Yeah, this battle has mostly been a reflexes and will thing. Actually the main flailing tentacles multi-attack is against AC, as is the nothic's claw attack, but that one last turn I just blew the roll so an AC bonus wasn't needed :) We'll see how much AC Meri needs this round, shall we? Also I factored in your CA last time, but I think you hit anyway. Hadn't realised it was end of next turn, that's cool.
Oh, and the teachers are quite hardy, so it's been only taking half damage. It was the fully healthy one to start with, it was its friend that you piled damage on. So yeah, it's taken 30 damage of which only 15 'counts', so it's not actually bloodied yet. That's academic, as its basically helpless and dead and you can deal with it OOC as you see fit. But that's why it's not even bloodied yet.
Nym's chaotic bolt was still as hard to predict, but this time the tentacles mass was hampered by the sheared tentacles Nym has seared off. The chaos bolt struck centre mass, and the dark horror writhed in agony. Perhaps it was feeling the deaths of its fellows. However, sheer spite and terror in equal measure seemed to keep the thing alive, even though small areas of blight and tentacles were starting to peel away and fall off.
Yeah, you were just 2hp shy of killing it! Now, in this case, since you've just been burning at wills, and since I wanna give you one more little story beat, I'm going to take this good fortune and evilly run with it! Wahahahhaha! Never stop me! Never!
Meri meanwhile managed to use the brief distraction to deal with her other foe. The nothic was still struggling with its magical binding, and in no position to dodge or deflect her wrath. The horror spasmed as the lightning cooked it, however rather than glow the redness under its skin faded. And then more, the glow seemed to retreat, darkening in the joints of it, pulling in to its centre. This tug seemed to be a physical thing, and its eye started to sag and twist. It rolled and the slack jaw gave a moan of pain before the eyesocket of its trunk became a vacant, horrible thing. It managed to rip apart the magical bonds, then twisted as if still bound, legs buckling.
With some final strength, it raised a claw, but only to dig its still sharp claws in to its cindering chest. It tore out some red glowing mass, and with one last gesture of relief, collapsed.
The fist sized glowing lump fell in to the blight, boiling it away and creating a small crater.
Yay! Demonic nothic dead! And a totally safe (no, seriously, it's just an unpolished gem / ritual component / crafting component) thing. First loot of the battle - a 500gp Smoky Red Heart. Pick it up when you have a moment :p
The tentacled horror seemed impatient to be moving forwards, and more to get Meri out of the way than to hurt her, the thing flailed a longer tentacle in her direction. However, the tentacle struck in such a way that it wrapped around her waist. Taking advantage of its good fortune, the horror constricted around her painfully, and then pulled Meri high up to its central mass many feet above the ground.
For a moment the white skull of the teacher was visible deep in the mass. Its dead, empty eyes looked with some conveyed malice. And then, underneath Meri, one of the small tentacles that had fallen off managed to lift itself and merge with the blight, becoming a small spike. The tentacle then unravelled, and as Meri was dropped towards the spike the horror fell forwards to land on the ground, rushing off in the direction of its real interest.
Lol, sorry, that worked out too well. I didn't mean to be all 'yay, you killed a foe, now be yanked around and dropped on your head!' So you take 10 damage from the tentacle attack, then a further 8 damage from the fall. The blight spike is just flavour, since landing on blight is probably not too damaging. You'll also land prone.
I don't believe you've got any powers to stop yourself from falling / taking damage, as you need training in acrobatics to try and reduce the damage. If you can reduce the damage to 0, you won't be prone.
Good news though, technically it will strill provoke an OA when moving, and it's nicely pulled you in to position. So go ahead and make a melee basic attack with your staff :)
Also, the move with the construct seems solid.
The Trickster ran away to pillar to see if Meri had survived, growing at the retreating tentacled mass. Timur managed to move the construct towards the horror too, though perhaps too slowly to catch up with it.
What the final teacher, in its final form, was making for seemed to be the centre of the cavern.
Across the battlefield, the mists appeared to have parted and the activities were dying down. The titans seemed to be standing tall, with no foes around, or some final foe being torn to pieces. There was movement of wolves around, and howls that appeared jubilant.
It was the centre that the tentacles horror was making for. There appeared to be a green glow, not the sickening glow of dark magic but some healthy, revitalising shafts of light. Someone who could be Celindara appeared to be standing tall next to the altar, the actions of everyone buying her time to figure out the altar.
The last gambit of the teachers seemed as if it might have been an action to stop Celindara, and the sad worm thing was clearly in no condition to do anything but die at the whim of Meri or Nym. It was left to the teacher whose task it had been to slow down the group, and who had failed. With parts still falling off of it, it made one final, desperate movement onwards. Whatever it thought it could do, was infathomable.
Ok, so this should be the last round of combat! You guys need to do 2hp damage to the thing, or stop it from moving full speed so it won't be able to move across the battlefield fast enough to outpace you all. This will be the last battle of the day, so really any bonuses, etc to ensure you hit won't be wasted.
I don't think I need to wish you luck, indeed you can just go for the splashy finish, really :p
Final map: /games/63699/misc/gamemap.jpg?1476731332