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Rewards and character development.

Posted by FateFor group 0
Fate
GM, 141 posts
Roll for dodge!
Sun 19 Jul 2015
at 00:09
  • msg #1

Rewards and character development.

I will post all rewards here. It will be the players responsibilities to keep character sheets up to date, though I will check in from time to time. Rewards are for each player named.

Reason                                                            Who                          Points
Getting the Fuel to the Base                            (all characters)         4 points.
Tanya Weaver
Navigator, 12 posts
The Navigator
Sun 19 Jul 2015
at 00:28
  • msg #2

Re: Rewards and character development.

In reply to Fate (msg # 1):

Tanya learns Camouflage, Free Fall and Low Vilani (Broken, Written and Spoken) after using one of the 'Learn Vilani' books she grabbed on a Markhashi.
Raymond 'Duke' Vurhund
Chief Engineer, 50 posts
Chief Engineer
Sun 19 Jul 2015
at 00:29
  • msg #3

Re: Rewards and character development.

In reply to Tanya Weaver (msg # 2):

Duke also learns Low Vilani, borrowing Tanya's Book and practising with her.
Katherine 'Kat' Steele
Pilot, 45 posts
Ships Pilot
Mon 20 Jul 2015
at 01:56
  • msg #4

Re: Rewards and character development.

Kat worked on her Low Vilani and maybe she learned something of their culture after hanging out with the miners. Maybe she worked on Carousing?
Fate
GM, 217 posts
Roll for dodge!
Sat 15 Aug 2015
at 03:24
  • msg #5

Re: Rewards and character development.

In reply to Katherine 'Kat' Steele (msg # 4):

For the mission on Mershan, all those in the team that went in the speeder got 4 cp, and 2 cp for the other NPCs.
Fate
GM, 320 posts
Roll for dodge!
Sun 11 Oct 2015
at 08:44
  • msg #6

Khulampu mission

In reply to Fate (msg # 5):

All officers in the Khulampu mission performed well. All officers got 4 cp.
Petty Officer Marcus
NPC, 5 posts
G-Carrier Pilot
Shy Stuttering German
Sun 11 Oct 2015
at 13:02
  • msg #7

Khulampu mission

In reply to Fate (msg # 6):

Marcus will take some of the off-duty security personel for practices to learn to drive the new vehicle and use the Gauss HMG in the Turret.
Tanya Weaver
Navigator, 48 posts
The Navigator
Sun 11 Oct 2015
at 13:03
  • msg #8

Khulampu mission

In reply to Petty Officer Marcus (msg # 7):

Tanya will learn to use the new vehicle as well, after fitting a Mortar in her Grav bike, which now has just one seat for the driver. She trains Hancock and Jo to act as forward observers.
This message was last edited by the GM at 13:19, Sun 11 Oct 2015.
Fate
GM, 324 posts
Roll for dodge!
Tue 13 Oct 2015
at 07:53
  • msg #9

Khulampu mission

In reply to Tanya Weaver (msg # 8):

In addition, each officer receives $332,526 cash.

Remember that if your personal wealth increases significantly, you should put some cp into wealth, or signature gear.

Or you could all put the cash back into your ships fund to try to buy the ship as a crew...
This message was last edited by the GM at 12:12, Tue 13 Oct 2015.
Cyril Zotmund
Security Officer, 342 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Tue 13 Oct 2015
at 15:09
  • msg #10

Khulampu mission

Question on Points-  You granted four CP, which I expended on things I have done in past game sessions, to improve those skills.. We just spent two weeks working with this APC and Gauss cannon ... I realize thath's no where near the 200 hours needed for a point in either, but would like some credit toward these skills.  My suggestion is opening the skill at 0 points and adjusting the default to skill-  one more than you'd have at 1 point.
Default is supposed to do that but doesn't alwys, in my experince.
Fate
GM, 325 posts
Roll for dodge!
Tue 13 Oct 2015
at 19:33
  • msg #11

Khulampu mission

In reply to Cyril Zotmund (msg # 10):

Older versions of GURPS had half a skill point, which from memory improved on the default by 2. So an easy skill with half a skill point was at att -2, average at att-3 and so on.

The problem with introducing such a change now is that there are many times it would have been very useful in the past, but they were not used because they were not options then. I could consider that as a house rule only if all the players want it, but I suspect it was dropped from GURPs for a reason.

Familiarity or lack thereof with items used with skills should cover that. So you are now familiar with Gunner(Machine Gun), negating the -2 penalty that would have applied on top of skill default, but the basic skill still needs to be learnt.
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