Re: Working near Karukhi
In reply to Brutus Cartwright (msg # 763):
"No new stuff that you could support, sorry. Prototypes powersuit are rather too risky. Though we have come up with a modification to the missile tubes to allow 100mm missiles to be launched from standard missile tubes. You can take some with you, as well as blue-prints to make more. As mentioned, there is also a torpedo version as well."
OOC: Relevant skills: To Use: Piloting (Aerospace), Gunner (Relevant weapon), Navigation (Operational area)
To Repair: Mechanic (Fusion Reactor, Maneuver Drive), Armoury (Vehicular, Weapons), Engineer for relevant vehicles are the main ones. Different craft will have other skills, such as Comms, Control and computers
Other skills may be relevant for specific situations. The missiles use the Floater missile statistics, with warheads as selected.
To be clear, we are still looking at
AK Ball Explorer, 1.1 B Solars, 1400 dTon Sphere, 41 yd dia.
(2G/Move:370, dDR:100, dHP: 85, Cargo Space: 18 dTons, Fuel: 4 Parsecs, SM:+10)
Crew:100 (15 dedicated troops + 7 turret operators), Life Support:120(10 Low Berth), Food Production for 100 Persons,
5 Workshops, (2 Robofacs), 10 Bed Hospital, 4 Laboratories, 1 Survey Module,
Weapons: 15x Beam, 2x Missile, 1x Sandcaster, 2x Plasma Cannon,
1x Ships Boat Rescuer III
Ships Boat Rescuer III 42.5 B Solars, 30 dTon Needle/Wedge
This is designed to go and pick up small 6 dTon Flattened Sphere Modular craft that are damaged. It has been redesigned with a robofac facility that can perform the same work as 10 Engineers at skill 14 per 30 minutes as well as an external crane arm. It also has a sickbay and is able to carry the smaller craft inside of it. Lacking only cargo space, these are now more capable than the smaller ball cousins, functioning well in atmosphere as well.
(2.9G/Move:1539, dDR:10, dHP: 26, Cargo Space: 0 dTons, SM:+7)
Small Craft: 1x 6 dTon Modular craft, Crew:4, Accommodation: 5,
Sickbay, Robofac, Workshop, External Arm
Weapons: 1x Pulse, 2x Sandcaster
18 Modular craft, suggested
2x AK Modular SR Fighter Mk II, 1x AK Modular SR Combo Fighter, 2x AK Modular SR Plasma Drone, 3x AK APC, 2x AK Light Modular Tank,
1x AK Mod Surveyor, 1x AK Modular Auto Survey Sensor package, 3x AK Modular Fuel Drone Skimmer (One set up for gathering stuff for refining), 2x AK Auto-Miniminer, 1x AK Modular Raft,
AK Modular SR Plasma Drone, 10 M Solars, 6 dTon Flattened Sphere
Only the tank has heavier armour, and nothing has a heavier weapon! Battery powered, but it is not intended for extended missions. Drone for remote operation, further decreasing accuracy by -2.
(6G/Move:2551, dDR:30, dHP: 21, SM:+4, Endurance: 100 rounds, 48 F cells)
Weapons: 1x Fixed Plasma Cannon
AK Modular SR Combo Fighter, 12 M Solars, 6 dTon Flattened Sphere
This battery powered fighter has two missiles and a beam, but minimal armour.
(6G/Move:2201, dDR:10, dHP: 19, Cargo Space: 0.03 dTons, SM:+4, Endurance: 200 rounds, 58 F cells)
Weapons: 1xBeam, 2xMissile, Crew:1
AK Modular SR Fighter Mk II, 13 M Solars, 6 dTons Flattened Sphere
The same as the previous small fighter but with batteries reorganized to fit more in, allowing a more powerful weapon, this version has 4 banks of 24 F Cells plus one backup cell for life support providing a range of 8 million miles. The smaller size of the cells allows for greater drive and hence greater armour and weapons than the fusion cell fighters. They work very well in planetside combat roles, being effective tank killers.
(8G/Move:3225, dDR:29, dHP: 22, SM:+4, Endurance: 100 rounds, 97 F cells)
Weapons: 1xBeam Weapon, Crew:1
AK Modular Fighter, 16 M Solars, 6 dTon Flattened Sphere
This high speed fighter can outrun missiles. It is otherwise lightly armed and armoured.
(8G/Move:2343, dDR:10, dHP: 18, SM:+4)
Weapons: 1xPulse, Crew:1
AK Light Modular Tank, M$ 13 Solars, 6 dTon Flattened Sphere
Fully space capable, this vehicle is like a slow heavily armed fighter.
(2G/1918.5 Move, dDR:65 All around, HP:25, SM:+4, ASig:-2)
Weapons: 1xBeam, 1xGatling Laser, Crew:2 (Life Support:2)
AK Modular APC, 6.6 M Solars, 6 dTons Flattened Sphere
The same size as the small fighters, this is actually a small spacecraft with life support for 5, a sickbay and heavy armour. Capable of supporting small insertions for long periods of time, it has limited cargo space. It has a sickbay and Bunks as life support for 5, but an carry 10 for insertions.
(2G/Move:1607, dDR:49, dHP:22, Cargo Space: 0.6 dTons, ASig: -2, SM:+4, Air Speed 3214 mph),
Weapons:1x Gatling Laser
AK Modular Surveyor, 9M, 6 dTon Flattened Sphere
This small craft has a sickbay and a single biology laboratory, and life support for 5 members. It also has a setup for dehydrating food to preserve it.
(1G/Move:804, dDR:10, HP: 132/170, Cargo Space: 0.4 dTons, SM:+4)
Sickbay, Laboratory (Biological), Life Support: 5, Weapons: 1x Gatling Laser, Crew:4, Endurance: 22 Weeks
AK Auto-Miniminer, 7.4 M Solars, 6 dTon Flattened Sphere
This drone is operated remotely. It is less efficient than the manned one, but safer.
(1.1G/Move:1206, dDR:50, dHP: 22, Cargo Space: 1.4 dTons, SM:+4)
Weapons: 1xGatling Laser, Crew:1
AK Modular Fuel Drone Skimmer, 4.8M, 6 dTon Flattened Sphere
This is designed for collecting chemicals, usually fuel, but other chemicals can be collected as well.
(1.9G/Move:984, dDR:12, dHP: 16, Fuel: 4.7 dTons, SM:+4)
No Crew, Drone enables remote control.
AK Modular Auto Survey Sensor package, 37.2 M Solars, 6 dTon Flattened Sphere
This drone is operated remotely from the ships survey module, effectively increasing the efficiency of that unit by 50%. It can also be pre-programmed for autonomous planetary surveys
(1.54G/Move:1063, dDR:12, dHP: 18, Cargo Space: 0 dTons, SM:+4)
Has Sensors that link to the mother ship for remote survey operations. Crew on Mother ship operate them.
09 Dec 2187, Argon, Supplies: 5800 person days (use 10 per day or 40 per day if not using VatFac, 6.4 dTons), $87,501,300
This message was last edited by the GM at 20:05, Thu 13 Apr 2023.