, with approximately 6 perimeter guard posts. The main complex island has 2 large buildings, one on the water with an adjoining wharf, but no apparent patrols are visible.

Emeluura 20 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
Sdian McGuire
Down and outer, 1111 posts
Sun 9 Jan 2022
at 00:00
  • msg #244

Re: Of on a Mission in Minnow II

OK, so
a. Rub Jurelda's back and get her feeling like a part of the tribe.
b. Analyze what we have seen and try IR and other forms of imaging, Swamp house first.
Fate
GM, 5940 posts
Roll for dodge!
Sun 9 Jan 2022
at 03:01
  • msg #245

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 244):

What are you actually looking for with the imaging?

Nelly is feeling  bit left out, with all the other girls getting attention recently...but Jurelda appreciates the attention!

Emeluura 20 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
Sdian McGuire
Down and outer, 1112 posts
Sun 9 Jan 2022
at 20:40
  • msg #246

Re: Of on a Mission in Minnow II

Everyone gets some attention, some get more than others after hours.


Looking for signs of tunnels and external exits, thicker and thinner walls, places with a lot of heat or cold.
It should also show weapons pits and hopefully where bunkers or fire points are located in these holdings.
Fate
GM, 5941 posts
Roll for dodge!
Sun 9 Jan 2022
at 21:49
  • msg #247

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 246):

Lol, the issue is 1x Sdian, 5x horny wives, some more than others!

Your scanners are not that powerful. You can detect larger external buildings or structures that stand out due to high heat signatures, but not the detail you are looking for. You would unlikely pick up something as small as a gun emplacement without significantly bigger sensor pack such as are typically found on military or Terran exploratory vessels.

With the swamp location, the remote buildings may well have connecting tunnels. For the forest, there are enough rocky outcrops around to hide such entrances you cannot tell.

Emeluura 20 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
Sdian McGuire
Down and outer, 1113 posts
Mon 10 Jan 2022
at 01:37
  • msg #248

Re: Of on a Mission in Minnow II

Ah well, back to appeasing horny wives.

We decide to consider the swamp location first. The first priority is how we get in quickly and s safely as we can.
Laser and missile locations as well as their scanning/radars/ whatever is an interest.
Fate
GM, 5943 posts
Roll for dodge!
Mon 10 Jan 2022
at 01:47
  • msg #249

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 248):

The 6 perimeter guard posts seem to be the problem here. Yung No believes they house AA radar, and may even have light turrets or missile silos. However, the swamp does have some deeper access points that may be vulnerable being approached by a sealed craft, such as your shuttle.

You suspect that though the base itself may have similar weaponry, dealing with the outlying posts may be key.

Emeluura 20 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
Sdian McGuire
Down and outer, 1114 posts
Mon 10 Jan 2022
at 03:19
  • msg #250

Re: Of on a Mission in Minnow II

"vulnerable being approached by a sealed craft, such as your shuttle."  as in underwater?
I am not sure what you imply here.
Fate
GM, 5945 posts
Roll for dodge!
Mon 10 Jan 2022
at 04:25
  • msg #251

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 250):

Yes. The buildings may be able to be approached by an underwater craft or by divers.

Emeluura 20 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
Sdian McGuire
Down and outer, 1115 posts
Mon 10 Jan 2022
at 16:37
  • msg #252

Re: Of on a Mission in Minnow II

Interesting, we look for signs of such entrances being used by ships coming and going.
We can put a passive drone down if need be so they don't see us hanging around.
Fate
GM, 5949 posts
Roll for dodge!
Mon 10 Jan 2022
at 19:54
  • msg #253

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 252):

How long do you wait? No ships are seen in the first day...

Emeluura 22 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
Sdian McGuire
Down and outer, 1116 posts
Mon 10 Jan 2022
at 21:36
  • msg #254

Re: Of on a Mission in Minnow II

We'll give it 5-7 days. The drone is not a flyer, it is stationary in the reeds/brush with traversing passive scanning in IR, Optical and UV  and millimeter wave radar spectrums. Obviously also sound recording.
Fate
GM, 5951 posts
Roll for dodge!
Mon 10 Jan 2022
at 23:42
  • msg #255

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 254):

No record of drone purchases...if it is not in gear available, base it of variations of the scout robot in Ultratech, but with comms instead of a robot brain (but computer still needed). Let me know how many and type purchased.
Sdian McGuire
Down and outer, 1117 posts
Tue 11 Jan 2022
at 02:49
  • msg #256

Re: Of on a Mission in Minnow II

Just one with a laser data link which functions (does a dump) whencommanded by a coded laser message.
Fate
GM, 5953 posts
Roll for dodge!
Tue 11 Jan 2022
at 03:05
  • msg #257

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 256):

Tracked ($5,000), Contragrav ($10,000), Rotor ($8,000) or Submarine ($9,000) variety? The prices include a small dedicated computer to operate it and a short range comms. Laser comms are extra.

Emeluura 22 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
Sdian McGuire
Down and outer, 1118 posts
Tue 11 Jan 2022
at 21:35
  • msg #258

Re: Of on a Mission in Minnow II

No mode of transportation... it is installed. Being smaller and lighter because of it, a man can put it in position and link it up. It's just an unmanned device that watches and sends data back when requested. Laser signals are used toprevent side lobes aand such giving it away.
Fate
GM, 5956 posts
Roll for dodge!
Tue 11 Jan 2022
at 22:38
  • msg #259

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 258):

So it is not actually a drone, but essentially a security camera with a laser communicator. Who is going to install it then?

It is Hamish or Yung No's line of work...if anything more than a bug, select a comm system, small computer for data storage and a sensor, using Ultratech to supplement anything not available in gear available.

Eg:

Dedicated Tiny Computer, complexity 3, 2A/20 hrs, 0.05 lb, $80
Software to run it, complexity 3, $50
PESA or Hyperspectral surveillance camera, $2000, C/100 hrs, 1 lb
Infrared surveillance camera, $250, 2B/100 hrs, 0.6
Small laser communicator, 50 mile range, $400, 2B/10 hrs, 0.5 lbs
Tiny laser communicator, 5 mile range, $100, 2A/10 hrs, 0.05 lbs

Consolidate the battery to make one, PESA
-2A (-0.01), -2B (-0.1), -C (-0.5), +D (5) = +4.39 lbs
2A/20 hrs = D/10,000 hrs, C/100hrs =D/1000 hrs, 2B/10hrs=D/500 hrs, overall D/322 hrs
Total: $2530, 5.94 lbs, range 50 miles, D/322 hrs

Infrared
-2x2A (-0.02), -2B (-0.1), +C (0.5) = +0.38 lbs
2A/20 hrs = C/1000 hrs, 2B/100hrs =C/500 hrs, 2A/10hrs=C/500 hrs, overall C/200 hrs
Total: $480, 1.08 lbs, range 5 miles, C/200 hrs

Emeluura 22 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
Sdian McGuire
Down and outer, 1119 posts
Wed 12 Jan 2022
at 02:39
  • msg #260

Re: Of on a Mission in Minnow II

Sounds good, Hamish has a job.
Fate
GM, 5958 posts
Roll for dodge!
Wed 12 Jan 2022
at 02:44
  • msg #261

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 260):

Ok, I will work on the rolls. Which system are you going for, and how many are you getting?

Emeluura 22 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,020,080
This message was last updated by the GM at 22:18, Thu 13 Jan 2022.
Sdian McGuire
Down and outer, 1120 posts
Fri 14 Jan 2022
at 19:21
  • msg #262

Re: Of on a Mission in Minnow II

Getting:
Dedicated Tiny Computer, complexity 3, 2A/20 hrs, 0.05 lb, $80
Software to run it, complexity 3, $50
PESA or Hyperspectral surveillance camera, $2000, C/100 hrs, 1 lb
Small laser communicator, 50 mile range, $400, 2B/10 hrs, 0.5 lbs
 D/322 hrs

I am assuming that Hyperspecteral includes IR.
We are buying just one to place near the swamp location.
This message was last edited by the player at 19:22, Fri 14 Jan 2022.
Fate
GM, 5962 posts
Roll for dodge!
Sat 15 Jan 2022
at 01:25
  • msg #263

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 262):

Ok. You  purchase a

Remote access Hyperspectral camera, includes IR, $2530, 5.94 lbs, range 50 miles, D/322 hrs

How close do you want to place it? Closer is more risky, but promises better information.

Emeluura 22 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1121 posts
Sat 15 Jan 2022
at 03:02
  • msg #264

Re: Of on a Mission in Minnow II

Also depends on terrain and access. But we'd like to be inside a mile for sure and a ¼ Mile or less would be optimum. Hamish is supposed to be pretty slick as I recall.
Fate
GM, 5964 posts
Roll for dodge!
Sat 15 Jan 2022
at 10:05
  • msg #265

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 264):

Right. What do you absolutely need to be able to see?

[Private to GM: Hamish: 2 x Stealth to approach, 1x Electronic Rep(Surv), 1x Camouflage  1x Climbing and 1 stealth to set up, 1x stealth to get away unseen.]

Emeluura 24 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
This message was last edited by the GM at 02:36, Sun 16 Jan 2022.
Sdian McGuire
Down and outer, 1122 posts
Sun 16 Jan 2022
at 19:05
  • msg #266

Re: Of on a Mission in Minnow II

Comings and goings, movement around the place, lookout & fighting positions if we can (multi-spectral should see body heat over time, saying someone is standing/sitting there). Doors and vehicle entry points etc.. Also watch for any overhead drop offs, scanning  or the like.
Fate
GM, 5966 posts
Roll for dodge!
Sun 16 Jan 2022
at 19:22
  • msg #267

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 266):

Hamish gets it installed about 200 m away from one of the outposts. From this location you cannot see the main building, but it gives a good picture of the outposts. It becomes clear in the planning stages that the main compound is surrounded by water filled with alligator-like creatures, leeches and possibly other hostile fauna. But this will make a start.

Emeluura 24 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1123 posts
Sun 16 Jan 2022
at 22:43
  • msg #268

Re: Of on a Mission in Minnow II

Why else live in a swamp. Likely they have to fed them some to keep them close too.
Fate
GM, 5968 posts
Roll for dodge!
Mon 17 Jan 2022
at 00:46
  • msg #269

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 268):

Yep, likely. Those who do not tow the line...

How long do you want to observe for? And check in?

Emeluura 24 Sep 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1124 posts
Mon 17 Jan 2022
at 23:36
  • msg #270

Re: Of on a Mission in Minnow II

I believe I said a week to 10 days... but I am flexible if they all come out and go skinny dipping.
Fate
GM, 5970 posts
Roll for dodge!
Tue 18 Jan 2022
at 02:28
  • msg #271

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 270):

Battery life 13 days. Ok, no skinny dipping with the leeches...

However, there are a few notable details. The guardhouse seems to house 4 individuals, 2 males and 2 females, who seem to live there all the time. There seem to be cables connecting back to the base, and all seem to have a light turret above the roof with two missile launchers and a beam. Sensors seem to be a large radar unit and a set of goggles, and individuals seem armed with a rifle. Only one person seems to be on guard in the turrets at any one time.

There was one vehicle departing, a G-Carrier that returned the next day from a larger town about 150 miles away.

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1125 posts
Tue 18 Jan 2022
at 22:01
  • msg #272

Re: Of on a Mission in Minnow II

Were we able to catch any signal exchange between the G Carrier and the Main Building/Guard shacks?

Take some time to learn about what the G Carrier buys/Picks up and how many folks are in it.
How hard would it be to snatch the G Carrier or emulate it, returning a bit early.?
Fate
GM, 5972 posts
Roll for dodge!
Tue 18 Jan 2022
at 22:15
  • msg #273

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 272):

No comms on the outbound trip...we can discuss the return trip if you do not touch it while it is away. How are you going to investigate the contents? Bear in mind the camera battery life.

The G-Carrier does have an IFF...if you are going to try to grab it, let me know the plan.

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1126 posts
Wed 19 Jan 2022
at 02:31
  • msg #274

Re: Of on a Mission in Minnow II

Do not touch which "it"?

Before I do anything, I want to know what it has in it... If it has a platoon of Goons, we will likely leave it alone...
 W can goto the city and enquire some. Shouldn't be that hard to track it in in records. Then go see what we can find out around the space port or where ever... if it's a private site, that tells us something too.
Fate
GM, 5974 posts
Roll for dodge!
Wed 19 Jan 2022
at 02:51
  • msg #275

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 274):

'it' refers to the G-Carrier.

It is landing at a couple of 'carparks' for want of a better word. There are no records you can find, and by landing nearby and observing, you only see 2 guys get out.

Who is observing, and what stealth measures are they taking? They appear to be doing some shopping...

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1127 posts
Wed 19 Jan 2022
at 23:06
  • msg #276

Re: Of on a Mission in Minnow II

We'll use Hamish and Nelaroi to do the observing, both are common looking and can be stealthy. We'll try and peer inside with multi-spectral glasses from a vehicle to see inside if we can.
Fate
GM, 5977 posts
Roll for dodge!
Thu 20 Jan 2022
at 00:50
  • msg #277

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 276):

Ok. Just to be clear, stealth is the are of not being seen, Observation is the art of watching without being noticed. So someone practising stealth in a city  would stand out if anyone did notice them, but not someone observing.

Shadowing is the art of following someone in a city without being noticed.

Hamish and Nelly head out, and Yung No goes with them just in case. They get to the location the G-Carrier is parked at by foot. It is a large hardware shot, and Nelly and Yung No go inside. Nelly gets distracted at the baby fence section and all the educational gardening supplies, but Yung notices a couple (2) of individuals shopping for ammunition and shadows them.

Meanwhile, Hamish is watching the G-Carrier when he is asked by an old lady to help take a big garden pot back to her car. Being a gentleman, he does so. It turns out her vehicle is right beside the G-Carrier in question! He helps wheel it over to her vehicle, but it is going to be a challenge to fit it in, so he asks those watching through the window to help. Three burly men get out to assist, anmed with pistols, though one stows his storm rifle, giving Hamish a good look at the interior. It is Spartan, with racks for pallets, and a number of empty pallets. The G-Carrier has an auto 40mm GL in a turret on the roof, and seems to have added armour panels.

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1128 posts
Thu 20 Jan 2022
at 03:19
  • msg #278

Re: Of on a Mission in Minnow II

OK, I chose for stealth... for Observation, it would have been Jurelda.

But we have good information now and suspect the G carrier or one like it might be a good way to enter.
Fate
GM, 5979 posts
Roll for dodge!
Thu 20 Jan 2022
at 03:41
  • msg #279

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 278):

Hamish rolled a critical success...

So plan?

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1129 posts
Thu 20 Jan 2022
at 19:48
  • msg #280

Re: Of on a Mission in Minnow II

Considering a snatch of the G Carrier as an entry.
When it lands, does everyone just pile out and unload?
Is it hangered first? Does it look like a secret handshake is involved?
Fate
GM, 5981 posts
Roll for dodge!
Thu 20 Jan 2022
at 19:57
  • msg #281

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 280):

At the towns, there is very little unloaded. Are you letting them complete the first trip you have observed unmolested?

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1130 posts
Thu 20 Jan 2022
at 21:33
  • msg #282

Re: Of on a Mission in Minnow II

Oh yes, we need to see how things work on both ends.
Fate
GM, 5984 posts
Roll for dodge!
Thu 20 Jan 2022
at 22:01
  • msg #283

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 282):

On their return with food, parts and ammunition, you note there seems to be an electronic handshake as they approach, followed by a brief encoded radio conversation. After that, they land in a shed, and presumably unload.

You estimate the battery on your camera will go flat before the next time they leave.

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1131 posts
Fri 21 Jan 2022
at 03:20
  • msg #284

Re: Of on a Mission in Minnow II

We can replace the battery, the watching has been useful. I assume we captured the signals sent back and forth, so encoded or not, we have some concept of the handshake. W can put the computersand Yung No on breaking the codes out.

The code seems quite simple in the end, and both Sdian and Yung no crack it.

[Private to GM:    20:18, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 2,6,1.  Cryptography .  success by 1
20:18, Today: Yung No Misra rolled 5 using 3d6 with rolls of 2,1,2.  Cryptography .  success by 7
]
Fate
GM, 5986 posts
Roll for dodge!
Fri 21 Jan 2022
at 03:47
  • msg #285

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 284):

Not quite...there was a -4 penalty, but Yung No did manage to overcome it to obtain the password...however the password transmitted seems to be a strange mix of letters and numbers. Given the numbers, however, she is concerned it may be a rolling code.

Hamish does manage to sneak in and replace the battery in the camera, though there are some close calls this time.

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1132 posts
Fri 21 Jan 2022
at 16:56
  • msg #286

Re: Of on a Mission in Minnow II

A rational concern, although Sdian will point out that letters can roll just as easily.
We could wait and copy the exchange until we figured out the Cipher, but it may take a while.

What exactly does the police force want out of this, besides the operation out of business?
Fate
GM, 5988 posts
Roll for dodge!
Fri 21 Jan 2022
at 20:13
  • msg #287

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 286):

They also want the key individuals brought to justice...or dead. It will send a strong signal to other organised criminals that such actions as the Homaker importation and distribution will eventually result is consequences. There is both preventative and punitive elements.

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1133 posts
Sat 22 Jan 2022
at 19:32
  • msg #288

Re: Of on a Mission in Minnow II

Well dead is easy, do they have a decent sized bomb we can use?
Fate
GM, 5990 posts
Roll for dodge!
Sat 22 Jan 2022
at 21:28
  • msg #289

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 288):

As mentioned, the use of military hardware of large scale destruction is to be avoided due to the political repercussions...otherwise they would send in the troops.

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1134 posts
Sun 23 Jan 2022
at 03:07
  • msg #290

Re: Of on a Mission in Minnow II

Well darn ... but a civilian bomb would be OK? then the police and fire folks could rush in to proovide aid and security...
Fate
GM, 5992 posts
Roll for dodge!
Sun 23 Jan 2022
at 05:29
  • msg #291

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 290):

If called, yes. As long as it was not killing civilians in the area...you have observed women and children in the compound.

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1135 posts
Sun 23 Jan 2022
at 20:28
  • msg #292

Re: Of on a Mission in Minnow II

Dang, You want me to make an Omelet with cracking  any eggs.  An attack by my crew will endanger civilians too.

These experts need to assess what they want and what cost they are willing to accept.
Fate
GM, 5994 posts
Roll for dodge!
Sun 23 Jan 2022
at 20:50
  • msg #293

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 292):

Attacks with small arms put innocent folk in less danger, a risk they can politically accept. Bombs are to big to claim any attempt at avoiding civilians. It has to look like you are doing your best...

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1136 posts
Mon 24 Jan 2022
at 02:30
  • msg #294

Re: Of on a Mission in Minnow II

At a much greater risk to my people...  No wonder the security forces don't want to do it.

OK, we start weighing the risks and possibilities.
Duran the Defender
NPC, 9 posts
Good with Guns
Mon 24 Jan 2022
at 02:44
  • msg #295

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 294):

Duran suggests hitting the guard posts one at a time with grenade launchers or mortars and then moving on to the base itself, again using grenade launchers and mortars. He suggests an air raft or modified G-Carrier would work as a vehicle.
Hamish
NPC, 21 posts
Shady guy
Mon 24 Jan 2022
at 02:47
  • msg #296

Re: Of on a Mission in Minnow II

In reply to Duran the Defender (msg # 295):

Hamish suggests finding the power reactors and taking them offline by infiltrating the base, and then perhaps hitting the target with a precision strike before escaping before they can get the owner back. But he has no plans of how-to find the reactors.
Leticia Lensgrove
NPC, 0 posts
Farmers Daughter
Loves Sdian
Mon 24 Jan 2022
at 02:49
  • msg #297

Re: Of on a Mission in Minnow II

In reply to Hamish (msg # 296):

Leticia suggests a combination of both, when the G-Carrier is out next week, and hitting the G-Carrier as well.
This message was last updated by the player at 02:49, Mon 24 Jan 2022.
Nelaroi Hurta
NPC, 12 posts
Pilot
Friends with Sdian
Mon 24 Jan 2022
at 02:51
  • msg #298

Re: Of on a Mission in Minnow II

In reply to Leticia Lensgrove (msg # 297):

Nelly suggests putting in a slow acting drug into their booze next time they go shopping...
Sasha
NPC, 1 post
Kid with Romany Passport
Mon 24 Jan 2022
at 07:51
  • msg #299

Re: Of on a Mission in Minnow II

In reply to Nelaroi Hurta (msg # 298):

Sasha thinks you just need to take out the turrets and then smash the site with the shuttle before landing to finish the job.

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1137 posts
Mon 24 Jan 2022
at 22:01
  • msg #300

Re: Of on a Mission in Minnow II

Many ideas, each with merit and some issues.

Duran's attack will set off alarms for sure and we don't know how many they haveto resist or how long a response from elsewhere might take. Sasha's idea has similar issues although it is likely faster, but endangers everyone inside. I just got told off about thinking that way.

Nel's idea is more touchy as we don't know who will drink or when they are under the drinks effects. Leticia's plan requires a lot of coordinated actions over a good distance, not impossible but tricky and again a concern for the civilians by the government.

Hamish's idea is fraught with issues, since we don't know where all the guards are, where the reactor is or how many they  may have along with what sort of power back up is installed. But the concept offers some attractive possibilities, do the remote towers get power from the main building or does each have it's own power? Costs suggest one or two reactors that supply everything. So Hamish's concept does strike a weaker point. What is the probability that they have shielding against large emp type weapons? One of those and some smoke might very well allow us to breach the compound successfully. We'd need charges that would blow an armored door open mostly likely and some fairly heavy armor, stun guns might be very useful as well as restraints , as the security guys want these dummies to stand a public trial.  So lets think along those lines and see what other ideas we come up with.
William Tyrell
NPC, 11 posts
Starship Engineer
Mon 24 Jan 2022
at 23:04
  • msg #301

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 300):

"Problem with EMP is that it is temporary. Fuses that blow can be reset, and most military style systems, such as weapons and power, will restart after a time. Most turrets would likely have their own power supply, given the distance and water a cable would have to be laid through."
Duran the Defender
NPC, 10 posts
Good with Guns
Mon 24 Jan 2022
at 23:13
  • msg #302

Re: Of on a Mission in Minnow II

In reply to William Tyrell (msg # 301):

"Perhaps charges placed at all six turrets and around the base could be set to go off simultaneously. Add in smoke mortars, and we can hit them so fast that the alarms be damned. We would need to buy a lot of charges though."
Hamish
NPC, 22 posts
Shady guy
Mon 24 Jan 2022
at 23:15
  • msg #303

Re: Of on a Mission in Minnow II

In reply to Duran the Defender (msg # 302):

"If a team is using stealth to place charges, perhaps they can enter and disable the alarms as well..."
Sasha
NPC, 2 posts
Kid with Romany Passport
Tue 25 Jan 2022
at 03:08
  • msg #304

Re: Of on a Mission in Minnow II

In reply to Hamish (msg # 303):

"But we would probably need about $3100 worth of High Energy Explosives, or about 75 lbs and one communicator, per explosive. Assuming 75 lbs of explosives would be enough to take out a concrete turret. But to be really sure, we need to place it inside somehow."

This would do about 6d x 42 points of damage. A typical concrete wall 2ft thick is about 400 points to destroy.
This message was last edited by the player at 04:40, Tue 25 Jan 2022.
Sdian McGuire
Down and outer, 1138 posts
Tue 25 Jan 2022
at 20:25
  • msg #305

Re: Of on a Mission in Minnow II

The goal of the EMP was to get us in, at which point we can disable the power, be it by fuse, cutting a cable; Or turning off the plant.
While I like the idea of stealth, I don't think it will work here.
Duran the Defender
NPC, 11 posts
Good with Guns
Wed 26 Jan 2022
at 03:53
  • msg #306

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 305):

"But EMP is also short range. HE can do .uch the same damage, more permanently."

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
This message was last edited by the player at 06:39, Wed 26 Jan 2022.
Sdian McGuire
Down and outer, 1139 posts
Wed 26 Jan 2022
at 17:41
  • msg #307

Re: Of on a Mission in Minnow II

It can, but then we are back to the risks to the "Civilians" that the secuity force doesn't want hurt. If you remember, my first suggestion was jst a large bomb.
Duran the Defender
NPC, 12 posts
Good with Guns
Wed 26 Jan 2022
at 18:49
  • msg #308

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 307):

"But there are no civilians at the six outposts, right? Most of the serious offensive firepower is located there, so hit them with large bombs, then pick apart to compound...sure it will raise alarms, but what will they do about it?

Or what is your suggestion?
"

Emeluura 03 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
This message was last edited by the player at 19:20, Wed 26 Jan 2022.
Sdian McGuire
Down and outer, 1140 posts
Thu 27 Jan 2022
at 03:13
  • msg #309

Re: Of on a Mission in Minnow II

I suppose you hve a valid point there, so what sort of bomb dowe use?I suspect a Missile is expected and prepared for, unless the EMP round hits first. Creeping up with a big enough bomb seems improbable, so we need some sort of short range missile or rocket. and we need several people who can carry and shoot them well.
Fate
GM, 6000 posts
Roll for dodge!
Thu 27 Jan 2022
at 04:23
  • msg #310

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 309):

"Any sort of direct fire weapon will be devastated by the beams. However, mortars can be used to good effect. Likely they will illicit a missile and possibly a mortar response, but moving quickly combined with point defences will deal with them. The next response would likely be troops, so we would weaken the base as a bonus if we set up an ambush."
This message was last edited by the GM at 05:35, Thu 27 Jan 2022.
Sdian McGuire
Down and outer, 1141 posts
Thu 27 Jan 2022
at 23:52
  • msg #311

Re: Of on a Mission in Minnow II

That's a reasonable plan, but let's talk about this mortar... To take out a twoer, it's going to have to be a BIG mortar. Those are heavy and slow to move.  The standard 120 mm mortar isn't really up to this sort of task and even those aren't really light.

Something like the old Soviet 240 mm mortar would likely do the trick, but it's dang heavy, as in a couple of tons. Then there is ammo, it's not going to be just a round or two ... maybe ten rounds with modern guidance.
Rockets are another method, the launchers are normally lighter, the trajectory can be much like a Mortars and we can expect the same or better damage. It's still going to take multiple rockets per tower, but once set up to fire, the firing can be conducted from a distance away, since you shoot the whole launcher's worth in a fast ripple. Think MLRS with out the vehicle; an 8 round canister about the size of a half of a Shipping Container and a about half as long. IIRC correctly the tubes are a bit over a foot square and fire a 230 mm rocket to extreme ranges (20 kilometers or better); we don't need that range so could opt for a bigger warhead, Perhaps fuel/air which will wreck almost any sensitive equipment like missiles, computers or beams. Since we can plot the towers location with assurrance that they won'tmove, we could also fire a steame round that spreds smoke/dust/metal reflectors etc. to blind their systems... these would go off as they were about to engge them and turn in to multiple warheads that would dispense obscurants.
Fate
GM, 6003 posts
Roll for dodge!
Fri 28 Jan 2022
at 05:49
  • msg #312

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 311):

A 64 mm mortar with HEMP ammunition (6dx8(10) cr inc + linked 8d cr ex [3d]) would have plenty of penetration to get through a light turret and explode inside, so a battery of 6 of them, as fired by a 64mm Mortar Box, would likely take out a tower in a single salvo.

But getting to 300 yds and then getting them to hit might be more of a challenge. Range penalties are nasty.
Sdian McGuire
Down and outer, 1142 posts
Fri 28 Jan 2022
at 18:23
  • msg #313

Re: Of on a Mission in Minnow II

I like the bigger stick from slightly further away, and it lets us engage more than one tower from the same general local.
Fate
GM, 6005 posts
Roll for dodge!
Fri 28 Jan 2022
at 21:27
  • msg #314

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 313):

Bear in mind range penalties for up to 1000 yds are as high as -16. True, you would be far enough away to take more shots, but the EM 64mm vehicle mounted mortar fires one at a time.

Did you have something else on mind?
Sdian McGuire
Down and outer, 1143 posts
Fri 28 Jan 2022
at 23:25
  • msg #315

Re: Of on a Mission in Minnow II

Yes, going back to the security forces for equipment to use on the place. They should have way better sources than we do and seem to be who will gain the most as well.
Inspector
Sat 29 Jan 2022
at 06:35
  • msg #316

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 315):

Their suggestion is to capture the G-Carrier and get in that way, with a full force. That will negate the turrets. Generous use of sleep gas, which they can provide, as well as gas masks, which you all have, should enable you to capture the place quickly. Unless they are prepared for a gas attack...

Emeluura 04 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1144 posts
Sat 29 Jan 2022
at 16:38
  • msg #317

Re: Of on a Mission in Minnow II

Sdian Nods, likely useful to take the ship as well. we just need a gyroc or the like to get it into the G-carrier. Also useful at the holdout to spread it around.
Vilani Inspector
Sat 29 Jan 2022
at 20:30
  • msg #318

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 317):

"40 mm grenade launchers, as well as shotgun ammunitions can aid the spread, but nothing beats an open gas cylinder once you are inside the compound."
Sdian McGuire
Down and outer, 1145 posts
Sun 30 Jan 2022
at 19:30
  • msg #319

Re: Of on a Mission in Minnow II

Indeed, aimed into the ventilation system, but tell me, will a large dose be dangerous to childen or people with impaired breathing?
Vilani Inspector
Sun 30 Jan 2022
at 21:32
  • msg #320

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 319):

"I am sure that the risks are less than using explosives or incindary devices"
Sdian McGuire
Down and outer, 1146 posts
Sun 30 Jan 2022
at 23:42
  • msg #321

Re: Of on a Mission in Minnow II

And perhaps Bullets too...  we shall see.

OK, we take the Gas and stuff with us.  we will snatch their shuttle when it arrives, either as they first open the doors, or after the buyers are out buying... the Inspector can handle them.

Our ship will be secured with a minimal crew, watched by the inspector's folks as well. We will hopefully be less than 24 hours in securing this place.
Fate
GM, 6010 posts
Roll for dodge!
Mon 31 Jan 2022
at 00:46
  • msg #322

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 321):

They offer cylinders for $400 per cylinder (800 doses), but one cylinder can fill 20x 40 mm grenades (40 doses), but you would need to buy the biochem grenades for another $10 each. It will be another month after the last shuttle trip before the next. Who is going, and what is the detailed plan to grab the shuttle?
Sdian McGuire
Down and outer, 1147 posts
Mon 31 Jan 2022
at 02:47
  • msg #323

Re: Of on a Mission in Minnow II

Yes! ...
1st, why aren't they providing the stuff for us to do their job? A cylinder or two of Gas seems quite appropriate.
We will buy grenades, but filling them would seem to be a job  not done outside of a factory.

I am aware of teir schedule, but we will be ready in case they ned to come sooner.

Who is Going?
Jurelda, Duran, William, Luretha, Sasha, Gulzina is a maybe (Pregnancy?), Bonny, Tasha, Jenni is a maybe (Pregnancy?), Mingo.
Obviously Sdian is going as the leader.

Leticia is stay behind to protect the ship and wath the kids along with Nel, Willow and Gulzat.
This message was last edited by the player at 02:49, Mon 31 Jan 2022.
Fate
GM, 6012 posts
Roll for dodge!
Mon 31 Jan 2022
at 03:06
  • msg #324

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 323):

They are providing cash, not stuff, as you are not employees! They are willing to take the costs for cylinders out of your reward...but how many do you want.

Since they are aerosol grenades, I am going to assume that filling them is a matter of connecting the cylinder to a nozzle that is part of the grenade and opening the cylinder. $10 per grenade has to cover something! How many grenades do you get?

Hand grenades cost $20 and hold 150 doses.

Leticia is a bit upset at being left behind, but will do as asked. Gulzina and Jenni are both still expecting. Gulzat and Willow also staying aboard I assume?

What is the plan to capture the G-Carrier? Assume a commercial carpark...noting the carpark where they got most of their supplies last time.

Emeluura 06 Oct 2181, supplies 5200 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
This message was last edited by the GM at 06:51, Mon 31 Jan 2022.
Sdian McGuire
Down and outer, 1148 posts
Mon 31 Jan 2022
at 17:59
  • msg #325

Re: Of on a Mission in Minnow II

They are providing cash, not stuff, as you are not employees! They are willing to take the costs for cylinders out of your reward...but how many do you want.

--- OK,That woks, we'll just buy our own then, I am assuming that two cylinders should provide for 23 Hand grenades and 6-10  40 mm grenades [can't rmember, but weren't all our launchrs 25mm?]

Since they are aerosol grenades, I am going to assume that filling them is a matter of connecting the cylinder to a nozzle that is part of the grenade and opening the cylinder. $10 per grenade has to cover something! How many grenades do you get?

-------  23 is two prperson and one for the G Carrier

Hand grenades cost $20 and hold 150 doses.

Leticia is a bit upset at being left behind, but will do as asked. Gulzina and Jenni are both still expecting. Gulzat and Willow also staying aboard I assume?

-------  Well as I wrote: Leticia is stay behind to protect the ship and with the kids along with Nel, Willow and Gulzat.

What is the plan to capture the G-Carrier? Assume a commercial carpark...noting the carpark where they got most of their supplies last time.

--------- basically  be close enough to fire/throw /hand a grenade into the G- Carrier.
Fate
GM, 6014 posts
Roll for dodge!
Mon 31 Jan 2022
at 19:05
  • msg #326

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 325):

A cylinder (800 doses) will fill only 5 hand grenades ($40, 150 doses, 7 yd dia), one 40 mm grenade (normally $16, but they will give a discount for a box of 100 for $1000, 40 doses, 4 yd dia) and one 25 mm grenade ($10.8, 10 doses, 2 yd dia). So for 23, you would want 5 cylinders.

Launchers I cannot remember, but I think a lot were 25mm. You may want hand grenades.

Re; Leticia, Yep, you did. She just wanted to go fight with you, but will follow your directive all the same.

So a) How do you plan to get an armed squad close to the 'truck' in a car park?
   b) The only time the rear door is open is when all are loading, meaning all persons will be there at once. Sleep takes time to have an effect, easily allowing a radio signal to be sent.

Emeluura 02 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1149 posts
Tue 1 Feb 2022
at 02:49
  • msg #327

Re: Of on a Mission in Minnow II

What is the range on a stun pistol? Perhaps a somewhat revealingly clad womn or two with stun pistols and some adapted grenade launchers *for a shot gun or two.

*TL 5 - clips a grenade to a carrier that slips over the barrel, fired with a blank, which also releases the arming lever. Fire one every two-three seconds.
Fate
GM, 6016 posts
Roll for dodge!
Tue 1 Feb 2022
at 03:06
  • msg #328

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 327):

To be honest, in a building, just throw the damn thing! Revealing clad women with gas masks, or are they having a snooze too?

Stun pistols do not have kinetic energy to propel the grenade though...they are energy weapons. Heavy pistols could...but you may as well use a grenade launcher.

Emeluura 02 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1150 posts
Tue 1 Feb 2022
at 21:24
  • msg #329

Re: Of on a Mission in Minnow II

In reply to Fate (msg # 328):

Failed to communicate it seems.  The women would be trolling for stares from the door, so it is open!

The stun guns so that they can't get it closed.

Grenades can be fired from a shotgun or thrown depending on distances etc.
Fate
GM, 6018 posts
Roll for dodge!
Wed 2 Feb 2022
at 00:04
  • msg #330

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 329):

What plan is in place to stop the driver radioing in after the attack starts?

You have observed that the drivers remain in place.

Emeluura 02 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1151 posts
Wed 2 Feb 2022
at 02:35
  • msg #331

Re: Of on a Mission in Minnow II

We'll have to employ white noise until he is out of it, hopefully quickly.
Fate
GM, 6020 posts
Roll for dodge!
Wed 2 Feb 2022
at 04:49
  • msg #332

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 331):

Right. So bearing in mind a white noise generator would be quickly detected (and arouse suspicious persons) when turned on, run me through the process, from about 50 yards out. This distance you could get a normal truck to without raising suspicions. What vehicle is being used? If your old military vehicle, make that 150 yds. Tell me who is equipped with what, then run me through the plan round by round.

Emeluura 02 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1152 posts
Wed 2 Feb 2022
at 20:07
  • msg #333

Re: Of on a Mission in Minnow II

Basically we rent a delivery truck [NOT our Tracked Monster]
We let them land
Park were the back is facing where they landed and within 50 meters, closer if possible..
When the shoppers return, we punch out a couple of sleep grenades {shotgun launched] and white noise Jam while two of the girls stand by pretty close to stun anyone in the door way and/or anyone trying to close it.
The Grab group leaves the truck, hiding weapons as much as possible and rush the carrier, taking out any resistance.
Meanwhile the girls run to the rental truck and get in. As soon as we get a hand wave the jammer goes off ... ideally a minute or less.
The girls swing by to grab anything not put in the carrier and leave in the truck to empty it and turn it in.
The Guys close up the G carrier and move to a spot where we can unload the thugs and put the rest of our crew and gear in it.
The Location will be as close to the "store" as reasonably and safely possible.
Our Comms girl [Yung No] fixes the radio so it seems to be messed up with unclear voice.

We check for written and or electronic codes systems and any notes or settings then after a reasonable time we fly back to the swamp site.
Fate
GM, 6023 posts
Roll for dodge!
Wed 2 Feb 2022
at 21:41
  • msg #334

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 333):

Ok, so hit them as soon as they land, don't allow them out of the vehicle, correct?
Sdian McGuire
Down and outer, 1153 posts
Thu 3 Feb 2022
at 02:46
  • msg #335

Re: Of on a Mission in Minnow II

I started out like that, but then figured that it would be better to hit them when they are loading stuff and are less on guard. That dosn't confuse the place they shop and things will seem more normal.
Fate
GM, 6024 posts
Roll for dodge!
Thu 3 Feb 2022
at 03:02
  • msg #336

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 335):

Ok, so wait until they guys are returning to the vehicle with some goods, then hit them once they open the back door, correct? What are the two girls outside doing as they approach? No one else is outside the vehicle at the time?

Bearing in mind sleep is a contact aerosol, or is absorbed through the skin, please also detail kit worn and carried for each person.
This message was last edited by the GM at 06:02, Thu 03 Feb 2022.
Fate
GM, 6025 posts
Roll for dodge!
Thu 3 Feb 2022
at 04:03
  • msg #337

Re: Of on a Mission in Minnow II

In reply to Fate (msg # 336):

So proposed rolls needed:

Grenade launcher rolls for those in the hired truck launching the grenades. Assuming you buy a 40mm grenade launcher?

Acting/Sex Appeal/Fast talk to approach and Stun weapon Fast Draw and attacks by the girls on those who try to escape the gas. Which girls are these?

A couple of weapons rolls as you take the truck.

A couple of dodge rolls in case they return fire.

An Electronic Repair (Comms) roll for Yung No to modify the radio.

Emeluura 02 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1154 posts
Thu 3 Feb 2022
at 17:26
  • msg #338

Re: Of on a Mission in Minnow II

Rolls made-
I just chose one name for each skill as i can't roll for everyone, but that is multiple people, not just one.
Fate
GM, 6026 posts
Roll for dodge!
Thu 3 Feb 2022
at 23:52
  • msg #339

Re: Of on a Mission in Minnow II

Ok, but I still need the following to resolve this, at least for the first round; Who is using what weapon, and what defences?

You should also recall that no one is skilled with a grenade launcher, so you are rolling off default (DX-4 usually), and only Sasha, Leticia, Hamish, Gulzina, Gulzat and Duran even have the throwing skill for hand grenades.

Fate:
In reply to Sdian McGuire (msg # 335):
Bearing in mind sleep is a contact aerosol, or is absorbed through the skin, please also detail kit worn and carried for each person.

This message was last edited by the GM at 00:02, Fri 04 Feb 2022.
Sdian McGuire
Down and outer, 1155 posts
Fri 4 Feb 2022
at 02:30
  • msg #340

Re: Of on a Mission in Minnow II

Oh Goody, so we all get to wear plastic suits with some "air conditioning" ...obviously also prevents the gas/aerosl from getting in.

Also you said thre was a shotgun round for this gas... and we do have several people who can use a shotgun. They can also fire more quickly than a 40 GL.
This message was last edited by the player at 02:32, Fri 04 Feb 2022.
Fate
GM, 6027 posts
Roll for dodge!
Fri 4 Feb 2022
at 02:38
  • msg #341

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 340):

Space suits would be the most suitable readily available protection...anything else will need to be purchased. Shotgun rounds are smaller (1.5 yds dia cloud for each) and many would be needed to fill the vehicle, while hand grenades, that use throwing, fill a 7 yd dia area, so only one or two would be needed, but the usual range to throw is about 20-30 yds, depending on person and accuracy. 40mm grenades cover 4 yd dia, while 25mm grenades just cover 2 yd dia. But your call.
This message was last edited by the GM at 02:43, Fri 04 Feb 2022.
Sdian McGuire
Down and outer, 1156 posts
Fri 4 Feb 2022
at 20:50
  • msg #342

Re: Of on a Mission in Minnow II

How about this?
Hopefully the link works
https://www.google.com/imgres? imgurl=http%3A%2F%2Fwww.koreanwaronline.com%2Farms%2Fimages%2Fmk2rifle.jpg&imgrefurl=http%3A%2F%2Fwww.koreanwaronline.com%2Farms%2Fmk2rifle.htm&tbnid=zTx-PDZsAgmGZM&vet=12ahUKEwiwndXv9eb1AhUuADQIHb3sBnUQMygregUIARC1Ag..i&docid=m-bC3chCk-4DlM&w=600&h=394&q=Rifle%20Grenades&client=safari&ved=2ahUKEwiwndXv9eb1AhUuADQIHb3sBnUQMygregUIARC1Ag
Fate
GM, 6030 posts
Roll for dodge!
Fri 4 Feb 2022
at 21:14
  • msg #343

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 342):

Yeah, they would use a grenade launcher skill, which may not be better than simply throwing it. Not sure if you can find ranges for it, that may mitigate some of that. But generally, will be hard to find, and have questionable accuracy.

Edit: High Tech has the rifle grenades. They are generally specific grenades but the one with a bullet catcher has a range of 15/35.
This message was last edited by the GM at 01:44, Sat 05 Feb 2022.
Sdian McGuire
Down and outer, 1157 posts
Sat 5 Feb 2022
at 02:49
  • msg #344

Re: Of on a Mission in Minnow II

I was thinking that this one launched off a shotgun with a blank...
Fate
GM, 6031 posts
Roll for dodge!
Sat 5 Feb 2022
at 05:18
  • msg #345

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 344):

Yes, but it behaves very differently from a shotgun. Hence the separate skill in GURPs, which takes into account the low speed of the projectile. So either rifle or shotgun grenade launcher (The latter being more unusual), you are still using the grenade launcher skill. In your situation, better to have the ladies nearby lob a couple in...
Sdian McGuire
Down and outer, 1158 posts
Sun 6 Feb 2022
at 02:55
  • msg #346

Re: Of on a Mission in Minnow II

None of my girls have that skill ...  so just as bad.
Fate
GM, 6034 posts
Roll for dodge!
Sun 6 Feb 2022
at 05:08
  • msg #347

Re: Of on a Mission in Minnow II

Fate:
... only Sasha, Leticia, Hamish, Gulzina, Gulzat and Duran even have the throwing skill for hand grenades.


That is why throwing might be a better way to go.
Sdian McGuire
Down and outer, 1159 posts
Sun 6 Feb 2022
at 19:02
  • msg #348

Re: Of on a Mission in Minnow II

And Gulzina is the only girl out their with the skill, I may need to bring Leticia in after all for at least this bit.
This message was last edited by the player at 22:03, Sun 06 Feb 2022.
Fate
GM, 6036 posts
Roll for dodge!
Sun 6 Feb 2022
at 19:24
  • msg #349

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 348):

That is why I am having the discussion at the planning stage! Happy to use the rolls, but want to revise personnel and actions?

Emeluura 02 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1160 posts
Sun 6 Feb 2022
at 22:06
  • msg #350

Re: Of on a Mission in Minnow II

Well Leticia has to be in the grenande throwing  group, he guys need to be alert incase it gets ugly and the other girls need to be ready with sunners so nobody gets shot.
Give each girl 3-4 grenades to make sure we get two or so in the craft.
After this, Leticia goes back to the Minnow.
Fate
GM, 6038 posts
Roll for dodge!
Sun 6 Feb 2022
at 23:05
  • msg #351

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 350):

So Leticia and Gulniza near the G-Carrier rear, being inconspicuous until they love grenades, while Mingo and Jenni nearer the front, running decoys. Once the grenades fly, who opens up with rifles or shotguns, if anyone, while Leticia and Gulzina prep and lob the second grenade each and return to the truck and the second group leave the truck the capture the G-Carrier?

Did I get that right?
Sdian McGuire
Down and outer, 1161 posts
Mon 7 Feb 2022
at 02:12
  • msg #352

Re: Of on a Mission in Minnow II

Mostly there will  be guys in the truck back by the open door/ramp.
In the back of the truck will be Jurelda, Duran, Sasha and Sdian.
Sdian is bringing his rifle for precise shots, the others carry whatever they have.
This message was last edited by the player at 02:15, Mon 07 Feb 2022.
Fate
GM, 6040 posts
Roll for dodge!
Mon 7 Feb 2022
at 04:08
  • msg #353

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 352):

The G-Carrier parks close to where it stopped last time, as you drive in and park about 35 yds behind it, with your back end facing the G-Carrier. The small number of parking places for heavy vehicles makes it easy for you to park closely without too much suspicion, while four individuals get out and head into the shop.

Leticia and Gulzina are first to get out, heading into the shop with shopping bags, before exiting a few minutes later just behind four large guys with barrels. Before they emerge, Mingo and Jenni get out, dressed in skimpy clothes, and raise the bonnet, as if they have an issue. Looking around, they see the G-Carrier, with few other large vehicles in the viciniy. They head over, enticing one of the passengers out of the vehicle to help them with some story about the broken truck. He leaves the passenger door open as he gets out and approaches.

As the other 4 approach the rear of the vehicle with 2 heavy barrels carried between two of them, the rear door opens. Leticia and Gulzina, about 15 yards away, reach into their shopping bags and stand behind the low car behind the G-Carrier. Mingo is the first to use a weapon, drawing the Stun pistol while Jenni distracts him, and he seems stunned. Leticia gets one grenade into the open door, whilst Gulzina manages to get hers nearly in, falling at the door at the feet of those attempting to enter.

The response is quick, with the front two dropping the barrel and attempting to enter the G-Carrier. The aft two also drop their barrel and turn, drawing their weapons, coughing. As Sdian, Sasha, Jurelda and Duran, wearing spacesuits, exit the truck, Leticia and Gulzina send the second two grenades, with Leticia again getting hers into the door as the front two enter, with one falling to his knees at the door as the rear two go to their knees as well. Sdian, noting the other determined to get inside, lined him up with his rifle and fired. The front guy stops and overbalanced, falling forward.

All the rear goons seem to sink to the ground even before the four ladies make it back to the truck, even as Duran, the first to get there, arrived at the G-Carriers open door.

Yung No-Misra manages to d small miracles with the radio, causing the channels to cross-feed. What exactly was the aim of what she was trying to do?

Emeluura 02 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
This message was last edited by the GM at 05:12, Mon 07 Feb 2022.
Sdian McGuire
Down and outer, 1162 posts
Tue 8 Feb 2022
at 03:22
  • msg #354

Re: Of on a Mission in Minnow II

Yung No initially was making sure we had their frequency and any notes on codes ... even those on computers. We assume the computrs were up and open, as no one had cause to shut them down, we ill keep them open and look for data of value.
Fate
GM, 6042 posts
Roll for dodge!
Tue 8 Feb 2022
at 04:11
  • msg #355

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 354):

In that case she was able to locate the codes...not on a computer but on a mobile phone one of them had opened in a failed attempt to report your attack.

Following the attack, one member is in a critical condition with a rifle wound to the chest, but the other 5 are initially unconscious, but asleep. How do you deal with them, bearing mind initially you need to keep the space suits on...?

Emeluura 03 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1163 posts
Tue 8 Feb 2022
at 18:55
  • msg #356

Re: Of on a Mission in Minnow II

Bind them Hand and foot, Get them in fresh air.
Get the wounded mn out, do immediate first aid nd ge him to Minnow for follow up care.
Let the Security guys we know we have some folks they may want...

Meanwhile we get everything into the G carrier, Send a coupe of Guards and the prisoers off, vert the G Carrir load everyone else and fly over to Minnow to do some gear and people swapping.

What all did thes guys pick up at the store?
Fate
GM, 6044 posts
Roll for dodge!
Tue 8 Feb 2022
at 21:21
  • msg #357

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 356):

Ok. Can we detail who is doing what? Are you handing the men over to the local constabulary, or using the local guys to contact your friends in the city?

What do you use to bind them? Precautions?

What gear and people swapping?

Emeluura 03 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1164 posts
Tue 8 Feb 2022
at 23:34
  • msg #358

Re: Of on a Mission in Minnow II

We dealt with Security, in the big city I presume, they are paying us, so they get first dibs on the prisoners.
Restrained with appropriate to time and place restraints, both hand and feet as well as mouths taped shut;  Hand cuffs, heavy woven webbing or whatever.
And they are being watched by three people placed around them so no hidden areas.

Well we aren't taking these thugs with us and we are taking people who ride in the truck as well as weapons and gar we laid out for this attack.
Fate
GM, 6045 posts
Roll for dodge!
Wed 9 Feb 2022
at 01:19
  • msg #359

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 358):

Ok, still missing details.

How are you contacting people with regards to the prisoners?

What are you using to restrain them?

How long do you wait in the carpark? When and where do you go after that?

Who guards the prisoners, and who goes in the G-Carrier? What are they equipped with?

Emeluura 03 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1165 posts
Wed 9 Feb 2022
at 03:44
  • msg #360

Re: Of on a Mission in Minnow II

Fate:
In reply to Sdian McGuire (msg # 358):

Ok, still missing details.

How are you contacting people with regards to the prisoners?  Telephone?

What are you using to restrain them?       Restrained with appropriate to time and place restraints, both hand and feet as well as mouths taped shut;  Hand cuffs, heavy woven webbing or whatever.

How long do you wait in the carpark? When and where do you go after that?    No longer than abso;utely necessary, Minutes at the worst.

Who guards the prisoners, and who goes in the G-Carrier? What are they equipped with?  Sasha, Duran, Jurelda, they have guns.

Emeluura 03 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550


I am playing the commander of a mission, and all this detail is done by others in many cases. I assign a task and any paticular needs, but overall, they make sure their shoes are tied and the guns are loaded. This is NOT a Soviet Military Operation.
Fate
GM, 6046 posts
Roll for dodge!
Wed 9 Feb 2022
at 05:22
  • msg #361

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 360):

Lol, you have live prisoners... obviously not a Soviet operation!

The barrels contain supplies, which I have not been tracking. For simplicity, let's say there is enough for your crew for the duration of this mission. From the reciept you recovered, there were four more barrels in tore to be collected.

They are bound and put into the back of the truck, with Sasha, Duran and Jurelda guarding them and Leticia, Jenni (seeing to the injured one) and Gulzina taking them in the truck to the Minnow, which landed in a remote location outside of town. You follow them in the G-Carrier, with Mingo driving, while you put a call through to the inspectors you trust. By the time you depart, sirens can be heard approaching, but they were not close enough to ID you. Yet. A review of cameras will likely rectify that.

They ask you to hold them for 11 hours while they send a shuttle to pick them up.

Emeluura 03 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1167 posts
Wed 9 Feb 2022
at 18:13
  • msg #362

Re: Of on a Mission in Minnow II

Can't wait 11 Hours, do they want the local security guys involved?
Vilani Inspector
Wed 9 Feb 2022
at 18:48
  • msg #363

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 362):

"No! That would be a bad idea. You only need one corrupt one to alert the rest."

Emeluura 03 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1168 posts
Wed 9 Feb 2022
at 23:17
  • msg #364

Re: Of on a Mission in Minnow II

We have a problem then.
We need to do this raid and can't leave these guys laying around.
Vilani Inspector
Wed 9 Feb 2022
at 23:29
  • msg #365

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 364):

"I presume you are parking the ship someplace with a guard? Park in a remote place, and have someone watch them as well as guard the ship..."
Sdian McGuire
Down and outer, 1169 posts
Thu 10 Feb 2022
at 03:38
  • msg #366

Re: Of on a Mission in Minnow II

We are taking their ship to go visiting... our ship will be here with a few guards and my children. These men will not be in that ship.
Have you no one reliable close by?

Vilani Inspector
Thu 10 Feb 2022
at 21:44
  • msg #367

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 366):

"No. We are sending people we can trust, but they are wealthy with ill-gotten gains. Can you restrain them outside of your ship, with guards?"
Sdian McGuire
Down and outer, 1170 posts
Fri 11 Feb 2022
at 03:47
  • msg #368

Re: Of on a Mission in Minnow II

Perhaps...  I guess I have to leave Jurelda back to watch them with the turret weapons.

The remainder load up in the G Carrier to make our insertion  ... w make the craft look scared with some black marks ... Duran will fire beams back behind us as we come into vew of the lab/fort.
Fate
GM, 6050 posts
Roll for dodge!
Fri 11 Feb 2022
at 04:10
  • msg #369

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 368):

Ok. Tell me who is going, what they carry, and what the entry plan is. Sounds like you want it to look like it was in a fight...what is the story you are going with?
Sdian McGuire
Down and outer, 1171 posts
Sat 12 Feb 2022
at 03:01
  • msg #370

Re: Of on a Mission in Minnow II

As stated:
Who is Going?
Duran, William, Luretha, Sasha, Gulzina , Bonny, Tasha, Jenni, Mingo.
Obviously Sdian is going as the leader.

They carry their primary weapons, a sleep grenade or two, ammon and wear a full up space suit with armor over it.

We aren't going wih a story, we are going with zap, zip zut (broken radio) transmissions as we head in fast.

They should have only a few seconds to process all this.
Fate
GM, 6052 posts
Roll for dodge!
Sat 12 Feb 2022
at 10:05
  • msg #371

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 370):

Ok. Using the signal Yung No identified, you head in directly as you saw the craft head in last time. The turrets activate when the shot is fired to your rear as you approach, though it is really only as you are landing that you are asked who you are firing at. The hanger is open awaiting your return, and you can see people rushing about inside as you touch down.
Sdian McGuire
Down and outer, 1172 posts
Sun 13 Feb 2022
at 21:26
  • msg #372

Re: Of on a Mission in Minnow II

I thought they flew in, if it will fit we will fly in and unload people throwing sleep grenades. As soon as they figur things out, we commence firing with the ships weapons to ensure we win.
Fate
GM, 6054 posts
Roll for dodge!
Sun 13 Feb 2022
at 21:43
  • msg #373

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 372):

You mentioned firing to the rear as you approached.

By ship, I assume you are referring to the G-Carrier. Did I define what that was?

Basically that sounds about right. I just stopped it at the point just before you touch down. So your plan is to exit lobbing sleep grenades? You are aware they will get a round or two before they go down.
Sdian McGuire
Down and outer, 1173 posts
Sun 13 Feb 2022
at 22:51
  • msg #374

Re: Of on a Mission in Minnow II

In reply to Fate (msg # 373):

Yes, it was a part of the distraction.

Yes, the ship is the G carrier [theirs]

I assumed as much, we have armor and surprise, I am thinking they don't have armor and are surprised enough to not be ready for this.
Fate
GM, 6057 posts
Roll for dodge!
Mon 14 Feb 2022
at 00:56
  • msg #375

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 374):

Unless some were on duty, in armour. Ok, make a few weapon rolls, assuming there are guys coming to meet you to see if you are ok. They will likely be carrying weapons, though they will not initially be ready. Mostly.
Sdian McGuire
Down and outer, 1174 posts
Mon 14 Feb 2022
at 02:58
  • msg #376

Re: Of on a Mission in Minnow II


19:58, Today: Jurelda Cabeceira rolled 10 using 3d6 with rolls of 2,3,5.  Pistol 4.
19:58, Today: Jurelda Cabeceira rolled 11 using 3d6 with rolls of 1,4,6.  Pistol 3.
19:57, Today: Sdian McGuire rolled 15 using 3d6 with rolls of 5,5,5.  Pistol 2.
19:57, Today: Luretha Setlock rolled 17 using 3d6 with rolls of 6,5,6.  Pistol 1.
19:56, Today: Jurelda Cabeceira rolled 12 using 3d6 with rolls of 1,6,5.  Shotgun 4.
19:56, Today: Jurelda Cabeceira rolled 13 using 3d6 with rolls of 5,6,2.  Shotgun 3.
19:55, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 4,6,3.  Shotgun 2.
19:55, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 3,3,4.  Shotgun 1
Fate
GM, 6059 posts
Roll for dodge!
Mon 14 Feb 2022
at 04:27
  • msg #377

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 376):

As you land, Sasha, Gulzina and Duranlob grenades out the back in three directions. Those outside respond quickly with a volley of shotguns rounds, but the clamshells absorb the standard rounds. Your return volley with HEMP rounds is much more effective, though Luretha manages to eject her magazine as she fires, missing badly. As the cloud begins to spread, you can see a large hanger room with 4 door visible. Door 1 to your far left is a lockable metal door. Door 2 is a large vehicular roller door that is up and leads to a workshop. Door 3 is a small dirty wooden door and door 4, to the far right, in another lockable metal door. The only other door is a large external door you came in through.

There are about 12 individuals sprawled around, some standing or kneeling and coughing, some fallen and badly wounded. Only one exception is an individual running for door number 4, who has obviously worked out things have gone wrong.

You are all in the back of the vehicle still, but the door has finally finished opening. Give directions and roll accordingly on behalf of your team.

Duran, 3xgrenades(13), rifle(17+7), shotgun pistol(16+5)
William, Magnum pistol (13+4)
Luretha, 2x heavy pistol (15+4)
Sasha, 3xgrenades(12), shotgun (15+5)
Gulzina, 3xgrenades(11), heavy pistol(13+4)
Bonny, heavy pistol(12+4)
Tanya, heavy pistol(13+4)
Jenni, First aid kit, she carries a stun gun, but is not yet skilled with it.
Mingo, heavy pistol(14+4)
Sdian, rifle 15+6, heavy pistol (14+4)
This message was last edited by the GM at 00:22, Tue 15 Feb 2022.
Sdian McGuire
Down and outer, 1175 posts
Tue 15 Feb 2022
at 00:07
  • msg #378

Re: Of on a Mission in Minnow II

Duran and Luretha need to drop the guy going for Door No 4, then look and see what is behind it.
Everyone uses Sleep Grenades to stop problems.

Duran, 4xgrenades(13), rifle(17+7), shotgun pistol(16+5)     - Door No 4
William, Magnum pistol (13+4)  - Needs to locate the power supply Start at Door No 2.
Luretha, 2x heavy pistol (15+4)                  - Door No 4
Sasha, 4xgrenades(12), shotgun (15+5)     -  Keep Door No 1 open and dispatch those inside.
Gulzina, 4 xgrenades(11), heavy pistol(13+4)  -  Check Door No 3 and clear the area, then support Bonny if it's just a bathroom.
Bonny, heavy pistol(12+4)      -  Keep Door No 2 Open and clear the area
Tanya, heavy pistol(13+4)           -  -  Assist Sasha
Jenni, First aid kit, she carries a stun gun, but is not yet skilled with it. 2 spare grenades  Stay with the ship and assist wounded;
Mingo, heavy pistol(14+4)        - Back up Gulzina
Sdian, rifle 15+6, heavy pistol (14+4)  4 grenades   -  Keep Door No 2 Open and clear the area


17:06, Today: Sdian McGuire rolled 10 using 3d6 with rolls of 1,4,5.  Rifle shot.
17:06, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 5,6,1.  Bonny - Pistol.
17:04, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 6,6,2.  Mingo - Pistol.
17:04, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 2,3,3.  Gulzina - Pistol.
17:03, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,4,5.  Tanya - pistol.
17:02, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 3,1,2.  Sasha - Shotgun.
17:02, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 5,6,2.  William - Pistol.
17:01, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,1,5.  Duran - Rifle.
17:00, Today: Luretha Setlock rolled 13 using 3d6 with rolls of 4,6,3.  Pistol 1.

Missing Jurelda already.
Fate
GM, 6060 posts
Roll for dodge!
Tue 15 Feb 2022
at 00:49
  • msg #379

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 378):

Actually, I checked the number of sleep grenades. 3 cylinders got you 16 hand grenades, and you used 4 capturing the G-Carrier. Numbers adjusted...but you should adjust them further for Sdian if he takes sleep grenades.

Luretha fires once, narrowly missing him, before Duran pauses, allowing him to open the door, before he fires. The heavy armour-peircing round stops him, and he pauses, before he slumps down at the doorway.

Your crew quickly fan out. It becomes clear that the workshop is through the open door 2, with an elevator at the back of the room going down and a second solid-looking metal door beside it. There is a dirty bathroom and washroom behind door 3.

Sasha finds that Door 1 is locked. Only door 4 threatens immediate problems. Through the open door, you can make out what looks to be a high bench. Luretha and Duran approach carefully.

Door 1
Sasha, 3xgrenades(12), shotgun (15+5)
Tanya, heavy pistol(13+4)

Heading to Door 2
William, Magnum pistol (13+4)  - Needs to locate the power supply.
Bonny, heavy pistol(12+4)
Sdian, rifle 15+6, heavy pistol (14+4) Who are you taking grenades from?

Door 3
Gulzina, 3xgrenades(11), heavy pistol(13+4)
Mingo, heavy pistol(14+4)

Heading to Door 4
Duran, 3xgrenades(13), rifle(17+7), shotgun pistol(16+5)
Luretha, 2x heavy pistol (15+4)

G-Carrier
Jenni, First aid kit, she carries a stun gun, but is not yet skilled with it. 2 spare grenades  Stay with the ship and assist wounded;
Sdian McGuire
Down and outer, 1176 posts
Tue 15 Feb 2022
at 03:47
  • msg #380

Re: Of on a Mission in Minnow II

Sdian from the doorway No 2 will have Gulzina join his group and Mingo go with Duran and Luretha.
He takes the two grenades from Jenni ... Tanya is to stay with Jenni and Sasha comes with William.
I expect the door/elevator go to the power supply.

Tanya can start tying up or securing the sleeping folks so they are no a potental problem

Any sign of a ventilation inlet?
This message was last edited by the player at 03:49, Tue 15 Feb 2022.
Fate
GM, 6061 posts
Roll for dodge!
Tue 15 Feb 2022
at 05:59
  • msg #381

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 380):

Tanya and Jenni point out you brought nothing to secure prisoners.

Door 1 - Locked metal door.

Heading to Door 2
William, Magnum pistol (13+4)  - Needs to locate the power supply.
Bonny, heavy pistol(12+4)
Sdian, rifle 15+6, heavy pistol (14+4) 2 Grenades
Gulzina, 3xgrenades(11), heavy pistol(13+4)
Sasha, 3xgrenades(12), shotgun (15+5)

Ventilation fans can be heard outside of the workshop, but you cannot see the vents. They are likely venting outside. Let's call the solid looking metal door in the workshop door 5, and the lift elevator 1. Possibly it does lead to a power plant, but that is not clear.

Door 4
Duran, 3xgrenades(13), rifle(17+7), shotgun pistol(16+5)
Luretha, 2x heavy pistol (15+4)
Mingo, heavy pistol(14+4)

Forming up near the door, a shot penetrates the wall as Duran ducks across the doorway, but lacks sufficient power to penetrate much else. It is an armour piercing round though, unlike the previous ones.

G-Carrier
Jenni, First aid kit, she carries a stun gun, but is not yet skilled with it
Tanya, heavy pistol(13+4)
Neither of these girls have gunner skill
Sdian McGuire
Down and outer, 1177 posts
Tue 15 Feb 2022
at 21:20
  • msg #382

Re: Of on a Mission in Minnow II

In reply to Fate (msg # 381):

OK, I am not going to try and do high hurdles over mouse turds.  I am sure we have stuff to secure prisners, as that was what we came here to do. I have neither time or inclination to try to itemize every little thing.

Sasha checks door 5 with Gulzina as a back up.

William, Bonny and Sdian check out the elevator.

Duran returns fire, Luretha just backs him up. Mingo watches thir rear.
Fate
GM, 6062 posts
Roll for dodge!
Tue 15 Feb 2022
at 23:33
  • msg #383

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 382):

Well, no mention was made of items to secure them. Cable ties are hanging of the wall though, and are utilised for now, with Gaffa tape to back it up.

Door 5 is also locked. In tying up some individuals, Jenni does find some dirty keys though.

Duran, Luretha and Mingo are getting ready to assault the room as you get in the elevator. The metal cage blocks reception as you, William and Bonny sink down out of sight. Then the elevator door opens. A large concrete entrance is visible with one large corridor to your left and two steel door, one straight ahead (door 6) and another to your right (door 7).
Sdian McGuire
Down and outer, 1178 posts
Tue 15 Feb 2022
at 23:44
  • msg #384

Re: Of on a Mission in Minnow II

Ok, the Group in the elevator look around real quick to se what's open and what is where.

Jenni (should have been Tanya, but then again she is the better guard) sends the info out by SR radio.
Do those below get it if outside the elevator?

Duran and Company need to smoke/fog or otherwise limit visibility or the ability to engage. as they go through the door.
Perhaps just decent covering fire. How many shooters ar they up against?
Fate
GM, 6063 posts
Roll for dodge!
Wed 16 Feb 2022
at 00:22
  • msg #385

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 384):

Duran can't tell, but he lobs in a sleep grenade to start with. He will give it some time to take effect.

You hear Sasha and Gulzina respond and talk about grabbing the keys though. You think. It is hard to tell.

Those underground are some ways away. There seems to be some shielding above, reception is very poor and unreliable, even with the elevator door open. Do you exit the elevator?

Door 1 - Locked metal door.

In elevator
William, Magnum pistol (13+4)  - Needs to locate the power supply.
Bonny, heavy pistol(12+4)
Sdian, rifle 15+6, heavy pistol (14+4) 2 Grenades

Returning to pick up keys from Jenni
Gulzina, 3xgrenades(11), heavy pistol(13+4)
Sasha, 3xgrenades(12), shotgun (15+5)

Ventilation fans can be heard outside of the workshop, but you cannot see the vents. They are likely venting outside. Let's call the solid looking metal door in the workshop door 5, and the lift elevator 1. Possibly it does lead to a power plant, but that is not clear.

Door 4
Duran, 2x grenades(13), rifle(17+7), shotgun pistol(16+5)
Luretha, 2x heavy pistol (15+4)
Mingo, heavy pistol(14+4)

Just lobbed in sleep grenade, and are awaiting the effect.

Door 5 - Steel door in workshop, locked

Door 6 - steel door on level -1, straight

Door 7 - Steel door on level -1, right

G-Carrier
Jenni, First aid kit, she carries a stun gun, but is not yet skilled with it
Tying up individuals with cable ties and gaffa tape.
Tanya, heavy pistol(13+4), on guard

Neither of these girls have gunner skill
This message was last edited by the GM at 06:32, Wed 16 Feb 2022.
Sdian McGuire
Down and outer, 1179 posts
Wed 16 Feb 2022
at 03:27
  • msg #386

Re: Of on a Mission in Minnow II

Got side tracked... totally forgot what I was doing. I'll try again in the morning
Fate
GM, 6064 posts
Roll for dodge!
Wed 16 Feb 2022
at 19:27
  • msg #387

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 386):

Seniors moment?
Sdian McGuire
Down and outer, 1180 posts
Wed 16 Feb 2022
at 22:45
  • msg #388

Re: Of on a Mission in Minnow II

No, My son showed up to help me and things just derailed...

We (William, Sdian & Bonny) block the elevator door for the moment with whatever is available and look around, try the doors etc. Bonny is to stay by the Elevator so we can use it to get out if need be. We do not get out of her sight.

Once away from the Elevator I ask Gulzina to repeat what she said.

Duran is sort of out of my control...
Fate
GM, 6065 posts
Roll for dodge!
Wed 16 Feb 2022
at 23:00
  • msg #389

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 388):

Ok, whoever is first from the elevator will need to roll dodge, as shots from the far left (out of the feild of vision for anyone in the elevator) ring out.
Sdian McGuire
Down and outer, 1181 posts
Thu 17 Feb 2022
at 02:25
  • msg #390

Re: Of on a Mission in Minnow II

Poor William ... But Sdian will attempt to return fire.


[Private to GM:
19:25, Today: Sdian McGuire rolled 39 using 9d6 with rolls of 4,5,5,5,2,4,6,3,5.  Storm Rifle Damage  Pi +.
19:23, Today: Sdian McGuire rolled 9 using 3d6 with rolls of 5,1,3.  Return fire- rifle.
19:22, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 6,2,1.  William - Dodge.
]
Fate
GM, 6067 posts
Roll for dodge!
Thu 17 Feb 2022
at 05:39
  • msg #391

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 390):

Ah, a conventional round, I see.

William dodges back into the lift when he hears the report, which was closely followed by a second report. The first missed, but the second caught him in the lower rib cage, cracking some ribs and leaving him gasping at the back of the lift, bleeding badly.

You return fire with your rifle, taking cover as you do so while Bonny sees to his injuries. Two figures are seen behind a table about 13 yards down the corridor, with one either ducking for cover as you fire, possibly hit.

I assume you are too busy to worry about what else is going on upstairs. You shot was barely a hit, if at all, as it was not aimed. The rifle is not ready, but the shotgun is.
Sdian McGuire
Down and outer, 1182 posts
Thu 17 Feb 2022
at 23:42
  • msg #392

Re: Of on a Mission in Minnow II

Brace on the elevator side and fire aimed rounds at the most theatening figure (s).

[Private to GM: 16:38, Today: Sdian McGuire rolled 13 using 3d6 with rolls of 4,6,3.  Aimed rifle fire.  Skill is 12 + 6+3 for aimed fire.
16:41, Today: Sdian McGuire rolled 33 using 9d6 with rolls of 6,4,2,6,5,2,2,3,3.  Rifle Damage. Pi +
]
Fate
GM, 6069 posts
Roll for dodge!
Fri 18 Feb 2022
at 01:30
  • msg #393

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 392):

The main threat is the guy with the shotgun wearing a clamshell, as the guy with the rifle does not re-appear. He fires once when you are aiming, missing your arm by inches. You fired low and through the table, causing him to jump, but his return fire is a much better shot, hitting your right arm. The searing pain knocks your arm away from your weapon and you instinctively pull back inside the lift.

[OOC: Called shots are needed for regular rounds, as hinted above. I rolled random hit location to be leg, but even if we took the torso, your round would not penetrate a clamshell. Range Penalty is -3. Damage roll was 10, which would have crippled the arm...]
Sdian McGuire
Down and outer, 1183 posts
Fri 18 Feb 2022
at 02:39
  • msg #394

Re: Of on a Mission in Minnow II

Oh Goody... so we close the door and go up with two wounded.
Fate
GM, 6070 posts
Roll for dodge!
Fri 18 Feb 2022
at 03:51
  • msg #395

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 394):

You head back up in the lift to where things are happening upstairs. Duran and company have taken what is clearly a guardhouse, with 3 more prisoners, and he and Luretha headed upstairs to the second floor, from which more gunshots can be heard.

Sasha meets you at the top of the lift and suggests helping you to the G-Carrier.

Door 1 - Locked metal door.

In elevator
William, Magnum pistol (13+4)  - Needs to locate the power supply.
Bonny, heavy pistol(12+4)
Sdian, rifle 15+6, heavy pistol (14+4) 2 Grenades

Returning to pick up keys from Jenni
Gulzina, 3xgrenades(11), heavy pistol(13+4)
Sasha, 3xgrenades(12), shotgun (15+5)

Ventilation fans can be heard outside of the workshop, but you cannot see the vents. They are likely venting outside. Let's call the solid looking metal door in the workshop door 5, and the lift elevator 1. Possibly it does lead to a power plant, but that is not clear.

Door 4
Duran, 2x grenades(13), rifle(17+7), shotgun pistol(16+5)
Luretha, 2x heavy pistol (15+4)
Mingo, heavy pistol(14+4)

Has entered the room, subduing 3 more individuals.

Door 5 - Steel door in workshop, opened
Gulzina, 3x grenades(11), heavy pistol(13+4)
Sasha, 3x grenades(12), shotgun (15+5)

Found to be storeroom/armoury, just left to meet you at the top of the lift.

Door 6 - steel door on level -1, straight

Door 7 - Steel door on level -1, right

G-Carrier
Jenni, First aid kit, she carries a stun gun, but is not yet skilled with it
still tying up individuals with cable ties and gaffa tape.
Tanya, heavy pistol(13+4), on guard
This message was last edited by the GM at 07:18, Fri 18 Feb 2022.
Sdian McGuire
Down and outer, 1184 posts
Fri 18 Feb 2022
at 19:28
  • msg #396

Re: Of on a Mission in Minnow II

OK, So Sdian and William both need some care. Jenni does her thing as best she can.

Sdian makes sure Sasha knows what is down stairs so the can pass the word. I reccomend solinving what'smup stairs first before taking on the basement. But check what is behind each door on this level while providing protection on this level. I think Door 1 is the only unopenned door on this level.

Send Bonny and Tanya to asist Duran, give them a couple of Sdian's Granades to pass along.
Fate
GM, 6071 posts
Roll for dodge!
Fri 18 Feb 2022
at 22:45
  • msg #397

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 396):

Ok, cool. So basically one team and a few guards on this level. Who is in charge?
Sdian McGuire
Down and outer, 1185 posts
Sat 19 Feb 2022
at 02:41
  • msg #398

Re: Of on a Mission in Minnow II

Not Sdian at the moment, because he is down here in sick bay...
Fate
GM, 6072 posts
Roll for dodge!
Sat 19 Feb 2022
at 07:48
  • msg #399

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 398):

Yes, I got that. Who does he leave in charge?
Sdian McGuire
Down and outer, 1186 posts
Sat 19 Feb 2022
at 17:21
  • msg #400

Re: Of on a Mission in Minnow II

He hasn't appointed anyone ...he is still giving ordrs in the Bay, but doesn't have any ability to command what duran and Co are doing as he can't see up there. Joy's of combat, you issue a concept and rely on everyone to try and follow it.
Fate
GM, 6073 posts
Roll for dodge!
Sat 19 Feb 2022
at 20:23
  • msg #401

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 400):

There is considerable gunfire as Duran heads  up the stairs and Sasha head through the other steel door (door 1), which he sees leads outside, so he returns to watch the elevator until Duran returns.

Duran, Luretha and Mingo head upstairs, and manage to neutralize another three guards up in the top floor, which is obviously the guard tower. They neutralize upstairs, bringing the disabled guards down before consolidating control of the floor.

Once that is don, they head down the lift, where the ambush took place. Duran bravely led the way, followed by Sasha and Luretha, Bonny, Gulzina and Mingo. Duran is injured as the re-inforced ambush is broken, but it is effective. The power plant is identified down the corridor, and the Doors 6 and 7 are found to lead to a guardhouse and underground accommodation respectively.

Duran is sent back up for treatment.

This is where the leaders were found, and liberal use of the remaining sleep grenades sees things quieten down. There are a number of women, who are far from innocent or harmless, and 4 children. They barricade themselves in, and Sasha has had Bonny cut the power and lobbed in the remaining grenades...
This message was last edited by the GM at 19:23, Sun 20 Feb 2022.
Sdian McGuire
Down and outer, 1187 posts
Sun 20 Feb 2022
at 21:38
  • msg #402

Re: Of on a Mission in Minnow II

OK, Once Sdian has his arm banadaged, he'll leave his rifle abd take his pistol (also works with this helmet sights) and goes back down.
Have we been able to take down the barricade ? I assume the sleep grenades worked?
You say the four women are neither innocent or harmless ... so an active part of the gang then. They get tied up and the children will be kept away and watched so no one goes to help Mommy (or daddy) get free.

The Tower guards upstairs are ALL the tower guards? So no one is actually out in the towers?

How is William doing? We could use his expertise.
Jenni gets to work on Duran.
Fate
GM, 6075 posts
Roll for dodge!
Sun 20 Feb 2022
at 22:35
  • msg #403

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 402):

His right arm will not be useable, but can be patched up to some degree, though Gulniza does not want you going out to get shot again. William is badly hit, and the drugs used have caused him to pass out as he recovers. They do get to work on Duran.

The barricade has been dealt with using gas, as were the gaurds there. The women and kids were captured and isolated, thanks to the gas. There seem to be a small number of men barricaded into a strong room, and this seems to be the last section not secured.

Upstairs, the tower gaurds are just the local guys. The remote towers are still powered and manned, and likely to present a threat when you leave.
Sdian McGuire
Down and outer, 1188 posts
Sun 20 Feb 2022
at 22:47
  • msg #404

Re: Of on a Mission in Minnow II

But the power comes from this building, does it not? So we can turn of their power?

Which store room are the holdouts in?
Does the armory have any weeapons that will defeat armor, should that become necessary?

Oh and I'll give Gulzina a hug and tell her I will be alright.
Fate
GM, 6077 posts
Roll for dodge!
Sun 20 Feb 2022
at 23:22
  • msg #405

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 404):

No, you identify they have individual power supplies.

Fire control can be co-ordinated from here, or done manually. Radar is in this building.

Holdouts are in the bunker behind door 7, near where you captured the women and children, but in a lower, more secure level.

The armoury has about 100 kg of advanced explosives, 6 64mm LAWs with HEMP warheads, about 5 boxes of Heavy pistol ammo (1 HEMP), 6 boxes of Storm rifle ammo (2 HEMP) and 11 boxes of shotgun ammo (2 HEMP, 1 SEFOP, 1 Shotshell, 1 HEC, 1 Flare) and 10 proximity fused limpit mines.
Sdian McGuire
Down and outer, 1189 posts
Mon 21 Feb 2022
at 03:27
  • msg #406

Re: Of on a Mission in Minnow II

Ooohh, cool stuff, is there a dolly we could use to take the stuff to the ship?
If so, I'll have it taken up and loaded.

The radar will obviously have to go off. lso nee to look at other mens to prevent them from bothering us.
I assume door 7 or another connects to the towers?

Will a 64 mm HEMP round do a job on the door?
Do we still have any sleep gas grenades?
Fate
GM, 6079 posts
Roll for dodge!
Mon 21 Feb 2022
at 03:40
  • msg #407

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 406):

As far as you can tell, there is no connection to the towers. But that you are right in understanding you do not know about the whole place, yet.

There is a hovercart for transportation of heavy items.

There are also tools there as well.

You have used all the sleep grenades, but the 64mm rocket may do the job. Most likely, the high explosives will do it better...
Sdian McGuire
Down and outer, 1190 posts
Mon 21 Feb 2022
at 22:10
  • msg #408

Re: Of on a Mission in Minnow II

Well if it is an armored door, it will takea LOT of explosives to blow it in without a lot of additions to focus th blast, and that would be bad for all of us... The 64 MM is not going to be pleasant, but better than a gint boom.
What sorts of explosives do they have?  Plastic explosives or Flex-X would be very desirable about now.
Fate
GM, 6081 posts
Roll for dodge!
Mon 21 Feb 2022
at 22:54
  • msg #409

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 408):

They are more advanced than those currently available, so we can assume they are like plastic explosives. Assume it is in a tube, like silicon, but higher yeild, as per UT. Of course, Explosives (Demolition) skill to use.
Sdian McGuire
Down and outer, 1191 posts
Mon 21 Feb 2022
at 23:45
  • msg #410

Re: Of on a Mission in Minnow II

Ri-i-ight... So who among the crew you control has any skill?
Looks to me like No one knows shit about explosives.
So back to the 64 mm rockets I presume.
Fate
GM, 6083 posts
Roll for dodge!
Mon 21 Feb 2022
at 23:54
  • msg #411

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 410):

I was thinking Hamish should have that, as does Leticia from the time on the farm. But both are on the ship anyway.
Sdian McGuire
Down and outer, 1192 posts
Tue 22 Feb 2022
at 02:56
  • msg #412

Re: Of on a Mission in Minnow II

I didn't see it on Leticia's comments in players vessels ...  I sriously doubt what little they do in frming wold make her knowledgable.
Sdian probably learned more from listening to people talk.

Hamish is likely competent.

First we make it clear that we hve th wives and children and that they willlikely never see them or the outside of that room unless they surrender. Assuming they do not respond positively,  We then get everyone under protection and fire the first 64 mm round into the door..
Fate
GM, 6085 posts
Roll for dodge!
Tue 22 Feb 2022
at 05:14
  • msg #413

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 412):

No, players vessels just has the obvious skills, and there had been no occasion to ask. Farmers here use is for stump clearing, and since many of these farms would be poorly developed, it is a suitable background skill. I know I learnt how to make explosives that way.  Not that I ever practiced...but Hamish would have learnt about it in a very different setting.

Nevertheless, the threats are fruitless and the 64mm round smashes into the door, penetrating and blowing a hole about 70mm dia (SM -8) in the door, before exploding inside. By the time you come out from under cover, you can hear someone running up to the other side of the door, and a barrel is seen, firing blindly. No one is hit though.
Sdian McGuire
Down and outer, 1193 posts
Tue 22 Feb 2022
at 17:13
  • msg #414

Re: Of on a Mission in Minnow II

So we can close on the door, stick a flamer in the hole and fire it, using up a whole lot of oxygen inside. Do any of the key's fit the door?
Fate
GM, 6087 posts
Roll for dodge!
Tue 22 Feb 2022
at 20:42
  • msg #415

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 414):

That would work, but sadly, the keys do not fit the door. Who has a flamer?
Sdian McGuire
Down and outer, 1194 posts
Wed 23 Feb 2022
at 23:15
  • msg #416

Re: Of on a Mission in Minnow II

There were several taken from the goons on the G carrier.
Fate
GM, 6089 posts
Roll for dodge!
Thu 24 Feb 2022
at 01:16
  • msg #417

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 416):

Ah, yes. Small hand flamers. But no one had them on the character sheet. I did ask if there was anything else...
Sdian McGuire
Down and outer, 1195 posts
Thu 24 Feb 2022
at 03:02
  • msg #418

Re: Of on a Mission in Minnow II

And as I said, I cannot come close to mentioning every single thing we may have brought.
I s a flamer or two unreasonable? no, probably qite common. There was a suggestion or rule somewhrre that small items thata re common are allowed to be assumed.  Can't hope to tell you where it was.

But as you don't want to account for smll sums, i do not want to try and account for every possible item of equipment.  If I wanted to pull out an electronic master key device, I could see the objection.  Flamers are common ship weapons, as hey don't risk punching holes in the pressure hull.
Fate
GM, 6092 posts
Roll for dodge!
Thu 24 Feb 2022
at 03:20
  • msg #419

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 418):

I understand, though weapons are not generally small items, and you don't have anyone skilled with one. They are also notoriously indiscriminate for a mission like this though. An electronic lockpick would actually be reasonable for someone who can use one, such as Hamish or Yung No (though both actually have them on the character sheet).

But since you have them aboard, I will allow one...though it uses the Beam Weapon (projector) skill, so it would have to be used unskilled.

Sticking it through the hole, you let out several bursts, causing considerable swearing on the other side of the door. You hear footsteps, and then it is quiet.
Sdian McGuire
Down and outer, 1196 posts
Thu 24 Feb 2022
at 16:57
  • msg #420

Re: Of on a Mission in Minnow II

I am assuming that his is using up available oxygen and a great rate making breathing difficult at best.
Not a lot of skill needed to stick the muzzle end in the hole and activate/pull the trigger. Sdian will do it at least 5 times.
Do we have any clue how big this room is?
Anything handy we can us to force the door? Say a winch or crane that could pull it open?
Fate
GM, 6094 posts
Roll for dodge!
Thu 24 Feb 2022
at 20:47
  • msg #421

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 420):

The flamer may possibly be burning up oxygen, but you have no way of knowing, nor do you know what equipment is there or the size of the room.

To winch it you would need an anchor point. But a Plasma cutter in the toolshop would probably do the job, in time. Assuming no hostile fire...
Sdian McGuire
Down and outer, 1197 posts
Thu 24 Feb 2022
at 23:16
  • msg #422

Re: Of on a Mission in Minnow II

We  can try that, anyone have any skill with it?
Sdian with  one hand is not a likely choice.
Fate
GM, 6097 posts
Roll for dodge!
Fri 25 Feb 2022
at 12:33
  • msg #423

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 422):

William is the best choice, health aside, but Sasha as his underling has been practising with something like that. He is willing to gyit a go.
Sdian McGuire
Down and outer, 1198 posts
Sun 27 Feb 2022
at 02:24
  • msg #424

Re: Of on a Mission in Minnow II

Sasha it is, and we will cover him with fire and bullets.
Fate
GM, 6099 posts
Roll for dodge!
Sun 27 Feb 2022
at 08:32
  • msg #425

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 424):

Using the plasma torch and the flame thrower at regular intervals, Sasha is able to cut his way through the door. It takes some time, but is effective.

He leaves the last little bit to decide how to handle it next.
Sdian McGuire
Down and outer, 1199 posts
Sun 27 Feb 2022
at 17:53
  • msg #426

Re: Of on a Mission in Minnow II

Well everyone needs to stand clear, we pull it open and cover the opening from the side (one side to prevent fratricide) and from behind cover looking in. Keeping the flamer handy, as it sems to be useful.
Fate
GM, 6101 posts
Roll for dodge!
Sun 27 Feb 2022
at 19:23
  • msg #427

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 426):

Sasha removed the door. As he does so, a couple of grenades are rolled out, and he is unable to dodge. Despite the shrapnel, he is able to open the entrance and your team returns fire, dropping all three defenders. There is no further resistance, and the base is now yours, but not the outlying gaurd posts.

Sasha injury will need some attention, but it is not life threatening thanks to his armour.

Emeluura 04 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1200 posts
Sun 27 Feb 2022
at 19:40
  • msg #428

Re: Of on a Mission in Minnow II

OK, not so good...  e get Sasha up to Jenni. We search the goons, are they all dead? This is all sleeping area?
Search them as well and then search the room.

Inspect the Powerr supply unit, I suspect it has a master shut down swith if nothing else, but we don't cut it off just yet.
We do a top to bottom search for Money, weapons, documents, Computers/hard drives etc.
Fate
GM, 6103 posts
Roll for dodge!
Sun 27 Feb 2022
at 23:19
  • msg #429

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 428):

There is a sleeping area behind here, but it is empty of persons.

The master power switch is already off, thanks to earlier work by Sasha and Bonny. Clearly, the gaurd posts clearly are separate and independent, though you do find a feed from the radar for the targeting system.

You do also find a safe, however, in this section. Once again the plasma torch works wonders, though it sets of explosives inside that destroy most data drives within. However, the 10 gold bricks each worth $k 50 are soon relieved of their positions, and a single flash drive can be recovered.

Other than the heavy pistols and shotguns carried (all very good quality), you have already found the weapons.

Emeluura 04 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1201 posts
Mon 28 Feb 2022
at 03:55
  • msg #430

Re: Of on a Mission in Minnow II

OK, so everything of value is packed up, Will the ship carry our crew and the wounded / prisoners?
Fate
GM, 6105 posts
Roll for dodge!
Mon 28 Feb 2022
at 06:02
  • msg #431

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 430):

The ship might, if you could get it here. The G-Carrier, not a chance. You would even have to be picky with valuables.

With the injured you can get Gold and weapons easy enough, though it is getting tight, but tools will take up much more space.

Emeluura 04 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1202 posts
Mon 28 Feb 2022
at 21:58
  • msg #432

Re: Of on a Mission in Minnow II

Ah, I see, wasn't thinking about tools. Not sure how valuable they are to us in a ship anyway So gold/cash papaers etc ad peope are put in the G Carrier.  Any method of making smoke?  If so we will use it, if not well, the Radar will go down for sure, the keys go with us, and we weld or warp the Bay door so it cannot be closed. We have to assume that about 12 to 16 people still remain and that they will attempt to defen the plc, so the rdar is thoroughly sabotaged.
Then we board the G-Carrier an with as little notice as possible head out, jinking and using smoke if available.
Fate
GM, 6107 posts
Roll for dodge!
Mon 28 Feb 2022
at 22:48
  • msg #433

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 432):

Ok. Smoke does not move with the craft, so it would be ineffective. Staying below the treeline would work much better, but you would still be exposed to at least 2 turrets at close range. Attacking the turret by land is possible,but of course has its risks. Else I will want 3 dodges, which are Vehicle skill/2, +1 for combat reflexes. (9 for Mingo). Given it is after dark, this will reduce visibility, but they have NVG as well, so this would cancel it out.
Sdian McGuire
Down and outer, 1203 posts
Tue 1 Mar 2022
at 03:23
  • msg #434

Re: Of on a Mission in Minnow II

But of course they will not know exactly when we'il leave, so a touch of surprise.
So Duran is not able to fly the ship and Mingo gets the Job with Sdian as her co-pilot. He does have combat reflexes for what it is worth
Luretha will have to work the beams (14)


20:20, Today: Luretha Setlock rolled 11 using 3d6 with rolls of 1,5,5.  Beams 3.
20:20, Today: Luretha Setlock rolled 7 using 3d6 with rolls of 1,1,5.  Beams 2.  skill is 14
20:20, Today: Luretha Setlock rolled 4 using 3d6 with rolls of 2,1,1.  Beams.  <---------- someone is not so lucky
20:19, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 3,4,4.  Mingo dodging 3.
20:19, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 5,6,4.  Mingo dodging 2.
20:19, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,3,4.  Mingo dodging.
Fate
GM, 6109 posts
Roll for dodge!
Tue 1 Mar 2022
at 06:18
  • msg #435

Re: Of on a Mission in Minnow II

Fate:
In reply to Sdian McGuire (msg # 276):
.. The G-Carrier has an auto 40mm GL in a turret on the roof, and seems to have added armour panels.


That would use the skill Gunner(Cannon), defaulting to DdefaultX or gunner -4, which in her case is 10.

Using 40mm HEMP rounds, she is able to open the account taking out the nearest turret. As she lines up on the second turret, Mingo is forced to take evasive action. Luretha pauses before firing scoreing a second precision hit on the second turret. This is fortunately enough to neutralize both turrets before she has to dodge again, given those rolls!

Staying low, she makes a run for cover, when the small radar indicates the other turrets are not finished...8 missiles are incoming! You are not locked by radar, however, so the must be controlled using optical sensors...

The Auto GL has 28 HEMP, 60 HE and 10 flare rounds loaded. It takes a second to change.

Emeluura 04 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1204 posts
Tue 1 Mar 2022
at 18:34
  • msg #436

Re: Of on a Mission in Minnow II

So we need to break the sight lock ... behind trees or clouds or whatever is handy, over a hill or hummock would work.
Fate
GM, 6111 posts
Roll for dodge!
Tue 1 Mar 2022
at 18:45
  • msg #437

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 436):

It could help, but since they have altitude, getting behind stuff is difficult. Point defence rolls will be needed, as will dodge rolls by Mingo.

There are also firing ports, but using hand weapons have few benefits against missiles.

Emeluura 04 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1205 posts
Tue 1 Mar 2022
at 19:56
  • msg #438

Re: Of on a Mission in Minnow II

At the ranges involved, they don't have enough height to matter, assuming we are several kilometers away at this point and moving quickly,  and a latteral run behind anything will break lock... if trees and they can see us behind them, then they stand a fine chance of taking out a tree.

The 40 mm will do little and dodging is likewise futile until they are very close and moving too fast to react.
Fate
GM, 6114 posts
Roll for dodge!
Tue 1 Mar 2022
at 23:29
  • msg #439

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 438):

You would be aware that these are basically high speed remote control weapons designed for atmospheric operations. As such, they are fast moving, and likely have a human directing them, since radar would be ineffective. That means human reaction times at high speed, making dodging more likely, or if they slow down to adjust for dodging, times fuses on the HE rounds can actually allow the 40 mm EMGL to be pretty effective as a flak cannon, especially with computer lock enabling the timing of the HE rounds to be set by computer to explode just in front of the round.

The gaurd houses were not that distant from each other, and the G-Carrier is not that fast (80 mph would be generous), so you would be lucky to have 1 km range at this point.

The 40mm EMGL has computer ranging and the HE fuses can be set to explore in front of the rounds, making them effective flak weapons. The range is barely 1000m as the G-Carrier can barely manage 80 mph, so the missiles, which at this point without radar are remote controlled explosives, have humans controlling them with human reaction times. Therefore breaking lock is not easy, as humans account for the tree, but dodging is much more feasible. If they slow to make dodging harder, the flak cannon (40mm EMGL) become much more effective. That clear things up?
This message was last edited by the GM at 18:54, Thu 10 Mar 2022.
Sdian McGuire
Down and outer, 1206 posts
Wed 2 Mar 2022
at 00:14
  • msg #440

Re: Of on a Mission in Minnow II

NO, not especially, I presumed we were moving much faster

The tree will detonate any missile passing through it ... about 85-90% of the time.

You know I don't want to use the damn die roller and you know why...


17:13, Today: Luretha Setlock rolled 10 using 3d6 with rolls of 1,6,3.  Guns 3.
17:13, Today: Luretha Setlock rolled 8 using 3d6 with rolls of 5,1,2.  guns 2.
17:13, Today: Luretha Setlock rolled 17 using 3d6 with rolls of 6,6,5.  Guns 1.
17:12, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 2,2,2.  Mingo dodging 6.
17:12, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 3,5,6.  Mingo dodging 5.
17:12, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 2,2,6.  Mingo dodging 4.
Fate
GM, 6116 posts
Roll for dodge!
Wed 2 Mar 2022
at 01:32
  • msg #441

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 440):

Yeah, I keep hoping it will redeem itself. Fortunately the dodging of missiles is an opposed roll of piloting skills. There are factors such as size and maneuverability at play, but what you loose in that is offset by your vastly improved situational awareness. Therefore for each missile you should roll a point defence roll against 10 for Luretha with this weapon, then an opposed piloting roll against 16 for Mungo's piloting ability. Using the rolls made already will be a good example of how to run with it.

As the first missile comes in, Luretha realises she is using the wrong rounds. Fortunately Mingo barely needs to dodge as the weapon misses entirely, slamming the 100mm warhead into a tree.

The next missile is closer, as Luretha is still resetting the weapon, but Mingo pulls behind a tree at the last second and it slams into a branch and detonates, showering the armoured exterior with shrapnel.

Then Luretha manages to get the weapon online. She manages to use the computer to place explosions in the path of the next two missiles.

She can fire at the next 4 missiles, and should she get above 10, Mingo will dodge the next one, and need to roll beyond that.

Emeluura 04 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1207 posts
Wed 2 Mar 2022
at 03:36
  • msg #442

Re: Of on a Mission in Minnow II


20:36, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 4,2,5.  Mingo dodging 10.
20:36, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 3,3,2.  Mingo dodging 9.
20:35, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 5,4,3.  Mingo dodging 8.
20:35, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 6,3,6.  Mingo dodging 7.
20:34, Today: Luretha Setlock rolled 9 using 3d6 with rolls of 4,3,2.  Guns 7.
20:34, Today: Luretha Setlock rolled 6 using 3d6 with rolls of 1,3,2.  Guns 6.
20:34, Today: Luretha Setlock rolled 8 using 3d6 with rolls of 2,1,5.  Guns 5.
20:33, Today: Luretha Setlock rolled 7 using 3d6 with rolls of 3,2,2.  Guns 4.
Fate
GM, 6118 posts
Roll for dodge!
Wed 2 Mar 2022
at 03:57
  • msg #443

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 442):

Wow, nice shooting! Luretha manages to unload on the remaining incoming missiles, using the auto grenade launcher as a capable flak gun.

You make it out by the time they reload, and they do not launch again.

Emeluura 04 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1208 posts
Wed 2 Mar 2022
at 19:05
  • msg #444

Re: Of on a Mission in Minnow II

Yes, I was impressed as well... she needs a point or two in that skill to represent her obvious ability.

We go back to our ship and contact them... any issues?
Assuming not we let them know we have wounded and prisoners; we put down beside them.
Fate
GM, 6120 posts
Roll for dodge!
Wed 2 Mar 2022
at 19:57
  • msg #445

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 444):

Yes, you can spend 2 CP now, and I will put Lurethas into Gunner(Cannon).

I will say that you leave the innocent behind, as they were not, strictly speaking, prisoners, and you were very tight on room. But the key folk on whose head there was a bounty were taken, though most of them are dead.

Yes, everything is fine back at the ship. You put down beside the ship, and transfer your wounded. Proper treatment will need about a week with the right drugs, during which time you will not be conscious.
Sdian McGuire
Down and outer, 1209 posts
Wed 2 Mar 2022
at 21:27
  • msg #446

Re: Of on a Mission in Minnow II

Oh Joy! A week with out my girls ... Horrors!!

I thought we brought all the living back... Pictures of the dead will do plus any ID they had on them and some finger prints.
The Living are more important than the dead.
Fate
GM, 6122 posts
Roll for dodge!
Thu 3 Mar 2022
at 01:49
  • msg #447

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 446):

G-Carriers can only carry about 24 persons seated, tops, if equipped for such. Think a bus/truck size, but this is more like the truck, with minimal seating. With injured, halve that. There were maybe 20 women (unarmed) and children, and 10 injured hostiles. Heads are quite sufficient evidence for the dead, if grisly.
Sdian McGuire
Down and outer, 1210 posts
Thu 3 Mar 2022
at 03:21
  • msg #448

Re: Of on a Mission in Minnow II

Not into grisly, the seriously wounded need to lay out most likely, everyone else will just have to scrunch up ... it's not like an all day trip.
Fate
GM, 6124 posts
Roll for dodge!
Thu 3 Mar 2022
at 03:56
  • msg #449

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 448):

So who are we pressing into the truck, along with the boxes of weapons? I presume you are not pressing the gunner or pilot...
Sdian McGuire
Down and outer, 1211 posts
Thu 3 Mar 2022
at 18:21
  • msg #450

Re: Of on a Mission in Minnow II

Can't press the gunner as that compartment is tiny anyway. Obviously we don't close in on Mingo, who needs to be able to fly.
We stack stetchers one above the other suspended from the roof/ceiling like bunks, using rope or chain (whatever as available). Everyone else just presses in, I expect to hear a few complaints about where hands are or bodies are touching ...
Fate
GM, 6126 posts
Roll for dodge!
Thu 3 Mar 2022
at 22:08
  • msg #451

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 450):

Stretchers generally do not stack reliably, and you will be making some violent maneuvers. Think we will need to roll 3d6 for the number of injuries sustained if you want to squash the children in like that...

You are not taking any physical evidence of the dead bounties, other than photos?
Sdian McGuire
Down and outer, 1212 posts
Fri 4 Mar 2022
at 02:47
  • msg #452

Re: Of on a Mission in Minnow II

ID and Finger prints as well as pictures. We can bing some hair if DNA is a big thing.

Actuaaly strtchers are regularly slung at about 18"-24" distances in many air evac ships, including Blackhawk helicopters and C-9 Nightingales.
Fate
GM, 6128 posts
Roll for dodge!
Fri 4 Mar 2022
at 03:13
  • msg #453

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 452):

Yes, they are military stretchers. Unless you purchased some before (never mentioned), I assume you are using civilian or makeshift ones. These are not meant for transit, since there is no hospital or ambulance here. Think what you would find in a large remote swamp ranch...not a military base.

Think we will need to roll 3d6 for the number of injuries sustained if you want to squash the children in like that...

You are not taking any physical evidence of the dead bounties, other than photos?

Emeluura 04 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1213 posts
Fri 4 Mar 2022
at 17:16
  • msg #454

Re: Of on a Mission in Minnow II

OK, I don't know about Oz, but here, a standard stretcher is either a wire basket type thing or the old canavas between two poles, although now they do allow it to be closed up for storage. Either can be suspended using ropes or chain.

As for this space problem, if it's too bad, we can just throw a few of them out in the swamp if you want.

I did say we could take Hair samples IF these folks can do DNA testing commonly ... it has become so here... again, I assume it's the same in Oz, but you tell me.
Fate
GM, 6130 posts
Roll for dodge!
Fri 4 Mar 2022
at 21:02
  • msg #455

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 454):

Yeah, DNA testing is common enough, but it is not proof of death. You could have just taken a hair sample.

Canvas between poles is the common thing, but stringing them up in a truck is a feat, especially if moving violently. You can leave a few of them at the base...that is what they suggest is safe. That is what I would assume, rather than crushing kids. But you keep saying you want to take them all and the weapons/ammo...and all your team, in just one truck.

Emeluura 04 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1214 posts
Sat 5 Mar 2022
at 00:08
  • msg #456

Re: Of on a Mission in Minnow II

I did too... so how many prisoners do I have?
How many wives and how many kids?

I have three injured on stretchers. All prisoners IIRC.
Fate
GM, 6131 posts
Roll for dodge!
Sat 5 Mar 2022
at 04:36
  • msg #457

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 456):

There are 12 injured adults who were fighting who survived, 6 women looking after the 17 children, ages 1 yo to 15. In addition to your own 3 injured. 14 adults were killed, though some were no older than 16.

Emeluura 04 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1215 posts
Sat 5 Mar 2022
at 17:57
  • msg #458

Re: Of on a Mission in Minnow II

OK, That's a part of the problem, as I was only counting three wounded.

How many of the wounded are My folks? Just the 3?
How many peoplle can we get into the ship?
Fate
GM, 6134 posts
Roll for dodge!
Sat 5 Mar 2022
at 22:05
  • msg #459

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 458):

Just the three that are needing to be out with treatment. Oh, and you did find some Kulikasu, but it has all been used to treat your guys, and the worst of the other injured. Your guys should be fine in a week, and you will be wanting similar treatment soon too.

People into the ship? Plenty. But into the G-Carrier, you would be struggling to get the 12 injured (most would be seated or laying on boxes at that) or the 6 adults and 17 children, but both is just playing sardines.

Emeluura 04 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1216 posts
Sat 5 Mar 2022
at 23:00
  • msg #460

Re: Of on a Mission in Minnow II

Sdian doesn't like the options.
How seriously hurt are the 12 wounded?
We give none of them any healing drugs until we know what we are doing... not planning on another attack of the same place.

Sdian is pretty disgusted with the whole situation and is considering just bailing out after this cluster operation.
Fate
GM, 6136 posts
Roll for dodge!
Sun 6 Mar 2022
at 02:12
  • msg #461

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 460):

They vary from scratched from falling to shotgun wounds they could well die from. Most are pretty serious.

The options are largely a result of the way you have opted to do the mission. You have restricted entry...if you had taken out the guard towers and brought the ship in, your options would be much better.

So, who do you take, and who do you leave? Those left behind would not be expected to be in any danger.

Emeluura 04 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1217 posts
Sun 6 Mar 2022
at 02:39
  • msg #462

Re: Of on a Mission in Minnow II

There are people here we did not capture, mostly out in the towers.
We will leave the most seriously wounded and take the less wounded and the women and children with us.
Fate
GM, 6138 posts
Roll for dodge!
Sun 6 Mar 2022
at 19:04
  • msg #463

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 462):

Ok, you get the less injured fighters as well as women and children out and hand them over to local law enforcement, as directed by the inspectors. The Inspectors from the city had landed just after you got back, and with the raid on the drug lords lair, they figure the local lads will not be risking their necks any longer.

Other than the 2 cp you got in message #445, and the Gold bricks (that are contested by some of the women you carried out) worth $M 0.5, you are also paid $M1 as bounty for killing the drug lord, payable on receiving confirmation that he is actually dead. They expect such confirmation when thy can actually visit the site, and based on your reports, they send a heavily armed squad around immediately. The squad find the place deserted, with a number dead though many of those you left badly injured are missing. The Drug Lord's body is not found, though part of it is identified...an arm. They believe that he was fed to the local crocodiles by someone impressed by his leadership...

Emeluura 06 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1218 posts
Sun 6 Mar 2022
at 20:56
  • msg #464

Re: Of on a Mission in Minnow II

We loa up our extended families and go somewher quiet for a little while.

There we hold a little conference. Sdian is not happy with the support they got and putting his people lives on the line, William in particular this time.  He is thinking they need to leave this area and go to the edge of the known universe and find Willow and William a place to make a home.
Is anyone else interested in also setting up on a quiet planet and raising a family?

We obvviously will need some replacement crew too, and need to be cautious in who we pick, as we have a lot of family here and a reasonable operating fund we do not need stolen.
Fate
GM, 6140 posts
Roll for dodge!
Sun 6 Mar 2022
at 21:38
  • msg #465

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 464):

Obviously William and Willow are in favour. That goes without saying. Sasha and his ladies are not opposed, though they would also like to have a reasonable retirement fund. Duran is keen to keep working, but his ladies not so sure.

And your own ladies have quite some variation. They ask what you plan to do for a living there? Who amoung the crew do you plan on replacing?

Emeluura 07 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1219 posts
Mon 7 Mar 2022
at 00:08
  • msg #466

Re: Of on a Mission in Minnow II

I intend to keep operating this ship as my primary source of income, but not by running down criminals for security forces who should be doing that. I made good money as a merchant and hope to be able to keep doing that.

I know William and Willow want to get off, both have been key in keeping the ship operating smoothly. They will be hard to replace.

I hope to find much less dangerrous employment for the ship. We can live with slightly lower profits.
I would be happy to keep Duran aboard, but his Ladies need to be willing too. We do have the ability to raise children here on the ship.

Hamish? Anyone else have a concern of desire that might not fit with my plans?
Fate
GM, 6142 posts
Roll for dodge!
Mon 7 Mar 2022
at 05:59
  • msg #467

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 466):

Hamish does thrive in the shadows, but that is not really the line of work you are looking at. He and Yung No, who have been keeping things quiet, would prefer to depart, perhaps in Girii, where they hear his skills may be useful.

William and Willow have been training their replacements, so they will not be as hard to replace as you might think. But a good evaluation of skills might be called for all the same. Bonny is at least as capable in starship operations, but she is not an Engineer and cannot design new elements. Only Luretha has done engineering, and only recently completed that remotely, so she is not as good as William, but that is probably the only skill lacking.

Duran, Jenni and Bonny are happy for the nomadic life of a merchant, as are Sasha, Mingo and Tanya.

Emeluura 07 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,017,550
Sdian McGuire
Down and outer, 1220 posts
Mon 7 Mar 2022
at 17:24
  • msg #468

Re: Of on a Mission in Minnow II

OK, that's fine, Yung No may also be hard to replace but I will work on those skills in an attempt to cover the gap some.

Once we settle our income issues, we head away from this area and out toward Ushimi
Fate
GM, 6144 posts
Roll for dodge!
Mon 7 Mar 2022
at 18:41
  • msg #469

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 468):

Ok. How do you distribute the $1 million reward? Also how to tell the inspectors you are not dealing with the second bounty?
Sdian McGuire
Down and outer, 1221 posts
Mon 7 Mar 2022
at 22:31
  • msg #470

Re: Of on a Mission in Minnow II

15 folks in the crew, 10 went out on the mission.
 so $40k to those who stayed behind and $80k to those who went in with me.
Fate
GM, 6147 posts
Roll for dodge!
Mon 7 Mar 2022
at 22:56
  • msg #471

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 470):

So round out to $8 K per person, $880 K to the ship? Assume living costs of $5 K for the week as well, including hire of truck.

Any other purchases? How many tracked vehicles are there? William and Willow own one...

Emeluura 07 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,892,550
Sdian McGuire
Down and outer, 1222 posts
Tue 8 Mar 2022
at 00:20
  • msg #472

Re: Of on a Mission in Minnow II

Whoa, Unless my calculator puked, 25 goes into 1 Million 40,000 times.
So those who went with me get $80,000; those who stayed Back get $40,000.
No clue where your numbers came from.

There is ONE tracked vehicle. The CEV, William has a G carrier or sled.
Expenses come out of the ships fund, and I monitor that.
Fate
GM, 6149 posts
Roll for dodge!
Tue 8 Mar 2022
at 01:49
  • msg #473

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 472):

Ah, that much for each, my bad. So all $1 mill given out.

William replaced their Raft with a tracked vehicle some time ago. Since it took up a similar space, I may have only mentioned it in passing, if at all. Not particularly relevant to any mission.

The prisoners will want to keep their G-Carrier though.

Emeluura 07 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,012,550
Sdian McGuire
Down and outer, 1223 posts
Tue 8 Mar 2022
at 02:30
  • msg #474

Re: Of on a Mission in Minnow II

I have no way to take their G Craft  as I understand it, as I have my own and carrying two will be impossible?
Fate
GM, 6152 posts
Roll for dodge!
Tue 8 Mar 2022
at 03:38
  • msg #475

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 474):

You have 2 tracked vehicles that take up 4 dTon each and a cargo shuttle that takes up 20 dTon, so no, you lack space, but you do not actually have a G-carrier either. You have 12 dTons of space in the shuttle and 12.5 dTons of space in the ship, so you could technically fit one though. Just not with much cargo.

Emeluura 07 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,012,550
Sdian McGuire
Down and outer, 1224 posts
Tue 8 Mar 2022
at 18:42
  • msg #476

Re: Of on a Mission in Minnow II

OK, I do not see a cargo shuttle in ISW, Page 168.  Standard Air raft? so 8 Tons for two vehicles and I guess about 5.4 tons for the air raft, or is this some other vehicle I am not tracking.  Cargo Shuttle does not track in ISW.  I haven't one into your ship program but will if time permits.

If we can take and use the g-carrier, the Women and Children are out of Luck.
Fate
GM, 6154 posts
Roll for dodge!
Tue 8 Mar 2022
at 18:50
  • msg #477

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 476):

The cargo shuttle is in the 'Gear Available' thread, a modification to the 20 dTon assault shuttle.

You can use a G-carrier, but you may have a legal battle to take it. What would your justification be? They are claiming ownership by inheritance from the deceased drug lord (allegedly, never actually proven on court).

Emeluura 07 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,012,550
Sdian McGuire
Down and outer, 1225 posts
Tue 8 Mar 2022
at 19:27
  • msg #478

Re: Of on a Mission in Minnow II

Captured in a raid on a criminal organization, of wich these women were a part. We did get rights to loose gear there, Correct?

If not, we will make like we will force them into court unless they buy us off.


12:29, Today: Sdian McGuire rolled 6 using 3d6 with rolls of 1,4,1.  Intimidation.
This message was last edited by the player at 19:29, Tue 08 Mar 2022.
Fate
GM, 6155 posts
Roll for dodge!
Tue 8 Mar 2022
at 19:43
  • msg #479

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 478):

As Bounty Hunters you have the right to confiscate illegal gear, but not to pillage at will. They are afraid of taking the matter to court, instead accusing you of vehicle theft. That will avoid the expensive court case you are threatening them with.

The Inspectors intervene, pointing out the unlicensed weapon the vehicle was armed with. The court rules you can keep the weapon, as you do have a licence for it, but the G-Carrier is awarded to the family.

Emeluura 07 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,012,550
Sdian McGuire
Down and outer, 1226 posts
Tue 8 Mar 2022
at 20:15
  • msg #480

Re: Of on a Mission in Minnow II

Ah well, win some, lose some. We takke our gains and go before ayone wants to review them. Off to Ishnar and beyond.

They had a Grenade launcher IIRC... will it fit on our Cargo Shuttle? I think we also have a Gatling Laser on it.
Fate
GM, 6157 posts
Roll for dodge!
Tue 8 Mar 2022
at 21:09
  • msg #481

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 480):

The cargo shuttle has a light turret on it, with a pulse, a missile launcher and a sandcaster on it. Your tracked vehicle has a place for mounted weapon, but no weapon.

The weapon is an Electromagnetic 40 mm grenade launcher, using the skill Gunner(Cannon). Damage 8d pi++, Acc 4+2(computer)+3(hyperspectral/radar sights), range 300/2000, weight 66/10, RoF 1, 100 rnds belt fed, cost $54,000+$8,000 (scope)+$5,000(mount), LC 1. It is directed by a medium multi-mode military radar 60 mile range, TL10) worth $50,000.

It has Tacnet (+2 Tactics) on a dedicated hardened microframe, 150 lbs, $100,000, and Targeting/Tracking software on a dedicated hardened minicomputer 15 lbs, $15,000. Though technically 2 computers, they are in 1 module weighing 165 lbs and needing vehicle power, but with a 4 hr battery backup. They connect to a HUD display.

So overall $233,000 worth of weapon system and computer, still not too shabby.
Sdian McGuire
Down and outer, 1227 posts
Wed 9 Mar 2022
at 02:29
  • msg #482

Re: Of on a Mission in Minnow II

Not at all, and our CEV becomes a more serious opponent. We'll install it of course.
Fate
GM, 6161 posts
Roll for dodge!
Thu 10 Mar 2022
at 02:53
  • msg #483

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 482):

Cool. It has been installed, see players vessels thread.

What do you plan now?

Emeluura 07 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,012,550
This message was last edited by the GM at 02:54, Thu 10 Mar 2022.
Sdian McGuire
Down and outer, 1228 posts
Thu 10 Mar 2022
at 22:19
  • msg #484

Re: Of on a Mission in Minnow II

Seems we have little or no 40 mm Ammo, sowe'll buy some. Don't expect to need a whle bunh but a selection of several types, EMPincluded, figure 300 of of common sorts like EMP or HEMP and few (50-100 of the smoke and the like.

I gather no one wants to sty hre, so we'll be off heading for Ushmi
Fate
GM, 6163 posts
Roll for dodge!
Fri 11 Mar 2022
at 01:17
  • msg #485

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 484):

You probably should decide what you get before you leave, as you have licences here.

How many of each? Do you also buy a GL, 40mm for $7,000, to have a portable weapon that can use them?

40 mm Grenades cost as follows:
Flare: $20
HE: $10
HEC: $10
Shaped Charge/HEMP: $20
Shotshell: $10
Tangler: $20
EMP: $100
Jammer: $50
Plasma: $100
Biochemical: $10 plus 40 doses of chemical

Chemicals (40 doses)
Riot gas: $80
Nerve Gas: $400 (LC0, military only)
Sleep Gas: $20
Smoke: $4
Hot Smoke: $6
E/M Smoke: $12
Paralysis Gas: $400
Pheromone: $800

Liquids (16 doses)
Firefoam: $16
Metal Embrittment $80 (one specific metal)

Emeluura 07 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,012,550
Sdian McGuire
Down and outer, 1229 posts
Fri 11 Mar 2022
at 03:24
  • msg #486

Re: Of on a Mission in Minnow II


Well since I am just buying general ammo
HE x 200
HEMP x 100
Shot shell x 150
EMP x 20
What does Plasma do?

Biochemical x 100
60 smoke,, 12 Riot gas, 8 E/M smoke/

What does Fire Foam do? create fire or put it out?
Fate
GM, 6165 posts
Roll for dodge!
Fri 11 Mar 2022
at 04:29
  • msg #487

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 486):

Plasma is good for creating fires, burn damage plus surge, described in UT. Fire foam puts out fires. Arguably, you could use fuel for a similar price for a cheap incindary.

So, no changes to below?

Do you also buy a GL, 40mm for $7,000, to have a portable weapon that can use them?

40 mm Grenades cost as follows:
Flare: $20
HE: $10 x200
HEC: $10
Shaped Charge/HEMP: $20 x100
Shotshell: $10 x150
Tangler: $20
EMP: $100 x20
Jammer: $50
Plasma: $100
Biochemical: $10 plus
   Aerosol, 40 doses of chemical x100
   Liquids, 16 doses of chemical

Chemicals (40 doses)
Riot gas: $80 x12
Nerve Gas: $400 (LC0, military only)
Sleep Gas: $20
Smoke: $4 x60
Hot Smoke: $6
E/M Smoke: $12 x8
Paralysis Gas: $400
Pheromone: $800

Liquids (16 doses)
Firefoam: $16
Metal Embrittment $80 (one specific metal)

Total cost: $9,508

Emeluura 07 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,012,550
Sdian McGuire
Down and outer, 1230 posts
Fri 11 Mar 2022
at 20:55
  • msg #488

Re: Of on a Mission in Minnow II

Yes, we'll buy a portable 40 mm, add 6 Fire Foam and 4 plasma, along with an additional 20 Biochemical and something flamable with a WP or the like igniter. Your cheap incendiaries.
Fate
GM, 6167 posts
Roll for dodge!
Sun 13 Mar 2022
at 11:16
  • msg #489

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 488):

Ok, I will add the following to the ship. I will assume incindary chemical costs the same as fire fighting foam.

40 mm Grenades cost as follows:
Flare: $20
HE: $10 x200
HEC: $10
Shaped Charge/HEMP: $20 x100
Shotshell: $10 x150
Tangler: $20
EMP: $100 x20
Jammer: $50
Plasma: $100 x4
Biochemical: $10 plus
   Aerosol, 40 doses of chemical x100
   Liquids, 16 doses of chemical x20

Chemicals (40 doses)
Riot gas: $80 x12
Nerve Gas: $400 (LC0, military only)
Sleep Gas: $20
Smoke: $4 x60
Hot Smoke: $6
E/M Smoke: $12 x8
Paralysis Gas: $400
Pheromone: $800

Liquids (16 doses)
Incindary: $16 x20
Firefoam: $16 x6
Metal Embrittment $80 (one specific metal)

Electromagnetic Grenade launcher, 40mm, $7,000

Total cost: $17,524 paid

Now, about the route...

Emeluura 07 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,995,026
Sdian McGuire
Down and outer, 1231 posts
Sun 13 Mar 2022
at 17:15
  • msg #490

Re: Of on a Mission in Minnow II

Well since my map keeps wandering off, direct to Ishnar excepting any dangerous places.
Fate
GM, 6170 posts
Roll for dodge!
Sun 13 Mar 2022
at 19:40
  • msg #491

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 490):

Ok, so route suggested as follows:

Woken, 0936, 1 GG, industrial refining colony
Chamawa, 0938, 2 GG, transport colony on planet
Dunoon, 0839, 4 GG, Domed mining colony
Obrichenny, 0701, 5 GG, Industrial colony
Kropotkin, 0703, 0 GG, industrial colony
Rilke, 0604, 0 GG, underwater farming colony
Gramercy, 0405, 0 GG, refuelling depot
Urud, 0407, 2 GG, refueling depot
Ixtloc, 0509, 0 GG, desert mining world
Ushmi, 0511
Dushamaa, 0411
Ashi, 0313
Shululsish, 0214
Girarrim, 3213
Iminar, 3114
Garaanis, 2915
Nagunishmure, 2917
This gets you into Giirian space, and near the territory controlled by Sukun. You can find the way from there?
This message was last edited by the GM at 20:40, Sun 13 Mar 2022.
Sdian McGuire
Down and outer, 1232 posts
Sun 13 Mar 2022
at 20:15
  • msg #492

Re: Of on a Mission in Minnow II

I am good from Ushimi, but let's go with itup to Garanis. Is Lemrukiri still a problem?
Gunmu, Khiruna, Dishusashig (Dishrag), Rikshaniim, Seru, Girrii would seem more direct.
Or from Khiruna we could go through Bliini and Amkun to Seru.
Fate
GM, 6172 posts
Roll for dodge!
Sun 13 Mar 2022
at 22:15
  • msg #493

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 492):

Lemrukiri is a subject planet at this point, being captured in 2179. However you are warned that Terran barbarians are active in this region.

You could, but what knowledge do you have of Terran, or for that matter, not so legal Giriian colonies?

Emeluura 07 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,995,026
Sdian McGuire
Down and outer, 1233 posts
Sun 13 Mar 2022
at 22:46
  • msg #494

Re: Of on a Mission in Minnow II

OK, I ws asking... are Terran Barbarians different than terran pirates?

[Private to GM: Do remember that Sdian is Half Terran on his Mother's side and has dealt with them in the past.]
Bonny Taching
Talented Mechanic, 5 posts
Local Electrician
Mon 14 Mar 2022
at 00:00
  • msg #495

Re: Of on a Mission in Minnow II

OOC: Just checking if Bonny has a chance to do some shopping whiile we're here. Don't have to wait for it though; Bonny can play catch up in a side channel.
This message was last edited by the player at 00:00, Mon 14 Mar 2022.
Fate
GM, 6174 posts
Roll for dodge!
Mon 14 Mar 2022
at 01:57
  • msg #496

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 494):

Sdian would have very dated knowledge of the Terran planets, but what date did he depart for the core on? A long time ago...most Vilani regard Terran barbarians and pirates as the same thing.

Yes, Bonny can do some shopping.
Sdian McGuire
Down and outer, 1234 posts
Tue 15 Mar 2022
at 02:29
  • msg #497

Re: Of on a Mission in Minnow II

OK, so he takes the comments with a grain of salt. he'll check when closer at places like Garanis.
Fate
GM, 6176 posts
Roll for dodge!
Tue 15 Mar 2022
at 05:22
  • msg #498

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 497):

Ok then.

Woken, 0936, 1 GG, industrial refining colony
Chamawa, 0938, 2 GG, transport colony on planet
Dunoon, 0839, 4 GG, Domed mining colony
Obrichenny, 0701, 5 GG, Industrial colony
Kropotkin, 0703, 0 GG, industrial colony
Rilke, 0604, 0 GG, underwater farming colony
Gramercy, 0405, 0 GG, refuelling depot
Urud, 0407, 2 GG, refueling depot
Ixtloc, 0509, 0 GG, desert mining world
Ushmi, 0511
Dushamaa, 0411
Ashi, 0313
Shululsish, 0214
Girarrim, 3213
Iminar, 3114
Garaanis, 2915

Emeluura 07 Nov 2181, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,995,026, Spare Cargo space: 14 dTons
Sdian McGuire
Down and outer, 1235 posts
Tue 15 Mar 2022
at 17:59
  • msg #499

Re: Of on a Mission in Minnow II

OK, We can carry a couple o Passengers or small amounts of cargo, sowe aren't expending too much cash... and off we go.

10:58, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Passengers 1.
10:58, Today: Sdian McGuire rolled 5 using 1d6-1 with rolls of 6.  Passengers 2.
10:57, Today: Sdian McGuire rolled 2 using 1d6-1 with rolls of 3.  Passengers 3.
10:57, Today: Sdian McGuire rolled 2 using 1d6-1 with rolls of 3.  Passengers 4.
10:57, Today: Sdian McGuire rolled 2 using 1d6-1 with rolls of 3.  Passengers 5.
10:56, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Passengers 6.
10:56, Today: Sdian McGuire rolled 8 using 2d6-2 with rolls of 5,5.  Cargo 1.
10:56, Today: Sdian McGuire rolled 2 using 2d6-2 with rolls of 1,3.  Cargo 2.
10:55, Today: Sdian McGuire rolled 2 using 2d6-2 with rolls of 3,1.  Cargo 3.
10:55, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 4,2.  Cargo 4.
10:55, Today: Sdian McGuire rolled 8 using 2d6-2 with rolls of 6,4.  Cargo 5.
10:54, Today: Sdian McGuire rolled 3 using 2d6-2 with rolls of 4,1.  Cargo 6.

That should get us to the underwatr frming community, where we pause to resupply with fresh foods.
Fate
GM, 6177 posts
Roll for dodge!
Tue 15 Mar 2022
at 19:56
  • msg #500

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 499):

You currently have a shortage of space for PAX due to the extra folk you are carrying.

But cargo rolls are good.
Cargo roll 1, $28,000 (5 parsecs)
Cargo roll 2, $5,600 (4 parsecs)
Cargo roll 3, $5,600 (4 parsecs)
Cargo roll 4, $11,200 (4 parsecs)
Cargo roll 5, $22,400 (4 parsecs)
Cargo roll 6, $4,200 (2 parsecs)
Total from trade: $77,000
Cost of 7 starports, including the current one: $57,400

Rilke is an odd planet with the atmosphere very low in oxygen due to plant life being wiped out through the abundance of a local pest that had no natural predators. As such, colonies are underwater, where fishing is extremely good through moonpools, and the depth serves to increase the colonial air pressure to a very comfortable level.

Rilke, 0604, 0 GG, underwater farming colony
Gramercy, 0405, 0 GG, refuelling depot
Urud, 0407, 2 GG, refueling depot
Ixtloc, 0509, 0 GG, desert mining world
Ushmi, 0511
Dushamaa, 0411
Ashi, 0313
Shululsish, 0214
Girarrim, 3213
Iminar, 3114
Garaanis, 2915

Rilke 28 Dec 2182, supplies 5000 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,008,626, Spare Cargo space: 14 dTons
Sdian McGuire
Down and outer, 1236 posts
Tue 15 Mar 2022
at 20:34
  • msg #501

Re: Of on a Mission in Minnow II

One assumes the pest has been wiped out too, after it ate itself out of existance.

But we look to get fresh foods, plant and seafood for the rest of the trip.
We could sell some further on too.
We spend a day or so here, then move along to Ushimi

13:33, Today: Sdian McGuire rolled 5 using 2d6-2 with rolls of 3,4.  Cargo 1.
13:33, Today: Sdian McGuire rolled 8 using 2d6-2 with rolls of 5,5.  Cargo 2.
13:33, Today: Sdian McGuire rolled 5 using 2d6-2 with rolls of 5,2.  Cargo 3.
13:33, Today: Sdian McGuire rolled 8 using 2d6-2 with rolls of 6,4.  Cargo 4.
Bonny Taching
Talented Mechanic, 6 posts
Local Electrician
Tue 15 Mar 2022
at 21:46
  • msg #502

Re: Of on a Mission in Minnow II

On walkabout Bonny happens upon Sdian, "Hey there! Your been hiding? Or your girls worn it off? Ha!"
Fate
GM, 6179 posts
Roll for dodge!
Wed 16 Mar 2022
at 00:51
  • msg #503

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 501):

Largely, but eggs that can lay dormant for centuries ensured that any attempt to reintroduce plants will fail... until the eggs are wiped out.

Looking to purchase say 0.5 dTon of food supplies for $6000? That would work, you used about that much coming here, so good.

Cargo roll 1: 5 dTons, (4 parsecs), $16,000
Cargo roll 2: 8 dTons, (4 parsecs), $25,600
Cargo roll 3: 5 dTons, (4 parsecs), $16,000
Cargo roll 4: 8 dTons, (4 parsecs), will be $32,000 at Ashi
Total from trade: $57,600 (now)
Cost of 4 starports, including the current one: $33,200

Ushmi, 0511
Dushamaa, 0411
Ashi, 0313
Shululsish, 0214
Girarrim, 3213
Iminar, 3114
Garaanis, 2915

Ushmi is a large hospitable planet of 3 billion. A police state, weapons are prohibited, but it boasts a remarkably low crime rate as a result. Many say that is because of the barbaric state of the slave labour in the prisons, but regardless, the planet has an abundance of food and light industry, including tourism.

Ushmi 05 Feb 2182, supplies 4300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,027,026, Spare Cargo space: 14 dTons
Sdian McGuire
Down and outer, 1237 posts
Wed 16 Mar 2022
at 04:11
  • msg #504

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 502):

I have been busy running the ship, although the ladies do keep me busy as well, But I am not suffering. So how are things with you?
How is the Fusion plant doing?  And the sensors, we may need togo through those after Yung No leaves, it has been a while and will help Jurelda become more familiar with them.

Sdian McGuire
Down and outer, 1238 posts
Wed 16 Mar 2022
at 04:16
  • msg #505

Re: Of on a Mission in Minnow II

In reply to Fate (msg # 503):

So was this where Hamish wanted off... or Girii?

We don't spend a lot of time here, preparing to move on.

21:16, Today: Sdian McGuire rolled 3 using 2d6-2 with rolls of 4,1.  Cargo 1.
21:16, Today: Sdian McGuire rolled 2 using 2d6-2 with rolls of 2,2.  Cargo 2.
21:15, Today: Sdian McGuire rolled 1 using 2d6-2 with rolls of 1,2.  Cargo 3.
21:15, Today: Sdian McGuire rolled 8 using 2d6-2 with rolls of 4,6.  Cargo 4.
21:15, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 1,5.  Cargo 5.
21:15, Today: Sdian McGuire rolled 2 using 2d6-2 with rolls of 1,3.  Cargo 6.
Fate
GM, 6181 posts
Roll for dodge!
Wed 16 Mar 2022
at 06:23
  • msg #506

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 505):

Hamish and Yung No do get off here. Who replaces Yung No as navigator?

Ushmi 05 Feb 2182, supplies 4300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,027,026, Spare Cargo space: 14 dTons
Bonny Taching
Talented Mechanic, 7 posts
Local Electrician
Wed 16 Mar 2022
at 11:06
  • msg #507

Re: Of on a Mission in Minnow II

"I'm fine; thanks for asking. So's the fusion drive. And the sensors. And, to be honest, all the other systems I look after are currently in good shape," replies Bonny with a shug and head twitch as if to say, 'Of course!'

"Sure, I'll show her the ropes. Think she'd like that?" she adds with a very broad smile. "I'll do whatever you say, boss. We can talk about you giving me a raise sometime." Another very broad smile flashes across Bonny's face. She wets her lips and waits..

***

If asked about Navigation, Bonny says, "it's not my area of expertise exactly but I can navigate reasonably well. Certainly as well as most ship's computers."

======
OOC: Bonny has:
   Navigation (Space) 13,and
   Navigation (Jumpdrive) 13

This message was last edited by the player at 11:14, Wed 16 Mar 2022.
Nelaroi Hurta
NPC, 13 posts
Pilot
Friends with Sdian
Wed 16 Mar 2022
at 19:14
  • msg #508

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 507):

"I can do better than that, but you might be useful if I am indisposed... with Sdian, for example."

Ushmi 05 Feb 2182, supplies 4300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,027,026, Spare Cargo space: 14 dTons
Sdian McGuire
Down and outer, 1239 posts
Wed 16 Mar 2022
at 20:07
  • msg #509

Re: Of on a Mission in Minnow II

In reply to Fate (msg # 506):

Looks like Nelaroi... and Sdian needs to work at getting a lot better.

Ladies, ladies, we don't need any childish stuff. We are a team and need to work together, the pettiness will not help with that effort.
This message was last edited by the player at 20:10, Wed 16 Mar 2022.
Nelaroi Hurta
NPC, 14 posts
Pilot
Friends with Sdian
Wed 16 Mar 2022
at 20:34
  • msg #510

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 509):

"Speaking of childish stuff, your kids are asking when daddy will come and play with them. They are nearly 4, you know. Tomorrow, in case you forgot." she teases.

Ushmi 05 Feb 2182, supplies 4300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,027,026, Spare Cargo space: 14 dTons
This message was last edited by the GM at 20:34, Wed 16 Mar 2022.
Sdian McGuire
Down and outer, 1240 posts
Wed 16 Mar 2022
at 21:49
  • msg #511

Re: Of on a Mission in Minnow II

I do play with them several times a week at a minimum, work permitting and yes, I have not forgotten, I have some surprises for them.  I am concerned about a cake though, as while I have mixees, i don't have a lot of talent in that direction. Can you bake Bonny?
Nelaroi Hurta
NPC, 15 posts
Pilot
Friends with Sdian
Wed 16 Mar 2022
at 22:23
  • msg #512

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 511):

"I can cook for my own child, thank you!"

She actually has the skill and does not seem impressed by your request!
Sdian McGuire
Down and outer, 1241 posts
Thu 17 Mar 2022
at 02:47
  • msg #513

Re: Of on a Mission in Minnow II

Indeed, I know  you can cook up a storm in my bed, but cakes as well? And they are OUR CHILDREN, my dear.
Nelaroi Hurta
NPC, 16 posts
Pilot
Friends with Sdian
Thu 17 Mar 2022
at 19:27
  • msg #514

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 513):

"Of course cakes as well! Who do you think has been doing all the gourmet meals you have been enjoying? Ungrateful pig!"

She storms out. Experience says to give her some space, and later to encourage her to feel appreciated!

She and Jurelda are the only two with the cooking skill, and have been the main ones preparing all meals. I alluded to this earlier when I mentioned that she actually had the cooking skill.

Ushmi 05 Feb 2182, supplies 4300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,027,026, Spare Cargo space: 14 dTons
Bonny Taching
Talented Mechanic, 8 posts
Local Electrician
Thu 17 Mar 2022
at 19:32
  • msg #515

Re: Of on a Mission in Minnow II

Bonny just looks.

Having found the captain during walkabout and taking the opportunity for a few quiet words she's amazed how so many people just descended out of nowhere.

"Do you alway get this much attention, boss? Mind if I have a word with her?"
This message was last edited by the player at 19:35, Thu 17 Mar 2022.
Fate
GM, 6185 posts
Roll for dodge!
Thu 17 Mar 2022
at 20:45
  • msg #516

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 515):

With 5 women, two pregnant, and 4 toddlers on a small starship, the fact that only one other walked in on you would be pretty normal for a 'quiet' time for Sdian!
Sdian McGuire
Down and outer, 1242 posts
Thu 17 Mar 2022
at 21:09
  • msg #517

Re: Of on a Mission in Minnow II

And those are just the ones in "My Familiy" ... others have their own "family" and at the moment I (Sdian) am thinking you are a part of Duran's Family as the Players Vessels says you are married to him ;-) ... maybe a GM intercession is needed?

Nelaroi, Jurelda, Luretha , Gulzina and Leticia are the women I am entangled with currently. Seems like Nel is struggling with her monthly visitor.
Fate
GM, 6187 posts
Roll for dodge!
Fri 18 Mar 2022
at 04:22
  • msg #518

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 517):

Yeah, that marriage did not necessarily happen...tba on character completion.
Bonny Taching
Talented Mechanic, 9 posts
Local Electrician
Fri 18 Mar 2022
at 05:04
  • msg #519

Re: Of on a Mission in Minnow II

It was considered but not done, please.
Fate
GM, 6188 posts
Roll for dodge!
Fri 18 Mar 2022
at 18:58
  • msg #520

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 519):

Sure. One night stand only.

[Private to Bonny Taching: Just to be clear for me, what are your intentions with Sdian?]
Bonny Taching
Talented Mechanic, 10 posts
Local Electrician
Fri 18 Mar 2022
at 19:49
  • msg #521

Re: Of on a Mission in Minnow II

Bonny, still unmarried, despite many on her planet already having a brace ot two of offspring, puts her hands on her hips and looks squarely at Sdian, "Well, boss, you in a trance? Yes, the face is up here. Is it ok if I have a word with her?"

======
OOC: I've done skills, and am currently playing catchup on how starships work, Bonny's socioeconomics plus romantic history and relationships.
As a rule with a ship of this size does everyone (adults anyhow) know all about who is involved with whom?


[Private to GM: Just banter. And intending to raise her profile from mostly voiceless NPC to averagely vocal PC. And egt her on 'Away Team' missions.
Upsetting the equilibrium on the ship would make things too difficult.
Mechanically, Code of Honour -Professional plus Sense of Duty -Companions juts beats Lecherous (provided she has an outlet for the latter).
If he started a move on her then she'd probably go with it.
Haven't figured out the details yet but I'm thinkign she's been filling her time working long hours, studying and (probably) having fun with someone else.
]
Sdian McGuire
Down and outer, 1243 posts
Fri 18 Mar 2022
at 20:14
  • msg #522

Re: Of on a Mission in Minnow II

No, he was just answering your question and eleborating ...  is there some special reason he should be looking elsewhere?
He does normally talk to a person's face, unless there is a question about something else "is the cut on my kneee still bleeding?; is this bra too tight? How do you like my Girls?" etc.

Certainly, you don't need my permission.


OOC - It's kind of hard to hide things on a ship and this one is not very big, about 200 odd tons IIRC. Game Map for Group 0 shows the deck plan.
Bonny Taching
Talented Mechanic, 11 posts
Local Electrician
Fri 18 Mar 2022
at 20:34
  • msg #523

Re: Of on a Mission in Minnow II

"Thanks, boss," Bonny answers and heads after Nelaroi.

[Private to GM: Ass=uming Nelaroi is NPC, the intent here is to build bridges, bury water that's gone under the bridge and generally squash other sayings. Aim is to minimise future animosity towards Bonny so that the chances of Bonny getting on 'Away Team' missions is maximised.]
Nelaroi Hurta
NPC, 17 posts
Pilot
Friends with Sdian
Fri 18 Mar 2022
at 22:26
  • msg #524

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 523):

Nelly is not hard to find...find the rambunctious triplets and she will not be far.

[Private to Bonny Taching: Bonny is not mad at you...Sdian has about three others anyway. Sometimes more...but she wants him to appreciate her and what she does. Raising triplets is not easy, and cooking for the crew (As pointed out, she actually has the skill) is something that does make life better aboard. Not to mention piloting, Medic, and now Navigating...]
Bonny Taching
Talented Mechanic, 12 posts
Local Electrician
Fri 18 Mar 2022
at 22:35
  • msg #525

Re: Of on a Mission in Minnow II

"Hi Nelly! Anything I can help you with?" asks Bonny with a sympathetc smile. "I think you do an amazing job, bringing up your three, guding Sdian, cooking for everyone, and all on top of your duties to the ship."

[Private to GM: Paerhaps bonny doesn't know that and wants to clear the air, and build good feelings rather then the opposite (or neutral.]
This message was last edited by the player at 22:37, Fri 18 Mar 2022.
Nelaroi Hurta
NPC, 18 posts
Pilot
Friends with Sdian
Fri 18 Mar 2022
at 22:48
  • msg #526

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 525):

"Oh, you are fine. I think Sdian just takes us girls for granted sometimes. I wonder if he is  half Goenee or half Terran sometimes. Maybe he is both, he does not seem very Vilani, to be sure."

[Private to Bonny Taching: Possibly. An Empathy/Sense Emotions/Sense Motives roll would discern that pretty quickly.]
Bonny Taching
Talented Mechanic, 13 posts
Local Electrician
Fri 18 Mar 2022
at 23:43
  • msg #527

Re: Of on a Mission in Minnow II

"He's definitely not anything Geonee, and you can trust me on that. Actually, you can trust me. I know he and I, you know,.." Bonny shakes her head slightly and rolls her eyes, hands upraised, "..and that's the way it is, but a one off, situation, alcohol, you know?" She looks at Nelly to see if she's going to explode..

"Anyway, I wanted to say he's safe with me, Umm, that means I wouldn't, although he is rather nice; you're lucky to have him. Be with him, that is. So, I wouldn't, again, not unless you wanted to, you know, have some fun too? Sh*t I'm mnaking this worse. You get what I mean."

Bonny clears her throat, hikes up her modest but adequate bosom and changes tac, "Look, I meant it about wanting to help. How about I spend an hour or two a day helping you with cooking? Or the medical things. I know the basics: first aid, and I can run all of the equipment really well!" She waves her hands in an expansive way meant to convey that eventually she might be able take on some of the cooking or medicial support to allow Nelly more tim for the family.

[Private to GM: Bonny doesn't cuurently have those skills and I couldn't find them so here's a daefauly IQ roll 9probably a fail).
23:28, Today: Bonny Taching rolled 13 using 3d6 with rolls of 3,4,6.  Here an IQ roll as I didn't spot Empathy/Sense Emotions/Sense Motive.
]
Nelaroi Hurta
NPC, 18 posts
Pilot
Friends with Sdian
Sat 19 Mar 2022
at 10:38
  • msg #528

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 527):

Nelly turns a shade red.

"Been there done that. No, I have enough others I would have to answer to before I invite someone else into the bedroom. But thanks.

Hey if you find the desire for kids, I have a few I can spare! Just for a short time, of course, they are wonderful, but not necessarily all the time. Happy to give a few cooking classes though.
"

[Private to Bonny Taching: : You have an idea, based on past experiences with her, but you are not completely sure.]
This message was last edited by the GM at 10:38, Sat 19 Mar 2022.
Bonny Taching
Talented Mechanic, 14 posts
Local Electrician
Sat 19 Mar 2022
at 04:10
  • msg #529

Re: Of on a Mission in Minnow II

"I'd be pleased to take you up on cooking classes.Thamks," Bonnie answers. "Look, you've been really decent with me. If you need some time, you know, to jump his bones.." she indicates in the direction of the captain, ".. I'd be happy to babysit, although they're not babies, but you know what I mean."
This message was last edited by the player at 10:23, Sat 19 Mar 2022.
Nelaroi Hurta
NPC, 18 posts
Pilot
Friends with Sdian
Sat 19 Mar 2022
at 10:37
  • msg #530

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 529):

She laughs.

"Oh, yeah, I know what you mean. I may call you up on that at short notice, thanks. Now about cooking classes...a bit every day is probably the way to go. How do you feel about helping me with the daily meals?"

It would be about 1 hour of supervised training per day, if you are keeping records.
This message was last updated by the GM at 10:37, Sat 19 Mar 2022.
Bonny Taching
Talented Mechanic, 15 posts
Local Electrician
Sat 19 Mar 2022
at 10:23
  • msg #531

Re: Of on a Mission in Minnow II

Bonny smiles a smile from ear to ear. "You're sooo welcome. And thanks, I'd love to help with the meals." After a pause she adds, "And thank you. For being so nice. I've been distant, and that's on me." Much quieter, she continues, "I thought you hated me. For.., you know," indicating Sdian's direction. "But, now, we're friends, right?" She opens her arms inviting a hug but leaves a slight distance between them for Nelly  to close rather than forcing it on her.

======
OOC: Yes, NP, I'll housekeep this.

This message was last edited by the player at 10:25, Sat 19 Mar 2022.
Nelaroi Hurta
NPC, 19 posts
Pilot
Friends with Sdian
Sat 19 Mar 2022
at 10:39
  • msg #532

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 531):

"Sure. We all live too close together to be enemies..."

She steps forward and returns the hug.
Bonny Taching
Talented Mechanic, 16 posts
Local Electrician
Sat 19 Mar 2022
at 12:04
  • msg #533

Re: Of on a Mission in Minnow II

Bonny pats Nelly on the arm, looks at her eye to eye, smiles, then steps back. "Right, see you later for our cooking session. Hhmm, any idea where I'd best find Luretha?"

She heads off to try and find Luretha.
This message was last edited by the player at 14:40, Sat 19 Mar 2022.
Luretha Setlock
NPC, 6 posts
Engineer
Sat 19 Mar 2022
at 19:08
  • msg #534

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 533):

Luretha is not hard to find. As a fellow Engineer, she is probably the person you communicate most with, other than William or Willow.
Bonny Taching
Talented Mechanic, 17 posts
Local Electrician
Sat 19 Mar 2022
at 22:52
  • msg #535

Re: Of on a Mission in Minnow II

"Hey Luretha! How you doing? Anything I can help with?" Bonny asks, then sheepily adding, "Actually I was wondering if I could have a word?"
Luretha Setlock
NPC, 7 posts
Engineer
Sun 20 Mar 2022
at 02:02
  • msg #536

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 535):

Luretha is doing some planned maintenance on the fusion reactor.

"Sure, go for it."
Bonny Taching
Talented Mechanic, 18 posts
Local Electrician
Sun 20 Mar 2022
at 10:25
  • msg #537

Re: Of on a Mission in Minnow II

"Well, you know the captain and I, well, we started with a fling?" says Bonny tentatively. "Well, it wasn't his fault. The alcohol and, well, damn, he is a good looking man! Not that I'm going to repeat that; well, not unless you invited me, of course." She swallows, thinking of possibilities. "Well, I won't lie, it was fun but I diidn't mean to disrespect you. And if you want to give me a slap, or punch me, then go on, and then maybe we can put that behind us.."

She stands there, arms by her sides, with a half-smile half-suppressed grimace just in case she's about to take a hit.
This message was last edited by the player at 11:52, Sun 20 Mar 2022.
Fate
GM, 6197 posts
Roll for dodge!
Sun 20 Mar 2022
at 18:53
  • msg #538

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 537):

She smirks.

"I already have. Sdian gets around quite a bit. He is just a kid, after all. Maybe after he has raised a few kids of his own he will settle down a bit, but for now, he is who he is. Thanks for stopping by, but in a confined ship like this, stuff does happen.

Anyway, if you want to help, can you grab the fusion beam calibrator and we can make sure this reactor is properly aligned?
"
Bonny Taching
Talented Mechanic, 19 posts
Local Electrician
Sun 20 Mar 2022
at 19:22
  • msg #539

Re: Of on a Mission in Minnow II

"Oh yes! I really like doing that! It sort of feels like it's purring, like it's talking to me, you know?" says Bonnie as she skips across to tget the kit.

Whilst advancing the magnetic lens' inferred gridline Bonnie adds conversationally, "Nellie's going to give me cooking lessons. I'm really looking forward to it. Said I'd do 'kiddiwatch' if she needed private time with Sdian. Same goes for you, too. The private time, I mean, not the cooking.."

A short while later:
"There, done! All good," Bonny says smiling and wiping imaginary grease from her hands. "There was something, Luretha. You know William and Willow plan to leave us soon? Well, I'm going to apply to the captain to fill the gap left behind. You know, be real crew, not just a trainee. Think he'll have me? Ohhh, not like that, think he'll promote me and give me a raise? Well if he says anything to you, like if there's anything I need to be better at, a head's up would be good and I can work on it. Anyway, any time I can help tune this baby, just say and I'll come a-runnin'." She smiles the smile of someone well pleased.

======
OOC: 19:11, Today: Bonny Taching rolled 10 using 3d6 with rolls of 2,4,4.  Fusion reactor 17.

Luretha Setlock
NPC, 8 posts
Engineer
Sun 20 Mar 2022
at 19:41
  • msg #540

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 539):

At your comments regarding cooking, she responds

"Yeah, Nelly and Jerry are both good cooks, though different styles.

As far as being part of the crew, you will be fine. I can vouch you know your stuff. We can probably compare notes, in fact. Which will make babysitting difficult for you, because we will generally be working on stuff together. Except for time with Sdian, yes I might take you up on that.
"

The work here was done very easily for you. You note she is only a little less skilled with it.
Bonny Taching
Talented Mechanic, 20 posts
Local Electrician
Sun 20 Mar 2022
at 20:27
  • msg #541

Re: Of on a Mission in Minnow II

"Yes, they are," Bonny says, lovingly packing her tool kit.

"Thanks for that. That would be good. Of course, I can see that. And, yes, you take me up on it! Least I can do. Right, where d'you think I'd find  Jurelda about now?"
Luretha Setlock
NPC, 9 posts
Engineer
Sun 20 Mar 2022
at 20:55
  • msg #542

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 541):

"Oh, she will be sorting out the cargo or getting some new stuff, as usual, so cargo bay, or in the terminal would be my guess."
Bonny Taching
Talented Mechanic, 21 posts
Local Electrician
Sun 20 Mar 2022
at 20:59
  • msg #543

Re: Of on a Mission in Minnow II

"Righto! Catcha later!" calls Bonny as she stows her tool kit and then heads off to seek Jurelda in the cargo bay.
Jurelda Cabeceira
NPC, 21 posts
Gunnery
Sun 20 Mar 2022
at 23:22
  • msg #544

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 543):

This being the time in Dock, it is Jurelda's busiest time. Initially she is at the terminal negotiating, but an hour later she gets back.

She is dressed in a business suit.

"Hi Bonny. Are there some parts needed?"
Bonny Taching
Talented Mechanic, 22 posts
Local Electrician
Sun 20 Mar 2022
at 23:29
  • msg #545

Re: Of on a Mission in Minnow II

"More a social call. I've been distant. Turning a new leaf and all that. If you're too busy though.." she says with a smile that reaches her eyes, rather charmed by Jurelda smartness and greeting.
Jurelda Cabeceira
NPC, 22 posts
Gunnery
Mon 21 Mar 2022
at 00:13
  • msg #546

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 545):

"Ah, yes. I have a lot more time when we are in Hyperspace. I am working on getting the hold filled for this upcoming trip..."
Bonny Taching
Talented Mechanic, 23 posts
Local Electrician
Mon 21 Mar 2022
at 00:20
  • msg #547

Re: Of on a Mission in Minnow II

"Can I help loading? If not, maybe we can take some time when we're Jumping."
This message was last edited by the player at 00:22, Mon 21 Mar 2022.
Jurelda Cabeceira
NPC, 23 posts
Gunnery
Mon 21 Mar 2022
at 00:58
  • msg #548

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 547):

"We have experienced loaders. You guys just make sure we get there!" she laughed and heads off, directing the loading of some boxes.
Bonny Taching
Talented Mechanic, 24 posts
Local Electrician
Mon 21 Mar 2022
at 02:56
  • msg #549

Re: Of on a Mission in Minnow II

Bonny waves and wanders off, smiling.

======
OOC: Done.
Fate
GM, 6198 posts
Roll for dodge!
Mon 21 Mar 2022
at 04:07
  • msg #550

Re: Of on a Mission in Minnow II

8 dTons, (4 parsecs), will be $32,000 at Ashi
From Ushmi
Cargo roll 1, 3 dTons to Ashi ($6,300)
Cargo roll 2, 2 dTons to Shululsish ($7,000)
From Dushamaa
Cargo roll 3, 1 dTons to Ashi ($1,400)
From Ashi
Cargo roll 4, 8 dTons to Shululsish ($11,200)
Cargo roll 5, 4 dTons to Girarrim ($11,200)
Cargo roll 6, 2 dTons to iminar ($7,000)
Total from trade: $57,600
Cost of 3 starports, including the current one: $24,900

Girarrim, 3213
Iminar, 3114
Garaanis, 2915

Shululsish is a large hospitable planet of 2 billion. A police state, weapons are prohibited outside the home, it is a sector capital and security is tight. Real tight. Your logs are examined, and your status as security consultants is not recognised here, and that is made very clear. In fact, if you did not have cargo for the planet, you probably would have been refueled and asked to leave. Instead, you are directed to a secure starport and given permission to unload.

Shululsish 01 Mar 2182, supplies 3740 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,060,026, Spare Cargo space: 16 dTons
This message was last edited by the GM at 04:18, Mon 21 Mar 2022.
Sdian McGuire
Down and outer, 1244 posts
Mon 21 Mar 2022
at 21:51
  • msg #551

Re: Of on a Mission in Minnow II

Sdian is not fond of such places, so moves quickly to load and unload before heading off.  I am sure Jurelda undertsands without a word being spoken.
Fate
GM, 6200 posts
Roll for dodge!
Mon 21 Mar 2022
at 21:56
  • msg #552

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 551):

Oh yes. You want to do the merchant and cargo rolls?
Sdian McGuire
Down and outer, 1245 posts
Mon 21 Mar 2022
at 22:17
  • msg #553

Re: Of on a Mission in Minnow II

Sure, from Imnar?
Fate
GM, 6202 posts
Roll for dodge!
Mon 21 Mar 2022
at 23:22
  • msg #554

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 553):

Start at Shululsish, since you are landed there. Unless you want to just leave...
Sdian McGuire
Down and outer, 1246 posts
Tue 22 Mar 2022
at 02:50
  • msg #555

Re: Of on a Mission in Minnow II

OK, Next 5 stops:

19:47, Today: Sdian McGuire rolled 5 using 2d6-2 with rolls of 3,4.  Merchant 1.   Cargo roll 5, 4 dTons to Girarrim ($11,200)
19:47, Today: Sdian McGuire rolled 7 using 2d6-2 with rolls of 5,4.  Merchant 2.    Cargo roll 6, 2 dTons to iminar ($7,000)
19:47, Today: Sdian McGuire rolled 8 using 2d6-2 with rolls of 6,4.  Merchant 3.   Garaanis, 2915
19:46, Today: Sdian McGuire rolled 2 using 2d6-2 with rolls of 1,3.  merchant 4.    Gunmu
19:46, Today: Sdian McGuire rolled 6 using 2d6-2 with rolls of 4,4.  Merchant 5.   Khiruna
Fate
GM, 6204 posts
Roll for dodge!
Tue 22 Mar 2022
at 04:19
  • msg #556

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 555):

4 dTons to Girarrim ($11,200)
2 dTons to iminar ($7,000)
From Shululsish
5 dTons to Girarrim ($7,000)
7 dTons to Iminar ($14,700)
From Girarrim
8 dTons to Garaanis ($16,800)
2 dTons to Gunmu ($7,000)
From Iminar
6 dTons to Khiruna ($21,000)

Total from trade: $56,700
Cost of 3 starports, including the current one: $24,900

Garaanis, 2915
Gunmu
Khiruna

Garaanis is a massive military starport. Captured by Girii in the recent civil war, the Kimshagur control is immediately apparent. Though controls are strict, they are governed by practicality rather than bureaucracy. Where your arsenal was ignored before, they ask why you have it. Shown your previous mercenary license, they ask if that is work you are looking for.

Garaanis 29 Mar 2182, supplies 3280 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,091,826, Spare Cargo space: 14 dTons
This message was last edited by the GM at 04:27, Tue 22 Mar 2022.
Bonny Taching
Talented Mechanic, 25 posts
Local Electrician
Tue 22 Mar 2022
at 18:56
  • msg #557

Re: Of on a Mission in Minnow II

Anyone that cares to listen, Bonny talk to 'her' ship while she works. She's alway done that of course, in either Geonee or accented Low Vilani. Of late, howvever, after taling in Geonee she's then been pausing and then repeating almost the same thing in Low Vilani.
Luretha Setlock
NPC, 10 posts
Engineer
Tue 22 Mar 2022
at 19:00
  • msg #558

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 557):

"Do you always talk to the ship?" She asks curiously, as they often work on kit together.
Bonny Taching
Talented Mechanic, 26 posts
Local Electrician
Tue 22 Mar 2022
at 20:02
  • msg #559

Re: Of on a Mission in Minnow II

"Yes, ever since I can remember! Don't you?" replies Bonny with a quizzical look. "And she talks back. Just not in the same words, right?" 

Bonnie finishes the task and puts away her hydrospanner. "Oh, right, I get it, I'm louder now. She taps her video glasses. Got it on sound only. It's wirelessed to a cheap destop translator of mine. I'm brushing up my Vilani.  Trying to speak it better; lose my hillbilly accent. I look over the transcripts when I'm off-shift. Helps with the reading and witten Vilani. Spelling, conjugations, you know. Anyway, how 'bout you? What d'you do off shift? Do you actually get free time?"
Luretha Setlock
NPC, 11 posts
Engineer
Tue 22 Mar 2022
at 20:51
  • msg #560

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 559):

She laughs.

"I have a child, and Sdian is always busy, so I don't get a lot of free time, to be honest."
Bonny Taching
Talented Mechanic, 27 posts
Local Electrician
Tue 22 Mar 2022
at 21:04
  • msg #561

Re: Of on a Mission in Minnow II

"Well, if you and he should get time together, you know, I'll keep an eye on the little one," Bonny offers. "Like how often is that anyway?"
Luretha Setlock
NPC, 12 posts
Engineer
Tue 22 Mar 2022
at 21:44
  • msg #562

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 561):

She sighs.

"Well, there are four of us now, though Jurelda I think is looking for other options. Twice a week if we are lucky?"
Bonny Taching
Talented Mechanic, 28 posts
Local Electrician
Tue 22 Mar 2022
at 21:53
  • msg #563

Re: Of on a Mission in Minnow II

"The old horndog!" Bella laughs. "Well, if you decide you'd like a hand with him, well, you know where I live. Ha!" She perks up no end at hearing about Jurelda. "Well, fancy that! Hmm, can't believe I said that. Now I definitely have to see if I can give her a hand with anything."
Bonny Taching
Talented Mechanic, 29 posts
Local Electrician
Tue 22 Mar 2022
at 22:21
  • msg #564

Re: Of on a Mission in Minnow II

Shortly after Bonniegoes to look up the captain, "Hey boss I was just wondering, if you're thinking of taking any, um, side jobs planetside I'd be pleased to volunteer. Be good to stretch my legs."
Sdian McGuire
Down and outer, 1247 posts
Tue 22 Mar 2022
at 22:29
  • msg #565

Re: Of on a Mission in Minnow II

To Bonny - I promised William and Willow we'd gt them a place to settle down. So that's the mission right now.


To the authorities - Not so much just now, I have a couple who want a nice quiet place to settle down and raise a family, they have done me a lot of favors, so I owe them; but if it is on the way to Girii we could perhaps help, depending on what it is you need. Last effort the security forces wanted us to take all the risk in an operation they were far better equipped to handle, had several of the team seriously injured and then the Security guys waltzed in and cleaned up the leftovers. Won't do that again and we left the area.
Villani Officer
NPC, 38 posts
Tue 22 Mar 2022
at 23:39
  • msg #566

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 565):

"I see. If you are risk averse, then I should warn you that the pirates in this region have been increasing. Some Terran, some Vilani pretending to be Terran.

But we also have a number of planets with very low populations looking for new members. Have you dealt with barbarians, or Terrans before?
"
Sdian McGuire
Down and outer, 1248 posts
Tue 22 Mar 2022
at 23:44
  • msg #567

Re: Of on a Mission in Minnow II

Not to my knowledge, although there have been a few around as merchants here and there.
I will accept low risk, but what I was given was a very high risk task that they misrepresented as being of less risk, and they knew better.
If you cannot trust them, don't work with them, or to put it another way, once burned...


I thought these were Kimashargr, not vilani (really).
Villani Officer
NPC, 39 posts
Wed 23 Mar 2022
at 00:00
  • msg #568

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 567):

Kimshagur is a mindset, and many in Giirii are considered that.

"Understand. Would you be interested in some moderate risk work hunting pirates then? The pretend to be ordinary citizens when they see warships, but hit merchants a lot. We would get you to jump about 8 hours ahead of the warship."
Sdian McGuire
Down and outer, 1249 posts
Wed 23 Mar 2022
at 02:40
  • msg #569

Re: Of on a Mission in Minnow II

That could be interesting, but would like the warship to jump a bit closer to us... and do be aware, we can move better than most.
Villani Officer
NPC, 40 posts
Wed 23 Mar 2022
at 04:05
  • msg #570

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 569):

"Yes, we noticed that your engines are bigger than most, as is your reactor. Any other modifications we should be aware of? New computers, for example?

With regards to the delay, we are concerned that if we show up to soon, they will not show themselves, and we will need to go PlanetSide to gather evidence. That could take days or weeks, and we cannot afford to have the warship out of circulation for that much time. Unless you would prefer to go Planetside for evidence...
"
Sdian McGuire
Down and outer, 1250 posts
Wed 23 Mar 2022
at 16:51
  • msg #571

Re: Of on a Mission in Minnow II

No, the computers are older, may look into some upgrades when time and cash allow it.
Going Planetside may be exactly the sort of fight I said we didn't want to get into, so we'll just sskate alng and hope it jumps in fairly close.

Villani Officer
NPC, 41 posts
Wed 23 Mar 2022
at 18:55
  • msg #572

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 571):

"Ok, your call. We pay $500,000 for every pirate either convicted or killed, but there has to be enough evidence for a conviction if they lived. Catching them in the act is surest way. A post mortem trial will be needed if there is doubt."
Sdian McGuire
Down and outer, 1251 posts
Wed 23 Mar 2022
at 19:24
  • msg #573

Re: Of on a Mission in Minnow II

Seems logical, so where do we seek these pirates? Oh, and who gets the ship, assuming it is confiscated?
Fate
GM, 6209 posts
Roll for dodge!
Wed 23 Mar 2022
at 19:44
  • msg #574

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 573):

"Ah, the ship. If the pirates are captured in space, the ship will be kept as evidence, and any non-essential evidence may be kept by the capturing party. If the pirates are captured on the ground, some of the loot may be kept as evidence and the capturing party will again keen non-essential evidence, which may now include the ship. If the military captures them, then you just get the reward for dealing with them, but they are the capturing party. Choose your risk, choose your reward, really.

There are a number of systems that may or may not have pirates. If we knew for sure, we would have already dealt with them in general any system under 5,000 population is at risk of harbouring pirates.
"

You still have in your hold
2 dTons to Gunmu ($7,000)
6 dTons to Khiruna ($21,000)

Garaanis 29 Mar 2182, supplies 3280 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,091,826, Spare Cargo space: 14 dTons
Sdian McGuire
Down and outer, 1252 posts
Wed 23 Mar 2022
at 21:32
  • msg #575

Re: Of on a Mission in Minnow II

OK, that also seems reasonable. We are not going to planets if we can avoid it.

My plan from here is  Gunmu, Khiruna, Dishushashig, Rikshaniim, Seru and Girii.
I gather that merchant visits in these tiny systems is not so common due to limited funds and peope as well as these pirates.

Villani Officer
NPC, 41 posts
Fri 25 Mar 2022
at 23:04
  • msg #576

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 575):

"With the exception of Khiruna, which in on the main route to Girii, most are small locations. A bit more time in the Rimeard sectors might be nice though. Technically Rikshaniim is not part of the empire, but we have detected pirates there before."

Garaanis 29 Mar 2182, supplies 3280 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,091,826, Spare Cargo space: 14 dTons
This message was last updated by the player at 23:04, Fri 25 Mar 2022.
Bonny Taching
Talented Mechanic, 30 posts
Local Electrician
Wed 23 Mar 2022
at 23:02
  • msg #577

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 563):

Bonny approaches Jurelda when they're off in Jump-space, "Hey there! How you doing today?"
Jurelda Cabeceira
NPC, 24 posts
Gunnery
Wed 23 Mar 2022
at 23:22
  • msg #578

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 577):

"Oh I always do well in the time between planets. Love to sit on the turrets and watch space fly by. We have a radio link here so if there are ships I should talk to, I can. How are you doing?"
Bonny Taching
Talented Mechanic, 31 posts
Local Electrician
Thu 24 Mar 2022
at 00:36
  • msg #579

Re: Of on a Mission in Minnow II

"Doing fine, thanks. I like this ship and, don't think me nuts, but I think it like me back," she answers honestly, then shrugs. "Tough to keep secrets on a ship this size, so you probably know I've been talking with Sdian's womenfolk trying to build bridges. You know, I jumped him planetside before joining, and it was fun, no denying, and he managed five. Wouldn't let me go for six." The trainee looks wistful.. "Well, I'd kinda thought they'd, you'd, all hate me but seems not, so far. And, full disclosure, I'm going to buck for promotion, Fusion or Jump Engineer when William and Willow jump ship. I wanted to clear the air; make sure there's nothing festering; no blowback, you know?" Bonny looks intently at Jurelda, eyes searching her face for some sign of approval.
Jurelda Cabeceira
NPC, 25 posts
Gunnery
Thu 24 Mar 2022
at 04:32
  • msg #580

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 579):

She turns and gives you her full attention. If it is a pretense, she is very good at it, but as far as you can tell, she seems sincerely happy to see you.

"Sdian is a boy, and a player at that who has been caught out by lack of contraceptives. You want to start a family? He can get you started without intending to and he is decent enough to help out with the kids, from time to time. But he lacks the self control to be faithful.

We need a good Engineer. William and Willow were always going to leave, so it will be good to have you here.
"
Bonny Taching
Talented Mechanic, 32 posts
Local Electrician
Thu 24 Mar 2022
at 04:39
  • msg #581

Re: Of on a Mission in Minnow II

"Well, I gather he practices, you know, almost every night with one or other of you, his girls. So you didn't want kids? Or did mother nature decide for you?"
Jurelda Cabeceira
NPC, 26 posts
Gunnery
Thu 24 Mar 2022
at 05:22
  • msg #582

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 581):

"I want my children to have a mature father, not a boy. I knew his father while he was still alive, so it is hard to see him as a mature adult, though he has grown up a lot these last few years."
Bonny Taching
Talented Mechanic, 33 posts
Local Electrician
Thu 24 Mar 2022
at 09:28
  • msg #583

Re: Of on a Mission in Minnow II

Bonny nods, "So you take precautions? Or just, you know, don't? Six months since I was with him and apart from a of fling with Duran me nethers haven't seen anything that's not got batteries. I've been working my butt off getting my head round engineering esoterica. But that's sorted."

She gets a distant look for a few moments. "He's good looking and athusiastic and attactive enough, but years ago, maybe one to throw back, I can see that.. But many good wines, like cheeses, need maturing. But bourbon's a great drink too, if you're in them mood. Have you ever tried bourbon?"
Jurelda Cabeceira
NPC, 26 posts
Gunnery
Thu 24 Mar 2022
at 22:42
  • msg #584

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 583):

"Years ago, when I did some work for his father...but it is a Terran drink. How did you come across it?"
This message was last updated by the GM at 22:42, Thu 24 Mar 2022.
Bonny Taching
Talented Mechanic, 34 posts
Local Electrician
Thu 24 Mar 2022
at 20:23
  • msg #585

Re: Of on a Mission in Minnow II

"In times now gone I was party to many sorts of rare trades, many very legitimate, others less spoken. This was one of the prizes," she laughs. "But the subtlety is not for all." Bonny idly scratches her side. "Look, if you're not so close with Sdian that you have some spare time, would you be interested in spending any of it with me? We could talk about past things, future things, or whatever you like, really. The company would be nice."
This message was last edited by the player at 20:26, Thu 24 Mar 2022.
Jurelda Cabeceira
NPC, 27 posts
Gunnery
Thu 24 Mar 2022
at 22:51
  • msg #586

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 585):

"Sure. Come. chat any time. But I do prefer men if you are thinking about relationships. Just not boys so much." she says with a smile.
Bonny Taching
Talented Mechanic, 35 posts
Local Electrician
Thu 24 Mar 2022
at 23:32
  • msg #587

Re: Of on a Mission in Minnow II

"I prefer them too," Bonny says. "Just not as owners."
Jurelda Cabeceira
NPC, 28 posts
Gunnery
Thu 24 Mar 2022
at 23:36
  • msg #588

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 587):

"Lord no. Partners, not owners!"
Bonny Taching
Talented Mechanic, 36 posts
Local Electrician
Thu 24 Mar 2022
at 23:38
  • msg #589

Re: Of on a Mission in Minnow II

Bonny goes silent and a shade paler.
Jurelda Cabeceira
NPC, 29 posts
Gunnery
Thu 24 Mar 2022
at 23:44
  • msg #590

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 589):

Noting the change, Jurelda adds

"Why do you say that?"
Bonny Taching
Talented Mechanic, 37 posts
Local Electrician
Thu 24 Mar 2022
at 23:50
  • msg #591

Re: Of on a Mission in Minnow II

"I have no wish to be a chattel," she answers and for the first time in a long while her eyes start leaking.
Jurelda Cabeceira
NPC, 30 posts
Gunnery
Fri 25 Mar 2022
at 00:35
  • msg #592

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 591):

For the first time in a long time, you actually feel heard. She looks at you empathically and asks softly

"Because you were?"

Her voice is calming, even reassuring.
Bonny Taching
Talented Mechanic, 38 posts
Local Electrician
Fri 25 Mar 2022
at 08:59
  • msg #593

Re: Of on a Mission in Minnow II

"Geonee," she looks uo to see if she's being judged.
Jurelda Cabeceira
NPC, 31 posts
Gunnery
Fri 25 Mar 2022
at 21:40
  • msg #594

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 593):

Rather than judgement, there is a little confusion.

"Not all Geonee treat women as Chattel. I am half Geonee myself, and god help any who try that. Of course, I am also half Terran, so that possibly says something in itself. My father was one of the first Terran traders, even before Sdians father set out, who wooed my mother by behaving himself. Of course, they had to return to Nusku to raise me, but I took to the stars as soon as I could.

Been in Vilani space since, but Geonee culture is difficult, as far as I can tell.
"
Bonny Taching
Talented Mechanic, 39 posts
Local Electrician
Fri 25 Mar 2022
at 22:05
  • msg #595

Re: Of on a Mission in Minnow II

"My family are.. were Traditional Orthodoxy," Bonny says, and goes quiet for a moment which stretches to an awkward moment. "Thank you for the understanding," she adds and starts to turn away.
Jurelda Cabeceira
NPC, 32 posts
Gunnery
Fri 25 Mar 2022
at 22:19
  • msg #596

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 595):

Jurelda smiles and lets her go.
Bonny Taching
Talented Mechanic, 40 posts
Local Electrician
Fri 25 Mar 2022
at 22:22
  • msg #597

Re: Of on a Mission in Minnow II

(Done)
Villani Officer
NPC, 42 posts
Fri 25 Mar 2022
at 23:05
  • msg #598

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 575):

"With the exception of Khiruna, which in on the main route to Girii, most are small locations. A bit more time in the Rimward sectors might be nice though. Technically Rikshaniim is not part of the empire, but we have detected pirates there before, so we are very happy to patrol there as well."

Garaanis 29 Mar 2182, supplies 3280 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,091,826, Spare Cargo space: 14 dTons
This message was last edited by the player at 23:06, Fri 25 Mar 2022.
Sdian McGuire
Down and outer, 1253 posts
Sat 26 Mar 2022
at 03:24
  • msg #599

Re: Of on a Mission in Minnow II

I think we can make an agreement, what sort of Military ship were you thinking of sending with us?
Villani Officer
NPC, 43 posts
Sat 26 Mar 2022
at 06:26
  • msg #600

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 599):

"A Shamshir should suffice. What sort of delay were you looking for, bearing in mind the fickle nature of jumping through hyperspace."

Variations of plus or minus a few hours are fairly normal if ships jump separately.

Garaanis 29 Mar 2182, supplies 3280 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,091,826, Spare Cargo space: 14 dTons
Sdian McGuire
Down and outer, 1254 posts
Sat 26 Mar 2022
at 17:49
  • msg #601

Re: Of on a Mission in Minnow II

A Shamshir should be quite sufficent, has it been upgraded in anyway?I have heard that out this way the ships carry fewer missiles. I would expect several hours, two or three to limit the chance of them showing up first.
Villani Officer
NPC, 44 posts
Sun 27 Mar 2022
at 00:14
  • msg #602

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 601):

"We try to use standard Shamshirs where we can..." he smirks.

He makes it clear he does not want to discuss this further.

"So 150 minutes later they can depart. Are we agreed then?"

Garaanis 29 Mar 2182, supplies 3280 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,091,826, Spare Cargo space: 14 dTons
Sdian McGuire
Down and outer, 1255 posts
Sun 27 Mar 2022
at 17:23
  • msg #603

Re: Of on a Mission in Minnow II

Yes, I think we have an agreement.

Sdian will go through the ship and talk to everybody (one on one or in small groups as he finds them) and tellthem what they are up to.
Once past Khiruna, there aren't any/many profitable stops ad the danager of piraes is high.  But we can see if there is anything in Khiruna that is destined for Girii.  We look around (Jurelda especially)


10:18, Today: Sdian McGuire rolled 4 using 2d6-2 with rolls of 4,2.  Merchant - Khiruna -> Girii.
10:20, Today: Jurelda Cabeceira rolled 4 using 2d6-2 with rolls of 5,1.  Merchant - Khiruna -> Girii.

Between the two loads, we think we are doing well. We will be skimming for fuel at every system.
Bonny Taching
Talented Mechanic, 41 posts
Local Electrician
Sun 27 Mar 2022
at 17:41
  • msg #604

Re: Of on a Mission in Minnow II

"Hey, so do I get to walk mud-side, boss?"
Fate
GM, 6220 posts
Roll for dodge!
Sun 27 Mar 2022
at 19:56
  • msg #605

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 603):

You find
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

Cash from trades: $28,000
Fees for docking to sell goods: $16,600

You are provided Gas Giant jump tapes for all systems except Seru and Girii. However you cargo needs to be delivered to the colony, so it is assumed that is where you head initially.

The Shamsir forms with you as you leave the Starbase and arranged to depart 150 minutes behind you as you travel. The first jump is uneventful, as expected. The Mining colony here is domed, but mainly underground. It has a bleak forgotten desert feel about it.

Khiruna is not much better. Whilst one can breathe outside, with a filter, the refining colony here is really a merchant jump port, with the starport dominating the landscape. Barely 1,000 residents, there seem to be a constant stream of ships coming and going. Your escort arrives nearly 2 hours after you here.

Dishushashig, (Pop 1,000, 2GG)
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Khiruna 18 Apr 2182, supplies 2900 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
Bonny Taching
Talented Mechanic, 42 posts
Local Electrician
Sun 27 Mar 2022
at 20:06
  • msg #606

Re: Of on a Mission in Minnow II

When she sees the planet close up she's less impressed and quite content to keep on the move.
Sdian McGuire
Down and outer, 1256 posts
Sun 27 Mar 2022
at 20:12
  • msg #607

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 606):

Heuggests she just stay aboard, and when they see the place, he just shakes his head. They do deliver cargo and Bonny gets to go, but it's not a place you want to spend time.

Bonny will also notice that Sdian seems to have hands in places that are a touch toward the "Underwear Zones" to usher her through doorways or the like.
Bonny Taching
Talented Mechanic, 43 posts
Local Electrician
Sun 27 Mar 2022
at 20:22
  • msg #608

Re: Of on a Mission in Minnow II

With wide eyes and raised eyebrows she says, "Look, if you want a tumble I'd love to. but, honestly, I've been working really hard to build bridges with your plethora of wives. And, no, I'm not thinking of becoming one of them. I need to be a lot richer before I even think in that direction. Anyway, if you want to do the business then sure, but it has to be with at least one of them. Or do you have problems in the multitalking environment?"
Sdian McGuire
Down and outer, 1257 posts
Sun 27 Mar 2022
at 20:43
  • msg #609

Re: Of on a Mission in Minnow II

Sdian steps back Um sorry, was just trying to be a gentleman; but if you and whomever decide to give me a frolic I'll do my best. I have had to celebrate two before and seem to have gotten passing marks.
Bonny Taching
Talented Mechanic, 44 posts
Local Electrician
Sun 27 Mar 2022
at 21:17
  • msg #610

Re: Of on a Mission in Minnow II

"Aha! Yes," she nods, not adding, 'Of course, you would say that.' "Well, this time you should do the work. You arrange with one of your wives, and I'll gladly come and give a helping hand with proceedings." She smiles a beaming smile, leaning back slightly to accentuate her pleasant geometry, "And yes, you are ever the gentleman. A fit, good looking one, too."

[Private to GM: 22:41, Today: Bonny Taching rolled 12 using 3d6 with rolls of 5,3,4.  Lecherous 12.]
This message was last edited by the player at 21:42, Sun 27 Mar 2022.
Sdian McGuire
Down and outer, 1258 posts
Sun 27 Mar 2022
at 21:46
  • msg #611

Re: Of on a Mission in Minnow II

I am sorry, you have a lovely backside, but I'll not be asking any of the ladies to share, you ask or just let it slide.
Bonny Taching
Talented Mechanic, 45 posts
Local Electrician
Sun 27 Mar 2022
at 21:51
  • msg #612

Re: Of on a Mission in Minnow II

"Well, thank you," Bonny says and wiggles it. "How about we do it together?"
Sdian McGuire
Down and outer, 1259 posts
Sun 27 Mar 2022
at 21:59
  • msg #613

Re: Of on a Mission in Minnow II

And just who do you have in mind?
Bonny Taching
Talented Mechanic, 46 posts
Local Electrician
Sun 27 Mar 2022
at 23:11
  • msg #614

Re: Of on a Mission in Minnow II

"Well, whichever would be most likely to say 'yes',"  Bonny answers only partially truthfully.
This message was last edited by the player at 06:58, Mon 28 Mar 2022.
Sdian McGuire
Down and outer, 1260 posts
Sun 27 Mar 2022
at 23:36
  • msg #615

Re: Of on a Mission in Minnow II

Well, unlikely Jurelda would join in, doubt Gulzina or Leticia are ready either... so that narrows it down significantly.
Bonny Taching
Talented Mechanic, 47 posts
Local Electrician
Mon 28 Mar 2022
at 01:22
  • msg #616

Re: Of on a Mission in Minnow II

"Sounds like you wish you had more choices," the girl replies. "So, what is there on this rock? Anywhere to buy a nice head scarf?"
This message was last edited by the player at 07:01, Mon 28 Mar 2022.
Sdian McGuire
Down and outer, 1261 posts
Mon 28 Mar 2022
at 02:35
  • msg #617

Re: Of on a Mission in Minnow II

Doubt it, more like a breathing helmet with pink hoses.
Bonny Taching
Talented Mechanic, 48 posts
Local Electrician
Mon 28 Mar 2022
at 07:01
  • msg #618

Re: Of on a Mission in Minnow II

!It would look dramatic all in blck but I'll pass on that one. Never mind. We can move on I guess." With a sigh Bonny heads back to engineering, consoled by the fantest of gentle hums of her machinery.
Sdian McGuire
Down and outer, 1262 posts
Mon 28 Mar 2022
at 17:45
  • msg #619

Re: Of on a Mission in Minnow II

Having informed everyone, Sdian goes back to the bridge, kisses Nel and says lets get with it dear... the Shamshir No. 318 jumps 150 minutes after we do.
Fate
GM, 6223 posts
Roll for dodge!
Mon 28 Mar 2022
at 19:19
  • msg #620

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 619):

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

Departing Khiruna you communicate with Shamshir RDG100318 your intentions, and they confirm they will follow you, lifting off from the planet soon after you do. Departing patrolled space lanes, you arrive at a Dishushashig Gas Giant a week later. You note a small Iiken lazily orbiting the Gas Giant on your arrival. Sensors indicate it is armed, with 2 turrets, each with a Beam, Missile and sandcaster. It has no IFF.

Dishushashig, (Pop 1,000, 2GG)
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
Sdian McGuire
Down and outer, 1263 posts
Mon 28 Mar 2022
at 21:21
  • msg #621

Re: Of on a Mission in Minnow II

Thankfully it is not a Big Iiken.  ;-)

We promptly suspect it is a pirate, we hold a quick confrence as to how to handle it, so it's here when the Shamshir shows up. I suggest heding over to skim fuel sort of away from it.
Bonny Taching
Talented Mechanic, 49 posts
Local Electrician
Mon 28 Mar 2022
at 23:23
  • msg #622

Re: Of on a Mission in Minnow II

"OK, boss."

======
OOC: Just reading the IW chapter on ship combat. What role(s) would Bonny take?
Fate
GM, 6226 posts
Roll for dodge!
Tue 29 Mar 2022
at 00:04
  • msg #623

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 622):

Bonny would essentially keep the ship going, repairing damaged gear and hull.
Bonny Taching
Talented Mechanic, 50 posts
Local Electrician
Tue 29 Mar 2022
at 07:53
  • msg #624

Re: Of on a Mission in Minnow II

How about sensors?
Fate
GM, 6227 posts
Roll for dodge!
Tue 29 Mar 2022
at 07:56
  • msg #625

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 624):

She can and would repair them too, but those that operate them would do the initial repairs. Luretha is one...
Bonny Taching
Talented Mechanic, 51 posts
Local Electrician
Tue 29 Mar 2022
at 08:09
  • msg #626

Re: Of on a Mission in Minnow II

Bonny can double up or assist on sensor operation if required. (Skill is 16).
Fate
GM, 6228 posts
Roll for dodge!
Tue 29 Mar 2022
at 10:32
  • msg #627

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 626):

Yep, but there is only 1 Bonny! She will likely be the go-to girl to fix stuff, but she will want some assistance from time to time!

Nelly directs the Minnow II away from the Iiken and towards the Gas Giant. As you do, the Iiken moves as if to get behind you. Sensor roll, please. From whoever is on sensors...

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
This message was last edited by the GM at 10:35, Tue 29 Mar 2022.
Sdian McGuire
Down and outer, 1264 posts
Tue 29 Mar 2022
at 16:22
  • msg #628

Re: Of on a Mission in Minnow II

Move Luretha to sensors, have Bonny cover for her and I'll have Nel fly to keep our fields of fire open.
Bonny Taching
Talented Mechanic, 52 posts
Local Electrician
Tue 29 Mar 2022
at 16:40
  • msg #629

Re: Of on a Mission in Minnow II

U
Unmodified 12 against ski 16 so succeeded by 5, modifiers for equipment, range and mode on top..

======
OOC: I'm traveling this week and don't have my books.
This message was last edited by the player at 17:23, Tue 29 Mar 2022.
Fate
GM, 6229 posts
Roll for dodge!
Tue 29 Mar 2022
at 22:05
  • msg #630

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 629):

There is a faint signal coming from within the outer layers of the Gas Giant. Nothing definite, and not clearly defined either. But you definitely got a ping...

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
Bonny Taching
Talented Mechanic, 53 posts
Local Electrician
Tue 29 Mar 2022
at 22:56
  • msg #631

Re: Of on a Mission in Minnow II

"All hands! Ping from within the GG. Here.." (she give coordinates.)
Sdian McGuire
Down and outer, 1265 posts
Tue 29 Mar 2022
at 23:25
  • msg #632

Re: Of on a Mission in Minnow II

Luretha, check it out... Nel, lets stay a bit away until we know what we have. Bonny, how did you receive that signal?
Bonny Taching
Talented Mechanic, 54 posts
Local Electrician
Tue 29 Mar 2022
at 23:30
  • msg #633

Re: Of on a Mission in Minnow II

By misreading. She moves aside and returns to engineering.
Fate
GM, 6230 posts
Roll for dodge!
Tue 29 Mar 2022
at 23:56
  • msg #634

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 633):

Ongoing observation suggests that there is a second Iiken class vessel there, hiding.

What range are you keeping?

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
Sdian McGuire
Down and outer, 1266 posts
Wed 30 Mar 2022
at 04:11
  • msg #635

Re: Of on a Mission in Minnow II

60k miles from both we'll use just enough speed to keep them just out of reach.
Fate
GM, 6232 posts
Roll for dodge!
Wed 30 Mar 2022
at 22:57
  • msg #636

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 635):

You manage to keep your distance, and the Iiken following you fails to catch up with you...time passes, and the Iiken following you falls back and flies away from you. You have been in the system about an hour.

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
This message was last edited by the GM at 22:57, Wed 30 Mar 2022.
Sdian McGuire
Down and outer, 1267 posts
Wed 30 Mar 2022
at 23:11
  • msg #637

Re: Of on a Mission in Minnow II

We reverse course and make for the GG to skim fuel... w watch both ships as best we can.
Fate
GM, 6233 posts
Roll for dodge!
Wed 30 Mar 2022
at 23:46
  • msg #638

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 637):

The one in the Gas Giant does track you, seemingly unsure if you have seen him. You will have to get pretty close to it to skim fuel. After 20 minutes, it is clear he is planning to follow you, though the motives are unclear.

Time since arrival: 1 hr 20 min

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
Sdian McGuire
Down and outer, 1268 posts
Thu 31 Mar 2022
at 02:48
  • msg #639

Re: Of on a Mission in Minnow II

We skim and head towards the jump point as we do, hoping our friend will show up with both ships exposed.

Bonny, we may need a lot of power very quickly, be prepared.
Fate
GM, 6235 posts
Roll for dodge!
Thu 31 Mar 2022
at 03:32
  • msg #640

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 639):

Skimming requires heading to the planets 'surface', where the second vessel is detected withing the outer layers, at about the level you would skim from. So you approach the Gas Giant, and therefore the second vessel, in order to skim?

Time since arrival: 1 hr 20 min

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
Sdian McGuire
Down and outer, 1269 posts
Thu 31 Mar 2022
at 03:46
  • msg #641

Re: Of on a Mission in Minnow II

Well we need to look like we need to skim, so we'll try to steer off to one side and make it harder for them to intercept us... we can't assume tht the Shamshir will arrive exactly at 150 minutes after us... it could be  day late, although unlikely that far off.
Fate
GM, 6237 posts
Roll for dodge!
Thu 31 Mar 2022
at 04:26
  • msg #642

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 641):

Ok, we can do opposed piloting rolls to see if you can 'touch down' to skim on the planet away from them a little, but you will not be likely to get more that 5,000 miles, and due to you not having such a streamlined hull, that will decrease rapidly as you try to skim...you are currently about 60,000 miles above the planets 'surface' and it is tracking your moves on the planets' 'surface', remaining difficult to detect.

You are correct about not being sure regarding the arrival of the Shamshir. Most likely time is in 70 minutes, but you cannot be at all sure.

Time since arrival: 1 hr 20 min

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
Bonny Taching
Talented Mechanic, 55 posts
Local Electrician
Thu 31 Mar 2022
at 06:59
  • msg #643

Re: Of on a Mission in Minnow II

"Ready here, boss!"

[Private to GM: Is some kind of roll required from Bonny yet?]
This message was last edited by the player at 16:33, Fri 01 Apr 2022.
Fate
GM, 6240 posts
Roll for dodge!
Sat 2 Apr 2022
at 05:44
  • msg #644

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 643):

OOC: Not from you yet, waiting on CO's call...
Nelaroi Hurta
NPC, 20 posts
Pilot
Friends with Sdian
Sat 2 Apr 2022
at 17:10
  • msg #645

Re: Of on a Mission in Minnow II

OK, missed the post... missed a lot of things of late.

[Private to GM: 10:09, Today: Nelaroi Hurta rolled 14 using 3d6 with rolls of 2,6,6.  Piloting.]
Fate
GM, 6241 posts
Roll for dodge!
Sat 2 Apr 2022
at 21:51
  • msg #646

Re: Of on a Mission in Minnow II

In reply to Nelaroi Hurta (msg # 645):

You are not able to out maneuver the craft in the gas giant, which follows your every move.

OOC: Life catches is that way sometimes, all good.
Sdian McGuire
Down and outer, 1270 posts
Sat 2 Apr 2022
at 22:41
  • msg #647

Re: Of on a Mission in Minnow II

If they get too close (60k miles) we lift out and accelerate away.
How much gas did we get to refine?
Fate
GM, 6243 posts
Roll for dodge!
Sun 3 Apr 2022
at 03:37
  • msg #648

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 647):

None. You would need to get to the planets surface for that, and they are there and not leaving...so just waiting until the Shamsir arrives?
Sdian McGuire
Down and outer, 1271 posts
Sun 3 Apr 2022
at 03:43
  • msg #649

Re: Of on a Mission in Minnow II

Nah, That would be too obvious, where is the other ship?

I don't want to be too far away from the entry point but do want to look like i am trying to refuel.
Fate
GM, 6245 posts
Roll for dodge!
Sun 3 Apr 2022
at 05:38
  • msg #650

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 649):

The other ship has headed back towards the jump point, where it sits, waiting.

To look like you are trying to refuel, you would continue to fly around the Gas Giant, while it shadows you at the planets surface.

The distant ship cannot catch you, while the one at the planets surface is not willing to leave the surface, at least while you are so far away. This status quo can be maintained easily, but there is no evidence of wrongdoing by anybody,so all can fly away easily.
Bonny Taching
Talented Mechanic, 56 posts
Local Electrician
Sun 3 Apr 2022
at 08:18
  • msg #651

Re: Of on a Mission in Minnow II

"What's going on, boss?" calls Bonny.
Sdian McGuire
Down and outer, 1272 posts
Sun 3 Apr 2022
at 21:19
  • msg #652

Re: Of on a Mission in Minnow II

Sdian fills the crew in.

Would that we had a better grasp of the Shamshirs arrival. Going to the ship at the jump point would seem peculiar, and the Shamshir can demand to board,  so lets try the refueling stunt again, but in the opposite direction to what the ship below is going. With our extra power, we should be able to get a slight jump on him and get a rise of some sort.
Bonny Taching
Talented Mechanic, 57 posts
Local Electrician
Sun 3 Apr 2022
at 21:48
  • msg #653

Re: Of on a Mission in Minnow II

"Ok, boss. Let me know when you need something special* from me."

======
OOC: *Some kind of skill roll.

Fate
GM, 6247 posts
Roll for dodge!
Sun 3 Apr 2022
at 22:42
  • msg #654

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 652):

With the gas giants diameter a small fraction of the 60,000 miles above the surface you are keeping, you would have to be much faster than any missile to outpace him, since you have so much further to travel to get away from him. Your rapid change in direction causes him to misjudge your path briefly, but it does not take him long to catch up with you and resume his position on the planets surface below you.

It becomes clear that in order to refuel you have to either find a way to deal with the vessels, possibly with the Shamsirs help, fly to another gas giant, or wait for the Shamsir to get here.
Sdian McGuire
Down and outer, 1273 posts
Sun 3 Apr 2022
at 23:32
  • msg #655

Re: Of on a Mission in Minnow II

Let's close to just outside the 60K miles and let Luretha scan him, see what he is ... I'd bet a credit on 50 he is a pirate, but have no proof.
Luretha Setlock
NPC, 13 posts
Engineer
Mon 4 Apr 2022
at 00:52
  • msg #656

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 655):

Feel free to roll for her scan.

"What evidence would you be looking for?"
Luretha Setlock
NPC, 14 posts
Engineer
Mon 4 Apr 2022
at 03:06
  • msg #657

Re: Of on a Mission in Minnow II

anything you can find out, weapons, engines power supply....

[Private to GM:   20:05, Today: Luretha Setlock rolled 9 using 3d6 with rolls of 4,1,4.  Sensors.  by 5 ]
Luretha Setlock
NPC, 15 posts
Engineer
Mon 4 Apr 2022
at 04:27
  • msg #658

Re: Of on a Mission in Minnow II

In reply to Luretha Setlock (msg # 657):

It seems to be a Bounty Hunter variant, though you are not sure which one.
Sdian McGuire
Down and outer, 1274 posts
Mon 4 Apr 2022
at 16:56
  • msg #659

Re: Of on a Mission in Minnow II

So signs of a Plasma gun?
Fate
GM, 6250 posts
Roll for dodge!
Mon 4 Apr 2022
at 20:49
  • msg #660

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 659):

Standard on all Bounty Hunters, fixed single one.
Sdian McGuire
Down and outer, 1275 posts
Mon 4 Apr 2022
at 21:06
  • msg #661

Re: Of on a Mission in Minnow II

OK, so a Bounty Hunter Iiken... likely has bigger engines as well, let's go see the other ship and see what it is... On you gain Luretha.


14:05, Today: Luretha Setlock rolled 8 using 3d6 with rolls of 3,1,4.  Sensors.
Fate
GM, 6252 posts
Roll for dodge!
Mon 4 Apr 2022
at 22:38
  • msg #662

Re: Of on a Mission in Minnow II

The other Iiken is a more standard variety, an Iiken Inspection craft. It does have a small craft as well.

Time since arrival: 2 hrs 0 min

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
Sdian McGuire
Down and outer, 1276 posts
Mon 4 Apr 2022
at 23:11
  • msg #663

Re: Of on a Mission in Minnow II

We close to the 60k miles and observe it closely... in about 15 minutes we will bet a lot and close with it some.
Message it Note that you are an inspection Craft, whom do you represent? There appears to be a Pirate preventing our refueling.
Unknown Ship
NPC, 16 posts
Small Vessel like Crocket
Human origins
Tue 5 Apr 2022
at 00:30
  • msg #664

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 663):

"Pirate? Oh, the Bounty Hunter! No, we are Bounty Hunters looking for pirates. Capturing them pays quite well, you know. But from the look of your kit out, and your lack of cargo, I think you already know that."
Sdian McGuire
Down and outer, 1277 posts
Tue 5 Apr 2022
at 03:40
  • msg #665

Re: Of on a Mission in Minnow II

I have sufficient cargo and wish to refuel, but your fellow blocks the way, so I question his status...
Fate
GM, 6254 posts
Roll for dodge!
Tue 5 Apr 2022
at 05:06
  • msg #666

Re: Of on a Mission in Minnow II

"Oh both of us are definitely Bounty Hunters. Who do you have aboard though that can afford the ship to themselves? Or are you pirates? You have enough crew..."

Time since arrival: 2 hrs 5 min

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
This message was last edited by the GM at 05:07, Tue 05 Apr 2022.
Bonny Taching
Talented Mechanic, 58 posts
Local Electrician
Tue 5 Apr 2022
at 14:08
  • msg #667

Re: Of on a Mission in Minnow II

On a line that the 'Bounty hunters' can't hear Bonny, guilty of eavesdropping, suggests, "Ask them questions, boss. They asked you lots. Blame the comms, then, without answering their last one, ask 'em if they're working together, both ships, and if so who are they bounty hunting. String 'em along, draw out the like, like. If you're running out of words, you could tell 'em there's an intermittant problem and one of your enineers'd like to talk to their chief engineer for advice. I can talk about integrated wobblebenders and babbletech grids all day!"

Locally she asks Luretha, "Hey, Luretha, if they can tell size of our crew, unless thet's a bluff, can we do the same on them? Like, to re-scan them if necessary?"
This message was last edited by the player at 14:12, Tue 05 Apr 2022.
Sdian McGuire
Down and outer, 1278 posts
Tue 5 Apr 2022
at 18:54
  • msg #668

Re: Of on a Mission in Minnow II

Bounty Hunters out of where?
Government authorized?
How can you tell a pirate from a legit merchant?

Sorry no, not Pirates, but can handle them if need be.
Unknown Ship
NPC, 17 posts
Small Vessel like Crocket
Human origins
Tue 5 Apr 2022
at 19:59
  • msg #669

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 668):

"Bounty Hunter license 1124718934, registered in Shululsish, both ships. And you?"

Time since arrival: 2 hrs 8 min

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTon
Sdian McGuire
Down and outer, 1279 posts
Tue 5 Apr 2022
at 20:47
  • msg #670

Re: Of on a Mission in Minnow II

Shulishish? and Bounty Hunting here? That seems odd indeed. Far from their holdings.
W are not bounty hunting, just traveling through, when your compatriot gets out of the way.

Unknown Ship
NPC, 18 posts
Small Vessel like Crocket
Human origins
Tue 5 Apr 2022
at 21:29
  • msg #671

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 670):

"Oh don't worry about him...as long as you are not pirates. He is just patrolling. We get a better read on potential pirates when we get closer."

Time since arrival: 2 hrs 10 min

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTon
Bonny Taching
Talented Mechanic, 59 posts
Local Electrician
Tue 5 Apr 2022
at 21:58
  • msg #672

Re: Of on a Mission in Minnow II

"Hey, Luretha, how's it going? Can we get a better sensor reading on either of them?"

======
OOC: Would we have a databank record to check the 1124718934 number? Maybe cross compare it to their transponder codes?

Luretha Setlock
NPC, 16 posts
Engineer
Tue 5 Apr 2022
at 22:27
  • msg #673

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 672):

"They are using the gas giant to mask the signature....wait, let me try something different."

She tinkers around.

"Ooh, that worked! Bet they did not anticipate that! They have 10 crew on the Bounty Hunter, which is a MK I, by the way, and 10 on the Inspector. That inspector shuttle is armed, and between them they have very limited cargo space with even fewer supplies. They must be based locally...and seem armed to the teeth. But I don't think theirotives can be determined from scans."

She rolled a critical success on the scan...

Time since arrival: 2 hrs 15 min

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTon
Bonny Taching
Talented Mechanic, 60 posts
Local Electrician
Tue 5 Apr 2022
at 22:39
  • msg #674

Re: Of on a Mission in Minnow II

"You're a supersatr, girl! Way to go!" says Bonny, dancing a little jig in a circle.
Sdian McGuire
Down and outer, 1280 posts
Tue 5 Apr 2022
at 23:11
  • msg #675

Re: Of on a Mission in Minnow II

Off the Air- OK, Luretha has some good data that makes us question their story, we will advise our back up on arrival by point direct laser comms. I'm putting the message together now.

Over the Air- Collisions are bad news and he wasn't giving us room, flying during a gas scoop is tough enough to control without some other ship in the way.
Unknown Ship
NPC, 19 posts
Small Vessel like Crocket
Human origins
Wed 6 Apr 2022
at 01:21
  • msg #676

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 675):

"He will keep at least a thousand clicks from you. You did not go within 60,000 miles though..."
Sdian McGuire
Down and outer, 1281 posts
Wed 6 Apr 2022
at 01:52
  • msg #677

Re: Of on a Mission in Minnow II

Correct, 60k Miles is a preferable distance, a thousand klicks at these speeds is an accident looking for a place to happen.
Unknown Ship
NPC, 20 posts
Small Vessel like Crocket
Human origins
Wed 6 Apr 2022
at 02:17
  • msg #678

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 677):

"Not sure about the ability of your pilot, but if 5,000 is more comfortable we can do that. Any more and you clearly are hiding something, and we will want to board to inspect..."
Bonny Taching
Talented Mechanic, 61 posts
Local Electrician
Wed 6 Apr 2022
at 02:52
  • msg #679

Re: Of on a Mission in Minnow II

"Time to ask him some more questions, boss. Or tell him there's a dodgy engine problem we've got and can one of your senior engineers consult with theirs. That's me, maybe,"
Sdian McGuire
Down and outer, 1282 posts
Wed 6 Apr 2022
at 03:34
  • msg #680

Re: Of on a Mission in Minnow II

Off Lin- No Bonny, they would see that as a weakness.  Keep our stuff ready for raapid use and we'll handle these dweebs.

Obviously you have no experience flying a bigger ship in such situations, we have a fine pilot, but we don't take chances and you won't be boarding us.
Unknown Ship
NPC, 21 posts
Small Vessel like Crocket
Human origins
Wed 6 Apr 2022
at 04:04
  • msg #681

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 680):

"Then how do we know you are not pirates? You will not be refueling until we have some evidence..."

Time since arrival: 2 hrs 30 min

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTon
Bonny Taching
Talented Mechanic, 62 posts
Local Electrician
Wed 6 Apr 2022
at 07:36
  • msg #682

Re: Of on a Mission in Minnow II

"Ok, boss. Nice one, Your idea's so much better. We can wait 'til he pushes again!" Bonny comes back. "Anyway, yep, engines, ready! Power transmission's humming: ready too! "
Sdian McGuire
Down and outer, 1283 posts
Wed 6 Apr 2022
at 20:05
  • msg #683

Re: Of on a Mission in Minnow II

Let's see if we can't come up with something to prove ourselves, give me a few...

Internal only- Ok Jurelda aim for their engines and Duran aim for their weapons weapons. We will close when the Shamshir appears. Bonny, depending on how this goes, you may get a chance to see if you can repair their ship after it is over.
Unknown Ship
NPC, 22 posts
Small Vessel like Crocket
Human origins
Wed 6 Apr 2022
at 20:24
  • msg #684

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 683):

Having already found they could not catch you, both vessels hold their position: one about 300,000 from the planets surface and near the jump point, and the other on the planets surface below you.

So you plan is to hold position until the Shamsir appears, then move and attack, or move ready to attack and let them shoot first?

Time since arrival: 2 hrs 40 min

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTon
Sdian McGuire
Down and outer, 1284 posts
Wed 6 Apr 2022
at 20:34
  • msg #685

Re: Of on a Mission in Minnow II

We will move closer on the Shamshir's exit from hyper-space, but not shoot unless they run from the Shamshir  (and it tells them to stop) or it tries to fight. Right now we will move to 100k miles as we prepare to show them we are legit.
Fate
GM, 6263 posts
Roll for dodge!
Wed 6 Apr 2022
at 20:44
  • msg #686

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 685):

As you approach the jump point, the hyperspace alert sounds. The Shamsir comes through the jump point and, noting the other vessel, asks you by laser comms about the status, while it identifies itself and asks the other vessel nearest the jump why the IFF is turned off.

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTon
Sdian McGuire
Down and outer, 1285 posts
Wed 6 Apr 2022
at 21:43
  • msg #687

Re: Of on a Mission in Minnow II

We shoot the prepared laser message to the Shamshir as it settles after exiting. [which should answer most of their questions].

This is why I am not a pirate, now about your status?
Bonny Taching
Talented Mechanic, 63 posts
Local Electrician
Wed 6 Apr 2022
at 22:19
  • msg #688

Re: Of on a Mission in Minnow II

Other than, "OK, boss," Bonny says nothing but is very excited. She checks for the umpteenth time that everything that should be fastened down is so.
Fate
GM, 6266 posts
Roll for dodge!
Wed 6 Apr 2022
at 22:54
  • msg #689

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 688):

With the arrival of the Shamsir, the vessels stick rigidly to their claims they are bounty hunters from Shululsish. Shortly after reviewing your message, the Shamshir directs the Bounty Hunter to leave the gas giant and report to it as the legitimate patrol for inspection. They move to comply.

Meanwhile, the Shamshir responds to your communication asking if there is evidence of illegal activity, as nothing you have provided gives any more than suspicions. They agree they are very likely pirates, but without evidence, they have no jurisdiction to act.

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTon
Sdian McGuire
Down and outer, 1286 posts
Thu 7 Apr 2022
at 01:51
  • msg #690

Re: Of on a Mission in Minnow II

Nothing illegal, although Shulishish issuing licenses for this area is unusual and both ships seem to have very large crews. Checking a Shulishish license would be a long slow process too, a good cover if ever I saw one.
I believe you have the right to inspect their paperwork?  Other than that, having a ship close to a thousand klicks while you endeavor to refuel is odd if not unsafe.

Imperial Shamshir
NPC, 11 posts
Thu 7 Apr 2022
at 03:15
  • msg #691

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 690):

"No question it smells of piracy, but there is no evidence, unless they are sloppy and our inspection uncovers something. You may as well refuel and move on."

They send a shuttle to the first, then the second vessel.
Sdian McGuire
Down and outer, 1287 posts
Thu 7 Apr 2022
at 19:41
  • msg #692

Re: Of on a Mission in Minnow II

Affirmative and I'll wait until you are ready to proceed.

We go scoop fuel and process same. We return to the general area of the Shamshir.

OK, Everyone who can rotate through to get some food and reatroom break, do not leave anything unattended.

Sdian will move around and cover for Gunners, Bonny and anyone else who may not be able to leave their duty station.
Imperial Shamshir
NPC, 12 posts
Thu 7 Apr 2022
at 20:41
  • msg #693

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 692):

They take several hours to inspect the ships, asking if you can watch over them while the away teams are aboard so that they can skim fuel. The boardings are not opposed and the teams are doing a thorough investigation, but not seemingly finding anything.

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTon
Sdian McGuire
Down and outer, 1288 posts
Thu 7 Apr 2022
at 21:45
  • msg #694

Re: Of on a Mission in Minnow II

We do as asked. Rotating crew so everyone gets at least a small break.
This message was last edited by the player at 02:06, Fri 08 Apr 2022.
Fate
GM, 6269 posts
Roll for dodge!
Fri 8 Apr 2022
at 00:14
  • msg #695

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 694):

It is uneventful. As your crew rot, the inspectors go through the ships, but find no evidence of illegal activities. The ships complaint of harassment fall on deaf ears, as there have been several reports of pirates in this system, but without any evidence, they are released and you are free to head to the next system as the Shamshir retrieves the boarders.

Dishushashig 26 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTon
Sdian McGuire
Down and outer, 1289 posts
Fri 8 Apr 2022
at 02:08
  • msg #696

Re: Of on a Mission in Minnow II

I suggest the Shamshir follow us somewhat more closley, perhaps 90 minutes or even 60, as this could have gone very wrong.
Fate
GM, 6270 posts
Roll for dodge!
Fri 8 Apr 2022
at 03:35
  • msg #697

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 696):

They were aiming at 90 minutes, but jumps being what they are, were unable to control it exactly. They are not keen to follow more closely as they got no evidence with those individuals, and following more closely is even less likely to get the evidence they seek. If it was safe, any merchant would be glad to do it.

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

The system of Dishushashig is not a populated one, but the planet is quite hospitable. The Shamshir would like to investigate the planet next. There are no ships currently near the planet detected.

Dishushashig, (Pop 1,000, 2GG)
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Dishushashig 25 Apr 2182, supplies 2760 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
Sdian McGuire
Down and outer, 1290 posts
Fri 8 Apr 2022
at 03:39
  • msg #698

Re: Of on a Mission in Minnow II

OK, so we jump in... and look around carefully.
Bonny Taching
Talented Mechanic, 64 posts
Local Electrician
Fri 8 Apr 2022
at 07:15
  • msg #699

Re: Of on a Mission in Minnow II

Bonny's ready if required.
Fate
GM, 6272 posts
Roll for dodge!
Fri 8 Apr 2022
at 12:49
  • msg #700

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 698):

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

As planned, you come out at the planet a week later. Apart from a Hero in orbit of the planet, little has changed. The Shamshir does not see the point in a delayed entrance in this case and was scheduled to arrive at the same time, but has not re-emerged yet.

Dishushashig, (Pop 1,000, 2GG)
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Dishushashig 02 May 2182, supplies 2620 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
Luretha Setlock
NPC, 17 posts
Engineer
Fri 8 Apr 2022
at 17:34
  • msg #701

Re: Of on a Mission in Minnow II

We get a bit closer and scan the Hero for indications of what it might be.

[Private to GM:   10:33, Today: Luretha Setlock rolled 11 using 3d6 with rolls of 5,4,2.  Sensors. By 3 ]
Fate
GM, 6273 posts
Roll for dodge!
Sat 9 Apr 2022
at 05:02
  • msg #702

Re: Of on a Mission in Minnow II

In reply to Luretha Setlock (msg # 701):

It actually seems to be a supply ship, as per the IFF (which was always on). It is preparing to depart with some local produce, they claim it is hides and local foods. The crew also seems minimal, though the it is armed.

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

Dishushashig, (Pop 1,000, 2GG)
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Dishushashig 02 May 2182, supplies 2620 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
Bonny Taching
Talented Mechanic, 65 posts
Local Electrician
Sat 9 Apr 2022
at 09:10
  • msg #703

Re: Of on a Mission in Minnow II

In reply to Fate (msg # 702):

OOC: Does Bonny know the above information? (If yes, suggestion incoming! )
Sdian McGuire
Down and outer, 1291 posts
Sat 9 Apr 2022
at 18:01
  • msg #704

Re: Of on a Mission in Minnow II

She should, we try to keep the crew informed, mostly for the gunners and engineering folks who may have to provide a lot of power on short notice.


Safe Travels, we will stay clear, any sign of pirates around?

OK, Yes, I know that no one is supposed to live here. so we scan the planet for life signs.
Bonny Taching
Talented Mechanic, 66 posts
Local Electrician
Sat 9 Apr 2022
at 20:12
  • msg #705

Re: Of on a Mission in Minnow II

"Hey, boss, if we know where that supply ship was headed, if it's the same direction we're going in, we coud tail it. See if we can rescue them from pirates. just a thought."
Sdian McGuire
Down and outer, 1292 posts
Sat 9 Apr 2022
at 21:04
  • msg #706

Re: Of on a Mission in Minnow II

 In Ship -  Interesting idea Bonny, let's  see if that plays out.

External Comms -  Where are you headed? We are going to Girii and two ships are more secure than one.
Bonny Taching
Talented Mechanic, 67 posts
Local Electrician
Sat 9 Apr 2022
at 21:28
  • msg #707

Re: Of on a Mission in Minnow II

"Luretha, how's it going scanning the planet?"
Luretha Setlock
NPC, 18 posts
Engineer
Sun 10 Apr 2022
at 00:16
  • msg #708

Re: Of on a Mission in Minnow II

Better now, the scan size was too small and it was showing a lot of detail for a vry small area, mostly meaningless, but I have it fixed now.

[Private to GM: 17:14, Today: Luretha Setlock rolled 5 using 3d6 with rolls of 1,3,1.  Sensors. by 9 ]
Luretha Setlock
NPC, 19 posts
Engineer
Sun 10 Apr 2022
at 01:30
  • msg #709

Re: Of on a Mission in Minnow II

In reply to Luretha Setlock (msg # 708):

Scans indicate scattered settlements that appear to be farms, with a central settlement around the starport. Details known suggest a population of around a thousand.

The merchant notes the Shamshir and responds, asking about your route.
Sdian McGuire
Down and outer, 1293 posts
Sun 10 Apr 2022
at 01:42
  • msg #710

Re: Of on a Mission in Minnow II

From here, Seru and then Girii.

To the Shamshir, no longer an empty system, looks to be a thousand hearty sould down there.
Bonny Taching
Talented Mechanic, 68 posts
Local Electrician
Sun 10 Apr 2022
at 02:31
  • msg #711

Re: Of on a Mission in Minnow II

"Where are they going, boss?"
Sdian McGuire
Down and outer, 1294 posts
Sun 10 Apr 2022
at 03:00
  • msg #712

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 711):

They haven't said yet... But I did mess up and tell them where we were going.
Luretha Setlock
NPC, 20 posts
Engineer
Sun 10 Apr 2022
at 05:16
  • msg #713

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 712):

"You did not want to tell them about the next system? Pirates operating in Seru would have to be powerful or stupid."

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

Dishushashig, (Pop 1,000, 2GG)
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Dishushashig 02 May 2182, supplies 2620 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
Imperial Shamshir
NPC, 13 posts
Sun 10 Apr 2022
at 05:18
  • msg #714

Re: Of on a Mission in Minnow II

In reply to Luretha Setlock (msg # 713):

"Dishushashig has had these colonies for some time. You are not mixing up this with the next system, Rikshaniim, are you?"
Bonny Taching
Talented Mechanic, 69 posts
Local Electrician
Sun 10 Apr 2022
at 09:03
  • msg #715

Re: Of on a Mission in Minnow II

(Internal) "Well if we're going to trail them, you need to know where they're headed, boss," reminds Bonny, not married to him but getting the hang of it. She checks to see if Luretha finds it entertaining.
This message was last edited by the player at 09:03, Sun 10 Apr 2022.
Sdian McGuire
Down and outer, 1295 posts
Sun 10 Apr 2022
at 20:01
  • msg #716

Re: Of on a Mission in Minnow II

In reply to Imperial Shamshir (msg # 714):

Perhaps so... I am new to this area. (and didn't look at the map before posting).
Sdian McGuire
Down and outer, 1296 posts
Sun 10 Apr 2022
at 20:02
  • msg #717

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 715):

Well, Bonny,  so long as we know where we are going, we are good.
Bonny Taching
Talented Mechanic, 70 posts
Local Electrician
Sun 10 Apr 2022
at 21:13
  • msg #718

Re: Of on a Mission in Minnow II

Bonny smiles at Luretha but has nothing else to add.
Freighter
Sun 10 Apr 2022
at 21:14
  • msg #719

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 717):

The freighter, who did look at the map, asks the identity of the intermediate system you are getting to Seru though.
Luretha Setlock
NPC, 21 posts
Engineer
Sun 10 Apr 2022
at 21:16
  • msg #720

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 718):

If Luretha has any objection to Bonny giving Sdian some lip, she certainly does not show it, and smiled back.
Sdian McGuire
Down and outer, 1297 posts
Sun 10 Apr 2022
at 23:16
  • msg #721

Re: Of on a Mission in Minnow II

In reply to Freighter (msg # 719):

Via Rikshaniim. might find a pirate there though.
Freighter
Sun 10 Apr 2022
at 23:38
  • msg #722

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 721):

They are happy to come through with the Shamshir, but not to lead. The Shamshir is happy for that too.
Sdian McGuire
Down and outer, 1298 posts
Mon 11 Apr 2022
at 18:40
  • msg #723

Re: Of on a Mission in Minnow II

We'll lead and you all follow, but more closely than originally planned.
Bonny Taching
Talented Mechanic, 71 posts
Local Electrician
Mon 11 Apr 2022
at 19:04
  • msg #724

Re: Of on a Mission in Minnow II

"Hey boss, you want to nail it diown a bit tighter? Like suggest who's second and who's third? And how many minutes bewtween when we set off and the next? And then the third?" prompts Bonny.
Imperial Shamshir
NPC, 14 posts
Mon 11 Apr 2022
at 20:04
  • msg #725

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 724):

There is a pause.

"Sure. But why don't you investigate the planet a little before we go? The scattered individuals may not have noticed all the ships here. We are looking for organized crime, remember, and so far our presence has caused t=any here to hide..."
Bonny Taching
Talented Mechanic, 72 posts
Local Electrician
Mon 11 Apr 2022
at 20:07
  • msg #726

Re: Of on a Mission in Minnow II

"Hey, Luretha! How's it coming with that planet scan we started a while ago? Want a hand?"
Luretha Setlock
NPC, 22 posts
Engineer
Mon 11 Apr 2022
at 20:15
  • msg #727

Re: Of on a Mission in Minnow II

Luretha sends Bonny the scan results she obtained previously.

Luretha Setlock:
In reply to Luretha Setlock (msg # 708):

Scans indicate scattered settlements that appear to be farms, with a central settlement around the starport. Details known suggest a population of around a thousand.

Bonny Taching
Talented Mechanic, 73 posts
Local Electrician
Mon 11 Apr 2022
at 20:23
  • msg #728

Re: Of on a Mission in Minnow II

"Ha! Yes, of course, thanks, dear! My bad. Looks like I'm doing washing up for you next time," Bonny replies, not so fazed that she'd missed it. Not like something had actually broken down! "Hey, boss, how 'bout we nip down and have a look? If we find their base, well, it's a win. We'll haver have better air cover! And if not, we can always go shopping!" She doesn't actually say 'Pllleeeaasse, preetty-preettyy pleeeaase!' but one would have to be insensitive in the extreme to miss it in the wheedling tone.
[Private to GM: Doing my best to drag his bum planet-side]
This message was last edited by the player at 20:24, Mon 11 Apr 2022.
Sdian McGuire
Down and outer, 1299 posts
Mon 11 Apr 2022
at 22:43
  • msg #729

Re: Of on a Mission in Minnow II

Sigh, OK, but you cover he expenses incurred by the women shopping.
Bonny Taching
Talented Mechanic, 74 posts
Local Electrician
Tue 12 Apr 2022
at 01:11
  • msg #730

Re: Of on a Mission in Minnow II

"Whatever you say, boss But, like, pirate hunting first?"
This message was last edited by the player at 16:11, Tue 12 Apr 2022.
Sdian McGuire
Down and outer, 1300 posts
Tue 12 Apr 2022
at 01:58
  • msg #731

Re: Of on a Mission in Minnow II

Not sure that is going to be very easy... but lets see... everyone armed and armored.
Bonny Taching
Talented Mechanic, 75 posts
Local Electrician
Tue 12 Apr 2022
at 02:01
  • msg #732

Re: Of on a Mission in Minnow II

"You can't buy a scarf if you don't look for one."
This message was last edited by the player at 16:10, Tue 12 Apr 2022.
Sdian McGuire
Down and outer, 1301 posts
Tue 12 Apr 2022
at 02:03
  • msg #733

Re: Of on a Mission in Minnow II

Grumble, Grumble...
Bonny Taching
Talented Mechanic, 76 posts
Local Electrician
Tue 12 Apr 2022
at 02:08
  • msg #734

Re: Of on a Mission in Minnow II

"You coming too, Luretha?"
This message was last edited by the player at 16:11, Tue 12 Apr 2022.
Luretha Setlock
NPC, 23 posts
Engineer
Tue 12 Apr 2022
at 03:47
  • msg #735

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 734):

"Boss makes the call who goes on away missions...but happy to come."
Leticia Lensgrove
NPC, 1 post
Farmers Daughter
Loves Sdian
Tue 12 Apr 2022
at 03:48
  • msg #736

Re: Of on a Mission in Minnow II

In reply to Luretha Setlock (msg # 735):

"Oh, me too! Can I come?"

She is due in less than a month.
This message was last edited by the player at 04:24, Tue 12 Apr 2022.
Gulzina
NPC, 2 posts
Kid with Romany Passport
Tue 12 Apr 2022
at 04:31
  • msg #737

Re: Of on a Mission in Minnow II

In reply to Leticia Lensgrove (msg # 736):

"For a medical checkup, maybe."

Gulzina herself has given birth a week ago to a healthy baby girl, on the 26 Apr.
This message was last edited by the player at 08:24, Tue 12 Apr 2022.
Duran the Defender
NPC, 13 posts
Good with Guns
Tue 12 Apr 2022
at 08:25
  • msg #738

Re: Of on a Mission in Minnow II

In reply to Gulzina (msg # 737):

"Now, Girls, I will go. No point is you expectant mothers taking risks."

The planet is temperate, and heavily wooded. Information guides say there are small predators, about the size of large rodents, and many small herbivorous animals and insects. You detect 4 settlements, with details as follows:

Smalltown: Pop 540, starport, on a large river.
Lunton: Pop 160, 45 miles SE of Smalltown, large farming community
Hiltop: Pop 250, 55 miles N of Smalltown on a lake, near where the Smalltown river enters the lake. Fishing industries
Borch: Pop 50, 220 miles WSW of Smalltown, in some mountains. Small mining community, somewhat alternative.

Who goes, in what, and to where? What do you do with the ship?

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

Dishushashig, (Pop 1,000, 2GG)
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Dishushashig 02 May 2182, supplies 2620 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
Bonny Taching
Talented Mechanic, 77 posts
Local Electrician
Tue 12 Apr 2022
at 16:10
  • msg #739

Re: Of on a Mission in Minnow II

"Hey, Duran, I'm not expectant but I am expoecting to go down planetside. 'N' I'd like Luretha to come with me," says Bonny.
This message was last edited by the player at 16:11, Tue 12 Apr 2022.
Sdian McGuire
Down and outer, 1302 posts
Tue 12 Apr 2022
at 19:13
  • msg #740

Re: Of on a Mission in Minnow II

Yeah, I get it, Luretha OK, Leticia, I think not this time, but the girls can look for aanything you want.

We let them use the Cargo shuttle to go to Smalltown. Duran goes as does William and Sasha.
Jurelda Cabeceira
NPC, 33 posts
Gunnery
Tue 12 Apr 2022
at 19:56
  • msg #741

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 740):

"I would like to join you if that is fine. You coming Sdian?"

Ok, so Bonny, Luretha, Duran, Sasha and William in the Cargo shuttle to Smalltown. William will want to test his vehicle...or take yours.

Smalltown: Pop 540, starport, on a large river.
Lunton: Pop 160, 45 miles SE of Smalltown, large farming community
Hiltop: Pop 250, 55 miles N of Smalltown on a lake, near where the Smalltown river enters the lake. Fishing industries
Borch: Pop 50, 220 miles WSW of Smalltown, in some mountains. Small mining community, somewhat alternative.

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

Dishushashig, (Pop 1,000, 2GG)
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Dishushashig 02 May 2182, supplies 2620 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14 dTons
Sdian McGuire
Down and outer, 1303 posts
Wed 13 Apr 2022
at 02:50
  • msg #742

Re: Of on a Mission in Minnow II

In reply to Jurelda Cabeceira (msg # 741):

No, I think not Jurelda, we have too many going now, should we have to react.
I would also prefer you stay aboard for now, perhaps we can dispatch a second trip after these come back.

Jurelda Cabeceira
NPC, 34 posts
Gunnery
Wed 13 Apr 2022
at 03:55
  • msg #743

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 742):

"Understand, though just five of you is not a lot. Are you going, Sdian? If you need a negotiator, I am your best. Or do you plan to resolve everything at gunpoint?"
Bonny Taching
Talented Mechanic, 81 posts
Local Electrician
Wed 13 Apr 2022
at 09:05
  • msg #744

Re: Of on a Mission in Minnow II

"isn't that what men do? Just point their weapons?" says Bonny very quietly to Luretha.
Sdian McGuire
Down and outer, 1304 posts
Wed 13 Apr 2022
at 17:43
  • msg #745

Re: Of on a Mission in Minnow II

In reply to Jurelda Cabeceira (msg # 743):

No, I wasn't going either, I wasn't planning on negotiating so much as looking about and scouting some from up here.
Fate
GM, 6286 posts
Roll for dodge!
Wed 13 Apr 2022
at 20:21
  • msg #746

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 745):

Much to Jurelda's concern, the five of you board the shuttle and head planetside. The town has a kind of remote survivalist feel about it, kind of like a remote Siberian village. It is winter, and a light snow covers the ground. You park just outside the starport, because you are in a shuttle. William has his vehicle for a test run, but he awaits your direction.
Bonny Taching
Talented Mechanic, 82 posts
Local Electrician
Thu 14 Apr 2022
at 17:28
  • msg #747

Re: Of on a Mission in Minnow II

OOC: Awaits direction from whom?
Luretha Setlock
NPC, 24 posts
Engineer
Thu 14 Apr 2022
at 22:11
  • msg #748

Re: Of on a Mission in Minnow II

OK, Bonny, here we are, so where do you want to go?
Bonny Taching
Talented Mechanic, 83 posts
Local Electrician
Thu 14 Apr 2022
at 22:42
  • msg #749

Re: Of on a Mission in Minnow II

"A talk to the local enginners based at the starport, if any. Then a visit to Smalltown."

"And a scan of Smalltown and the other two settlements could be useful."


======
OOC: I have no real grasp of the capability of the vehicle we're in. A sentence or two would be really useful, please..

This message was last edited by the player at 22:45, Thu 14 Apr 2022.
Sdian McGuire
Down and outer, 1305 posts
Thu 14 Apr 2022
at 23:18
  • msg #750

Re: Of on a Mission in Minnow II

Cargo Shuttle: 15M, 20 dTon Needle/Wedge   Poor mans ships boat, usable by Gashiddas and countless others. Amoung the cheapest craft available...dirt cheap and common!

(1.5G/Move:1094, dDR:10, dHP: 20, dTons of Cargo Space: 12, SM:+6, HT:10)
Crew:2, Life Support:10, (5 double bunk rooms), Sickbay
Weapons: 1xPulse, 1xMissile, 1xSandcaster,

It should have some level of sensors and computers to handle the reactor and weapons. It is not a viable combat vessel (there is a Modification that is) ... GM will have to detail capabilities, but given the crew,  the long times in space and boredom factors, it is likely many levels above a bare bones shuttle.
Bonny Taching
Talented Mechanic, 84 posts
Local Electrician
Thu 14 Apr 2022
at 23:23
  • msg #751

Re: Of on a Mission in Minnow II

(So hwould we use the shuttle to get to Smalltown? If so, how long approximatley might that take? Indicatively 4 minutes? 40 minutes? 4 hours?)
This message was last edited by the player at 23:24, Thu 14 Apr 2022.
Sdian McGuire
Down and outer, 1306 posts
Thu 14 Apr 2022
at 23:38
  • msg #752

Re: Of on a Mission in Minnow II

The shuttle is a space to plaanet ride. It would be awkward to be using a 20 ton ship to sight see in and not something you could just land anywhere.  William has an air raft which can fly you into town in a matter of minutes I'd assume.
Bonny Taching
Talented Mechanic, 85 posts
Local Electrician
Fri 15 Apr 2022
at 00:01
  • msg #753

Re: Of on a Mission in Minnow II

(OK, the vehicle is an air raft. TY. Myy bad, I actually meant time to get  from from Smalltown to Hilltop, 55 miles?)
Sdian McGuire
Down and outer, 1307 posts
Fri 15 Apr 2022
at 01:48
  • msg #754

Re: Of on a Mission in Minnow II

That would take well over an hour ...and why?
Sdian will quash that if he hears of it.
Fate
GM, 6292 posts
Roll for dodge!
Fri 15 Apr 2022
at 03:32
  • msg #755

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 754):

But Sdian is on the ship...yes, that is quite possible. It would be 90 minutes by the time you get permission, take off and land somehwere.
Bonny Taching
Talented Mechanic, 86 posts
Local Electrician
Fri 15 Apr 2022
at 04:01
  • msg #756

Re: Of on a Mission in Minnow II

Bonny calls up, "Hey , boss, going to look around the starport and then Smalltown. Now let's clarify something. Am I in charge down here? Or who? And are there any directives from you which should be adhered to if possible?"

======
OOC: Well firstly someone said "Where to?" which set the expectation that we were to travel to somewhere.
Secondly were hunting for signs of pirates. People might tell us what we need to know.
Thirdly no one said to go there yet. I was establishing the speed of the vehicle.
Fourthly, if the captain wants to run the away team as well as the ship then fine, he can.

[Private to Fate; Sdian McGuire:  I was narky yesterday. I'm sorry for giving a poor attitude to you. It was me, not you guys. I get that way from time to time. I'm immensely enjoying out games. TY for letting me into your worlds.]
This message was last edited by the player at 16:23, Fri 15 Apr 2022.
Sdian McGuire
Down and outer, 1308 posts
Fri 15 Apr 2022
at 20:12
  • msg #757

Re: Of on a Mission in Minnow II

Well I thought Luretha was going to be the team leader, but if she suggests you do it ... wll you will never learn younger. Look around the Starport and then look around Smalltown.  I would like you back aboard before dark down there.


[Private to Bonny Taching: The GM sees all PMs so I didn't bother adding him as an addressee. Since we all suffer from being humans with human failings, you have no problems.Consider yourself electronically hugged.  I was sort of feeling a bit over controlling as well, because I am! Officers have to exert a lot of self control to let others do things and learn from the experiences. It's often vastly easier to just do it yourself, especially if you have a lot of experience, but then your subordinates never learn how to do much of anything. OK, end of teaching point ;-). Anyway, we have towatch how things are interpreted too, as words I think mean one thing can be taken very differently by another.  I appreciate your heads up about feeling a bit snarky yesterday, it happens to us all.  ]
Bonny Taching
Talented Mechanic, 87 posts
Local Electrician
Fri 15 Apr 2022
at 21:19
  • msg #758

Re: Of on a Mission in Minnow II

"OK, boss," she replies simply and puts the connection on standby.

"OK, team, let's see who we can find around here to talk to. I'm thinking starport engineers. See if they've seen either of the shipos we encountered. Other suggestions? Looking for options here.."

======
OOC: So what's the layout of the Starport?
(Don't need a map just a list of main locations, please).
How would we ID the two ships in terms oftalking to Starport folks?
[Private to Sdian McGuire: TY, that's generous. Interestingly I did mean "narky" (irritable) not "snarky" (sarcastic).]

This message was last edited by the player at 21:56, Fri 15 Apr 2022.
Fate
GM, 6293 posts
Roll for dodge!
Sun 17 Apr 2022
at 05:40
  • msg #759

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 758):

The town is a fairly simple layout, based loosely in a ring around one end of the spaceport, with commercial section closer and accommodation further away. There is a planetary administrators office, and a hotel, as well as a general store, supply co-op and a community centre. A small factory produces dairy products near the co-op.
Sdian McGuire
Down and outer, 1309 posts
Sun 17 Apr 2022
at 18:38
  • msg #760

Re: Of on a Mission in Minnow II

IF passed to the ship (or with some initiative), the ship wouldn't mind fresh dairy at all.
Bonny Taching
Talented Mechanic, 88 posts
Local Electrician
Sun 17 Apr 2022
at 18:43
  • msg #761

Re: Of on a Mission in Minnow II

Check out the co-op..
Fate
GM, 6295 posts
Roll for dodge!
Mon 18 Apr 2022
at 02:28
  • msg #762

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 761):

The Co-op is a large industrial shed, kind of like a large warehouse, which has a farming supply section serviced by fork lift vehicles with wide aisles. You can buy all soerts of farming supplies here.

There is also some office sections with a large sign "Bulk purchases and sales" above the entrance. No expenses have been used for cosmetics, with he metal clad structure looking like it should only be accessed wearing the appropriate PPE, but Work Health and Safety do not seem to exist on the planet. Two guards sit in the guardhouse at the entrance with heavy pistols, and a pair of storm rifles are on the wall. There are cameras around, probably feeding the monitors in the guardhouse.
Bonny Taching
Talented Mechanic, 89 posts
Local Electrician
Mon 18 Apr 2022
at 12:49
  • msg #763

Re: Of on a Mission in Minnow II

Checking with the team Bonny asks, "Would farm supplies be any use for us in trading?"

She then sweeps into the coop and looks for some one to talk to. "Hello there! How's the day treating you so far?"

======
OOC: What were the names of the two suspected pirate ships?

Fate
GM, 6300 posts
Roll for dodge!
Mon 18 Apr 2022
at 22:24
  • msg #764

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 763):

Farm supplies would be if very limited trading use, but the product could be useful for any domed colony.

The attendant is a bit surprised. "You are not local. Ah, my day, yes good. Are you looking for the exports office?"
Bonny Taching
Talented Mechanic, 90 posts
Local Electrician
Mon 18 Apr 2022
at 22:46
  • msg #765

Re: Of on a Mission in Minnow II

"That's right; not local, so yes, the Exports Office, please" replies Bonny with her best charming smile. "And I was also wondering if an acquaintance has been this way. Has the <name of suspected pirate ship> been here lately?"
Storekeeper
Tue 19 Apr 2022
at 02:33
  • msg #766

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 765):

"Oh, I would not have a clue about ships that visit. Why, they friends of yours?"

You have not been given the name of any suspect vessels, so I would assume you ask about the vessels you met last week.
Bonny Taching
Talented Mechanic, 93 posts
Local Electrician
Fri 22 Apr 2022
at 08:48
  • msg #767

Re: Of on a Mission in Minnow II

"Well, you could say one of the dudes owes me, so sure, you could say that," replies Bonny. "Would Exports Office know about ships that visit?"
Storekeeper
Fri 22 Apr 2022
at 10:46
  • msg #768

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 767):

"Yes, most likely. They keep track of ships that visit."
Bonny Taching
Talented Mechanic, 94 posts
Local Electrician
Fri 22 Apr 2022
at 11:39
  • msg #769

Re: Of on a Mission in Minnow II

"Thank you muchly. Have a nice day!" smiles Bonny and heads towards the Exports office.


======
OOC:
Storekeeper:
In reply to Bonny Taching (msg # 765):
"Oh, I would not have a clue about ships that visit. Why, they friends of yours?"
You have not been given the name of any suspect vessels, so I would assume you ask about the vessels you met last week.
OK, I thought that the military ship (that we're working with) got the names of the ships? Or transponder codes? And would have given them to us..
i.e. Some means of identifying the two potential pirate ships.
 (Without that, we may as well leave as there's little to describe for the purposes of investigation).
This message was last edited by the player at 22:39, Fri 22 Apr 2022.
Exports office
Fri 22 Apr 2022
at 22:25
  • msg #770

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 769):

OOC: Both you and the Shamshir would have codes for the vessels you met earlier. Pirates, however, do not use transponder codes to avoid detection. Therefore, knowing a pirates ships transponder cone/name is equal to identifying the pirate, which enables a conviction. Identification of pirates is the role you have been asked to help with.

"Good Evening. What can we help you with?"

Assuming you are looking for the same details as before, ie if the ships you met at the gas giant have visited, you find that they have, about 2 weeks ago. Sold some farming supplies, but not a lot, and bought some food and starship supplies.
Bonny Taching
Talented Mechanic, 95 posts
Local Electrician
Fri 22 Apr 2022
at 22:50
  • msg #771

Re: Of on a Mission in Minnow II

"Hi there! I hope so. Well,a several things. What're your prices for farm supplies? And What sort of goods would you folks find especially interesting?" enquires Bonny.

After enquiring about the pair of ships encountered at the gas giant she tries to get a copy of ships that have been through here is the last three weeks, leaving some credits on the side as a tip. (Not sure how much is appropriate but a sizeable one that's not too overblown). And just before leaving she tried, COlumbo-style, "Oh, and have there been any this way with transponder turned off? Or ship that have been a bit shot up?"

======
OOC: SO does that mean the two doghy ships at the gas giant were actually legit? Or, at least, not pirates?
Can tranponders be spoofed?
(They can in FFg star wars although it's very expensive).

Fate
GM, 6310 posts
Roll for dodge!
Sat 23 Apr 2022
at 09:11
  • msg #772

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 771):

"Farming Machinery will fetch up to 100,000 credits per dTon here, and are one of the most popular imports are of course farming supplies.

With regards to the other ships that visited, $100 would be a small bribe for that information. Roll an influence roll to get that info...Jurelda would be good for this!

Transponders can be spoofed, but it is illegal and requires skillful black market knowledge. The other vessels may have been legit, but with their transponders off when you arrived, they can claim that they were broken down, making it a minor offense. It is also very plausible they raided a legitimate trader bringing those goods here, and sold them themselves. It is possible they were legitimate bounty hunters, but it is hard to prove either way without catching them in the act.
Bonny Taching
Talented Mechanic, 96 posts
Local Electrician
Sat 23 Apr 2022
at 09:26
  • msg #773

Re: Of on a Mission in Minnow II

While the local is occupied looking up details Bonnie gets some folding money out and passes it to Jurelda with a whispered, "You're more persuasive. You try, please."
This message was last edited by the player at 22:43, Sat 23 Apr 2022.
Fate
GM, 6311 posts
Roll for dodge!
Sat 23 Apr 2022
at 20:51
  • msg #774

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 773):

Sorry, but I don't think the CO let Jurelda leave with you.

Need an influence roll and the amount of money.
Bonny Taching
Talented Mechanic, 97 posts
Local Electrician
Sat 23 Apr 2022
at 20:58
  • msg #775

Re: Of on a Mission in Minnow II

======
OOC: So is there anyone here that Bonny is certain is better at inluencing than her own skill?
Assuming Influence = Diplomacy, then Bonny is at dafault, so IQ-6=8.

Fate
GM, 6314 posts
Roll for dodge!
Sat 23 Apr 2022
at 21:13
  • msg #776

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 775):

Luretha, Duran, Sasha and William are also military or engineering minded, so possibly not. None have any influence skills of note.

Diplomacy, Merchant or even Saivre-faire are all suitable influence skills. Fast talk would also work, though intimidation might get results but have him call security. Other options exist...see GURPs Basics Campaigns.
Bonny Taching
Talented Mechanic, 98 posts
Local Electrician
Sat 23 Apr 2022
at 21:24
  • msg #777

Re: Of on a Mission in Minnow II

Boony sympathises about the eternal plight of the merchant and that they're doing a great job here (and hands over $200).

Additionally she wonders, "Can particular pieces of machinery be tracked back? Like if it has a fault, or whatever?"

======
OOC: 22:18, Today: Bonny Taching rolled 10 using 3d6 with rolls of 4,1,5.  Savoire Faire (Merchant) 15.

The 'machinery tracing is fishing for whether the goods sold by thetwo GG lurkers were actually in the  provenance..

This message was last edited by the player at 22:43, Sat 23 Apr 2022.
Exports office
Sat 23 Apr 2022
at 22:40
  • msg #778

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 777):

The man smiles and pockets the cash.

"Sure. I can check the ships..."

He confirms that the farm supplies were sold by the Iken that was at the gas giant.

"The items sold can be traced back to the factory if you want....it was from Girii."

unfortunately he can only tell you the source and the delivery ship though, nothing else.
Bonny Taching
Talented Mechanic, 99 posts
Local Electrician
Sat 23 Apr 2022
at 22:49
  • msg #779

Re: Of on a Mission in Minnow II

Bonny smiles, nods, "Thank you," and moves away. She passes the information upwards to the cpatain, both about the little bit of info they've secured about the GG lurkers and also about the possibilities/prices for the farm equipment, "Are we headed for and any domed settlemenets?"

======
OOC: Is an "Iken" the name of a specific ship? Or a class of ships?

Fate
GM, 6317 posts
Roll for dodge!
Sat 23 Apr 2022
at 22:56
  • msg #780

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 779):

An Iken is a common Vilani ship class. You are asking the CO about heading to a domed settlement?
Bonny Taching
Talented Mechanic, 100 posts
Local Electrician
Sat 23 Apr 2022
at 23:03
  • msg #781

Re: Of on a Mission in Minnow II

Yes, asking if that is the intent becasue if so  9and we have cash and cargo space) then there's a possible opportunity (for the farm equipment)..
Fate
GM, 6318 posts
Roll for dodge!
Sun 24 Apr 2022
at 02:45
  • msg #782

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 781):

Ok. I will let him answer then.

However, as a reminder, the planet is not domed.

Smalltown: Pop 540, starport, on a large river.
Lunton: Pop 160, 45 miles SE of Smalltown, large farming community
Hiltop: Pop 250, 55 miles N of Smalltown on a lake, near where the Smalltown river enters the lake. Fishing industries
Borch: Pop 50, 220 miles WSW of Smalltown, in some mountains. Small mining community, somewhat alternative.
Bonny Taching
Talented Mechanic, 101 posts
Local Electrician
Sun 24 Apr 2022
at 03:03
  • msg #783

Re: Of on a Mission in Minnow II

I think I missed the intent behind the last paragraph.. it needs to hit me over the head..
Fate
GM, 6319 posts
Roll for dodge!
Sun 24 Apr 2022
at 03:18
  • msg #784

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 783):

Fishing and farming do not work well on planets where domes are necessary. Also reminding you WRT to other settlements.
Bonny Taching
Talented Mechanic, 102 posts
Local Electrician
Sun 24 Apr 2022
at 07:09
  • msg #785

Re: Of on a Mission in Minnow II

I thought the folks here said that farming equipment was highly valued at domed settlements, hence the call to the captain. If that's not what was meant then did they mean?
Fate
GM, 6320 posts
Roll for dodge!
Sun 24 Apr 2022
at 09:24
  • msg #786

Re: Of on a Mission in Minnow II

In reply to Fate (msg # 784):

You misunderstand: This planet is not domed, as indicated by the fact that there is a farming settlement. Hence, farming equipment is highly valued here.
Bonny Taching
Talented Mechanic, 103 posts
Local Electrician
Sun 24 Apr 2022
at 10:06
  • msg #787

Re: Of on a Mission in Minnow II

(I got it 180° wrong!)
Sdian McGuire
Down and outer, 1310 posts
Tue 26 Apr 2022
at 00:21
  • msg #788

Re: Of on a Mission in Minnow II

He relays the Information Bony got to the Shamshir by laser, then Gives Bnny a "Good Job, that will help some."
Bonny Taching
Talented Mechanic, 104 posts
Local Electrician
Tue 26 Apr 2022
at 08:47
  • msg #789

Re: Of on a Mission in Minnow II

"Thanks. Going to try Smalltown, unless there's a reason not to?" Bonny send back.

Unless they're called back, Bonny leads the group to Smalltown, keeping eyes open for any sign of Pirate-iness.

======
OOC: I'm assuming that Smalltown is close but not actually where we are.

Fate
GM, 6325 posts
Roll for dodge!
Tue 26 Apr 2022
at 20:05
  • msg #790

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 789):

Smalltown is actually where the Co-op is, so you are there now.
Bonny Taching
Talented Mechanic, 105 posts
Local Electrician
Tue 26 Apr 2022
at 23:39
  • msg #791

Re: Of on a Mission in Minnow II

(So we're done here?)
Fate
GM, 6328 posts
Roll for dodge!
Wed 27 Apr 2022
at 00:26
  • msg #792

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 791):

Unless you want to visit the more remote locations, or look around some more.
Bonny Taching
Talented Mechanic, 106 posts
Local Electrician
Wed 27 Apr 2022
at 02:55
  • msg #793

Re: Of on a Mission in Minnow II

(Where else is there to look here?)
Fate
GM, 6329 posts
Roll for dodge!
Wed 27 Apr 2022
at 03:27
  • msg #794

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 793):

Smalltown: Pop 540, starport, on a large river. You have seen maybe 15% of the town? Have not visited the local pub/hotel, bank (at starport), Administration office, general store and community centre.
Lunton: Pop 160, 45 miles SE of Smalltown, large farming community
Hiltop: Pop 250, 55 miles N of Smalltown on a lake, near where the Smalltown river enters the lake. Fishing industries
Borch: Pop 50, 220 miles WSW of Smalltown, in some mountains. Small mining community, somewhat alternative.
Bonny Taching
Talented Mechanic, 107 posts
Local Electrician
Wed 27 Apr 2022
at 07:16
  • msg #795

Re: Of on a Mission in Minnow II

Off to the general store and then the community centre..
Fate
GM, 6330 posts
Roll for dodge!
Wed 27 Apr 2022
at 11:16
  • msg #796

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 795):

The general store has a basic supply of items, with a more generous spread of local food and other more basic supplies, including ammunition.

"What Canna get ya, miss?" The storekeeper is very young, and seems non too bright, but good natured.
Bonny Taching
Talented Mechanic, 108 posts
Local Electrician
Wed 27 Apr 2022
at 12:59
  • msg #797

Re: Of on a Mission in Minnow II

"Nice greeting, thank you, storekeep," she says, smiling. Over her shoulder Bonny calls, "Shopping time, ladies," and gives a little chuckle.

Leaning forward on the counter she tries charming the fellow, "So, I"d like to see what headscarves you have, a list of ammo that you sell, and," as she leans forward conspiratorially, possibly giving the fellow a glimpse of other charms, "..and to know where to look for pirates." (The last word is theatrically whispered.)
This message was last edited by the player at 21:13, Sat 30 Apr 2022.
Fate
GM, 6332 posts
Roll for dodge!
Wed 27 Apr 2022
at 20:07
  • msg #798

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 797):

Note, if trying to use an influence, roll an influence roll to go along with it! In this case, Sex Appeal, +1 for Appearance, +1 for Charisma, +1 for fashion sense.

He pulls out some lovely woven headscarves made from the wool of a local animal, and a list of ammunition, largely 18.5mm shotgun ammunition and some rifle ammunition, up to storm rifles. There are a few pistol am munitions as well.

But with regard to the last question, he responds, looking at your assets..."uh, I dunno abot pirates, but I can play pirates wit ya!"
Bonny Taching
Talented Mechanic, 109 posts
Local Electrician
Thu 28 Apr 2022
at 13:16
  • msg #799

Re: Of on a Mission in Minnow II

Realising that the fellow may have learning difficulties Bonny cuts back on pulling power and selects a pair of nice scarves and 3 clips of regular 10mm pistol ammo "Thank you, young man."

Then she adds, "Anyone want any more time for shopping?"

Then, when done, on to the community center.
This message was last edited by the player at 21:13, Sat 30 Apr 2022.
Luretha Setlock
NPC, 25 posts
Engineer
Thu 28 Apr 2022
at 18:13
  • msg #800

Re: Of on a Mission in Minnow II

A moment more, Bonny, the scarves are nice!  Thinking of getting one for the other girls who didn't get to come along...

She picks out three for Nel, Jurelda, Leticia and a nice one for herself.
Storekeeper
NPC, 1 post
Thu 28 Apr 2022
at 20:26
  • msg #801

Re: Of on a Mission in Minnow II

In reply to Luretha Setlock (msg # 800):

The scarves are nice quality and at only $40 relatively cheap for what they are. The pistol ammunition is overpriced, but he hands them over all the same (feel free to update your char sheets, I will not track cash flow for small purchases, though Sdian must be due to pay wages soon...)

Yeah finish shopping and head out.
Bonny Taching
Talented Mechanic, 110 posts
Local Electrician
Thu 28 Apr 2022
at 20:54
  • msg #802

Re: Of on a Mission in Minnow II

"Nice thought, well done," Bonny comments as they head a across to the community centre.
This message was last edited by the player at 21:14, Sat 30 Apr 2022.
Worker
NPC, 1 post
Thu 28 Apr 2022
at 21:11
  • msg #803

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 802):

The community centre is almost deserted, except for a disgruntled cleaner.

"We are closed. Don't tramp your muddy feel in here now. The doors don't open for the meeting for another 3 hours, so come back then!"

She turns her back and keeps mopping the floor at a pace that may not be finished in that time.
Bonny Taching
Talented Mechanic, 111 posts
Local Electrician
Thu 28 Apr 2022
at 21:20
  • msg #804

Re: Of on a Mission in Minnow II

Tapping on the door, "What's the meeting about?" She holds up a single five credit (?) chip.
This message was last edited by the player at 21:14, Sat 30 Apr 2022.
Worker
NPC, 2 posts
Thu 28 Apr 2022
at 21:31
  • msg #805

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 804):

She turns with an annoyed look that is replaced by confusion when she sees the chip. She stops, and begins moving towards you.

"You must not be local. We had a couple of shipments from the mine disappear, but the last one, of Gems, has everyone in a fit. Worth a pretty penny, I heard."

She takes the credits and checks it out, surprised to find it genuine. Her demeanor improves immediately, and she whispers

"It is rumoured that there are pirates hiding in the hills. They disappear whenever the patrols pass through."
Bonny Taching
Talented Mechanic, 112 posts
Local Electrician
Thu 28 Apr 2022
at 23:15
  • msg #806

Re: Of on a Mission in Minnow II

"Which hills?" asks Bonny, genuinely surprised. "Where is the mine?"
This message was last edited by the player at 21:15, Sat 30 Apr 2022.
Fate
GM, 6336 posts
Roll for dodge!
Fri 29 Apr 2022
at 00:45
  • msg #807

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 806):

This colony is not domed. Not sure where the confusion is coming from, but you might want to edit your post. The planets atmosphere is breathable...
Bonny Taching
Talented Mechanic, 113 posts
Local Electrician
Fri 29 Apr 2022
at 20:41
  • msg #808

Re: Of on a Mission in Minnow II

(edited the previous post accordingly)
This message was last edited by the player at 21:15, Sat 30 Apr 2022.
Worker
NPC, 3 posts
Fri 29 Apr 2022
at 23:52
  • msg #809

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 808):

" The mine is at Borsh, a town up in the mountains. It is not hard to hide in those mountains, with all the ore and all. Come to the meeting if you want details."
Bonny Taching
Talented Mechanic, 114 posts
Local Electrician
Sat 30 Apr 2022
at 00:36
  • msg #810

Re: Of on a Mission in Minnow II

"Thanks, we'll try that," replies Bonny. "Fine. Ok, ladies, time to update the captain and then visit somewhere else in this town. Any preferences?"
This message was last edited by the player at 21:15, Sat 30 Apr 2022.
William Tyrell
NPC, 12 posts
Starship Engineer
Sat 30 Apr 2022
at 01:55
  • msg #811

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 810):

"The administration centre is probably organising the meeting, maybe drop by there?"
Bonny Taching
Talented Mechanic, 115 posts
Local Electrician
Sat 30 Apr 2022
at 07:57
  • msg #812

Re: Of on a Mission in Minnow II

"Well said, William, let's do that"
Off to admin.
This message was last edited by the player at 21:16, Sat 30 Apr 2022.
Fate
GM, 6337 posts
Roll for dodge!
Sat 30 Apr 2022
at 13:36
  • msg #813

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 812):

The administration building is a three story stone structure with cranellations along the roof. The entry is a large wooden gate, though the militia members on gaurd duty are friendly enough, asking who you are here to see.
Bonny Taching
Talented Mechanic, 116 posts
Local Electrician
Sat 30 Apr 2022
at 14:10
  • msg #814

Re: Of on a Mission in Minnow II

"The administrators, of course," answers Bonny as though this was the most obvious thing in the world.
This message was last edited by the player at 21:16, Sat 30 Apr 2022.
Security Detail
NPC, 19 posts
Standard Security Detail
Sat 30 Apr 2022
at 20:28
  • msg #815

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 814):

"Naturally. But after the incident 2 months ago, I am going to need you to be more specific. A name at least..."
Bonny Taching
Talented Mechanic, 117 posts
Local Electrician
Sat 30 Apr 2022
at 21:22
  • msg #816

Re: Of on a Mission in Minnow II

Bonny scratches her head theatrically, "That's the problem, you see, we're new here. But we are unbelievably good at fixing things. Fix pretty much anything. Now, I heard there was a problem with things, valuable things, being taken from a mine. We're looking for some folks that take things. Want to persuade them to stop. Might be the same people. Perhaps we can fix a problem for your administrators. So, I've talked, now you. Please tell us about whateverincident  happened two months ago and then we can try and find that name you need."
Security Detail
NPC, 20 posts
Standard Security Detail
Sun 1 May 2022
at 06:03
  • msg #817

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 816):

"I see. I suppose I better see your ID then. Once I know who you are, I will introduce to our chief of security who would likely be glad of some assistance."

He waits for some ID...it is up to you how much you tell him.
Bonny Taching
Talented Mechanic, 118 posts
Local Electrician
Sun 1 May 2022
at 07:36
  • msg #818

Re: Of on a Mission in Minnow II

Bonny shows him her Geonee Engine Tappers and Shunters Social Club ID. It's written in her native langauge although it does look official and has a very nice holograph of her albeit some years out of date. She says truthfully, "That shows who I am. Now, what happened in the incident two months ago?"
Security Detail
NPC, 21 posts
Standard Security Detail
Sun 1 May 2022
at 20:18
  • msg #819

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 818):

He scowls.

"That is not even in Vilani. I need some ID that will back up why you are here."
Bonny Taching
Talented Mechanic, 119 posts
Local Electrician
Sun 1 May 2022
at 20:24
  • msg #820

Re: Of on a Mission in Minnow II

"So what is your name, sir?" asks Bonny.
Security Detail
NPC, 22 posts
Standard Security Detail
Sun 1 May 2022
at 20:36
  • msg #821

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 820):

"Bunwin, as per my official Security ID."

He indicated the badge on his chest, part of his uniform.

OOC: You would have at least the security ID from Emeluura, though it is distant. The Shamshir you are with did not issue any physical ID, but could be called upon to verify your presence as legitimate, if Sdian asked them to.
Sdian McGuire
Trader, 1311 posts
Sun 1 May 2022
at 20:44
  • msg #822

Re: Of on a Mission in Minnow II

IF, of course, Sdian knew there was a problem
Bonny Taching
Talented Mechanic, 120 posts
Local Electrician
Sun 1 May 2022
at 20:55
  • msg #823

Re: Of on a Mission in Minnow II

"Thank you," says Bonny. "I'll see if we can sort that out."

We upodate Sdian, cite the fellow's name and ID, and call in the confirmation.

======
OOC: TY!

Sdian McGuire
Trader, 1312 posts
Sun 1 May 2022
at 21:00
  • msg #824

Re: Of on a Mission in Minnow II

Sdian calls down hs Ships info AND asks the Shamshir to OK his Girl on the Ground.
Bonny Taching
Talented Mechanic, 121 posts
Local Electrician
Sun 1 May 2022
at 21:29
  • msg #825

Re: Of on a Mission in Minnow II

"Thanks, boss!"
Imperial Shamshir
NPC, 15 posts
Mon 2 May 2022
at 00:09
  • msg #826

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 825):

The Shamshir is of course interested in what she has found, stating that your crew do not need their permission to go planetside.
Bonny Taching
Talented Mechanic, 122 posts
Local Electrician
Mon 2 May 2022
at 00:38
  • msg #827

Re: Of on a Mission in Minnow II

Bonny tries sharing the recorded Shamshir approval with Official Bunwin.
if that doesn't work, she'll be more direct and push for the Shamshir to insist Bunwin renders her 'all and any assistance requested'.
This message was last edited by the player at 09:02, Mon 02 May 2022.
Security Detail
NPC, 23 posts
Standard Security Detail
Mon 2 May 2022
at 02:26
  • msg #828

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 827):

The message from the Shamshir does the trick. His is suitably impressed, and contacts someone over his comms. A few minutes later, another security member arrives to escort you in to see his boss.
Bonny Taching
Talented Mechanic, 123 posts
Local Electrician
Mon 2 May 2022
at 10:45
  • msg #829

Re: Of on a Mission in Minnow II

While they wait for the other security member to arrive, Bonny says with a neutral nod, "Thank you, officer Bunwin. It's reassuring to see how well you do your job. Now, what was the incident you mentioned that occured  a couple of months ago?"

***

When the other security member arrives, Bonny again nods to Bunwin and asks for him to confirm the level of clearance granted to them courtesy of the Shamshir. She then focuses on the newly arrived person after they've moved away as a group, reading the nametag and then asks, "So, officer, what has been going on around here that might concern you? Going back, say, a couple of months?"

Bonny's enjoying her assumed role as a security person: making it up as she goes along seems to work. Not much harder than engines, really, although a damn sight less predictable.
This message was last edited by the player at 10:47, Mon 02 May 2022.
Security Detail
NPC, 24 posts
Standard Security Detail
Mon 2 May 2022
at 13:21
  • msg #830

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 829):

Bunwin is still detailing a poisoning attempt where an infiltrator tried to poison the administration building coffee machine when the tight lipped young woman with the name 'Clarkson' on her ID arrived to take you to the boss. She spoke little and had a slight accent, saying her boss, Leutenant Wighton, would explain things.

Wighton was a middle aged serious individual. He is tapping away on his computer and talking on his headset when you arrive, and he motions for you to take a seat. Once he finishes, he gives you his full attention.

"The Shamshir says you are here to help. Not before time, might say. As you probably heard, we have some brigands on the hills. Now normally we could control them, but they seem to have links to pirates with a ship. Every time we chase them, they just disappear into the bush. Now normally, they could not sell their illgotten gains, because we control the spaceport. But with links to the pirates, the can profit nicely."

He looks for your reaction.
Bonny Taching
Talented Mechanic, 124 posts
Local Electrician
Mon 2 May 2022
at 13:32
  • msg #831

Re: Of on a Mission in Minnow II

Bonny smiles, does the introductions and then continues, "Well, for your ears only, we were trying to nail doen the pirates so it seems our interests overlap.
"I'm thinking that if we can push on the ground then between you being able to tie anything in red tape that lands legit on the spaceport and we can try and nail anything that does let's say not so legit landing or takeoff.

"So, please, tell us as much as you can about untoward events recently. Something occurred a couple of months ago. And apparently an attempted poisoning. Plus a valuabe shipment or shipments stolen from your mine. Please add whatever detail you may to each of those. And add in any more untoward events also, please. Might not all be related but chances are they are."
She sits back and listens.
Security Detail
NPC, 25 posts
Standard Security Detail
Mon 2 May 2022
at 20:09
  • msg #832

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 831):

He sighs.

"The nickel mine also produces some copper, gemstones and small quantities of gold as a byproduct. They make monthly shipments of Nickel, but usually annual shipments of the more valuable by-products. The annual shipments are usually brought to the capital, where we have a couple of artisans add value by creating jewellery with it. Now with these shipments, because they are usually pretty small, we transport them in secret with a small number of security. But a couple of months ago, someone poisoned the coffee machine here just before the shipment was due to be transported. The best guys we had for this job were taken out, 2 permanently and 4 recovering in hospital, reducing the detail available for the transport.

Then the transport was hit. four more guys were killed by the heavy weapons that were used. The transport, a wheeled truck, was hit with a portable missile twice, killing the guards. By the time we got there, they had been stripped of everything, including weapons, IDs and of course the gems and gold. As I said, we can control ships at the starport, either to get here or to leave, but these guys did not use the starport since these weapons would have been noticed coming in.

We figured they escaped on a suspect ship a few weeks later. It was an Iken, with a Bounty hunter Escort. But last week a patrol flight from here, a fighter, was fired at. Fortunately, he was a good pilot. So we planned to put together some security detail to escort our guide to go and check the area. Unfortunately, previous patrols by the military have been unsuccessful, because they are trained to deal with troops and not people who just disappear, so we want some civilians to try to find them. We believe that they may be living amoung the miners, so if the troops are looking for them, we will not find them as before.
"

Current status

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

Flight plan
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Dishushashig 02 May 2182, supplies 2620 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14
This message was last edited by the player at 20:35, Mon 02 May 2022.
Bonny Taching
Talented Mechanic, 125 posts
Local Electrician
Mon 2 May 2022
at 22:45
  • msg #833

Re: Of on a Mission in Minnow II

"Will you pull together details of the ships? All that you have," asks Bonny. "Might be enough for us to eventually impound their ships."

She leans forwards, "Sounds like they were remarkably well informed, Chief. So what do you think: were you hacked? Bugged?  or someone on the take? Or even a mole?"
Security Detail
NPC, 26 posts
Standard Security Detail
Tue 3 May 2022
at 00:30
  • msg #834

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 833):

"As I mentioned, I believe that the thieves are workers in the mines. That is why they disappear whenever the Imperials are around. We only have the IFF of the ships, as they stay hidden most of the time, but happy to share that with you."
Bonny Taching
Talented Mechanic, 126 posts
Local Electrician
Tue 3 May 2022
at 00:38
  • msg #835

Re: Of on a Mission in Minnow II

"Well, that's very helpful, Leutenant, thank you," says Bonny. "While you get that together, I'll update my captain."

She does so, ending with, "So how'd' you want to play it, boss?
Sdian McGuire
Trader, 1313 posts
Tue 3 May 2022
at 02:11
  • msg #836

Re: Of on a Mission in Minnow II

Interesting, I am not sure I want you out chasing who knows what through the forests. Perhaps you could watch for men slipping into the Mine camps when the Military goes looking though.  Copies of the IFF links would be a big help.
Security Detail
NPC, 27 posts
Standard Security Detail
Tue 3 May 2022
at 02:35
  • msg #837

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 836):

Noting you talking to Sdian in front of him, he adds

"We can provide the IFF, but if I am right, they will only leave the town when there is something to raid. With the patrol above us now, that will be pretty unlikely. We can assume that they communicate with their ships, so they will be aware.

However, if we were to send the ship away, with a small contingent of troops, we could arrange for a freighter to take a second shipment they might be willing to reveal themselves to get.

Or you could go visit the mining town and see who has more cash than the average miner. Pretty girls can get such information troops can never get.
"
Bonny Taching
Talented Mechanic, 127 posts
Local Electrician
Tue 3 May 2022
at 15:17
  • msg #838

Re: Of on a Mission in Minnow II

"How far's the mining town, Leutenant?" Bonny asks. "Hey, boss, sounds fine, we can probably do both, just not both at once. I'd volunteer. William, without being rude, don't think you'd pass as a pretty girl no matter what dress you tried. Anyone else willing to try? Got to be able to, you know,, look after yourself!"
Sdian McGuire
Trader, 1314 posts
Tue 3 May 2022
at 19:35
  • msg #839

Re: Of on a Mission in Minnow II

Use William to keep you ladies safe. Look around, we'll plan our move up here with a bit more care.
Security Detail
NPC, 28 posts
Standard Security Detail
Tue 3 May 2022
at 19:57
  • msg #840

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 839):

"The mining town is Borch."

Borch: Pop 50, 220 miles WSW of Smalltown, in some mountains. Small mining community, somewhat alternative.
William Tyrell
NPC, 13 posts
Starship Engineer
Tue 3 May 2022
at 19:59
  • msg #841

Re: Of on a Mission in Minnow II

In reply to Security Detail (msg # 840):

"Happy to go, for a share, but not dressed as a woman. I doubt women travel alone there though. "
Sdian McGuire
Trader, 1315 posts
Tue 3 May 2022
at 20:02
  • msg #842

Re: Of on a Mission in Minnow II

Agreed, do be careful, if in doubt, get out. We can put together a better equipped and prepared team with what we now know.
Security Detail
NPC, 29 posts
Standard Security Detail
Tue 3 May 2022
at 20:52
  • msg #843

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 842):

"That might be a good idea regardless."
Bonny Taching
Talented Mechanic, 129 posts
Local Electrician
Tue 3 May 2022
at 21:17
  • msg #844

Re: Of on a Mission in Minnow II

"Fine, boss. So who's going with whom?"

======
OOC: Were a pair of our crew palnning to bail and settle down somewhere sometime soon?

This message was last edited by the player at 21:21, Tue 03 May 2022.
Sdian McGuire
Trader, 1316 posts
Tue 3 May 2022
at 22:03
  • msg #845

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 844):

Yes indeed, but this wouldn't be the place.
Fate
GM, 6358 posts
Roll for dodge!
Thu 5 May 2022
at 03:00
  • msg #846

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 845):

You guys want to let me know who is going?
Sdian McGuire
Trader, 1316 posts
Thu 5 May 2022
at 22:04
  • msg #847

Re: Of on a Mission in Minnow II

Well first we are all coming back to the ship to talk and re equip.

Also don't expect me to post until later tomorrow if then.
This message was last updated by the player at 22:04, Thu 05 May 2022.
Bonny Taching
Talented Mechanic, 131 posts
Local Electrician
Thu 5 May 2022
at 05:48
  • msg #848

Re: Of on a Mission in Minnow II

"Thanks Lieutenant. OK, boss, on our way back," replies Bonny and the group starts to get ready to head back to the ship. "Unless there's anywhere else you think we should have a look at first, William? Ladies?"
This message was last edited by the player at 08:33, Thu 05 May 2022.
Fate
GM, 6360 posts
Roll for dodge!
Thu 5 May 2022
at 05:53
  • msg #849

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 848):

Ok. You get nothing more from these guys?
Bonny Taching
Talented Mechanic, 132 posts
Local Electrician
Thu 5 May 2022
at 08:32
  • msg #850

Re: Of on a Mission in Minnow II

"As an afterthought, Lieutenant, is there anything else you can tell us? Or provide help? Like what's in the mining town, maps, and who can be trusted implicitly and so forth?" Bonny adds. "Certainly setting up a valuable freight, as you suggested, is a good plan thereafter. Can a tracking device be addedto it?"



======
OOC: I thiought we'd just been recalled to the ship by Gloria?
Anyway I've damagesed a muscle and the painkillers are strong but make it hard to concentrate, so I'm not at all upsaet if you feed me any info/help here. Please.  :0

Security Detail
NPC, 30 posts
Standard Security Detail
Thu 5 May 2022
at 10:33
  • msg #851

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 850):

"We can provide a list off residents and detail their jobs, as well as provide a map, but if I were you I would provide the tracking device to add. If you want us to organise a shipment, we will need evidence you are definitely going to help. It is some undertaking with risk."

OOC Sorry to hear that. They can help, but want some commitments from Sdian first.
Sdian McGuire
Trader, 1317 posts
Thu 5 May 2022
at 22:10
  • msg #852

Re: Of on a Mission in Minnow II

Well Bonny, aren't we a pair... you mucked up a muscle and I just had four or so shots (actually inserted an electrode and burned out the nerves between the vertebrae, where they were being squeezed).  Great fun!  And No pain killers, as that adds another 8-12 shots of "painkillers" ... easier to just grit it out.

Anyway, while we all convalesce, we'll plan back on the Minnow.
Bonny Taching
Talented Mechanic, 133 posts
Local Electrician
Thu 5 May 2022
at 22:45
  • msg #853

Re: Of on a Mission in Minnow II

"i understand, Lieutenant. Let me get back to you on that. Need t thrash this onbe around with the bos.. um, my captian."
Security Detail
NPC, 31 posts
Standard Security Detail
Fri 6 May 2022
at 00:27
  • msg #854

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 853):

"No worries. The next shipment is planned in about three months if you would prefer to work to our existing schedule."

Noting some of the most suitable individuals are expecting at the end of the month, this might work better.
Bonny Taching
Talented Mechanic, 134 posts
Local Electrician
Fri 6 May 2022
at 08:32
  • msg #855

Re: Of on a Mission in Minnow II

"Roger that," says Bonny, having recently idly watched and ancient entertainment programme about military folks. "We plan to be back before your next shipment, Lieutenant."

She looks around, "All done for now?"
William Tyrell
NPC, 14 posts
Starship Engineer
Fri 6 May 2022
at 14:03
  • msg #856

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 855):

"I am done. You might want to get the skipper to confirm coming back though."
Bonny Taching
Talented Mechanic, 135 posts
Local Electrician
Fri 6 May 2022
at 14:34
  • msg #857

Re: Of on a Mission in Minnow II

Never one to squander good advise, unless she knows better of course, after steppoing outside Bonny laser links with Sidan, "Hey boss, we are coming back here, right? I feel it in me bones that this is a good thing to do. Besides, I've always fancied a share, however small, in a diamond mine. Ok, it might not be all diamonds, but it is really valuable. And if it lets us prove a link to those ships, well, the bounuty or salvage on those may be unthinkably huge. So, you going to promise we come back as cited?" She looks and gestures to his wife or wives for them to chip in and verbally bludgeon the poor fellow into agreement.
Sdian McGuire
Trader, 1318 posts
Fri 6 May 2022
at 20:16
  • msg #858

Re: Of on a Mission in Minnow II

Come back up and dock Bonny, we'll talk then.
Bonny Taching
Talented Mechanic, 136 posts
Local Electrician
Fri 6 May 2022
at 20:26
  • msg #859

Re: Of on a Mission in Minnow II

We do so.
Sdian McGuire
Trader, 1319 posts
Fri 6 May 2022
at 22:41
  • msg #860

Re: Of on a Mission in Minnow II

Sdian get's everyone together as best he can, while keeping the ships major systems watched.

OK, so we have an opportunity to try and catah these jerks doing their bad stuff, depending on how much we can trust the security folks down there. They are in a Grat Place to facilitate these rip offs.  We will need the Shamshi and some of their Marines to do this, if they don't want to play, i's too much for us to handle alone. We just got out of a "You do the job and we'll give you a reward" job not more than a couple of months ago, we will not go back into such a deal. I'd like to hear everyone's ideas, observations and comments.
Leticia Lensgrove
NPC, 2 posts
Farmers Daughter
Loves Sdian
Fri 6 May 2022
at 23:39
  • msg #861

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 860):

"I like the idea of coming back in a few months. They might keep their heads down now the Shamshir is in the system. I am sure we can gather some muscle, either imperial or hired, for when we come back."
Sdian McGuire
Trader, 1320 posts
Sat 7 May 2022
at 00:34
  • msg #862

Re: Of on a Mission in Minnow II

OK, that's a possibility. Anyone else?
Bonny Taching
Talented Mechanic, 137 posts
Local Electrician
Sat 7 May 2022
at 02:16
  • msg #863

Re: Of on a Mission in Minnow II

"Yes, boss," says Bonny who reiterates what she'd said on the laser link, adding, "...and I've always fancied a steady income from something like this valuables mine."
This message was last edited by the player at 08:26, Sat 07 May 2022.
Sdian McGuire
Trader, 1321 posts
Sat 7 May 2022
at 02:58
  • msg #864

Re: Of on a Mission in Minnow II

Sdian nods and laughs It is always a good thing if you can get it, but I doubt you'll get such from these folks.
Bonny Taching
Talented Mechanic, 138 posts
Local Electrician
Sat 7 May 2022
at 08:35
  • msg #865

Re: Of on a Mission in Minnow II

Batting her eyelids with promise Bonny replies, "Oh I'm sure we can get a good reaction provided we try. You did say we would, didn't you? So that means we're definitely intending to, right?" She pouts slightly with implied disappointment for a negative response. "And I think most of us girls will feel the same."

She adds, "But you're the captain, of course," and smiles.

======
OOC: Yep, vamping him. Deleted the next bit incase it was too much.

And yes, not that there's probably any doubt, I really am wanting to do a ground mission.

***
Ha! I had huge fun with this; hope no one's too put out.

This message was last edited by the player at 10:12, Wed 11 May 2022.
Fate
GM, 6375 posts
Roll for dodge!
Wed 11 May 2022
at 20:13
  • msg #866

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 865):

This conversation seems to have stalled. What was the consensus?
Sdian McGuire
Trader, 1322 posts
Wed 11 May 2022
at 22:58
  • msg #867

Re: Of on a Mission in Minnow II

OH! Me? ... Guess I don't Vamp well  ;-)

Let me chat with the Shamshir and see what they ar doing in 3 months... we obviously need to jump out, but could be back in a couple of weeks as well.
Imperial Shamshir
NPC, 16 posts
Thu 12 May 2022
at 03:23
  • msg #868

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 867):

The Shamshir asks about the plan, then agrees with the idea. Rather than them being here, they will use the time between now and then to discreetly get a military detachment sent, including a wing of fighters.
Sdian McGuire
Trader, 1323 posts
Thu 12 May 2022
at 03:42
  • msg #869

Re: Of on a Mission in Minnow II

OK, Let's time this then ... I need to get to Girii and deliver some stuff, but we can meet back here in 7 weeks from today?
Imperial Shamshir
NPC, 17 posts
Thu 12 May 2022
at 04:28
  • msg #870

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 869):

"Three months is at the start of August. We will have 10 fighters and 50 troops on the ground by 1 Aug 2184."

Current status

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

Flight plan
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Dishushashig 02 May 2182, supplies 2620 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14
Sdian McGuire
Trader, 1324 posts
Thu 12 May 2022
at 18:53
  • msg #871

Re: Of on a Mission in Minnow II

We will be here a week before if we can to set up things...

Bonny, I want you to make a quick trip back to tell the security chief  that the end of july will be our start time...
Bonny Taching
Talented Mechanic, 140 posts
Local Electrician
Sat 14 May 2022
at 17:55
  • msg #872

Re: Of on a Mission in Minnow II

"Ok, boss," says Bonny. "They had a meeting going to start in the community center. Maybe me and Luretha could go to that?
She checks the time to see if the meeting's already done.
Sdian McGuire
Trader, 1325 posts
Sat 14 May 2022
at 21:59
  • msg #873

Re: Of on a Mission in Minnow II

No, Take Jurelda, Sasha and Duran this time... William, you run the shuttle.
Bonny Taching
Talented Mechanic, 141 posts
Local Electrician
Sat 14 May 2022
at 22:08
  • msg #874

Re: Of on a Mission in Minnow II

"OK, boss," she ackowledges, rounds them up and sets off.
Fate
GM, 6379 posts
Roll for dodge!
Sat 14 May 2022
at 23:13
  • msg #875

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 874):

So timed for the meeting, or seeing them separately?
Bonny Taching
Talented Mechanic, 142 posts
Local Electrician
Sat 14 May 2022
at 23:14
  • msg #876

Re: Of on a Mission in Minnow II

Back to back
Fate
GM, 6380 posts
Roll for dodge!
Sun 15 May 2022
at 12:45
  • msg #877

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 876):

Which first?
Bonny Taching
Talented Mechanic, 143 posts
Local Electrician
Sun 15 May 2022
at 12:47
  • msg #878

Re: Of on a Mission in Minnow II

Lieutenant first assuming the timing's right.
Fate
GM, 6382 posts
Roll for dodge!
Sun 15 May 2022
at 12:50
  • msg #879

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 878):

It can be managed.

The Leutenant is happy for that arrangement as it means less planning on his part.

The upcoming meeting is about measures to be taken to avoid problems in future. You are welcome to attend, but they are starting to introduce security levels to restrict knowledge of transportation of valuables. And arming gaurds.
Bonny Taching
Talented Mechanic, 144 posts
Local Electrician
Sun 15 May 2022
at 23:07
  • msg #880

Re: Of on a Mission in Minnow II

"So if there's little else to learn, then I may as well go," Bonny says. "Is that right?"

[Private to GM: If there is little to learn then from the meeting I'm happy to skip it and fast forward a bit (rather than keeping "boss" waiting)]
Security Detail
NPC, 32 posts
Standard Security Detail
Mon 16 May 2022
at 01:46
  • msg #881

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 880):

"There is little else to learn from us. You may benefit from meeting with other stakeholders though. Or maybe anonymity is preferred. Your call."
Bonny Taching
Talented Mechanic, 145 posts
Local Electrician
Mon 16 May 2022
at 06:16
  • msg #882

Re: Of on a Mission in Minnow II

Deciding to go for anonymity Bonny says, "We'll head back to the ship then. Thank you, Lieutenant. See you soon. Well, when we said." She smiles, nods and heads back to the ship.
Imperial Shamshir
NPC, 18 posts
Mon 16 May 2022
at 06:27
  • msg #883

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 882):

The Shamshir asks if you are ready to depart for Rikshaniim yet. Rikshaniim is not part of the Vilani Empire, and has no official colony, but there is a military outpost there of folk who wish to remain independent. William and Willow are interested in checking it out...they have only heard of such places, like most Vilani.

Current status

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

Flight plan
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Dishushashig 02 May 2182, supplies 2620 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14
Sdian McGuire
Trader, 1326 posts
Mon 16 May 2022
at 16:53
  • msg #884

Re: Of on a Mission in Minnow II

Off we go...
Fate
GM, 6385 posts
Roll for dodge!
Mon 16 May 2022
at 20:26
  • msg #885

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 884):

You depart for the system of Rikshaniim, arriving at the inner-most gas giant just 4 days travel from the planet, as requested by the Shamshir. There are no all craft to greet you, and while you refuel they dutifully arrive, and follow suit.

The Shamshir requests that you visit the planet, which has a small independent garrison, to check things out. Being independent, they have an agreement that they keep out pirates, and in return the military does not visit, unless requested. William is keen to visit.

Current status

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

Flight plan
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Rikshaniim 10 May 2182, supplies 2460 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14
Sdian McGuire
Trader, 1327 posts
Tue 17 May 2022
at 03:06
  • msg #886

Re: Of on a Mission in Minnow II

No issues, we set up in a low orbit and send William, Willow, Duran, Jurelda, and Sasha down to check things out.... oh Bonny, did you want to go too?
Bonny Taching
Talented Mechanic, 146 posts
Local Electrician
Tue 17 May 2022
at 07:45
  • msg #887

Re: Of on a Mission in Minnow II

Ha!
"I'll go if you want me to, boss. But if you want to stretch your legs, I'd be fine with keeping your seat warm."
Bonny Taching
Talented Mechanic, 147 posts
Local Electrician
Tue 17 May 2022
at 11:45
  • msg #888

Re: Of on a Mission in Minnow II

Taking the pause as permission, Bonny too head out.

======
OOC: Not being a hog here - just thinking if it's a speedy in and out then it could move play along so Sdian can do what he does best when the player awakens.  :)

Fate
GM, 6390 posts
Roll for dodge!
Tue 17 May 2022
at 12:22
  • msg #889

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 888):

The trip down is quick, and the planet is dry, with very thin atmosphere requiring rebreathers. The general lack of significant vegetation makes it not so attractive to William.

The local garrison monitors your decent, sending a couple of beam fighters to escort you to the designated paddock to land in. You are greeted in a polite manner that is not particularly refined.

Current status

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

Flight plan
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Rikshaniim 10 May 2182, supplies 2460 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14
Bonny Taching
Talented Mechanic, 148 posts
Local Electrician
Tue 17 May 2022
at 13:03
  • msg #890

Re: Of on a Mission in Minnow II

"Hello folks! How's it going here?" asks Bonny cheerily as she has a look round, both being naturally curious and to try and ascertain if anything appears abnormal or 'out of place'.

======
OOC: 14:01, Today: Bonny Taching rolled 9 using 3d6 with rolls of 3,4,2.  Percption 14.

This message was last edited by the player at 13:03, Tue 17 May 2022.
Fate
GM, 6391 posts
Roll for dodge!
Tue 17 May 2022
at 20:29
  • msg #891

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 890):

"We are doing well, thank you. Just so you know, we have a low tolerance for illegal activities, either by pirates or Imperials. Imperial privileges mean nothing here."

They are polite, but clearly recognise that you are traveling with the Shamshir, and they watch you closely. Nothing seems to be amiss though, and Williams discussion about life here indicates it is far from easy.

Current status

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

Flight plan
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Rikshaniim 10 May 2182, supplies 2460 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14
Bonny Taching
Talented Mechanic, 149 posts
Local Electrician
Tue 17 May 2022
at 21:06
  • msg #892

Re: Of on a Mission in Minnow II

"Quite right. Couldn't agree more. So has there neen any hint of piracy over the last month or two?"

If any crew with Bonny are able to spot folks being evasive/telling lies then thay can certainly note it and, hopefully, let Bonny know.

(Depending how things develop): Bonny may ask about comparing ship 'signatures', speciafically to try and find out if the tow bounty hunter/pirates hve been though this system.. (when/how often..)

======
OOC: trying to push through this so tat if there is little to discover then we know that before the Boss is back from travels.

Fate
GM, 6394 posts
Roll for dodge!
Tue 17 May 2022
at 23:22
  • msg #893

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 892):

"There are always pirates looking for somewhere to set up shop. We hit them when we can, or observe those we can't evict and hand them to the Imperials."

You noted several landed turrets around the base.

Current status

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

Flight plan
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Rikshaniim 10 May 2182, supplies 2460 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14
Bonny Taching
Talented Mechanic, 150 posts
Local Electrician
Tue 17 May 2022
at 23:45
  • msg #894

Re: Of on a Mission in Minnow II

"Well, thank you. It's reassuring. There's nothing important here that needs fixing? I'm good with my hands," natters Bonny.

If there''s no real pick up then it's time to head back to the ship.
Fate
GM, 6396 posts
Roll for dodge!
Wed 18 May 2022
at 01:28
  • msg #895

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 894):

As a competent Technician they can keep you working for days...but assuming that Sdian recalls you to the ship when he gets the report, it will only be a matter of hours before you are ready to go again.

Current status

In hold
4 dTons to Girii ($25,200)
4 dTons to Seru ($19,600)

Flight plan
Rikshaniim, (Not Vilani, Pop 100, 4GG)
Seru, (Pop 7,000, 3GG)
Girii,

Rikshaniim 10 May 2182, supplies 2460 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,103,226, Spare Cargo space: 14
Sdian McGuire
Trader, 1328 posts
Wed 18 May 2022
at 02:15
  • msg #896

Re: Of on a Mission in Minnow II

Indeed, we cannot support all their needs.
Fate
GM, 6397 posts
Roll for dodge!
Wed 18 May 2022
at 02:57
  • msg #897

Re: Of on a Mission in Minnow II

In reply to Fate (msg # 895):

The flight to Seru was not exciting, and the Shamshir left you there to make preparations as agreed. Since no criminals were caught, there was no bounty.

Serum was heavily patrolled, and the jump to Girii felt like taking a highway, with numerous craft traveling in that direction.

Girii is a hive of activity. Small spherical fighters meet you, a wing of 4 to be exact, and ask if you know which starport you are headed to, and for what purpose.

Nelly tells you she is expecting three girls to go into labour any day now...

Girii 25 May 2182, supplies 2300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,131,626, Spare Cargo space: 22
Bonny Taching
Talented Mechanic, 151 posts
Local Electrician
Wed 18 May 2022
at 07:11
  • msg #898

Re: Of on a Mission in Minnow II

"I've done the last couple so it's fine by me if you want to send folks other than me, boss," Bonny volunteers.
Sdian McGuire
Trader, 1329 posts
Wed 18 May 2022
at 17:17
  • msg #899

Re: Of on a Mission in Minnow II

We have no specific starport , but have cargo to deliver and possibly may need some medical assistance as we have ladies close to giving birth.
Fate
GM, 6400 posts
Roll for dodge!
Wed 18 May 2022
at 20:35
  • msg #900

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 899):

"Ah, understand. You should want Central starport. As it is in the city, size restrictions apply, but you are within limits. Please follow me."

He guides you in, making a priority as you note a couple of vessels in a holding pattern. You touch down quickly, and are met by a customs team that unusually includes a doctor to assess the ladies.

The customs check is done quicker than the medical check. Jenni has complications that are immediately apparent, though she has not yet gone into labour, and the doctor recommends a C section. Overall, birth costs for all three are quoted to exceed $500,000 for the best care available (+4 to HT rolls for birthing), though cheaper options are available ($100,000 for 'normal care', +2, or $5,000 for a midwife for home delivery, no bonus, no C section). The other two fathers, Duran and Sasha, clearly favour the most expensive option, even if they have to work out some sort of repayment plan.

Girii 25 May 2182, supplies 2300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $20,131,626, Spare Cargo space: 22
Sdian McGuire
Trader, 1330 posts
Wed 18 May 2022
at 21:12
  • msg #901

Re: Of on a Mission in Minnow II

WHOOO-EEEE  think we will call these three the Golden Kids.  Jenni sounds like she needs the best care, not so much for the others*, but then again, it's only money ... cough, hack wheeze. Don't want any Mom or Dad thinking their little baby is worth less than someone elses, so Sdian coughs up the $500k (It's sort of icky and wet, but money is money).

* I will confer with Nel on this too ... her opinion counts  for a lot.

I ask Jurelda to see what she can do about getting the Cargo delivery arranged.
Fate
GM, 6401 posts
Roll for dodge!
Wed 18 May 2022
at 21:57
  • msg #902

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 901):

To be fair, most places you visited simply never had this level of care. Nelly investigates, but she does not fully understand what is offered or how, but it sounds impressive. Indeed, though the highest level is expensive, it seems to have technology not available in most of the empire. Hence, cutting edge price ticket.

Nelly finds little wrong with Mingo and Leticia, though Mungo's active son has tangled the umbilical cord, but it may sort itself out. However, Jenni has blood tests that suggest pregnancy- induced diabetes combined with a presentation the threatens a breech delivery, and hence the recommendation for a c-section. Nelly assists with the investigations and therefore agrees with the recommendation.

Jurelda assures you she has the cargo under control. You see a cargo vehicle unloading as she talks to back up her assertion.

Girii 25 May 2182, supplies 2300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,631,626, Spare Cargo space: 22
Sdian McGuire
Trader, 1331 posts
Thu 19 May 2022
at 18:19
  • msg #903

Re: Of on a Mission in Minnow II

Excellent dear, I'm not sure if there is anything going back the way w came, but if you can find some let me know...

11:17, Today: Sdian McGuire rolled 4 using 1d6-1 with rolls of 5.  Passengers 3.
11:17, Today: Sdian McGuire rolled 0 using 1d6-1 with rolls of 1.  Passengers 2.
11:16, Today: Sdian McGuire rolled 3 using 1d6-1 with rolls of 4.  Passengers 1.
11:16, Today: Sdian McGuire rolled 9 using 2d6-2 with rolls of 5,6.  Cargo 3  Dishushashig.
11:15, Today: Sdian McGuire rolled 9 using 2d6-2 with rolls of 5,6.  Cargo 2  Rikshaniim.
11:14, Today: Sdian McGuire rolled 6 using 2d6-2 with rolls of 3,5.  Cargo 1 -Seru.

Thanks Love, I feel better with your reccomendations. I am concerned for Jenni with all you have found out. Good they have such advanced medical care here.
Jurelda Cabeceira
NPC, 35 posts
Gunnery
Fri 20 May 2022
at 00:31
  • msg #904

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 903):

"Sure. What departure date should I tell folk about? Seru is such a busy route we will not get anything there. But the other two I think we can find something. It looks like a tracked APC is to be delivered there."

Over the next three days, Jenni has a boy delivered by C-Section on the 26th. They recommend another week in hospital (already factored into the price) to recover. Leticia gave birth later the same day to a baby boy. She looks lovingly at both of you and asks about the name.

Mingo and Sasha decide upon the name of Jamie Lee for their bot, born on the 28th. The complications were detected and resolves in a routine way.

Girii 28 May 2182, supplies 2300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,631,626, Spare Cargo space: 22
Sdian McGuire
Trader, 1332 posts
Fri 20 May 2022
at 03:22
  • msg #905

Re: Of on a Mission in Minnow II

Sdian spends some time talking with Leticia, he asks what her father's name was.
 His father was Spadroon Spucketti, always called "Spud" by those who knew him, but Sdian is not inclined to inflict his son with that name. His Maternal grandfather was Alfred McGuire, and he thinks Alfie as a nickname would be bearable.

He also looks into getting computer lessons on this new medical knowldge for Nel.
Fate
GM, 6403 posts
Roll for dodge!
Fri 20 May 2022
at 03:33
  • msg #906

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 905):

Leticia's fathers name was Dakota Lensgrove, and he is a very capable farmer and hunter. She would like to name the boy after him if you have no strong preferences.

There are some lessons regarding the medical knowledge, but they are in person. The University here is regarded as possibly the best in the entire sector, but there is very little online due to the large practical component.

Girii 28 May 2182, supplies 2300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,631,626, Spare Cargo space: 22
Sdian McGuire
Trader, 1333 posts
Fri 20 May 2022
at 03:51
  • msg #907

Re: Of on a Mission in Minnow II

So will Dakota Alfred McGuire fly?

How many months/years would Nel need to attand to get up to speed? is she interested?
Fate
GM, 6404 posts
Roll for dodge!
Fri 20 May 2022
at 04:58
  • msg #908

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 907):

Dakota Alfred McGuire will do fine.

There are 2 year masters programs to help improve existing technicians, but demand is high and there is a waiting list. You could buy some of the textbooks though. Old fashioned ones, or electronic.

Girii 28 May 2182, supplies 2300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,631,626, Spare Cargo space: 22
Sdian McGuire
Trader, 1334 posts
Fri 20 May 2022
at 17:41
  • msg #909

Re: Of on a Mission in Minnow II

That's fine, her choice of format... wouldn't want to leave her here for two years.

So Jurelda, we have some cargo for our trip back? Passengers? See any  Technicians to replace William and Willow? This seems like a good place to find them. Bonny will be able to do some of it I am sure. [not sure whom she is to replace]
Fate
GM, 6405 posts
Roll for dodge!
Fri 20 May 2022
at 22:06
  • msg #910

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 909):

You have the skills aboard already to replace William and Willow, but you can look for more crew if you want.

Jurelda is waiting on a departure date before she books PAX or cargo, as they come with schedules.

Girii 28 May 2182, supplies 2300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,631,626, Spare Cargo space: 22
Sdian McGuire
Trader, 1335 posts
Fri 20 May 2022
at 23:44
  • msg #911

Re: Of on a Mission in Minnow II

In reply to Fate (msg # 910):

Bonny and ?

We also need a sensor operator to replace Yung No... Nel can't be Dr, Pilot and sensors...
Fate
GM, 6406 posts
Roll for dodge!
Sat 21 May 2022
at 00:46
  • msg #912

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 911):

Mingo can pilot nearly as good as Nelly, Bonny is better than Yung No on sensors, and Sasha is learning Mechanic skills too. Jenni is a very capable medic...so you have them all covered.
Sdian McGuire
Trader, 1336 posts
Sat 21 May 2022
at 02:12
  • msg #913

Re: Of on a Mission in Minnow II

Thought Bonny was a Mechanic type... actually she has no ability with sensors  other than fixing them. at least per your charts in Players Vessels.
This message was last edited by the player at 02:14, Sat 21 May 2022.
Fate
GM, 6407 posts
Roll for dodge!
Sat 21 May 2022
at 03:23
  • msg #914

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 913):

As said before, they are incomplete. Especially since the character was redone when taken over...
Bonny Taching
Talented Mechanic, 152 posts
Local Electrician
Sat 21 May 2022
at 07:25
  • msg #915

Re: Of on a Mission in Minnow II

======
OOC: Bonny's ship skills:
Armoury (Body Armour, Heavy Weapons, Small Arms, Vehicular Armour) 16; Artillery (Cannon, Guided Missile) 13; Beam Weapons (Pistol) 12; Computer Operation 17; Electrician 17; Electronics Operation (Comms, Medical, Scientific, Security, Sensors, Surveillance) 16; Electronics Repair (Comms, Computers, Medical, Scientific, Security, Sensors, Surveillance) 16; Engineer (Artillery, Electrical, Electronics, Ground Vehicle, Starship) 15;
Housekeeping 14; Leadership 14; Machinist 16; Mathematics, Applied 12; Mechanic (Aerospace, Automobile, Contragrav, Fusion Reactor, Heavy-wheeled, Jump Drive, Tracked, Maneuver Drive) 16; Merchant 13; Navigation (Hyperspace, Space) 13; Piloting (Contragrav) 11

Feel free to copy/paste to elsewhere, or to delete.

Sdian McGuire
Trader, 1337 posts
Sat 21 May 2022
at 19:15
  • msg #916

Re: Of on a Mission in Minnow II

That's a useful update ... But no erotic belly dancing? Darn!
Bonny Taching
Talented Mechanic, 153 posts
Local Electrician
Sat 21 May 2022
at 19:24
  • msg #917

Re: Of on a Mission in Minnow II

Actually there is sometthing of the sort.
Sdian McGuire
Trader, 1338 posts
Sat 21 May 2022
at 19:28
  • msg #918

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 917):

LoL... Athletic Engineering 19?

Oh well, guess I need to quit being silly.
Bonny Taching
Talented Mechanic, 154 posts
Local Electrician
Sat 21 May 2022
at 19:31
  • msg #919

Re: Of on a Mission in Minnow II

It's fine.
And, in case it escaped notice, that kind of topic is why Bonny's being trying to get the attention of one of your wives.
Sdian McGuire
Trader, 1339 posts
Sat 21 May 2022
at 19:44
  • msg #920

Re: Of on a Mission in Minnow II

Whom I have NO control over.
Bonny Taching
Talented Mechanic, 155 posts
Local Electrician
Sat 21 May 2022
at 21:27
  • msg #921

Re: Of on a Mission in Minnow II

I suspect many married men might say that.
Fate
GM, 6409 posts
Roll for dodge!
Sat 21 May 2022
at 21:38
  • msg #922

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 921):

Oh, very much the case! The herd of kids are ample evidence!
Sdian McGuire
Trader, 1340 posts
Sat 21 May 2022
at 21:44
  • msg #923

Re: Of on a Mission in Minnow II

No, Not at all, Sdian was very much responsible for starting all those and taking advantage of their mothers as well!
But getting the GM to facilitate liaisons has always ben tricky.
Fate
GM, 6410 posts
Roll for dodge!
Sat 21 May 2022
at 22:46
  • msg #924

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 923):

Liasions are such complicated things!

Girii 28 May 2182, supplies 2300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,631,626, Spare Cargo space: 22
Bonny Taching
Talented Mechanic, 156 posts
Local Electrician
Sat 21 May 2022
at 22:58
  • msg #925

Re: Of on a Mission in Minnow II

Bonny gets busy with ship things until they're in jump-space again.
Fate
GM, 6414 posts
Roll for dodge!
Sun 22 May 2022
at 07:51
  • msg #926

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 925):

How long do you plan to stay for the girls to recover. Recommended minimum is a week at least for Jenni.

Girii 28 May 2182, supplies 2300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,631,626, Spare Cargo space: 22
Bonny Taching
Talented Mechanic, 157 posts
Local Electrician
Sun 22 May 2022
at 08:44
  • msg #927

Re: Of on a Mission in Minnow II

Most of Bonny's spare time goes into studying language - all part of her long term inprovement plan for being able to accept marriage to a man on her terms.
Fate
GM, 6417 posts
Roll for dodge!
Sun 22 May 2022
at 10:22
  • msg #928

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 927):

Which language?
Bonny Taching
Talented Mechanic, 158 posts
Local Electrician
Sun 22 May 2022
at 11:23
  • msg #929

Re: Of on a Mission in Minnow II

======
OOC: The same one as before. But good catch, TY! When I adopted and modified Bonny she morphed from a generic Villani to a Geonee. And I never rippled that all the way though the languages.
Ok, Bonny "become" a native Geonee speaker in a high status merchant family starting with the more appropiate of Low or High Valani as a native speaker. She's working to improve the other (Low or High).
Mechanics details are at the foot of the char sheet.


[Private to GM: Don't think I've been explicit about aBonny's self-improvement paln, only touched around the fringes. So:
Driven by casaul racial and gender prejudice and a fear of being chattel, Bonny seeks to become an independent person of the galaxy.
1) Speak and read High & Low Valanni& Terran fluently.
2) Work on her mannersims to eliminate non-verbal clues to her Geonee origin. (In mechanics terms, the Passing Appearance Perk would allow the Disadvantage Social Stigma -Minority Group to be bought off at usual cost). In narrative terms may inclune body-scupting.
3) Cultural Familiarity - Villani (if needed); Cultural Familiarity - Terran.
4) Gain familiarity with other strata of society (Savoire Faire)
5) Earn enough money (and CPS) to become Wealthy.
6) #4 may be through trade, so m=ned to become much better as a Merchant. Possibly coupled with becomming a Connoisseur (wine, rare books or jewelty). Maybe dabble in Market Analysis, Finance & Streetwise..
7) Somewhere along the line improve self defence (Karate, Knife, improve pistol)
8) Develope an Independent Income.
9) Grow Courtesy Rank 2 to actual Status rank 2 (or 3).
10) Now ready to face the maility on an equal fotting. (Mechanically a Perk to allow buying off Disadvantage: Social Stigma -Disowned. Then buy this off).
11) Now about ready to find a man on equal terms.
]
This message was last edited by the player at 14:05, Sun 22 May 2022.
Sdian McGuire
Trader, 1341 posts
Sun 22 May 2022
at 18:19
  • msg #930

Re: Of on a Mission in Minnow II

We stay until Jenni is given a clear bill of health... then head back. If I calculate correctly we have little time to spare to stay on schedule.

At some point when we are alone I will give Bonny a pat* on the posterior and tell her she is doing a great Job.

* A   D.Trump sort of 3 second full coverage "pat".  Might as well live dangerously, since liaisons ar so difficult.
Bonny Taching
Talented Mechanic, 159 posts
Local Electrician
Sun 22 May 2022
at 18:30
  • msg #931

Re: Of on a Mission in Minnow II

She lets her derriere push back slightly for a second or so and then turns to face Sdian, and says apparently seriously, "If you persuade Jurelda to share my bed then the following night you would be most welcome to join the pair of us."
Sdian McGuire
Trader, 1342 posts
Sun 22 May 2022
at 18:41
  • msg #932

Re: Of on a Mission in Minnow II

He laughs... I have enough trouble persuading her to share my bed, but perhaps I can invite you both?
Bonny Taching
Talented Mechanic, 160 posts
Local Electrician
Sun 22 May 2022
at 19:04
  • msg #933

Re: Of on a Mission in Minnow II

Deadpan delivery, "Deal!"
Sdian McGuire
Trader, 1343 posts
Sun 22 May 2022
at 19:48
  • msg #934

Re: Of on a Mission in Minnow II

Sdian willmake a point of spending some time with his women, as we wait for Jenni's recovery. A ccouple of Day's later he'll pull Jurelda aside and take her to the engine room and call Bonny over. I have missed you Jurelda and Bonny wishes to join our clan, might I interest you both in a night of physical explorartion and pleasures?


12:46, Today: Jurelda Cabeceira rolled 11 using 3d6 with rolls of 3,2,6.  A night in with friends  Neutral, watching Bonny's reaction.
Bonny Taching
Talented Mechanic, 161 posts
Local Electrician
Sun 22 May 2022
at 20:14
  • msg #935

Re: Of on a Mission in Minnow II

Bonny smiles and folds her arms underneath her modest assets. She's relaxed but watching Jurelda in turn.
Bonny's eyes flick across Jerelda's anatomical points of interest and her smiles broadens very slightly.

[Private to GM: Just in case (aimed at Jurelda, not Sdian):
21:11, Today: Secret Roll: Bonny Taching rolled 3 using 3d6 with rolls of 1,1,1.  Not sure if you need it but Sex Appeal 10+2
]
Jurelda Cabeceira
NPC, 36 posts
Gunnery
Sun 22 May 2022
at 20:37
  • msg #936

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 935):

Jurelda flushes a little.

"Well now, planning to give all the women on board children are we? I must say, what will the mother's think? Perhaps better that just Bonny and I spend some time together, though to be honest, I have never been with a woman before. Not sexually, anyway."

Leticia is very welcoming of your affections as well, and Nelly, Luretha and Gulzina also appreciate the time spent with them, turning each night into a steamer night than the last.

[Private to Bonny Taching: The wishlist is good to have, but probably should have things prioritised.

You should bear in mind that Terrans and just a small violent barbarian race as far as most Vilani know, if they have heard of them at all. This is likely the first time you have been exposed to anyone that has ever met one, so to become someone in the Vilani social world, they would not even be a blip on the radar.

Market Analysis, Finance, Administration, Merchant and Economics are business skills, and may aid an Independent Income, though if you are developing it, we should go into details. How do you get paid? What and where is the business? Streetwise is for shady dealings.
]
Sdian McGuire
Trader, 1344 posts
Sun 22 May 2022
at 20:48
  • msg #937

Re: Of on a Mission in Minnow II

If you'd wish; there are ways to prevent motherhood, you haven't succumbed yet (Jurelda and Sdian have been intimate in the past, just not as often as the others; but she is considered a "wife"). Don't think that is Bonny's interest just now either.  I'm not forcing anyone, but I am honoring requests and my desires too. He smiles at Jurelda, who he has always liked and trusted. She should know that too.
Bonny Taching
Talented Mechanic, 162 posts
Local Electrician
Sun 22 May 2022
at 21:07
  • msg #938

Re: Of on a Mission in Minnow II

Bonny cracks a smile from ear to ear and hooks an arm around Jurelda's arm, "Yes, that might be best. Just us two girls talking." She looks at Jurelda and winks with the eye blindsided from Sdian. "Right, work to do! Catch up with you later, boss? I promise."

When the pair have time together in Bonny's sleeping area, over a bottle of wine and some nibbles Bonny explains that nothing's forced, no pressure, they can be friends forever come what may, and offers to agree a "safe word", just in case. She gives her bestie a big, warm hug and then, pops out with, "Oh! I nearly forget: silly me. Just a moment." She scuttles away and some number of seconds returns holding something for Jurelda to take. "I have a little something.. for you."

it's the nicer of the pair of expensive headscarves that Bonny bought a while before. It is still nicely wrapped..

[Private to GM: Bonny is careful not to become expectant.

I hadn't got as far as prioritising tBH. i will work at that.
OK, I didn't know that about terrans being so.. barbarian.
Is there another appropriate languageshe should learn?
  (Language study was at least partly to keep Bonny occupied so that her Lecherousness didn't create relationship problems within the crew.)
Streetwise can also be used to identify the value of gray area items, I think, but am happy to be advised.
Bonny certainly doesn't have a fully detailed business plan. This is broad brush stoke, driven by her anxieties (Disadvantages) and the difficulties shrunken to her judgement by Overconfidence.
It will have to be opportunistic. Like before the refernce to fancying a share in a valuable gem mine. All this was (loosely) behind that comment.
]
This message was last edited by the player at 21:35, Sun 22 May 2022.
Jurelda Cabeceira
NPC, 37 posts
Gunnery
Mon 23 May 2022
at 02:56
  • msg #939

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 938):

Jurelda looks at Sdian with a smile.

"I like to keep my options open. We have had some good times, but you have no need for more women that are just yours. I am happy to play with Bonny for a bit."

She looks at Sdian's reaction before leaving.
Sdian McGuire
Trader, 1345 posts
Mon 23 May 2022
at 03:41
  • msg #940

Re: Of on a Mission in Minnow II

Sdian looks a bit downcast...
Jurelda Cabeceira
NPC, 38 posts
Gunnery
Mon 23 May 2022
at 03:57
  • msg #941

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 940):

"Don't worry dear. Leticia and Gulzina will compete to make you happy. And some lovely kids who want to play with daddy."

She smiles.
Bonny Taching
Talented Mechanic, 163 posts
Local Electrician
Mon 23 May 2022
at 08:07
  • msg #942

Re: Of on a Mission in Minnow II

Bonny smiles a really happy smile and carries on with business. When on duty, work comes first as for any good professional. But it doesn't stop Bonny being happier than she can remember.

***
When they're off duty, alone and nursing a bottle of wine, Bonny presents her gift* to Jurelda and holds her breath.

======
OOC: *msg #938
Sdian McGuire
Trader, 1346 posts
Mon 23 May 2022
at 21:16
  • msg #943

Re: Of on a Mission in Minnow II

Sdian just shakes his head and goes off ... he knows Gulzina and Leticia are probably not ready for too much fooling around, as both are with 30 days or so of giving birth
Bonny Taching
Talented Mechanic, 164 posts
Local Electrician
Mon 23 May 2022
at 22:31
  • msg #944

Re: Of on a Mission in Minnow II

======
OOC: ha! Typical man.  :)

Jurelda Cabeceira
NPC, 39 posts
Gunnery
Mon 23 May 2022
at 22:45
  • msg #945

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 944):

Jurelda spends plenty of time with Bonny, though she makes it clear she is looking to start a family. It would seem her biological clock is working just fine. But she is open for entertainment in the mean time.

She does appreciate the gift, and offers to take Bonny shopping while they are at Girii.

Jenni is released after a week, but medical folk recommend another week to recover. Meanwhile, William and Willow learn about some of the more remote colonies, and find that they can get transportation there. They ask to take their leave on the 1st of June.

Girii 12 June 2182, supplies 2300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,623,326, Spare Cargo space: 22
Bonny Taching
Talented Mechanic, 165 posts
Local Electrician
Mon 23 May 2022
at 23:00
  • msg #946

Re: Of on a Mission in Minnow II

"Is it Girii next, boss? Or where?"
Sdian McGuire
Trader, 1347 posts
Mon 23 May 2022
at 23:27
  • msg #947

Re: Of on a Mission in Minnow II

We are at Girii. Another week it is... don't want complications in space.

We wish William and Willow well, and pays them, with a small bonus [Private to GM: Bonus is $300k]
Bonny Taching
Talented Mechanic, 166 posts
Local Electrician
Mon 23 May 2022
at 23:57
  • msg #948

Re: Of on a Mission in Minnow II

"Sure thing. Going shoping here then, boss. End of the week we need to talk. You know, job, pay, sleeping arrangements."
Sdian McGuire
Trader, 1348 posts
Tue 24 May 2022
at 02:23
  • msg #949

Re: Of on a Mission in Minnow II

Shopping is on you... Job wwe can discuss, pay e can talk about. I sleep in my stateroom.
Fate
GM, 6423 posts
Roll for dodge!
Tue 24 May 2022
at 02:51
  • msg #950

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 949):

They depart, with the pay and the bonus wishing you all the best, for their new life. It is approximately $1,300,000 to cover the 9 months since wages were last paid, though those that have been on for less time will get less.

By the 12th, you are ready to depart. We can do some shopping retrospectively, though I think Bonny has spent her wages already?

Due at Dishushashig by 1 Aug 2182

Girii 12 June 2182, supplies 2300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $18,323,326, Spare Cargo space: 22
This message was last edited by the GM at 08:57, Tue 24 May 2022.
Sdian McGuire
Trader, 1349 posts
Tue 24 May 2022
at 18:23
  • msg #951

Re: Of on a Mission in Minnow II

Off we go ... Sdian spreads himself around but does not pester Jurelda or Bonny.
Bonny Taching
Talented Mechanic, 167 posts
Local Electrician
Tue 24 May 2022
at 19:19
  • msg #952

Re: Of on a Mission in Minnow II

When they have time and inclination Bonny shows Jurelda her erotic arts, but that is very secondary to the talking, "How did you get to be where you are, Jurelda? ... Like, what got you into this sort of thing?  ... How'd you get to know Sdian in the first place?"

OOC: In reply to Fate (msg # 950): It was Brutus who was spent up. Nonetheless, I've checked on Bonny's finances:

Carried forwards on 29/3/2182 (posted 22/3/2022) Bonny had $1,198 in her 'account'.
Apart from a couple of headscarves (happy to pay for those but they were handwaved), she hasn't bought anything according to my notes nor that I recall.

So the current date (msg #950, 24/5/2022) is 12/6/2182.
With William & Willow leaving on 1 June, presumably Bonny's new role, responsibilities & remuneration will be backdated to June 1.
Round numbers, at her 'probationary' rates of pay $3k/month, end March 2182 to end May 2182 means she's due to receive $6k in wages with a bonus of $6k (handwaving the Advantage Comfortable).

Note! The financial detail is revelent at saving up $ (and then CP) to the level of Wealthy is part of Bonny's paranoia-driven self-improvement plan.

Jurelda Cabeceira
NPC, 40 posts
Gunnery
Tue 24 May 2022
at 20:36
  • msg #953

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 952):

"I worked with Sdian's father as a smuggler, and when he ran foul of a lawman who went beyond the law, he was killed. So we kind of took it upon ourselves to look after little Sdian. His father had a few women, including Sdian's mother who left after a few years. I was good friends with her and promised to look after him, and we will. He wants me to be one of his wives, but it is still a bit weird for me. The others did not know her so well, as they are younger. Indeed, Nelly was hired to replace her, and Luretha was hired to replace a guy who was killed after Sdian was born, but Nat and I had been on for longer."

Girii 12 June 2182, supplies 2300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $18,323,326, Spare Cargo space: 18
This message was last edited by the GM at 02:42, Wed 25 May 2022.
Bonny Taching
Talented Mechanic, 168 posts
Local Electrician
Tue 24 May 2022
at 20:59
  • msg #954

Re: Of on a Mission in Minnow II

"Sounds like he takes after his father, and, yes, I can see that could feel weird. Any plans for finding yourself (another) man? Not soon, I hope!"... "Anyway, what system're you from? And what are the mores there? You know, married or not, polygamy, gender-pairings?"..."Talking of Nelly, "Tell me a bit about her?... And Luretha, too?"
Jurelda Cabeceira
NPC, 41 posts
Gunnery
Tue 24 May 2022
at 23:55
  • msg #955

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 954):

"Yeah, I would like to find someone to start my own family with, but I don't have plans for now. I am from Khurimisi, a horrible world with 40 million slaves, for want of a better word, that supply steel for most of the Apishlun subsector. Women there are not treated well, despite men outnumbering us 3:1, so I have always dreamed of having a good man to myself. But each to their own...if you want the others secrets, you should talk to them."

Girii 12 June 2182, supplies 2300 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $18,323,326, Spare Cargo space: 18
This message was last edited by the GM at 02:42, Wed 25 May 2022.
Bonny Taching
Talented Mechanic, 169 posts
Local Electrician
Wed 25 May 2022
at 01:10
  • msg #956

Re: Of on a Mission in Minnow II

"It was just being interested, you know?" answers Bonny as the conversation and the scene fade to darkness.
This message was last edited by the player at 10:07, Wed 25 May 2022.
Fate
GM, 6427 posts
Roll for dodge!
Wed 25 May 2022
at 01:56
  • msg #957

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 956):

Ok, any shopping before you go? All character sheets and/or Players Vessels page up to date?
Sdian McGuire
Trader, 1350 posts
Wed 25 May 2022
at 02:10
  • msg #958

Re: Of on a Mission in Minnow II

Not yet for me...
Fate
GM, 6428 posts
Roll for dodge!
Wed 25 May 2022
at 02:49
  • msg #959

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 958):

You depart, jumping quickly to get back before the start of August, and getting there about three weeks early. The trip is uneventful, and due to the number of patrol vessels you are not harassed, assuming you take the usual route through Amkun.

Let me know your preparations. Leticia is looking forward to action again, and the babies are settling in well, with Gulzina proving an excellent nanny. Jenni also gives her plenty of relief, and now Nellie's three and Luretha's little ones are four, they are helping look after the babies.

Dishushashig 10 July 2182, supplies 1740 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $18,323,326, Spare Cargo space: 18
This message was last edited by the GM at 23:36, Wed 25 May 2022.
Bonny Taching
Talented Mechanic, 170 posts
Local Electrician
Wed 25 May 2022
at 10:28
  • msg #960

Re: Of on a Mission in Minnow II

In reply to Fate (msg # 957):

Restrospective shopping with Jurelda results in lots of fun, giggles galore and the purchase of ladies' toys* for themselves and children's toys* for the children. Bonny also looks for something like a pair of small, black star** sapphire earrings. She eyes some high quality tools longingly and then defers in favour of a targeting computer*** for her pistol, somnthing she's definitely needed for a long time. With a sigh she announces, "What fun! But now I need to start saving for the future. If you've finished, lets head back to the ship."

======
OOC: *How much does this cost Bonny?
**Are such available? At what price?
***This one: Tiny Hardened Targeting computer, +2 Gun (pistol) skill, 0.15 lbs  $9000   LC2, 2A/20 hrs


Need a new thread soon..
[Private to GM: just thinking about Bonny wanting to become Wealthy, potentially though trade. Are we anywhere near Terran space? Or wandering Terran traders? Both may possibly be motivation for Bonny to learn Terran and also an avenue for developmemnt (and perhaps a good dose on drama along the way). Something a little more than Sdian's apparent desire to just map the galaxy (and bed folks en route).]
This message was last edited by the player at 10:44, Wed 25 May 2022.
Fate
GM, 6430 posts
Roll for dodge!
Wed 25 May 2022
at 13:46
  • msg #961

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 960):

The shopping trip is fun, if expensive.

The top of the line targeting computer is worth $9,000, and permitted because of your work.

Star sapphire earrings cost between $500 to $15,000. Children's toys can cost up to $1000 each, as can adults toys, but the variation is considerable. Radio control Toys are in the vicinity of $100 to $500 for cheap ones.

You also find a trade office of AK Kalishikov that supplies Terran ships, vehicles and medical equipment. It is reputed to be the only Terran company in Vilani space.

Will start a new thread as soon as all preps are done.

And before I forget, you got a full cargo of 18 dTons for this planet, including two vehicles, that brought $71,000 after landing fees.

Dishushashig 10 July 2182, supplies 1740 person-days basic food, consuming 140 person-days food per week, usual starship fees $5000 + $3200, Cash: $18,394,326, Spare Cargo space: 18
This message was last edited by the GM at 14:27, Wed 25 May 2022.
Sdian McGuire
Trader, 1351 posts
Wed 25 May 2022
at 19:17
  • msg #962

Re: Of on a Mission in Minnow II

OK, 1. No system named "Amount"
2. Gulzina's child is not in the list of people.... Oh I see, all listed at the bottom now.
3. Gulzina can hardly be a Physician at 18!!


Otherwise I think we are good.
Fate
GM, 6431 posts
Roll for dodge!
Wed 25 May 2022
at 20:05
  • msg #963

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 962):

Where have I got a system named 'Amount'? Sounds like a Typo to rectify...

Yeah, she has got skills fast. Perhaps too fast, since she is only 18. But then, Sdian is just 22 and worth 270 points? Even at 75% (and she is actually a little less) she is a very capable individual. Leticia is not much younger...perhaps I have given out too many cps for their age progression?

Ok, new thread coming later today.
Bonny Taching
Talented Mechanic, 171 posts
Local Electrician
Wed 25 May 2022
at 23:06
  • msg #964

Re: Of on a Mission in Minnow II

"Thanks, boss, I'll take the raise. Good to not be a probie any more," says Bonny. "Just so you know, I'll be back* in three months for a review."

***

While out shopping Bonny espies the AK Kalishikov offices and is quite impressed with some of the tech. She gets a digital catalogue with contact details and considers it to be a possible avenue of future mutual exploitation. It motivates her to invest in a translation device for the barbarian tongue (Terran). [Private to GM: This is a fluff retrofit for the device that's already on the char sheet, bought from starting money.]

When the Jurelda and Bonny get back from shopping Bonny distributes the toys** through their mothers. She puts the other one safely away for later.

Back in the workroom Bonny fits the ***targeting computer to her slug pistol and, when Jurelda comes over to have a look, Bonny brushes back how own hair to remove one of the pair of ****star sapphire earrings. She gives it to Jurelda, "This is a token of us being special friends. No matter what we say or do, argue or whatever, I'll know that beneath it all, we're still special until the day you give this back to me."

======
OOC: *Based on skill (17) I think maybe she could be granted a touch more, but narratively it's fine.
**9 @ $500 =$4500, something for her and Jurelda $1000, and Bonny tried to negotiate money off for buying so much! She needs $500 reduction.
23:47, Today: Bonny Taching rolled 9 using 3d6 with rolls of 5,1,3.  Merchant 13+1. (Margin of success = 5)
***targeting computer $9000.
****Star sapphire earrings $10000
Total spend (assuming $500 discount for the myriad toys) = $24000, which coinicidentally, is equal to the amount of back pay and bonus (Comfortable) to end of May ($12k) and the pay & bonus (after her raise) for the month of June ($12k). Net = nil.

Sdian McGuire
Trader, 1352 posts
Wed 25 May 2022
at 23:13
  • msg #965

Re: Of on a Mission in Minnow II

In reply to Fate (msg # 963):

2nd line of msg 959
Sdian McGuire
Trader, 1353 posts
Wed 25 May 2022
at 23:19
  • msg #966

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 964):

Raise?, What raise? Is Jurelda going to give you a cut of her salary?  [we have not talked at all]

Sdian is put out by the toys too, he isn't happy with someone trying to replace him with a BOB...
He is wondering if he is wise to keep Bonny around, as she is upsetting his little world, Nel likely over hears his muttering.
Bonny Taching
Talented Mechanic, 172 posts
Local Electrician
Wed 25 May 2022
at 23:57
  • msg #967

Re: Of on a Mission in Minnow II

"Ok then, boss, let's have this discussion right now. I've been on probation for a long period, worked my arse off, now that the two W's have gone their way, it's high time you made good with me, making me a full crew member with a good salary.." Bonny says looking evenly at Sdian.


OOC: The salary recorded in the crew section went up from $3k to £6k. Seems like a raise.
Without that she can't afford stuff and will give up the targetting computer rather than not give nice things to her partner and the children.
All that aside, what is Sdian saying within Bonny's earshot?


[Private to GM: Girii is the planet where the two went shopping?]
This message was last edited by the player at 00:23, Thu 26 May 2022.
Nelaroi Hurta
NPC, 21 posts
Pilot
Friends with Sdian
Thu 26 May 2022
at 00:50
  • msg #968

Re: Of on a Mission in Minnow II

In reply to Bonny Taching (msg # 964):

Ah, damn autocorrect again. System Amkun.

What sorts of toys does she get for who? For Jurelda, was that jewelry or clothes?

Feel free to continue discussions here that are not critical in the timing of when they took place.

Nelly is more than happy to spend some intimate time with Sdian to comfort him, assuring him that she might have a chat to Bonny later.

[Secret to Bonny Taching: Feel free to add them to the character sheet. You may need to increase discussions with Sdian too! After Nellie's discussion with Sdian, she will seek to have a chat with Bonny, suggesting that she and Sdian have a talk about boundaries.]
Bonny Taching
Talented Mechanic, 173 posts
Local Electrician
Thu 26 May 2022
at 01:08
  • msg #969

Re: Of on a Mission in Minnow II

Toys for the kids that are, apprarently, age appropiate. It was to celebrate her rasie that apparently she hasn't got. The toys were passed to the mothers for them to give to the children at a time of their choosing (with receipts) in case anything isn't appropiate or are faulty.
The adult toy was what it sounds like and was private to Bonny and Jurelda.
The earrings, shared with Jurelda, were likewise something private to Bonny and Jurelda.
There wasn't any clothing.
This could easily be timing critical as Bonny left her family and planet to escape institutionalised misogeny.

[Private to GM: If left on probationary status Bonny will gather her gear, say goodbyes, invite Jurelda to go with her, and leave, staying on Girii. She 'knows' she's a match for nearly any engineer anywhere and can find some sort of a living. I've deliberatley put this in 'private to GM 'so that Sdian doesn't feel inappropriately pressured.]
Sdian McGuire
Trader, 1355 posts
Thu 26 May 2022
at 02:39
  • msg #970

Re: Of on a Mission in Minnow II

Well let's have that discussion. Of course Sdian is a bit put out with Bonny at the moment, but he is big enough to still treat her fairly.  She is doing a good bit more than even W&W were doing individually, so she should get $ 8500/month, with a small raise in 6 months to $9k/Mo.
William sort of ran the ngineering section up until his departure, so given the relitive youth of the others, Bonny gets that job.

Sdian will pointedly look around her at her behind when she says she has worked it off, and confirm to her that she has not.

[Private to Bonny Taching: So long as the adult BOB was just between you and Jurelda, there is no issue; but you seemed to say that you got one for all the Ladies, which would get Sdian seriously angry. Re: Misogeny, a quick look around should make it clear that it is not here. the Ladies run a lot of things and sometimes push Sdian around a bit, BUT he is the Ships Captain and does execise that authority when he feels it is needed. He likes the Ladies, no question, but prefers for them to like him back; that is why Jurelda can choose or not as she feels inclined. Sdian is watching, and if Bonny doesn't seem to fit in the one big happy family he will take note, should someone who fits in better come along, she may be fit in above Bonny.]
Bonny Taching
Talented Mechanic, 174 posts
Local Electrician
Thu 26 May 2022
at 04:19
  • msg #971

Re: Of on a Mission in Minnow II

"Honestly, that's better than I expected, boss. Thanks. I won't let you down," replies Bonny truthfully. "I was worried about being taken advantage of. I misjudged it. Sorry. I am happy here. I think I caught a look from you when I gave some presents for the kids. They don't even have to know anything is from me. If it really is a problem just say and I won't do it again." She searches his face to try and read anything he doesn't actually say..
This message was last edited by the player at 14:01, Thu 26 May 2022.
Sdian McGuire
Trader, 1357 posts
Thu 26 May 2022
at 17:57
  • msg #972

Re: Of on a Mission in Minnow II

I have no problems with you giving presents to the children, and I am sure they don't. life on a space ship is boring for them and anything that cheers them up is welcome. I thought I noticed something that wasn't for children and wasn't sure about it ... I prefer to be the source of relief for my wives urges.
As for the Pay, if you take the responsibility and do the work, you should be paid accordingly. If you have a question or a concern, ask, such things often act like unrefrigerated fish, growing more unpleasant with time.
Lastly, you have at times seemed to tease and then at other times been inclined in other ways. I find it  uncomfortable to not understand what our relationship will be.

Sdian McGuire
Trader, 1358 posts
Thu 26 May 2022
at 17:58
  • msg #973

Re: Of on a Mission in Minnow II

I THINK YOU NEED TO LOCK THIS THREAD ... I did not mean to post here.
Fate
GM, 6438 posts
Roll for dodge!
Thu 26 May 2022
at 19:49
  • msg #974

Re: Of on a Mission in Minnow II

In reply to Sdian McGuire (msg # 973):

Intention was to let the conversation finish here first. It can go to 1000, so there is room for a few more posts yet! :)
Sdian McGuire
Trader, 1361 posts
Thu 26 May 2022
at 19:50
  • msg #975

Re: Of on a Mission in Minnow II

Yes, But I think Bonny and I have moved it now.
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