DungeonMaster
GM, 7 posts Thu 28 May 2015 at 00:08 | Character Creation- Choose Your Race
- Choose your Class
- Generate ability Scores
- Complete Character Sheet based on selections
- Starting Wealth
- Buy equipment
Abilities:
- Standard roll: (roll 4d6 dropping the lowest die) eight times, drop the lowest 2 scores and arrange attributes as you desire [Rolls would need to be done on the RPOL roller]
- Point Buy: You have 27 points to buy attributes see the standard table.
- Class Funds
- Barbarian 2d4 x 10 gp
- Bard 5d4 x 10 gp
- Cleric 5d4 x 10 gp
- Druid 2d4 x 10 gp
- Fighter 5d4 x 10 gp
- Monk 5d4 gp
- Paladin 5d4 x 10 gp
- Ranger 5d4 x 10 gp
- Rogue 4d4 x 10 gp
- Sorcerer 3d4 x 10 gp
- Warlock 4d4 x 10 gp
- Wizard 4d4 x 10 gp
Level:
Will be starting out at first level.
- Copy/paste character sheet into character sheet from the character sheet thread. To do this click "Character Details" and then click "Edit Character Sheet". Fill your character sheet information there and save it.
- Change your biography information. Do this by clicking "Character Details" and hitting "Change Biography". Top line should be your race and class (e.g. "Dwarf/Ranger"). Bottom line should have your level and hit current XP (e.g. "3rd Level/305xp).
- Edit your description. To do this click "Character Details" and then select "Edit Description". In your description supply two or three sentences on what your character looks like (hair, eyes, size, armor, clothing, visible weaponry).
- Select a character portrait. To do this click "Character Details"and then "Select a Portrait."
This message was last edited by the GM at 20:52, Thu 28 May 2015.
|
DungeonMaster
GM, 226 posts Sun 7 May 2017 at 13:33 | Character Creation |  |
DESCRIPTION
Class : Eyes :
Level : Hair :
Race : Height :
Gender : Weight :
Alignment : Skin :
Background : Age :
Experience : Needed :
ABILITIES
SKILLS
SAVING THROWS
Total Mod Base Class Race Misc Temp
Total Prof Ability
Total Prof Ability
Strength ( -- ) +- -- +0 +0 +0 +0
Athletics : +0 +0 +0
Saving Throw : +0 +0 +0
Dexterity ( -- ) +- -- +0 +0 +0 +0
Acrobatics : +0 +0 +0
Sleight of Hand : +0 +0 +0
Stealth : +0 +0 +0
Saving Throw : +0 +0 +0
Constitution ( -- ) +- -- +0 +0 +0 +0
Saving Throw : +0 +0 +0
Intelligence ( -- ) +- -- +0 +0 +0 +0
Arcana : +0 +0 +0
History : +0 +0 +0
Investigation : +0 +0 +0
Nature : +0 +0 +0
Religion : +0 +0 +0
Saving Throw : +0 +0 +0
Wisdom ( -- ) +- -- +0 +0 +0 +0
Animal Handling : +0 +0 +0
Insight : +0 +0 +0
Medicine : +0 +0 +0
Perception : +0 +0 +0
Survival : +0 +0 +0
Saving Throw : +0 +0 +0
Charisma ( -- ) +- -- +0 +0 +0 +0
Deception : +0 +0 +0
Intimidation : +0 +0 +0
Performance : +0 +0 +0
Persuasion : +0 +0 +0
Saving Throw : +0 +0 +0
ATTRIBUTES
Speed : Hit Points :
Initiative : +- Hit Dice :
Vision : Size :
AC : Prof. Bonus : +2
LANGUAGES
ATTACKS
Weapon Total Prof Abil Dmg
Spell Total Prof Abil Dmg
CLASS FEATURES
RACIAL TRAITS
FEATS
SPELLCASTING
Cantrips:
Spell Slots:
Spells Knows:
- Level 1:
- Level 2:
- Level 3:
ADDITIONAL CHARACTER NOTES
EQUIPMENT & TREASURE
[] ADVENTURER’S PACK: a backpack, healer’s kit, mess kit, tinderbox,
10 torches (1 hr, bright 20’ radius + 20’ dim light) , 10 days of rations,
50’ hempen rope, and a waterskin.
Monetary:
PP:
GP:
SP:
CP:
This message was last edited by the GM at 04:26, Wed 23 Sept 2020.
|