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12:18, 24th April 2024 (GMT+0)

Archived Player Vessels.

Posted by FateFor group 0
Fate
GM, 6289 posts
Roll for dodge!
Thu 14 Apr 2022
at 03:28
  • msg #1

Archived Player Vessels

This thread is for player vessels that are not part of the current threat. Since they are in the past, details have likely changed, so they are for reference only.
Cyril Zotmund
NPC, 3817 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 14 Apr 2022
at 03:32
  • msg #2

Archived Player Vessels

Cyril has now retired to a backwater planet after an extraordinary career expanding Terran knowledge of unknown races, including the Labrysian race.

Known Costs: (Has been copied to 'Players Vessels' thread for easy access)
Converting Captured Gashidda to Escort Gashidda: $M500
Converting a captured Gashidda to a Pirate Gashidda: $M480
Converting a Shamshir to a Dissident Shamshir: $M600
Sale of a Captured Shamshir: $M300
Sale of a Captured Gashidda: $M80
Price to replace Light Missile Array with Bay Plasma, and accompanying changes to ship: $M200, 1 month plus loss of 2 Modular Light craft Bays (reduced to 13) and loss of cargo, reduced to 19 dTons.

IDIAS1621-913-55-7791, M$97.4 Solars, 100 dTon Needle/Wedge
Iiken Inspector, (HT: 9), this not-so-old craft has been repurposed by the scouts and has a few extra jump tapes...
(6.1G/move:2213.5, dDR: 10, dHP: 34, dTons of Cargo Space:5.5, SM:+8, Fuel: 2 Parsecs)
Crew: 5 (Pilot, Navigator, 2x Gunners(Optional), Engineer/Shuttle Pilot), Life support: 12, 1 Workshops, Sickbay, 1x Imperial Inspection shuttle
Weapons: 2xPulse, 2xMissile, 2xSandcaster

Imperial Inspection shuttle, M$14 Solars, 10 Flattened Sphere
Often used planetside or by starbases as inspection craft, these small utility craft are often manufactured for purpose. With a sickbay and workshop, they see a lot of work when ships have difficulties. Some carry one instead of a fighter for that reason.
(4.1G/Move 1799.5, dDR:14, dHP:20, Cargo Space: 0.5 dTons, ASig:0, SM:+6)
Weapons: 1xGauss HMG, Crew:3, Sickbay, Surgical Theatre (portable version). Workshop

Scout Security Samwise Hoolihan  Guns(Shotgun, Rifle, pistol, GL) 16, Beams (Pistol/Rifle) 16, Gunner 18, Piloting (Aerospace/Contragrav) 15, Survival (Artic/Forest/Desert/Plains) 10

Scout Security Samantha Hoolihan Guns(Shotgun, Rifle, pistol, GL) 16, Beams (Pistol/Rifle) 16, Gunner 18, Piloting (Aerospace/Contragrav) 15, Armoury (Small Arms/Beams) 10

Scout Engineer Jamshid Kalahani (Geonee/Middle Eastern appearance and manners), Electronics Repair (most) 16, Machinist 16, Mechanic (Jump drive, Fusion,Manoeuvre drive) 16

Skills
Notes, Gunners have Skill 18. They get +2 (sAcc) +2 (Sensors)
For Point defence, -2 (Target profile) - 0 (Range modifier for point defence) + 0 (Size modifier) = 20
For Precision targeting at range 10,000 miles to 19,999 miles, -12 (Range), so Target 10, +2 for 5k to 10k, +4 for 1k to 5k, +6 < 1k (assume never more than 500 miles, speed would negate any nearer advantages), -2 out to 29,999 miles
Piloting: 18 (Dodge 10)
Stealth: 14
Navigation (Space): 17
Navigation (Hyperspace): 17
Mechanic (Jump Drive): 17
Tactics: 14
Intelligence Analysis: 15

4 fine CAWs (+1 Acc), (Red laser sights built in, +1 skill < 300 yds)
3 Storm Rifles, (HUD, Infrared laser sights built in, +1 skill < 300 yds), Variable Telescopic Sights
1 Missile Launcher and a box with 4 missiles in it,
1 Storm Chaingun (On vehicle, should it be replaced with the missile launcher?)
4 Shotgun Pistols, (Red laser sights built in, +1 skill < 300 yds)
2 Fine Magnum Pistols (+1 Acc), (Red laser sights built in, +1 skill < 300 yds)
2 Magnum Pistols (Red laser sights built in, +1 skill < 300 yds)
20 assorted saucer and hand grenades
Box of Storm Rifle ammo (500)
Box of Shotgun shells (200)
Light Clamshell x8 (4 damaged, including one cracked)
Nanoweave Tacsuit x3 (Three compromised by grenade rounds, very messy!) Plus two on the prisoners, since they would be in underwear underneath.
8 Visored Space Helments with inbuilt HUD/Hyperspectral and inbuilt Small Encrypted Radio (20 mile range), C/30 Hrs 4.5 lb, 4 Have significant laser damage and should not be used in space!

The Vehicle has the basic stats

Wheeled Scout, $78 k Solars, 12x7x6 (2 dTons)
(Wheels, AT, Move: 70, Armour, Front:4, Rear, Sides, Top and Underside:0, SM:+2, HP: 80)
4x F Batteries, Range: 1680,miles, Storm Chaingun

Spare Batteries:
2x F

Three Powered wheels
Josef Barenski
NPC, 49 posts
Thu 14 Apr 2022
at 03:34
  • msg #3

Archived Player Vessels

Last seen on a small colony somewhere Rimeard of the Labrysian world's.

Solstice 100 dTon Sphere
(2.34G/Move:370, dDR:10, dHP: 30, dTons of Cargo Space: 13.5, SM:+8)
Weapons: 1xPulse, 1xMissile, 1xSandcaster,  Crew:12, Endurance: 17 Weeks,
Life Support:20, Low Berths: 0, Modular Small Craft: 1, Bunks: 10, Standard Rooms: 10
Survey Module (Astronomy Cartography, Geology(Orbital)),
4x Laboratories (Geology, Biology, Physics, Biochemistry),
1x Workshop, 1x Sickbay

(Upgrade Cost: 57.2 $ Million)

AK Modular APC, 1.8 M Solars, 6 dTons
(2.02G/Move:1607, dDR:49, dHP:22, dTons of Cargo Space: 0.6, ASig: -2, SM:+4, Air Speed 3214 mph, HT: 9),
Weapons:1x Gatling Laser, Life Support 5, Sickbay

Unfrozen space: 0/3.5 dTons
Freezer space: 0/10 dTons
                Cost (k)  Weight/dTon Replacement in 'wild' Used per week
Supplies        $120      12          Need to be processed  0.05 dTons
Frozen Produce   $68      5.75        Taken if safe         0.1 dTons


Crew, $20 k / mth
Officer Deangelo Malone, Pilot
Officer Jessica Lang, Navigator
Officer Caroline Horne, Engineering
Officer Kenny Stafford, Gunner/Cargo Master

Petty Officers/Scientists, x8, Primary Skills, 14, $6.4 k / mth
Dr. Leopoldo Litt    - Geology (Earthlike)
Leslee Stanback      - Geography (Physical) (Earthlike)
Jenae Maurin         - Electronics Operations (Sensors)
Gracie Needles       - Astronomy
Melania Trueblood    - Cartography
Li Quiqq             - Physics
Caleb Hesler         - Biology (Earthlike)
Dr. Lucille Philip   - Biochemistry

Aiken it up Industries
Thu 14 Apr 2022
at 03:37
  • msg #4

Archived Player Vessels

Started by Gloria Flake

On Dzosuiken


Mining equipment: M$2, 30 workers
Refinery (2 dTon/day, 100 workers): 2 mill, 10 MW, 50 workers
Chemical Plant (2 dTon/day, 100 workers): 2 mill, 10 MW, 50 workers
Silicon Refining Gear to create Silicon ingots for chips: M$5, 10 MW, 100 workers
Semiconductor plant for CPUs: M$6, 5 MW,100 workers, requires silicon ingots
PCB Plant: $500,000, 5 MW, 75 workers, requires plastics
Electronic Component Plant: M$2.5, 5MW, 75 workers, requires plastics
Plastics Plant: M$3, 10 MW, 50 workers, requires a chemical plant
Terran computers plant: M2.5, 10 MW, 80 workers, 5 mini or 1 micro frame per day, or 1 mainframe per week

Ventilator plant: k$500, 2 MW, 10 workers, 2/day
Portable Clinical Analysers: k$500, 5 MW, 10 workers, 2/day
AED plant: k$500, 2 MW, 20 workers, 10/day
Crash Kit: k$500, 5 MW, 30 workers, 50/day

Accommodation for 500: 1 mill
Large series of food/pharmaceuticals caverns: 2 mill (500 persons fed or 8 dTon/week)
Fusion Power Plant: M$1.5 and 10 workers/ 10 MW,
Fuel Tank (500 dTons): 2.5 Mill
Basic Maintenance Facility: 3 mill, 5 MW

Vilani Computer designs sold under Sukun Problem Solving

Item                                                  Retail                 Cost
Electrician; Hardened Technical Reference (C3)        $450, 1 lb, B/50 hrs   $200
Machinist;Hardened Technical Reference (C3)           $450, 1 lb, B/50 hrs   $200
Mechanic;Hardened Technical Reference (C3)            $450, 1 lb, B/50 hrs   $200
Gardening;Hardened Technical Reference (C3)           $450, 1 lb, B/50 hrs   $200
Administration;Hardened Technical Reference (C3)      $450, 1 lb, B/50 hrs   $200

Accounting:Hardened Palmtop (C4)                    $8,200, 1 lbs, B/50 hrs $4000


4x4 at Starport that she has significant shares in.

All Terrain Truck, 200 K Solars, 5 dTons, Fusion Reactor
  (Wheeled (All Terrain)/Move:40, dDR:4, dHP:10, Long Range Radio, with scrambler and screen, and a 1,000 mile range  Has a mobile home in the back, includes everything for living away from civilization for 4-6 persons. Requires no fuel. LEUT Gardner.

TSA Costs: $220,000 per month. Other endeavors are paying for themselves, more or less. (Read: I am not getting bogged down in balance sheets!)

On Sukun

Several factories, under company name 'Suken it up'

Central building, 12 floor Y shaped with 100x 3 BR apartments, 66x 2 BR apartments and 97x 1 BR apartments, capable of housing 166 families and 97 couples or singles. A light Beam turret is added to each end of the Y of the apartment block.

50 Houses, plus 50 three story townhouses (Garage/Laundry, Living, bedrooms).

Infrastructure donations in six small villages provides safehouses there as well

Business set up:
- Quarrying for sandstone bricks [15 workers], products provided by local quarry
- Construction services (Plumbers, Electricians, Painters and Cabinetry/woodworkers) [30 workers]
- Storage/Freight services [10 workers], Numerous large warehouses
- Iron Smelting [50 Workers], Electronic furnace capable of 10t/day
    > many ores in in large quantities, steel and other metals out
- Sukun It Up Truck manufacturing [30 workers]
    > steel and other metals in, Electronics needed
    > Plant for All Terrain Trucks, 1/day. M$100, 100 tons
- Starship and Power Services (including Starport) [30 workers]
    Run two Hero class 120 MW powerplants for all complex, located underground between
    accommodation and hospital.
- Intersteller Freight Services [10 workers plus starship crews]
- Unofficial manufacturing [50 workers] Steel and other items in, weapons out!
    -Cover, local mining supplies manufacturing (to pay for some supplies, halves production below)
    - Grenade/Mine/Mortar/64mm warhead Production plant, M$4, 4 ton, producing
      >> 40 flare/HE/HEC/Shaped Charge/HEMP warheads per hour, or
      >> 20 Stingray/Thermobaric or 10 EMP warheads per hour.
    - 6x5 64mm Mortar Box Plant, 2/hr, M$32, 32 ton
    - Storm Rifle Plant (10mm CLR), 10/hr, M$30, 30 ton
    - Conventional Ammunition Plant, M$5, 5 ton
      >> 10 mm CLR, regular, Flare (tracer), APHEX or APDS, 830 rnds/hr,
      >> 10 mm CLR, APEP 415 rnds/hr
    - Anti-Material Rifle Plant (15mmCL), 2/hr, M$16, 16 ton
    - Conventional Ammunition Plant, M$2, 2 ton
      >> 15 mm CL, regular, Flare (tracer), APHEX or APDS, 100 rnds/hr, APEP 50 rnds/hr
    - 40mm Conventional Grenade Plant, M$4, 4 ton
      >> 100 flare/HE/HEC/Shaped Charge/HEMP or
      >> 80 Stingray/Thermobaric or
      >> 40 EMP warheads per hour.
    - Sniper Railgun plant, 7mm, 2/hr, M$36, 36 ton
    - 25mm Underbarrel EMGL plant, 10/hr, M$10, 10 ton
    - Vehicular Plasma Gatling gun. M$32, 32 tons, 10hrs/weapon

- Sukun It Up Industries medical services [50 workers]
- Local Produce shops and restaurants [20 workers]
- Local school/childcare centre [25 workers]
- Security services [up to 50 workers], Run the six light triple beam turrets in perimeter fence.

Total Workers: [315]

2x Medium Tank, $1500 k Solars, 30x11.9x7 (8 dTons), HT:9
Ex Military and primarily disarmed, the military missile launchers have been replaced.
(Tracks, Move: 39, DR, Front:700, Other: 350, SM:+5, HP: 210)
Sensors: 16, Fusion Power Plant, Railgun and 40mm Auto EMGL
100mm Tactical Missile Launcher

3x Armoured Personnel Carrier, $500 k Solars, 23x10x8 (6 dTons), HT: 9
Ex Military, will cost another $100,000 for a Gatling Laser, more for larger weapons.
(Wheels, AT, Move: 24, DR: 160, SM:+4, HP: 150)
Sensors: 14, Seats: 24, Fusion Power Plant

3x Ambulance, 820 K Solars, 4 dTons, Fusion Reactor HT:10,
No weapons, most lightly armoured. Will cost another $100,000 for a Gatling Laser, more for larger weapons.
(Grav Propulsion unit/Move: 460, DR: 100, dHP: 13, 2 Sickbays)

On Khisharii

Main base
Large underground accommodation facilities (500)
Basic Starport 5,000 dTons hanger, 1000 dton max ship size
Farming facility (underground)
Mining facility
Refinery (2 dton of iron/day, 100 workers)

Secluded Base in mountains near Glacier
Mining equipment: 2 mill
Accommodation for 500: 1 mill
Large series of food caverns: 2 mill
Starport, covered with a 2,000 dTon hanger and a maximum craft size of 500 dTons: 0.5 mill
Bsic Maintenance Facility: 3 mill
Refinery (2 dTon/day, 100 workers): 3.5 mill
Fuel Tank (500 dTons): 2.5 Mill

Trade Ships

Sharushid Remote Freighter, 452 M Solars, 1000 dTon Flattened Sphere
(2.1G/move:2069.5, dDR: 10, dHP: 53, dTons of Cargo Space:397, SM:+10)
Weapons: 20 Beam, 2 Missile, 2 Sandcaster, Crew:25, Fuel:200 dTons (2 Parsecs)
2x Bays for Ships Boat (Standard)
1 Workshops, 1 Sickbays, PAX: 20 Standard, 10 First, 5 Lux, 50 Vilani Bunks

Van, 68 M Solars, 200 dTons, HT: 9
This regular Hero freighter with Low Berths assists in the normal operations of the region.
(1.5G/Move:370, dDR:10, dHP:30, dTons of Cargo Space: 75.5)
4 Pulse, 1 Missile, 1 Sandcaster, Crew: 8, PAX: 4 Standard, 1 First, 14 Low, 50 Bunks (Low cost)

Limo, 152.6 M Solars new, 200 dTon Close Structure, HT: 9
For the coreward route, Ready 05 Oct 2183
(4G/Move:370, dDR:43, dHP:30, dTons of Cargo Space: 47.5)
Weapons:3 Pulse, 4x Missiles, 2x Sandcaster
1x Assault Shuttle

Trucker, 68 M Solars, 200 dTons
Working the rimward route, Dzosuiken, Sikigi, Kamuukshar and back to Sukun, (6 weeks)
This is about 60 years old. HT: 9, very serviceable. Also a regular Hero, but no Low Berths.
(1.5G/Move:370, dDR:10, dHP:30, dTons of Cargo Space: 87.5)
4 Pulse, 1 Missile, 1 Sandcaster, Crew: 8, PAX: 4 Standard, 1 First, 14 Low

Bus, 43.8M, 100 dTon Needle/Wedge
The coreward route, Sukun to Gikir, Shinarra, Kanumshikaa, Shuurashana, Gikir and back to Sukun. This is an Iiken Cargo vessel. (7 weeks)
(2.7G/Move:1107, dDR:10, dHP: 30, Cargo Space: 47.5 dTons, SM:+8, Fuel: 2 Parsecs)
Weapons 4 Beam, 1 Missile, 1 Sandcaster, Crew:4, Life Support/Accommodation for 6.

Liner 116.1 M Solars, 100 dTon Needle/Wedge
This has the addition of bunk rooms, and larger tanks similar to the standard Iiken, but without the armour for greater speed, and beams added
It is servicing Khishirii at the moment, establishing production there. And people.
(6G/Move:2120, dDR:10, dHP: 35, Cargo Space: 2 dTons, Fuel: 4 Parsecs, SM:+8)
Crew:4, Life Support: 27 (7 Staterooms, 2x10 bunk rooms), 1 Sickbay, Sensors 5 (+20), Fuel Purifier: 3.2 dTon/hr
Weapons: 4xBeam, 1xMissile, 1xSandcaster,

Slipper 127.8M, 100 dTon Needle/Wedge
This is a modified Inspection Iiken. It is used for Sukun Safaris, returning 3D Million at the start of each month.
(6.1G/Move:2391, dDR:10, dHP: 36, Cargo Space: 1 dTons, SM:+8, Fuel: 3 Parsecs)
Crew:7, 4 Staterooms, 1 bunk room with 10, Sickbay, Workshop, Sensors 5 (+20), Fuel Purifier: 1.6 dTon/hr
Weapons: 4xBeam, 1xMissile, 1xSandcaster, 'Inspection Shuttle' Spirit

Spirit, 11.6 M, 10 dTon Flattened Sphere
Also based on a fighter hull like the Imperial Inspection shuttle, this one is meant for very quick runs to a planet! Workshop and Sickbay have been removed for cargo and larger engine.
(6.5G/Move:2041, dDR:10, dHP: 18, Cargo: 3 dTons, SM:+6)
Crew:2, Life Support:6
Weapons: 1xGatling Laser,

Escort Bounty Hunter
100 dTon Needle/Wedge, Heavily Modified Iiken,
A dated craft, but reliable for short missions, value M$ 163 for maintenance purposes,
(5G/Move:3163, dDR:68, dHP: 50, dTons of Cargo Space: 1.75, SM:+8)
Weapons: 3xBeam, 1xPlasma, Crew:9, Endurance: 233 Days

Terran Scout Vessel G115984, $94.2 Solars, 100 dTon Needle/Wedge, nickname Tourer
This was purchased by TSA, and operated by Gloria's company as a cover for their operations. They ask for a regular Sukun-Girii mail run. Wages and maintenance paid by Gloria are expected to amount to $70,000 per month total, but she gets to keep profits. Profits will need to be negotiated by Gloria. There is also an additional 10 TAS troops she has with her for $150,000 per month.
6G/move:2070.5, dDR: 10, dHP: 10/34, Cargo Space:2.5 dTons, SM:+8, Fuel: 4 Parsecs)
Crew: 5, Life support: 16 (4 Low Berth, 10 Bunks, 6 Staterooms), 1 Workshops, 1 Sickbays, 1x H & K Air Raft,
Weapons: 4x Beams, 1x Missile, 1x Sandcaster

Nominal Mission
Not officially part of the Terran Military hire yourself out to dissidents to assist them fighting enemies of Terra.

Actual Mission

The idea is to cause dissent amoung more distant worlds, utilizing the poorly protected links that the Jaques Cartier revealed in order to open up another front, in what is looming to be the next war, without actually triggering the war. Overt Terran involvement will trigger a war, but information gleaned by intelligence suggest that in these more outlying provinces far from Terra the Vilani have not been looking after their subjects and, due to high taxes and poor domestic policies, they are not happy about it. Combined with the Vilani thinking that they are 'safe' due to their distance from Terra, that makes them open for a little covert encouragement, which is where you come in. Avoid a war, but work with dissidents to assist them, where possible, in getting their independence, or at least in escaping from Vilani space. A large population of ex-Vilani will have a similar effect to Nusku in that it will encourage dissidents still under Vilani rule to be more rebellious.
Gaius Sattius
Security Assistant, 103 posts
Vela Dissident Pirasishi
Ex-Shigniid Dia Ugkin
Thu 14 Apr 2022
at 06:51
  • msg #5

Archived Player Vessels

20 Desktops, 10 Printers, 50 Laptops, 100 Palmtops
50 dTons of supplies. (0.12 dTons per week)
Ships Cash Remaining: $68,000
Planet: Alizarin (Fueled)
Date: 24 May 2175

Scutum: 150.7M, 200 dTon Sphere
This is a heavily modified version of the AK Freighter. With reduced cargo space,
(6.2G/Move:370, dDR:10, dHP: 30, dTons of Cargo Space: 51, SM:+8)
Weapons: 4x Pulse, 2x Sandcaster, Crew:16, Endurance: 0.07 dTon/week,
Life Support:20, Modular Small Craft: 1
2 Workshops, 1 Robofacs, 2 Sickbays, 2 Laboritories, Survey Module

AK Modular APC, 6.6 M Solars, 6 dTons
The same size as the small fighters, this is actually a small spacecraft with life support for 5, a sickbay and heavy armour. Capable of supporting small insertions for long periods of time, it has limited cargo space.
(2.02G/Move:1607, dDR:49, dHP:22, dTons of Cargo Space: 0.6, ASig: -2, SM:+4, Air Speed 3214 mph),
Weapons:1x Gatling Laser

Edit: Crew Positions added. 16 total.
Captain: Gaius Sattius
Navigator
Pilot
Chief Engineer
Engineers Mate
Robofac Operator
Small Craft Pilot
Gunner x 2
Medic
Geologist
Biologist
Survey Operators x 4
Gloria Flake
Entrepreneur, 2584 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 25 Apr 2023
at 04:12
  • msg #6

Archived Player Vessels

AK Explorer Gashidda, 400 dTon Close Structure
(1.6G/Move:370, dDR:90, dHP: 55/65, Cargo Space: 4 dTons, Jump Range: 2 Parsecs, SM:+9)
Crew:39, Life Support:40 (30 State Rooms, 1x10 Bunk room), Food Production: 30, 2 Workshops, Robofac, 2 Bed Hospital, 3 Laboratories (Geophysical, Chemical, Biological), Survey Module
4x 6 dTon Modular Craft, 2x 20 dTon Modular Craft (See below)
Weapons: 9xBeam, 1xMissile, 2xSandcaster,

Small Craft (Total Cargo Space 3.2 dTon)
AKHB Recovery: 28 M Solars, 20 dTon Sphere, 10 yd dia
This heavy unit can only be purchased from a Terran Planet. It contains a complete Robofac unit that can perform the same work as 10 Engineers at skill 14 per 30 minutes. In addition, the workshop facilities allow actual engineers to work alongside it, further increasing production, though transport of 12 individuals in this is tight.
(2G/Move:370, dDR:10, dHP: 21, Cargo Space: 0.4 dTons, SM:+6)
1 Workshop, 1 Industrial Robofac unit, Crew:5, Endurance: 28 Weeks, Weapons: Laser Cutter

AKHB Surveyor: 52 M Solars, 20 dTon Sphere, 10 yd dia
Capable of running a full survey of a system, this small craft has limited armour and weapons, with the missile used for probes more than a military item. But it does have a full survey module, 2 laboratories and a sickbay, and accommodation (spartan) and life support for 10. Sensors are also slightly upgraded...
(1.9G/Move:370, dDR:10, dHP: 24, Cargo Space: 0.7 dTons, SM:+6)
Survey Unit, Weapons: 1x Beam, 1x Missile, 1x Sandcaster, Crew:9, Endurance: 20 Weeks,=

AK Modular APC, 6.6 M Solars, 6 dTons Flattened Sphere
The same size as the small fighters, this is actually a small spacecraft with life support for 5, a sickbay and heavy armour. Capable of supporting small insertions for long periods of time, it has limited cargo space. It has a sickbay and Bunks as life support for 5, but an carry 10 for insertions.
(2G/Move:1607, dDR:49, dHP:22, Cargo Space: 0.6 dTons, ASig: -2, SM:+4, Air Speed 3214 mph),
Sickbay, Life Support: 5, Weapons:1x Gatling Laser

AK Modular Surveyor: 9M, 6 dTon Flattened Sphere
This small craft has a sickbay and a single biology laboratory, and life support for 5 members. It also has a setup for dehydrating food to preserve it.
(1G/Move:804, dDR:10, HP: 132/170, Cargo Space: 0.4 dTons, SM:+4)
Sickbay, Laboratory (Biological), Life Support: 5, Weapons: 1x Gatling Laser, Crew:4, Endurance: 22 Weeks

AK Modular Fuel Drone Skimmer, 4.8M, 6 dTon Flattened Sphere
(1.9G/Move:984, dDR:12, dHP: 16, Fuel: 4.7 dTons, SM:+4)
No Crew, Drone enables remote control.

AK Modular Miniminer, 8.1 M Solars, 6 dTons Flattened Sphere
This can collect 1.2 tons/day, but this needs to be refined to achieve trade densities. Unrefined product has a density of 25 t/dTon and is 75% waste.
Trade Items able to be collected by Miniminers: Industrial Metals, Radioactives, Light Metals
(1.1G/Move:1270 empty, dDR:50, dHP:22, Cargo Space: 1.4 dTons, ASig: -2, SM:+4, Air Speed 2541 mph), Crew:2
Weapons:1x Gatling Laser
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