Of on a Mission in Minnow II
In reply to Sdian McGuire (msg # 38):
Skill would need to be 15+ for 5 to be a crit, but a damn good roll!
As they approach, you are able to lock onto them due to them using jammers. It is just as well...the gas giant, which reduces accuracy and damage of beams (consider it as reducing weapon range by 1/10), also increases stealth, both for you and your missiles. But since you can detect them, you can launch a missile through the gas of the planet, making it very hard to detect. You can also maneuver to get closer to one or two than the third.
Both of which you do. Launching the missile, Yung No keeps a good lock on the Target, while Duran guides the missile in. As it makes its final approach, you only detect weapons fire in the last few seconds, before there seems to be an explosion. Then one jammer cannot be detected. Neither can the ship...
Yung asks if she should activate the jammer now. The other craft are 60,000 miles and 7,000 miles away, in approximately opposite directions.
Cole GG1, 11 Aug 2181, supplies 6100 person-days basic food, consuming 110 person-days food per week, usual starship fees $5000 + $3200, Cash: $19,648,900