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History: Scouting ahead.

Posted by FateFor group archive 0
Fate
GM, 30 posts
Roll for dodge!
Tue 9 Jun 2015
at 13:03
  • msg #1

Scouting ahead

Procyon is a hive of Terran activity. Numerous small scouts jump to and from Sirius on scouting missions. Once a week, a patrol of Terran warships patrol the sector as well. Of course, they are not the only ones regularly patrolling that sector.

Traders jump in all directions, carrying wares to the remote Terran colonies as well as too and from Vilani space via Sirius. Most trade ships are small 200 dTon Heros or 400 dTon Lightnings, but there area bewildering variety of others ships as well.

[Secret to Cyril Zotmund: You notice one familiar Lightning belonging to one of the most ruthless pirates just as it jumped to the Sirius system. When you mentioned it to the next patrol, however, they did not find it.]

Significantly, a slow 6000 dTon cylindrical vessel owned and operated as a mobile base by Andrew Kalishnikov Pty. Ltd. is escorted by a smaller, slimmer and faster 1500 dTon research vessel, the 'Yuri', the owner uses as his flagship. The base is used to manufacture vehicle parts, weapons and, more recently, bioplas suits for sale to remote colonies. These have recently jumped here from the Hephaiston system. It is unusual for them to be so close to the front, but you sense that something unusual is being planned.

Captain Maya went yesterday to the Yuri to plan what was thought to be the next trading trip into Vilani space. She has only returned now, and calls the officers to her office as the crew finish unloading the last goods into the Dastavka's hold.

"Ladies and Gentlemen. We have a more unusual mission. We will be leaving Terran space for a very long time, but we will not be alone. Andrew Kalishnikov has decided to move the base, escorted by the Yuri, to the remote Terran colonies in the Capella Subsystem. We will be working as scouts, but our first mission will be to jump to the Vilani systems beyond Sirius and arrange to have fuel tankers with at least 600 dTons of fuel waiting to refulel the base when she jumps into the system in exactly 5 weeks. That may sound like a long time, but each jump takes about a week, and we will have at least 3 jumps to make, so we cant waste time. We need to decide to try to sell our goods to get the fuel from Shulimik or Markhashi. The former is more developed, the latter is not so strict but poorer. We can discuss this as we prepare to jump to Sirius, so let me know if you have any business that needs taking care of before you leave."
This message was last edited by the GM at 09:53, Sat 13 June 2015.
Carrick Teague
Communications, 1 post
Comms Officer
Tue 9 Jun 2015
at 14:27
  • msg #2

Re: Scouting ahead

"Captain, I'm all set for departure, but could you give us just a bit more information?"

Carrick raises his eyebrows and hands, palms up, as if to provide suggestions, "As in what's a 'very long time' or why in the galaxy Mr. Kalishnikov wants to put his base ship at risk so far from Terran space?"
This message was last edited by the player at 14:29, Tue 09 June 2015.
Cptn Niki Maya
Captain, 1 post
Ships Captain
Tue 9 Jun 2015
at 14:40
  • msg #3

Re: Scouting ahead

In reply to Carrick Teague (msg # 2):

"Well, technically, he is actually moving from one part of Terran space to another, but this part of Terran space is cut of from Terra by a large chunk of Vilani space. He is pretty sure he will make a lot more money there, precisely because they are cut off. He just has to get there...It takes a couple of months travel through Vilani space to get back, so we probably won't be back to Terra for a few years."
This message was last edited by the player at 14:41, Tue 09 June 2015.
Carrick Teague
Communications, 2 posts
Comms Officer
Tue 9 Jun 2015
at 15:15
  • msg #4

Re: Scouting ahead

"Somehow I doubt that technicality is going to mean a whole lot if we get in trouble out there."

A smile. A nod. "And I hope that he's not the only one to be making a lot of money on this adventure of a few years."
Cptn Niki Maya
Captain, 2 posts
Ships Captain
Tue 9 Jun 2015
at 21:20
  • msg #5

Re: Scouting ahead

In reply to Carrick Teague (msg # 4):

"Yes Sir, that is why most of us are here, I think. If he can pull it off, I think we all stand to get pretty rich. Now, anyone have some business to take care of before we jump? Navigator, I will thank you for preparing the Jump Co-ordinates..."
Cyril Zotmund
Security Officer, 6 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 9 Jun 2015
at 21:56
  • msg #6

Re: Scouting ahead

Has anyone made any inquiries about how the Vilani might see our producing weapons and the like, so close to their holdings? ...just asking. I am sure we don't wish to appear as a threat to them. The settlers certainly need some defenses against pirates but nothing that looks like a second front to the Vilani.

We also noted that a pirate that has raided ships in the Sirius system before just jumped out toward that star system. It is a Lightning class vessel, about 100 dTons bigger than ours, but similarly armed and armoured. The captain is well known for capturing merchant vessels and stealing their fuel, often leaving them stranded. Regrettably the Bastard was also a very capable Scout Service ship Captain of considerable ability.

Cptn Niki Maya
Captain, 3 posts
Ships Captain
Tue 9 Jun 2015
at 22:11
  • msg #7

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 6):

"The pirate will be of considerable concern. I will get back to you regarding getting his vessels' signature.

As far as the Vilani are concerned, certain corporations will undoubtedly be opposed to us, but technically we are at peace, and willing to sell weapons to the Vilani as well, so there should not be any issue at the high Bureaucracy level. That said, we would do well to keep a low profile, and avoid jumping on their toes by going through major systems if we can help it.
"
Katherine 'Kat' Steele
Pilot, 4 posts
Ships Pilot
Tue 9 Jun 2015
at 22:40
  • msg #8

Re: Scouting ahead

Kat was leaning back in her chair, smoking as everyone talked. "I guess I should stock up on smokes, I don't want to go cold turkey out there, I would not be so pleasant. But the real question Captain is how well protected is this ship? I could pirates wanting it and what about various Vilani groups that might want a weapons factory. And what if they, the Vilani, just try and take it in there space? How long will we be in their space?" she said with a curious look, not rally caring but it sounded like a good challenge.
Fate
GM, 31 posts
Roll for dodge!
Tue 9 Jun 2015
at 22:47
  • msg #9

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 8):

"Both the Base and the Yuri are very well defended, with an experimental new Repulsor weapon in the base. He is an arms dealer, after all. It can handle a rogue patrol, but a full military strike would get nasty...but they have nukes. But it will be at least 2-3 months in transit, so we cant afford a major incident."
Carrick Teague
Communications, 3 posts
Comms Officer
Wed 10 Jun 2015
at 03:13
  • msg #10

Re: Scouting ahead

"Well, Captain, I think I better send off some messages to family and friends. If there's nothing else, I'll get to it."
Fate
GM, 33 posts
Roll for dodge!
Wed 10 Jun 2015
at 03:36
  • msg #11

Re: Scouting ahead

In reply to Carrick Teague (msg # 10):

"Go for it Carrick. No secret regarding our destination, so let them know. Invite them, even! We will stop by Procyon for some smokes and supplies before we go."
Illiam Jones
Fighter Pilot, 4 posts
Fighter Pilot
Wed 10 Jun 2015
at 03:49
  • msg #12

Re: Scouting ahead

"I should be good to go whenever. There might be a few I want to pick up; I'll have to check. You want me to go prep the boat?
Carrick Teague
Communications, 5 posts
Comms Officer
Wed 10 Jun 2015
at 03:52
  • msg #13

Re: Scouting ahead

In reply to Fate (msg # 11):

Carrick was already headed out the door when he heard the words, "...invite them, even!"

He stopped himself with a hand on the hatch frame. Turning his head back:

"Captain? We have room for a couple of crew members? My parents are quite experienced hands and I'm sure they'd rather go with us than wait years to see me again."
Cptn Niki Maya
Captain, 4 posts
Ships Captain
Wed 10 Jun 2015
at 04:24
  • msg #14

Re: Scouting ahead

In reply to Carrick Teague (msg # 13):

"Not on this vessel, but the Base has been looking for people to travel for the last few months, and still is. As I said before, they will not be leaving for another 4 weeks."
Carrick Teague
Communications, 7 posts
Comms Officer
Wed 10 Jun 2015
at 04:31
  • msg #15

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 14):

Grinning lopsidely, "Well, that would be ideal, then. Close, but not too close, if you know what I mean. I'll be sure to let them know to apply."

Exits.
Fate
GM, 35 posts
Roll for dodge!
Wed 10 Jun 2015
at 05:02
  • msg #16

Re: Scouting ahead

In reply to Illiam Jones (msg # 12):

"Thanks Illiam, if you would prepare the Ships Boat for immediate departure for a quick trip to the planet, so we can get underway as soon as possible, that would be appreciated."

[Private to Illiam Jones: Please roll Piloting (Aerospace) twice, once to land and once to take off, with the ships boat. Target is Skill level +2, due to familiarity of the system.]

[Private to Katherine 'Kat' Steele: Please provide 1 Piloting (HPS) roll, for the jump process, when you do so.]

[Private to Raymond 'Duke' Vurhund: Please provide a Mechanic (Jumpdrive) roll for the jump, when you all do so.]
This message was last edited by the GM at 10:26, Wed 10 June 2015.
Illiam Jones
Fighter Pilot, 6 posts
Fighter Pilot
Wed 10 Jun 2015
at 14:57
  • msg #17

Re: Scouting ahead

Illiam nods to the captain and leaves.

[Private to GM: 10:19, Today: Secret Roll: Illiam Jones rolled 11 using 3d6 with rolls of 2,4,5.
10:19, Today: Secret Roll: Illiam Jones rolled 10 using 3d6 with rolls of 3,5,2. Piloting (areospace) 19+2.
]
Fate
GM, 36 posts
Roll for dodge!
Wed 10 Jun 2015
at 22:30
  • msg #18

Re: Scouting ahead

In reply to Illiam Jones (msg # 17):

The ships boat departs for Procyon spaceport without mishap. Those who wanted to be on it are, and nearly 2 Tons of smokes are purchased! The vessel has plenty of supplies, but another dTon are purchased.


Calls are made, and numerous familiy members are made aware of the Base's recruitment program, with links provided to make it even easier for family members to apply. Some promise to do so, and some, such as several of Carrick's friends/families, have already even applied, and been accepted!

The shuttle back is brief, and within just 10 hours, the vessel is ready for departure. Tanya does all the navigation checks and plots the course, before Niki's clear Japanese accent rings out.

"Kat, take us out."
This message was last edited by the GM at 22:37, Wed 10 June 2015.
Cyril Zotmund
Security Officer, 8 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 10 Jun 2015
at 23:11
  • msg #19

Re: Scouting ahead

Cyril takes the Opportunity to stop by Scout docks and talk shop, making sure they hear of the Pirate in route to Sirius.
He picks up any news or tid-bits he can and says his farewells, telling hem where they are off to.

[Private to GM: If Allowed, he will acquire a few decoys of the Dastavka ... Say 3 or 4; basically an aluminumized Mylar inflatable with a small rocket that visually and on Radar looks like the real ship until you close to within a kilometer. It does show a typical heat profile to a thermal viewer as well. It has only the most perfunctory of programs to allow it to move like a space ship (straight, turn, etc) for up to 10 minutes. These are about 20-25 pounds and perhaps 20 inches in diameter by 36 inches long compressed and are opened by a small tube of compressed gas in space (you'd need a LOT more gas on a planet, but it would work); they are ejected out of an air lock and inflated remotely. These can easily be colored to whatever the ship represented looks like. The Joys of computerized engineering ... might just get them from Kalishnikov Industries if available.]
Katherine 'Kat' Steele
Pilot, 5 posts
Ships Pilot
Thu 11 Jun 2015
at 01:31
  • msg #20

Re: Scouting ahead

Kat plots the course as directed by the captain. "Aye Captain, lets get out of here" She then takes the ship out as quick as she can. She does look at what other ship are in the area as she fly out.[Private to Fate: Today: Katherine 'Kat' Steele rolled 12 using 3d6 with rolls of 5,4,3. piloting Made by 6]
Cyril Zotmund
Security Officer, 9 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 11 Jun 2015
at 01:54
  • msg #21

Re: Scouting ahead

Cyril does what he can to monitor anyone showing interest in their moves and in misdirecting or confusing their sensors.
Fate
GM, 37 posts
Roll for dodge!
Thu 11 Jun 2015
at 02:25
  • msg #22

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 19):

Cyrils old scouting friends are happy to meet him. They already know of Kalishnikovs plans...he has canvassed them for volunteers to join him!

[Private to Cyril Zotmund: By crossreferencing the time you saw them leave with system logs you can work out their current alias. There was some mention about the crew of that vessel askimg about both you and the plans of Kalishnikov P/L. The current scouts agree to jump a day after you to see if the can catch him. Unfortunately, decoys are not widely available due to their cost $60 k, required complexity and the ease with which they can be detected at ranges of 100 km +, using the gravity sensors that make up part of all jump capable ships sensor suites. They also need to be custom made, a process needing at least a week. The base can bring it when it comes...]

The Dastavka navigates to the jump point and enters hyperspace successfully. It will be about a week before it emerges in the Sirius system.
Cyril Zotmund
Security Officer, 10 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 11 Jun 2015
at 03:38
  • msg #23

Re: Scouting ahead

When we get back to the ship... Captain, may I have a word?

[Private to Cptn Niki Maya: I spoke with my old Scout buddies;  There was some mention about the crew of that pirate vessel asking about both Dastavka and the plans of Kalishnikov P/L. ]
Carrick Teague
Communications, 8 posts
Comms Officer
Thu 11 Jun 2015
at 04:10
  • msg #24

Re: Scouting ahead

Probably need not be said, but Carrick is on top of sensor readings and interacting with space traffic control around Procyon prior to the jump and, of course, just monitoring during jump. It might be nice to know which typical shift officers are on duty when Carrick is not, but that might be a meta-irrelevant detail.

Any anomalies during jump or on arrival into Jumpspace? I suppose, once in Jumpspace, if all is normal with our Jump "bubble", there's not much to look out for.
Fate
GM, 38 posts
Roll for dodge!
Thu 11 Jun 2015
at 04:35
  • msg #25

Re: Scouting ahead

In reply to Carrick Teague (msg # 24):

The jump to hyperspace is routine, and with nothing to detect normally in hyperspace, there is usually only one officer (selected according to a roster, ie I roll randomly if it becomes important) and 2-3 listings on the bridge for the first 5 days, leaving the rest of you with some time to yourselves.
Cptn Niki Maya
Captain, 4 posts
Ships Captain
Thu 11 Jun 2015
at 20:27
  • msg #26

Re: Scouting ahead

In reply to Fate (msg # 25):

About 3 days into the jump, Niki calls all the officers into her stateroom.

"Gentlemen, it would seem that Cyrils past hunting pirates has caught up with all of us. A lightning class vessel of similar capabilities to ours jumped to the Sirius system 2 days ahead of us, after asking about our plans. We don't know what they know, but we do know that the patrols in the Sirius system are regular from both sides. Indeed, the Scouts plan to send a patrol a few days after us. As such, we really need to keep on our toes. If they attack merchants in that sector, it could result is a large scale Vilani Military operation of the kind e really don't like. Remember, we are at peace with the Vilani...they are not enemies, for now. Hence, if we can hand these Terran pirates over Vilani authorities, we should do so.

You should also remember that the Vilani are far from Homogenous. The local governor of one planet can be friendly, the local governor of the next can be out to kill us. Which broings me to my next point; where we go for fuel and trade can have a very large impact on the success of our mission. We have 3 real options after Sirius, and I want your advise. Should we go for a poorer colony, where we will have more difficulty finding buyers for our goods, but less difficulty in actually trading due to lower controls, of a richer colony with much more stringent controls but more cash to be able to pay for them?
"
This message was last updated by the player at 20:27, Thu 11 June 2015.
Carrick Teague
Communications, 9 posts
Comms Officer
Thu 11 Jun 2015
at 21:45
  • msg #27

Re: Scouting ahead

In reply to Fate (msg # 25):

I have several questions concerning our options:

Can we jump again immediately in-system; what sort of lag exists between dropping out of Jumpspace and reentering Jumpspace besides navigational calculations? What about fuel, how far can we go with our current fuel supply?

Can we track another ship as it jumps to determine its destination? If so, what if we're not there to monitor the jump? Are there any signatures that can guide us in this regard?
Carrick Teague
Communications, 10 posts
Comms Officer
Thu 11 Jun 2015
at 21:46
  • msg #28

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 26):

"If the scouts will be just days behind us, would it not be better to hand them over to Terrans for fair trial? Assuming we are not immediately caught in a fire-fight when we drop out, are there any thoughts towards a non-violent solution?

"Also, do we have any research into the disposition of the various populations of these trade planets? It would be nice to know if others have visited a given planet and provided their reports. I mean, I know we have our stats for many of these planets, I'm just saying it would be nice to not take a shot in the dark on our reception."

This message was last edited by the player at 22:23, Thu 11 June 2015.
Cptn Niki Maya
Captain, 5 posts
Ships Captain
Thu 11 Jun 2015
at 22:43
  • msg #29

Re: Scouting ahead

In reply to Carrick Teague (msg # 28):

"The Vilani are as likely to give pirates a fair trial as Terrans are. Many of the populations are not great fans of the Empire, but the administration will most likely be quite loyal. What specifically did you want to know about them?

We do have enough fuel for one more jump, but getting into position will take time and make us vulnerable to fire. Usually they can detect where we are jumping too and follow if they see us jump, but detection after the jump becomes pretty inaccurate.
"
This message was last edited by the player at 23:31, Thu 11 June 2015.
Cyril Zotmund
Security Officer, 11 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 11 Jun 2015
at 23:59
  • msg #30

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 26):

I missed some of those options then... from what I know, we basically have to go: Sirius -> Markhasha  Small world with a Class C star port, CR2
or -> IILIKE a better world for habitability and bigger star port, but CR 6

then ->Shuruppak -   Class C  CR 3  no atmosphere
Then -> Enki Kalamma Class C  CR 6  no atmosphere
Then -> Gashidda Class A star port, CR 6, decent atmosphere
Then -> Ishkur  Class B star port, CR 6, decent atmosphere
Then ->  Saris  Class B star port, CR 6, little if any atmosphere-
Then -> Yenisei (Terran) Class C  CR 2  no atmosphere
from there we can go to ->  ->Chrysolite: 52 k Te colonists, Class B starbase, Trade type: Ni, WTN: 3.5, CR: 5, Atmosphere: Standard, Warm and Thin
or
->   Thallasa 58 k Te colonists; a bit less repressive, CR4, Class C star base with a cold dense atmosphere.

Only Yensei or Sionnach looks to be a favorable business environment and Yensai has no atmosphere. None seem perfect for a major endeavor. Tunguska and Sionnach look to offer ready access to other planets that might be better and we could establish a company operation, but nothing exists there now that we are aware of.

Katherine 'Kat' Steele
Pilot, 6 posts
Ships Pilot
Fri 12 Jun 2015
at 00:58
  • msg #31

Re: Scouting ahead

Kat sits back with a smoke as she sips a drink form a glass. "OK, I say we go for the big score. Do we have any information on if there are any conflicts on those worlds?  That will always raise the cost of weapons"
Carrick Teague
Communications, 11 posts
Comms Officer
Fri 12 Jun 2015
at 01:27
  • msg #32

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 29):

"Misunderstanding, Captain. I meant, if they jump, can we follow and for how long?

"As for the question of disposition, I meant that specifically as it relates to our success in trade, not in adjudication of crime.

"And speaking of trials, I'm just saying, I wouldn't trust a Vilani court."

Cyril Zotmund
Security Officer, 12 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 12 Jun 2015
at 01:28
  • msg #33

Re: Scouting ahead

Which do you consider the big score Kat?
Katherine 'Kat' Steele
Pilot, 7 posts
Ships Pilot
Fri 12 Jun 2015
at 01:36
  • msg #34

Re: Scouting ahead

Kat looks at Cyril "Where we can make the most. But the question is do we have any information of any conflicts?  The need for weapons will be higher there"
Carrick Teague
Communications, 12 posts
Comms Officer
Fri 12 Jun 2015
at 02:00
  • msg #35

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 33):

"You didn't mention Shulimik. Do you consider that not an option?"
Cptn Niki Maya
Captain, 6 posts
Ships Captain
Fri 12 Jun 2015
at 02:22
  • msg #36

Re: Scouting ahead

In reply to Carrick Teague (msg # 32):

"The planets with lower control have more demand for weapons, and a greater chance to sell them. The empire ensures there are no conflicts within their borders, sorry Kat.

I would not trust a Vilani court if I were on trial either, but I do not intend to be in one.

Unfortunately, they do not sell refined fuel at any of the low cr planets. I doubt that we will be travelling past the Vilani Naval base at Gidashi,  rather a longer route may be safer.

Basically, Carrick, if a vessel is not seen jumping, we can't track it with current technology."

This message was last updated by the player at 02:22, Fri 12 June 2015.
Cyril Zotmund
Security Officer, 13 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 12 Jun 2015
at 02:06
  • msg #37

Re: Scouting ahead

I stepped over it as it didn't seem to offer much on our trip, but it is an excellent trading location. Were it a bit closer to where we want to go, or if w could jump a bit further, it would be a fine place to head out from.
Carrick Teague
Communications, 13 posts
Comms Officer
Fri 12 Jun 2015
at 02:17
  • msg #38

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 37):

"Unless I'm mistaken, our goal is to trade at either Shulimik or Markhashi to procure fuel boats to rendezvous here, in Sirius, for refueling the base."
Cptn Niki Maya
Captain, 6 posts
Ships Captain
Fri 12 Jun 2015
at 02:22
  • msg #39

Re: Scouting ahead

In reply to Carrick Teague (msg # 38):

"Correct"
Cyril Zotmund
Security Officer, 14 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 12 Jun 2015
at 02:23
  • msg #40

Re: Scouting ahead

Then that would be the place to do it... I seem to have missed that point.
Carrick Teague
Communications, 14 posts
Comms Officer
Fri 12 Jun 2015
at 02:55
  • msg #41

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 39):

"Captain, what sort of Jump drive does the base (name?) have? Is it Jump-2 or Jump-3?"
Cptn Niki Maya
Captain, 7 posts
Ships Captain
Fri 12 Jun 2015
at 03:43
  • msg #42

Re: Scouting ahead

In reply to Carrick Teague (msg # 41):

"I have heard rumours of research into Jump-3 drives, but never more than that. The Base, as it is known as, has a Jump-2 drive.

So we still have the question of where to sell vehicles and weapons, and where to organize the fuel tankers from. We have just enough time that they may be separate places.
"
This message was last edited by the player at 03:54, Fri 12 June 2015.
Carrick Teague
Communications, 15 posts
Comms Officer
Fri 12 Jun 2015
at 03:50
  • msg #43

Re: Scouting ahead

I suppose I'll ask the obvious question: Knowing trouble is likely, any precautions we can take prior to jump emergence to give us a tactical advantage, Cyril?
Carrick Teague
Communications, 16 posts
Comms Officer
Fri 12 Jun 2015
at 04:48
  • msg #44

Re: Scouting ahead

"While I would prefer to trade on Shulimik, Markhashi has the trade type we're interested in: extreme and non-industrial. I just am unsure about their ability to buy everything, or even 'enough', of what we have to offer."
Illiam Jones
Fighter Pilot, 7 posts
Fighter Pilot
Fri 12 Jun 2015
at 04:52
  • msg #45

Re: Scouting ahead

We can make the jump at full battle stations, but beyond that there is not much we can do.

As to where we go next, I say we take the higher risk for the weather system.

Cptn Niki Maya
Captain, 8 posts
Ships Captain
Fri 12 Jun 2015
at 05:29
  • msg #46

Re: Scouting ahead

In reply to Carrick Teague (msg # 44):

"Fair concern. In that case, we can try Markhashi first, then move on to Shulmik, hopefully after selling the weapons, and order the fuel from there. Does that sound like a reasonable compromise to you all?"
Carrick Teague
Communications, 17 posts
Comms Officer
Fri 12 Jun 2015
at 13:19
  • msg #47

Re: Scouting ahead

In reply to Illiam Jones (msg # 45):

Providing a wry smile, "Jones, considering the window of dropping out of Jump is about 34 hours wide, we'd have to camp out at our battle stations, replete with sleep sets, food, and pirate repellent.

"Seriously, I think with the drills you keep putting us through, we'll be able to man those stations quickly enough with the end-of-Jump alarms."

This message was last edited by the player at 13:31, Fri 12 June 2015.
Illiam Jones
Fighter Pilot, 8 posts
Fighter Pilot
Fri 12 Jun 2015
at 13:41
  • msg #48

Re: Scouting ahead

Hey you asked. Speaking of, ten solars say we come out early.

Cptn Niki Maya:
"Does that sound like a reasonable compromise to you all?"

I guess that will probably work.
This message was last edited by the player at 13:43, Fri 12 June 2015.
Carrick Teague
Communications, 18 posts
Comms Officer
Fri 12 Jun 2015
at 14:31
  • msg #49

Re: Scouting ahead

Cptn Niki Maya:
In reply to Carrick Teague (msg # 32):

"I would not trust a Vilani court if I were on trial either, but I do not intend to be in one."


"Captain, they're pirates. I get it. I suppose tossing them to the Vilani doesn't rank up there with shooting puppies. But I suppose I oughtta ask an obvious question: Is there a possibility for there to be a reward out for the capture/elimination of this pirate (name?) by either the Imperium or Terra? Because if so and if it's significant enough, I wouldn't mind waiting a few days to collect."
Cptn Niki Maya
Captain, 9 posts
Ships Captain
Fri 12 Jun 2015
at 15:05
  • msg #50

Re: Scouting ahead

In reply to Carrick Teague (msg # 49):

"Terran reward is minor, as there is a lack of evidence. Need to check with the Vilani, though. Worth the check when we get to a Vilani starbase."
Cyril Zotmund
Security Officer, 15 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 12 Jun 2015
at 16:55
  • msg #51

Re: Scouting ahead

In reply to Carrick Teague (msg # 43):

As Illiam Says, not much we can do other than be ready to fight if need be... They would be exceedingly lucky to be able to predeict where we emerge ... remember it's somewhere within a sphere roughly 100,000 Kilometers in diameter.  We could exit on the opposite side of that star!
Carrick Teague
Communications, 19 posts
Comms Officer
Fri 12 Jun 2015
at 17:27
  • msg #52

Re: Scouting ahead

Carrick shrugs his shoulders and spreads his hands out amiably, "Well, then, I guess everything was and is a rather foregone conclusion. We," and here he begins to tick off on his fingers,

" show up in Sirius," - tick
" fight and/or capture a pirate," - tick
" assuming we survive and the pirate survives, turn him over to the Vilani," - tick
" then go to Mirkhashi and sell as much as we can for as much as we can," - tick
" then go to Shulimik and try to procure fuel for The Base." - tick

"Not much in the way of a dilemma here, I'd say. Thanks for the update Captain."
Cyril Zotmund
Security Officer, 16 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 12 Jun 2015
at 19:51
  • msg #53

Re: Scouting ahead

Laughing    Well we aren't sure they are waiting for us, they may be waiting for the main ship. We will have to play  it by ear... although being prepared is a very good idea.
Carrick Teague
Communications, 20 posts
Comms Officer
Fri 12 Jun 2015
at 20:34
  • msg #54

Re: Scouting ahead

"Weeeell, that would be a plan looking for a derailment. Balance those scales and you're looking at a 400 dTon ship vs a 6000 dTon Base ship + the 1500 dTon Yuri. Assuming piracy has a prerequisite for some intellectual capacity, I'd suspect that scenario not to be the case."

Carrick glances sideways at Cyril, "Unless you know something about this guy I don't... exotic or advanced tech? allies?"
This message was last edited by the GM at 09:58, Sat 13 June 2015.
Cyril Zotmund
Security Officer, 17 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 12 Jun 2015
at 21:14
  • msg #55

Re: Scouting ahead

Big ego... Ship size is not everything. He has made his small ship into pretty much an armed merchant ship with a cargo hold...much as we have. The Factory ship, while large, is not especially well armored or armed. He could take that most likely. The Yuri is a different case, but unless Yuri jumps first and is waiting, it may not get to be a factor for some time... That was our task if I understand all this right... Captain?
Cptn Niki Maya
Captain, 10 posts
Ships Captain
Fri 12 Jun 2015
at 21:45
  • msg #56

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 55):

"Hah. I have seen the blueprint for that Base. With armour that can laugh off most beam weapons and a Repulsor and a Light missile battery, it is pretty much a match for any Vilani capital ship, let alone a patrol cruiser or small merchantman. The Base has 18 beam weapons and a number of fighters, whilst we have just 6 and one smal fighter. No, we do not have to defend the base against pirates.

I am just concerned he might piss of the Vilani enough that they bring in a battle-fleet. We should try to avoid that, very much.

But Carrick, I was unsure whether to go to Shulimik or to just try to do all the trading at Makhashi, but you have answered that question.
"
Raymond 'Duke' Vurhund
Chief Engineer, 14 posts
Chief Engineer
Fri 12 Jun 2015
at 21:50
  • msg #57

Re: Scouting ahead

"Aye, it might be a smaller ship but they'll be kitted out for their main purpose. Wouldn't be successful pirates if they weren't, I reckon.

Not to mention, they'll not likely be wantin' to blow our dear employer's ship out of the black.

Either way we'll get a good lookin first. This baby will hold up for a while under some gunnning if it even comes to that. And we got some good folk here to make sure we don't get blown into nothin'



He contributed, having entered late. He was wearing his usual hat, leathery worn and brown that complimented his 'rough around the edges'  look. An easy grin was on his face, as he looked around at his friends while occasionally causing the cigar to glow hot before a puff of smoke released into the room.


"Sorry for being late captain, was just making sure our baby's engine held up."






Hey all, sorry for being late, i think i've finally managed to fix up my character and should be go to contribute more regularly. I'd have posted sooner but didn't want to talk liberties while the GM was going over my sheet.


I'll post an update to my character details soon but for now:
- a very friendly guy, makes efforts to be around people and ensure that everyone gets on well.
- will often help out anyone that seems to be struggling/in need/ asking for help
- takes pains to make sure you and the crew are okay.




This message was last edited by the player at 21:52, Fri 12 June 2015.
Katherine 'Kat' Steele
Pilot, 8 posts
Ships Pilot
Sat 13 Jun 2015
at 00:53
  • msg #58

Re: Scouting ahead

Kat just sat and listens till she had a point to make"If I were a pirate I would try to take the ship by depriving it of fuel. Once we arrange for the fuel, we have to make sure we protect it, that is really what the base ship needs. With out it, they are dead in space. So when we get the fuel, we need to protect where it is going" she says with a grin as she sips her drink.
Carrick Teague
Communications, 21 posts
Comms Officer
Sat 13 Jun 2015
at 01:50
  • msg #59

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 58):

"I'm not sure what sort of protection a (fleet of?) fuel freighter(s?) would have, but I certainly concur, escorting it wouldn't be a bad plan."
Carrick Teague
Communications, 22 posts
Comms Officer
Sat 13 Jun 2015
at 02:54
  • msg #60

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 57):

Don't sweat it, and welcome.
Fate
GM, 43 posts
Roll for dodge!
Sat 13 Jun 2015
at 08:20
  • msg #61

Re: Scouting ahead

In reply to Carrick Teague (msg # 59):

"That would require them knowing we will need a refuelling ship. Maybe he knows enough to know the Bases capacity, maybe not. But you guys are right, we cant take the risk...once we find someone, we will have to keep watch over them.

All right guys, lets prepare for our exit. Lets be ready to exit hot. If you are placing your bets on when we come out, do so soon!
"
This message was last edited by the GM at 08:21, Sat 13 June 2015.
Carrick Teague
Communications, 23 posts
Comms Officer
Sat 13 Jun 2015
at 19:03
  • msg #62

Re: Scouting ahead

"For what it's worth, Captain, I suggest putting our funds in an escrow account so payment won't be complete until we have delivery. To get paid, I'm sure our providers will secure their fuel during transit. Our only real job is to confirm delivery and then release the funds from escrow. But being responsible agents, should they fail to put together the required ships and Jump out timely, we need to know immediately for a fallback plan--we don't want Kalishnakov delayed any further than necessary. In short, escorting the tankers is all about due diligence, I think."

Carrick stands to leave and tosses out to Illiam, "Sure. I'll see your 10."
This message was last edited by the player at 19:04, Sat 13 June 2015.
Fate
GM, 46 posts
Roll for dodge!
Sun 14 Jun 2015
at 06:38
  • msg #63

Re: Scouting ahead

In reply to Carrick Teague (msg # 62):

A good six hours early, at 162 hours, the hyperdrive signals arrival. As the sensors come online, you detect 2 ships nearby. The larger vessel seems to be chasing the smaller one in your general direction, but it is still about 55,000 miles from its prey, which in turn is 94,000 miles from you.

Just as the IFF identification comes up, an explosion on the smaller vessel, a Vilami trader, indicates it has been hit! The larger vessel, which identifies as the Dastavka, hails you.

"Nice timing. Welcome to the Dark Side..."
Hero Class Trader
NPC, 1 post
Sun 14 Jun 2015
at 09:22
  • msg #64

Re: Scouting ahead

In reply to Fate (msg # 63):

A general call goes out from the small vessel.

"Mayday. Mayday. Under attack from pirate ship Dastavka. Please assist."
This message was last updated by the player at 09:22, Sun 14 June 2015.
Cptn Niki Maya
Captain, 11 posts
Ships Captain
Sun 14 Jun 2015
at 09:27
  • msg #65

Re: Scouting ahead

In reply to Hero Class Trader (msg # 64):

"Illium, take the ships boat rather than the fighter. It is more robust, and standby to pick up survivors in case they take that ship apart before we get there. The Vilani on that vessel are our only change of clearing our name...

Kat, get us over there as soon as possible. If we have similar weapons, they will not be able to afford to shoot at both of us.

Cyril, should we try to land a boarding party, or just blast them? We have enough Lasers to render their missiles little more than target practice for point defence, so we should assume they have the same.
"
This message was last edited by the player at 09:31, Sun 14 June 2015.
Carrick Teague
Communications, 24 posts
Comms Officer
Sun 14 Jun 2015
at 14:31
  • msg #66

Re: Scouting ahead

In reply to Hero Class Trader (msg # 64):

On private band:

"Hailing merchant ship under pirate attack: Hailing merchant ship under attack: We are en route to provide assistance. Take whatever evasive actions you can, but get to us quickly. This is the real Dastavka. I repeat, this is the real Dastavka."

On public band:

"Hailing ship masquerading as Dastavka: Hailing ship masquerading as Dastavka: Stand off your weapons! I repeat, stand off your weapons! Whatever you need, we can work this out with no lives lost. Refuse to negotiate and we'll rid you from the 'verse! I repeat, a deal can be made to your benefit."

To the Captain

"I'm attempting to stall them, Captain. Anything to slow them down from further attacks on that merchant vessel until we can arrive. I hope that's alright."
This message was last edited by the player at 14:33, Sun 14 June 2015.
Cyril Zotmund
Security Officer, 18 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 14 Jun 2015
at 16:20
  • msg #67

Re: Scouting ahead

Cyril is busy in his control center, working with Jo his assistant.
Let's send one missile there way as soon as we get in range... They shoot it down most likely, but it's one less laser on the Trader. Lasers are awfully far out yet... but be ready to light them up ... expect the sand casters ...
Katherine 'Kat' Steele
Pilot, 10 posts
Ships Pilot
Sun 14 Jun 2015
at 19:17
  • msg #68

Re: Scouting ahead

"Aye Captian, I will get us here as quick as possible." she pushes the speed up to max and makes sure she maneuvers so that the small ship is not in their line of fire at the larger one.
Raymond 'Duke' Vurhund
Chief Engineer, 24 posts
Chief Engineer
Sun 14 Jun 2015
at 19:36
  • msg #69

Re: Scouting ahead

"Well, looks like we have trouble... always bloody trouble..." he said, taking a momentary pause over the comms to toke on his cigar.


He liked to work in close proximity to his team, some thought that he micromanged too closely but in reality he just enjoyed being the centre of the operation. It was good to be able to see where people were at and keep an eye on everything, while it was in motion. He didn't like the long-touch form of command that many people seemed to enjoy int he past.

"Okay girls and boys, lets make sure that these engines are running smoothly..." he said with his usual easy manner.
Cyril Zotmund
Security Officer, 22 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 14 Jun 2015
at 19:42
  • msg #70

Re: Scouting ahead

Jo, can you give me a rough distance between the pirate and the Merchant?
We aren't closing very quickly ...I'd like to fire a bunch of Laser shots to cause him to throw sand and lose tracking on the missile perhaps. If he throws sand up, launch three more missiles ... hopefully he'll have trouble spotting those until they are close.


Cyril works his sensors carefully to ensure he keeps tabs on both ships, their actions and any unusual signatures... he also maintains an eye on the 720ยบ around the ship. [360ยบ horizontally to the ship and 360ยบ vertically to the ship...ie all around.]
Fate
GM, 50 posts
Roll for dodge!
Sun 14 Jun 2015
at 21:48
  • msg #71

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 70):

The small vessel, already traveling in your direction, closes quickly. It is now just 48,000 miles from you (range 5) with the larger vessel just 33,000 miles behind it, or 79,000 miles from you (ie your missiles would arrive there after one round, but out of Laser range!).

The missile you launched last round was shot down easily, as were the missiles launched by both vessels. The larger vessel appears to have 4 lasers and 4 missiles, and possibly 4 sandcasters. The smaller vessel has half that, and manages to dodge any serious damage this round!
This message was last edited by the GM at 21:52, Sun 14 June 2015.
Lightning Class Trader
NPC, 1 post
Sun 14 Jun 2015
at 21:51
  • msg #72

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 70):

"Heh, you still have not worked out what we want? Observe, and you will see..."
Hero Class Trader
NPC, 2 posts
Sun 14 Jun 2015
at 21:56
  • msg #73

Re: Scouting ahead

In reply to Lightning Class Trader (msg # 72):

On the public channel, the Vilani trader responds.

"This is trader Shitbox, there seem to be two Dastavka vessels; one is attacking, and one has status unknown. Repeat, and Vilani patrols, please assist..."
Vilani Patrol
NPC, 1 post
Sun 14 Jun 2015
at 21:59
  • msg #74

Re: Scouting ahead

In reply to Hero Class Trader (msg # 73):

"This is Markhashi Patrol Cruiser Voyeur; Terran vessels stand down or be destroyed. Cease fire on our trader, or it will be considered an act of war."

You had not detected the vessel until it transmitted, as it was in the asteroid field. However, it is at least 250,000 miles away...behind the ships in front of you (so they are traveling away from the patrol).
Lightning Class Trader
NPC, 2 posts
Sun 14 Jun 2015
at 22:01
  • msg #75

Re: Scouting ahead

In reply to Vilani Patrol (msg # 74):

"So now, are you Terran, or a Vilani toady? Which is worse, Vilani or Pirate?"
Cyril Zotmund
Security Officer, 24 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 14 Jun 2015
at 22:12
  • msg #76

Re: Scouting ahead

Hold our fire Jo... the Little trader is likely to attract the missiles ... As soon as the Lightening gets within range we shoot him up ...


Captain, we plan to shoot the Lightening as soon as it is within range. Can you contact the Cruiser and the little guy and see if we can stop this ... hopefully this isn't a really big trap with all three being Pirates.
This message was last edited by the player at 22:13, Sun 14 June 2015.
Carrick Teague
Communications, 25 posts
Comms Officer
Sun 14 Jun 2015
at 23:36
  • msg #77

Re: Scouting ahead

"Markhashi Patrol Voyeur: you will not arrive in time to prevent the pirate ship from destroying the Shitbox(really?). We must provide assistance. Please acknowledge that you understand: the Terrans aboard the real Dastavka are moving to protect the Vilani trader from Terran pirates and will disengage upon your arrival. I repeat, there is no time, we must act now."
Vilani Patrol
NPC, 2 posts
Mon 15 Jun 2015
at 00:23
  • msg #78

Re: Scouting ahead

In reply to Carrick Teague (msg # 77):

"Understood, Dastavka, but just how will we know who is shooting whom? The Trader had better survive, or her crew at least, to bear testament to that..."
Katherine 'Kat' Steele
Pilot, 11 posts
Ships Pilot
Mon 15 Jun 2015
at 00:50
  • msg #79

Re: Scouting ahead

Kat continues to close as quickly as she can while keeping the trader out of the line of fire. "Captain, should we have the trader break 90% to one side so we can then also turn in the same direction so we can there more on a parallel course?  At this point, we will over shoot them at some point"
Carrick Teague
Communications, 26 posts
Comms Officer
Mon 15 Jun 2015
at 01:25
  • msg #80

Re: Scouting ahead

Screaming into a closed channel, "Open your eyes, damn you! We're not the ones giving chase and shooting at the Vilani merchant, we're the ones shooting back!"

Opening the channel again, "Voyeur, follow your sensors if you please. You'll see one Terran ship giving chase and firing upon the Trader and another closing from the opposite direction. If you're able to track us, I hope it will be clear when the sand disperses which has undertaken a villainous endeavor and which is trying to correct for that."
Vilani Patrol
NPC, 3 posts
Mon 15 Jun 2015
at 01:42
  • msg #81

Re: Scouting ahead

In reply to Carrick Teague (msg # 80):

"Time will tell. From here I just see 2 terran ships and  a Vilani trader firing."
Cyril Zotmund
Security Officer, 26 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 15 Jun 2015
at 02:00
  • msg #82

Re: Scouting ahead

Carricke, Suggest that the Lightening Class Trader is the Pirate ... a well trained and cunning captain too ... some of us think we know of him.
Cyril Zotmund
Security Officer, 27 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 15 Jun 2015
at 02:05
  • msg #83

Re: Scouting ahead

Jo, Kill any missiles closing in... do what you can to protect the trader...


Captain...do we piss off the Vilani Patrol Boat or just defend? A nice Light Particle Gun would be handy about now. It's close to shooting time...


Wonder if maybe we should be prepared to jump just in case.
This message was last edited by the player at 02:16, Mon 15 June 2015.
Carrick Teague
Communications, 27 posts
Comms Officer
Mon 15 Jun 2015
at 03:02
  • msg #84

Re: Scouting ahead

Carrick makes sure that all sensors and video is being recorded for posterity.

"Voyeur, I'm being told to advise you that we believe we know who is captaining the pirate ship and that if we don't survive this encounter, understand that he is a crafty and skillful son-of-a-bitch."
Fate
GM, 54 posts
Roll for dodge!
Mon 15 Jun 2015
at 04:27
  • msg #85

Re: Scouting ahead

In reply to Carrick Teague (msg # 84):

The vessels continue to close, with both traders again exchanging shots. Fortune holds for the Vilani vessel, as the manage to dodge another volley of laser fire. Both vessels again launch missiles, and with the trader now a mere 6,000 miles from you (range 0) the pirate vessel is just 12,000 (range 1) from your position.
Cptn Niki Maya
Captain, 12 posts
Ships Captain
Mon 15 Jun 2015
at 04:32
  • msg #86

Re: Scouting ahead

In reply to Fate (msg # 85):

"Bugger the patrol. Weapons, hit that pirate with everything we have. Illium, get the ships boat and anything else we have got ready to pick up survivors if they get hit. Use tje missiles on the ships boat to add to the traders volleys, and its weapon to help shoot down any missiles. I'll be damned if I will sit here while someone pretending to be me practices piracy..."
Cyril Zotmund
Security Officer, 28 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 15 Jun 2015
at 04:39
  • msg #87

Re: Scouting ahead

Done!

Cyril leaves Jo one turret to shoot at missiles with, then fires all remaining Lasers at the Pirate... followed by a salvo of 9 missiles ..he keeps the Lasers pounding at the pirate. He'll use sand casters if need be.

All rolls made, some better than others.No modifiers applied.

21:41, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 3,6,4. Jo- Beam weapons on defense.

21:41, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 3,1,5. Sand casters.

21:40, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 3,6,3. Missiles.

21:40, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 4,6,4. Beam Weapons.
This message was last edited by the player at 04:43, Mon 15 June 2015.
Carrick Teague
Communications, 28 posts
Comms Officer
Mon 15 Jun 2015
at 04:55
  • msg #88

Re: Scouting ahead

Opening a channel to both the Shitbox and Voyeur, "Shitbox, begin a looping 180 degree turn to begin looping back towards the Markhashi patrol. We will match your direction change so we don't overshoot you and the pirate. This will bring us closer to the Voyeur more quickly, as well."

Do we know what the agility of these vehicles are? I could give better (more specific) directions regarding radius of turn (identifying radial and tangential acceleration), accordingly. Or is that math unimportant here?
This message was last edited by the player at 05:04, Mon 15 June 2015.
Petty Officer Svebodne
NPC, 1 post
Trading Officer
Mon 15 Jun 2015
at 11:27
  • msg #89

Re: Scouting ahead

In reply to Carrick Teague (msg # 88):

"Aye Captain. I will take Armstrong in the Speeder and head towards the trader. He speaks some Vilani."

They suit up and prepare to launch.
Carrick Teague
Communications, 30 posts
Comms Officer
Mon 15 Jun 2015
at 13:10
  • msg #90

Re: Scouting ahead

"Shitbox, correction, make that turn, sharp, now!"
This message was last edited by the player at 13:14, Mon 15 June 2015.
Cyril Zotmund
Security Officer, 30 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 15 Jun 2015
at 18:19
  • msg #91

Re: Scouting ahead

Rod, Jo Good Shooting, I think we've winged him pretty well... hopefully some of the missiles will get in now... lets keep after his missile shots at the trader and hit him again with the beam weapons.


11:20, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 3,3,6. Rod shooting Beams.

11:19, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 1,4,6. Jo Shooting Beams.
This message was last edited by the player at 18:21, Mon 15 June 2015.
Illiam Jones
Fighter Pilot, 9 posts
Fighter Pilot
Mon 15 Jun 2015
at 19:43
  • msg #92

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 86):

Yes mam. I will as soon as ready. Illiam moves from the fighter to the launch and runs a quick systems check.
Raymond 'Duke' Vurhund
Chief Engineer, 26 posts
Chief Engineer
Mon 15 Jun 2015
at 19:55
  • msg #93

Re: Scouting ahead

"Okay, folks.. I want you all keeping this as smooth as possible, we'll be closing in with the pirate and firing weapons. Make sure nothing goes wrong! - Also, repair crews make sure you're ready if we get hit."

He said, striding around keeping himself busy.




Leadership:
20:54, Today: Raymond 'Duke' Vurhund rolled 10 using 3d6 with rolls of 6,3,1. leadership.

// pass by 3



Fate
GM, 58 posts
Roll for dodge!
Mon 15 Jun 2015
at 20:56
  • msg #94

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 93):

Damage control crews standby as the ships close within 10,000 miles of each other, with the Hero class vering sharply to their starboard side, and the Pirate following. The Dastavka comes up underneath it nicely...

The Lightnings gunners, finally closing on their prey, hit the Hero with all four beams, knocking out both drives, the bridge and the turret.

But before you can analyze the result of the damage, your own gunners return the favour. With interest. The triple beams cut massive swathes out of the Lightnings hull, ripping open first the cargo bay, then the jump drive, manoeuvre drive before hitting the power supply. Laser beams in fusion power plants are not good. The resulting explosion ripped apart the vessel into several pieces.

As the dust scatters, you realize you are the only operational vessel for 200,000 miles.

[OOC: Will need a sensors roll to determine any life signs from either vessel]
Vilani Patrol
NPC, 4 posts
Mon 15 Jun 2015
at 21:00
  • msg #95

Re: Scouting ahead

In reply to Fate (msg # 94):

"What the hell just happened? Trader, can you hear me?"

You realize from that distance, with you all so close and the explosion from the Pirate, the Vilani patrols sensors will have a very hard time picking up who is who.
Carrick Teague
Communications, 31 posts
Comms Officer
Mon 15 Jun 2015
at 21:15
  • msg #96

Re: Scouting ahead

In reply to Fate (msg # 94):

Open channel to Shitbox: "Shitbox! Can anyone read me?!?! Can anyone read me!?!?"

Electronics (Sensors): 17:13, Today: Carrick Teague rolled 13 using 3d6 with rolls of 4,5,4.

Open channel to Voyeur: "Voyeur, the pirate vessel has been destroyed, but just moments too late. The trader vessel has also been fatally damaged. We're attempting to locate survivors now."
This message was last edited by the player at 21:16, Mon 15 June 2015.
Fate
GM, 59 posts
Roll for dodge!
Mon 15 Jun 2015
at 21:23
  • msg #97

Re: Scouting ahead

In reply to Carrick Teague (msg # 96):

Sensors indicate three life signs in the rear of the Hero class, and 2 from the Lighting class pirate vessel.
Carrick Teague
Communications, 32 posts
Comms Officer
Mon 15 Jun 2015
at 21:29
  • msg #98

Re: Scouting ahead

"Captain, we have three survivors from the trader! And I should mention, though one wonders if it matters, two lives are detected among the debris of the pirate ship, as well. Interrogation seems very much in order. On the flip-side, their survival brings about a voice of opposition to their true identity... someone has to say it."
Cyril Zotmund
Security Officer, 32 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 15 Jun 2015
at 21:35
  • msg #99

Re: Scouting ahead

I sense the same... I'll have several Armed Guards ready to take the launch over to the Lightening...

Cyril passes the word for 4 men to suit up and take weapons, in order to recover the Pirates.
Petty Officer Svebodne
NPC, 2 posts
Trading Officer
Mon 15 Jun 2015
at 22:41
  • msg #100

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 99):

"Speeder ready to depart. Destination?"
Cyril Zotmund
Security Officer, 33 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 15 Jun 2015
at 22:43
  • msg #101

Re: Scouting ahead

Jo, Rod, kill those missiles...
Petty Officer Redcoat (Gun crew)
NPC, 1 post
Gunner
Mon 15 Jun 2015
at 22:44
  • msg #102

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 99):

"Gun crew already suited and ready to go, as we wear our suits into combat in case someone does to us what we just did to them. Should we board the speeder, or the ships boat?"

The missiles, not being controlled, detonate harmlessly but spectacularly in space.
This message was last edited by the player at 22:45, Mon 15 June 2015.
Cyril Zotmund
Security Officer, 34 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 15 Jun 2015
at 22:49
  • msg #103

Re: Scouting ahead

Ships Boat is in route to the Trader ... when it comes back, I assume it will go to the Pirate.
Cyril Zotmund
Security Officer, 36 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 15 Jun 2015
at 23:38
  • msg #104

Re: Scouting ahead

Cyril heads to his cabin to change into his Space Bio-suit and to arm himself, He puts the helmet on as well, so he is ready to either go board the prate or meet any one boarding his ship.
Katherine 'Kat' Steele
Pilot, 12 posts
Ships Pilot
Tue 16 Jun 2015
at 01:12
  • msg #105

Re: Scouting ahead

"Well, that was a quick battle. We need survivors form the trader so they can clear us. I don't want to get blamed for pirating when we haven't done it" she mutters as she brings the ship around towards the damaged trader.
Cptn Niki Maya
Captain, 13 posts
Ships Captain
Tue 16 Jun 2015
at 01:33
  • msg #106

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 105):

"Agreed. Get the first shuttle over to the Traders, now. We can worry about the pirates later."
Cyril Zotmund
Security Officer, 38 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 16 Jun 2015
at 01:36
  • msg #107

Re: Scouting ahead

Captain, I can take the speeder to the Pirates if you want... but then you need to cover me on the guns...
Katherine 'Kat' Steele
Pilot, 14 posts
Ships Pilot
Tue 16 Jun 2015
at 02:13
  • msg #108

Re: Scouting ahead

"Cyril, the ships boat is faster, I would take that. We need to get there as soon as possible."
Fate
GM, 61 posts
Roll for dodge!
Tue 16 Jun 2015
at 02:35
  • msg #109

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 108):

Illiam with Armstrong makes a quick trip to the remains of the trader while the speeder loads the armed gunners, one of whom mans the gatling laser turret, and anyone else to head to the Pirate ship.

The trader is in remarkably better condition than the pirates, though still decompressed.

[Secret to Illiam Jones: Please roll a piloting roll to avoid debrii.]

On the trader, several members seem to be trying to help some of their comrades. It seems that the few rounds they had before being destroyed were enough for a number of them to get their suits on, but several were killed in the destruction of the ship. nonetheless, it is clear that there may be more people who can be saved that was first thought.

Svebodne manages to manoeuvre the speeder through the rather larger cloud of debrii to find the pirate survivors. They seem to be rather scared, and do not put a fight. This is not a good system to be left in!
This message was last updated by the GM at 02:35, Tue 16 June 2015.
Vilani Patrol
NPC, 5 posts
Tue 16 Jun 2015
at 02:41
  • msg #110

Re: Scouting ahead

In reply to Fate (msg # 109):

The Vilani patrol cruiser is about the same size as the pirate vessel. It is an older Gishidda class vessel.

"Pilot of the boats picking up survivors from both vessels, please deliver them to our airlock directly. We have medical teams standing by. Please do not touch the rest of the debrii until we can ascertain what happened. Dastavka, we are sending over a customs team to inspect your vessel. Please standby."

They launch a small assault craft these vessels usually use for customs teams.
This message was last edited by the player at 02:46, Tue 16 June 2015.
Cyril Zotmund
Security Officer, 40 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 16 Jun 2015
at 02:47
  • msg #111

Re: Scouting ahead

OK, Petty Officer Svebodne, we go to the Voyeur... let me do the Talking please.


OOC - Does Cyril recognize either of these two?
This message was last edited by the player at 02:48, Tue 16 June 2015.
Petty Officer Svebodne
NPC, 4 posts
Trading Officer
Tue 16 Jun 2015
at 02:52
  • msg #112

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 111):

"Aye Sir. Do you know Vilani?"

[OOC: She is actually the main trader for the vessel, and has high Diplomacy and language skills. You could culturally get away with using her as your 'interpreter', as you probably would have before.

Neither of the pirates are recognized. They don't seem to be terribly wealthy...]
Cyril Zotmund
Security Officer, 41 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 16 Jun 2015
at 02:57
  • msg #113

Re: Scouting ahead

In reply to Petty Officer Svebodne (msg # 112):

Yes, Fairly well in fact ... But I forget that you are fluent too ... I'll let you interpret and they don't need to know that I speak their language.

Fate
GM, 62 posts
Roll for dodge!
Tue 16 Jun 2015
at 04:41
  • msg #114

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 113):

The two craft, one piloted by Petty Officer Svebodne and the other by Illiam Jones, pull up to the Voyeur airlocks and begin to unload casualties. The ships boat, with Vilani on board, had 5 casualties and the body of the remaining 3 crewman, with Armstrong making a valiant effort to keep some of them alive.

They survivors included the captain, though he was badly injured. Once the situation had been confirmed by the Vilani, the demeanor of the Captain became much friendlier. Towards you, at least. The remaining pirates were cared for, but perhaps only to gather information from them later by means you did not want to think about.

The customs inspection also became much less rigorous once the Patrol vessel confirmed your version of events. Captain Maya and any of her senior offices who wished invited to travel back with the inspection vessel meet with the Patrol Captain, Kandashi Bulganni, to express his thanks in saving some of the traders. The ships boat was released to leave, though the shuttle was invited to stay to transport back any crew members who chose to visit.
Cptn Niki Maya
Captain, 14 posts
Ships Captain
Tue 16 Jun 2015
at 04:42
  • msg #115

Re: Scouting ahead

In reply to Fate (msg # 114):

"Too good a diplomatic opportunity to pass up. Anyone want to come for the ride?"
Cyril Zotmund
Security Officer, 42 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 16 Jun 2015
at 14:24
  • msg #116

Re: Scouting ahead

I will if you Captain, and P/O Svebodne might be a good one to come along too ...she is a fine interpreter.
Cptn Niki Maya
Captain, 15 posts
Ships Captain
Tue 16 Jun 2015
at 22:05
  • msg #117

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 116):

"Given you and PO Svebodne are already there, then you can just wait there, and sent the Speeder back with the troops..."
This message was last edited by the player at 22:06, Tue 16 June 2015.
Katherine 'Kat' Steele
Pilot, 15 posts
Ships Pilot
Tue 16 Jun 2015
at 22:47
  • msg #118

Re: Scouting ahead

"Captain, I would like to go if that is OK." says Kat as she gets up. She would not mind seeing what one of their ships looks like.
Cyril Zotmund
Security Officer, 43 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 16 Jun 2015
at 23:07
  • msg #119

Re: Scouting ahead

Speeder is in route.
Carrick Teague
Communications, 36 posts
Comms Officer
Wed 17 Jun 2015
at 00:49
  • msg #120

Re: Scouting ahead

"I'll stay on the ship, keeping an eye on things, Captain."
Vilani Commander
NPC, 1 post
Wed 17 Jun 2015
at 22:25
  • msg #121

Re: Scouting ahead

In reply to Carrick Teague (msg # 120):

Captain Maya, accompanied by Kat Steele, suit up and board the Vilani shuttle to join Illiam, Cyril and PO Svebodne on the Voyeur.

The Vilani are polite, and respectful, and the Captains English is surprisingly good.

"Captain, we believe that is not the first victim those pirates have struck. We suspect their IFF has been replicating us attacking Terran vessels as well as mimicing Terran ships attacking Vilani traders. I believe I may be able to get a promotion if I recieve the credit for taking the pirate out of commission. What would convince you to give me such credit?"
This message was last edited by the player at 22:25, Wed 17 June 2015.
Petty Officer Svebodne
NPC, 5 posts
Trading Officer
Wed 17 Jun 2015
at 01:05
  • msg #122

Re: Scouting ahead

In reply to Fate (msg # 121):

Natalie leans over and whispers to Niki

"There is the matter of getting fuel here without raising questions, and selling our stock..."
Cyril Zotmund
Security Officer, 44 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 17 Jun 2015
at 01:10
  • msg #123

Re: Scouting ahead

Cyril leans in too  We'd like to inspect the Pirate hull... we will of course share any intelligence we find. Things of value should be returned to their original owner if it can determine whom that is... otherwise shared equally.
This message was last edited by the player at 01:40, Wed 17 June 2015.
Katherine 'Kat' Steele
Pilot, 16 posts
Ships Pilot
Wed 17 Jun 2015
at 01:27
  • msg #124

Re: Scouting ahead

Kat grins "Personally, getting credit doesn't do me much good. I am more interested in what they might have but the final decision of course is up to the Captain. I am just the pilot." As she does speak some of their language, she listens for anything the other crew might say.
This message was last edited by the player at 01:28, Wed 17 June 2015.
Cptn Niki Maya
Captain, 15 posts
Ships Captain
Wed 17 Jun 2015
at 22:24
  • msg #125

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 124):

"By claiming they defeated the pirates, they also become responsible for salvage. But I will what I can get. As for looking around, I am sure we van work something out with a little flattery..."

She grins cheekily at Kat. Then, switching to Vilani, she speaks to the other captain.

"Well, sir, we need to sell some goods and get 600 dTons of fuel here in about 4 weeks, preferably without questions. Other than that, we would feel that allowing the crews to investigate the wreckage together, sharing anything we find, would assist in building trust between our two empires."
This message was last updated by the player at 22:24, Wed 17 June 2015.
Vilani Commander
NPC, 1 post
Wed 17 Jun 2015
at 04:24
  • msg #126

Re: Scouting ahead

In reply to Fate (msg # 125):

Captain Bulganni considers for a few minutes.

"We noticed a number of weapons in your hold. I would find your term easier to accept if those weapons were to be sold to the garrison on Markhashi. We can accept those terms if you can agree to this. We would even be open to sharing a dTon of salvage as a sign of good faith. How could you refuse?"

He smiles, as if trying to charm you into agreeing.
Cptn Niki Maya
Captain, 16 posts
Ships Captain
Thu 18 Jun 2015
at 08:46
  • msg #127

Re: Scouting ahead

In reply to Vilani Commander (msg # 126):

Captain Maya considers for a minute. Organizing supplies of weapons to an under-supplied garrison would only strengthen his position when the next promotion came calling. But they did need a buyer, and this way they were not smuggling in goods.

"We can sell both the Weapons and the vehicles and Bio-suits to the Garrison, or the governor at Markhashi for the going rates, if we get to chose what salvage we collect, up to 20 dTon. After we have both analyzed the wreckage together, of course. In addition to the fuel tanker being here, escorted by us. Oh, and some of the crew would like to look around this wonderful vessel of yours. We do not often get to see inside a warship."
Fate
GM, 71 posts
Roll for dodge!
Thu 18 Jun 2015
at 09:01
  • msg #128

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 127):

The captain agrees to those terms, and allows you to analyze the wreckage with his crew. It takes a full day to finish negotiations and conduct a basic salvage analysis.

A sensor sweep from the shuttle shows the following items:

5 dTons of Manufactured Goods (Generally worth around $50 k/dTon)
2 dTons of Sporting Gear (Generally worth around $50 k/dTon)
5 dTons of Games Consoles (Generally worth around $50 k/dTon)
13 dTons of Industrial metals (Generally worth around $75 k/dTon)
10 dTons of Radioactives (Generally worth around $100 k/dTon, but requiring special handling techniques)
15 Missiles (0.5 dTon)
35 Sandcaster cannisters (1.17 dTons)

The surviving crew of the trader are insisting that anything left of their ship be collected by the Patrol vessel to be sold to try to purchase a new vessel. The Lightning has basically no functioning electronics left...the EMP pulse from the fusion power system blowing up has knocked it all out. Even fine metalwork that was not part of circuitry seems to have melted. The air rafts in the Lightning were  near the engines and just forward of the power plant, so there is not much left of them either except melted metal, though the crew of the Shitbox did manage to get their air raft working again!

Anyone wanting to find anything else of value should make a Sensors roll, and tell me what you are looking for.
Cyril Zotmund
Security Officer, 47 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 18 Jun 2015
at 15:25
  • msg #129

Re: Scouting ahead

Cyril is interested in the ships safe, the Captains safe and any other locations which might have documents and Valuable.


08:23, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 2,3,1. Sensors Operation.
Carrick Teague
Communications, 41 posts
Comms Officer
Thu 18 Jun 2015
at 16:27
  • msg #130

Re: Scouting ahead

After the Captain departed, Carrick has been doing sensor sweeps continuously of both surrounding space and the wreckage in particular. He's been looking for anything "odd" or unexpected. He's concerned that things are not entirely as they appear and is trying to find evidence to that effect.


12:27, Thu 18 June 2015: Carrick Teague rolled 11 using 3d6 (4,1,6).
Fate
GM, 73 posts
Roll for dodge!
Thu 18 Jun 2015
at 19:34
  • msg #131

Re: Scouting ahead

In reply to Carrick Teague (msg # 130):

Kats tour of the Vilani warship reveals the following facts:

This is a 400 dTon Gishidda class vessel, about 120 years old and in a very questionable state of repair. It has 5 turrets, with 3 Pulse lasers, 3 Sandcasters and 9 Missile racks. generally capable of about 4G, you notice that almost everyone shares a stateroom; there are no Low berths or Bunk rooms. It also has nearly as much cargo space as the Dastavka, though considerably more armour, and the only vehicle it has is the 20 dTon assault shuttle some of you came over on.

Cyril does locate the Captains safe from the bridge of the pirate vessel. There are a number of documents inside, including several false identities for the vessel to enable them to trade in Terran and Vilani space. Captain Bulganni is most interested in that information. There are also a number of documents that belonged to several other merchants and traders that were missing, some for over two years, and a small number of Vilani and Terran cash, amounting to $15,000. There was also a flash drive, protected by the steel safe as a massive Faraday cage. On it was a list of anticipated departures from Procyon, including yours, the Yuri and the Base.

Carricks scans of the area indicate that many battles have been fought here. There is considerable debris spread throughout the asteroid field that is nearby. A larger Vilani patrol does come by, having heard the earlier distress calls but having been much further away. Captain Bulganni explains the situation, and provides them with a report, and then they leave.
Cyril Zotmund
Security Officer, 48 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 18 Jun 2015
at 19:50
  • msg #132

Re: Scouting ahead

There is little of great value to us, other than the good will generated. The $15k is a surprisingly small amount for operating such a large ship. A quick check of any useful weapons (thinking more small arms than Ship Weapons) in the Arms room, if it is intact...

Is the shitbox repairable?
Fate
GM, 74 posts
Roll for dodge!
Thu 18 Jun 2015
at 20:24
  • msg #133

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 132):

Given the debris and the destroyed goods in it, it would be a safe assumption that most of the cash had been invested in goods or put in a secure account somewhere. No smart pirate captain would have all his cash with him!

The armoury is partly intact, but most weapons are gone. Sensors indicate that there are remains of weapons near many of the bodies, but the EMP fried the powerpacks so badly as to destroy the weapons as well. All were lasers or gauss weapons. A few gauss rounds could be recovered, but the clips would need repairing or replacing.

The injured Shitbox may be repairable at a shipyard, though given its age, it may be cheaper to get a new one. But since towing a hulk through hyperspace is not possible, its crew will definitely be looking for a new assignment.
This message was last edited by the GM at 20:28, Thu 18 June 2015.
Cyril Zotmund
Security Officer, 49 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 18 Jun 2015
at 20:37
  • msg #134

Re: Scouting ahead

OK, we pass on the weapons and ammo... one more look around to see if there is some other place information or money might  be stashed (or account numbers)...

So shitbox can't be patched on site... too bad. Might have been worth something, anyway.
Fate
GM, 75 posts
Roll for dodge!
Thu 18 Jun 2015
at 20:46
  • msg #135

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 134):

There was an encrypted file on the flash drive, but generally these need a lot of time and a strong computer with high level decryption software to access
 Even with the account numbers, the banks would not hand over cash without ID...you would have to go through the courts to access it.
Cyril Zotmund
Security Officer, 51 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 18 Jun 2015
at 22:17
  • msg #136

Re: Scouting ahead

In reply to Fate (msg # 135):

Perhaps, but at least we would know where it was ... right now, no one does, to our knowledge anyway.
Katherine 'Kat' Steele
Pilot, 17 posts
Ships Pilot
Thu 18 Jun 2015
at 22:45
  • msg #137

Re: Scouting ahead

Kat walks along with who ever is giving her the tour of the Vilani ship, asking questions they would not seem as threating, such as how is it to serve on such a ship. She practices her Vilani to see if they speak high or low. The ship might be old but she looks to see how well it is maintained.
Fate
GM, 78 posts
Roll for dodge!
Thu 18 Jun 2015
at 23:30
  • msg #138

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 137):

The fake IDs should be sufficient to track any accounts. A Terran patrol would be most interested, as you would know from you scouting days.

Despite numerous mistakes, the commander who is showing Kat around is a little impressed she knows High Vilani, and he makes a point of using it exclusively. Some of the listings seem to speak it no better than Kat, and he seems to be making a point of it. Indeed, some of the listings are not as happy to be there as the officers...

The vessel seems to be maintained well, but there as cases where parts are missing, and ammunition is low. They quickly grab the spare ammunition that is salvaged, but some of the turrets still lack missiles.
Cyril Zotmund
Security Officer, 53 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 19 Jun 2015
at 01:22
  • msg #139

Re: Scouting ahead

We ask to make copies of the fake IDs... so the Terran Government can take action too...
Fate
GM, 79 posts
Roll for dodge!
Fri 19 Jun 2015
at 02:27
  • msg #140

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 139):

The Vilani is happy to provide that. He is also willing to share any alias that they have against those IDs, in return for news about prosecuting any accomplices. Of course, you will not be able to provide that news, but the Terran scout vessel that was scheduled to arrive a day after you can. When it gets here.

It seems a little delayed, but it does arrive about a day and a half after you, and they initiate discussions upon arrival, learning a summarized version of what has transpired.
Cyril Zotmund
Security Officer, 54 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 19 Jun 2015
at 02:37
  • msg #141

Re: Scouting ahead

I cheerfully pump them full of all I know anyway. and ask if they have any further news.
Fate
GM, 80 posts
Roll for dodge!
Fri 19 Jun 2015
at 02:58
  • msg #142

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 141):

Not much news in the extra day since you left. They go through all the fake IDs, before informing you that there was a $50 k bounty for the pirates on that vessel. They ask who was responsible for neutralizing the pirates, and also if they could have a copy of the false IDs and the flash drive.
Cyril Zotmund
Security Officer, 55 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 19 Jun 2015
at 03:07
  • msg #143

Re: Scouting ahead

We neutralized them... we are giving the Vilani Credit however... the Captain figures he'll get a promotion and we think we'll get no trouble from them around here. Copies of the IDs are no problem... the flash drive ... I'll have to see if we got a copy... I don't have it. I expect they are still cooking up the story as to how all this occurred. We would appreciate the reward money however ;-)
Fate
GM, 81 posts
Roll for dodge!
Fri 19 Jun 2015
at 04:15
  • msg #144

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 143):

The scout is willing to pay you if they can verify your role from your ships computers. Assuming you let them, they transfer the fund, then congratulate Captain Bulganni on his success on the public channel. You are also able to find your copy of the flash card, which they would appreciate making a copy of. They also caution you that the regional administration are trying to close the borders to Terran traders.
Cyril Zotmund
Security Officer, 57 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 19 Jun 2015
at 14:24
  • msg #145

Re: Scouting ahead

Assuming Captain Maya's approval, I will make sure they get a copy of the Flash Drive. My comment would be that these pirates are why the Vilani would want to close their borders. We will ask for Papers/a recommendation for our safe passage in recognition of our assistance to Vilani Traders.

I am assuming the Reward Funds are ear marked for ship wide distribution.

I will RECOMMEND that we try to load the following:
13 dTons of Industrial metals (Generally worth around $75 k/dTon)
10 dTons of Radioactives (Generally worth around $100 k/dTon, but requiring special handling techniques)

Not sure if we have room/weight allowance.
This message was last edited by the player at 17:29, Fri 19 June 2015.
Fate
GM, 84 posts
Roll for dodge!
Fri 19 Jun 2015
at 18:35
  • msg #146

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 145):

Captain Maya is all for helping the scouts deal with the pirates. The funds are marked for general ship funds, and transferred to the ships account. Captain Bulganni sets about writing up documentation providing you with authority to carry weapons in Vilani space on the condition that you actively seek out pirate vessels and assist any Vilani vessels in trouble, though his authority is limited to the Dingir Subsector. He agrees that these pirates are one reason why some Vilani want to close the border; they other significant reason he is aware of are the new diseases that the terrans seem to be introducing to the Vilani population. Most of you are aware of some of these, as after the capture of Nuski, a number of plagues troubled the population. It was a suprise to learn that Terran medical technology is actually better than Vilani technology, though Vilani Pharmaceuticals were more effective and varied.

You can load just 10 dTons of Radioactives. The crew loading them have some disagreement with how they should be loaded to avoid contaminating other goods, though eventually they think they have got it right. You can add to that just 10 dTons of Industrial metals.

By midday on the 19th, you are ready to jump to Markhashi. The Scout and Captain Bulganni bid you good day, with the Vilani vessel collecting everything of value left from the two vessels, and the scout continuing their patrol.

Tanya successfully lays in the route to the Jump point, and the route through hyperspace.

[OOC: can I have a pioting roll from Kat, and a mechanic (Jump) roll from Duke please.]
Katherine 'Kat' Steele
Pilot, 18 posts
Ships Pilot
Sat 20 Jun 2015
at 00:44
  • msg #147

Re: Scouting ahead

As she walks with the officer, she also tries to get any information about what is happening in the area.

She practices her Vilani as much as she can so she can get better at it.


(ooc- Katherine 'Kat' Steele rolled 14 using 3d6 with rolls of 6,5,3. Piloting.)
Carrick Teague
Communications, 42 posts
Comms Officer
Sat 20 Jun 2015
at 04:01
  • msg #148

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 147):

I'm not sure where we are in time. On the one hand, Kat is still talking to an officer, on the other hand, Fate is talking about days later when Terran patrols have already come and gone.

I will say this, when Cyril returns with that flash drive, Carrick would like a crack at decrypting it using his decryption software and hacking skills while harnessing the ship computer's processing power.
This message was last edited by the player at 04:03, Sat 20 June 2015.
Fate
GM, 88 posts
Roll for dodge!
Sat 20 Jun 2015
at 04:35
  • msg #149

Re: Scouting ahead

In reply to Carrick Teague (msg # 148):

Yeah, I am pretty sure Kat got stuck AFK last few days, and is catching up. Well, has caught up really. Once we jump, she can continue talking  with them at the Starbase on Markhashi...
Carrick Teague
Communications, 43 posts
Comms Officer
Sat 20 Jun 2015
at 05:16
  • msg #150

Re: Scouting ahead

In reply to Fate (msg # 149):

No worries at all. I just know in some ways we're moving pretty quick and time is jumping about a bit because people haven't said all that they want to say before the scene moves on. In fact, I was doing much the same. I wanted to do something when everyone returned to the ship, but the return sort of got glossed over. So, I just thought I'd speak up.
Fate
GM, 90 posts
Roll for dodge!
Sat 20 Jun 2015
at 06:08
  • msg #151

Re: Scouting ahead

In reply to Carrick Teague (msg # 150):

Oh. sorry. I tend to have a hard time working out when to pause for people to jump in with actions, and when to move on.

Though the time in Jump space is the perfect time for attempting a decryption...
Carrick Teague
Communications, 45 posts
Comms Officer
Sat 20 Jun 2015
at 06:29
  • msg #152

Re: Scouting ahead

In reply to Fate (msg # 151):

Will this be a Computer (Operation) skill roll to work with the decryption software? A Computer (Hacking) skill roll to hack the encrypted data directly? A Computer (Programming) skill to write decryption algorithms? What roll do I make? Or would I make different rolls for different approaches to cracking this nut?
This message was last edited by the player at 06:29, Sat 20 June 2015.
Cyril Zotmund
Security Officer, 61 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 20 Jun 2015
at 14:44
  • msg #153

Re: Scouting ahead

In reply to Carrick Teague (msg # 148):

Cyril will certainly share a copy with Carrick ... he'd like to know what it says as well. He is saving the original, so it doesn't become corrupted.
Carrick Teague
Communications, 46 posts
Comms Officer
Sat 20 Jun 2015
at 15:22
  • msg #154

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 153):

Good point, Cyril. Thanks for being gracious with my presumption.
Cyril Zotmund
Security Officer, 62 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 20 Jun 2015
at 16:00
  • msg #155

Re: Scouting ahead

Not a problem ... I looked to see if I had any skill that might work and didn't think computer security would apply any more than computer operations. But if I can assist in any way, let me know.
Fate
GM, 92 posts
Roll for dodge!
Sat 20 Jun 2015
at 16:05
  • msg #156

Re: Scouting ahead

In reply to Carrick Teague (msg # 154):

It would be a decryption roll, with a high difficulty level. You should try a Computer Programming roll to write the decryption program for it, and a Decryption roll for the decryption programming that will actually do the hacking.
Cyril Zotmund
Security Officer, 63 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 20 Jun 2015
at 16:17
  • msg #157

Re: Scouting ahead

Cyril makes a Computer Programming effort to assist Carrik.


09:14, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 5,2,1. Programming TL 10.  Made it by 3.
Fate
GM, 93 posts
Roll for dodge!
Sun 21 Jun 2015
at 10:03
  • msg #158

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 157):

As the ship enters hyperspace headed for the Markhashi system, Cyril and Carrik lock down the targeting computers with a new decryption program they are writing, in order to try to get what information is secured on the flash drive. Kat is looking over the video recordings she took aboard the Patrol Cruiser.

After the first day in hyperspace, they succeed in writing a program that can access the files. Now they just need to get the decryption programming right...

[OOC: Need one of you to roll a decryption -6 roll to get an algorithm that will be capable of cracking it. 1 Retry per day...]
This message was last edited by the GM at 10:04, Sun 21 June 2015.
Carrick Teague
Communications, 47 posts
Comms Officer
Sun 21 Jun 2015
at 12:57
  • msg #159

Re: Scouting ahead

In reply to Fate (msg # 158):

My first Cryptography roll:

08:55, Sun 21 June 2015: Carrick Teague rolled 11 using 3d6 ((2,6,3)).

How many rolls should I make?
Cyril Zotmund
Security Officer, 64 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 21 Jun 2015
at 15:18
  • msg #160

Re: Scouting ahead

Having no such skill, Cyril just assists Carrick as he can ...

OOC- he said one try per day at skill -6; I can try, but would only succeed on a 3... Default -6 is a tough roll!!
Carrick Teague
Communications, 48 posts
Comms Officer
Sun 21 Jun 2015
at 16:14
  • msg #161

Re: Scouting ahead

[OOC - Right, I'm just curious how many days we're going to have a crack at this. We lost one day writing the program, and we know there are about 7 days in a jump, this is ostensibly 6 days of decryption work (or 6 rolls), however, if we jump out early, we may only have 5 days. We were unsuccessful on our first day. I'm curious if I have four or five more rolls to make. I'll go ahead with another now. It might be sufficient.]

12:13, Sun 21 June 2015: Carrick Teague rolled 6 using 3d6 ((2,3,1)).
This message was last edited by the player at 16:14, Sun 21 June 2015.
Carrick Teague
Communications, 49 posts
Comms Officer
Sun 21 Jun 2015
at 20:11
  • msg #162

Re: Scouting ahead

I suspect that second attempt was the one. I went ahead and "rolled ahead" for the next four days and they weren't nearly as good:



16:10, Today: Carrick Teague rolled 11 using 3d6 with rolls of 5,5,1. Cryptography.

16:10, Today: Carrick Teague rolled 13 using 3d6 with rolls of 4,4,5.

16:10, Today: Carrick Teague rolled 9 using 3d6 with rolls of 6,2,1.

16:10, Today: Carrick Teague rolled 11 using 3d6 with rolls of 3,6,2.
Fate
GM, 95 posts
Roll for dodge!
Sun 21 Jun 2015
at 20:53
  • msg #163

Re: Scouting ahead

In reply to Carrick Teague (msg # 162):

On the third day in hyperspace, Carrick finally gets the break he is looking for. A series of digits reveals enough of a pattern that he can plug it into the program, and a spreadsheet file drops out.

The spreadsheet contains a list of starbases in Vilani territory that, given the right contacts (also included in the spreadsheet) one can bypass customs and repair/refuel their vessel. The price and type of bribes to pay is also included.

The spreadsheet also contains a number of bank accounts, some Terran, and some, using the fake ids that were with the flashcard, are Vilani. There seem to be about 12 million in various currencies in total. Of course, now that these ids used to create the accounts are known to be fake ids for a pirate, they are likely to be useless.
Cyril Zotmund
Security Officer, 66 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 21 Jun 2015
at 21:35
  • msg #164

Re: Scouting ahead

Crap... assuming the Vilani can break this code too... we have just closed down a bunch of possibly useful contacts.
Cptn Niki Maya
Captain, 17 posts
Ships Captain
Sun 21 Jun 2015
at 21:43
  • msg #165

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 164):

"Perhaps. But breaking codes requires creative thinking and complicated programming, something the Vilani have had drilled out of them and their computers. It may be possible we can use this to recruit the before the Vilani catch them."
Carrick Teague
Communications, 50 posts
Comms Officer
Sun 21 Jun 2015
at 21:44
  • msg #166

Re: Scouting ahead

But nothing else? Nothing on the subject of the Yuri or the Base?
Fate
GM, 96 posts
Roll for dodge!
Sun 21 Jun 2015
at 22:26
  • msg #167

Re: Scouting ahead

In reply to Carrick Teague (msg # 166):

Not on the flashcard. There probably was on one of the computers, but they got fried...
Katherine 'Kat' Steele
Pilot, 20 posts
Ships Pilot
Mon 22 Jun 2015
at 01:11
  • msg #168

Re: Scouting ahead

Kat is sitting around having a drink as she smokes. "Well, I would say they probably have someone to break the code so we should decide which one is the most important we might think is and go for that one first if we can" she sips her drink "Oh, just so you know, I found out form the Vilani.  The the Sirius system is patrolled from three systems. There is a fleet of Cruisers operating from Illike, supported by 2 fleets of destroyers. Shulimik operates 2 fleets of Giddasha Patrol Cruisers like the one we were on, and Markhasi has just one fleet of Giddashi cruisers. Other than that, there is nothing in this system. Not even fuel they said. Which means when we bring fuel here, we need to be careful."

Cyril Zotmund
Security Officer, 67 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 22 Jun 2015
at 02:12
  • msg #169

Re: Scouting ahead

Once the code is broken, Cyril saves the program and the decoded spreadsheet of a free Flash drive and reloads the computers with the targeting software, running several verification checks to see that they are ready if needed.
Fate
GM, 97 posts
Roll for dodge!
Mon 22 Jun 2015
at 02:24
  • msg #170

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 169):

The reloaded programs seem to be functioning normally.

Cyril makes a copy of the decryption program, which is quite large when compared to the very small now decoded spreadsheet.

You notice that some high ranking officials in the Vilani garrison on Markhashi are on the list.
Cyril Zotmund
Security Officer, 68 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 22 Jun 2015
at 02:27
  • msg #171

Re: Scouting ahead

I will take a moment to point this out to Captain Maya ...

Perhaps by warning them, we can earn some perks.
Cptn Niki Maya
Captain, 18 posts
Ships Captain
Mon 22 Jun 2015
at 07:54
  • msg #172

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 171):

"Or better yet, get them to make the list 'disappear'..."
Cyril Zotmund
Security Officer, 69 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 22 Jun 2015
at 14:33
  • msg #173

Re: Scouting ahead

Good thought ... and maybe the false IDs for a cut... then at least the Vilani accounts would be obtainable.
Carrick Teague
Communications, 51 posts
Comms Officer
Mon 22 Jun 2015
at 15:10
  • msg #174

Re: Scouting ahead

"Forgive my obtuseness. Warn whom? Get whom to make the list 'disappear'? Get a cut from whom?
Cyril Zotmund
Security Officer, 70 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 22 Jun 2015
at 15:45
  • msg #175

Re: Scouting ahead

The Vilani Officials on the encrypted list, Carrick ... they will likely get it from the ship captain... they give him his reward and palm the flash drive.
Cptn Niki Maya
Captain, 19 posts
Ships Captain
Mon 22 Jun 2015
at 22:15
  • msg #176

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 175):

"They may well make the false IDs disappear, but they will want to know how much was in there to start with. I think we will likely have to include Captain Bulganni in the list of those getting a cut. Remember, Vilani computers are hard wired...they will not be used to high level encryption as it generally is not needed, since making copies of important data can be made impossible by hardwiring the security into the computer. Hence, we should not assume they have the ability to decode this."
Cyril Zotmund
Security Officer, 71 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 22 Jun 2015
at 22:22
  • msg #177

Re: Scouting ahead

OK,I'll follow your lead on this ... Do you think they have published the False IDs already?
Cptn Niki Maya
Captain, 20 posts
Ships Captain
Mon 22 Jun 2015
at 22:23
  • msg #178

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 177):

"Yeah, more than likely. I would not count on getting anything from them."
Cyril Zotmund
Security Officer, 72 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 22 Jun 2015
at 22:31
  • msg #179

Re: Scouting ahead

Phooey... could have used a Million or two...
Katherine 'Kat' Steele
Pilot, 21 posts
Ships Pilot
Tue 23 Jun 2015
at 00:59
  • msg #180

Re: Scouting ahead

"You never know what we might get from them. So we should try but we need to be careful. If they find out we have the same list, they might what it to disappear."
Tanya Weaver
Navigator, 1 post
The Navigator
Tue 23 Jun 2015
at 10:47
  • msg #181

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 180):

"Yes, the Vilani have a penchant for wanting inconvenient things to disappear...like Meshan. Care is good advice, Kat. Better yet, don't let them know we have deciphered it..."
Raymond 'Duke' Vurhund
Chief Engineer, 29 posts
Chief Engineer
Tue 23 Jun 2015
at 10:53
  • msg #182

Re: Scouting ahead

Duke came in strolling,  with his cigar burning hot, through a plume of smoke. An easy grin was on his face as he looked around the people

"Well, you're right Kat, we might get something but best not to hold our breath for it"

He took a seat in the room and continued to smoke.

"what's the plan then?"
Cptn Niki Maya
Captain, 21 posts
Ships Captain
Tue 23 Jun 2015
at 10:55
  • msg #183

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 182):

"From my part, dock, sell what we can, organize the fuel tanker with Captain Bulganni, and see what we can find out about patrols and colonies around here. Anyone have anything to add to that?"
Raymond 'Duke' Vurhund
Chief Engineer, 30 posts
Chief Engineer
Tue 23 Jun 2015
at 11:13
  • msg #184

Re: Scouting ahead

"Rightio Cap'n. I'll have a quick look around too see if i can find anything that we can use too. The ship is flying pretty well but good ot have some spares knocking around.
he added.




<orange><small>

to GM:
[Private to GM: Heya, i'd like to try a couple of things.

Scrounging/looking aorund for something that might be useful for the ship, equipment or some of our stock - and specificially his battle suit

In addition, i'd lik eDuke to be working on an enhancement to his pistol (a gyroscopic gizmo or another) that allows a bonus to accuracy for a pistol, without having to aim. Something like - if you fire from the hip you get an acc bonus +1/+2/+x up to its full accuracy or something.  This essentially was an idea from gunslinger for a single weapon (worth 5pts) but as it doesn't give the other bonuses, for the 1 pistol it's probably worth 1/2 pts if you bought it as an advantage
]
Cyril Zotmund
Security Officer, 73 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 23 Jun 2015
at 14:29
  • msg #185

Re: Scouting ahead

I'll look about, but can't think of much we might need.
Cyril Zotmund
Security Officer, 74 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 23 Jun 2015
at 17:22
  • msg #186

Re: Scouting ahead

When Docked, Cyril goes out and looks around as best he can, avoiding crowds ... he evaluates the spaceport to see how close to a B Grade port it is and looks for dealers in the merchandise they have. He also looks for equipment they might like to acquire.

[Private to GM: 10:22, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 2,2,2. Intel Analysis.      By 6
10:23, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,1,5. Merchant. by 2
]
This message was last edited by the player at 17:30, Tue 23 June 2015.
Raymond 'Duke' Vurhund
Chief Engineer, 31 posts
Chief Engineer
Tue 23 Jun 2015
at 17:33
  • msg #187

Re: Scouting ahead

Raymond headed out with a single intention. He wanted to find some good deals. A few parts here and there wouldn't hurt and if the fuel came up it'd be something he'd definintely look into - but he was most definitely not the best person for that job.

He wondered idly whether he'd be able to grab a couple of things while puffing a little .


[Private to GM: He'll look for tech stuff, repair items, stuff for battlesuit, fuel and a couple of toys for his kids :D]
Fate
GM, 99 posts
Roll for dodge!
Tue 23 Jun 2015
at 20:58
  • msg #188

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 187):

The Davstavka comes out of Hyperspace right on 168 hrs. The starbase is spartan, a long way frm a class B one, and there are few supplies around., but there are plenty of buyers for whatever manufactured goods and grav vehicles you have, not to mention the bio suits and medical supplies.

Captain Maya and PO Svebodne are soon met by Captain Bulganni, and they head off with him.

Marhashi is a cold, barren rock, with just 1 fifth the gravity of earth, and barely 1,000 people. It is very much a caste system in the way it is managed, and you can only speak with the upper caste, which number only about 100 individuals. Because it is so small, this planet reminds you of a family business, and it really is not much more than that. You get the impression that there is very few real secrets among the families that run it.
Raymond 'Duke' Vurhund
Chief Engineer, 32 posts
Chief Engineer
Tue 23 Jun 2015
at 21:03
  • msg #189

Re: Scouting ahead

"Friendly place, this is...

Not sure i'd like to be stuck here though"
he said to the others as they entered.
Cyril Zotmund
Security Officer, 75 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 23 Jun 2015
at 21:32
  • msg #190

Re: Scouting ahead

Only if you are the owner... But there is a reason folks live here.
Raymond 'Duke' Vurhund
Chief Engineer, 33 posts
Chief Engineer
Tue 23 Jun 2015
at 21:53
  • msg #191

Re: Scouting ahead

"Right you are Zotmund" he said with a slight sigh. People gotta work and people gotta live. Maybe it wasn't as bad as he thought but he, like Cyril, was used to never being too long in one place, he supposed.
Katherine 'Kat' Steele
Pilot, 22 posts
Ships Pilot
Tue 23 Jun 2015
at 22:45
  • msg #192

Re: Scouting ahead

Kat walks around with the others "Ya, getting stuck here is like getting stuck in a small town and your the out of towner. So I wonder what they do here for fun?"
Cyril Zotmund
Security Officer, 76 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 23 Jun 2015
at 22:52
  • msg #193

Re: Scouting ahead

Procreate probably...
Katherine 'Kat' Steele
Pilot, 23 posts
Ships Pilot
Tue 23 Jun 2015
at 22:57
  • msg #194

Re: Scouting ahead

"Doesn't sound like there are enough people for that. I wonder what the male to female ratio is?" she says with a curious tone.
Raymond 'Duke' Vurhund
Chief Engineer, 34 posts
Chief Engineer
Tue 23 Jun 2015
at 23:00
  • msg #195

Re: Scouting ahead

"Some probably aint all too concerned with that.

Ratio? Not sure about that, can't imagine it's too good though, if those are the sorts of things you consider
he added with a chuckle.
Fate
GM, 100 posts
Roll for dodge!
Tue 23 Jun 2015
at 23:19
  • msg #196

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 195):

There seem to be about the same number of men as women. The colony is domed due to the planets lack of atmosphere and has negilable manufacturing, though the mines ensure there are a lot of transports coming and going. Entertainment seems to be in the form of a couple of very seedy bars, where not everything available is on the menu.
Cyril Zotmund
Security Officer, 77 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 24 Jun 2015
at 00:50
  • msg #197

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 195):

Now that is an unsettling thought Duke...
Katherine 'Kat' Steele
Pilot, 24 posts
Ships Pilot
Wed 24 Jun 2015
at 01:55
  • msg #198

Re: Scouting ahead

"Well, you all want to go to a bar and see what we can hear? I figure there is usually a lot of gossip there"
Cyril Zotmund
Security Officer, 78 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 24 Jun 2015
at 01:57
  • msg #199

Re: Scouting ahead

I'll pass Kat... not my kind of place... I don't like crowds.
Katherine 'Kat' Steele
Pilot, 25 posts
Ships Pilot
Wed 24 Jun 2015
at 02:27
  • msg #200

Re: Scouting ahead

"I guess I love a good party. I don't mind a crowd." she says with a grin. Plus it was a good place to get info and maybe hear something.
Fate
GM, 101 posts
Roll for dodge!
Wed 24 Jun 2015
at 02:55
  • msg #201

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 200):

The first bar you come across is a vegan bar. These now familiar aliens apparently have different tastes to humanoids, though you dont really understand everything that is going on there. The bar goes quiet as you enter, with most large eyes turning in your direction.
Listing Armstrong
NPC, 1 post
Ally
Wed 24 Jun 2015
at 06:26
  • msg #202

Re: Scouting ahead

In reply to Kat (msg # 201):

Your friend wanders in behind you. Eyes noticably widen, as he pats you on the back, then walks past you to order a couple of drinks.

"[Language unknown: Esome eve taof il islar...]"

The bar starts to return to normal, except that it seems every second eye is still on you.
Raymond 'Duke' Vurhund
Chief Engineer, 35 posts
Chief Engineer
Wed 24 Jun 2015
at 10:37
  • msg #203

Re: Scouting ahead

"seems like you're getting all the attention here kat" he said with a chuckle as they walked into the bar.

"i'll stay for a drink or two, but i have to go find some parts for the ship after that"


He looked at Armstrong with a quizzical glance as the man spoke
Listing Armstrong
NPC, 2 posts
Ally
Wed 24 Jun 2015
at 11:11
  • msg #204

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 203):

"Ah, sorry, not a lot of humans drink at Vegan bars. Not many know what to order, to be honest. But I think this one will suits Kat's tastes. maybe yours too. It's name can be translated 'morning dew' and though they find it mildly intoxicating, it is just refreshing to most humans. Vegans find alcohol poisonous, so they don't drink it at all. Not all their drinks are so comparable with human physiology, however, though I am not aware of any that will actually kill you..."
Raymond 'Duke' Vurhund
Chief Engineer, 36 posts
Chief Engineer
Wed 24 Jun 2015
at 11:21
  • msg #205

Re: Scouting ahead

"Well you only live once, eh kitty?" he said, gesturing Armstrong to get them a drink




Can i make a check to see if i recall tany vegan drinks being deadly to humans?


Katherine 'Kat' Steele
Pilot, 26 posts
Ships Pilot
Thu 25 Jun 2015
at 01:49
  • msg #206

Re: Scouting ahead

Kat walks up to the bar with the men "I suppose that is true Armstrong. So this is what?" she asks as she takes a sip.

She looks at Duke "Ya, its good to have you here"
Cyril Zotmund
Security Officer, 79 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 25 Jun 2015
at 01:50
  • msg #207

Re: Scouting ahead

Cyril continues to look around... checks on what's available in the shops/stores/mega-marts, looks in a bar or two... and heads away from any gatherings.
Fate
GM, 102 posts
Roll for dodge!
Thu 25 Jun 2015
at 05:02
  • msg #208

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 207):

Kat finds the drink to be much colder than it feels in her hand. The taste is something like a strong peppermint, with something else she cant identify.

Armstrong orders a third drink and passes his drink to Duke. He finds it similar to the way Kat describes it.

Cyril, upon exiting the tube airlock from the spaceport dome, finds the shops and bars similar to any small Terran mining colony. Almost. Apart from the numerous species, such as Suerrat and Vegan, he notices that some humans are more well off than others. Careful observation reveals that the humans closer to the central climate control tower, manned primarily by Suerrat, are more well off, though fewer in number.. Captain Niki and PO Svebodne both went with Captain Bulganni to one of the finest buildings. The main trade building is beside the bar near the spaceport tube entrance seems to connect the tube to these finer structures, but few other shops of significance can be found. There are few armed guards to be seen outside of the garrison, which has it's own dome and climate control, attached to the main dome by several airlocks.

The bars seem to be largely segregated according to worker types and species, and there are a few X-rated ones.
This message was last edited by the GM at 10:15, Thu 25 June 2015.
Cyril Zotmund
Security Officer, 80 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 25 Jun 2015
at 16:03
  • msg #209

Re: Scouting ahead

I look into the one beside the Main Building & Spaceport.  Likely where any exchanges of note take place.
Carrick Teague
Communications, 53 posts
Comms Officer
Thu 25 Jun 2015
at 18:47
  • msg #210

Re: Scouting ahead

Over the radio: Hey, if you guys happen to find any new and unusual strategy games or brain twisters or the like, pick it up for me. I'll pay you back.
Raymond 'Duke' Vurhund
Chief Engineer, 37 posts
Chief Engineer
Thu 25 Jun 2015
at 19:27
  • msg #211

Re: Scouting ahead

"No problem, we'll keep an eye out for you" he responded.
Katherine 'Kat' Steele
Pilot, 27 posts
Ships Pilot
Thu 25 Jun 2015
at 22:41
  • msg #212

Re: Scouting ahead

Kat takes another sip "Well, this is good. Maybe we can get some to go." she says as she continues to look around.
Vegan Miner
Thu 25 Jun 2015
at 22:46
  • msg #213

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 212):

Kat is apporached by a couple of miners.

"[Language unknown: M acnd at Eveonspro kordayare is li io poof Deromehis hasanysti. Miwehi n ol ut fiai?]"
Fate
GM, 104 posts
Roll for dodge!
Thu 25 Jun 2015
at 22:59
  • msg #214

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 209):

Cyril heads to the Trade Centre. It is a fairly simple affair, with a number of offices. Four, to be exact, one with a single well dressed representative, and the rest closed.

"Welcome to Markhasi mineral mine. What can we sell you?"
Katherine 'Kat' Steele
Pilot, 28 posts
Ships Pilot
Thu 25 Jun 2015
at 23:05
  • msg #215

Re: Scouting ahead

Kat looks at the miners [Private to group Low Vilani: I am from Terra. What about you?"]
Cyril Zotmund
Security Officer, 81 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 25 Jun 2015
at 23:06
  • msg #216

Re: Scouting ahead

I am not sure anything, sir... I think we may be selling you things... but tell me what sorts of minerals you have.
Raymond 'Duke' Vurhund
Chief Engineer, 38 posts
Chief Engineer
Thu 25 Jun 2015
at 23:14
  • msg #217

Re: Scouting ahead

"Armstrong, what'd he say?" he said, looking at the miners then to cat.




body language roll?

00:14, Today: Raymond 'Duke' Vurhund rolled 9 using 3d6 with rolls of 1,2,6. body language?

Fate
GM, 105 posts
Roll for dodge!
Thu 25 Jun 2015
at 23:16
  • msg #218

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 216):

"[Language unknown: Lo, wa ome p stavirhas lo Adplckhepe paulunla no voramewil man, ast miec ev te lo but roofut ol ant t hehece leeeom. Iou m poio esadat maart ivng il whecch ckieev. Olsi p arerwh weck etpe anyherion ec foitti th u n fifisthi, secaar at ivhecemeus iouwilicaredwil.]"
Cyril Zotmund
Security Officer, 82 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 25 Jun 2015
at 23:18
  • msg #219

Re: Scouting ahead

Mostly so, but then we might find some smaller supplies of interest just between us... gems? do they occur here?
Fate
GM, 106 posts
Roll for dodge!
Thu 25 Jun 2015
at 23:24
  • msg #220

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 217):

The Vegan miners are clearly curious.

"[Language unknown: Ha nd chac ilstte reca m osetut u Herwhiive? Bear pa mibut tharomill ear esskorlin?]"

Armstrong answers Duke

"They just want to know where we are from, and about Terran society. It is a bit of an enigma to them."
Katherine 'Kat' Steele
Pilot, 29 posts
Ships Pilot
Fri 26 Jun 2015
at 01:22
  • msg #221

Re: Scouting ahead

Kat grins at the miners [Private to group Low Vilani: For the most part, no we don't have castes and we elect our leaders. And you can be born poor and become rich just like if you take chances and they fail, you could end up poor. ]  [Private to GM: OK, I am not sure how it is in this game but I am figuring Terra is basically like the US or Europe, they elect leaders and such.  And the Vegan are more like India, where what ever Caste you are born too, you are stuck in. ]
Vegan Miner
Fri 26 Jun 2015
at 10:40
  • msg #222

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 221):

They respond "[Language unknown: Mi nt hatentate. i e al prent ma ur ilter Wiacle the Stadie hou ceceom ulse icetadhaofsa ss ateandoulble inalatng at Dintiomen paofur?]"

[Private to Katherine 'Kat' Steele: It is, by the way. The can also vote, but that concept is not understood by all Vilani]
Raymond 'Duke' Vurhund
Chief Engineer, 39 posts
Chief Engineer
Fri 26 Jun 2015
at 12:46
  • msg #223

Re: Scouting ahead

"armstrong, lets have a translation here" he said minorly frustrated at being unable to understand the other language.

He looks at Kat "nice drink eh?... cool..."
Listing Armstrong
NPC, 3 posts
Ally
Fri 26 Jun 2015
at 13:09
  • msg #224

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 223):

"Ah, they are just discussing the differences between Vilani and Terran culture. Sorry, sir, I am not a good translator."
Raymond 'Duke' Vurhund
Chief Engineer, 40 posts
Chief Engineer
Fri 26 Jun 2015
at 13:24
  • msg #225

Re: Scouting ahead

"Terrans are a bit more forward thinking... but they both take bullets as easily as the next. I don't know much outside of that." he said with a wry chuckle
Katherine 'Kat' Steele
Pilot, 30 posts
Ships Pilot
Sat 27 Jun 2015
at 02:43
  • msg #226

Re: Scouting ahead

Kat grins at the miners [Private to group Low Vilani: "Unfortunately I don't know about that. I have just come to the sector. But on world it would be possible. And we can vote for who ever we want"]
Fate
GM, 107 posts
Roll for dodge!
Sat 27 Jun 2015
at 11:09
  • msg #227

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 226):

The evening passes and some look around, some find some basic parts, and some make new acquaintances. Captain Niki and PO Svebodnoe return to the ship late that evening to report how their negotiations went.

In summary, they have sold the following items:

5 Grav Jeeps for $3.2 mill
2 Air Rafts for 1.568 mill
1 dTon of Protective suits for 0.784 mill
2 dTon of hand weapons sold for 0.432 mill
10 dTon of radioactives for 1.08 mill

They have arranged for a delivery of 500 dTons of refined fuel to be escorted to Sirius, leaving on the 7th of February, in 11 days, for the cost of $1.4 mill.

They have also arranged that the base can pass through here without leaving any documentation, for the fee of half a million solars to create some phantom trade transactions.

They have also found 10 dTons of Vegan handicrafts for $100,000 solars, but nothing else of note. Apparently, all mined goods are on consignment.

Docking fee is $30,000 per week or part thereof and Tax will be 10 percent of your profits after all transactions are finalized. You will need to pay $1,005,360 solars if you purchase the handicrafts, or $1,025,360 solars if you don't.

The Vilani had not decrypted the flash drive, indeed, they had only started trying as the patrol ship had no decryption computers, but when PO Svebodnoe subtly informed a few individuals that their names were on the drive as cooperating with Terran traders and pirates, they assured us it would disappear.
This message was last edited by the GM at 03:46, Sun 28 June 2015.
Carrick Teague
Communications, 54 posts
Comms Officer
Sun 28 Jun 2015
at 02:16
  • msg #228

Re: Scouting ahead

The quizzical expression on his face finds an explanation in, "So, I'm a little confused. You're saying we owe a million either way, but one way we end up with 10 dTons of handicrafts and we owe a little less? Is there any market for the handicrafts or should we just jettison them to space after we launch? Does this mean we've made a profit of 1.6 million with arms/ammunition and grav bikes still to sell?

"Also, you're saying we still need to go to Shulimik for another 100 dTons of fuel?"

This message was last edited by the player at 02:17, Sun 28 June 2015.
Katherine 'Kat' Steele
Pilot, 32 posts
Ships Pilot
Sun 28 Jun 2015
at 02:20
  • msg #229

Re: Scouting ahead

Kat drinks with the miners for a while and then heads back to the ship.
Petty Officer Svebodne
NPC, 6 posts
Trading Officer
Sun 28 Jun 2015
at 03:56
  • msg #230

Re: Scouting ahead

In reply to Carrick Teague (msg # 228):

"The Vegan Handicrafts are worth about $100,000, and we may be able to sell them at a profit. But yes, because we sold the 10 dTon of radioactives we got from the pirate, we still have 10 Grav bikes and 10 dTon of Industrial metals in the hold.

Even if we buy the handicrafts, we will get about 4 mill solars, but out of that we have to repay about 3 million for the goods, which we took from the company on consignment. But yes, that will leave us with about $1 mill solars profit, and some goods in the hold to boot.
"
Carrick Teague
Communications, 55 posts
Comms Officer
Sun 28 Jun 2015
at 05:20
  • msg #231

Re: Scouting ahead

"Well, I'm saying, after payment to the Vilani and repayment to the company, we're already at ~1.5 - 1.6 mil in profit. *And* we have the goods in our hold still to sell. I did somehow miss that we'd sold off the weapons. So, we're left with the Grav Bikes and some metals, you say?

"But I still don't get it. How do we make out better buying the handicrafts?"

Petty Officer Svebodne
NPC, 7 posts
Trading Officer
Sun 28 Jun 2015
at 09:14
  • msg #232

Re: Scouting ahead

In reply to Carrick Teague (msg # 231):

"We buy handicraft, and it reduces our profit. Less profit, less tax...but we only get about 1 mill profit the way I count it. Did you include the the half million solars to pave the way for the base's quiet arrival?"
This message was last edited by the player at 09:48, Sun 28 June 2015.
Cptn Niki Maya
Captain, 22 posts
Ships Captain
Sun 28 Jun 2015
at 09:47
  • msg #233

Re: Scouting ahead

In reply to Petty Officer Svebodne (msg # 232):

"I don't think we can go somewhere else for fuel and then have time to get back to escort the tanker. Perhaps we can offer a payment to the local patrol boat to escort it, and we go elsewhere to try to get the extra fuel? But that will risk the 'privacy' of our visit, which is currently nice and quiet."
Cyril Zotmund
Security Officer, 84 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 28 Jun 2015
at 14:25
  • msg #234

Re: Scouting ahead

So the only issue is that we are short 100 tons of fuel? Is the fuel available? Then it is just a case of moving it.
Raymond 'Duke' Vurhund
Chief Engineer, 42 posts
Chief Engineer
Sun 28 Jun 2015
at 14:42
  • msg #235

Re: Scouting ahead

After kat left the bar, The engineer decided he'd head deeper into the station and have a look for some things... he stoked the stubble on his chin as he contemplated what would be most useful.
Carrick Teague
Communications, 56 posts
Comms Officer
Sun 28 Jun 2015
at 16:35
  • msg #236

Re: Scouting ahead

"Oh, I see, the amount owed doesn't include the $100,000 of crafts. Got it. And I did miss the payoff in my estimations. Still, a million in profit, plus more to trade is nice. Maybe we just keep some of the bikes on as ship equipment? As for fuel, are there any other options to acquire the additional 100 dton?"
Fate
GM, 111 posts
Roll for dodge!
Sun 28 Jun 2015
at 21:38
  • msg #237

Re: Scouting ahead

In reply to Carrick Teague (msg # 236):

Duke is able to find an old military computerized weapon rig. The weapon has long gone, but the targeting computer and HUD remains, though it will have to be modified for the weapon. They want about $1450 solars for it. The software uses High Vilani to communicate...

[Secret to Raymond 'Duke' Vurhund: This is a dedicated computer with targeting software, B/20 hrs, 0.5 lbs, Complexity 4 and +2 to skill. A HUD is required to use it, and software must be customized for the weapon.]

Other options for the additional 100 dTon could be to wait here and hope a fuel tanker jumps in, but that would be unlikely given there is one based here.Or resort to piracy...

Captain Niki thinks that the base can manage with that much fuel, however, by pulling on some of their reserves. As long as they have somewhere they can hole up for a week or so after they jump from Sirius.

Keeping the bikes is an option, though we may get more on consignment.
Cyril Zotmund
Security Officer, 85 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 28 Jun 2015
at 22:04
  • msg #238

Re: Scouting ahead

And I think one of them is mine (Personal), but it maybe stored elsewhere....
Fate
GM, 112 posts
Roll for dodge!
Sun 28 Jun 2015
at 22:13
  • msg #239

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 238):

Yes, these are brand new ones, still in boxes. Yours is stored elsewhere...
Cyril Zotmund
Security Officer, 86 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 29 Jun 2015
at 16:19
  • msg #240

Re: Scouting ahead

OK, so we are headed back to Sirius then?
Cptn Niki Maya
Captain, 23 posts
Ships Captain
Mon 29 Jun 2015
at 22:18
  • msg #241

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 240):

"Well, that is my question: do you want to look around here for the rest of the time, of try to hire a patrol boat to escort the fuel and we head elsewhere, and meet them in Sirius?"
Cyril Zotmund
Security Officer, 87 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 29 Jun 2015
at 22:57
  • msg #242

Re: Scouting ahead

Given the level of excitement here, why don't we escort the fuel to Sirius and see what we learn when the boss arrives. We might then go to Shulmik while he goes quietly to Markhashi...
Carrick Teague
Communications, 58 posts
Comms Officer
Tue 30 Jun 2015
at 07:06
  • msg #243

Re: Scouting ahead

"I vote we move to Shulimik, now. Trade the rest of our goods, if possible, get the remainder fuel and refuel ourselves. Also, let's see if we can pick up some more goods for other low-CR planets along the route. Thoughts?"
Cyril Zotmund
Security Officer, 88 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 30 Jun 2015
at 14:41
  • msg #244

Re: Scouting ahead

Certainly an option, does the list give us any contacts to ease our arrival process?
Cptn Niki Maya
Captain, 24 posts
Ships Captain
Tue 30 Jun 2015
at 21:25
  • msg #245

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 244):

"Shulimik is a rich colony on a Garden world. Likely the Pirates have targeted them too often, but no contacts come up on that world. Still, with a large hunting tourist industry, the laws regarding weapons are not so stringently enforced...and they may be interested in our handicrafts."
Cyril Zotmund
Security Officer, 89 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 1 Jul 2015
at 00:33
  • msg #246

Re: Scouting ahead

I'm easy enough ... your wish is our command.
Cptn Niki Maya
Captain, 25 posts
Ships Captain
Wed 1 Jul 2015
at 00:44
  • msg #247

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 245):

She smirks.

"You know I am no dictator, Cyril. Anyone else up for a hunt while PO Svebodne sorts out the trade on Shulmik?"
Cyril Zotmund
Security Officer, 90 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 1 Jul 2015
at 00:46
  • msg #248

Re: Scouting ahead

Sure, but what is to hunt? ... just want to be sure I know whom the hunted is, and whom the hunter is... big game tends to breed bigger predators.
Tanya Weaver
Navigator, 2 posts
The Navigator
Wed 1 Jul 2015
at 02:10
  • msg #249

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 248):

"I have seen a brochure advertising hunting trips for large reptiles there, so perhaps dinosaurs? They sound carnivorous..."
Cyril Zotmund
Security Officer, 91 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 1 Jul 2015
at 02:49
  • msg #250

Re: Scouting ahead

And not to inviting to eat... reptiles don't appeal much to my taste buds.
Tanya Weaver
Navigator, 3 posts
The Navigator
Wed 1 Jul 2015
at 04:17
  • msg #251

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 250):

"True, but given their appetite, there must also be some big herbivores..."
Cyril Zotmund
Security Officer, 92 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 1 Jul 2015
at 14:43
  • msg #252

Re: Scouting ahead

No Doubt, but likely also dinosaurs too, if that where the planet is in development.
Fate
GM, 115 posts
Roll for dodge!
Wed 1 Jul 2015
at 20:19
  • msg #253

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 252):

"Yeah, well, if you are scared, best we wait here then."
Cyril Zotmund
Security Officer, 93 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 1 Jul 2015
at 22:30
  • msg #254

Re: Scouting ahead

Not scared, just not inclined to hunt for sport... hunt for food I can see... hunt to put horns on the wall is ... senseless to me. And as I said, eating reptiles, especially since it would be a few hundred kilo's of reptile meat, just doesn't appeal to me at all.
Raymond 'Duke' Vurhund
Chief Engineer, 43 posts
Chief Engineer
Thu 2 Jul 2015
at 08:05
  • msg #255

Re: Scouting ahead

Duke had headed back to the ship, slightly dissatisfied with his findings - he needed to get more parts for HELGA (his suit) and the ship. He'd heard that they were still 100dTons short of fuel and it was concerning but for now, his pistol beckoned.


Comm: "Cap'n there any word on the extra fuel we need? I've been scrounging around for parts for our baby and sadly there's not much around this place.


OOC:

will try to modify his pistol for +2 to skill (targetting)





Cptn Niki Maya
Captain, 26 posts
Ships Captain
Thu 2 Jul 2015
at 08:55
  • msg #256

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 255):

"The Vilani generally only sell by the tanker, so if we were to get another tanker, it would cost another 1.4 mill, at least. Shulimik probably has one, as would most colonies, though hiring it without having the paperwork of which vessel it is for will probably be more of a problem. Of course, solars resolve a lot of complications...it would probably cost about another 2 million total, and we can talk to the company about re-imbursement."
This message was last edited by the player at 09:11, Thu 02 July 2015.
Cyril Zotmund
Security Officer, 94 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 3 Jul 2015
at 01:50
  • msg #257

Re: Scouting ahead

Perhaps we should look into acquiring our own tanker...
Cptn Niki Maya
Captain, 27 posts
Ships Captain
Fri 3 Jul 2015
at 03:29
  • msg #258

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 257):

"I know the Base has 2 small tankers of 200 dTon capacity each as part of it's small craft complement, but they have just Jump-1 drives. Hence, they can draw on that fuel to get to Markhashi. But to get a big tanker like the Vilani one we are hiring, that will cost big nearly 300 million for an old second hand one, and twice that for a new one. We don't want to piss the Vilani off too much just yet by stealing their ships..."
Cyril Zotmund
Security Officer, 95 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 3 Jul 2015
at 03:52
  • msg #259

Re: Scouting ahead

Well no ... but if it were a pirate support ship or ... many things happen, it might be a useful goal.
Cptn Niki Maya
Captain, 28 posts
Ships Captain
Fri 3 Jul 2015
at 10:59
  • msg #260

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 259):

"Huh, yeah, but it is not likely we will find one. Apart from Carrick, anyone else want to head to Shulimak? Or do we just wait here until it is time to leave with the escort?"
Carrick Teague
Communications, 59 posts
Comms Officer
Fri 3 Jul 2015
at 12:04
  • msg #261

Re: Scouting ahead

Let me just point out that we would be flying without much in our holds, if we don't go to Shulimik. That's not exactly an economically efficient choice, in my opinion. And our own low fuel has not been addressed, as far as I've heard.
Cptn Niki Maya
Captain, 29 posts
Ships Captain
Fri 3 Jul 2015
at 13:58
  • msg #262

Re: Scouting ahead

In reply to Carrick Teague (msg # 261):

"Ah, my bad. I took care of our fuel as well in negotiations, but forgot to mention that. We are fully fueled up, so that will not be the issue."
Carrick Teague
Communications, 60 posts
Comms Officer
Fri 3 Jul 2015
at 20:35
  • msg #263

Re: Scouting ahead

Of course. Never mind that, then. So, then, the issue is what? Stealth vs. trading?
Fate
GM, 117 posts
Roll for dodge!
Fri 3 Jul 2015
at 22:31
  • msg #264

Re: Scouting ahead

In reply to Carrick Teague (msg # 263):

"Exactly. The greater our chances of trading, the greater our chances of being turned around at the border because the ships are armed, and with bay weapons too, and nukes, if they do a thorough inspection. Hence a thorough inspection is the last thing we want."
Cyril Zotmund
Security Officer, 97 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 3 Jul 2015
at 23:52
  • msg #265

Re: Scouting ahead

And nukes are easily detectable as they radiate at some level... so perhaps we just go meet the big ship and do our trading in or next jump.
Carrick Teague
Communications, 61 posts
Comms Officer
Sat 4 Jul 2015
at 01:30
  • msg #266

Re: Scouting ahead

As you say. Full steam ahead.
Fate
GM, 119 posts
Roll for dodge!
Sat 4 Jul 2015
at 04:56
  • msg #267

Re: Scouting ahead

In reply to Carrick Teague (msg # 266):

Over the next week, as you wait for the time to escort the tanker, PO Svebodne finds some more goods for sale. 11 dTons of Light Metal alloy for $88,000 in excess of their quota become available, as well as more supplies.

Other than that, you find the various races here chaff under Vilani rule, and even the governing Vilani family would like to do things differently. But for now, the status quo remains, seemingly unchangeable.
This message was last edited by the GM at 10:22, Sat 04 July 2015.
Carrick Teague
Communications, 62 posts
Comms Officer
Sat 4 Jul 2015
at 08:05
  • msg #268

Re: Scouting ahead

Well, I think we'll take what we can reasonably sell for a decent profit en route.

The Vilani Empire has lasted for a very long time for a reason. Status quo becomes a momentum all of its own.

Fate
GM, 120 posts
Roll for dodge!
Sat 4 Jul 2015
at 10:59
  • msg #269

Re: Scouting ahead

In reply to Carrick Teague (msg # 268):

After loading up to bring your total supplies to 288 tons, you add another 11 dTons of Light metals to your holds, pretty much filling them up.

Armed with the permission documents from Markhashi to escort and armed factory vessel to that location, you jump to Sirius about a day early with the fully laden tanker. With your own holds full you cannot even manage 3 G, but the tanker is even slower. Pirates for once do not dog your steps, and you move to where you expect the Base to arrive.

On cue, it does. Andrew does not have a tardy reputation, and this is no exception. Several smaller vessels and the Yuri  are escorting it. You recognize the larger vessel as a Karl Marx class vessel, introduced as the Adam Smith, and the two smaller vessels as the Ariel and the Loch Ard. The three ships are carrying 1400 colonists between them, and have asked to travel with the Yuri and the Base.

With the fuel from the onboard tankers and the Vilani tanker, the vessels are able to refuel in a couple of hours and jump to Markhashi without meeting any further complications. The Base offers to buy the metals from your hold for the nominal price of $860,000.

You currently have $734,640 in your ships account after again refuelling at Markhashi, and 10 dTons of Industrial Metals, 11 dTons of light Metals and 10 dTons of Vegan handicrafts in your hold. By the time you return to Markhashi, you have 21 dTons of supplies.  Andrew plans to spend a few days here to buy unrefined fuel, which all ships will refine before moving on to Shuruppak.

Captain Maya accepts his offer, and your transport moved to goods over to the massive factory vessel. However, he does take this opportunity to invite the captain and discuss his future steps. You wonder what they could be when your transport returns and unloads a Grav Tank into your hold, but at least you know why he wanted the metals!

You now have $1,594,640 solars, a Grav Tank, 3 Grav Jeeps and 20 Grav bikes in your hold, in addition to 21 dTons of supplies and 10 dTons of Vegan Handcrafts.
This message was last edited by the GM at 10:59, Sat 04 July 2015.
Cptn Niki Maya
Captain, 31 posts
Ships Captain
Sat 4 Jul 2015
at 11:23
  • msg #270

Re: Scouting ahead

In reply to Fate (msg # 269):

Niki calls all officers into the briefing room.

"Guys, we have been given our next delivery.

The Mershan colony was a Terran colony in Vilani space before the last war. At the outbreak of war, the colony was attacked, and though defenseless, rather than sending troops to occupy the colony, they simply Nuked the starport. Tanya was there, and she can tell you that the colony was not set up to survive independently, and many died in the ensuing months.

The data on the flash card you found indicated that there is a surviving Terran group on the planet. However, there is a problem. The Vilani do not know about them, and they have sent research teams to the planet to try to learn what they can about what was there. If the colonist attack them, the will be discovered. If they are left to their own devices, they will probably be found. We need to make it look like a pirate attack to get rid of them. Once we have done so, we need to deliver to them the Grav Vehicles, including the Tank, and our Speeder, and collect payment, before rejoining the fleet at Formalhaut. Andrew will plan to keep moving to there in order to ensure suspicion does not fall on him. He has given us a false IFF ID for the mission, but it will not stand any scrutiny, so lets ensure there is none! Questions?
"
Cyril Zotmund
Security Officer, 98 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 4 Jul 2015
at 20:12
  • msg #271

Re: Scouting ahead

Hmmm.wonder if we could re-create our Lightening Class pirate's IFF signal? I suspect that might confuse them a bit later and would certainly scare any knowing survey party.
Cptn Niki Maya
Captain, 32 posts
Ships Captain
Sat 4 Jul 2015
at 22:09
  • msg #272

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 271):

"On investigation, that would draw attention to us, the vessel present at their destruction several weeks before this event...but we have found another pirates IFF to emulate. Pirates, by the way, don't use tanks, so we will not be able to use them either. The fighter and ships boat are good though."
This message was last edited by the player at 10:33, Mon 06 July 2015.
Cyril Zotmund
Security Officer, 99 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 5 Jul 2015
at 03:16
  • msg #273

Re: Scouting ahead

Good point... glad to hear we have some deception working for us.
Fate
GM, 121 posts
Roll for dodge!
Mon 6 Jul 2015
at 10:50
  • msg #274

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 273):

With no more questions and the goods transferred, Captain Maya has everyone prepare for the next jump, to Shuruppak. This system reminds you of Sirius in that it is primarily an Asteroid belt, but there is a rather large mining colony on the largest Asteroid.

The Vilani here are definitely not the upper class, and you doubt is High Vilani is spoken here much at all. Some of the workers are prisoners, but with the desolation, the only security is a couple of Gashidda Patrol cruisers.

One of them hails you as you approach, asking what you want. Once they are told that you simply want fuel, and perhaps to sell some Vegan Handicrafts, you are directed to the Starport on the largest Asteroid. There do not appear to be any prisoners on this Asteroid.

[OOC: With some people away, I rolled the jump rolls.

20:36, Today: Fate, on behalf of Tanya Weaver, rolled 12 using 3d6 with rolls of 5,4,3. Navigation, Space (18).
20:37, Today: Fate, on behalf of Katherine 'Kat' Steele, rolled 11 using 3d6 with rolls of 4,6,1. Piloting (18).
20:38, Today: Fate, on behalf of Tanya Weaver, rolled 9 using 3d6 with rolls of 1,3,5. Navigation (Jumpspace) (18).
20:39, Today: Fate, on behalf of Raymond 'Duke' Vurhund, rolled 12 using 3d6 with rolls of 5,5,2. Mechanic (Jump drive) (16).

Kat, could I have another piloting roll to land safely, avoiding the flying chunks of rock.]
Cptn Niki Maya
Captain, 33 posts
Ships Captain
Mon 6 Jul 2015
at 10:58
  • msg #275

Re: Scouting ahead

In reply to Fate (msg # 274):

"This system could well be interested in our Handicrafts, but it will take several days to try to sell them. Should we try?"
Cyril Zotmund
Security Officer, 100 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 6 Jul 2015
at 15:43
  • msg #276

Re: Scouting ahead

Perhaps so, do we know what they mine and where it's wanted? Also it is a mid station on this route and may have information on the comings and goings of ships of interest to us.
Fate
GM, 122 posts
Roll for dodge!
Mon 6 Jul 2015
at 21:37
  • msg #277

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 276):

"Apparently, they mine a lot of minerals that go into Vitamin supplements and other pharmaceuticals, as well as various metals. We could get some to ask about ships passing through, but they may not be able to keep track of all of them due to all the blind spots created by the asteroids."
Cyril Zotmund
Security Officer, 101 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 6 Jul 2015
at 23:11
  • msg #278

Re: Scouting ahead

It was just a thought....
Carrick Teague
Communications, 63 posts
Comms Officer
Tue 7 Jul 2015
at 03:58
  • msg #279

Re: Scouting ahead

I think it could be good to sell the crafts here. Any of their minerals worth and available for buying? It could be good to take supplements.
Cptn Niki Maya
Captain, 34 posts
Ships Captain
Tue 7 Jul 2015
at 04:52
  • msg #280

Re: Scouting ahead

In reply to Carrick Teague (msg # 279):

"It was a good idea, Cyril. It may yet give some useful information. I will send out PO Svebodne to start trade negotiations then to see what they have and will buy. That will take a few days."
This message was last edited by the player at 23:00, Tue 07 July 2015.
Cyril Zotmund
Security Officer, 102 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 7 Jul 2015
at 23:22
  • msg #281

Re: Scouting ahead

I'd be happy to go with her if she'd like the company...
Cptn Niki Maya
Captain, 35 posts
Ships Captain
Wed 8 Jul 2015
at 02:47
  • msg #282

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 281):

"Heh, I have gone with her before, and it is pretty boring, contacting potential customer after potential customer. But you are welcome to it. I will be checking out the management..."
Cyril Zotmund
Security Officer, 103 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 8 Jul 2015
at 03:10
  • msg #283

Re: Scouting ahead

I could go with you and check out what I can of the security...
Cptn Niki Maya
Captain, 36 posts
Ships Captain
Wed 8 Jul 2015
at 03:34
  • msg #284

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 283):

"That might be more interesting..."

[OOC: Saivre Faire (merchants, or military at -2) would be appropriate for working out the real civilian command structure here]
Cyril Zotmund
Security Officer, 104 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 8 Jul 2015
at 03:51
  • msg #285

Re: Scouting ahead

OK, I'll go with you and practice my diplomacy ...


OOC- Savoir Faire? who Me?
Carrick Teague
Communications, 64 posts
Comms Officer
Wed 8 Jul 2015
at 05:29
  • msg #286

Re: Scouting ahead

I'd be glad to join you, Captain, scoutin' the place out.
Fate
GM, 123 posts
Roll for dodge!
Wed 8 Jul 2015
at 14:12
  • msg #287

Re: Scouting ahead

In reply to Carrick Teague (msg # 286):

Shuruppak spaceport is on a rather large asteroid, with defensive guns mounted to ward off large incoming chunks of rock, which activate with disturbing regularity. As such, the place has a constant siege feel about it, and you actually feel safer the deeper you go underground. As such, there is not much view to speak of from most accommodation quarters.

There is a moderate security presence, but it is not as strong as you might think. You realize that many of the prisoners are political prisoners, and are effectively rendered inert by their distance away from large population centres. As such, other that strong restrictions on movements, there are few other restrictions in this system.
This message was last edited by the GM at 04:49, Mon 13 July 2015.
Cyril Zotmund
Security Officer, 105 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 8 Jul 2015
at 14:29
  • msg #288

Re: Scouting ahead

Cyril looks among the faces for anyone he might know...


[Private to GM: 07:27, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 4,1,2. Savoir-Faire .That should do the trick! ]
Fate
GM, 124 posts
Roll for dodge!
Wed 8 Jul 2015
at 14:42
  • msg #289

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 288):

The only face that Cyril can find is a captain of one of the Patrol Cruisers, obviously the one docked, who recognizes him from his former pirate hunting days and invites him for a drink.
Cyril Zotmund
Security Officer, 106 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 8 Jul 2015
at 15:12
  • msg #290

Re: Scouting ahead

Cyril will take the Opportunity, and bring an appropriate gift (Wine, Whiskey or whatever)
This message was last edited by the player at 17:13, Wed 08 July 2015.
Fate
GM, 125 posts
Roll for dodge!
Wed 8 Jul 2015
at 15:31
  • msg #291

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 290):

Cyril and the Patrol Captain head off to a nice restaurant for a business lunch on the second day...

[OOC: will handle it in PM]
This message was last edited by the GM at 15:32, Wed 08 July 2015.
Carrick Teague
Communications, 65 posts
Comms Officer
Wed 8 Jul 2015
at 16:50
  • msg #292

Re: Scouting ahead

[OOC: Where is the Captain heading? I'm assuming Carrick is accompanying her.]


12:47, Wed 08 July 2015: Carrick Teague rolled 16 using 3d6 ((5,5,6)) [Failed].
Fate
GM, 126 posts
Roll for dodge!
Wed 8 Jul 2015
at 20:09
  • msg #293

Re: Scouting ahead

In reply to Carrick Teague (msg # 292):

Captain Maya heads off to the Starport Headquarters to discuss plans and to pay the vessel fees and refueling fees. Carrick tries to assist her and asks the administrator why he does not use High Vilani, offending him, but she manages to smooth things over, and even uses it to ask about the administration of the starport.

The Starport is run by administrators offworld, who see this as little more than a place to remove dissidents, both by sending them for slave labour, and also by sending them as administrators. As such, most people do not want to be here, but they stay so as to not bring shame on their families. Those that do not care about that are sentenced to stay here. Only the head of security, a young Vilani aged just 28, sees this posting as a step forward in his career. It is therefore not surprising to find that security records are kept haphazardly, and have gaps. Captain Maya suspects that is why Andrew is using this route...
Petty Officer Svebodne
NPC, 8 posts
Trading Officer
Sat 11 Jul 2015
at 11:06
  • msg #294

Re: Scouting ahead

In reply to Fate (msg # 293):

After quite a few days, PO Svebodne returns with her summary of trade options.

-Can sell 10 dTon Handicrafts for $170,000. Purchase value $100,000.
-Can buy 6 dTon Pharmaceuticals for $288,000. Nominal value $720,000

Service fees $30,000
Fuel (Unrefined only) $2,400. Need 10 hours to refine it.
Taxes: 0 (net loss this visit).
Arrival Funds: $1,594,640

Funds after transactions: $1,444,240

The service fees and fuel will not be optional, but she needs your approval for the trades transactions.
Carrick Teague
Communications, 66 posts
Comms Officer
Sat 11 Jul 2015
at 13:49
  • msg #295

Re: Scouting ahead

Absolutely. Good work, Svebodne!
Petty Officer Svebodne
NPC, 9 posts
Trading Officer
Sun 12 Jul 2015
at 13:05
  • msg #296

Re: Scouting ahead

In reply to Carrick Teague (msg # 295):

"Great. I will get those trades underway, starting with the fuel. By the time the rest have finished, the fuel should be processed and we should be good to go."
Cptn Niki Maya
Captain, 37 posts
Ships Captain
Sun 12 Jul 2015
at 13:08
  • msg #297

Re: Scouting ahead

In reply to Petty Officer Svebodne (msg # 296):

"If everyone is finished here, let's make preparations for the jump to Mershan."

[OOC: Reminder; need 1 roll from each of the following:
1. Navigation(Space) to plot the proper start point and the path to that point. (Tanya)
2. Piloting(Usually High Performance Spacecraft) to get the ship to that point. (Kat)
3. Navigation(Hyperspace) to plot the course through Jumpspace. (Tanya)
4. Mechanic(Jump Drive) to properly activate the jump drive at the jump point. (Duke)

Rolls don't need to be in any specific order, and any rolls unmade in 24 hrs I will make on the players behalf. You can put a private line to me with the roll, and just a public line for the results, assuming a success...]
This message was last edited by the player at 13:14, Sun 12 July 2015.
Tanya Weaver
Navigator, 3 posts
The Navigator
Sun 12 Jul 2015
at 13:12
  • msg #298

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 297):

Tanya plots the path to the jump point through the asteroid belt to clear space easily, even managing to make it look confusing for the onlookers. From there, she plots the path to Mershan.

[Private to GM:
23:09, Today: Fate, on behalf of Tanya Weaver, rolled 14 using 3d6 with rolls of 2,6,6. Navigation (Space).
23:10, Today: Fate, on behalf of Tanya Weaver, rolled 9 using 3d6 with rolls of 1,5,3. Navigation (Hyperspace).
]
This message was last updated by the GM at 13:12, Sun 12 July 2015.
Raymond 'Duke' Vurhund
Chief Engineer, 45 posts
Chief Engineer
Sun 12 Jul 2015
at 13:13
  • msg #299

Re: Scouting ahead

In reply to Tanya Weaver (msg # 298):

Duke manages the Jump drive with his usual expert efficiency.

[Private to GM: 23:10, Today: Fate, on behalf of Raymond 'Duke' Vurhund, rolled 8 using 3d6 with rolls of 4,2,2. Mechanic (Jump drive). ]
Katherine 'Kat' Steele
Pilot, 34 posts
Ships Pilot
Mon 13 Jul 2015
at 01:36
  • msg #300

Re: Scouting ahead

Kat waits for the plot and then pilots the ship in the designated direction. She then does the jump.

(ooc-Today: Katherine 'Kat' Steele rolled 11 using 3d6 with rolls of 6,4,1. piloting. )
Fate
GM, 130 posts
Roll for dodge!
Mon 13 Jul 2015
at 02:13
  • msg #301

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 300):

The Dastavka enters hyperspace, all going apparently according to plan.
Cptn Niki Maya
Captain, 38 posts
Ships Captain
Mon 13 Jul 2015
at 02:18
  • msg #302

Re: Scouting ahead

In reply to Fate (msg # 301):

Next day, the first day in hyperspace, Captain Maya calls all officers and gun crews to the briefing room.

"Guys, it has been brought to my attention that the Vilani survey team is headed by the same commander that nuked the colony in the last Interstellar war 15 years ago. Hence, we should not feel bad ensuring there are no survivors, or any survivors that do exist are blaming the pirates because they did not get a good look at our ship. The IFF we are copying is for a larger ship, so any thorough scan will reveal the difference. This is basically a jump in. blast the survey, drop the goods to the hidden base, then get out. Quick, before the next patrol arrives. I am guessing we have about 5 days max to be out again. Comments?"
This message was lightly edited by the player at 07:16, Mon 13 July 2015.
Tanya Weaver
Navigator, 4 posts
The Navigator
Mon 13 Jul 2015
at 07:20
  • msg #303

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 302):

"I know the locations of the Vilani jump points from the system. They use tapes, so it is unlikely they will have changed, but there are 4 of them. We need to make any ship headed there a priority."
Carrick Teague
Communications, 69 posts
Comms Officer
Mon 13 Jul 2015
at 08:20
  • msg #304

Re: Scouting ahead

What size is the colony, now? And what are their long term plans for survival? Surely they don't plan to take on the Vilani with just a tank and speeder? The last was asked with a wry smile.
This message was last edited by the player at 08:20, Mon 13 July 2015.
Cptn Niki Maya
Captain, 39 posts
Ships Captain
Mon 13 Jul 2015
at 10:52
  • msg #305

Re: Scouting ahead

In reply to Carrick Teague (msg # 304):

"Hell no. They are relying on stealth. The colony is very small at the moment, perhaps a hundred well hidden individuals. The Vilani believe there is no colony at the moment, and it is imperative it stays that way. If they are found, they will likely be claimed as a Vilani colony, or worse."
This message was last edited by the player at 10:54, Mon 13 July 2015.
Carrick Teague
Communications, 70 posts
Comms Officer
Mon 13 Jul 2015
at 12:56
  • msg #306

Re: Scouting ahead

I'm just saying. I know our job is to protect the colony this time, what's to prevent a different surveyor showing up a month from now with the same problem facing them? Or worse, a more serious investigation of a missing survey ship?
Cyril Zotmund
Security Officer, 108 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 13 Jul 2015
at 14:04
  • msg #307

Re: Scouting ahead

Well if we can surprise them, tjey shouldn't have time to dfeend or  scan us... but I was not aware that we were to blast their ship to oblivion... That could trigger a war or  get the few remaining colonists blamed for the loss of the Vilani ship ... not sure this is a smart move.
Cptn Niki Maya
Captain, 40 posts
Ships Captain
Mon 13 Jul 2015
at 21:35
  • msg #308

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 307):

"Our IFF is that of a pirate ship, and we are to act as such. Pirates rarely like to leave survivors, because that is how they get caught. But the pirate we are emulating, which according to intelligence has been seen in the area, should get blamed for this. That is the plan, anyway, according to Terran intelligence, who is paying us for this mission. Whether we blast the ship to oblivion of simply capture it is up to us, but travelling through Vilani space with one of their captured starships seems like painting a target on ourselves. Unless someone has a brilliant idea...

Unfortunately, we will land in system some distance from the planet, so if they are awake or in orbit, they will get the chance to scan us.Hence, no ships logs should survive. People can, but no recordings of scanning us.
"
Tanya Weaver
Navigator, 5 posts
The Navigator
Mon 13 Jul 2015
at 21:36
  • msg #309

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 308):

"And that bastard who nuked Meshan should not survive either!"
Carrick Teague
Communications, 71 posts
Comms Officer
Mon 13 Jul 2015
at 22:25
  • msg #310

Re: Scouting ahead

I'd say we're looking at pretty much the same scenario as with Sirius. We jump and take names later.

Of course, I suppose I should ask: Is there any reason we can't broadcast as ourselves so as to close distance under the flag of legitimate traders in-system as a jump stop on our longer route? Maybe even feign a request for help?

If we're ever "found out", it's not like our IFF beacon would withstand scrutiny anyway and we've got witnesses back at Markhashi to spread the word that pirates have masqueraded as us once already. Seems to be a plague of identity theft.


Again, the smile.
Katherine 'Kat' Steele
Pilot, 35 posts
Ships Pilot
Tue 14 Jul 2015
at 01:05
  • msg #311

Re: Scouting ahead

"Captain, I am fine with the plan. If we capture the ship. are we prepared to kill everyone on it? Also, if we take the goods, could they be traced? I am thinking it might be better to just blow it out of space"
Tanya Weaver
Navigator, 6 posts
The Navigator
Tue 14 Jul 2015
at 01:07
  • msg #312

Re: Scouting ahead

In reply to Carrick Teague (msg # 310):

"The problem with using our IFF is that if there are any survivors, then it points to us. The scans will only show a discrepancy when compared with ship databases. The vessel here unlikely has access to that database, so if they are neutralized, the IFF and visual memories are all they will have to go on. Of course, they may get a visual of the vessel, but the Dastavka looks like a lightning class anyway.

We will need to be prepared to kill anyone who sees our face or can ID us though.
"
Carrick Teague
Communications, 72 posts
Comms Officer
Tue 14 Jul 2015
at 03:02
  • msg #313

Re: Scouting ahead

If I'm understanding correctly, I'm not sure that logic is sound.

If we broadcast as pirates and they record us, the evidence of our IFF and our visual lines will be in conflict. So if we attack as pirates, they can't be allowed to escape. If we broadcast as ourselves, they can't be allowed to escape. So broadcasting pirate signals seems irrelevant. As for survivors, are we allowing survivors?

This message was last edited by the player at 03:02, Tue 14 July 2015.
Raymond 'Duke' Vurhund
Chief Engineer, 46 posts
Chief Engineer
Tue 14 Jul 2015
at 03:08
  • msg #314

Re: Scouting ahead

In reply to Carrick Teague (msg # 313):

"Not quite. If we stay off the comms, then the only broadcast will be the IFF. Any survivors that have no further evidence of who we are will go by the IFF. We can allow some survivors who would know the IFF signal to survive to tell that it was pirates, it takes some of the heat of us. But how can we leave a survivor but no ship?"
Carrick Teague
Communications, 73 posts
Comms Officer
Tue 14 Jul 2015
at 03:24
  • msg #315

Re: Scouting ahead

You mean survivors that somehow don't keep any evidence of the attack during their evacuation of their destroyed ship, right? Survivors that will also be unable to identify us or to know that we're delivering equipment to the planet. Seems a very specific set of circumstances where we would benefit from broadcasting as pirates. Whereas, if we broadcast as friendlies, we might prevent a prepared defense.

I'm suggesting that we're balancing the scenario of: survivors aboard a ship/pod with low-enough sensor capability that prevents them from knowing what we're doing and we are certain that they haven't kept any recordings or other evidence of our attack vs. a non-threatening approach that might give us the element of surprise, we only have to ensure that there are no survivors.

This message was last edited by the player at 03:28, Tue 14 July 2015.
Tanya Weaver
Navigator, 7 posts
The Navigator
Tue 14 Jul 2015
at 04:35
  • msg #316

Re: Scouting ahead

In reply to Carrick Teague (msg # 315):

"Kill em all. I like the idea. How then would we blame pirates, though?"
This message was last edited by the GM at 12:35, Tue 14 July 2015.
Carrick Teague
Communications, 74 posts
Comms Officer
Tue 14 Jul 2015
at 13:31
  • msg #317

Re: Scouting ahead

Well, an investigation into the missing ship will most likely be conducted and the most obvious reason piracy will be blamed will be if the investigators discover evidence of the attack. I would think our main goal should be in manufacturing subtle evidence, because no worthy pirate would leave behind obvious evidence. We destroy the ship and crew, take all salvageable goods and fuel and leave some trace of "ourselves" that would lead an investigator to blame pirates even if it takes a bit of effort for them to come to that conclusion.

Let me point out one more obvious thing, just so it's said: This mission is a lot more dangerous than simple piracy or blasting bad guys. We're putting faith in the people of Mershan to not break to torture or bribery. If they're discovered and captured, we're putting our trust in them... 100+ people... to a man... to not give us up. So, we really need to think hard about identifying ourselves to anyone, even the people of the Mershan colony. I'm not saying we kill anyone on Mershan, but the less they know about us, the better. Kalashnikov is already identifiable as a partner in this trade. By doing this, we're putting our faith in Kalishnikov to protect our identities. But he's capturable, too.

Cptn Niki Maya
Captain, 41 posts
Ships Captain
Tue 14 Jul 2015
at 13:42
  • msg #318

Re: Scouting ahead

In reply to Carrick Teague (msg # 317):

"Whilst it is true Kalishnikov can be captured, the fact that we work for him will put the blame squarely back on him. I know him well enough not to worry about that: we will have bigger problems if he is captured and tortured. However, that is a good point about the people of Mershan. The IFF we have is for the Lightning class merchant Doughboy, so perhaps a quick paint job whilst we are in hyperspace is called for. It is dangerous work, but I think it can be done. I will have a look at their crew dossiers as well, so we can take names that fit.

With regards to the Vilani surveyors, we really want any investigators to come to the conclusion of piracy without the need for a thorough investigation, as that will put the hidden base at risk again, and if they are found, that may well bring the finger of blame back to us, as you mention. Any ideas in that regards? A survivor in space would do that nicely...or a survivor on the planet that came down sufficient distance from the Terran base. I am open to other ideas, but relying on an investigation is full of risk.
"
Carrick Teague
Communications, 75 posts
Comms Officer
Tue 14 Jul 2015
at 15:42
  • msg #319

Re: Scouting ahead

You seem dead set on going in as the Doughboy. If that's to be the case, I think it's imperative we do everything to maximize the subterfuge. So, yeah, I think re-painting the ship is absolutely called for.

What else can we do? For instance, what about our "silhouette"? How similar are we in shape to the Doughboy? How much smaller? Is there anything we can do to camouflage the lines of our hull to more closely mimic the pirate's ship?


[OOC: What other scanning problems might we face that could possibly be masked?]
This message was last edited by the player at 15:42, Tue 14 July 2015.
Cptn Niki Maya
Captain, 41 posts
Ships Captain
Wed 15 Jul 2015
at 13:26
  • msg #320

Re: Scouting ahead

In reply to Carrick Teague (msg # 319):

"I am dead set on trying to avoid an investigation of either us or the planet. Terran intelligence suggested this approach, so unless I hear a better one, I will run with it. Killing everyone may work, but as you pointed out, there are still those on the planet who could testify it was us. Using the IFF of another vessel will avoid that possible problem.

We are similar to the Lightning class in shape and layout, but a bit smaller and not as flat, meaning that we would be about half as long or wide, but a little taller when landed on the ground. Not much I can think of that we can do about that.
"
This message was last updated by the player at 13:26, Wed 15 July 2015.
Katherine 'Kat' Steele
Pilot, 36 posts
Ships Pilot
Wed 15 Jul 2015
at 00:36
  • msg #321

Re: Scouting ahead

Kat looks at the Captain "Could we add some false ship parts? As well as painting the ship. I do think we should hide our ID as much as possible."
Cyril Zotmund
Security Officer, 109 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 15 Jul 2015
at 00:50
  • msg #322

Re: Scouting ahead

Might want to wear our combat suits with helmets so we are protected from the environment and anyone identifying us visually. Perhaps put  the <other ships name on our uniforms.
Cptn Niki Maya
Captain, 41 posts
Ships Captain
Wed 15 Jul 2015
at 03:18
  • msg #323

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 322):

"Both good ideas. Duke, can we make it happen before we exit hyperspace?"
This message was last updated by the player at 03:18, Wed 15 July 2015.
Raymond 'Duke' Vurhund
Chief Engineer, 47 posts
Chief Engineer
Wed 15 Jul 2015
at 05:11
  • msg #324

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 323):

"Well, yeah. As long as we are careful and don't penetrate the hyperspace bubble. I got some old crates we could make a dummy turret with. If someone else can paint the names on armour and on the ships boat and fighter, and the shuttle can do with a new paint job as well."
Tanya Weaver
Navigator, 8 posts
The Navigator
Wed 15 Jul 2015
at 13:30
  • msg #325

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 324):

"What do we do if they have more than one ship? How close do they have to ne to get enough information from the scanners that we are not a Lightning class ship?"
Carrick Teague
Communications, 76 posts
Comms Officer
Wed 15 Jul 2015
at 15:56
  • msg #326

Re: Scouting ahead

I've not asked this, because the answer seemed obvious, but--is the Doughboy a known pirate? As in, would we expect the surveyor ship to see an IFF for the Doughboy and immediately be concerned because they know the designation is one belonging to a pirate ship?
This message was last edited by the player at 16:40, Wed 15 July 2015.
Cptn Niki Maya
Captain, 42 posts
Ships Captain
Wed 15 Jul 2015
at 22:45
  • msg #327

Re: Scouting ahead

In reply to Carrick Teague (msg # 326):

"Actually, that is a good point. The Doughboy is known to Terran Intelligence as a pirate, but not to all Terrans vessels. Hence, we do not know if Vilani Intelligence know him as a pirate, but even if they do, the surveying team may not. Of course, the commander who nuked Meshan may well be a bit paranoid as far as all Terran ships are concerned, and perhaps with good reason."
Raymond 'Duke' Vurhund
Chief Engineer, 48 posts
Chief Engineer
Wed 15 Jul 2015
at 22:47
  • msg #328

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 327):

"Actually, I just had another thought. A broad spectrum jammer, whilst announcing our presence, would jam all attempts to scan us. It is a common method used by fleeing smugglers, as I understand, to stop customs gathering evidence against them."
Cyril Zotmund
Security Officer, 110 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 15 Jul 2015
at 22:50
  • msg #329

Re: Scouting ahead

Would it also jamm missiles? Radr and other scanning systems?  Our targting relies on some of those too. Otherwise it's a good idea.
Raymond 'Duke' Vurhund
Chief Engineer, 49 posts
Chief Engineer
Wed 15 Jul 2015
at 22:57
  • msg #330

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 329):

"Jammers work by broadcasting on basically all frequencies, thereby disrupting any signals sent by sensors on other vessels. The would make it easier for missiles to target us, as they could lock onto us easier just as ships could, but we could configure the jammers not to effect our missile control frequencies. It would effect our scanners adversely though, unless I can reconfigure them to a frequency the Vilani don't scan on, and we don't jam that frequency..."
Carrick Teague
Communications, 77 posts
Comms Officer
Wed 15 Jul 2015
at 23:14
  • msg #331

Re: Scouting ahead

Well, the main reason I'm asking is this: If the Vilani haven't classified the Doughboy as a pirate ship or disseminated that knowledge throughout the fleet, then that implies two things. Since we may still represent as a friendly on jump out, 1) if we're heavily outnumbered and/or outgunned, we may simply not engage and re-strategize, and 2) there is still a possibility of approaching without triggering initial defense.

And, Duke, those jammers might come in very handy to prevent any survivors (however they may have survived) from being able to track our movements in-system. We don't want anyone recording/watching us visit the planet.

This message was last edited by the player at 23:23, Wed 15 July 2015.
Cyril Zotmund
Security Officer, 111 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 16 Jul 2015
at 00:03
  • msg #332

Re: Scouting ahead

In reply to Carrick Teague (msg # 331):

And they will be almost universally seen as masking either the jump out of a criminal or masking an incoming attack... either way, stealth vaporizes if we use them. We might consider it on jumping out, as a pirate might do that to stop get even shots.
Katherine 'Kat' Steele
Pilot, 37 posts
Ships Pilot
Thu 16 Jul 2015
at 01:42
  • msg #333

Re: Scouting ahead

"The jammers would stop any communications and then our retreat. So, when are we going to do this? I think we have to do this and get it over with"
Carrick Teague
Communications, 78 posts
Comms Officer
Thu 16 Jul 2015
at 01:47
  • msg #334

Re: Scouting ahead

My thinking was:

1) We jump in.
2) Approach the Vilani, if possible, under cover as a friendly.
3) When we're prepared to attack, jam signals and engage.
4) Assuming we're victorious, we keep jamming sensors all the way through planetfall and jumping out. The attacks gives the obvious reason to start the jamming and continued jamming masks our mission on the planet.

If we start our hull/speeder/suit preparations now, we can be ready for all this on system entry.


[OOC: My real concern, at this point, is what survivors might be able to witness from space in a pod/speeder/whatever]
This message was last edited by the player at 01:48, Thu 16 July 2015.
Cptn Niki Maya
Captain, 43 posts
Ships Captain
Thu 16 Jul 2015
at 02:42
  • msg #335

Re: Scouting ahead

In reply to Carrick Teague (msg # 334):

"That sound like a reasonable plan. Do we attack using troops, or ships guns, or both?"
Katherine 'Kat' Steele
Pilot, 39 posts
Ships Pilot
Fri 17 Jul 2015
at 00:58
  • msg #336

Re: Scouting ahead

"Well, what are we going to try and steal, I mean if we are pirates, why are we attacking? If we don't plan to take much, I would say do it ship to ship."
Tanya Weaver
Navigator, 9 posts
The Navigator
Fri 17 Jul 2015
at 02:10
  • msg #337

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 336):

"Maybe we should go with being pirates, and just delete their computers, accidentally leaving enough information to say it was the Doughboy, but destroying anything else, and stripping the ship and killing all of the bastards...that would mean capturing the ship, but that would be a pirate thing to do. Then we can take the goods and perhaps some ships parts, remove any ID tags, and resell it."
This message was last edited by the GM at 02:10, Fri 17 July 2015.
Katherine 'Kat' Steele
Pilot, 41 posts
Ships Pilot
Fri 17 Jul 2015
at 02:14
  • msg #338

Re: Scouting ahead

Kat looks at Tanya and shrugs "Sounds good to me. Lets go do it."
Fate
GM, 138 posts
Roll for dodge!
Fri 17 Jul 2015
at 21:35
  • msg #339

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 338):

The crew spends the next few days in hyperspace transforming the Dastavka, including the suits, the IFF and the small craft, into the Doughboy. As the end of the week approaches, you get some rest and prepare for re-entry.

As you come out of Hyperspace, you are 420,000 miles from Mershan, a frozen small rock some of you are familiar with.

[OOC: Carrick Teague is on Sensors. Sensors roll please, and any other activities.]

This message was last edited by the GM at 21:35, Fri 17 July 2015.
Carrick Teague
Communications, 80 posts
Comms Officer
Fri 17 Jul 2015
at 22:37
  • msg #340

Re: Scouting ahead

Who's our medic?

Over the week, Carrick would like to converse with him/her regarding Vilani pharmaceuticals that would be likely found aboard a standard spacefaring vessel that Terrans would be unlikely to have or reasonably likely to not have, and would be needed for some sort of understandable malady. Under this cover, he plans to send a distress call to the Vilani surveyor asking for pharmaceutical assistance for a disease/affliction affecting the crew.

[Electronics Operation (Sensors): Success by 3, assuming no modifiers]

[Private to GM: 18:20, Today: Carrick Teague rolled 12 using 3d6 with rolls of 5,4,3. ]
[Private to Fate: 18:20, Today: Carrick Teague rolled 12 using 3d6 with rolls of 5,4,3. ]
This message was last edited by the player at 22:43, Fri 17 July 2015.
Katherine 'Kat' Steele
Pilot, 42 posts
Ships Pilot
Sat 18 Jul 2015
at 01:46
  • msg #341

Re: Scouting ahead

Kat works on mods to the ship and paints her armor with some variations to disguise it.
Fate
GM, 139 posts
Roll for dodge!
Sat 18 Jul 2015
at 02:55
  • msg #342

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 341):

PO Kyamoto is the Chief Medical officer. Ironically, it is Terrans that are known to have the stronger immunity with regards to diseases. He can think of only a very rare Vilani disease that Terrans are susceptible to, though it is not usually fatal. Vilani medical technology is probably their most backward technology, but they have a bewildering array of pharmaceuticals to do what Terrans do with technology. Hence, only a Terran starship with a poor or no sickbay would likely need Vilani medical assistance.

Scan modifiers are +19 for vessel scanners, -16 for range, +2 situational modifiers, so you succeed by 8, assuming you are using active sensors. Given you are broadcasting your IFF, there is no reason not to.

You note there is an Iken class courier in orbit of the planet. It notices you as well and attempts to hail you.

"Terran vessel, this is the Vilani Imperial Navy. Turn about and leave this sector immediately. You are not welcome here."
Carrick Teague
Communications, 81 posts
Comms Officer
Sat 18 Jul 2015
at 04:09
  • msg #343

Re: Scouting ahead

Vilani Naval Vessel, this is the trading ship Doughboy. We are en route to Dingir. Just passing through. We expect our best exit point will be on the far side of the planet. Be out of your hair momentarily.

[OOC: I assume we will begin moving towards the planet.]
This message was last edited by the player at 04:10, Sat 18 July 2015.
Unknown Ship
NPC, 1 post
Sat 18 Jul 2015
at 06:09
  • msg #344

Re: Scouting ahead

In reply to Carrick Teague (msg # 343):

"You don't register on my records, Doughboy, and this in not on the traditional route to Dingir from anywhere. We see you are armed; what are you carrying?"

Your vessel is moving towards the planet at 38,000 miles an hour, and you have now moved to 306,000 miles from the planet. Approximately a minute has passed since you exited hyperspace, during which time you have both scanned each other. There are communications from and to the vessel from the planets surface, but it seems the site is on the other hemisphere, out of your sight.
This message was last edited by the player at 06:15, Sat 18 July 2015.
Tanya Weaver
Navigator, 10 posts
The Navigator
Sat 18 Jul 2015
at 06:12
  • msg #345

Re: Scouting ahead

In reply to Unknown Ship (msg # 344):

"Tell him this is not even an official Vilani colony. It is highly irregular to find a Vilani warship here, too. In fact, I am not sure there has been one here for about 15 years...try to get him to talk about the past...that usually gets these old geysers would up with chatter."
This message was last edited by the GM at 06:16, Sat 18 July 2015.
Carrick Teague
Communications, 82 posts
Comms Officer
Sat 18 Jul 2015
at 07:04
  • msg #346

Re: Scouting ahead

That's true. We're coming from Shulimik and heading to Dingir by way of Kharkar. With more than one way to travel, we thought we'd check out this old planet on a lark. Certainly didn't expect to find a Vilani warship in the area or even a colony. Hasn't been any activity here, in our records, for more than a decade. Not since peace broke out. You folks setting up shop?
Vilani Commander
NPC, 2 posts
Sat 18 Jul 2015
at 23:36
  • msg #347

Re: Scouting ahead

In reply to Carrick Teague (msg # 346):

"We have reports of pirates frequenting this system, so we are here to patrol it and stop that sort of activity. What else we are doing here or how long we have been doing it is none of your business. Since you insist on approaching, land immediately in the location I am directing you to and prepare for a customs inspection. Or turn around and leave. We have measures for dealing with hostile barbarians."

You are now 268,000 miles out and closing. The Vilani vessel is remaining in orbit but sensors detect they are powering up the missiles lock. Scans indicate 3 missiles in a single turret, and 2 pulse lasers and a sandcaster in the second turret. Reminder, Lasers have a range of 20,000/60,000 miles, and missiles can travel up to 3 turns at 80,000 miles per turn. Your ships boat travels at 50,000 per turn, and the small fighter (which basically NO pirate has) travels at the same speed as missiles.
This message was last updated by the player at 23:36, Sat 18 July 2015.
Carrick Teague
Communications, 83 posts
Comms Officer
Sat 18 Jul 2015
at 09:41
  • msg #348

Re: Scouting ahead

We will comply, but under protest: we've done nothing wrong to deserve our time wasted by an investigation. Could you not simply perform this inspection off-planet and save us the time and extra fuel? Or better yet, just let us be on our way?

[OOC: Are they transmitting an identification signal? Do we know the ship's name? For that matter, do we know our own names? :P]
This message was last edited by the player at 09:47, Sat 18 July 2015.
Vilani Commander
NPC, 2 posts
Sat 18 Jul 2015
at 13:21
  • msg #349

Re: Scouting ahead

In reply to Carrick Teague (msg # 348):

"As I stated, if you want to be on your way, turn around and leave. Otherwise, land and be inspected. Or die. These are your only three options."

His arrogant manner is greater than most Vilani commanders you have met. The vessels name comes up as the AZS-S Polonini.

[OOC: The names of the crew of the Doughboy were on file, though there were slightly more names than you have crew. You can go by the other crews names if you wish.]
Carrick Teague
Communications, 84 posts
Comms Officer
Sat 18 Jul 2015
at 17:32
  • msg #350

Re: Scouting ahead

Roger that. Please transmit landing coordinates.

AZS-S Polonini, please identify your commanding officer for our records.

This message was last edited by the player at 17:46, Sat 18 July 2015.
Cyril Zotmund
Security Officer, 113 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 18 Jul 2015
at 20:26
  • msg #351

Re: Scouting ahead

Cyril quietly Tracks his trget, watching for any s=ign of a launch or aggressive act. He fiGures baringnnbad luck, they should over whelm this ship very quickly.  He has them keep the turrets centered and missiles down, figuring he will use lasers for a quick kill. he keeps his gunner breifed and tracking.
Carrick Teague
Communications, 85 posts
Comms Officer
Sat 18 Jul 2015
at 20:54
  • msg #352

Re: Scouting ahead

Captain, there was no discussion of finding a Vilani colony here.


[OOC: I'm concerned about invisible threats: is there a chance of another ship hiding on the other side of the planet or surface-based weaponry?]
Vilani Commander
NPC, 3 posts
Sat 18 Jul 2015
at 23:44
  • msg #353

Re: Scouting ahead

In reply to Carrick Teague (msg # 352):

"I am Commander Vinsovski Polonini. Transmitting landing co-ordinates now."

The co-ordinates transmitted are on the other side of the planet. Heading there will take you to within 5,000 miles of the Vilani scout. Any ship powered down on the planets surface will be practically invisible to you at this point, and will remain hard to see if camouflaged. The same goes for surface weaponry.
Tanya Weaver
Navigator, 11 posts
The Navigator
Sat 18 Jul 2015
at 23:49
  • msg #354

Re: Scouting ahead

In reply to Vilani Commander (msg # 353):

"Coming up to 192,000 miles Maam. Those co-ordinates are the site of the old spaceport, and that is the bastard who nuked it. Fortunately, the secret base is on another continent, actually on our side of the planet. There is no detectable activity there now, as we might expect if they are hiding."
Katherine 'Kat' Steele
Pilot, 44 posts
Ships Pilot
Mon 20 Jul 2015
at 01:48
  • msg #355

Re: Scouting ahead

"Captain, just let me know what you want me to do, I will continue on our present course till you say so" she checked her instruments and prepared to increase her speed as soon as she was told to.
Carrick Teague
Communications, 86 posts
Comms Officer
Mon 20 Jul 2015
at 05:23
  • msg #356

Re: Scouting ahead

Captain, are we going to be similar "bastards" who destroy a spaceport so as to cover our tracks and hide the Terran colonists??? We don't know what we're getting into, here: we don't know how many Vilani are down there, whether the Terrans have remained undiscovered with certainty, or what the Vilani ordinance on the planet looks like.


To the Vilani Commander: Commander, turns out we already had you in our records. You were the man responsible for the destruction of the original Terran colony here 15 years ago during the war. With all due respect
[OOC: Which is to say, "none"], why are you back?
This message was last edited by the player at 05:29, Mon 20 July 2015.
Fate
GM, 145 posts
Roll for dodge!
Mon 20 Jul 2015
at 08:10
  • msg #357

Re: Scouting ahead

In reply to Carrick Teague (msg # 356):

"I told you that is none of your business. Land where you have been directed, and do not power up your weapons. Cut radio traffic until you are ready to land."

You get the impression you hit a sore topic.
Cptn Niki Maya
Captain, 44 posts
Ships Captain
Mon 20 Jul 2015
at 11:15
  • msg #358

Re: Scouting ahead

In reply to Fate (msg # 357):

"If there is a spaceport there, we do not want to destroy it. If they have a colony down there, we need to respect that and tell the Terrans to withdraw, but that is a big if. They do not usually start colonies on planets like this, and that is why we were able to put one here in the first place.

You are right, Carrick, we do not know what we are getting into. All the more reason to look. But if all we do is to destroy the prick who nuked a defenceless colony before running, because we see there is a lot more there than we can handle, I am cool with that. But lets get rid of this arrogant sod and have a look before we chicken out.

Set a course for the landing site, but make sure it passes very close to the vessel in orbit.
"
Tanya Weaver
Navigator, 13 posts
The Navigator
Mon 20 Jul 2015
at 11:22
  • msg #359

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 358):

"Course laid in that will pass within 1,000 miles of the ship in orbit. We do full damage at any range less than 20,000 miles. Recommended time of shooting?"
Cyril Zotmund
Security Officer, 115 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 20 Jul 2015
at 22:28
  • msg #360

Re: Scouting ahead

I'll get him Tanya ... my only regrets are for the poor slobs on his ship.
This message was last edited by the player at 01:26, Tue 21 July 2015.
Tanya Weaver
Navigator, 14 posts
The Navigator
Tue 21 Jul 2015
at 00:56
  • msg #361

Re: Scouting ahead

In reply to Tanya Weaver (msg # 359):

"If it is any comfort, there, may not be any. Those  scouts are often operated by 1 to 4 persons.

Approaching 100,000 miles. Maximum laser range 60,000 miles. Any clever ideas before the fireworks start should be done now.
"
This message was last edited by the GM at 01:04, Tue 21 July 2015.
Katherine 'Kat' Steele
Pilot, 47 posts
Ships Pilot
Tue 21 Jul 2015
at 02:26
  • msg #362

Re: Scouting ahead

Kat makes sure she is maneuvering close to the other ship. "I would say scan them to see if they are getting ready to shoot. They did say to shut off our radios."
Cyril Zotmund
Security Officer, 117 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 21 Jul 2015
at 02:34
  • msg #363

Re: Scouting ahead

Obviously not scanning too well, as our weapons have been powered up since we arrived ... he is probably looking for us to put up a missile array .... stupid of Terran tactics as well as arrogant.
Cptn Niki Maya
Captain, 45 posts
Ships Captain
Tue 21 Jul 2015
at 06:49
  • msg #364

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 363):

"Given he has locked his missiles on and we have not, you are possibly right. Works for me. Fire at 10,000 miles, or do you want to piss him off to get him to fire first? His arrogance could work to our advantage...but I don't think we will see that landing site properly until we are within a couple of thousand miles of his ship...but that also means they will not see us."
Carrick Teague
Communications, 88 posts
Comms Officer
Tue 21 Jul 2015
at 07:19
  • msg #365

Re: Scouting ahead

For what it's worth, I don't see any value to him firing first unless its for an audience. If they're not going to witness it, we ought to take the first shot. I've had my fill of Vilani justice in the past. I wouldn't want to take my chances in a Vilani trial after having masqueraded as pirates, self-defense or no, when the issue is the death of a Vilani military commander.

If we can manage an audience, then getting the commander to take the first shot, assuming we would be likely survive, could only pay off benefits by justifying a landing and thereby redirecting a possible future investigation. That's my advice.

Tanya Weaver
Navigator, 15 posts
The Navigator
Tue 21 Jul 2015
at 09:41
  • msg #366

Re: Scouting ahead

In reply to Carrick Teague (msg # 365):

"Yeah, I don't trust him further than I could kick him, though I would not mind finding out how far that is. I have been at his mercy once before."
Cptn Niki Maya
Captain, 46 posts
Ships Captain
Tue 21 Jul 2015
at 12:32
  • msg #367

Re: Scouting ahead

In reply to Tanya Weaver (msg # 366):

"Right then. Fire at 8,000 miles, to be sure of a good shot. Comms, if you want to ire him up, be my guest, if not, 2 turrets with 3 beams each should do the trick. Would not want to waste missiles without reason, eh Cyril? We may also want to stay hidden from the landing sight by the planet and use the speeder to scout what is there, perhaps taking a landing party."
Cyril Zotmund
Security Officer, 118 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 21 Jul 2015
at 13:55
  • msg #368

Re: Scouting ahead

We'll worry about that after this guy is Toast!
Cptn Niki Maya
Captain, 47 posts
Ships Captain
Tue 21 Jul 2015
at 20:46
  • msg #369

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 368):

"Hopefully that wont be long. Gun crews, range is now 10,000 miles. Fire at will."

The gun crews, who have been lining him up with the two Beam turrets for the last 5 minutes, do not need to be asked twice. The beams cut short not only any communications, but cut large sections out of the hull, such as the cockpit, causing instant decompression. There will not be any point sending any more communications to that point.

"Good job. Helm, stop short of coming over the horizon for that location given."

[OOC, Gunneery skill 16, +2 (sAcc), -10 (range), -2 (Shape of target), +2 active sensors used) +8 (SM of target) = target of attack roll, 16, ROF 2.

2 Rolls, both 6. Hence, hit 5 times with each turret. Both Turrets have 3 beams (7d (5) damage each beam). Can only roll for 1 beam at a time, so multiply value by 6. 52 x 6 = 312 dDam. Toast.]
Carrick Teague
Communications, 89 posts
Comms Officer
Tue 21 Jul 2015
at 20:52
  • msg #370

Re: Scouting ahead

I would like to recommend not landing near the Terran coordinates, yet. At least, not until we determine the nature of the spaceport on the far side of the planet. If there is another ship in hiding or a large Vilani population, we should know that before making contact with the Terrans, I think. And if there are any other ships, we need to make a decision whether or not we let them make a break for one of the four jump locations.

Also, should we double check the debris field for any salvageable electronics that may have recorded our encounter?

This message was last edited by the player at 20:55, Tue 21 July 2015.
Cyril Zotmund
Security Officer, 119 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 21 Jul 2015
at 21:02
  • msg #371

Re: Scouting ahead

There may be a good deal more than just electronics we might want to look for... codes, plans and perhaps cash ... need to make sure it's nothing traceable ... then we can push this into a collision with the planet.
Cptn Niki Maya
Captain, 47 posts
Ships Captain
Tue 21 Jul 2015
at 22:34
  • msg #372

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 371):

"While it is worth checking out the wreck, we should check out the planet first. Scan the wreck to make sure there is nothing that can do a runner. Then put together an away team to take the speeder and have a look..."
This message was last updated by the player at 22:34, Tue 21 July 2015.
Katherine 'Kat' Steele
Pilot, 48 posts
Ships Pilot
Wed 22 Jul 2015
at 00:26
  • msg #373

Re: Scouting ahead

Kat takes the ship close to the wreck but so they are still not over the horizon as the Captain ordered. "Well, that was easier then I thought. I wonder if anyone saw it?"
Tanya Weaver
Navigator, 16 posts
The Navigator
Wed 22 Jul 2015
at 01:48
  • msg #374

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 373):

"I think we can assume they did. I would like to be on the away team."
Raymond 'Duke' Vurhund
Chief Engineer, 51 posts
Chief Engineer
Wed 22 Jul 2015
at 01:50
  • msg #375

Re: Scouting ahead

In reply to Tanya Weaver (msg # 374):

"Yeah, I have a suit I would like to test..."
Cyril Zotmund
Security Officer, 120 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 22 Jul 2015
at 02:08
  • msg #376

Re: Scouting ahead

I am very curious to search that Scout ship, but will do whatever supports the mission.
Katherine 'Kat' Steele
Pilot, 49 posts
Ships Pilot
Wed 22 Jul 2015
at 02:25
  • msg #377

Re: Scouting ahead

"I would love to go but if you need me here Captain, I understand"
Cptn Niki Maya
Captain, 48 posts
Ships Captain
Wed 22 Jul 2015
at 03:31
  • msg #378

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 377):

"Duke, rather than have your very unique combat suit seen on the planet, which could be used to identify us, I would prefer you stay with us and check out the wreckage. Cyril, since we know they were expecting us planetside, I want you to head the away team. Duke will keep us informed of what he finds, and you can direct him with where to look if you feel he has missed something.

Kat, I might allow you to go with Illiam, so you can make a hasty retreat if needed. I will keep PO Marcus here, as he is a capable pilot, in case we need to do something with the Dastavka. Carrick should also go, and take Gates to help you out, to see what is on their communication gear. I would also like to keep PO Kyamoto here, but I would suggest you take one of the medical assistants. Cyril, you can pick the rest of your team, and head to the speeder.
"

[OOC: see the Diary thread for crew listings. Speeder can take up to 5 for long trips, or more for short trips like this one. Let me know what you are carrying and wearing if you are going.]
Carrick Teague
Communications, 90 posts
Comms Officer
Wed 22 Jul 2015
at 04:21
  • msg #379

Re: Scouting ahead

To be clear:

Tanya, Cyril, Kat, Iliam, Carrick, Gates, and a medic are heading to the spaceport on the planet using the speeder?

Duke (and others?) are going to be investigating the wreckage of the Vilani ship (did we get a name off their IFF?) from the Dastavka?
This message was last edited by the player at 04:51, Wed 22 July 2015.
Fate
GM, 149 posts
Roll for dodge!
Wed 22 Jul 2015
at 04:57
  • msg #380

Re: Scouting ahead

In reply to Carrick Teague (msg # 379):

OOC: Yes. You can add as many as you want, such as security, in addition to those mentioned. Landing is at your discretion. Some recommended options would be Security Personal Joan, Jo, Sigorney, Rodney and Peter. Feel free to specify equipment, else they will take the biggest gun they can use, and a sidearm, like all security guys I know!
This message was last edited by the GM at 06:03, Wed 22 July 2015.
Cyril Zotmund
Security Officer, 121 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 22 Jul 2015
at 14:10
  • msg #381

Re: Scouting ahead

Leave Joan and Jo here to work the ship's weapons if something comes up.
Katherine 'Kat' Steele
Pilot, 50 posts
Ships Pilot
Thu 23 Jul 2015
at 00:40
  • msg #382

Re: Scouting ahead

Kat grabs her own weapons and then a flamer as she heads to the small ship. "So am I going to pilot this down?"
Cyril Zotmund
Security Officer, 122 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 23 Jul 2015
at 01:20
  • msg #383

Re: Scouting ahead

No, just around until we asceratin what is down there.
Fate
GM, 151 posts
Roll for dodge!
Thu 23 Jul 2015
at 02:54
  • msg #384

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 383):

Tanya, Cyril, Kat, Iliam, Carrick, Gates, Peter Armstrong, Sigorney, Rodney and Peter Gunshy make their way to the Speeder's dock. As the speeder departs, Duke and a number of others make their way to the ships boat to investigate the wreckage.

Passing around the planet prior to descending, you notice the small desolate rock seems to be covered with very light snow, but basically no vegetation. There is only a trace of atmospheric gasses, and though they are not toxic, you will rely on your space suit for atmospheric pressure needed to survive. There are canyons, filled with caves, visible on your sensors, and you wonder why anyone would ever want to settle here.

Rounding the curvature of the planet, the signature of a small Hero class freighter comes into your screen. It is parked in the ruins of the old spaceport, and sensors seem to indicate an uncertain number of figures in the ruins. The spaceport has not been rebuilt, nor has anything else.
This message was last edited by the GM at 05:03, Thu 23 July 2015.
Cyril Zotmund
Security Officer, 123 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 23 Jul 2015
at 14:24
  • msg #385

Re: Scouting ahead

OK, The HERO has weapons, so we need to be careful... can we move safely to a place where can can determine what number of people we face? Carrick, let the Captain know what we have seen as we see it.
Tanya Weaver
Navigator, 17 posts
The Navigator
Fri 24 Jul 2015
at 00:21
  • msg #386

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 385):

"There is a canyon that runs along the southern side of the old colony. I know it well; I used to play there as a kid. We can get the speeder down there out of the reach of the ships guns, though Kat may need to do some fancy flying...and recon the area on foot."
Cyril Zotmund
Security Officer, 124 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 24 Jul 2015
at 00:49
  • msg #387

Re: Scouting ahead

That sounds good, so long as there aren't very many of them.... which is likely the case.
Illiam Jones
Fighter Pilot, 11 posts
Fighter Pilot
Fri 24 Jul 2015
at 00:51
  • msg #388

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 387):

"Well, if they are all still living on the ship, they would have had to do some serious modding to get more than 20 of them...shall we land and look around?"
This message was last edited by the GM at 00:52, Fri 24 July 2015.
Cyril Zotmund
Security Officer, 125 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 24 Jul 2015
at 00:53
  • msg #389

Re: Scouting ahead

Perhaps so Illiam, but there are only 10 of us, and I don't want to get a bunch of us injured through heroics.
Tanya Weaver
Navigator, 18 posts
The Navigator
Fri 24 Jul 2015
at 00:58
  • msg #390

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 389):

"We could nuke the bastards from orbit. It is the only way to be sure...but then as pirates we get nothing. We still have the gatling laser, and they probably have a bunch of scientists. Make the call, Sir. Go down, or give them time to do a runner?"
Cyril Zotmund
Security Officer, 126 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 24 Jul 2015
at 01:05
  • msg #391

Re: Scouting ahead

We'll go down... between Kat and Illiam, we have plenty of skill... I'd like to grab the ship and the scientists... maybe the locals could use them for something. Be sure we mention Doughboy and looking for stuff of value...
Katherine 'Kat' Steele
Pilot, 51 posts
Ships Pilot
Fri 24 Jul 2015
at 02:07
  • msg #392

Re: Scouting ahead

Kat flys down as fast as she can. Trying to get in before anyone on the ground can get ready for them, "OK, Hold on, we are going in fast!"

22:02, Today: Katherine 'Kat' Steele rolled 12 using 3d6 with rolls of 2,4,6. fast approach vs 18 minus 4.
Fate
GM, 152 posts
Roll for dodge!
Fri 24 Jul 2015
at 04:10
  • msg #393

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 392):

Ducking down into the canyon at such a distance from the Hero class vessel so as to avoid giving a free shot, Kat negotiates the winding canyon at hair-raising speed, quickly covering the 100 km to the point that Tanya is able to direct her to.

Coming to a halt at the base of the canyon wall, the steepness of the path beckons ahead of you. There are no figures currently in sight, but you will need to decompress the cabin in order to exit.
Tanya Weaver
Navigator, 19 posts
The Navigator
Fri 24 Jul 2015
at 04:11
  • msg #394

Re: Scouting ahead

In reply to Fate (msg # 393):

"Ok, the path to the top is pretty well covered. If we can have someone waiting on the Gatling to ensure they don't come too close, we should be good. Cyril, at you command..."
Carrick Teague
Communications, 91 posts
Comms Officer
Fri 24 Jul 2015
at 08:55
  • msg #395

Re: Scouting ahead

Carrick is, as requested, relaying all information back to the Dastavka.

He puts on his biosuit.

Clamshells, Cyril?
This message was last edited by the player at 08:55, Fri 24 July 2015.
Cyril Zotmund
Security Officer, 127 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 24 Jul 2015
at 13:22
  • msg #396

Re: Scouting ahead

Absolutely; Tanya, is there anyplace up higher we could land? It's going to be a tough climb in Clamshells with weapons. We'll use the speeders when we know it's safer.
Tanya Weaver
Navigator, 20 posts
The Navigator
Fri 24 Jul 2015
at 20:24
  • msg #397

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 396):

"You mean use the grav bikes? Yeah, not really any better place to land out of range of their ships guns...or Missiles."
Cyril Zotmund
Security Officer, 128 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 24 Jul 2015
at 23:08
  • msg #398

Re: Scouting ahead

Good point... we should be able to take two of us on each grav bike and get to the top quickly, which may be important. Everyone stay out of direct fire, so they don't get a shot at us.
Fate
GM, 154 posts
Roll for dodge!
Fri 24 Jul 2015
at 23:50
  • msg #399

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 398):

Several blips on the sensors show up. Carrick sees 4 individuals moving into positions at the top of the canyon. They have cover, but the Gatling laser could make their life difficult...
Cyril Zotmund
Security Officer, 130 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 24 Jul 2015
at 23:55
  • msg #400

Re: Scouting ahead

Sigorney, zap them... get them off of that Canyon top...

The rest of us need to get a move on... more are likely coming.


Cyril grabs his speeder bike and takes Paul to go and out flank these guys as soon as Sigorney starts shooting.
Tanya Weaver
Navigator, 21 posts
The Navigator
Sat 25 Jul 2015
at 02:09
  • msg #401

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 400):

Tanya grabs Rodney to ride Shotgun on her grav bike.

"These will get us to an alcove half way up, but grav bikes are fitted with altimeter limiters to stop people dying if they fall off. Besides, I have no intention of playing 'skeet' if there are more of them up there..."
This message was last edited by the GM at 05:31, Sat 25 July 2015.
Katherine 'Kat' Steele
Pilot, 53 posts
Ships Pilot
Sat 25 Jul 2015
at 03:13
  • msg #402

Re: Scouting ahead

"Get out of here with the bikes and I will take up the ship and stay mobile so its not a target" She figures there is no more space on the bikes so she will stay in the ship.
Carrick Teague
Communications, 93 posts
Comms Officer
Sat 25 Jul 2015
at 03:21
  • msg #403

Re: Scouting ahead

After relaying whatever is found on sensors, I'll take Gates and go jump on the other bike. It's already got most of my gear loaded on it, including my las rifle. I have two heavy las pistols strapped one to each leg.

Gates, you any good with a rifle?
This message was last edited by the player at 03:22, Sat 25 July 2015.
Sigorney
Sat 25 Jul 2015
at 05:09
  • msg #404

Re: Scouting ahead

In reply to Carrick Teague (msg # 403):

Sigorney lines up the first target, approximately 90 yards away (Range modifier -7) at the top of the canyon. He soon falls to just 25 yards away, is a cascade of stones that must have killed him if the laser did not.
Vilani
Sat 25 Jul 2015
at 05:12
  • msg #405

Re: Scouting ahead

In reply to Sigorney (msg # 404):

The rest of the figures take some cover. A small lump is thrown towards your vehicle, but it bounces away before exploding. Another individual seems to be lining up a cylinder on his shoulder at the speeder. The shrapnel from the grenade is far enough away to ricochet harmlessly off the hull.
This message was last edited by the GM at 06:07, Sat 25 July 2015.
Listing Gate
Sat 25 Jul 2015
at 05:26
  • msg #406

Re: Scouting ahead

In reply to Vilani (msg # 405):

"I am lousy with a rifle. I use computers. Better I sat here until things are safer..."
Illiam Jones
Fighter Pilot, 12 posts
Fighter Pilot
Sat 25 Jul 2015
at 05:27
  • msg #407

Re: Scouting ahead

In reply to Listing Gate (msg # 406):

"I am good to go, Carrick."

He has his Gauss shotgun out, taking the term riding shotgun rather literally...
This message was last edited by the GM at 06:14, Sat 25 July 2015.
Listing Gates
Sun 26 Jul 2015
at 00:07
  • msg #408

Re: Scouting ahead

In reply to Illiam Jones (msg # 407):

As Carrick vacates the speeder sensors, Gates hops on them.

"Three bogeys left we can see so far. I have spotted a small cave we may be able to hide the speeder in about 250 yards further up the canyon...canyon walls here about 80 yards high, and I think I can see that alcove you spoke about Tanya, about 50 yards up."
Katherine 'Kat' Steele
Pilot, 55 posts
Ships Pilot
Sun 26 Jul 2015
at 01:27
  • msg #409

Re: Scouting ahead

Kat lets the 3 bikes out and then lifts off and speeds away to make the speeder a harder target.
Fate
GM, 161 posts
Roll for dodge!
Sun 26 Jul 2015
at 11:12
  • msg #410

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 409):

As the read door opens, Sigorney fires again at the figure at the top with the cylinder. He collapses, dropping his cylinder over the edge as he does so. As it falls, it detonates, sending a shower of rocks down the canyon wall nearby.

As the grav bikes race out, they are fire at with gauss shotguns, with one round going right at Carrick [OOC: need a dodge roll]. Sigorney returns the favour. The first target seems to duck behind the top of the cliff, but the red mist that appeared where the seconds' head was suggests that he will fight no more. By this time, Kat has the speeder up and is heading down the canyon to a more secure location.

The three grav bikes reach the alcove safely just a second or two later. All seems quiet, until an air raft flies perpendicularly across the canyon and beyond the other side, just above the canyon lip, at full speed. [OOC: you can take one shot at it, with a range/speed penalty of -11, if you want]
Carrick Teague
Communications, 94 posts
Comms Officer
Sun 26 Jul 2015
at 19:58
  • msg #411

Re: Scouting ahead

15:58, Today: Carrick Teague rolled 12 using 3d6 with rolls of 4,2,6. Dodge.
Fate
GM, 162 posts
Roll for dodge!
Sun 26 Jul 2015
at 21:34
  • msg #412

Re: Scouting ahead

In reply to Carrick Teague (msg # 411):

The heavy round passes through your right arm, disabling it.

[OOC: will need a HT roll not to be knocked off, and a Piloting(contragrav) roll at -2, as you have to do it left handed.]
Cyril Zotmund
Security Officer, 135 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 26 Jul 2015
at 22:00
  • msg #413

Re: Scouting ahead

Cyril lands his bike and waves Peter forward...the two of them advance up the hill watching for any movement. When they get closer to the top, they alternate moving and covering the move.


15:00, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 1,3,5. Impossible shot... and sure enough he wasn't close.
This message was last edited by the player at 22:01, Sun 26 July 2015.
Carrick Teague
Communications, 95 posts
Comms Officer
Mon 27 Jul 2015
at 00:21
  • msg #414

Re: Scouting ahead

20:15, Today: Carrick Teague rolled 6 using 3d6 with rolls of 1,2,3. HT.

20:17, Today: Carrick Teague rolled 6 using 3d6 with rolls of 4,1,1. Piloting/TL10 (Contragravity).

Taking cover, I scan for threats, before examining the wound to my arm. How bad is it?
Katherine 'Kat' Steele
Pilot, 56 posts
Ships Pilot
Mon 27 Jul 2015
at 01:20
  • msg #415

Re: Scouting ahead

Kat takes off once the bikes are out of the speeder. "Sigorney, fire at anything moving that is not with us!"
Cyril Zotmund
Security Officer, 136 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 27 Jul 2015
at 01:25
  • msg #416

Re: Scouting ahead

Sigourney rips off a quick burst in the direction of the passing Air raft (or whatever it is)


18:25, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,1,5. Sigourney on Gatling Laser.
This message was last edited by the player at 01:26, Mon 27 July 2015.
Fate
GM, 163 posts
Roll for dodge!
Mon 27 Jul 2015
at 01:46
  • msg #417

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 416):

Despite the fire from various quarters, both miss the air raft.

Despite the injury, Carrick is able to land his grav bike beside the others in the alcove. Everyone except him and Tanya start after Cyril towards the top. Tanya straps what is left of his arm, and tries to reduce the bleeding.

[Secret to Carrick Teague: The muscles have been severed, causing bad bleeding and rendering the arm useless and only hanging on by a few strips of skin. It is pretty bad (14 hp damage, dropped to 7)]
Carrick Teague
Communications, 96 posts
Comms Officer
Mon 27 Jul 2015
at 02:16
  • msg #418

Re: Scouting ahead

WHAT THE FUCK! ! ! ! THEY COULD HAVE SHOT THE OTHER FUCKING ARM! GODDAMN! AHHHH! TANYA, STOP RIPPING MY FUCKING ARM APART!
This message was last edited by the player at 02:17, Mon 27 July 2015.
Cyril Zotmund
Security Officer, 137 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 27 Jul 2015
at 02:25
  • msg #419

Re: Scouting ahead

TANYA...USE THE GOOD DRUGS TO STOP HIS SCREAMING...
Carrick Teague
Communications, 97 posts
Comms Officer
Mon 27 Jul 2015
at 03:07
  • msg #420

Re: Scouting ahead

Into his radio, in a more normal, if somewhat gritted, voice, "Kat, I think I'm gonna need to evac."
This message was last edited by the player at 03:08, Mon 27 July 2015.
Tanya Weaver
Navigator, 22 posts
The Navigator
Mon 27 Jul 2015
at 03:25
  • msg #421

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 419):

There is a click and Carrick is immediately silenced.

"I can turn off his radio, but I am not sure we have enough painkillers to dull this. Need a medic evac NOW! Hover off the ledge, Kat."
Cyril Zotmund
Security Officer, 138 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 27 Jul 2015
at 13:17
  • msg #422

Re: Scouting ahead

OK, let's keep moving... we need to stop them interfering with Kat.
Listing Gates
Mon 27 Jul 2015
at 13:23
  • msg #423

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 422):

"Kat, Cyril, those guys that crossed over seems to be taking up positions along the opposite lip of the canyon. I have had one or two intermittent bogeys show up on my screen in that direction, but they are shielded by the canyon wall from our current position most of the time."

[Gates is on sensors on the speeder.]
PO Rodney
Mon 27 Jul 2015
at 13:32
  • msg #424

Re: Scouting ahead

In reply to Listing Gates (msg # 423):

"Yeah, I am just above Tanya. I see movement there. I will stop and try to take one of them if he gives me a clear shot. He is about 140 yards from my position."

[OOC: That will be a penalty of -11 for all of you, except the speeder, which is currently about a half a mile distant, at -15 penalty]
Cyril Zotmund
Security Officer, 139 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 27 Jul 2015
at 19:25
  • msg #425

Re: Scouting ahead

Just two of them?
Listing Gates
Mon 27 Jul 2015
at 22:33
  • msg #426

Re: Scouting ahead

In reply to Listing Gates (msg # 423):

"There are possibly more sir, but they are staying out of sight, for now."
Cyril Zotmund
Security Officer, 140 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 27 Jul 2015
at 23:16
  • msg #427

Re: Scouting ahead

We keep moving toward the top and stop when we get there, trying to keep cover while we look for these guys. Also look bk toward the Spaceport to see what's going on there (How far away is it?)
Fate
GM, 164 posts
Roll for dodge!
Tue 28 Jul 2015
at 00:01
  • msg #428

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 427):

Moving up the narrow path, Cyril, Illiam and Peter enter a narrow crevice that will take you to the top of the canyon. Tanya directs you to a fork that comes out in one of the ruins of the old settlement, offering some protection on the way.
Katherine 'Kat' Steele
Pilot, 57 posts
Ships Pilot
Tue 28 Jul 2015
at 01:09
  • msg #429

Re: Scouting ahead

"Don't worry Carrick, we will get ya" she says as she pilots the ship up so she can hover right at the edge.
Fate
GM, 165 posts
Roll for dodge!
Tue 28 Jul 2015
at 04:02
  • msg #430

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 429):

As Kat maneuvers the speeder into position, Peter Armstrong moves to assist Tanya in helping Carrik in climbing in. Kat's handling is impressive, allowing here to coordinate with Peter to get him aboard with remarkable ease. Once aboard, Tanya goves Peter a pair of syringes, one of which is administered immediately. Carrick passes out as Tanya jumps back to the alcove.

Just in time.

Rodney had taken a shot at one of the figures he had seen, and the figure seemed to stop moving. Sigorney had managed to cut another figure into two fading heat signatures, but a third had unloaded what seemed to be a grenade launcher into the speeder, rocking it and damaging one of the control thrusters.

[Secret to Katherine 'Kat' Steele: Handling reduced by 6. Will take the previous critical success to indicate you kept control.]

Cyril and those with him make it to the base of one of the structures that was part of the original colony, near their now destroyed spaceport.
This message was last edited by the GM at 04:11, Tue 28 July 2015.
Illiam Jones
Fighter Pilot, 13 posts
Fighter Pilot
Tue 28 Jul 2015
at 04:26
  • msg #431

Re: Scouting ahead

Was the Hero-class vessel visible at any point?
Fate
GM, 166 posts
Roll for dodge!
Tue 28 Jul 2015
at 06:08
  • msg #432

Re: Scouting ahead

In reply to Illiam Jones (msg # 431):

Kat is staying in the canyon so she cannot be targeted by the other starship.

The group moving out of the canyon are obscured by ruins from the vessel at the moment.

Neither has seen the Hero class since the speeder entered the canyon.
This message was last edited by the GM at 08:24, Tue 28 July 2015.
Listing Armstrong
NPC, 4 posts
Ally
Tue 28 Jul 2015
at 11:10
  • msg #433

Re: Scouting ahead

In reply to Fate (msg # 432):

"Kat, we really need to get him back to the ship. Perhaps Sigorney can take his place, and we head off. We should only be 2 hours, with your flying..."
Cyril Zotmund
Security Officer, 141 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 28 Jul 2015
at 14:28
  • msg #434

Re: Scouting ahead

Cyril looks for where the fire is coming from and any targets there.
He'll engage anyone he sees to distract and or suppress them... he doesn't expect many hits, but could get lucky.

07:29, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 6,1,5. guns-rifle.
07:29, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,2,5. Perception.
Made both, but range will prevent much success with the rifle.
This message was last edited by the player at 14:31, Tue 28 July 2015.
Fate
GM, 167 posts
Roll for dodge!
Tue 28 Jul 2015
at 16:49
  • msg #435

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 434):

The exchange below continues as Kat moved away from the canyon wall. A second grenade slammed into the turret, while Rodney had a large gauss round deflect off the rock in front of him, missing him by millimetres. Not only was Sigorneys shot spoilt, but the gun rendered inoperational until repairs can be effected.

Rodney fares better. His aiming pays off as one figure slumps forward after he fires his laser rifle. Cyrils sprays several round from his rifle at the remaining figure, though the distance is greater. Peter begins aiming his laser rifle at the last one as Tanya fires a good shot, but he dodges back behind the rock at the last second.
Cyril Zotmund
Security Officer, 142 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 28 Jul 2015
at 17:16
  • msg #436

Re: Scouting ahead

Cyril takes some time aiming (3 Sec) and then launches a Frag grenade out of his launcher at the last shooter.


10:17, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,5,4. Gunner Grenade. 12 -11 =6 = 7 ... missed again, but closer.
This message was last edited by the player at 17:21, Tue 28 July 2015.
Illiam Jones
Fighter Pilot, 14 posts
Fighter Pilot
Wed 29 Jul 2015
at 00:19
  • msg #437

Re: Scouting ahead

Impossible shots. Better to put the shotty to use: Iliam starts doing threat assessments in other directions, scouting around the structure and taking the measure of the situation.

20:19, Tue 28 July 2015: Illiam Jones rolled 13 using 3d6 ((6,4,3)). (For Perception)
This message was last edited by the player at 01:50, Wed 29 July 2015.
Fate
GM, 169 posts
Roll for dodge!
Wed 29 Jul 2015
at 01:52
  • msg #438

Re: Scouting ahead

In reply to Illiam Jones (msg # 437):

The exchange below continues, with the Vilani firing to try to cover his retreat. He manages to dodge some of the rounds, but between Rodney and Peter, both of whom have him in their sights, he takes just too many hits and lies on open ground, dropping his weapon.

Illiam sees that the crevice ends in a wall with a door at one of the ruined buildings. Tanya tells him that it was one of the out-buildings, and inside there will be stairs up from what was a basement.
This message was last edited by the GM at 07:08, Wed 29 July 2015.
Katherine 'Kat' Steele
Pilot, 58 posts
Ships Pilot
Wed 29 Jul 2015
at 02:13
  • msg #439

Re: Scouting ahead

"OK, lets drop off Sigorney and get back to the ship. We will have to make a run past the other ship"
Illiam Jones
Fighter Pilot, 15 posts
Fighter Pilot
Wed 29 Jul 2015
at 02:14
  • msg #440

Re: Scouting ahead

Gun at the ready, Iliam checks to see if it's locked.
Cyril Zotmund
Security Officer, 144 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 29 Jul 2015
at 02:30
  • msg #441

Re: Scouting ahead

Cyril sees the other guy drop, looks around, notes what Illiam is doing and moves to cover him.
This message was last edited by the player at 02:41, Wed 29 July 2015.
Illiam Jones
Fighter Pilot, 16 posts
Fighter Pilot
Wed 29 Jul 2015
at 02:34
  • msg #442

Re: Scouting ahead

Wasn't going to open it without you... promise
This message was last edited by the player at 02:37, Wed 29 July 2015.
Tanya Weaver
Navigator, 23 posts
The Navigator
Wed 29 Jul 2015
at 03:11
  • msg #443

Re: Scouting ahead

In reply to Illiam Jones (msg # 442):

"You guys want to wait for Rodney and I to catch up?" Tanya says, as they starts up the canyon.
Illiam Jones
Fighter Pilot, 17 posts
Fighter Pilot
Wed 29 Jul 2015
at 05:24
  • msg #444

Re: Scouting ahead

S'pose... whenever you're ready...
Fate
GM, 170 posts
Roll for dodge!
Wed 29 Jul 2015
at 05:52
  • msg #445

Re: Scouting ahead

In reply to Illiam Jones (msg # 444):

Illiam finds the door, a heavy old pressure door from a time when the building was pressurized, is open. As Kat manoeuvres, Sigorney jumps from the ship, a task made somewhat easier by the low gravity, and joins Tanya and Rodney as they climb the slope, another task made easier by the low gravity.

Kat heads off down the canyon, to get back to the ship.

[Secret to Katherine 'Kat' Steele: Will need another 2 piloting(aerospace) rolls, at -6 if doing it at normal speed, or -10 if trying to rush it, due to the damage. The first is to hover to drop off Sigorney, the second to get down the canyon without exposing yourself.]
Illiam Jones
Fighter Pilot, 18 posts
Fighter Pilot
Wed 29 Jul 2015
at 08:45
  • msg #446

Re: Scouting ahead

On Cyril's command, we'll flash peek inside and then enter with weapons at the ready.

Cyril, are we going to do a full building-to-ruin sweep? Could take a long time. What's the plan?
This message was last edited by the player at 08:48, Wed 29 July 2015.
Cyril Zotmund
Security Officer, 145 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 29 Jul 2015
at 14:53
  • msg #447

Re: Scouting ahead

Let's get in and see if it looks used ... but we need to see what that Hero Class is doing  and soon... also check for wounded Vilani ... we may be from Doughboy, but we will aid the wounded.
Illiam Jones
Fighter Pilot, 19 posts
Fighter Pilot
Wed 29 Jul 2015
at 18:44
  • msg #448

Re: Scouting ahead

We will?

Flash peek and, if clear, enter.
Fate
GM, 174 posts
Roll for dodge!
Wed 29 Jul 2015
at 19:37
  • msg #449

Re: Scouting ahead

In reply to Illiam Jones (msg # 448):

Not waiting for the others to arrive, Rodney and Tanya are still in the Canyon just reaching the end of the crevice when you crack the door to peek.

Far from clear.

As you pull your head back, a CAW round slaps into the door.

A second later, 3 grenades are lobbed over the lip of the canyon; one landing just 4 yards from the door, a yard behind Cyril, a second landing 30 yards further down the canyon and a third landing about 30 yards beyond that towards the canyon. They have been thrown well, as they detonate almost immediately.

[Secret to Cyril Zotmund: Your ballistic suit absorbs the shock, thanks to the trace atmosphere not transferring the blast wave. 1 of the fragments does cut through the right arm of your suit, doing 2 points of damage and holing the suit.]

[Secret to Illiam Jones: One piece of fragment glances of your left leg armour.]

[OOC: You have the option to dodge and drop, which will leave you prone, but that is about it.]

None of you seem to be incapacitated by the blasts.
Cyril Zotmund
Security Officer, 149 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 29 Jul 2015
at 19:59
  • msg #450

Re: Scouting ahead

12:55, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 5,5,6. Drop/Dodge.

Cyril seems to drop and not avoid any damage.

12:55, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 5,5,6. Drop/Dodge.

Cyril is disgusted with the fickle finger of fate and contemplates Sepuku ...
This message was last edited by the player at 01:33, Thu 30 July 2015.
Tanya Weaver
Navigator, 24 posts
The Navigator
Wed 29 Jul 2015
at 20:15
  • msg #451

Re: Scouting ahead

In reply to Fate (msg # 449):

Tanya, still not in the crevice, hears the commotion and decides to use her antigrav belt to rise out of the canyon near the end of the crevice, readying her flamer.

She tries to be stealthy, but finds herself looking into the eyes of a Vilani not 20 yards away as she came over the top! He immediately raised his Gauss shotgun and fired, but his round ploughed into the ground between her body and the Vilanis weapon.

Her return fire found no such obstacle, but the offender dodged the gout of fire.

The other three Vilani there turned, grenades still in hand, and primed them, but seemingly unsure of who to throw them at next...

"Think I found the culprits...looks like they found my home and set up an ambush there, bastards. How dare they!"
This message was last edited by the GM at 21:25, Wed 29 July 2015.
Illiam Jones
Fighter Pilot, 21 posts
Fighter Pilot
Wed 29 Jul 2015
at 22:31
  • msg #452

Re: Scouting ahead

18:29, Today: Illiam Jones rolled 13 using 3d6 with rolls of 3,6,4. Dodge.

[OOC: Please describe the scene behind the door. Did I get a good enough sense of their locations to blindly fire a shotshell in their direction?]

We're up against a little army here, I guess
This message was last edited by the player at 22:33, Wed 29 July 2015.
Katherine 'Kat' Steele
Pilot, 59 posts
Ships Pilot
Thu 30 Jul 2015
at 01:37
  • msg #453

Re: Scouting ahead

Kat doesn't want to push it too much as it is badly damaged. She fly's to the drop off and then fly's off to rendezvous with their ship. She radios ahead to the ship to tell them to prepare tools and any parts they might have.
Illiam Jones
Fighter Pilot, 22 posts
Fighter Pilot
Thu 30 Jul 2015
at 03:43
  • msg #454

Re: Scouting ahead

Suppose it would be too much to ask, but did the explosion from the grenade move the door open any further. I'm going to perform a "pop up" attack with the CAW. After my first attack, I'd like to move to shotshell. How long will that take?
Illiam Jones
Fighter Pilot, 23 posts
Fighter Pilot
Thu 30 Jul 2015
at 06:41
  • msg #455

Re: Scouting ahead

In that case, scratch my last action.

Bunch of guys in this next room pointin' their guns at the door. I don't have the equipment to assault an entrenched position. Cyril, you've got 'nades, right? Might want to move up here.
PO Peter
Thu 30 Jul 2015
at 09:51
  • msg #456

Re: Scouting ahead

In reply to Illiam Jones (msg # 455):

"Hang on, lets toss in a bunch of hand grenades. I grabbed a few from the armoury before we left. They bounce better than the launched ones, as we have just seen. How about 2 frags and a plasma, bounced in through the cracked door, so we don't have to expose ourselves..."
Cyril Zotmund
Security Officer, 153 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 30 Jul 2015
at 14:07
  • msg #457

Re: Scouting ahead

Sounds good... don't know if I'll be much help...I seem to draw blood even when I pick my nose...

Cyril scans the top where Tanya went... Then gets up.... Maybe we should follow Tanya and clear it top down.
This message was last edited by the player at 14:08, Thu 30 July 2015.
Fate
GM, 180 posts
Roll for dodge!
Fri 31 Jul 2015
at 00:04
  • msg #458

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 457):

As Tanya and the Vilani there exchange fire, three more grenades are thrown into the crevice, in about the same locations as before. As before, the shock wave dissipated very quickly, but the shrapnel sprays over those there again. Illiam has several fragments bounce of his heavy space armour, and Peters suit is holed in 2 places, resulting in minor scratches, while the fragment that hits Cyril bounces off this time.
Tanya Weaver
Navigator, 25 posts
The Navigator
Fri 31 Jul 2015
at 00:06
  • msg #459

Re: Scouting ahead

In reply to Fate (msg # 458):

"They have bugger all head protection! Flamer to the head bursts their bubble and sets them alight. But I think I might have gotten the attention of the rest of them up here..."
Cyril Zotmund
Security Officer, 154 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 31 Jul 2015
at 00:28
  • msg #460

Re: Scouting ahead

Cyril uses his grav belt to join Tanya above, he does a quick look for targets.
Fate
GM, 181 posts
Roll for dodge!
Fri 31 Jul 2015
at 06:29
  • msg #461

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 460):

There are four, two either side of the crevice and very much distracted by the gout of flame engulfing and setting alight one of the targets.
Illiam Jones
Fighter Pilot, 24 posts
Fighter Pilot
Fri 31 Jul 2015
at 06:42
  • msg #462

Re: Scouting ahead

Keeping the door covered, looking for opportunity fire.
Fate
GM, 182 posts
Roll for dodge!
Fri 31 Jul 2015
at 10:08
  • msg #463

Re: Scouting ahead

In reply to Illiam Jones (msg # 462):

The door does not open..
yet.

[Ooc, can post actions. We probably should go round by round now!]
Cyril Zotmund
Security Officer, 155 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 31 Jul 2015
at 13:22
  • msg #464

Re: Scouting ahead

Cyril engages the closet of the other two with a burst of fire from his carbine, as he cloe the roof.


06:23, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 4,1,2. Strom Carbine shot. - should hit one (maybe the other if close enough)


06:25, Today: Cyril Zotmund rolled 5 using 1d6+2 with rolls of 3. rounds fired.


06:44, Today: Cyril Zotmund rolled 25 using 7d6 with rolls of 1,3,6,4,5,1,5. Shot 5.
06:44, Today: Cyril Zotmund rolled 29 using 7d6 with rolls of 3,5,2,6,2,6,5. Shot 4.
06:43, Today: Cyril Zotmund rolled 27 using 7d6 with rolls of 3,6,6,2,4,4,2. Shot 3.
06:43, Today: Cyril Zotmund rolled 17 using 7d6 with rolls of 3,1,2,2,3,3,3. Shot 2.
06:43, Today: Cyril Zotmund rolled 20 using 7d6 with rolls of 4,2,3,5,1,1,4. Shot 1.

I'll let the GM decide where they hit  specificly
This message was last edited by the player at 13:48, Fri 31 July 2015.
Tanya Weaver
Navigator, 26 posts
The Navigator
Fri 31 Jul 2015
at 18:22
  • msg #465

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 464):

Tanya will try to burn another Vilani. She is kind of enjoying how they burn.

20:00, Yesterday: Fate, on behalf of Tanya Weaver, rolled 10 using 3d6 with rolls of 1,6,3. Attack.

"Ah, Cyril, we lost the roof in the nuke attack. But you might be skeet for the ships guns if you go too high..."
This message was last edited by the GM at 18:48, Fri 31 July 2015.
Petty Officer Redcoat (Gun crew)
NPC, 2 posts
Jo, Rod, Pete & Sigorney
Missiles x2, Beams x2
Fri 31 Jul 2015
at 18:27
  • msg #466

Re: Scouting ahead

In reply to Tanya Weaver (msg # 465):

Peter will stow his rifle and get out his flamer and a frag grenade.

Roger and Sigorney will try to climb slowly up the crevice sides. The sides are natural and enough uneven to make it possible, but not a simple climb.

04:25, Today: Fate, for the NPC Sigorney, rolled 11 using 3d6 with rolls of 5,5,1. Climbing.
04:25, Today: Fate, for the NPC Roger, rolled 11 using 3d6 with rolls of 5,4,2. Climbing.
SDU Captain
NPC, 1 post
Fri 31 Jul 2015
at 18:55
  • msg #467

Re: Scouting ahead

In reply to Petty Officer Redcoat (Gun crew) (msg # 466):

You all also get a signal on the open emergency channel (usually used for Mayday calls, so all radios monitor it)

"Pirates, this is Captain Bonatelli of the The Shigniid Dia Ugkin. You have fought well, but you are now surrounded and outgunned. My men can keep throwing crenades on you until there is nothing left. My ship is now coming over to provide fire support, so surrender, and perhaps I can have you sentenced reduced to service in my unit..."
This message had punctuation tweaked by the player at 18:56, Fri 31 July 2015.
Cyril Zotmund
Security Officer, 156 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 31 Jul 2015
at 23:34
  • msg #468

Re: Scouting ahead

Doughboy! Splatter his ass.
Petty Officer Marcus
NPC, 1 post
G-Carrier Pilot
Shy Stuttering German
Sat 1 Aug 2015
at 00:26
  • msg #469

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 468):

"Why? Sensors show he has powered up neither engines nor weapons. I think he is bluffing..."

Marcus is in the ships boat.
Cyril Zotmund
Security Officer, 157 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 1 Aug 2015
at 01:46
  • msg #470

Re: Scouting ahead

Assuming a secure connection...  As am I, most gunners are here.

Cyril lowers his altitude some and shoots at the second guy if he is still visible.
This message was last edited by the player at 01:47, Sat 01 Aug 2015.
Fate
GM, 183 posts
Roll for dodge!
Sat 1 Aug 2015
at 06:20
  • msg #471

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 470):

As Tanya exchanges fire with one Vilani, quite literally, Cyril unloads his carbine into the torso of another.

The gout of fire does little to the armour other than set it alight, but this quickly burns through the inflatable Helment and consumes all oxygen from the suit with gusto.

Cyrils rounds only seem to give mild wounds to his target, but soon alert them to his presence.

Sigorney and Rodney are nearly up out of the crevice (need 1 more climbing check).

Illiam waits at the door, where nothing is happening for now. Peter, who is with him, has his flamer ready in his left hand, and has a primed concussion grenade ready to throw in his right.
Illiam Jones
Fighter Pilot, 25 posts
Fighter Pilot
Sat 1 Aug 2015
at 07:15
  • msg #472

Re: Scouting ahead

Pete, what're ya waiting for? Toss that nade in and then fire your flamer through the crack two seconds afterward. Let's see what happens...

His malicious grin was evident in his voice.
This message was last edited by the player at 13:57, Sat 01 Aug 2015.
Cyril Zotmund
Security Officer, 158 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 1 Aug 2015
at 14:40
  • msg #473

Re: Scouting ahead

Cyril will fires his Frag Grenade at anyone crowding in....


07:41, Sat 01 Aug 2015: Cyril Zotmund rolled 15 using 3d6 ((4,6,5)).
I shot a grenade into the air... it fell to earth I know not where....
This message was last edited by the player at 14:43, Sat 01 Aug 2015.
Fate
GM, 185 posts
Roll for dodge!
Sun 2 Aug 2015
at 01:30
  • msg #474

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 473):

Cyrils grenade flies off, landing and exploding about 10 yards from the nearest person, a Vilani with a wound who returns fire much more accurately. [Secret to Cyril Zotmund: Will need a dodge!]

Tanyas exchange is less dramatic for all concerned, with the Vilani firing as he charged towards her! Both Tanya and the vilani missed, but he is just 15 yards from her and closing! Sigorney and Roger have now made it to the top of the crevice and are now prone there, mo weapons ready.

The same cannot be said for Peter, who bounces the grenade with skill off the only wall visible through the cracked open door, before readying his flamer.
Petty Officer Redcoat (Gun crew)
NPC, 3 posts
Jo, Rod, Pete & Sigorney
Missiles x2, Beams x2
Sun 2 Aug 2015
at 01:47
  • msg #475

Re: Scouting ahead

Sigorney continues to climb as quick as she can. She can. She keeps her hand close to the flamer in case she needs it.

Today: Petty Officer Redcoat (Gun crew) rolled 9 using 3d6 with rolls of 2,5,2. climb.
Tanya Weaver
Navigator, 27 posts
The Navigator
Sun 2 Aug 2015
at 01:55
  • msg #476

Re: Scouting ahead

In reply to Petty Officer Redcoat (Gun crew) (msg # 475):

Tanya will activate her grav belt and move up and away from the lip of the canyon, firing the flamer defensively at at the charging Vilani aa she does so.
Sigorney
Mon 3 Aug 2015
at 00:56
  • msg #478

Re: Scouting ahead

Sigorney fires the flamer she has in her hand into the cracked open door.


Petty Officer Redcoat (Gun crew) rolled 8 using 3d6 with rolls of 4,1,3. Flamer.
This message was lightly edited by the GM at 00:56, Mon 03 Aug 2015.
Cyril Zotmund
Security Officer, 160 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 3 Aug 2015
at 00:49
  • msg #479

Re: Scouting ahead

Cyril dodges and fires at his opponent and sets down on the roof, taking cover and aiming at the closest Vilani.
This message was last edited by the GM at 00:55, Mon 03 Aug 2015.
Fate
GM, 186 posts
Roll for dodge!
Mon 3 Aug 2015
at 04:50
  • msg #480

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 479):

Rodney and Sigorney add their flamers to the Tanyas fireworks display. With the Vilani ducking and weaving the gouts of fire, one manages to catch him as he fires again at Tanya. Fortunately, it hits her square in the chest, and the clamshell absorbs the damage, pushing her back further. One of the gouts of flame hits the Vilani in the chest, failing to ignite his helmet and is absorbed by his armour, with the flames quickly petering out in the trace atmosphere.

Cyril moves back to where the roof once was, and braces his rifle on the wall to aim at the Vilani engaging him. The Vilani fires, but misses by a safe margin.

Back at the door, the grenade has gotten a result. The door flies open, and a Vilani waiting on the other side exchanges fire with Peter, who was about to fire with his flamer. The Vilani tests the armour of Illiam on the torso and the left arm. Apparently, the armour is quite sufficient, and Illiam shrugs it off and prepares to retaliate. Peter is not so fortunate, and his right arm, holding his flamer, is punctured and broken. The suit fortunately reseals around the hole, but he drops his weapon and screams as he seeks cover.

Illiam then responds with a burst from his CAW. Most of the 15 rounds spread along the wall behind the shooter, but critically, at least 2 rounds hit his legs, smashing the kneecaps all over the wall behind him and causing them to punch large holes in his suit with the shrapnel that was his lower leg bones and knees. The Vilani, who's radio was still set on the public channel, can be heard screaming in agony as he drops his weapon and follows it to the floor, screaming orders to do horrible things to you all. Apparently, his merciful streak just ended...

[Private to Katherine 'Kat' Steele: You can type in the name of the PO on the right hand side of the header when you post. At least, I think you can, because I can.]
This message was last edited by the GM at 14:44, Mon 03 Aug 2015.
Fate
GM, 188 posts
Roll for dodge!
Mon 3 Aug 2015
at 09:23
  • msg #484

Re: Scouting ahead

In reply to Illiam Jones (msg # 483):

Note post above updated to reflect a correction on my part and Illiam's actions, and superfluous posts deleted.

Next round...
This message was last edited by the GM at 09:24, Mon 03 Aug 2015.
Tanya Weaver
Navigator, 28 posts
The Navigator
Mon 3 Aug 2015
at 09:26
  • msg #485

Re: Scouting ahead

In reply to Fate (msg # 484):

Tanya attempts to aim for the head of the Vilani this time with her flamer, but by the time she recovers her balance, she misses wildly.
Petty Officer Redcoat (Gun crew)
NPC, 5 posts
Jo, Rod, Pete & Sigorney
Missiles x2, Beams x2
Mon 3 Aug 2015
at 09:34
  • msg #486

Re: Scouting ahead

In reply to Tanya Weaver (msg # 485):

Rodney, who is now within 10' of the Vilani, uses both hands to brace the weapon and aims at his head. It is a good shot, and if the Vilani does not dodge, he will get a head full of fire.

PO Peter grabs his weapon with his left hand and falls back to the canyon, calling out "Man down, Man Down...medic if one around."
Cyril Zotmund
Security Officer, 161 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 3 Aug 2015
at 13:23
  • msg #487

Re: Scouting ahead

Aiming carefully, Cyril launches a 9 round burst at the head of the nearest Vilani and hopes another is behind him.


06:23, Mon 03 Aug 2015: Cyril Zotmund rolled 6 using 3d6 ((1,4,1)).

Guns(Rifles), 13, +2 for burst size, +4 for aiming, +1 for sights, -4 for called shot to the head - Range mod (25 yards so -7) = target of 9 or less.

Recoil 3, so with an attack roll of 6 there are 2 hits unless he dodges.

Attack Roll of 9 (Target calculated above): 1 hit.
Attack roll of 9-recoil (3) = 6: 2 hits
Attack roll of 9 - 2xrcl = 9-2x3 = 9-3 = 3 for 3 hits, and so on.


06:29, Today: Cyril Zotmund rolled 19 using 7d6 with rolls of 5,3,4,3,1,1,2. Dmg Shot 2.
06:29, Today: Cyril Zotmund rolled 21 using 7d6 with rolls of 2,3,5,4,1,3,3. Dmg Shot 1.
This message was last edited by the GM at 01:57, Tue 04 Aug 2015.
Illiam Jones
Fighter Pilot, 28 posts
Fighter Pilot
Mon 3 Aug 2015
at 16:54
  • msg #488

Re: Scouting ahead

Aware of Peter's predicament, I'll look to take down any other hostiles in the room as quickly as possible, now that the door is open.
Fate
GM, 189 posts
Roll for dodge!
Mon 3 Aug 2015
at 22:38
  • msg #489

Re: Scouting ahead

In reply to Illiam Jones (msg # 488):

With single shots, or suppression fire (15 rnds)? Do you enter the room?

Oh, and I think you meant to post as Illiam?

Just waiting for Sigorney for next round...
This message was last edited by the GM at 22:53, Mon 03 Aug 2015.
Illiam Jones
Fighter Pilot, 29 posts
Fighter Pilot
Tue 4 Aug 2015
at 00:06
  • msg #490

Re: Scouting ahead

In reply to Fate (msg # 489):

I will use 5-round bursts as I enter the room.
Fate
GM, 190 posts
Roll for dodge!
Tue 4 Aug 2015
at 00:23
  • msg #491

Re: Scouting ahead

In reply to Illiam Jones (msg # 490):

Right, facing to the right,left or straight ahead? It is actually relevant this time!
Illiam Jones
Fighter Pilot, 30 posts
Fighter Pilot
Tue 4 Aug 2015
at 00:53
  • msg #492

Re: Scouting ahead

There were originally enemies I saw when I glanced earlier, so in the order the locations present themselves. Assuming the door swings inward and towards my left, I'll scan the stairs on the right wall and then around the rest of the room using the door/way for as much cover as possible.
Sigorney
Tue 4 Aug 2015
at 01:58
  • msg #493

Re: Scouting ahead

Sigorney fires the flamer again at the Vilani at the largest group she can see.


21:40, Today: Petty Officer Redcoat (Gun crew) rolled 13 using 4d6 with rolls of 1,5,1,6. dam.
21:38, Today: Petty Officer Redcoat (Gun crew) rolled 5 using 3d6 with rolls of 1,1,3. Flamer. (I think this is a crit for her)[Private to GM: I tried to type in the name and it wouldn't let me.]
This message was lightly edited by the GM at 01:58, Tue 04 Aug 2015.
Fate
GM, 191 posts
Roll for dodge!
Tue 4 Aug 2015
at 02:11
  • msg #494

Re: Scouting ahead

In reply to Sigorney (msg # 493):

Despite both Tanya and Roger  missing the nearby Vilani, Sigorney unloads her flamer directly into his face, disolving his helment bubble in a gout of flame that continues burning as it consumes all his air supply and his face.

[Private to Katherine 'Kat' Steele: OK, I can edit it do handle the name. That is a critical for you, just. Nice one!]

Cyril's first shot is dodged, but just as he gives Cyril a smug expression as he fired wildly in return, as if to say 'missed me', the second shot lands right between the eyes, and he drops convulsing, his helmet also collapsed and leaking lots of air, though that is the least of his worries. Actually, it is unlikely he has any worries left...

Illiam enters the room, where his previous target lies writhing on the floor as air and blood leaks from his suit, and there is a Vilani leaning up against the stairs with a minor injury. They both fire at each other, before Illiam finds his weight increased as an arm with a knife in it comes across his Visor!

[Private to Illiam Jones: You have been attacked from behind as you fired a 5 round burst at the guy on the stairs. Feel free to roll attack, range penalty zero. If you don't specify a location, you can also roll hit locations (Torso is free). Attack target 15 +1 (sights) +1 (number of shots) = 17. So if you roll 17 or less, you get 1 hit. Rcl 3, so if you roll 17-3 = 14 or less, 2 hits. 11 or less, 3 hits, 8 or less, 4 hits, 5 or less, all rounds hit! The grapple is occurring after you shoot...but as it is from behind, you don't get any defence.]
Illiam Jones
Fighter Pilot, 31 posts
Fighter Pilot
Tue 4 Aug 2015
at 02:56
  • msg #495

Re: Scouting ahead

19:52, Mon 03 Aug 2015: Illiam Jones rolled 11 using 3d6 ((5,3,3)). Guns/TL10 (Shotgun).

19:55, Today: Illiam Jones rolled 27 using 8d6 with rolls of 4,3,3,4,2,5,4,2. Dmg shot 3.
19:55, Today: Illiam Jones rolled 28 using 8d6 with rolls of 5,3,1,6,4,1,6,2. Dmg shot 2.
19:55, Today: Illiam Jones rolled 20 using 8d6 with rolls of 2,2,4,2,2,4,2,2. Dmg shot 1.
Fate
GM, 192 posts
Roll for dodge!
Tue 4 Aug 2015
at 03:06
  • msg #496

Re: Scouting ahead

In reply to Illiam Jones (msg # 495):

Illiams target is hit three times. The first, in the neck, is largely deflected by the nanoweave suit, thought it does create quite a tear from which both blood and air flow. The second round cripples his right arm, causing him to drop his knife in pain. The third cripples his right leg, causing him to fall backwards and stopping short his lunge towards you, but incredibly, he is still going!

Next round...
This message was last edited by the GM at 03:39, Tue 04 Aug 2015.
Tanya Weaver
Navigator, 29 posts
The Navigator
Tue 4 Aug 2015
at 03:45
  • msg #497

Re: Scouting ahead

In reply to Fate (msg # 496):

Tanya moves to land, now that the last threat in sight has been dealt with.

"Rodney, see seem to have dealt with the threats here. See if you can help Illiam or Peter. Sigorney, Cyril and I need to get to their ship, and I think I know how to do it. There were tunnels dug to enable movement underground without suits. The tunnels de-pressurized with the nukes, but some of them are still open. They come out under the vessel, and out of firing arcs of most of their guns."
PO Rodney
Tue 4 Aug 2015
at 03:48
  • msg #498

Re: Scouting ahead

In reply to Tanya Weaver (msg # 497):

Rodney jumps back down into the crevice to meet Peter, and tries to assist him with First Aid. He assesses the situation remarkably quickly, and stops the bleeding quickly before sending him back to the grav bikes.

[OOC: this will take a whole minute.]
Illiam Jones
Fighter Pilot, 32 posts
Fighter Pilot
Tue 4 Aug 2015
at 06:08
  • msg #499

Re: Scouting ahead

I'll try to break the guy's hold on me.

23:07, Mon 03 Aug 2015: Illiam Jones rolled 13 using 3d6 ((4,3,6)). Wrestling.
Fate
GM, 193 posts
Roll for dodge!
Tue 4 Aug 2015
at 06:40
  • msg #500

Re: Scouting ahead

In reply to Illiam Jones (msg # 499):

While those outside are no longer in combat, the story is very different for Illiam. The Vilani's hold is vice-like and you fail to break it, as you feel him jam the knife into a section of the armour. The knife sticks fast, but does not seem to cause any damage.

The Vilani on the ground pulls out what seems to be an unusual grenade, and primes it. The other Vilani without legs seems to have recovered his weapon.

[OOC: just so you know the mechanics, he rolled against ST and got 7 under! You were only one under wrestling, so you failed to break his hold.
This message was last edited by the GM at 08:32, Tue 04 Aug 2015.
Cyril Zotmund
Security Officer, 162 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 4 Aug 2015
at 13:33
  • msg #501

Re: Scouting ahead

Cyril takes a moment to load a Plasma Grenade, assuming all enemy are not in sight.

OK Quick check... everyone OK... I know Peter is hurt... anyone else need help?
This message was last edited by the player at 14:12, Tue 04 Aug 2015.
Tanya Weaver
Navigator, 30 posts
The Navigator
Tue 4 Aug 2015
at 16:10
  • msg #502

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 501):

"All good here."
Illiam Jones
Fighter Pilot, 33 posts
Fighter Pilot
Tue 4 Aug 2015
at 17:06
  • msg #503

Re: Scouting ahead

Yeah, if you're all done out there, I wouldn't mind a hand.

Iliam ignores the knife grinding into his armor for the moment and tries to level the grenade holder with his CAW:

10:04, Tue 04 Aug 2015: Illiam Jones rolled 13 using 3d6 ((6,1,6)). Guns/TL10 (Shotgun).
Cyril Zotmund
Security Officer, 163 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 4 Aug 2015
at 18:36
  • msg #504

Re: Scouting ahead

Sigourney, drop down and help Illiam, be careful
Fate
GM, 194 posts
Roll for dodge!
Tue 4 Aug 2015
at 21:30
  • msg #505

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 504):

Illiams round flies over the head of the grenade holder, who crawls towards him with the weapon in hand. The guy holding on to him seems to be getting another weapon.
Sigorney
Wed 5 Aug 2015
at 00:00
  • msg #506

Re: Scouting ahead

Sigourney nods to Cyril and goes to help Illiam.

She aims the flamer at the nearest enemy and fires (but not the one in contact with Illiam)

Petty Officer Redcoat (Gun crew) rolled 17 using 3d6 with rolls of 6,5,6. flamer.
This message was lightly edited by the GM at 00:00, Wed 05 Aug 2015.
Cyril Zotmund
Security Officer, 166 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 4 Aug 2015
at 22:54
  • msg #507

Re: Scouting ahead

I'll move toward the stairs, weapon ready.

Cover me Tanya.. can't go until we have our rear under control.
Fate
GM, 196 posts
Roll for dodge!
Wed 5 Aug 2015
at 00:00
  • msg #508

Re: Scouting ahead

In reply to Petty Officer Redcoat (Gun crew) (msg # 506):

Sigorneys moves to the top of the stairwell, rushing to assist. Unfortunately, her well intended assistance as she comes to the top of the stairs does not go as planned. As she rushes, she swings her flamer to bear on the target but fails to notice a beam sticking out, which knocks it from her hand! It falls to the top step, and balances...

Cyril also moves over to the top of the stairs, from where he can see the bloodstains, but the grenade wielder has moved further into the room...apparently towards Illiam.
This message was last edited by the GM at 00:03, Wed 05 Aug 2015.
Tanya Weaver
Navigator, 31 posts
The Navigator
Wed 5 Aug 2015
at 00:01
  • msg #509

Re: Scouting ahead

In reply to Fate (msg # 508):

Tanya rushes up, but she is a long way away when she starts, so she only makes it to the outer door of the upper level.
Cyril Zotmund
Security Officer, 168 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 5 Aug 2015
at 01:01
  • msg #510

Re: Scouting ahead

Cyril takes a few steps down and crouches behind the rubble, looking for who is where.
Illiam Jones
Fighter Pilot, 34 posts
Fighter Pilot
Wed 5 Aug 2015
at 06:06
  • msg #511

Re: Scouting ahead

Getting desperate, Illiam redoubles his effort to break free from the hold, dropping his weapon and using both arms.

02:05, Wed 05 Aug 2015: Illiam Jones rolled 13 using 3d6 ((3,6,4)). Wrestling.

But not being able to perform at even an average level to save his life, he likely fails.
Fate
GM, 197 posts
Roll for dodge!
Wed 5 Aug 2015
at 08:20
  • msg #512

Re: Scouting ahead

In reply to Illiam Jones (msg # 511):

Fortunately for Illiam, the Vilani is only holding him with one arm this time, distracted by something else. You are able to break his grip, and step away from him.
Fate
GM, 198 posts
Roll for dodge!
Wed 5 Aug 2015
at 08:24
  • msg #513

Re: Scouting ahead

In reply to Fate (msg # 512):

As you step away from him, you see what is distracting him: a small limpit mine in his left hand has been armed. He lunges forward to stick it to your armour. Then you notice the other grenade rolling lazily between your feet...

[OOC: need a dodge for the limpit, and a diving dodge for the grenade...if you do!]
This message was last edited by the GM at 10:54, Wed 05 Aug 2015.
Illiam Jones
Fighter Pilot, 35 posts
Fighter Pilot
Wed 5 Aug 2015
at 12:59
  • msg #514

Re: Scouting ahead

[OOC: You do realize that Illiam hasn't rolled below a 13 in a very long time, right? In fact, I couldn't find no record in the log, so I'm not sure he ever has! :D]

Finding no need to provide exception, Illiam again fails to perform at even an average level to save his life.

08:55, Today: Illiam Jones rolled 16 using 3d6 with rolls of 6,4,6. Dodge.
Cyril Zotmund
Security Officer, 169 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 5 Aug 2015
at 13:33
  • msg #515

Re: Scouting ahead

ooc- I have just started getting an occasional decent roll myself. The Dice roller is having a High time!
Fate
GM, 199 posts
Roll for dodge!
Wed 5 Aug 2015
at 22:31
  • msg #516

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 515):

[OOC: lol, only so many rolls I can offer before things go very badly! 40 (10) points of damage with a followup of 4d even for a mini-limpit...dont like the chances even with DR75 on the torso!]

The Limpit is a shaped charge, as might be expected, as they were amoung the first grenades made into Limpit mines. Illiam is so distracted in admiring the lovely little ball between his feet he does not dodge the limpit being stuck in the middle of his torso.

It is on a short fuse, and the explosion smashes through his armour as if it was not there, before the second explosion detonates inside the armour. [Private to Illiam Jones: 33+15 cr exp damage, total of 48 points damage! You are at -38...do you want me to make all the HT checks, given your rolls? I need: Knockdown, Stunning, Unconscious at 0 HP, Unconsciousness at -10 HP, unconsciousness at -20 HP, unconsciousness at -30 HP. Rolls made against HT (11) -3 (injury) +2 (very Fit), so basically I need 4 rolls under 12 to stay conscious...and air is now leaking out of the suit. Will also need 3 rolls to avoid death, all against HT+2]

The second grenade goes off at nearly the same time. A plasma grenade which pretty much destroys your leg armour and inflicts an additional 6 points of damage as it burns off the leg that thought to kick the grenade away at the last minute. [Private to Illiam Jones: Now at -44 HP. Need another roll to stay conscious, at HT-4.Need another roll to avoid death too.]

As if that were not enough, the electromagnetic pulse produced by the plasma grenade causes the comms to temporarily go down.
This message was last edited by the GM at 23:41, Wed 05 Aug 2015.
Tanya Weaver
Navigator, 32 posts
The Navigator
Wed 5 Aug 2015
at 23:44
  • msg #517

Re: Scouting ahead

In reply to Fate (msg # 516):

"Shit. that room had a steel frame. It was structural, but it kept the nuke EMP out to enable mum and I to survive. I am guessing whatever went down in there, all electronic weapons wont be working..."
Cyril Zotmund
Security Officer, 170 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 5 Aug 2015
at 23:48
  • msg #518

Re: Scouting ahead

Cyril aims at the guy who did the Limpit mine... regular iron sigts...no loss at this range.

I think Illiam may have just bought the farm.
This message was last edited by the player at 23:58, Wed 05 Aug 2015.
SDU Recruit
NPC, 1 post
Thu 6 Aug 2015
at 00:10
  • msg #519

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 518):

The Vilani grabs at his gun, then his eyes widen and he drops it, looks at the distance and debris between you both, and raises his hands.

Of the others in the room, the one that threw the greande sees this and follows suit. The third, with the shotgun and under-slung grenade launcher, collapses, gasping as his collapsed bubble helment closes around his face, a rather contorted expression frozen there.
Petty Officer Redcoat (Gun crew)
NPC, 9 posts
Jo, Rod, Pete & Sigorney
Missiles x2, Beams x2
Thu 6 Aug 2015
at 00:54
  • msg #520

Re: Scouting ahead

Sigorney pulls the laser rifle around, ready to fire when she sees that the Vilani surrender. she is ready to fire if anyone attacks though.
Cyril Zotmund
Security Officer, 171 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 6 Aug 2015
at 01:08
  • msg #521

Re: Scouting ahead

Tanya, come down and cover us... Sigourney, see if we can do anything for  Illiam...  Doughboy, we have avery seriously wounded man and another with an amr wound.
Illiam Jones
Fighter Pilot, 36 posts
Fighter Pilot
Thu 6 Aug 2015
at 04:00
  • msg #522

Re: Scouting ahead

23:56, Today: Illiam Jones rolled 12 using 3d6 with rolls of 6,1,5. Death Avoidance 1.
23:58, Wed 05 Aug 2015: Illiam Jones rolled 14 using 3d6 ((4,4,6)). Death Avoidance 2.
23:59, Today: Illiam Jones rolled 10 using 3d6 with rolls of 2,3,5. Death Avoidance 3.
23:59, Today: Illiam Jones rolled 7 using 3d6 with rolls of 4,1,2. Death Avoidance 4.

[OOC - If that's sufficient to survive, then I'll roll the consciousness rolls, next. :P]
Cptn Niki Maya
Captain, 49 posts
Ships Captain
Thu 6 Aug 2015
at 04:09
  • msg #523

Re: Scouting ahead

In reply to Illiam Jones (msg # 522):

"Right. Have you neutralized the ship yet?"

[Private to Illiam Jones: You have a mortal wound, but you are not dead yet! Just dying...]
Illiam Jones
Fighter Pilot, 37 posts
Fighter Pilot
Thu 6 Aug 2015
at 04:20
  • msg #524

Re: Scouting ahead

00:17, Today: Illiam Jones rolled 9 using 3d6 with rolls of 2,3,4. Consciousness 1.
00:17, Today: Illiam Jones rolled 8 using 3d6 with rolls of 3,3,2. Consciousness 2.
00:18, Today: Illiam Jones rolled 7 using 3d6 with rolls of 3,2,2. Consciousness 3.
00:18, Today: Illiam Jones rolled 7 using 3d6 with rolls of 4,1,2. Consciousness 4.
00:18, Today: Illiam Jones rolled 8 using 3d6 with rolls of 3,4,1. Consciousness 5.

[OOC - What an incredible series of rolls... just so very late in coming.]

[Private to GM: How long do I have?]
This message was last edited by the player at 04:21, Thu 06 Aug 2015.
Tanya Weaver
Navigator, 33 posts
The Navigator
Thu 6 Aug 2015
at 05:15
  • msg #525

Re: Scouting ahead

In reply to Illiam Jones (msg # 524):

Tanya, who was out of the room, enters quickly and, seeing the Vilani surrendered, jumps down with practised skill and goes to apply the patches to Illiams suit.

"He is still alive! Shit, don't know how, but just,at least for now. Perhaps we should just shoot these other two Vilani...or make them carry him to their ships sickbay. It is probably his best chance, since it will be half an hour before the Doughboy can send the ships boat to help."

She gets out a syringe and injects him with it. It is hard to tell if it helps...
This message was last edited by the GM at 05:34, Thu 06 Aug 2015.
Illiam Jones
Fighter Pilot, 38 posts
Fighter Pilot
Thu 6 Aug 2015
at 05:54
  • msg #526

Re: Scouting ahead

"Hey..."

a pause

"still..."

a gasp

"wouldn't"

another pause

"mind a hand..."
This message was last edited by the player at 05:55, Thu 06 Aug 2015.
Vilani
Thu 6 Aug 2015
at 07:51
  • msg #527

Re: Scouting ahead

In reply to Illiam Jones (msg # 526):

The badly injured Vilani seems to be indicating the his suit needs to be patched, and he has a patch to do it. He moves slowly to reach for it..
Cyril Zotmund
Security Officer, 172 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 6 Aug 2015
at 14:03
  • msg #528

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 523):

No, not yet... We have several prisoners along with our injured... most of them are also injured.. Sigourney, can you get the patch on this guy, then check the rest. Where is that grav sled.... or is there's near here?
This message was last edited by the player at 14:08, Thu 06 Aug 2015.
PO Rodney
Thu 6 Aug 2015
at 14:13
  • msg #529

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 528):

"Grav sled at the alcove halfway down the canyon, sir. I will bring it up. Be there in a minute or five."
Cyril Zotmund
Security Officer, 173 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 6 Aug 2015
at 16:26
  • msg #530

Re: Scouting ahead

Roger, Rodney... Sigourney let me know how badly off our prisoners are when you get the chance.
Sigorney
Fri 7 Aug 2015
at 04:52
  • msg #531

Re: Scouting ahead

Sigourney keeps her rifle aimed at the prisoner that is hurt. She indicated he better keep his hands up as she checks were the patch is.  If he really needs it, she will apply the patch.

She calls Cyril "One is badly hurt and one barely hurt if at all. What me to question them?"
This message was last updated by the GM at 04:52, Fri 07 Aug 2015.
Cyril Zotmund
Security Officer, 174 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 7 Aug 2015
at 00:35
  • msg #532

Re: Scouting ahead

Yes, find out how many are back in the ship and by it... outside. How many total came here.
SDU Recruit
NPC, 2 posts
Sat 8 Aug 2015
at 12:00
  • msg #533

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 532):

The healthy prisoner does not respond very well to Sigorney's threats, instead switching to the common calling channel.

"[Private to group Low Vilani: If you want our co-operation, you are going to have to offer some guarantee that we will survive.]"

You realize that everyone could hear this within about 2 miles, if their radios are standard ones.
This message was last edited by the player at 22:27, Sat 08 Aug 2015.
Cyril Zotmund
Security Officer, 175 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 8 Aug 2015
at 22:06
  • msg #534

Re: Scouting ahead

Sigourney, turn his radio off... he can communicate using hand and arm signals...please don't shoot him just to turn it off.
Fate
GM, 201 posts
Roll for dodge!
Sat 8 Aug 2015
at 22:25
  • msg #535

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 534):

[OOC note, he was communicating in low Vilani...my bad.

You note he also seems to be talking on another channel as well.
This message was last edited by the GM at 22:29, Sat 08 Aug 2015.
PO Sigorney
NPC, 1 post
Sat 8 Aug 2015
at 23:41
  • msg #536

Re: Scouting ahead

Sigorney turns off his com.  What did he say? she speaks Low Vilani
Cyril Zotmund
Security Officer, 178 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 8 Aug 2015
at 23:47
  • msg #537

Re: Scouting ahead

He wants a guarantee of survival for his folks before he'll help... and I am surehe had others on the frequncy.
SDU Pilot
NPC, 1 post
Sun 9 Aug 2015
at 00:22
  • msg #538

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 537):

Your suspicion is quickly confirmed on the public frequency.

"This is the acting captain of the Hero class starship Handami, operating under the control of the 2nd unit of the 4th brigade of the Urima battalion of the Shigniid Dia Ugkin. I am told that our Captain is dead, as are most of the troops under his command. Our orders in this situation are to overload the power supply and destroy our ship.

However, those of us who survive were sentenced to serve here for opposing the rule of the Vilani Empire in some way. We have no love for the Empire, but if we are found to have deserted our duty, our families will bear our punishment. Since you are pirates with connections outside the Empire, guarantee us safe and distreet passage to a world beyond Vilani control, and we will gladly give you this ship, and even help you in taking us out from the empire.

Otherwise, all your profits go up in yet another mushroom cloud here...
"

The radio used was not the ships radio, but a much smaller one, as you could tell from the weak signal. It was unlikely audible more than a couple of miles away.
Tanya Weaver
Navigator, 34 posts
The Navigator
Sun 9 Aug 2015
at 00:51
  • msg #539

Re: Scouting ahead

In reply to SDU Pilot (msg # 538):

"This injured guy has lost a lot of blood, and even more air. He looks to be suffocating, so I cannot guarantee his survival, that is for sure. Illiam is doing little better..."
Cyril Zotmund
Security Officer, 179 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 9 Aug 2015
at 01:41
  • msg #540

Re: Scouting ahead

Can wee get him more air? Maybe a split of our healthier friend here...

To the  Captain on a low powered signal - I hear you... let us talk,  e have no desire to kill more and no desire to see families killled off... we have those too.


Switch to encrypted to the ship...  Nikki, these guys want a promise of being able to leav and go elsewhere... say thwy are prisoners of Vilan; but seem to have control of the space ship... odd ... fought hard too.
Cptn Niki Maya
Captain, 50 posts
Ships Captain
Sun 9 Aug 2015
at 03:33
  • msg #541

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 540):

"There are Vilani special forces, like the French Foreign Legion, that do indeed fight well. They are the Vilani's best troops, but most of them are forced through various means to serve, and their servitude is enforced by their superior officers. Many of them are given the option of servitude or harsh Vilani sentences, often death.

As such, they may well be reliable crew, as we can hold over them the revelation of their desertion if they mis-behave anywhere near Vilani space. I would be willing to entertain the notion, if they could give us some sign of their good intentions. How many are we talking about?
"
SDU Pilot
NPC, 2 posts
Sun 9 Aug 2015
at 03:34
  • msg #542

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 540):

"I've got not much more to say. I have given my conditions...can you agree to them?"
Cyril Zotmund
Security Officer, 180 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 9 Aug 2015
at 03:40
  • msg #543

Re: Scouting ahead

My captain is willing to entertain your conditions, if you turn on us in any way, we let the Imperium know you betrayed them. I will merely shoot you.
SDU Pilot
NPC, 3 posts
Sun 9 Aug 2015
at 04:05
  • msg #544

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 543):

"I am used to being threatened with death. It is my family I am concerned about, so I assure you with that threat you need not fear betrayal. Make sure our commander is dead, then, and bring his radio to me so I can ensure no information is left. Get your injured in here then, and bring your ship down so we can get out of here. I will order the survivors to surrender and assist you."

His English is not wonderful, but you hope you understood him correctly.
Cyril Zotmund
Security Officer, 181 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 9 Aug 2015
at 15:06
  • msg #545

Re: Scouting ahead

Who is this Commander and where is he? Who is in the ship here on the ground? And how many of you were there? I know we fought and killed some, but wish no surprises. We'll take all the wounded to your ship... it is their best chance.

change frq - Rodney, bring the raft up here... we have another rider or two...
SDU Pilot
NPC, 4 posts
Sun 9 Aug 2015
at 21:10
  • msg #546

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 545):

"Lieutenant Gulturni was the unit commander. He is recognisable by his sword. There were 18 of us in total...4 groups of 4 plus the captain and the pilot, myself. We were carrying out recon missions and looking for signs of occupation. With the low grav, you could probably carry the wounded..."
PO Rodney
NPC, 1 post
Sun 9 Aug 2015
at 21:11
  • msg #547

Re: Scouting ahead

In reply to SDU Pilot (msg # 546):

"Already on my way up with it. be there in 5 minutes."
Cyril Zotmund
Security Officer, 182 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 9 Aug 2015
at 21:57
  • msg #548

Re: Scouting ahead

Change Freqs back... so you are the pilot? Where was your Lieutenant?... don't think we have seen him...
SDU Pilot
NPC, 4 posts
Mon 10 Aug 2015
at 00:00
  • msg #549

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 548):

"Yes, I am the pilot. I am pretty sure you have seen Lieutenant Gulturni...he was commanding the ambush. Probably in the room at the top of the crevice with the biggest gun. Check their swords...the Sergents have sabres, the Privates have knives, and he has a larger weapon, I think you refer to it as a thrusting bastard sword, and a CAW with a grenade launcher."
This message was last updated by the player at 00:00, Mon 10 Aug 2015.
Tanya Weaver
Navigator, 35 posts
The Navigator
Mon 10 Aug 2015
at 00:36
  • msg #550

Re: Scouting ahead

In reply to SDU Pilot (msg # 549):

"Illiam is not going to wait. Someone grab the other shoulder and try to keep up. Either Sigorney, Cyril, or even the Vilani, I don't care."

She starts to lift him up.
This message was last edited by the GM at 00:36, Mon 10 Aug 2015.
Cyril Zotmund
Security Officer, 183 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 10 Aug 2015
at 00:57
  • msg #551

Re: Scouting ahead

Turn the healthy ones radio to local... and lets get his help... his guys are dying too... Pilot, make sure that one knows you have all surrendered and his and your families lives depend on his being a good guy now. Tanya, Was that the Lieutenant you dispatched?
Tanya Weaver
Navigator, 36 posts
The Navigator
Mon 10 Aug 2015
at 01:08
  • msg #552

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 551):

Tanya looks around for a bit.

"Actually, I think it was Illiam who dispatched him, ironically. Looks to me like he was the guy who shot Pete."
Cyril Zotmund
Security Officer, 184 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 10 Aug 2015
at 01:14
  • msg #553

Re: Scouting ahead

OK, Lets get Illiam to the door... and this man too... pointing at the injured Vilani whose breathing system is impaired.  Is there a good breathing system on any of the dead?
Tanya Weaver
Navigator, 37 posts
The Navigator
Mon 10 Aug 2015
at 01:20
  • msg #554

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 553):

Tanya moves towards the healthy Vilani with Illiam and turns on his radio, switching it to the same channel as the rest of you after giving him a minute to converse with his pilot on the open channel.

She then asks for his assistance with the injured.
Cyril Zotmund
Security Officer, 185 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 10 Aug 2015
at 01:28
  • msg #555

Re: Scouting ahead

Cyril watches the response closely, looking for any sign of resentment.


18:30, Sun 09 Aug 2015: Cyril Zotmund rolled 10 using 3d6 ((1,6,3)).
This message was last edited by the player at 01:30, Mon 10 Aug 2015.
SDU Recruit
NPC, 3 posts
Mon 10 Aug 2015
at 01:30
  • msg #556

Re: Scouting ahead

In reply to Tanya Weaver (msg # 554):

The Vilani looks blankly at Tanya.

[Language unknown: Aiofwh, alse derevetha Rutoreame. Ckal rom neonsa Ou rito io es, se li T neaiul ere omeundsom? Rat o ma inusei...]"

He almost seems to relax as he grabs Tanyas rifle and goes over to the injured Vilani, who looks horrified as he levels the rifle at his head and fires. There are now only 2 dead and one uninjured Vilani in the room.

"[Language unknown: Ai sshi Tepoel...i astlinone sapro saek dinthavirtic th a tratlllodi ei.]" he explains as he returns Tanyas rifle.

He then moves to assist Tanya with Illiam.
Cyril Zotmund
Security Officer, 186 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 10 Aug 2015
at 01:39
  • msg #557

Re: Scouting ahead

Cyril grimaces... but doesn't act... he had noted the man's build and suspected his background, knowing that he would have to be dealt with soon enough, the Vilani saved him the trouble.

We don't normally kill our allies... but then, none are Diishan.

Pilot, swap his breathing gear with this mans... the Diishan doesn't need it any longer... we can patch the helmet if need be.
This message was last edited by the player at 01:42, Mon 10 Aug 2015.
Tanya Weaver
Navigator, 38 posts
The Navigator
Mon 10 Aug 2015
at 15:03
  • msg #558

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 557):

Tanya glares at him.

"If you ever touch my weapons again, I will put this flamer to your suits spare air inlet and fill it with fire."

It is probably a good thing she does not speak Vilani.
This message was last edited by the GM at 15:05, Mon 10 Aug 2015.
Cyril Zotmund
Security Officer, 190 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 10 Aug 2015
at 15:30
  • msg #559

Re: Scouting ahead

OK, You two get them on the air raft with Rodney... I'm going to check those upstairs and then go get my speeder.


Looking for any owuonded, and documents or items of value. Also any useful weapons. Swords aren't useful to me.


08:31, Mon 10 Aug 2015: Cyril Zotmund rolled 10 using 3d6 ((3,6,1)).
This message was last edited by the player at 15:32, Mon 10 Aug 2015.
Fate
GM, 208 posts
Roll for dodge!
Mon 10 Aug 2015
at 17:53
  • msg #560

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 559):

Tanya and the vilani, or actually Geonee as he identified himself, help move Illiam until Rodney arrived with the stretcher. Together, they got him to the Heros sickbay, but he will need medical attention to survive until your ships doctor arrives to do surgery to save him.

[Ooc, need another HT check not to die]

All of the other injured Vilani are dead. The nanosuits were not self sealing like biosuits, so when they took injuries, the air leaked out, suffocating them quickly.

Their are a number of storm rifles, Gauss CAWs, three with under-slung grenade launchers, hand grenades and limpit mines. There is also an air raft, basically a grav car, on the other side of the canyon. It will take Cyril some tome to bring his grav bike up the canyon wall to where it will be useful.

There are no other documents around. You are told they were kept on the scout. However, there is a ships boat, and of course the Hero itself, that the crew have started disassembling. The pilot is a vegan, and the Engineer another Geonee, with a Suerrat making the fourth prisoner.

In the meantime, Kat will have returned to the Dastavka and, hearing from eavesdropping that the Heros guns no longer pose a threat, she will be asked to land beside it.

[OOC need a piloting(Aerospace) roll.]
This message was last edited by the GM at 17:55, Mon 10 Aug 2015.
Cyril Zotmund
Security Officer, 191 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 10 Aug 2015
at 18:53
  • msg #561

Re: Scouting ahead

Cyril decides they can come back for the guns. He uses his grav belt to go down to the speeder, which he then launches off int the canyon with rising and crossing the canyon until beside the Grav Car. He loads his speeder on that and goes back to the roof, where he pauses and loads the weapons and such valuables as he has found, then he goes to the Hero class ship to see what they have... he'll do a quick overflight and check the surround before landing. [does the grav car have any sensors?]
Illiam Jones
Fighter Pilot, 39 posts
Fighter Pilot
Mon 10 Aug 2015
at 18:53
  • msg #562

Re: Scouting ahead

14:52, Mon 10 Aug 2015: Illiam Jones rolled 10 using 3d6 ((1,6,3)). HT
Cyril Zotmund
Security Officer, 192 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 10 Aug 2015
at 19:07
  • msg #563

Re: Scouting ahead

Cyril radios... Has the Vilani ship got a medic or Dr?
SDU Pilot
NPC, 5 posts
Tue 11 Aug 2015
at 00:18
  • msg #564

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 563):

"We are all taught basic first aid, but your friend requires assistance beyond what we could offer...perhaps beyond anything short of a major Vilani medical institution. We have heard terran medical skills are better though."
Cyril Zotmund
Security Officer, 193 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 11 Aug 2015
at 01:09
  • msg #565

Re: Scouting ahead

OK, Kat It's all on you for the moment...
Fate
GM, 209 posts
Roll for dodge!
Tue 11 Aug 2015
at 01:40
  • msg #566

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 565):


Illiam holds on, thanks in part to the medications administered, long enough to be brought to the Hero's sickbay, where his armour can finally be removed and a few with first aid can lay him on a proper medical stretcher, to prepare him for transfer to your ship when it arrives.
SDU Pilot
NPC, 6 posts
Tue 11 Aug 2015
at 01:40
  • msg #567

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 565):

"Commander, in preparation for pillaging our ship to make it look like pirates, we have complied a quick list of parts that can be taken. you might want to look through it while we wait for your ship to land.

Power System, worth $2.4 million, will take up 8 dTons of space
Weapons System, worth $1.75 million, will take up 1 dTons of space
Jump System, worth $0.6 million, will take up 6 dTons of space
Maneuver System, worth $0.55 million, will take up 5.5 dTons of space
Fuel Process System, worth $0.02 million, will take up 1 dTons of space
Armour System, worth $1.75056 million, will take up 14.588 dTons of space
Computers/Electronics/Tools etc, worth $7.112 million, will take up 2.3 dTons of space
Air Raft x3, worth $0.68 million, will take up 12 dTons of space
Ships Boat, worth $8.5 million, will take up 30 dTons of space

I would strongly suggest that all the electronics be removed, along with all electronics recovered from the wreckage of the scout. There are also a number of hidden passive radio transmitter recording devices around to whom the Vilani commander communicated a discrepancy regarding the documented Doughboys size and your ships size. I am guessing that you will want to send a team to dispatch of each of these, and I will send one of my team as well to guide you.
"

There are also obviously a considerable assortment of weapons and armour, with many of the armours badly damaged, and a number of weapons likewise. The swords (and knives) are superfine quality, and generally only used by the Vilani SDU unit, or kept by Terrans as trophies of SDU units defeated. Despite their value, only the knives really find a ready market with hikers and outdoors types, but the swords on a Terran soldier add +1 reputation while publicly displayed.

You find in working order:

12 x supafine knives
4 x supafine cavalry sabres
1 x superfine thrusting broadsword
1 x flamer (on pilot)
6 x storm rifles
9 x Gauss CAWs, three with under-slung grenade launchers,
20 x hand grenades (Mainly concussion or Fragmentation, but 4 plasma and 2 EMP)
10 x mini-limpit mines, shaped charges (as used on Illiam)
5 x limpit mines, shaped charges.
30 Missiles (ship)
30 Sandcaster capsules
25 t supplies
18 x Sonic showers*
18 x Vapour canteens*
18 x Envirobags*
18 x solar battery chargers*
12 x Survival watches, with inertial navigation and short range communicators*
18 x Nanoweave body suits* (most damaged)
16 x light clamshell aromurs* (some damaged)
40 x A cells
40 x B cells
100 x C cells

* some of these are personal effects of the prisoners, who will want to keep them. You definitely don't want to be taking their sonic showers!
This message was last edited by the player at 01:58, Tue 11 Aug 2015.
Katherine 'Kat' Steele
Pilot, 62 posts
Ships Pilot
Tue 11 Aug 2015
at 02:17
  • msg #568

Re: Scouting ahead

Kat lands her ship near the other ship. She walks out with her pistols ready, mad she missed all the action.

Katherine 'Kat' Steele rolled 13 using 3d6 with rolls of 5,2,6. piloting.
Cyril Zotmund
Security Officer, 194 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 11 Aug 2015
at 02:21
  • msg #569

Re: Scouting ahead

The Hidden recorders a re a concern... the rest I agree with and I believe we have already stripped the electronics from the scout... we will verify that.
I do not want any damaged gpoods... leave those in the ship. I deeply regret having to destroy the ship, but agree it must be done.
We'll take all the things you suggest... hopefully none of it is traceable.  Was anything left on the planet? I gather you were surveying it for rehabitation.

Fate
GM, 211 posts
Roll for dodge!
Tue 11 Aug 2015
at 02:48
  • msg #570

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 569):

Kat brings the Dastavka down close to the Hero, and Illiam is transferred across, to where PO Kyamoto is waiting with his team to start serious surgery. It will probably be a matter of hours before the result is known, but for now, he is in the best place.

The destruction of the Hero class begins immediately. Duke is able to return in an hour with everything he was able to salvage from the scout, including all the electronics and the power plant, but most of the weapons and the drives were destroyed in the destruction of the ship.

Captain Niki is able to make discreet contact, using the ships boat, with the hidden colony. They are well, and have been mining rare earth metals. In addition to giving directions to discreetly take delivery of the Speeder, Tank and other equipment, they offer to trade 4 dTons of the rare earth metals (market price about 20 million) for all the supplies, weapons and power plants the Vilani have left behind, as well as the jump drive, the fuel processor, the armour and all the air rafts and the ships boat, as they hope to build a small system defence craft, or at least a fortress underground, but they would prefer to use Terran electronics for it.
This message was last edited by the GM at 04:24, Tue 11 Aug 2015.
SDU Pilot
NPC, 7 posts
Tue 11 Aug 2015
at 03:27
  • msg #571

Re: Scouting ahead

In reply to Fate (msg # 570):

"Anything can be traced if one is determined enough, but it would be extremely difficult with most parts given they have come from many sources. We were looking for signs of life, and also equipment that might give some indication of how Terrans might fight a defensive ground war, but there was no intention of creating a new a colony here."
Carrick Teague
Communications, 98 posts
Comms Officer
Tue 11 Aug 2015
at 12:26
  • msg #572

Re: Scouting ahead

On Dastavka encrypted channel: Guys? Ummm... will someone please collect my grav bike?
Cptn Niki Maya
Captain, 51 posts
Ships Captain
Tue 11 Aug 2015
at 12:45
  • msg #573

Re: Scouting ahead

In reply to Carrick Teague (msg # 572):

"Sure. Why don't you take Tanya and one of the jeeps and bring them all back, one at a time."
Carrick Teague
Communications, 99 posts
Comms Officer
Tue 11 Aug 2015
at 15:42
  • msg #574

Re: Scouting ahead

Not sure I can manage, Cap'n. Doc says to rest. Maybe I should?
Cyril Zotmund
Security Officer, 195 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 11 Aug 2015
at 17:52
  • msg #575

Re: Scouting ahead

We'll gather them all as time and people permit... just sort of busy right now. We need to talk when you get a chance.
Cptn Niki Maya
Captain, 52 posts
Ships Captain
Tue 11 Aug 2015
at 20:30
  • msg #576

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 575):

"Of course Carrick. Perhaps Tanya can take the speeder when Duke is finished fixing it and collect them all herself. Or Cyril and I can do it while Tanya keeps an eye on the the prisoners while they deconstruct the Hero. That will give us the chance to talk in private, Cyril."

[Private to Cyril Zotmund: Ie, PM, go for it.]
Katherine 'Kat' Steele
Pilot, 63 posts
Ships Pilot
Tue 11 Aug 2015
at 22:28
  • msg #577

Re: Scouting ahead

"Carrick, I can go and help with the bikes as I don't need to pilot right now. Lets get everything done so we can get out of here. I don't like hanging around here."
Cptn Niki Maya
Captain, 53 posts
Ships Captain
Tue 11 Aug 2015
at 22:50
  • msg #578

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 577):

"Actually, Kat, I was wanting you and Marcus to take the tank and speeder with the bikes to the hidden colony while Rodney, Jo and Sigorney keep our guests busy in the hero. You will need to bring a bunch of them back, as we will need a second trip, and possibly a third, to transport many of the goods we are selling to them, and the products we are getting from them. Safest people to sell the parts of the Hero to..."
Cyril Zotmund
Security Officer, 196 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 11 Aug 2015
at 23:01
  • msg #579

Re: Scouting ahead

Why don't we just take the Hero there and let them do as they wish with it... faster than making a new ship and either is going to draw attention if the Vilani see it. They'll have to hide either ... but converting the Hero would be a lot quicker.
Cptn Niki Maya
Captain, 54 posts
Ships Captain
Wed 12 Aug 2015
at 02:09
  • msg #580

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 579):

"Possiblely true, but by the time you transform it into a warship, you would be better off starting from scratch. Besides, if the whole ship dissapears, they will start searching surrounding systems jump logs for it, and when they don't find anything, they might just start looking here again. If the shell is left, they will figure pirates took it and look for the Doughboy.

They wanted it this way, and I am fine with that. It will give us time to hack one of the sensors to make it look like the Doughboy was responsible, on a sensor we did not quite destroy properly.
"
Cyril Zotmund
Security Officer, 197 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 12 Aug 2015
at 02:19
  • msg #581

Re: Scouting ahead

Very well...


By know I assume we have gathered all the various speeders and other stuff... and anything we may have overlooked earlier.
Fate
GM, 212 posts
Roll for dodge!
Wed 12 Aug 2015
at 04:10
  • msg #582

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 581):

It will take about a day for all the disassembly, and the four new crew members work hard at it. Duke reprograms several of the radio monitors, and Kat and Marcus make a number of discreet deliveries.

Ooc: I am thinking about having all of you have 2 character: one as you main, and a second, a petty officer, as a backup character. Thoughts? Actually, better to post in ooc thoughts on this.
This message was last edited by the GM at 13:30, Wed 12 Aug 2015.
Petty Officer Kyamoto
NPC, 1 post
Medic
Wed 12 Aug 2015
at 15:04
  • msg #583

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 581):

Illiam was finally stabilized after 6 hours of surgery. He had massive internal bleeding, with half his intestines turned to mush, but despite flatlining twice on the table, he is finally off life support. His leg, also burnt to a crisp, is slowly being restored thanks to advances in artificial skin, though it is unlikely to look good in swimming briefs ever again. He is expected to be held in unconsciousness forr the next 2-3 months until he recovers enough intestines and skin to live without a drip system.

The new crew are very impressed with your doctors skill.
Katherine 'Kat' Steele
Pilot, 64 posts
Ships Pilot
Thu 13 Aug 2015
at 00:18
  • msg #584

Re: Scouting ahead

Kat does what she is suppose too. She talks with the lost colony people as much as she is allowed too.


(ooc- I am fine with 2 characters)
Colonists
Thu 13 Aug 2015
at 02:22
  • msg #585

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 584):

Kat has plenty of time to chat while the colonists uload the ships boat. The colony spends its time underground, with passive sensors dating back to before the last war used to warn them of incoming ships.

The entrances to the colony are at the bottom of some of the deepest canyons, and it is very difficult to manoeuvre anything more than a ships boat int position there. The natural catacombs make for excellent defensive positions, and the fact that everything is underground makes nukes of limited value in attacking them. The power supplies will actually be used for powering food greenhouses and life support systems, and it looks to you like plans for a new ship are very much on the backburner.

Suprisingly, there are a few Vegans and Geonee amoung them, hiding out. The shipments of weapons and biosuits are immediately distributed with much enthusiasm.
Fate
GM, 214 posts
Roll for dodge!
Thu 13 Aug 2015
at 22:28
  • msg #586

Re: Scouting ahead

In reply to Colonists (msg # 585):

It is two days before the Dastavka is ready to leave. The hold has been emptied of vehicles and has a lot of rare earth metals instead. The new crew are settling in to their bunks, and Captain Niki is considering a change to the ships small craft.

Niki asks Kat to lift off and head to Shuglii.
Tanya Weaver
Navigator, 39 posts
The Navigator
Thu 13 Aug 2015
at 22:58
  • msg #587

Re: Scouting ahead

In reply to Fate (msg # 586):

Tanya plots a course to the jump point, and then a path through hyperspace.

"Path laid in, Captain. Lets be gone before anyone gets here."
Raymond 'Duke' Vurhund
Chief Engineer, 52 posts
Chief Engineer
Thu 13 Aug 2015
at 23:00
  • msg #588

Re: Scouting ahead

In reply to Tanya Weaver (msg # 587):

"All good in the engine room too captain."
Katherine 'Kat' Steele
Pilot, 65 posts
Ships Pilot
Fri 14 Aug 2015
at 00:56
  • msg #589

Re: Scouting ahead

Kat lifts off and pilots the ship off the planet. "OK, we are getting out of here as fast as we can."
Cyril Zotmund
Security Officer, 200 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 14 Aug 2015
at 01:35
  • msg #590

Re: Scouting ahead

Cyril checks out his 4 gunners... at least one was injured (IIRC)... and he wants to be ready if there is trouble.
Geonee, Sergent
NPC, 1 post
Fri 14 Aug 2015
at 03:04
  • msg #591

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 590):

The 'new crew' members offer their services if they are required.
Cptn Niki Maya
Captain, 55 posts
Ships Captain
Fri 14 Aug 2015
at 03:26
  • msg #592

Re: Scouting ahead

In reply to Geonee, Sergent (msg # 591):

Captain Maya pulls all the officers aside to let them know she has dossiers on the new crewmen, Mnwa Phwi, Thornhammer, Hancock and Tonkin.

[OOC The summary can be in each characters description.]
Cyril Zotmund
Security Officer, 201 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 14 Aug 2015
at 03:34
  • msg #593

Re: Scouting ahead

I see... so Private Hancock is our new supply specialist?
Cptn Niki Maya
Captain, 56 posts
Ships Captain
Fri 14 Aug 2015
at 03:42
  • msg #594

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 593):

"Given the price on his head and the fact he got caught, not sure that is a great idea..."
Cyril Zotmund
Security Officer, 202 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 14 Aug 2015
at 03:43
  • msg #595

Re: Scouting ahead

Anyone who can parley some drugs into two spaceships and a zillion Credits has talent...
Cptn Niki Maya
Captain, 57 posts
Ships Captain
Fri 14 Aug 2015
at 03:47
  • msg #596

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 595):

"Possibly. Or he knew where to find talent, and the talent set him up to take his business. No one got him out of the service..."
Cyril Zotmund
Security Officer, 203 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 14 Aug 2015
at 15:01
  • msg #597

Re: Scouting ahead

OK, I'll try Thronhammer and Tonkin on he gunnery trainer ... Mnwa will likely need to do Illiam's job for a while.
Fate
GM, 216 posts
Roll for dodge!
Sat 15 Aug 2015
at 00:18
  • msg #598

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 597):

Once you enter hyperspace, Cyril trys the guys on various simulators. Mnwa is actually quite a capable pilot, though perhaps not quite as good as Kat or Illiam. On the beams, however, he is only about as good as the ships automated fire control system. Sadly, he is still the best of the new crew...

Private Tonkin does not seem to have any outstanding skills. His best skill is probably with a knife or shotgun, or throwing a grenade.

Private Hancock is a capable smuggler, with skills in forgery and even some knowledge of pharmacy. But he is a bit rusty on these skills.

Richard Thornhammer has a broad range of skills, including Counterfeiting and Forgery, though he is not terribly competent at any of them.

Mnwa Phwi is most capable of them, by a significant margin. A capable pilot, he is also moderately capable as a navigator and with almost all weapons, and even has some chance of fixing them. It was him who really kept the hero vessel running, and the other three look up to him.
Cyril Zotmund
Security Officer, 204 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 15 Aug 2015
at 00:45
  • msg #599

Re: Scouting ahead

Well Poo... Guess we need to check on Peter then... he may be better with one hand than these new guys are with two...
Petty Officer Kyamoto
NPC, 2 posts
Medic
Sat 15 Aug 2015
at 03:18
  • msg #600

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 599):

There is some good news there at least. Thanks to Terran medical tech and Vilani drugs, Peter should be right to go by the time you leave hyperspace. As should Carrick, for the same reason...
Cyril Zotmund
Security Officer, 205 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 15 Aug 2015
at 03:38
  • msg #601

Re: Scouting ahead

Thanks Doc, that's good news!
Katherine 'Kat' Steele
Pilot, 66 posts
Ships Pilot
Sun 16 Aug 2015
at 02:18
  • msg #602

Re: Scouting ahead

Kat flys and when she gets a break, she will check out the new comers.
Fate
GM, 218 posts
Roll for dodge!
Sun 16 Aug 2015
at 02:53
  • msg #603

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 602):

Shulgiili is a small extreme non-industrial pre-garden planet with a colony of just 2,500, most Vilani, Geonee or Seurrat. The thick atmosphere is suffocating, despite the low gravity of just 0.71G.

The planet is basically run by a single corporation, and you are welcomed as you land. A larger landing fee than usual ensures that your landing is 'forgotten' by those who keep the records, and your ship is allowed to land in a quarantined area, where only those leaving are subject to customs inspections, avoiding a ship search.
Cptn Niki Maya
Captain, 58 posts
Ships Captain
Sun 16 Aug 2015
at 15:49
  • msg #604

Re: Scouting ahead

In reply to Fate (msg # 603):

"Ok, folks. We will have to take a short-cut to catch up with the rest of the fleet. Gashidda is a major Naval base, and the fleet would never have gone through that sector. It is also the fastest way to Ishumled, where we will again meet up with the fleet because they have taken the long way round.

Gashidda is basically a military world. The other option would be taking the long way round, and hoping the fleet got held up somewhere. Thoughts?
"
Cyril Zotmund
Security Officer, 206 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 16 Aug 2015
at 16:17
  • msg #605

Re: Scouting ahead

Well, we have 4 fugitives and a close inspection of our ship might be even more trouble. I'd expect Gashidda to be a very controlled environment; I don't think an extra few thousand credits will get us by.
Mnwa Phwi
NPC, 1 post
Sun 16 Aug 2015
at 21:05
  • msg #606

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 605):

"Probably right, instead we would want to put our ships weapons in the hold, and make fake IDs for us. Then we should be fine."
Richard Thornhammer
NPC, 2 posts
Sun 16 Aug 2015
at 21:45
  • msg #607

Re: Scouting ahead

In reply to Mnwa Phwi (msg # 606):

"We should be able to whip up some Nuski ID for us. Maybe we can pick up my wife and daughter on the way through, if news of our deaths arrives in time?"
Cyril Zotmund
Security Officer, 207 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 16 Aug 2015
at 23:35
  • msg #608

Re: Scouting ahead

They are slaves or free? Slaves can likely be bought fairly cheaply...smuggling free folk out might be harder. Of course, with you dead, they may not care where they go.
Mnwa Phwi
NPC, 2 posts
Sun 16 Aug 2015
at 23:43
  • msg #609

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 608):

"They are free, but not free to leave until confirmation of our deaths is recieved, which may be up to a week from when we get there."
Katherine 'Kat' Steele
Pilot, 67 posts
Ships Pilot
Mon 17 Aug 2015
at 01:24
  • msg #610

Re: Scouting ahead

'I would prefer to avoid any thing with a fleet. I don't like fleets but if we have to go there, I will." she says with a wave of her hand.
Cyril Zotmund
Security Officer, 208 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 17 Aug 2015
at 01:31
  • msg #611

Re: Scouting ahead

I understand that feeling... and we probably need to look like we came from somewhere far from Mershan. Yo know, if we go through Gashidda,we could go to IshKur and thence to Saris, putting us well ahead of the fleet... a good place to scout from...
This message was last edited by the player at 01:42, Mon 17 Aug 2015.
Cptn Niki Maya
Captain, 59 posts
Ships Captain
Mon 17 Aug 2015
at 07:03
  • msg #612

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 611):

"You know, you are right. That would get us to Sirius about four weeks ahead of the fleet. We could probably find some profitable work while we wait for them, especially at Gashidda."
Cyril Zotmund
Security Officer, 209 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 17 Aug 2015
at 13:39
  • msg #613

Re: Scouting ahead

And it would likely be a fair bit cheaper in the long run.
Cptn Niki Maya
Captain, 60 posts
Ships Captain
Mon 17 Aug 2015
at 14:34
  • msg #614

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 613):

"Obviously those with family there would relish the chance to collect them on the way, but what about the rest of you?"
Katherine 'Kat' Steele
Pilot, 69 posts
Ships Pilot
Tue 18 Aug 2015
at 01:27
  • msg #615

Re: Scouting ahead

"I am fine either way. I don't have anything against people getting their families." she says with a grin.
This message was last edited by the player at 01:27, Tue 18 Aug 2015.
Cyril Zotmund
Security Officer, 212 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 18 Aug 2015
at 20:07
  • msg #616

Re: Scouting ahead

So we are going into Gashidda? I'd better start getting weapons removed. we likely need to dumb down our software some and store back ups in several places.
This message was last edited by the player at 20:14, Tue 18 Aug 2015.
Cptn Niki Maya
Captain, 61 posts
Ships Captain
Tue 18 Aug 2015
at 20:16
  • msg #617

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 616):

"Yes, and remove the ships weapons and put them into the hold. Same for the ships boat. Best we do that before we leave then."
Cyril Zotmund
Security Officer, 213 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 18 Aug 2015
at 20:30
  • msg #618

Re: Scouting ahead

Lets keep something up... we can store that during our trip in Hyperspace, as I don't want to be helpless as we leave.
Tanya Weaver
Navigator, 40 posts
The Navigator
Tue 18 Aug 2015
at 21:20
  • msg #619

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 618):

"What about the fighter, or is that what you are basing our defence on?"
Cptn Niki Maya
Captain, 62 posts
Ships Captain
Tue 18 Aug 2015
at 21:23
  • msg #620

Re: Scouting ahead

In reply to Tanya Weaver (msg # 619):

"The fighter should be put in the hold. Problem is, Cyril, it is technically illegal for any Terran vessel to be armed, and we are approaching one of the biggest bases in the sector. With that in mind, what would you suggest we arm ourselves with?"
Cyril Zotmund
Security Officer, 214 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 18 Aug 2015
at 22:06
  • msg #621

Re: Scouting ahead

You misunderstand me, I am suggesting we not disarm completely until we are in Hyperspace. Certainly we should start now, especially with the missiles, but leave a few beams just in case. We pull these in Hyperspace and store them, hopefully passing muster in Gashidda.
Cptn Niki Maya
Captain, 63 posts
Ships Captain
Tue 18 Aug 2015
at 22:19
  • msg #622

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 621):

"Ah, yes. Good idea. Actually, it will give you a chance to review our armaments too."
Cyril Zotmund
Security Officer, 215 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 18 Aug 2015
at 22:23
  • msg #623

Re: Scouting ahead

Review? I know what we have... or did you mean check out and service as necessary? We will certainly be doing that.
Katherine 'Kat' Steele
Pilot, 70 posts
Ships Pilot
Tue 18 Aug 2015
at 22:41
  • msg #624

Re: Scouting ahead

"I guess if we run into anything nasty with out any weapons, I will have to do some real fancy flying" she says with a grin.
Cptn Niki Maya
Captain, 64 posts
Ships Captain
Tue 18 Aug 2015
at 22:56
  • msg #625

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 623):

"You are right there Kat! Actually, Cyril, I was thinking that you could take this opportunity to replace some Missiles with beams, or to swap out a sandcaster, or something like that.
Cyril Zotmund
Security Officer, 216 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 18 Aug 2015
at 23:26
  • msg #626

Re: Scouting ahead

OK, you tell me the mix you want... I like a beam heavy mix, like we have, myself.
Cptn Niki Maya
Captain, 65 posts
Ships Captain
Wed 19 Aug 2015
at 00:14
  • msg #627

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 626):

"I actually wanted to ask you that..."
Cyril Zotmund
Security Officer, 217 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 19 Aug 2015
at 00:46
  • msg #628

Re: Scouting ahead

OK... ask away...
Cptn Niki Maya
Captain, 66 posts
Ships Captain
Wed 19 Aug 2015
at 00:52
  • msg #629

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 628):

"Well, we have 4 turrets with up to three weapons each turret. I would suggest perhaps 1-2 Sandcasters, but since you are security chief, what do you want in the other slots?"
Cyril Zotmund
Security Officer, 218 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 19 Aug 2015
at 01:10
  • msg #630

Re: Scouting ahead

Well... I'd like to make the sand-casters a defensive device not using a turret spot... haven't got it all figured out, but the current arrangement is not the best. Missiles have a place... But again, why do they need to be in a turret, since they are steerable. Really we should be able to have each turret have 3 Beams, wit the other stuff in hull mounts ... but for know, the front turrets are 2 beams and a sand caster, the rear are 2 beams and a missile.
Cptn Niki Maya
Captain, 67 posts
Ships Captain
Wed 19 Aug 2015
at 01:59
  • msg #631

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 630):

"So trade in 2 Missiles for 2 beams...easily done. Both Sandcasters and missiles need to be aimed, hence their place in turrets."

[OOC: game mechanics to keep things balanced, so you dont find yourself facing tiny boats with hundreds of Missiles!]
Cyril Zotmund
Security Officer, 219 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 19 Aug 2015
at 02:21
  • msg #632

Re: Scouting ahead

OOC - another great concept down the drain.... darn.

Not going to fight the game basics... regardless of how passe'.
Fate
GM, 223 posts
Roll for dodge!
Wed 19 Aug 2015
at 23:06
  • msg #633

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 632):

The crew get to work removing weapons from the ship and ships boat, while some get to work making fake ID's and getting some plastic Surgery to suit their new ID's. Mnwa initial surgery was clearly not good work, but after it was repeated, he looked very little like the Vegan you first met.

Whilst on Shulgiili, you also have the opportunity to use some of the salvaged electronics to make a Survey unit for your ship if you wish. This unit is used to survey new or existing worlds. Terran navy pays 100 k for a thorough survey of an a military world if you find something new, 250 k for a survey of an explored but not surveyed world, and 1 million credits for a survey of an entirely new world. Most of the Vilani worlds in this area have been well surveyed, though.
Cyril Zotmund
Security Officer, 220 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 19 Aug 2015
at 23:40
  • msg #634

Re: Scouting ahead

Seems like a good use to put the equipment to, but may want to camouflage it some for Gashidda...
Fate
GM, 224 posts
Roll for dodge!
Wed 19 Aug 2015
at 23:48
  • msg #635

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 634):

I should mention, it will also reduce carfo Space by 4 dTons for the rooms that will house the screens, etc.
Carrick Teague
Communications, 102 posts
Comms Officer
Thu 20 Aug 2015
at 00:19
  • msg #636

Re: Scouting ahead

I guess I better get to work studying up on surveying equipment and processes. Time to hit the books.
Fate
GM, 225 posts
Roll for dodge!
Thu 20 Aug 2015
at 00:45
  • msg #637

Re: Scouting ahead

In reply to Carrick Teague (msg # 636):

The survey equipment is very much the same as terran survey equipment with the exception of the computers driving it, which is not surprising given the extent to which Terrans copied the tried and proven Vilani technology.

With a few changes to serial numbers and the use of one of the spare fire control computers, the survey module is soon installed. Duke bastardized the rest of the Vilani computers for his experiments and the ships logs were 'adjusted', removing all trace that you were ever in Mershan.

[Private to Carrick Teague: Electronics repair(Sensors and computers) rolls please to see how well you integrated them.]
Cyril Zotmund
Security Officer, 221 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 20 Aug 2015
at 01:07
  • msg #638

Re: Scouting ahead

Interesting Duke.. so where were we during that period? Back checking could be awkward...
Katherine 'Kat' Steele
Pilot, 71 posts
Ships Pilot
Thu 20 Aug 2015
at 01:32
  • msg #639

Re: Scouting ahead

Kat makes sure none of the changes will effect the flying ability of the ship. If she can, she will see if they can do anything to improve it as they will be with out weapons.
Raymond 'Duke' Vurhund
Chief Engineer, 53 posts
Chief Engineer
Thu 20 Aug 2015
at 01:41
  • msg #640

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 639):

Truth be told, he started bastardizing the Vilani computers from the moment they left Meshan, but he forgot to tell anyone... He attemps to get more out of the engines, but all attempts so far have met with increased risk of overloading them. He does better with the powered suit though.
This message was last edited by the GM at 01:42, Thu 20 Aug 2015.
Carrick Teague
Communications, 103 posts
Comms Officer
Thu 20 Aug 2015
at 03:00
  • msg #641

Re: Scouting ahead

22:58, Wed 19 Aug 2015: Carrick Teague rolled 8 using 3d6 ((1,1,6)). Electronics Repair (Sensors)

Integrating new surveying system with ships computers appears to have been successful.
Fate
GM, 226 posts
Roll for dodge!
Thu 20 Aug 2015
at 03:27
  • msg #642

Re: Scouting ahead

In reply to Carrick Teague (msg # 641):

Indeed it is! As is Dukes new toy. He trials his powered armour around the cargo hold.
Cyril Zotmund
Security Officer, 222 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 20 Aug 2015
at 14:37
  • msg #643

Re: Scouting ahead

So what sort of protection levels do you get from that suit , Duke?
Raymond 'Duke' Vurhund
Chief Engineer, 54 posts
Chief Engineer
Thu 20 Aug 2015
at 15:05
  • msg #644

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 643):

"Nearly as good as Space Armour. It should be...that is what it was based on. But it has some bells and whistles, and it helps me carry its weight, though I am still pretty slow with it."
Fate
GM, 227 posts
Roll for dodge!
Fri 21 Aug 2015
at 01:40
  • msg #645

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 644):

After 3 days of refitting , you are able to sell 2 missile launchers and replace them with 2 Beam weapons. Weapons from the ship and the ships boat are now in the hold, safely packed, along with the fighter. The space for the speeder has been opened up and converted to cargo hold, to hide any evidence there was a vehicle there. The electronics are all used, some for the Survey module, and some by Duke for spares. For the first time, you now comply with the letter of all Imperial laws you know of.

You set off for Gashidda.
This message was last edited by the GM at 05:24, Fri 21 Aug 2015.
Tanya Weaver
Navigator, 41 posts
The Navigator
Fri 21 Aug 2015
at 01:41
  • msg #646

Re: Scouting ahead

In reply to Fate (msg # 645):

Tanya prepares all the Navigation points with ease, both in space and hyperspace.
Raymond 'Duke' Vurhund
Chief Engineer, 55 posts
Chief Engineer
Fri 21 Aug 2015
at 01:42
  • msg #647

Re: Scouting ahead

In reply to Tanya Weaver (msg # 646):

Duke has the mechanics well in order...
Cyril Zotmund
Security Officer, 223 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 21 Aug 2015
at 02:32
  • msg #648

Re: Scouting ahead

Cyril sits nervously watching for any threats as they head off to the jump point.
Katherine 'Kat' Steele
Pilot, 72 posts
Ships Pilot
Sat 22 Aug 2015
at 02:02
  • msg #649

Re: Scouting ahead

As Kat fly's the ship and tries out the controls to see if the handling is better or worse.
Fate
GM, 228 posts
Roll for dodge!
Sat 22 Aug 2015
at 03:56
  • msg #650

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 649):

The ship handles much the same as it did before. Nothing was really done to improve it despite Dukes efforts, and nothing done has hampered it's flight abilities.
Fate
GM, 229 posts
Roll for dodge!
Sat 22 Aug 2015
at 04:24
  • msg #651

Re: Scouting ahead

In reply to Fate (msg # 650):

There is a single patrol Cruiser near the jump point, and they wish you well on your travels.

The trip to the jump point is thankfully uneventful. Kat takes the Dastavka easily past the small asteroid belt to the location Tanya specified, and the jump engine engages flawlessly.

Once in hyperspace, all final touches are made to the new crew members, both cosmetically and with counterfeit ids, to give them new Nusku identities. The vessel is otherwise prepared, complete with bogun logs that deny you ever visited Mershan, and have the speeder offloaded to the Base at Markhashi.
This message was last edited by the GM at 11:38, Sat 22 Aug 2015.
Cyril Zotmund
Security Officer, 224 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 22 Aug 2015
at 15:53
  • msg #652

Re: Scouting ahead

We will remove the last of the weapons and put them away. He works to demilitarize the ship as much as possible.
Fate
GM, 230 posts
Roll for dodge!
Sat 22 Aug 2015
at 17:25
  • msg #653

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 652):

Knowing hand weapons may be carried aboard, but not removed from, the ship, only the ship weapons are packaged. There is no law restricting armour or suits.
Fate
GM, 231 posts
Roll for dodge!
Sun 23 Aug 2015
at 09:35
  • msg #654

Re: Scouting ahead

In reply to Fate (msg # 653):

After just 164 hours, you exit hyperspace and approach Gashidda. The trip was made interesting by the difficulty the 2 new Geonees had in accepting the female officers authority, but the respect they had for Carrick and Cyril ensured their loyalty.

 The planet has a large orbital station with numerous warships docked, as the naval platform seems a hive of activity.

Before you get far, a patrol cruiser asks you to heave to for an inspection and to take on a pilot if you intend to land.
This message was last edited by the GM at 16:18, Sun 23 Aug 2015.
Carrick Teague
Communications, 104 posts
Comms Officer
Sun 23 Aug 2015
at 16:41
  • msg #655

Re: Scouting ahead

Captain, I'm assuming we're all set for inspection and inviting the pilot aboard, yes?
Cyril Zotmund
Security Officer, 226 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 23 Aug 2015
at 17:43
  • msg #656

Re: Scouting ahead

My stuff should be good...
Carrick Teague
Communications, 105 posts
Comms Officer
Sun 23 Aug 2015
at 18:17
  • msg #657

Re: Scouting ahead

Over radio: Dastavaka, heave toing. A landing pilot would be appreciated, thank you.


[OOC: Sorry for the bad joke, just keeping communication light-hearted.]
This message was last edited by the player at 18:18, Sun 23 Aug 2015.
Cptn Niki Maya
Captain, 68 posts
Ships Captain
Sun 23 Aug 2015
at 21:16
  • msg #658

Re: Scouting ahead

In reply to Carrick Teague (msg # 657):

"Yep we are all good."
Fate
GM, 233 posts
Roll for dodge!
Sun 23 Aug 2015
at 23:36
  • msg #659

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 658):

As Dastavka heaves to, an assault Shuttle leaves the Cruiser and dock with you. Four Vilani get out and board, asking to look at the documentation.

"A shipment of ship vessels for Saris from Terra? If they were not in such short supply, that might seem suspicious. Keep them boxed, and you will be fine. I notice you are nearly a month ahead of schedule. I never thought I would see the day when Terran efficiency was better than Vilani efficiency. Must be due to your Vilani crew members..."

On hearing you wish to land to refuel, three of them reboard after looking through the hold and finding everything in order, and the shuttle returns to the cruiser.

The fourth works with Tanya to plot in a course to land at the Starport. After then working with Carrick to finalise your approach, you come in to land.

[Ooc, piloting roll pls]
This message was last edited by the GM at 23:41, Sun 23 Aug 2015.
Petty Officer Svebodne
NPC, 10 posts
Trading Officer
Mon 24 Aug 2015
at 10:53
  • msg #660

Re: Scouting ahead

In reply to Fate (msg # 659):

"Should I try to sell out cargo here? It may take a week. Being a military planet, they also may be looking for soldiers of fortune..."
Cyril Zotmund
Security Officer, 227 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 24 Aug 2015
at 14:35
  • msg #661

Re: Scouting ahead

Do we need to be looking out for press gangs then?
Cptn Niki Maya
Captain, 69 posts
Ships Captain
Mon 24 Aug 2015
at 15:25
  • msg #662

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 661):

"No, the Vilani only force criminals to serve time as a soldier. But we might be able to make some cash as mercenaries if we want to."
Cyril Zotmund
Security Officer, 228 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 24 Aug 2015
at 15:59
  • msg #663

Re: Scouting ahead

Doing what sorrt of things?
Cptn Niki Maya
Captain, 70 posts
Ships Captain
Mon 24 Aug 2015
at 16:11
  • msg #664

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 663):

"Usually assisting one faction to fight against another, but sometimes doing security work the army does not want to know about, or dealing with other barbarians."
Cyril Zotmund
Security Officer, 229 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 24 Aug 2015
at 17:15
  • msg #665

Re: Scouting ahead

Cyril cocks his head... Security work the Army doesn't want to know about? Like it's bad on their record or something else? Sounds like they could look good by killing you after you did their dirty work.
Cptn Niki Maya
Captain, 71 posts
Ships Captain
Tue 25 Aug 2015
at 00:27
  • msg #666

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 665):

"Except that even the mercenary business is higly regulated, primarily to stop revolutions I suspect. Mercenaries have to be registered, and all deaths accounted for, otherwise charges can be laid. Not that I would want it ti come to that, but the threat of it in enough to protect most mercenary groyps."
Katherine 'Kat' Steele
Pilot, 73 posts
Ships Pilot
Tue 25 Aug 2015
at 01:23
  • msg #667

Re: Scouting ahead

"Maybe we should look  at some work that might also give us some additional information or contacts." she says as she sits drinking some of her home made gin. She was not happy about letting anyone else pilot the ship.
Pilot
Tue 25 Aug 2015
at 03:36
  • msg #668

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 667):

"The Governor of Khulampu arrived three days ago looking for troops. If he has had no luck, he may be worth talking to. I can give you his contact details if you want. But you should stop by the military base and get mercenary licences before you do that."
Fate
GM, 235 posts
Roll for dodge!
Tue 25 Aug 2015
at 11:42
  • msg #669

Re: Scouting ahead

In reply to Pilot (msg # 668):

Gashidda is a small planet, earthlike and only half the size of earth. Its climate is slightly cold, so it seems snowbound to you, but inhabited.

The Dastavka follows the course set, well away from the military Starport. The Starport is massive, with hundreds of ships, and is bigger even than Nuski. The pilot takes forty thousand solars for the landing fee plus one weeks docking fees, and provides you with maps of the Starport and the nearby city. He also provides contact details for fuel, supplies and maintenance, before asking if you want any other information from him, as he gets ready to depart.
This message was last edited by the GM at 22:14, Tue 25 Aug 2015.
Cyril Zotmund
Security Officer, 230 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 25 Aug 2015
at 12:37
  • msg #670

Re: Scouting ahead

We are new to Gashidda, what other useful information could you provide.
Pilot
Tue 25 Aug 2015
at 13:06
  • msg #671

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 670):

"The military, farmimg and recreational industries are the major ones here. Recreational industries include winter sports, indoor sports and several casinos. You should try them out. The supplements you have may find a market here. "
Cyril Zotmund
Security Officer, 231 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 25 Aug 2015
at 14:58
  • msg #672

Re: Scouting ahead

Are the casino's rigged as usual?
Pilot
Tue 25 Aug 2015
at 20:13
  • msg #673

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 672):

"I have no idea about if they are rigged, but the house always wins..."
This message was last updated by the GM at 20:13, Tue 25 Aug 2015.
Katherine 'Kat' Steele
Pilot, 75 posts
Ships Pilot
Tue 25 Aug 2015
at 22:37
  • msg #674

Re: Scouting ahead

Kat looks at the pilot "Well, I just need a break, so the recreation sounds good to me. Are there area's we should avoid as they are rough? Are there parts of the port that the police avoid?" she is thinking it might be places they want to go too though she makes it sound like she wants to avoid them.
Pilot
Tue 25 Aug 2015
at 22:58
  • msg #675

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 674):

"This is pretty much a military planet, so it is well policed. Avoid the barracks and the military sector, though. The off duty troops are a bit rough. I would also suggest avoiding the kimashagur villages further out, but you barbarians would probably be right at home with them."
Carrick Teague
Communications, 106 posts
Comms Officer
Wed 26 Aug 2015
at 00:07
  • msg #676

Re: Scouting ahead

I wouldn't mind taking a look at the recreation areas, as well. Though I think I'd be pleased to steer clear of the casinos.
Pilot
Wed 26 Aug 2015
at 01:45
  • msg #677

Re: Scouting ahead

In reply to Carrick Teague (msg # 676):

"The bars are marked on your maps. Good day folks."

The pilot departs, and PO Svebodne waits to confirm that she should take a week to try to sell your goods.
Cyril Zotmund
Security Officer, 232 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 26 Aug 2015
at 02:14
  • msg #678

Re: Scouting ahead

OK Captain, what are the kimashagur? Are those the non-vilani families kept here against their will?
Katherine 'Kat' Steele
Pilot, 77 posts
Ships Pilot
Thu 27 Aug 2015
at 01:18
  • msg #679

Re: Scouting ahead

"If so, what part of the planet would they be on? If they are not military, I guess they will be in either the farming or rec areas"
Cptn Niki Maya
Captain, 72 posts
Ships Captain
Thu 27 Aug 2015
at 01:50
  • msg #680

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 679):

"As you know, the Kimashagur are just to not-so-loyal Imperial citizens. Doubtless the families of our friends will be among them, but permission to take them off the planet can only be obtained when confirmation of the deaths takes place. Most likely, they will only be released after the investigation is concluded, and the best place to find them would be at the spaceport, trying to leave. But it could take weeks, maybe even months, before that investigation is concluded, and I don't want to start asking around about it. If we are going to try to find the families, we should find some way to occupy ourselves where we may get access to military news. Like getting a plant with them, or working with them on some other task. Or can any of you think of another way to pass a few weeks inconspicuously monitoring military news?"
Cyril Zotmund
Security Officer, 235 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 27 Aug 2015
at 01:54
  • msg #681

Re: Scouting ahead

Well I guess if we needed a metric left handed frombistoyer to make our power plant work, it might take a while to translate that into Vilani and locate one... That gives us some time. As to how to access military messages... could take a bit ... if we could see the required paperwork, that might be created more easily.
Cptn Niki Maya
Captain, 73 posts
Ships Captain
Thu 27 Aug 2015
at 05:52
  • msg #682

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 681):

"Hmmm, perhaps worth looking into a ships mercenary licences while PO Svebodne looks around to sell our goods."
Petty Officer Svebodne
NPC, 11 posts
Trading Officer
Thu 27 Aug 2015
at 07:10
  • msg #683

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 682):

"Right, then. I am off to see what I can find."
Mnwa Phwi
NPC, 3 posts
Thu 27 Aug 2015
at 07:12
  • msg #684

Re: Scouting ahead

In reply to Petty Officer Svebodne (msg # 683):

"If no-one minds, I will scout around for other vegans with my new ID. We are a pretty distinctive bunch..."
Cyril Zotmund
Security Officer, 236 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 27 Aug 2015
at 13:53
  • msg #685

Re: Scouting ahead

Be very careful, you can be sure that there are informers aplenty, whose families are also in jepoardy.
Mnwa Phwi
NPC, 3 posts
Fri 28 Aug 2015
at 08:31
  • msg #686

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 685):

"We Vegans lost about half our total population in the war that cost us our independence. There may be informers, and I have plenty of motivation to be careful so I will, but there are also plenty who would be glad to help."

He takes a traders uniform and heads off on the public transport system.
This message was last updated by the player at 08:31, Fri 28 Aug 2015.
Carrick Teague
Communications, 108 posts
Comms Officer
Thu 27 Aug 2015
at 18:08
  • msg #687

Re: Scouting ahead

If any of those four are caught, we're all done for. Do we really want to let them run around?
Katherine 'Kat' Steele
Pilot, 78 posts
Ships Pilot
Fri 28 Aug 2015
at 01:14
  • msg #688

Re: Scouting ahead

"I could go and see if there is any work for merc. I guess there is a merc's guild here.  Then I can also see what we have to do to join."
Cptn Niki Maya
Captain, 74 posts
Ships Captain
Fri 28 Aug 2015
at 05:45
  • msg #689

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 688):

"I'll go with you, Kat. If he is caught, I know nothing about him. Besides, he is probably our best chance of fonding any families..."
This message was last edited by the player at 08:29, Fri 28 Aug 2015.
Carrick Teague
Communications, 109 posts
Comms Officer
Fri 28 Aug 2015
at 18:18
  • msg #690

Re: Scouting ahead

Seeing no support, Carrick shrugs resignedly and heads off to find some entertainment.

[Private to GM: In reality, I intend to tail the Vilani discreetly, looking for signs of trouble.]
This message was last edited by the player at 18:19, Fri 28 Aug 2015.
Katherine 'Kat' Steele
Pilot, 79 posts
Ships Pilot
Sat 29 Aug 2015
at 01:36
  • msg #691

Re: Scouting ahead

Kat tries to look up where the guild is and how to get there. "Well Captain, this should be fun"
Fate
GM, 240 posts
Roll for dodge!
Sat 29 Aug 2015
at 03:54
  • msg #692

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 691):

Kat and Niki consult the map and head to the administration building that handles military contracts.

Carrick grabs a map and heads out not long after Mnwa left.

PO Svebodne heads out to the trade centre.

OOC The carriage of any weapons is forbidden. Please let me know if anyone is trying to, and roll holdout...
Cyril Zotmund
Security Officer, 237 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 30 Aug 2015
at 18:29
  • msg #693

Re: Scouting ahead

I assume something like pepper spray might be OK?  Cyril is not enamored of being in a Vilani Military Center, but decides to deal with it and do a bit of shopping. He doesn't have anything specific in mind, but assumes he may find a curiosity or two...
Fate
GM, 241 posts
Roll for dodge!
Sun 30 Aug 2015
at 21:09
  • msg #694

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 693):

You would need a security licence even to carry pepper spray (As you would in some western nations today!).

Will continue in PMs for each individual...
Fate
GM, 242 posts
Roll for dodge!
Tue 1 Sep 2015
at 20:18
  • msg #695

Re: Scouting ahead

In reply to Fate (msg # 694):

You all make you way back to the ship that evening. Carrick and Mnwa are together, with an interesting cologne, while Cyril has a number of new purchases. The security personnel have gone out to purchase some new grav bikes, while PO Svebodne has made some good inroads into selling her items. Others have had a good time, and have also purchased various goods, replacing many worn items.

After paying over 600k for the last 2 months wages for the ships crew, and about a million solars for changing 2 missile weapons for 2 beams at your previous stop, Niki informs you all that docking fees, refuelling and supplies have absorbed almost all of your hard earned cash.
Cyril Zotmund
Security Officer, 238 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 1 Sep 2015
at 20:53
  • msg #696

Re: Scouting ahead

Cyril goes to his cabin and puts everything down ... he writes some cards and then takes two boxes to the Ladies cabin and knocks... if no one answers he try the dor and put a box on Tanya's and one on Kat's bunk, then leave.

He then takes two cards and two boxes to the captains cabin and knocks.
Tanya Weaver
Navigator, 42 posts
The Navigator
Tue 1 Sep 2015
at 21:34
  • msg #697

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 696):

Tanya answers the door, and accepts the box with some bemusement.

"What is this for?"
Cyril Zotmund
Security Officer, 239 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 1 Sep 2015
at 21:48
  • msg #698

Re: Scouting ahead

For your help a week or so back when things got tough... You sort of sved our bacon... mine for sure.Just wanted to say thanks....
Fate
GM, 243 posts
Roll for dodge!
Tue 1 Sep 2015
at 21:59
  • msg #699

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 698):

She blushes a little.

"Just doing my job."

She opens the boxand looks at it.

"Now where would I use this?"
Cyril Zotmund
Security Officer, 240 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 1 Sep 2015
at 22:14
  • msg #700

Re: Scouting ahead

Cyril smiles .... Oh I think the occasion may occur, and the color highlights your eyes...
Fate
GM, 244 posts
Roll for dodge!
Tue 1 Sep 2015
at 22:18
  • msg #701

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 700):

She now blushes fully.

"You are such a flirt! Off with you..."
Cyril Zotmund
Security Officer, 241 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 1 Sep 2015
at 22:20
  • msg #702

Re: Scouting ahead

Cyril bows, but a big smile creases his face , he turns and leaves as asked.
Fate
GM, 245 posts
Roll for dodge!
Tue 1 Sep 2015
at 22:55
  • msg #703

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 702):

Niki and Kat are not yet back in their rooms, arriving just a half hour after everyone else is back.
Cyril Zotmund
Security Officer, 242 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 1 Sep 2015
at 23:02
  • msg #704

Re: Scouting ahead

I'll leave it on their beds (Tanya allowing)...
Cptn Niki Maya
Captain, 75 posts
Ships Captain
Wed 2 Sep 2015
at 20:24
  • msg #705

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 704):

Once Niki and Kat return, Niki immediately calls all officers into the briefing room.

"Guys, we have successfully obtained a mercenary licence, which absorbed the remainder of our funds after paying two months wages for the crew. I found the following adverts:
-Wanted. Security for hunters hunting on planet Shulmik.
-Wanted. Armed Terran for escort of a Freighter from Iilike to Procyon.
-Wanted. Armed men to escort the administrator of Ishkur for a month.

Moreover, we have been invited to a meeting with the Governor of Khulampu for a meal, over which he wants to give us a business proposal. He is sending a car in an hour, and I would like my senior staff with me. Any officers not want to be there?
"
Cyril Zotmund
Security Officer, 243 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 2 Sep 2015
at 23:19
  • msg #706

Re: Scouting ahead

We'll since you ladies should be breath taking, I better go clean up... he laughs and heads to his cabin.
Katherine 'Kat' Steele
Pilot, 80 posts
Ships Pilot
Thu 3 Sep 2015
at 01:14
  • msg #707

Re: Scouting ahead

"Ya, I am not sure I can clean up in an hour for a fancy party but I will give it a shot." she turns and heads to her room to start the great transformation.
Cyril Zotmund
Security Officer, 244 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 3 Sep 2015
at 02:00
  • msg #708

Re: Scouting ahead

Cyril decides his old Scouts uniform may not be so well received, so picks out his best suit and dresses up as best he can.
Carrick Teague
Communications, 110 posts
Comms Officer
Thu 3 Sep 2015
at 02:30
  • msg #709

Re: Scouting ahead

Carrick will likewise dress for dinner, wearing simple but nice clothes.
Fate
GM, 246 posts
Roll for dodge!
Thu 3 Sep 2015
at 02:42
  • msg #710

Re: Scouting ahead

In reply to Carrick Teague (msg # 709):

When you get a signal after an hour of frantic preparation, you are all close enough to ready. Well, you are out of time, so it will have to do.

The vehicle is actually a G-Carrier, polished up like a stretched limo. The security gaurd reminds you not to carry wrapons, as if he expects you to have some. Once aboard, it departs for the top of one of the tallest hotels in town. You are then escorted to a large hall, with several security in very formal attire.

A very well dressed Vilani addresses you in English.

"Greetings. Thank you for accepting my invitation. I am governor Inistrati of Khulampu. "
Cptn Niki Maya
Captain, 76 posts
Ships Captain
Thu 3 Sep 2015
at 11:41
  • msg #711

Re: Scouting ahead

In reply to Fate (msg # 710):

"Captain Niki Maya of the Dastavka, and these are my seriour officers. We are here for business, as invited."
Governor Inistrati
Thu 3 Sep 2015
at 13:04
  • msg #712

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 711):

You are shown through to a round table with a large lazy susan in the middle, and 12 chairs around the edge.

"Please take a seat, and I will explain my proposal."

As you take your seats, entre is served, and he begins.

He starts by describing his time as Governor, and how he opposed the current policies of hostilities to Terra, and how that made him some enemies. Enemies that have started a revolt on Khulampu in order to remove him from his position as Governor, and thereby remove his voice from the Sector court.

He explains how he has been denies any army assistance to put down the revolt, but he has hired 200 mercenary troops to solve the problem. As his opposition has just 110 troops from an SDU unit, and they are based in the second biggest city on the planet. His security should be sufficient to keep them out of the capital, but their raids are costing him dearly in both support and troop morale.

He offers 5 million solars if you will allow him to modify most of your cargo hold to carry 200 troops, and transport them to Khulampu to the second biggest city. He will also give you permission to install weapons on your ship, though he does not believe the enemy has anything more than a scout or a hero.

He will give you an additional 15 million if you will lead the attack successfully.

He also offers you 20 million for the small fighter you carry as well.
Cyril Zotmund
Security Officer, 245 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 3 Sep 2015
at 14:54
  • msg #713

Re: Scouting ahead

Governor, have these Mercenaries ever worked together? or is it just 200 disparate souls?  The SDU will at least have some cohesiveness, which counts for a lot in combat.
This message was last edited by the player at 21:11, Thu 03 Sept 2015.
Governor Inistrati
Thu 3 Sep 2015
at 23:06
  • msg #714

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 713):

"Well, you would have a week to train them while in hyperspace. All have some military experience..."
This message was last updated by the GM at 23:06, Thu 03 Sept 2015.
Cyril Zotmund
Security Officer, 246 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 3 Sep 2015
at 21:28
  • msg #715

Re: Scouting ahead

That's not much time and very limited space. I'm not sure we can do much within those limits but we can try.
Tanya Weaver
Navigator, 43 posts
The Navigator
Thu 3 Sep 2015
at 21:34
  • msg #716

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 715):

"I am fine for all three. 40 mill is not to be sneezed at, and we are in the business of selling stuff, including fighters."
Cyril Zotmund
Security Officer, 248 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 3 Sep 2015
at 21:37
  • msg #717

Re: Scouting ahead

Yes Tanya, but you get a lot less if you come up short... The Governor needs to know the odds...
Katherine 'Kat' Steele
Pilot, 81 posts
Ships Pilot
Thu 3 Sep 2015
at 22:43
  • msg #718

Re: Scouting ahead

"Yes, like what kind of merc's are these? Ex-marines or what? and are they at least some NCO types or are they all just cannon fodder?" she says as she sits in a gown which is so alien too her.
Governor Inistrati
Thu 3 Sep 2015
at 23:05
  • msg #719

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 717):

"I am not familiar with the term 'cannon fodder', but they have Vilani army training, I am told. The numbers are 2:1, and you have a fighter, so what could go wrong?"

He smiles, as if trying to assure you.
Cptn Niki Maya
Captain, 77 posts
Ships Captain
Thu 3 Sep 2015
at 23:09
  • msg #720

Re: Scouting ahead

In reply to Governor Inistrati (msg # 719):

"Ah, cannon fodder is a term we Terrans use for Vilani infantry, as they supply cannons with supplies, or fodder. What anout vehicles? Do you or they have any tanks?"
Governor Inistrati
Thu 3 Sep 2015
at 23:35
  • msg #721

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 720):

"I see. Tanks....ahhh, I think the SDU just use primative knives, don't they? You Terrans eould have fought them before in the war, where you had a good record against them. Khulampu is a large frozen world where you need breathing pressure reducers, so my men have been equipped accordingly. Your ships boat can be equipped with a missle or 2 to deal with any armoured suprises."
Carrick Teague
Communications, 111 posts
Comms Officer
Fri 4 Sep 2015
at 00:44
  • msg #722

Re: Scouting ahead

"I have a political curiosity, Governor. If they're up in arms over your support of peace with Terra, aren't you concerned you'll create a greater problem by having suppressor forces led by Terrans?

"Either way, I think it's clear that we're interested in your proposal, but I'm concerned,"
and here Carrick apologetically glances to the Captain and back to the Governor, "that there may be some incompatibilities with our current obligations--other duties and timing and such."

Addressing his next remarks directly to Niki, "Perhaps we should take a day or so to work out the logistics and verify our availability to see this mission through to a successful conclusion."
This message was last edited by the player at 00:46, Fri 04 Sept 2015.
Katherine 'Kat' Steele
Pilot, 82 posts
Ships Pilot
Fri 4 Sep 2015
at 01:13
  • msg #723

Re: Scouting ahead

"Yes, good fighters check out what the enemy is, as you think they might just have knives but then you mentioned they might have armored surprises. So before we go, we need to know what we are up against so we know we have the proper gear and we train the men in the proper tactics." she says as she takes a sip of her drink.
Cptn Niki Maya
Captain, 78 posts
Ships Captain
Fri 4 Sep 2015
at 01:23
  • msg #724

Re: Scouting ahead

In reply to Carrick Teague (msg # 722):

"I estimate we have 3 weeks before we have to leave Gashidda for Saris, so our schedule can fit it. Just. Meaning we won't have much time to think about it. As for other duties...I understand the delay will not hurt them, and the extra accommodation space will allow us to pick up some passengers."
Governor Inistrati
Fri 4 Sep 2015
at 01:34
  • msg #725

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 724):

"Recon work is not my specialty, so I actually don't know any more than that. If I buy some anti armour weapons for my men, would that ease that concern? As for the political implications, Terrans assisting in putting down a revolt can easily be made to show you as wanting to keep the peace. My spin machine can take care of that."
Cyril Zotmund
Security Officer, 249 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 4 Sep 2015
at 01:38
  • msg #726

Re: Scouting ahead

Captain, we need to get one of those spin machines, it sounds most useful... I will do all I can to bring the men up to speed, govenor.
Governor Inistrati
Fri 4 Sep 2015
at 01:44
  • msg #727

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 726):

"Those spin machines, otherwise known as Public Relations Officers, are the most vital part of any politicians workforce, without which we would soon cease to be governors! It was they who advised me to contact you. So you agree to all three requests then?"

He smiles at what he interprets as a compliment from Cyril.
Cyril Zotmund
Security Officer, 250 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 4 Sep 2015
at 01:46
  • msg #728

Re: Scouting ahead

The Captain makes that decision, not I....
Cptn Niki Maya
Captain, 79 posts
Ships Captain
Fri 4 Sep 2015
at 01:50
  • msg #729

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 728):

"If no one has any more questions that you can answer, would you mind giving us a moment to discuss your proposal in private?"
Governor Inistrati
Fri 4 Sep 2015
at 01:53
  • msg #730

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 729):

"Of course. I have another matter I would like to take a few mimutes to attend to anyway. If you will excuse me..."

He departs slowly.
Cyril Zotmund
Security Officer, 251 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 4 Sep 2015
at 02:00
  • msg #731

Re: Scouting ahead

It's a cruddy job, but as we know, the SDU guys may desert if we can zap their leadership... then all we have to do is find a way to make them all new persons. If we capture that Hero class ship, it might allow them to move on...
Tanya Weaver
Navigator, 44 posts
The Navigator
Fri 4 Sep 2015
at 02:42
  • msg #732

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 731):

"I would not count on that, on a planet with so many witnesses. We will probably just have to kill em all!"

She says this with the same calm and happiness as if she just complimented the chef for the nice meal...
Carrick Teague
Communications, 112 posts
Comms Officer
Fri 4 Sep 2015
at 03:59
  • msg #733

Re: Scouting ahead

"Captain, I only made my suggestion so we could have time to discuss it, not because I didn't actually think we didn't have time to take the mission. I didn't think publicly broadcasting our plans was in our best interests.

"As for the proposal, what do we know about Inistrati? Is he legit? Indescriminately killing Vilani isn't exactly what I signed up for, but it certainly doesn't bother me overmuch. If it's for a good cause, at least there's a semblance of justification.

"Still, are we prepared to part with our fighter?"

This message was last edited by the player at 04:00, Fri 04 Sept 2015.
Cptn Niki Maya
Captain, 80 posts
Ships Captain
Fri 4 Sep 2015
at 04:58
  • msg #734

Re: Scouting ahead

In reply to Carrick Teague (msg # 733):

"Ah, I lack your subtlty, so I just asked him to give us some privacy. Course, with all his gaurds, it is not that private. But we will be a little pressed for time if we take it, so we will just have to discuss it here and watch our words, hoping they don't know English.

I only know general stuff about Khulampu, and that it has a population of just 6,500, and has been run by the Inistrati corporation for the past 150 years. Governor might be a stretch, but everything else fits with what we know.
"
Carrick Teague
Communications, 113 posts
Comms Officer
Fri 4 Sep 2015
at 10:54
  • msg #735

Re: Scouting ahead

"Maybe the better approach would be to accept the first two of his three offers, saving the fighter for ourselves, and perhaps driving a harder bargain on those we're interested in accepting?"
Cptn Niki Maya
Captain, 81 posts
Ships Captain
Fri 4 Sep 2015
at 13:19
  • msg #736

Re: Scouting ahead

In reply to Carrick Teague (msg # 735):

"He is offering 125% of the buy price, and we do work for an arms dealer, so the offer for the fighter is hard to pass up. On the other hand, we could pass on the fighting, and kiss goodbye to the potential 15 mill profit, but also loose most of the risk. The profit seems to be associated with the risk, so perhaps if we sell the fighter, we do so up front, reducing the risk of the potential loss of the fighter being our loss."
Carrick Teague
Communications, 114 posts
Comms Officer
Fri 4 Sep 2015
at 15:43
  • msg #737

Re: Scouting ahead

"My recommendation would be to express reluctance selling the fighter, but that the price offered is amenable assuming that all other damages to our vehicles/hardware would be covered, as well. Find out if his 'permission' to arm our ship could be in an official form extended to the larger empire space, so that we're not constantly up/down-armoring. There's quite a bit of value in such authorization."
Cyril Zotmund
Security Officer, 252 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 4 Sep 2015
at 17:05
  • msg #738

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 736):

Actually I prefer that idea, as his somewhat flippant answer about SDU just being armed with knives concerns me as I think about it more.

Raymond 'Duke' Vurhund
Chief Engineer, 56 posts
Chief Engineer
Fri 4 Sep 2015
at 21:02
  • msg #739

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 738):

"Yeah, we have met the SDU, and as I remember, they also had Limpits, LAWs, grenade launchers and rifles. Would like to test my suit, but I do not like the idea of us getting our 15 mill relying on us defeating this SDU force with a bunch of green recruits. What if we took the full payment on delivery to the required location, and led the men as best we could, but payment was not reliant on victory?"
This message was last edited by the GM at 01:12, Sat 05 Sept 2015.
Katherine 'Kat' Steele
Pilot, 83 posts
Ships Pilot
Sat 5 Sep 2015
at 01:12
  • msg #740

Re: Scouting ahead

Kat looks at Cyril "I agree with you. First he says they have knives and then they might have armor. So which is it? So as I would not like to pass on 15 mill, I don't want to die to get it. But if we can do some recon of the enemy, I might be more open to it"
Cptn Niki Maya
Captain, 82 posts
Ships Captain
Sat 5 Sep 2015
at 01:23
  • msg #741

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 740):

"So as I understand you, we really need to recon the enemy before accepting his second offer, whilst we also want to negotiate for him to cover all damages, holding the offer of the fighter as incentive for him to do so.

Also, we would like to get his permission to carry shipboard weapons beyond just these sectors. If I missed anything, please let me know, otherwise we can take make this counter offer.
"
Cyril Zotmund
Security Officer, 254 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 5 Sep 2015
at 02:20
  • msg #742

Re: Scouting ahead

If I missed it... I am still missing it...
Carrick Teague
Communications, 115 posts
Comms Officer
Sat 5 Sep 2015
at 07:18
  • msg #743

Re: Scouting ahead

"While I agree that recon work is very important, I'm not sure I understand how that will work, considering the timeline. We have three weeks before we have to be elsewhere and we still have to hyperspace jump to Khalampu. So, I just don't understand logistically how we would do that? Are we thinking that we go ahead and let him modify our holds, load in troops, arm the ship, take off and arrive at the destination and then call it off if it doesn't look good?"
Cptn Niki Maya
Captain, 83 posts
Ships Captain
Sat 5 Sep 2015
at 07:36
  • msg #744

Re: Scouting ahead

In reply to Carrick Teague (msg # 743):

"No. As far as I can tell, we will let him modify the ship and we can transport the troops, for which we get 5 mill, but we do the recon before agreeing to lead the attack. Else, we just dump the troops, sell them the fighter when we are sure we will cop no further damage and wish them good luck."
Carrick Teague
Communications, 116 posts
Comms Officer
Sat 5 Sep 2015
at 09:49
  • msg #745

Re: Scouting ahead

"Oh, I see. That's perfectly sensible. Agree to the first proposal. Tentatively agree to the second, assuming we determine that it's not a suicide mission. And agree to the third, assuming we can come to favorable terms. I'm for it."
Tanya Weaver
Navigator, 44 posts
The Navigator
Sat 5 Sep 2015
at 10:01
  • msg #746

Re: Scouting ahead

In reply to Carrick Teague (msg # 745):

"Good for me too. Suspect we will have to nuke the site from orbit...it is the only way to be sure!"
This message was last updated by the GM at 10:01, Sat 05 Sept 2015.
Raymond 'Duke' Vurhund
Chief Engineer, 57 posts
Chief Engineer
Sat 5 Sep 2015
at 10:04
  • msg #747

Re: Scouting ahead

In reply to Tanya Weaver (msg # 746):

"Lasers and missiles will work from orbit, but nukes, though fun, are probably overkill, and will probably forfeit our payment...rest sounds good to me."
Carrick Teague
Communications, 117 posts
Comms Officer
Sat 5 Sep 2015
at 13:27
  • msg #748

Re: Scouting ahead

"And Captain, if weapon-carry authorization is possible, I don't think it's unreasonable to come down on the cost of the fighter to make that happen, either. The word, 'bribe', is a little crass, but greasing the wheels of bureaucracy can't be a bad thing, right?"

[OOC: My thinking is that ultimately we'd be paying for a permit for a defensible ship.]
Cyril Zotmund
Security Officer, 255 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 5 Sep 2015
at 14:07
  • msg #749

Re: Scouting ahead

Um... let's slow down here, He is The Govenor of a small planet system, I seriously doubt he can grant such wide ranging permissions.
Carrick Teague
Communications, 118 posts
Comms Officer
Sat 5 Sep 2015
at 15:24
  • msg #750

Re: Scouting ahead

"We are going slow. If the Imperium has no such permit, I'm sure the Governor will tell us this. If the Imperium has such a permit, but the Governor is not authorized to write one or will have to obtain permission from higher up the ladder, then he'll tell us that. If the Imperium has such a permit and the Governor is authorized to issue it, he may be willing put that on the table in lieu of some money. If so, that might mean we have to be designated a certain way to make it official, and that might not be amenable to us.

"It may even be the case that such permits exist but are only enforceable in a certain area.

"I have no idea.

"These are all possibilities, but we won't know if we don't ask. And that's why I suggested, 'if it's possible'.

"On the other hand, if you want to slow down because you don't think it's a worthwhile option, say that."

Cyril Zotmund
Security Officer, 256 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 5 Sep 2015
at 15:43
  • msg #751

Re: Scouting ahead

Granted Carricke, but you didn't say all that and I don't want to assume ... we need to be careful in what we agree to, so no unwanted "spin" an be applied.
Carrick Teague
Communications, 119 posts
Comms Officer
Sat 5 Sep 2015
at 15:57
  • msg #752

Re: Scouting ahead

"Understood. No, I'm mostly just concerned about being stuck indefensible against another pirate attack or a hostile, even rogue, military officer... we've encountered, at least, one. If we can find some way to keep you enabled to do your job, even in some limited fashion, I'm all for it."
This message was last edited by the player at 15:58, Sat 05 Sept 2015.
Cptn Niki Maya
Captain, 84 posts
Ships Captain
Sat 5 Sep 2015
at 16:02
  • msg #753

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 749):

"We probably should check to see if he has authority to offer that before suggesting a bribe for it."
Cyril Zotmund
Security Officer, 257 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 5 Sep 2015
at 16:31
  • msg #754

Re: Scouting ahead

Is there a way to do that? Other than just asking him? ... Not to be harsh, but politicians do tend to inflate their station...
Cptn Niki Maya
Captain, 85 posts
Ships Captain
Sat 5 Sep 2015
at 16:36
  • msg #755

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 754):

"True enough...until you ask them to do something. We could check with the local governor, but I suspect each local government makes its own rules..."
Governor Inistrati
Sun 6 Sep 2015
at 11:21
  • msg #756

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 755):

At the lull in conversation, Inistrati returns.

"Well now, do we have an agreement?"
Cptn Niki Maya
Captain, 86 posts
Ships Captain
Sun 6 Sep 2015
at 11:29
  • msg #757

Re: Scouting ahead

In reply to Governor Inistrati (msg # 756):

"Not quite yet, but I am sure we ate not far. Just a couple of points.

First, we would need to be compensated for any damages suffered. If you agree to this, then we will agree to sell you our fighter for 20 million.

Second, we would like to get permission to keep the ship armed while in Vilani space. If we can get that, then we will agree to transport your troops after you have modified our vessel for five million.

We really need to recon the hostile position before we will agree to lead them into battle though.
"
Governor Inistrati
Sun 6 Sep 2015
at 11:41
  • msg #758

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 757):

The Governor rubs his chin, considering your request.

"Very well, I will cover all repairs at the Khulampu starbase once the conflict is over. I will transfer the money for the fighter immediately.

The permission to carry weapons within 300,000 of a planet can only be given by the local administration unless you are part of the Imperial military, so I would be lying if I claimed I could do that. But I have spoken to the governor here, so you would have permission hete and on Khulampu.

With regards to you leading the attack, if you prefer, you can do the reconnaissance and we can negotiate on the price for your assistance once we have that information. If they are weaker than I thought, that may even save me some cash! Acceptable, then?
"

He looks at all of you, not just the captain, for your approval.
Carrick Teague
Communications, 120 posts
Comms Officer
Sun 6 Sep 2015
at 12:51
  • msg #759

Re: Scouting ahead

Carrick nods.
Cyril Zotmund
Security Officer, 259 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 6 Sep 2015
at 15:03
  • msg #760

Re: Scouting ahead

I think that's a reasonable offer, captain...
Tanya Weaver
Navigator, 45 posts
The Navigator
Sun 6 Sep 2015
at 15:30
  • msg #761

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 760):

"No problem here..."
Raymond 'Duke' Vurhund
Chief Engineer, 58 posts
Chief Engineer
Mon 7 Sep 2015
at 02:12
  • msg #762

Re: Scouting ahead

In reply to Tanya Weaver (msg # 761):

Duke just nods.
Cptn Niki Maya
Captain, 87 posts
Ships Captain
Mon 7 Sep 2015
at 02:14
  • msg #763

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 762):

"That sounds acceptable then. You can send your work crews back to the ship with us and we can get started right away with the changes."
Fate
GM, 254 posts
Roll for dodge!
Mon 7 Sep 2015
at 02:18
  • msg #764

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 763):

Governor Inistrati agrees. Ordering an administrator to accompany you back, Niki assigns him to work with and under Duke, and they both return to the ship. It is estimated the changes will be completed in two and a half days.
Petty Officer Svebodne
NPC, 12 posts
Trading Officer
Mon 7 Sep 2015
at 06:13
  • msg #765

Re: Scouting ahead

In reply to Fate (msg # 764):

PO Svebodne rents a room and a warehouse, and unloads the rare earth metals and supplements she is trying to sell, and offers to remain here to get goods or passengers for Ishkur or Saris.
Katherine 'Kat' Steele
Pilot, 84 posts
Ships Pilot
Tue 8 Sep 2015
at 00:47
  • msg #766

Re: Scouting ahead

Kat nods, deciding to let the others decide. "I am fine with it, I admit, any real recon would be hard. Maybe if there are any spy reports or something, we can determine the best place to attack and what is there"
Fate
GM, 255 posts
Roll for dodge!
Tue 8 Sep 2015
at 09:09
  • msg #767

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 766):

The next few days pass in a blur of activity. Khulampu is considered a backwater mining colony, and looking for information of military activity there are consistently met with laughter.

Workers for the changes seem keen to get back to the military projects, so they finish in good time. By the morning of the Third, the troops start arriving with weapons, and by lunchtime you will br ready to depart.
Cptn Niki Maya
Captain, 88 posts
Ships Captain
Tue 8 Sep 2015
at 09:11
  • msg #768

Re: Scouting ahead

In reply to Fate (msg # 767):

"Alright people, finish shopping or whatever you are doing and prepare to move out."
Cyril Zotmund
Security Officer, 261 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 8 Sep 2015
at 14:25
  • msg #769

Re: Scouting ahead

I've reinstalled two beams weapons... is there any limit to how much we can install?
Cptn Niki Maya
Captain, 89 posts
Ships Captain
Tue 8 Sep 2015
at 20:09
  • msg #770

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 769):

"We only have 4 turrets."

[OOC: Ship design rules In T:ISw are very clear in weapon limits, and the Dastavka is on that limit!]
Cyril Zotmund
Security Officer, 262 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 8 Sep 2015
at 20:48
  • msg #771

Re: Scouting ahead

I'm aware  Cyril smiles ... I was speaking of the agreement to allow us to rearm...
Cptn Niki Maya
Captain, 90 posts
Ships Captain
Tue 8 Sep 2015
at 21:24
  • msg #772

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 771):

"Oh, that. I don't think they allow nukes..."
Cyril Zotmund
Security Officer, 263 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 8 Sep 2015
at 21:52
  • msg #773

Re: Scouting ahead

Well those would be on the missile and we are only going to have two of those as I remember, we'll just use stick with conventional stuff, but we are good to rearm all four turrets then?
Cptn Niki Maya
Captain, 91 posts
Ships Captain
Tue 8 Sep 2015
at 22:21
  • msg #774

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 773):

"Between here and Khulampu, and beyond 300,000 miles of any inhabited planet, yes. I have had them install our ' cargo' of weapons already.
Katherine 'Kat' Steele
Pilot, 85 posts
Ships Pilot
Tue 8 Sep 2015
at 22:32
  • msg #775

Re: Scouting ahead

"Cyril, maybe you want to install one missile unit just in case. It gives us some versatility, especially considering we don't know what we are going into. Sometimes I think it might be a blood bath on the other side"
Cptn Niki Maya
Captain, 91 posts
Ships Captain
Wed 9 Sep 2015
at 02:04
  • msg #776

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 775):

"There are 8 beams and 2 missiles and 2 sand casters installed. We can't put more on.I hope we will not be in too much of a bloodbath..."
This message was last updated by the player at 02:04, Wed 09 Sept 2015.
Fate
GM, 257 posts
Roll for dodge!
Wed 9 Sep 2015
at 02:09
  • msg #777

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 776):

The Dastavka departs Gashidda, leaving behind PO Svebodne to sell the goods.

Governor Inistrati is waiting in orbit, and he escorts you off, asking for Tanya to synchronise the jump with him so that you drop out of hyperspace together. He handles the Gashidda departure communications for you, taking you past the military starbase with numerous very large warships. He wants to be there to supervise the attack, and to be able to negotiate with you about leading it without wasting a second.
This message was last edited by the GM at 02:30, Wed 09 Sept 2015.
Tanya Weaver
Navigator, 46 posts
The Navigator
Wed 9 Sep 2015
at 02:26
  • msg #778

Re: Scouting ahead

In reply to Fate (msg # 777):

"Matching course to Vilani standard course. Course laid in, Captain"
Raymond 'Duke' Vurhund
Chief Engineer, 59 posts
Chief Engineer
Wed 9 Sep 2015
at 02:27
  • msg #779

Re: Scouting ahead

In reply to Tanya Weaver (msg # 778):

"Jump drive good to go. Just say when..."
Katherine 'Kat' Steele
Pilot, 86 posts
Ships Pilot
Thu 10 Sep 2015
at 01:30
  • msg #780

Re: Scouting ahead

"I am ready of course" she waited to pilot the ship.
Cyril Zotmund
Security Officer, 264 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 10 Sep 2015
at 01:53
  • msg #781

Re: Scouting ahead

We're ready too, lets go...
Fate
GM, 258 posts
Roll for dodge!
Thu 10 Sep 2015
at 02:03
  • msg #782

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 781):

As Kat easily pilots the ship to the Vilani jump point, in very close proximity to the Governors Scout, Duke activates the drives right on cue and the two vessels enter hyperspace.

Once in Hyperspace, all contact is lost with the Governor, due to being in a separate hyperspace bubble. You begin a week of training for the recruits. They know 'the book', all traditional Vilani combat methods which emphasize excessive use of force, but that is about it.
Cyril Zotmund
Security Officer, 265 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 10 Sep 2015
at 02:13
  • msg #783

Re: Scouting ahead

Cyril and crew work on teamwork, base of fire, maneuver to gain an advantage and mutual support. Looking for and attacking weakness to overwhelm strength from unexpected directions. There are multiple sand table exercises to get these guys thinking... after a few days Cyril starts to become concerned that they are teaching them too much and too well.
Fate
GM, 259 posts
Roll for dodge!
Thu 10 Sep 2015
at 06:41
  • msg #784

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 783):

Right up to the exercise they are required to think for themselves. You quickly realize that all forms of lateral thinking have been drummed from Vilani soldiers minds, and it becomes clear that is why Governor Inistrati hired Terrans! Some things will take a lot longer than a week to learn...but the exercises do give the soldiers a lot of respect for your command when you have soundly beaten them for the 37th time in a row!
Raymond 'Duke' Vurhund
Chief Engineer, 60 posts
Chief Engineer
Thu 10 Sep 2015
at 06:43
  • msg #785

Re: Scouting ahead

In reply to Fate (msg # 784):

Duke makes the final touches to his battlesuit. The Vilani troops are suitablely impressed...and a little terrified.
Cyril Zotmund
Security Officer, 266 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 10 Sep 2015
at 17:09
  • msg #786

Re: Scouting ahead

I think, given the skills that these guys have shown, I am concerned... I think we should use a "Cowpens" type tactic, it's simple and will hopefully lead the SDU guys to charge into a kill zone. That should give us both mental and numbers superiority by a good margin.
Fate
GM, 260 posts
Roll for dodge!
Thu 10 Sep 2015
at 20:53
  • msg #787

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 786):

Following a weeks training, you can now efficiently give orders the troops understand and can follow. They have learnt several new tactics, including several 'cowpens' maneuvers. Some have also been watching your crew members practising wrestling, and picked up a little of that as well.

[Secret to Cyril Zotmund: Can you outline what you are thinking of as cowpen tactics for me, to ensure we are on the same page.]

It is now approaching 160 hours since you jumped, and you expect to be exiting hyperspace about 870,000 miles from the planet in about 8 hours.
Katherine 'Kat' Steele
Pilot, 87 posts
Ships Pilot
Fri 11 Sep 2015
at 01:54
  • msg #788

Re: Scouting ahead

Kat works wit the training and also wonders about training them too much. She practices her low Vilani during the training. She talks with Cyril when the troops are not around. "So is it really a good idea about giving them too much training? Not that they seem to be able to pick it up. It will make a good paper on how they fight." she says with a grin.
Cyril Zotmund
Security Officer, 267 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 11 Sep 2015
at 02:36
  • msg #789

Re: Scouting ahead

I suppose, but hope we don't ever have to see how well it sunk in...
This message was last edited by the player at 17:04, Fri 11 Sept 2015.
Fate
GM, 261 posts
Roll for dodge!
Fri 11 Sep 2015
at 04:15
  • msg #790

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 789):

The Dastavka comes out of hyperspace right on 168 hours, 870,000 miles from the planet. The Governors scout is not far away, and drops out of hyperspace within a few minutes of you.

Initial sensors reveal a scout in orbit of the planet. Khulampu is a frozen planet bigger than earth, so the explosions on the surface stand out on the sensors.

"My capital is under attack by advance forces, with the main force en route, and due to arrive in 2 hours! We have not a moment to loose...lets hit them in their transports.

My rivals scout should not present any problems...I will close to deal with the other scout, though if you could spare a few missiles to assist I will pay for them...
"
This message was last edited by the GM at 09:07, Fri 11 Sept 2015.
Cyril Zotmund
Security Officer, 268 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 11 Sep 2015
at 17:06
  • msg #791

Re: Scouting ahead

The Orbiting Scout is Enemy?
Governor Inistrati
Fri 11 Sep 2015
at 21:41
  • msg #792

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 791):

"The orbiting scout is the enemy commanders. He is obviously using the position to command the attack..."
Katherine 'Kat' Steele
Pilot, 88 posts
Ships Pilot
Fri 11 Sep 2015
at 23:42
  • msg #793

Re: Scouting ahead

"Lets scan the ships in he area to see what they are and what armaments they have" she was also was curious about who really was the enemy but she did know who was paying her.
Raymond 'Duke' Vurhund
Chief Engineer, 61 posts
Chief Engineer
Sat 12 Sep 2015
at 00:38
  • msg #794

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 793):

"Scanners don't pick up any other ships off the planet. There may be something planetside on the other side, or it could be planetside structures."
Cyril Zotmund
Security Officer, 269 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 12 Sep 2015
at 00:48
  • msg #795

Re: Scouting ahead

Well having this Commander disappear will help us... give me ranges please.
Raymond 'Duke' Vurhund
Chief Engineer, 62 posts
Chief Engineer
Sat 12 Sep 2015
at 02:56
  • msg #796

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 795):

"Sensors indicate both scouts are identical in ability, which is hardly surprising given the Vilanis love of tradition. They travel at 90,000 miles per minute, and are armed with 4 missile launchers and 2 pulse lasers. We are capable of 120,000 miles per minute in this new configuration.

We are still 750,000 miles from the scout, who is not moving from their high orbit. Missiles  have a maximum range of 240,000 miles, beams 60,000.
"

[OOC Just a reminder, space combat rounds are 20 seconds, or 1/3 of a minute.]
This message was last edited by the GM at 21:41, Sat 12 Sept 2015.
Cptn Niki Maya
Captain, 92 posts
Ships Captain
Mon 14 Sep 2015
at 02:02
  • msg #797

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 796):

"Set course for the planet, Kat, full speed. We can handle 4 missiles if he wants to play hard to get."
Carrick Teague
Communications, 121 posts
Comms Officer
Mon 14 Sep 2015
at 03:42
  • msg #798

Re: Scouting ahead

"Enemy ship: cease hostilities, power down your weapons, and surrender your vessel. You're outnumbered and outgunned. You will be destroyed if you persist."
This message was last edited by the player at 03:42, Mon 14 Sept 2015.
Vilani Commander
NPC, 4 posts
Mon 14 Sep 2015
at 05:50
  • msg #799

Re: Scouting ahead

In reply to Carrick Teague (msg # 798):

"Typical Terran. Afraid of a fight, are we? Perhaps I will land, and our troops can discuss my surrender..."
This message was last edited by the player at 06:09, Mon 14 Sept 2015.
Cptn Niki Maya
Captain, 93 posts
Ships Captain
Mon 14 Sep 2015
at 11:03
  • msg #800

Re: Scouting ahead

In reply to Vilani Commander (msg # 799):

"Mnwa and Tanya, prepare the ships boat. Take a crew, including Thornhammer, Hancock, Tonkin, Jimmy, Peter and Joan. Prepare to board and capture that scout. Marcus, prepare to take the fighter and cover them. Launch when we get closer..."
This message was last edited by the player at 11:06, Mon 14 Sept 2015.
Carrick Teague
Communications, 122 posts
Comms Officer
Mon 14 Sep 2015
at 15:47
  • msg #801

Re: Scouting ahead

"Guess he'll be a martyr for his cause. Not that anyone will care."
This message was last edited by the player at 15:48, Mon 14 Sept 2015.
Katherine 'Kat' Steele
Pilot, 89 posts
Ships Pilot
Tue 15 Sep 2015
at 01:27
  • msg #802

Re: Scouting ahead

"aye Captain " she sets a course for the planet as they scan it. She keeps looking for any ships as she fly's in.
Fate
GM, 262 posts
Roll for dodge!
Tue 15 Sep 2015
at 09:35
  • msg #803

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 802):

You continue to approach the planet.

3 minutes later Governor Inistrati's scout is now 90,000 miles behind you. You are now 390,000 miles from the planet, and the enemy scout seems to be moving in orbit to the other side of the planet.

The Ships Boat is now ready to launch, as is the fighter.
This message was last edited by the GM at 10:32, Tue 15 Sept 2015.
Cyril Zotmund
Security Officer, 270 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 15 Sep 2015
at 13:25
  • msg #804

Re: Scouting ahead

Wonder if he has friends arou d back of the planet.
Cptn Niki Maya
Captain, 94 posts
Ships Captain
Tue 15 Sep 2015
at 20:12
  • msg #805

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 804):

"That is a very real possibility. I have not launched the ships boat because of that concern. Cyril, if you could take command of the small craft. You can command them from here or on-board, as you prefer, but just let them know when to launch. Feel free to add a few of the Governors troops if you like, though that may result in any vessel captured being claimed by him, at least in part."
Raymond 'Duke' Vurhund
Chief Engineer, 63 posts
Chief Engineer
Tue 15 Sep 2015
at 22:09
  • msg #806

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 805):

"Sensors dont pick up anything other than several power sources on the planets surface, and also a number of vehicles approaching the primary settlement. That would be consistent with the other mining settlement, but some of them could well be starships."
Katherine 'Kat' Steele
Pilot, 90 posts
Ships Pilot
Tue 15 Sep 2015
at 22:38
  • msg #807

Re: Scouting ahead

"Captain, you me to circle the planet once or just head to the Settlement?"
Cptn Niki Maya
Captain, 95 posts
Ships Captain
Tue 15 Sep 2015
at 23:03
  • msg #808

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 807):

"I would like to dump these troops asap, but I don't like suprises. What do you guys think?"
This message was last edited by the player at 23:56, Tue 15 Sept 2015.
Cyril Zotmund
Security Officer, 271 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 15 Sep 2015
at 23:52
  • msg #809

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 805):

What's our range? He hasn't fired, but he may be leading us into a bigger ship or ships ... I think we need to know what we have up here, before we bust in down there. For the Moment, I'll stay here....

Raymond 'Duke' Vurhund
Chief Engineer, 64 posts
Chief Engineer
Wed 16 Sep 2015
at 00:00
  • msg #810

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 809):

"We are currently well out of range, but missiles fired from the surface will have a reduced range anyway. They would not be able to reach more than 140,000 miles, though that is still further than our beams..."
Cyril Zotmund
Security Officer, 272 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 16 Sep 2015
at 00:07
  • msg #811

Re: Scouting ahead

I'm more concerned with our devious little scout friend right now.
Carrick Teague
Communications, 123 posts
Comms Officer
Wed 16 Sep 2015
at 01:04
  • msg #812

Re: Scouting ahead

I think we have to know what's going to, potentially, be above us when we land. Is it a reasonable idea to request the governor circle one direction while we circle the other to ensure planet space is clear of other vehicles? We certainly don't want to play tag around the planet.
This message was last edited by the player at 01:04, Wed 16 Sept 2015.
Cyril Zotmund
Security Officer, 273 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 16 Sep 2015
at 01:22
  • msg #813

Re: Scouting ahead

Snort... well we can ask, but I doubt he leads from the front...
Katherine 'Kat' Steele
Pilot, 91 posts
Ships Pilot
Wed 16 Sep 2015
at 01:58
  • msg #814

Re: Scouting ahead

"What to do a fly around the planet? Maybe if the fighter is quick enough, it could fly the other way so something couldn't out run us"
Cyril Zotmund
Security Officer, 274 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 16 Sep 2015
at 02:28
  • msg #815

Re: Scouting ahead

That might work so long as nothing too big lurks around the other side. Let's try it.
Raymond 'Duke' Vurhund
Chief Engineer, 65 posts
Chief Engineer
Wed 16 Sep 2015
at 02:56
  • msg #816

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 811):

"Range to planet now 270,000. Approaching missile range now...I am not sure I want to jeopardise our pay if there is something more nasty though. The fighter can run though, so that is a good idea."
Cptn Niki Maya
Captain, 96 posts
Ships Captain
Wed 16 Sep 2015
at 03:09
  • msg #817

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 816):

"Marcus, launch the fighter and scout around the planet. Be ready to run from any missiles..."
This message was last edited by the player at 05:09, Thu 17 Sept 2015.
Petty Officer Marcus
NPC, 1 post
G-Carrier Pilot
Shy Stuttering German
Thu 17 Sep 2015
at 05:09
  • msg #818

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 817):

"Launching. Will be in touch."
This message was last updated by the player at 05:09, Thu 17 Sept 2015.
Fate
GM, 263 posts
Roll for dodge!
Wed 16 Sep 2015
at 09:21
  • msg #819

Re: Scouting ahead

With the scout now 130,000 miles behind you and the planet now 240,000 miles away, the fighter departs. The planet is just 8,700 miles in diameter and the scout orbiting on an orbit 12,000 miles in diameter has just dipped below the planets far horizon.
This message was last edited by the GM at 07:57, Thu 17 Sept 2015.
Cyril Zotmund
Security Officer, 275 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 16 Sep 2015
at 14:41
  • msg #820

Re: Scouting ahead

Don't think we have time to drop the infantry off before that scout comes around again, perhaps we should head to where he SHOULD reappear and have Marcus go around after him?
This message was last edited by the player at 14:12, Thu 17 Sept 2015.
Cptn Niki Maya
Captain, 97 posts
Ships Captain
Thu 17 Sep 2015
at 00:21
  • msg #821

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 820):

"That would take us away from the settlement under attack...perhaps we could send the ships boat there?"
This message was last edited by the player at 00:23, Thu 17 Sept 2015.
Katherine 'Kat' Steele
Pilot, 92 posts
Ships Pilot
Thu 17 Sep 2015
at 01:01
  • msg #822

Re: Scouting ahead

Kat sighs "We need to see what the fighter says and then we will know if its safe to descend or not, but its up to the Captain"
Cyril Zotmund
Security Officer, 276 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 17 Sep 2015
at 02:59
  • msg #823

Re: Scouting ahead

The ships boat is not much risk to the attackers... the fighter would be... Perhaps the Governor's scout could aid those under attack.
Cptn Niki Maya
Captain, 98 posts
Ships Captain
Thu 17 Sep 2015
at 03:28
  • msg #824

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 823):

"The ships boat has 2 beams weapons and a missile launcher. The fighter has just one pulse laser. I would suggest that the ships boat has more punch...but it cannot out-run missiles like the fight can. But I share your concern about what is on the possibly hiding around the planet...should we stop our approach until the scout catches up and the fighter has a chance to look behind the rock?"
This message was last edited by the player at 03:29, Thu 17 Sept 2015.
Petty Officer Marcus
NPC, 1 post
G-Carrier Pilot
Shy Stuttering German
Thu 17 Sep 2015
at 07:56
  • msg #825

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 824):

"I will head around as fast as I can."

By the time he is 80,000 miles from the planet, you are 160,000 miles away, on a course now slightly different a you are heading to opposite sides of the planet. The scout is 150,000 miles behind you at this point. Nothing further has appeared on the scanners.
This message was last updated by the player at 07:56, Thu 17 Sept 2015.
Carrick Teague
Communications, 124 posts
Comms Officer
Thu 17 Sep 2015
at 04:31
  • msg #826

Re: Scouting ahead

I recommend we send the ship's boat down and cover it from up here.
Cyril Zotmund
Security Officer, 277 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 17 Sep 2015
at 14:15
  • msg #827

Re: Scouting ahead

A good plan except we may be on the other side of the planet...
Cptn Niki Maya
Captain, 99 posts
Ships Captain
Thu 17 Sep 2015
at 19:06
  • msg #828

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 827):

"True. That would require us staying above the fighting."
Carrick Teague
Communications, 125 posts
Comms Officer
Thu 17 Sep 2015
at 21:01
  • msg #829

Re: Scouting ahead

I'm saying, change our original intention. Let's stay above the ship's boat as protection and let the fighter scout the other side of the planet and jet back to us if there's trouble.
This message was last edited by the player at 21:02, Thu 17 Sept 2015.
Cptn Niki Maya
Captain, 100 posts
Ships Captain
Thu 17 Sep 2015
at 21:18
  • msg #830

Re: Scouting ahead

In reply to Carrick Teague (msg # 829):

"And send down the first 30 odd troops? Also not a bad idea..."
Cyril Zotmund
Security Officer, 278 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 17 Sep 2015
at 21:21
  • msg #831

Re: Scouting ahead

I concur... although I am not sure how long the trip down and back may take... it sort of ties us here and dribbles in reinforcements.
Cptn Niki Maya
Captain, 101 posts
Ships Captain
Thu 17 Sep 2015
at 21:41
  • msg #832

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 831):

"The round trip will take about 5 minutes per trip. We have to decide if we will put an officer down to command them, and how much we will want if we do..."
Cyril Zotmund
Security Officer, 279 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 17 Sep 2015
at 21:52
  • msg #833

Re: Scouting ahead

At that rate, we can put close to a hundred men down in 20 minutes ... I think we should do that ... We need to send someone ... I'd go, but feel needed here to fight the ship...
Raymond 'Duke' Vurhund
Chief Engineer, 66 posts
Chief Engineer
Thu 17 Sep 2015
at 22:11
  • msg #834

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 833):

"Other than the Captain and yourself, I am the only one with any skill in tactics and leadership...I would be glad to test my suit!

So we should contact the governor then?
"
This message was last edited by the GM at 23:39, Thu 17 Sept 2015.
Katherine 'Kat' Steele
Pilot, 93 posts
Ships Pilot
Fri 18 Sep 2015
at 01:03
  • msg #835

Re: Scouting ahead

I agree with Teague and I am not a leader type. I know space tactics, not land stuff but I will go down and help"
Cptn Niki Maya
Captain, 102 posts
Ships Captain
Fri 18 Sep 2015
at 01:30
  • msg #836

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 835):

"Thanks Kat, but if there is trouble, you are the best person to fly the ship, and I think it should get priority...Duke can go, as we have several backup techies that can keep us flying in a pinch."
This message was last edited by the player at 03:16, Fri 18 Sept 2015.
Raymond 'Duke' Vurhund
Chief Engineer, 67 posts
Chief Engineer
Fri 18 Sep 2015
at 09:15
  • msg #837

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 836):

Duke heads off to load himself, his suit and 2 squads of 10 men into the ships boat. He takes a limpit mine dispenser for his suit...
Carrick Teague
Communications, 126 posts
Comms Officer
Fri 18 Sep 2015
at 11:50
  • msg #838

Re: Scouting ahead

Good luck in Normandy, Duke. Send a postcard, will ya?
Raymond 'Duke' Vurhund
Chief Engineer, 68 posts
Chief Engineer
Fri 18 Sep 2015
at 12:21
  • msg #839

Re: Scouting ahead

In reply to Carrick Teague (msg # 838):

"More like operation market garden...I bet those germans do have panzers!"
Carrick Teague
Communications, 127 posts
Comms Officer
Fri 18 Sep 2015
at 13:29
  • msg #840

Re: Scouting ahead

[OOC: This bulletin board software needs "like" or "upvote" buttons. :P ]
Cyril Zotmund
Security Officer, 280 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 18 Sep 2015
at 14:24
  • msg #841

Re: Scouting ahead

OOC - I assume he took 3 Squads of 10? ...30 men?


Keep it up Duke and I'll have to take over engineering...
This message was last edited by the player at 14:26, Fri 18 Sept 2015.
Fate
GM, 265 posts
Roll for dodge!
Fri 18 Sep 2015
at 21:48
  • msg #842

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 841):

"Yep, the listings know what they are doing...they are all good in their particular areas. My job was just to oversea things, and to fix the more challenging issues. Hopefully you wont have too many of them.

I will try to fit in 3 squads of 30 along with our guys.
"
Cyril Zotmund
Security Officer, 281 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 18 Sep 2015
at 21:57
  • msg #843

Re: Scouting ahead

Affirm... how many of ours are going?
Raymond 'Duke' Vurhund
Chief Engineer, 69 posts
Chief Engineer
Fri 18 Sep 2015
at 22:02
  • msg #844

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 843):

"Nine including myself. Tanya and Mnwa will be pilot and gunner, plus a medic, the three new crew members, our security listing as well as our ordinance officer. Figured to keep some of our guys on board as security detail."
Cyril Zotmund
Security Officer, 282 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 18 Sep 2015
at 22:19
  • msg #845

Re: Scouting ahead

I appreciate that... was becoming concerned it was going to be just me and a laser rifle.
Raymond 'Duke' Vurhund
Chief Engineer, 70 posts
Chief Engineer
Fri 18 Sep 2015
at 23:18
  • msg #846

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 845):

"Ah, you coming too? Cool..."
Cyril Zotmund
Security Officer, 283 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 18 Sep 2015
at 23:39
  • msg #847

Re: Scouting ahead

No, defending the space above...at least for now.
Raymond 'Duke' Vurhund
Chief Engineer, 71 posts
Chief Engineer
Fri 18 Sep 2015
at 23:45
  • msg #848

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 847):

"Ah, a laser rifle might ba a last resort. Flamer might be better on a starship...

Captain, looks like they may have armour on the scanners...ask the Governor for 15 mill to lead the attack, regardless of result. Or 25 mill if we guarantee a win...
"
This message was last edited by the GM at 00:01, Sat 19 Sept 2015.
Cptn Niki Maya
Captain, 103 posts
Ships Captain
Sat 19 Sep 2015
at 00:09
  • msg #849

Re: Scouting ahead

In reply to Raymond 'Duke' Vurhund (msg # 848):

"Governor Inistrati, time to negotiate the land battle. They do have armour, so 15 mill to lead, regardless of result acceptable?"

OOC rolled 3 under Diplomacy
This message was last edited by the player at 00:14, Sat 19 Sept 2015.
Governor Inistrati
Sat 19 Sep 2015
at 01:25
  • msg #850

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 849):

"How about 5 mill to lead the attack, and an additional 10 mill if you win?"
Katherine 'Kat' Steele
Pilot, 94 posts
Ships Pilot
Sat 19 Sep 2015
at 01:29
  • msg #851

Re: Scouting ahead

Kat continues to fly around. She is just as glad she is not needed on the planet.
Fate
GM, 266 posts
Roll for dodge!
Sat 19 Sep 2015
at 02:09
  • msg #852

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 851):

By the time the ships boat is loaded with Duke and co, you are 120,000 miles from the planet, with Governor Inistrati 160,000 miles behind you...

Marcus is coming up on the planet when he suddenly doubles back, a salvo of 4 missiles in hot pursuit.
This message was last edited by the GM at 02:23, Sat 19 Sept 2015.
Cyril Zotmund
Security Officer, 284 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 19 Sep 2015
at 02:34
  • msg #853

Re: Scouting ahead

Zap the misiles if you can without endangering Marcus. Looks like we have a hot one coming up, lets be ready. Kat, can you get us closer to where that twit willcome over the planets horizon?
Petty Officer Marcus
NPC, 2 posts
G-Carrier Pilot
Shy Stuttering German
Sat 19 Sep 2015
at 03:00
  • msg #854

Re: Scouting ahead

In reply to Fate (msg # 852):

"These missiles came from the surface, so they definitely have armour there...and they don't want me snooping it seems!"

OOC Marcus and the missiles following him are still very near the planet, about 100,000 miles and 110,000 miles away from the Dastavka respectively, but headed back towards you. The fighter is faster than them, though, so he is in no immediate danger. The missiles just left the atmosphere.
.
This message was last edited by the player at 04:59, Sat 19 Sept 2015.
Cyril Zotmund
Security Officer, 285 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 19 Sep 2015
at 14:21
  • msg #855

Re: Scouting ahead

Well ... that does complicate things a bit...
Mnwa Phwi
NPC, 6 posts
Sat 19 Sep 2015
at 14:29
  • msg #856

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 855):

"Most likely 2 tanks or 2 armoured cars. They are the usual ones that carry a pair of missiles."
Cyril Zotmund
Security Officer, 286 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 20 Sep 2015
at 01:18
  • msg #857

Re: Scouting ahead

What sort of defense would they have against one of our missiles?
Katherine 'Kat' Steele
Pilot, 95 posts
Ships Pilot
Sun 20 Sep 2015
at 02:22
  • msg #858

Re: Scouting ahead

"Ya Cyril, I can do that" she does as he asked. "Maybe we need some scans of that area where the missiles came from"
Mnwa Phwi
NPC, 7 posts
Sun 20 Sep 2015
at 03:57
  • msg #859

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 858):

"Many Imperial Vehicles have the Gauss heavy machine gun, which can be usrd as effective point defence system as well as an Infantry support weapon. Armour usually has one, as do many G-Carriers. I would assume they have them.

My scanners picked up 4 APCs and 2 medium tanks, with the missiles coming from the tanks before I had to bail. The lack of grav vehicles concerns me, as that is usually a terran tactic to reduce detection ranges.
"
This message was last edited by the player at 08:09, Sun 20 Sept 2015.
Cyril Zotmund
Security Officer, 287 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 20 Sep 2015
at 14:32
  • msg #860

Re: Scouting ahead

So we probably need to use beam weapons to kill them then... and that means closer.
This message was last edited by the player at 14:32, Sun 20 Sept 2015.
Raymond 'Duke' Vurhund
Chief Engineer, 72 posts
Chief Engineer
Sun 20 Sep 2015
at 15:05
  • msg #861

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 860):

"Beams will do half damage from orbit, but with the thick armour, that may not be enough. But they can only control one missile per launcher at a time. If Mnwa can distract them once again, the 2 beams on the ships boat can probably take them out one at a time as we approach. But we better not get too close before we neutralize all those Gauss HMGs, they can make a lot of holes in the ships boat too."
Cyril Zotmund
Security Officer, 288 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 20 Sep 2015
at 15:15
  • msg #862

Re: Scouting ahead

OK, Marcus, can you give them another scare please?  Duke, be sure to watch the APCs as well ... they are likely well armed too.
Fate
GM, 267 posts
Roll for dodge!
Sun 20 Sep 2015
at 21:20
  • msg #863

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 862):

As Marcus comes back towards you, the gunners fire on the missiles as they pass you, destroying them.

You are now 40,000 miles from the planet, and Marcus is a mere 100 miles from you, having just flown very closely by. The ships boat is still waiting to be launched, but is now loaded with 30 troops, plus nine of your own. Inistrati is 180,000 miles behind you, still waiting to hear if you accept his proposal of 5 million to lead the attack, and an additional 10 million if you win.

Sensors indicate just six vehicles outside the cities, but their speed of 50 miles per hour suggests no infantry. They are just under 100 miles away from the only city you can see, crossing a frozen plain. The closer proximity to the planet now means the blind spot behind it is even larger than before...
Petty Officer Marcus
NPC, 3 posts
G-Carrier Pilot
Shy Stuttering German
Sun 20 Sep 2015
at 21:21
  • msg #864

Re: Scouting ahead

In reply to Fate (msg # 863):

"Rodger, heading back as bait."
Carrick Teague
Communications, 128 posts
Comms Officer
Sun 20 Sep 2015
at 23:26
  • msg #865

Re: Scouting ahead

I think that's acceptable Captain. If you all agree, I'll signal an affirmative to Inistrati.
Cptn Niki Maya
Captain, 104 posts
Ships Captain
Mon 21 Sep 2015
at 00:21
  • msg #866

Re: Scouting ahead

In reply to Carrick Teague (msg # 865):

"Unless anyone says otherwise, I think we can agree to that."
This message was last edited by the player at 00:57, Mon 21 Sept 2015.
Katherine 'Kat' Steele
Pilot, 96 posts
Ships Pilot
Mon 21 Sep 2015
at 01:02
  • msg #867

Re: Scouting ahead

"I am fine with that Captain. Lets make it so"
Tanya Weaver
Navigator, 47 posts
The Navigator
Mon 21 Sep 2015
at 01:51
  • msg #868

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 867):

"Right. Everyone onboard, launching the ships boat."
Cyril Zotmund
Security Officer, 289 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 21 Sep 2015
at 02:53
  • msg #869

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 866):

I'd like to hld him to the first higher amount... this could get real ugly if something lurks behind the Planet... and he is hanging well back.

Raymond 'Duke' Vurhund
Chief Engineer, 73 posts
Chief Engineer
Mon 21 Sep 2015
at 03:10
  • msg #870

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 869):

"True enough. We will leave you guys to sort that out, then Cyril, and we will work on ensuring the guys down here do get their asses kicked...which will guarantee the higher amount. I am not sure those scouts can actually go any faster."
Cyril Zotmund
Security Officer, 290 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 21 Sep 2015
at 03:13
  • msg #871

Re: Scouting ahead

Have fun, we'll help as we can...
Carrick Teague
Communications, 129 posts
Comms Officer
Mon 21 Sep 2015
at 03:18
  • msg #872

Re: Scouting ahead

Let's suggest that we make it half now and half on delivery of victory?
Cptn Niki Maya
Captain, 105 posts
Ships Captain
Mon 21 Sep 2015
at 11:38
  • msg #873

Re: Scouting ahead

In reply to Carrick Teague (msg # 872):

"You can suggest it to him, but I am pretty sure he wants to keep the big incentive for a victory. But worth a shot. I couldn't convince him..."

[Secret to Carrick Teague: Go ahead. Roll am influence roll and post your reasoning, and I will respond accordingly. If you get a critical, I may modify your post to reflect insight, or tongue-tied, communication, as the case may be!]
Cyril Zotmund
Security Officer, 291 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 21 Sep 2015
at 13:12
  • msg #874

Re: Scouting ahead

I thought we made an agreement back at Gashidda...
Cptn Niki Maya
Captain, 106 posts
Ships Captain
Mon 21 Sep 2015
at 13:15
  • msg #875

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 874):

"The agreement was to transport the troops and sell the fighter. We agreed that we would negotiate leading the attack once we had reconnaissance of the enemy, which we now have. Hence the final negotiations."
Carrick Teague
Communications, 130 posts
Comms Officer
Mon 21 Sep 2015
at 13:53
  • msg #876

Re: Scouting ahead

09:46, Today: Carrick Teague rolled 6 using 3d6 ((3,1,2)). Diplomacy.

Governor, we'd be happy to lead these men into battle and we do nothing without the intention of victory. However, win or lose, the risk is in the effort, not the outcome. We would be pleased to accept an offer of half going in and half coming out with the win. It would be good if we could agree to this accord, as on good faith, we've readied the first unit to be led by one of our most valued tacticians and soldiers who will take control of the situation on touchdown. Is it a deal?
This message was last edited by the player at 13:53, Mon 21 Sept 2015.
Governor Inistrati
Mon 21 Sep 2015
at 19:49
  • msg #877

Re: Scouting ahead

In reply to Carrick Teague (msg # 876):

"Very well. It is a deal. 5 mill to get the troops to the combat zone, 7.5 mill to lead the attack on the ground and an additional 7.5 mill on victory. Plus 20 mill to sell me the fighter.

I can launch 4 missiles, but they will be better used if you take control of them. Unfortunately, I will have to be just a little closer before they can be used against ground targets, as they must slow for re-entry to avoid burning up. By the time you are in orbit I should be close enough. Just ask, and I will launch them.
"
Cyril Zotmund
Security Officer, 292 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 22 Sep 2015
at 02:19
  • msg #878

Re: Scouting ahead

OK, lets get the ships boat headed out, Marcus should have their attention... Carricke, anything you can do to jam their sensors and communications? If their infantry is not with the APCs, we need to find out where it is... and that Scout should be coming back around darn soon unless he ran for it.
Fate
GM, 268 posts
Roll for dodge!
Tue 22 Sep 2015
at 05:42
  • msg #879

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 878):

Mnwa heads back, quickly eliciting the same response: another volley of missiles is launched,though you can't be sure of the target.

The ships boat, already launched, enters the atmosphere, firing beams at one the targets.

Then the suprises come. The scout reappears, as expected, launching a volley of 4 missiles. But the real shock is appearance over the planetary horizon of a Gashidda class patrol cruiser, firing all guns and launching all 9 missiles!

The Dastavkas gunners do not wait for the order to return fire, launching all sandcasters and firing with all lasers. PO Peter scored a direct hit with his sandcaster, providing much better protection than usual. Until the ship can move (ie for this round).

[OOC Kat, need six dodges, rolled against 10 for you with your piloting]
This message was last edited by the GM at 12:29, Tue 22 Sept 2015.
Carrick Teague
Communications, 131 posts
Comms Officer
Tue 22 Sep 2015
at 06:03
  • msg #880

Re: Scouting ahead

No chance of shooting at them before they shot at our guys? Or shoot and knock out the missile controllers before the missiles reach our guys? LOL - it's not like we weren't expecting one or more ships to show up?
This message was last edited by the player at 06:11, Tue 22 Sept 2015.
Fate
GM, 270 posts
Roll for dodge!
Tue 22 Sep 2015
at 12:24
  • msg #881

Re: Scouting ahead

In reply to Carrick Teague (msg # 880):

The Ships boat, already entering the atmosphere and just 100 miles from the enemy troops, opens fire on them, and one vehicle lights up brightly.
Vilani Commander
NPC, 5 posts
Tue 22 Sep 2015
at 12:25
  • msg #882

Re: Scouting ahead

In reply to Fate (msg # 881):

The Vilani commander in his scout, other than launching a number of missiles, attacks Marcus, but cannot hit the small manoeuvrable vessel.
Cyril Zotmund
Security Officer, 293 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 22 Sep 2015
at 14:36
  • msg #883

Re: Scouting ahead

The Scout has mostly shot his wad... nail the Cruiser (assume it is in Range? if not we'll fry the scout ...)

OOC- How easily can missile launchers be reloaded?
Fate
GM, 271 posts
Roll for dodge!
Wed 23 Sep 2015
at 04:50
  • msg #884

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 883):

[Private to Katherine 'Kat' Steele: Noticed you logged on, then remembered you said something about me rolling defences for you? Might be a good time to confirm that meant as a pilot as well? Otherwise, please roll another 6 dodges, 3 for the sandcasters and 3 for the pulse lasers.]

Kat manages to dodge 2 of the three sandcasters launched by the enemy vessel, but not so many of the Pulse laser attacks. Fortunately, the Dastavkas sandcasters dispersed most of the damage, though some damage did filter through.

Governor Inistrati launches his four missiles, but from 160,000 miles away, it will be some time before they get here...

The beam hits were marginally more effective against the enemy cruiser, with some damage also occurring. The missiles launched then began their final approach, but the massive beam banks, combined with the skill of the gunners, made short work of them with time to spare!

The ships boat continues it's decent, attacking a second target and causing another fireball after shooting down the two missiles still directed against it. The other two missiles simply blew up... Marcus again takes off, with 4 missiles in hot pursuit! They are now 80,000 miles away, in quite another direction to Governor Inistrati.

The gunners released a second burst of laser fire, and it was again returned. A second salvo of missiles was also released from the cruiser.

[OOC: Sandcaster and Missile launchers in turrets have 12 missiles each, but can only launch one at a time. Reloading is generally a very long and difficult affair beyond that.]
This message was last edited by the GM at 12:50, Wed 23 Sept 2015.
Vilani Commander
NPC, 6 posts
Wed 23 Sep 2015
at 11:00
  • msg #885

Re: Scouting ahead

In reply to Fate (msg # 884):

The Vilani Commander gave chase to the fighter, again firing his Pulse lasers ineffectively.
Cyril Zotmund
Security Officer, 294 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 23 Sep 2015
at 14:26
  • msg #886

Re: Scouting ahead

Let's give them another blast or two of laser, then kill the missiles before going back to busting them ...also send a couple of missiles their way to give them stuff to deal with.
Fate
GM, 272 posts
Roll for dodge!
Thu 24 Sep 2015
at 01:33
  • msg #887

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 886):

The Dastavka's gunners return fire, with limit success...except for Petty Officer Rodney. Despite the enemy cruiser getting off a number of shots with their pulse lasers, Rodney paused and, timing his shots perfectly, he delivers a critical number of shots to the enemy cruisers hull, the rounds entering into the bridge windows between the armour and devastating the entire bridge, crippling the cruiser. The missiles it launched cease to be controlled and head off in whatever direction they were headed before, and the vessel ceases all manoeuvring.

The enemy commander, apparently not noticing the disaster behind him, continued to chase the small fighter off into the stars, with Governor Inistrati's missiles closing in on him.

Back on the planet, the remaining missiles are shot down by the ships boat, which seems to now have a measure of the land forces there. At least, while they remain in their APCs...

[OOC: will have to edit this post once I roll dodge rolls for Kat, or she rolls them]
This message was last edited by the GM at 02:33, Thu 24 Sept 2015.
Cyril Zotmund
Security Officer, 295 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 24 Sep 2015
at 01:41
  • msg #888

Re: Scouting ahead

Fine shooting Rodney... I owe you a good stiff drimk on that shooting... I've got a bottle of Gentlemen Jack to share if anyone else can match his efforts.
Fate
GM, 274 posts
Roll for dodge!
Sat 26 Sep 2015
at 05:04
  • msg #889

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 888):

Kat deftly dodges 1 of the sandcasters as well as several pulse laser shots, but two still strike home, one holing the fuel tank. The Dastavka is injured, but still able to soldier on. After the two missiles slam into the disabled cruiser, the same cannot be said for it...the assault craft launches just before the missiles hit, with the second missile cracking the hull into 2 sections which begin to fall towards the planet.

Off with the scouts, the fighter is still just ahead of the missiles when they finally reach their limit, and explode. Governor Inistrati's missiles close in on the hostile commander's scout, and 2 are shot down, with the thrid missing the vessel but the fourth strikes home, disabling it also even as the ships boat hits another two targets, two APC's, causing secondary explosions. The remaining APC's have come to a halt and are disgorging troops before they are shot apart with the same ease, with the APC's Gauss HMG tearing apart the missile launched by the ships boat before it got close enough, because the missile was forced to slow down in the atmosphere to avoid burning up.
Governor Inistrati
Sat 26 Sep 2015
at 05:06
  • msg #890

Re: Scouting ahead

In reply to Fate (msg # 889):

"Please capture the enemy commander if you can. I can give you an extra 2 million if you can deliver him in cuffs to my HQ on the planet. Looks like you have done the hard work, not to finish and get paid, and I will repair your ship, as agreed!"

He sounds in good spirits...
Cyril Zotmund
Security Officer, 296 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 26 Sep 2015
at 13:42
  • msg #891

Re: Scouting ahead

Marcus, can you see what you can do to force the assault craft to surrender, we'll do the same. Kat, can you close the assault craft, gunners, try to disbale it with the beams... try to avoid the crew compartment. shooting the turret is desirable.
Petty Officer Marcus
NPC, 4 posts
G-Carrier Pilot
Shy Stuttering German
Sat 26 Sep 2015
at 15:32
  • msg #892

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 891):

"The scout is already unable to move or fight. I can make sure it never gets going again of you want. Oh, wait, they are launching an air raft..."

He starts laughing.

"Should only take him a day or two to get back to the planet! Moving towards the assault craft, but worried about that beam..."
This message was last edited by the player at 16:14, Sat 26 Sept 2015.
Cyril Zotmund
Security Officer, 297 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 26 Sep 2015
at 16:22
  • msg #893

Re: Scouting ahead

Captain, we might want to claim that scout as ours... certainly would make this a worth while expedition!
Fate
GM, 275 posts
Roll for dodge!
Sat 26 Sep 2015
at 16:31
  • msg #894

Re: Scouting ahead

In reply to Petty Officer Marcus (msg # 892):

The Dastavkas gunners target the assault crafts systems, knocking out the turret, manoeuvre drive and power plant, bringing the vessel to hold its course for the planet, but it will now become an uncontrollable decent very soon...

Marcus moves closer, and may be in range next round...if it is still there.

Meanwhile, Mnwa is busy hitting the G-Carriers, destroying another one even as it negan disgorging its contents.
Cyril Zotmund
Security Officer, 298 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 26 Sep 2015
at 17:13
  • msg #895

Re: Scouting ahead

We need to grab that air raft quickly or it's going to be a hot landing for them.
Katherine 'Kat' Steele
Pilot, 97 posts
Ships Pilot
Sun 27 Sep 2015
at 01:59
  • msg #896

Re: Scouting ahead

Kat tries to do an amazing move to get the ship out of the way.

[Private to GM:  Katherine 'Kat' Steele rolled 10 using 3d6 with rolls of 4,4,2. Made my piloting by 4 even with the minue 4]
Carrick Teague
Communications, 134 posts
Comms Officer
Sun 27 Sep 2015
at 02:54
  • msg #897

Re: Scouting ahead

Captain, permission to welcome our guests aboard?


[OOC: Meaning-> Assuming Kat is successful, I wish to join the security team that will officially take the captives into custody.]
This message was last edited by the player at 02:56, Sun 27 Sept 2015.
Fate
GM, 278 posts
Roll for dodge!
Sun 27 Sep 2015
at 06:03
  • msg #898

Re: Scouting ahead

In reply to Carrick Teague (msg # 897):

Kat expertly maneuvers the Dastavka to get the assault craft in the forward ships boat bay before closing the outer doors, locking it in.
Cptn Niki Maya
Captain, 107 posts
Ships Captain
Sun 27 Sep 2015
at 06:04
  • msg #899

Re: Scouting ahead

In reply to Fate (msg # 898):

"Of course, Cyril. Make the most of the hired soldiers too."
Carrick Teague
Communications, 135 posts
Comms Officer
Sun 27 Sep 2015
at 06:30
  • msg #900

Re: Scouting ahead

Grabbing a laser rifle, I radio orders to various ships' crew to take over comms and sensors and head off to meet the captured assault ship.

[OOC: Who's still on board not manning guns and capable of forming a squad? I've lost track. Also, is the scout still in one piece?]
This message was last edited by the player at 17:22, Sun 27 Sept 2015.
Fate
GM, 281 posts
Roll for dodge!
Sun 27 Sep 2015
at 12:24
  • msg #901

Re: Scouting ahead

In reply to Carrick Teague (msg # 900):

Meanwhile, Marcus comes up on the air raft, which seems practically immobile compared to the fighters speed, and orders him to head towards the Dastavka. He does not respond.

Mnwa negates the last G-Carrier on the ground, before heading to a suitable landing zone nearby to drop the troops. He selects what appears to be a peak, with several ice crevices leading away from it.
This message was last edited by the GM at 13:56, Sun 27 Sept 2015.
Carrick Teague
Communications, 136 posts
Comms Officer
Sun 27 Sep 2015
at 17:22
  • msg #902

Re: Scouting ahead

[OOC: Edited previous post for consistency.]

Cyril, this is your party. I'm on my way.
This message was last edited by the player at 17:23, Sun 27 Sept 2015.
Cyril Zotmund
Security Officer, 301 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 27 Sep 2015
at 17:30
  • msg #903

Re: Scouting ahead

Roger...lets use a lot of these mercenaries with a leavaning of our folks leading... leaders will be  Carrick, Peter, Sigourney and Rodney . I want the officers and any leaders separated ASAP so they can't instigate anything.


OOC- I assume we have nothing like cells? What about cuffs? or do we just rely on wire ties and duct tape?
Fate
GM, 282 posts
Roll for dodge!
Sun 27 Sep 2015
at 23:05
  • msg #904

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 903):

Peter, Sigorney and Rodney leave their turrets, gear up and meet the assault team. The Assault vessel has only 2 entrances, only one of which has an airlock, although damage in certain areas around the turret and rear engines would make it possible to make additional entries...

4 squads of soldiers gear up and make themselves available to assist.

[OOC, each quad is 10 men. There are no holding cells, Low Berths normally being used as such on military vessels...]
Cptn Niki Maya
Captain, 108 posts
Ships Captain
Sun 27 Sep 2015
at 23:06
  • msg #905

Re: Scouting ahead

In reply to Fate (msg # 904):

"Kat, take us down. Just in case things get out of hand...I want to be able to jettison them if needed."
Katherine 'Kat' Steele
Pilot, 98 posts
Ships Pilot
Mon 28 Sep 2015
at 00:31
  • msg #906

Re: Scouting ahead

"aye Captian, taking her down." she fly's down fast in case there is incoming fire. She looks for the landing spot they had discussed.
Cyril Zotmund
Security Officer, 302 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 28 Sep 2015
at 01:41
  • msg #907

Re: Scouting ahead

Assuming the hanger is pressurized, we open trhe non-airlock door.... we order them out, hands high in single file... flamers ready.
Fate
GM, 283 posts
Roll for dodge!
Mon 28 Sep 2015
at 04:08
  • msg #908

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 907):

The ships boat docking bay is actually specially designed for the ships boat, which is really an enlarged version of the common Assault vessel. All the same, access is pretty tight via any access other than the main access (which has the air lock), which is located near the where the ships boat access would be. Passengers can crawl out fairly easily, but none choose to do so. Your calls are met with silence.

Kat sees that the ships boat is landing on a hill ahead of where the troops would be. There is a clear spot city-side  of the hill for landing. There is no incoming fire.
This message was last edited by the GM at 10:06, Mon 28 Sept 2015.
Cyril Zotmund
Security Officer, 303 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 28 Sep 2015
at 15:17
  • msg #909

Re: Scouting ahead

OK, Let's open the air lock...watch carefully...

We close ths hatch and lock it shtu
Carrick Teague
Communications, 137 posts
Comms Officer
Mon 28 Sep 2015
at 16:33
  • msg #910

Re: Scouting ahead

Cyril, be aware we're about to land. I recommend just decompressing the cargo bay with the air lock doors closed.
Cyril Zotmund
Security Officer, 304 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 28 Sep 2015
at 17:32
  • msg #911

Re: Scouting ahead

Good thought Carrik
Carrick Teague
Communications, 138 posts
Comms Officer
Mon 28 Sep 2015
at 17:51
  • msg #912

Re: Scouting ahead

Or perhaps, even better, just provide enough oxygen and pressure that they all pass out.
Cyril Zotmund
Security Officer, 305 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 28 Sep 2015
at 19:00
  • msg #913

Re: Scouting ahead

That might be more difficult. Not the least because all races have different thresholds.
Carrick Teague
Communications, 139 posts
Comms Officer
Mon 28 Sep 2015
at 20:16
  • msg #914

Re: Scouting ahead

Point taken.

So, that's what we do. We disable the hatch to the assault vehicle, weapons trained on the opening, and once done, we exit the cargo bay and "flip the switch" (keeping watch on the monitors).
Cyril Zotmund
Security Officer, 306 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Mon 28 Sep 2015
at 23:27
  • msg #915

Re: Scouting ahead

Lets's disembark two squads at least, in case the try to go out of the Dastavka...
Fate
GM, 284 posts
Roll for dodge!
Tue 29 Sep 2015
at 00:08
  • msg #916

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 915):

The entrance hatch is disabled, and the Ships Boat bay opened to the atmosphere, which is increasingly thicker as the ship approaches the ground.

The landing is relatively straightforward, and the vessel comes down easily. The troops ask if they should be disembarked to assist those already on the ground, having already set up the breathing gear due to the dangerously high levels of CO2 in the atmosphere here. Gravity is a little heavier than on earth, so encumbrance is increased by 1.17.

Duke reports that all troops have been positioned around a hill, but there are no signs of enemy movements.
Cyril Zotmund
Security Officer, 307 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 29 Sep 2015
at 01:45
  • msg #917

Re: Scouting ahead

Either they had a hole we didn't know about and are dead, or they are waiting... Carricke, can you tell them to come out wth teir hands up and no weapo s, or we take them back to space for a short hot ride.
Carrick Teague
Communications, 140 posts
Comms Officer
Tue 29 Sep 2015
at 03:03
  • msg #918

Re: Scouting ahead

They might simply be in biosuits.

I'll radio the ship: Come out, hands out, and surrender peacefully, or you and your ship will be destroyed.

Are we certain someone is aboard? Could it be a decoy escape?
Fate
GM, 285 posts
Roll for dodge!
Tue 29 Sep 2015
at 08:05
  • msg #919

Re: Scouting ahead

In reply to Carrick Teague (msg # 918):

The vessel was manoeuvring as it left the Cruiser, and the cruiser was blow to several bits soon after the Assault boat departed when the missiles hit, so there was someone aboard. However, with no power since it was hit, Communications systems are possibly offline.

Standard Assault boats do not have life support, so all occupants were possibly in suits before it was hit.
Cyril Zotmund
Security Officer, 308 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 29 Sep 2015
at 14:45
  • msg #920

Re: Scouting ahead

OOC- I'm having trouble visualizing this situation... from what you describe, we are going to have to go into the bay and open the air lock and use hand and arm signals?
Carrick Teague
Communications, 141 posts
Comms Officer
Tue 29 Sep 2015
at 16:37
  • msg #921

Re: Scouting ahead

Cyril, they know they're in our cargo bay. If they don't want to come out, telling them to do so is probably not going to change anything. And, of course, if they're dead, they can't. We're just going to have to get a look inside, I think.

[OOC: I'd like to send in my hovercart with four cameras on top, each pointing 90 degrees away from each other. Is that possible?]
Cyril Zotmund
Security Officer, 309 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 29 Sep 2015
at 18:30
  • msg #922

Re: Scouting ahead

Certainly OK by me... the Hovercraft that is...
Fate
GM, 286 posts
Roll for dodge!
Tue 29 Sep 2015
at 21:46
  • msg #923

Re: Scouting ahead

In reply to Carrick Teague (msg # 921):

The ships boat bay is designed to snugly fit the ships boat, with the airlocks on both the ships boat and the Dastavka lining up perfectly when the boat is clamped into place. Rails slide out with covers to protect the boat once it is in place, and these are currently extended, but to work on the outside of the ships boat, one needs to withdraw these and Don a spacesuit.

Because the assault craft is a smaller version of the ships boat, it fits into the space with the covers extended, but the access hatches do not properly align. Hence the tight crawling referred to previously. Best way to gain access would be to withdraw the covers while landed and make a new access hole...

Setting up a Hovercart with cameras is certainly possible, and will probably take about 30-45 minutes to set up.
This message was last edited by the GM at 21:48, Tue 29 Sept 2015.
Carrick Teague
Communications, 143 posts
Comms Officer
Wed 30 Sep 2015
at 00:19
  • msg #924

Re: Scouting ahead

Well, until I get orders or am needed elsewhere, I got no better place to be. If you want, Cyril, I can take over here with a squad of men while you help manage the rest of campaign.

[OOC: I'll call up one of the crew to bring up cameras and a hovercraft to begin setting up the "drone".]
Cyril Zotmund
Security Officer, 311 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 30 Sep 2015
at 00:48
  • msg #925

Re: Scouting ahead

The only issue is I am not sure how many are in there... might be a few, or maybe the whole crew ... I think we can send thre squads on to aid Duke...  we'll hold the rest until we know what we have... then release them to Duke as well. That should give us some 15+ armed men to use to control this mess.
Cptn Niki Maya
Captain, 109 posts
Ships Captain
Wed 30 Sep 2015
at 03:25
  • msg #926

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 925):

"Of the original 20 ten man squads, Duke has three. If you keep three here, that still leaves 14 squads we could send to assist Duke..."
Carrick Teague
Communications, 144 posts
Comms Officer
Wed 30 Sep 2015
at 03:49
  • msg #927

Re: Scouting ahead

Well, Captain, we're down. I don't think there's reason to delay another moment sending in the reinforcements.
Cptn Niki Maya
Captain, 110 posts
Ships Captain
Wed 30 Sep 2015
at 04:04
  • msg #928

Re: Scouting ahead

In reply to Carrick Teague (msg # 927):

"Right."

Turning to the Vilani sergeants she gives orders for 14 squads to depart immediately for Dukes position, while 3 squads are to secure the prioners in the Assault craft.

She also orders engineering to disengage all clamps holding the assault craft in place, enabling it to drop a few feet to the planets surface below the Dastavka once the troops are ready to secure it.
Carrick Teague
Communications, 145 posts
Comms Officer
Wed 30 Sep 2015
at 04:24
  • msg #929

Re: Scouting ahead

As long as we're planetside, I'd recommend posting forward positions around the ship and atop this hill we're settled on.
Cptn Niki Maya
Captain, 111 posts
Ships Captain
Wed 30 Sep 2015
at 05:37
  • msg #930

Re: Scouting ahead

In reply to Carrick Teague (msg # 929):

"Not a bad idea. I will stay aboard with the engineering crew to control the turrets and make some repairs, but I will leave security in the hands of the security officer..."
Fate
GM, 288 posts
Roll for dodge!
Wed 30 Sep 2015
at 10:18
  • msg #931

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 930):

Firing from the hill indicates that Dukes men have made contact with the enemy...Tanya and Mnwa launch in the ships boat to provide fire support while you can hear Duke giving orders to the rest on the ground through the radios.
This message was last edited by the GM at 10:19, Wed 30 Sept 2015.
Cyril Zotmund
Security Officer, 312 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Wed 30 Sep 2015
at 13:55
  • msg #932

Re: Scouting ahead

Capatin, why not take one squad and assist marcus in capturing the Vilani commander. I'll handle things here.
Carrick Teague
Communications, 146 posts
Comms Officer
Wed 30 Sep 2015
at 14:34
  • msg #933

Re: Scouting ahead

Second that proposal, Captain. Let's get our ride off the ground and away from hostilities.
Katherine 'Kat' Steele
Pilot, 99 posts
Ships Pilot
Thu 1 Oct 2015
at 01:29
  • msg #934

Re: Scouting ahead

"Captain, if we are in the air, we can support the troops more but we would also be a better target but we can also move and be a harder target. I would prefer that."
Fate
GM, 289 posts
Roll for dodge!
Thu 1 Oct 2015
at 02:19
  • msg #935

Re: Scouting ahead

In reply to Carrick Teague (msg # 933):

"Ok, so if I understand correctly, we leave 2 squads to capture the crippled Assault vessel, with the rest under Dukes command, and we go pick up the Air Raft with the commander, right? I assume we take all crew members currently onboard for that?"
This message had punctuation tweaked by the GM at 09:02, Thu 01 Oct 2015.
Carrick Teague
Communications, 147 posts
Comms Officer
Thu 1 Oct 2015
at 02:32
  • msg #936

Re: Scouting ahead

With all senior officers excepting the Captain and Pilot on the ground or laid up (Iliam), I volunteer to go along to take custody of the snarky ass who wouldn't surrender.
This message was last edited by the player at 07:35, Thu 01 Oct 2015.
Cyril Zotmund
Security Officer, 313 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 1 Oct 2015
at 18:23
  • msg #937

Re: Scouting ahead

I'll hold back one more squad and give Duke 13 of them...want to make sure I outnumber and out gun that assault craft... I'll also secure a supply (say 10-12) limpet mines in case they need encouragement to come out.
Cptn Niki Maya
Captain, 112 posts
Ships Captain
Thu 1 Oct 2015
at 19:18
  • msg #938

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 937):

"Understood."

13 squads are promptly sent to report to Duke, while Cyril keeps 3 squads armed with limpits at the Assault craft. The Dastavka lifts off to collect the enemy commander.

With the limpits you have little trouble opening a couple of new entrances. With 30 troops surrounding the craft, you demands to surrender are this time met by a single officer, who asks to negotiate.
Cyril Zotmund
Security Officer, 314 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 1 Oct 2015
at 20:49
  • msg #939

Re: Scouting ahead

ALLOW HIM TO COME FORWARD Cyril commands

I will negotiate, but expect my demands to be driven by the governor's wishes.

Cyril has Captain Maya apprised of the situation on a secure link.
Vilani
Thu 1 Oct 2015
at 21:02
  • msg #940

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 939):

"We demand a written guarantee that we will be returned to Imperial duties from the Governor."
Cyril Zotmund
Security Officer, 315 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Thu 1 Oct 2015
at 21:18
  • msg #941

Re: Scouting ahead

I will relay your request... I can't grant that.

Cyril will relay to Captain Maya...
Cptn Niki Maya
Captain, 113 posts
Ships Captain
Thu 1 Oct 2015
at 21:44
  • msg #942

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 941):

Captain Maya will, in turn, ask Carrick to relay the message to Governor Inistrati.

Assuming he does, the Governor will ask to open a direct line to Cyril.

"Tell them I would need to know who authorized the use of Imperial ships in a civil matter first, before I can answer that..."
Carrick Teague
Communications, 148 posts
Comms Officer
Thu 1 Oct 2015
at 23:41
  • msg #943

Re: Scouting ahead

He does.
Fate
GM, 290 posts
Roll for dodge!
Thu 1 Oct 2015
at 23:53
  • msg #944

Re: Scouting ahead

In reply to Carrick Teague (msg # 943):

There is a long pause, before responding

"The officers with enough rank to know that are dead."
Katherine 'Kat' Steele
Pilot, 100 posts
Ships Pilot
Fri 2 Oct 2015
at 01:10
  • msg #945

Re: Scouting ahead

Kat just listens at this point.
Cyril Zotmund
Security Officer, 316 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 2 Oct 2015
at 02:02
  • msg #946

Re: Scouting ahead

I don't follow... that who is dead?
Fate
GM, 291 posts
Roll for dodge!
Fri 2 Oct 2015
at 02:06
  • msg #947

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 946):

The senior officers from the cruiser that was destroyed.
Cyril Zotmund
Security Officer, 317 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 2 Oct 2015
at 02:17
  • msg #948

Re: Scouting ahead

OK, so the senior officers are all dead... and only they knew who authorized this is that it?


What rank is this guy? can I tell?
This message was last edited by the player at 02:18, Fri 02 Oct 2015.
Vilani
Fri 2 Oct 2015
at 02:30
  • msg #949

Re: Scouting ahead

The junior officer barely look to be thirty.

"Yes, sir. With whom am I speaking? Your Vilani is...not that good."
Cyril Zotmund
Security Officer, 318 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 2 Oct 2015
at 02:46
  • msg #950

Re: Scouting ahead

Cyril switches to High Vilani My Apologies, I am Commander Zotmund and to whom do I have the honor of speaking?
This message was last edited by the player at 02:48, Fri 02 Oct 2015.
Officer Trot
Fri 2 Oct 2015
at 05:24
  • msg #951

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 950):

"I am doctor Trots, formerly of the Patrol Cruiser Gunnersai"
Cyril Zotmund
Security Officer, 319 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 2 Oct 2015
at 14:00
  • msg #952

Re: Scouting ahead

Glad you are safe Dr., we expect to have the captain of the Scout in hand ishortly, perhaps he will speak for all of you. I gather the Governor is discussing what to do with his advisors, and I will not be a part of that decision.
Officer Trot
Fri 2 Oct 2015
at 23:51
  • msg #953

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 952):

"But we were defending the Governor, who was in the scout you disabled."
Cyril Zotmund
Security Officer, 320 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 3 Oct 2015
at 01:35
  • msg #954

Re: Scouting ahead

The vilani commander of the over through force, if I am not mistaken. We take orders from the Governor.
Vilani
Sat 3 Oct 2015
at 04:16
  • msg #955

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 954):

"He was the rebel, who called himself Governor. Administrator Sharik Yangila herself told us to support Bonito Yangila, who was in the disabled scout."
Carrick Teague
Communications, 149 posts
Comms Officer
Sat 3 Oct 2015
at 05:37
  • msg #956

Re: Scouting ahead

[OOC: Translating the word 'governor' in both sentences, are we talking about the same tier of government as Inistrati? In other words, are we hearing the same word "sarriiu" (perhaps "shakkanakhu") every time we're translating the word 'Governor'?]
Fate
GM, 292 posts
Roll for dodge!
Sat 3 Oct 2015
at 05:44
  • msg #957

Re: Scouting ahead

In reply to Carrick Teague (msg # 956):

Yes.
Carrick Teague
Communications, 150 posts
Comms Officer
Sat 3 Oct 2015
at 07:37
  • msg #958

Re: Scouting ahead

[OOC: So, this fellow is basically telling us that Inistrati is an impostor? Is that what I'm getting?]
Carrick Teague
Communications, 154 posts
Comms Officer
Sat 3 Oct 2015
at 15:52
  • msg #959

Re: Scouting ahead

Captain, I think we need to get that air raft ASAP.
Cptn Niki Maya
Captain, 114 posts
Ships Captain
Sat 3 Oct 2015
at 16:00
  • msg #960

Re: Scouting ahead

In reply to Carrick Teague (msg # 959):

"I don't know a lot about Vilani politics, but I am not sure that a planetary Governor can be removed from office without a very public trial...Kat, lets get to him. Carrick, if you could try to open communications to get him on board."
Fate
GM, 297 posts
Roll for dodge!
Sat 3 Oct 2015
at 16:02
  • msg #961

Re: Scouting ahead

In reply to Cptn Niki Maya (msg # 960):

The Dastavka is by now drawing very near to the raft, but it could not be collected in the docking bay for the ships boat due to it's small size. It will have to be brought into the rear cargo hold that the speeder formerly occupied, which will require the rafts co-operation.
Carrick Teague
Communications, 155 posts
Comms Officer
Sat 3 Oct 2015
at 16:46
  • msg #962

Re: Scouting ahead

Insuring safe communication first,

Vilani vessel. This is the Dastavka. We are attempting to bring you aboard for your own safety. Please comply.
Cyril Zotmund
Security Officer, 321 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 3 Oct 2015
at 16:58
  • msg #963

Re: Scouting ahead

In reply to Vilani (msg # 955):

We just did a quick check of records and the news... your boy is not the governor... our guy still is. I suspect that you are part of a failed coup attempt. I imagine you and yours will not be well received by those in power who initiated this ... almost assuredly they will disavow all knowledge and call you criminals.

Fate
GM, 299 posts
Roll for dodge!
Sat 3 Oct 2015
at 22:14
  • msg #964

Re: Scouting ahead

In reply to Carrick Teague (msg # 962):

The raft does not respond, but continues towards the planet at staggingly slow speed.
Officer Trot
Sat 3 Oct 2015
at 22:15
  • msg #965

Re: Scouting ahead

In reply to Fate (msg # 964):

"No! That can't be right! Our officers were certain of what they told us! Guarantee us a fair trial, at least!"
Cyril Zotmund
Security Officer, 322 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 4 Oct 2015
at 02:26
  • msg #966

Re: Scouting ahead

Dr. Trots, I can't grant such a boon, but neither I nor my fellow crew members are inclined to see you punished for following what seemed legitimate Orders. Vilani politics are well beyond us ... But I do promise to say what I am allowed on your behalf. We are not interested in killing all of you, as our actions should indicate. It was a bit of tricky flying to save you all from a horrible end. Why would we do that and then throw you to the wolves?
Katherine 'Kat' Steele
Pilot, 102 posts
Ships Pilot
Sun 4 Oct 2015
at 02:50
  • msg #967

Re: Scouting ahead

Kat pilots the ship towards the airraft, trying to get as close as she can with the ship. "OK Captain, we are there"
Fate
GM, 303 posts
Roll for dodge!
Sun 4 Oct 2015
at 03:28
  • msg #968

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 966):

The Vilani say nothing for a minute, as they seem to talk amoung themselves.

"Ok, then. We will surrender to you as long as you take us to Gashidda, to the military court there. Agreed?"
Cptn Niki Maya
Captain, 115 posts
Ships Captain
Sun 4 Oct 2015
at 03:37
  • msg #969

Re: Scouting ahead

In reply to Fate (msg # 968):

"Right. Any volunteers for a walk with an EMP grenade launcher? We probably should send 2 person at least. Perhaps Rodger, and someone else?"
Cyril Zotmund
Security Officer, 324 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 4 Oct 2015
at 03:40
  • msg #970

Re: Scouting ahead

In reply to Fate (msg # 968):

Dr Trots, I have no issue and little say... the Governor will be the one deciding... I can't override his decision. I will forward your request to him though... and put in my 2ยข.
Fate
GM, 305 posts
Roll for dodge!
Sun 4 Oct 2015
at 03:51
  • msg #971

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 970):

There is more discussion, but the futility of their situation is apparent, and the vilani reluctantly come out and surrender to your troops.

Meanwhile, Duke is finding no such cooperation. The radio chatter there indicates the initial three squads have come under attack and are falling back with significant casualties. Duke and the Dastavkas crew are left on the front line when the main force arrives from the Dastavka. By the time Cyril is accepting the last Vilani's surrender, however, the combined firepower from the ships boat, which was damaged when it also came under fire, and the overwhelming numbers does carry the day, and the fighting ceases with the death of the last enemy soldier. Apparently, the SDU don't surrender when there are Vilani witnesses...

Only their commander is left at large, defiant in his air raft.
This message was last edited by the GM at 09:41, Sun 04 Oct 2015.
Cyril Zotmund
Security Officer, 325 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 4 Oct 2015
at 13:02
  • msg #972

Re: Scouting ahead

So how many do we snare along with Dr. Trots?
Fate
GM, 309 posts
Roll for dodge!
Sun 4 Oct 2015
at 20:35
  • msg #973

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 972):

22 other Vilani surrender from the cruiser.
Cyril Zotmund
Security Officer, 326 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 4 Oct 2015
at 20:56
  • msg #974

Re: Scouting ahead

Once we have them under control, I take one or two men and inspect the ship for repair-ability, and anything of interest that might have been overlooked (codes frequencies, charts, messages etc.).
Fate
GM, 310 posts
Roll for dodge!
Sun 4 Oct 2015
at 21:00
  • msg #975

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 974):

The power supply, engines and Turrent all suffered direct hits, and would need to be replaced. You will need to get a temporary power supply to power up the computers to get anything useful out of them. Having said that, it is repairable if you were to replace those parts...though they are the most expensive parts.
Cyril Zotmund
Security Officer, 327 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 4 Oct 2015
at 21:06
  • msg #976

Re: Scouting ahead

I guess the question really was "is it economically repairable?" can we fix it and sell it for more than what we have to put in it... if it's iffy, it's not worth it.
Fate
GM, 311 posts
Roll for dodge!
Sun 4 Oct 2015
at 21:57
  • msg #977

Re: Scouting ahead

In reply to Cyril Zotmund (msg # 976):

Duke will do a full engineering analysis once he finishes what he is doing.

Most likely, it will be more efficient to improve the ships boat and get it to accommodate a ground vehicle, cannabilizing the parts.
This message was last edited by the GM at 02:43, Mon 05 Oct 2015.
Carrick Teague
Communications, 162 posts
Comms Officer
Mon 5 Oct 2015
at 02:29
  • msg #978

Re: Scouting ahead

Over comms: Jo. Grab a grenade launcher and EMP that raft for me. Let's put an end to it's capabilities, if you please.

I'll assist him in getting ready - suiting and tethering and, if it would help, I'll go out and help steady him.
This message was last edited by the player at 02:31, Mon 05 Oct 2015.
PO Jo
NPC, 1 post
Mon 5 Oct 2015
at 04:15
  • msg #979

Re: Scouting ahead

In reply to Carrick Teague (msg # 978):

"Copy that. Suited up and heading out."

She heads out, with magnetic maintenance boots, to the point of the bow, where Kat can at least hear him easiest, and attaches himself. Rodney offers to accompany him as well.
Carrick Teague
Communications, 164 posts
Comms Officer
Mon 5 Oct 2015
at 05:03
  • msg #980

Re: Scouting ahead

I'll endorse Rodney's support and wait for the outcome
This message was last edited by the player at 05:03, Mon 05 Oct 2015.
Fate
GM, 313 posts
Roll for dodge!
Mon 5 Oct 2015
at 05:16
  • msg #981

Re: Scouting ahead

In reply to Carrick Teague (msg # 980):

Rodney grabs the EMP hand grenades and follows her.

So both are, at this point, hanging off the nose as Kat maneuvers into position...
Katherine 'Kat' Steele
Pilot, 103 posts
Ships Pilot
Mon 5 Oct 2015
at 23:57
  • msg #982

Re: Scouting ahead

Kat turns the ship to the airraft so the grenade launches can hit it.
Fate
GM, 314 posts
Roll for dodge!
Tue 6 Oct 2015
at 00:38
  • msg #983

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 982):

While Jo aims the grenade launcher, Rodney fires his laser rifle at the air raft as a distraction. It works. The laser round cuts into the raft causing minor damage, and the commander returns fire, forcing Rodger to dodge out of the way just in time. The gauss rounds ricochet harmlessly off the hull.

Jo then fires with the grenade launcher. The shot is good, forcing the rafts two occupants to dodge, but the round goes off beside them anyway. All electronics ceases working, including the raft and the gauss guns.

With the raft now disabled, Rodger and Jo walk around the Dastavkas hull as Kat turns the ship, and the guide it into the rear bay. The occupants, now effectively armless, can do nothing and are soon in custody.
Cyril Zotmund
Security Officer, 328 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 6 Oct 2015
at 02:17
  • msg #984

Re: Scouting ahead

Hearing bits of this, Cyril realizes that there are likely some folks missing...  Captain... two on the air raft isn't a crew... this may be a trap... what's the scout doing?
Carrick Teague
Communications, 165 posts
Comms Officer
Tue 6 Oct 2015
at 04:00
  • msg #985

Re: Scouting ahead

I'll be there to greet them as the ship is towed into the bay, quickly re-pressurizing in case oxygen is in short supply on the raft now that the power systems are down.

Alongside, of course, will be the security team that Cyril left behind, weapons locked. Waiting...
Fate
GM, 315 posts
Roll for dodge!
Tue 6 Oct 2015
at 08:49
  • msg #986

Re: Scouting ahead

In reply to Carrick Teague (msg # 985):

The raft floats into the speeders docking bay with room to spare, and two engineering listings use lines to make it fast as Carrick takes the two men into custody, checking them for weapons and removing any found. The men say nothing, merely staring at Carrick with rage in their eyes.

At Cyrils suggestion, Captain Maya scans the motionless scout.

"I can't see any signs of trouble, but to be sure, I will get an away team over there asap. Kat, can you dock with it please?"
Carrick Teague
Communications, 166 posts
Comms Officer
Tue 6 Oct 2015
at 20:38
  • msg #987

Re: Scouting ahead

After making sure they're securely in restraints, Governor Inistrati wants you turned over. We'll be rendezvousing shortly.
Katherine 'Kat' Steele
Pilot, 104 posts
Ships Pilot
Wed 7 Oct 2015
at 01:38
  • msg #988

Re: Scouting ahead

Kat fly's around to see where to go next "So Captain, where to now?"
Cptn Niki Maya
Captain, 116 posts
Ships Captain
Wed 7 Oct 2015
at 02:06
  • msg #989

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 988):

"Ah. dock with the scout like I asked?"

[Private to Katherine 'Kat' Steele: OOC: standard piloting roll should suffice]
This message was last edited by the player at 07:26, Wed 07 Oct 2015.
Katherine 'Kat' Steele
Pilot, 105 posts
Ships Pilot
Thu 8 Oct 2015
at 01:35
  • msg #990

Re: Scouting ahead

Kat pilots the ship to the scout.

Today: Katherine 'Kat' Steele rolled 10 using 3d6 with rolls of 1,5,4.  pilot.
Fate
GM, 316 posts
Roll for dodge!
Thu 8 Oct 2015
at 02:32
  • msg #991

Re: Scouting ahead

In reply to Katherine 'Kat' Steele (msg # 990):

The Dastavka pulls up alongside the crippled scout and docks, allowing a small boarding party across. Three dead crew members are found, but no living ones. Damage is extensive, with all computers overloaded and damage to the power supply and hull integrity meaning the could not be landed safely, which would be required to repair it properly.

After a time, Niki recovers the boarding party and returns to the planet.

[Ooc, see new thread]
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