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15:45, 2nd May 2024 (GMT+0)

Working near Karukhi.

Posted by FateFor group archive 0
Fate
GM, 7504 posts
Roll for dodge!
Tue 13 Jun 2023
at 20:45
  • msg #914

Re: Working near Karukhi

In reply to Brutus Cartwright (msg # 913):

The inner compartments are just a little cramped for a human due to the 6ft ceilings with tidal growths all over them, but otherwise the initial airlock opens up to a large chamber that appears to be some kind of accommodation space, judging by the bunks visible.

08 June 2188, System 1838, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Gloria Flake
Entrepreneur, 2628 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 15 Jun 2023
at 03:12
  • msg #915

Re: Working near Karukhi

Hmmmm Bug Bunks? or didthe capture others and confine hem here.  Gloria radios in to Brutus.
Fate
GM, 7506 posts
Roll for dodge!
Sat 17 Jun 2023
at 03:42
  • msg #916

Re: Working near Karukhi

In reply to Gloria Flake (msg # 915):

Could have been both, but the bunks look like bug bunks.
Brutus Cartwright
Security, 551 posts
5'11"
Sat 17 Jun 2023
at 11:29
  • msg #917

Re: Working near Karukhi

"Check for lockers or chests," says Brutus, wondering whether bugs have personal possessions. "Watch for aggressive sealife." He looks for other exis, control pamnels or even notices. At this stage anything learnt about the bugs, even their alphabet, is intel on some level.

"Assuming the whole ship hasn't at some time filled with water, then at some point we're going to find a watertight door. If we have to force it then I want to be able to construct a replacement. Maybe a bubble wall around it so we can keep the water out come next high tide. Think about it, bounce it around. I'm after matured solutions with implementation times."

He keeps searching.

======
OOC: Don't particularly need a complete ship's layout (although if you've made one already then we'll explore it!)

Fate
GM, 7507 posts
Roll for dodge!
Sat 17 Jun 2023
at 12:26
  • msg #918

Re: Working near Karukhi

In reply to Brutus Cartwright (msg # 917):

The deck seems to have a number of small compartments but there does seem to be a lack of doors. For that matter, there seems to be a lot missing, as if the lining were all ripped out and no longer exists. It is almost as if the ship seems like an exoskeleton devoid of electronics or any mechanisms to open internal doors that no longer seem attached. Skeletons of bugs litter the area as well.

08 June 2188, System 1838, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 552 posts
5'11"
Sat 17 Jun 2023
at 13:09
  • msg #919

Re: Working near Karukhi

No doors by design?
Ripped out carefully as if to furnish an emergency colony? Maybe it's a living, organic ship and  absorbed  not essential features at build something else!
DO the bugs show signs of violent death? or, indeed, any other indication of how they died?
Fate
GM, 7510 posts
Roll for dodge!
Sat 17 Jun 2023
at 20:42
  • msg #920

Re: Working near Karukhi

In reply to Brutus Cartwright (msg # 919):

No, it looks like the doors have...decomposed. All soft tissue that would indicate a violent death has long since gone. You estimate they either died 100 years ago, or the flesh has been eaten out by small but very methodical creatures. No soft tissue remains of ship or creature.

08 June 2188, System 1838, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 553 posts
5'11"
Sat 17 Jun 2023
at 21:27
  • msg #921

Re: Working near Karukhi

Push on.. noting but by-passing repeat set ups..
Fate
GM, 7513 posts
Roll for dodge!
Sat 17 Jun 2023
at 22:58
  • msg #922

Re: Working near Karukhi

In reply to Brutus Cartwright (msg # 921):

The vessel is a honeycomb of small rooms, with many bug and sea shells within. It takes a few hours to go through the vessel, by which time you get reports of a rising tide...

08 June 2188, System 1838, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 554 posts
5'11"
Sat 17 Jun 2023
at 23:01
  • msg #923

Re: Working near Karukhi

"How long before we're tsaking water?" asks Brutus.
Scientist
NPC, 58 posts
Sun 18 Jun 2023
at 02:52
  • msg #924

Re: Working near Karukhi

In reply to Brutus Cartwright (msg # 923):

"We estimate 2-3 hours, but it is rising fast. It is still 15 yds away."

08 June 2188, System 1838, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 555 posts
5'11"
Sun 18 Jun 2023
at 08:38
  • msg #925

Re: Working near Karukhi

"Fine. Move all non-essential equipment back into the APC (ship). We leave in one hour," Brutus orders. He continues to ecplore for another half hour and then withdrwas.
Fate
GM, 7515 posts
Roll for dodge!
Sun 18 Jun 2023
at 08:54
  • msg #926

Re: Working near Karukhi

In reply to Brutus Cartwright (msg # 925):

Most of the ship has been stripped out by marine life. Except for one compartment made of glass. Inside is what appears to be 7 eggs. It seems white though, as if frozen, despite the temperature being a balmy 24 degrees celcius.

08 June 2188, System 1838, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 556 posts
5'11"
Sun 18 Jun 2023
at 09:17
  • msg #927

Re: Working near Karukhi

"That's a job for next low tide. Back to the ship now," calls Brutus.
Fate
GM, 7517 posts
Roll for dodge!
Sun 18 Jun 2023
at 09:32
  • msg #928

Re: Working near Karukhi

In reply to Brutus Cartwright (msg # 927):

You were alone when you found it. It is about the size of a basketball, so you could carry it.

08 June 2188, System 1838, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 557 posts
5'11"
Sun 18 Jun 2023
at 11:45
  • msg #929

Re: Working near Karukhi

Brutus takes advise on what he's foubnd, "So, can I scan it adequately whth my current kit? Don't want to infect to infest the crew or ship! And atmospher too! What gases show behind the glass? Maybe we can put it into a  rugged container?"
Fate
GM, 7518 posts
Roll for dodge!
Sun 18 Jun 2023
at 12:02
  • msg #930

Re: Working near Karukhi

In reply to Brutus Cartwright (msg # 929):

You don't have any more than the basic scanners with you, but the scientist can meet you outside with it to analyze it, and with a hard case. Behind the glass there just seems to be some kind of white milky liquid.

08 June 2188, System 1838, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 558 posts
5'11"
Sun 18 Jun 2023
at 16:57
  • msg #931

Re: Working near Karukhi

Keeping an eye on his countdown timer Brutus calls "Agreed!" and takes the appropiate scanner from the scientist and does the scan.
Fate
GM, 7519 posts
Roll for dodge!
Sun 18 Jun 2023
at 22:29
  • msg #932

Re: Working near Karukhi

In reply to Brutus Cartwright (msg # 931):

You manage to transit the thing outside in about 20 minutes, taking care because of it's fragility. You are met outside by the two scientists with their scanners.

The scan the item several times, taking a good ten minutes to do so, before reporting.

"These appear to be bug eggs. There is some preservation fluid, consistent with what we would expect on colony ships. The eggs seem good, and some may hatch if we can find the trigger. What temperature were they stored at?"

08 June 2188, System 1838, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 559 posts
5'11"
Mon 19 Jun 2023
at 17:18
  • msg #933

Re: Working near Karukhi

"24c. Now, let's be gone before the tide forces," says Brutus, sounding like a suggestion but actually an order. Returning to our mothership.
Fate
GM, 7520 posts
Roll for dodge!
Mon 19 Jun 2023
at 20:32
  • msg #934

Re: Working near Karukhi

In reply to Brutus Cartwright (msg # 933):

"Agreed."

Unless you say otherwise, they will take the item of interest along with the equipment back onto the shuttle and prepare to depart.

08 June 2188, System 1838, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 560 posts
5'11"
Tue 20 Jun 2023
at 07:31
  • msg #935

Re: Working near Karukhi

"Let us be on our way then," confirms Brutus.

He intends to leave the decision with Gloria about hatching bugs versus taking the eggs back to a base.
Fate
GM, 7521 posts
Roll for dodge!
Tue 20 Jun 2023
at 08:46
  • msg #936

Re: Working near Karukhi

In reply to Brutus Cartwright (msg # 935):

They take the container aboard, and return to the ship.

The tide rises remarkably quickly, engulfing the ship in a matter of minutes. Millions of small creatures can be seen in the incoming tide, with only a handful of larger ones more than a few inches long. The larger ones seem to be feeding on the small ones, and the smaller ones seem to be devouring everything in the path of the tide. As the two moons align, the tide rises dramatically and covers the entire land, but only briefly. After an hour, the moons are separating, and the tide dropping back as fast as it came.

08 June 2188, System 1838, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 561 posts
5'11"
Tue 20 Jun 2023
at 09:08
  • msg #937

Re: Working near Karukhi

"Well, skipper, what shall we do with the eggs? Hatch them? Or store for return to
a base?" asks Brutus before intending another foray into the bug ship.
Gloria Flake
Entrepreneur, 2629 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 20 Jun 2023
at 17:34
  • msg #938

Re: Working near Karukhi

Our issue is having them aboard, they may turn out to be helpful, but we do not know what ingrained habits they have from birth. Is there a dry place anywhere on this planet? Do we know what they eat?
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