DungeonMaster
GM, 14 posts Sat 30 May 2015 at 03:33 | House RulesFirst off bear with me if any of these rules are repeated from a book somewhere.
- Healing kit dependency
To spend HD to recover hit points over a short rest requires the application of treatment with a Healing Kit. Other magical explicit magical means can also be used to trigger healing. [so you can use a healing kit to treat wounds, or if you have a healing potion, you may drink it] In either case, the application of the healing methods is enough for you to trigger rolling HD to heal HP naturally.
- Slow natural healing
You don't automatically regain all HP over a long rest. Instead, you can use a long rest to trigger rolling HD to recover HP damage.
- Massive damage
Taking damage equal to over half your Max HP can result in an incapacitating wound.
- Morale Checks
Many NPCs will more than likely not fight to the death.
This message was last updated by the GM at 18:43, Sat 30 May 2015.
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DungeonMaster
GM, 75 posts Wed 22 Jul 2015 at 20:31 | Re: House RulesOk after finding that monsters and NPCs can have stats up to 30, but PCs can only have stats up to 20 I found that distasteful to say the least.
Until I find some absolute reason I believe PCs should be reduced to 20 I am houseruling it.
PCs can only acquire up to a 20 during character creation, but during adventures can go up to a 30.
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DungeonMaster
GM, 169 posts Fri 25 Sep 2015 at 17:19 | Re: House RulesFeats:
Feats no longer require you to give up an attribute score raise to gain them
No giving up of the attribute to get 2 feats
Not sure I'm going to keep this house rule...
this house rule has been removed
This message was last edited by the GM at 20:02, Wed 21 Oct 2020.
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DungeonMaster
GM, 179 posts Fri 25 Sep 2015 at 20:03 | Re: House RulesHouse rule initiative
Fast Actions: This is the quick attack, the benefit is you get to attack and possibly hit first
Slow Actions: (This will add 10 to initiative roll) This is where a PC takes his time and judges things in the fight, giving advantage to hit rolls, and passive advantage (+5) on things that do not require hit rolls like a DC for spells, and such.
This message was last edited by the GM at 01:54, Fri 07 Aug 2020.
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