RolePlay onLine RPoL Logo

, welcome to [4th ed DnD] The Light and the Dark

02:56, 7th May 2024 (GMT+0)

The out of character thread too.

Posted by The AltweaverFor group 0
The Altweaver
GM, 890 posts
A Teller
of a Tale
Fri 8 Apr 2016
at 19:22
  • msg #1

The out of character thread too


 ^ This is an out of character thread aswell!
The Altweaver
GM, 893 posts
A Teller
of a Tale
Tue 12 Apr 2016
at 21:41
  • msg #2

The out of character thread too


Just to explain about Blace, she is a shade. That is an undead creature, bascially a shadow. They are a playable race in 4th edition. So she could be stated out as an lly NPC for all you know. Just, also, she's clearly had to have gone through bad stuff to come back. Who knows how that affects a person...


The Teachers are very unlikely to be behind Blace's actions. Clearly the phystal was acting for their interests, and hadn't been able to. That implies Blace was successfully blocking those efforts, since Celindara was unaware of them. So the only way Blace could be allied with the teachers would be if she was hoping to supplant the phystal and make him look bad. More likely she is being truthful there.

Of course, she's also shown she was trying to use Goodwin then snapped him to kill him off, so there's definitely a ruthless streak in her plans. Just as she's clearly not trusting anyone, as it seems very likely she has set everyone to being against everyone else rather than encouraging them to talk. Perhaps she doens't trust anyone, perhaps she wants power for herself... again, who really knows :)
Meri
Player, 916 posts
Artificer
Level 5
Thu 14 Apr 2016
at 19:20
  • msg #3

The out of character thread too

The Altweaver:
Oh, Meri, if you want to back up some of your previous words, feel free to roll Intimidate.

Or if Meri wants to back up Nym's words, feel free to roll a Diplomacy too.

Either one is more an 'aid another' for Nym, and so the DC is only 12.

Hmm, not too sure.
Her words are clearly an attempt to Intimidate (help us or get out of our way, with "get blasted into a smouldering hole in the ground" as an obviously implied third option).

Still, Meri's Diplomacy is actually somehow higher than her Intimidation.  So it would probably be better to roll that one instead.
(Both skills are very low however, so may fail spectacularly due to Meri's lack of judgement in knowing how to safely operate those strange non-metallic "people" things she keeps finding everywhere!)

Any tactical suggestions from Nym's player on this one? :)

(Also, sorry, that went in the wrong thread at first!)
The Altweaver
GM, 897 posts
A Teller
of a Tale
Thu 14 Apr 2016
at 19:26
  • msg #4

The out of character thread too


Always go with the RP rather than the number crunching when in doubt. It's as much the story going your way or mine than pass / fail.

Also, I probably wasn't clear - you can have Meri back up Nym's words and then make a diplomacy check, or can go ahead and just roll an Intimidate check because of her previous words.
Meri
Player, 917 posts
Artificer
Level 5
Thu 14 Apr 2016
at 19:50
  • msg #5

The out of character thread too

Yeah ok.  Intimidate: 15 (1 + 14) - ooo, ok :)

Was tempted to roll Diplomacy too, just to see if I'd pull out a 20.  But decided to save that in case it came to a fight anyway ;)

In the RP side of things, Meri was technically attempting Diplomacy through Intimidation, being a defiant little bad-ass with no fear of dying (since she believes she already died once and isn't really afraid of doing it again).
She was pointing out that she was out to destroy the Blight and wasn't really looking to fight Blace.  But also hinting that if Blace wanted to try to stop her, she'd have trouble on her hands.

Not sure if Blace really knows just how potentially powerful the two of us are together.
I'm assuming she already knows everything Celindara can do, and most likely has some sort of defences in place against her.
But unless Farren told her everything he saw us use against the Phystal, and Allyn's rant about us included plenty of tactical details, she's probably not 100% sure what tricks we have up our collective sleeves. :)
Nym
Player, 969 posts
Fri 15 Apr 2016
at 14:36
  • msg #6

The out of character thread too

Well, I'm sure they all know we are at least reasonably capable of kicking arse, since they'll have heard Allyn's story (though whether she exaggerated or otherwise altered any details I suppose we have no way of knowing at this point) and of course Farren saw us wrecking the Phystal, an incident which ended with Nym's epic gigantic big-ball-o'-fiery-fun, which, even though it technically missed (as in, I rolled a miss) was still enough to turn the guy to ashes. I suppose if I'd've hit there wouldn't have been a boat left either :D.

So unless these guys are blind or highly forgetful or something, they should at least know that Nym specialises pretty well in blasting the utter crap out of anything that she has enough of a problem with, even if she doesn't seem to realise it herself...though Blace seems to think she's lying or something when she acts like she doesn't remember anyone dying during fights. Understandable, I suppose, but still wrong ;).
Meri
Player, 918 posts
Artificer
Level 5
Fri 15 Apr 2016
at 16:25
  • msg #7

The out of character thread too

If you'd hit with that there probably wouldn't have been much of the immediate surrounding scenery left either! :)  hehe.
Although I think the forest there was magically protected in some way, likely by Celindara.  Since Meri's lightning blasts didn't seem to damage anything.
Nym
Player, 970 posts
Fri 15 Apr 2016
at 16:54
  • msg #8

The out of character thread too

Yeah, or maybe Nym's magic only hurts stuff that she wants to hurt or something :D. It will be fun blowing even more shit up in the future though, as we get to higher levels and I get even more ways to, well, blow shit up :D.
The Altweaver
GM, 899 posts
A Teller
of a Tale
Fri 15 Apr 2016
at 17:23
  • msg #9

The out of character thread too


I mean mechanically many of your powers only hurt the target, and I presumed you didn't want to hurt the forest and piss off Celindara, so I did have it not harmed by most of your magic. Didn't want you to feel like you had to hold back during the epic confrontation,.

Narratively, yeah, I might have represented that with a far more robust forest than normal. Seems reasonable, given the history of the place!
Meri
Player, 919 posts
Artificer
Level 5
Fri 15 Apr 2016
at 18:21
  • msg #10

The out of character thread too

Hmm, I'm starting to get a nasty feeling that Blace and Co. are way above our level...  (O.o)'
The Altweaver
GM, 900 posts
A Teller
of a Tale
Fri 15 Apr 2016
at 18:35
  • msg #11

The out of character thread too


You can always metagame that I'll never try to put you in a completely unwinnable situation. If you're under levelled, then it will never be fatal or there will be some way to talk your way out of it.

The fact that Alynn wants to kill you on sight, Blace snapped Goodwin in half without much thought, and Farren tore the throat out of that fey guy totally means they will try to kill you, so therefore they must be around about your level. Ish. Probably.


So it's all good! Your character might die which must mean it's kinda maybe an almost fair fight probably ish sorta! Woohoo! Go Team Magic Ugly Death!
Meri
Player, 920 posts
Artificer
Level 5
Fri 15 Apr 2016
at 19:12
  • msg #12

The out of character thread too

Just got the feeling you were trying to nudge us towards a way of avoiding the fight there, hehe :)
The Altweaver
GM, 901 posts
A Teller
of a Tale
Fri 15 Apr 2016
at 19:20
  • msg #13

The out of character thread too


Fighting leads to XP, XP leads to levlling up, and levelling up leads to you having even more ways to blow up mah poor NPCs :(

So no, not trying to disuade you from combat at all :D
Meri
Player, 921 posts
Artificer
Level 5
Fri 15 Apr 2016
at 19:25
  • msg #14

Re: The out of character thread too

The Altweaver:
Fighting leads to XP, XP leads to levlling up, and levelling up leads to you having even more ways to blow up mah poor NPCs :(

Sort of like "Fear leads to anger, anger leads to hate, hate leads to suffering"? :)

Much anger I sense in Meri...
The Altweaver
GM, 902 posts
A Teller
of a Tale
Fri 15 Apr 2016
at 19:37
  • msg #15

Re: The out of character thread too


Well being given increasingly deadly ways to express it will, I am sure, exhaust it and make her really serene :D
Nym
Player, 972 posts
Sat 16 Apr 2016
at 10:02
  • msg #16

Re: The out of character thread too

Lol I suppose it's sort of like that execpt in this case the three things actually do lead to each other in that order rather than just being random :D. And we don't have to get into combat to get exp - think of all the times we've got some just from talking to people nicely, or similar such things :D.

And let us hope that Nym always manages to maintain control of herself and the magic doesn't take over too often or too much. Otherwise I think a noticeable section of the region may suddenly find itself in a significant amount of danger ;). Things are certainly going to get interesting as we level up, that's for sure...
Meri
Player, 922 posts
Artificer
Level 5
Sat 16 Apr 2016
at 12:22
  • msg #17

Re: The out of character thread too

Wondering if I'm the only one who's started keeping a close eye on Nym, in case her "Magic High side" starts taking over her like a sort of Chaotic Evil split personality, hehe :)
Nym
Player, 975 posts
Sun 17 Apr 2016
at 09:13
  • msg #18

Re: The out of character thread too

Ahh, "Evil" implies intent. Magic doesn't have intentions. It just...is ;).
The Altweaver
GM, 903 posts
A Teller
of a Tale
Sun 17 Apr 2016
at 16:01
  • msg #19

Re: The out of character thread too


Ah, the 'it wasn't me' or 'you made me do this' defense all bad guys use :p
Meri
Player, 927 posts
Artificer
Level 5
Mon 18 Apr 2016
at 16:49
  • msg #20

Re: The out of character thread too

Nym:
...except apparently it's some people who are called teachers except they really aren't because they're demons from the Abyss and they're using this plane as a toilet...

Possible contender for the best IC line ever used in a D&D game? :)
The Altweaver
GM, 905 posts
A Teller
of a Tale
Mon 18 Apr 2016
at 17:36
  • msg #21

Re: The out of character thread too


Pretty much :D
The Altweaver
GM, 906 posts
A Teller
of a Tale
Mon 18 Apr 2016
at 19:19
  • msg #22

Re: The out of character thread too


Now don't be scared, I've updated the rules thread with a post talking about paragon paths. This is like themes for your character when you reach level 11, and become not just a hero, but a paragon :D

Might be fun to look at them sooner rather than later, as they might give ideas for where your character could be moving towards developmentally.



No pressure, no rush!
Nym
Player, 979 posts
Tue 19 Apr 2016
at 15:14
  • msg #23

Re: The out of character thread too

Oh yeah, I think we've both looked at them (and the Epic ones) already a while back when we were chatting in Skype and ended up mooching through the PDFs of the books to see what these guys could potentially become in the future :D. I suspect I will be taking the "Crazy Wild Magic That Wrecks Everything" route, although I similarly suspect that you could probably have guessed that for yourself by now ;).
The Altweaver
GM, 908 posts
A Teller
of a Tale
Tue 19 Apr 2016
at 19:00
  • msg #24

Re: The out of character thread too


Yeah, I looked out all the 'wahahah I'm a mage' and 'wahaha I am magic' and 'wahaha i am flying magic' and 'wahaha i'm a wild mage' and 'wahahha I'm binding yer soulz lol' paths, have no fear :p


Meri's ones mostly boil down to 'mah stuff!' with ah 'ooh, what was that you just did?' one thrown in in case Meri the character becomes a little more tolerant of people :)
Meri
Player, 929 posts
Artificer
Level 5
Tue 19 Apr 2016
at 19:14
  • msg #25

Re: The out of character thread too

Meri is more a combination of "Crazy Explosive Alchemist" and "Makes Cool Weapon/Armour/Stuff".
So drawn more towards those ones :)
The Altweaver
GM, 909 posts
A Teller
of a Tale
Tue 19 Apr 2016
at 19:17
  • msg #26

Re: The out of character thread too


Well, there was is a crazy armourer path, and a crazy alchemist path as two I've already listed.

But I also put in two 'THIS IS TIMUR YOU LEAVE TIMUR ALONE AAAARGH' paths for your perusal :)


If I see any more cool making stuff paths I'll add them to the list.
The Altweaver
GM, 910 posts
A Teller
of a Tale
Wed 20 Apr 2016
at 17:51
  • msg #27

Re: The out of character thread too


Just as a plot reminder:

The heart is both a place - the heart of the forest - but also now an object hidden in the centre of the forest, underneath what used to be the greatest tree. The heart itself was an actual heart from the old human ruler of the area that used to include Blackwood village, who betrayed the dryad's pact. It was through the connection to him the blight was able to get a hold in The Blackwood (and it was said his heart was actually filled with blight, in a similar way that the phystal was empowered by it too).

The heart was ripped from the ruler, and bound in to a frost gem. This gem seems to have been part of a pact with a/the spirit of winter, and the blight was frozen upon Celindara's promise. In return it seems that the area here has very mild weather - as you may have noticed, the fact she reacted to autumn asa forgotten concept so strongly

So Celindara is most likely going to the heart in order to find out wh ythe blight could still be around if she had a deal with the/a spirit of winter, and then hoping to carry onwards to where the blight people still are - hopefully directed by said spirit?


As mentioned, the cult maybe don't need it, perhaps they just want it destroyed, or perhaps the phystal was the one obsesed by it. Or perhaps the cult do need it to free themselves and strengthen their link to the forest.
Nym
Player, 982 posts
Thu 21 Apr 2016
at 13:55
  • msg #28

Re: The out of character thread too

So...the Heart is already Blighted and has been since it first got there? Why the fuss about touching it with the Blight, then? Are they worried it might "wake it up" or something? If it's got Blight in it, shouldn't we be trying to destroy it? It doesn't sound like it does anything for the forest, just sits there dormant under a tree...
The Altweaver
GM, 911 posts
A Teller
of a Tale
Thu 21 Apr 2016
at 19:44
  • msg #29

Re: The out of character thread too


When the heart was in the original human lord of the area, it was blighted. When Celindara ripped it out, it got turned in to a frost gem.

It seems to be that while the lord was alive and allied to the teachers - blighted in the same way the phystal and his family appeared to have been - it seems liek the teachers held some sway.

It seems that when Celindara instead froze the heart and called upon the spirit of winter, that managed to turn the connection against the blight and the teachers and hold them at bay. The frost gem would most likely be the link to the forest the spirit of winter has to affect the land. Changing the seasons, but also holding back the teachers.

So destroying the gem = bad. Most likely, anyway.


However, you can see that if the lord was a link to the land, and that link was because of pacts those lords made with the dryads and fey, then actually having the last proper connected dryad in their power may well be a bad thing.

So even without the 'heart', getting Ceindara would be a way to get power. And if Celindara controls the gem, then of couruse controlling Celindara is a way to use and abuse the power of the gem. Not just freeing the teachers and letting them carry on their previous work, but perhaps even managing to harness the spirit of winter too?

So, you can see why the phystal and the teachers might want Celindara ultimately, and at least want the heart.

Blace seems to know at least where it is and what it is, perhaps more than the phystal knew, but seemed to want the power, not apparently trusting Celindara to use it. Maybe?
Nym
Player, 984 posts
Fri 22 Apr 2016
at 14:38
  • msg #30

Re: The out of character thread too

Hehe well, I don't really know...there's a lot of bits and pieces of history being flung about all over the place, but fortunately I'm playing a character who wouldn't really care too much about those kinds of details, anyway ;).
The Altweaver
GM, 912 posts
A Teller
of a Tale
Fri 22 Apr 2016
at 17:36
  • msg #31

Re: The out of character thread too


One of these days I will finish with the Obsidian Portal, or at least good enough to let you all see it to recall stuff like this. At the moment soem of the stuff I properly compiled is spoilery, so I need to not only finish the sections I started, but then make sure they are formatted to let me move information around from my view to general view :)
Nym
Player, 986 posts
Sat 23 Apr 2016
at 09:53
  • msg #32

Re: The out of character thread too

Oh yeah, I need to do that with my game, too - I have a whole load of info on the world currently in the "GM-only" section but haven't updated anything for ages, as in not once since we've been playing on RPOL, lol. I need to do that at some point, since the longer I leave it, the more will build up for me to add and the more I'll need to trawl through posts to get all the necessary info to put up :D.
The Altweaver
GM, 913 posts
A Teller
of a Tale
Sat 23 Apr 2016
at 13:33
  • msg #33

Re: The out of character thread too


I posted the first two chapters as cut up posts in to the wiki, which is why it's a mess that I can't really share, but at least everything is sort of in the right place somewhere to edit down.

However, chapter three hasn't been grabbed yet, and it's now quite large :(
Meri
Player, 934 posts
Artificer
Level 5
Sat 23 Apr 2016
at 14:35
  • msg #34

Re: The out of character thread too

Is this a game you two are running? :)
The Altweaver
GM, 914 posts
A Teller
of a Tale
Sat 23 Apr 2016
at 14:40
  • msg #35

Re: The out of character thread too

Obsidian Portal is a cool website that lets you construct an uber-wiki to co-ordinate games. So GMs can share world stuff and put up characters, and players can comment and so on.

So I've got a page for this game that I hope to make shareable at some point, and Nym has one for the Nature of Things game that documents at the very least the one on one playthrough.


So you can read part of one now, and eventually I hope to finish the one for this game :)


https://the-light-and-the-dark.obsidianportal.com/

Edit: Reminder of Nym's one:
https://the-nature-of-things.obsidianportal.com/


Edit 2: Shhhhh, nothing to see there... shhhh...
This message was last edited by the GM at 09:51, Sun 24 Apr 2016.
Nym
Player, 988 posts
Sun 24 Apr 2016
at 09:32
  • msg #36

Re: The out of character thread too

I hadn't actually posted the link to mine yet, so that's not so much a reminder as a first-time showing ;). I was going to put up my link once I'd actually updated my game with stuff that you guys have actually done :D.
The Altweaver
GM, 917 posts
A Teller
of a Tale
Wed 4 May 2016
at 20:23
  • msg #37

Re: The out of character thread too


This one's been doing the rounds on a couple of podcasts, it's a game under kickstarter but they have a free print and play link too.

http://paracosmpress.com/npc/


While the game itself seems a fun idea, I'm just getting some simple joy out of the phrase cards :)
Nym
Player, 997 posts
Thu 5 May 2016
at 13:46
  • msg #38

Re: The out of character thread too

Lol looks kind of weird. I had a quick look through it - noticed a few typos on some of the cards. I think I would probably be quite terrible at this game ;).

Btw on a completely unrelated note, and with no pun intended, did you ever see this?

http://www.ambient-mixer.com/

It's being talked about in one of the threads in the public section of RPOL (I think Community Chat or one of those) and was first linked a while back but I forgot to mention it. Looks pretty cool - site with loads and loads of ambient noises and sound effects that you can mix and match to put together a whole ambient background soundscape for your RPGs or whatever :).
This message was last edited by the player at 13:49, Thu 05 May 2016.
The Altweaver
GM, 918 posts
A Teller
of a Tale
Thu 5 May 2016
at 17:01
  • msg #39

Re: The out of character thread too


Lol, that's fun - I like he first few are Harry Potter themed (Like Slytheyn common room)
Meri
Player, 944 posts
Artificer
Level 5
Thu 5 May 2016
at 18:44
  • msg #40

Re: The out of character thread too

Kaelynn would definitely be a Ravenclaw :)

Meri would...  Actually, she'd probably just storm out, muttering about how these wannabe-mages couldn't even hammer in a nail with those flimsy little wands, let alone construct magical items of intricate complexity and potentially devastating arcane power :)

Rowan...  Well, I doubt she ever went to ANY school, nor would she want to...

I have one character who might have joined Slytherin.  But if that Malfoy brat had given her any hassle...  Well, let's just say that I hope that castle is well fireproofed! ;)
The Altweaver
GM, 919 posts
A Teller
of a Tale
Thu 5 May 2016
at 22:10
  • msg #41

Re: The out of character thread too


Meri storm out? Is that a hint at powers to come :p


And great, I wonder which pyromaniac character that could be....not a Kai by any chance?
Meri
Player, 945 posts
Artificer
Level 5
Fri 6 May 2016
at 11:30
  • msg #42

Re: The out of character thread too

Well, I originally imagined Meri as more of a "builder" than a "fighter" type character build.
Had a few ideas of how to make those artifice powers work IC too.  Been doing that for every power in the book :)

That said though, being able to unleash the kind of destructive electrical power that would make the worst lightning storm in history feel a bit inferior can only be a fun thing too ;)

The pyromaniac character is a possible future D&D character I had in mind.
Maybe a replacement for Meri if she happens to bite the dust later on (though since I started building my own game world, I've also invented a lot of NPCs who could become full-on player characters if needed).

I've only got one Kai character with fire powers, and they're more kind of "imitation" fire powers.
Basically, left-handed magic, channelled through an elementalist artifact that adds fire energy to them.  So Lightning Hand will set fire to things it hits, Invisible Shield will burn anything that strikes it, and so on.
Nym
Player, 999 posts
Fri 6 May 2016
at 13:45
  • msg #43

Re: The out of character thread too

I'd be a Ravenclaw, but I think Nym might be a Hufflepuff, what with her accepting nature and not caring what anyone is like and wanting to be friends with them anyway, which is basically Hufflepuff's main thing. Second choice would probably be Gryffindor for her...well, I'm not entirely sure whether it counts as "bravery" when she seems heedless of any threat. She's pretty clever but I don't think she'd really fit as a Ravenclaw, and she's certainly not ambitious so Slytherin is totally out :D.
Meri
Player, 947 posts
Artificer
Level 5
Fri 6 May 2016
at 14:56
  • msg #44

Re: The out of character thread too

Hey, if Luna Lovegood can be a Ravenclaw, anything is possible :)
Meri
Player, 965 posts
Artificer
Level 5
Wed 18 May 2016
at 19:05
  • msg #45

Re: The out of character thread too

Ah, so the wolf was actually the fox from before?  Must have missed that.
The Altweaver
GM, 925 posts
A Teller
of a Tale
Wed 18 May 2016
at 19:48
  • msg #46

Re: The out of character thread too

Yeah, the fox and the wolf are one and the same, and Celindara called him The Trickster, and that apparently he has another form again he prefers... or at least one she knows him better as. I wonder what that could be ...


I know, I know, I need to finish the OP wiki so you can look this stuff up :)
This message was last edited by the GM at 19:48, Wed 18 May 2016.
The Altweaver
GM, 926 posts
A Teller
of a Tale
Sun 22 May 2016
at 07:00
  • msg #47

Re: The out of character thread too


Just to point out that of course the bag of holding was only an idea. Since it would be a significant investment, and would drain a lot of your money / treasure resources that could be used for upgrades and even as in roads to NPCs later, you don't have to go with it.

I am very open to the possibility of manufacturing a temporary version for so much cheaper just to hide Many.
Nym
Player, 1019 posts
Sun 22 May 2016
at 09:32
  • msg #48

Re: The out of character thread too

How big actually is Many? I've been picturing him about the size of...erm...<tries to think of a round thing that is quite small>...a cricket ball, maybe? Is he more like the size of a football, then? That would explain why Nym doesn't have a pocket big enough ;). Maybe we could make a little sort of sling for her (or Meri) to wear and he can just sit in that (inside her/Meri's robes) and apart from probably being rather warm and possibly slightly squashed from time to time, he'd surely be safe enough unless the bad guys can shoot Blighty stuff through her clothing or something? :D
Why is it Many is the threat and not any of us? Are we immune somehow, or at least highly resistant? I mean, how come they could get to all of us through Many but the possibility of them doing that through anyone else doesn't seem to have come up?
Meri
Player, 969 posts
Artificer
Level 5
Sun 22 May 2016
at 11:28
  • msg #49

Re: The out of character thread too

Yeah, I'm not sure I can make 1,000gp worth of stuff without sacrificing all my magical gear to the cause.  (And that could probably be put to better use helping to massacre any Blight monsters who try to get close enough to infect Many!)

TL:DR - I've no idea...

Just checking, how much is the gem in that flying dagger I have worth?
This message was last edited by the player at 16:25, Sun 22 May 2016.
The Altweaver
GM, 927 posts
A Teller
of a Tale
Sun 22 May 2016
at 17:42
  • msg #50

Re: The out of character thread too


I'll do a separate post on the Blight properly IC with Celindara, and maybe a second post here to give you a few more ideas about how to deal with it once she's had her say.


Yeah, Many / The Ball started about cricket ball sized, and has now grown to perhaps the size of a large grapefruit. If you want to go get a robe and try to put a grapefruit in to a pocket and see how much that distorts everything, go right ahead :p More importantly, Many has his four eyestalks that make him a little wider and more obvious and would probably hurt to squish anywhere too tight.

I mean, he's small enough to fit in to a backpack, Meri could have him in hers, no need to make a sling, with Timur maybe ensuring Many doesn't get squashed. That is certainly an easy option to simply hide him and stop him being directly targetted.


The reason to create an extra dimensional block is that yes, of course the blight can get through normal clothing! You saw it travel very quickly through both Celindara and the fey, and that was from a smear of it on Celindara's hand which grew in both and flowed through their flesh. So if it didn't corrupt your clothing to make more of itself, it could soak through to get at Many.


None of you are immune, Celindara even said that when you asked. She original mentioned were that the Blight targets single people, but that it feeds on connection. That meant whole houses were corrupted, but then extended bloodlines showed the signs, though it had twisted by then (as you saw with the fey). That was how the cult's work was first discovered!

So what that means is that if anything gets targetted to one of you, there is a good chance of passing it on to anyone 'connected' if they try to help. At the moment - and Celindara doens't realise this yet - that does mean your familiar and you are going to infect each other.

But, because Many os connected to both of you, that means that he's a bridge that will ensure all five of you get taken out. Worse, if Many is the one affected first, are you really going to step aside and not try to help him, even though that means both of you will get infected (and so your familiars)?


There's something maybe been made less clear but Blace did say the domain of the cult was decaying and filled with blight asa residue. So basically you will be walking in to an area that is filled with Blight, even if it is 'dormant' or perhaps a better word is 'unpowered' or 'unmotivated'. So you might not be able to avoid contact with it, and really what you need to do is limit what it can do to you if it gets 'empowered'. So disguising or hiding Many non-magically Many might stop him being directly targetted, but if he comes in contact with it anyway and either of you get targetted later, then that might be enough for whatever effect is being generated to jump to the other.


Anyway, let's have Celindara explain it a little better...
Meri
Player, 970 posts
Artificer
Level 5
Sun 22 May 2016
at 17:50
  • msg #51

Re: The out of character thread too

Nym's comments actually gave me one idea...
Since the Blight is basically "demon poop", is it possible to create an artifact that can extend the cleaning effect of Prestidigitation to a wide area and give it a bit of a boost? :)

Probably wouldn't work, but I can never resist the crazy ideas.  And there's something I like about the idea of defeating this with a simple cantrip :)  hehe.
This message was last edited by the player at 17:51, Sun 22 May 2016.
The Altweaver
GM, 928 posts
A Teller
of a Tale
Sun 22 May 2016
at 18:36
  • msg #52

Re: The out of character thread too


Ooh, yea, I really like this idea. It would also be a good way to stop incidental blight getting on Many (or your familiars) and so you won't have to worry about the linked effect. So you could just hide your familiars in your packs, and that should be enough.


Ok, so provisionally I'll say you can construct an item that enhances Nym's cleaning effect only (not any other prestidigitation effects) so that if she uses the power in it it actually can target an area 5 squares away. So effectively she can create a burst five effect out of it. And I suppose she could be 2 squares from it before triggering that burst.

I'll also say that since she can have up to three prestidigitation effects going at once, I'm happy to let you have have three conduits - so Nym can actually target one, and the other two will also emulate the effect whereever they are. So you can actually create up to three burst 5 zones around the items, using up to three prestidigitation effects, but Nym only has to be close to one at the time.


I'll need to you use up components (such as magical items, gems or components) up to the value of 360gp. I know its steep, but that's the value of a Level 1 magical item, which these will be counted as. And you could always sell later on as such if you like :) You or Nym should have gems of that value, and it seems logical to simply make the gems the three focuses. So pick three gems with a value of 100gp, 100gp and 150gp and spend 10gp in ritual components. Or three 100gp gems and 60gp of ritual components.


Not this effect will only affect 'inert' blight, any that gets empowered with will becomes more like a creature and can't be cleaned. However, it will still stop any getting close to you that would have any corrosive/poisonous effect, ans stops you being pre-blighted before you actually encounter anything that would start trying ot use the blight against you.


Sound good?



As for the new post, the idea is that if you want to create any frost/acid/fire bombs they will work. So if you want to also try to make any or convert any potions, or start working out the best ways to maximise your resistances and spells, now would be a good time :)
Meri
Player, 971 posts
Artificer
Level 5
Sun 22 May 2016
at 20:01
  • msg #53

Re: The out of character thread too

Just checking, does removing the gem from the flying dagger effectively destroy it, or just leave it as a normal non-magical dagger?
Will use that one if we're a gem short.

Meri currently has 5 vials of Alchemist's Acid left.  Plus the two rather volatile-looking Acidic Fire vials she mixed up one of earlier during the little chat with Blace.

She can also make Fire, Acid and Frost vials too with enough time to do the required alchemical jiggery-pokery.  Still got plenty of reagents. :)
This message was last edited by the player at 20:01, Sun 22 May 2016.
The Altweaver
GM, 929 posts
A Teller
of a Tale
Sun 22 May 2016
at 21:15
  • msg #54

Re: The out of character thread too


It will destroy the magic that enchants it, leaving it as a non-magical dagger with crappy balance :p


However, if you want to use that gem, you won't have to pay any additional cost for magic. I'll say the inherent magic in the item gets reused.

Therefore, feel free to use the worst two gems and save all your more valuable gems and ritual components for other things :)


Oh, and I'll say you can still study the dagger later for residual magics to learn more about animating things.
Nym
Player, 1021 posts
Mon 23 May 2016
at 13:43
  • msg #55

Re: The out of character thread too

Cool, I just checked and posted to the IC thread before I came here and saw this discussion - when Celindara mentioned it being like dead mess that needs cleaning up, I thought of Prestidigitation myself (and had Nym comment on it, though of course without specifying the ability's actual name ;)). Gem-wise, I have one worth 150gp, two worth 100gp and two worth 50gp. I did have another one which I think was worth 100gp but the Trickster turned that into the weird coin that I still have (so let's not count that as a possible component ;)).
Meri
Player, 972 posts
Artificer
Level 5
Mon 23 May 2016
at 16:55
  • msg #56

Re: The out of character thread too

Wonder if we can track down the Trickster and persuade him to change it back?

Meri is good at persuading people...  ;)
The Altweaver
GM, 930 posts
A Teller
of a Tale
Mon 23 May 2016
at 17:07
  • msg #57

Re: The out of character thread too


Well maybe he didn't so much convert your sapphire as steal it and give you an illusionary fake. I think the coin he stole from Goodwin was his way of making it up to you... though still leaving Goodwin adrift.

You might suspect the coin you have is probably worth the 100gp the previous gem was worth.


Anyway, so yeah, feel free to use the dagger and the two 50gp gems to make the three prestidigitation focuses. I'll come up with a better name for them if you can't :)
The Altweaver
GM, 931 posts
A Teller
of a Tale
Mon 23 May 2016
at 17:09
  • msg #58

Re: The out of character thread too


Oh, and while I'm sure Meri is good at persuading people, maybe be nice to The Trickster... maybe he's doing stuff in the background you'll be grateful for...
Meri
Player, 974 posts
Artificer
Level 5
Mon 23 May 2016
at 19:00
  • msg #59

Re: The out of character thread too

I doubt Meri's fire resistance is up to the task of protecting against the kind of fire damage I'd expect Nym to be capable of slinging around though ;)

Also Meri's alchemical frost attack only targets single creatures.  Maybe there's a more effective area attack version available if she lives to see the higher levels? :)
The Altweaver
GM, 933 posts
A Teller
of a Tale
Mon 23 May 2016
at 19:05
  • msg #60

Re: The out of character thread too


Who knows, maybe you've live long enough to find out! If you can get mire fire resistance or stand behind Nym...
Nym
Player, 1023 posts
Tue 24 May 2016
at 14:18
  • msg #61

Re: The out of character thread too

Yeah, I think the Trickster is pretty cool...as in, I think that while he may not be directly on our side (he is called "the Trickster", after all, which implies a certain amount of..."neutrality"...as in, he plays tricks on everyone equally ;)), he's probably not going to do anything that would outright hinder us and therefore allow the Blight to get any worse than it already has. Nym likes him, anyway :D.

I presume your gloves give Resist 5 vs Fire, Meri? That's about the lowest resistance it seems possible to get from an item, anyway (I've seen Dailies that give Resist 2 or 3 but that's generally to everything...since I swapped Acid Orb for Burning Spray I do have an At-Will that does fire damage, so being able to burn stuff constantly shouldn't be difficult...but the current damage range on it (assuming the target isn't Bloodied) is 9-18 so even the lowest damage would be enough to hurt you if you have no further buffs to your resistances ;). And it's AE, so just don't be too close in front of me when I'm burning stuff :D.

That said, if we should ever find ourselves against something that deals one type of damage that neither of us have resistance to, bear in mind I can use Elemental Shift to give us both Resist 5 to it for a little while (as long as you're next to me when I use the power - it's okay to move away once I've done so). And I think the reisstance stacks with any resistances you may already have, so if we ever meet a big nasty burny thing, I think +5 resistance from me would stack with that from your gloves and make you a pretty good tank as long as all they did was try to burn us :D.
Meri
Player, 975 posts
Artificer
Level 5
Tue 24 May 2016
at 16:43
  • msg #62

Re: The out of character thread too

Yep, resist 5.
They also let me add a nice little fiery blast to one of my attacks in a tight spot, though only once a day.
The Altweaver
GM, 934 posts
A Teller
of a Tale
Tue 24 May 2016
at 21:57
  • msg #63

Re: The out of character thread too

While it may look like i'm just letting meri answer nym, i'm actually still train hopping right now, so update tomorrow...
Meri
Player, 977 posts
Artificer
Level 5
Tue 24 May 2016
at 21:59
  • msg #64

Re: The out of character thread too

Yeah, was going to respond earlier, but got distracted.  (Not by something shiny for once!)
The Altweaver
GM, 935 posts
A Teller
of a Tale
Tue 24 May 2016
at 23:06
  • msg #65

Re: The out of character thread too


As Nym can verify next time she looks at her Steam account, I am home!


Still updating tomorrow through :p
Nym
Player, 1025 posts
Wed 25 May 2016
at 14:06
  • msg #66

Re: The out of character thread too

Hehe yeah, I saw you were on yesterday and said hi but you didn't reply...but you were set on "Snooze" so I suppose you were AFK :).

Ohh, btw, I am going on holiday on the 4th, for a week (back on the 12th). I don't think I'll have internet access while I'm away but maybe I can borrow my dad's tablet or something...anyway, if I don't reply to anything during that week, that's why ;).
The Altweaver
GM, 937 posts
A Teller
of a Tale
Wed 25 May 2016
at 16:39
  • msg #67

Re: The out of character thread too


I'm not sure if messages sent to you when you are offline get through? I don't switch off my main computer, so steam has probably been running since the weekend in the background. In fact it's probably still on!

So noted about the holiday, I'll schedule a battle then :p I will possibly have my mum down the weekend following that, so if there is a battle starting we might need to hold off for then too.


Oh, and regarding gold, don';t forget potions and alchemical items for Meri. Now she has the alchemy kit, she can create more items to aid you in combat. And potions are going to be your lifeline (especially healing potions) in bigger battles. Staying out of range and trying not to get hit is a good way of being taken apart individually. I think your best tactics as a group are staying together to benefit from each other's powers and finding ways to tank damage for a turn or two so you can just massacre foes you'd usually leave to your defender or striker.
Nym
Player, 1027 posts
Thu 26 May 2016
at 13:28
  • msg #68

Re: The out of character thread too

Staying together is fine right up until we start fighting something that uses AEs ;). But yeah, it helps if we're close enough that we can focus fire on tougher stuff and avoid being ganged up on.
Meri
Player, 979 posts
Artificer
Level 5
Thu 26 May 2016
at 16:41
  • msg #69

Re: The out of character thread too

Well I think Meri's new trick is a touch spell (means you have to be right next to the target?)
After that, if you stay within 5 squares of Meri, then anything that gets too close to you will get electrified and knocked flying.  Fun times ahead! ;)
Nym
Player, 1029 posts
Thu 26 May 2016
at 16:54
  • msg #70

Re: The out of character thread too

Cool :). Just be careful not to get in the way of the At-Will that I swapped out Acid Orb for, if I should ever need to use it - it's Close Blast 3 and doesn't care what kind of target is in the way ;).
The Altweaver
GM, 940 posts
A Teller
of a Tale
Thu 26 May 2016
at 16:57
  • msg #71

Re: The out of character thread too


Never forget Meri's half-elf power has one mode that can shift someone 2 squares. So good to move you guys apart quickly or bring you back together quickly after using explosive spells. :)
Nym
Player, 1030 posts
Thu 26 May 2016
at 17:02
  • msg #72

Re: The out of character thread too

Well, Burning Spray is just for close-range emergencies, really, when something gets in too close - that was the main thing that shut me down before, stuff getting into melée range and then I was pretty much useless until I could back off (unless I wanted to attract a free hit from everything that was next to me :P). Now I can deal with that, although it's still fairly high up on my list of Stuff I'd Prefer Didn't Happen ;).
Meri
Player, 981 posts
Artificer
Level 5
Thu 26 May 2016
at 20:30
  • msg #73

Re: The out of character thread too

Well with this one, any minions that get too close to you will just go *bzzt* and drop dead like flies wandering into a bug zapper, hehe :)

Down side is it's a Daily power (ones in grey font are Dailies, right?), so will probably save it for the boss rather than wasting it on zapping minions.
Can use Burning Spray at other times then.  So at least Nym is well defended :)
The Altweaver
GM, 941 posts
A Teller
of a Tale
Thu 26 May 2016
at 20:31
  • msg #74

Re: The out of character thread too


Yup, grey is one and done unless otherwise stated in the power.
The Altweaver
GM, 942 posts
A Teller
of a Tale
Fri 27 May 2016
at 18:27
  • msg #75

Re: The out of character thread too


I like that you see five titans that have been described as the last five things that would be left when the forest eventually dies, a mysterious spirit-like creature that even Farren Wyde gave props to, a wolf pack, two pseudo-dragons, and three apex predators, and you go 'bah, they might really hinder us if they can't hang'

Hmm, maybe I should let you fight the fight alone then? :p


Anyway, they have defenses against the blight...they have three meat shields willing to generate a fifteen square block of anti-blight magic at the front!


Seriously though, the stealth option was having the spirit of winter's gem, so you had a one shot way to sneak to the centre of the cult's lair and make a single strike to stop them.

Otherwise, you needed brute force to push your way in there, and keep everything off your back while you deal with the cult's source of power in whatever way you determine. Not everyone is going to make it, and yeah, lots may well fall against the blight's insideous power unless you can push through quickly enough, or figure out more tricks to help you companions mitigate the effects. Spoilers - you don't actually know what the effects will be yet :D So it will be a case of helping as you go, and avoiding those affects yourself!
The Altweaver
GM, 944 posts
A Teller
of a Tale
Sun 29 May 2016
at 11:34
  • msg #76

Re: The out of character thread too


As you might guess, Goodwin was, indeed, suggesting earlier that he could just wander off and not need to be engaged in all this combat and certain death nonsense, and that due to the flow of everyone else's actions, has basically been unable to push that suggestion and now he's surrounded by scary things :)

Anyway, so while I have fun with my labels for the cast, I I wanted to explain that NPC, ally, and enemy were 'official' tags that I will use on the adventure tracker, and in the case of ally/enemy on the cast list, that do have a mehanical meaning.

If I flag someone up as an NPC, that means that yes, they are a character that you can start a history with, might end up having importance later, etc. NPCs might betray you, or might be justified in their actions, or might be anything.

If they turn in to an enemy, then that means you can be justified in hating them, fighting them, distrusting them, etc. That doesn't mean you can't try to turn them, that doesn't mean if you work with them you should expect to be betrayed. But it does mean that if you oppose them to finish a quest, etc, I'm not going to call you out for not trying other means. I am setting them up mechanically as the 'bad guy', and opposing them is your way of getting XP and being the heroes :) NPCs that you just decide are bad are another matter :p

Allies are likely to be your allies because you earned them. I'm not saying they will blindly follow you, but as you've seen with Celindara and Goodwin they will trust you, or feel they owe you, and are genuinely friendly and assume the best. Allies can go their own way eventually, indeed they probably should (they aren't just me boosting your party with NPCs, I'm not going to permanently do that unless you actually push to keep allies with you). However, even if you separate, they should still be loyal enough that if you sought them out in the future and asked for aid, you would get it without question.

I think Allies will shift to 'Friends' if they ever get to the position that they are too settled or too busy to directly help you.


Anyway, the reason I am saying this is so you know you don't have to worry about then 'out of nowhere' turning on you nor abandoning you. So The Shadow is your ally, so you can trust his aid. I won't suddenly pull the rug out from under you. Note instead I introduced the variable where you don't know if you're speaking to him or not :p

So similarly, even if Goodwin is shaking and wanting to leave, you won't just find I've gone 'hah, you didn't pay him enough attention, he's gone'. I will actually warn you one way or another - in this case metagame wise, since your Insights are high enough and he's not really hiding anything. And I'll actually let you know how to keep the links.

Even if something would affect an ally you aren't around, I would still find a way to warn you. Say Celindara back i nthe forets will be affected by a decision. Rathe rthan you going back and her hating you or things being bad, I would find a way to point out 'this might harm her, or this might make her think you've turned on her' etc.


So, for Goodwin, clearly he's not actually wanting to die and Celindara seems to be on the 'we'll do or die' plan. And all the rest of the group is loyal to Celindara. And you five are figuring out ways to protect yourself. But as you might also have noticed, he does have a conscious of some sort. So, he is wanting to help, would stay with the group.

Anyway, you have three gems for keeping the initial blight away. I presume one for Nym, one for Meri, and one for Celindara? However, not including Goodwin means that he might break later and run if things get bad. Understandable, really. He might have done that in the Blace/Farren fight, because of how bad Blace's initial move would have been, but in that case he'd have run in to Allyn so not been out of the fight. And he'd have fought at your side in the Spirit of Winter fight. However, the blight is definitely scary enough that he needs some reassurance.

You can simply explicitly tell him to stay beside one of you. That would work him knowing you are looking out for him, just realise that means you might be a little bit hampered with your spells at some point if he's in the area. Or you can give him one of the gems, and know he would use it and go where you wanted him to, but that does mean someone else will have to be the floating person, which might put them at risk.


Just something to think about!
Nym
Player, 1034 posts
Mon 30 May 2016
at 09:12
  • msg #77

Re: The out of character thread too

I've never actually looked at the character tags...I don't even really look at the left side at all (aside from perhaps the occasional glance at the name and/or avatar) since it's usually obvious who's posting. So I hadn't even noticed people having different keywords, lol.
The Altweaver
GM, 946 posts
Ameena gets an AP
if she reads this
Mon 30 May 2016
at 09:15
  • msg #78

Re: The out of character thread too


If you check out the cast list you can see them all too :)
The Altweaver
GM, 949 posts
Ameena gets an AP
if she reads this
Wed 1 Jun 2016
at 06:26
  • msg #79

Re: The out of character thread too


So, a week ago yesterday was when the prologue thread went up, but it was a year ago today the first game post was made and the game started! Yay!

Still having fun? :)

It was actually the next day Meri first posted, and the day after that Nym then posted, but I reckon you can both have an extra AP each now for us hitting that milestone. I wonder what you'll do with all these shiny extra actions...


Anyway, if you have an comments regarding how its gone so far or how you'd like it to go in the future, now seems as good a time as any to say!
The Altweaver
GM, 950 posts
Ameena gets an AP
if she reads this
Wed 1 Jun 2016
at 06:27
  • msg #80

Re: The out of character thread too

And no, Nym, you don't get another AP if you now notice the biography bit on the left, that was me hinting at you getting one for the year of play :p

<---
This message was last edited by the GM at 06:28, Wed 01 June 2016.
Nym
Player, 1040 posts
Thu 2 Jun 2016
at 13:48
  • msg #81

Re: The out of character thread too

Oops, forgot to check this thread yesterday. I seem to do that a lot, reply to the IC thread and then forget to return to the game's main page to check out the OOC thread (and then the red has gone from the post count on the main page).

And holy crap, has this game really been running for a year already? That means mine has been going for a month or two longer :O.

Also, yay, free Action Point :D. Now I have three...which I expect I will desperately need whenever we start hitting this cult thingy and get into a fight, and I have to throw all of my everything at them. Still, we have enough troops on our side that there will probably be quite a few on theirs too, which should mean quite a few Minions, which will hopefully mean I get to charge up all the gems in my headgear in order to chuck a big nuke on the boss :D. Although I suspect that some of our allies might get Blighted and turn on us...but let's hope that doesn't happen so we only need to worry about wrecking the bad guys :D.
The Altweaver
GM, 955 posts
Ameena gets an AP
if she reads this
Thu 2 Jun 2016
at 16:36
  • msg #82

Re: The out of character thread too


Yup, free actions points are good and should probably be spent today during scary battles :)

And yeah, times does fly!
The Altweaver
GM, 956 posts
The Teller
of The Tale
Mon 6 Jun 2016
at 21:24
  • msg #83

Re: The out of character thread too


Just to make sure the forum doens't totally die while Nym is away, and to explain betterto both of you what happened in the last update. Meri rolled a 29 for perception in the background.

Originally I was going to let you try to spot other entrances to the depths below, and if not you would end up at the 'chimney' where the old temple used to be. That as you may guess, doesn't directly lead to the altar anymore.


However, I don't want to pick up the game with that sort of choice, so the 29 perception let me point out what I think is the best route down - and also hint at the teachers enemy.

Seems something more exciting to react to when the game picks up, rather than trying to get back in to recalling what you were doing.


So if either of you want to pull back from this entrance, you can decide to go to the centre area still. But I think as long as you can neutralise the foe in front of you, then this entrance is for the best!
Meri
Player, 991 posts
Artificer
Level 5
Fri 10 Jun 2016
at 15:42
  • msg #84

Re: The out of character thread too

Sorry for the delay folks.  Lost a router at home, so can't get online any more.
Trying to get hold of a replacement as soon as possible.
The Altweaver
GM, 957 posts
The Teller
of The Tale
Fri 10 Jun 2016
at 15:49
  • msg #85

Re: The out of character thread too


That sucks, glad it's only computer related and not something worse! We'll be here when you get back :D
Nym
Player, 1041 posts
Sun 12 Jun 2016
at 17:30
  • msg #86

Re: The out of character thread too

I suppose there's not much point in posting here to say I'm back, seeing how I already just posted in my own game to say the same thing and you're both players there so will have seen it...but I'm back, anyway :D.
The Altweaver
GM, 958 posts
The Teller
of The Tale
Sun 12 Jun 2016
at 17:40
  • msg #87

Re: The out of character thread too


Lol, welcome back :)
Meri
Player, 992 posts
Artificer
Level 5
Tue 14 Jun 2016
at 16:17
  • msg #88

Re: The out of character thread too

Managed to get online for a bit at the local library.

They're cutting back all the opening hours of the libraries here now due to budget cuts (higher-ups must be saving up to award themselves another big pay raise!)
So there are only a couple of days a week when the place doesn't close before I get out of work :(

Going to give my ISP an angry phone call later to see why they're taking so long to send out a replacement router.
"Three working days" they said.  Must only work one day a week!

Anyways, I'll see if I can post something in all the games I'm in while I'm here.
If it takes any longer for me to get back online though, feel free to NPC Meri for a bit just to keep things moving along.
The Altweaver
GM, 959 posts
The Teller
of The Tale
Tue 14 Jun 2016
at 17:12
  • msg #89

Re: The out of character thread too


That's ok, we can keep the game going in slow mode for as long as you need. You go give 'em hell!

Funnily, I have my mother down this weekend, so I would be on a reduced posting rate until next Tuesday anyway :)
Nym
Player, 1043 posts
Wed 15 Jun 2016
at 13:15
  • msg #90

Re: The out of character thread too

Yeah, don't worry about it - at least we were already in "quiet mode" from my being on holiday, so a bit more won't hurt. It's not like we got going again and then had to stop posting just when things were really ramping up :).
The Altweaver
GM, 960 posts
The Teller
of The Tale
Sun 19 Jun 2016
at 21:33
  • msg #91

Re: The out of character thread too


Back late tomorrow, so update likely to be Tuesday evening!
Meri
Player, 996 posts
Artificer
Level 5
Fri 1 Jul 2016
at 16:42
  • msg #92

Re: The out of character thread too

For those not reading the OOC thread over on Rebirth...  I'm back! :D
*cackles and rubs hands together, clearly eager to get back to blasting things...*

So, just to check.  In our current situation, is there any way to tell what's directly below us?  (Can we see through the root lattice thing we're standing on?)
Also, is there just a corridor ahead of us, or a larger room or something that we could escape into if Meri managed to blast Creepy Thing backwards a bit?
The Altweaver
GM, 963 posts
The Teller
of The Tale
Fri 1 Jul 2016
at 16:57
  • msg #93

Re: The out of character thread too


Yay, welcome back!


Even with your elvish sight, you can't see much below you just now - by the time the starting to break latttice opens wide enough to see, you'd be dropping down. Note that this would be ok for a falling action, I'd let you roll perception to work out what's underfoot before you fall, to mitigate any consequences of where you end up.


Yes, the ramp you are on seems to open up to some form of wider area. YOu can't tell if anything is hiding in there too, but you will certainly have space to move around if you push your current friend out of the way.
Nym
Player, 1048 posts
Sat 2 Jul 2016
at 08:24
  • msg #94

Re: The out of character thread too

Woo cool, wb :).
Meri
Player, 997 posts
Artificer
Level 5
Sat 2 Jul 2016
at 10:22
  • msg #95

Re: The out of character thread too

Hmm, well there could be more of them up ahead, not to mention the active Blight in that area...
No way of telling what's below us yet (or even if all of us would survive the fall without injury.  I'm sure Nym could, thanks to her floaty shoes).

Well, I'll leave a final decision up to Ameena whether to risk the fall or what's up ahead of us.
Personally, I'm for blasting the Teacher back and calling for everyone to charge the room ahead (and that's likely the decision Meri will take unless someone has a better idea).
But I may just be over-eager to blast things after my unexpectedly-long spell of internet-deprivation... :)
Nym
Player, 1049 posts
Sun 3 Jul 2016
at 08:43
  • msg #96

Re: The out of character thread too

Well, I'd rather not let our route be determined by the bad guy (if only to avoid giving htem the satisfaction of being able to dump us all down a pit :P) but if the only way to avoid that is to attack first then someone else will have to do it - if Nym ever initiates violent hostilities with someone, you should probably start worrying ;). Whatever we do, we should probably be very careful, what with this Blight everywhere and the fact that we have no idea who else is lurking and in what kind of quantities ;).
Meri
Player, 998 posts
Artificer
Level 5
Sun 3 Jul 2016
at 09:34
  • msg #97

Re: The out of character thread too

Nym:
if Nym ever initiates violent hostilities with someone, you should probably start worrying ;).

Hmm, now I'm wondering if Nym has a "Backstory Nemesis" somewhere...  :)

My main concern is whether only pushing the Teacher 1 square is enough to clear us a path.
Also the weird talky thing and the other Blight forms around it will likely be unaffected by the attack, since it's a single target one (Close Burst, targeting myself or an ally, and then an enemy as a secondary target).

Will the cleaning effect take care of the Blight as we get closer to it?
Not too sure under what conditions the Blight becomes "inactive".  Guessing we'd have to kill the Teacher, since I assume he/she/it is currently controlling it.

Maybe dropping down will bypass some of the upper level defences.  Though then I'm wondering if there's anything Meri can do to reduce any falling damage herself and the others of the group might suffer.
Got nowhere near enough infusions to heal everyone...  (O.o)'
This message was last edited by the player at 10:16, Sun 03 July 2016.
The Altweaver
GM, 964 posts
The Teller
of The Tale
Sun 3 Jul 2016
at 09:50
  • msg #98

Re: The out of character thread too


So it sounds like the choice is 'attack and move forwards' with Meri doing the attack.

Nym, choose what action you'll do. You can use your boots to teleport to the edge of the collapse, but really you can just move to the edge if everyone's moving forwards.
Meri
Player, 999 posts
Artificer
Level 5
Sun 3 Jul 2016
at 12:43
  • msg #99

Re: The out of character thread too

Okies, working something out.  Post coming up later :)
Do I need to roll Initiative to make that attack or are we considered to be already in combat (sort of) here?


By the way, just got linked to this earlier:
http://www.easydamus.com/character.html

A test that tells you your ideal D&D character by analysing your answers to questions about yourself.
Not too sure which D&D version it's using though.


Apparently my real self has really crappy stats, but I like the class it gave me.  Might try making a character like that sometime...

You Are A:

Chaotic Good Human Druid (4th Level)


Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 10
Intelligence- 11
Wisdom- 10
Charisma- 10

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXXXX (12)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXXXX (10)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXX (18)
Neutral - XXXXXXXX (8)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)

Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXXXXXXXX (12)
Cleric ---- XXXX (4)
Druid ----- XXXXXXXXXXXXXXXXXXXX (20)
Fighter --- XXXXXX (6)
Monk ------ XXXXXX (6)
Paladin --- XXXXXXXX (8)
Ranger ---- XXXXXXXXXXXX (12)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXXXXXXXXXX (14)
Wizard ---- XXXXXXXXXXXXXX (14)
This message was last edited by the player at 12:47, Sun 03 July 2016.
The Altweaver
GM, 965 posts
The Teller
of The Tale
Sun 3 Jul 2016
at 17:43
  • msg #100

Re: The out of character thread too


No initiative needed (yet)


Link seems interesting, will have to check it out later!


And your real stats are completely average, which is fine :) I think 4th edition has spoiled you for the bell curve of the results :D
Nym
Player, 1050 posts
Mon 4 Jul 2016
at 13:36
  • msg #101

Re: The out of character thread too

Well, the power on my booties can only be activated "when falling" and teleports me to the nearest available surface that I can stand on (or words to that effect), so I suppose I could use them just as I start falling, to teleport to a safer part of the ledge that isn't collapsing, or some time after the fall begins so that I appear at the bottom instead. If we're gonna try kicking some arse up here then I'll use the first of those two options :).

The reason to worry if Nym ever attacks anyone first is because...well, since when does Nym ever do anything aggressive unless she's actually under attack? ;) Since the Teacher is so obviously not a nice entity, I don't think Nym will have as much of an issue with an ally attacking him/her as she did when Meri attacked that goblin ages ago ;).

Anyway, let's see, what do I get in this DnD questionnaire thingy (which presumably goes off an issue earlier than 4th since that one ditched the Nine Alignments)...

Lol okay, looks like we're very similar - I'm a Human Druid too, except I'm True Neutral and my stats are very different...

Strength- 11
Dexterity- 10
Constitution- 7
Intelligence- 13
Wisdom- 14
Charisma- 10

There were plenty of questions I didn't bother answering, though, as none of the answers applied to me. I'm not entirely sure it's a very accurate test - I'd've thought my Dex would be higher and my Str and Cha lower. Oh well...
The Altweaver
GM, 966 posts
The Teller
of The Tale
Mon 4 Jul 2016
at 17:18
  • msg #102

Re: The out of character thread too


That was my point, there's no point in activating the boots, as they will only teleport you to the edge of the rip, whereas if you are agreed on staying at the top, you can just move forwards if Meri is pushing the Teacher out of the way, before the rip gets too bad, and place yourself further inside the place.
Meri
Player, 1000 posts
Artificer
Level 5
Mon 4 Jul 2016
at 17:21
  • msg #103

Re: The out of character thread too

Sorry, feeling a bit like I'm holding up the game here.  Another question:
Can I use an AP to double-attack with Thundering Armour and knock the Teacher back 2 squares (assuming they both hit.  Also possibly acting as a failsafe if one attack misses)
The Altweaver
GM, 967 posts
The Teller
of The Tale
Mon 4 Jul 2016
at 18:15
  • msg #104

Re: The out of character thread too

Indeed you can :)


And don't worry, with one of thing and another we've been on a decent hiatus, don't mind taking it slow to get back in to it if needed!

------------------------------------------------------------------------------

You Are A:

True Neutral Human Wizard (4th Level)


Ability Scores:
Strength- 9
Dexterity- 10
Constitution- 12
Intelligence- 13
Wisdom- 10
Charisma- 10

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXXXXXXXX (16)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXX (6)

Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXXXX (8)
Druid ----- XXXXXXXXXX (10)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXXXX (10)
Ranger ---- XXXXXXXX (8)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXXXXXXXXXXXX (14)
Wizard ---- XXXXXXXXXXXXXXXX (16)
Nym
Player, 1051 posts
Tue 5 Jul 2016
at 14:34
  • msg #105

Re: The out of character thread too

For some reason I was thinking you can only use an At-Will power once per turn but I think I must've been getting mixed up with how many of each type of action you can use per turn :D.
The Altweaver
GM, 968 posts
The Teller
of The Tale
Tue 5 Jul 2016
at 17:48
  • msg #106

Re: The out of character thread too


Yup, you can at-will at will, as long as you've got the actions for it, and the action itself doesn't limit you :)


I'll let Nym write an action, then move us forwards with our first action packed update!
Meri
Player, 1005 posts
Artificer
Level 5
Sun 10 Jul 2016
at 18:53
  • msg #107

Re: The out of character thread too

So are there rooms or open areas to the left and right of where we are?  Still a bit fuzzy on the exact layout, apart from the wall ahead with the openings in it.

Also, not too sure of the "run" and "charge" mechanics here.  Is it possible for Meri to get within 5 squares of the "Teacher Skull Monster" thingy from where she is?
(Only got one item that can hit with Psychic damage, but I need to get within 5 squares to use it).

If I can get within 10 squares, might try slinging an Alchemist's Frost to slow it down further, but does that take a long-range penalty here?

Will respond to any other tactical suggestions from my fellow player though :)
The Altweaver
GM, 972 posts
The Teller
of The Tale
Sun 10 Jul 2016
at 19:09
  • msg #108

Re: The out of character thread too


Part of that fuzziness is not exploring, for obvious reasons. They are just open areas for now, you have no idea where they end.

Charge lets you move and make a basic melee attack as a single standard action. So you can do that, but only to swing your staff at the thing, not make a major attack. Psychic damage is no longer important, the skull does not have any special resistances to other damage anymore.

Run lets you add +2 to your move speed (so 4 if you double move) but you take a -5 penalties to attack (and also grant combat advantage, which was taken in to account for the teacher last turn)

The skull is 'running' so the penalty for throwing the frost is negated by the combat advantage, and slowing it is certainly an idea :)
Nym
Player, 1058 posts
Mon 11 Jul 2016
at 13:29
  • msg #109

Re: The out of character thread too

I read and posted in the IC thread before I checked this one, so my tactical queries are over there ;).
Meri
Player, 1006 posts
Artificer
Level 5
Mon 11 Jul 2016
at 16:46
  • msg #110

Re: The out of character thread too

Ahhh ok.  Yeah, just looked up Thundering Armour in the Eberron Player Guide, and the description of it I got at the start of the game seems to have been incomplete.
It does give a +1 power bonus to AC to its primary target until the end of my next turn.

It also only targets enemies adjacent to the primary target, so I probably shouldn't have been able to use it at anywhere near the range I've been doing so far... (Meaning I should probably be dead, since I'm sure that power, as I've been using it, has saved Meri's life a few times, such as in the Allyn bridge fight!)  oops!  (O.o)'
The Altweaver
GM, 973 posts
The Teller
of The Tale
Mon 11 Jul 2016
at 20:29
  • msg #111

Re: The out of character thread too


I think you're forgetting how little Nym stays anywhere close to you in fights :p I think most times you've blasted people in melee with you backwards. I usually check but have been busy since we came back, so don't worry too much.


You've maintained the 15 squares distance between each other, jsut now that means its at the start of the tunnel. So a normal move can see you within 10 squares, a move and an AP could see you within 5 squares.


THere's no 4th edition rules I can recall for size unlike other editions (hence why your own familiars have the same defenses despite being tiny). I'm not going to grant the skull any cover bonuses despite being in the blight.


And yes, attacking the blight is definitely an idea. Note that because of this, Meri, if you miss with the alchemist's frost, you'd still have a good chance of hitting blight around and hinder its speed. Though that won't be as good as making the skull itself be under a slow effect. If you both managed to hit the blight (or one slowed the skull, the other hit the blight) it might suffer further penalties.


And for this encounter only, killing the body won't give you the soul - you'll only get that if you squish the skull. In future encounters, since you know that secret, killing one of them will auto-squish the skull (unless you tell me otherwise) and so you'll automatically get the kill.
Meri
Player, 1007 posts
Artificer
Level 5
Mon 11 Jul 2016
at 21:09
  • msg #112

Re: The out of character thread too

The Altweaver:
...killing one of them will auto-squish the skull...

https://images.encyclopediadra...5px-BOOMHEADSHOT.jpg

Hehe, sorry, couldn't resist that! ;)

Anyways, yeah, even targeting myself, there have been a few cases where the target wasn't adjacent.  I'd been assuming it could hit any enemy within the same 10 square close burst range as the targeted ally (usually Meri herself unless Nym was within that range and under threat when she would target Nym instead).

Ah well, lesson learned.  Playing it straight from here on...

Also need to check and see if I can get a "pull" attack on later level-ups for situations like this :)
The Altweaver
GM, 974 posts
The Teller
of The Tale
Mon 11 Jul 2016
at 21:18
  • msg #113

Re: The out of character thread too


Cuuuute
Meri
Player, 1008 posts
Artificer
Level 5
Mon 11 Jul 2016
at 21:50
  • msg #114

Re: The out of character thread too

Just double checking a few things since I forgot to update my inventory with all the internet problems...

Did Goodwin take any of the 4 Alchemical Frosts Meri had?
Also did Nym take any of those 5 Blackleaf doses we could have picked up outside of the Blighted area?  Meant to grab as many of those as I could...

Do I need some kind of alchemical skill check or something to mix one of them with the pilla berries to make that poison, or is that automatic?
The Altweaver
GM, 975 posts
The Teller
of The Tale
Mon 11 Jul 2016
at 21:52
  • msg #115

Re: The out of character thread too


Automatic to mix them, and Goodwin would have taken one of the potions if one was left and offered.
Meri
Player, 1010 posts
Artificer
Level 5
Mon 11 Jul 2016
at 22:07
  • msg #116

Re: The out of character thread too

Ah, that's ok then.
Had one left that didn't fit in the bandolier, so he could have that one :)
Nym
Player, 1059 posts
Tue 12 Jul 2016
at 14:04
  • msg #117

Re: The out of character thread too

Aawww fuzzles :D. Cuuuute :D.

I don't recall what "Blackleaf doses" are but no, I didn't take any - I only have a single healing potion and the dragon-fire-breath potion from waaaay back in that goblin's cave.

On the subject of getting yourself a "Pull" ability later, it would be better to get something with "Slide" - when you Push a target, it must end the movement further away from you than when it started. A Pull has to bring it closer to you. But a Slide can move it in any direction >:).

Hmm, was the Teacher sort of...coated in Blight? Was my psychic damage wrecking that too, or just the Teacher? I'm just wondering if it would be likely that another Chaos Bolt would do the trick hre or if I'd need something else - I can't get close enough to use Burning Spray, though, so if I'm going to use something other than Chaos Bolt it'll have to be a non-At-Will power. Unless the small amount of damage on Meri's frost potion was enough to finish off the skull and I don't need to worry about attacking it any more?
Meri
Player, 1011 posts
Artificer
Level 5
Tue 12 Jul 2016
at 16:41
  • msg #118

Re: The out of character thread too

Blackleaf was one of the ingredients used in the poison on those black arrows the Fey were shooting at us before.

Meri has enough of the other ingredient to make one dose of the poison from some blackleaf she's already carrying, although I'm not sure if it'll affect the Blight creatures (anyway it needs an bladed weapon or an arrow or a trap or something to apply it to.  Probably wouldn't work on her staff).
The blackleaf on its own can give a little boost to a Heal roll or a physical saving throw, so worth grabbing some at least :)
This message was last edited by the player at 16:45, Tue 12 July 2016.
The Altweaver
GM, 976 posts
The Teller
of The Tale
Tue 12 Jul 2016
at 17:14
  • msg #119

Re: The out of character thread too


The creature apparently seems to use blight as its body, yes.

I'm saying the psychic 'vulnerability' is due to one of its other abilities, and the fact its obviously connected to its surroundings. Note it was never truly vulnerable, it just didn't have resistance to psychic, and psychic damage lost it that resistance to other things for a moment. There's no harm in a psychic bolt, but no additional benefits now it's a running skull :D

Psychic damage does no additional damage to blight I'm afraid, but you might suspect it has a similar loss of resistance to psychic.

Sooooo - if Nym fired her psychic bolt at the ground first, then if Meri missed with the cold splash, it might do more hurt to the ground than normal :)


You might suspect that creatures who are nasty and disease ridden may well be resistance or immune to poison themselves, I'm afraid...


You can retcon snagging the five leaves if you like :)
Meri
Player, 1012 posts
Artificer
Level 5
Tue 12 Jul 2016
at 18:14
  • msg #120

Re: The out of character thread too

The Altweaver:
You might suspect that creatures who are nasty and disease ridden may well be resistance or immune to poison themselves, I'm afraid...

Yep, thought so...  Still, if we get through this alive, it might be useful against someone else.

If Meri gets the ability to create any kind of summoned fighting Artificer contraptions that use bladed attacks, could she apply the poison to them?
Otherwise, will probably use it in a trap :)
The Altweaver
GM, 977 posts
The Teller
of The Tale
Tue 12 Jul 2016
at 19:04
  • msg #121

Re: The out of character thread too


Yup, poison everyone! Nym needs her shiny gems filled with shiny sou- i mean, magic....

And yes, any bladed attack can be poisoned I'm happy to say :)
Nym
Player, 1060 posts
Wed 13 Jul 2016
at 12:50
  • msg #122

Re: The out of character thread too

Yeah, I wouldn't expect poison to work on the Blight too well - it was decided acid or fire would be best to destroy it, if I remember rightly, with cold being able to shut it down for a while but not necessarily stop it permanently. It's almost a pity I swapped out Acid Orb, but I think it was worth doing so for whenever I inevitably get stuck in melée range of some bad guys again ;).
Meri
Player, 1013 posts
Artificer
Level 5
Wed 13 Jul 2016
at 16:43
  • msg #123

Re: The out of character thread too

Not to mention Meri now has a daily ability to turn you into a walking bug zapper ;)
The Altweaver
GM, 978 posts
The Teller
of The Tale
Wed 13 Jul 2016
at 17:04
  • msg #124

Re: The out of character thread too


Yeah, acid, fire, and cold had different sub-effects. I'll repost the comments later on :)

Nym as walking bug zapper is good as long as you aren't the bug!
The Altweaver
GM, 980 posts
The Teller
of The Tale
Sat 16 Jul 2016
at 19:56
  • msg #125

Re: The out of character thread too


Just want to make sure you're nor waiting for me to answer a question or anything!
Meri
Player, 1015 posts
Artificer
Level 5
Sat 16 Jul 2016
at 21:17
  • msg #126

Re: The out of character thread too

Ah, sorry.  Was waiting to see if Nym was going to post something first, since we seem to have settled into that posting order at times.
Think we ended up waiting for each other though, hehe :)

Putting a post together now...
Nym
Player, 1063 posts
Sun 17 Jul 2016
at 08:58
  • msg #127

Re: The out of character thread too

Yeah I was waiting to see what Meri would do - did that last attack finally kill the skull?
The Altweaver
GM, 981 posts
The Teller
of The Tale
Sun 17 Jul 2016
at 10:01
  • msg #128

Re: The out of character thread too


Meri was technically first in the battle order, but resolving questions, etc seems to have given the impression that Nym was going first. The two of you in combat can alwys delay around each other, especially if you are going right after each other. Or ready standard actions awaiting the other's actions. That's what creatures can and will do against you. So you should probably co-ordinate who is going first if there are any doubts or it matters, such as when you are attacking the same creature. Especially like in last fight, where there was a benefit to Nym firing first. I think the key to a fun game though, is don't get too worried about maximising turns and so forth. Co-ordinating a strike in a tough fight is fine, spending days each turn in a quick encounter like this just means we ultimately play less game and have less RP.

That's why I do not want to get in to the habit of resolving half a turn at a time, especially if that means all battles will be drawn out. The skull isn't dead yet, but I believe it is bloodied. I haven't checked yet, because I don't have your action yet, Nym!
Nym
Player, 1064 posts
Mon 18 Jul 2016
at 13:21
  • msg #129

Re: The out of character thread too

I was waiting to see if Meri's attack had killed it - if it did, there's no point in me attacking again ;).
This combat hasn't really felt like a combat since we haven't had Initiative or a map or anything, so I haven't really been treating it like one and trying to take a turn in order or anything, just been posting when I think I can/should post ;).
The Altweaver
GM, 982 posts
The Teller
of The Tale
Mon 18 Jul 2016
at 18:06
  • msg #130

Re: The out of character thread too


As I said at the end, the skull isn't dead but is bloodied.
The Altweaver
GM, 983 posts
The Teller
of The Tale
Tue 19 Jul 2016
at 12:14
  • msg #131

Re: The out of character thread too


Oh, and to cxhange the subject completely, apparently there is a Mouse Guard live action (with CGI) film coming out!
Nym
Player, 1065 posts
Tue 19 Jul 2016
at 13:59
  • msg #132

Re: The out of character thread too

Oooh, sounds interesting...I've never actually read the graphic novels but of course I'm vaguely familiar with the setting from reading the RPG rulebook and playing in that rather short-lived game a few years back :D.
The Altweaver
GM, 985 posts
The Teller
of The Tale
Tue 19 Jul 2016
at 16:09
  • msg #133

Re: The out of character thread too

Nym
Player, 1068 posts
Wed 20 Jul 2016
at 13:27
  • msg #134

Re: The out of character thread too

Sounds pretty cool :).
Nym
Player, 1076 posts
Thu 28 Jul 2016
at 13:11
  • msg #135

Re: The out of character thread too

Ohh, forgot to post yesterday - happy birthday Wuffy :D. Some people on the DM forum posted to say so even though you haven't been there for ages, so I thought I'd pass it on :).
The Altweaver
GM, 988 posts
The Teller
of The Tale
Thu 28 Jul 2016
at 17:24
  • msg #136

Re: The out of character thread too


Hey, thanks!

Yeah, money briefly got in touch with me and reminded me I need to catch up there at some point. Maybe I'll check in this weekend or something and say thanks there too :)
Meri
Player, 1024 posts
Artificer
Level 5
Thu 28 Jul 2016
at 19:12
  • msg #137

Re: The out of character thread too

Did I miss your birthday? (O.o)

Happy Birthday! :)
Sorry it's late!
The Altweaver
GM, 989 posts
The Teller
of The Tale
Thu 28 Jul 2016
at 19:49
  • msg #138

Re: The out of character thread too


Given you had no way of knowing, I'll forgive you :p Thank you!
Nym
Player, 1077 posts
Fri 29 Jul 2016
at 11:08
  • msg #139

Re: The out of character thread too

Yes, please do drop by and say hi, it's been ages! There's only a few threads active right now, one of which is a "Post up a screenshot from a game and see if people can guess which game it is" game that has been going for a while :D.
Meri
Player, 1028 posts
Artificer
Level 5
Sun 31 Jul 2016
at 15:45
  • msg #140

Re: The out of character thread too

Hmm, while killing this thing might be the only way past it, I'm reluctant to attack something so big that can most likely splat us with huge lumps of Blight...

If it's a construct designed to maintain the tunnels, could this be the Teachers' equivalent of a Homunculus or Warforged?
Wondering if Meri's artificer-y knowledge could control it or manipulate it in some way, maybe get it to clear some of the Blight away for us? :)
The Altweaver
GM, 991 posts
The Teller
of The Tale
Sun 31 Jul 2016
at 19:00
  • msg #141

Re: The out of character thread too


I didn't give you a mini army to do their internal decorating for them :p


It's certainly an idea. You've already intuited and figured out that there's a nature rather than strictly arcane bent to their powers, but yes, there would be enough similarity to try that out.

They key thing, of course, is how you can 'override' the control, when it appears that the control itself would be blight given purpose. Of course, you've heard stories and seen things with the teachers that maybe indicate that the blight is more often than not used to house or augment something else underneath. So maybe you just need to strip it of its purpose filled blight. In whatever shape or form that might be...
Nym
Player, 1081 posts
Mon 1 Aug 2016
at 13:02
  • msg #142

Re: The out of character thread too

So is this thing...made of Blight, does it seem? Or is it just some giant creature that can handle the stuff without being affected (because it's from the same plane or it's already corrupted or whatever)?
The Altweaver
GM, 992 posts
The Teller
of The Tale
Mon 1 Aug 2016
at 17:20
  • msg #143

Re: The out of character thread too


A little of both. Nothing you will encounter here is unaffected, because they would be decayed and die if they couldn't either have been adapted to it, or be the cause of it themselves.

So the giant most likely has a core of something else, but will have blight wrapped around it to either empower it, give it strength, be armour, or... something else.


Blight itself is only dangerous for the long term decay. Dormant blight can be dangerous if it has some oddly co-incidental purpose that would be activated by touching it, but that's unusual.

The real danger is simply having blight on you when encountering something like a teacher, a high level critter that manipulates the blight as a weapon.

You managed to make the first teacher reveal itself then kill it, so for the moment in a seemingly benign area like this you can probably relax, as long as you clean yourself after a battle, and don't let it go on for too long.

Later on in more populated areas, then you may want to be warier, as a high level creature may well be close to hand.
Meri
Player, 1035 posts
Artificer
Level 5
Mon 8 Aug 2016
at 16:35
  • msg #144

Re: The out of character thread too

Nym:
"Ewwww, blobs, blobs, blobs!" chants Nym as she enters her usual, playful, childlike state that accompanies any kind of violence on her part. "Yucky, 'splody blobs! Time for splatty-sploddy, mind your little feeties and your facies!"

I really love Nym! :D
The Altweaver
GM, 998 posts
The Teller
of The Tale
Mon 8 Aug 2016
at 17:27
  • msg #145

Re: The out of character thread too


Indeed!
Nym
Player, 1088 posts
Tue 9 Aug 2016
at 14:38
  • msg #146

Re: The out of character thread too

Lol, me too, funnily enough...it's like I can more or less get away with using modern-day colloquialisms and silly words because my character is so mentally off-kilter that it doesn't seem weird that she behaves like that ;). Alo, it's a break from playing serious, anti-social, and/or morally ambiguous* characters.




*Okay, from an outsider's point of view, Nym is ridiculously ambiguous in her morailty if observed both in and out of combat, but otherwise she's lovely ;).
Meri
Player, 1036 posts
Artificer
Level 5
Tue 9 Aug 2016
at 17:00
  • msg #147

Re: The out of character thread too

Nym:
Btw "creepers"...is that the best term to be using when you know for sure that one of your players is highly familiar with a certain creative game produced by a particular Swedish company? ;)


Unleash the Creepers of War! :D
http://pre03.deviantart.net/c1...ushy_man-d9nzn72.png


Should I be making my next move now, or still waiting for another update? :)
The Altweaver
GM, 999 posts
The Teller
of The Tale
Tue 9 Aug 2016
at 17:16
  • msg #148

Re: The out of character thread too


When I update for Nym's round 1 actions I'll also update you for yours. Don't worry, you'll know when you need to do something... you'll know :p
The Altweaver
GM, 1001 posts
The Teller
of The Tale
Wed 10 Aug 2016
at 21:01
  • msg #149

Re: The out of character thread too

Since I'm waiting for Nym's clarifications for round 2, I just wanted to point out that Meri's round 2 is seeing her actually get a 4th skill challenge success!

I guess the gods of dice just want you to succeed here. I can't believe all the tough rolls (moderate DCs on an unskilled check) seems to have succeeded!

Lol, who knows, maybe you'll now blow the last moderate/hard checks required when using your good skills! :p

Edit: Also, since I'd rolled the attacks, etc for the first round before the previous round's update, that was why I was saying you'd know when you'd have to make a new action - I knew I'd put you in a world of hurt.

Hadn't expected you to shrug it off with unskilled skill checks so easily!
This message was last edited by the GM at 21:04, Wed 10 Aug 2016.
Meri
Player, 1038 posts
Artificer
Level 5
Wed 10 Aug 2016
at 21:50
  • msg #150

Re: The out of character thread too

Well, propped up by a potion and Knack for Success.  Technically I only succeeded on two of the four.

But yeah, probably using up all my good rolls for this month now :(
This message was last edited by the player at 21:51, Wed 10 Aug 2016.
The Altweaver
GM, 1002 posts
The Teller
of The Tale
Wed 10 Aug 2016
at 22:12
  • msg #151

Re: The out of character thread too


If it nets you a huge construct, maybe later bad rolls can be damned :p
Meri
Player, 1039 posts
Artificer
Level 5
Thu 11 Aug 2016
at 07:17
  • msg #152

Re: The out of character thread too

I'm sure Meri is already plotting ways to modify it and attach devastating magical weaponry to it and use it to hunt down Blace and everyone else who's ever wronged her in some way...  ;)

Nah, can't be, I'm sure she only thinks of nice things, like flowers and rainbows and puppies and fluffy bunnies, right? :)
Nym
Player, 1092 posts
Thu 11 Aug 2016
at 15:08
  • msg #153

Re: The out of character thread too

Or...you know...FANTASY-EQUIVALENT LASER GUNS!!! WOOO! SKELETAL MECHA-CONSTRUCT! RAARRR!! >:D
The Altweaver
GM, 1004 posts
The Teller
of The Tale
Thu 11 Aug 2016
at 20:49
  • msg #154

Re: The out of character thread too


I'm pretty sure the fantasy equivalent of laser guns is Nym! Certainly the 'pew pew's match!
Nym
Player, 1094 posts
Fri 12 Aug 2016
at 13:29
  • msg #155

Re: The out of character thread too

Lol...good point.
Nym
Player, 1097 posts
Sat 13 Aug 2016
at 13:34
  • msg #156

Re: The out of character thread too

I had a random thought - since I was messing around testing out the Languages feature over in my game, maybe you could add that here and give us each our own langauge group that we can use when conversing with our familiars? Well, according to the description in the rules, characters and their familiars are supposed to both converse in an arcane tongue unintelligible to everyone else but I've had Nym speaking Common to her familiar. But that's more because she's Nym and familiars can understand all languages known by their masters, after all ;).
Meri
Player, 1041 posts
Artificer
Level 5
Sat 13 Aug 2016
at 16:46
  • msg #157

Re: The out of character thread too

Hmm, "Timurian" and "Wufflese" languages? :)
The Altweaver
GM, 1005 posts
The Teller
of The Tale
Sat 13 Aug 2016
at 20:56
  • msg #158

Re: The out of character thread too

I forgot that the secret communication was two way, to be honest. I'm not sure I want to stick to the additional wrinkle of your familiars not being able to understand others, though. I'll leave it to you to decide if you want to revert to that, but as a house rule otherwise I'm saying familiars can understand other people and beings, providing your own language skills and perceptions would be up to it.

Otherwise though, you now have the requested language thingies if you want them for your familiars. [Language unknown: We latstiwhi amepa ofsi? ][Language unknown: E resnteion ing ic?]

And also, as previously mentioned, I'm assuming due to his unique formation that Many will be able to understand (and be understood) by both familiars. Just say if you don't want that as something he can do.
This message was last edited by the GM at 20:57, Sat 13 Aug 2016.
Meri
Player, 1043 posts
Artificer
Level 5
Sat 13 Aug 2016
at 22:36
  • msg #159

Re: The out of character thread too

Happy to go along with that.
I think Timur is secretly happy to have someone else to talk to who can understand him :)
Nym
Player, 1099 posts
Sun 14 Aug 2016
at 09:09
  • msg #160

Re: The out of character thread too

In the fluff I believe that familiars can understand all languages known by their masters, they just can't speak any of them unless they're one of the species that can mimic speech, such as the parrot or (I think) raven. Unless I'm misremembering, but I think it makes sense that as a part of their master, they can understand everything their master can. Masters are supposed to be unintelligible when communicating with their familiars, but I'm just kind of ignoring that when it comes to Nym, because I think it's more fitting for her that she speaks perfect Common to this weird, multi-coloured creature that's just making weird noises at her, yet she carries on like it's a perfectly normal conversation and she shows no indication that she thinks anything weird is going on. I thought it would be funny if we meet any NPCs in future who get to see her chatting to her familiar and think she's a bit...you know...in the head. Well, she kind of is, but still... ;)
The Altweaver
GM, 1007 posts
The Teller
of The Tale
Sun 14 Aug 2016
at 10:28
  • msg #161

Re: The out of character thread too


No, they can repeat anything they've heard precisely, but they don't understand it. THe raven's special power is to actually be able to understand what is spoken to it (and that the master can hear what i says / hears).

"Communication: You and your familiar can speak to each other, but no one else understands what either of you is saying. The familiar can repeat what it hears in a language you know, but it can’t understand other languages."

Other familiars might have similar additions, but the default is that familiars don't understand anyone else.


I'm happy to go with anything really, but I'd just forgetten the RAW
Meri
Player, 1044 posts
Artificer
Level 5
Sun 14 Aug 2016
at 12:15
  • msg #162

Re: The out of character thread too

Well the way I'm playing it is that Timur can understand Common (although in Meri's case he doesn't have to, as he automatically comprehends her thoughts and intentions through the link between them).
He can also understand Elven and Goblin, as Meri knows both of them, so her mind kind of translates for him in a way.

He can't actually speak, although he can communicate back through the link to Meri (and since Many is linked to Meri too, he can understand it when Timur speaks to her, so to some degree Timur can use that to communicate with Many too, at least whenever Meri isn't too far away from Many so that he can "overhear" the inaudible chatter between them).

If he has to communicate with others, Timur mostly uses gestures and signs, which might not be understood that well, so he prefers to ask Meri to speak on his behalf if necessary (although whether she'll agree or not is a different matter.  Also, since they both share thoughts, it can be difficult to tell which of them is actually "speaking" through Meri.  Whether she's repeating something Timur asked her to say, or whether it was her own thought.  But Many, being linked to both of them would likely be able to tell the difference) :)

If any of that is wrong, feel free to modify it accordingly.  Maybe Meri just doesn't fully understand the link herself, so might get it wrong IC too.
This message was last edited by the player at 12:16, Sun 14 Aug 2016.
Nym
Player, 1101 posts
Sun 14 Aug 2016
at 12:28
  • msg #163

Re: The out of character thread too

Ahh so they're not supposed to be able to understand language. Well, I'm happy to play it the way I thought it was, that familiars can understand any language known by their master. I seem to recall there's one familiar that actually enables their master to gain a new language...I think it's some kind of little demon or dragon or something and it gives a specific language (I suppose Primordial or Draconic or whatever), which wouldn't make sense to me unless they knew the language themselves somehow ;).

I've been playing it that Nym's familiar can understand the same langauges as her, but won't be able to speak them unless she manages to end up in one of the forms that can do so (I think I have two or three that are like that). Otherwise she'll just make noises which resemble the sounds her current form would naturally make, though to Nym it just sounds like Common the whole time :D.
The Altweaver
GM, 1008 posts
The Teller
of The Tale
Sun 14 Aug 2016
at 16:28
  • msg #164

Re: The out of character thread too


Just to round up the familiar comments from both threads:


Communication: I'm happy to leave this exactly how it has been before. Both familiars understand anything said to them, and you communicate to them in common. Both reply in a way/language that others can't understand, except Many. The mechanical option is there that - if at any time you want to communicate to your familiar without others understanding - you can use that.


The construct: Timur is being used as a conduit for Meri's magic. If she used anything else it would still work, but would be one round slower to react. So she's really just giving up the familiar for now rather than an item, rather than Timur getting to do it mechanically. Narratively, I like Timur and so happy for him to have his moment to 'pilot'. And Meri has used a feat to allow Timur to manipulate things, so its not outside his mechanical abilities.

Because this is a magical conduit thingie, I did mean to say to you Meri, the normal rules of familair disempowerment don't apply. As long as Timur is plugged in to the construct, he won't fade if you are far away. However, if he gets unplugged by any means, he will instantly stop working. If this wasn't the case, you couldn#t stay in range. As I mentioned before, these sub battled don't have distance to each other. So if either of you leave an effect in one scene and go to another, you will automatically be out of range to keep it going or control if it has a limited range.



As Meri has mentioned a few times, Timur is 'there' and so won't materialise back with her if he dies/goes out of range. We can work out the functionality on a case by case basis if this ever becomes a problem.
Nym
Player, 1105 posts
Mon 15 Aug 2016
at 13:47
  • msg #165

Re: The out of character thread too

Oh okay, I didn't realise Timur wasn't doing the teleport thing...but I don't think he's yet been out of range which may be why ;).
The Altweaver
GM, 1009 posts
The Teller
of The Tale
Mon 15 Aug 2016
at 16:57
  • msg #166

Re: The out of character thread too

It's more the death thing, Meri had him stay where some evil GM had made him be dead, rather than teleport back to her :)

Edit: Also, will update tomorrow!
This message was last edited by the GM at 17:15, Mon 15 Aug 2016.
Meri
Player, 1049 posts
Artificer
Level 5
Tue 16 Aug 2016
at 16:44
  • msg #167

Re: The out of character thread too

Staff is called the Staff of Iron Infusion, and has a +1 enhancement bonus.
So is that +1 extra damage, or is there something else I need to roll?

Anyone know which book that staff appears in?  Have to look it up I think, description on my sheet only shows its "built-in" power.

Thundering Armour's attack does 1d8 + 4 (Int mod) + 1 (staff) thunder damage.  So max damage would be 13 I believe.
The Altweaver
GM, 1010 posts
The Teller
of The Tale
Tue 16 Aug 2016
at 17:05
  • msg #168

Re: The out of character thread too

It's in the adevnturer's vault 2. You get +1d6 bonus damage on a critical (aswell as the maxed out dice for your normal damage, and your normal damage bonus).

Edit: And yes, your max damage is 13, and your staff gives you an additional +1d6. Roll high! :)
This message was last edited by the GM at 17:06, Tue 16 Aug 2016.
Meri
Player, 1050 posts
Artificer
Level 5
Tue 16 Aug 2016
at 17:10
  • msg #169

Re: The out of character thread too

Rolled a 5 :)  Yay!

Butt shall be kicked!
The Altweaver
GM, 1011 posts
The Teller
of The Tale
Tue 16 Aug 2016
at 20:25
  • msg #170

Re: The out of character thread too


Just to warn both of you I will be away Friday, Saturday, and Sunday!
Nym
Player, 1107 posts
Wed 17 Aug 2016
at 13:09
  • msg #171

Re: The out of character thread too

That's okay, I'll be away from Saturday evening till Sunday evening myself, though I'll still probably be online Saturday evening at Ja'Ph's house :).
The Altweaver
GM, 1014 posts
The Teller
of The Tale
Thu 18 Aug 2016
at 21:06
  • msg #172

Re: The out of character thread too


Just to confirm from earlier, by the normal rules the dragon potion would need one minor to get, one minor to drink, and then your last minor to use (I guess why it only costs a minor to use!)

But yeah, by the house rules here getting/drinking a potion is a single minor.
The Altweaver
GM, 1018 posts
The Teller
of The Tale
Wed 24 Aug 2016
at 20:13
  • msg #173

Re: The out of character thread too

So, XP rewards! I believe you each get 581XP (your total for the combat was 1163XP)


In terms of items, there's not much. Some of the creepers dropped the equivalent of the grey rain cloak Nym has, except its more a Black Blight Cloak.

It stops blight from sticking to the wearer. You can lay it down and it will 'soak' up blight, effectively nullifying it, but then the cloak gets smaller. There are eight available, and they are worth 20gp each.

There are some loose Dark Creeper Talons (apparently the creatures could break them off to throw like daggers). They act like daggers, except without the proficiency bonus unless you throw them, and do necrotic damage. They are worth 10gp each, you can probably snag about eleven, and they can be used in the place of ritual or alchemist components.

I'll write better descriptions in the items section later :)


Oh yeah, and most importantly you have a Huge Skeleton Construct! Not anitem you need to right down. And I mean Huge as in it takes up three squares in combat. It might be useful in the next battle (far more useful than I expected, as I thought you'd fail the frankly unfair skill challenge and I'd get to give you a frail one!), and possessing it does open up a 'short cut' to the cente of the Teacher's domain. So that's good!
This message was last edited by the GM at 20:28, Wed 24 Aug 2016.
Nym
Player, 1115 posts
Thu 25 Aug 2016
at 13:39
  • msg #174

Re: The out of character thread too

Wooo, loads of exp :D. I sort of feel like I didn't do very much except miss a load of things with my Chaos Bolt, forget to trigger Unfettered Power at least twice, and then remember it on my Botches and knock some people around a bit ;). Mind you, I suppose I did manage to fill up two or three more gems, so I did get some kills...

Anyway, my current exp is 6437 so unless I've added it up wrong I think the addition of 581 puts me on 7018. So I need...erm...482 to level up.

When you say the construct thingy takes up three squares in combat, I presume you mean 3x3 squares, otherwise known as nine squares ;). I'm sort of vaguely picturing something resembling a Skeletal Monstrosity out of Grim Dawn...which, incidentally, looks like this...
http://www.grimdawn.com/forums...c=1&d=1391433933

Anyway, cool, we won, yaaaay :D. I'm not really fussed about the loot - Nym is pretty erm, minimalist, I suppose would be the word, when it comes to stuff like that. Unless it's some random trinket she can play with or something. She doesn't often fancy carrying around anything useful! ;)
Meri
Player, 1057 posts
Artificer
Level 5
Thu 25 Aug 2016
at 18:09
  • msg #175

Re: The out of character thread too

Just to check, should me and Nym still have the same exp count?
Think I may have miscalculated somewhere...  I currently have 6,375 (before adding on any from this battle).

Also now wondering if those Black Blight cloaks can be used in some way to protect Many from Blight attacks better :)
This message was last edited by the player at 18:10, Thu 25 Aug 2016.
The Altweaver
GM, 1019 posts
The Teller
of The Tale
Thu 25 Aug 2016
at 20:03
  • msg #176

Re: The out of character thread too


Remember that in a normal game with 4 - 5 players you'd be facing about the same monsters if not less per person. You don't normally have to face three full strength critters on your own. Or in Meri's case face an elite with only an NPC who is rolling poorly :p

The difficulty 2 skill challenge that favoured off skills certainly was the surprise XP boost. Didn't expect that to come about, of if it did it would be because you both had to work together. Good rolls and some cool choices.


A cloak could maybe give Many some maneuverability, but remember he's also hiding so he doesn't get targeted later. You both should have the the same XP, so I'm guessing an XP bonus went astray somewhere.

While Nym as a character might not 'need' things, all these items are just as much fuel for Meri's items and potions and alchemical items and upgrades to fellow mage's magical items as anything else. So holding on to them is probably a good idea!
Nym
Player, 1117 posts
Fri 26 Aug 2016
at 13:09
  • msg #177

Re: The out of character thread too

This is true...I suppose Nym could carry some spare bits and pieces if Meri runs out of space. She'll have to ask, though - the thought is unlikely to occur to Nym but she'll be happy to stash some stuff in her many pockets if asked to do so and told it's so Meri can use it later :D.
The Altweaver
GM, 1020 posts
The Teller
of The Tale
Fri 26 Aug 2016
at 16:52
  • msg #178

Re: The out of character thread too


Speaking of pockets, etc, Nym, don't forget to check out your magic item and let me know what you want. I can remind you of the choices we've discussed if you need.

Then Meri, let me know what sort of item you might like next for yourself... I might not even be so stingy as to wait until the end of the session to award it to you either!
Nym
Player, 1118 posts
Sat 27 Aug 2016
at 08:46
  • msg #179

Re: The out of character thread too

You know, I had completely fogotten about that, lol. I just went through and re-read the PMs we exchanged about it and it looks like I did come to a decision, so I'll go with that, I think :D.
Meri
Player, 1059 posts
Artificer
Level 5
Sat 27 Aug 2016
at 17:24
  • msg #180

Re: The out of character thread too

No idea how much space I have left, since I've lost track of the weights of everything I have already.
Perhaps Meri's researches back at her workshop succeeded in inventing the Infinite Space Backpack :)  (Hope Many doesn't get lost in there!)  hehe.

By the way, do the talon things count as individual reagents?  (As in, 11 talons = 11 reagents?)
And do I have enough time to create a Woundpatch or two? :)

As for item...  Hmm, not too sure.  Have to find out what's available...
The Altweaver
GM, 1021 posts
The Teller
of The Tale
Sat 27 Aug 2016
at 19:52
  • msg #181

Re: The out of character thread too



There is such a thing as a bag of holding, which gives you huge amounts of space. Maybe I'll just drop that one you as an option.

I think you were getting close to your holding limit, but for now we can hand wave it and I'll look in to it later with my builder and make sure it's not over the top.


All magical ingredients are quantified in terms of their gp value, so the 11 talons = 110gp worth of reagenat :) So yeah, you can probably scrounge a woundpatch or two. Don't forget you can make one alchemical item for 'free' - and since you used up a frost potion, which I assume was your last 'free' alchemical item, you won't even need to ditch anything :)
Nym
Player, 1119 posts
Sun 28 Aug 2016
at 08:50
  • msg #182

Re: The out of character thread too

Yeah, pity we didn't realise about those linked Bags of Holding we passed by previously - that would've been incredibly cool, and fun for me when Meri puts her hand into her own bag to pull out one of her belongings and has to fish through all the random crap that Nym has put into her own bag :D.
The Altweaver
GM, 1022 posts
The Teller
of The Tale
Sun 28 Aug 2016
at 09:11
  • msg #183

Re: The out of character thread too

Only costs 1000gp to make, and you have an artificer who knows about it. So, you know, if you can steer your artificer to a town where she can actually get materials for things instead of evil dark forests full of blight creatures, then it's all good :D


@Meri: No rush, just want to make sure you know I'll letting both of you react to stuff, and you weren't waiting for me :)
This message was last edited by the GM at 09:13, Sun 28 Aug 2016.
Nym
Player, 1120 posts
Sun 28 Aug 2016
at 11:27
  • msg #184

Re: The out of character thread too

Well, maybe when we're done saving the forest from extraplanar Shit Demons we can eventually find ourselves in some kind of location where they sell/trade cool magical items and/or reagents and stuff so we can obtain, one way or another, even more stuff to mess around with :D.
The Altweaver
GM, 1026 posts
The Teller
of The Tale
Tue 30 Aug 2016
at 19:53
  • msg #185

Re: The out of character thread too


Meri, I forgot to say earlier to  your comment on being busy. I will have my mum down from the 14th for a week anyway, and the last encounter is most likely very close.

So I'm very happy to slow the game down for the next few weeks to get up to that point without being in the middle of anything before a week's long haitus. So even if you just want to weigh in as a player on decisions to get to that final encounter, you can always play it as Meri being busy making stuff and post lightly too.
The Altweaver
GM, 1027 posts
The Teller
of The Tale
Thu 1 Sep 2016
at 20:01
  • msg #186

Re: The out of character thread too

Just for Nym if she takes one or more...

quote:
Level 3, heroic tier patch 30gp
Power (consumable, healing)
Minor action: Place the woundpatch on yourself or another living creature. Until the end of the encounter, the next time the creature spends a healing surge, it regains 5 extra hit points


There's nothing to stop you stacking two or more btw!


Given I've subtly altered the effect of potions by making them take one rather than two minor actions to use, and the fact they will still work if you don't have healing surges, I feel I've knocked the wound patch a little. I might tweak its ability or give it something extra.

I'm tempted to say its healing effect is 4+1d6hp, which means at worst it gives its normal effectm but it has the possibility to get close to a healing potion. And the difference is still that a wound patch doens't get in the way of healing surges, but of course does need a healing surge to be kicked off to work.

Leave it with me!
Nym
Player, 1126 posts
Fri 2 Sep 2016
at 13:21
  • msg #187

Re: The out of character thread too

So far I've only really been using Healing Surges outside of combat anyway, since Meri and I tend to split up during combat and she ends up needing to use all her healing powers on herself and/or whichever allies happen to be tanking for us at the time ;). Well, okay, I had those healing potions but those ran out a while ago. My last resort for healing is the one from my headgear that requires me to "spend" a couple of the gems, and that gives less than a Healing Surge's worth of hp so it'd have to be a pretty major emergency for me to want to use it considering I prefer to save up the gems in order to wreck stuff when I've filled all seven >:).

I know Second Wind is always there but that's a Standard Action and I've always been of the logic that if I can kill something fast enough, I don't need to worry about defensive stuff because whatever's attacking won't be around long enough to deal any real damage :D.
The Altweaver
GM, 1029 posts
The Teller
of The Tale
Fri 2 Sep 2016
at 18:25
  • msg #188

Re: The out of character thread too


I mean there's an easy way not to be split from your healer to use more healing surges :p

Don't forget action points let you use second wind and still throw a spell. While fast damage might be good, you aren't in a position to guarantee one shotting enemies. So you have to count on taking some attacks and damage I think...

Meri can make potions if you ask nicely and give her the time. They might start to become outstripped by other healing (in time for other potions to be more useful) but for the moment I believe you are in a sweet spot for them to be useful and good. Especially with them still being useable without healing surges.
Meri
Player, 1065 posts
Artificer
Level 5
Fri 2 Sep 2016
at 18:55
  • msg #189

Re: The out of character thread too

I can make healing potions then?
Only got 8 reagents left, so might have to go shopping first...

(Assuming we get a moment to shop in peace without someone trying to kill us, or offend us into storming off elsewhere and lamenting the stupidity of the human/elven race, or draw us into a quest to defeat extraplanar toilet monsters, or manipulate us into universe-twisting dream plots!  hehe) ;)
The Altweaver
GM, 1030 posts
The Teller
of The Tale
Fri 2 Sep 2016
at 19:26
  • msg #190

Re: The out of character thread too


Yes you can, though they cost 50gp to make. So the woundpatch, when you have yourself and Celindara around to kick off healing surges, is probably a slightly better idea in therms of quantity and use. I mean, they are both good, and the healing potion is a solid 10hp without needing other healing to happen.

I think for the moment I'll keep woundpatches as 5hp healing boosts, and see how it feels over the next level or so :)
The Altweaver
GM, 1031 posts
The Teller
of The Tale
Fri 2 Sep 2016
at 19:27
  • msg #191

Re: The out of character thread too


Also, I'm sure I'm not fully to blame for all the distractions, I'm sure you both have managed to ignore good solid city travels! :p
Meri
Player, 1066 posts
Artificer
Level 5
Fri 2 Sep 2016
at 19:56
  • msg #192

Re: The out of character thread too

Well, Meri started out with a belief that it was better to avoid having to deal with people outside of business hours.
And she seems to keep encountering people who only confirm and strengthen that belief for her.

One of the main hazards of playing antisocial characters perhaps :)
Nym
Player, 1128 posts
Sat 3 Sep 2016
at 08:42
  • msg #193

Re: The out of character thread too

Lol yeah, Nym doesn't like "grumpy people" either. She would prefer to just walk around and mett nice people, whilst exploring new places, because new is different and therefore interesting :D.
Meri
Player, 1067 posts
Artificer
Level 5
Sat 3 Sep 2016
at 11:05
  • msg #194

Re: The out of character thread too

Nym:
Lol yeah, Nym doesn't like "grumpy people" either.

So she doesn't like Meri? ;)  hehe.
Nym
Player, 1130 posts
Sun 4 Sep 2016
at 08:46
  • msg #195

Re: The out of character thread too

Ahh, Meri's only pretending to be grumpy half the time, I think ;). Nym doesn't like people who are genuinely unpleasant and unfriendly and stuff - Meri is her friend so she's okay ;).
The Altweaver
GM, 1032 posts
The Teller
of The Tale
Sun 4 Sep 2016
at 20:26
  • msg #196

Re: The out of character thread too


Yeah, Nym's only tried to abandon Meri once, and Meri's only tried to murder one of the party once :p

I think "storming out on NPCs" count is only at 2 for the group aswell, so that's good :)
Nym
Player, 1132 posts
Mon 5 Sep 2016
at 13:51
  • msg #197

Re: The out of character thread too

The only kind of storming Nym ever does is the kind that involves actual thunder and lightning, so I think both those counts must belong to Meri unless Nym has somehow been misinterpreted ;).
The Altweaver
GM, 1033 posts
The Teller
of The Tale
Mon 5 Sep 2016
at 17:01
  • msg #198

Re: The out of character thread too


I think Nym did say that Blace was all horrible when she rushed off after the first time they met :) All because Blace suggested that good people might still do bad things :p
Nym
Player, 1133 posts
Tue 6 Sep 2016
at 14:31
  • msg #199

Re: The out of character thread too

Well, I think Blace said some stuff to imply that Nym and Meri had started the fight with Alynn or something...but Nym still didn't "storm off", she just wandered off feeling a bit unhappy ;).
Meri
Player, 1069 posts
Artificer
Level 5
Tue 6 Sep 2016
at 20:24
  • msg #200

Re: The out of character thread too

Well Meri wouldn't have attacked if Alynn hadn't attacked her first, so as far as she's concerned, Alynn definitely started it ;)
Nym
Player, 1135 posts
Wed 7 Sep 2016
at 13:25
  • msg #201

Re: The out of character thread too

Yup, she did :D. Nym will never attack unless provoked (whether by being attacked directly herself or seeing a friend/innocent similarly attacked). So Alynn can get all the blame for that fight and I hope she's learned some kind of lesson about trying to pick fights with robed individuals wielding staves :D.
The Altweaver
GM, 1035 posts
The Teller
of The Tale
Wed 7 Sep 2016
at 17:33
  • msg #202

Re: The out of character thread too


I forgot to say all your robes and armour now have huge hemispherical shoulder pads passed your heads, and you all have plasma rifles. I think it will improve game balance :p



Alynn had an itchy trigger finger, but you had pacified her. It was Nym's instance on declaring loudly that despite Alynn's words they were going to go to the forest anyway that set her off and decided you were a threat. NPCs are allowed to have their own misgivings and not notice your player halos, after all :p
Meri
Player, 1071 posts
Artificer
Level 5
Wed 7 Sep 2016
at 19:51
  • msg #203

Re: The out of character thread too

The Altweaver:
...and decided you were a threat.

To be fair to her, at least we managed to confirm her thoughts there.
Though she may have underestimated how much of a threat! ;)
The Altweaver
GM, 1036 posts
The Teller
of The Tale
Wed 7 Sep 2016
at 20:05
  • msg #204

Re: The out of character thread too

Yeah, she just through you were enough of a threat to get captured or muscle in on the contract. If she knew you could actually kill themm all, then she might have acted differently... that is not necessarily a good thing, of course :) Anyway, all is forgiven now, I'm sure she hates the tree currently smacking her around far more than you guys :p Also Blace and Farren for abandoning her!


Oh, I forgot to say, this pause (especially coming before a big fight and then level up) is probably perfect to also ask any questions regarding your powers or inventory.

Or just out in the open verbally try and order those things!

As I mentioned before, putting powers and item uses in to 'buckets' of things to do in various situations is possibly a good idea to help cut down on options and also remind you of cool stuff.
Nym
Player, 1137 posts
Thu 8 Sep 2016
at 13:00
  • msg #205

Re: The out of character thread too

I might reorganise the "Gear" section of my inventory a bit in order to split it up into sections, like maybe equipped stuff, stuff that can be used for effects but isn't actually equipped (eg potions, magical fox-headed coins ;)), and other stuff. Or something. My list of stuff is starting to get a bit long now, after all, and I'm sure it'll only get longer later on as I pick up more random bits and pieces and stash them away :D.

I don't have any questions on character mechanics or anything...my Char Builder tells me everything I need to know about how my powers and stuff work, so as long as I paraphrase it effectively enough when copying it across into my RPOL character sheet, I can understand how it all works ;). I just need to not keep forgetting to trigger Unfettered Power when it goes off, but as I now seem able to remember Chaos Burst every turn then I'm sure I'll start remembering this one more regularly too...it's just that unlike Chaos Burst I have no idea when it's going to trigger since I have no idea when I'm gonna roll a crit or botch :D.

Also - I don't want a plasma rifle, I'll stick with psychic powers and see how many 9s I end up rolling >:).
Meri
Player, 1072 posts
Artificer
Level 5
Thu 8 Sep 2016
at 17:08
  • msg #206

Re: The out of character thread too

Nym:
Also - I don't want a plasma rifle, I'll stick with psychic powers and see how many 9s I end up rolling >:).

Wonder if Meri can figure out how to build one of these...  http://warhammer40k.wikia.com/wiki/Multi-Melta
The Altweaver
GM, 1037 posts
The Teller
of The Tale
Thu 8 Sep 2016
at 17:12
  • msg #207

Re: The out of character thread too

Give me a weirdboy battletower and just enough psychiks without too many and I'll show you a blasted titan! Unless the tower explodes, in which case I'll show you an Orkish ex-clan now-crater

Edit: ah, the good old multi-melt.

Still, since Meri has elvish roots, shouldn't you go for something more artistic and benign like one of these?

http://warhammer40k.wikia.com/wiki/Harlequin's_Kiss
Meri
Player, 1073 posts
Artificer
Level 5
Thu 8 Sep 2016
at 17:25
  • msg #208

Re: The out of character thread too

Well, Meri is more of a ranged fighter.
Given her knack for electrical attacks, maybe something like this: http://warhammer40k.wikia.com/wiki/Haywire_Cannon

Or, since we're looking for psychic damage... http://warhammer40k.wikia.com/wiki/Neuro_Disruptor
:)
The Altweaver
GM, 1038 posts
The Teller
of The Tale
Thu 8 Sep 2016
at 17:32
  • msg #209

Re: The out of character thread too


Aww, there's no entry for the http://warhammer40k.wikia.com/...n=edit&redlink=1

Basically it blasted snotlings across the battlefield :)
The Altweaver
GM, 1039 posts
The Teller
of The Tale
Fri 9 Sep 2016
at 11:03
  • msg #210

Re: The out of character thread too


My interenet was being strange this morning, so if you don't hear from me it's because I'm trying to get it fixed! Hopefully it was only a temporary glitch this morning...
Meri
Player, 1074 posts
Artificer
Level 5
Fri 9 Sep 2016
at 14:00
  • msg #211

Re: The out of character thread too

No worries.
Been there, done that, never even got the T-shirt because my ISP were too inept to send the order details through properly!  hehe.
The Altweaver
GM, 1040 posts
The Teller
of The Tale
Fri 9 Sep 2016
at 17:03
  • msg #212

Re: The out of character thread too


Luckily it seems the temper tantrum from whatever source has passed .... *fingers crossed*

How long did it take you to resolve all your ISP stuff in the end? It seemed insanely long!
Meri
Player, 1075 posts
Artificer
Level 5
Fri 9 Sep 2016
at 19:31
  • msg #213

Re: The out of character thread too

At least a month.
All they had to do was to put through a simple request to some other department to send me out a new router to replace the one that failed.  And they failed in that easy task no less than three times.

"Mickey Mouse operation" doesn't even come close!  :/

Would probably still be waiting if I didn't end up getting my own and configuring it myself.  "If you want a job done properly" and all that.
I probably have a better one than whatever piece of junk they'd have sent me anyway.
This message was last edited by the player at 19:34, Fri 09 Sept 2016.
The Altweaver
GM, 1041 posts
The Teller
of The Tale
Fri 9 Sep 2016
at 19:53
  • msg #214

Re: The out of character thread too


Lol, indeed!
Nym
Player, 1138 posts
Sat 10 Sep 2016
at 08:36
  • msg #215

Re: The out of character thread too

Lol yeah I expect so :D. At least you got it working eventually so have been able to get back to the highly important stuff in life - playing and posting on the Internet :D.
The Altweaver
GM, 1042 posts
The Teller
of The Tale
Wed 21 Sep 2016
at 17:52
  • msg #216

Re: The out of character thread too


Back but to a very busy work! So might leave restarting until the weekend or even Monday :(
Meri
Player, 1076 posts
Artificer
Level 5
Wed 21 Sep 2016
at 18:55
  • msg #217

Re: The out of character thread too

Happy to wait.
RL issues haven't really left me in the mood for much anyways.  Might be more ready by the weekend.
Nym
Player, 1139 posts
Thu 22 Sep 2016
at 13:09
  • msg #218

Re: The out of character thread too

I don't mind either way, it's business as usual for me right now :).
The Altweaver
GM, 1043 posts
The Teller
of The Tale
Thu 22 Sep 2016
at 18:29
  • msg #219

Re: The out of character thread too


That sounds sucky Meri :(

I think it will be a slow ramp up from Monday then, as I have to prep the battle still.
Meri
Player, 1077 posts
Artificer
Level 5
Sun 25 Sep 2016
at 09:15
  • msg #220

Re: The out of character thread too

Yeah, just got stuck in a dark place for a bit.
Crawling back out of it now though, and I could use some kind of distraction (especially if that involves taking out my frustrations on monsters and most of the surrounding scenery!)

Can wait till Monday though.  Gives me a day to pick up some ideas of my own I've been neglecting too long :)
Nym
Player, 1140 posts
Sun 25 Sep 2016
at 09:17
  • msg #221

Re: The out of character thread too

Ahh, had I known that you were in an unhappy mood I could've poked you on Skype and sent you some random silly pictures or something :D.
The Altweaver
GM, 1044 posts
The Teller
of The Tale
Sun 25 Sep 2016
at 09:20
  • msg #222

Re: The out of character thread too


I'm not as busy now I thought I would be today, so before I get sucked under with work at the start of the week, I'll try to get stuff rolling then!
Meri
Player, 1078 posts
Artificer
Level 5
Sun 25 Sep 2016
at 09:24
  • msg #223

Re: The out of character thread too

Okies, no hurry.

Also, silly pictures are always welcome!
The Altweaver
GM, 1045 posts
The Teller
of The Tale
Sun 25 Sep 2016
at 14:43
  • msg #224

Re: The out of character thread too

Almost falling asleep in the bath probably shows I haven't gotten nearly enough sleep in the last three days, so yeah, maybe it will tomorrow. Nap time now and see how I am later!


Speaking of cute pictures, I keep forgetting to post these rattie type ones (one might be a guinea pig):

http://www.dmjump.net/tatt.jpg
http://www.dmjump.net/broom.jpg
http://www.dmjump.net/armour.jpg
Nym
Player, 1141 posts
Sun 25 Sep 2016
at 19:01
  • msg #225

Re: The out of character thread too

Lol aaawww...well, the third one is definitely a guinea pig. The second one isn't a rat either - looks more like capybara or something. Sitll cool :D.
Meri
Player, 1079 posts
Artificer
Level 5
Sun 25 Sep 2016
at 19:17
  • msg #226

Re: The out of character thread too

Cool pics.
Is that your leg with the rat tat?
The Altweaver
GM, 1046 posts
The Teller
of The Tale
Mon 26 Sep 2016
at 20:44
  • msg #227

Re: The out of character thread too

Nah, the rat piccie is just a random leg tattoo picture I'm afraid. I liked it, had a very mufaru feel.

And the guinea pig thing was a may for you two to gamble on, I knew if there was a guinea pig :)


Also, displacer beast? Who knows when I reskin some things, and who knows where the enemy actually ape existing things. :D
This message was last edited by the GM at 20:44, Mon 26 Sept 2016.
Nym
Player, 1143 posts
Tue 27 Sep 2016
at 14:54
  • msg #228

Re: The out of character thread too

I think displacer beasts appear to be in a different location to where they actually are, rather than teleporting. Blink dogs, on the other hand, I think do teleport, randomly and only short distances. It's entirely possible that this mass crowd of crittes we're now facing are deliberate mockeries of existing creatures (in-universe, I mean). I was wondering at first if there was one for each of our little army (since their number includes a "beholder" and two humanoids...) but it deosn't seem to match up so maybe not...
The Altweaver
GM, 1048 posts
The Teller
of The Tale
Tue 27 Sep 2016
at 17:06
  • msg #229

Re: The out of character thread too


The blight seems to have a psychic component, so yeah, it can be both aping the real world and getting stray ideas from the group. But yes, there's no direct correlation between you all, just some interesting echoes like the beholder thingie and and cats.
The Altweaver
GM, 1051 posts
The Teller
of The Tale
Fri 30 Sep 2016
at 17:45
  • msg #230

Re: The out of character thread too


Teachers it is, I'll try to set the battle up at the weekend. Now's a good time to ask for clarifications on your powers or items!
Meri
Player, 1084 posts
Artificer
Level 5
Fri 30 Sep 2016
at 18:44
  • msg #231

Re: The out of character thread too

Need to look mine up in the books, 'cos after missing the AC bonus from Thundering Armour, I'm not sure Hero Lab is giving ALL the details of powers.
Better check I'm not missing anything useful from the others.

Apart from that, I think Meri's best tactic is just to keep blazing away and hope the Teachers fall over dead before she does.  (So business as usual then!) :)
This message was last edited by the player at 18:45, Fri 30 Sept 2016.
The Altweaver
GM, 1052 posts
The Teller
of The Tale
Fri 30 Sep 2016
at 18:47
  • msg #232

Re: The out of character thread too


Each fight had a little theme, the one with the teachers is 'it's like nlostalgia all over again...'

Who knows what that means :p
Nym
Player, 1147 posts
Sat 1 Oct 2016
at 08:25
  • msg #233

Re: The out of character thread too

Since I now have the fully updated version of the official Char Builder we can just run Meri through that and make sure all your bonuses are right, don't worry :).
Meri
Player, 1088 posts
Artificer
Level 5
Mon 3 Oct 2016
at 14:29
  • msg #234

Re: The out of character thread too

Imagined Meri's Thunder buffing move there looking something like this:
http://i268.photobucket.com/al...noMagic.png~original

Hehe :D
The Altweaver
GM, 1054 posts
The Teller
of The Tale
Mon 3 Oct 2016
at 17:39
  • msg #235

Re: The out of character thread too


Suitably impressive picture for a suitably impressive start. I'll try to get stuff updated tonight, but it might slip to tomorrow. But very nice start both of you!
Nym
Player, 1150 posts
Tue 4 Oct 2016
at 15:13
  • msg #236

Re: The out of character thread too

Yeeaahh, that was so cool just totally wrecking that group of...well, Minions...but it's still satisfying to open up the map and just see one mob remaining where previously there were about six :D.
The Altweaver
GM, 1056 posts
The Teller
of The Tale
Tue 4 Oct 2016
at 17:10
  • msg #237

Re: The out of character thread too


It's the idea of minions, but I really didn't expect quite that level of wreckage! Obviously it gets harder as the fight progresses, though I do have an XP budget for the fight, one that I'm burning through scarily! :D
Meri
Player, 1090 posts
Artificer
Level 5
Tue 4 Oct 2016
at 18:43
  • msg #238

Re: The out of character thread too

Could have been trouble for us if they'd managed to level up all of those minions, so probably a good thing we could clear most of them out of the way to start with.

Biggest danger I can see right now is those two Sneaky Bastards(TM) creeping up on us.
With the hint of what they did to Blace, I suspect they might be able to dish out some serious damage.

Just to check.  If Meri happens to dismount from the Construct, can she choose which of the squares around it she appears on?  Might be handy to be able to drop down and hide behind it :)
(Need to see if I can find the rules for mounts...)
This message was last edited by the player at 18:44, Tue 04 Oct 2016.
The Altweaver
GM, 1058 posts
The Teller
of The Tale
Tue 4 Oct 2016
at 19:15
  • msg #239

Re: The out of character thread too


You can choose any square to exit from (I'm saying that for the construct, I'm hazy if that's how normal mounts work too).

If I'd levelled up all those minions, I think I would have spent my whole XP budget :p
Meri
Player, 1099 posts
Artificer
Level 5
Wed 12 Oct 2016
at 19:08
  • msg #240

Re: The out of character thread too

Hmm, don't I need a short rest to recharge the gloves?
Always happy to indulge my inner pyromaniac :)
This message was last edited by the player at 19:10, Wed 12 Oct 2016.
The Altweaver
GM, 1064 posts
The Teller
of The Tale
Wed 12 Oct 2016
at 19:30
  • msg #241

Re: The out of character thread too


Darn, i forgot it was a short rest, nm :(

You can retcon spending time with weapons to give the other impart energy boost though
The Altweaver
GM, 1091 posts
The Teller
of The Tale
Tue 18 Oct 2016
at 17:24
  • msg #242

Re: The out of character thread too


Nym, let me know what feat / utility power you went with in the end and I'll update my character builder notes!

Also as I was saying to Meri, I'll probably start giving out the magic items sooner than later during level progressions. So while your only just about to get your level 5 item now as part of the end loot, you should get your level 7 item nearer the start of your levelling up :)
Nym
Player, 1167 posts
Wed 19 Oct 2016
at 13:08
  • msg #243

Re: The out of character thread too

Cool yeah, I started levelling up yesterday whilst chatting to Swift Fox but then set it aside for the time being to do something else. I'll have to get back to it at some point.
The Altweaver
GM, 1092 posts
The Teller
of The Tale
Wed 19 Oct 2016
at 17:57
  • msg #244

Re: The out of character thread too


Ok! Technically you won't level up until the next extended rest, which should be the end of the chapter, which should be reasonable soon but not that soon.
Nym
Player, 1168 posts
Thu 20 Oct 2016
at 13:42
  • msg #245

Re: The out of character thread too

Yeah, I didn't expect our level-up stuff would be kicking in immediately, since roleplay-wise it seems a bit odd that we'd randomly develop new skills while we're all still recovering our breath from a biggy fight :D. I still need to sort out my Feat but I'll update my sheet and let you know what I've picked once I've done it :).
The Altweaver
GM, 1093 posts
The Teller
of The Tale
Thu 20 Oct 2016
at 14:39
  • msg #246

Re: The out of character thread too


Well roleplaying wise they aren't suddenly kicking in, you've been slowly improving with them and working with them until a little finish line gets passed and they get mechanically viable :)

I like that Meri uses 'tinkering' as her justification for new powers, for example :)
The Altweaver
GM, 1094 posts
The Teller
of The Tale
Thu 20 Oct 2016
at 16:38
  • msg #247

Re: The out of character thread too


Oh, I forgot to say I'm waiting for Nym to react to Meri or Many. If you're just having Nym in her own little world until someone explicitly talks to her, then I'll carry on.
Nym
Player, 1169 posts
Fri 21 Oct 2016
at 13:34
  • msg #248

Re: The out of character thread too

Yeah, Nym is just gonna continue to stand there looking rather dazed whilst talking and giggling to herself - that was a pretty big fight and she blew a lot of magic there, so it's gonna take a while ;).
The Altweaver
GM, 1097 posts
The Teller
of The Tale
Tue 25 Oct 2016
at 20:35
  • msg #249

Re: The out of character thread too


Just to point out that Nym's cloak takes up the neck slot, so there's not a 520gp amulet going spare.


Now, keeping your neck slot defense bonus at a decent level is always a good idea.

So, Meri, what you could do is combine the two amulets with some extra components (about 800gp's worth) to create the 1800gp amulet of protection +2. No additional bonuses, just straight up defense increases the same as Nym currently has.

The second idea would be to ignore the added defense bonus for now, and perhaps combine the two amulets to create a 1000gp amulet of psychic interference. Just if you are paranoid about more Teacher-like psychic foes in the future :)

The third idea would be to take one of the two existing amulets, and simply increase it to a level 7 +2 version of itself. The saving throw bonus does not increase, by the way - that would be ridiculously overpowered.

To do that though, would require not only the other amulet but 1600gp worth of magical components. So basically everything you have gathered so far.


Of Meri can soldier on with what she has, and you can keep all the magical crafting ingredients for later. Note that your staves are soon coming up to being upgrade able to +2 versions of themselves. I think Nym's staff of ruin +2 is a level 8 item, and Meri's staff of iron infusion +2 is a level 9 item.


Anyway, just thought I'd point it out :)
Meri
Player, 1114 posts
Artificer
Level 5
Tue 25 Oct 2016
at 21:37
  • msg #250

Re: The out of character thread too

Hmm, thought amulets had a slot of their own...

Not too sure what to do with the druid's staff, is it just considered as components for upgrading one of our existing staves?

Suppose she could be nice and try to restore it, then offer it back to Celindara.
I dunno if Goodwin can use a staff as an implement or anything like that.
Also dunno if Meri knows him well enough to be making things for him yet (then again she would have been trying to make a living by doing artificering before, so maybe he could commission her to make something!  If he's really nice to her, she might even give him a discount, hehe) :)
The Altweaver
GM, 1098 posts
The Teller
of The Tale
Wed 26 Oct 2016
at 07:17
  • msg #251

Re: The out of character thread too


Yeah, amulets go in the neck slot. Just the magic cloak Nym took is also a neck slot item.

The druid staff is literally a crafting component, rather than just give you 1000gp. Though the item description is in the items list so you can restore it. And Celindara is genuinely giving it to you to make something new with it and create a new legacy.

Goodwin is more rogue than wizard, so an impliment would be lost on him, plus the staff confers no bonuses.
Nym
Player, 1175 posts
Wed 26 Oct 2016
at 14:24
  • msg #252

Re: The out of character thread too

Oh yeah, I forgot I was replacing my neck slot. Well, that's okay - I'll just have to make sure I don't get hit by any more Poison/Slow/Immobilise effects any time soon ;). Not that I remembered I was wearing the amulet when that did happen...at least, not at first :P.
The Altweaver
GM, 1099 posts
The Teller
of The Tale
Wed 26 Oct 2016
at 17:12
  • msg #253

Re: The out of character thread too


To be fair Meri had the charm protecting one when you were in danger of being charmed :)
The Altweaver
GM, 1101 posts
The Teller
of The Tale
Wed 26 Oct 2016
at 19:09
  • msg #254

Re: The out of character thread too


Oh, I forgot to mention Meri could always manufacture / empower her pack to be a Bag of Holding with that 1000gp's worth of magic.

And hey, because I liked the idea so much and it seems far too useful, if you use the dryad staff I'll let it be linked to the deep pocket cloak. Another thing to think about!
Meri
Player, 1115 posts
Artificer
Level 5
Wed 26 Oct 2016
at 23:24
  • msg #255

Re: The out of character thread too

Too many options!  I wanna make everything!! (>.<)'  hehe
The Altweaver
GM, 1102 posts
The Teller
of The Tale
Thu 27 Oct 2016
at 06:06
  • msg #256

Re: The out of character thread too


More loot! You need more loot :D
Meri
Player, 1117 posts
Artificer
Level 5
Thu 27 Oct 2016
at 12:46
  • msg #257

Re: The out of character thread too

Celindara:
"This is Oberan, consort to Queen Titania. He is the deity of nature, but also an ally to the elven gods Corellon Larethian and Sehanine Moonbow. All fey pray to him for protection."

She REALLY doesn't know Meri at all, does she? ;)  hehe.
Nym
Player, 1177 posts
Thu 27 Oct 2016
at 13:59
  • msg #258

Re: The out of character thread too

Well, Meri is technically part-Fey, since Elves (and Eladrin, and Drow) are of Fey origin and Meri is half an elf, whether she likes it or not ;). And she'd better be careful about saying bad things about them here or she might find she wakes up with her head changed into that of a donkey or something ;).

Also - linking your pack to my cloak? Oh please can we do that :D.
The Altweaver
GM, 1103 posts
The Teller
of The Tale
Thu 27 Oct 2016
at 17:18
  • msg #259

Re: The out of character thread too


Maybe Celindara knows Meri's path better than Meri? :p

Or yeah, she's just too trusting, and it's the best she could do with the three statues she had :D
Meri
Player, 1118 posts
Artificer
Level 5
Thu 27 Oct 2016
at 22:23
  • msg #260

Re: The out of character thread too

Nym:
Also - linking your pack to my cloak? Oh please can we do that :D.

I'll see what I can do :)  Just hoping it doesn't annoy any nature spirits and change our heads into donkey heads!
Meri
Player, 1120 posts
Artificer
Level 5
Fri 28 Oct 2016
at 14:03
  • msg #261

Re: The out of character thread too

Nym's familiar is called Ryn now? :)
The Altweaver
GM, 1106 posts
The Teller
of The Tale
Fri 28 Oct 2016
at 17:26
  • msg #262

Re: The out of character thread too


Seems so!
Meri
Player, 1121 posts
Artificer
Level 5
Fri 28 Oct 2016
at 18:06
  • msg #263

Re: The out of character thread too

Hmmmm, intriguing...  :)

Meri did say she was planning on going after Blace next, didn't she? ;)
The Altweaver
GM, 1107 posts
The Teller
of The Tale
Fri 28 Oct 2016
at 18:12
  • msg #264

Re: The out of character thread too

She may have mentioned something about that. :p


May I suggest trying to pick up the trail at Celindara's home, given that's where you left a very likely angry Alynn :D



Oh, and presumably you saw both the Celindara and Blace post, right? Don't want you thinking I just cut right to Blace without a nice, hopeful close to pay off your big win!
This message was last edited by the GM at 18:14, Fri 28 Oct 2016.
The Altweaver
GM, 1110 posts
The Teller
of The Tale
Sun 30 Oct 2016
at 10:55
  • msg #265

Re: The out of character thread too


Woohoo! 4000 posts! That seems like a lot of posts. I was going to wait until 5000, but that just seems greedy, so go ahead and have an extra AP each (meaning you start with 2 for the day, which isn't too shabby).
The Altweaver
GM, 1121 posts
The Teller
of The Tale
Sun 6 Nov 2016
at 17:14
  • msg #266

Re: The out of character thread too


Sorry for the oddly bumped threads, I had the summary for the previous chapter, but owing to how oddly the switch between chapter 3 and 4 happened, I didn't add it to the prologue thread until now. Which puts it oddly above the currently in use threads!
Nym
PLAYER, 1192 posts
Mon 7 Nov 2016
at 10:05
  • msg #267

Re: The out of character thread too

I haven't somehow managed not to read the OOC thread since about Thursday, it seems (or whenever I made my last post)...but it seems like I didn't miss any really important discussions so that's okay :). Yes, Nym's familiar is called Ryn and has been for a while, it's just that Nym didn't get round to saying it out loud till now :D. That's not actually her full name, but you can find that out umm...whenever it comes up :D.
Meri
PLAYER, 1144 posts
Artificer
Level 6
Tue 15 Nov 2016
at 12:27
  • msg #268

Re: The out of character thread too

Think Meri's initial instinct here would be to go along with Celindara, just in case the villagers don't react too well to her appearance among them (considering they've likely been getting their heads filled with a load of "Blackwoods Witch" horror stories).

Also, if we settle things down there, maybe we could get some shopping done for once before heading off to the south :)

(Or if they attack us all, we may at least be able to scavenge some stuff from the smouldering remains of the shops afterwards!)

Anyways, as before, Meri could probably be easily dragged off in a different direction.  (She doesn't mind, she's getting used to that now!)  :)
Nym
PLAYER, 1203 posts
Tue 15 Nov 2016
at 16:48
  • msg #269

Re: The out of character thread too

Yeah, it would probably nice to see this last part through, make sure Allyn gets properly punished this time (as long as "properly punished" doesn't mean "executed", just...locked up for ages or made to perform a load of unpleasant tasks like cleaning whatever people here use as toilets for a week or something :D). And Nym will want to find any excuse to hang around Celindara longer anyway, what with the whole friendship obsession thing ;). After that, who knows? We probably should find out what Blace ended up doing, though...
The Altweaver
GM, 1125 posts
The Teller
of The Tale
Tue 15 Nov 2016
at 21:55
  • msg #270

Re: The out of character thread too


I like to think that last game post ends with everyone standing around happily and oblivious while the music strikes the most ominous note ever. Celindara should be ok on her own, but now she's being 'guarded' by two people who correctly implicated in the murder of four people hired by the village :D


Wahahhaahha!


Anyway, I'm sure all the many guards and people you've seen, who have personalities and names and hopes and dreams are only minions so only have 1hp and will die to a few attacks used in 'self defense'
Meri
PLAYER, 1146 posts
Artificer
Level 6
Tue 15 Nov 2016
at 22:26
  • msg #271

Re: The out of character thread too

Hmm, well, as long as Nym doesn't decide to change back into a Dragonborn-esque form while we're there.  And the guard from before didn't seem to recognise Meri as one of the people they were looking for.

(Though the "priest with an odd skin condition" she talked about could have been someone's vague description of Farren...)

I suppose we could always just say Alynn is crazy.  "Yeah, she'll accuse anyone I think.  She told me the innkeeper's grandmother mugged her last night, and while she was in the forest a squirrel stole her gold too, hahaha!"  *shiftily conceals pouch of gold in her pocket...*  :)
Nym
PLAYER, 1205 posts
Wed 16 Nov 2016
at 16:54
  • msg #272

Re: The out of character thread too

Well, whatever Nym looks like it's not going to change the fact she's wearing rainbow-coloured robes and carrying a staff and has a hgihly exciteable personality. Unless people are completely oblivious to the existence of shapeshifters even then they surely won't think there are two such people wandering around the local area :D.

As for Alynn...well, let's hope her ranting versus my/our good Diplomacy skill is enough to verbally kick her arse and get her dealt with in a way that she won't be bothering us again. I mean, hopefully she won't just get killed even though she's a complete twat, but still...
The Altweaver
GM, 1126 posts
The Teller
of The Tale
Wed 16 Nov 2016
at 21:41
  • msg #273

Re: The out of character thread too


Realised my main threads comments were getting quite large, so put them here.

The Farren / Celindara hand off is more that I like the theme of you having a 'guide' for each section. So it's been a ball, a stick, and then when you decided to walk off on your own due to murder related reasons you were on your own for a while. Then you had a dryad :) So don't read to much in to what Farren's powers could be. The NPCs aren't really to do with combat, etc - they aren't designed to boost your party. You two can live and die on your own perfectly well, and NPCs really do start off not to be relied upon. Then being allies is always just a way to reward you makiing friends and going out of your way with them. The fact it was a ball and stick that couldn't talk nor do much of anything might be a little more deliberate :D


Since it's been a while, I will remind you that you should be able to power on south from Blackwood Village to Thirdgate which is also a decent town. Fivespears would actually involve going over the hills between Blackwood Village and the main southern road that leads to Fivespears. Or doubling back north. So you still have the option to go with Celindara to the edge, then see how things are going.


Yeah, Allyn's big thing and the strike against you two is the fact Allyn was hired by the elders and so was doing her job when you were attacked. And Nym, the robe and staff and attitude aren't your defining features in any form. Being a mage with a little beholder and in the company of Meri (who might be recognised) is more the things to worry about. The strike against Allyn is that Blace sounds like she went back on supporting Allyn when they were locked up, and of course Allyn then mysteriously disappeared.  If Allyn rants about people freeing her and being up to no good, she might have run out of friends and credibility at this point. Remember, Blace was freed by the elders not by any other actions after being 'respectfully detained if she wouldn't mind' for an evening. Allyn was chained up :D

And the village, despite recent scares, has more reason to be respectful or trust Celindara if she comes to the village, than Allyn ranting once more :) The big thing was always to have Celindara not be so angry or dismissive of the village. You two managed to change her attitude, as you saw, so hopefully it's all good if you stay around or not. You shopuldn't be 'gotcha'd ' by anything, but you might need to respect some village elders and jump through some hoops. Can you do that? I'm not too sure :p
Meri
PLAYER, 1148 posts
Artificer
Level 6
Wed 16 Nov 2016
at 22:17
  • msg #274

Re: The out of character thread too

The Altweaver:
...but you might need to respect some village elders and jump through some hoops.

Me: "Ok!" :)

Meri: "Huh?  What's that mean?  Does that mean I can just run a few thousand volts through them if they get in my way?!"

And yeah, I almost wish we hadn't learned Farren's name.  Or that he'd chosen just to stay as "The Revenant".  It doesn't seem the same if our guide isn't called "The (something)" :)

And actually, despite Meri's initial misgivings, the Ball was actually quite useful from a player's point of view.  Between mimicking the glow of the portal when Meri was slowly closing it, and then smacking Krunluc upside the head before he could attack :)

Been trying to figure out how much of this Meri could deduce, given what she knows and what she could guess of the situation.  She'd assumed that since Alynn was with Blace, that Blace had somehow managed to secure her release, maybe through having some standing with the elders and got her to work with her (probably by telling her she could get her revenge on us if she went along with Blace's plan).
Though I suppose there is also the possibility Blace broke her out of jail, which might also have secured her co-operation if she thought she owed Blace a favour.

Either way, Meri is fairly certain Blace was just using Alynn as expendable "hired muscle", given how Blace was perfectly happy to leave her behind to slow us down, even though she would have been heavily outnumbered against people she'd already lost a fight to when she had multiple allies helping her, and in a forest where Celindara would have the home turf advantage, so to speak.  Definitely hints that Blace didn't care much for what might happen to Alynn, which might be something we can use to convince her that Blace is the real enemy, not us.

She's also thinking either Blace managed to betray and kill Farren before, leading the Raven Queen to reincarnate him as another version of himself here, or else the Raven Queen somehow "recalled" him and then redirected him back towards us for reasons.
She's not too sure which of those actually happened yet (and indeed maybe none of them did), but she's hoping if she does encounter Blace again, all will become clear :)

Also, assuming Blace did go seeking the place Meri mentioned before, Stonebridge Falls, although I'm not sure she actually specified the location, then would that mean she's in the wrong direction for this one?  (As in Farren wants to go South, and I'm guessing Blace is to the North?  Lost my bearings again I think...)
Since meeting the Shadow again, Meri is a little less concerned about Blace finding and tampering with the portal anyway.
For one thing, she's missing the Clear Stone, so might have some trouble figuring out how to open it, especially as Krunluc seemed to have a habit of burning his research after reading it.
And for another, the Shadow claimed that any wishes he granted after leaving there would probably have strings attached (maybe in the style of Krunluc, he'll say that what Blace really wanted was to be restored to whatever she was before being killed by the Teachers).  And if she happens to call up The Other instead, well she probably deserves whatever nightmarish fate he decides to inflict on her!

Anyways, might just focus on settling things down at Blackwood first.  Then track down that place Farren wants to get to.  (Fivespears?)

By the way, that banner Meri is still lugging around (where the heck has she been keeping that all this time???)  Was that originally from Fivespears?  I remember it had the insignia of one of those places with a number in the name on it that would be a good place to sell it...  :)
The Altweaver
GM, 1127 posts
The Teller
of The Tale
Wed 16 Nov 2016
at 23:09
  • msg #275

Re: The out of character thread too


Heh, haven't you noticed I only name people you have worked out? What makes you think if you hadn't kept him as a guide (rather than for the moment bounce back to Celindara) that his name might not have changed again? Farren was a mystery to you before, but now he's a mystery to himself too. So yeah, a name change sooner or later until you actually solve the mystery of his mission and his real name!

In fact, Blace is in a way the same thing... so you sort of uncovered her secrets, but there are others.

So fear not, The The-ing will continue until the story finishes :D


And yes, all will become clear with the whole Farren memory loss mystery if you encounter Blace again. And yeah, I do not believe you were clear enough where you found The Shadow. So she may need to backtrack your movements.


Farren wants a city/large town, so he just knows a couple are close to the south. They might also be a good source of new adventures and realising old goals. Who knows :)

The banner was from Fivespears, so yeah, get over there and maybe you can get rid of it for plot and profit!
Nym
PLAYER, 1207 posts
Thu 17 Nov 2016
at 14:26
  • msg #276

Re: The out of character thread too

Lol "The The-ing"...I like that :D.

We might have kicked Allyn's arse (and that of her companions) but she did attack us first. We were just talking up till that point. She initiated actual hostilities. Not that Nym will probably be very reliable if asked to describe what happened there. But that said, I seem to recall Allyn's group were only camping the bridge because they were supposed to be checking out what was going on in the forest and decided to deal with it instead by just not letting anyone go in there (or come out?). And then we went and solved the whole thing, so we did her job better than she did, in that we actually went and did it (hence the now-friendly hamadryad and MASSIVE FUCKING TREE :D)), so that's got to be a load of points in our favour ;).

I just wonder how the villagers are going to react to this really weird group, of which I suppose Meri is the msot "normal-looking"...a half-elf with a crystal-covered staff, a brightly-robed humanoid of questionable race also wielding a staff, a hamadryad, a tiny metal man, a slightly less tiny beholder with a rat on his head, a ridiculously-brightly-coloured falcon-looking thing, a dodgy-looking guy/oversized rat (depending on which form he decides to take), a second actual rat, a weird little fungus...thingy...and anything else I've forgotten. And Alynn...though she's not part of the group so maybe she doesn't count ;).
The Altweaver
GM, 1128 posts
The Teller
of The Tale
Fri 18 Nov 2016
at 05:03
  • msg #277

Re: The out of character thread too


Hopefully we'll see how they react sooner rather than later :) Probably decently, given the resolutions you've managed to make. Wow, I just realised you totally sidestepped a cool mini-boss, I don't think I can justify having it around without the cult around. Hmm... I'll mull on it to see if I will just use it anyway, if not I'll let you know who/what it was :)


Also, rememeber I do try to have even the evil NPCs act in a way consistent to them. The funny thing with Allyn and Blace was that both times I think Nym had diplomacied a solution when things looked bad - Allyn was going to lead you to the elders, and Blace was going to relent about you needing to fully leave the area, and was going to have Farren genuinely meet up with you at the mill and speak to you again (perhaps even explaining plot, perhaps from her point of view). In Allyn's case, the whole 'we WILL go back to the forest' little wave just broken the effect of the diplomacy, and in Blace's case I think the fact she'd said 'there are no heroes nor villains' was taken to mean 'you are evil' and you walked off before she could arrange a meeting.

So yeah, I mean I'm not saying you aren't justified, just pointing out that sometimes being right and ignoring the feelings of others means you can't manipulate the situation as well! Both times you had the villains actually ready to help you, against what I thought you were going to be able to do, then you lost the hard work!
Meri
PLAYER, 1150 posts
Artificer
Level 6
Fri 18 Nov 2016
at 12:29
  • msg #278

Re: The out of character thread too

So just checking, I can fuse together the two amulets we have to make one of the other ones on the item thread?

Tricky choice.  My defences could always use an extra boost, given that we seem to keep running into enemies with scarily accurate attacks...
Then again, being able to cause a psychic backlash on anyone trying to mess with her mind is definitely the kind of poetic justice Meri can appreciate :)
Nym
PLAYER, 1209 posts
Fri 18 Nov 2016
at 14:30
  • msg #279

Re: The out of character thread too

Lol well, take it as evidence that Nym is just that unpredictable :D. And may possibly also occasionally need someone to butt in and continue the conversation themselves before she inadvertently leads it somewhere it shouldn't be going :D.
The Altweaver
GM, 1129 posts
The Teller
of The Tale
Fri 18 Nov 2016
at 18:11
  • msg #280

Re: The out of character thread too


@Meri: Look back at your previous privtae messages, I explained better there. Basically you need to use up magic items and components to make the magic item value.

If you just combined the two amulets, you can get the level 5 amulet (psychic defense)

The level 6 and level 7 options require you to also use up magic stuff - like the druid staff, say, or other components, to get to. The two amulets on their own are worth 1040gp.



And indeed Nym, it's liek you two are a good double act when you both work in concert :p Just always like pointing out you're never on railroads or that characters are just around to be the bad guys / allies. I might have plans, I might have ideas what might happen with characters, but they invariably never work out :p
The Altweaver
GM, 1130 posts
The Teller
of The Tale
Fri 18 Nov 2016
at 18:14
  • msg #281

Re: The out of character thread too


Meri: Oh yeah, if you do just decide to go with the psychic amulet (and watch out for not having a +2 in your neck slot to defenses for too much longer level wise, though for the moment you can probably weather that) then you could use the dryad staff to make your backpack a bad of holding linked to Nym's cloak. Something, something, sympathetic magic, something :)


Choices, choices...
Meri
PLAYER, 1151 posts
Artificer
Level 6
Fri 18 Nov 2016
at 18:43
  • msg #282

Re: The out of character thread too

The Altweaver:
(and watch out for not having a +2 in your neck slot to defenses for too much longer level wise, though for the moment you can probably weather that)

So can enemies target specific points on your body that they think might be weaker than others then?
Can I do that too?  Might be useful :)

Anyways, might just go with the psychic interference one, if that doesn't need any extra components, 'cos I'd rather save the staff for that idea of linking with Nym's cloak :)
(Even if it means that every time I open my backpack I'll probably find it crammed full of random bits and pieces and shiny pebbles and stuff, hehe).
The Altweaver
GM, 1131 posts
The Teller
of The Tale
Fri 18 Nov 2016
at 22:24
  • msg #283

Re: The out of character thread too

No, just the only way to get magic bonuses to your defenses tends to be through the neck slot (like armour gives you AC bonus). So it's a thing to watch out for as you level up :)

There's no called shots, if you like the attack roles and crits are abstracted enough to assume that always happens. Be glad, there's far more enemies able to roll luckily that you. They have far more eyes, hands, feet, legs, etc than you :p


And yup, psychic one is free of charge, you just combine the two amulets :)


Edit: RPoL is being a little bit hard to get to during the evening, so the next update might be at some point over the weekend. Thoguh I think I'm still waiting for Meri's post, now we've cleared up what can be done with upgrades, etc.


Celindara's route will be circuitous enough and gentle enough that Meri can manufacture stuff on the way - pausing as needed :)
This message was last edited by the GM at 22:26, Fri 18 Nov 2016.
Nym
PLAYER, 1210 posts
Sat 19 Nov 2016
at 09:45
  • msg #284

Re: The out of character thread too

Note that you can also increase your defences with certain Feats, so it's not just items that can grant you those kinds of bonuses. There's one called, I thin, Improved Defences, which gives +1 to each of Fort/Ref/Will, meanwhile there are Improved Fortitude (I think?), Lightning Reflexes, and Iron Will which each give +2 to that specific defence. But I always find mroe interesting Feats to take so I don't think I'll ever manage to take any of those ;). Personally my Will is good (racial bonuses help there) and my Ref isn't terrible but my Fort is lacking and my AC is rather mediocre. I keep taking roleplay-related Feats rather than combat ones, though, since I feel like those will be useful more often and stuff :D.
The Altweaver
GM, 1132 posts
The Teller
of The Tale
Sat 19 Nov 2016
at 11:28
  • msg #285

Re: The out of character thread too


4th edition is definitely balanced assuming you get steady magic item bonuses as you go up. And yeah, it would be a shame to lose out on other feats (or not get the benefit of them) just to balance not having the best neck item.

Anyway, not super important with the speed of this game, etc, just wanted to point it out as a general thing :P
Nym
PLAYER, 1212 posts
Sun 20 Nov 2016
at 10:28
  • msg #286

Re: The out of character thread too

Yeah, I really need to start giving you guys more loot in my own game...I keep meaning to sit down and have a major sorting-out session where I update the Oblivion Portal page and lay out a summary of things so far as well as actually write down the bits of Embrachal's recent history that I've been constructing and carrying around in my head for the last two or three years :P.
The Altweaver
GM, 1133 posts
The Teller
of The Tale
Sun 20 Nov 2016
at 19:27
  • msg #287

Re: The out of character thread too


Yeah, even as recently as yesterday I picked away at the OP page for this game again. I just need to get a flow of time to actually update useful stuff you you both. The trouble is that I either just paste raw game pages to a wiki page for later, or I write stuff you can't see yet :)

So for example I'm sure having the Farren page updated would have helped!



I had thoughts in Embrachal that Mortaar and Gregg had come from their previous region from the north, and then had moved east once they had entered Embrachal. Or has it always been an eastward journey? I do recall from the previous mostly blank map that we were at the to left tip and there was a lot of space to explore.
Nym
PLAYER, 1214 posts
Mon 21 Nov 2016
at 16:00
  • msg #288

Re: The out of character thread too

You came from the southwest - you headed northeast through a sort of forested valley thing between a whole load of mountains, at some point along that road being ambushed and kidnapped before the game proper started. You've generally been heading east since then, albeit on a course that has wavered a little northward or southward in places. And yeah, there is a whole load of space to explore...as far as I can tell the country is roughly 400 miles east to west, which I think is about as wide as England is long. That's going from the fact that it was about ten miles between Farwatch and Downdale, and basically holding up a thing of specific length against the screen and moving it along and counting as I go. So not massively specific but umm...you know, moderately accurate-ish? :D
The Altweaver
GM, 1134 posts
The Teller
of The Tale
Mon 21 Nov 2016
at 19:43
  • msg #289

Re: The out of character thread too


Ok, so I was right that Emrachal was south of where we had originally come from.

It all sounds reasonable measurements.
Nym
PLAYER, 1216 posts
Tue 22 Nov 2016
at 15:52
  • msg #290

Re: The out of character thread too

Embrachal is the entire country where the game is taking place - all the places you've been are just locations within it ;). The valley you entered by led northeast into Embrachal-proper, and you've since explored part of its southwestern and southern reaches - the mountains you've been travelling roughly alongside are basically the southern border.
The Altweaver
GM, 1135 posts
The Teller
of The Tale
Tue 22 Nov 2016
at 18:39
  • msg #291

Re: The out of character thread too


I'll leave Meri to answer Nym's question in the main thread for now.
Nym
PLAYER, 1219 posts
Thu 24 Nov 2016
at 15:54
  • msg #292

Re: The out of character thread too

Okay, showy-off time...I know Wuffy is familiar with Minecraft so I thought I'd mention this here...hmm, okay, some background first...

So...every day on YouTube I watch videos by a group called the Yogscast - they are a whole bunch of people with their own channels (most of which follow the naming structure of "Yogscast <Name>" who make gaming-related videos. One of the games some of them play (or have played in the past) is Minecraft and as far as I'm aware pretty much every Yogscast member has their own fan community that has collected together online.

One of the members of the Yogscast is called Kim (full name Kim Richards, Minecraft name Nanosounds) and her online following is called the Kimmunity. They have a Minecraft server set up which people can join by making a Reddit account and posting their Minecraft username there to be whitelisted. I've been playing there for a while and a while ago I signed up for a cooking contest that was due to be held at some point, in which contestants would create meals using the mod called Pam's Harvestcraft and present them to the judges, one of whom would be Kim, and give a two-line description of each course. This contest would be shown on Kim's weekly livestream and if she enjoyed it there are plans for there to be more in future.

So the first of these cooking contests was last Friday and though I had signed up, since there were only eight slots for contestants and I've been the ninth person to sign up in my timezone I wasn't sure if I'd be taking part. So I'd logged into the server earlier that afternoon and caught one of the mods online, who happedn to ask me if I was available to join in that evening. So yes, most definitely I was, and I did, and it was very fun and you can view it here if you skip past the Overwatch bit at the start and go to roughly 41 mins 20 secs...

https://www.twitch.tv/yogscastkim/v/101835474

The whole contest lasted roughly two hours and when it was done Kim went back to play more Overwatch (a PvP game by Blizzard which I have no interest in).
But yeah...I just wanted to kind of show of that I was in a video :D. And it's likely that Kim will upload a highlights video of the event onto YouTube. So yay :D.
The Altweaver
GM, 1136 posts
The Teller
of The Tale
Thu 24 Nov 2016
at 21:44
  • msg #293

Re: The out of character thread too


Ooooh, nice! I think the most fame I've had in a twitch video is just having my scroll past if the chat is visible :(

I shall check it out (probably at the weekend) :)  I presume the VOD is around for a few months, but you should update the post with the youtube video when it's available so future generations who see this thread can watch too :D
Meri
PLAYER, 1159 posts
Artificer
Level 6
Fri 25 Nov 2016
at 00:08
  • msg #294

Re: The out of character thread too

Congrats on the fame there! :D
Nym
PLAYER, 1221 posts
Fri 25 Nov 2016
at 15:26
  • msg #295

Re: The out of character thread too

Hehe thanks :D. I don't know how long Twitch videos are up on there as I've never really been to it. I just had a brainwave the other day that maybe they were archived at least for a while. But funnily enough, Kim has started uploading vids of the stream on her channel as of yesterday - it's edited slightly (though not a lot, from what I can tell) and so far it's just the first part, but if you don't want to watch the full version in the stream you could wait till the YouTube vids are all up instead. But you can watch the Twitch one in bits and pieces - it seems to remember where you got to if you close the window mid-video so you can reopen it at a later date and continue from where you left off ;).
The Altweaver
GM, 1137 posts
The Teller
of The Tale
Fri 25 Nov 2016
at 17:50
  • msg #296

Re: The out of character thread too

#notacult #notacult #notacultyet #probablyacult #definitelyacult

Lol, managed to watch it, and it was really fun. Definitely worth while stay (or fast forwarding if you find it heavy going) to get to round two!

Oh, and if the names weren't said / hovering over the characters, I love that I could spot you by a) the all black avatar,and b) the rhythms :)


Spoiler text: (Highlight or hover over the text to view)
And congrats on the round 1 then round 2 win! I thought you were going to get left off of round 1 when Kim didn't pick you (despite having solid entries and having the same birthday :p

And I lost it when at first it was all 'aww, you don't know the mod well and couldn't rush food, poor you... then lonegrey did the pouched pear, then in the background arrow is all 'umm, pouched pear?' After that I had high hopes.

Edit: Also the double hangdog expression regarding apple juice wasa great :D


This message was last edited by the GM at 10:02, Sat 26 Nov 2016.
Nym
PLAYER, 1223 posts
Sat 26 Nov 2016
at 10:16
  • msg #297

Re: The out of character thread too

Lol yeah it was all good fun :D. When I've been watching it (watched the Twitch playthrough linked above so I could see it from Kim's perspective and then watched the first part that was uploaded on YouTube the other day) I find myself just watching...well, myself :D.
Meri
PLAYER, 1168 posts
Artificer
Level 6
Tue 29 Nov 2016
at 19:36
  • msg #298

Re: The out of character thread too

Hmm, uncertain if Meri really cares much about stopping Alynn, or if she's just glad to be rid of her for now.  (Her not being there means she can't cause trouble for us in the village by accusing us of being her attackers at least).

Not sure what I can do anyway, other than lobbing an Alchemist's Frost to try and slow her escape...

I'll leave it up to my fellow player and partner in mayhem if I should try to stop her.
(Guessing Nym doesn't care either way...)
The Altweaver
GM, 1139 posts
The Teller
of The Tale
Tue 29 Nov 2016
at 20:27
  • msg #299

Re: The out of character thread too


You can do that with the frost given your fasts hands makes drawing from your bandolier a free action.


Hah, so a free Allyn will cause you no problems? That's certainly an interesting theory... :)
Meri
PLAYER, 1169 posts
Artificer
Level 6
Tue 29 Nov 2016
at 21:25
  • msg #300

Re: The out of character thread too

Well, you'd think she'd consider that first fight with us as her getting off lightly, considering what happened to her two stabby friends and her new-found phobia of needlefang-infested rivers...
The Altweaver
GM, 1141 posts
The Teller
of The Tale
Tue 29 Nov 2016
at 21:49
  • msg #301

Re: The out of character thread too


Well if she is considering the first fight, then she'd know in future not to come at you directly nor underestimate you in a fight. Consider the second abortive attack on you had you all trapped in a grove about to be torched, with one exit she was guarding, and two other apparently skillful combatants that would be the actual ones to engage you both.... she didn't do quite that badly. Just her new friends abandoned her. :D

So really, do you want to give her a third try at a time and place of her choosing, maybe backed up by people she can trust?

Vice cersa, I hope Nym won't take this as an excuse just to murder Allyn, given Celindara is hoping to have the warrior's return as a sign of good faith the the elders.
The Altweaver
GM, 1148 posts
The Teller
of The Tale
Mon 19 Dec 2016
at 21:16
  • msg #302

Re: The out of character thread too


Oh, I forgot to say that I'll be away from Friday 23rd until Saturday 31st. I might be able to check in and see what's being posted, but my ability to properly post will be limited, so the game will be on a Christmas hiatus.

I had hoped to be able to stop on a minor cliffhanger, but I think with the pacing it will just be off by a post or two. Oh well!
Nym
PLAYER, 1245 posts
Tue 20 Dec 2016
at 16:00
  • msg #303

Re: The out of character thread too

That's okay, I'm sure we can manage a week with no posts ;). It's sort of to be expected that some people will be busy for Christmas/New Year anyway...
The Altweaver
GM, 1149 posts
The Teller
of The Tale
Thu 22 Dec 2016
at 14:27
  • msg #304

Re: The out of character thread too

Just to explain a little more about beholder stuff. In any edition apart from 4th edition, beholder central eye anti magic is a static ability that always creates a cone of anti magic in front of them that negates other magic (anti-magic doens't stop their floating nor eyestalk powers), and therefore they need to 'blind' themselves to get the magic user variants.

In 4th edition, to account for the shift in balance to where magic and non-magic abilities have become encounter and daily abilities of similar power, beholders central eye becomes an at-will ability that just blocks ALL encounter and daily abilities. It probably makes combat maths simpler than the cone sized effect of other editions.

Soooo, I'm straddling the line here. Currently Many has the non-4th edition ability. It's very powerful, but obviously is an impediment to you two, and to the magic abilities he can have. But Meri should be able to construct something cool - though you may need to get to somewhere proper like Fivespears or Thirdgate or Dwarton to get enough materials and find equivalent workshopping area to create it.

Alternatively, you can try to train Many to harness the power. It will make it more like the 4th ediiton ability, but like I said, you'll need to teach a young and happy little beholder to not be so happy :( Note, you can still try this later in life, though it might be harder, when he;s a more mature beholder, especially if he's emotionally well adjusted because he's not been taught how bad it is to be too happy :p
This message was last edited by the GM at 17:03, Thu 22 Dec 2016.
Meri
PLAYER, 1194 posts
Artificer
Level 6
Thu 22 Dec 2016
at 23:19
  • msg #305

Re: The out of character thread too

So Meri needs to build an anti-anti-magic field generator? :)
The Altweaver
GM, 1150 posts
The Teller
of The Tale
Thu 22 Dec 2016
at 23:28
  • msg #306

Re: The out of character thread too


Yes :p
Nym
PLAYER, 1249 posts
Fri 23 Dec 2016
at 11:06
  • msg #307

Re: The out of character thread too

Maybe we can just teach him not to link his powers so closely with his emotions or something...so that the act of just being happy doesn't accidentally cause him to "let off" an unwanted magical effect. Teaching him to be able to turn on his more uber abilities whenever he likes would seem like a better idea, in the long run, than sticking some kind of magical device onto him somehow which artifically controls his magic and is an exploitable weakness by any hostile non-magic-users we may happen to meet who realise that forcing Many to stop our magic from working is ther key to almost instant victory ;).
The Altweaver
GM, 1151 posts
The Teller
of The Tale
Fri 23 Dec 2016
at 11:14
  • msg #308

Re: The out of character thread too


That would be like doing that with Nym though (don't feel joy in the very thing that defines you), and it's a similar idea to just teaching him to to feel extremes of emotion. Teach him not to feel joy about the thing that makes him feel joy rather than reaching him not to be happy. Basically that path would actually become him moving away from your type of magic and moving towards pure beholder abilities.

I'm not saying you can't do it, but there will be that consequence.

Also, in the long run you can teach him to better control his abilities, but the real question is who will be the one to have those abilities? You can think long term about how he can control his powers without help, but if you try to short cut that by instantly starting on that process rather than having the artifact stop gap, then maybe you aren't thinking fully long term :p


Anyway, it's up to both of you to decide.
Nym
PLAYER, 1250 posts
Fri 23 Dec 2016
at 11:23
  • msg #309

Re: The out of character thread too

Oh I wasn't saying we should teach him NOT to be happy. That would be mean :(. I meant that we can try to teach him to still feel happy but not to channel that emotion into his magic and trigger that as well. So he could get angry without accidentally annihilating someone, or excited without causing every magical effect in the room to instantly cut out ;).
The Altweaver
GM, 1153 posts
The Teller
of The Tale
Fri 23 Dec 2016
at 11:43
  • msg #310

Re: The out of character thread too


I was just pointing out that while that's another method, just like Nym his major joy is magic right now. If Nym wants to teach him that, it might be interesting because that is currently Nym's major character flaw. She does let her emotions completely rule her magic, or vice versa.

And note, he doesn't flare any other power with his emotions, he's not like Nym in that way. This is a static beholder ability that is starting to manifest and flare up with strong emotions. Farren is positing that if he controls his emotions that ability can be controlled. Maybe. In fact, it's almost like his magic user abilities seem to be conscious and deliberate, and his beholder abilities are emotion controlled. Hence why I pointed out teaching him to separate his current magic and emotions might help get him to control his beholder ability, but actually might get him to not feel happy with his thinky magic, and start discovering more beholder style abilities...


It's all for you two to debate, really. Meri has deliberately rolled a couple of times with arcana on this, hence why I'm saying that the building a device idea is a good idea. She earned me telling the truth about what I saw as a good way for the moment with very high arcana checks. There are other methods, all have pitfalls to be avoided and opportunities that go with them.
Meri
PLAYER, 1195 posts
Artificer
Level 6
Fri 23 Dec 2016
at 22:33
  • msg #311

Re: The out of character thread too

Makes me wonder if that's how normal beholders make their powers work, using emotions?
Like they go:
"Graaargh, you make me angry!  DIE, PUNY HEROES!!!"  *eye laser disintegration commences*

Sort of like the Dark Side of the Force.  Fear leads to anger, anger leads to hate, and all that.  Meri could probably give him a few lessons in that area if she was so inclined ;)
Nym
PLAYER, 1252 posts
Sat 24 Dec 2016
at 10:10
  • msg #312

Re: The out of character thread too

Except fear doesn't lead to anger, anger doesn't lead to hate, and so on. I mean, I suppose they could do, but you're not guaranteed to start hating someone just because you're scared of them...

Anyway, I'd like to keep our little friend staying happy, but at the same time learning some way to not accidentally cancel our magic at random times. That would be good ;). I mean, suppose we mt some kind of creature who was made of magic, like a conjuration...or now I think about it, our familiars...would they just poof out of existence (at least until such time as they could be re-summoned) if Many hit them with the anti-magic ray? And would it work on stuff like ghosts, I wonder, or does a spirit not count as a purely magical thing as it has different origins? What about elementals, or are they just more of a different kind of spirit? Well, I suppose I wouldn't know any of this unless I get Nym to roll Arcana, in which case she needs to wonder about it herself, but wondering about which creatures would be erased from existence if Many zaps them may not be quite in her area... ;)
Meri
PLAYER, 1199 posts
Artificer
Level 6
Sun 1 Jan 2017
at 16:35
  • msg #313

Re: The out of character thread too

Happy New Year everyone :)

Relaxing here, curious to see how the Elders will react to us casually name-dropping gods, hehe :)
The Altweaver
GM, 1158 posts
The Teller
of The Tale
Sun 1 Jan 2017
at 16:42
  • msg #314

Re: The out of character thread too


Happy new year!


Oh, I'm sure it won't seem odd or crazy or suspicious at all :p
Nym
PLAYER, 1257 posts
Mon 2 Jan 2017
at 10:35
  • msg #315

Re: The out of character thread too

Well, at least everyone knows goes do actually exist in this world. Other than that, though, Nym doesn't really do religion.
Meri
PLAYER, 1209 posts
Artificer
Level 6
Tue 10 Jan 2017
at 18:12
  • msg #316

Re: The out of character thread too

Forgot to mention.  Got trapped in a TV Trope Trip last night, and stumbled across something.

A while back someone (I think it was our fearless DM) asked what that pose was I kept having Meri do where she carried her staff over one shoulder.
Just discovered that there's actually a Trope for that :)

http://tvtropes.org/pmwiki/pmw...ponAcrossTheShoulder
The Altweaver
GM, 1165 posts
The Teller
of The Tale
Tue 10 Jan 2017
at 19:25
  • msg #317

Re: The out of character thread too


Not me, but good to know there's a trope for that pose :) Is there a name for the one where you thread both your hands around a staff or other long item over your shoulders/back?
Meri
PLAYER, 1210 posts
Artificer
Level 6
Tue 10 Jan 2017
at 19:36
  • msg #318

Re: The out of character thread too

Yeah, I remember something a while back where the actual pose wasn't too clear from how I was describing it.  But yeah, it's definitely a "weapon across the shoulder" (staff variant) :)

Not sure what that one you asked about is called.
Here's the complete list though (careful, be sure to call the TV Tropes Rescue Service and have them on standby before going in there!)

http://tvtropes.org/pmwiki/pmwiki.php/Main/StockPoses
The Altweaver
GM, 1166 posts
The Teller
of The Tale
Tue 10 Jan 2017
at 19:54
  • msg #319

Re: The out of character thread too

This sort of pose, but usually it's the hero walking along. And also the wrists tend to rest on the staff, etc rather than properly hold it.

http://st.depositphotos.com/10...-man-stands-with.jpg


Monkey is the one that comes to mind.
This message was last edited by the GM at 19:56, Tue 10 Jan 2017.
Meri
PLAYER, 1211 posts
Artificer
Level 6
Tue 10 Jan 2017
at 20:00
  • msg #320

Re: The out of character thread too

Ahh ok.  Hmm, don't think that one is on the list there...

Have to look into how to add undiscovered tropes to that site.  Can you find everything that pose has been used in?  We could be famous among tropers! :D
This message was last edited by the player at 20:00, Tue 10 Jan 2017.
Nym
PLAYER, 1267 posts
Wed 11 Jan 2017
at 16:15
  • msg #321

Re: The out of character thread too

Meanwhile Nym just kind of holds her staff in the typical "walking-staff" pose, in one hand while the tip rests on the floor. That is, when she's not inadvertently waving it around if she happens to be holding it whilst making some kind of excited hand gesture. Um, so, probably not that often, then ;). If it was small enough she'd definitely be tossing it from hand to hand, spinning it around, and generally messing around with it to occupy herself from time to time :D.
The Altweaver
GM, 1173 posts
The Teller
of The Tale
Wed 1 Feb 2017
at 21:37
  • msg #322

Re: The out of character thread too


I feel a little guilty, I wanted to make villages have a personality of their own when it comes to selling, and I might have made this too difficult? So there was a good way to sell lots of stuff at the curio shop, except Nym didn't share it and so when some of the items were dryly presented they weren't really taken up on.

Are you ok with villages taking a little effort to navigate in terms of buying items, or should I be more straightforward?

Also you should decide if you want to share your money or not, since I'm assigning the treasure as a pool for both of you, and sometimes its luck who picks up what. The shared inventory is perfect for OOC deciding who gets to use what, but needs Nym to reveal her cloak's power.
Nym
PLAYER, 1289 posts
Thu 2 Feb 2017
at 15:10
  • msg #323

Re: The out of character thread too

Once Nym discovers her magic pockets that will certainly make a difference, yeah, but till then I'm sure you know she will be happy to share stuff with you if you first remind her that she has it and then ask her to give it to you ;). She doesn't really have much of a use for...well, anything, really. I mean, money is useful only becuase it's needed to buy stuff, but she doesn't really tend to do much of that. It's only really obvious stuff like food that she will specifically look for, and then only if she wants some at that particular moment. Anything with a practical use I might try to come up with a reason for her to have, but from an IC perspective she doesn't really look for treasure or uber gear. She just kind of ends up acquiring it and then uses it if the situation arises.
Meri
PLAYER, 1233 posts
Artificer
Level 6
Thu 2 Feb 2017
at 22:31
  • msg #324

Re: The out of character thread too

I think Meri is mostly kind of "don't trust Nym with anything breakable, or flammable!" :)  hehe.
The Altweaver
GM, 1189 posts
The Teller
of The Tale
Sat 4 Feb 2017
at 22:53
  • msg #325

Re: The out of character thread too


I've split up the item lists to hopefully be more useful as reference.
Nym
PLAYER, 1293 posts
Sun 5 Feb 2017
at 10:03
  • msg #326

Re: The out of character thread too

To be fair, Nym hasn't actually damaged anything yet except as a side-effect in combat, in which case it would be stuff that is attached to whichever target she's blasting at (like the entire contents of the Phystal's personal inventory when she incinerated him). I don't think she's managed to drop or break anything belonging to a non-enemy, despite the frequency with which she tends to gesticulate with her staff as though forgetting it's there ;).
The Altweaver
GM, 1190 posts
The Teller
of The Tale
Sun 5 Feb 2017
at 16:13
  • msg #327

Re: The out of character thread too


The Phsytal's belongings were not vapourised any more than the boat. Since Meri relies upon items and gold to fuel two of her abilities, and you both need those abilities to survive protracted combats, then I won't destroy items like that. It's easy to justify it, since the spontaneous combustion cases in real life have had odd things were suroundings and even footwear of people have remained behind. I'm happy to say magically destructive things can happen that leave a smoking backpack, or the surrounding trees/ boats/etc still more or less intact.
Nym
PLAYER, 1294 posts
Sun 5 Feb 2017
at 17:12
  • msg #328

Re: The out of character thread too

Oh okay, I thought he got completely toasted, including anything he had on him at the time and that what was left behind was the boat and the stuff that had already been inside it. I didn't realise some of that stuff had dropped from the burninated elf guy ;).
The Altweaver
GM, 1191 posts
The Teller
of The Tale
Sun 5 Feb 2017
at 17:55
  • msg #329

Re: The out of character thread too


To be fair the phystal didn't have much on him so it didn't matter, but he did have a scimitar on him or closeby that Meri had her eye on. And you did want to destroy the boat, when that was 50gp and a good quick travel aid for you!
Meri
PLAYER, 1236 posts
Artificer
Level 6
Sun 5 Feb 2017
at 18:26
  • msg #330

Re: The out of character thread too

Well I had intended to keep the scimitar for Meri to modify with some of her artificery tech, turning it into a physical form of the "Dancing Weapon" power.
But ended up choosing a different power instead, so might end up selling it at some point now :)

EDIT: Actually I think she might have tossed it back in the boat already, since I can't seem to find it in her inventory any more...
This message was last edited by the player at 18:31, Sun 05 Feb 2017.
The Altweaver
GM, 1192 posts
The Teller
of The Tale
Sun 5 Feb 2017
at 18:42
  • msg #331

Re: The out of character thread too


If you're sure you want to get rid of it, I can remove it from my own records too. If you were just temporarily storing it somewhere to lose some weight, then feel free to mark it on your sheet still, and reference where you left it.
The Altweaver
GM, 1194 posts
The Teller
of The Tale
Mon 6 Feb 2017
at 19:06
  • msg #332

Re: The out of character thread too


I'm experimenting with having Second Wind be a move action rather than a standard action.
Nym
PLAYER, 1297 posts
Tue 7 Feb 2017
at 17:33
  • msg #333

Re: The out of character thread too

Yeah, that would be cool - the main reason I haven't used it yet is because it was a Standard Action and thus I would be losing a whole turn's worth of damage (outside of burning an Action Point) to heal myself, right before probably getting blasted back down again ;). Since I'm the main damage dealer unless we ever pick up an NPC who's a better Striker than me, I always want to be burning mobs down as fast as possible before they have a chance to do the same to us ;).
Meri
PLAYER, 1239 posts
Artificer
Level 6
Tue 7 Feb 2017
at 20:55
  • msg #334

Re: The out of character thread too

Yeah, I think it would be better if we had a tough defender to hide behind.  But right now, using up a standard to use Second Wind means we're basically giving the enemy who just bloodied a free turn to attack us without taking damage in return, and most likely instantly undoing what healing we get.

That said though, there are some situations it can be done, like in the last fight when Meri used a caltrop trap to slow the enemy down before legging it far enough away to use Second Wind in a moment of relative calm.  Still, against a tougher enemy than that, I can see her running out of caltrops before it runs out of HP...
Keeping a look out for more powers that slow or freeze enemies as I level up though :)
The Altweaver
GM, 1195 posts
The Teller
of The Tale
Tue 7 Feb 2017
at 21:25
  • msg #335

Re: The out of character thread too


The +2 defenses gives you a little more resilience to going right back to where you were, and as you say the idea is not to let an enemy have a free turn, but to change tactics and use some of your other skills to impede them while you remanoeuver somewhere else. As mages you both have good damaging ranged spells, so positioning for attack is maybe less of an issue. Still, manoeuvering to get back to cover is also a good idea.


On a completely different not, I have a hernia operation a week Thursday! The time off work would usually mean no disruption to the game, but I have my mum down to ensure I don't fall off pavements coming out of the clinic, or do myself an injury lifting an arm for a day or two. So that basically means I will have limited time to actually be at the computer to run the game :( So expect a week or two week hiatus, though I will be able to update you on exactly how long as we go on. Plus I might get more free time than I expect. We shall see!
Nym
PLAYER, 1298 posts
Tue 7 Feb 2017
at 21:50
  • msg #336

Re: The out of character thread too

Okay, no worries Wuffy - hope it's not too serious or anything and you get better fast :D.

And yeah, it looks like Meri and me both had the same reasons for avoiding the use of Second Wind :D. We have no tank and pretty much all my attacks are straight damage (with some Slow and/or Prone on a couple of my Encounter powers) so it's mainly down to Meri to act as Controller (screwing with enemy capabilities) in addition to her natural Leader abilities (enhancing our capabilities). But I think the potions are a good means of doing that. I'll try to lean a little more into powers that let me apply status effects to enemies if I can, though I don't know how often such will come up and powers that deal Controller-type effects tend to have lower damage than the ones that are just for blowing the shit out of stuff ;).

All of which does not negate the fact we have no-one to take the hits for us or otherwise counteract the fact that we are both pretty much a pair of squishy mages. I'm just glad I thought to retrain one of my At-Wills into Burning Spray so I can actually fight when stuck in melée range without drawing any free hits :D.
Meri
PLAYER, 1241 posts
Artificer
Level 6
Tue 7 Feb 2017
at 22:01
  • msg #337

Re: The out of character thread too

Well at least Meri does have a slight advantage over most mages, in that one of her ranged powers apparently thinks it's a melee power.  So she's not getting clobbered by opportunity attacks or shifting in circles every time something gets up in her face :)
Helps that it also blunts the enemy's attack a little bit too.  Though against hard hitters like the Nothics, that doesn't really hinder it much.

Definitely considering more artifice powers, those ones that create some kind of damaging magitech "ally" to fight alongside me.  Gives a persistent chaser enemy something else to worry about.
Dunno if I've got any really tough defender-esque ones, have to look through the skill set again.

Hope you feel better soon.
Will send you a Healing Infusion.  So you get your healing surge value + 4 HP back after the operation :)

Also, did you know you can buy health and mana potions?
https://www.manapotions.com/
Expensive though.  Might be cheaper to get Meri to mix you up a couple with her newly-acquired reagents :)
The Altweaver
GM, 1196 posts
The Teller
of The Tale
Tue 7 Feb 2017
at 22:09
  • msg #338

Re: The out of character thread too


Funnily it doesn't hurt, it's just there. One of those things you need to get taken care of before it complicates. After the surgery will be the painful bit! Not painful enough to spend so much on those mana drinks though!


Hopefully the fights have been balanced enough that you don't need defenders if you are careful and cunning. NPCs don't tend to be a crutch for the fight, they just happen to be around, as I don'#t particularly want to have to properly fight both sides of a battle. So best never to rely upon them unless you've had an active hand in boosting them for a fight / psyching them up, etc.
Nym
PLAYER, 1299 posts
Tue 7 Feb 2017
at 22:12
  • msg #339

Re: The out of character thread too

Yeah, summoning powers might be useful, though you usually have to use your actions to get them to do stuff, so you might end up having to do that instead of using other powers. But I expect it will be possible, especially since you're an Artificer, to end up with a veritable mini army of summoned/conjured creations to run around getting in the way of the bad guys so we can wreck them :D. And better still, I'm pretty sure that they fall under the same rules as the Shaman Spirit Companions when it comes to being attacked, in that they completely ignore AE attacks and can only be targeted directly (by powers that have an attack range of "Ranged" or "Melée"), plus if they are attacked by a bad guy they never take damage on a miss (if a miss would deal half damage, for example). So we can chuck as many big boomy things as we like and not have to worry about accidentally breaking your stuff :D. That said, I think most of my ranged attacks are single-target - I don't recall any of my AE powers being Area attacks, I'm pretty sure they're all Close Blast/Burst ones. But I could still be standing next to your guys when I decide to explode at stuff so there's that.

Ohhh, I just remembered another reason why we end up separated in combat - it's so I don't accidentally end up hitting Meri with (currently) 2d10+6 damage, Pushing her one square, and knocking her Prone when I decide to use Stormy Emotions (Close Burst 2) :D. That was what happened last time, anyway - lots of little mobs chasing us around but to get rid of them I had to wait till Meri wasn't in range. Because otherwise, ouch :P.
The Altweaver
GM, 1197 posts
The Teller
of The Tale
Tue 7 Feb 2017
at 22:22
  • msg #340

Re: The out of character thread too


It only has a two square range though and Meri has a power to shift you two squares away. I recall the bridge battle where you ran to the other end of the bridge suddenly, which meant your cool back to back stopping flanks suddenly stopped working, and the nasty rogue-like people started stabbing you with flanking damage!
Nym
PLAYER, 1300 posts
Tue 7 Feb 2017
at 22:31
  • msg #341

Re: The out of character thread too

Hmm, I don't remember Meri being able to move us around. That's cool. Maybe she picked that power up more recently? I helped her pick her level-up stuff in my Char Builder, at least at the last level we hit, but I can't remember which one she decided on in the end :D. Anyway, if my At-Wills aren't really doing the job and there are a lot of targets, Stormy Emotions is about the only (guaranteed) multi-target attack I've got. Everything else is single-target or has its multi-target abilities determined by the attack roll. Maybe I can at some point get hold of an item which lets me determine a power's origin square as being somewhere further out from myself...I know there are items that can do something like that, anyway.

Anyway, clearly all three of us are online right now from the frequency at which posts are appearing in our two games. But I really need to go to bed. I hope neither of yu have posted in my game in the time it's taken me to write this or I'll be taking even longer to log off, lol.
Meri
PLAYER, 1242 posts
Artificer
Level 6
Tue 7 Feb 2017
at 22:38
  • msg #342

Re: The out of character thread too

Nym:
But I expect it will be possible, especially since you're an Artificer, to end up with a veritable mini army of summoned/conjured creations to run around getting in the way of the bad guys so we can wreck them :D

That's the kind of mental image I had of an Artificer.  They tended to stay back and unleash an army of little magic-powered gizmos to tear into their enemies while they sit back and laugh maniacally (as a free action) :)

Haven't really looked into the rules for controlling artifice summons since I don't actually have any right now.  I know the damage-dealing ones are capable of opportunity attacks.  So an enemy trying to chase one of us that had one of these things sticking adjacent to them would have to use up their attack on it, or risk getting smacked upside the head every time they used a full speed move action to chase after Meri.  Pretty sure they can flank enemies as well.
I think there's at least one that uses a minor action to trigger their attack rather than a standard.

Just looking through some of them now...
There's another one that uses something similar to alchemical acid as fuel, and when an enemy destroys it, it explodes and showers them with acid :)  hehe.
There is also a defender type one, but it doesn't attack.  It does give resist 5 to all damage to any ally adjacent to it, and has an immediate interrupt that it can use on an ally within 5 squares that boosts their defences for a turn against an attack that hits them :)
One I'm definitely planning on picking up doesn't attack, but can run around healing us, and also generates an aura around it that boosts healing surges used while adjacent to it.

Artificers get some cool tricks :)

EDIT: The two-square shift is Knack for Success I think.  But that's dependent on me not having to use it for anything else, as it's an Encounter power.  It can also give me an extra saving throw, or give one of us +2 to an attack roll, or +4 to a skill check, so feel free to send me an OOC nudge if you want me to use it on you :)
This message was last edited by the player at 22:39, Tue 07 Feb 2017.
Nym
PLAYER, 1301 posts
Wed 8 Feb 2017
at 14:54
  • msg #343

Re: The out of character thread too

I think most summoned creatures follow the rules for Conjurations (outlined in either PHB1 or DMG1 as far as I'm aware) unless otherwise stated, so you tend to need ot use your actions to get them to do stuff. But if all you end up doing is having your critters get in the way of the enemies so I can blow the crap out of them, I think that will be sufficient ;).

We'll end up with you having a summonable army of artificial constructs and me with an ever-growing horde of (mostly) fully-living creatures, swarming across the land and causing all kinds of havoc, for enemies or otherwise, deliberately or not :D.
The Altweaver
GM, 1198 posts
The Teller
of The Tale
Wed 8 Feb 2017
at 18:52
  • msg #344

Re: The out of character thread too


Uh-oh!
The Altweaver
GM, 1199 posts
The Teller
of The Tale
Wed 8 Feb 2017
at 22:35
  • msg #345

Re: The out of character thread too


I was playing around with a hex map editor, so tried to do a crude map of the area you've traveled. It's actually completely innaccurate, and isn't layed out in many places how I want it. Nor are the sizings correct (especially relative sizings)

Still, it gives you a basic idea of where things are in relation to other things, and the direction you have traveled.

/games/63699/misc/gamemap.png?1486593236
Nym
PLAYER, 1303 posts
Thu 9 Feb 2017
at 15:38
  • msg #346

Re: The out of character thread too

That's cool - at least it gives an indication of directions. Whereabouts did we come from originally, before we reached Stonebridge for the first time? Is it shown on the map or is it off the edge somewhere?
The Altweaver
GM, 1200 posts
The Teller
of The Tale
Thu 9 Feb 2017
at 18:49
  • msg #347

Re: The out of character thread too


Yarnholme, just down and left from Dwarton at the top of the map. I forgot to mark that the Shai mountains where the orc warband came from is part of a long chain above Dwarton.
The Altweaver
GM, 1205 posts
The Teller
of The Tale
Thu 16 Feb 2017
at 12:30
  • msg #348

Re: The out of character thread too

Op went well, let' s see how the next few days go!
Meri
PLAYER, 1253 posts
Artificer
Level 6
Thu 16 Feb 2017
at 13:57
  • msg #349

Re: The out of character thread too

*casts Healing Infusions* :)
The Altweaver
GM, 1207 posts
The Teller
of The Tale
Thu 16 Feb 2017
at 14:06
  • msg #350

Re: The out of character thread too

All you healing infusions seemed to help!
Meri
PLAYER, 1289 posts
Artificer
Level 6
Tue 21 Mar 2017
at 16:17
  • msg #351

Re: The out of character thread too

*waits for Nym to try to persuade Meri to craft amulets in the shapes of different coloured flowers, just in case...* ;)
Loved that, hehe.
The Altweaver
GM, 1216 posts
The Teller
of The Tale
Tue 21 Mar 2017
at 19:31
  • msg #352

Re: The out of character thread too


The really funny thing is that if you read Meri and Nym's entries back to back as if the characters are in the same room, then Meri asks about the story behind a piece of armour and Nym starts speaking about myths, legends, monsters and flowers :)

I particularly like how the end of each entry is about stories, so it just gives the illusion that they were linked! And are thematically linked in 'reality' even though the characters are apart.
Meri
PLAYER, 1290 posts
Artificer
Level 6
Wed 22 Mar 2017
at 00:48
  • msg #353

Re: The out of character thread too

You realise I'm going to feel compelled to keep that link going now, right? ;)
Nym
PLAYER, 1354 posts
Wed 22 Mar 2017
at 14:54
  • msg #354

Re: The out of character thread too

Lol I didn't even really read Meri's bit since Nym's not there and I know I get confused if I read stuff that my character doesn't know, and end up accidentally writing as though they do. That's cool, though, if we managed to sound like we were talking about the same thing without either of us knowing about it :D. Mind you,I don't even tend to know what Nym's going to say until she says it, so that storytelling post, like so many others, just kind of wrote itself as it went along :D.
The Altweaver
GM, 1225 posts
The Teller
of The Tale
Thu 13 Apr 2017
at 21:34
  • msg #355

Re: The out of character thread too


Mum's down at the moment for easter, so updates might be sporadic!
Meri
PLAYER, 1310 posts
Artificer
Level 6
Thu 13 Apr 2017
at 23:12
  • msg #356

Re: The out of character thread too

No worries.  I'm just sitting here with fingers crossed in the hope that Nym can persuade Samel to join us.  We can never have too many weirdos on the team! :D
The Altweaver
GM, 1226 posts
The Teller
of The Tale
Fri 14 Apr 2017
at 06:08
  • msg #357

Re: The out of character thread too


Well, I think NYm's task is more not to scare people away rather than actively recruit them :p

Still, clearly she has something else she needs to do, sorry. I mean, she dropped a name and Farren smiled and completely avoided the opportunity to speak more with her tonight despite her revealing something about him, which is odd. Especially since he smiled when he did it. Who knows what that means...
Nym
PLAYER, 1373 posts
Fri 14 Apr 2017
at 09:42
  • msg #358

Re: The out of character thread too

Hehe yeah, well, we can bug her in the morning about that if she doesn't have to rush off anywhere :D. Maybe even tonight if the conversation drifts that way - I don't know about you, but I can never quite tell what Nym is gonna do/say...
The Altweaver
GM, 1233 posts
The Teller
of The Tale
Mon 17 Apr 2017
at 07:06
  • msg #359

Re: The out of character thread too


Added a thread for shared inventories! If you can start using that thread for your inventories that are held in the cloak / backpack rather than your character sheet, then you can both see what the other has available to steal borrow.

There's a second post on there for you to note down when you've grabbed something, since you can't edit each other's posts.

Don't be offended if I edit the changes in inventories if I have time to keep things clear as soon as possible quickly.
Nym
PLAYER, 1378 posts
Mon 17 Apr 2017
at 09:29
  • msg #360

Re: The out of character thread too

Oh, good idea. So has Meri made the shared thingy already? Heh...heh...well, that could be fun given the likelihood of Nym digging into a pocket before going to bed...
The Altweaver
GM, 1234 posts
The Teller
of The Tale
Mon 17 Apr 2017
at 18:29
  • msg #361

Re: The out of character thread too


You gave her your cloak, so...

But yeah, you now have linked inventories, for fun tiny friends jumping around between people during encounters and jail breaks and so on, and also so you can snag healing potions and so on from each other.
Nym
PLAYER, 1380 posts
Tue 18 Apr 2017
at 15:35
  • msg #362

Re: The out of character thread too

Oh, derp. Yes, so I did :P.
The Altweaver
GM, 1240 posts
The Teller
of The Tale
Fri 21 Apr 2017
at 20:41
  • msg #363

Re: The out of character thread too


Oh yeah, regarding inventories, I meant to say, I thought all your food got used up to feed your 'army' before the Blight confrontation? I have that in my head, will need to go recheck.

Also, I believe Nym was supposed to get the other two cleaner stones back again - certainly Celindara would have given hers back. If tht was lost on the large posts, or lost from me doing it through those large summary posts, then apologies, but it would have happened.
Meri
PLAYER, 1322 posts
Artificer
Level 6
Fri 21 Apr 2017
at 23:31
  • msg #364

Re: The out of character thread too

Hmm, yeah, I feel like my inventory has gone out of sync in a couple of places.  Mine says I still have 4 Journeybreads left, so let me know if they shouldn't be there.

Forgot about the Cleaner Stones too.  Then again considering the giant tentacle monster and other things trying to kill us in that place, keeping track of them was probably a bit of a low priority :)

Hmm, so playing an Ardent is kind of like having a big spider web on your head???
I'm NEVER playing an Ardent now!!!  (;~;)  *shudders and runs off to take about 500 showers!*
Nym
PLAYER, 1384 posts
Sat 22 Apr 2017
at 09:23
  • msg #365

Re: The out of character thread too

I don't recall seeing it said anywhere that I got given the stones back - I was sort of half-watching for what would happen with that. Don't remember at all about the food but maybe I just missed it.

And I think the spiderweb thing is just an analogy on Samel's part ;).
The Altweaver
GM, 1241 posts
The Teller
of The Tale
Sat 22 Apr 2017
at 12:46
  • msg #366

Re: The out of character thread too


No, the spiders are real, AND THEY'LL GET YOU ALL!

Ok, not really, I think Samel is just trying to disuade you all from realise what a cushy job Ardent rally is.


Also, the scene where the Blight cloaks were returns was supposed to have the cleaner's stones returned, just it was quite a lot of text and moving parts there. So it did happen too, just not commented on, so mark the other two stones in your inventory.


I believe that you all don't have any rations ... well, you had one spare one between you all, but I had suggested sharing it out the various birds, etc :) So feel free to buy either normal rations or find some journeybreads for a few days. Though you are only traveling between cities, so scrouging from wagons, nature, or just going without until you get to the next town is fine. And especially if you aren't doing intense dungeon dives right now, missing a meal or two won't hurt.

 And to answer a comment from that far back, journeybreads don't last longer, except narratively. Basically you get the same from one bread as you do from a day's worth of normal rations, but it ends up the same - one day's worth of food. Just one is like five times the price and a fifth of the weight as the other :)
Meri
PLAYER, 1325 posts
Artificer
Level 6
Sat 22 Apr 2017
at 19:57
  • msg #367

Re: The out of character thread too

Nym:
Well, if someone's being mean then I tell them I think they're being mean. Um. And sometimes they stop. Sometimes they just kind of...go away.

Samel has no idea just how ominous that last part really is, does she? ;)
The Altweaver
GM, 1243 posts
The Teller
of The Tale
Sat 22 Apr 2017
at 20:07
  • msg #368

Re: The out of character thread too


Yeah, Samel has absolutely no reason to think of the more ominous and honest way of taking that...
The Altweaver
GM, 1248 posts
The Teller
of The Tale
Sun 23 Apr 2017
at 20:19
  • msg #369

Re: The out of character thread too


Ok, so now Samel is also describing Nym as restful. Clearly, she has gone form oblivious to deluded, or is an evil villain who needs to be stopped! :p
Nym
PLAYER, 1388 posts
Tue 25 Apr 2017
at 15:21
  • msg #370

Re: The out of character thread too

I keep posting in the IC thread and then forgetting to check this one because the red text for new posts goes away. And yeah, probably just as well that Samel wasn't curious/nosy enough to ask for further detail on that particular area. But I think Nym's way of talking kind of directs attention to other areas and makes the "the bad guy went away" statements seem uninteresting/unimportant enough not to bother asking about, if they even draw any notice in the first place. Which is probably just as well ;).
The Altweaver
GM, 1251 posts
The Teller
of The Tale
Tue 25 Apr 2017
at 21:01
  • msg #371

Re: The out of character thread too


Now the cat is out of the bag, Nym's seemingly random speech is actually part of her cunning machiavellian disguise!
Nym
PLAYER, 1390 posts
Wed 26 Apr 2017
at 13:02
  • msg #372

Re: The out of character thread too

Lol yeah, because trying to get more info from Nym on these people who mysteriously "go away" after bad things happen is totally a good idea...
The Altweaver
GM, 1262 posts
The Teller
of The Tale
Sat 29 Apr 2017
at 10:26
  • msg #373

Re: The out of character thread too

So, now that the previous game day is over, time for some XP rewards!


You've managed to turn The Sergeant from an NPC to an ally, one who will be backing up Celindara while you lot are away. So that's good! So that's 250XP (125XP each).

Also, Meri has managed to forge not one but two unique items, so I'm going to award another 250XP (125XP each).

Also, for general RP in a quiet time, I'm giving you a 200XP bonus (100XP each).


So that's 700XP in total, or 350XP each.


Technically minor quests/accomplishments etc should get about minion levels of XP, but since PbP is more RP focused, slower, I'm happier to increase minor rewards to be closer to encounters.

Also, while the two main parts of that rewards were Meri focused, obviously it's been both of you acting that's directed the story to the point where you can capitalise on thigns like that. I won't ever deviate from the shared XP rewards of 4th edition exactly because of that :)
Meri
PLAYER, 1340 posts
Artificer
Level 6
Sat 29 Apr 2017
at 16:25
  • msg #374

Re: The out of character thread too

Yay, XP! :D
So I should have 8648 now?  (Just checking).

Also, added Meri's inventory to the shared items thread.  The list might change around a bit if my OCD flares up and convinces me it's too messy.  Can take that as Meri trying to arrange her stuff into some order within the dimensional pocket.  (Though not sure how long that'll last if Nym gets her hands on it) ;)

Feel free to ask me more details about anything that Nym chooses to pick out and examine :)
Nym
PLAYER, 1395 posts
Sun 30 Apr 2017
at 09:18
  • msg #375

Re: The out of character thread too

Haha cool, more exp :D. As for Meri's inventory, I haven't checked the post yet but if there's something there whose description isn't immediately obvious I may ask you about it so I have some kind of description to give if Nym should happen to pull it out. And Meri now has access to all the random bits of crap that Nym just shoves into her pockets, so I can see her trying to reach in for some kind of important alchemical item and coming out with one of those kids' paintings from last night or something :D.
The Altweaver
GM, 1263 posts
The Teller
of The Tale
Sun 30 Apr 2017
at 19:26
  • msg #376

Re: The out of character thread too


I presume you mean 8468, and if so that sounds good, yes :) TIes up with my figure and Nym's, anyway. And also means only @1500XP to go until level 7! Which is a couple of large skill challenges and battles to go. Or more smaller ones. Anyway, you two still have planty of fun to be had from all your level 6 powers and so forth. Just cool to see your character power keeping track of the reputation you are building for yourselves!
Meri
PLAYER, 1342 posts
Artificer
Level 6
Sun 30 Apr 2017
at 22:10
  • msg #377

Re: The out of character thread too

Hmm, I did have 8648.  Seems the 6 and the 4 got switched somehow.  The count must have been off before somewhere.
Hence why I keep double-checking it :)

And yep, I wonder how long it'll take Meri to regret ever making linked inventories :)  hehe.
Nym
PLAYER, 1397 posts
Mon 1 May 2017
at 09:04
  • msg #378

Re: The out of character thread too

Probably after the fourth or fifth time of putting her hand into her backpack and coming out with a random toy or piece of junk :D. Actually, maybe not even then, because you know Nym is going to have great fun playing around with this the minute you give her cloak back, right? :D
Meri
PLAYER, 1355 posts
Artificer
Level 6
Sat 13 May 2017
at 19:00
  • msg #379

Re: The out of character thread too

Explanation of the "Scanners" reference:
http://www.imdb.com/title/tt0081455/?ref_=fn_al_tt_1

Basically psychic superhumans.  They can literally blow your mind! ;)
The Altweaver
GM, 1266 posts
The Teller
of The Tale
Sat 13 May 2017
at 19:08
  • msg #380

Re: The out of character thread too

The scene in the film where a character's head is literally exploded was quite famous. Makes the 'your enemy becomes slightly more emo' attack pale in comparison :D

Edit: I wish Nym had been far more suspicious of the passenger now :D
This message was last edited by the GM at 21:27, Sat 13 May 2017.
Nym
PLAYER, 1411 posts
Sun 14 May 2017
at 08:26
  • msg #381

Re: The out of character thread too

Lol well, Nym doesn't necessarily get suspicious as such. But I certainly thought there was something dodgy going on, like someone had tricked or controlled the master guy into letting them travel with him. Nym got bored of Samel after Samel had a go at her for asking questions - she's not really interested in talking to her any more in case that happens again since Nym didn't like it.
The Altweaver
GM, 1267 posts
The Teller
of The Tale
Sun 14 May 2017
at 08:47
  • msg #382

Re: The out of character thread too


The funniest thing is that even after hints that Samel was cold, after Nym asked to have the window open for a while, she just left it open all night :) I can see Nym and Samel having an unfortunately frosty relationship for no really good reason!
Nym
PLAYER, 1413 posts
Mon 15 May 2017
at 14:02
  • msg #383

Re: The out of character thread too

Well, Nym and me both just kind of...forgot about the window. Nym only wanted the window open for Ryn to go outside for a final fly-around, and then again to let her in afterwards. The somewhat sour end to the conversation is probably what distracted her from mentioning that it was okay to close it - she didn't want to talk to Samel any more after Samel snapped at her.
The Altweaver
GM, 1269 posts
The Teller
of The Tale
Mon 22 May 2017
at 21:04
  • msg #384

Re: The out of character thread too

I can move us along in the eatery if there's nothing further either of you want to ask / answer / add?
This message was last edited by the GM at 21:04, Mon 22 May 2017.
Nym
PLAYER, 1419 posts
Tue 23 May 2017
at 14:47
  • msg #385

Re: The out of character thread too

Sure, I don't really mind - Nym will just keep engaging in conversation with people until their ears drop off from boredom otherwise ;).
Meri
PLAYER, 1362 posts
Artificer
Level 6
Tue 23 May 2017
at 15:47
  • msg #386

Re: The out of character thread too

And then Meri wonders why people's ears keep turning up in the shared inventory space...  ;)
This message was last edited by the player at 15:48, Tue 23 May 2017.
Nym
PLAYER, 1421 posts
Wed 24 May 2017
at 13:13
  • msg #387

Re: The out of character thread too

Lol well, I'm sure she'll be finding all sorts of weird stuff in there in future when she's trying to look for her alchemy equipment or whatever :D.
The Altweaver
GM, 1271 posts
The Teller
of The Tale
Thu 1 Jun 2017
at 06:10
  • msg #388

Re: The out of character thread too


I'll be away at the weekend, just as a heads up :)
Meri
PLAYER, 1393 posts
Artificer
Level 6
Sun 25 Jun 2017
at 17:38
  • msg #389

Re: The out of character thread too

By the way, it says the Belt of Resilience gives +2 to Heal checks made to aid me.  Would that count for using Heal checks on myself?  (Assuming that's actually possible).
The Altweaver
GM, 1278 posts
The Teller
of The Tale
Sun 25 Jun 2017
at 20:44
  • msg #390

Re: The out of character thread too


Usually you can't use Heal on yourself, but I house ruled at the very least you can cure yourself of disease with Heal, and to be honest given how annoying status effects are, I will happily let you spend a standard action to ride yourself of save ends conditions too :)

So yes, the belt can have use using Heal on you, if you are trying to Heal yourself. Otherwise you can either gift it to someone else, or use it to trade up later on :)
Meri
PLAYER, 1394 posts
Artificer
Level 6
Sun 25 Jun 2017
at 20:51
  • msg #391

Re: The out of character thread too

Yeah, might try that idea of changing it into a "Belt of [Something Else]" at a future date.
May as well wear it for now, since that particular body part remained uncovered until now.
Nym
PLAYER, 1448 posts
Mon 26 Jun 2017
at 14:15
  • msg #392

Re: The out of character thread too

I thought that for curing diseases, it's an Endurance check if you're trying to fight it off yourself but a Heal check if someone else tries to cure you. I think the only other times Heal...ah yeah, look, here's what I put in the "Rules" thread of my own game, skill descriptions paraphrased from official descriptions found in the official Char Builder...

"Used to provide basic physical (ie, non-magical) assistance to the injured or diseased.
Stuff that requires a roll...
~ Using first aid to either stabilise a dying target, allow them to use their Second Wind, or allow them to make a Saving Throw
~ Attempting to treat a disease, which must be done over the course of an Extended Rest and the result of which will replace their Endurance roll if the result (of the Heal check) is higher"

I don't think I've ever had to make a Heal check in any game of DnD - it's just never come up. But if my Heal skill is worse than Meri's (which I suspect it is, given that I'm pretty sure she's Trained in it), it makes sense that she has the belt that gives other people a bonus, since if I have a lower skill rating then I'm gonna need a bigger bonus to bump up the result if I get a shit roll ;). And at some point I'm sure we'll get hold of better belts and then Meri can turn these ones into other things (or we can sell them, likely at a profit ;)).
Meri
PLAYER, 1396 posts
Artificer
Level 6
Mon 26 Jun 2017
at 14:25
  • msg #393

Re: The out of character thread too

Yeah, Meri's problem is that she never really considers herself a healer, preferring to repair inanimate objects rather than living ones.

She does have some skill in it though (mostly due to backstory reasons, having to patch her own cuts and bruises and perhaps fend off disease during her travels.  As well as more recently, treating any injuries gained from her work, what with accidents with sharp tools, burns from the forge fire, and so on.
Also, something Nym wouldn't know, and Meri will probably have forgotten over the years is that her mother was a healer.  So some of that knowledge would have rubbed off, even if Meri herself is no longer aware of the source of it.
Timur most likely "remembers" more of that, so the link between them may be at least partly responsible for any sudden flashes of expert healing knowledge that she displays).

At least that's my IC explanation for how someone like Meri would know healing :)
This message was last edited by the player at 14:26, Mon 26 June 2017.
Nym
PLAYER, 1449 posts
Mon 26 Jun 2017
at 15:17
  • msg #394

Re: The out of character thread too

Well, technically the act of healing a living creature is much the same as fixing an inanimate object - you take a look, find out what's wrong, fix the damage, make sure it's all put together the way it's supposed to be...it's just that when you're doing it to a life form, it's called "healing" ;).
The Altweaver
GM, 1279 posts
The Teller
of The Tale
Mon 26 Jun 2017
at 17:21
  • msg #395

Re: The out of character thread too


I just said it in my previous post - you usually don't make Heal checks on yourself, I house ruled one and I said I'd probably let Meri roll more things against herself - as in another house rule. So for the moment she can benefit from the +2 in specialised circumstances.

Other than that, it makes no sense for Meri to have the belt to give you a bonus on your Heal checks - you'll never make one. It makes sense for someone else to have the belt and for Meri, who might use Heal, to have all the bonuses she can get on her roll to make sure she doens't waste a standard action getting someone stabalised or removing a save ends condition. Or curing a disease, etc. She can always gift it to Goodwin or someone else later.

However, I think upgrading the belt is probably a better way to go. I'll give Meri a list of some aspirational belts soon :)
Nym
PLAYER, 1451 posts
Tue 27 Jun 2017
at 15:13
  • msg #396

Re: The out of character thread too

Goodwin? Cool, are we likely to be seeing him again some time soon, then? I thought he went off to wherever the Fey families live to see what was up with them since we fixed the Blight.
The Altweaver
GM, 1280 posts
The Teller
of The Tale
Tue 27 Jun 2017
at 17:06
  • msg #397

Re: The out of character thread too


I thin the tentative plan is for you lot to go to Fivespears/Thirdgate to see all the exposition, then rush back to the fey lands before Goodwin burns them all down :p

As always, your fate and destinations are in your hands, of course
Meri
PLAYER, 1398 posts
Artificer
Level 6
Tue 27 Jun 2017
at 18:59
  • msg #398

Re: The out of character thread too

Or before Blace gets there and snaps him in half again...  (O.o)'
The Altweaver
GM, 1281 posts
The Teller
of The Tale
Tue 27 Jun 2017
at 19:06
  • msg #399

Re: The out of character thread too


Wow, the Bane speech from Dark Knight goes quite well with Blace facing off against Meri... Ok, a shame to have Goodwin's back broken, but now it must be done!
Meri
PLAYER, 1399 posts
Artificer
Level 6
Tue 27 Jun 2017
at 19:52
  • msg #400

Re: The out of character thread too

Hmm, not seen that movie, so unfamiliar with said speechifying...

Also, is that Eternal Chalk? :)  Not sure about orange as a colour, I'd prefer purple.  Then again if anyone can make stuff change colour, it's Nym ;)
The Altweaver
GM, 1282 posts
The Teller
of The Tale
Tue 27 Jun 2017
at 19:56
  • msg #401

Re: The out of character thread too

precisely - both the item, and the fact it doens't have to stay orange :)

Bane speech - you can stay for Batman's back getting broken if you like, but you don't have to :p

https://www.youtube.com/watch?...etklFtDQ&t=2m35s
This message was last edited by the GM at 20:00, Tue 27 June 2017.
Nym
PLAYER, 1453 posts
Wed 28 Jun 2017
at 14:03
  • msg #402

Re: The out of character thread too

Lol, you wanted it to be purple too? Cool :D. Though in Nym's hands, if she had the chance to change it, I think we all know that purple would be only one stop on a weird and wonderful journey through every colour that could possibly exist ;).
Meri
PLAYER, 1401 posts
Artificer
Level 6
Wed 28 Jun 2017
at 14:08
  • msg #403

Re: The out of character thread too

Yep, purple is my favourite colour :)
Though Meri's colour seems to be more dark blue, so just moved over a bit on the spectrum...

Wonder if Nym will end up inventing octarine chalk in D&D! :)
The Altweaver
GM, 1283 posts
The Teller
of The Tale
Thu 29 Jun 2017
at 01:45
  • msg #404

Re: The out of character thread too

Why do I get the feeling that while Meri's eyes get brighter blue when she's annoyed, there is some kind of super cold anger that will make them go purple instead?

Edit: Oh, and according to the builder, platinum pieces are worth 100gp, so annoyingly at odds with the setting info I was going by :(

We'll just say that the platinum pieces Meri currently has, and the ones used in the villages, are of course not pure platinum and are worth 10gp.

Once you get to towns / cities then the currency in circulation will be purer, and platinum pieces will be worth 100gp then. Sorry for that, I guess I should have checked the core book right away rather than web searched :( Stupid lying web :( Also doens't help that 3rd edition has 1pp = 10gp, and so I was maybe looking at older resources. I remembered 3rd ed used 1pp = 100gp, guess I got confused.
This message was last edited by the GM at 02:07, Thu 29 June 2017.
Meri
PLAYER, 1402 posts
Artificer
Level 6
Thu 29 Jun 2017
at 12:41
  • msg #405

Re: The out of character thread too

Ahh ok.  I thought I'd heard that they were worth 100gp somewhere, but assumed I'd misread it...

Maybe these ones are an alloy of silver and tin or something.  Made by a failed counterfeiter trying to make loads of fake platinum pieces for himself...  See, there's a storyline in there! :)

Also, there is actually another version of Meri whose power colours are dark purple and black.  Probably won't see that one in this game though...

...

...Unless things REALLY go catastrophically wrong! (O.o)'
Nym
PLAYER, 1455 posts
Thu 29 Jun 2017
at 14:10
  • msg #406

Re: The out of character thread too

Or we could just say that ten of one coin always makes one of the next one up regardless of what the rulebook says ;). Just do whatever's easier, I can't say I'm fussed either way and Nym doesn't exactly pay much attention to that sort of thing. It's probably only her high Insight that will give her a chance to avoid getting scammed if anyone tries to take advantage of that in future ;). I seem to remember that after platinum you have these little gem things, some kind of special diamonds or something that begins with A? And those are worth 100pp or something, and are presumably supposed to be the general currency once you get to the kind of levels where a whole pack full of gold coins is considered loose change ;).

That's cool about the shared love of purple. Purple is cool :D. And I had had the same thought about octarine too, when I was talking about the possibility of Nym changing stuff to every colour available, I just didn't actually mention it :D.
The Altweaver
GM, 1284 posts
The Teller
of The Tale
Thu 29 Jun 2017
at 21:27
  • msg #407

Re: The out of character thread too


Yeah, astral gems or some such thing. Never heard of them before 4th edition, never used them, never intend to :) The idea is you will be so high level and they are the currencey of those who bounce around planes.


I think I'lkl keep for the moment local platinum style pieces being 10gp = 1pp. However, as you get higher level and potential money might increase, then there might be some pure platinum.

Or perhaps we'll introduce the electrum piece as the stop gap :) We'll figure it out!
Nym
PLAYER, 1457 posts
Fri 30 Jun 2017
at 13:26
  • msg #408

Re: The out of character thread too

Ahh yeah, I think they're called astral diamonds. Something like that. This is the highest level I've ever been in DnD so it's not exactly something that's ever come up in any game I've been a part of ;). Anyway, it seems more fun trading a massive backlog of steadly-acquired random bits and pieces for cool stuff and just saving a few handfuls of actual money for things like food and sleeping accommodation, at least till we get into uber levels and end up turning into almighty immortal liches or whatever Epic Destinies we end up taking ;).
Meri
PLAYER, 1404 posts
Artificer
Level 6
Fri 30 Jun 2017
at 14:37
  • msg #409

Re: The out of character thread too

Epic Destinies Prediction:

Meri:  Finally gets so frustrated with the rest of the world that she finds a way to retreat into the world within her backpack, which has now expanded into a new planet.
There she discovers the secret of immortality and lives out the rest of eternity just tinkering with her creations literally in her own little world.  Occasionally, she tosses some item through a portal where it ends up laying about in a cavern or somewhere for a new generation of adventurers to discover and make use of :)

Nym:  Ascends to become a goddess, and accidentally breaks the universe.  Tries to patch it back together, but now everything is all rainbow coloured.  Also, all monsters now attack people by jumping around excitedly and shouting "pew pew pew!" and "Hey!  Look what I can do!" before casting immensely powerful magic.  Beholders are now nice and cheerful creatures who make wonderful friends and travelling companions :)
This message was last edited by the player at 14:38, Fri 30 June 2017.
The Altweaver
GM, 1285 posts
The Teller
of The Tale
Fri 30 Jun 2017
at 18:47
  • msg #410

Re: The out of character thread too


Don't spoil the ending!
The Altweaver
GM, 1286 posts
The Teller
of The Tale
Sat 1 Jul 2017
at 06:13
  • msg #411

Re: The out of character thread too


Ok, so chalk acquired :)

Just to explain, in terms of mechanical value, you lot have 320gp left for me to freely gift. At the moment that's what's left over for any further treasure this level, or the 'value' of Meri's Shadowdance cloth if she tried to make anything with it right now.

Obviously you have a gem worth 150gp, so you should be able to afford a level 1 item, and if you scrounge another 50gp on top of that you can afford a level 2 item. You do have things you may or may not know the value of that you can barter with aswell :)
Nym
PLAYER, 1459 posts
Sat 1 Jul 2017
at 10:01
  • msg #412

Re: The out of character thread too

What's shadowdance cloth? I don't recall that being mentioned before. Is that something Meri picked up/identified on an occasion that we'd split up temporarily and then didn't mention afterwards? Or is it just some really major obvious thing that we got off an important NPC that I've just forgotten? ;)

Wasn't aware we were spending out of some kind of "levelled money pool" for this stuff. Is that important? Are we depriving one of us of one of our special magic items that we might otherwise have got? Hopefully we can still get some fun stuff even so...

Also, rofl at Meri's "Epic predictions". I bet there's some alternate universe where that's exactly what ends up happening! And if not, there should be :D.
The Altweaver
GM, 1287 posts
The Teller
of The Tale
Sat 1 Jul 2017
at 18:24
  • msg #413

Re: The out of character thread too


It was originally got my Meri during her own shopping trip, so you didn't see her get it, but I have mentioned it to you both after that, and I did explain what I was doing to both of you too.

So I gave her effectively Shadowdance armour for 1000gp. But to give me some flexibility in your shopping trip, I made it just the raw p[otential cloth. So she has the ablity to make cloth or leathershadowdance armour now, but more likely she will upgrade one of your existing armours with the ability when she can craft a higher level item :)


Anyway, so the idea with 4th ediiton (the original rules, essentials changed this but I'm using the oriignal rules) is that treasure stopped being random. There are ten 'treasure parcels' per level, four are straight up magical items, andsix are decreasing values of suggested treasure in gp.

That's for five players, for two you lose three magical items. That's why you guys get a powerful magical item at alternative levels. But I will never, unles you ask me to, not give you your cool magical item at each level.


So, all I'm doing is deciding when and how to award the other six treasure parcels that are unaffected by there only being two players. I'll sometimes split them up or combine them to create smaller or larger treasures. And sometimes take the liberty of giving you a magical item so there is some randomness to your treasures, to balance out letting you choose your uber powerful magic items :)


So what's happening right now, as I explained before, is thta rather than have you with no real money for magical items, have you get the treasure parcel money later, then spend that money much later on, I'm cutting out the middle man.

So what you're doing is RPing, giving up a 100gp gem say, and then for your cool RP I'm rewarding you with a 420gp treasure parcel to give you a level 2 520gp item. See? :)


So while in narrative terms you could try to naivly bilk / be bilked all day, in mechanical terms and to have some sanity (and to save me making you roll skills and so forth all the time) it's easier to control all this by just letting you RP what you are choosing to go for and offer, and within reason then you're getting the item back.

So you've got enough magical items now that you are basically almost used up all your treasure parcels until next level. The 1000gp I set aside for Meri's cloth I now will assign next level instead (which is fine as I doubt she will try to make any armour/armour upgrades right now) and currently you only have the 'free' gp left for me to assign that I mentioned.

Your magical item is unaffected. All that is being affected is whether Meri could make cool armour right now (which I don't think is an issue) and whether I would assign any further treasure dirong your travel - the answer is no. But since it would either be money to spend, or a magical item, then that shouldn't be a problem :)
Nym
PLAYER, 1460 posts
Sun 2 Jul 2017
at 08:14
  • msg #414

Re: The out of character thread too

Okay, that sounds cool - I recall reading about the "treasure parcel" thing in the DMG some years ago (whenever it was that I read the DMG :P), and figured it was just recommended loot to give players after encounters or whatever. I prefer stuff to be themed to us specifically and more "realistic" rather than just finding random stuff just lying around in treasure chests at the back of every dungeon or whatever ;). This way of doing it via RP is super-cool so yeah, please let us keep on going as we are :D.
The Altweaver
GM, 1288 posts
The Teller
of The Tale
Sun 2 Jul 2017
at 18:06
  • msg #415

Re: The out of character thread too


I mix it up how loot goes, including what I'm doing now :) So never say never to the occasional loot stash, though it will always be things you might like, or can usefully trade later.
Meri
PLAYER, 1407 posts
Artificer
Level 6
Sun 2 Jul 2017
at 21:20
  • msg #416

Re: The out of character thread too

Ah yeah, I remember reading the stuff about treasure parcels once.  Though I dunno if I understood it all really.
Magical shiny things = Yay!  :D
Nym
PLAYER, 1462 posts
Mon 3 Jul 2017
at 14:01
  • msg #417

Re: The out of character thread too

Hehe well, I don't think I'm likely to say no to more loot, as long as said loot isn't, you know, cursed or something ;). Even if it's not stuff we can use ourselves I'm sure we can either sell/trade/give it to people later or get Meri to break it down and rebuild it into stuff that is useful ;).
The Altweaver
GM, 1289 posts
The Teller
of The Tale
Mon 3 Jul 2017
at 20:40
  • msg #418

Re: The out of character thread too


Yeah, Meri is good at converting crappy stuff to fun stuff :)


The idea in 4th edition is to have level advancement be quite continuous. So the idea is to have around ten encounters per level, each giving XP equivalent to one standard monster per player, and each dropping one of ten treasure parcels that give you loot, items, or magic items that's about right for your level and needs.

This is the basic template, and then you chop and change as you need. So you might decide to forgo one encounter and instead use the XP for a major quest rewards (which be equal to one standard critter per player), and you might decide to forgo one encounter and instead use that XP for minor rewards (which should be basically a minions's worth of XP per player)

And of course you decide whether an encounter is a non-combat encounter with traps, or a skill challenge, or is an actual encounter, or has combinations of them.

And you can decrease or increase the XP rewards for encounters by making them harder or easier.

Similarly, there's nothing to stop you - and they explicitly mention it - splittng up the treasure parcels so perhaps one encounter gets nothing, while another one might get two.


So that's the fun of 4th edition, thye give you a nice structure to build up level progression against, so you can focus more on how a story will flow because you sort of understand where the level up moments are.

I think a lot of people didn't like the defined treasure, and so when thye revamped it they went back to rolling random loot tables, which to me is annoying because 4th edition is about actually having balanced character raher than relyng too much on chance for those aspects!
Nym
PLAYER, 1464 posts
Tue 4 Jul 2017
at 14:46
  • msg #419

Re: The out of character thread too

Lol yeah and then there's me, who doesn't bother with exp (not that you have to...) and has hardly given out any treasure so far, and just had a whole load of wandering about in the countryside and like, three fights, lol. Well, I will think of some stuff. I've been trying to remember all the stuff I've recently been learning from High Rollers... :D
The Altweaver
GM, 1292 posts
The Teller
of The Tale
Tue 4 Jul 2017
at 20:16
  • msg #420

Re: The out of character thread too

High Rollers?

Edit: Oh, that's the Yogcast series, of course. I know it's not the same series, but will the big lesson be 'build a giant cult dungeon and pretend it's not a giant cult dungeon'?
This message was last edited by the GM at 20:21, Tue 04 July 2017.
Nym
PLAYER, 1466 posts
Wed 5 Jul 2017
at 14:31
  • msg #421

Re: The out of character thread too

Lol well, since it's only watched by fans and not made by them, no, I don't think so ;). But it's a fantastic series, the DM is amazing and the players are all great :D.

They've also started a new series which streams on Fridays (the main series goes out on Sundays but both take about two days to go up on the Yogs Live YouTube channel, which is where I watch them), High Rollers Uncharted Territory, which is a kind of "mini-series" (lasting ten weeks, I believe) which started just last week so we've only had one episode of that so far.

The main series started in January last year and has just hit episode 51. I watched the first 49 episodes over the course of about 3-4 weeks, finishing a couple of weeks ago when I then had to wait about a week and a half for the next episode because of course the week in which I finally caught up was also a week in which they didn't stream (due to some people being busy at conventions and stuff, I think).
The Altweaver
GM, 1293 posts
The Teller
of The Tale
Wed 12 Jul 2017
at 19:21
  • msg #422

Re: The out of character thread too

And this post should be the 5000th post. Which seems insane for a three player person game! Over two years of playing, four and 3/4 chapters and three 1/2 levels later :) And lots of words!


Anyway, since we won't be getting to any other sort of huge milestone like this any time soon, go ahead and take 250XP each, and also go and restore your Inspirations again :p
This message was last edited by the GM at 05:17, Thu 13 July 2017.
Meri
PLAYER, 1421 posts
Artificer
Level 6
Wed 12 Jul 2017
at 19:48
  • msg #423

Re: The out of character thread too

Yay, feeling inspired and experienced!  :D

Just to check, I have 8718 now?
Looking forward to seeing what kind of weird situation we're in when we get to 6000!
This message was last edited by the player at 19:50, Wed 12 July 2017.
Nym
PLAYER, 1475 posts
Thu 13 Jul 2017
at 14:24
  • msg #424

Re: The out of character thread too

Woo, nice :D. Wow, so we've been going about as long as you other game did, Wuffy...the one back on the DM forum - that one was about two or two-and-a-half years (though only about two days of game time), wasn't it? But I suppose that was on a smaller scale, as it were. I continue to look forward to seeing how this one goes, with all the ridiculous powers and stuff I'm sure I'll have access to at higher levels, plus all the wonderful magical items I expect we'll add to our ever-growing collection :D.

Oh, and yes, I make it 8718 exp too so that's good, it means we're either both right or we've both messed up the maths in exactly the same way ;). So a little under 2k exp to go until we level up again, woot :D.
The Altweaver
GM, 1294 posts
The Teller
of The Tale
Fri 14 Jul 2017
at 06:53
  • msg #425

Re: The out of character thread too


Seems right, I'm distracted this weekend so don't have time to check right now, will check later on.

Yeah, the DM game was about two years in two days! Currently you're on day 7 after two years :) It might have been a smaller scale in location, but the stakes were about as high (Chaotic demi-god like being destroying the world potentially) and having at least four active players all the time out of a player base of seven made it far more work in terms of co-ordination, including having the occasional split party so effectively running several games at once!

Glad you're both still enjoying it!
Nym
PLAYER, 1477 posts
Fri 14 Jul 2017
at 13:48
  • msg #426

Re: The out of character thread too

Yeah, Nym is great fun to play :D. So far the biggest problem I've had is the shortage of character portraits that I actually like :P. Maybe at some point I'll find a sort of weird not-quite-any-specific-race portrait and just kind of stick with that so I don't have to go hunting through the galleries every time Nym changes shape ;).
Meri
PLAYER, 1422 posts
Artificer
Level 6
Fri 14 Jul 2017
at 13:57
  • msg #427

Re: The out of character thread too

I think they have a "default form" Changeling pic somewhere...

Yep, found it :)
http://rpol.creativelass.net/ffd379.jpg
"Female Demi Human" category, page 12.

Not as colourful as Nym usually is though.
This message was last edited by the player at 13:58, Fri 14 July 2017.
The Altweaver
GM, 1295 posts
The Teller
of The Tale
Sat 15 Jul 2017
at 06:45
  • msg #428

Re: The out of character thread too


Just to explain the rationale behind the Bluuf-Diplomacy-Intimidate demarctation.

Bluff is used to make people believe you. So while that can be lying, I also use it as a 'telling the truth because it's the actual truth' aswell.

Diplomacy isn't persuading someone you aren't lying, it's reaching a consensus of action. You can use it to persuade someone you are telling the truth because you are presenting reasoned arguments why it's both not in your interest to lie, and in their interests to believe you.

Intimidate is not caring if thye believe you or not, you will circumvent the whole process and force an action. However, they will absolutely not like you for that once the effect wears off.


So imagine you see a thief running off down a road. Then some guards show up. You tell them where the thief went. I would get you to roll Bluff even if you weren't lying about where the thief went. It's whether you come across as believeable.

Of course, Bluff doens't influence action. They might believe you, and still decide to act like they don't, because you are an easier mark and they have to have something to show for the day. Then you would roll Diplomacy, because you want to actively change their actions. However, you don't want them to hate you. So you would be trying to find a consensus where you point out why you're not lying, but also why it's not worth their time to try and arrest you, but you'd do it respectfully enough that they give up on their own and wave off bothering you. Maybe point out the thief was really not far away, and had whatever item in hand, and it would be a bigger catch than you. However, as it's a consensus you might need to agree to appear at the guardhouse to confirm you actually saw the thief with the item in hand if they need witnesses.

If you're tired of them pestering you, and Diplomacy didn't work, or you just don't want to accept any of the compromises like agreeing to go to the gardhouse later, then you would Intimidate. You get them to back off because you actually threaten to tell their superiors or 'subtly' point out how badly you can hurt them if you want to try an arrest. Succeed and they go back to chasing their thief, but They Will Remember You. And might come after you later with more support, of just look to inconvenience you if you come across them later.


So yeah, in the case where Nym isn't actually trying to actively persuade the seller of anything, nor come to a deal, it's a Bluff roll. Nym isn't doing anything, but Nym as a player, you want me to have the NPC believe that Nym is scatterbrained so I don't have him suspicious of her right away :)
Nym
PLAYER, 1479 posts
Sat 15 Jul 2017
at 09:17
  • msg #429

Re: The out of character thread too

Ahh I think I just view the two skills a bit differently then - I consider Bluff to be the skill used whenever you're trying to deceive anyone, whereas Diplomacy could be renamed "Persuade" (and in fact in 5th Edition, I think it is - they use it quite a lot and have never mentioned a Diplomacy skill, whereas Bluff appears to now be called "Deception") since you use it whenever you're trying to bring someone around to your point of view but in a nice way - Intimidate is basically the not-so-nice version of Diplomacy and is where things like threats (subtle or otherwise) are brought into play, but I doubt that's likely to come up very often for Nym since she's either being nice or blasting people's faces off, with no middle ground ;).

From the DnD 4th Edition wiki on Bluff - "You can make what’s false appear to be true, what’s outrageous seem plausible, and what’s suspicious seem ordinary. You make a Bluff check to fast-talk a guard, con a merchant, gamble, pass off a disguise or fake documentation, and otherwise tell lies."

And for Diplomacy - "You can influence others with your tact, subtlety, and social grace. Diplomacy is used to change opinions, to inspire good will, to haggle with a patron, to demonstrate proper etiquette and decorum, or to negotiate a deal in good faith."

I suppose it just seems weird to me that you would allow using the "lying to people" skill when a character is telling the complete truth. But, you know, if you want to do it that way I don't suppose I ahould argue with being asked to use my character's best skill for something :D. Seriously, her Bluff is insane considering she's not even Trained in it...
Meri
PLAYER, 1424 posts
Artificer
Level 6
Sat 15 Jul 2017
at 10:51
  • msg #430

Re: The out of character thread too

How I've always viewed them:

Bluff: "Of course you can trust me!  I'm a nice person and I would never lie.  Now do you want to buy some of these magic beans?  They'll solve all your problems, guaranteed!"  :D

Diplomacy: "Your Majesty, if you allow me and my party to pass through the heavily guarded North Mountain Gate, then you have my word we will also deal with the Orc army gathering there that threatens your kingdom.  Do we have an agreement?  Also, don't trust that shady merchant and his stupid beans, they don't work!"

Intimidation: "Yeah, you can trust me, because if you don't I'LL BEAT YOU INTO THE GROUND!!!  Now take your damn beans back and get out of my way!"
The Altweaver
GM, 1296 posts
The Teller
of The Tale
Sun 16 Jul 2017
at 07:26
  • msg #431

Re: The out of character thread too

That's pretty much it Meri :)

I'm more pointing out the cases that are less obvious, or where there doens't seem to be a skill that covers somewhere that I can mess you about.


As I did say, Diplomacy is indeed what you use to persuade someone of anything. As in actively persuade. It's also, in 3rd edition, the skill that you took a -10 penalty on if you didn't spend 10 minutes using. It's about a character actively getting their point across.

Bluff was also the skill where you could non-verbally communicate with an ally. Again, that's explicitly in 3rd edition, it might be also be mentioned in 4th as an option, I'm pressed for time right now to check. Nothing to do with lying, it's the idea of being able to communicate what you want - the most obvious being a lie, so you hide your body language and tells that say you are lying. The flip side being you will also come across as more believeable telling the truth, and can also use your body language and nuance to convey truthful things non-verbally.

So yes, if Nym spotted that the man didn't believe her, it would be a Diplomacy roll for her to acively prove she was being truthful.


That's not what happened. Nym said something off the cuff that might make the man suspicious. Since Nym the character isn't actively doing anything, you even said that, it's up to you as the player, to roll a skill to move the story how you would want it to go. Bluff is Nym's ability to seem truthful even when her lying is just forgetfulness, her truth telling would seem far fetched and you need her to seem as distracted and naive as she is, etc. That's why her high Bluff makes sense incidentally even untrained.


It would be the same as if someone thought she was the race she was disguised as. Nym herself would not decieve anyone nor argue she is that race. She would in fact correct that assumption if it was announced. But you would roll Bluff as a player for her passively acting like that race, for someone to mistake her as that race.


Anyway, that's all. It's something I house ruled ages ago and put in the thread of house rules, I was just explaining it again.
Nym
PLAYER, 1481 posts
Sun 16 Jul 2017
at 08:28
  • msg #432

Re: The out of character thread too

Oh, yeah, if someone tries to see through her form and work out that she isn't really what she looks like, that's Insight versus Bluff (to which I get a +5 making the base value 18 before I even roll anything so good luck with that ;)), but like you say, it's not exactly something Nym bothers to keep secret so is unlikely to ever come up. Not unless we ever actually need to disguise ourselves in order to sneak into somewhere or something...in which case it's probably just as well that Nym's just acquired a less conspicuous set of clothing she can swap into :D.
The Altweaver
GM, 1298 posts
The Teller
of The Tale
Mon 17 Jul 2017
at 03:29
  • msg #433

Re: The out of character thread too


It comes up all the time because Nym walks around people and they will assume things about her form. I think I've actively ask you to roll at least once, but other times I think I've just gone ahead with passive Insight or an roll in the background and if it's too low to matter not bothered asking.

Like I said, you don't only roll Bluff when you actively do something. Nym walks around lying about who she is all the time, even if it's not meant that way nor intentional!



Anyway, more importantly what do you think of the new Doctor?
Meri
PLAYER, 1426 posts
Artificer
Level 6
Mon 17 Jul 2017
at 09:42
  • msg #434

Re: The out of character thread too

The Altweaver:
Anyway, more importantly what do you think of the new Doctor?

Another new one already???  (O.O)'
Nym
PLAYER, 1482 posts
Mon 17 Jul 2017
at 13:36
  • msg #435

Re: The out of character thread too

Ahh Ja'Ph' told me last night they'd unveiled who it is but I haven't seen anything yet so don't tell me - I'm going to see how long I can go without accidentally finding ou :D. It's likely I'll catch a trailer or something on the telly at some point but for now I am clueless.

Also, in what way does Nym lie about who she is? She doesn't hide the fact that she's a Changeling and has changed form in front of people numerous times. People assuming she belongs to a certain race just because she doesn't mention otherwise to everyone she meets doesn't count as lying, surely? Or is there some other aspect of herself that you're referring to? I suppose there's the whole "forgetting about nuking people" thing but she doesnt lie about that either - she is genuinely unable to remember what happens to those people, though I suppose she might do if someone really forced her. But that would be a Bad Idea.
Meri
PLAYER, 1428 posts
Artificer
Level 6
Mon 17 Jul 2017
at 14:55
  • msg #436

Re: The out of character thread too

I don't have TV reception any more, so haven't seen any Doctor Who episodes since the last one of the Matt Smith series beginning with "The Impossible Astronaut".
So, fell behind quite a lot.  Maybe someday I'll get around to catching up.
Perhaps about the same time Meri learns to actually trust someone, hehe :)

But yeah, seems to be a problem with it these days that the actors they use never seem to keep going as long as the original ones used to.  Back in the day when every generation of fans had "their own Doctor".  Now one generation has several...
Not too sure if that's a good or bad thing.

Then again isn't he supposed to have run out of "extra lives" by now?  Think I recall he was only supposed to have 12 regenerations originally (so 13 in total).  Still, probably easy to figure out a way around that in a universe where pretty much anything can happen :)

Anyways, yeah.  Back on topic...
I'd wondered how that Insight check could see through a Changeling's disguise.  Not sure if their form was somehow imperfect in subtle little ways (like Shining Peacock's illusions appear to Swift!)  Or if it was just based on them not being able to act exactly like a member of the race they appeared to be.
If it's the latter, then Nym rarely seems to act like other races anyway :)
The Altweaver
GM, 1299 posts
The Teller
of The Tale
Tue 18 Jul 2017
at 07:32
  • msg #437

Re: The out of character thread too


Eh, some Doctors, like my favourite (Sylvester McCoy) only lasted for three, I think Colin Baker before him lasted for two. Like my first Doctor I remember was Peter Davidson (5th) but my Doctor was the 7th :)


The regenerations thing is 12 regenerations for 13 lives, and it has been addressed in a very cool way with some nice story/character stuff attached, but I don't want to spoil it so I won't say how it all gets resolved. But it's cool. And has been resolved without being hand waived away in two seconds time.



And a failure in how a disguise comes across is entirely in my control if you fail the dice, and will be any of those things. What's the difference between being considered a strange or outlandish version of a race, and clearly being something pretending to be that race.... it's just NPC perception really. Nym does get +5 to Bluff against checks for that, to show the fact that physically looking the part means people will assume the former.
Meri
PLAYER, 1429 posts
Artificer
Level 6
Tue 18 Jul 2017
at 11:52
  • msg #438

Re: The out of character thread too

Yeah, Sylvester McCoy was my generation's Doctor really (since his shows were the first ones I watched that weren't reruns of the older ones.  Not counting the modern ones, and those movies where Peter Cushing played a human "mad-scientist"-esque version of him).

Was one of many influences on my current weird imagination :)

Still no-one beat Paul McGann's record for "shortest ever time as the Doctor".  1 episode (albeit a movie-length one).
Nym
PLAYER, 1483 posts
Tue 18 Jul 2017
at 14:52
  • msg #439

Re: The out of character thread too

Paul McGann's Doctor (the Eighth) got to live out a lot of his time via audio stories, however. I've never listened to any of them but I know they're there. And technically as of a couple of years ago now, Eight now isn't the Doctor with the shortest screen time but I won't go any further into that because spoilers ;).

I'm not sure about single Doctors lasting for a "generation". The longest-lasting to date was Four, played by Tom Baker and I think that was like, five years or something? Doctor Who started on the 23rd November 1963 and ran till some time in the mid-80s, I believe. So that's about twenty years and hardly enough for multiple generations to live through ;). I was born in '84 so missed it all "live" anyway...

I've seen bits and pieces of older series - some I've seen in their entirety but others I've seen clips of single episodes or whatever. We had a couple of series on video when I was a kid and I also saw a few on TV when they had a "Doctor Who Day" on UK Gold and spent the entire day showing whole series, each one belonging to a different Doctor - I believe they showed series for One, Three, Four, and Seven because I think I turned on the TV right near the end of "The Daemons" (Three) having missed whichever First Doctor series they showed. Then there was definitely Pyramids of Mars (Four) and Dragonfire (Seven).

Other than that I've seen various clips, like the one that created the Crowning Moment of Awesome category on TV Tropes - it's from one of Seven's series (Revelation of the Daleks, I think?) and can be found on YouTube if you look for words such as "Ace Dalek Baseball Bat" >:).

"WHO ARE YOU CALLING SMALL???"

Aaanyway...oh yeah, I think in the Peter Cushing films he was basically playing One but William Hartnell wasn't around to do it himself - they had Susan in them so it must've been One because that's the only Doctor she travelled with.

I believe nearly all the "new" series of Doctor Who other than the most recent couple are up on Netflix if you have it. If not I'm sure you can find them online in...other locations ;). I think if the last series you saw was the one with the Silence then I think after that came all the "specials", longer episodes rather than a proper series and culminated in the departure of Amy and Rory. Then he had one more series ending with the "Night/Time/Day of the Doctor" episodes (okay the first of those is a mini-episode about ten minutes long but absolutely watch it anyway!), and then we move into Twelve's reign who has just finished his third series (Series Ten of "new" Doctor Who) and will regenerate in the next Christmas special.

Totally haven't been recently reading the TV Tropes page for every series or anything ;).
The Altweaver
GM, 1300 posts
The Teller
of The Tale
Tue 18 Jul 2017
at 19:39
  • msg #440

Re: The out of character thread too


Funny, for someone with the possibly shortest screen time, I believe he has been one of the longest running Doctors because he was The Doctor for 16 years between the movie and new series :D And yeah, the audio books are sort of canon now too (thanks to teven Moffat name checking some of the audio book companions) so there you go!


The Rememberance of the Daleks is a good run, it was the 25th anniversary show too. One of the other great scenes is where the Doctor runs up the stairwell, and the Dalek actually elevates itself up the stairs to go get him - cliffhanger! And yes, that's what happened in the start of the new series too, which is why it annoyed me that people were all 'yes, finally the stairs don't defeat them!' and I'm like 'no, they already made that cool scene ages ago :p'

Ace beating up a Dalek with a baseball bat is also cool, because Ace is a cool companion!


Funny, I missed out on Tom Baker even though he's the longest running, but saw tons of Jon Pertwee thanks to repeats, and watched lots of Peter Davidson. I thought I'd missed Colin Baker, except I caught one episode, and instantly was quoting and recalling bits of it, and realised I'd attributed the episode to Peter Davidson!

The Peter Cushing films were fun, though more for seeing Roy Castle as a companion (Record Breakers, anyone?)
Nym
PLAYER, 1485 posts
Wed 19 Jul 2017
at 14:26
  • msg #441

Re: The out of character thread too

Hehe yeah, though when I saw the film I don't think I knew who Roy Castle was. Though I do remember I watched Record Breakers at least a little bit when it was still on.

I've never seen any full series featuring Two, Five, or Six, and only one full series each for One and Seven. I've seen a little more of Three and Four but not that much. From Eight onwards I've seen everything (haven't heard any of the audio stories, Big Finish, though I know of them). I've also seen the regeneration scene for every incarnation...or at least the lead-up to it and the aftermath as in the case of Two's, which isn't directly shown on-screen.
The Altweaver
GM, 1301 posts
The Teller
of The Tale
Wed 19 Jul 2017
at 16:55
  • msg #442

Re: The out of character thread too


I have many DVDs to watch of the older Doctors, I think I would really love the 2nd doctor but I've seen nothing of him, really. Well, I just got the new releases (animated) of his regeneration story and first episode, but it was oddly paced with the animation and I missed the actual actors, of course.
Meri
PLAYER, 1430 posts
Artificer
Level 6
Wed 19 Jul 2017
at 21:10
  • msg #443

Re: The out of character thread too

Yeah, they used to regenerate all kind of "shapeshifty" like Nym, before the new series created the "human firework" style effect.

I'm not too sure what the idea was behind the movies with Peter Cushing, whether someone wanted to reboot the series into something a little less "weird" (which was probably doomed to fail from the start if so!) or if they were just trying out something new, like a spin-off, or alternate universe deal.  Cushing's Doctor wasn't a Time Lord, he was just an eccentric genius type human scientist who had built a dimension-twisting time machine into an old police phone box.

First one of his I saw was the one where the Daleks had invaded a future version of Earth.
The one where Bernard Cribbins played a policeman who mistook the Tardis for a real police phone box, blundered inside to use the phone to report a bank robbery and ended up going along for the ride.  Apparently before returning years later in the other universe as Wilfred Mott, hehe.

I do remember that earlier episode where the Daleks could hover.  I'm guessing everyone just conveniently overlooked it 'cos it's kind of a funny joke about lethal sinister biomechanical alien war machines being defeated by a flight of stairs :)
Not sure if that was meant to be a retcon, that they could always do that and it was just never seen on screen before, or if it was new tech they upgraded themselves with.  Saw a few instances in older episodes where their bases were all fitted out with ramps for rolling up to high platforms rather than flying there.  And I think one was wrecked by knocking it down a stairway once.

Yep, Ace was a bad-ass.  Taking on Daleks with a baseball bat supercharged by the Hand of Omega, not to mention those home-made chemical explosives she used to keep pulling out.
Thinking about it now, I wonder if maybe subconsciously that influence has crept into my character design a little...
*eyes Meri curiously, with her electrified staff and alchemical bombs*  :)

Really wish I could just find every episode and watch them all from the start right up to the present day.  Extreme Doctor Who Marathon :)
Even if I had the disk space on my current temporary setup here, there are a lot of missing episodes from the first and second series, so might be easier to find them starting from the Second Doctor episodes.
This message was last edited by the player at 21:11, Wed 19 July 2017.
The Altweaver
GM, 1302 posts
The Teller
of The Tale
Thu 20 Jul 2017
at 05:20
  • msg #444

Re: The out of character thread too


The way the showrunner stuff has worked out, it seems like each new showrunner has allowed for a soft reboot of the show that doesn't rely on watching the previous stuff. So you can watch next year's series without needing to have watched the previous 10 series, or you can watch from series 5 without having watched the previous 4, or you can watch the first series without having watched the last 26 - 28 series :)

And oh yeah, Bernard Cribbins! And I rememberthat now, that the Doctor in the films wasn't actually an alien just a bloke. I think it really was just a 'hah, why would we follow a TV show, this is us redoing the show for cinema!' So yeah, never even remotely canon or acknowledged, except in subtle meta-nods.
Nym
PLAYER, 1487 posts
Thu 20 Jul 2017
at 14:21
  • msg #445

Re: The out of character thread too

To be fair, the First Doctor's nature was somewhat ambiguous at first, he was just some weird old guy with a time-and-space machine that got stuck in its camouflaged state as a police phone box. He was actually quite unpleasant at first, basically kidnapping Ian and Barbara because they'd found out about him. There's also one point in an early episode where they're with some cavemen or something, and one of the cavemen is injured and the Doctor starts advancing menacingly on him with a rock because he'll only slow them down. He's stopped by Ian and gets progressively less dark and sinister and a little more likeable and friendly as time goes on, his being around humans evidently having some effect and over the years IRL coming to explain why he's much better off with at least one human companion around to prevent him crossing the Moral Event Horizon. At least, most of the time.

About Daleks being able to fly...in "Dalek", the first episode of the "new" series taht features a Dalek, the only character present who has encountered Daleks before and would know about them being able to fly is the Doctor. He doesn't mention it since he's busy being tortured and then rushing about trying to tell everyone to run and not mess around firing their silly guns at said Dalek. When Rose and others are running away from the Dalek, they are the ones who act happy because they've found some stairs and think the Dalek can't reach them.

New viewers to Doctor Who at this point will probably agree and be thinking "Yeah, why is this thing so terrible when it doesn't even have any legs so it can't chase them up...ohhh, shit. It flies?!", but viewers who have already seen occasions when Daleks have flown could be like "Heh, they think they can escape up the stairs, but in that one series the Daleks used to fly...now are they going to in the new series...ha, yup, it flies. Cool, they didn't forget that bit, then".

In their first ever appearance (in the First Doctor series "The Daleks") they were restricted to staying on the smooth metal floors of their city because they needed to be powerwed by electricity or something. Their technology moved on and I think even the flight was still in a basic state when it first showed up in "old" Doctor Who. I can remember, I think it was the Third Doctor, holding onto a sort of parachute thing and rising up a tall shaft while a Dalek was being levitated up toward him from below - I don't think the Dalek's ability to levitate was innate to the Dalek, I think it was being powered by something else - there were several other Daleks with it at the bottom of the shaft but I think only that one Dalek tried flying. And I haven't seen any of the latest (Seventh Doctor) Dalek episodes to know if they could fly any better by then.

You know there's a Doctor Who RPG? I think it's called "Doctor Who - Adventures in Time and Space". Uses a fairly simple d6 system if I remember rightly, and it's basically an RPG set within the Doctor Who universe (well, technically multiverse), so it doesn't have to specifically feature the Doctor. I played it briefly but like a lot of games at the club I used to go to, it only lasted a couple of sessions :P.
Meri
PLAYER, 1433 posts
Artificer
Level 6
Thu 20 Jul 2017
at 16:13
  • msg #446

Re: The out of character thread too

Nym:
You know there's a Doctor Who RPG? I think it's called "Doctor Who - Adventures in Time and Space". Uses a fairly simple d6 system if I remember rightly, and it's basically an RPG set within the Doctor Who universe (well, technically multiverse), so it doesn't have to specifically feature the Doctor. I played it briefly but like a lot of games at the club I used to go to, it only lasted a couple of sessions :P.

ooo, now I wanna play this!  :D
One of my NaNoWriMo ideas had a Time Lord character in it.  Wouldn't mind getting to play one sometime.

Think Mollie's personality turned up to 11, and with access to potentially dangerous advanced alien technology! ;)
The Altweaver
GM, 1304 posts
The Teller
of The Tale
Thu 20 Jul 2017
at 20:31
  • msg #447

Re: The out of character thread too


Yeah, I heard of the RPG, might have even bought some of the Doctor lore books, I forget now :p I mean as pdfs, that's whay I can't recall. Will go have a look and can always leave them accidentally lying on an ftp server somewhere if I do have them.


Yeah, the Daklens still needed to constantly power themselves on static in the 2nd Doctor's first story. They were quite interesting in that they had to be clever and manipulative rather than just shouty and 'we will kill you' to get what they wanted. Reminded me of the Voctory of the Daleks episode where they were all 'we are your soldiers'
Meri
PLAYER, 1434 posts
Artificer
Level 6
Fri 21 Jul 2017
at 00:34
  • msg #448

Re: The out of character thread too

Nym
PLAYER, 1489 posts
Fri 21 Jul 2017
at 14:54
  • msg #449

Re: The out of character thread too

Yeah, the Daleks weren't quite so omnicidal to begin with, they just became more advanced and dangerous after meeting the Doctor. Whom we also know was partly responsible for them being created in the first place, or at least not being destroyed before they were done. And who has beaten them more than anyone else. Daleks in some episodes have commented on how they admire pure hatred and consider it more or less a thing of beauty which should be preserved rather than destroyed. Which may explain why the Doctor keeps surviving against them so often especially when by now they know that letting him stand around talking bollocks despite being surrounded by them tends to result in him pulling off whatever hastily thought-up idea he's just come up with - they admire his hatred of them, even if the one he claims to hate most in the universe is himself.

The Doctor Who RPG is one that I don't have the PDF for - I've got Red Dwarf and Farscape but not that one. Not that I really have anyone to play any of these with (I have a whole bunch of PDFs of rulebooks for different systems) but it's just nice to have them :D.
Meri
PLAYER, 1435 posts
Artificer
Level 6
Fri 21 Jul 2017
at 15:29
  • msg #450

Re: The out of character thread too

Well if you ever feel like running/playing a game with the Doctor Who one, I'd be happy to join up :)

Red Dwarf too.
And definitely Farscape, though I'm not fully up to speed on that universe since I haven't seen all episodes.  Cool aliens though :)  I wanna be a Nebari.  Or an Interion, with a "Sonic Scream" attack!  hehe :)

Basically, I'm a sucker for exploring some good sci-fi worlds :)
The Altweaver
GM, 1305 posts
The Teller
of The Tale
Fri 21 Jul 2017
at 18:29
  • msg #451

Re: The out of character thread too



Ok, that's just freakish timing. Have an e-mail in my mailbox about the whole Doctor Who RPG coming to humble bundle. Basic books for $1, more for $8, and all for $15 or more.

https://www.humblebundle.com/b...doctor-who-rpg-books

I went and snagged them so I can share them with you both, but if you want your own personal pdfs then that seems darn cheap right now!
Meri
PLAYER, 1437 posts
Artificer
Level 6
Fri 21 Jul 2017
at 18:51
  • msg #452

Re: The out of character thread too

ooo, temptation :)

Did you ever hear about Carl Jung's theory of Synchronicity?  Connections between things that aren't necessarily linked by "cause and effect".  Like talking about the Doctor Who RPG and then finding that popping up out of the blue :)

Ever since I read about that years ago, I've been seeing patterns and coincidences everywhere. Might just be a symptom of OCD though, hehe.

Used that in another sci-fi inspired character, a Psyker I'd created for the Warhammer 40K universe who sees patterns in everything.  Probably holds the record for the greatest number of mental disorders crammed into one character so far ;)
The Altweaver
GM, 1306 posts
The Teller
of The Tale
Fri 21 Jul 2017
at 22:06
  • msg #453

Re: The out of character thread too


Yeah, funny story about that, I was reading a mystery book about meaningful co-incidences and so forth on the bus going to rubgy in school. Which I didn't like. It was mentioning omeone changing their actual viewpoint of looking around and seeing the world in a different way. I actually started looking out of the bus, but from the top of the bus I looked above the bar rather than down, so just looking at the top of buldings. Saw all the cool little things you wouldn't normally see, and just felt quite uplifted and possitive. God to the school field, and for that one week - and like never again - they decided to change to rounders and football. Weird!


Despite having that experience, I still tend to think of it as a perception thing, like you think about a million things, and then notice when the ten or twenty line up well. It's also something to do with gaming and writing stories, some things that should not connect, your brain finds a way to connect despite the randomness so you can stitch together coherent narratives from separate ideas you thought you'd never be able to link!
Nym
PLAYER, 1491 posts
Sat 22 Jul 2017
at 09:22
  • msg #454

Re: The out of character thread too

Yes, the human brain is really good at recognising patterns. It's like hearing a word you've never heard before and then suddenly it seems to turn up all over the place. But in terms of writing/gaming, yeah, it's pretty fun to come up with ways to link things together even if they're really disparate in nature :D.

Wow, the Doctor Who RPG looks like it has loads of books! When I played it the guy who owned it only had one. Not sure if that was 'cause it was the only one out at the time (this was during Ten's era) or if there were others that just never got mentioned.

Would love to play the Red Dwarf RPG one day - I actually have the physical book as well as the PDF. Wouldn't want to run it, though - I prefer to run systems that I actually have a clue about ;).

Here's a screeny of my RPG rulebook PDF collection. Some of these I'm not even sure what they are or where I got them - maybe someone else just sent them to me.
http://imgur.com/a/4xiWf
Meri
PLAYER, 1438 posts
Artificer
Level 6
Sat 22 Jul 2017
at 14:03
  • msg #455

Re: The out of character thread too

ooo, lots of things :)

Might be tempted to come up with an idea for a Red Dwarf game to run, but got too many other ideas on the go that need finishing first.
Would definitely be interested in playing one sometime though :)

And a Warhammer 40K campaign,'cos I have a few character ideas I'm itching to try out.  (Even if they'd all probably die horribly!)
The Altweaver
GM, 1307 posts
The Teller
of The Tale
Sat 22 Jul 2017
at 14:13
  • msg #456

Re: The out of character thread too


There seems to be the core RPG for Doctor Who, a traveler's companion with advanced build options, and then most of the rest are source books specific to each doctor. And a few campaign books.

I can post the core book at some point if you two haven't got it and want to see it.

I'm probably at my limit for playing games, and right now certainly for running.
Meri
PLAYER, 1439 posts
Artificer
Level 6
Sat 22 Jul 2017
at 14:16
  • msg #457

Re: The out of character thread too

I'm probably beyond my limit already.  But what the heck, I like to live on the edge ;)  hehe.
Nym
PLAYER, 1493 posts
Sun 23 Jul 2017
at 09:28
  • msg #458

Re: The out of character thread too

Yeah, I don't have any of the Doctor Who rulebooks, I just read through the one that the guy at club owned. If you want to add to my PDF collection I'm not gonna argue ;).

I've played all the Warhammer 40k games, though not necessarily to any great extent. I mean, our Deathwatch game only went on for a single session. Our Rogue Trader and Black Crusade games lasted a bit longer, managing several sessions each. Black Crusade was pretty fun...was playing a Nurgle-worshipping Heretek (corrupted Tech Priest) and when I got enough points to be able to roll a mutation I ended up with Corpulent Immensity, which basically made me even larger than a Space Marine, close in size to a small tank, and really physicall tough when I was pretty tanky already. Plus one of the properties I'd already bought for myself (as part of my general advancement as a Heretek) was Mechanicus Assimilation, which basically meant I was more mechnical than organic, didn't need to breathe, was immune to cold (it never came up since we were on a planet but this would've presumably meant I'd be able to survive in space :D), and if hit by fire I could add an extra point of soak (per time I'd taken this upgrade) to defending against it - normally you only use your Toughness bonus and ignore any armour points against fire but in this case my "skin" basically was armour. Seems a little weird that someone so artificial would end up following the most biologically-inclined of the four Chaos Gods but sod it, it was fun :D. And if I ever played Black Crusade again I would probably create the same type of character, because like I said, this game only lasted a few sessions so I didn't get to do much with my uprades or earn myself any more to become even more ridiculous-looking :D.

The other WH40k game, Dark Heresy, is the one that lasted the longest out of any tabletop RPG I've played, at about 11 months. And it basically ended with a TPK when we defeated a Chaos Marine and it opened a portal to the Warp, and we found out our Inquisitor was a little more radical than we'd thought, a full-on worshipper of Tzeentch, and the rest of the group got carried away into the Warp by a really big Chaos Demon thingy while I got left behind on the planet to be Exterminatus-ed (after a fight in which I'd had to burn, not spend, burn all of my Fate Points to keep avoiding a giant vortex thing of death which kept following me around). So, that could've been more satisfying :P.

We also played an Ascension game, which is basically the Dark Heresy expansion which lets you level past the previous cap and adds in a whole bunch of extra skills - in that one I played an Assassin with ridiculous amounts of stabbing, three attacks in one turn (normally you can only make one) with my power swords and loads of runspeed and all that.

I've also briefly played the Warhammer Fantasty RPG ("WFRP" for short, pronounced like "Woof-rup") and I quite like the way levelling works in that, with the whole Careers thing. I have the rulebook for that in PDF form - it did only have one book at the time, not sure if they released more add-on stuff later or anything.

Anyway yeah, maybe when some of our other games finish we can set up one of those, or Red Dwarf or whatever. I'm currently involved in three active games - this one, my one, and the Kai one, though as we know the latter is supposed to be finishing soon. Which will probably still be a few months :D.
Meri
PLAYER, 1442 posts
Artificer
Level 6
Sun 23 Jul 2017
at 10:12
  • msg #459

Re: The out of character thread too

Nym:
Seems a little weird that someone so artificial would end up following the most biologically-inclined of the four Chaos Gods but sod it, it was fun :D.

My immediate thought there was "biomechanical monstrosity with all sorts of internal machinery that brews up horrific bacterial goop using the character's own DNA as a template, and stores it away in various body parts, like being able to spit it at someone, or spray it out of an integrated weapon on a tentacle-like mechadendrite with slimy organic-looking tubes going through it for added "ick factor" or something."
Dunno if there's anything in the rules/equipment lists that could be modded to work that way though, just a thought.
Kind of imagining Tech Priests/Hereteks as being similar to Artificers (except they have all their gadgetry actually implanted into their bodies).  So I'd use a similar idea as I do with Meri, by having their powers generated by their tech, with some flavour text about how those powers are created :)

Anyways, would love to play in a game of that.  I could probably come up with a character idea for all the different games.  Though most of my ideas currently fit Dark Heresy.  Could easily repurpose a few of them though.
Had an idea for a Dark Heresy campaign, leading into an Ascension one although I only have the start and one possible ending figured out.

Would happily play Red Dwarf too (though I lost the rulebook for that in a system failure some years back. Probably still be recoverable, but not on this temporary system I'm using).

Would DEFINITELY play a Doctor Who one.  Need to see about getting those rulebooks.  I get paid on Monday, so maybe splash out on them then.
Nym
PLAYER, 1495 posts
Mon 24 Jul 2017
at 13:57
  • msg #460

Re: The out of character thread too

I can send you the Red Dwarf rulebook PDF (also have PDFs for character and ship sheets) if you want. Not sure how since I don't use Skype any more but I'm sure we can figure something out :).

Regarding the Warhammer stuff (both 40k and Fantasy) I'm not really that up on the lore, but I managed to get by and I suppose I do kind of know a moderate amount of stuff about it since I ended up playing some games. And I did my usual thing of having the "talking-to-people" stat (Fellowship, in this case) as my lowest so my character had an excuse for not needing to display knowledge of stuff off the top of their head. When I've played a Tech Priest (which I have done a couple of times in addition to the Black Crusade Heretek), though, I did pile on all the Lore (aka "knowledge") skills and have loads of Int...but there it's a case of rolling to see if I know stuff in which case the GM just gives me the info. So that's okay ;).
The Altweaver
GM, 1309 posts
The Teller
of The Tale
Mon 24 Jul 2017
at 17:04
  • msg #461

Re: The out of character thread too


40k lore is pretty easy to learn, just imagine the most metal/goth things you can, make them as grim dark as possible, then multiply your imagined thingie by 1000% :D
Meri
PLAYER, 1444 posts
Artificer
Level 6
Mon 24 Jul 2017
at 19:17
  • msg #462

Re: The out of character thread too

The Altweaver:
40k lore is pretty easy to learn, just imagine the most metal/goth things you can, make them as grim dark as possible, then multiply your imagined thingie by 1000% :D

Then set it on fire, to purify it in the name of the Emperor!!!  hehe ;)
Nym
PLAYER, 1496 posts
Tue 25 Jul 2017
at 14:40
  • msg #463

Re: The out of character thread too

Lol yeah, I think I have enough general knowledge on the setting now to get by, just lacking in a lot of specifics. But I expect I can continue to get away with that and there's always the Lexicanum if I need to look stuff up so it's all good ;).
The Altweaver
GM, 1316 posts
The Teller
of The Tale
Sat 12 Aug 2017
at 18:51
  • msg #464

Re: The out of character thread too


Oh, hey Nym, the Kol guys just brought out an actual available on Steam game called West of Loathing. It's really funny and surprisingly deep. Also I just noticed the Yogscast guys are streaming it right now :)
Nym
PLAYER, 1512 posts
Sun 13 Aug 2017
at 08:54
  • msg #465

Re: The out of character thread too

Hehe yeah, I noticed it on the Steam front page the other day and then yesterday in one of the Yogscast Discords I'm a part of there was a link that went up saying that Zylus was streaming it. I have plenty of games keeping me busy right now though - in the Summer Sale I actually bought several, which is more than I've ever bought in any other Steam sale, so it's gonna take me a while to work through them in between watching various YouTube vids (okay, mostly the Yogscast but I've also started churning my way through vids by a guy called Matt Colville whose vids are all about DMing DnD games) and stuff :D.
Meri
PLAYER, 1477 posts
Artificer
Level 6
Thu 31 Aug 2017
at 15:46
  • msg #466

Re: The out of character thread too

Nym:
Well, if there's a big nasty mean bear out there who might hurt the horses, it's probably a good idea to keep them close together. Then they can all stand together and tell the bear to go away.

I just love that mental image of a group of horses staring down a bear and shouting "GO AWAY!!!" :D
The Altweaver
GM, 1320 posts
The Teller
of The Tale
Thu 31 Aug 2017
at 19:01
  • msg #467

Re: The out of character thread too


Indeed. Though now in my head they say it in three parts, each sub group of horses taking a syllable, like the budwieser frogs!
The Altweaver
GM, 1321 posts
The Teller
of The Tale
Sun 3 Sep 2017
at 16:06
  • msg #468

Re: The out of character thread too

Just to let you know Nym that Meri has spoken to me in the background for some clarifications, so I believe is just looking for inspiration for a pirate story :D

Edit: Nm!
This message was last edited by the GM at 16:40, Sun 03 Sept 2017.
Nym
PLAYER, 1533 posts
Mon 4 Sep 2017
at 14:30
  • msg #469

Re: The out of character thread too

That's okay, I figured she'd had some delays or something since she hadn't posted in my game yesterday either :). But I see posting has resumed so it's all good :D.
Meri
PLAYER, 1480 posts
Artificer
Level 6
Mon 4 Sep 2017
at 14:46
  • msg #470

Re: The out of character thread too

Should have saved it for the 19th...
The Altweaver
GM, 1322 posts
The Teller
of The Tale
Mon 4 Sep 2017
at 21:38
  • msg #471

Re: The out of character thread too


The 19th?


Anyway, Nym discovered a cool new affect, and Meri has discovered the ability to tell stories, even if her player doens't like them. Hopefully these skills will come in handy against the killer bear! I mean... the kilted... bear...
Meri
PLAYER, 1481 posts
Artificer
Level 6
Mon 4 Sep 2017
at 22:58
  • msg #472

Re: The out of character thread too

The Altweaver:
The 19th?

International "Talk Like a Pirate" Day! :D

https://en.wikipedia.org/wiki/...lk_Like_a_Pirate_Day
The Altweaver
GM, 1326 posts
The Teller
of The Tale
Sun 10 Sep 2017
at 19:38
  • msg #473

Re: The out of character thread too


I have a wedding in Aberdeen this coming week (in to the weekend) so I'll say we're slowing down / stopping for this week. To properly pick it back up come a week on Tuesday!
Nym
PLAYER, 1541 posts
Mon 11 Sep 2017
at 14:22
  • msg #474

Re: The out of character thread too

Okay, no worries :).
The Altweaver
GM, 1327 posts
The Teller
of The Tale
Thu 14 Sep 2017
at 17:03
  • msg #475

Re: The out of character thread too

Not got time to exposition dump on the new not friend right now, sorry. See you on the other side of the weekened! :)
Meri
PLAYER, 1492 posts
Artificer
Level 6
Thu 14 Sep 2017
at 19:19
  • msg #476

Re: The out of character thread too

No problem.  I don't mind waiting...

https://i.pinimg.com/736x/2d/5...nts-funny-things.jpg

;)
Nym
PLAYER, 1545 posts
Fri 15 Sep 2017
at 14:25
  • msg #477

Re: The out of character thread too

No worries, have a fun time at your friend's/relative's/random person's wedding :D.
The Altweaver
GM, 1328 posts
The Teller
of The Tale
Mon 18 Sep 2017
at 12:21
  • msg #478

Re: The out of character thread too

See message over at rebirth. Hopefully won't be out for too long :(
The Altweaver
GM, 1329 posts
The Teller
of The Tale
Wed 20 Sep 2017
at 20:05
  • msg #479

Re: The out of character thread too

Still no proper net connection, will try and post tomorrow though
Meri
PLAYER, 1493 posts
Artificer
Level 6
Thu 21 Sep 2017
at 11:47
  • msg #480

Re: The out of character thread too

As someone who's been trapped offline more times than I'd like, I feel your pain.
Hope you get back on soon.
The Altweaver
GM, 1333 posts
The Teller
of The Tale
Fri 22 Sep 2017
at 18:44
  • msg #481

Re: The out of character thread too


I am indeed back, and I by no means lump my week long messing around getting back online with your herculean tasks of getting computers working over the years!
Meri
PLAYER, 1495 posts
Artificer
Level 6
Fri 22 Sep 2017
at 20:29
  • msg #482

Re: The out of character thread too

Well it's a good thing I have Meri-like Artificer skills when it comes to cobbling working (well, more or less working) computers together from parts pulled from dead ones around here, otherwise I'd probably have been offline a lot longer.
(Sort of Techno-necromancy!  Imagine if Dr. Frankenstein had been a computer tech!)

Still trying to save up for parts to build myself a proper one...

Glad to have you back :D
Nym
PLAYER, 1549 posts
Sat 23 Sep 2017
at 09:28
  • msg #483

Re: The out of character thread too

Haha yeah, is that why you make these characters like Mollie and Meri, as some kind of means to transfer your RL troubles with computers into people who actually could deal with that kind of thing because it's what they do? :D

Also, yay for a return to the gaming. I forgot to say as much when I posted in my own game just now, so I'll say it here instead. Woo :D.
Meri
PLAYER, 1497 posts
Artificer
Level 6
Sat 23 Sep 2017
at 11:50
  • msg #484

Re: The out of character thread too

Well I can't resist channelling my inner techie into my characters :)
(Since building potentially lethal gadgetry is fun to do, but probably illegal in RL) ;)
The Altweaver
GM, 1335 posts
The Teller
of The Tale
Mon 2 Oct 2017
at 19:52
  • msg #485

Re: The out of character thread too


The chapter thread is coming to an end soon, but it's not where I want to end the chapter. So I'll have a thread part 1 / part 2.

Technically the chapter should end soon, so the second thread won't be that long.


I might be able to end the first thread logically as I want to do a small time jump, but it depends what you are doing during your trip. Otherwise it will be a hard cut between the two and my heart will die a little.


The game has meandered a little away from story with interlude in the village and so forth, or else the chapter would have probably been around the 800 posts the previous ones have been.
Meri
PLAYER, 1507 posts
Artificer
Level 6
Tue 3 Oct 2017
at 09:26
  • msg #486

Re: The out of character thread too

Meri will most likely remain hidden away in the wagon during the trip.
Unless something happens to draw her out of course.  (Or unless the Captain decides to join them, in which case she might suddenly feel the urge to keep Nym company on the roof!)  :)
This message was last edited by the player at 09:27, Tue 03 Oct 2017.
Nym
PLAYER, 1560 posts
Tue 3 Oct 2017
at 15:27
  • msg #487

Re: The out of character thread too

Let's just blame Nym for the thread length, shall we? She probably talks more than any other charcter, after all ;). I don't think it would be possible for her to exist in a tabletop game. People would find her so annoying, I'm sure!
Meri
PLAYER, 1508 posts
Artificer
Level 6
Tue 3 Oct 2017
at 16:22
  • msg #488

Re: The out of character thread too

I wouldn't find her annoying.  I'd just be sure to bring popcorn to every session, sit back and enjoy the show :)  hehe.
This message was last edited by the player at 16:22, Tue 03 Oct 2017.
Nym
PLAYER, 1562 posts
Wed 4 Oct 2017
at 14:55
  • msg #489

Re: The out of character thread too

Well, I don't think you'd get a word in so you might as well ;).
The Altweaver
GM, 1336 posts
The Teller
of The Tale
Wed 4 Oct 2017
at 19:51
  • msg #490

Re: The out of character thread too


I mean Nym doens't speak all the time, sometimes people run away becauae of the things she says :p
Nym
PLAYER, 1564 posts
Thu 5 Oct 2017
at 14:06
  • msg #491

Re: The out of character thread too

This is true. And sometimes they run away because she burns down houses or whatever ;).
The Altweaver
GM, 1338 posts
The Teller
of The Tale
Thu 5 Oct 2017
at 23:14
  • msg #492

Re: The out of character thread too


Better than them trying to run in to a burning house to avoid Nym!
Nym
PLAYER, 1566 posts
Fri 6 Oct 2017
at 15:34
  • msg #493

Re: The out of character thread too

Well, they'd have to be pretty desperate if they thought that would help them ;). It's weird how I've made this character who has such destructive powers yet who is so genuinely nice. It's a bit like when I created the Murafu for that DM-based game you ran on the DM forum a few years back, and my character ended up bascially being a pacifist despite the fact I'd planned her as a stabby-stabby Rogue. I suppose Nym is a bit different from that, though, in that I did plan for Nym to be super-happy-friendly and never knowingly hurting anyone. Because, you know, it is kind of fun to roll a whole handful of dice and deal a shit-ton of damage to stuff, with appropriate narrative to add to the effect >:).
The Altweaver
GM, 1347 posts
The Teller
of The Tale
Sat 14 Oct 2017
at 15:38
  • msg #494

Re: The out of character thread too


Hah, funny to see the comment on Nym given the current discussion in the story thread :)


Anyway, just wanted to clarify the encounter power thing and short rest as it applies to non-combats. Since the encounter power system is partially to put a limit on some narrative powers too - like knack for success - then also be aware that non-combat encounters need to end before you can refresh. So even if the skill challenge of a non-combat encounter is supposed to be you researching things in a library for an hour or spending a day hicking over mountains, you can only use knack for success, etc once. It's game mechanics over the narrative fluff of a short rest.

Similarly, but more house rule-y, I'm letting you use these powers in roleplaying scenes (since there's only two of you and you are more mage-y without the skill spread). The same rule applies, even if a 'scene' actually lasts over several hours and you rest during it. A short rest is short hand for 'yeah, the encounter or skill challenge is over and you get to have a breather. If you failed a combat encounter and are running away, if you are in the middle of clambering over mountains or pouring through books, then the Short Rest(tm) mechanic doesn't happen, even if narritively you try and have a short rest :p

Well, technically the moment running away stops, the encounter stops, so the Short Rest(tm) would be invoked. Realise the Short Rest(tm) is supposed to be you feeling safe enough to deal with wounds, do light at-will curing, recharge your magic, find your spiritual centre again, etc.


Anway, that's the waffle.
The Altweaver
GM, 1353 posts
The Teller
of The Tale
Wed 1 Nov 2017
at 18:13
  • msg #495

Re: The out of character thread too


Oh, it's November the 1st! Are you doing NaNoWriMo this year Swift?
Meri
PLAYER, 1532 posts
Artificer
Level 6
Thu 2 Nov 2017
at 10:21
  • msg #496

Re: The out of character thread too

Yep.  Defending my winning streak for another year :)

This year everything seems determined to get in my way though.
The latest episode in the chaotic story of "F*** My Life!" is that the monitor on my main desktop PC blew last night.  The computer still works, but now I can't see what I'm doing on it!
This event also coincided perfectly with the arrival of a huge bill, so I have no money to buy a new monitor.  Couldn't have happened at a worse time.
So yeah, hoping I can find a cheapo second-hand one to replace it with.

At least I still have my mini laptop, so can still work on my NaNo novel, otherwise my chances of winning this year might have been sunk right at the start.

*rolls Arcana to see if I can unravel the curse that seems to be afflicting me...*

At least I still made the word count target for the 1st day.  Now if I can find some time today...  :)
The Altweaver
GM, 1354 posts
The Teller
of The Tale
Fri 3 Nov 2017
at 08:08
  • msg #497

Re: The out of character thread too


Oh no, what horrible monitor luck! (I almost typed minotor luck). I have a really old 14" flat screen if you want it, it might still work!
Meri
PLAYER, 1534 posts
Artificer
Level 6
Fri 3 Nov 2017
at 13:24
  • msg #498

Re: The out of character thread too

Thanks for the offer.  Got a new one now though :)

I'd been meaning to get a new one for a while now, the old one had a loose power connection that sparked a bit if you tried to move the monitor around.  That might have been what eventually failed on it.  Was either that or the backlight blew, not too sure which.  Maybe both.

New one is much better, with a bigger screen too.
Only down side is that the aspect ratio is different to my old one, so everything looks a little bit "squashed".  And the beta window manager I'm using has a faulty screen setup, so I can't change them.
Thinking I'll have to dig into the configuration files and try to find the one that'll let me reprogram the screen setup manually.  Though it's not quite annoying enough to force me to do that yet.  Too busy with NaNoWriMo for now :)

I kept typoing it as "minotor" too.
Makes me imagine a minotaur with a screen in its stomach, like a Teletubby! :)
This message was last edited by the player at 13:26, Fri 03 Nov 2017.
The Altweaver
GM, 1355 posts
The Teller
of The Tale
Sat 4 Nov 2017
at 09:11
  • msg #499

Re: The out of character thread too


Glad you managed to take the bull by the horns and get that problem sorted :p Now on to tackling that wrhino!
Meri
PLAYER, 1545 posts
Artificer
Level 6
Tue 21 Nov 2017
at 14:02
  • msg #500

Re: The out of character thread too

Found via Questionable Content:

Ever wondered what Many would have turned out like if he only took after Meri's personality?
Tsundere Beholder! :D
https://cdn.shopify.com/s/file...art.png?v=1510250950
Nym
PLAYER, 1601 posts
Tue 21 Nov 2017
at 15:54
  • msg #501

Re: The out of character thread too

Lol...imagine if Meri was a beholder. She could certainly keep people away then :D. Ach, what if Nym was a beholder? I think I'd be worried for everything within a five-mile radius! :D
The Altweaver
GM, 1356 posts
The Teller
of The Tale
Wed 22 Nov 2017
at 20:28
  • msg #502

Re: The out of character thread too


That beholder is very cute. And yes, if you guys play long enough, you better believe there will be a scene or even whole mission where you need to both look like / be beholders :p
Meri
PLAYER, 1547 posts
Artificer
Level 6
Wed 22 Nov 2017
at 21:58
  • msg #503

Re: The out of character thread too

Can get it on a T-shirt:
https://topatoco.com/collectio...ts/qc-beholder-shirt
I'm definitely tempted :)

And I'll be in this game as long as it keeps running.  Got plenty of backup character ideas to draw on if something unfortunate happens to Meri.  :D
Nym
PLAYER, 1603 posts
Thu 23 Nov 2017
at 14:42
  • msg #504

Re: The out of character thread too

Hmm, sounds like a hint that we should start investing in illusory and levitation-based powers ;). I look forward to levelling up just so I can choose cool stuff, even if I then hardly ever get to use it :D. It's just fun looking at a power's description and going "Fwoah, that sounds fun!". Because you just know that if you actually get a chance to use such a power, it'll bloody miss anyway, won't it (assuming it's an attack power of some kind)? :P I mean, that didn't stop me disintegrating that Phystal guy with my Chromatic Orb that time even though I rolld a miss, but that was a Daily power (half damage on a miss) and I used my "maximise all the dice" thing from my headgear, so...
The Altweaver
GM, 1357 posts
The Teller
of The Tale
Fri 24 Nov 2017
at 13:04
  • msg #505

Re: The out of character thread too


Well we slowed down a little in terms of narrative and so gmae pace, but I'm current;y not planning on changing the way I run the game. I still want ot play 4th edition straight, with non combat and combat encounters that earn you XP as frameworks for the scenes. And giving you RP XP as we go on during quieter times too if scenes don't really fit the non-combat encounter skill chanllenge framework or otherwise hit milestones. So you will eventually level up with new shines!

As for not using combat powers, be careful what you wish for... :p There is at least one aggressive bear in the woods, after all...
Nym
PLAYER, 1605 posts
Fri 24 Nov 2017
at 15:19
  • msg #506

Re: The out of character thread too

Oh yeah, I forgot the big scary bear people keep talking about. I wonder what that's all about...I mean, it might be a dire bear or something simialrly aggressive, or it might just be some shapechanger who wants to be left alone or who has been wronged in some way by someone in the caravan (or another traveller unrelated to our group) and is looking to get only that person. Still, if combat kicks off while we're with these people I bet we'll suddenly find out what those creepy-looking guards can do :P.

Ohh, and on a completely unrelated subject, the Steam Autumn sale is now on and Tabletop Sim is only something like £7.49 if you were considering it :).
The Altweaver
GM, 1358 posts
The Teller
of The Tale
Fri 24 Nov 2017
at 21:28
  • msg #507

Re: The out of character thread too


I mean it's the fun of there being multiple paths for you to take, even if they aren't really apparent. So if you had been more involved in speaking with Geekaar or certain locals you might have heard more about the bear stuff. And if you had just headed on down the road to Thirdgate on your own, then obviously travellers might have filled you in. Otherwise.... well, who knows what's going to happen with the bear, if it exists, and if so exactly what its intentions are. :D


It's the same with the Heir and the tomb Celindara has gone to find. For her it's just tying up a loose end, but if you had gone in to the foothills rather than the forest while the blight was still active then, you know, maybe a headless horseman might have been something you would have come across. And that in turn might have been a hint to people that somethign was up!

And yes, during a fight you will indeed find out what those creepier guards can do. If you are lucky, you might be fighting on the same side when you find out :p
The Altweaver
GM, 1359 posts
The Teller
of The Tale
Sat 25 Nov 2017
at 22:26
  • msg #508

Re: The out of character thread too


Oh yeah, forgot to acknowledge the mention of table sim. I've got a huge backlog of stuff from the last few weeks to watch, etc (then christmas), so even if I buy it don't expect to see me this side of new year's :p
Nym
PLAYER, 1606 posts
Sun 26 Nov 2017
at 09:47
  • msg #509

Re: The out of character thread too

Lol that's okay. Just thought I'd let you know it was going cheap right now in case you wanted to get it for future games :).
The Altweaver
GM, 1363 posts
The Teller
of The Tale
Mon 11 Dec 2017
at 21:30
  • msg #510

Re: The out of character thread too


Hey Meri, how did NaNoWriMo go?
Meri
PLAYER, 1560 posts
Artificer
Level 6
Mon 11 Dec 2017
at 23:44
  • msg #511

Re: The out of character thread too

Went ok.  Finished with 50,033 words :)
The Altweaver
GM, 1364 posts
The Teller
of The Tale
Tue 12 Dec 2017
at 07:35
  • msg #512

Re: The out of character thread too


Woohoo, 33 words to spare :)
Meri
PLAYER, 1562 posts
Artificer
Level 6
Tue 12 Dec 2017
at 10:50
  • msg #513

Re: The out of character thread too

Yep :)
I usually have to go over the limit a bit as there's sometimes a discrepancy between the official word counter on the server, and the word counter used in most word processors (I use the Libre Office one).
Not sure if it's filtering out things like people who put picture graphics and lines across the beginning of chapters and so on (special codes they use might confuse the word counter a little).

Seems it's using the same criteria as the Libre Office counter though, 'cos they matched exactly when I checked it :)
The Altweaver
GM, 1365 posts
The Teller
of The Tale
Tue 12 Dec 2017
at 20:40
  • msg #514

Re: The out of character thread too


Funny. it's only really yourself you're cheating if you cheat o nthe word counter! I don't know why anyone would pad their stories like that.

Anyway, congrats once again :) What story did you end up going with?
Meri
PLAYER, 1564 posts
Artificer
Level 6
Tue 12 Dec 2017
at 22:45
  • msg #515

Re: The out of character thread too

Well I don't use pictures and graphics anyway, not in NaNo novels, tough enough to keep up with the word count without worrying about illustrating the story at the same time!
Nearest I get to stuff like that is writing the chapter title in a fancy font :)

This year's was a kind of reboot of a previous story idea that was originally intended to be the first part of a series (though I don't know if I'll continue with it).

Set a few years in the future, it follows two protagonists and their friends on separate paths.

One is a resident patient of a sort at a big mansion occupied by a scientist who is researching strange events that have been happening that cause people to suffer weird hallucinations of bizarre worlds and things.  (It later turns out that what they're actually seeing is glimpses of other worlds and events happening on them).

The other path follows an archaeologist working at a dig site who discovers a strange machine (like a kind of steampunk looking contraption with some crystalline parts) buried beneath the site he's excavating.  Tests on it show it's much older than the rest of the site, and part of it seems to be damaged, although one of the components is still active and seems to have begun transmitting a signal to somewhere.  He also finds a journal written in some kind of coded language.

Long story short, the paths of the two protagonists eventually converge, just as they both encounter two characters from another world, and end up escaping through a gateway opened by these travellers while fleeing from someone pursuing them.
I didn't get all the way to the ending, but theoretically, the story ends just as the gateway closes, leaving the two protagonists and their other-worldly allies standing on a floating island on a strange new world, setting up the beginning of the next instalment.

So yeah, heavily anime-inspired maybe :)
Nym
PLAYER, 1620 posts
Wed 13 Dec 2017
at 11:02
  • msg #516

Re: The out of character thread too

Cool, and then they look around from their floating island and see pteranodons and hawkmen and stuff, plus the sun is always at noon because they've just warped into the Hollow Earth, right? ;)
The Altweaver
GM, 1366 posts
The Teller
of The Tale
Sun 17 Dec 2017
at 19:23
  • msg #517

Re: The out of character thread too


Oh, I forgot to say earlier, both of you got 150Xp each cause I liked Nym's horse befriending idea, and you both got 100Xp each because Meri got so close to finding Geekaar's hidden stash of stuff.

I mean really it's an aggrigated RP bonus since this last section of the game has been roleplaying, but I like to award it for something and the last little bit was cool :)
Meri
PLAYER, 1569 posts
Artificer
Level 6
Sun 17 Dec 2017
at 20:33
  • msg #518

Re: The out of character thread too

So 250 each?  Yay :D

We should make friends with random animals and try to rob people more often! ;)
The Altweaver
GM, 1367 posts
The Teller
of The Tale
Sun 17 Dec 2017
at 20:38
  • msg #519

Re: The out of character thread too


Indeed om both counts!
Meri
PLAYER, 1571 posts
Artificer
Level 6
Sun 17 Dec 2017
at 20:58
  • msg #520

Re: The out of character thread too

So at 9093 exp now?  Just to check :)

Also, in response to the previous question (sorry, got distracted by stuffs), nope, there isn't a Hollow Earth in my story.  Just a lot of other weird planets :)
(No madman in a blue box either, hehe).
The Altweaver
GM, 1368 posts
The Teller
of The Tale
Mon 18 Dec 2017
at 07:12
  • msg #521

Re: The out of character thread too


For some reason I have it 250XP less, but I think it's me that's wrong. So 9093XP seems reasonable.
Nym
PLAYER, 1625 posts
Mon 18 Dec 2017
at 11:02
  • msg #522

Re: The out of character thread too

Woo, free exp! :D. And yeah, I was on 8843 so I make the new total 9093 as well. Woo, 907 exp till we level up again :D.
The Altweaver
GM, 1369 posts
The Teller
of The Tale
Mon 18 Dec 2017
at 18:50
  • msg #523

Re: The out of character thread too


Indeed.... who knows what 1800XP task you'll bothneed to overcome to get to level7. Probably just some sort of fuzzle petting senario or a food fight at an inn or something nice like that.
Meri
PLAYER, 1572 posts
Artificer
Level 6
Mon 18 Dec 2017
at 21:44
  • msg #524

Re: The out of character thread too

I wonder if Meri's familiar-based alchemical item attack bonus would also count for slinging food at someone?  ;)
The Altweaver
GM, 1370 posts
The Teller
of The Tale
Mon 18 Dec 2017
at 21:47
  • msg #525

Re: The out of character thread too


Depends how corrosive and scalding the 'food' was being flung :D
Meri
PLAYER, 1573 posts
Artificer
Level 6
Mon 18 Dec 2017
at 22:13
  • msg #526

Re: The out of character thread too

Well, Meri's cooking is probably a little bit on the lethal side...  ;)
Nym
PLAYER, 1627 posts
Tue 19 Dec 2017
at 14:36
  • msg #527

Re: The out of character thread too

And, you know, I can warm (or cool) food via Prestidigitation...it doesn't say how much I can warm it ;).
The Altweaver
GM, 1371 posts
The Teller
of The Tale
Sat 30 Dec 2017
at 19:17
  • msg #528

Re: The out of character thread too


It can be hot or cold enough that up to 0.9999999 recurring hit points worth of damage would be done by it :p
Nym
PLAYER, 1632 posts
Sun 31 Dec 2017
at 11:03
  • msg #529

Re: The out of character thread too

Lol, fair point...but if it's the food that sets the house on fire and then the fire does the damage... ;)
Meri
PLAYER, 1580 posts
Artificer
Level 6
Mon 1 Jan 2018
at 00:17
  • msg #530

Re: The out of character thread too

Happy Nude Rear... err, I mean New Year, everyone!  :D hehe.

May 2018 be considerably less crappy than recent years!
Nym
PLAYER, 1634 posts
Mon 1 Jan 2018
at 11:59
  • msg #531

Re: The out of character thread too

Yaay, happy new fun times! I'm sure it'll seem like only a weeks before we're all groaning about the fac that Christmas is nearly here again ;).
The Altweaver
GM, 1372 posts
The Teller
of The Tale
Mon 1 Jan 2018
at 20:02
  • msg #532

Re: The out of character thread too


Happy rude bears every one :) And don't joke about how fast the years are going, they are really rushing by!
Meri
PLAYER, 1581 posts
Artificer
Level 6
Mon 1 Jan 2018
at 23:45
  • msg #533

Re: The out of character thread too

Hmm, perhaps some kind of temporal disruption in the space-time vortex...  Has anyone tried reversing the polarity of the neutron flow?
*pokes curiously at the calendar with sonic screwdriver...*
Nym
PLAYER, 1635 posts
Tue 2 Jan 2018
at 15:46
  • msg #534

Re: The out of character thread too

Nah, I think it's just called "getting old" - time goes faster the older you get ;). Are we all in our thirties?
The Altweaver
GM, 1374 posts
The Teller
of The Tale
Wed 24 Jan 2018
at 21:36
  • msg #535

Re: The out of character thread too


Hey, I haven't forgotten about the game! I was both busy-ish yesterday, and also the next post is a little...involved. Involved including me needing to check almost every post since you met Samel to make sure I wasn't about to contradict myself when posting it :)

So it might be up as late as tomorrow...
Meri
PLAYER, 1598 posts
Artificer
Level 6
Wed 24 Jan 2018
at 23:13
  • msg #536

Re: The out of character thread too

No worries, busy year so far for me too.
Hoping to get caught up with the 1001 things I have to do sometime soon...
Nym
PLAYER, 1652 posts
Thu 25 Jan 2018
at 14:57
  • msg #537

Re: The out of character thread too

Hehe yeah, I figured you'd been a bit busy lately based on your lack of posts in either of our games. That's okay, I'm sure we can get going again soon :).
The Altweaver
GM, 1377 posts
The Teller
of The Tale
Tue 30 Jan 2018
at 18:01
  • msg #538

Re: The out of character thread too


Incase you both missed the announcement, there might be some server downtime soon while thye move to shiny new servers!

link to a message in another game
Meri
PLAYER, 1604 posts
Artificer
Level 6
Tue 30 Jan 2018
at 18:46
  • msg #539

Re: The out of character thread too

Yep, noticed that one.

Still time to set up a cliffhanger moment before then? ;)
Nym
PLAYER, 1658 posts
Wed 31 Jan 2018
at 16:12
  • msg #540

Re: The out of character thread too

Oh, yeah, I did see that yesterday but promptly forgot about it. Might explain why the server was down for a while just now, then, when I was trying to make a post in the IC thread :D.
The Altweaver
GM, 1378 posts
The Teller
of The Tale
Wed 31 Jan 2018
at 17:59
  • msg #541

Re: The out of character thread too


Yep, already done! :D
Meri
PLAYER, 1606 posts
Artificer
Level 6
Wed 31 Jan 2018
at 23:27
  • msg #542

Re: The out of character thread too

Wasn't down long enough for a decent cliffhanger...

Should have put an Arcana check on the attempt to heat the food.  If it botched:
"Suddenly, the cauldron explodes into flaming chunks and a fiery portal opens amid the smouldering remains.
Offended by your feeble mortal attempt at cookery, the demonic chef of the Nine Hells, the evil Gord'on R'am-sey arises in a blazing shower of fire, brimstone, and foul language.  Roll for initiative, we'll be back after the downtime!"
  :)

(Some people think I'm too weird to GM.  Dunno why...)
This message was lightly edited by the player at 23:28, Wed 31 Jan 2018.
The Altweaver
GM, 1379 posts
The Teller
of The Tale
Thu 1 Feb 2018
at 22:23
  • msg #543

Re: The out of character thread too


Well clearly you've given me ideas for the next cliffhanger :p
Meri
PLAYER, 1608 posts
Artificer
Level 6
Fri 2 Feb 2018
at 16:10
  • msg #544

Re: The out of character thread too

I thought we were guessing which hand the gem was in too...  Confused now  (@.@)'
The Altweaver
GM, 1380 posts
The Teller
of The Tale
Fri 2 Feb 2018
at 16:20
  • msg #545

Re: The out of character thread too


Nah, sorry, I should have explained OOC as well as IC, since Geekaar was deliberately being flowery. As he said - that game's too easy. The idea is simply to guess left or right. Where the gem is and if the guess is correct doens't matter in that regard. It only matters if Geekaar has to break the tie with the truth, if you like.

But the point is only people who votes the least voted option gets to go on to re guess, until either everyone is eleminated, or only one person is left. Geekaar hasnt said what happens if everyone is eliminated, but that's what will happen.

So you're actually playing a game of trying to not vote the same as most people. Playing against the group, not Geekaar's dexterity.
Meri
PLAYER, 1609 posts
Artificer
Level 6
Fri 2 Feb 2018
at 16:27
  • msg #546

Re: The out of character thread too

Hmm, so, trying to guess what everyone else will vote, and then voting the opposite?

Oddness...  (O.o)
The Altweaver
GM, 1381 posts
The Teller
of The Tale
Fri 2 Feb 2018
at 16:32
  • msg #547

Re: The out of character thread too


Yup... now you see why a merchant might appreciate the game. Trying to buck the trend and either sieze what everone else is scared to, or being cautious when everyone is is rushing in to something and flooding the market / committing to a pipe dream :D


Now you can also see why it has enough depth to be a skill challenge? Which it can still turn in to. The good thing is that Nym has one way telepathy, so could still advise Meri on stuff even if Nym decides not to play :)
Meri
PLAYER, 1610 posts
Artificer
Level 6
Sat 3 Feb 2018
at 12:58
  • msg #548

Re: The out of character thread too

So, just to check, we're all playing against Geekaar here?
Not sure if Meri actually needs to be holding something valuable herself, like if that was just kind of a poetic thing he was putting into his explanation...
The Altweaver
GM, 1382 posts
The Teller
of The Tale
Sat 3 Feb 2018
at 13:12
  • msg #549

Re: The out of character thread too


Technically yes, though you don't lose anything playing against Geekaar, the valuable is just symbolic and committing to putting something in a hand. And really all the other players are your more immediate concern regarding winning.

The object is symbolic. You may suspect that having to subtly indicate your vote ahead of time by concealing an item in your own hand too might be something high level players of the game appreciate and try to take advantage of. At least ones with very high perception / theivery scores :) Also, in the proper game, Geekaar has said those valuables are also being wagered by each player as an 'entry fee'. So when Geekaar has played this game other times (as the head of it, or a player), he would have risked whatever valuable being used. And you might suspect - and be right - that if all players get eliminated during a round, at any other time all the valuables wagered would go to the main person.

So normally it would be something unique to avoid cheating, and valuable because it's a wager, but Geekaar is waiving both of those because this is just 'for fun' and he seemsonly interested in letting someone win something from him.
Nym
PLAYER, 1662 posts
Sun 4 Feb 2018
at 11:08
  • msg #550

Re: The out of character thread too

Right, so let's be careful in case he manipulates everyone into voting such that you end up winning it, in case it ends up being some kind of evil-killer-death-crystal or something ;D.
Meri
PLAYER, 1619 posts
Artificer
Level 6
Tue 13 Feb 2018
at 13:06
  • msg #551

Re: The out of character thread too

Geekaar:
...And there is a point to thinking like mean people. If we turn our back on them, they will continue to be mean. But if we can think like them, and understand their meanness, well... perhaps we can realise what it is they want, what they don't have, that perhaps makes them so mean and silly. And then, when we give it to them, they can get back to being more ameniable and generous to others. A lesson every merchant learns, all people can be good people if you can but figure out why they are the way they are...

Was he looking at Meri when he said that part?
Just curious, no reason ;)
The Altweaver
GM, 1383 posts
The Teller
of The Tale
Tue 13 Feb 2018
at 22:13
  • msg #552

Re: The out of character thread too


Not that Meri would be aware of, but I like that she might get paranoid like someone's having a go at her :p
Meri
PLAYER, 1624 posts
Artificer
Level 6
Sat 17 Feb 2018
at 12:32
  • msg #553

Re: The out of character thread too

*yells* :)

Really didn't get the explanation in the IC thread.  Then again I'm not really familiar with this kind of puzzle in general.
Only one I know of is the Prisoner's Dilemma, which I'm not sure even qualifies as a 'puzzle'...
The Altweaver
GM, 1384 posts
The Teller
of The Tale
Sat 17 Feb 2018
at 21:32
  • msg #554

Re: The out of character thread too


Yeah, that's what happens when I'm wordy, I try and make the puzzle vaguer in case you all want to go the skill challenge route, and then have the obfuscating NPC be the one to 'explain' afterwards when he has other agendas :D



Anyway, to the actual wording of the puzzle is that there are five pirates, their senority is A B C D E.

The rules are:

 - Pirates split treasure by having the most senior propose a split.
 - A vote happens, maority passes. The proposer decides a tie.
 - If that is rejected, they are killed, and the next senior can propose the split.
 - All pirates are as greedy as possible, but will never risk death.
 - They are all equally intelligent (what one realises / works out, all will realise)


So, at a first pass, then clearly why would any lower ranked pirate accept a proposal. They'd always kill the senior member to get the treasure.

Clearly, if this occurs, then everyone would die until D and E are left. D then can say whatever he wants, as if D votes for it, and E votes against, D breaks the tie.

So, all the pirates wil realise that E is the only one who will never get any treasure. And therefore, E can be offered even 1 gem for his vote.

So, the first pirate who would want to take advantage of that would be C. If he offers 1 gem to E to secure his vote, and keeps the rest for himself, then C and E will go with C's proposal, and D gets nothing.

So, since everyone will be able to realise this, there is nothing to stop B acting on this knowledge. So B can make a counter'offer to D, pointing out D will get no treasure, offer 1 gem to D. This would allow the vote to be B and D, versus C and E. The vote would carry, and B gets 99 gems, D would get 1.

Since everyone would spot that this is the logical move for B to make, then A can make his own counter proposal. He can point out to both C and E that the group won't get as far as C's vote. Therefore, both of them need to accept A's counter-offer of 1 gem each.

This would mean the vote would be A, C and E versus B and D. A would need to give away 1 gem each, and keep 98 gems. B and D get nothing :)


Is that slightly clearer?
Nym
PLAYER, 1675 posts
Sun 18 Feb 2018
at 09:30
  • msg #555

Re: The out of character thread too

I think so. That particular type of logic puzzle tends to be a bit beyond me, I'm afraid ;). But once again, Nym come to the rescue by lacking the proper kind of attention span to keep up with/attempt the logic. And her answers weren't so bad, anyway, were they? :D
The Altweaver
GM, 1385 posts
The Teller
of The Tale
Sun 18 Feb 2018
at 10:02
  • msg #556

Re: The out of character thread too


Nope, they were applicable to the real world, afer all :)
Meri
PLAYER, 1625 posts
Artificer
Level 6
Sun 18 Feb 2018
at 13:26
  • msg #557

Re: The out of character thread too

Hmmm, still uncertain.
My mind isn't very logical at the best of times, which this certainly isn't :)
The Altweaver
GM, 1386 posts
The Teller
of The Tale
Sun 18 Feb 2018
at 15:28
  • msg #558

Re: The out of character thread too


I hink the way to think about it is that, as the puzzle is stated, the 'hidden' resource to figure out is that pirate E is a vote that can be swayed, because he will never oitherwise get a shot at the treasure.

If everyone is equally intelligent, then A cannot fail to figure out a solution, because whatever scheme any of the others ome up with, A can counter it, because A will always get to offer the first proposal.

However, you then need to work out what the various proposals could be. The easiest way to figure them out in a way that' not always in flux is to go from the most certain - everyone doesn't come up with a good proposal - then work backwards as to what each person's counter measure would be.

E can't make a countermeasture
D doesn't want to make a countermeasure to start with, then is unable to make one.
So then you just work out C's best option, B's best option, then finally get back t ohow A will beat them all :)


I don't recall if I actually worked this one out of not, to be honest I probably didn't at the time, but just liked it afterwards :D
Nym
PLAYER, 1676 posts
Mon 19 Feb 2018
at 14:58
  • msg #559

Re: The out of character thread too

Not really quite the kind of logic puzzle my brain is very good with, sadly. Straightforward riddles (like the ones in the Hobbit, for example) are more my thing, or those lateral thinking puzzles, for example "A man is found hanged in a room with no windows, the door was locked, there is no furniture and no-one else was in the room before he was found. There is nothing in the room but the hanging dead guy and a puddle of water on the floor beneath him - how did he manage to hang himself?", which I did get eventually. Those ones where you have to figure out the sneaky-yet-incredibly-obvious thing hidden within the information given to you :).
Meri
PLAYER, 1627 posts
Artificer
Level 6
Mon 19 Feb 2018
at 17:50
  • msg #560

Re: The out of character thread too

I prefer inventing devious traps for use in games ;)

https://media.oglaf.com/comic/trapmaster.jpg
The Altweaver
GM, 1387 posts
The Teller
of The Tale
Mon 19 Feb 2018
at 20:37
  • msg #561

Re: The out of character thread too


@Nym: How chilling :p


And damn, Meri's just spoiled my next dungeon idea :p




Here's a simple one. Billy McMuffins lives on the 18th floor of his tower block. Every school morning he goes down in the lift to the ground floor, and goes to school. However, almost every night when he comes back from school, he decides to only go up to the 16th floor in the lift, then walks up the stairs to the 18th floor. Why?
Meri
PLAYER, 1628 posts
Artificer
Level 6
Mon 19 Feb 2018
at 22:46
  • msg #562

Re: The out of character thread too

The Altweaver:
Here's a simple one. Billy McMuffins lives on the 18th floor of his tower block. Every school morning he goes down in the lift to the ground floor, and goes to school. However, almost every night when he comes back from school, he decides to only go up to the 16th floor in the lift, then walks up the stairs to the 18th floor. Why?

Hmm, exercise? :)

Seriously, first idea that occurred to me is that he's actually one of the teachers at the school, and he visits his parents on the 16th floor every night before going home.

At least that's the simplest possibility that I thought of.  Given time I could probably come up with several other more complex ones, twisting the laws of physics, time and space into pretzel-shapes!  :)
This message was last edited by the player at 22:47, Mon 19 Feb 2018.
Nym
PLAYER, 1678 posts
Tue 20 Feb 2018
at 17:15
  • msg #563

Re: The out of character thread too

Ohh, I've seen that one before (not with that specific name, and I think it's a guy going to work or something, but same puzzle in essence). It's something like the lift only goes up to that floor and he has to walk the rest of the way, or something. I can't remember - it's been a while.
The Altweaver
GM, 1388 posts
The Teller
of The Tale
Tue 20 Feb 2018
at 20:42
  • msg #564

Re: The out of character thread too


Heh, wee Billy is a child... so can reach the ground floor lift button, but has trouble reaching the 18th floor button going home. He just happily pressed the 16th if no one is in the left with him, and runs up the remainign stairs :p


Visiting parents is also an acceptable option, of course!
Meri
PLAYER, 1630 posts
Artificer
Level 6
Tue 20 Feb 2018
at 23:49
  • msg #565

Re: The out of character thread too

Damn, and there was me just putting the finishing touches on my highly advanced and complex scientific thesis on how the tower block was dimensionally warped in time and space, so that Billy was simultaneously young and old at the same time, and whenever he wasn't actually in the tower block, some strange phenomenon (possibly related to the Blinovitch Limitation Effect) caused the building to regress to an earlier point in time in an alternate universe where it had only been built with 16 floors.  So he then had to go up to the 16th floor and step out in order to shift to the other universe where it had 18 floors and he could reach his home via the stairs again.

Perfectly simple when you think about it :)
Nym
PLAYER, 1679 posts
Wed 21 Feb 2018
at 15:57
  • msg #566

Re: The out of character thread too

Ohh crap, yes, of course, he's too short to reach. Derp. Yeah, I do remember that one now that you say it :D. But the transdimensional wibbly-wobbly timey-wimey portal theory could work too ;).

Any ideas on my "hanged man in an empty room" puzzle? Well, I mean, it's not mine - I didn't make it up. It's just one that I happen to know of...
Meri
PLAYER, 1631 posts
Artificer
Level 6
Wed 21 Feb 2018
at 18:21
  • msg #567

Re: The out of character thread too

Hmm, was he standing on a block of ice with the noose on, and gradually the ice melted, hanging him and leaving the puddle on the floor?

Random guess :)
The Altweaver
GM, 1389 posts
The Teller
of The Tale
Wed 21 Feb 2018
at 18:36
  • msg #568

Re: The out of character thread too


That's why I said 'chilling' earlier, I'd heard it before and didn't want to spoil it for Meri if she had a guess :)
Nym
PLAYER, 1681 posts
Thu 22 Feb 2018
at 16:58
  • msg #569

Re: The out of character thread too

Yeah, that's the answer :). How about this one...

The man who makes me doesn't want me. The man who wants me doesn't need me. The man who needs me doesn't know it. What am I?
The Altweaver
GM, 1390 posts
The Teller
of The Tale
Thu 22 Feb 2018
at 17:32
  • msg #570

Re: The out of character thread too


...

*cough*

...
Meri
PLAYER, 1633 posts
Artificer
Level 6
Thu 22 Feb 2018
at 23:00
  • msg #571

Re: The out of character thread too

Hmm, not sure of that one.
I think I've heard it before somewhere though...
The Altweaver
GM, 1391 posts
The Teller
of The Tale
Thu 22 Feb 2018
at 23:06
  • msg #572

Re: The out of character thread too


Sorry, I was coffin a little too hard there :p
Nym
PLAYER, 1682 posts
Fri 23 Feb 2018
at 14:57
  • msg #573

Re: The out of character thread too

Ha. Ha. Okay, how about this one?

Faster than a falcon's dive
This tail of pain does fly.
Its sound a snap, born from its speed,
Oft followed by a cry
The Altweaver
GM, 1392 posts
The Teller
of The Tale
Fri 23 Feb 2018
at 21:41
  • msg #574

Re: The out of character thread too


Hmm, feels like that second line desires a very specific answer. Also the fact it's a dive and a snap. Hmm...
Nym
PLAYER, 1684 posts
Sat 24 Feb 2018
at 10:16
  • msg #575

Re: The out of character thread too

Haha, stumped you, have I? At least I could be pretty sure you've never heard this one before - at least, I don't think I ever posted this riddle (or any of the batch it was from) on the DM forum...
The Altweaver
GM, 1393 posts
The Teller
of The Tale
Sat 24 Feb 2018
at 10:23
  • msg #576

Re: The out of character thread too


Hmm, gunna think more on it. In the meatime, as a reposte - what is it you say you kill sometimes, but actually always kills you instead.
Meri
PLAYER, 1635 posts
Artificer
Level 6
Sat 24 Feb 2018
at 10:53
  • msg #577

Re: The out of character thread too

Nym:
Faster than a falcon's dive
This tail of pain does fly.
Its sound a snap, born from its speed,
Oft followed by a cry

Hmm, makes me think of a whip, or an arrow...  Not sure.

The Altweaver:
what is it you say you kill sometimes, but actually always kills you instead.

Time? :)
The Altweaver
GM, 1394 posts
The Teller
of The Tale
Sat 24 Feb 2018
at 11:09
  • msg #578

Re: The out of character thread too


Oooh, yeah, I vote whip! Good answer!


Lol, yup, time indeed :)
Nym
PLAYER, 1686 posts
Sun 25 Feb 2018
at 10:19
  • msg #579

Re: The out of character thread too

Yep, it's a whip :D. Okay, how about this one...

What follows you in any light,
But disappears in blackest night?
Meri
PLAYER, 1638 posts
Artificer
Level 6
Sun 25 Feb 2018
at 13:10
  • msg #580

Re: The out of character thread too

Your shadow?

First thing on my mind since Meri was talking about it :)
The Altweaver
GM, 1395 posts
The Teller
of The Tale
Sun 25 Feb 2018
at 22:56
  • msg #581

Re: The out of character thread too


No a riddle, more of a terrible (in many senses of the word) joke, but here we go: Why are aardvarks so healthy?
Nym
PLAYER, 1688 posts
Mon 26 Feb 2018
at 17:34
  • msg #582

Re: The out of character thread too

Yup, shadow is right :). Not sure about the aardvark one...is it some kind of pun involving the double-A at the start of the name or something?
Meri
PLAYER, 1640 posts
Artificer
Level 6
Mon 26 Feb 2018
at 18:48
  • msg #583

Re: The out of character thread too

Yep, no idea about that one.  If it is a riddle, it's an aard one to figure out! :)  hehe.
The Altweaver
GM, 1396 posts
The Teller
of The Tale
Mon 26 Feb 2018
at 18:54
  • msg #584

Re: The out of character thread too


You see, the thing you have to realise about the aardvark, is that it's filled with tiny ant-y bodies :p
Meri
PLAYER, 1641 posts
Artificer
Level 6
Mon 26 Feb 2018
at 19:14
  • msg #585

Re: The out of character thread too

Nym
PLAYER, 1689 posts
Tue 27 Feb 2018
at 16:34
  • msg #586

Re: The out of character thread too

Wow. I agree with the above response. And lol at the picture :D. Okay, how about this one...

Often proving a trouble most dire,
Water and Air may ally with Fire.
One does howl and one does fall,
While the third strikes with an echoing call.
The Altweaver
GM, 1397 posts
The Teller
of The Tale
Tue 27 Feb 2018
at 20:39
  • msg #587

Re: The out of character thread too


*however you do the evil / devil horms smiley*


Hmm, not sure weather the answer I have is right or not...
Nym
PLAYER, 1691 posts
Wed 28 Feb 2018
at 15:44
  • msg #588

Re: The out of character thread too

I'm gonna guess that it probably is...I mean, you can always stick a private note in your post if you want to guess without spoiling it ;).
Meri
PLAYER, 1643 posts
Artificer
Level 6
Thu 1 Mar 2018
at 19:52
  • msg #589

Re: The out of character thread too

I'd presume weather, though to be fair I hadn't a clue :)  hehe.
The Altweaver
GM, 1399 posts
The Teller
of The Tale
Thu 1 Mar 2018
at 19:56
  • msg #590

Re: The out of character thread too


I'm guessing explicitly a thunder storm - wind, rain, and lightning being he air, water, and fire :)

And yes, I deblieverately wrote 'weather' not whether as a 'subtle' hint at my thinking :P
Nym
PLAYER, 1693 posts
Fri 2 Mar 2018
at 13:35
  • msg #591

Re: The out of character thread too

Yes, it is a storm, for the exact reasons Wuffy has stated :D. I know your spelling/typing can be bad sometimes but I figured on this occasion it was deliberate ;). How about this one, then...

It cannot break, it cannot bend,
It cannot rise or fall.
Bright orbs of light it oft contains
And lies above us all.


Pretty sure that one's super-easy but eh, never mind. let me know if you get bored of these - I'm prety sure I have plenty left even though I'm only picking out the less-shit ones :D.
Meri
PLAYER, 1644 posts
Artificer
Level 6
Fri 2 Mar 2018
at 15:32
  • msg #592

Re: The out of character thread too

The sky? :)
The Altweaver
GM, 1400 posts
The Teller
of The Tale
Sat 3 Mar 2018
at 00:40
  • msg #593

Re: The out of character thread too

I'd go with that, but didn't think of it until Meri said :)


Its number cannot be counted. Its size is unimaginable. The poor have it. The rich need it. Yet if you eat and drink only it, you will eventually die. What is it?
Nym
PLAYER, 1695 posts
Sat 3 Mar 2018
at 10:30
  • msg #594

Re: The out of character thread too

Ha, I know that one. But I ain't not gonna say nothin' ;).

Also, yes, mine was the sky.

Light in darkness, changes shape.
At it people often gape.
Mostly seen in dark of night,
Sometimes it braves day's great light.
Meri
PLAYER, 1649 posts
Artificer
Level 6
Thu 8 Mar 2018
at 18:43
  • msg #595

Re: The out of character thread too

The Altweaver:
Its number cannot be counted. Its size is unimaginable. The poor have it. The rich need it. Yet if you eat and drink only it, you will eventually die. What is it?

Air?

Nym:
Light in darkness, changes shape.
At it people often gape.
Mostly seen in dark of night,
Sometimes it braves day's great light.

The moon?

Sorry, got distracted by stuffs and only just remembered to look back at the OOC thread :)
The Altweaver
GM, 1404 posts
The Teller
of The Tale
Fri 9 Mar 2018
at 08:58
  • msg #596

Re: The out of character thread too


It was actually the answer "nothing" :D

I would guess moon too. :)
Nym
PLAYER, 1701 posts
Fri 9 Mar 2018
at 17:51
  • msg #597

Re: The out of character thread too

Yeah, it's the moon :). And I got the "nothing" riddle - I said I wasn't not going to say "nothing", therefore I did ;).
The Altweaver
GM, 1407 posts
The Teller
of The Tale
Sat 10 Mar 2018
at 18:36
  • msg #598

Re: The out of character thread too


Mum's actually donw this weekend, so updates will be sporaic. So I'm not ignoring knowledge rolls, just it might need to wait until next week. Feel free to speak an=mongst yourselves and work out how two lone heroes and a unch of crappy guards can deal with a blue dragon.

Being friendly might work.... if you can speak to it... and if it's a nice dragon...
Nym
PLAYER, 1705 posts
Sun 11 Mar 2018
at 10:09
  • msg #599

Re: The out of character thread too

Hey, if it's only Large size then it's only a young blue dragon (so probably around our level range). And generally blues can be willing to bargain and stuff, I believe, unlike, say, reds, who are more short-tempered. But I don't imagine any of the charcters present will know any of this...I mean, it probably would be understandable for everyone to treat this guy like some kind of unintelligent beast who can't communicate beyond roaring and trying to eat/incinerate people ;).
Meri
PLAYER, 1651 posts
Artificer
Level 6
Sun 11 Mar 2018
at 10:13
  • msg #600

Re: The out of character thread too

Do they resist lightning damage though?
Think Meri wouldn't be much help here...
Nym
PLAYER, 1706 posts
Mon 12 Mar 2018
at 14:56
  • msg #601

Re: The out of character thread too

Umm, probably? I can't remember if dragons are resistant to their own breath type. But I don't imagine Nym or Meri would know this, so it's okay if we can't remember ;).
Meri
PLAYER, 1652 posts
Artificer
Level 6
Mon 12 Mar 2018
at 16:14
  • msg #602

Re: The out of character thread too

Ah well, still got Thunder, Acid and Fire to throw at them if Lightning doesn't work.
And maybe dragons are lousy at saving throws ;)
Nym
PLAYER, 1707 posts
Tue 13 Mar 2018
at 15:47
  • msg #603

Re: The out of character thread too

Yeah, I've got some Psychic and a bit of Cold and Fire, and also <insert damage type here> if I use Chromatic Orb :D. But, you know, maybe we won't have to fight. Maybe he jut woke up and he's grumpy and confused and we can talk our way out of it before Geekaar's creepy guards decide to try and leap in. Actually...if they do that, maybe we can all just casually walk away while they get wrecked and then there won't be any creepy guards left and we can all just leg it while the dragon is busy eating them :D.
The Altweaver
GM, 1408 posts
The Teller
of The Tale
Tue 13 Mar 2018
at 17:55
  • msg #604

Re: The out of character thread too


Geekaar indeed srikes me as the sort of person to charge in and let the rest of you escape :p
Nym
PLAYER, 1708 posts
Wed 14 Mar 2018
at 14:59
  • msg #605

Re: The out of character thread too

Hey, I didn't say Geekaar, I said his guards ;). I'm sure Geekaar will be the first to head in the opposite direction if we don't all get instantly struck down with Dragonfear or whatever ;).
The Altweaver
GM, 1409 posts
The Teller
of The Tale
Wed 14 Mar 2018
at 19:12
  • msg #606

Re: The out of character thread too


I thik dragonfear is more a 3rd edition / higher level effect. Dragons of this level prefer to not have you run away and just attack you with stuff first. I mean, you're allowed to be afraid of that :p


And yeah, Geekaar might be the sort of person to let his guards fight for him... but then they would not be near him. Choices, choices. Hmm, poor Geekaar, you're right, he really does have it worst in this encounter...
Nym
PLAYER, 1709 posts
Thu 15 Mar 2018
at 14:49
  • msg #607

Re: The out of character thread too

Okay, I just thought dragons might inflict Dragonfear given that that's definitely a thing in older editions, plus Dragonborn get to choose between that and Dragon Breath as a racial power at character creation so I figured the species they're descended from would have that too ;).
Nym
PLAYER, 1715 posts
Fri 23 Mar 2018
at 15:29
  • msg #608

Re: The out of character thread too

Hey Wuffy, did you know that tomorrow will be the 15th anniversary of my having joined the DM forum? Fifteen years?! I was still at school back then!
The Altweaver
GM, 1413 posts
The Teller
of The Tale
Sat 24 Mar 2018
at 12:09
  • msg #609

Re: The out of character thread too


Wow, that's cool! Time does indeed fly. Shame the 30th anniversary of the game came and went and I didn't really notice :(
Nym
PLAYER, 1717 posts
Sun 25 Mar 2018
at 10:29
  • msg #610

Re: The out of character thread too

I did make a post on the DM forum about it, but don't know if I thought/remembered to mention it here. Aren't we so old now? :P
The Altweaver
GM, 1416 posts
The Teller
of The Tale
Mon 26 Mar 2018
at 21:34
  • msg #611

Re: The out of character thread too


Indeed!


Oh, and because the main post was a little long (sorry, I should have just had the NPCs stand around not doing anything except asking what Nym and Meri were going to do next...that or have them all killed) I thought I'd post about my combat set up here!


So on firefox I have the reply itself, then another tab for the original thread (for ease of looking through your posts), a tab with your characters, and a tab with the map once it's uploaded (as I need to post the map in to the reply).

...then a tab with the D&D website, so I can launch a separate window with the D&D character builder so I can recheck your powers, etc to the source to make sure there's no mistakes. I also then use the original D&D page to launch another tab of the rules glossary to check up on rules and status effects. Sometimes its easier to look up class powers there than trawl through the builder.

...I then sometimes I open up new tabs doing reseach on rules interactions if needed (like can something fly when prone! - answer - not found, I didn't do it this round, next round onwards I might allow the crawl action apply to flying too.) Sometimes it's also quicker to google search a power / item online first than look to the glossary / market place of the character builder.


And that's all the webpages I tend to have.


I also have an instance of notepad filled with the raw hp and status effects of all the combatants. I have a second instance of notepad to keep saving a copy of the reply post in case of sudden crashes, etc.

I then have paintshop pro open. That has a complex multilayer version of the map, each type of combatant (enemy, ally, player) on their own layer, plus the text / background, grid, etc. It also has jpg screen shots of the NPC stat blocks (I find it easiest to make 'cards' of the various enemies etc I might want to use, to look through quickly another time).


So there you go, that's everything that's open when I'm running a combat! Obviously, as I try and do the round resolution and new round in a logical order, I flick through them quite a bit. Oh, I also have three sets of each die (and about ten d20s) sitting over on the kitchen counter, as it's very rare I don't just roll real dice for everything in the game :)
Nym
PLAYER, 1720 posts
Tue 27 Mar 2018
at 15:27
  • msg #612

Re: The out of character thread too

On flying while Prone, I got this as the first Google result ;)...

https://rpg.stackexchange.com/...-still-have-to-stand

Specifically, about halfway down the page, it says...

"The only movement allowed a prone creature is crawling, teleportation, or forced movement:
A prone creature takes a -2 penalty to attack rolls, and the only way it can move is by crawling, teleporting, or being pulled, pushed, or slid.
Therefore, a prone creature cannot fly."

So you ruled it right :).

As for my own combat, let's see, what windows do I have open. Well, obviously I have an RPOL window up on the "Post Reply" page so I can actually compose the post. Then I have separate RPOL windows up for each of your character sheets. I may also have the Characer Builder open as well, in case I need to check specifics (since I have saved versions of your characters there so it's easy to check the "proper" versions of the sheets there for power wordings and all that). I have a MapTools window open with the actual combat map on it - I also use this for tracking people's hp and any Status Effects and stuff since I can mark those directly on everyone's tokens in the map. I also have a Paintbrush window open into which I have copied and pasted the stat-boxes of all opponents from which Monster Manual(s) they're from - I also note down the Initiative order here, and cross off combatants as they die (also mark off power uses for those enemies who have Encounter powers or anything else that isn't an At-Will).

Hmm...I think that's it. But I don't open all that until I have the planned actions from you guys, so then I basically play through the entire combat round by myself, using your declared actions and whatever I think the enemies will do, rolling all the dice and stuff and typing out the narrative as I go. Oh yeah, and even then the narrative is kind of split into sections, because I have the general "black text" narrative that everyone can see, but then at the bottom a separate, private paragraph to each player describing the specific roll results and all that, so you know what "you" got when I rolled the dice for you ;).

So yeah, pretty complicated load of stuff, but at least we don't have combat very often (so far) ;). Something else I intend to start doing is looking at the Initiative order and telling each of you what's likely to have happened by the time it gets to your turn, which in the case of whichever of you is going second (out of the two of you) will include the other player's (attempted) actions. So you can plan better and know which creatures are likely to have moved/been blown up by the time it gets to your go ;). It does feel a bit weird rolling other players' dice for them, but I think it's an okay balance for having each round of combat take place in a single post. Otherwise we could go on for pages just discussing one turn and that would get really boring. And really tedious to look back through if I ever have to try and find some details at a later date or something ;).

Changing the subject completely, do either of you play Ark Survival Evolved? Or have either of you played it?
The Altweaver
GM, 1418 posts
The Teller
of The Tale
Tue 27 Mar 2018
at 17:22
  • msg #613

Re: The out of character thread too


Yeah, I searched those threads - note the text of craw only says you can move half your speed. So since flying is a move, people were arguing it could be used :p


I prefer to let you both have free reign of your characters - especially since you're particular about that Nym :p - plus I've got enough NPCs to figure out as it is, best to let you shape the fight.


Sounds like we basically have the same set up, anyway!


Haven't played that game - what is it?
Meri
PLAYER, 1660 posts
Artificer
Level 6
Tue 27 Mar 2018
at 17:56
  • msg #614

Re: The out of character thread too

In answer to the bit mentioned on the last update, I don't think I have anything that can boost reflexes, unless there's something I've forgotten to track. (again!)

Still a little ways off of bloodied though.  Lot of half-dead folks and nowhere near enough heals for them all too...

Has Geekaar legged it now?  Can't see him on the map.
Doubt he'd have lasted long enough to make a good meat-shield anyway ;)

Haven't heard of Ark Survival Evolved.
Been a bit out of the mainstream for some time here. Like a hermit without a cave. :)
The Altweaver
GM, 1419 posts
The Teller
of The Tale
Tue 27 Mar 2018
at 18:06
  • msg #615

Re: The out of character thread too


Geekaar and his two guards have headed towards the horses - so unless you move over that direction, he's basically out of the fight. Or direct a dragon that way...
Meri
PLAYER, 1661 posts
Artificer
Level 6
Tue 27 Mar 2018
at 18:41
  • msg #616

Re: The out of character thread too

Ah well, if he does do a runner, maybe we can pinch his wagon and all his stuff before he comes back ;)
Nym
PLAYER, 1723 posts
Thu 29 Mar 2018
at 16:17
  • msg #617

Re: The out of character thread too

Yeah, let's ignore Geekaar for now - he's either running away (in which case we can metaphorically tear him to bits about that later) or sneaking off to get some secret uber weapon he can bring back to unleash against the dragon and claim credit for saving the day. Either is pretty plausible from what we know of him so far, I reckon.

As for Ark, it's one of those survival games where you start with nothing and go around picking plants and felling trees and stuff to obtain enough basic resources to make some tools in order to get more resources to build a base to protect yourself from hostile creatures and from the elements (you can get too hot/too cold and die of such if left too long), as well as foraging some food.
Also, dinosaurs. Well, not just dinosaurs, but a whole load of other species generally associated with prehistoric times - mammoths, smilodons, that sort of thing. And you can tame them, which usually involves bashing them in the head (early game) or shooting them with tranq arrow/darts until they pass out, then feeding them their preferred food while they're unconscious until the taming bar is maxed out, at which point they instantly lose all remaining torpor and become your loyal friend forever :D. Pretty much all tamable creatures of decent size can also be ridden, once you make them a saddle.
It's a cool game I've been playing lately, that's all. Oh, and the scenery is gorgeous. Example screenshot which is currently my desktop wallpaper - https://imgur.com/a/IQrR6
Meri
PLAYER, 1663 posts
Artificer
Level 6
Thu 29 Mar 2018
at 19:31
  • msg #618

Re: The out of character thread too

Is that a floating tower or a giant rocketship?

So you can build your own tech and possibly ride around on a T-Rex being all badass?  Nice!  :)

Also, I did remember +2 for CA, but got it in my head that only lasted for a turn.  Keeping track of a lot :)
This message was last edited by the player at 19:32, Thu 29 Mar 2018.
Nym
PLAYER, 1725 posts
Fri 30 Mar 2018
at 09:53
  • msg #619

Re: The out of character thread too

Yeah, the CA lasted till the end of my next turn, which meant I got to take advantage of it too, and then went and forgot about it ;).

Anyway, the big floaty thing in that picture is one of the three erm, obelisk/monolith/beacon things (can't remember what they're actually called). They are three different colours - the one shown most prominently in that picture is the green one, but in the background, just behind the mountain/volcano on the left, you can just faintly see another one, which is the blue one. The third, red, is way off to the left and not in that screenshot. You can go underneath them and access them to summon the mega-bosses or something, but you first need to gather these artifact things from scary horrible death-caves full of giant bugs and stuff. The logo for Ark is a letter "A" with red, blue, and green at each of the points in the same layout as they are on the island (red bottom left, green bottom right, blue top-middle).

And yes, you can potentially ride around on a T-Rex. Or a mammoth. Or a pulmonoscorpius (giant scorpion). Or a sarcosuchus (giant crocodile). Or a peteranodon. Or a megalodon (giant shark). Or...or...or...

Thinking about it, it's a bit like HEx. Only you're not inside the Earth, you're on an Ark...somewhere. In space, or something? I don't actually know. It's some kind of artificial location where all the inhabitants are, like clones or something (yes, this includes you - you have a thing called a "specimen implant" in your wrist which glows to access your inventory and stuff). Hence there being so many different creatures from different time periods all existing at the same time on the same island. There are also other playable maps, a couple of which add more fantasy-themed creatures, like griffins, wyverns, and manticores. But for now I'm just playing on the default map. I started out on a sandy beach in the southwest corner but have since moved to an island in the southeast which was utterly devoid of any kind of predators...

https://imgur.com/a/N5UoI

I mean, it was, but then I moved in and brought all mine with me (names and species in description)...

https://imgur.com/a/g6fhB

Can you guess which one's my favourite? ;) I want to tame some more of them but it's pretty difficult - I'm still not entirely sure quite how I managed to get the first one, but I'm hardly gonna complain ;). He was named in a hurry as I was getting attacked by a load of icthyornis (bloody annoying seagull-like bird thingys that steal all your food, a stack at a time, and insta-destroy it)...which proceeded to get munched about half a second later. But the name has stuck and I realised just the other day that he has a cool set of initials :D.
Meri
PLAYER, 1664 posts
Artificer
Level 6
Fri 30 Mar 2018
at 11:36
  • msg #620

Re: The out of character thread too

Must be tricky getting a saddle to fit on a Spinosaur.
Unless you're perched on top of his head maybe.  Nice view.

I want an island like that.  Peace and quiet :)
Nym
PLAYER, 1727 posts
Sat 31 Mar 2018
at 09:06
  • msg #621

Re: The out of character thread too

Oh, I finally took a pic of Death Machine wearing his saddle. You can see how much bigger than me he is...

https://imgur.com/a/xglgE

Made a couple of other friends yesterday, too - one's another Argentavis, the other is a Therizinosaur - a herbivorous, sort of bird-like creature who will tear you to shreds with the massive set of claws they have on their forepaws. In fact, here, why don't I just show you what he looks like?

https://imgur.com/a/xlNg3

His name is Reaper and he's really good at harvesting wood and stuff :).
Meri
PLAYER, 1667 posts
Artificer
Level 6
Sat 31 Mar 2018
at 14:20
  • msg #622

Re: The out of character thread too

The Altweaver:
Funnily I think her bad 'lying' makes her really good at using Bluff too :p

You mean her way of telling the truth in such a way that everyone listening to her thinks she can't possibly be telling the truth? ;)

"Death Machine", "Reaper", I'm sensing a definite 'Badass name' pattern going on here ;)

I remember playing a game once that had a similar "gather resources and use them to build defences and things against hostile creatures coming to get you" theme.  Though this one was actually designed more as an educational game to teach C programming.  (And like most such games the graphics were simplistic in the extreme.  Like 3D rendered 'Lego figures', hehe).

It was more in the sci-fi genre, and involved a character setting out in a spacecraft to find a new world for humanity to colonise (since we'd screwed up the Earth too much by this point), moving from planet to planet following a trail of navigational beacons left behind by a previous colony expedition who had apparently been onto a promising lead but had disappeared, presumed to have suffered some gruesome fate.
To try and minimise the risk this time, the character was equipped with technology to build and program robots to do the more dangerous tasks, using resources found on the planets (nothing complex with regards to 'tech trees' though, mostly metal for building things, and uranium to create nuclear power cells to keep things running for longer than the bog-standard batteries you can equip to start with, and some other items you had to find depending on the planet).

You could pilot robots around manually by remote control, or use C programming commands to give the robots instructions, even loading complete programs into them so they could search for resources or defend an area automatically while you go off and do something else.  It was pretty much impossible to survive without learning to do that, as you'd frequently be in a situation where you had to be in several places at once, or you were getting attacked by too many enemies for just one manually piloted robot to deal with!

Was an interesting idea.  Been wondering what else could be done with the concept.  Futuristic cyberpunk hacker controlling an army of weaponised robots to take over the world?  Might try making that one day if I can find someone to do the art and sound :)
Nym
PLAYER, 1729 posts
Sun 1 Apr 2018
at 09:53
  • msg #623

Re: The out of character thread too

Hehe, well, those guys get uber-sounding names because they are both species of dino that can totally wreck you - Death Machine killed me several times before I (somehow) managed to knock him out and then tame him whilst being harrassed repeatedly by a load of Icthyornis who kept stealing the food I was trying to give him. Reaper only killed me once and that was just because I accidentally slipped off the cliff I was shooting him from and while I tried to run away, he was faster than me. Fortunately I was able to respawn not too far away and I was able to easily recover my stuff as he'd moved away by then. Didn't have any furher issues with him. Also, he's pretty literally a reaper in that therizinosaurs are great at harvesting plant matter. So it seemed a fitting name :).
And I got yet another uber creature last night, a yutyrannus - they sort of resemble a feathered T-Rex and have the ability to roar and buff nearby allies (wild ones seem to always be accompanied by at least three carnotaurs who receive this buff and follow the yutyrannus around eating everything that moves). They also have another roar which affects non-allies, inflicting a fear effect and making the targets defecate (yes, you can shit in this game - there's even a hotkey for it if you want to do it manually!). Because of this, I named my yutyrannus Death's Voice and I decided to take the screenshot of him when I looked at him during the night as he stood in front of one of my standing torches looking all cool and ominous...

https://imgur.com/a/WM21r

I will make a saddle for him but I need a load of metal ingots, so I'll need to go mining as I don't have enough of those right now. Didn't have time last night as it was after 11pm and I decided I should probably go to bed - this is one of those games where you look at the time, play some more, then look at the time again and it's been about two hours since you last checked :P. I hope I'm not boring you guys by gushing about it all the time but no-one I know plays it so I'm just waffling about it to other people instead :D. It's not so bad single-player - there are a few things I won't be able to do or will have a lot of difficulty doing but it's still masses of fun :D.
Meri
PLAYER, 1668 posts
Artificer
Level 6
Sun 1 Apr 2018
at 12:32
  • msg #624

Re: The out of character thread too

That one looks like a kind of halfway point between a T-Rex evolving into a bird :)
Looks good with the reddish fire light too.

In the game, yep, that was definitely a hit, and knocked Meri well into Bloodied territory, for updating purposes.
The Altweaver
GM, 1422 posts
The Teller
of The Tale
Sun 1 Apr 2018
at 15:37
  • msg #625

Re: The out of character thread too


Sorry, haven't commented much because of various things, but does seem cool!


Bloodied is so noted :)


By Nym's bad lying I meant when she tries to sneak, etc, she makes it really obvious so it's funny, but then makes her earnest speech more likely to be believed I think. But yeah, maybe it's all a cunning plan...
The Altweaver
GM, 1423 posts
The Teller
of The Tale
Sun 1 Apr 2018
at 21:34
  • msg #626

Re: The out of character thread too


Oh, if I didn't say earlier, your triggered action might not go off this round due to the dragon running away, but I will keep in mind you want to have those ready. I will check in with you if it might become relevant later on and explicitly make it clear that an action you want to do will invalidate preparing a readied action that round.

So at least for this round, don't worry about using all your actions to do something else.
Nym
PLAYER, 1731 posts
Mon 2 Apr 2018
at 10:08
  • msg #627

Re: The out of character thread too

Yeah, it's a Standard action to Ready an action (regardless of the type of action being Readied), and if said action is never triggered by the time your turn comes around again, it's wasted. So this turn I'm just Readying the same action again and trying to figure out htf to get Mr Dragon in range so I can actually use it :P. Note to self - get more powers that fuck with people's movement...

Been taking some more screenshots in Ark - mostly scenery ones, if you're interested. And I found in Imgur that you can upload lots of pics onto the same screen rather than doing them all separately. So here's several pics all at once for you :).

https://imgur.com/a/5anxI
Meri
PLAYER, 1669 posts
Artificer
Level 6
Mon 2 Apr 2018
at 10:40
  • msg #628

Re: The out of character thread too

What's the green fire pillar things in some of the pics?  They marking save points or something?

I like the prehistoric Chocobo :)  hehe.  (First thing that came into my mind when I saw that).

We really need flying powers for situations like this :)
Meri
PLAYER, 1671 posts
Artificer
Level 6
Mon 2 Apr 2018
at 11:49
  • msg #629

Re: The out of character thread too

I meant moving Timur NORTHwest, not southwest.
This is what happens when I make a post first thing in the morning without adequate caffeine refuelling!
Nym
PLAYER, 1733 posts
Tue 3 Apr 2018
at 15:16
  • msg #630

Re: The out of character thread too

Chocobo? Heh, they're more like vultures than cartoon-ostrich thingys ;). As for the beams of light you mention...actually, it's really just a coincidence that they happen to be green since they can be any one of six colours (white, green, blue, purple, yellow, or red). They mark where supply crates have spawned - the crates (which look like weird spinning sci-fi-looking things) first appear in the air at the top of the beam of light (which appears at the same time) and then slowly float down to ground level, which takes maybe a minute or two. Once they reach the bottom they stay there for a while (a few minutes, I think, though I've never specifically timed one) and can be looted like a chest - they will have random stuff in them, the quality of which is partly determined by the colour of the crate and its beam - white is the worst, while red is most likely to have really cool stuff (like a high-level saddle or some upgraded clothing, or high quality structure pieces like metal walls or whatever).

Here are some random Google pics I just found, so you can see what they look like - the first shows a blue beacon in the process of descending while the second shows a green one on the ground...

http://www.supersoluce.com/sit...-les-beacons-002.jpg
https://guides.gamepressure.co...x/word/540266827.jpg

In other news, I now have four Spinosaurs >:).
Meri
PLAYER, 1672 posts
Artificer
Level 6
Tue 3 Apr 2018
at 17:57
  • msg #631

Re: The out of character thread too

Well one theory about the Chocobo is that their design was based on these things:
https://en.wikipedia.org/wiki/Gastornis

Are there any of those in Ark?

Also, loot containers look very sci-fi :)
This message was last edited by the player at 17:58, Tue 03 Apr 2018.
Nym
PLAYER, 1735 posts
Wed 4 Apr 2018
at 16:36
  • msg #632

Re: The out of character thread too

Yes, it's a Sci-Fi game...the top-end stuff is proper-Sci-Fi-looking. The island the game takes place on is an ark. I think they're like, futuristic wildlife enclosures or something like that, or some form of preservation-type-place for loads of species (hence there being so many species from different time periods coexisting, eg dionsaurs and mammals), including humans of course. I think you're clones or something, not sure. But the top tier of stuff you can get is called "Tek" and it looks all proper Sci-Fi...if you just Google for "Ark Survival Evolved" and see some of the general promo art for the game, two of the main images you're likely to get are a woman on a raptor with (I think) a bow, and someone on a T-Rex (or similar) which is equipped in some kind of super-Sci-Fi-power-armour-looking stuff.

Anyway, no Gastornis in Ark that I know of, but there is a species called a Terror Bird... https://survivetheark.com/uplo...1d2a08f1a5595203.jpg
Meri
PLAYER, 1675 posts
Artificer
Level 6
Fri 6 Apr 2018
at 20:25
  • msg #633

Re: The out of character thread too

The Altweaver:
Unfortunately 17 doesn't hit its Will, but if you or Meri can do anything retroactve to improve that then feel free.

Knack for Success can give +2 to the attack roll, if that's enough to turn it into a hit.  But Nym would need to be within 5 squares.
Also it uses up my Minor Action which I currently need to heal myself... (o.o)'
This message was last edited by the player at 20:25, Fri 06 Apr 2018.
The Altweaver
GM, 1427 posts
The Teller
of The Tale
Fri 6 Apr 2018
at 21:01
  • msg #634

Re: The out of character thread too


Shame about that. There's also this:

quote:
Augment Energy - You infuse a weapon or implement with a reservoir of
energy that lasts until the end of your next extended rest or until it is
expended.  The wielder of the implement or the weapon can use a free action
after making an attack roll to expend the reservoir of energy to gain a
+2 bonus to that attack roll.  An implement or weapon can be augmented only
once per day in this way.



As there's only two of you, it seems less unlikely you woudln't have just done this at some point, so feel free to retcon it.

Obviously, I'm not saying it will swing the attack to a hit, but it's a good thing to recall you possible each have attached to your weapon :)

Especially asMeri seems to have 3 uses of the various artificer buffs (and gets 1 more per 2 successful combats each day)
Meri
PLAYER, 1676 posts
Artificer
Level 6
Fri 6 Apr 2018
at 21:18
  • msg #635

Re: The out of character thread too

I keep forgetting about all those things...

Seriously, need to note them on my character sheet in the biggest font size possible!  hehe.
Nym
PLAYER, 1739 posts
Sat 7 Apr 2018
at 08:38
  • msg #636

Re: The out of character thread too

Chances are you'd have put it on the staff anyway, since that's what Nym has previously used and generally been waving about (until she recently put it in her pocket, now she has pockets she can do that with ;)), and Nym has been using the dagger for this fight, so it probably wouldn't have made much of a difference anyway ;).
Meri
PLAYER, 1677 posts
Artificer
Level 6
Sat 7 Apr 2018
at 11:45
  • msg #637

Re: The out of character thread too

Yep, can imagine it got on the staff by accident anyway, maybe Meri was channelling some magical energy into one of her projects while Nym was talking to someone.  And the way she waves the staff around while talking, she accidentally clouted Meri with it and it got a jolt from whatever she was working with :)
Nym
PLAYER, 1741 posts
Sun 8 Apr 2018
at 10:20
  • msg #638

Re: The out of character thread too

Hey, I don't think she managed to hit anyone with it yet, and in any case it's usually herself who's in the most danger of being hit ;). And now she has some place to store her staff, hopefully this wil be less of a danger to everyone ;). Anyway, that was a cool fight - I got to use all my toys, yay :D. Well, the first half of the fight was coolest, while I still had toys to use...then Mr Dragon decided he didn't like playing so close and that he was gonna move away. Still, hopefully he will think better of attacking us next time (since I suspect there may well be[ a next time...) and we should have some more toys to play with by then anyway... >:)
Meri
PLAYER, 1681 posts
Artificer
Level 6
Mon 9 Apr 2018
at 15:24
  • msg #639

Re: The out of character thread too

Thinking if we ever encounter Tiamat and she seems rather 'displeased' at us beating up that dragon, we can just be like: "Well, he ruined our stew.  He got off lightly!"  :)
Nym
PLAYER, 1743 posts
Tue 10 Apr 2018
at 14:42
  • msg #640

Re: The out of character thread too

Lol yeah - he started it! Spoiling our dinner, grumble grumble...
The Altweaver
GM, 1429 posts
The Teller
of The Tale
Tue 10 Apr 2018
at 18:54
  • msg #641

Re: The out of character thread too


Yup, and you made them pay!


Sorry, trying to arrange something for the end of next month and it's taking more time than I meant it to. Who knew finishing combat would be the more time consuming part and would need time too! So yeah, update more likely tomorrow.

But spoilers... Meri only needs to roll Heal again when she deals with new injuries (she saw the retainers state with the last Heal check), and I am sure Nym has the skills in a few ways to save the meal :)
Nym
PLAYER, 1744 posts
Wed 11 Apr 2018
at 13:57
  • msg #642

Re: The out of character thread too

I figured the stew has now long since soaked into the ground, so we're stuck with using whatever ingredients survived the stampede, lightning blasts, and dragon-crash. Still, there's a mutilated, mauled, impaled and very icky mutant-bear-thingy corpse nearby, right? Something-something-meat-something-something-menu, boys ;)
The Altweaver
GM, 1430 posts
The Teller
of The Tale
Wed 11 Apr 2018
at 19:08
  • msg #643

Re: The out of character thread too


The water, yah. Since the deer knocked over the cauldron, then it protected most of the veggies form the initial stampede. Funnily, after that, the battle didn't really take place too much in that area. No one crossed the cauldron nor used it for protection nor fell on it. And only one deer got cooked by the dragon, so, you know, don't write off the meal yet. I mean I'm not saying you can't go use scary strange bear meat, I'm just saying there are options :D
Nym
PLAYER, 1746 posts
Thu 12 Apr 2018
at 13:44
  • msg #644

Re: The out of character thread too

Yeah, I had thought the dragon fell on top of the cauldron in the middle of the campsite, but I think he was over to one side at that point, wasn't he? Maybwe we can scavenge something back of dinner after all - it certainly seems a much better idea for Nym than if she had nothing to do but interact with the dragon-shocked (in every sense of the word) people ;).
The Altweaver
GM, 1433 posts
The Teller
of The Tale
Thu 14 Jun 2018
at 17:15
  • msg #645

Re: The out of character thread too


I'm off to Poland until Tuesday - sorry for the short notice!
Meri
PLAYER, 1700 posts
Artificer
Level 6
Thu 14 Jun 2018
at 17:35
  • msg #646

Re: The out of character thread too

Oki doki.
Bit of a holiday? :)
The Altweaver
GM, 1434 posts
The Teller
of The Tale
Thu 14 Jun 2018
at 17:37
  • msg #647

Re: The out of character thread too


Yup, friend's working over there for a few years so going to say 'hey' and stuff. Thought I'd better do it before the World Cup gtes underway and things start going badly for Poland... :p
The Altweaver
GM, 1435 posts
The Teller
of The Tale
Sat 23 Jun 2018
at 22:52
  • msg #648

Re: The out of character thread too


Posted here without further comment...
http://www.dmjump.net/dmtrap.jpg
Meri
PLAYER, 1703 posts
Artificer
Level 6
Sat 23 Jun 2018
at 23:45
  • msg #649

Re: The out of character thread too

The Altweaver:
Posted here without further comment...
http://www.dmjump.net/dmtrap.jpg

A hint as to our possible future on here?

Well, if I do have to roll up a new character, I might try bringing Rowan into this game.  Would be curious to see how she gets along with Nym... :)
Nym
PLAYER, 1768 posts
Sun 24 Jun 2018
at 07:46
  • msg #650

Re: The out of character thread too

Probably better than if Mortaar ever met her...can you imagine? :D
Meri
PLAYER, 1704 posts
Artificer
Level 6
Sun 24 Jun 2018
at 12:27
  • msg #651

Re: The out of character thread too

Well she might be able to help with his rage spirit issues.

Assuming he can understand what she's saying of course...
The Altweaver
GM, 1437 posts
The Teller
of The Tale
Sun 24 Jun 2018
at 18:26
  • msg #652

Re: The out of character thread too


*mental note... never have Rowan and Nym together in a game ever*
Meri
PLAYER, 1708 posts
Artificer
Level 6
Mon 25 Jun 2018
at 00:56
  • msg #653

Re: The out of character thread too

There are worse characters in my lineup.
I can think of at least two off the top of my head.  If teamed up with Nym, they'd probably douse the plot in rocket fuel and light it up within a week.

(Not even to mention what they'd probably do to most of the surrounding towns, countryside, and any poor hapless NPCs that wandered into their path!)  ;)
Nym
PLAYER, 1770 posts
Mon 25 Jun 2018
at 13:58
  • msg #654

Re: The out of character thread too

Oh I meant what would happen if Nym met Mortaar :D. I think she might "help" with his rage spirit issues in a whole different way ;).

"Douse the plot in rocket fuel and light it up within a week"...lol, I love that :D.

I have about three other DnD characters that I've made for games that have ended up fizzling out rather quickly - their backstories are at varying levels of detail/completeness and I would like to play each of them properly some day. I live in hope ;).
Meri
PLAYER, 1709 posts
Artificer
Level 6
Mon 25 Jun 2018
at 14:16
  • msg #655

Re: The out of character thread too

Back when I was experimenting with the basic character generating sequence for my builder program, I created quite a few characters, trying out combinations I liked the sound of.
Some would probably be unplayable, others just fizzled out.

But a few actually inspired their own backstories, the way character ideas sometimes take over :)
So I have quite a roster of characters I can call on if needed.  Some still need a few backstory details fleshed out, although that means they can be more easily adapted to a new setting.

Got more character ideas than I'll probably ever get around to using really :(
The Altweaver
GM, 1438 posts
The Teller
of The Tale
Mon 25 Jun 2018
at 18:13
  • msg #656

Re: The out of character thread too


Where do you think some of your NPCs in this game come from? :) Playing with the character builder can be a lot of fun!
Nym
PLAYER, 1772 posts
Tue 26 Jun 2018
at 14:25
  • msg #657

Re: The out of character thread too

Maybe we can just clone you, Wuffy, and then you can run games for all our characters :D. Well, maybe not all of them, not all at once...I wouldn't want to be playing in too many games at the same time, after all ;).
Meri
PLAYER, 1711 posts
Artificer
Level 6
Tue 26 Jun 2018
at 14:47
  • msg #658

Re: The out of character thread too

Unless we cloned ourselves too.
Could use a few extra of me around here, might find the time to get stuff done working in shifts :)

Also about the character ideas, need to check and see if it's possible to create a Necromancer player class.
Imagine a heroic one of them, leading parties of undead against evil villains... :)

https://img.memecdn.com/late-healer_o_7210701.jpg
The Altweaver
GM, 1439 posts
The Teller
of The Tale
Tue 26 Jun 2018
at 17:55
  • msg #659

Re: The out of character thread too


You are already talking about all your characters in all your different games threads! You might end up exponentially growing discussions to the point you don't have time to do the games themselves!
Nym
PLAYER, 1774 posts
Wed 27 Jun 2018
at 14:30
  • msg #660

Re: The out of character thread too

Oh I'm sure you absolutely could create a necromantic character, even if it's done by way of creating a Wizard and taking as many summoning abilities as possible and just re-fluffing them into undead things :). Or maybe play something like a Shammy and have the Spirit Companion be some kind of ghost/spectre/wraith that loyally follows you around. Plenty of ways to do it, I think :).
The Altweaver
GM, 1440 posts
The Teller
of The Tale
Wed 27 Jun 2018
at 17:13
  • msg #661

Re: The out of character thread too


Yeah, a necromancer who's raising dead to give them the chance to right a wrong, etc.
Meri
PLAYER, 1728 posts
Artificer
Level 6
Sat 28 Jul 2018
at 09:52
  • msg #662

Re: The out of character thread too

New Nym looks kind of like Nina from Breath of Fire, but in the process of exploding into coloured fireworks :)
Nym
PLAYER, 1787 posts
Sun 29 Jul 2018
at 08:23
  • msg #663

Re: The out of character thread too

I had to Google that as I'm not familiar with Breath of Fire...eww, feathery-winged fairy-type animé girl? Nooo...
I just wanted a figure that was vaguely humanoid and vaguely elemental/rainbow-coloured-looking, and then I'll just keep that avatar forever and have Nym's future descriptions be purely text-based. Because then I can do more ;).
Meri
PLAYER, 1729 posts
Artificer
Level 6
Sun 29 Jul 2018
at 10:19
  • msg #664

Re: The out of character thread too

Yep, was mostly the arrangement of the colours.
The yellowy bit at the top could be a head with blonde hair.  The white bits on the shoulder the wings, the blue in the middle could be the blue dress/robe thing she wears in the 4th game in the series, but the whole thing is kind of explodey, hehe.

Her main role in the game is (appropriately for Nym) the magic user.  Working alongside the protagonist Ryu who's usually more of a fighter type, so they work well together.

Also appropriately enough, Ryu can usually shift into a dragon form, with various powers including lightning :)

And aww, I kind of liked the different avatars :)
This message was last edited by the player at 10:20, Sun 29 July 2018.
Nym
PLAYER, 1789 posts
Mon 30 Jul 2018
at 09:38
  • msg #665

Re: The out of character thread too

The only Ryu I know is the one from Street Fighter. Still, "Ryu" is only one letter off "Ryn", isn't it :D.
Meri
PLAYER, 1733 posts
Artificer
Level 6
Mon 30 Jul 2018
at 10:13
  • msg #666

Re: The out of character thread too

https://s14-eu5.startpage.com/...93cb7e97ef078c2c0276

That's the version of him from the 4th game.  They mostly share the same traits though, blue hair, sword, ability to shapeshift into dragon forms during fights :)
Nym
PLAYER, 1791 posts
Tue 31 Jul 2018
at 10:22
  • msg #667

Re: The out of character thread too

So, typical animé character then? ;)
Meri
PLAYER, 1735 posts
Artificer
Level 6
Tue 31 Jul 2018
at 10:42
  • msg #668

Re: The out of character thread too

Mostly :)

Though from a game series.  Unknown if they're all related or in parallel universes with different versions of the main characters or something.
There's a fan theory that the 4th one is kind of a prequel to the 3rd one though.  Haven't played 1 or 2, only 3 and 4.

As for the IC action, I'd thought being prone reduced you to just crawling slowly.
This message was last edited by the player at 10:51, Tue 31 July 2018.
The Altweaver
GM, 1455 posts
The Teller
of The Tale
Tue 31 Jul 2018
at 17:14
  • msg #669

Re: The out of character thread too


Yes, prone = crawl only for basic movement, which means move a half speed.
Meri
PLAYER, 1743 posts
Artificer
Level 7
Wed 8 Aug 2018
at 14:53
  • msg #670

Re: The out of character thread too

Found that dimensional pocket spell.
Player's Handbook 1.

Mordenkainen's Mansion - Wizard Utility 22
You trace the outline of a door, and a shimmering portal appears, leading to a space accessible only by you and your allies.
Daily - Arcane, Conjuration, Teleportation
Standard Action - Melee Touch
Effect: You conjure a spacious extradimensional dwelling that can hold up to fifty Medium creatures.  It is reached through a single doorway that you trace on a surface or in the air.  Only you and those you designate can pass through it.  You can close the entrance and make it invisible after you enter the mansion, and only someone inside the mansion can open the portal once it's closed.
The mansion contains comfortable furnishings and enough food and drink to satisfy its denizens.  The furniture and food disappear if removed from the mansion.  The mansion lasts for 8 hours, and any creatures still in the mansion when the power ends reappear in unoccupied squares outside the entrance portal.

Close enough maybe :)
The Altweaver
GM, 1458 posts
The Teller
of The Tale
Wed 8 Aug 2018
at 17:21
  • msg #671

Re: The out of character thread too


I mean, if you just need a space for you, Nym, tiny friends, and the occasional guest, mabe you don't need a power of that level... :D
Meri
PLAYER, 1744 posts
Artificer
Level 7
Wed 8 Aug 2018
at 17:34
  • msg #672

Re: The out of character thread too

Maybe.  Already got an idea of what it'll look like too.
I'll leave it up to you and Nym if this is somewhere we want to go with this though :)
The Altweaver
GM, 1459 posts
The Teller
of The Tale
Wed 8 Aug 2018
at 20:44
  • msg #673

Re: The out of character thread too


I'd like to have it as a possibility to keep you both together if your characters natural inclinations would make you split up otherwise :)
Nym
PLAYER, 1800 posts
Thu 9 Aug 2018
at 16:01
  • msg #674

Re: The out of character thread too

Hmm, sounds interesting, certainly. The "pocket/backpack dimension" as a means of accessing each other in the future...hmm...also funny in general if we ever get split up and need to pass each other stuff, or send messages - okay so our familiars wouldn't really be able to do that (unless Ryn rolls as the one that can go an unlimited distance away from me), but we have Many :D. Also, the ability to just write notes...or lean in and talk, even :D.
The Altweaver
GM, 1460 posts
The Teller
of The Tale
Thu 9 Aug 2018
at 16:12
  • msg #675

Re: The out of character thread too


My mum's down this weekend (here right now) so updates may be slow again. Just in time for all the new weirdness :)
Nym
PLAYER, 1802 posts
Fri 10 Aug 2018
at 14:43
  • msg #676

Re: The out of character thread too

No worries :).
The Altweaver
GM, 1463 posts
The Teller
of The Tale
Thu 27 Sep 2018
at 20:45
  • msg #677

Re: The out of character thread too


Sorry for no game posts, been a little bit busy! Should be able ot update tomorrow/Saturday.

Nym, since Meri will be walking passed your character to go back down,would Nym stop what she's doing and joinMeri shimmying down the rope? If so, give me an Athletics check then I'll move us along.
Meri
PLAYER, 1772 posts
Artificer
Level 7
Thu 27 Sep 2018
at 20:52
  • msg #678

Re: The out of character thread too

No hurry, been a very busy week here, so thankful for a slowdown to give me a chance to keep up with everything :)
Nym
PLAYER, 1829 posts
Fri 28 Sep 2018
at 13:53
  • msg #679

Re: The out of character thread too

Oh, I hadn't been reading Meri's posts since we split up and she went downstairs where I couldn't see what was going on. Um, I think Nym will stay talking to the gnomins for now unless someone else actively tries to attract her attention or something happens which seems more interesting/urgent.
Meri
PLAYER, 1773 posts
Artificer
Level 7
Fri 28 Sep 2018
at 14:33
  • msg #680

Re: The out of character thread too

Pity, there's weird/fun stuff going on down there :)

(Also she mentioned something about Nym.  But might be a good thing that Nym didn't hear that particular thing) ;)
Nym
PLAYER, 1830 posts
Sat 29 Sep 2018
at 09:02
  • msg #681

Re: The out of character thread too

Lol why, was it something along the lines of "Woah, Nym really freaks me out when she incinerates/disintegrates stuff and then acts like it didn't happen...hey if I can persuade her to get off the ship now, how about you fly me away so I can escape?" :D
Meri
PLAYER, 1774 posts
Artificer
Level 7
Sat 29 Sep 2018
at 14:50
  • msg #682

Re: The out of character thread too

As if Meri would think something like that about poor Nym... ;)
The Altweaver
GM, 1464 posts
The Teller
of The Tale
Sat 29 Sep 2018
at 20:28
  • msg #683

Re: The out of character thread too


Actually, I think I'm going to put the game on hiatus for at least the rest of the year, and gauge interest for it continuing after the break (my own included) at the other side of the winter holidays.


It's been fun to run, but I'm not able to give it my full energy just now and it doesn't interest me to run a game that I can't do more than simply make limp along.


Thanks for playing!


Obviously, I'll still be in the Nature of Things game, and also Meri this is an opportnity for you to step up if you want to take over and run a game of your own instead.
Nym
PLAYER, 1831 posts
Sun 30 Sep 2018
at 09:25
  • msg #684

Re: The out of character thread too

Aahh nooo...I wasn't aware we were "limping along"...I mean, it's been going a little more slowly lately but I figured that was 'cause you guys were busy with IRL stuff. I mean, I'm pretty sure my game's been going [i]much[/]i] more slowly than this one but I hope it's still going okay. Other than these two games the only other game I'm in is the Lone Wolf one, which I haven't posted to for months since I'm waiting for my character to reunite with yours (we had a little sort of mini-game taking place in the past where Dusk Rat went out on one of her first missions, but that finished ages ago). So it's just been the two DnD games that have had any activity for me.

That said, I do have a few other DnD characters that were rolled for games that ended up not really going anywhere (one on RPOL, two IRL) after a few posts/sessions, so I am up for a new game if one ends up starting. But I also want to see how Nym turns out so it'll be good if we can carry on with this one too ;).
Meri
PLAYER, 1775 posts
Artificer
Level 7
Sun 30 Sep 2018
at 12:02
  • msg #685

Re: The out of character thread too

Aww :(

Well, I'm definitely still interested if there's a chance it'll keep going.
Still curious to see where Meri's fate will take her...
The Altweaver
GM, 1465 posts
The Teller
of The Tale
Sun 30 Sep 2018
at 12:30
  • msg #686

Re: The out of character thread too


Yeah, just I need to be posting regularly and promptly  or else the story / world just doesn't stick, so when I'm distraced when posting nothing good can come of it really. I've never minded if as players you both have posted slower.


Anyway, see where everything is in 2019 - thanks for your understanding!
Nym
PLAYER, 1832 posts
Mon 1 Oct 2018
at 14:04
  • msg #687

Re: The out of character thread too

So Meri, are you gonna be running something in the meanwhile? ;)
The Altweaver
GM, 1466 posts
The Teller
of The Tale
Sat 9 Mar 2019
at 11:32
  • msg #688

Re: The out of character thread too


Now that the various insane things have settled down since last I posted (finally, like literall this week basically, and even then one hasn't) thought I'd better check in!

Will see how things go in March, and maybe think about the game again at the start of Aril. Does that sound good to the pair of you? Still interested? :)
Meri
PLAYER, 1776 posts
Artificer
Level 7
Sat 9 Mar 2019
at 22:17
  • msg #689

Re: The out of character thread too

The Altweaver:
Still interested? :)

Most definitely! :)
Nym
PLAYER, 1833 posts
Sun 10 Mar 2019
at 10:04
  • msg #690

Re: The out of character thread too

Oh yay, cool :D. I was wondering as recently as last night whether or not this game would ever continue, and how I was gonna find another Fourth Edition game to play in if not, seeing how people in general only ever seem to want to play Fifth Edition these days and even so seem heavily biased against Fourth for reasons I've still never quite managed to pin down.

Anyway, it'll be interesting to see what happens with Nym in the future, seeing how she's coalesced more firmly into a character with a proper backstory and stuff since I originally came up with her based on the thought that "A Wild Sorc Changeling sounds like it'll be fun 'cause I can do all kinds of random crazy shit" :D.

And maybe one day the other three (for now) characters I have (whose original games didn't last long at all :P) will get to live out their own adventures, too.
The Altweaver
GM, 1467 posts
The Teller
of The Tale
Sun 14 Apr 2019
at 11:34
  • msg #691

Re: The out of character thread too


I noticed you both were still checking in, thanks for that!

I've been torn on whether to continue or not, as I really liked running the game but my attention still isn't fully my own. I reckon if I'm torn rather than fully invested, then I should probably just make a clean break of it and close the game :(


So thanks for playing for the last few years, sorry to have it end like this. That's the problem with an 'open ended' game really, no short term goal to aim for as things have to be deliberately stretched out to reach.


Another benefit of the clean break is that if you have any questions you want to ask about the game, either clarifications on old stuff, what was going on, or spoilers on anything I had planned, you can ask with a clear conscience.
Meri
PLAYER, 1777 posts
Artificer
Level 7
Sun 14 Apr 2019
at 12:15
  • msg #692

Re: The out of character thread too

The Altweaver:
...then I should probably just make a clean break of it and close the game :(

Noooooooooooo!  *cries* :(
The Altweaver
GM, 1468 posts
The Teller
of The Tale
Sun 14 Apr 2019
at 13:25
  • msg #693

Re: The out of character thread too


Sorry! :(
Meri
PLAYER, 1778 posts
Artificer
Level 7
Sun 14 Apr 2019
at 14:30
  • msg #694

Re: The out of character thread too

I suppose if I had a question, it would be who/what exactly is/was that Chained God/Tharizdun?  Assuming he was intended to be the Big Bad here, going by how well he managed to antagonise Meri into wanting to strangle him with his own chains (metaphorical or otherwise!) :)
This message was last edited by the player at 14:30, Sun 14 Apr 2019.
The Altweaver
GM, 1469 posts
The Teller
of The Tale
Sun 14 Apr 2019
at 18:32
  • msg #695

Re: The out of character thread too


Tharizdun is the 20th god in 4th ediiton D&D, and one not referenced in the player's handbook. All the gods got together and imprisoned him after he created the Abyss (the 666 layers where all the evil demons, etc now dwell). He has been in D&D earlier than that, as an imprisoned god/being, and some other aspects from his fourth edition incarnation have also been around (the elder elemntal eye, etc).


He actually fit in well with another idea I'd had, the idea of an evil being who controlled the magic of wishes, and who could make an appearance if a player started trying to be way too cute with wishes in D&D.

Since you two were magic users, and since wishes were removed as 'common' magiuc in 4th ediiton exactly because of the weird abusable nature of them, I liked combining it all to create this aspect of Tharizdun as the 'Giver of Wishes', looking to try and loosen the binds placed on him by removing the influence of the other gods (very in keeping with you both being arcane not divine casters) and trying to subvert things by giving mortals a different power of belief instead.


He's a god of amongst other things destruction, which always seems a weird thing for a god to want and want to have his followers do. So instead it was the idea that he's looking ot undo the god's influence and destroy worlds as it is the only way to release the 19 bons on him. So his previous acts that resulted in the Noothnic and then Traki'i being his followers from dead worls was him undoing the bonds of Ioun and... I forget the particular god at the moment.

In this world, he also had the opportunity to start going for far more bonds, and basically this being the last world he might need to corrup[t and ultimately destroy to free himself.


As a villain that is so smart and always ten steps ahead of you is annoying, I liked the idea of him as he has a chaotic nature. He's not really got a plan as such, just a purpose. He is deliberately creating chaos and destruction, knowing he can probably use it to his advantage and figure out a way to get closer. So all player actions mattered, you were always going to be doing things unexpected, just you had an ultimate opponent then looking how best to use the chaos of your actions or adjust to them.

Similarly, this chapter was going to havbe you find out about this possibility of Tharizdun needing to undo the infulence of the gods, highlight that the gods acting at the moment were gods in panic and not really influencing you either, instead being scared or wary. The goal of this chapter was to highlight the scale of the ultimate end, but also show that the gods were going to back off and see what was happening, fearful of what would happen if they tried to influence matters.


So yeah, sorry, The Shadow was a bad guy :(  Both aspects were Tharizdun just trying ot sew confusion and chaos, to see if he could influence you one way or another, and at the very least obfuscate things enough. I do like that if he'd actually been purely cunning and manipulative, The Shadow persona as a single entity would have worked, but because of his nature of chaos and trickery, he was also sewing the seeds of his own failure ultimately. Even if he might have been able to drive or fool you for a while.

Though Nym found an amusing loophole to limit that, which Tharizdun himself most likely appreciated the irony of :)
Meri
PLAYER, 1779 posts
Artificer
Level 7
Sun 14 Apr 2019
at 20:47
  • msg #696

Re: The out of character thread too

So Meri was right not to trust the Shadow after all? ;)

The Altweaver:
Though Nym found an amusing loophole to limit that, which Tharizdun himself most likely appreciated the irony of :)

Hmm, consider me curious :)

Also, did that mean Many was meant to be evil?  Also curious about how he ended up with us, as well as all the other things that got changed.  Was that just an attempt at drawing the attention of magic users?

By the way, something about D&D lore I'm uncertain of that I might have made a mistake in before...  Is that 666-layer Abyss, and the Nine Hells, the same place?
The Altweaver
GM, 1470 posts
The Teller
of The Tale
Sun 14 Apr 2019
at 21:35
  • msg #697

Re: The out of character thread too


I never said you were wrong to be suspicious :p


The nine hells are separate from the Abyss, with different organised devils rather than demons? Something like that. Researching a little, it appears that a river of blood (the styx) flowed from one to the other. :) So both exist.


Many was a product of Meri and and Nym's magic combined by the 'blast' of the portal being partially opened. The idea of the portal 'blast' was the Gods' themselves, that if Tharizdun escaped, the energy of it would create enough strange signs and portents that all the various followers would know and so the gods would then know, even if Tharizdun somehow kept his escape otherwise secret. What Tharizdun managed to do was slowly erase the knowledge of the signs from memory in the world, and then do the trick of 'opening a coke bottle that is shaken slowly'. So the idea of the half portal opening was to release that energy, then when he used the portal itself to later start gaining influence and power from his prison (basically it wasa small opening only, not fully freeing him) it did not register with the gods. And he he released the portal energy early, fostering Krunluc's paranoia so the shaman did not complete the ritual, so that he'd also potentially have other magically inclined people come seek him out, looking for the source of the oddness. Krunluc would kill the unworthy trying to cover things up, whereas Tharizdun could always help someone who might be a better prospect. Tharizdun ended up not needing to help you at all, you managed the whole thing all by yourself. And since Krunluc had already started the process, then the portal would have been opened one way or another. Defeating Krunluc ensured you at least were the ones dealing with the chained god, forcing him to bhe more circumspect and patient in his plans.

So the magic blast was good / neutral and nothing really to do with Tharizdun, just something he could take advantage of. His freeing of Many from the shell was one of these chaotic gambles. There was every chance that Many would be overwhelmed by the natural evil overmind of the beholders, and that corrupt you perhaps. But he was also happy to point you in the direction of actually nursing Many's goodness, since you both had created that situation. After all, that creates chaos, and more importantly people are more likely to justify doing bad things to help someone else, especially someone innocent who they are trying to protect from evil :)

Tharizdun was all about turning all these bad things like magical accidents highlighting his existence, compulsions pointing in the direction of him, it drawing do-gooders, etc and just rolling with them and seeing if he could take advantage of them rather than try to stop them :)
Meri
PLAYER, 1780 posts
Artificer
Level 7
Sun 14 Apr 2019
at 23:09
  • msg #698

Re: The out of character thread too

Hmm, so he might have realised that Meri didn't trust the Shadow, and tried manipulating her through playing on her protective feelings for Many?
That might have worked actually.  Meri always preferred to act like she didn't care about anything but her work, but there were at least a couple of cracks in that facade, and Many had become one of them...

Meri had definitely got the idea in her head of tracking down Krunluc again.  Might have been oddly ironic to have formed an alliance with him later on.  Although any ill-feeling she had towards him was mostly stirred up by thinking he'd sent bandits and a ghost after her, kind of 'disarmed' him as a threat after that.

Also what was causing "The Itch"?  I got the feeling that was kind of a mental block someone was using to keep Meri from seeing something or acting on some knowledge she'd gotten too close to.

And where did Blace fit into this?  And did Farren really have his memory wiped, or was he intending to betray us at some point?

Also who are "The Librarian", "The Repentant", and "The Seeker"?

Got loads of questions now :)  hehe.
The Altweaver
GM, 1471 posts
The Teller
of The Tale
Mon 15 Apr 2019
at 03:11
  • msg #699

Re: The out of character thread too


@Nym: I announced stopping the game a few posts up in case all these posts seem both confusing and mean you don't see that original post!


@Meri
The Shadow / Tharizdun was happy to manipulate you any way that worked, or even better just let you go be free agents of chaos (being player characters and all) and then try to manipulate the situations you created!

One such situation was Blace / Farren. So Blace had been pretty honest with her origin. She was just some innocent who happened to be captured by the Teachers I think fifty years before? She was just not self aware enough to realise how much the corruption of the teachers had affected her mentally. So although she still had the purest of motives - protect the region from the teachers and end them - obviously her drive to do anything at all costs, her lack of trust in anyone else having power but herself, her desire to perhaps gain power to never be helpless or allow others to be helpless again, and her experiences pushing back out of the underworld as a shade did make her a less than pure character.

Similarly, Farren had started out as a Deva - a race of beings aligned to good who keep being ressurected to fight for good, and eventually keep the memories, or at least fragments, of those thousand lives. He was captured about twenty years ago by the teachers. Owing to his corrupted death at the teachers' hands, The Raven Queen had an opening to snag such a powerful vessel as a revenant for her service to defeat an undead threat in the south. Who the teachers might be, and the fact they had even allowed her such a prize, were beneath her notice.

However, Farren too had been corrupted mentally, so rather than care too much about working out what the raven queen actually wished of him, and rather than stay true to his more good alignment, he just assumed the raven queen cared about the teachers as he had previously, and so was also obsessed with managing the teacher threat, but trusting no one else.

Blace and Farren, as kindred spirits, had recognised each other's drive and formed a trusted alliance (unlike the one with the phystal, which was genuinely trying them trying to manage and delay that threat by appearing as allies). However, the fact Farren had 'lucked' the intervention by a god, while Blace had needed to sacrifice even more than she had already lost to crawl back to life was something that stuck with her nonetheless as a small resentfulness.

After the group confronted Blace and Farren, the two of them decided to retreat and figure out who this new 'power' was. Of course, Tharizdun was not shy at revealing himself to them as The Shadow outside the forest, and basically giving them the same speech on wishes and gods as he had to you. That resonated more with Blace than Farren. Farren, despite being focused on the teachers, was conscious of the fact he did not truly know if he was on borrowed time with the raven queen, and if she had had another purpose for him other than pursue the teachers (he did not recall anything of his ressurection, like most revenants). So to perhaps be contrary to The Shadow to test him, and also due to his concern, Farren asked to know what The Raven Queen had told him.

This of course struck right to the heart of Blace, as Farren - who had already been given the easy gift of ressurection - was wasting this opportunity to learn more about his condition, rather than do anything ot help her with her condition as a shade. In anger she had said something along the lines of 'if that memory is so important to you, i hope that's all you have' and of course Farren ended up recalling his meeting with the raven queen and nothing else.

Tharizdun had his opening to be sympathetic as The Shadow to Blace's condition, but highlight the dangers of The Wish, and selfishness in using such powers. Blace became Tharizdun's newest disciple, with Tharizdun still playing up The Shadow persona of benevolence, but able to ride the line of being a little more harsh in his lessons given Blace's own compromised mental state to play up her resentfulness and selfish aspects. So yeah, Blace left Farren on the road where they had met The Shadow, and Farren was left with two - three year old memory of being returned as a revenant with nothing in between, so made the obvious assumption he had just been risen. An assumption obvious challenged when people such as yourselves had seen Farren as a revenant earlier.

So Farren was completely genuine. If his memories had been returned, he might have been less carefree, but I think his time with you might have reconnected him with who he was before, and so he would have remained an ally. Though an ally with a mission of his own, as he would know his purpose from The Raven Queen.

When that happened, Farren would have gone from your current guide, to The Seeker. And Blace was set up as your next opponent, a more long term one, called The Repentant, for you to figure out. The Repentant because, after all, Tharizdun wanted her sympathetic to you two, and also the best way of giving someone unlimited power is to shackle them with false morality you can exploit :)

As to The Itch... let's let Nym weigh in first about her clever idea before I get back to that.


Krunluc has been stripped of all his powers - so blind and deaf - and sent back to his family in Shai. Tharizdun was not lying when he said Krunluc was perfectly safe, etc, but as you can see this was also the most cruel thing to do to the orc while pretending to be benevolent. You could have found Krunluc later on, as I presumed the game would have been you slowly going further and further south, then aftre level 10 having you double back on yourself and head back home - and then maybe explore north as the start of level 11. You could have searched for Krunluc before this, of course.


The Librarian was the one you were going to give the journal back to in Fivespears, and was one of three people in Thirdgate / Fivespears who you might run in to who could act as a exposition dump regarding what was happening with the gods (specifically Tiamat, etc being riled up) and the potential danger of Tharizdun. Obviously, each would have had different levels of information. The Librarian, if you told him your story, was enough of a history person to have pieced together odd things in strange texts that your story would have clicked with. His suppositions and research would of course be presented as merely his own conjecture, but would actually be close ot the truth. Sometimes NPCs actually know what's going on without bias, even if they don't realise it! :D
Meri
PLAYER, 1781 posts
Artificer
Level 7
Mon 15 Apr 2019
at 12:51
  • msg #700

Re: The out of character thread too

Hmm, for some reason it never occurred to Meri that the Shadow/Tharizdun might actively try to reach Blace.  Though she did figure out (thanks to Many translating her conversation with Farren) that Blace had gone looking for the power she had hinted at.
Though Meri felt fairly confident that, since she hadn't actually mentioned Stonebridge or the Falls, that Blace's only lead would be to try to track back along their path by finding anyone who might have seen them travelling on the road and could suggest which direction they came from.  Also having the Clear Stone as a key to the portal would hopefully make it harder to reopen it if Blace did find it.  So Meri figured she would have time to deal with Blace later after they'd gathered more information about what Tharizdun actually was.

While Meri didn't really have any particular plan on how to deal with Tharizdun, her long-term intent was to travel to one of the larger cities like Fivespears, track down a library and maybe a temple of one of the less-irritable gods of good (finding the Symbol of Tiamat made her think of approaching Bahamut's followers and perhaps getting the thing purified or recycled into something less risky to carry around at the same time).

What she did then would have varied depending on what information she could dig up, but ideally she'd hoped to find some weakness in Tharizdun or the portal mechanism she could exploit to stop him popping up anywhere else, and then to get hold of some alchemical formula or weapon she could use to go back and finish the job of blowing up the portal and then the Falls herself.  She didn't trust the people back at Stonebridge not to try to go poking at it themselves, especially after the way they parted.
As I said, she also hoped to track down Krunluc again, since she thought he might have found something useful, like a possible weakness in Tharizdun or some means of binding/banishing him, in his researches into the portal (given that he seemed to have destroyed the information after learning it, he was her only lead there, unless she found something more in Fivespears).

I had wondered actually if we'd have returned to find Stonebridge a smouldering crater 'cos someone had decided to go and tinker with the portal.
Meri might have just muttered something about "serves the fools right for not listening!" while inwardly cursing herself for not finding a way to blow the place up before they'd left.  Certainly wouldn't have done her already-deteriorating mental state much good.

Curious how things might have worked out if we'd actually taken Blace's initial advice to leave the area, and not gone into the forest where we met Celindara.  Guessing Goodwin wouldn't have survived without Meri's help.

If anyone has any questions about Meri's own thoughts and feelings on anything, feel free to ask.  While she seemed outwardly emotionless and dismissive of a lot of things, there was a lot going on in her head (not all of it good!) :)
Nym
PLAYER, 1834 posts
Mon 15 Apr 2019
at 14:31
  • msg #701

Re: The out of character thread too

Firstly, wow, this thread got busy all of a sudden :O.

Secondly, noooo game is ending? :( Well, better to do it after we've already not played for several months than when we're still right in the middle of something.

Nice to know Many was not guaranteed to be a bad guy - it would've been cool having a powered-up beholderkin on our side at higher levels >:).

As for what was being hinted at about Nym in the last few posts, that probably relates to

Spoiler text: (Highlight or hover over the text to view)
her Wish
. To elaborate, Nym

Spoiler text: (Highlight or hover over the text to view)
wished something along the lines that Meri be immune to anything "the Other" might do, be it try to harm her with magic, or even lie to her - she would be able to know if he was trying to anything like that, hurt or trick her, etc. Because she figured he was a bad guy and didn't want BESTEST FRIEND EVER Meri to be hurt by him
.

The other big thing I can probably explain, seeing how we're done and all, is about Nym. It was clear, I think, that she either didn't remember her past/childhood or didn't want to, or something, and there was surely something weird about the way she was always so friendly with anyone but would go into a weird childlike state in combat, wreck everyone's shit (or at least, anyone she was fighting against), and then become apparently oblivious to any subsequent carnage afterwards.

Well, naturally there is a reason for this - It didn't really coalesce into her backstory till a while after we'd started playing, but it turns out that Nym

Spoiler text: (Highlight or hover over the text to view)
is actually an elemental. She ued to live on one of the elemental planes and was like a little spark of happiness and curiosity who knew of the material plane, where mortal creatures live, and wanted to go there and make friends with them and stuff. So she went to some really powerful entity and asked him/her/it to give her a mortal body or something, so she could go and make friends with the little mortals who live their tiny, brief flashes of life. So the one she spoke to explained it could do that, it could give her a physical body but if that body died her true self woule re-emerge and return to her plane of origin. She was given the body of a changeling because it wasn't possibly to fully hide her nature, and giving her that form meant she could at least change her physical appearance without it seeming too weird.

And naturally her sorcerous powers were a hint at her origin, too - she kept "leaking" and wanting to let off little bursts of magic all the time because that's what her true nature was and it couldn't be fully contained. Her memories of her true nature were blocked as a means of giving her a more "pure" experience of being a mortal, whose lifespan would seem otherwise inconsequential in its brief duration to her as an elemental spirit. At one point I randomly came up with an idea for "The Conversation", which I sent in one of my PM threads to Wuffy, and which depicted the exchange between Nym and the powerful entity before said entity granted her request to become mortal (however temporarily) and sent her to the material plane. I can post it here if you want to see it

.

Hmm what else hasn't come out yet...well, I had picked what my next magic item was gonna be, and it would've been an Ebony Fly, reskinned into a couatl - a small figurine of such which can be animated and grow big enough to serve as a mount that can be "deactivated" back into a figurine again. I basically went through all the Monster Manuals and settled on it being a couatl because they can fly and they are multi-coloured...or at least brighly-coloured. I think we know that in Nym's hands it would've been all the colours of the rainbow soon enough, even if it didn't start that way ;). They're also a species with  positive connotations (I believe actual couatls are of Celestial orgin, ie relating to the "good" gods), so wouldn't have seemed creepy or anything like if she was on a giant bat or the original item's description as a giant fly :D.

Any more you want to know, ask away :D. I don't suppose another game is forthcoming in place of this one? I have characters I'd love to play some day ;).
The Altweaver
GM, 1472 posts
The Teller
of The Tale
Mon 15 Apr 2019
at 18:03
  • msg #702

Re: The out of character thread too



Yeah, Many was always hopefully going to be kept being good and happy! You did a good job of parenting him :) Actual Beholder Many would have been fun, I agree!


And no, not continuing with the game has nothing to do with the story, as you can see by the ideas and background stuff I can write on it, and more to do with my abilityto run a game right now. Sorry! Maybe Meri has ideas / inclination?


Glad to know the Blace plot beat would have taken you aback, if you saw her across a crowded street, realised her dress was oddly colourd now, then she disappears, and one Perception check later lets you lip read the fact she used a wish to do it :D

The portal was locked with you having the key, so no random person could wander in and gain any power of audience with Tharizdun. However, unfortunately the chained god had gotten very good at subtly influencing people and basically making them mad or make them his disciplies. So his secret was that he could use the knowledge of him, no matter how vague, to start trying to manifest and influence them. Basically, he's a god and is looking for belief to fuel his ability to empower them.

So you at least had the choice of by defeating bad guys and being good to good guys, you were limiting the people who Tharizdun could negatively influence. Blace and Farren were sadly a powerful team to leave with knowledge of Tharizdun. It was a calculated gamble, and you were right with what you knew, you just didn't know Tharizdun could actively try and recruit based on your travels!


Back at Stonebridge, funnily neither Crass, Jorri, Tym, nor the other few denizins of the village who may have returned would have interfered wit hthe portal, and would have fought to keep it a secret. I mean, most of them had given quite a lot in the previous war, which was maybe why Meri's lecture hadn't gone down well. What you hadn't accounted for was the one denizen of the portal left alive - the blind goblin. You'd killed his poor large friend and many of his small friends, and hadn't offered to help bury the bodies. He wasn't strong enough or confident enough in his navigation to be able to lay them out anywhere outside. And so he went outside on his own, looking for help. Crass, meanwhile, was being accepted by the village and fitting in well. Taught by the female ranger to hunt when she returned (so not just able to cook, but get food too) he was hunting in the forest and captured by the blind goblin and 'forced' to come back to help with the bodies.

However, back in the underground area, since both the goblin and Crass knew of the portal, etc, Tharizdun was able to lure them down and appear as athe benevolent Shadow and do his anti-gods / yes Nym and Meri are cool / wishes are good speech. The blind goblin would have wished for his friends to come back to life, which although selfish in a way, would have been spun as being selfless and pure, and a way to get wishes to work and be a good person. So the blind goblin happily returned back to the village with Crass and would if you returned you'd find him a productive member of the village, if odd and given bemused looks by others. He'd have settled in a broken temple, and would have hidden his ressurected larger bat and pretend to only have the one. And would have helped with the hunt and so forth, and tried to learn to cook with Jorri and Crass. So everyting would have appeared fine! No smoking craters!

There would be one other thing.... To understand why Jorri was so affected by everything, and understand what Tym was trying to explain, you'd need to know that Jorri hadn't just lost his wife in the war. He'd lost his infant daughter too. Jorri's 'son' was actually a baby whose parents and extended family had died. Jorri had taken it upon himself - knowing he could fake it - to pretend the child was his, as no one left but perhaps Tym and Holder would know the gender was wrong. Jorri was determined to give the boy at least one parent and an extended set of 'family' in Tyum and Holder and a few of the others. However, Jorri was perhaps worried a the boy grew up that he'd made the wrtong choice, and should maybe have come clean about the boy's real parents, etc. Hence why he was on edge anyway - the wedding - and then the whole reminder of the war and new bodies in the village. So hopefully you can understand why Jorri was maybe a little less receptive to Meri, and Tym worried for his friend but unable to fully explain why.

So, Crass has the ability to give a selfless wish. He would have found out about Jorri's full story from a drunk Tym, and determined to wish a well meant but wolly worded wish for Jorri to feel better. That would allow Tharizdun to secretly give Jorri a 'gift' similar to Nym's, where Jorri could summon a manifestation of himself. However, it would be his wife and half grown daughter, aware of being dead but not thinking about it, and one he could apparently summon whenever alone. He would not have known how or why, be aware it wasn't real, but be unable to help but indulge it.

Tharizdun only really benefits from this by sort of feeding on believe in things other than the gods, on pulling Jorri's acceptance. But yeah, so if you'd gone back to Stonebridge on the way home, that would have been the mystery awaiting you to solve. A sad one, but would also have been the prime opportunity to realise The Shadow was evil, or at least doing things that ultimately did not benefit anyone in any real way.



Yeah, the library (librarian) was going to be the best source of info, and funnily enough  a priest of Bahamut would have sought you out if you didn't go to the library / Raven Queen temple. As I said, three sources, each with their own benefits, but I think the librarian would have been the best source of info - funnily, by not being shackled to a clueless god not knowing quite what was happening, other than beginning to fear Thrazidun was up to something...


Blowing up the portal, or damaging it, would have been more a level 10 big feat. However, finding dynamite to bury it was within your grasp. There wasa dwarf manufacturer - indeed you found one of his things marked in the Blackwood Village - who you could have found on the road. I believe Tym mentioned him. I actually had a whole thing planned for his factory having become enchanted in his absense (it was partially magically augmented). It was sort of pitched for level 3 - 4, so really choosing Blackwood Village and the Blacwood cut it off, as I had reskinned certain creatures. Could have still done it at some point, but I like to give you all options in stuff! Pity, as the idea of the end battle in the factory was to allow you to each have a second character in your battle. For Meri, Timur in a temporariy 'iron man' warforged suit, and for Nym, a double from an enchanted mirror. I think there might even have been a dream one time that hinted at it!


Yeah, there were many ways things in Blackwood could have gone. Just liek your actions in Blackwood meant things for Blackwood Village and the Fey were set in motion while you left. I always like having actions have story consequences in the background, so you can come back and find the story has carried on with new stuff for you to do! Stuff you've perhaps alreayd influenced by your previous actions... small things like forging the sword for the sergeant, teaching the dressmaker about concealing items, etc...
Meri
PLAYER, 1782 posts
Artificer
Level 7
Mon 15 Apr 2019
at 21:36
  • msg #703

Re: The out of character thread too

ooo, I really like that backstory for Nym there :)

Also didn't know she'd used her Wish like that.  Not sure how Meri would have reacted to that, she might have considered using the Wish to be risky.  The idea might have interested her though.
(Also she didn't really think Nym considered her to be her BESTEST FRIEND EVER.  That revelation might have surprised her more than anything The Other could do!  hehe) :)

quote:
Maybe Meri has ideas / inclination?

Well, definitely wouldn't mind playing as Meri again.  From using her in a storyline already, I have some idea of how she'd have developed with only Timur as a kind of 'conscience'.  Dangerous, but useful, Broken Bird/Tsundere combination! :)
Kinda want to try out other character ideas too though...  I hate indecision.  Makes me so... indecisive!

Meri might actually have tried looking up followers of the Raven Queen too.  Especially since she believed the Raven Queen had rejected her once already and was kind of curious as to why.  (Slightly less of a death wish now anyway, so might have been tragically ironic if she'd been proven wrong the hard way there!)

Would Goodwin have reappeared at some point too?
And Alynn?
Also could see Meri, with her alchemical knowledge, as a possible mentor figure to Stephalee if she hadn't inadvertently intimidated her.  (Probably a positive thing she wasn't though.  Might not be a good idea for kids that age to know how to make acid/fire/ice bombs!)

Many definitely had potential once he'd grown up a bit :)
http://www.d20monkey.com/wp-co...1-07-15-20100715.png
The Altweaver
GM, 1473 posts
The Teller
of The Tale
Tue 16 Apr 2019
at 07:10
  • msg #704

Re: The out of character thread too


Yeah, so I'm sure Thrazidun took a perverse pleasure in granting Nym's wish. After all, it something he can negate when he wants (but only then proving who he is without a shadow of a doubt), and in the meantime is chaotic in a way even he wouldn't have tried!

The Itch was him using the wish to his advantage, in a way. Basically just tormenting Meri with a geas that was trying to protect her, in a way that might make her decide to do bad things anyway just to be contrary :)  The Itch hit whenever Meri tried to actively think over something to do with Thrazidum (at the tree) or when he tried to influence her (make the living sword). And obviously not being allowed to see Thrazidun's vampire disciple was another example. :)

I don't believe the wish was as specific as 'and he can't lie to her'.


As the gamemaster though, the problem with the wish was basically 'don't let the player most interested in the plot see anything to do with the plot anymore'. Thrazidun's biggest weakness was his deseire for trickery, etc meaning he couldn't not let you know stuff or put things in your way you could turn against him. Having to make you wait until Thirdgate / Fivespears for you to research more to do with Thrazidun on your own was a little unfortunate, but so it goes!


I'll answer the Goodwin and Alynn questions later when I get back home. And the comments regarding Stephalee and The Raven Queen too!
Nym
PLAYER, 1835 posts
Tue 16 Apr 2019
at 14:43
  • msg #705

Re: The out of character thread too

I don't think Nym wished for "the Other" to be unable to lie to Meri, just for Meri to be able to notice if he did, as well as being otherwise immune to anything negative he might try. Because of course Nym wants to look out for Meri - she doesn't realise it, but Meri has ended up being pretty much the reason she's even here. I like to imagine Nym maybe tried making a few friends here and there before but something about her demeanour and/or occasional display of strong magical ability may have put some people off or whatever. But Meri was willing to put up with her so she sort of got "attached" :D.

And just for further info, here is "the Conversation", directly copied-and-pasted from the original PM to Wuffy where I basically started it with a rough idea and just made it up as I went along. Which tends to be how most of my writing goes, really ;). There's also a little OOC note about it at the bottom (which is also copy-pasted over from the original message) which I've left in because it seems vaguely relevant to do so :D.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

- You are sure you wish to do this?

~ Yes! I want to go there and meet the creatures and make friends with them and see what it's like being happy with them!

- You understand that you will think as they do, act as they do, feel pain as they do?

~ Yes! I understand!

...

~ What's pain?

- Each of these creatures exists within a fragile shell called a "body", which as I have explained is what you will be placed into. If a creature's body is damaged it experiences a strange, negative sensation intended to persuade the creature to remove itself from the damaging situation as soon as possible, lest the damage become irreversible or lead to that creature's death.

~ Oh, yes. Death! That's that thing you told me about earlier, when their body stops working and their spirit can leave, isn't it?

- Yes. But these creatures are born into their bodies. Their spirits do not simply exist freely as ours do - we do not need bodies as we are strong enough to hold ourselves together without being crammed into a tiny shell.

~ So...what will happen if I'm in a body and it dies?

- Then your true self will be released and you may return to this plane to continue your existence.

...

~ What if I don't want to come back here? I mean, I might have found some wonderful friends that I don't want to leave.

- This happens to mortal creatures, too. They have their own friends. They come together with others of their kind to create more of themselves and call this group a "family". You have seen them in your glimpses of their world, no?

~ Oh, yes, I remember. They seem very...close?

- Yes. Many of them come to care about each other, yet must still leave them when the time comes for them to die.

~ But what if they don't want to die?

- They are mortal. They have no choice. When their body dies, they must leave it and their world behind, unless something traps them there. Even then, they are no longer the mortals they once were. Mortals are not supposed to become spirits as we.

~ But...I thought that...some do?

...

- Yes. Some do. But great magic, great power is involved. Most mortals do not have such power.

~ Oh. So...I will have to come back as soon as I die?

...

- It is possible that if you have formed a strong enough bond to a mortal creature, a strong enough friendship, that you may have a choice.

~ I'll have a choice?

- You may have a choice. If your bond is strong enough, it is possible that you may have an opportunity to stay. That would only happen if your bond with the mortal was stronger than the compulsion to return to this world.

~ So...I just have to become really good friends with someone, and then I can stay there forever?

...

- You may have the chance to remain there as long as you wish, yes. But remember that all mortals die - that is why they are called "mortal". Even if you form such a friendship, it cannot last.

~ If I form such a friendship and it ends because my friend dies, I don't think I'll want to stay there any more anyway.

- Indeed.

~ So...what will I look like? I mean...mortals always look the same, don't they? They can't just...change?

- No, most of them cannot, and since mortal bodies are not meant to house a spirit such as yourself, you would be unable to prevent some of your true nature from showing through. But there are a number of mortal races who can change their appearances, and I shall give your mortal form the shape of one such race. If you come across any mortals who wish to perceive your true nature through whatever changes are occurring to your body, they will see only the shape of this creature. They will not, and more likely cannot comprehend what you truly are.

~ So...what am I going to be?

- There are several races who can change their form, but perhaps the one best-suited to your intentions is that which is called a "Changeling".

~ Change-ling? Because they change all the time?

- Indeed. They can change their appearances at-will, though are restricted somewhat in the range of shapes they can take - they cannot become anything much bigger or smaller than their natural shape. It will be the same for you.

~ But...can't I just be whatever I want to be? I'm not really going to be a change-ling...

- You will not remember what you are...

~ Oh...yes. I forgot. But...what if I tried to become something really small, or really big, even though I didn't remember?

- You would fail. You might experience pain. To attempt to take a shape too small would be to attempt to condense yourself into a vessel too small to hold you, and you would risk bursting out, destroying your body and ending this...excursion of yours far earlier than planned. Attempting to take a form too large might also damage the body, since it cannot conjure more of itself from somewhere, and an attempt to stretch out its matter too far might similarly damage it.

~ Oh. Well, alright then. but I can look like whatever I want as long as it's not too big or too small, right?

- Yes. You will be restricted only by the way you perceive the world, the things you have seen which will give you ideas as to which shape to take.

~ So...I'm really going to forget everything, then? I won't know what I am? I'll really think I'm actually a mortal and won't remember why I'm there? What if I start wondering?

- Then you will be no different from a great number of other mortals. It is possible that spending an extended amount of time within a mortal body may cause your natural self some frustatration, for despite any loss of memory on your part, something inside you will always know what you are, even if you are unaware of it.

~ So...I might burst out and die even without realising it?

- It is a possibility. But the wielding of magic by mortals is hardly uncommon. You will simply appear as some manner of elemental manipulator with a certain lack of control over your powers.

~ So...I might accidentally cause someone else to die? Mortals can't be touched by our powers without dying, can they? What if I kill someone?

- Again, it is a possibility.

~ But...I don't want to hurt anyone! I'm going there to make friends with them! If I hurt them, they won't want to be friends with me!

- You cannot truly stop yourself from being what you are. However you may feel about mortals, your nature is still the careless one possessed by any elemental spirit - you do not need to care when you can exist as wind or flame and harm none of those around you. That is what it is to be a creature of this plane. But you are growing beyond that - you are having thoughts about planes outside of this one. You are developing feelings for creatures utterly alien to yourself, creatures you can never truly understand simply because they are not as you are.

~ But I can't help it...

- I did not say it was to be considered a bad thing. Your desire to befriend these creatures is clearly a strong one - it will act as a balance to your inherently destructive nature. It is not for me to condemn a creature for wishing to reach beyond itself, nor indeed would I do so. You may find, as a mortal, that there are two...sides to yourself, though they may be unaware of each other. There will be the part of yourself who wishes to befriend the mortals, learn their ways, spend time with them. And there will be the part of you that echoes your true nature and which wishes only to express itself with no care for the world around it.

~ But...if I'm going to be accidentally hurting people...how do I...I mean...can't I stop myself?

~ You should be able to find ways of unleashing your energy without harming anyone. Release your power in other ways - as light, perhaps, or sound, rather than as fire and the tumbling of earth.

~ Oh. So...I can be myself...and be myself, both at the same time?

- I believe you can, yes.

~ And then one day I'll die and maybe get to stay behind even though I'm...myself again? Won't I accidentally...you know...hurt any nearby mortals when that happens?

- It is quite probable, yes. And if your death is sudden, you may have no time to ask them to flee from you before it occurs. if you have truly formed any strong friendships, you may find your friends unwilling to leave you anyway. And you will not remember this conversation - you will most likely be unaware of the effect your death will have upon that area and any mortals present.

~ But...

- That said, I believe you may still possess some...inner knowledge. Though you may not know who or what you truly are, some part of you will remember. It will be the same part that wishes to befriend the mortals. That part of you may cause you to become aware that something will happen upon your death.

~ Oh. Well, that's good then! So...if I don't get...um...killed by anything, when will I die? I mean...mortal bodies are very weak, aren't they? They break down after a very short time and...and stop working, even if there's nothing there to make them stop working...

- Indeed. Time is their greatest enemy. It is something that they have so little of, even in the longest-lived of their number. Your body, however, may not be affected by it in quite the same way. It is possible that it will, indeed, be entirely [/i]un[/i]affected, that your basic form will both appear and function the same regardless of how much time has passed. But it is also entirely possible that your true self will cause the body to degrade faster than it might otherwise do so. I cannot say, for I have not previously attempted such a feat.

~ But...I'll still be able to be a mortal for a while, won't I? Even if it's not very long at all...even if it's only a really short time...like...like the time taken for a single mountain to be worn down!

...

- Most mortals...do not live even that long. Perhaps you did not perceive this in your glimpses of them. The lifetime of a mountain is longer than the memory of all but the most long-lived of creatures, and those creatures are not the kind you would ever be likely to meet...

...

- You are familiar with the speed of the seasons? The cycle by which the mortal world turns through hot and cold?

~ Yes...when the mortal world is warm and alive, but then turns all cold and dead, but then wakes up again and...and is alive again!

- Indeed. Most mortals count the cycle from the cold time rather than the warm one, perhaps because they will one day die themselves. They call it "Winter". It is when the world sleeps, readying itself to grow anew. They call the time from one Winter to the next a "year".

~ But it's so tiny! Why measure it?

- Everything is worth measuring. For everything has worth, even the tiniest of things. You are but a minor spirit of this plane, are you not? Yet you are worth no less than any other being that exists here.

~ Oh. Yes. That's...true. Um.

- Your lifetime as a mortal may last perhaps...fifty of these years.

~ Fifty? But that's...one, two, three...

...

~ Fourty-nine...fifty. But that's...that's no time at all! How can I make friends with mortals if I'm not going to be there any time at all?

- You forget. This is how long mortals live. Not all of them, but many of the races you are likely to encounter, including your own. And the figure may not be accurate - it was only an estimation. As you say, the numbers are tiny. Perhaps I have miscalculated, but if I am wrong it will be by tens of years, no more.

~ So...even if I meet some mortals and become really good friends with them...we would only have a tiny numbers of years in which to...to be friends, before either of us died?

- Precisely. But as a mortal yourself...or at least, as a creature believing yourself to be a true mortal, this would not seem strange to you.

~ Oh. Yes. Because I'm going to forget. What...what happens if I remember? I mean, if I remember and I'm not dead?

- Then perhaps the time of your choice will be upon you much earlier than anticipated.

~ So...mortals are living and dying right now and I'm not there to make friends with them before they die! I should hurry up and go there! What if I get there and there are none left?

- They create more of themselves. They come together and create smaller versions of themselves when two of them combine their matter in a particular way.

~ That sounds...very strange. How does that work?

- It does not matter. You will be unable to engage in such activity. Or rather, you will never feel any desire to engage in such activity and would be unable to produce a new mortal even if you tried.

~ Oh. Good. I wouldn't want to make a new mortal...however that works...and then die and leave them behind.

- It is what all mortals do. In taking a temporary place among them, you will feel for yourself their emotions, different to those you feel now because they will have the pressure of Time behind them. You will know, even if you never think about it, that one day you will die and that everything you wish to do must be accomplished before then.

~ It...it all sounds very strange.

- And yet, that is why you wish it all upon yourself, is it not?

~ Well, yes. It is. Well, then. I'm ready.

- I know.

~ Except...one last question?

...

~ How will I get there? And...where will I end up?

- That is two questions...

~ Oh, well, yes...

- But to answer the first, my magic will send you there, just as it will place you within the confines of the mortal shell I will construct for you and which shall be animated by your essence rather than the spirit of a mortal. To answer the second, I cannot say for sure but I will attempt to place you near the habitation of some mortals who are not currently attempting to destroy each other. You will simply find yourself "waking up" in a location you will not recognise, with no memory of who you are or where you came from. Your innate nature will prevent you from feeling any undue stress at this, for questioning yourself too heavily on where you came from may result in your starting to remember. And that may result in...

~ In my dying and...exploding everywhere?

...

- Something like that, yes.

~ Well, hopefully I woin't remember, then. Not until I can makre sure I can control myself. I don't want to hurt anyone...

- No. And if you truly wish that to be the case, you should hold onto that thought. It will help you achieve what you are looking for.

~ Oh, good!

...

~ Now I'm ready.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Well, there we go. I sort of had the idea the other day and just decided to start writing and see where it ended up. So, the same as all my other writing, then :D. I would refer to the other person as, well, the Other, but that name appears to have been taken for erm...the Other-Guy-Who-Isn't-The-Shadow-Except-He-Might-be-And-We-Still-Have-No-Idea. So I'll have to call him something else...but I'll call him the Other for now. Because it's easier, and because I haven't thought of another name just yet. And it will only be the name we use for him, anyway, not his actual name/title/pseudonym/alias :D. I'm as yet uncertain (and as such have left it deliberately ambiguous in the above conversation) as to whether this Other was always a spirit or whether he was, in fact, a mortal of some kind who chose to become a spirit (or had such control of his power at the point of death that he could choose where he ended up and choose the Elemental Chaos rather then whichever afterlife he would otherwise have gone to). If the latter then I'm picturing him as formerly being a massive and ancient dragon or something like that, though his spirit form wouldn't look the same because then it would be obvious he'd either once been a mortal or had become obsessed with them to the point of wanting to look like one. And if he did look like one, Nym would have brought that up in the conversation. But maybe, although she doesn't know, maybe she knows, somehow, and can unconsciously sense something about him which is different, which is why she approached him, out of all the countless spirits in her plane, when she wanted to ask about becoming a mortal.
Or something :D.
Meri
PLAYER, 1783 posts
Artificer
Level 7
Tue 16 Apr 2019
at 18:20
  • msg #706

Re: The out of character thread too

I love that story :)
(Seems oddly appropriate that Nym is represented by the wavy line, rather than the straight one, hehe).

As is her style, Meri never let on, but she had grown closer to Nym over the years, hence why she felt a kind of compulsion to watch out for her and follow her into the forest rather than just leaving and heading home after the first meeting with Blace.  That protectiveness would also mean anyone who hurt Nym would get a painful death with no mercy from her (though later she might have at least tried to distract Many from the situation first!)  A comment to the Shadow displayed that side of her nicely, though Nym wasn't present to hear it, she might not have said it so openly if Nym had been there funny enough :)

Meri had never really had anything approaching a proper no-strings-attached friendship with anyone, and considered herself as having no family either for backstory reasons.  And suddenly finding someone who actually wanted to spend time with her with no business relations involved was something new.  As much as Nym frustrated her, a part of her still felt lonely and hurt enough to start to cling to that.
On the down-side, that same attachment also allowed Nym to hurt her emotionally far more easily than anyone else could, with the possible exception of Many, even when saying something that she didn't mean or that anyone else would have taken in their stride.  The two times when Nym mentioned her acting like a 'bad person' actually hit a little deeper than she let on, and although she didn't outwardly react much, she had a greater tendency to become angry and lash out at anything that provoked her or got in their way for a while with no real care about her own well-being (as Gobbat, and later the Blue Dragon, found out!)

But, despite any disagreements or inadvertent emotional injuries, ultimately she had gotten too close to Nym and might actually have accepted dying with her if it came to that.

Meri's backstory was much darker, to the point where I wondered if it would even be appropriate to reveal it at all.  I had intended to just show enough to indicate that her past had really not been a happy one, and that the only time she had ever felt something approaching happiness was when she found another path, when she met the old Goblin Artificer who taught her what she knew.
Without that, she would have been on a course to destruction, rather than creation, and might actually have become a tragic villain at some point (possible "alternate reality" version of her there.  Feel free to use that as an NPC in a future game if you wish!)
It's possible that Nym and Many together might have helped heal her in a way.  (And I had been tinkering with some ideas for how that could have played out, and what she would have become if it had gone to plan).

Definitely wondered what would have happened if Nym had actually become aware of all the carnage she caused during battles.  Or if she'd remembered what she was, possibly through Many having some mental connection to us both.
The Shadow did hint to Meri that there was something she didn't know about Nym, and that she had to be careful with her, though like I said, Meri didn't fully trust the Shadow so intended to just ask Nym herself about her past sometime when they had a more peaceful moment.  (Can't recall if she ever got around to it).

OH!  More things!  Was Geekaar actually potential trouble for us as Meri and Farren suspected?
And what was the thing with the Far Guard captain all about?
This message was last edited by the player at 18:26, Tue 16 Apr 2019.
The Altweaver
GM, 1474 posts
The Teller
of The Tale
Tue 16 Apr 2019
at 19:39
  • msg #707

Re: The out of character thread too


Yeah, the backstory was cool to work out during the game. I wouldn't have been cute enough to have the powerful entity offering Nym a chance at mortality be Thrazidun - I don't like everything to be so neat and interconnected - but Nym had also explicitly wanted to ensure the benevolent entity was not connected to the game, which was also fine.

Meri's backstory was quite dark, and I think just letting it be hinted at and nebulous was the right way to go. What was revealed was still dark enough!


I had thought that the 'heroic' tier (ending at level 10) would have seen Meri perhaps settle back home again, after (temporarily) dealing with Thrazidun, or at least seeming to by dealing with the portal, or some other mechanism. And Nym being free to keep travelling, with the ability to return to see Meri and share everything through the power of the tree in Meri's pack perhaps becoming a real life tree outside that could be stepped in / out of. With that in mind, having perhaps Shereen come to visit and be a pupil might have been something fun to have happen in the downtime between the heroic and paragon tier :D



So, Goodwin and Alynn. Well, with you both going off down south, then it was settled that Goodwin would keep good to his word, and help Celindara, and both would go to the Fey lands to make peace. Goodwin would go ahead first, in the earnest thought to help and soften up the way for Celendara, to not provoke things. This would see him turned in to a monkey in the Seelie Court, imprisoned and occasionally let out to caper for the Court. Poor Goodwin. Luckily, Coyote (The Trickster fox was in fact the Coyote spirit roaming the world) had taken a liking to Goodwin and marked him as one of his own, so would free Goodwin to hide in the fey palace, while taking Goodwin's place as the performing monkey as needed (and just wandering off when no one was around to noitce). Celendara would come anyway thanks to being told what had happened, knowing Goodwin was in hiding able to help if needed. The meeting with the Seelie court would go ok but not brilliantly, especially as the Unseelie court - still with remnants of traitors, and the darker, less distrustful court anyway - would demand Celendara be imprionsed while the fey nation decided what do to. Celendara would willing submit, hopeful, and so wave off offers for Goodwin to set her free. Goodwin would stay around in the shadows to look out for her, as Celendara waited patiently.

If you both had come back, this would be the state of affairs you would find and interact with. If not, then eventually the Seelie Court would decide to make a reluctant peace with Celendara and free her. While good enough, of course it would be an uneasy peace, and would cause a rift in the fey lands as the Unseelie Court and those ruled under it would be less forgiving of the dryad still, and still wishto reclaim all the Blackwood, if the blight were truly removed, and the land coming back to life. So yeah, if you had come back there's a chance you might have ruined the peace process, but more likely you could have either rooted out the traitors in the Unseelie Court, or brokered a better peace, and so make a better and more lasting accomodation between the fey and Celendara. But yeah, Goodwin was trying his best and being loyal, and Celendara would have appreciated the fact he stuck with her.


As for Alynn, that one I was not as sure about. There were three possible things that could happen to her. As it stood, Alynn being humiliated brought attention to Blackwood Village and the area, and the rumours of the dryad, etc. I mentioned before that I based Alynn on an NPC monster called Allan of the Red Hand. I decided that was her father, it was a famous and ultimately powerful adventuring ground, but that it went in to a sort of organised crime direction and merged with some other powerful factions. The Red Hand as a group was still the most powerful in it, and held sway as a sory of 'leader' of the syndicate. Alynn had taken her father's place as the leader of the adventuring side, but Alynn's more rouge like sister had actually taken on the role of leader of the whole organisation. A situation Alynn would not have liked.

So, the first of three things to happen might have been Alynn's head being put on a pole outside of Blackwood Village. Like a sort of 'hey, sorry, we executed the traitor, by the way, we're a scary organisation that kills our own people... I wonder what we could do to you...' The second would have been just Alynn's hand being stuck up (and Alynn therefore having a missing hand)  or Alynn just returning to the village having lost her position, and having to make 'amends' to the village with a higher up (or even her sister) in tow.

Whatever the fate of Alynn, the actual danger would be the mod-like Red Hand would now be making evil, sutble moves of intinidation to infiltrate and scout of Blackwood Village. Very slowly they'd make the village almost under seige, with the village elders aware something was wrong but not knowing whatm or what had befallen the village. The more money grubbing elder would have been corrupted and be in the Red Hand's pay.

So if you all had come back through Blackwood Village, that would be the state of affairs. You'd have the odd fight of trying ot deal with an effemeral mob, which would need more thinky / sneaky tactics than just shooting people with magic :D

The good thing though, was that you'd already turned the sergeant to remember her old 'Cari the Slip' days, so she would have been a more active participant in a sneaky  rebellion agains tthe mod already, ehlping and delaying where she could. And the magic taught to the dressmaker would allow weapons and money to be hidden by the townsfolk, so bascally the mob would be stymied and getting annoyed that the village was able to somehow innocently claim to be poor and to have no weapons or rebellion planned against the mob, while still being able to trade and make sneak attacks on lone mob enforcers.



So yeah, things happen. That was the trouble Blace foresaw coming from the North, the attention fo the Red Hand. Just like she was scared of the Phystal and the fey to the south perhaps wanting to muscle back in the the Blackwood.

Still, I like that rash actions led to consequences that was basically just more story for you to be heroes of, and all your interactions along the way mitigated and helped even if you did not know it. :)



As for Geekaar...heheh, yeah, let's save that for another post after Nym's gotten to talk more and you've reacted to the above :p
Nym
PLAYER, 1836 posts
Wed 17 Apr 2019
at 15:01
  • msg #708

Re: The out of character thread too

Of course Nym gets the wavy line - straight lines are boring ;). But yeah, the thing that gave her a mortal body and blocked her memories was something I wanted to be legit, granting her request because there seemed no reason not to, really. Nym was gonna start slowly remembering, even without realising it - just the act of her blowing shit up in combat was a kind of release of her natural elemental nature, but it was something she kind of needed to do every now and then, kind of like a pressure valve. Her mini-releases of magic (anything that would come under her "Prestidigitation" stuff) were also part of this but she needed a bigger release every now and then.

Her apparent lack of memory of combat immediately after it had happened was the memory-block asserting itself, a kind of failsafe/protective feature so she didn't start to wonder too much about herself. She wasn't just acting like she didn't know she'd incinerated someone, she genuinely did forget about that kind of thing, and then the mental block would provide a quick handwave for her if something caused her to think in that direction later, hence her relating stories of battle as "...and then they went away" or similar, with no actual details of combat or indeed any implication combat had happened.

This is also why Nym tended to go quiet after combat, and get distracted more easily (as part of her, Ryn also helped wih this), as this was a deliberate thing from the mental block to divert her attention from such things ASAP. And not just from the elemental magic stuff, actually, but from the violence in general, this being pretty much the opposite reason for her coming to the material plane in the first place. But she could never truly hide her elemental nature, something which is by nature rather destructive and uncaring, like a storm or an earthquake or other natural disaster.

But the mental block couldn't last forever, and over time her powers would start to show themselves more and more (ie, as she levelled up, this would be the mechanical explanation for her true nature starting to show itself more openly). I was also going to start throwing random things into her speech which hinted at this - she was definitely going to off-handedly refer to people as "mortals" at some point, just somewhere in the middle of one of her many random chatterings, and she wouldn't realise she'd said it and wouldn't ever think back over what she'd said.

If people had tried to ask her for info about her past or about her powers, or pressure her into thinking about a recent combat (including trying to get her to look at the results of such), she would've started to act distressed and seem more and more obviously trying to change the subject and generally do anything except think about/face up to stuff she might've done.

Eventually the mental block would've broken but I was sort of aiming that this would happen around the point of reaching Epic Tier, had the game somehow gone on that long (I don't know if that was ever the plan, however). At that point what happened next would've largely been influenced by the strength of her friendship with Meri. She could've just exploded out of her body, bursting into her true form and probably causing a small crater several metres across - she likely would've been pulled back to her home plane at that point as the magic binding her to the material plane has been broken. Alternatively, she could've managed to hold on to herself and keep her physical form (though any amount of elemental energy might've erupted from her as well). Had she managed to do that, it might've been literally down to Meri to persuade her to stay. But she would've retained the ability to take on an elemental form and zap people and stuff (there literally is an Epic Destiny that allows this - I checked...although this was after I decided that that was kind of what I wnated Nym to be, so that turned out okay :D). She probably would've got a lot more focused and stuff at that point (but still quite friendly and chatty), as with her memories restored there was no longer the mental block in place trying to distract her.

But I don't know exactly how it would've gone if we'd played long nough for Nym to remember - I was gonna figure that out when it happened. But hopefully it would've been later rather than sooner, so she had more time to develop the bond and have a srong enough will to stay in the event her memories returned. Asking her too many questions or otherwise trying to force her attention to things she didn't want to think about would basically have shortened the countdown timer and increased the risk of an explosive exit once the dam finally broke.
Meri
PLAYER, 1784 posts
Artificer
Level 7
Thu 18 Apr 2019
at 13:07
  • msg #709

Re: The out of character thread too

Nym:
But she would've retained the ability to take on an elemental form and zap people and stuff (there literally is an Epic Destiny that allows this - I checked...although this was after I decided that that was kind of what I wnated Nym to be, so that turned out okay :D).

Emergent Primordial?

Really wish we'd continued now, that would have been a pretty epic reveal :)

Assuming she survived that transformation, Meri would probably have accepted the new Nym well enough (some deep part of her might have missed the more childish attention-deficit funny Nym, but good luck getting her to openly admit that, hehe).
Might even have enlisted her help in making more powerful elemental equipment.

Meri was already starting to peek out from behind that cold inner shell of armour and nails she hid behind, hence her emerging dark sense of humour gradually replacing her natural 'grumpiness' to some degree.  And her farewell quip to Goodwin (a.k.a.: "Woody").
So might have shown more interest in Nym over time, rather than just being: "Yeah, she's weird, and seems to have attached herself to me for reasons I can't figure out.  May as well just keep an eye on her" :)

Then again, sounds like that kind of interest might have inadvertently prompted an early explosive reveal.  Wonder if that was the Shadow's intention in getting Meri to become more curious about Nym's origins...
Nym
PLAYER, 1837 posts
Thu 18 Apr 2019
at 13:43
  • msg #710

Re: The out of character thread too

I suppose it would've been somewhat dependent how much Meri noticed and reacted to Nym's increasing obviousness at evading the question if asked about the origin of her powers or the nature of them and the way in which she used them. Pressuring her into thinking about it more would've caused her to act more distressed as she started to feel like there was something wrong but unable to work out what it was, which would generally have weakened the mental block more and more. Going along with her desire to change the subject or even beating her to it by distracting her yourself (talking about something else or pointing out some random nearby thing or person to look at, for example) would've caused her to become immediately happier and seem to instantly forget the previous subject of conversation.

The Epic Destiny I had looked at was some kind of storm-powered thing where you can turn into some kind of spark-form as a Daily (I think), or maybe that happened when you hit 0hp, I can't remember. But it was a storm-based thing anyway and considering my descriptor for Nym's true form (when she'd gone to the powerful entity to ask to be given a mortal experience) was along the lines of "a happy little spark", this seemed appropriate ;). But I can't remember the name of it. There was even a Paragon Path that more or less perfectly fit her thematically - the description was more or less "Your soul is that of an elemental and it's emerging more and more" or something along those lines. Given that that's literally what Nym was, that would've been the way I went had we reached level eleven :D.

So, you gonna run a game for us instead now? :D
The Altweaver
GM, 1475 posts
The Teller
of The Tale
Thu 18 Apr 2019
at 19:41
  • msg #711

Re: The out of character thread too


The Shadow / Thrazidun was trying to sew a little discord while appearing to be concerned when it came to Nym :p

Yeah, the paragon thing would have been cool and worked. Sadly it wasn't the arcane one that gave Nym flying at 12th level, but as pointed out Nym was figuring out how to get that with her next magical item anyway!


So, the mystery of Geekaar...

In many ways, Geekaar was who he said he was. A very successful merchant of humble origins, who dealt in knowledge and appreciated having as many links and arrangements and abilities to do deals and favours and call in favours as possible. So a very hungry appetite for such things but would have dealt with everyone fairly. So he was very eager about your apparent skills, and the fact you'd gained favour with the otherwise illusive Dryad. While not directly able to help him financially, he would see the value of that sort of connection. And the fact that you'd had a knock on effect to the fey lands was also of interest. So all that was above board, though Meri and Farren were still wise to worry about someone with that level of inquisitive mind, etc. Funnily, he was actually not someone to worry about regarding Thrazidun, etc. That sort of power was not what he cared about.

The reason fot that is that Geekaar's actual secret, and the reason his most trusted retainers were so afraid of him, was that he was actually a high level assassin for one of the more shadowy organisations of the Eastern Freeholds. An organisation happy to act in any part of the world, and at any level of target for the right price.

There is a sort of code of honour and power structure to that, so the wish and Thrazidun would have held no real appeal to Geekaar and he couldn't have used it in any way. Anyway, so yeah, he basically used his very, very great success as a merchant merely as a cover to be a very, very great assassin. Either setting up something months or years through intermediates as he travelled, or perhaps occasionally taking on the high profile mission personally if he could obfuscate his exact whereabouts around that time. Being so wildely travelled added some 'hiding in plain sight', as would being able to purchase some very choice ingredients for slow acting poisons, or other nasty things. You know, like the blackleaf poison from the Phystal! Yeah, he used his visits to buy from The Phystal, just as an incidental thing. He also likeld to travel so far north with occasional trips to the draft lands just in case he ever had any high profile missions there. So that's why he knew so much about the goings on of the lands around, and knew Meri and Nym's ability to disrupt the fey lands.

So yeah, he wasn't really concerned with the dragon in terms of being actually afraid, it's just professional detatchment. Don't risk your life nor kill something you don't have to. Geekaar single handedly might have been able to take out the dragon single handedly :p  So yeah, that's who he was... either someone just to put in your way now for fun, or more liekly someone who would have paid off later on if someone you either knew now - like Celendara - or knew later on, got too powerful with too many powerful enemies. And you end up trying to track down some shadowy assassin just to find out...wait, it's HIM???


As for the fey Captain, that man was honourable and ignorant of Geekaar's shady dealings with the more evil fey for poisons. The Captain put up with Geekaar because Geekaar had important information about the human lands - and occasional leads in the fey lands - that the Captain could use. And in return, The Captain could begrudgingly put in a good word regarding Geekaar to the Seelie Court, etc for high profile aid, so helping Geekaar trade there when he cared to. Which in turn would make getting poisons, etc from the more evil fey easier at the same time.

Geekaar had no real intention of sharing his knowledge of the shitstorm that was about to occur with the death of The Phystal, unless it was beneficial in some way. So when Guard Captain found out about it from Meri/Nym, that was what made the captain suddenly need to run away! And hence why Geekaar was very amused but not surprised by the reaction.
Meri
PLAYER, 1785 posts
Artificer
Level 7
Fri 19 Apr 2019
at 02:10
  • msg #712

Re: The out of character thread too

ooo, intriguing... :)  Had a few theories about him, although they were based on him just being a greedy merchant or power-hungry.  And yeah, Meri did assume he was a coward when he ran off and apparently abandoned everyone to the dragon.

It does explain a few things that made me suspect there was something more to him that I couldn't quite figure out, like how he happened to have items like the bells and that burglar-marking twine, also how he spotted when Meri deliberately threw the game, and a few other little details.

Curious what he had in that stash that she never got around to trying to crack open again (might have been tempted if the flying ship hadn't provided a convenient distraction).  But really Meri was still trying to turn her back on a life beneath the law and also to set a good example for Many.  So she might have opened it out of curiosity, but not taken anything.
Did he notice Meri was curious about it?  Would explain why he suddenly wanted us out of his wagon :)

Also, could the Fey Captain actually have recognised Meri if he'd gotten a good enough look at her, and possibly a hint or two? ;)

Nym:
So, you gonna run a game for us instead now? :D


Hmmmm...

Well, I did have a few ideas.

Was still working on that game inspired by "A Night to Forget" around the end of last year.  But, kind of crashed into a depressive episode around then and just stopped working on it.  So it's still a bit unpolished.
I'm actually not sure how many players I'd need to make that one work.
There is a big cast of NPCs in the area, but ultimately it's the players' actions that drive things along and decide whether the Big Bad's plot succeeds or not.  I suppose it could be run with two, makes it easier to miss things when you have less people exploring.  Might have to provide a few subtle nudges here and there I suppose :)

Also, I found out I need to rework a couple of details, due to misunderstanding something in the sourcebooks on the first read-through :)  (Spoilers sweetie!)

Might run the Doctor Who alternate universe one too sometime.  That could work easily enough as an ongoing one, where players could enter and leave at any time (like on the shows where Companions might leave and be replaced with new ones and possibly old ones returning again).  In fact there's a game like that running on RPoL now that I spotted a few weeks back and have been following curiously :)

With it being in an alternate universe, and most folks apparently wanting to play aliens, I had wondered about making it a darker universe where humans are actually more likely to be villains (perhaps due to fallout from the Time War warping their history, or maybe just fallout from Trump in Earth's future! hehe) ;)
Not all of them of course, some are still good and would make good companions, but it might be hard to know exactly who to trust and who's just out to invade you and steal everything on your planet that isn't nailed down (before prising up the things that are nailed down and taking them too!)
Maybe I'm getting too cynical though :)

Can see what happens anyway.
This message was last edited by the player at 02:11, Fri 19 Apr 2019.
The Altweaver
GM, 1476 posts
The Teller
of The Tale
Fri 19 Apr 2019
at 06:18
  • msg #713

Re: The out of character thread too


Oops, sorry, it wasn't the death of The Phystal that the fey captain reacted to, and the news Geekaar was keeping to himself, it was the world tree, wasn't it? I mean, what I said was true, but yeah, sorry, Geekaar would have shared the existence of the world tree with the captain later if you hadn't blurted it out, as he suspected the response. Sorry, yeah, that's what created the sense of urgency - the fact the tree signalled the fey lands destroyed in Blackwood forest might be open again, and the fact something remarkable was there. It was a pull to the fey - and the knowledge that the Phy7stal might also have died in those lands somehow was a one two punch of 'hey, that lands open...and we're entitled to it, especially if something happened to my grandson' kind of thing!

I couldn't think why Geekaar was so certain the dragon was real and connectd to you both, but it was the fact he already knew you both had done something impressive - meeting Celindara - and so didn#t doubt any connection you might have had the the world tree springing forth. So didn't doubt this was a real dragon connected to you and after you specifically...even though that wasn't quite the case, exactly!


Yeah, I loved taving him leave because it's like 'not my problem, not useful to know right now as no one will believe this, I'm certainly not letting that lizard hurt me, but I can't protect myself undetected if it comes to that, and do I really trust myself not to want to take on the challenge of killing a dragon.... eh, no point in staying, let's see how good these people really are' :p  The only clue he wasn't some hapless coward and terrified was the fact he was backing off just calmly studying it, and was just distractedly getting his guards deal with things around him without finesse - which he actually only needed to ensure no one got close enough to discover his genuine reflexes / ability to keep himself safe.


I wondered what your reaction would have been to meeting up again with Geekaar, retainers in tow? You'd be like berating him about being a coward and leaving everyone to die, and despite the retainiers being grateful, and you being people who killeda freaking dragon, they would look terrified and be like 'no no no' without explaining themselves, and Geekaar would just be this happy, calm, unafraid merchant trying to happily talk it off as if it was nothing without apparently being afraid of the scary angry drgon slayers....


His items would have been enticing without any thing powerful or explicit. A dwindled supply of poisons including blackleaf that might make you suspect he was a merchant that dealt in illegal substances and knew killers, etc. I hope any weapons would simply seem like goods to sell to assassins rather than be personally his too :D And maybe some heavily coded parchments that even if you could decode them, would have just the oddest stories or wording that would have made it hard to realise it was instructions regarding a target or two... though maybe later someone might have died and it be 'huh, why did geekaar have that info,. Was he selling info to assassins!'

Yeah, the fact he could read Meri so easily and lied so convincingly should have hinted at him being higher level stat wise than you both. The fact he was more graceful than he appeared at times and so forth was the most subtle of hints that maybe you shouldn't mess with him, that if he was being this larger than life merchant yet still had such success and riches, and yet still bothered himself with travelling to lowly villages, then there was maybe something more to him underneath he was hiding by being so obvious :D



Oh, that reminds be about the 'third thing' that Geekaar knew in relation to you all, that he was wrong about, and something funny regarding an encounter neither of you probably even remembder in blackwood village. But lets not flood Nym with badly typed out words when you've put forwars some cool game ideas for her to react to.

Sorry to hear that brain demons stopped you from working on the night to forget style one though :( I'd be happy to play under it, even if you just wanted to run it as a sort of 'ppoof of concept' to polish it by playing. And the Doctor Who stuff sounds fun and I think Nym had been interested in that setting too, right? Lack of humans as default might appeal to her too I guess - we'll see what she says :D
Nym
PLAYER, 1838 posts
Fri 19 Apr 2019
at 10:08
  • msg #714

Re: The out of character thread too

Ooh, Geekaar was an assassin? Okay, that's something I didn't see coming :O. I mean, I felt like something was kind of...off about him, but couldn't really place it. Nym had crazy-high Insight as well, so maybe I got some information there which helped my suspicions...as in, helped me be more suspicious of him (as a player), even if I didn't know why :D. Nym doesn't really do "suspicious", and certainly doesn't do "angry" - she'd do the whole getting-distracted thing if that seemed like something that might be on the way.

I did already have a bit of a chat via PM about the Doctor Who RPG and described an idea for a character. And yeah, of course I'm gonna be some weird alien thingy if it's something the rules permit :D.

If we have another DnD game, though, I have like three characters from previous games (one on RPOL, two at tabletop) that realyl didn't last very long and I'd like to play them. Two have well-developed backstories while one is a little more undefined. And they're all different kinds of character, personality-wise and everything.
Meri
PLAYER, 1786 posts
Artificer
Level 7
Fri 19 Apr 2019
at 12:30
  • msg #715

Re: The out of character thread too

Nym:
I did already have a bit of a chat via PM about the Doctor Who RPG and described an idea for a character. And yeah, of course I'm gonna be some weird alien thingy if it's something the rules permit :D.

If we have another DnD game, though, I have like three characters from previous games (one on RPOL, two at tabletop) that realyl didn't last very long and I'd like to play them. Two have well-developed backstories while one is a little more undefined. And they're all different kinds of character, personality-wise and everything.

I liked that character idea :)  Definitely non-standard.

Also, got me wondering.  Nym is a powerful being who is now stuck in a mortal body and can't remember who they were?  She doesn't own a pocket watch, does she? ;)

And yeah, I imagine my Time Lord character as being MUCH less well-travelled than the Doctor.  In fact she spent her years after leaving the Time Lord Academy working in a TARDIS repair/growth facility on Gallifrey (where she helped grow and build the TARDIS she's now bonded with, so she has a definite almost-maternal feel for it).  During the Time War was the only time she left the planet, and now (due to potentially-spoilery backstory reasons) she's stuck on a rather odd planet even she doesn't know the name of.  (Definitely not going with Earth as the starting point, had a better idea!)
So anyway, long story short, she doesn't have the same attachment to humans and Earth that the Doctor does.  In fact she's never even met a human yet, though she knows of them.
Also, I'd envisioned this alternate universe as being a bit of a darker place.  The temporal fallout from the Time War caused more damage to various timelines and histories, forcing many otherwise peaceful species to either toughen up or die.  And I figured that humanity could have evolved along a path closer to the "Inferno Earth" parallel world from the Third Doctor era.  Everything that happened up to the Eighth Doctor's appearance on Earth still happened here with a few differences, such as the Master never appeared on Earth, so UNIT has no record of him.  Because the Tenth Doctor episode with the werewolf never happened, Torchwood was never founded, and a division of UNIT has taken over their function, less secrecy more resources kind of thing.
Long story short (too late!) humanity's Time War corrupted descendants who venture out into the stars are more militaristic in nature.  In this new tougher universe, they're hungry for resources and planets to settle on and with thousands of years' worth of reverse-engineered alien tech behind them, they're more advanced and potentially dangerous, and also more 'practical' with regard to how they go about things.
So, the Time Lord in this one could end up forming more of a protective attachment to conquered or victimised alien species instead of humans.
People are all different though, so there are always room for more compassionate ones who refuse to take part in the empire-building and settle apart from Earth and its colonies, sometimes these groups band together and combine resources to make more approachable colonies.  So there is still plenty of space for good humans of all kinds who might also make good companions.

As for the Night to Forget styled game, it's pretty much like a sandbox.  I'm trying to allow it to adapt to any kind of character (even evil characters who might want to kill everyone and take over, though that could easily descend into a PvP situation if the other players aren't the same.  And they'd still have the Big Bad to deal with, so will almost certainly need extra help).

The setting is basically (spoiler-free version): A vast desert area, that I haven't come up with a name for yet, in the middle of a massive continent, which I also haven't come up with a name for yet!  Think something about maybe half the size of the Sahara (though that might change as my ideas do!)
In the middle of this desert region is a massive chasm running roughly north-to-south for a few miles in either direction.  Think Grand Canyon size, but a little wider in the middle.  A river runs along the bottom of it, and around halfway along, at the widest point, it flows around a huge mountainous rock formation in the middle of the chasm, like an island, made of harder rock that the river can't seem to wear away as easily as the surrounding rock.

There are two large kingdoms in the area, one to the west of the chasm, the other to the east.  I also haven't come up with names for them yet!  (*pauses to facepalm!*)
On the central island, reached by a bridge built over the chasm on either side of it, is a small fort established long ago by the western kingdom, which, due to expansion to the north and south around the chasm, is now pretty much isolated and no longer tactically significant, its military presence just there to watch the back door, so to speak (in fact, some military officers tend to use it as a sort of 'dumping ground' for insubordinate or unskilled troops, as well as those on a punishment detail).
Also on the island, is an abandoned mining village, which has now been taken over by a bunch of squatters and refugees from occasional wars between the two kingdoms, banded together and led by a retired Cleric of Erathis.  They've established themselves as a sort of politically-neutral town, who make a living by trading items with passing merchants and providing services to the fort and travellers using the crossing.
Also (in the nod to "A Night to Forget"), an infamous warlock has been captured in the eastern kingdom by a local adventurer leading a small mercenary group (who are now a bit smaller after the fight to subdue their prisoner!)  They intend to escort him to the fort (the nearest extension of the western kingdom) to exchange him for a bounty they have advertised for his capture for trial.

So, players could easily be someone already living there in the village or a soldier posted to the fort, or one of the mercenary group, or the prisoner, or just a traveller passing through for their own reasons.
Either way, it's kind of a one-shot adventure I created as a kind of DM-ing test for myself, so not everyone will survive it, and the good guys don't necessarily have to win.
Depending on the origins of the player characters, they might know more information about the area on starting.  (For example, a history skill trained character will know more of the two kingdoms and possibly other aspects of the region, depending on their focus from their work or past research.  A soldier at the fort will know more of the history of the area, but in a more skewed 'propaganda-based' way, due to past conflicts in the region.  Other characters might know more).

The politics of the situation between the two kingdoms does come into it, but mostly as backstory stuff that explains how the adventure location came to be the way it is.  Though it's also a driving force behind the actions and intentions of some of the NPCs, so handy to keep it in mind as it could easily become a significant side-issue (ranging from occasional arguments to a dagger in the back!) depending on how things play out.
This message was last edited by the player at 12:37, Fri 19 Apr 2019.
Nym
PLAYER, 1839 posts
Fri 19 Apr 2019
at 12:47
  • msg #716

Re: The out of character thread too

Even if the DnD thing starts out as a one-shot, there's always potential to continue beyond that, with new things coming up or stuff the PCs have initiated and want to continue...or maybe consequences of some earlier actions of their end up arising, in whatever form, and give them more to do that way. And expanding the world beyond the desert could also be a thing (in any given direction - outwards, downwards, other-plane-wards, etc), once the adventure there is done. I don't remember if you ever described to me what that "Night to Forget" thing was all about but if you did, I'm afraid I've forgotten all of it :P.

Of my three potential characters, the two more detailed ones have ideas that can take them to a very high level, while the other is more vague and I didn't put as much thought into her to see what kind of story she might have. Naturally, none of them are remotely human :D. But if it looks like this game might end up being a thing, perhaps we can narrow down which of the three I end up using (probably the less-detailed one if it's not gonna be a super-long-term game). Since they were already created for previous games, they already have character sheets and stuff.
Meri
PLAYER, 1787 posts
Artificer
Level 7
Fri 19 Apr 2019
at 15:58
  • msg #717

Re: The out of character thread too

Well it was definitely a very short term one.  5 days of in-game time (probably translating to about 5 months or so of real time, assuming nothing delays it, hehe).  So unlikely to be time for any level-ups.  As it is, I'm not too sure whether to have extended rests be a thing, or just allow short rests to automatically reset Daily powers with each new day.
Basically, the only resources you have are your characters' skills and powers, and those of whatever allies you can make, a few basic starter inventory items, and whatever tools and equipment you might find scattered or hidden around the area.

The location it takes place in is much larger than the single fort in A Night to Forget, but it's still an isolated location far from any civilisation.  It's also self-contained with the position on the island in the middle of a chasm.  So kind of an expanded version of the "everyone stuck in a place where bad things happen to them and they have to find a way to get along with each other and unite against a common threat" sort of scenario.

Basically, there's a threat.  And on the first day certain events are set into motion that means there's a countdown clock running in the background.  When time is up, if said threat isn't dealt with, then everyone still alive in the area will most likely get very horribly and messily annihilated, with perhaps a few fleeing survivors left as traumatised gibbering wrecks of their former selves.
So, sort of Call of Cthulhu style threat level :)

I don't really have any ideas yet to take it further, although anyone is welcome to run with it after that.
If the players win, then it could be a starting location for a future adventure, or maybe some knowledge gained there will provide inspiration for one.
If everything goes tragically TPK-wards, then the resulting fallout could provide a potential world-threatening danger for a future adventuring team to take down.

I did have a basic outline of an idea for a full-on Level 1-30 campaign, though lack of spare time and less of a lack of brain demons over the past year means I've done nothing with that yet.  Could always go back to that one.
It's set in a different location, but could perhaps be a future adventure for the same player characters, retconned to a lower level (kind of like computer RPG sequels, where the players strangely lose all of their powerful equipment and skills from the previous game, and none of them think this is odd!).
Might have some crumbling old tome hidden away somewhere in the fort that points to it :) (Only for someone to then blow up the fort just because it was there and clearly asking for it!)
This message was last edited by the player at 16:00, Fri 19 Apr 2019.
Nym
PLAYER, 1840 posts
Fri 19 Apr 2019
at 16:28
  • msg #718

Re: The out of character thread too

Heh, five days? Wuffy's RPG over on the DM forum lasted two days, which took about two years IRL :D. But the nature of this campaign sounds like something I'd probably rather make a new character for than play one of the ones whose story I want to go through properly.

Technically you don't need to come up with a campaign, just a world and maybe a few specific NPCs here and there. Maybe one of them has some kind of plan in motion that will have far-reaching consequences on a grand scale if no-one does anything about it, and it's likely any PCs will find themselves motivated to be said plan-stoppers, but they don't have to be ;). I've had bits and pieces of ideas for a new setting in my head for a while now and recently suggested it to some people IRL as I kind of want to have a go at actual tabletop DMing. Of the two players I've managed to amass, only one of them has come up with a character so far but prior to their doing so, the part of the world in which their character lives didn't even exist - we came up with the local geography and all the world lore surrounding his race as part of putting together the character :D. If we can do that for the other player as well, that will be cool :).
Meri
PLAYER, 1788 posts
Artificer
Level 7
Fri 19 Apr 2019
at 17:17
  • msg #719

Re: The out of character thread too

Well in this case the players will hopefully be motivated by the need to survive, as hapless NPCs start to get picked off one by one ;)

Using some of my own character ideas as NPCs in this one too.  But every NPC has a story that may or may not come out during the game.  For some NPCs, this dictates what scripted actions they'll take if left to their own devices.
Each NPC in there has a purpose in their probably-short lives (even if that is "just survive or find a way to get the heck outta here" for the basic civilian ones), some of which might complicate matters if left unchecked, like perhaps they want to kill someone else in the area, or maybe they want to stop someone else's plan, or maybe they're even in league with the Big Bad and actively helping to make things worse.

As for the bigger game.  Maybe campaign is the wrong word.  It's sort of a larger extension of the sandbox idea.
There's an idea, a main plot, and lots of individual quests, which may or may not be related to the main plot scattered around the land for the players to solve and to build themselves up and increase their resources for the eventual final showdown at around the Level 30-ish mark.

Inspired by a story I tinkered with for NaNoWriMo once, called "The Light at the End of the World", which in turn was inspired by a song by Nightwish.
Basically, the players travel to a huge island (or small continent, depending on your outlook.  Sort of Australia-sized) right on the unexplored edge of the charts, a place discovered by a former adventuring team whose own Level 30-ish quest took them here and saw them liberate the people of this place from a great evil.  After this one of the party, a powerful wizard, was elected to become king of the island by the inhabitants.
One of this party was Daedra, the mad artificer mentioned by Meri (he went travelling to continue his research into soulcrafting after his encounter with her, and joined up with this party).  And the new king commissioned him to create a giant mechanised fortress at the precise centre of the island.  Named "Astraea", it was his masterpiece, at least among those who knew of his work, although no-one really knew why the king had it built.
Near this is the capital city of the region, where the king's council is formed to unite the peoples of the island and work to build a utopia.  The Light at the End of the World, as it became known among travellers.

Many years later though, for reasons unknown, the king has begun acting oddly, dismissing his staff and spending entire days shut up alone in Astraea.  Those who do come into contact with him report that he seems silent and troubled.  Suddenly, without warning, he leaves on a flying ship for parts unknown, before he goes, he seals shut the massive gates of Astraea, activating a powerful arcane barrier that prevents anyone entering the fortress.
Wherever he goes off to, he never returns.
Now, things seem to be going wrong all over the island, hostile aberrant creatures roam the western wildlands, gangs of shadowy bandits plague the eastern trade routes, cloud pirates (pirates in flying ships) rule the southern skies, and weird unnatural arcane phenomena runs unchecked in the northern desert.
Relations between the island's different cultures are beginning to break down, and the council, unable to cope with the escalating situation, sent out the call for adventurers and mercenaries to travel there to help find out what's gone wrong and to restore order.
So yeah, basically starting out small dealing with troubles, and levelling up to bigger things, all the while gradually assembling the pieces of the puzzle behind what's gone wrong with this place.  Building up to an epic world-shaking final showdown :)
(Or at least that's the intention!)
Nym
PLAYER, 1841 posts
Fri 19 Apr 2019
at 17:23
  • msg #720

Re: The out of character thread too

Sounds pretty cool. I like it when the story is built mainly by the players, with their characters as the protagonists undergoing their own storylines and personal development and stuff. Some GMs have in mind a pre-built story from the start and expect that the PCs will do certain things, interact with various NPCs in specific ways and ovecome problems by predetermined solutions, etc. Those people are probably yet to learn Rule One of GMing - not to be too prepared because the players will always do something you don't expect :D.
Meri
PLAYER, 1789 posts
Artificer
Level 7
Fri 19 Apr 2019
at 17:37
  • msg #721

Re: The out of character thread too

I think that's why I like the sandbox format.  Just give them an area to play around in, with the necessary resources stashed away in areas where they need to deal with quests and stuff to get them, and only reveal the Big Bad once they're toughened up enough to take it on.  Until then, the Big Badness happens mostly in the background, with no real clues as to who is behind it all at first.

And despite some of my previous character ideas, I can actually be quite subtle at making visible villains seem like friendly cheerful helpful people only too happy to invite you over for tea and cake, and chat with you about puppies and kittens and fluffy bunnies, while inwardly planning your humiliating and painful death :)
(Sociopath?  Me?  Nah!)
This message had punctuation tweaked by the player at 17:39, Fri 19 Apr 2019.
The Altweaver
GM, 1477 posts
The Teller
of The Tale
Sat 20 Apr 2019
at 09:08
  • msg #722

Re: The out of character thread too


Ah yes, I forgot I knew the shape of your Night to Forget idea!


Yeah, having a world occur in the background that might never directly be interacted with by the PCs (but the effects still happen) is a good idea. So for example, there was a couple that was leaving the curio shop in Blackwood Village where Meri got the explorer's jorunal. And it was mentioned that recently a powerful necromancer had been defeated. The couple were the necromancer's sister ( a fellow cultist)_ and her lover, who had recovered a book of ressurection the necromancer had ensured was hidden and kept save at the curio shop (unbeknown to the shopkeeper, who as you can see just was freindly and happy to do favours were people and learn about things).

Geekaar knew of the fact that the necromancer had been aroudn the area, and that his sister was still at lerge, and so his third - incorrect - piece of knowledge made him think that your two and Farren were here to deal with the potential threat of the necromancer maybe not being as dead as hoped.

Oh, and yes, Geekaar hints were sort of tied in to what your character was actively or passively doing. I think Nym, you got player info about 'huh, he must be genuine because despite your high Insight and Insight roll Nym's not going to detect any malice or deception. Hah, so I guess he's telling the trth unless he's a high level character..hahah.hahha.. ' etc. I think Meri the character was more actively checking him out, so got subtle clues like him being oddly light on his feet and agile for his bulk, etc. Oh, yeah, he was an assassin like 'move silently and kill' assassin, not just 'poison whereever'. So he could actually fight, despite appearances :)

Oh, and Farren's task wasn't anything to do with the necromancer, the necromancer had nothing to do with your both, and indeed had been defeated - just with this get out clause he'd got - months before the game start. The world goes on, and if you had interacted with the couple, or looked in to the necromancer threat, there were ways to reward that. The necromancer having indirect knowledge of the actual thing Farren cared about, or the necromancer, looking for more power, actually later on becming attached to the thing Farren was brough back to stop. It's nice to have these threats going on in tha background that make a world feel more real, and yet can be made plot relevant quickly. Even better if the player's interventions actually tie unrelated things ot the plot - like the necromancer only realising there's a more powerful option because of the players and Farren getting involved. :)


And yeah, during games with multiple year's worth of play but only a few game day's worth of story, you can find work arounds. As we had been playing 3.5 there was less weight on daily abilities, plus the longer play time still spread out the fights, etc over that time in about the correct way, so refreshes were about right. In a high magic world there are always potions, divine interventions, effcts etc that can be used to auto-refresh dailies and limited supply things.
Nym
PLAYER, 1842 posts
Sat 20 Apr 2019
at 09:53
  • msg #723

Re: The out of character thread too

Yeah, it's cool having little subplots going on in the background - gives a bit more flavour to the world and makes it feel like stuff does actually continue chugging along when the PCs aren't there. If all the focus ends up being on the PCs, it can kind of feel like the rest of the world doesn't exist unless they go there. Having these little hints and off-handed mentions of outside stuff tells you there is actually a whole world out there and it's gonna carry on doing whatever it's doing regardless of what you're up to.

One thing I've seen done by a GM whose YouTube videos I watch is where he has his IRL friends indirectly play important NPCs like the Big Bad, asking them what their response would be to the latest big thing the PCs have done (without the PCs knowing this NPC's decisions are being manned by someone else), and then carrying that out in-game. I've sort of half-considered trying that in my IRL game but don't know if I will in the end (if I do, though, you guys might find yourselves being asked what you might do if you were X character in Y situation where Z characters have done something) :D.
Meri
PLAYER, 1790 posts
Artificer
Level 7
Sat 20 Apr 2019
at 12:26
  • msg #724

Re: The out of character thread too

Nym:
I've sort of half-considered trying that in my IRL game but don't know if I will in the end (if I do, though, you guys might find yourselves being asked what you might do if you were X character in Y situation where Z characters have done something) :D.

Cool :)  Happy to help with that.
Wish I could follow along with the game though, but maybe for controlling an NPC's actions, it's better to know everything they know and no further.

And yeah, I've always liked the idea of creating a 'living world'.  Probably why I get so detailed when creating NPCs.  With the fort game, even if the player never interacts with them, they're still following their own script.  They either have a regular boring unadventurous life there that they'll quite happily go along with, or else they have a purpose for being there that they'll try to carry out, only changing their plans if the players intervene accidentally or on purpose, in which case they'll make new plans to get around whatever has changed.
With good enough diplomacy (or threats) the players might also be able to make allies (or enemies) among the NPCs, thus changing their purpose completely.
Some NPCs are never going to be persuaded to change their path though, due to firm loyalties or just too much positive or negative emotional investment in their goal, which is when trouble might kick off :)

So, even if the players aren't in a particular location at a particular time to witness them, things are still happening.  Including things that might become dangerously significant later on ;)
It's all about the things!

So what's the IRL game about? :)
The Altweaver
GM, 1478 posts
The Teller
of The Tale
Sat 20 Apr 2019
at 12:41
  • msg #725

Re: The out of character thread too

Yeah, it was intersting to have a PC villain in the Night to Forget game, rather than play them myself as an NPC, since they did actions I would never have done. So I can definitely see the appeal!


I do like knowing there are things going on under the player's nose, but it's also satisfying to know instantly as a GM how a player's seeminly innocuous actions or their deliberate intervention actual have shaped the world. Hence why it's nice to point out how the story would have carried on in Stonebridge, the fey lands, etc due to your actions even if we aren't continuiong with the game. I just want you to know what effect you did have, and also to know there was a world happening around about you, since I can't share it the long way by having the game go on :)


Edit: Keep forgetign to answer a previous question from Meri: The Captain did not know Meri, and I'd decided that while the elf lands joined to the fey lands were indeed Meri's lands, that was wquite the stretch of lands (they were called the ten forests I believe?)

So yeah, enough for Meri to get a shock regarding how close home might be, but not close enough to start getting to cute about pulling Meri in to her backstory. There would still be distance between her and home even if the group started interacting with the elf and fey lands, but also I wanted Meri to know she could actually go back if there was a story reason to.
This message was last edited by the GM at 12:48, Sat 20 Apr 2019.
Nym
PLAYER, 1843 posts
Sat 20 Apr 2019
at 13:48
  • msg #726

Re: The out of character thread too

I think kind of the purpose of the PCs is to basically divert the course of things going on in the world away from what would otherwise have happened if no action was taken - the PCs are the protagonists after all, the story revolves around them and even a level one PC in DnD is more powerful than the average peasant. So the big bad evil overlord might take over the world with their armies of demonic minions...but along comes this group of random individuals who are unexpectedly (from the PoV of the Big Bad, at least) more powerful than anything encountered thus far and who mess with the way things would have gone and thus cause things to happen differently, to whatever end. Be it deliberately or otherwise ;).

The PC-controlled NPCs in that YouTubers game world, incidentally, are powerful figures of authority who don't tend to hang around directly where the PCs are, but only hear of their actions via rumour or their own messengers or whatever. In fact the NPCs themselves were once actually PCs in a previous campaign (set in the same world), whose games ended but the characters remained in the world so the players still had a hand in deciding what kind of things they might get up to. In the event that one of them does interact with the PCs directly, the GM guy plays said NPC but has already been told the aims of the character by their player and would presumably be used to their speech and mannerisms and stuff from when he GMd them originally.
Meri
PLAYER, 1791 posts
Artificer
Level 7
Sat 20 Apr 2019
at 16:17
  • msg #727

Re: The out of character thread too

The Altweaver:
So yeah, enough for Meri to get a shock regarding how close home might be, but not close enough to start getting to cute about pulling Meri in to her backstory. There would still be distance between her and home even if the group started interacting with the elf and fey lands, but also I wanted Meri to know she could actually go back if there was a story reason to.

Yeah, I had wondered about how Meri would have reacted if she had been forced by circumstances to return to her homeland.  She'd recognised what the Captain represented, even if she didn't recognise him personally, and would have just assumed 'yep, avoid this guy, just in case!'

Meri did steal some basic supplies on leaving her homeland, but mostly small things that probably wouldn't have counted as a major crime or anything.  (Though in her case, it could have been considered insult added to injury, hehe).

She didn't want to return though, and part of the reason she didn't openly say to Nym that she might have once lived in this area, was the possibility of Nym immediately going "Oh, cool, let's go there and say hi!"  hehe.
If Nym had gone that way, she'd have felt compelled to follow.
Might have been a nasty grudge match if she'd encountered her old childhood nemesis there.  The one who clouted her on the head with a sword hilt in the flashback!
(Every time she took Psychic-type damage, it triggered a flashback of her being hit in the same place.  Yep, she'd actually been hit or injured in pretty much every body part at least once.  But the visions wouldn't have gotten anywhere near Swift Fox-level creepiness unless something hit her on the chest, where there was a lingering scar...)

Anyways, on the matter of NPCs...
Some of the villager ones in the fort game are the basic type of NPC, no weapon or armour proficiences, can't really do anything to you besides swiping ineffectually at you with a rolling pin or carpenter's hammer, and will probably die in a few hits without needing to use any class powers.

But the soldiers at the fort, the mercenaries, some passing adventurers, and others who are obviously meant to be tougher than average are on a par with 1st-level PCs.  And a rare few, like the commanding officer of the fort who is meant to be a trained military veteran, and the adventurer who helped capture the prisoner, are tougher and more dangerous, a little closer to the players' level, probably requiring multiple PCs and the use of a daily or two to take down.

There are two other NPCs who are MUCH higher level than the players, but they're not meant to be fought anyway, one only appears in one 'scene', and the other is kind of a secret ;)

The Big Bad, of course, is on a different level entirely...

Still not too sure exactly what level to have the player characters at.
Definitely higher than Level 1.  But below the level when some classes start to get teleportation and flying powers.  (Short range ones like Fey Step are accounted for).
Nym
PLAYER, 1844 posts
Sat 20 Apr 2019
at 16:29
  • msg #728

Re: The out of character thread too

Oh that's cool, I didn't know we were around Meri's homeland. I hadn't actually ever considered where Meri might have come from, however - it just never occurred to me to wonder what she did before she had her workshop in whatever location it was we'd started at before we headed off and discovered Stonebridge :D. And yeah, if Meri had mentioned anything like that to Nym, there certainly would've been a spammage of questions, though wouldn't necessarily have started with "Cool, let's go there", but rather "How come you don't live here any more?" would have more likely been an early one to come up.
Meri
PLAYER, 1792 posts
Artificer
Level 7
Sat 20 Apr 2019
at 17:16
  • msg #729

Re: The out of character thread too

Yeah, she thought she had travelled much further than she did.  But with her early inexperience in navigating, being turned around in attempts to shake off bandits and other characters, time spent in cities that caused her to forget landmarks, meant that she had actually travelled in a huge circle, almost back to her starting location, without realising it.
Whenever she thought she'd travelled across the ocean, she actually had no money for passage on a ship, so had stowed away in the cargo down below decks, so couldn't see that the ships were actually just coastal transports that never crossed the ocean.

With the time she spent in various places, including with her master in the Artificer skills, and a few other adventures, she never thought to get hold of a proper map or check landmarks.
Even now she wasn't all that experienced in travel, preferring to just stay in her shop.  Was kind of hinted at during our journeys when her navigation techniques consisted mainly of "well, let's just go that way and see what we find".

So she was closer to her homeland than she thought, and finding that out definitely shook her a bit.
It wasn't until she saw the Fey Captain and recognised him for what he was that she put 2 and 2 together.

And yep, like all my characters, Meri has a full backstory :)  (Though, some of it I was making up on the fly).
This message was last edited by the player at 17:17, Sat 20 Apr 2019.
The Altweaver
GM, 1479 posts
The Teller
of The Tale
Sat 20 Apr 2019
at 18:11
  • msg #730

Re: The out of character thread too


Yeah, in my head Meri had done a large arc but an arc nonetheless. She'd travelled through the elf forests and emerged in to human lands to the further west, come to a port and stowed on a ship. From there the ship could have done its usual trade bouncing of sailing south to the southern ports then back up north to the port west of the dwarven lands. Then she would have gone east in land to the area where you all started the game. Therefore, she's travelled a lot in her time (longer due to staying and surviving in each place first) but ultimately she was only probably three to four weeks of dedicated travel from her homeland. Or something, travel distances are always a little odd for medieval games I find :)

It helps that Meri then stayed at home and that Nym didn't really register locations from previous travels, so that there would be no reason to realise that certain towns and cities were not just in one straight line to another from each other!
Nym
PLAYER, 1845 posts
Sat 20 Apr 2019
at 19:40
  • msg #731

Re: The out of character thread too

Haha, so we had one person who was bad at navigating and the other who was easily distracted enough not to really bother trying :D. Lucky we never found ourselves needing to get to a particular location without a guide :D.

Oh, and in other news, it's a year ago today that our house caught on fire. And I sit here listening to the sound of flickering flames as someone in a nearby garden has a bonfire, right by our house :P.
This message was last edited by the player at 20:22, Sat 20 Apr 2019.
Meri
PLAYER, 1793 posts
Artificer
Level 7
Sat 20 Apr 2019
at 20:10
  • msg #732

Re: The out of character thread too

Nym:
Oh, and in other news, it's a year ago today that our house caught on fire. And I sit hear listening to the sound of flickering flames as someone in a nearby garden has a bonfire, right by our house :P.

(O.o)'

Time to roll out the garden hose maybe.  Be sure to give whoever lit the fire a good soaking too!
The Altweaver
GM, 1480 posts
The Teller
of The Tale
Sat 20 Apr 2019
at 21:01
  • msg #733

Re: The out of character thread too


Yeah, there's a reason the story basically just poointed a big arrow south and went 'keep going that way. The enemy's gate is down*' :p


And wow, how time flies! Glad that all finally sorted itself out. You need to have fun giving neighbours death stares until they realise embarrassed why you're 'annoyed'



* actually the enemy's gate was north and you started with that. That was a terrible metaphor and quote. Please ignore it!

Nym
PLAYER, 1846 posts
Sat 20 Apr 2019
at 21:11
  • msg #734

Re: The out of character thread too

Are you suggesting we should've travelled south and pointed a massive gun at the city and used it to obliterate all traces of life? Hmm, well, I suppose if Nym had "woken up" unexpectedly, I suppose something like that could've happened ;).

Oh, technically we're not completely "recovered" from last year's events - we moved back in late November and we're still waiting for the other half of the settee! May I suggest that if you ever need to buy furniture from somewhere, don't use Harvey's :P.
The Altweaver
GM, 1481 posts
The Teller
of The Tale
Sat 20 Apr 2019
at 22:27
  • msg #735

Re: The out of character thread too


So noted!
Meri
PLAYER, 1794 posts
Artificer
Level 7
Sun 21 Apr 2019
at 10:24
  • msg #736

Re: The out of character thread too

Wondering what might have happened if we'd stuck Nym inside a huge cannon and fired her at the city...

She might have enjoyed it actually, new experience! :)
Nym
PLAYER, 1847 posts
Sun 21 Apr 2019
at 10:46
  • msg #737

Re: The out of character thread too

Meanwhile everyone in the city looks up and wonders "What is that strange, multi-coloured ball of light that seems to be coming toward us? It's even making a sound as it flies through the air, like "Wheeeee"...no, I mean, it sounds like someone saying "Wheeeee"!" :D.
The Altweaver
GM, 1482 posts
The Teller
of The Tale
Sun 21 Apr 2019
at 10:50
  • msg #738

Re: The out of character thread too


I'm getting flashes of the whale in Hitch Hiker's Guide, except the 'I wonder if it will be friends with me' is the last thing the city hears, with Nym surviving :p

Also, Meri would certainly be the bowl of petunias in this scenario, and her 'oh no, not again' would be entirely more understandable!
Nym
PLAYER, 1848 posts
Sun 21 Apr 2019
at 10:57
  • msg #739

Re: The out of character thread too

Rofl, fantastic :D. Holy shit, that's great :D. And then we walk away from the smouldering (and yet strangely multi-coloured) crater, onward to seek out new friends and new civilisations, to excitedly go where no mortally-disguised elemental has gone before!

It's fine, sooner or later we'll run out of Sci-Fi references...
Meri
PLAYER, 1795 posts
Artificer
Level 7
Sun 21 Apr 2019
at 16:23
  • msg #740

Re: The out of character thread too

Nym:
It's fine, sooner or later we'll run out of Sci-Fi references...

"I say we take off and Nym the site from orbit.  It's the only way to be sure!" :)
The Altweaver
GM, 1483 posts
The Teller
of The Tale
Sun 21 Apr 2019
at 20:16
  • msg #741

Re: The out of character thread too

"That's no moon..."

Or maybe "That's not Nym! That's impossible!"
This message was last edited by the GM at 20:20, Sun 21 Apr 2019.
The Altweaver
GM, 1484 posts
The Teller
of The Tale
Mon 22 Apr 2019
at 16:25
  • msg #742

Re: The out of character thread too


Oh, and to change the subject completely, actual beholder monsters start at level 8. So you weren't too far off from me maybe introducing you tro one and having you face off against it.

I'm now certain this would have been tyhe interaction between Nym and said beholder
https://inkyrickshaw.com/wp-co...26-Sight-of-Hand.jpg

I'm then certain Meri would have roasted the beholder with lightning to stop it getting anywhere close to Many :p
Nym
PLAYER, 1849 posts
Mon 22 Apr 2019
at 16:28
  • msg #743

Re: The out of character thread too

Rofl yeah, holy shit I've never met a Beholder before but I know they're super-nasty to fight. They have disintegrator beams and everything, and their frontal eye can cancel magic...well, I think Many was starting to show that, wasn't he? That was why Meri was trying to make that lens for him.
The Altweaver
GM, 1485 posts
The Teller
of The Tale
Mon 22 Apr 2019
at 16:40
  • msg #744

Re: The out of character thread too


4th edition made them a touch friendlier, the front eye cancels an action rather than permanent anti-magic, and they didn't have ten attacks form their eyestalks just a choice of three attacks out of a range. But yeah, still a solo monster! 3rd and I believe 5th edition have them being the monsters in terms of attacks and actions and death rays, etc that they previously were :p


Yeah, I was taking Many more from the 3rd edition beholder standpoint where in the book there were proper mage beholders that exist but only by blinding themselves and removing their front eye. I liked that Many had the capacity to develop magic rather than just standard beholder death attacsk, but the price was always going to be you needed to figure out how to circumvent the anti-magic of his eye. I also liked him having something that would make him feel like he couldn't be around you (like cancelling all your magic) that was fixable to make him feel better. Definitely wanted conflicts with Many and his beholder nature for you all to sort out, but not just 'will be he be good or evil'. Him having cool goggles once you got to a town like Thridgate or Fivespeares seemed to be a fun way around it, and was an unintentional nod to Millie I guess? I also liked how you'd taought him good manners from the start so even as he grew, people weren't just like 'beholder! evil!' but 'wait, did it just say hello and please?'
Meri
PLAYER, 1796 posts
Artificer
Level 7
Mon 22 Apr 2019
at 23:18
  • msg #745

Re: The out of character thread too

Yeah, Meri knew about the possibility of putting out the central eye to stop the anti-magic effect, but REALLY wanted to avoid that being a possibility.

Her intent was to create some kind of alchemically-treated crystalline lens, on a sort of mini harness thing that fit around his body, that would still let light and stuff pass through so he could see, but block the anti-magic effect.  Also pondering some sort of mechanism that would let him open it, lifting the lens away from his eye, if he actually needed to cancel something's magic to defend himself.
Lacking materials though, it hadn't yet gotten further than a rough sketch and alchemical formula on one of those scrunched bits of parchment rolling around in her pack.

And yeah, was definitely curious as to exactly how Many was going to evolve as we progressed.  I'd guessed he was drawing on magical effects based on both of ours?
(Also funny when he kept 'tasting' the magic by licking his eyestalks, hehe).

Was probably a good thing that no-one was hostile towards him, 'cos yeah, Meri wouldn't have hesitated to blast them out of their socks if they did try to attack him.
I think the blue dragon found that out the hard way :)  (Was he actually targeting Many though, or did Meri misread that?)

Also, forgot to ask, was Tiamat actually saying anything to Meri during that weird 'death vision' event?  Not sure if she was just making 'angry dragon noises' or actually speaking Draconic and Meri couldn't understand.
This message was last edited by the player at 23:19, Mon 22 Apr 2019.
Nym
PLAYER, 1850 posts
Tue 23 Apr 2019
at 16:30
  • msg #746

Re: The out of character thread too

I can't remember - did we figure out why that dragon came after us? It was being controlled or something, right? And there was that freaky mutated bear thing we fought right before it...
Meri
PLAYER, 1797 posts
Artificer
Level 7
Tue 23 Apr 2019
at 16:38
  • msg #747

Re: The out of character thread too

Yeah, Meri figured out that the bear had been altered by the magical 'pulse' sent out by the portal.  Just like 'The Ball', 'The Dog', 'The Stick', etc.
The dragon had been chasing it when it showed up, and it looked like it was trying to warn us about the incoming dragon before it was killed, whatever had happened to it probably made it smarter than the average bear (wondering if the smaller bear was called Boo-Boo?)

Meri guessed that the dragon was after anything that had been affected by the portal's magic (apparently sent by Tiamat, who then forcibly took control of the dragon after it fled from us and made it attack again).
After it killed the bear, it then seemed to fixate on Many (or possibly Farren who was near him at the time).

That's why Meri took one of the bear's talons afterwards and tied it to her staff.  She had figured out a way to use that to 'track' the traces of the magic that had altered the bear at some point.
This message was last edited by the player at 16:40, Tue 23 Apr 2019.
Nym
PLAYER, 1851 posts
Tue 23 Apr 2019
at 16:42
  • msg #748

Re: The out of character thread too

Ahh okay...didn't know about the whole Tiamat thing, though I do vaguely remember Meri having a symbol of Tiamat and it causing the dragon to get super freaked-out or something?
Meri
PLAYER, 1798 posts
Artificer
Level 7
Tue 23 Apr 2019
at 17:07
  • msg #749

Re: The out of character thread too

Yeah, the backpack Meri used for her end of the 'pocket dimension' enchantment was one with a secret pocket in it, and its last owner (The sergeant Meri made the fire sword for back in Blackwood) had stashed a valuable looking symbol of Tiamat in there, a stolen souvenir from a previous adventure she had been involved in.
When Meri created the dimensional effect, the symbol was thrown out, revealing its presence.

She figured out it had an enchantment that could attract dragons (and creatures of draconic origin, like Dragonborn and Kobolds), so she had intended to take it with her and try to find a priest of Bahamut who might know a way to remove that attracting aura from it, and maybe know if it had a purpose or something.
During the fight, she tried to take advantage of that attracting effect, by using it as a decoy to confuse the dragon's attempts to find Many.
(It did seem to get Tiamat quite ticked-off at her though).

The secret pocket in the backpack actually still existed as a concealed area in the pocket dimension.  Meri was using it to hide the Clear Stone, which is why that never showed up on the shared items list.
This message was last edited by the player at 17:08, Tue 23 Apr 2019.
Nym
PLAYER, 1852 posts
Tue 23 Apr 2019
at 19:15
  • msg #750

Re: The out of character thread too

Ahh cool. I think I kind of forgot about that stone, to be honest - we had so many assorted bits and bobs between us that were probably of varying levels of usefulness...but the shared inventory thing was fun :D.
The Altweaver
GM, 1486 posts
The Teller
of The Tale
Tue 23 Apr 2019
at 19:27
  • msg #751

Re: The out of character thread too

Yeah, Tiamat was using the opening Melora had created by creating the world tree to make her own small entrance in to the world and push one of her dromant, mythical dragons awake. One of the smaller, less notiaceable, and easier to manipulate ones.

While the goods of good and neutrality might see the magical signs, wait for their acolytes to notice them to, ask them about them, and then be able to give those acolytes warnigns and missions to find the source, Tiamat as a god of evil could see the danger right away. After all, she too had been of reduced power and having to slowly gain cultists as she could, so she realised that these signs were basically also a way for others to go 'ooh, i wonder what powerful thing caused that'. So she was looking to take a dire3ct hand in maybe starting to at least squash all the signs out near one of her old sites of power. Yes, it was no co-incidence that a sight that once held a cult of Tiamat until the sergeant's group squashed it might be a source of power because there was a dragon underneath the place that the cult might have been trying to ressurect :)

So Tiamat was commanding the dragon to destroy all things with the weird magical signature of the portal, and in actual bad luck that every so often I'm allowed to say the group has, the dragon then crosses your path. And yeah, then gets the scent of Many and goes 'oh, another one'. And sadly, Tiamat gets to go 'wait, there's something about the creatures near that source...


The dead vision of Timat was really funny, btw. Tiamt was trying to interrogate you to find out who the hell you were, as well as yell the usual threats and displeasure regarding stopping her dragon and possessing a shadow magical thingie. So Thrazidun was trying to help you by speaking to you and protect you / advise you, since your connection to her dragon was letting Tiamat cheat at communing with you, and that let Thrazidun cheat a connection to Meri off the back of it.

EXCEPT Nym made her wish that Meri couldn't be influenced by Thrizidun, so Meri could not look to see what the red glow was (Thrazidun), and could not hear Thrizidun's words because The Itch was going ballistic. But with the side effect of The Itch also stopping Tiamat from having any influence because it was so annoying it was blocking out concentrating on anything. Which, you know, was pretty frickin' powerful magic to stop a mortal from having to listen to a god, so pissing Timat off but also scaring her quite a bit. Meri and Nym then blowing up her dragon may well also have made Tiamat go 'what the hell?' and back the hell off for a while to figure out what an earth was going on :)


The bears had settled in the ruins of a mage's tower relatively nearby - only a day or so distant - one that had been ruined at some point by Tiamat's cult. One of the two bears had the misfortune to have made its home against some of the remanats of burned tomes that still held some residual power. So the dragon had an ability to sniff some old relics of the tower to get a flavour of the non-portal magic and zero in on the bear. Of course, it therefore by default once it scented the bear knew the flavour of the portal magic, a flavour that radiated off Many too :(


The symbol of Tiamat was actually just a 'co-incidental' relic from the cult ruins. Just a hint Tiamat had influence at least in times past, and of course a good weapon to try and distract a dragon or any interested dragon-kin. Though also a lure to pull attention of said dragons / dragon-kin if they got close enough to sense it (which was really close, like line of sight close / a street away). And yes, using her own symbol against her and her dragon did tick of Timat. You know, until the whole The Itch thing got her super pissed, anyway :p

Using the symbol of Timat to get an excuse to speak to a priest of Bahamut, anmd offer the very valuable item for possible destruction was a very, very good way to get on said priests' good side by the way. This would definitely have given you them as an exposion dump for some of what was going on (as much as you'd be trusted with, which would depend upon what you'd share with them) and some other aid too.


And yes, I liked being able to allow Meri to create a 'no, really, I seriously want to know no one finds the Clear Stone even if we get captured' pocket. It means I can have Meri and Nym get captured without it seeming unfair :p

I figured that using the Clear Stone to ultimately destroy / close the portal and so reduce Thrazidun's influence again - at least partially - was a good idea for the close of the heroic tier. Assuming you lot decided to maybe travel back that way by then!
Meri
PLAYER, 1799 posts
Artificer
Level 7
Tue 23 Apr 2019
at 19:31
  • msg #752

Re: The out of character thread too

Nym:
we had so many assorted bits and bobs between us that were probably of varying levels of usefulness...

Yeah, with Nym having access to it, I kept half-expecting to find random shiny pebbles, or interestingly-shaped rocks turning up in there :)

Yeah, the Clear Stone was a part of the arcane 'lock' that opened and closed the portal back at The Falls.  Meri kept it with her in the hope it would make it harder for anyone else to tamper with the portal and perhaps summon up Tharizdun.

She almost destroyed the stone back in Blackwood, figuring it would be safer than having it accidentally escape her inventory and fall into the wrong hands, but decided to hang onto it in case there was some way to use it against Tharizdun or the Shadow if he turned out to be evil (she didn't know for sure if they were the same!)
Not sure what would have happened if she'd died without telling anyone the stone was hidden in there.  Whether it would have remained hidden in there or if someone would have found it.  Think it would have fallen out if the backpack was ever destroyed though (probably causing the dimension inside to collapse in spectacular fashion at the same time) :)
The Altweaver
GM, 1487 posts
The Teller
of The Tale
Tue 23 Apr 2019
at 19:36
  • msg #753

Re: The out of character thread too


It's important to note that the Clear Stone is how Thrizidun got Nym to make that wish :) One last trick before Nym went and did something crazy as a counter :p

And yes, the Clear Stone would have remained hidden until the backpack was destroyed. Which would be fine, I presume!
Nym
PLAYER, 1853 posts
Tue 23 Apr 2019
at 20:07
  • msg #754

Re: The out of character thread too

Ohr at least until we tried to put the backpack inside the cloak, vice-versa, or put either of them into another item of holding :D. On the plus side, that probably would've been a good way to destroy the stone (and anything else with a decently-sized radius)...
The Altweaver
GM, 1488 posts
The Teller
of The Tale
Tue 23 Apr 2019
at 20:32
  • msg #755

Re: The out of character thread too


Y'all wanted a weird alternative universe 'use some other characters' interlude, doing something as insane as that might have been a fun way to do that :p
Meri
PLAYER, 1800 posts
Artificer
Level 7
Wed 24 Apr 2019
at 00:52
  • msg #756

Re: The out of character thread too

Can imagine that happening if Meri died and Nym took her backpack...

"Phew, it's hot today.  Think I'll take off my cloak and put it in this backpack for safekeeping..."  *KABOOM!* goes a sizeable chunk of the planet!


By the way, am I right in guessing that you're "Something from the Void" in Shadow's game? :)
This message was last edited by the player at 00:55, Wed 24 Apr 2019.
Nym
PLAYER, 1854 posts
Wed 24 Apr 2019
at 15:18
  • msg #757

Re: The out of character thread too

Yup - how did you guess? :D Are you playing too, or just lurking? If you've also posted over there I'll see it (and most likely post a reply) in a minute - this game is higher up the list so it gets checked first :D. I have gone super-ultra-creepy, muahahahaha... >:D

That "Something from the Void" name is something Shadow came up with due to lack of an actual name for my character thus far. But I'll reveal specifics once we actually start - I'm nearly done creating the character, just gotta pick my last couple of abilities from some very long lists of options that will thus need a lot of reading and consideration :D.
Meri
PLAYER, 1801 posts
Artificer
Level 7
Wed 24 Apr 2019
at 19:20
  • msg #758

Re: The out of character thread too

Just thought that sounded like you.  Getting familiar with typing styles now maybe :)

Yeah, I'm just lurking.  Invisible and can't post on there, also can't see the map folks are talking about, guessing that's locked to a particular group.
Can read the conversation in OOC at least.  They seem to be having a delightful little discussion on how much various methods of medieval execution would hurt, hehe.

By the way, if I got around to running that one-shot D&D4 game I mentioned further up the chat here, would you (and Ja'ph too, if he's not too busy) be interested in playing? :)
Nym
PLAYER, 1855 posts
Wed 24 Apr 2019
at 21:12
  • msg #759

Re: The out of character thread too

Don't know if this will work, but here is a link to the map...

/games/73145/misc/gamemap.jpg?1555201973

I expect I'd be up for your one-shot but would probably roll up a new charcter rather than using one of the three I mentioned that I made for previous games, since those ones I kind of want to play "properly", on a more long-term sort of basis. I don't think Ja'Ph' would be interested - when he left my game he said he didn't really think DnD was for him, so I don't reckon he'd be up for another one.
Meri
PLAYER, 1802 posts
Artificer
Level 7
Wed 24 Apr 2019
at 22:00
  • msg #760

Re: The out of character thread too

Yep, can see that map.  Looks like a half-chewed-on leaf from some weird alien plant, hehe.  I can see why the suggestion of labelling and stuff was needed.

Any idea what kind of character you'd be interested in? :)

So far got you and Wuffy interested.  Bobbie (my artist friend from America) might also be interested if she's not too buried under commissions.  (She's not familiar with 4th edition, so would be learning it as we went too).

Also, can't remember if I posted this before or not.  She made me some gift art, based on a description of Meri I gave her.  Not exactly like the image in my head, but I like it anyway :)
https://www.deviantart.com/bjp...t/art/Meri-768879805
Nym
PLAYER, 1856 posts
Wed 24 Apr 2019
at 22:13
  • msg #761

Re: The out of character thread too

Nice pic - no, I don't think I'd seen it before. Looks a little too futuristic for DnD (think it's the clothing style) and Meri looks like she might be on the verge of smiling, but it's well-done, anyway :D.

Anyway, haven't had any thoughts on a character yet, no, as it didn't seem confirmed that a game was happening. But I can have a thought and come up with something that seems like it could be fun...well, I think most classes are that. I'll probably just go into the Character Builder and have a mooch for something that seems cool - is there any particular world lore I should know that might make my character choice more relevant? Otherwise I can just throw something together :D.

Also, if your friend joins, I'm happy to help if she needs a hand building her character or generally understanding the rules or anything - at least Fourth Edition is pretty straightforward and we have the super-cool Character Builder to do most of the work :D.
Meri
PLAYER, 1803 posts
Artificer
Level 7
Wed 24 Apr 2019
at 23:05
  • msg #762

Re: The out of character thread too

Well Meri was starting to learn the ancient art of smiling, but was tricky for her.
Also yeah, I had imagined her as being a little more steampunkish in style (hence the goggles), but forgot to specify that.  I mostly just told her the basics and let her use her imagination for the rest, 'cos I like what it comes up with in other pics :)

As for the game.  Some bits of the world lore are still somewhat cobbled-together as yet, so might still take some time to get everything set in stone and ready to go.  (Gives you more time to concentrate on being something from the void at least) :)
Basically though, there's a village on a kind of rock island in the middle of a massive chasm in a desert region, many miles from the nearest town or city (so don't count on help arriving from outside before everyone gets killed!)  The village is basically a former mining village (the mine was abandoned and blocked off after its resources ran out), now occupied by a rag-tag bunch of squatters and refugees from previous wars between the two kingdoms on either side of the desert.  These people have banded together under the leadership of a retired cleric of Erathis who led them here and established a neutral settlement from the abandoned mining village, making a living by trading with travelling merchants passing through and offering services to travellers using the road that passes through the area (isolated location makes it very convenient for a rest and resupply stop).

Also on the island is a military fort that originally guarded the mining outpost, but is now considered tactically unimportant and is only occupied by a small garrison of the dregs of the west kingdom's army (mostly troops on a punishment detail for some reason, or those judged to be too lazy/lousy at their jobs who got dumped here to keep them out of the way).

In the nod to 'A Night to Forget', a local adventurer (working as a bounty hunter for the prince of the west kingdom) hired a band of mercenaries and led them to track down and capture an infamous wanted criminal, a dark wizard or warlock who caused some trouble before (to put it mildly!)  The capture was made in the east kingdom and the adventurer is currently leading the mercenary group (now somewhat reduced in size after the fight to subdue their prisoner) back to the fort to arrange to have the prisoner transported back to the west kingdom for trial, in exchange for the promised bounty (the fort being considered the nearest extension of the west kingdom).

So, players could be:
- A villager (one with combat experience or some other skills, perhaps a former adventurer who settled there for reasons).

- A soldier at the fort (they're mostly trained fighters, though one or two might have some special duties.  Past defenders of the fort prayed to Kord for blessings in battle, but nowadays in more quiet times things have lapsed somewhat, so religion isn't a requirement).

- One of the mercenary group (they're a mixed bunch, mostly fighter and rogue types, but anything goes.  Very simple command structure too, there's one lead merc who negotiates with potential paymasters and works out combat tactics based on everyone's strengths, and that's about it.  They consider themselves politically neutral, selling their skills to whoever pays best.  Currently working as hired swords alongside the adventurer and now as an escort to keep the prisoner from escaping.  They're supposed to bring the prisoner back alive for trial, but some in the group lost friends in the fight so might be itching to stick a few sharp things in him.  Mostly the promise of the payment waiting for them that's keeping them in line).

- A passing traveller who's stopped off at the village, either to rest for the night and resupply before resuming your journey in the morning, or else for some ulterior motive.

- Anything else you might be able to think of :)

If you need to know any other non-spoilery details, feel free to ask.  Obviously what your character knows about the region will depend on your role.  Scholarly characters might know more of the history of the region.  Soldiers will know more about the two kingdoms (although in a more biased way due to exposure to military propaganda).  Villagers will know about anything odd that's happened or any strangers that might have showed up recently.  And so on...
Nym
PLAYER, 1857 posts
Thu 25 Apr 2019
at 16:34
  • msg #763

Re: The out of character thread too

Okay, I'll have a think about it - RPOL was giving me Error 404 messages when I tried to go anywhere but the homepage when I checked earlier, so I've only just been able to access posts. I'm going out in about half an hour so I don't really have time to mooch through the Builder for some character ideas now. But I'll poke around and see what I fancy. Is there are restriction on races or does anything go?
The Altweaver
GM, 1489 posts
The Teller
of The Tale
Fri 26 Apr 2019
at 04:43
  • msg #764

Re: The out of character thread too

Same here Nym! Not sure what it was, but glad it's stopped now.... I hope...

Edit: Oh yeah, the picture looks really cool. Don't think the fashion is outside of D&D fantasy though. Pity RPol only uses its own picture bank for avatars, etc
This message was last edited by the GM at 04:44, Fri 26 Apr 2019.
Meri
PLAYER, 1804 posts
Artificer
Level 7
Fri 26 Apr 2019
at 11:23
  • msg #765

Re: The out of character thread too

Yeah, noticed that.  I think the game server went dead for some reason.
Glad it came back at least :)

Also yeah, got a load of character ideas that I can't find a suitable picture for! :(

Oh, in response to the question about races: feel free to go wild :)  I'm trying to get into the hang of making games that can adapt to just about any starting conditions.
This message was last edited by the player at 11:24, Fri 26 Apr 2019.
Nym
PLAYER, 1858 posts
Fri 26 Apr 2019
at 14:38
  • msg #766

Re: The out of character thread too

Heh, "wild" is an accurate term for the idea I randomly came up with right after going to bed last night. I've got an idea for my race and a few possible classes based on how I intend playing, with a few bits and pieces of potential backstory (but nothing too detailed so far). I'll have a mooch in the Builder and see what I can put together. Stat rolls is the usual 4d6-remove-lowest, is it?
The Altweaver
GM, 1490 posts
The Teller
of The Tale
Fri 26 Apr 2019
at 15:43
  • msg #767

Re: The out of character thread too


That's more a 3.5 thing, I would suggest assigning points for 4th edition as 4th edition is far more balanced.
Nym
PLAYER, 1859 posts
Fri 26 Apr 2019
at 15:49
  • msg #768

Re: The out of character thread too

Eh, it's more fun to roll and you don't end up with the same stats as everyone else. I can't think of a game where I haven't rolled, actually. Not for Fourth Edition, at least...
The Altweaver
GM, 1491 posts
The Teller
of The Tale
Fri 26 Apr 2019
at 17:26
  • msg #769

Re: The out of character thread too


Yeah, in 3.5 you know I even went 3d6 for all the characters as the spread is interesting and suggestive. But in 4th edition I find that it's far more a case of build your own narrative and character, so picking stats and setting your own strengths / weaknesses as well as your personality through feats/powers seems more logical (you can have an spread of stats different from other peoples easily enough). It took a while to realise you had yourself and Meri roll your characters not select them for this game.

Anyway, yeah Meri, let us know which method you want to go with, or if you're happy with any of them.
Nym
PLAYER, 1860 posts
Fri 26 Apr 2019
at 17:42
  • msg #770

Re: The out of character thread too

Well, I hope rolling is okay because I've already gone and done it :D. Need to know rules on starting equipment now. Are we starting at level one?
Meri
PLAYER, 1805 posts
Artificer
Level 7
Sat 27 Apr 2019
at 13:44
  • msg #771

Re: The out of character thread too

Yeah, just standard stat generation, whatever method you feel most comfortable with :)

Still figuring out stuff like starting equipment.  Might just toss a load of extra gold at people and let them buy stuff off a list or something, with different items, and probably also free starting stuff available depending on their backstory/reason for being there.
For example, the fort soldiers start off with standard-issue weapons and light armour (nothing fancy, the medieval equivalent of mass-produced cheap stuff, since the kingdom isn't about to use their more valuable resources on this place, but a lot better than nothing if you get in a fight).
Probably won't have a huge amount of equipment, but there will be ways to get more through exploration and buying/trade/negotiation/theft/etc.

Likely starting at a higher level than one, since I'd like to give people more resources to work with.
Though probably a level lower than when some classes start to get teleportation or flight abilities, have to do a bit of research on that one.
Don't worry about being overpowered.  When/if you reach the final showdown, you'll quickly start to feel underpowered again!  *evil chuckle* ;)
This message had punctuation tweaked by the player at 13:45, Sat 27 Apr 2019.
Nym
PLAYER, 1861 posts
Sat 27 Apr 2019
at 17:30
  • msg #772

Re: The out of character thread too

Sounds cool - let me know once you know what you're allowing with regards to starting gear and level and I can finish up :). If Wuffy is playing too I'd best not reveal my character details here - maybe if you get the game set up in RPOL I can message you there instead or something (Wuffy is GM here so can see eevverryythinnnnng) ;).

Oh btw, important note regarding the Character Builder prog, if you have it - you need to make an alteration to the shortcut you use to access it. Right-click the shortcut and select "Properties", then under "General" where it has the file path the shortcut points to, go to the end of it, after the speech marks (which will end with the file name, "CBLoader.exe", and put "-d" after it (without speech marks). This will tell the program not to check for an update when you load it - it appears the site that CBLoader contacts to check for new updates (of which there won't be any, seeing how Fourth Edition is done now) has been shut down or something, and it downloads corrupted files instead which will generate an error log file and cause stuff to be missing from the Builder (races, classes, etc). Took a fair bit of faff today to figure out what was wrong with my Builder and finally do the correct Google search in order to find out how to fix it.
The Altweaver
GM, 1492 posts
The Teller
of The Tale
Sat 27 Apr 2019
at 18:34
  • msg #773

Re: The out of character thread too


Ooh, thanks for the tip!


4th edition had staggered the magic items and costs nicely, so it shouldn't break the game too much to just buy level appropriate items. Magic items with bonuses are usually supposed to augment the stats of the players (again, balanced system).

So you could let us buy what we want, but only give them to us later knowing we'll be a little underpowered before the main boss, or maybe let our items have the number bonuses (because they are faintly magical or just give us confidence or something) but any other powers are 'unlocked' later as upgrades?
Nym
PLAYER, 1862 posts
Sat 27 Apr 2019
at 19:22
  • msg #774

Re: The out of character thread too

I'm not sure how much starting cash is the default past level one, where you only get 100gp. A level one magic item costs 360gp and I think levels two and three are 520 and 760 respectively. Something like that, anyway, so I'm not sure if default starting cash will allow for such items? Actually, I think starting past first level you're supposed to get magic items by default anyway (one of your level and one of the level above and/or below, or something). I don't think I've ever run starting equipment by what it says in the PHB so I can't really remember.
The Altweaver
GM, 1493 posts
The Teller
of The Tale
Sat 27 Apr 2019
at 19:49
  • msg #775

Re: The out of character thread too


Oh, that was it! To simpliy matters, after level one you just get any normal items you want, and three magic items as you say at level, level+1, level-1. It's other editions that have starting gold.

Anyway, DM's choice on how to go with this as always :)
Meri
PLAYER, 1806 posts
Artificer
Level 7
Sun 28 Apr 2019
at 00:36
  • msg #776

Re: The out of character thread too

Well, will most likely let people pick a starting weapon/implement.
Can make it magical or at least let them specify a magic weapon/implement they'd want, and stash it somewhere for them to find :)

Some NPCs have magic items (if your character is the type to go relieving others of their unnecessary possessions), and there are a couple of shops set up in the village.  Also who knows what you can find laying around in some dark corner of a forgotten room somewhere...
It's not a particularly huge location, but there are a few obscure nooks and crannies where stuff might have been left behind by its previous owners over the years :)

Hmm, have to look up more info about starting equipment anyway.  I'm still getting a few NPC backstories locked down, and mapping out the area for now.  Like I say, might be a while.  Less RL distractions getting in the way for now at least.
Nym
PLAYER, 1863 posts
Sun 28 Apr 2019
at 07:48
  • msg #777

Re: The out of character thread too

Okay, that's cool - I think I just jumped ahead to "create character now!" because that's the super-fun part and I couldn't wait ;).
Meri
PLAYER, 1807 posts
Artificer
Level 7
Sun 28 Apr 2019
at 13:43
  • msg #778

Re: The out of character thread too

No worries, always happy to get some idea of characters involved.  Helps get my own imagination going, thinking on how different characters might find different ways to deal with problems or how they might interact differently with NPCs and so on :)

I think I'm definitely considering that idea about starting everyone off with non-magical gear, but letting them specify magical equipment they'd want, and hiding that somewhere in the area for them to find.
Maybe an NPC has it and is willing to trade it for gold, another item, or a favour.  Maybe it's an item lost and forgotten in some dusty room somewhere from the place's history.  Maybe it's on sale in the shop.  Maybe it'll somehow magically appear under certain circumstances, or can be forged using some other items the player might stumble across...
Pondering assigning each possible hiding place a number, and rolling a die for each item to see where it gets stashed.  That way it's more unpredictable.
Though this method does bring up the possibility that a player might never get around to investigating the area where their items are and thus never finding them and ending up going into the final battle with basic non-magic equipment. (Then again that could probably be solved by having some allied NPC coming up just before the final battle and going "I found these while I was looking around for weapons we could use, maybe they'll be of use to you." or something like that).

Feel free to throw in any thoughts about that or anything else :)
Nym
PLAYER, 1864 posts
Sun 28 Apr 2019
at 17:00
  • msg #779

Re: The out of character thread too

If we're starting past level one, maybe we can start with, say, one magic item (be it weapon, armour, whatever), so we're not totally devoid of cool stuff. And then have anything else as stuff that could potentially be found later?
Meri
PLAYER, 1808 posts
Artificer
Level 7
Mon 29 Apr 2019
at 18:18
  • msg #780

Re: The out of character thread too

Oki doki :)

Might let each player character pick three magic items (Weapon/Implement, Armour, something else like another weapon or piece of armour or a wondrous item or something), choosing one to start off with, and the others scattered around in random locations (unless finding them can become something of a side-quest based on that character's story or something).

Could be a good thing if there isn't too many players then, since the location isn't exactly massive and we'd end up with items in just about every room then with a lot of people :)
The Altweaver
GM, 1494 posts
The Teller
of The Tale
Mon 24 Jun 2019
at 17:14
  • msg #781

Re: The out of character thread too


Just setting up to download the game here, just so it doens'#t disappear like Night to Forget (which unless I have some files buried deep elsewhere, only had the non-game threads saved :(  )

Anyway, recalled this one while looking at all the threads:

link to a message in this game

This is Nym's old dream while Meri was dreaming about the shadow, that first night after the portal opened. Funny to see the hooks attempting to be placed. Teasing Many as an evil beholder but obviously then not being an evil beholder, having the whole Crass/Gobbat/ressurected shadowhunter bat part that would be a flash of the future, the whole large Timur / duplicated Nym being a fun end of quest battle being hinted at if you'd gone to the fireworks factory that was one of the possible destinations.
Meri
PLAYER, 1809 posts
Artificer
Level 7
Mon 24 Jun 2019
at 17:22
  • msg #782

Re: The out of character thread too

That reminds me, did anyone save the threads from the Hollow Earth game?

Yeah, saw Nym's dream before.  Think I was too thick to get any symbolism in it, assumed it was just a hint of the chaotic weirdness in Nym's mind :)
The Altweaver
GM, 1495 posts
The Teller
of The Tale
Mon 24 Jun 2019
at 17:33
  • msg #783

Re: The out of character thread too


I didn't :(


At the time it was all just weird stuff, only I knew the half that would actually possibly make sense later :p
Meri
PLAYER, 1810 posts
Artificer
Level 7
Mon 24 Jun 2019
at 17:42
  • msg #784

Re: The out of character thread too

I'm just thinking "Nym + Fireworks = Potentially the biggest explosion in D&D history" :)
The Altweaver
GM, 1496 posts
The Teller
of The Tale
Mon 24 Jun 2019
at 17:43
  • msg #785

Re: The out of character thread too


Eh, there were other continents for your new characters to exist on :p
Nym
PLAYER, 1865 posts
Tue 25 Jun 2019
at 16:25
  • msg #786

Re: The out of character thread too

Haha well, I'm sure it would've made for a very pretty light show, anyway. For those outside of, say, a fifty-mile radius, anyway ;).

And no, I don't think I kept anything from the HEx game.
Meri
PLAYER, 1811 posts
Artificer
Level 7
Tue 25 Jun 2019
at 17:11
  • msg #787

Re: The out of character thread too

Aww, ok :(
The Altweaver
GM, 1497 posts
The Teller
of The Tale
Tue 23 Nov 2021
at 23:14
  • msg #788

Re: The out of character thread too


I see by the cast page you both still keep drifting through here, so hello! Hope everything's going ok, or as ok as can be expected, or more ok than can be expected :)


Wishing you both a merry whatever as we start drifting in to a slightly less weird winter season (I think?)
Meri
PLAYER, 1812 posts
Artificer
Level 7
Wed 24 Nov 2021
at 00:11
  • msg #789

Re: The out of character thread too

Yep, still alive here.

Mostly just playing in Sabre Fox's game at the moment.  With the Dice Roller seemingly putting in extra effort to get me killed this time...
(O.o)'

Merry whatever to you too! :)
Nym
PLAYER, 1866 posts
Wed 24 Nov 2021
at 11:11
  • msg #790

Re: The out of character thread too

Oh heya :D. Yeah, I was in here the other day to dig up the posts of that time where I jumped out of a window and AEd a load of bandits off a roof - it came up in a conversation on Discord regarding cool stuff you can do in Fourth Edition. Managed to get someon else interested enough to let me compose and run a one-shot for them, so that's nice.

I don't have much going on here on RPOL right now, just one game I've not posted in too much lately because I haven't been able to really think of much to do there for now. Maybe one day somehow, somewhere, I will find a Fourth Edition game to play in. I was running one on an actual tabletop regularly for some friends until like, early March last year. Then we had to stop playing for some weird reason :P. We've been on hiatus ever since and though we've talked about getting together for another session in recent months, so far nothing has come of it. One player has had to drop out because too much real lif stuff has come up so he's too busy for DnD, and last I heard another player was isolating due to having tested positive for Covid, but that was weeks ago so that's probably over by now (and he's fine - he joined in some games on Discord with a group of us last week and I regularly see him online there anyway, even though we don't really chat). Not sure what's happening with the game, /sigh...

Checking back in this thread it seems we all last posted back in 2019, months before the pandemic started - how has it been that long already? :O
Meri
PLAYER, 1813 posts
Artificer
Level 7
Wed 24 Nov 2021
at 12:44
  • msg #791

Re: The out of character thread too

Nym could probably supply an entire page of those "cool/crazy stuff that happened in D&D4 once!" stories ;)

I'm a lurker on a game of World of Darkness RPG that a close friend is playing in, and I ended up telling someone about the weird pocket dimension with a tree in it that we created here.

Other than that, still learning 5th Edition (and still struggling with how to calculate Challenge Ratings on custom NPCs when the (lack of) Monster Manual seems to be lacking in appropriate creature stats.  Pretty sure if I ever ran a fight in that, it would either be a total walkover, or a quick TPK)...

I've been refining my own setting a bit more lately too.  Got most of it fleshed out in my head now, just trying to add more opportunities for quest hooks in it now.
(And yep, Meri's workshop is in there, a short distance outside one of the main port cities.  She prefers the solitude, rather than actually setting up IN the city!)

And yeah, sometimes I feel like time is speeding up a lot.  Maybe someone is messing with it...
Where's the Doctor when you need them?  hehe.

But yeah, still hanging around here, tinkering with ideas, watching the world pass by.
I actually quite enjoyed lockdown.  Was nice to be left in peace while the outside world was on hiatus, so I could just focus on working on stuff for once! ;)  (I think I'm channelling Meri there!)
The Altweaver
GM, 1498 posts
The Teller
of The Tale
Wed 24 Nov 2021
at 19:42
  • msg #792

Re: The out of character thread too


You both did cool and crazy stuff :p

Yeah, it's scary thinking about stuff that seems like last year but was the year before... or longer! I guess because we also managed to speak in Shadow's game I didn't realise it had been that long posting here.

I managed to catch both an actual play of a Vampire: the Masquerade game, and also finally play the original Bloodlines PC game, so I'm a bit better on my World of Darkness than I used to be. Even spent out on the newest RPG book so I can have another game system I probably won't run anything in!


Hope your group comes together Nym, at least you got a one shot in and are still keeping things going through discord.
Meri
PLAYER, 1814 posts
Artificer
Level 7
Wed 24 Nov 2021
at 22:59
  • msg #793

Re: The out of character thread too

Yeah, this one is a game that features pretty much every character type in it.  Set in a small town that seems infested with supernatural weirdness.
Was very tempted to join up with a Sin Eater character (basically a goth chick, who got murdered, but 'got better' with a little supernatural help, and later hooked up with a paranormal investigation agency), but I only really had half an idea there.  I'd hate to be stuck playing a half-baked character, so just observing for now.
Might still join in if I can fill in the backstory gaps for that character.

Speaking of time, I do still have that Doctor Who RPG idea in my head.  Been too focused on D&D world building lately to give it a lot of attention, but it's still there.
The first 'episode' (Called "The Ghosts of Midnight") is completed anyway.
Designed it to run a bit like the TV show, where adventures are separated into individual 'episodes', each one part of a larger story arc, like a series, with a build up to a big finale before moving on to the next series story arc.  Like the show, most episodes are stand-alone adventures and can be played in any order, and are mainly used to fill in the space between series story arc episodes.  With the occasional hint or meme dropped in here and there.

I think Meri was less 'cool and crazy', and more 'dark and brooding' though.  She left the crazy stuff to Nym while she focused more on scaring people away and playing magical techie ;)
Nym
PLAYER, 1867 posts
Thu 25 Nov 2021
at 11:54
  • msg #794

Re: The out of character thread too

Doctor Who in the older days was more of a "one series per story" thing, kind of like the current Flux series, rather than one series of individual, largely unconnected episodes. So a series would have its own name (eg Pyramids of Mars, Day of the Daleks) and be divided up into, say, six episodes or whatever (pretty sure it varied between series).

If either of you ever fancy running some more Fourth Edition so I can actually dig up one of my character sheets and play, let me know ;). No Fifth Edition, booo, crappy boring :P.
The Altweaver
GM, 1499 posts
The Teller
of The Tale
Thu 25 Nov 2021
at 21:21
  • msg #795

Re: The out of character thread too


To be fair the old doctor series managed to sneak in 2 - 3 stories per series, just in multiple parts as you say. I think only colin baker's second series was a series' long arc (trial of the timelord) and even then I think it used that as a way to connect multiple stories. Finally getting around to catching up on the new series right now. Not sure where it's going right now!

Anyway, structure sounds fun and interesting Meri!
Meri
PLAYER, 1815 posts
Artificer
Level 7
Fri 26 Nov 2021
at 12:40
  • msg #796

Re: The out of character thread too

Having no TV, I've mostly lost track of the current Doctor Who series (I've seen up until 13's (or 15's?) first series, but nothing beyond that).
Seen the "scrap Dalek" design on the front of a TV paper though.  Definite improvement on the Power Ranger-esque multicoloured ones from Matt Smith's era I thought.

Heard a lot of people talking the new Doc down a lot.  Not sure if Jodie is really that bad at it, or if the quality of the writing has plummetted, or if it's just that "traditionally male character turned female character" is upsetting the whole anti-Trans narrative that's being pushed by the media at the moment.
Might be a mix of all of the above.

For those who remember the classic series though, it's just Colin Baker and the Cartmell Masterplan all over again, hehe.
Wonder who'll be next...

Continuity in the main series won't affect my game anyway, it's still an Alternate Universe setting, so I can get away with anything!  ANYTHING!!!  (*Mad Scientist laughter*) ;)

But yeah, I think there were a couple of relatively-connected episodes way back.  The Daleks as recurring enemies obviously, telling their story from their beginnings on Skaro, albeit out of sequence because Time Travel.  Same with the original Cybermen.  Also the Second Doctor's encounters with the Great Intelligence were kind of connected over a whole series.
And you could say 3 had one massive story arc based on his time with UNIT and trying to escape his exile (with Omega making a convenient 'final boss encounter' to end that arc).
Then there was 4's story arc about tracking down the Key to Time.  Then the 'E-Space saga'.  Then 5 got into that whole 'Black Guardian' arc with Turlough.  Then 'Trial of a Time Lord' with 6.  And I remember 7's stories being a sequence of episodes shown weekly.
Yep.  Fun times :)  hehe.

Anyways, I think I'm drawing this more from the current series, where they have a bunch of episodes per series, mostly stand-alone adventures, but usually loosely connected by something that eventually becomes significant during the last couple of episodes (Like the 'Bad Wolf' meme during 9's series, 'Torchwood' and 'Vote Saxon' in 10's first two, and so on).

So I got Story Arc episodes where important stuff happens, and a bunch of stand-alone ones ready to be dropped in the middle to fill in the gaps between them.
Including a few 'side quest story' arcs, and the obligatory 'Regeneration Episodes' if the players manage to get my Time Lord character 'killed' despite Plot Armour and I need to introduce a new one (planning on trying to time that for the ends of big story arcs.  But these things are unpredictable at times.  Will have to roll with it.
 But yeah, seems more interesting if the DM-controlled 'guide' character isn't all-powerful and wearing invincible Plot Armour, like Gandalf in DM of the Rings!)  :)

Ideally I'm hoping to create stand-alone episodes for most circumstances.  Like if one of the players wants to visit a particular time period, then I happen to have one ready for that, so off we go.
(If not, there's always a convenient navigation system malfunction (deliberate on the part of the TARDIS, or otherwise), or some unknown influence that pulls them off-course).

Happy to join in a Fourth Edition game if either of you are planning on running one.
Might pinch one of my NPCs from the game I'm working on to convert into a player character if needed.  Unless the game setting gives me a new idea...
This message was last edited by the player at 12:46, Fri 26 Nov 2021.
The Altweaver
GM, 1500 posts
The Teller
of The Tale
Fri 26 Nov 2021
at 13:51
  • msg #797

Re: The out of character thread too


Yeah, i think there's definitely a portion of the fan base that decided to hate on a female doctor for no good reason, and ther's also just the 'change bad' portion, but sadly I've found I haven't really gelled with the new series either.

Jodie is great, there's a lot of great parts to the new set of series with her, but I find I just don't feel it comes together as a whole for some reason. Then again I never really rated Chiball's episodes in either of the previous runs, I actually didn't really enjoy catching up on this current series right now - at least plot and main cast wise - but someone at work thinks it's really good again, so it's all tastes, etc. I did find myself really liking the non-main secondary cast in this current series, and the last two epsiodes might be really good, so who knows, really :p I know lots of people still whine about the Moffat years when I really enjoyed them.


Seven's first series was just all jolly japes and figuring him out, but the other series when he got Ace as a companion had the thread that all the individual arcs were some form of master plan and he was a slightly darker scheming doctor. I actually quite enjoyed that, and liked Sylverster as the doctor (I think I'd count him as my doctor, though I've watched and loved many more). Shame Doctor Who ended there though, and of course had the reboot movie way after.
Meri
PLAYER, 1816 posts
Artificer
Level 7
Sat 27 Nov 2021
at 12:38
  • msg #798

Re: The out of character thread too

Ahh yeah, the 'Fenric arc'? :)  I forgot about that one.
Still yeah, I'm not sure I really liked Cartmell's ideas about where the series was headed.
(Though that might have laid the groundwork for turning the simple 'loveable rogue Time Lord on a merry joyride around time and space' character into that whole 'lonely god' persona that 10 and 11 had going on.  Like the difference between a low level D&D adventurer, just enjoying wandering around, foiling the occasional criminal mastermind here and there.  But then suddenly went Level 30 and became someone capable of kicking the butts of deities, and wrecking/rebuilding bits of the universe and so on).
Maybe that's just a nostalgia thing though, not sure.
And yeah, 7 was my Doctor too.  Mainly because that was the first ones I saw on TV when I started getting into the series after reading some of the novels based on the classic series in libraries.
(Well actually my first introduction to the series was the Peter Cushing stories based on some of 1's adventures, but with a human Doctor who was basically just an absent-minded inventor who built a time machine in a phone box.  Was confusing when I started getting into the 'real' Doctor series).

Same with the ideas that the TV movie was meant to be a pilot for.  That one really did work better as a stand-alone.

And yeah, Chibnall's writing REALLY isn't up to the job.  I get that.  I thought some of the episodes in 13's first series were ok, but nowhere near the level of 'Blink' and some others I could list.
Still, no reason to hate on Jodie there.  If she gets handed a lousy script, she's just got to run with it anyway.  Best she can do is to try and make her character as likeable as possible and work around the worst bits as much as possible.
She fits nicely with 12's 'last words' anyway :)

My main dislike about that series is, I don't like the new Sonic Screwdriver design!  (Techie gripe!) :)  hehe.

Might check out the newer ones if I find them for rent in the local library (they have a DVD section).
Got a new DVD player that needs testing after my old one conked out last year...
Nym
PLAYER, 1868 posts
Sat 27 Nov 2021
at 16:10
  • msg #799

Re: The out of character thread too

I like Thirteen, she's cool. Not so keen on some of the stories and stuff, some of them have been somewhat less good. The companions have been okay but nothing super amazing. I quite liked Donna, she had a lot of character (and volume ;)). And Rory kicked arse (eventually).

I've seen bits and pieces of the older Doctors' series, though there are a few where I've never seen even a full episode - Two, Five, and Six, I think. I've seen clips of various bits ("Who are you calling small?!? <SMASH SMASH SMASH>" >:)) and I've seen every death/regeneration scene. I've seen some full series, of course, and I saw the '96 film version and every episode since it's come back in 2005.
The Altweaver
GM, 1501 posts
The Teller
of The Tale
Sat 27 Nov 2021
at 17:39
  • msg #800

Re: The out of character thread too


I think that's why I liked the moffat era so much, the whole 'he's just a guy' versus 'lonely god' was a theme that was explored fully. The Doctor needed to not let himself off the hook about his responsibilities and opportunities, but he also couldn't buy in to his own hype. When he became 12 and had to figure out who he was, i like it took him two whole series of going too much one way, and then the other, to figure himself out again. And then when he was The Doctor in his third series, it was about him helping a friend detox from being addicted to being evil :p


Funnily tom baker's doctor, the one people saw most and had the most series, is the one I've seen least. I sort of recall seeing peter davidson first, thought I'd missed colin baker but actually some stories i recall clearly ended up being him not peter, then i preperly got in to Doctor Who with Sylvester as my doctor. Then BBC2 repeated the pertwee years which was cool to see, and then I caught up on a lot of 1 when they started doing a repeat from the start. I really like Patrick Troughten as the doctor too, but lots of those are hard to find so I've just seen odds and sods over the years.
Meri
PLAYER, 1817 posts
Artificer
Level 7
Sat 27 Nov 2021
at 21:42
  • msg #801

Re: The out of character thread too

Yeah, most of 1's and 2's episodes are either missing or incomplete, 'cos that was before the BBC kept recordings of them, rather than just overwriting old tapes to save them buying new ones.
The transcripts of them still exist though, and most of what I know of those early Doctors' episodes is seeing a few clips here and there and reading the transcripts.

There's a group who are working on animations based on the transcripts to try to reconstruct the old episodes that way.
https://thedoctorwhocompanion....ctor-who-animations/

Actually, some anime artist from Japan supposedly did an animated fanfic based on the 3rd Doctor.  I haven't seen it, but, by all accounts it's very typically 'anime'.
Probably helps that 3 was the first Doctor who could pull off martial art style moves.
(Was a nice callback having 13 remember how to do that too after the ones in between seemingly forgot it.  I suppose that fits with regeneration though, with the brain getting 'rewired' each time, memories would come and go.  Hmm, just got an interesting plot idea there too, I'd better note that down!)  :)

Tom Baker's one was a bit like Capaldi's actually.  He had that whole 'being rude and sarcastic with people he thought were a bit slow, but was funny when doing it, and you could tell that deep down he actually had some affection for the people he was travelling with even if he never said so straight out'.  And his later stories also got a bit on the dark side.

Can't recall the years when 5 and 6 were on.  We were one of those poor families who didn't have a TV for a while, and when we did get one, it was a black and white portable one, with one of those tuner dials instead of channel buttons.  You had to try to remember where on the dial you could find a particular channel and tune it in like a radio, just fiddling with it until you got a clear picture and sound.  As an easily-bored kid, it was better to just go out and play than mess around with that, so I didn't get into TV for a while.
Even when we got better ones with channel buttons, I mostly just watched a few things (I was a nerd who preferred reading, and would go raiding the library in town and at school regularly, so I read most of the novels of the early Doctor Who episodes way before I ever saw one on TV.  First one I remember reading was based on 3's first adventure with the Autons).
But yeah, first one I saw on TV was the Peter Cushing movies, which got me interested in "Doctor Who" although when I started reading books of the same name, I was puzzled to find they weren't quite the same, hehe.

My Time Lord character (at least the first version of her) is based more on Romana 1, with a bit of Romana 2.  She's kind of serious and intellectual on the outside and highly fluent in technobabble, but there's a hidden side of her that's less serious and more likely to rebel a little, even if she's not used to doing so (yet!)
Also, being an Arcalian, she's got a definite curious and 'hint of mad scientist' streak.  I can totally see her pulling a First Doctor-style trick and unplugging some vital part of her own TARDIS just to pretend they need to go hunting for spare parts for 'repairs' in that mysterious city over there that she's itching to explore, hehe.
Meri
PLAYER, 1818 posts
Artificer
Level 7
Sat 27 Nov 2021
at 21:57
  • msg #802

Re: The out of character thread too

Went looking for the anime version.
Definitely looks very Japanese:
https://static.wikia.nocookie....st?cb=20080812124830

Seems it's just a short thing though.
Nym
PLAYER, 1869 posts
Sun 28 Nov 2021
at 11:41
  • msg #803

Re: The out of character thread too

So I've not seen too much of One, just his first Dalek episode I think, but I think may have seen the first one too, "An Unearthly Child". So I don't have a huge opinion on him.

Two I've not seen a full series of but I know he liked to play the recorder and I'm not sure if it was deliberate or not but apparently Eleven was partly based on him so I suppose he was probably quite good fun.

Three was my "first" Doctor because we had "Day of the Daleks" on video so I watched that a bunch of times, plus some series were actually shown on TV - I can remember seeing "The Green Death" (giant maggots), "Spearhead from Space" (Three's first adventure, featuring the Autons), the one with the Silurians, "Planet of the Daleks", and perhaps one or two others. He was a pretty cool Doctor, being all clever and sometimes beating things up with Venusian Aikkido or whatever it was :D.

Four I've not seen too much of. We had "Pyramids of Mars" on video but I never actually watched it. But when Doctor Who was due to return in 2005 they had a "Doctor Who Day" on TV and showed one series from most of the Doctors in chronological order, and that was one of them so I watched it then. I've also seen "Robot" (I think that's his first adventure?) and possibly one or two others. of course he manages to be cool and crazy and stuff all at the same time :D.

Five I've seen no episodes of, as mentioned earlier but he seems like a pretty chill guy, and from what I gather spends basically his entire life gradually suffering more and more trauma, and losing people (had the first (I think) companion death, for example) so that he was basically the most peaceful/calm but also the most traumatised of all the Doctors so far.

Six, again, I've not seen any full episodes. I know he started out as kind of an arsehole (and apparently would've worn a costume similar to that which Nine ended up with, had he been allowed) and would have mellowed out over time but that ended up not happening due to various issues.

Seven I've only seen "Dragonfire", and that as part of the aforementioned "Doctor Who Day" thing. It was the one that introduced Ace, though, so that was cool. I understand he was occasionally kind of goofy but also a slightly dark, "chessmaster" kind of Doctor.

Eight wasn't really given much time on-screen, so I just have the film and the "Night of the Doctor" short to go on (he had a lot of audio adventures, though). Seems like he didn't have too good a time of things, a bit like Five.

I'm gonna add in War here for the sake of completion. Kind of a tired, grumpy old man but still a Doctor at heart. Amusing to see his interactions with Ten and Eleven :D.

Nine was pretty cool. Sort of traumatised-but-silly (or silly-but-traumatised, perhaps) and with some great lines here and there ("I'm so glad that worked - those would've been terrible last words!").

Ten I liked as well, although I'm not overly keen on the whole "the Doctor now keeps fancying his companions" thing. But I don't really go for romance plots anyway.

Eleven is perhaps my favourite of the "new" Doctors. I think I liked his level of silliness and sort of off-kilter mentality due to being, you know, not human - there was a "behind the scenes" thing where Matt Smith was explaining some of his decisions in playing the Doctor to make him seem slightly "off" because he is, after all, an alien. One example was "turning right in order to turn left" - rather than just turning ninety degrees left, he'll instead turn all the way around to the right instead, however many degrees that is (270?) :D.

Twelve I wasn't so keen on to start with - I found him a bit too grumpy and bad-tempered. He got better later, I think, but some of his stories weren't super great either.

Thirteen is better, she has a much friendlier, brighter personality so I like her as a character even if some of her episodes have been kind of meh. I've heard she's leaving the series soon but have no idea who'll be next, nor do I care to find out until she regenerates although I'm sure it'll be hard to avoid :P.
Meri
PLAYER, 1819 posts
Artificer
Level 7
Sun 28 Nov 2021
at 13:12
  • msg #804

Re: The out of character thread too

Yeah, 2 was a lot like 11.  Totally different from the more serious stern First Doctor, he tended to look and act like this goofy cosmic tramp that no-one took seriously, but underneath all that his brain was going at 200mph, so he would spot things that others missed and take villains by surprise when they realised they'd underestimated him.
He was also a lot more likely to get involved in situations than 1, a bit more 'champion of justice' type (which would become his argument when the Time Lords put him on trial before exiling him to Earth.  That there was evil out there that needed to be fought).
And yeah, the recorder was his thing, like hats and bow ties with 11.
In the RPG, he can use it like a 'get out of losing a social skill check free' by just playing the recorder as a distraction :)

And yeah, 5's time was too short I thought.  He had potential that wasn't really explored so much.  He was more like 'I don't want to be any kind of hero or god-like warrior, I just want to wander around and help out where I can'.  Bit of a tragic figure, like 8 was in the end.

6 was meant to be more like a Regeneration gone wrong, bringing out the Doctor's dark side that would ultimately become the Valeyard.  And I'm guessing the encounter with the Valeyard, showing him that dark mirror of himself would have made him more determined to be a better person again.

(The way that was said to play out, then it should have been 11, as he was supposed to surface in the Doctor's final incarnation (until he got 'recharged' so to speak, so it wasn't his final incarnation any more), and the Dream Lord episode was probably supposed to reflect that side of him).
I imagine some future writer will bring that up someday though.
Hope they don't do the same as they did with the Master (he started out sinister and scheming, but the more recent versions have been just plain psychotic).

And they lining up 14 already?  Makes me wonder if the BBC have bowed to the whiners and are getting rid of Jodie instead of getting rid of the writers.  Probably going back to a male Doctor again now.
Then again the BBC have never been famous for challenging the status quo...

And yep, inevitable there will be spoilers.  I hate that!

At the rate they're going through them, I'm wondering if they'll get through a whole second Regeneration cycle in my lifetime.
Then again Rassilon did say to 12 they weren't sure how many he has now.  Hope they didn't just remove the limit completely, would be a bit of a cop out.  Like playing a game with an infinite lives cheat on...

Think I'm gonna go work on some episode ideas for my game now.  I'm in the mood for it after all this discussion...  :)
This message was last edited by the player at 13:14, Sun 28 Nov 2021.
The Altweaver
GM, 1502 posts
The Teller
of The Tale
Sun 28 Nov 2021
at 14:07
  • msg #805

Re: The out of character thread too


Yeah, they 'recently' found full audio (or audio of missing epsiodes? for one of the Dalek storylines for 2, and did a weird half animation release of it. Power of the Daleks or something? I got it and watched it anyway.

5 seemed a little young and reckless too, and so then regretted some of the things - like the death of Adric (the weasley of his times). So him sacrificing himself for Peri before he really even knew her was sort of like him trying to make up for his mistakes, and I believe Adric is his last word?


And it's funny to think 7's first companion was Bonnie Langford (forget her character name) before switching to Ace.


Yeah, wondered what happened behind the scenes that the Valeyard didn't properly get introduced. Then again, I guess it would be a plot hook that would be done without a payoff unless you knew the really old 6th doctor plot :p

Also I suppose with the war doctor and 10 x 2 retcon to have matt smith actually be the 13th doctor, it meant that the valeyard needed to happen in conjunction with 10 turning to 11, and so it just has to be one of these wibbly wobbly time-y wime-y things to get explained another time :p

I guess the Valeyard could be the bitter half doctor that went with rose, but maybe lived too long, that sooooorta works if there's a misunderstanding between the doctor's 12th regeneration and his 12th incarnation... or something...



To be fair most doctors have only lasted 3-ish years in the new series, it's more the fact the showrunner is also leaving too which would make him the shortest serving one...  Not sure how his attempts at a new thing for the Doctor will go with this series, and whether a new showrunner will just ignore it for the next series.

In isolation the new master was fun and fine and interesting, but not after the all the evolution we'd already had. It seems a weird reset given how the original master was far more friendly - even if still advesarial - with the 3rd doctor, which was the space Missy was playing back in to.
Meri
PLAYER, 1820 posts
Artificer
Level 7
Sun 28 Nov 2021
at 15:43
  • msg #806

Re: The out of character thread too

Yeah, I wondered if they were going there with "Waters of Mars" when 10 was really at his darkest.
(Interestingly enough, there was a comic adventure where 10, 11, and 12 met each other, and got caught in the effect of a weapon called a Continuity Bomb, which basically goes through all the 'paths not taken' in your personal timeline and locks you onto the worst possible path.  And in 10's worst path, he goes full-dark and allows Wilf to die instead of him in "End of Time", then goes on to become a tyrannical version of himself, reshaping time and the universe according to his own beliefs on how it should be.  That adventure got messy, hehe).

Bonnie's character would be Mel.  Computer programmer and fitness freak (much to 6's irritation when she became determined to make him live a healthier life, hehe) :)

Ah ok, are they getting rid of Chibnall too then?

Yeah, I'm thinking Missy was an attempt to go back to that original story.  Read somewhere that the original Master (as played by Roger Delgado) was supposed to only be a villain for the Third Doctor, and would eventually sacrifice himself to save the Doctor from a worse enemy, remembering that they used to be close friends once and kind of redeeming himself that way.  (Ultimately that never played out, since Roger Delgado died before they could be filmed, which Jon Pertwee cited as one of his reasons for leaving the show, as they were good friends in RL, ironic enough with their characters, but it was a reason they had such good chemistry together on set).
So yeah, I think they were trying to have Missy want to redeem herself and help the Doctor, but end up getting killed by their past self.  Not the ending I'd have expected for the Master, but with how crazy the newer ones were, not entirely unexpected.

Then again, I'm wondering if they're setting something up there for a sort of "Brain of Morbius" type of return.
12 established that even if a Time Lord is too badly injured to Regenerate, they still take some time to fully die.  And Missy basically died on a ship full of Cybermen who, it was also established, are capable of resurrecting the dead as Cyber troops.
If I was the writer there, I'd be seriously considering a Cyber-Master, whose will was too strong to get fully 'Cyber-ised' and basically takes them over instead.  All the subtle plot hints are pointing in that direction...
(Then again, I'd be hesitant to undo that character evolution, so would have to be some kind of redemption at the end of that story...)
Nym
PLAYER, 1870 posts
Mon 29 Nov 2021
at 15:30
  • msg #807

Re: The out of character thread too

Well, the mechanics/origins of Time Lord regeneration have suddenly been given an explanation out of nowhere in the more recent series...well, it would've been a year or two ago now, I suppose, given that there asn't been much Doctor Who for a while...but whenever the last full "proper" series was that wasn't, like, a Christmas/New Year's special or whatever.

Missy was cool, I found her quite entertaining and it would've been nice to see Twelve's reaction had she managed to get back to him without being pew-pewed to death by the laser screwdriver. And of course I suppose we'll never find out how she got out of that one. Well, clearly she didn't, but since her predecessor told her he'd used max power and so she wouldn't be able to regenerate, in theory that should've been it. Except she'd already been him and shot herself, so maybe he was able to take some precaution before regenerating into her and also losing his memory of the incident (due to the whole "Time Lord meeting a future version of yourself" thing) which meant she didn't actually fully die. Ugh, who knows? Wibbly wobbly timey-wimey, and all that :D.

Wll, one more episode of Flux to go - at least things to be coming together now, some bits and pieces making a bit more sense amid the hubbub of THINGS HAPPENING AND OH LOOK NEW PEOPLE EVERYWHERE! :D
The Altweaver
GM, 1503 posts
The Teller
of The Tale
Mon 29 Nov 2021
at 18:22
  • msg #808

Re: The out of character thread too


Not sure the circumstances around Chiball leaving, it could well be he decided to leave first and Jodie decided that was also a good time to leave as a clean break too. There was a rumour RTD was coming back, but not sure if that's just a rumour or what.


And of course she was Mel, duh.


Funnily with the flux, I'm actually finding those secondary characters that should be superfluous actually more interesting than the main cast :p  I have no idea why I'd not really gotten invested with the main plot of this. See how it all ties up next week (And if there's any lingering stuff, the new year after that)
Meri
PLAYER, 1821 posts
Artificer
Level 7
Tue 30 Nov 2021
at 13:30
  • msg #809

Re: The out of character thread too

Sometimes secondary characters can be interesting.
Especially in RPGs.  I wondered if Stephalee was a plot hook NPC, and was trying to think of a way to get my antisocial distracted-by-other-things character to follow it up, but scared her off instead.
And was kind of intrigued about the other characters in New Stonebridge that we didn't get to see.
And Celindara was interesting.  I got a few Dryad NPCs in the 5th Edition game I'm working on, exploring the possibilities of them a bit.

And yeah, the only ways I can think of Missy surviving that is if Previous Master lied when he said he used full power for some reason (or his screwdriver was low on power after fighting Cybermen with it so didn't have the full effect).
Or if the hints placed in previous episodes were laying the groundwork for her to get 'salvaged' by the Cybermen on the ship and remade as a 'Cyber-Master' whose will was too strong to be controlled by the Cyber Network and took it over instead.
Or alternatively, maybe they pulled a 'War Doctor' trick and there's actually another incarnation of the Master between those two.
I definitely preferred the old Master though, when he was scheming, power hungry, arrogant, and kind of obsessed with beating the Doctor, to the point where he'd even take his focus off his plan to do so.  But he was never that insane and psychotic like the more recent versions.
Then again, considering this is meant to be a version of him resurrected to fight in the Time War, it kind of makes sense that he'd be different, particularly if they tweaked his personality a bit to try to make him a more dangerous fighter.

Not yet sure if my own Time Lord character has a rival like that.  It does make for an interesting villain though, one who knows everything the hero knows, and can do all the same things, but isn't held back by little insignificant things like mercy and compassion.
Nym
PLAYER, 1871 posts
Tue 30 Nov 2021
at 15:46
  • msg #810

Re: The out of character thread too

Well, the Master did do something with the Cybermen, as we saw in the more recent series with Thirteen. But he's not likely to ever be cyberised himself - he's the Master, after all :D. I'm fairly sure the "Saxon" Master regenerated into Missy, though - I feel like that was specifically mentioned at some point during that story (earlier on, some time before he lasered herself).

But yeah, as for the Flux, I do like some of the secondary characters - Eustachius Jericho is pretty cool and I'm wondering if he'll stay on as a proper companion. And I like...Karavanista, or whatever his name is. The dog guy :D. Vinder and Bel aren't bad either, I wouldn't object to seeing more of them although I suppose they'll find each other in the last episode and end up going off together to live happyil ever after and fight monsters or something. Hopfully Vinder won't die - Bel likely won't since it's been mentioned she's pregnant and I don't think the series would do something like that.
Meri
PLAYER, 1822 posts
Artificer
Level 7
Tue 30 Nov 2021
at 17:52
  • msg #811

Re: The out of character thread too

So they did bring the Master back already?  :o
Hmm, torn between wanting to know how they did it, and wanting to find out for myself.

Gotta catch up before I run into a page of spoilers somewhere.  I know they're out there, waiting to pounce...
Searching the Net for Doctor Who related stuff for RPG ideas is like strolling through a minefield full of... spoiler-mines!  :)
The Altweaver
GM, 1504 posts
The Teller
of The Tale
Tue 30 Nov 2021
at 22:43
  • msg #812

Re: The out of character thread too


Oh yeah, sorry, I guess that was the start of series 2 not series 1 of jodie's run, hard to keep them straight :( That's what I meant by in isolation this version would be interesting, but felt odd after missy. I thought the john sim deranged master worked given the proximity to the time war, but going back to there again after missy feels odd. Will try not to spoil anything much more!



Stephalee was not originally a plot hook, just one of those fun NPCs that comes along when players walk over to certain places. Which is always very dangerous, as they both start taking on a life of their own right when the players have maximum power to change the future course of that NPC's newly forming life... I did have plans for her after you all intereacted with her, I forget what they ended up being. I'd have to reread her last intereactions of check to see if I mentioned her on OOC conversation.

New Stonebridge was a little more formed in my mind but mostly from the conversations with the Stonebridge crew, and the implied shared history. Secondary characters are fun!



Yeah, The Doctor having a rival called The Master is a good mirror, as it shows the competing philosophies but similarities in their names. One wants to heal and help, one wants to dominate and rule, but they're both holding back something of themselves including their history by not going by their given names, just a title...
Meri
PLAYER, 1823 posts
Artificer
Level 7
Wed 1 Dec 2021
at 11:14
  • msg #813

Re: The out of character thread too

Someone on the Doctor Who RPG forums mentioned running a game in an alternate universe where the roles of the Doctor and Master were switched.
The players would be companions travelling with the Master, who in this one, wanted to 'master' the universe by exploring and learning everything about it.
Easy to play around with the titles :)

I still can't come up with a title I like for my own character.  Hard to find an original one that actually works well in conversation.
Like "Hello Doctor" works, 'cos it's a title you actually use in conversation with a doctor.  Some other ones come across like a weird superhero comic trope.

With Stephalee I remembered she'd had some sort of illness that couldn't be cured well because the local Cleric ran out of magic at the wrong time?  (The trouble with Dailies, never enough when you need them!)  So she'd gotten a little jaded about magical healing.
So wondered if it was some side quest Meri could take on to try to find an alchemical cure for her.
At the time Meri was preoccupied with the Goodwin/Stick situation and not in a particularly good mood, so was perhaps a little scary :)
Nym
PLAYER, 1872 posts
Wed 1 Dec 2021
at 16:22
  • msg #814

Re: The out of character thread too

I can't actually remember who Stephalee was. I can remember bits and pieces of other stuff, but not her. Ugh I want to play DnD, I have a bunch of character sheets in the Builder just sitting there, charcaters for whom I've devised backstories and personalities and stuff but haven't had a chance to play (only briefly, if at all).

Anyway, whoops, sorry, I thought you were up to date on Doctor Who :O. I won't say anything more about that, then. I thought you'd been watching Flux and so had also been watching the other stuff, because what's happening right now (in particular in the most recent episode) relates to stuff that came up previously.
The Altweaver
GM, 1505 posts
The Teller
of The Tale
Wed 1 Dec 2021
at 19:04
  • msg #815

Re: The out of character thread too


Stephalee was the girl who had Doctor Rabbit and was speaking to you while you were nosying around the mill iirc. That was about 5 - 6 years ago to be fair, and Stephalee also didn't believe in magic for healing, so that's probably why Nym blanked her as a character or something :p


Edit: Nym encountered her here first link to a message in this game


That's cute about the reversing the two, I did wander what it would be like if the Doctor got the drums and the Master got whatever scare scared the Doctor :p

Not sure what easy word / name to use. Mine for this game were always grandious titles that weren't used in the real world, at least for the most part. I do recall in Neverwhere there was a family who named themselves after portals / doors. The Door might be an ok timelord name, maybe? But even that's a bit of a reach. It really is quite hard!
The Altweaver
GM, 1506 posts
The Teller
of The Tale
Wed 1 Dec 2021
at 21:59
  • msg #816

Re: The out of character thread too


Also, given Meri (and Nym) went on to wipe out an entire race (or their remnants anyway) and blew up a dragon to nothingness, I can't imagine Meri being *more* scary back in chapter three :p
Meri
PLAYER, 1824 posts
Artificer
Level 7
Wed 1 Dec 2021
at 22:11
  • msg #817

Re: The out of character thread too

Nym:
Ugh I want to play DnD

I'd offer you a spot in my game.  But... 5th Edition...  ;)

Would be happy to join in a 4th Edition game.  Could use some inspiration for quest ideas, I got a whole campaign's worth of side quests to plot...
(Main quest is already in place, now I'm just building extra stuff to do around it so my player doesn't end up facing down the god-like final Big Bad at Level 5 or something).

And if you think Meri was scary then, you should see the 5th Edition NPC version of her.  She's got the same abilities, but they've all had a bit of an upgrade, and she's got some new magitech tricks too ;)
Really hoping my player persuades her to join the team, 'cos I'm eager to see her in action outside of test battles.

Yeah, for now I'm thinking of just going down the same route as Romana, and having a short version of a ridiculously long name.
Best title for her would be something scientific or technical, since she originally worked as a TARDIS Engineer (I did think "the Professor" which would hold up in conversation, but that just reminds me of the 7th Doctor, 'cos that's what Ace always called him).

Kind of want to run the DW RPG game now.  But I've only got the first episode 'scripted', everything after it is in varying stages of incompleteness.
I often wish I could just run stuff directly from my mind, but I'd probably be really disappointed with the results if I did!  :)
Nym
PLAYER, 1873 posts
Thu 2 Dec 2021
at 15:20
  • msg #818

Re: The out of character thread too

There was a short-lived game of the Doctor Who RPG at the gaming club I used to go to, lasted a couple of sessions, I think, and we were all Time Lords in our own TARDIS. I believe my character there was the orignal Nym, her name shot for something very long and complicated (no connection to Romana, I wasn't aware at the time that her name was a shortened version since I'd never, and have still never, seen any of her episodes but have since read about her :D), but she also had "The Wanderer" as her Doctor-style nickname/title thing.

Anyway, as for side-quest ideas...well, perhaps you can see what you can mine from your players' backstories, anything there you might be able to use. In my still-on-hiatus tabletop campaign (and, indeed, the one I ran here for you guys) I haven't really been planning too far ahead. I know there's a Big Bad or two and what they're generally doing, but other than that I just occasionally have ideas/concepts for stuff I could use at some point. In the tabletop game, I haven't even bothered to do a map of the world - it's kind of being generated a little way ahead of the players as they travel and I get ideas for stuff they might be coming up to. I don't really have a "plot" as such, just cool stuff for the PCs to do, some of which may relate to their individual backstories or whatever. Otherwise I tend to also hope that they'll end up wanting to do stuff that I can then plan around.
Meri
PLAYER, 1825 posts
Artificer
Level 7
Thu 2 Dec 2021
at 16:48
  • msg #819

Re: The out of character thread too

"The Wanderer" might work for mine.  Then if she needs a regular name in conversation, maybe her companions nickname her "Wanda" :)
And there would probably be the 'team joker' who, every time she introduced herself to someone with that name, would sneak in fish puns.  Which she'd be totally confused about as she wouldn't get the reference unless someone explained it :)  hehe.
(Unlike the Doctor, when it comes to knowledge about Earth stuff, she's a bit of a fish out of water...  oops!)

Yeah, Romana's full name was something like "Romanadvoratrelundar" (she apparently preferred "Fred" which was the 4th Doctor's other short name for her).
In the Expanded Universe, there was another later incarnation of her that went by the name "Trey".

And yeah, I've come up with a few backstory-related side quests, such as the player character's brother who went missing on an adventure in the intro backstory, as well as a recurring nemesis who'll likely show up at one point (who's basically got similar abilities to them, but is their total opposite.  Bit of a dark mirror really.  The Master to their Doctor)  :)

I've already got the setting mapped out (mostly), and I'm leaving some spaces where I can drop stuff in here and there.
Particularly trying to use re-themable dungeons.  Like if the player is in a desert setting, I can drop in one, give it a desert style paint job, reddish rock, sandy floors, hieroglyphics on walls, etc., swap out the trap rooms, so for example, instead of flooding a room with water, it starts pouring in sand, etc.
The Altweaver
GM, 1507 posts
The Teller
of The Tale
Fri 3 Dec 2021
at 08:25
  • msg #820

Re: The out of character thread too


Oh, the Wanderer, of course! It's even the name of a mysterious figure currently in Magic the Gathering, who for all anyone knows could be a Time Lord :p  I do liek the shortening to Wanda too, very cool twist.


5th edition characters do seem to get powerful fast, at least in terms of magic. Which isn't a bad thing, as to be honest I'm not sure how long people do campaigns these days, so not having to slog through low powered earlier levels early on is probably a good thing? 4th edition just made you cool right from the start to get around this issue.


And yeah, side quests I do tend to generate a player backstory and player interest in the NPCs take hold. I think I did mention in this game I had done a few side quests (including stating them out for roughly the current party level) and most of the time they ended up not happening :p Just goes to show you always had choices :) Restating and reskinning existing ideas is a good DM trick, it ensures you have stuff prepared but also you aren't railroading. It's the cool compromise:D
Meri
PLAYER, 1826 posts
Artificer
Level 7
Fri 3 Dec 2021
at 12:08
  • msg #821

Re: The out of character thread too

Hmm, I'm seriously tempted to go with "Wanderer/Wanda" now actually.
(So far I've been using the placeholder name "Viki", named after the Suikoden character, (as she's a bit absent-minded, hilarious without trying to be, and keeps zapping herself randomly through time and space)) :)

And yeah, 5th Edition characters get some cool powers, but their HP seems to be weakened in comparison (especially mages who are likely to start off with single-digit HP).  So kind of forces you to be more tactical rather than just charging in, eke out your healing spells/items.
Healing magic seems to be more common among classes, even Wizards can learn healing spells now (if you don't mind sacrificing a little of their 'magically mess up enemies' abilities.  Wizards are definitely more 'magical Swiss Army knife' here, just pick what you want them to do for that day).

Definitely getting the hang of how it all works (the manuals really don't explain it very well, but there's enough resources online that I've managed to pull everything together in a simplified form in one place where I can refer to it easy).
Still no idea about the Challenge Rating system though.  That is just stupidly complicated.  Going to just have to wing it with that one, try and tweak things mid-battle to adjust the difficulty if needed...

And yeah, I'd definitely love to see all the stuff we missed, all the paths not taken and so on :)
Can't remember if I asked already, but what was in that small building just outside of Stonebridge that Meri had the option of breaking into, but didn't take it 'cos she was trying to be 'better' (and failing badly in her opinion!)?
Nym
PLAYER, 1874 posts
Fri 3 Dec 2021
at 15:15
  • msg #822

Re: The out of character thread too

Yeah, CR just seems to be a strange an unnecessary thing - like, it's supposed to be a guide for how much of a challenge the given creature is for a party of four (I think?) PCs, but what kind of party? Fighter/Cleric/Rogue/Wizzy? Four Fighters? Two Druids, a Bard and a Monk? All of those are going to work differently. And then there's the monsters themselves - apparently there's some kind of undead, I think it's called a shadow, which has some kind of life-drain ability (or something like that) which causes a death spiral once it hits you because it subsequently makes you easier to hit and with no way to really do anything about it. And yet they have quite a low CR that suggests they're much easier to kill, or something. I prefer the levels and roles of Fourth Edition, where you can just glance at those two aspects of a creature and get a good idea of what to expect from it.

Fifth Edition's gona all unbalanced again with the spellcasting and stuff - it's once again possible for a finely-crafted boss battle to be rendered utterly anticlimactic as the Wizzy uses some spell to one-shot it or whatever. Also, stuff like Counterspell and Legendary Resistances - "Oh, you can do a cool thing? Nah, just gonna nope that even if you've been waiting to use it for ages :P".

Also in general you get waaay less opportunity to improve your character, like, through new abilities and stuff as you level up. It's like, once you pick your class, most of your upcoming new things are predetermined based on that (and sometimes you don't even get to start with your main "thing" that your class can do, wtf) and then sometimes you get to pick a new spell or whatever. Spells themselves are back to "mega wall-of-text" in a lot of cases, rather than nice, brief outlines of exactly what they do mechanically, which is all you need.

Oh, and the monsters are boring. I wasn't sure how this was, exactly, and I'd seen Matt Colville describe Fifth Edition giants as "different-coloured bags of hitpoints" in a video a while back. Was talking in Discord with someone about a week ago (who's played Fifth but I'm gonna be running a Fourth one-shot for him soon so he can give it a go) and mentioned this, and he posted in the statblocks for all the different giant types and holy crap, they are all basically the same, just palette-swapped versions of each other. It doesn't even seem like there are other statblocks for each type, like they only have one each (Frost, Fire, etc). How can you set up a decent encounter when all the monsters are the same? It seems so boring :P.

So yeah, there's a lot of stuff I've seen/heard about Fifth Edition that just bugs me, coupled with the fact that so many people seem to think it's so amazing and stuff, yet won't even consider trying any other system, DnD or otherwise. Sigh...
Meri
PLAYER, 1827 posts
Artificer
Level 7
Fri 3 Dec 2021
at 15:58
  • msg #823

Re: The out of character thread too

Hmm yeah, the Monster Manual is pretty lacking in variety.  I liked that 4th Edition had so many they wouldn't fit into one manual!
That wouldn't be such a problem if it was better explained how to build your own monster and calculate the CR accurately, instead of having to make a wild guess at it and just tweak it during the battle as I am...

And yeah, I'm probably gonna be doing a lot of house-ruling stuff to get around the more annoying bits.  Up to and including inventing new spells and tricks.
The player I'm making this for has a pretty epic imagination, so the last thing I want to do is punish that by sticking exactly with the rules, as written.
Gonna be bending them a lot!

And I'm also hoping to address the character customisation things, by giving them a lot more opportunities to learn new abilities and things in-game.
(They're mostly playing alone, with only options to recruit NPCs to build their own party, so unlikely they'll end up overpowered).
Nym
PLAYER, 1875 posts
Sat 4 Dec 2021
at 10:57
  • msg #824

Re: The out of character thread too

Or you could just, you know, stick with Fourth Edition or use some other system entirely :D. Apparently two of the main things Fifth Edition gets praised for are its simplicity and the fact that it's apparently very easy to homebrew/mod/tweak everything to suit you. On the first, wtf, Fourth Edition got complained about for being simple. On the second, I've seen it said that if you're not gonna play with the rules as-is and would prefer to change a whole bunch of stuff in order to have proper fun, then it's not a very good system in the first place if you need to change it that much so you might as well use a different one :D. Fifth Edition seems pretty restrictive in general, really - from what I've seen of it played and of people talking about it, it does not make me want to play it at all. If I'm doing DnD, I'll stick with Fourth :D.
Meri
PLAYER, 1828 posts
Artificer
Level 7
Sat 4 Dec 2021
at 12:36
  • msg #825

Re: The out of character thread too

Well I would, but 5th Edition is the one she's most familiar with (though she hasn't actually played it before, so we're both learning as we go).

And yeah, it is quite simple to get the hang of.  Although the manuals take a few criticisms for explaining it badly, like small details like some things missing from the character creation section and only being explained in other bits of the player's handbook, like AC calculation in the armour section of the equipment chapter, forcing you to go hunt for it halfway through your character build.
Hence why I ended up spending time going through the entire book and pulling all the scattered rules into one single file.
At least there's plenty of homebrew stuff out there for it, where people have gotten around troublesome rules by telling you how to house-rule things without breaking the system too badly.  I'm drawing from a lot of them, using them as guidelines to adjust things.
And yeah, like I said, my player has an amazing imagination, and I want her to feel free to use it here, rather than having to jam every action awkwardly into a rule-shaped box.

Basically, the main rule I'm going with, as I listed it in the section where the rules were explained, is: "The 'Rule of Cool' over-rules all other rules!"  :)

It is really simple though.  The CR bit is the only thing I'm having trouble with really, and only 'cos that's badly explained in the DM Guide.  They list a whole metric crapton of math that looks like something from a mad scientist's notebook, but ultimately they don't really tell you how to adjust that for more or less than a 'standard party'.  And the bit about calculating CR from scratch for a custom monster/NPC is so complicated I just gave up on it and looked elsewhere.  They also don't tell you how to calculate the monster's stats (Str, Dex, etc.) so you have to just guess on that.
Luckily, like I said, there's a big homebrew community out there who've built and play-tested monsters as well as did what they could to try to simplify the system a bit (though that's difficult!)

I'm actually wondering if it's possible to build monsters the same way as player characters.
Doing that for any NPCs that are meant to be recruitable by the player to join the party, so they work the same way as additional player characters.

CR is a pain in the butt!

That's what I like about the system they use in the Doctor Who RPG.  You use exactly the same process for building enemies/NPCs as you use for players.

Though that one is likely to be a lot less combat-focused by nature...
Imagine some hack'n'slash D&D players trying that one out.

Player: "I attack the Dalek with my sword!"
DM: "...Are you sure?"
Player: "Yep!"
DM: "........Are you REALLY sure?!"
Player: "Yep, it might have high AC, but I got a good roll!"
DM: *sigh* "Your primitive weapon fails to penetrate the Dalek's armour.  It fires at you..." *roll* "...And you just got Exterminated!"
Player: (O.o)' "........Oh.  Maybe I should have rolled up a Wizard!"
This message was last edited by the player at 12:38, Sat 04 Dec 2021.
The Altweaver
GM, 1508 posts
The Teller
of The Tale
Sat 4 Dec 2021
at 20:39
  • msg #826

Re: The out of character thread too


Realise that CR is really just there for groups where the players want far more mechanical fights, and therefore the stats and make up of a monster group must have some metric for the DM to balance against since roleplay won't be as much of a mitigation, or a DM doens't want want roleplay to mitigate the challenge. It's assuming that combats, etc are really just going to be straightforward games where the party is just tying to wipe out the monsters or die trying.

If research hasn't made this clear, my recollection at least for 3.5 edition is that CR is both very intense but also pretty abstract. It assumes that a 'standard' group of four adventurers (wizard, rogue, fighter, cleric) will have a 'workday' of five fights (iirc) and that each fight will reduce their resources (powers and hp) by 20%. So this standard party, after five encounters, feel like they were challenged but still won through.

So a party of four level X characters can have five fights each game day, each fight with an overall CR of X. And with the correct 'feel' for probability of success, and the feeling they just made it by the end (most resources gone).

So you're scaling across two main metrics, and your basic assumption can we wildly off. Even a standard party is wildly varying as the level increases, with wizards and healers being one shot saviours of the encounter then useless or no better than bad fighters. And the core assumption of D&D is that if everything is equal, your individual character only has a 50/50 chance of succeeding. Which is no fun as a base outcome. That's why the standard party is supposed to be four, you're reducing the chances of failing from 1/2 to 1/16 if every party member gets a chance to mitigate the failure. This is wildly in the player's favour, and works out as a 6% chance of failure each try - a party crit fail, if you like :)

So yeah, a 1/2 CR shadow (in 5th edition, they were CR 3 in 3.5 due to requiring magic weapons, etc) are likely to probably one shot one level 1 party member, and maybe even two, but then the remaining two will probably hit by then, and the shadows have only the ability to tank a couple of blows. So despite sounding low powered, the CR systems says you should only use 2 at most against a party. And more likely you will use one of them only, or use them later as cool adds on a far more advanced party encounter. Personally I'd have a whole party face a single shadow at level 1 to learn to respect them, and if possible have them concentrate on an NPC to show off the death effect, then not use them again until the group is more powerful. The fear of the first encounter would do the work of them now being less of a threat.


Anyway, so I don't know if that makes the hoops you are jumping through any easier to see? You are not really constructing a fight, you are constructing a game day worth of of fights, where each piece of it and every change in every fight over five fights could trigger too high a chance of failure so the group feels it was an unfair fight. Or thought it was too easy. Which is of course a feels thing at odds with the real chances of success / failure.



Given you are running a far more roleplaying game, I wouldn't worry about CR too much. Especially with one character. Just realise that matching a PC to an NPC/monster gives a base chance of 50% failure. So either back off the monster or increase the methods your player can mitigate failure. Also, I hate the assumption that monsters fight to 0hp by default. I prefer the rule of thirds - after 1/3 of their hp is reduced, a monster feels like they are being hard pressed. The same as bloodied in 4th edition (which was half hp). When they are at 1/3 of their hp remaining, they feel as if they are at death's door and likely to run or bargain or employ tactics that aren't directly fighting. Note that they still have 1/3 hp, so if they are pressed to fight they are still dangerous.... what is that saying about a cornered animal again?

Similarly I think you could go by the NPC stat blocks, even though they might seem underwhelming, as that is what the default stats of a creature should be. But due to RP, you can just roll 3d6s and shift around given what the monster is supposed to be good / bad at.

You might want to look at 3.5 rules as it did have the monster customisation, etc. But it was also very complicated and just wildly unbalanced as levels went up. It's what lots of the player base loved at the time and what people railed against with 4th edition and 5th edition, while it's just bad in terms of a system. 5th edition is trying to keep base stats at a lower level so as not to have power creep (hence you don't really get as much monster customisation and ability spread in monsters), but then to give the player the loved fluctuating powers of 3.5 in spells, etc it unbalances the game. 4th edition meticulously made everything very balanced across classes and levels, and so people complained it was 'simplistic' as they couldn't unbalance things with skills and feats and powers as much, while also being 'complicated' as everyone has the same suite of powers and customisations so even a fighter doesn't just roll to hit.

So it goes :p
The Altweaver
GM, 1509 posts
The Teller
of The Tale
Sat 4 Dec 2021
at 20:43
  • msg #827

Re: The out of character thread too


Oh, as to paths not taken, most were a major NPC being stated, and they're surroundings sort of in my mind. And then I had a slush pile of cool monsters I liked. For example Blace, Farren, and Celindara were the statted NPCs (actually character stated, making them dangerouds) and as you went to Blackwood their sitiuation got fleshed out with more characters   (I knew I wanted fey and I had things liek the phystal as an interesting monster, and Alynn was actually just an NPC creature presumably from a published adventure that had the suggestive 'of the red Hand' name so I managed to build their background out of that).

I'll need to dig around on my main HD for the game folder, but will try and put stuff up if there is is anything really interesting I never used. I think the dragonborn clerics and the dwarf factory are the only big NPCs and encounters that I recall not being used. I think everything else was used or could be used.
Nym
PLAYER, 1876 posts
Sun 5 Dec 2021
at 10:39
  • msg #828

Re: The out of character thread too

Another thing about Fifth Edition monsters - their statblocks are apparently very boring and the melée-base ones don't seem to do much except stand there and hit you whilst you gang up and hit them back. Meanwhile the casters have like twenty different spells they cancast...but why? They're not gonna get twenty turns! They're likely to get maybe three or four, so they only need to be able to do three or four things. That way you don't have a massive list of stuff to dig through when deciding what they'll do on their turns and also it means the players get to see all their cool stuff they can do. That's basically Matt Colville's opinion on the matter and I agree :D.

I just wouldn't want to do Fifth Edition based on what I've seen - it would feel like such a step backward compared to Fourth, suddenly being unable to do a bunch of cool stuff all the time (especially as a non-spellcaster), with a bunch of stuff around that's either "save-or-die", "save-or-get-fucked", or "Haha you can't do the cool thing". Fifth Edition combat just looks tactically boring, too, without all the cool stuff that lets you move people around and all that. And most of the rules that are the default in other editions, such as Flanking, are apparently some kind of optional footnote buried in the DMG somewhere, so it really is a matter of "Am I in range of the monster? Okay, I use <attack/spell>", and that's kind of it.
Meri
PLAYER, 1829 posts
Artificer
Level 7
Sun 5 Dec 2021
at 11:25
  • msg #829

Re: The out of character thread too

Yeah, that's more or less how I plan on doing it, adding in more of an RP element to combat, rather than sticking fully with the rules.
There are a few house rules I found for letting you do cooler tricks with weapons within the mechanics.  Like, if you got a character with a spear, rather than just standing there jabbing things with it, they can spin it around and smack something with the shaft or whip it around low and try to hit an enemy's legs and knock them off balance.  All the melee weapons have tricks like that you can do with them, rather than just "I hit the monster with my sword" + repeat.

Also I'm trying to make enemies feel more like actual characters that way.
Only mindless Constructs and Undead (things that are given a command and will carry it out blindly, uncaring of any risk to themselves) will just stand there flailing away at you until they're dead.
Other enemies will act more intelligently, setting ambushes, using cover and blocking terrain, and also retreating or outright fleeing in fear if they get too badly hurt.
My player is pretty smart too, so I don't think she'll stick around if the fight is going against her either, I'm always leaving an opportunity to flee from a straight fight if possible (go all Metal Gear Solid on their butts!)

Boss fights are the exception there, as in you're not meant to be able to run away from them.  But I'm planning on using the terrain and objects in the area as much as possible here, give the player the chance to hide or set traps.  I think she's smart enough to figure stuff like that out, especially as one-player play-by-post gives you plenty of time to pause and think, rather than having a table full of impatient players glaring at you waiting for their turn :)

And I'm hoping I can adjust things on the fly rather than just sticking with the CR.  Like if the player is having a potentially-fatal hard time, I can use dangerous objects like falling rocks, or have reinforcements show up, to injure or weaken the monsters a bit, or scare them into fleeing.  Likewise, if it looks like they're gonna walk all over the enemies, I can have extra ones show up and join the fight, or have something alter the situation to give them an advantage, that sort of thing.
Just have to play it cautious there.  Hopefully I'll get the hang of tweaking the difficulty after a few fights.

Spellcasters work totally different from 4th Edition.
They have a list of spells of different power levels, and can only cast a certain number of each level per day, but they can choose which ones they want to use, like they can cast the same one multiple times if they want.  Or they can cast a weaker one at a higher level which can make it do more damage, but uses up one of their higher level spell slots.
Only Cantrips are still 'At-Will'.  There's a lot more of those now.

The thing I noticed immediately though is that you can't Shift any more.
You have to use an action called Disengage before you move away to evade opportunity attacks, and you can't do that and attack at the same time (unless you got an ability that lets you do that).
I suppose they thought it was too easy to avoid opportunity attacks before.  Also with the weaker HP at 1st Level here, they're a bit more of a threat now.
The Altweaver
GM, 1510 posts
The Teller
of The Tale
Sun 5 Dec 2021
at 12:33
  • msg #830

Re: The out of character thread too


Funnily Nym your complaints about feats going from fourth to fifth (them being removed and pulled in to character classes) were the same complaints people made about third going to forth (general combat tactics available to everyone removed and placed in to character classes, or vastly simplified).

Fifth by default is trying to get away from the default assumption that rolling initiative means everyone needs to gather around a table map and play a different tabletop game for a while. The idea is you should be able to run a combat only using 'theatre of the mind' and no minis, and maybe just have a brief action scene play out. So Meri's idea of making fights more tactical by RP means in a case by case basis feels like the way it's supposed to go, hence the apparent lack of attack options. Spellcasters instead tend to lean on spells for tactics, hence the long list. Also you want the choice of spell tactics for a diverse party, or to surprise a party on subsequent encounters. The system in general is also trying to pull back to where the core stats are your main stats and the way you do many things, hence less restrictive rules for doing things. That's also why the DMG has the tactical stuff in it, it lets the DM add the more tactical combats back in if the players want them, but not have them need to learn them by default. I think they've explicitly mentioned this modular option to complexity.


It's funny, every time I've gone from one edition to the other I've resisted because it's not the previous edition, and then by the time the next rolls around it's flipped. Going from original (non-advanced) D&D to 3rd edition I strongly disliked the fact core stats had been reduced in use compared to the weird skill system that seemed to make rogues better at strength stuff if they statted it that way, then by the time 4th rolled around I disliked that combat stuff had been simplified and that skills had been decremented and the fun fiddle of them was removed, and when fifth came around I disliked that the core stats and flattening of the structure, even though that's aping the original D&D I came in with. It's crazy that way :)

I think 5th edition is trying to capture the feel of the original system - which is does - while taking on new design elements of 4th and 5th. So I think it has caught people who liked the original, or newer players, but those who preferred 3rd edition or 4th are far more likely to stick with those systems as it's watered down what was good about them in favour of the simplicity / RP / DM fiat again. So it goes :D


Meri, if you are looking for good tactical outcomes in combat, maybe check out the SRD for the 3rd edition rules, as things like tripping, bull rush (pushing), five foot steps (a shift if you don't move with your move action), disarms, etc are all in there and could be adapted for fifth easily. Also grapple rules, but those are quite intense despite being very flavourful and easy to grasp if you think of them in epic RP terms. Sadly, they got abused by gamers as a tactical thing right away and so people hate the grapple rules.


The weapon specific actions sound cool, do you have a link?
Meri
PLAYER, 1830 posts
Artificer
Level 7
Sun 5 Dec 2021
at 17:44
  • msg #831

Re: The out of character thread too

The Altweaver:
The weapon specific actions sound cool, do you have a link?

Not for that one specifically.  But I'm pretty sure it was based on the extra attack action stuff in the SRD.
(Listed under "Beyond Damage Dice" on this page)
https://www.5esrd.com/equipment/weapons/

That one just has the leg sweeping trick on the Glaive and Halberd.  Doesn't do damage, but it forces them to make a Strength Save against it, or fall prone.  Handy if you have allies nearby to follow it up :)
A lot of others there too.

It does have the 'Shove' attack, which is similar to Bull Rush, if it succeeds you choose whether it knocks the enemy prone or pushes them 5ft away.

The Grapple rules are fairly simple in this one.  Make a Strength check against an enemy you're adjacent to (they can choose whether to resist with a Str (Athletics) or Dex (Acrobatics) Save, if they fail, you can keep them restrained and drag them around, though they can repeat the Save each turn to try to break free).  Same in reverse if an enemy tries it on you.

So yeah, nothing too complicated, like some systems :)
https://www.darthsanddroids.ne...darths0344_bonus.jpg
Nym
PLAYER, 1877 posts
Mon 6 Dec 2021
at 15:03
  • msg #832

Re: The out of character thread too

Yeah, grappling/grabbing in Fifth seems much the same as it was in Fourth, a simple roll to attempt the grab and then another roll from the grabbee on their turn if they want to try and escape it. Meanwhile grapple rules in previous editions were notoriously complicated - in Second or Third/3.5 (I forget which but maybe both) they were like, a couple of pages or more, compared to the nice straightforward paragraph from Fourth (and presumably Fifth).

I'm aware of roughly how the spell mechanics work (though the details seem to vary depending on class), and that they did away with Shifting entirely and now have that annoying Disengage thing, which basically means that if you're a ranged attacker and don't want to risk an OA from an adjacent enemy you have to waste your turn moving away from them and then hope they don't just move up next to you again before you get a chance to shoot them on your next turn :P.

Fifth Edition seems to be like, "Babby's First DnD" and for me seems too simple and restrictive, with classes largely unable to do all the cool stuff they could before, barring the parts where spellcasters one-shot an entire encounter with some stupidly broken spell. I read a thing somewhere where someone had counted how many times you get offered a choice t pick a new character thing as you level your character in various editions. For Fifth Edition it was something like...twelve? For Fourth, I think like 50+ (or possibly 80+, I can't remember now). For 3.5 it was more like "Well, how long have you got?", and I'm not sure if earlier editions were mentioned. I like being able to pick new cool shit for my character - it's like character creation (always a fun part of any RPG for me) is an ongoing thing and you're always working at it, choosing new toys for the toybox. In Fifth Edition it's like a lot of that choice is taken away from you, with most options predetermined as soon as you pick your class (and then you have to wait for most of them as you get a new thing every few levels). And apparently you get either Feats or[ stat increases at the levels that offer such, no longer both as before :P.
The Altweaver
GM, 1511 posts
The Teller
of The Tale
Mon 6 Dec 2021
at 22:43
  • msg #833

Re: The out of character thread too


I meant to say earlier, the dragon fight from this game was probably a pretty good example of how I run a fight, and balance it for both an unconventional party and also against party actions / luck. If you want me to explain my reasons for how it went, and also the 'paths not taken'

I presume you both know how 4th edition does its combat balance stuff by default?

Anyway, so the dragon would have been a 'standard' fight for your level (level 6) but of course the idea is the party is actually five people. It's called a solo, so would need all five people, but then again solos despite having ways to target multiple players still have the general advice of needing adds to stop them maybe getting pinned down to regularly against five attackers.

So I felt that having the dragon be on its own was balanced by there only being two players. I then decided that to make up the deficit of three level 6 players, that the multiple low level guards (I think there were only level 2 and level 3), and the PC stated NPCs (Samel L3 and Farren recently L5). The NPCs sort of made up the difference, balanced by them being squishier individually, and of course NPCs wont be acting with any real force of their own, except perhaps Farren who would still act in concert with Meri / Nym. One of the benefits of having no real memories, he's more likely to default to what you all wanted to do, while still being competent :p

Meri and Nym had managed to keep the NPC guards morale up during the start which helped, and healed them during the down time. It also meant Samel threw her own healing surges around to help keep the guards from dying (partially due to Farren too).


So ablative NPCs (which would still feel bad them dying even so wouldn't feel cheap), but also NPCs that could do stuff to balance out the fight.

One narrative balancing thing was also just having an enemy whose purpose wasn't to kill the PCs, and in fact had no real beef with the PCs at all. He was wiping out signs of The Other, and would just leave when that was done. Obviously I made his purpose conflict with the players (recognising the scent of Many as being another sign), and obviously when you started succeeding in attacking him, it then triggered the 'cool, you can handle this fight' mode of the dragon being pissed off at you all enough to be more vicious and forgetting its actual mission. Note that knowing Tiamat has an influence meant I could steer it around a little more against its intincts. I also decided that if the fight went badly, many would not be killed but could be swallowed as if killed - but was swallowed whole, so the dragon would fly off and Many would in desperation develop Nym's telepathy and be able to cry for help (while doing weird thigns inside a dragon, of course). Fun!

As it stood of course you blasted the poor little dragon to about 1/3 of it's hp, mostly by yourselves. Which intersected perfectly with the whole '1/3 hp is where an enemy would think about surrendering / retreating' and also felt fair to end the fight there. Any more and I probably would have started killing the NPCs that had been miraculously and partially intentionally saved, and start maybe downing players. Which would be pretty unfair given how well you'd fought, and also the fact you were fighting something for a player group 2 1/2 times your sie :p

Of course, it *also* felt unfair to not let you beat the dragon given you'd done so well, somehow. But as said, I had the Tiamat card to play, so could let you heal up, decide if you'd heal up the rest of the NPCs and tend to them psychologically, and then have it attack as a new but linked encounter. The fact it was angry but scared but driven almost against its will to kill or be killed meant the fight would hopefully feel like a new phase (the bloodied aura the dragon had, which would come in to play more as the dragon attacked on the ground). Also I could have the dragon be more vicious as this was a fight with a creature at 1/3 hp so far close to a 'fair' fight for two players.

It worked out well, you blew the poor thing up while I managed to get Meri almost downed, so  seemed like a good but tense fight?



And you might have noticed an entire flying airship appeared pretty soon afterwards? This of course was the story mechanism for if you had failed and lost Many, or were failing and needed a way to escape. If the second, then the ropes that were instantly sticky would be a fast way to pull people out of the fight, and turn it instead in to a tense chase where the dragon would be firing at those swinging on the ropes, or if that would be too aggressive for an almost dead party, then the ship could instead take the damage, with the risk of the ship them being downed and the group split up as they fall back in to the forest with a dragon somewhere overhead.

And with the option of Nym and Meri getting up on deck and finding maybe some fun magical weapons (or a means to steer the ship) by which they could either do a new ship based combat, or a ship based escape skill challenge.

I wonder what would have happened if you'd have had to escape the dragon, and it ended up being a recurring foe? Well, never know, as you blew it to tiny little pieces :p


Not sure if that's an interesting or useful look behind the scenes of your last fight, and even if it makes the logic of the sudden;y sppearing skyship make sense. Narratively, they had been drawn by the lighting that wasn't a storm unti lthe encountered the dragon, the agent of the other on board had had enought presence of mind to disguise the ship's origin from cursory glance, and the dragon had otherwise left the ship alone to come back to later.  And would have rendered aid realising the dragon had been attacking someone else, as seen.

Mechanical wise, I thought it was a good idea to have something fun and interesting as a 'fail' state, that allowed the plot to keep going, and would still be cool and the next plot step even if you didn't need it to appear to help :)
Meri
PLAYER, 1831 posts
Artificer
Level 7
Tue 7 Dec 2021
at 13:47
  • msg #834

Re: The out of character thread too

Yeah, that was a cool fight :)

So was that Tiamat that Meri saw after she went down?  Guessed so (also guessing she was speaking Draconic so Meri couldn't understand her?  And somehow the Itch was triggered by her too, which didn't help).

I thought at first Meri had accidentally 'summoned' the dragon with the symbol she'd been carrying around (worst I'd expected was to have a few angry chromatic Dragonborns show up.  Especially amusing if they'd been Dragonborn Mages, after that mistaken identity thing with Nym back at the fight with Allyn.  Accidental foreshadowing, hehe).
But yeah, spotting it seemed to be after Many after killing the altered bear was a hint.

And yeah, Meri was kind of driven to try to keep the NPCs alive (trying to be 'better' and all that).  Hence her turning herself into a target several times.
And she was also heavily focused on protecting Many.  (Part of that being a constant internal guilt-tripping over how she'd treated The Ball!)

That fight did also highlight a big weakness in Meri's fighting abilities, and I'd decided to focus on gaining new abilities that didn't use lightning damage, as coming up against something with heavy lightning resistance definitely revealed a flaw in her strategy :)

(That's one thing I'm not so keen on about 5th Edition, they've nerfed elemental resistance quite a bit.  Now it's just "Immune = no damage/Resistant = half damage/Vulnerability = double damage".  That's it.  Keeps it simple, but it does feel like that makes it a bit easier to wear down enemies with elemental resistance, and the only way around that is to make them completely immune to it.  Seems like it narrows down the options).

Also do dragons normally explode in that setting, or was there a reason for that? :)
Nym
PLAYER, 1878 posts
Tue 7 Dec 2021
at 16:17
  • msg #835

Re: The out of character thread too

I'd completely forgotten we even fought a dragon until I got far enough through the post to start actually remembering bits of the fight - it showed up in the forest, didn't it, when we were with a bunch of other people. Blue one, I think?

And yeah, Fifth Edition immunities/resistances leave something to be desired. Also how some things take half damage from non-magical weapons, and once you get to around level four or five pretty much everything has that property, so the game evidently assumes that a martial character will have access to magic gear by that point in order to not be constantly screwed over in their damage output :P.

Anyway, Nym was certainly pretty good at nuking the shit out of stuff, wasn't she...and I don't even remember how the dragon fight went, except that it happened :D. Mind you, Sorcs are a Striker class so kicking arse as hard as possible was kind of naturally her thing when it came to combat :D. I wonder what kind of crazy shit she'd've been able to do if she'd got to higher levels. Probably would've been fun, I'm sure >:).
The Altweaver
GM, 1512 posts
The Teller
of The Tale
Tue 7 Dec 2021
at 21:06
  • msg #836

Re: The out of character thread too


Yup, blue dragon crashing through the forest after a mutant bear, then zooming around your campsite when you weren't pinning it to the ground with magic. And the dragon got so hurt it flew off, then got tormented by Tiamat to go back and figure out what was going on, and them got boomeded to nothing but smoke and memories. :p


The vision with Tiamat was funny, since Nym's wsh to Meri was to stop The Other from directly messing with you, The Other could use it's power to try and 'help you' when Timat was talking (he was the red glow off at the side of your vision) knowing The Itch was trigger really strongly. Whcih of course stopped Tiamat from being able to have your concentration. Which would be scary to a god, since what sort of power could override her own ability to interrogate you. So that was fun :)

The area, as you might suspect given a dragon lived under it for untold ages, was therefore always infested with various Timatat / dragon cults, so it was correlation not causation that you had the dragon symbol from the sergeant and a dragon appeared :p Though yes, Nym having been a dragonborn previously was a funny co-incidence, also was funny she then morphed shape so the villagers were on the look out for a dragonborn mage troublemaker and instead Nym was different looking so it gave them pause.

Funnily Lightning as an offensive suite shouldn't have been much  of a weakness, it just so happened your DM threw a Blue Dragon that loves lightning at you because that was in your power range, and also the whole idea of the lightning foreshadowing (without rain actually having happened yet) was fun. If you need more elements Nym was around. Or just around to turn off resistences, as happened both times!


And yes, speaking of how good Nym was at nuking the shit out of stuff, no, dragons do not by default blow up. I figured that the way Tiamat was tormenting her dragon, Nym's destructive magic, and the fact that not havign a body remaining being a fun thing when trying to convince other people of what happened meant a big boom was warranted. Also it stopped any possibility of the game degenerating in to trying to work out how to carve up or carry around a dragon corpse :p
Meri
PLAYER, 1832 posts
Artificer
Level 7
Wed 8 Dec 2021
at 12:30
  • msg #837

Re: The out of character thread too

The Altweaver:
Also it stopped any possibility of the game degenerating in to trying to work out how to carve up or carry around a dragon corpse :p

Hmm...  Would Nym have been that desperate to find replacement ingredients for the stew?
(O.o)'

Ah yeah, I wondered why Tiamat might have triggered the Itch.
Meri was definitely aware of it, since it started back in Blackwood when she was working on that fire sword.  She didn't know what was causing it, but was testing the limits within her mind, trying to trace it back to some sort of source.
I think at that stage, her theory was that it was some sort of limiter put on her by the gods because, while theorising on the fire sword, she'd stumbled too close to some arcane secret they didn't want mortals finding out (since it disrupted her working stuff out when she was on an interesting trail there).
That fact that Tiamat appeared to trigger it was another hint in that direction in her mind.  And she'd already guessed, from its reaction to the Symbol, and the previous hints about the gods intervening once they became aware of the Shadow's existence, that Tiamat had sent the dragon.  Thinking the gods were trying to limit the magical potential from the Shadow's release (which ironically, Meri herself didn't fully trust either!)

Since it triggered so powerfully on the ship, she then assumed that weird guy they encountered was the cause of it and wanted to know more about him (after killing him to hopefully make the Itch stop, and analysing whatever was left of him afterwards!)
Lucky he ran away really, since Meri was only inches away from attacking him, but also pretty much running on empty after the dragon fight by then.

And yeah, I forget exactly what my level-up power strategy was with Meri, but I'd definitely planned to get a wider assortment of elemental attacks.  I was trying to avoid gaining any more that focused on lightning (although Lightning, Thunder, and Fire seem to be the main areas Artificers focus on).
And due to her protective instincts towards Many and Nym at that point, she was tending more towards developing healing/support powers too.
(That little metal clockwork insect-y gadget she kept tinkering with, but never got to use, was the in-game 'flavour text' of a healing ability she'd picked up.  It only worked at Melee 1 range, so she'd have gotten close to someone, and had the little thing 'jump' onto them and channel the energy it was charged up with into them.  The effect was to give you the use of your Second Wind without it using up an action).

The version of Meri in my 5th Edition game is definitely more combat-capable, as she never met Nym or Many and thus didn't get that compassionate side of her awoken.
This one is a pure "Broken Bird/Snark Knight/Stepford Snarker" combo, with a lot of damaging magitech firepower (5th Edition Artificers do get some nice spell upgrades that I'm eager to see in action.  Imagining it kind of like when you play the sequel to a game, and the character can do the same moves, but better, along with a load of new tricks.  And in the same way, some players who played the original end up hating the sequel!  hehe).
Helps that she starts off at Level 10, since it'll be a while before the player gets to her.  Might level her up further too if they've been picking off side quests everywhere to toughen-up before reaching that area...
This message was last edited by the player at 12:39, Wed 08 Dec 2021.
Nym
PLAYER, 1879 posts
Wed 8 Dec 2021
at 15:31
  • msg #838

Re: The out of character thread too

Interesting Meri was gonna avoid the stormy-type powers as she levelled up, since that's basically the exact opposite of what Nym would likely have ended up doing (due to her nature) - was that a deliberate choice on your part after seeing me using lightning-zappy powers quite often, or was that just because it was thematically appropriate for Meri not to use those so much? I had skimmed the Paragon Paths/Epic Destinies for Arcane classes at some point and there were ones that lean towards basically becoming an embodiment of stormy elemental stuff, so that was the vague direction Nym would've gone in, had we continued - the full extent of her backstory/true nature was something I actually came up with a little while after we actually started playing, and that kind of stuff seemed to fit :D.
Meri
PLAYER, 1833 posts
Artificer
Level 7
Wed 8 Dec 2021
at 17:13
  • msg #839

Re: The out of character thread too

Not sure about thematically appropriate.  Meri wasn't really intended to have an affinity for any one particular element anyway.  Although Lightning became her kind of signature attack with her using Static Shock all the time.
I think if she had any themed elements they would have been Lightning and Fire (fire in particular as she'd have worked with it in the forge a lot).
She did already have her alchemist vials to deal other elemental damage types, but they were fairly weak, and each one was a one-shot weapon that needed replacing afterwards, so best to hold those back if possible, use if necessary when stronger powers are depleted rather than going wild with them.  (Hence the one she used against the dragon was one that I'd been saving up for half the game).

But Meri herself was smart enough to know not to tie herself down to one or two specific elements, so it would have made sense for her to invent others, in the form of alchemical weapons or new devices (I always liked having some sort of in-game reasoning for the character developing new powers, and with an Artificer, building some sort of weird magitech weaponry to create that effect seems the most obvious way).
And with her caring about the others more, she would also have created a few support/healing things too.

Not to mention, if your enemies include gods, then it's probably best to bring out the wide array of REALLY big guns...
(Especially as she'd previously made a promise as to what she was going to do to that "Chained God" if he ever hurt Nym.  Pity Nym wasn't around to hear it at the time)  ;)
So, yeah, appropriate enough I'd say :)
The Altweaver
GM, 1513 posts
The Teller
of The Tale
Wed 8 Dec 2021
at 18:51
  • msg #840

Re: The out of character thread too


The gods wouldn't have been too much more of an in your face thing, Nym didn't like that aspect of D&D too much (the idea of too much god interference) and it was also a little early to have powerful foes like that anyway :p

So I liked it as a thing that showed just how big this event of Thrazidum's attempt to escape was, but things would have had to have settled down pretty quickly as all the gods realised the danger of taking advantage of this swing. Since that's nineteen gods each doing their own 'fair' thing because the other gods got to, and before you know it, it's a ragnarok style war.

I think the only other god who would have tried to take advantage of the potential in a visible way would have been The Raven Queen if you had managed to get Farren to her temple and he'd had the chance to speak about his issues. Depending on how it all went down, maybe Farren would have a boon he could use in service of his actual purpose.


The Itch started after Nym's wish, and either the faint buzz was the echoes of that first wish, or because Meri was thinking about the other / the shadow while on the tree.  Thrazidum then for fun tried to push Meri's thought processes regarding making a living weapon for the sergeant, which of course would trigger The Itch. He figured if Meri was stopped from doing something, she'd move heaven and earth to figure out what the thing was and bloody-minded try it :p

The next Itch was Thrazidum trying to speak to Meri when Tiamat was trying to, knowing that would have some distracting and fun effect, and of course the man on the ship was Thrazadum's completely knowing servant (well, as knowing as these things go) and so Thrazidum had fun just erasing the man from Meri's perception while the man was being duplicitous. I really like having chaotic and trickster gods just screw over themselves and their followers just because :p

While as a DM Nm's wish made my work a little harder to give Meri plot, in game Nym's wish was very unexpected to Thrazidum but I think he took a perverse joy in being stimied and finding ways around it, or just delighting in how it blocked him :)
Meri
PLAYER, 1834 posts
Artificer
Level 7
Thu 9 Dec 2021
at 12:08
  • msg #841

Re: The out of character thread too

Ahhh ok, interesting to see where that would have led.  I could see Tharizdun (is that a different name you're using, or a recurring typo?) just deciding to torture Meri with the Itch whenever he got bored.
Also might have meant, if it came to a fight with him, Nym would probably have had to solo it since Meri likely wouldn't have been in much shape to fight, hehe.
Also nice that he was starting to figure out a way to get around Meri's distrust of the Shadow and manipulate her another way.  He called it right anyway, putting barriers in her way is a definite way to make her more determined to smash them down. :)

Might have been interesting if Meri got to chat with the Raven Queen too actually (perhaps through Farren).  Considering she believed that even Death had rejected her.  (Hence why she was more annoyed by Tiamat 'interfering' than afraid of actually dying during the dragon fight).
Then again, maybe the Raven Queen would have liked someone who didn't fear death...

(And yeah, Meri's backstory is pretty much the same in the 5th Edition game.  Just that the locations have been moved around a lot.  And in this one, Meri actually did cross the sea after leaving her homeland, rather than just wandering in circles on a coastal transport.
If the player gets her to join the party, it is possible they can get her back to her old homeland and lay some old ghosts to rest there.  Depends on how things play out.  She definitely won't like going back there!)

So would Farren have stayed with us after meeting the Raven Queen (given some new quest maybe, or remembered his original one?) or would he have become an enemy (as one theory Meri had in mind was that maybe the Raven Queen was one of the gods who wanted to remove all traces of the Shadow's influence, including Meri and Nym.  So while she was content to help Farren find his path, she was still keeping in mind the possibility they might have to kill him someday...)

And yep, Trickster gods can be fun.
I got one in my setting too, although his temperament is less actively malevolent and more "ooo, let's try that, it might be interesting!".  More practical joker than crazed schemer.  He doesn't usually interfere as he finds mortals boring.  But might be persuaded to help one if they proved interesting enough...  Even if his help might just trade one bad situation for another (albeit a hilarious/absurd one!)  :)
Nym
PLAYER, 1880 posts
Thu 9 Dec 2021
at 15:10
  • msg #842

Re: The out of character thread too

My most recent DnD setting doesn't have gods at all. Since I don't care for religion and it was my world to create, I figured I might as well just do away with such things entirely. Divine classes had their power source reskinned to match and had anyone picked one for their class, I would've had explanations for how it would work (mechanically unchanged, really, just the narrative stuff altered). But trickster characters can be interesting, for sure :D.
The Altweaver
GM, 1514 posts
The Teller
of The Tale
Thu 9 Dec 2021
at 18:44
  • msg #843

Re: The out of character thread too


Yeah, D&D is very modular in terms of mechanics and narrative (given it steals from all folklore :p) so it's reasonably easy to pull things out. Even magic!


And yeah, I just keep guessing at the spelling without rechecking :p


Not quit sure how the 'fight' with him would have gone. Depends on the ultimate level of the party. The level 10 end was closing the portal, going back through Stonebridge and revisiting places to get there. That would not have been a direct contest as Tharizdun (got there) would have been trapped well enough to have to do something by proxy, or some trick. Seems like a straight up fight would be boring even at higher levels, so it would have instead pulled form the history of the game / characters encountered in some way. I had plenty of time to let the game dictate what felt suitable after all :)


Farren was a Deva, which is a soul that basically lives a thousand lives in the service of good. Getting caught by the Teachers then snagged by the Raven Queen as a revenant was sort of the opening for him to be a little morally compromised as a mental corruption from the time with the teachers (and from the raven queen subtly disrupting his nature). Refreshed with his memories again, he would probably have realised what happened and have been a little ashamed by it. Interestingly, a normal revenant doesn't have the pure memory of the Raven Queen, that's what was niggling at Farren that learned to the cursed wish. Therefore, even with his memories returned (somehow), he would have been - despite himself - still enthralled by the Raven Queen most likely. So he might have needed time to process everything, so stayed at the temple for a time and come back later, or his mission was too far adrift from what you lot wanted to do. I would have played it by ear on whether a new guide was wanted / warranted.

I do like the idea of Meri and the Raven Queen speaking, even through proxy, and the Raven Queen had no ill ill to the party, so could have offered aid or accepted a worshipper :p

Basially Tiamat as the closest evil god was seeing a huge scary demonstration of power in tharizdun trying to escape, but also maybe seeing the an opportunity. Hence evil gods might have tried to hide the evidence of Tharizdun making a move, trying to work out how to turn i t to their advantage while also hoping to not let him get free rein. Any other neutral / good god would have been instead intrested in such signs. At worst disbeliving, and at best seeing Nym / Meri as ones who could continue what they were doing and uncover more information and stop any plans.

I think Vecna as the goddess of secrets would have been the only other one to have worried about, and the only one that might have taken a more direct hand in things after The Will of the Gods chapter ended.
Meri
PLAYER, 1835 posts
Artificer
Level 7
Fri 10 Dec 2021
at 12:23
  • msg #844

Re: The out of character thread too

Nym:
My most recent DnD setting doesn't have gods at all.

ooo, consider me curious...  :)
You thinking of running a game there?

And yeah, gods aren't too hard to get rid of, especially in a world like D&D.
Can just be "because magic!" :)
Although I think there was a Paladin subclass who could manifest Divine powers without worshipping a god for them.  Sort of like the whole "Knightly virtues" thing.  "My blade defends the helpless" that kind of thing, where they could use Paladin-esque powers through pure force of will, and their desire to stay true to their chosen virtue.

Failing that, just replace Paladins with Swordmages, and Clerics with Shamans! :)
(Wouldn't mind playing Rowan again actually.  Untapped potential there...)

5th Edition doesn't seem to have Swordmages.  I think they replaced them with "Eldritch Knights", a Fighter subclass who can learn a few melee-based spells.
The old Swordmage abilities were ported over as spells in a third-party sourcebook though, so wouldn't be too hard to reinvent them.
(The 'Sapphire Guard' back where Kaelynn came from is still around at this point in my setting's timeline, and I'd used a Swordmage build to create them.  So probably will reinvent them for this one...) :)

So we might have gotten to pick a fight with Vecna too?  Interesting :)
I really wish we'd kept going with it now.

Meri was a believer in the Elven Gods (as her mother had actually trained as an Elven Cleric in their home village).  She'd even prayed to them once or twice herself in her darkest moments, but she came to believe they'd abandoned her too, hence why she indirectly turned to the Raven Queen...
Getting that figurine of one of them from Celindara made her wonder if they were actually taking an interest in her now, and she wasn't quite sure what to think of that yet.
Not sure if she'd have actually gotten into worshipping a god though.  Ultimately, she'd gotten too used to relying on her own power, and didn't like asking for or accepting help from anyone else.
Nym
PLAYER, 1881 posts
Fri 10 Dec 2021
at 15:11
  • msg #845

Re: The out of character thread too

I've actually already been running a game in that world, it was a face-to-face campaign that I started with a few friends some time around July 2019, and we met up most weeks until early Marh 2020, when we had to suddenly stop for some reason, I can't imagine why that might've been :P. We've basically been on hiatus ever since, and though in recent months we have discussed getting back on with it again, nothing's happened yet. Last I heard, of my three players one has had too much real-life stuff come up so no longer has time for DnD, and one at the tiem had tested positive for Covid and so was isolating. That was a couple of months ago so I don't imagine he still is (and I know he's fine - he's on regularly playing stuff and joined some of us for some Phasmophobia a week ago), meanwhile the third player has had no issues that I'm aware of. Not really sure what's happening with the game though, really - the remaining players haven't exactly been spamming the Discord with requests to continue :P.

Regarding the "no gods" thing and my renaming of the Divine classes to suit, I think it was actually you who gave me the term I've used to rename the "Divine" power source, back in some PM-based discussion we were having some years ago, possibly in this very game :D.

Regarding Swordmages in Fifth Edition, as far as I can tell they're one of the things that have been broken up into tiny pieces and scattered about the place/hidden or diguised so it's not obvous where they came from. I've had conversations with other people in Discord and it turns out in Fifth Edition there are two spells belonging to the Warlock, I think, one called Booming Blade and one called Greenflame Blade, which were actually both Swordmage At-Wills in Fourth Edition. Those are the only ones that were mentioned but I wouldn't be surprised if there were others, perhaps belonging to different classes - Fifth Edition seems to have far fewer classes, after all, so therefore fewer places to spread out all the things. I say "all", but that edition has far less stuff than the previous ones in terms of player choices for their characters and stuff. I like choosing a new opwer every few levels, it's fun to add new toys to the toybox that I can throw at some monster(s) later on :D.
The Altweaver
GM, 1515 posts
The Teller
of The Tale
Sat 11 Dec 2021
at 10:19
  • msg #846

Re: The out of character thread too


You might have also noticed that there were things like the Fox, and Deer Mother, and the Ant that cropped up when dealing with Celindara. The deer was basically the overspirit protector of the Blackwood forest, the fox was a disguise of the worldspirit Coyote (the trickster) and the Ant was basically the worldspirit that embodied industry. So funny that the Fox and Ant sort of paired up to Meri (through Goodwin) and Nyx in what felt a swapped way!

The idea of a worldspirit being they could basically manifest anywhere in the world, so sort of had a mysthic / demi-god status, but were by no means omniscient, aside from the fact if you can travel everywhere very quickly and be unnoticed, its very easy to learn a heck of a lot, especially if you are an immortal spirit with all the time in the world to do so :p


I might have mentioned as a path not (yet) travelled, that Goodwin had 'made good' and gone to the Fey / Faerie lands as a diplomat for Celindara. And that he'd been captured and turned in to a monkey by the Fey, which had forced Celindara to go bargain in person. She too had been captured, more respectfully, and was allowing it in order to keep speaking with the fey and open relations. The Fox / Coyote however, would have freed Goodwin pretty quickly and had fun taking the place of the Goodwin monkey as needed, while Goodwin was free to lurk in the background, keep an eye on Celendara, and basically bide his time until Celindara said to do anything different. This would have been the state of affairs the group would have walked in on if they had come back to see how Celindara was.

On the road there, the Fox / Coyote would have appeared on the road as a rogue, just complimented the group without revealing who he was, then immediately slipped around the back of a tree, where he would have quickly climbed and transformed so you would have had a hint of who he was as he returned ot the faerie lands. Don't recall now if I did that first part anyway or not, or if it was just strongly in my mind depending on your actions at the decision point. I was happy to have you go further south and explore, as the Faerie land thing worked far better as something to come back to with time having passed.


It now occurs to me that the thing I mentioned with Blackwood Village being infiltrated by 'the mob' would have had a fun resolution if you then freed Celindara and resolved the Fey stuff so she could come back and see what was happening. Imagine all the mob enforcers walking through the village one day and suddenly every family or group of villagers has a wolf or other fierce animal happily sitting to the side, watching any interloper with an unblinking, unfriendly gaze. That would have been fun.
Nym
PLAYER, 1882 posts
Sat 11 Dec 2021
at 11:31
  • msg #847

Re: The out of character thread too

Oh yeah, I remember the name "Goodwin"...wasn't he a tree or something, when we met him? No, a stick. And we got him changed back - that was Celindara, I think? Somehow I sem to have forgotten far more about this game than I thought I had :P. I remember the Fox, I think he and Nym got on pretty well (makes sense with him being a fun-loving trickster type I suppose :D).
Meri
PLAYER, 1836 posts
Artificer
Level 7
Sat 11 Dec 2021
at 13:33
  • msg #848

Re: The out of character thread too

Yeah, Meri didn't really think much of Goodwin at first.  I think it was only that wish to be 'better' that encouraged her to figure out how to repair him after he got broken.
And she ended up thinking the same of the restored version of him (as he had that kind of "keep an eye on the contents of your pockets when he's around" vibe), hehe.
But he definitely redeemed himself in her mind with the fight against the Teachers, so yeah, I think him and Meri parted on much better terms than they had started out with.  So she'd have been prepared to help him out with the situation there.

Well, Meri did kind of do the Trickster thing with her trap-setting shenanigans (though more like channelling the malevolent Trickster archetype there!)
And Nym could help industry...  Particularly the construction industry to repair/replace all the smouldering wreckage she can leave behind! ;)

And yeah, I was kind of going with the idea that the Trickster in mine is a sort of spirit-type figure (god-like, but not quite as all-powerful as a 'proper' god.  More Shaman territory than Cleric perhaps, but more powerful than the average spirit).
And that all the Trickster archetypes throughout history are the same one, just taking on different forms 'cos he got bored of looking the same (might be drawing a little inspiration from Nym there!)
He has a few mostly-mortal servants (creatures he created on a whim that took on a life of their own and still hang around, since the gods forbade him to interfere directly in the world (as he has too much potential to cause damage and chaos!), sometimes they'll go and meddle with something on his instructions).
He also has a half-mortal daughter (long story).

And I did wonder if Allyn's crowd would come back and take over the village in 'revenge' (though she did pull a Han Solo and attacked us first!)
The Altweaver
GM, 1516 posts
The Teller
of The Tale
Sat 11 Dec 2021
at 16:03
  • msg #849

Re: The out of character thread too


Yeah, there was no good stick avatar so Goodwin's avatar was actually a tree I believe :p


And yes, everything Blace feared could happen was actually true, from the threats of the corrupted fey and 'mob' like adventurers to of course the danger of the blight getting to Celindara. Still, Nym and especially Meri had set Blackwood Village up with hseveral advantages like hiding magic and a sneaky sergeant who remembered her more rogue-like adventuring days, so the village would have at least been in fighting shape if / when the group came back, and it would have been an easier time to try and root out the mob-like infestation of the Red Hand :)



And yeah, spirits seem a good way to have something that can pass on or have information and be a little more robust to a shooty party, while not having all the baggage of actual gods. :)
Nym
PLAYER, 1883 posts
Sun 12 Dec 2021
at 11:08
  • msg #850

Re: The out of character thread too

Yeah, I can't be doing with actual gods, great bit OP entities who mess with mortals in their quite prolific spare time, and basically "cheat" at everything by, you know, being gods. And when mortals achieve something cool but attribute it to the intervention of some deity or other rather than taking the credit for themselves. No thanks, I'll just skip those entirely. It's not like the DnD universe/multiverse is lacking in powerful entities to use instead - devils/demons, fey, elementals, etc. People in my world don't spend time erecting temples/shrines and bowing down to them, they have better and more productive things to do :P.

I wonder if I was ever to run a DnD game online, if I might just do it in Discord instead - can have as many channels as I like in a server and it's easy to just copy-paste images and stuff in there for like, maps or whatever. And nothing says everyone would have to be online at the same time, especially doing it text-based. It would just be like a forum game, but with more freedom than here when it comes to choosing avatars and stuff like that. Not that I have any particular plans to run a game like that - I'm still hoping my tabletop one will resurrect at some point, for starters, and anyway would prefer to be a player. And there's the fact that I'd have to try and actually find players, too. For Fourth Edition <gasp>.
Meri
PLAYER, 1837 posts
Artificer
Level 7
Sun 12 Dec 2021
at 12:44
  • msg #851

Re: The out of character thread too

Nym:
And there's the fact that I'd have to try and actually find players, too. For Fourth Edition <gasp>.

*raises hand!*  :)

I'm running my 5th Edition game on Discord too.  It's handy for that.
It does mean I have to learn how to draw a fairly good-quality world map from scratch though.
Once I get every location set out properly, I'm toying with the idea of self-publishing this setting as I see folks on DM's Guild and places like that doing.
Treating the game as a sort of test play situation.

Combat maps are easier.  Found a few sites with a bunch of freebie tile map resources.  Can just stick a load of those together in GIMP with the snap-to-grid option turned on so they just 'click together' easy, instant map with convenient grid-placed stuff :)
Nym
PLAYER, 1884 posts
Mon 13 Dec 2021
at 11:42
  • msg #852

Re: The out of character thread too

For combat maps I still use MapTool, though I've poked around with a few others here and there (haven't yet found anything I'd want to use instead, though). My last world map was just drawn in Paintbrush but if you want softward, Inkarnate is pretty good - browser-based map creator which I think is available both for free and as a paid-for version. I've messed about with the free one a few times and it seems fine, plus that was a few years ago so there's probably a bunch more stuff added to it now. And I found it easy to use.

For the tabletop campaign I was running I didn't bother mapping it ahead of time - the world was being generated ahead of the characters as they travelled and I came up with ideas for what might be ahead. That way I can just add whatever I want to the world, and I already have a ready-made handwave for any potential weirdness like certain biomes being adjacet to each other that wouldn't be in real life, etc.
The Altweaver
GM, 1517 posts
The Teller
of The Tale
Mon 13 Dec 2021
at 18:57
  • msg #853

Re: The out of character thread too


Sorry, I think I missed something Nym, what was your handwave for the world generation?
Nym
PLAYER, 1885 posts
Tue 14 Dec 2021
at 10:58
  • msg #854

Re: The out of character thread too

Oh, it's the same one that excuses the standard "gods made the world" explanation, which is basically "elementals did it". So regions occupied by various elemental entities might be right next to each other and cause, say, a hot desert next to some tundra, or a jungle with a random snowy region in the middle, or whatever. That's probably about the shortest explanation I can give that doesn't go into mega detail about where the world came from, and even then the understanding in-world people have of it may not be entirely accurate to what really happened (which is slightly in flux anyway as I adjust/refine my ideas, though the main points are there at least).
The Altweaver
GM, 1518 posts
The Teller
of The Tale
Tue 14 Dec 2021
at 19:05
  • msg #855

Re: The out of character thread too


Aaaaaaaah, cool.


There's a few settings (home brewed I think?) regarding The Roil, which is effectively elemental chaos. The idea that either a world is collapsing so you have an area that is in flux that affects everything still fine, or even just civilisations are connected by this roil like seas you can navigate, but it's very chaotic and needs abilities to navigate.

So I could imagine a world where thigns are chaotic in known area, and then when you start getting off the map you realise the world you know is sort of floating in a soup of this elemental chaos that can twist where things are in relation to each other, but if you can navigate it, it becomes fast travel
Meri
PLAYER, 1838 posts
Artificer
Level 7
Wed 15 Dec 2021
at 10:39
  • msg #856

Re: The out of character thread too

The Altweaver:
There's a few settings (home brewed I think?) regarding The Roil, which is effectively elemental chaos. The idea that either a world is collapsing so you have an area that is in flux that affects everything still fine, or even just civilisations are connected by this roil like seas you can navigate, but it's very chaotic and needs abilities to navigate.

So I could imagine a world where thigns are chaotic in known area, and then when you start getting off the map you realise the world you know is sort of floating in a soup of this elemental chaos that can twist where things are in relation to each other, but if you can navigate it, it becomes fast travel

*takes notes...*  :)

(Been looking for interesting ideas for alternate dimensions my characters can accidentally get zapped off to, or get banished to by enemies, and have to find their way back again.
I did actually have an idea for one that ran with the theory, what if the Primordials had defeated the gods at the dawn of time, and the world looked like a chaotic mix of the Elemental Planes.
Then there was the whole, 'what if they ended up in our world?' idea...  "Strange metal wagons that move so fast without horses!  Giant metal birds in the sky with people inside!  What mighty sorcery is this?!!")
This message was last edited by the player at 10:41, Wed 15 Dec 2021.
Nym
PLAYER, 1886 posts
Wed 15 Dec 2021
at 11:19
  • msg #857

Re: The out of character thread too

I'm pretty sure that "What if the primordials won?" is the basis for the Dark Sun setting. So, not great, from the looks of things ;).

My setting had no gods to begin with, because ugh, I can't really be doing with religion in general so I'll just skip it entirely. But all the other types of entity exist, including elementals, which I figured were probably the most powerful things since they basically are everything.

The general history of the world, as most people in-universe understand it, is something like this -  At some point in the Elemental Chaos a bunch of them got together and decided to create their own thing, so they left that plane and went off into the void between planes (or wherever) and combined their powers to produce a whole new world (the Material Plane), with the input from the different types of elemental creating different interactions, and eventually life sprung forth and various species of plant and animal were created and such. The elementals apparently interacted more openly with the world in the earlier days and even helped out directly during the Demon War.
Over time their interactions seem to have lessened and there's not so much direct evidence of the presence of the really powerful ones now - the main one is the one known as the Icebringer, the Wandering Cold, and other such names, an immense being of purest cold and ice that lives high, far up in the sky and slowly moves about, remaining at the same height but following an unpredictable path accordig to its whims, whatever they may be. Its aura of coldness is so wide the chill reaches all the way to the ground, far below, and covers a wide radius of a great many miles. Those areas where this elemental passes direectly overhead suffer far worse temperatures/weather effects than those at the fringe, but the Icebringer might change course at any time and perhaps even turn back on itself, passing over the same areas twice in a relatively short time (not that its speed can be counted as "fast" by any means), which can spell disaster for those below as they may struggle to stay warm, find food, and survive the cold and blizzards and whatever else might occur.
Other elementals exist too, like one beneath some volcano somewhere, and there are countless lesser elementals scattered throughout the world and suffusing much smaller areas with their power which causes an increase in certain elemental effects - perhaps rain, or frost, or high temperatures, etc. And over the history of this world, other entities from other planes have noticed its existence and come to investigate/experiment there, leaving their own influences and creating various new races and such. But some details of the world remain hazy and many people don't really care to look into it in any particular detail. These days they tend to be too occupied with just surviving, anyway, since the Great Upheaval over a century ago.

Anyway, before I get into even more detail, I'll stop the Wall of Text :D. The above is very much incomplete, anyway - that's just the general understanding most people in-universe have, so it's not necessarily completely accurate. The gist is there, though.
Meri
PLAYER, 1839 posts
Artificer
Level 7
Wed 15 Dec 2021
at 16:00
  • msg #858

Re: The out of character thread too

Nym:
My setting had no gods to begin with, because ugh, I can't really be doing with religion in general so I'll just skip it entirely.

Atheist? :)  Me too, hehe.

I like to go with the idea that gods are just mortals who figured out how to amass so much power that they ascended to immortal forms with powers based on their strongest 'ideal' (like someone who believed strongly in justice would become a god of justice).

(There's a third-party 5th Edition sourcebook that actually goes past the maximum level and gives you mechanics for godlike powers, creating demiplanes and stuff, including how to battle against other gods and creatures with the power to challenge gods like Cthulhu-esque stuff).

But yeah, going that way means that they're also limited.  They can be outwitted, they can't be everywhere and see everything at once, so they might also miss stuff.
Also they're so caught up in their own plotting and power games that they tend to ignore much of the mortal world anyway.  So they're distant, they only show up when called on for a favour (such as by a Cleric or something), or if some massive universe-endangering threat shows up, that's so dangerous it threatens them too (as happens in the game I'm working on).
Their immortality is limited too, in that they can be killed under the right circumstances (which I think was actually a trait they had in 4th Edition, wasn't it?)
And part of the campaign idea I had involved the remnants of a god (one I created myself based on something from our own mythology) who'd been 'killed', reduced to their shattered essence, so to speak, while challenging this universe-threatening evil, but managed to injure and weaken it enough that it's had to retreat and only shows up again now.
It's not the main plot thing, but it's definitely part of the backstory that led up to it.
The Altweaver
GM, 1519 posts
The Teller
of The Tale
Wed 15 Dec 2021
at 18:52
  • msg #859

Re: The out of character thread too


Yeah, for old school Basic D&D I used to play you could get to godhood at level 36. I recall a  web cartoonist saying that a campaign he played in under his brother had a set of gods that were in fact his brother's old chatacter and his friends' characters, since they had got to that level finishing their own campaign.

I like the roman/greek god model of falliable gods, though certainly ones interfering less than greek/roman gods did. Hence why the chapter we were on was the exception not the rule of god interference :)


If you've played or heard of the video game Disco Elysium, that idea of an external chaos intruding on the real world but navigable was also in that too (oddly, given how the game starts, and the fact it's a very contemporary but alternative world).
Meri
PLAYER, 1840 posts
Artificer
Level 7
Thu 16 Dec 2021
at 12:29
  • msg #860

Re: The out of character thread too

The Altweaver:
I like the roman/greek god model of falliable gods, though certainly ones interfering less than greek/roman gods did.

This is pretty much what I'm going for with my setting.  The gods are there, but the majority of them don't care about mortal affairs, so pretty much ignore the world.
Those who do take an interest tend to be either gods of evil looking to cause a bit of havoc and gain control of the world for their own plans, or those gods of good who care enough to stop them, like Pelor.

And yeah, 5th Edition maxes out at Level 20.  Maybe one for people who got bored waiting till 30, hehe.
I'd have to reread the god sourcebook to be sure, but I think they just ignored level, in favour of an increasing power level as you did various things.
You started off as a basic 'ascended character' that mainly passed unnoticed by other gods, as you didn't have anywhere near as much power.  But you could go beyond the normal limits that mortals had.
As you got more powerful, you'd eventually reach 'lesser god' level, and finally all the way up to universe-reshaping deity status.

You could create your own Plane and basically set about building your own little world in there if you wanted.  You could visit other Planes, and basically fly around the universe as you wished (though pissing off other gods and god-like creatures could be dangerous at lower levels).
Also you could create a mortal avatar for yourself and revisit the mortal Plane, mess around with adventuring parties directly by joining them :)  hehe.
(Your avatar was about max level mortal capability, though channelling full godlike powers directly through it could potentially cause it to deteriorate or just completely destroy it in a blast of divine energy (Nym style, hehe).  Though you could use your powers to mimic the effects of high level spells available to mortal characters pretty much at will (so they'd just think you were a high-level Wizard or something), and use your power to shield your mortal body against damage.  If you were 'killed', your 'spirit' or whatever would just return to your Home Plane (usually the place where you first ascended)).

So yeah, nice little idea to tinker with.  Not sure if there was a 4th Edition version of it.  Though might look at 4th-ifying the mechanics of it to make it work in there sometime...
This message was last edited by the player at 12:34, Thu 16 Dec 2021.
Nym
PLAYER, 1887 posts
Thu 16 Dec 2021
at 12:35
  • msg #861

Re: The out of character thread too

Gods being mortals with powers who figured out to achieve immortality is actually a thing in a series of books I've read. I can't say which one because, erm, well, it's kind of a major revelation toward the end :D.

Some of the Epic Destinies in Fourth Edition do involve becoming practically deific (one is literally called "Demigod") or creating your own realm (Planeshaper, I think that one's called). And many of them give you some kind of once-per-day ability to either prevent your own death or recover from it (the latter of which might take a bit of time, depending on what specific Epic Destiny you have).

In Fourth Edition some gods do have statblocks but the text tends to explicitly say that that is for an avatar of said deity, and if "killed" it just means the god is discorporated for a time, not destroyed but weakened until they can sort of reconstitute themselves again, however long that might take. It says for Bahamut that he will likely only fight mortals to challenge/test them, won't go for the kill (expecting that someone weakened enough will be honourable and back down), and will himself yield if he thinks he's going to lose - otherwise his discorporation would mean his enemies might be able to act in his temporary absence and screw things up and stuff.

Greek/Roman gods were basically like superpowered mortals who used said superpowers to throw epic tantrums if they didn't get their way, go around banging whatever mortal took their fancy, generally messing with people (and each other) for the fun of it, and so on. I'm into mythology, of course, but in terms of actual storytelling and stuff, I don't like when there's some super-OP entity that can just poke around into mortal business and mess with them, act as a deus/diabolus ex machina, etc. I'd rather the mortals did stuff for themselves. Other powerful entities are allowable, I think just because they're not specifically "gods", so they're not considered to be all-powerful, don't have to have like, temples and prayer and other stuff that tends to be associated with deities. Really, the various Divine classes are basically warlocks whose patrons are gods, aren't they? :D

Ooh, you posted while I was typing. Yeah, Fourth is the only edition that has a level cap as high as 30, but for Fifth Edition apparently, depite the cap being 20, I've seen it said more than once that there isn't a lot of suitable content for that end of the game. I think because it's so unbalanced or something. But yeah, maybe check out some of the Epic Destinies for what kind of super top-end stuff people can eventually do. You know, if they have a game that goes on that long (or start one close to that end of it)...

Ohh while I remember, my Discord name is Ameena (because of course it is ;)), the number is 5012, feel free to message me any time if you like :D.
Meri
PLAYER, 1841 posts
Artificer
Level 7
Thu 16 Dec 2021
at 12:39
  • msg #862

Re: The out of character thread too

Nym:
Greek/Roman gods were basically like superpowered mortals who used said superpowers to throw epic tantrums if they didn't get their way, go around banging whatever mortal took their fancy, generally messing with people (and each other) for the fun of it, and so on.

Hmm, interesting story idea now where internet trolls turn out to be avatars of Greek/Roman gods come back just to mess with people, 'cos they got bored being quiet for so long, hehe.  :)
The Altweaver
GM, 1520 posts
The Teller
of The Tale
Thu 16 Dec 2021
at 19:12
  • msg #863

Re: The out of character thread too


Yeah, I think the epic destinies were the 4th edition version. The 3.5 version is this:

https://www.d20srd.org/indexes/divineRanksPowers.htm

which sounds like what you've found
Nym
PLAYER, 1888 posts
Fri 17 Dec 2021
at 10:56
  • msg #864

Re: The out of character thread too

Yeah, I believe 3.5 had Paragon classes as like an "upper tier" of selections you could pick from depending on your initial class - of course Fourth Eition has Paragon Paths which are a similar kind of thing. I wasn't aware of those even higher ones, though...just skimmed through and it says they're for if you want to take your game to level 21+ so it seems that basically people were inventing their own Epic Destinies and increased level cap before it officially became a thing in Fourth Edition :D.
Meri
PLAYER, 1842 posts
Artificer
Level 7
Fri 17 Dec 2021
at 15:13
  • msg #865

Re: The out of character thread too

I remember the Discorporation thing.
I think it had some sort of conditions that would kill them permanently though, didn't it?
Like you had to fight them in a certain place, or strike the killing blow with a certain weapon or something.
Also wasn't there one god who was crazy enough to literally fight to the death?  Like they'd actively resist Discorporation and keep fighting.

Wondering about a campaign centering around a high-level adventurer who felt they'd been wronged by the gods and was out to kill them all :)  hehe.
The Altweaver
GM, 1521 posts
The Teller
of The Tale
Fri 17 Dec 2021
at 21:56
  • msg #866

Re: The out of character thread too


Funny, the whole fighting the gods thing was how the Elric series ended in Stormbringer. He basically goes against the gods of Chaos, but the upshot is also the gods of Law get killed too (except one of each), and the world is basically reforged at the end... which hints that it could be our own world's origins.

Interesting about the god with a death wish :p


Yeah, 3.5 got a little weird after 20th level, the progression wasn't like the previous normal distribution and became a little more complicated. The epic skills and feats were bonkers since presumably you would be starting to get like a +30 bonus so could hit the previous level for 'impossible' DC 40 things!
Nym
PLAYER, 1889 posts
Sat 18 Dec 2021
at 11:19
  • msg #867

Re: The out of character thread too

Top-end DnD is pretty crazy regardless of edition though, I think. Just some editions are more crazily unbalanced than others so the ridiculousness may start earlier for those ones :D. Fifth Edition seems to give lots of really broken spells and stuff to players, but then also gives various monsters/NPCs the ability to basically take them away as soon as a player wants to use them - those Legendary Resistnce things which look highly irritating. Also Counterspell, which sure it can be used by players too, but if the game needs a mechanic to just "nope" something cool a player may have been looking forward to doing because it might be "too powerful" and end a fight in one go, then one must wonder why said ability was in the game in the first place :P. At least Fourth Edition doesn't have all the really broken stuff, like Wish. I expect it probably does get rather silly at high level but as I've not got there yet, I can't really say.

Oh, can't remember if I've mentioned this here yet - dunno if any of you are familiar with Matt Colville, a guy who does YouTube videos about how to be a GM and stuff. Anyway, he actually likes Fourth Edition and a while back he actually started running a campaign using it, for a group previously only familiar with Fifth. And they all (Matt and the players) really like that you can just all do cool shit right from the start. And they've carried out some pretty epic combos between themselves, synergising various powers with each other and stuff. The campaign is streamed live on Twitch (dunno when, though) but also uploaded in edited form (cutting out any dull lengthy rules discussion and such) on YouTube. It's called "Dusk" and currently there are fourteen episodes, each around two hours long. But I recommend Matt Colville anyway because he gives some cool advice. I first stumbled upon him when his "The Sandbox versus the Railroad" video popped up as a recommended video on my YouTube homepage, and eventually I watched it, found it very interesting, and went on to check out the rest of his series and some actual gameplay videos he'd been uploading :D.
Meri
PLAYER, 1843 posts
Artificer
Level 7
Sat 18 Dec 2021
at 13:04
  • msg #868

Re: The out of character thread too

The Altweaver:
Interesting about the god with a death wish :p

Looked around for that again.  It's Torog.

From the sourcebook where his stat block is listed:
"Because he draws his power from the Underdark instead of the Astral Sea, Torog discorporates differently from other deities, transforming into a swarm of millions of vermin and leeches that scatter quickly into the shadows.
Characters who want to truly kill a deity must fulfill one or more conditions specific to that deity and to your campaign.  If the specific conditions are satisfied, the deity cannot discorporate, instead becoming bloodied as normal.  Sample quests for those wishing to slay Torog are given below.  However, Torog is unique among all the gods in that he is consumed by an irrational desire to die.  Because of this, the King that Crawls is able to willingly overcome discorporation, and he can choose at any time to fight to the death."


It's all fun and games in the Underdark, eh? :)  hehe.

And yeah, when a system has broken stuff in it, it's pretty much up to the DM whether they want to use that bit or not.  D&D is good for being able to pick out the bits you want and change or ignore the bits you don't.
There's a site with pages full of homebrew alternate rules out there, and I'll probably be using a few of them too, since this game I'm working on doesn't exactly play with the standard mechanics either, so needs a little extra balancing.
(Not to mention me not getting the ridiculously complicated mathematical gymnastics that is the CR calculations...)
This message was last edited by the player at 13:09, Sat 18 Dec 2021.
The Altweaver
GM, 1522 posts
The Teller
of The Tale
Sun 19 Dec 2021
at 10:23
  • msg #869

Re: The out of character thread too


Cool, I'll have to look up Matt's stuff at some point.
Nym
PLAYER, 1890 posts
Sun 19 Dec 2021
at 11:22
  • msg #870

Re: The out of character thread too

Lol yeah, CR just makes no sense to me - I'm glad Fourth Edition just uses levels and roles so you can tell at a glance what kind of stuff to expect from a creature's statblock. Matt Colville did a video on "Action-Oriented Monsters", which basically amounts to "When making interesting monsters for Fifth Edition, do it like Fourth Edition and give them a handful of cool actions/attacks they can do". All you need for a monster, after all, are some hitpoints and defences, Speed, and whatever combat abilities it has, plus any extra stuff like special senses/movement, any immunities/resistances/vulnerabilities (if applicable). You don't need to work out its actual stat totals or, as I've seen some people do when homebrewing Fifth Edition monsters, an exact list of however many spells it's "supposed" to have (if any). It's a monster, not a PC - it has whatever spells and stuff the GM thinks will work for it :D.

Just looked up the pages on Torog, found the bit you quoted from. There's a picture of him on the same page. He looks...erm...delightful? :P  And looking through his statblock, he sounds like a right nasty fucker - his "Bond of Torture" ability in particular sounds pretty unpleasant to have to deal with.
Meri
PLAYER, 1844 posts
Artificer
Level 7
Sun 19 Dec 2021
at 15:17
  • msg #871

Re: The out of character thread too

Yeah, would be pretty horrifying exploring the Underdark and seeing that coming at you out of the darkness...  (O.o)'
Even before he actually uses any of those painful-sounding powers on you.

And yeah, I've been wondering if it's possible to just build monsters the same way as player characters.  Keeping it simple that way.
Monster/NPC HP and AC are calculated the same as player characters as far as I can tell.
(5th Edition doesn't use Fortitude, Reflex, and that sort of thing.  They just lump everything into AC, as a general measure of "how hard is it to hit this thing?", whether it be heavily armoured or fast moving.  That I'm not actually so keen on, as I think it does take some of the tactical decision-making out of combat, particularly with spellcasters having to choose what spells to prepare in advance).

And yeah, I admit I do like to put some thought into spell lists for enemies.  Though mainly because I have them working to a specific 'theme'.  Like maybe one only uses Fire spells (a hint to the player that they're vulnerable to water/ice spells).

They don't tell you how to figure out stats for a custom monster.  The DM's Guide basically just says: "look at a monster at roughly the same power level, and just guess based on that".
Though they only really seem to come into play if the monster uses spells or something that are affected by one of the stats, also Saving Throws, and actions that use stats, like if the monster is trying to break down a wall or door the players are hiding behind.

Ultimately, the CR score seems to just be used to determine the amount of experience you get for killing the monster.

Anyways, I'm definitely wondering if it's possible to just build monsters the same way as player characters.  Maybe adjusting their level to account for the number of characters in the player's party.
Been looking around to try to find if there's a guide to doing it that way, so far no luck.  (I swear the search engine just looks at my keywords as an example of what not to search for!)

Shall see how it goes anyway.
Bobbie, my player, is still busy with work just now, so not starting for a bit.  Might not be till sometime in the new year anyway.
Gives me more time to keep building stuff :)
The Altweaver
GM, 1523 posts
The Teller
of The Tale
Sun 19 Dec 2021
at 19:12
  • msg #872

Re: The out of character thread too


4th edition messed with the idea of what a saving throw is, in all other additions it's a roll you make to avoid damage (or take half damage) from non-standard attacks. 4th edition had the saving throw instead be more like a duration tracker, rather than the stat/class based rolls it's usually been.

So defenses like reflexes, fort and will are back to being the saving throws (so dexterity save,  con save, and wisdom save) with the ability to also call for the other three stats being rolled as a save in corner cases. So attacks that cause a saving throw are the weird tactical attacks. Mostly magical things and spell-like abilities.


A monster's core stats are therefore the important part, and really you make them up as you want them to be as the core stats are the basis of many DM created actions / narrative actions / non-standard attacks. Presumably the NPC stat blocks are the basis of balanced versions, but you can do it to taste.

So if say you imagined a wolf like monster, or the feel of a wolf attack, you may well go to start with the wolf stat block. But if you had the idea of this creature having actually  articulate limbs so could rend and climb or throw items or pick up victims, you might just increase the strength stat too and make a mental note of it upping the difficulty a little with the creature being more flexible. Or you might imagine them a more bulky or robust terror that will stick around longer harrying a group, so increase their con stat noting they will take longer to beat (so will get in more attacks themselves). And you can adjust stats downwards - if they robust creature maybe fears less things, reduce its wisdom stat and know that will make it easier to target with certain spells. Or the strong monster is also tropishly dumb with it, so reduce their intelligence stat so they will be easier to fool if searching for a fleeing party. That sort of thing.
Meri
PLAYER, 1845 posts
Artificer
Level 7
Sun 19 Dec 2021
at 20:42
  • msg #873

Re: The out of character thread too

The Altweaver:
4th edition messed with the idea of what a saving throw is, in all other additions it's a roll you make to avoid damage (or take half damage) from non-standard attacks. 4th edition had the saving throw instead be more like a duration tracker, rather than the stat/class based rolls it's usually been.

So defenses like reflexes, fort and will are back to being the saving throws (so dexterity save,  con save, and wisdom save) with the ability to also call for the other three stats being rolled as a save in corner cases. So attacks that cause a saving throw are the weird tactical attacks. Mostly magical things and spell-like abilities.

Ahh ok, for some reason it didn't occur to me that Saving Throws were replacing that.  Hmm.  Cool then :)

I've tried looking at some of the stuff in the Monster Manual to see how things like HP and so on are calculated off of stats, but sometimes I think they've just plugged random numbers in there somewhere.

I just think it would be a lot simpler if they were built the same way as player characters.  Especially as CR doesn't always seem to relate directly to Level.
So yeah, I'm definitely going to be tweaking stuff on the fly and maybe fudging a few rolls here and there, 'cos I'm sure I got a few of these calculated wrongly...
The Altweaver
GM, 1524 posts
The Teller
of The Tale
Mon 20 Dec 2021
at 08:30
  • msg #874

Re: The out of character thread too


Ok, dug out the books since it's clearly been too long to do this from memory :) Also doesn't help I realised I have my book mark in the custom rules section of the DMG, which annoyingly is before the CR for new monsters table, so I'd only ever skimmed it over before not studied it properly. Explains why it never stuck! Anyway, so below is my understanding, but since I haven't directly ran this I apologise in advance if I have something wrong.


If forgot unlike previous editions they actually put the important combat stats in the CR table now, so you can just create suitable attack and resistances on the fly. Also the 4th edition using XP for the encounters for ease is actually the main table - p82 in the DMG under encounters, but repeated in p274 - 5 where the CR table is too.


Unlike previous editions where the base Hit Dice came from a monster's type, in 5th edition it comes from a monster's size (table p276 in the DMG or p7 in the MM). The Hit Dice point spread


Anyway, so in encounters its actually using XP, and you use CR just to check you've not fielded something still too deadly to the party. When building a monster from scratch, you would use the CR rating as a feel for how powerful the creature is, then use the XP table later to make sure an encounter using a group of those creatures isn't deadly. CR in 5th edition means 'a party of 3 - 5 of this average level should succeed'


So, let's say I was guiding Meri (your bloodthirsty non-Many befriending 5th edition NPC) through a dungeon. I mention there are three lizards around sacred to the area, not expecting blood-soaked Meri to randomly attack them. But she did! Something about the alchemical properties of sacred lizard glands!

This might be a little confusing, but I'll be using the process in reverse since I'm making up an encounter on the fly. But at the end of this I can then say how I'd build future encounters.

Anyway, so I use the p82 table to work out what this fight should be. Meri is fifth level. Because this was a player-driven fight, it's going to be a hrad fight, sicne you didn't have to do this. I'm not mean enough to make it deadly, though I might if there were many, many warnings about these critters. So I have an equivalent XP budget of 750XP for this fight (one fifth level character in a hard fight).

I say equivalent because there's also an XP multiplier, because having multiple instances of  monster makes it more dangerous than the actual XP you get for beating one would alone would suggest.

So, in principle there's a x2 multiplier in effect for 3 - 6 creatures by the other p82 table. But there's also the part size comment on p83 that states for parties lower than three people, I actually use the next entry on the table. So for one character fighting three monsters, the XP multiplier in effect is actually as if Meri was fighting 7 - 10 critters, so x2.5

So, this means the hard fight is equivalent to 750XP, but the total awarded would only be 300XP, or 100XP per critter.

Now that I have the XP value of the critter, I can go to the two tables in DMG p274 - 5. The table on p275 says that a 100XP critter is CR 1/2. Looking across at the CR table, that means the creatures each should have an attack of +3, damage of 6 - 8, AC and saves of 13, and hit points in the 50 - 70 range.

So I can 'quickly' have the combat stats for the creatures by reverse engineering an encounter. During the fight, if I need their ability stats or non-obvious DCs, I can make some guesses. So attack is +3, that means either their attacking stat is +3 but they aren't proficient in their attack (non-violent creature) or they have +1 in their attacking stat and +2 proficiency.

Similarly, their AC indicates maybe a +1 dex bonus and +2 natural armour, or some mix of that (if +3 dexterity, then I make their primary attack dexterity based for +3 aswell, but make it not a default attack -say a tail whip). Their primary save DC is similarly either primary stat +1 and proficiency +2, or a nonproficient but high stat at +3.

So Already I might imagine that these creatures have a high dex, like a 16 for +3 to attack and AC and reflexes DC, maybe have a strength of 13 at +1 for a proficient bite attack at +3 they never use unless cornered, and a strength save at DC13, but therefore no natural armour. That would probably do OK for the fight and as a start to when I want to flesh these creatures out for future encounters.


Anyway, running out of time and a long post, will post how I would use that chance encounter to retroactively build the lizard as a new creature that could be encountered another time. And I@ll have to do that another time!


But does the above seem reasonable?
Nym
PLAYER, 1891 posts
Mon 20 Dec 2021
at 11:59
  • msg #875

Re: The out of character thread too

Argh, numbers - glad I'm not trying to do anything with Fifth Edition :D. I much prefer the way Fourth does it, since you don't need to worry about their stats or anything, just give them what seems to work. Here, I'll let Matt Colville explain the kind of thing I mean :D...

https://www.youtube.com/watch?v=y_zl8WWaSyI
Meri
PLAYER, 1846 posts
Artificer
Level 7
Mon 20 Dec 2021
at 16:00
  • msg #876

Re: The out of character thread too

https://i.insider.com/519aac6a...t=jpeg&auto=webp

(@_@)'

So what sort of CR would I use for a single player at Level 1?  (Druid class specifically).

I'm trying to keep the Level 1 part of the game fairly combat-lite, since that's the low-HP 'squishy mortal' phase of the campaign.
Going with mainly skill challenge type stuff to gain XP, maybe the occasional lone angry midget or something weak to fight.
(Does 5th Edition do minions?)

There is a potential bandit gang encounter side-quest in the first area of the game (hinted at by 'Wanted' posters in the Guard Station at the first major city), but I've deliberately kept the location of their hideout off the map for now, so I can sneakily move it elsewhere if they get too close before they've recruited some NPC backup to act as meat shields there.
(Since there's only one player here, I'm looking at letting them recruit certain NPCs they meet, so they can pretty much build their own party, taking the lead in combat.  She's definitely into the actual RP side of it, so having other characters to interact with can play to that).
And yep, Meri is one of the recruitable ones, although she starts off acting like a shopkeeper selling magic item crafting/repair/identification services.  But there's a sidequest they can get involved in where she knows essential info...

I'm building recruitable NPCs like player characters anyway.  I want to be able to quickly level them up as necessary without having to recalculate the square root of Pi or whatever, hehe :)
This message was last edited by the player at 16:06, Mon 20 Dec 2021.
The Altweaver
GM, 1525 posts
The Teller
of The Tale
Mon 20 Dec 2021
at 18:39
  • msg #877

Re: The out of character thread too


One bandit would be 25XP, so even with the 'less than three people in the party' modifier of x1.5 they would be fine. Interestingly, add a second bandit for 50XP total, and the increase to a x2 multiplier would make it a hard fight verging on deadly! Which makes sense, a starting character fighting two to one odds is very strained, even if the one on one fight would be easy against a less skilled opponent. It's very much now action scenes in many shows work (in the early seasons).

It's just the cost for having that squishy start. And for allowing numbers of combatants to matter. That's why the four party as the default makes it harder to accomodate the single person. But also why you can still have a low level creature matter just by adding one or two more of them, or splitting the party up, even when the party starts to outpace their CR.

Interstingly, the bandit is a very low CR, hence why one on one they are an easy fight. I notice the acolyte beside them at CR 1/4 (50XP), which would be a hard fight one on one. So to start with keep that in mind if they are alone, and I guess then it makes sense to play up the environmental traps and running away. With some NPCs to help and RP outs it should work out ok.

And of course the golden rule is you don't have to kill the player, they can always just get captured or left for dead, right? :P
The Altweaver
GM, 1526 posts
The Teller
of The Tale
Mon 20 Dec 2021
at 20:19
  • msg #878

Re: The out of character thread too


Oh, for the minions comment, basically all the low level monsters level 1 characters get put against turn in to minions later :) And just give them 1hp or so, so that any damage will drop them to give that minion feel.
Nym
PLAYER, 1892 posts
Tue 21 Dec 2021
at 11:10
  • msg #879

Re: The out of character thread too

In addition to the Matt Colville video I linked above, he also has on called something like "Using 4e Mechanics to make 5e Combat More Fun" so maybe give that a check too. Yeah, Fifth Edition doesn't have Minions but you could invent some -  just give them average defences and damage for their level (Fourth Edition Minions always deal fixed damage rather than having to roll anything but you could use a low-ish die type if you wanted) and one hitpoint. Job done :D.
Meri
PLAYER, 1847 posts
Artificer
Level 7
Tue 21 Dec 2021
at 12:24
  • msg #880

Re: The out of character thread too

Thanks for the advice :)

Yeah, they do have the opportunity to get some help before running into the bandits.  The first area of the game is a huge forest, with ancient ruins of some long-gone civilisation scattered around the place.
(Being a Druid, I'm thinking the character might be able to gain help from animals.  There are a few small wolf packs roaming the forest, and getting one of them on side can even the odds a little).

Also, one of the first recruitable NPCs they can encounter is a man tied to a tree in the forest.  If rescued, he'll say he was a traveller who got attacked by the bandits who took everything he had and left him for dead.  Thus warning the player that there are bandits somewhere in the region.
(Plot twist: He was actually one of the bandits himself, who got greedy and stole from the bandit leader's loot stash, but got caught, and was beaten up and strung up here as punishment for that.  So he has no real loyalty towards the bandits any more and will help the player against them in return for "recovering his stolen stuff" (i.e.: looting anything he can carry!).  He knows the layout of their hideout and their numbers and other useful tactical stuffs.
He won't want to go back to a local city where he's afraid he might be recognised as one of the gang, so will likely desert the player during the night if they head that way.  Chances are the player won't realise the truth behind him unless they see his face on one of the Wanted posters in the city).

The bandits are using one of the more intact ruins as a hideout, and raiding merchant wagons passing by on the road between the two biggest cities in the area that runs alongside the forest.
They also have a prisoner.  The daughter of one of the richer merchants in the city, who they're holding for ransom.  So little side-quest there, if the player can rescue her and bring her back there for a reward :)

Also, the bandits hunt deer in the forest for food supplies, so there's also the opportunity to whittle down their numbers by taking down roaming hunting parties of one or two before raiding their camp.
Going with the idea that there are a certain number of bandits, plus their leader (might use the Bandit Captain from the Monster Manual, although he looks tough for a Level 1 to take on, so they'll definitely need help there).  So if they kill any before reaching the camp, that'll be fewer they have to deal with there.

So yeah, that's just one of the fun activities in the first area.  :)
Planning on some weird stuff in the forest too.  The place is rumoured to contain a gateway to the Feywild, so it has weird stuff scattered around.
(It actually does, and the player can find it (assuming they recognise it for what it is, 'cos it doesn't look like an actual gate), although they lack the required magical item to open the gate for now.  They can only get that later, once they're toughened up enough to actually handle dangerous stuff in the Feywild).
The Altweaver
GM, 1527 posts
The Teller
of The Tale
Tue 21 Dec 2021
at 23:18
  • msg #881

Re: The out of character thread too


Sounds fun :)
Nym
PLAYER, 1893 posts
Wed 22 Dec 2021
at 10:52
  • msg #882

Re: The out of character thread too

Yeah, sounds like some decent ideas and stuff. Note that the identity of the tied-up bandit guy will also almost certainly be revealed if he's with the party when they attack his old hideout - "Oh, look, it's Sneaky Bob! What are you doing here, come back to try and steal more of our rightly-earned loot? Aww, and did you bring some friends with you? Ha, that won't save you - you're dead this time, Bob, and so are they!". Or whatever :D.

Of course, if the group ends up sneaking past the patrols instead of taking them out, they might find themselves victims of something Matt Colville's players refer to as the "Colville Screw", wherein the players managed to successfully sneak their way into a dungeon or other establishment, feeling very clever as they slip past all the guards and/or monsters and stuff along the way. All the way to the final room (or close to it), wherein they end up starting a fight with the boss or some other creature, the alarm is sounded, and then the entire dungeon comes to them instead :D.
Meri
PLAYER, 1848 posts
Artificer
Level 7
Wed 22 Dec 2021
at 13:15
  • msg #883

Re: The out of character thread too

Really tempted to name him "Sneaky Bob" now, hehe :)

And yeah, I was going to have him suggest that the group split up and attack the hideout from different directions, where he'll cause a diversion to draw off some of the guards and lose them in the forest (possibly also picking a few off with rogue-ish stealth attacks, 'cos that's his class), thus giving the player less to deal with (and ensuring they only meet up with him later when the battle is over and there's no-one left alive to visibly recognise him).

There are a few potential allies the player can gain in the forest for the attack (though these aren't so much party members as temporary allies as they won't leave the forest).  As well as the wolf pack, there are a group of elves living in a village in the forest, led by an Elven Shaman who is the guardian of the Feywild Gate.  So if they find that place first and befriend the elves, they might get a few elfin allies (as the elves won't like human bandits sneaking around in their forest possibly stealing their stuff and attacking them if they find them).
Depends on whether they think to make friends about the place :)

(In fact, if they're REALLY good at making the right friends, and searching everywhere, they might actually be able to gain the forest itself as an ally.  But that's another story) ;)

Hmm, the Colville Screw sounds interesting.

Do you mean if the guards are still alive, they get to join in with the boss fight?

Or, the whole "Haha, we let you find your way in here on purpose, because we knew you would be the one to unlock the Magical MacGuffin for us!!!" trick?
(And yeah, I do plan on pulling that one, as the first Big Bad the player encounters is pretty much a classic Evil Mastermind type villain (think a cross between General Baal from Grandia, and Liquid Snake from Metal Gear Solid, except he's a Mage), and can come up with schemes like that once he's actually aware that the player exists and is out to ruin his plot).
Nym
PLAYER, 1894 posts
Thu 23 Dec 2021
at 12:12
  • msg #884

Re: The out of character thread too

The Colville Screw (aka the "Patented Colville Screw") isn't so much a deliberate set-up on the part of the enemies so much as it is the players inadvertently screwing themselves when they sneak past the majority of the forces and kick off a fight deeper in, at which point all the stuff they sneaked past hears the commotion and comes to join in. So instead of lots of little fights as they work their way through the dungeon, they have no fights until one massive one at the end when everything shows up because they didn't take it out earlier :D. Players sneaking to a bandit camp and avoiding all the patrols along the way? Cool, but any number of those patrols might happen to be returning when the group attacks the hideout, or hurry to intervene when they hear the sounds of battle coming from that direction.
Meri
PLAYER, 1849 posts
Artificer
Level 7
Thu 23 Dec 2021
at 13:37
  • msg #885

Re: The out of character thread too

Ahh ok.  Yeah, that's a possibility, the hideout isn't that big (as there isn't a lot of those ancient ruins left anyway, they're pretty old and weathered).

Wondering if I should give them the means to cast some kind of silencing spell before going in.  If they don't think to do that, they get mercilessly pummelled on!
Failing that, some kind of poison or something that one-shots the guards, or makes them fall unconscious (thus adding a time limit before they wake up, come to their senses, and join the fun).

Possibilities!  :)
The Altweaver
GM, 1528 posts
The Teller
of The Tale
Thu 23 Dec 2021
at 14:31
  • msg #886

Re: The out of character thread too

If you're messing with players like that and they like it it's usually because you're a good DM who has fostered an atmosphere where you are always saying yes to them. Then it's just actions have consequences, but the DM screw is just more fun content and they know they will have their answer to it also said yes to. With more fun consequences.

Someone once said of a DM I like "They gave me everything I asked for, but not in the way I wanted it." But they were ruefully laughing when it was said, and the players tended to be able to do really cool stuff. And also have stuff they said three or more sessions before pay off, not always in good ways :p


Actually, I may as well link to an example actual play, it's an eight session game of Paranoia. Which is usually all about stabbing everyone in the back, but one of the players sort of tgwisted it in to being more of a cohesive group, and the DM didn't break stride with that for a second :)

https://www.youtube.com/watch?...1COup23&index=58


If the players managed to stealth in to fortress, I think I'd actually let it stand, let them stealth out, then in a few months of game time, have a new cult emerge they have to beat. And discover that the old boss has now been deified as they mysteriously disappeared and clearly ascended :p Maybe the second in command decided to take advantage and start a cult.

I'd then love for the players to have to come back, and try to convince everyone that no, they just killed the boss. Because of course nothing funnier than player's having to work to convince an entire lair of bad guys to come running and attack them months after them sneaking out the first time :p
The Altweaver
GM, 1529 posts
The Teller
of The Tale
Thu 23 Dec 2021
at 14:33
  • msg #887

Re: The out of character thread too


The only thing I'd say is don't punish players for doing stuff you want them to. If you don't want them to get bogged down and die in tons of fights, then don't punish them for managing to find ways to bypass fights :p
Nym
PLAYER, 1895 posts
Fri 24 Dec 2021
at 11:01
  • msg #888

Re: The out of character thread too

The Colville Screw isn't about the GM trying to mess with the players, though. They know the monsters they're sneaking past are there, after all, hence sneaking past them or otherwise avoiding notice. The fact that those monsters are able to hear a fight breaking out (or one at the location of the battle has a means of raising an alarm/rushing off to fetch reinforcements) is just realistic behaviour for them. Of course, if the players somehow manage a stealth kill on the boss too and can sneak out after that, well done them :D. It's more that battle is loud, and a battle in the boss's room is gonna attract attention from nearby if anyone is around to hear it. The players screw themselves, basically ;).

In the bandit camp scenario, they will presumably have Sneaky Bob to tell them stuff like "There are <number> patrols, but they don't tend to go too far out - we kick off a fight in the camp, at least one of them is bound to notice. Might be worth our while taking a few of them out before the main event, if you take my meaning?", or words to that effect. Gives a suggestion for one way of tackling the camp but also hints at the consequences of just charging in and trying to murder everyone. Maybe they'll think of some other method, like poisoning the camp's food/water supply, in which case a (preferably one-person) stealthy in-and-out would probably work since no direct combat would happen, just a risky mission followed by retreating and sitting down to wait :D.
The Altweaver
GM, 1530 posts
The Teller
of The Tale
Fri 24 Dec 2021
at 12:00
  • msg #889

Re: The out of character thread too


Yeah, that's what I mean, a good GM lets the players do what they want, just there's consequences (but not punishment). So saying 'yes' to sneaking in to the boss to avoiding the fights, but if they don't then think it through, there are consequences if they don't stay sneaky at the end :D But if they can be sneaky all the way, then sure :)

Or to put it another way, you give the players enough rope to hang themselves, but never begrudge them turning it in to cool bungee cord :p


I guess it's more a warning for new players, if there's bad consequences for every action, they might not want to act, or have analysis paralysis. For a newer player who sneaks in, I'd let the battle have no consequences but have someone point out later the luck no one's attention was attracted. Or point out the danger ahead of time and have the 'but there's this alarm that might draw attention away..."
Meri
PLAYER, 1850 posts
Artificer
Level 7
Fri 24 Dec 2021
at 17:53
  • msg #890

Re: The out of character thread too

Nym:
Maybe they'll think of some other method, like poisoning the camp's food/water supply, in which case a (preferably one-person) stealthy in-and-out would probably work since no direct combat would happen, just a risky mission followed by retreating and sitting down to wait :D.

ooo, yeah.  I didn't think of that method :)

But yep, since the player is basically controlling a lone magic-user type character (5th Edition Druids are basically spellcasters who can change into animals at Level 2+), I want to encourage them to find other ways than combat to get around enemies.
Bobbie isn't really a 'hack-n-slash' type player anyway, and does prefer the actual in-character interaction with the world, rather than just going all out breaking down doors and kicking butts.  So I've made it clear I'll still give XP for 'defeating' an enemy by any means, whether that be by fighting, or Sneaky Bastard Tactics, or even if they can talk enemies out of opposing them by saying the right thing that would actually appeal to that enemy.
Definite possibilities :)

But yeah, some enemies just need Sneaky Bastard Tactics! ;)
Nym
PLAYER, 1896 posts
Sat 25 Dec 2021
at 12:53
  • msg #891

Re: The out of character thread too

Yeahhh, Sneaky Bastard Tactics all the way >:). I don't even bother with exp, since I don't like feeling restricted to having a certain amount of stuff happen before the player(s) can level up. So I just let them level up when I feel like they've done/achieved enough "stuff", whatever that may be. But yeah, if you're doing exp then for sure let them have it for "winning the encounter", whatever that might entail, as long as the end result amounts to a victory on their part (or at least not a TPK :D) ;). There are also skill challenges too, for the times when an encounter might not be intended to concern any type of combat, such as when there are no enemies but the players are just trying to escape a building before it collapses on their head, or destory a bridge before the advancing enemies get there in half an hour or whatever.
The Altweaver
GM, 1531 posts
The Teller
of The Tale
Sat 25 Dec 2021
at 13:19
  • msg #892

Re: The out of character thread too


Merry Christmas!
Meri
PLAYER, 1851 posts
Artificer
Level 7
Sun 26 Dec 2021
at 02:14
  • msg #893

Re: The out of character thread too

Merry chocolate-eating day! :D
(Well, more than usual I mean!)
Nym
PLAYER, 1897 posts
Sun 26 Dec 2021
at 10:44
  • msg #894

Re: The out of character thread too

Ah yes, happy celebratory mid-Winter-ish time of choccy and presents and whatever else :D.
The Altweaver
GM, 1532 posts
The Teller
of The Tale
Fri 31 Dec 2021
at 16:43
  • msg #895

Re: The out of character thread too


And now before you know it, it's going ot be new year! So Happy New Year too! :p
Nym
PLAYER, 1898 posts
Fri 31 Dec 2021
at 17:03
  • msg #896

Re: The out of character thread too

Lol yes, happy obligatory celebration of the Earth having completed yet another circuit around its local stellar body :D.
Meri
PLAYER, 1852 posts
Artificer
Level 7
Sat 1 Jan 2022
at 00:59
  • msg #897

Re: The out of character thread too

Happy New Orbital Lap!  :D
The Altweaver
GM, 1533 posts
The Teller
of The Tale
Wed 2 Mar 2022
at 19:49
  • msg #898

Re: The out of character thread too


Hey, hope both your years are going as well as can be expected so far... new current events notwithstanding. Can't believe two months have already shot by.


Since I saw Nym was just by a few days ago, wanted to comment on a DM.com post - yeah, funny, I just happened to be looking through a couple of new posts and with weird timing someone had resurrected a 13 - 14 year old comment of mine? Seemed like something you have to reply to. That's like fate or a sign from the internet gods or something :p
Meri
PLAYER, 1853 posts
Artificer
Level 7
Thu 3 Mar 2022
at 14:24
  • msg #899

Re: The out of character thread too

Yeah, bad times.

Major historical once-in-a-lifetime-events seem to be like buses.  You don't see one for ages, then suddenly several of them come along at once!

Really I'm more worried about a very good friend of mine who's not doing well at all.
Bad times.
Nym
PLAYER, 1899 posts
Thu 3 Mar 2022
at 18:25
  • msg #900

Re: The out of character thread too

Wuffy - Lol yeah I saw you post and was like "Omg hey Wuffy!" since I was sure you hadn't posted there for years :D. The reason for me being in here a few days ago, meanwhile, was probably when I was looking up one of Nym's little escapades (most likely the epic window-leap-bandit-nuke-teleport-instead-of-falling incident at the inn early on) to relay it to some people in a Discord server when discussing cool shit we've done in DnD :D.

Swifty - Oh no, that doesn't sound good :(. Covid? Hope it turns out okay.
The Altweaver
GM, 1534 posts
The Teller
of The Tale
Thu 3 Mar 2022
at 18:35
  • msg #901

Re: The out of character thread too


If we'd have known we'd have probably walked? :(

Whether mental or physical or both I hope your friend pulls through with whatever is going on :( And hope it's your managing to survive all this various stuff mentally too!
Meri
PLAYER, 1854 posts
Artificer
Level 7
Thu 3 Mar 2022
at 21:33
  • msg #902

Re: The out of character thread too

Nah, she already had Covid, thanks to the antimasker morons infesting America (we talk online).  Got over it, although she gets out of breath a lot easier now when jogging, suspects it caused permanent (though hopefully minor) lung damage.
Her mum just died of cancer though, left her taking care of the rest of the family (most of them, by her own account are selfish idiots who take advantage of her at every opportunity).  Her partner is also suffering from cancer and is likely to die of that too in time.  And with a family history of it, she's constantly wondering when it'll be her turn.
So yeah, she's just kind of hanging in there right now, seeking reasons to keep going. Not much I can do from over here either.

Me and her have been keeping each other going for some years now.

Bad times :(
The Altweaver
GM, 1535 posts
The Teller
of The Tale
Fri 4 Mar 2022
at 07:03
  • msg #903

Re: The out of character thread too


Oh, so a situation that would be difficult anyway, without having had Covid nor being hit by lingering effects nor having been mentally exhausted by the reaction to a global pandemic for tw oyears? Eshk, yeah that's... bad times. Well, wishing her continued mental fortitude and some upturn in luck then. And to you for having to goon that journey too :(
Meri
PLAYER, 1855 posts
Artificer
Level 7
Fri 4 Mar 2022
at 11:11
  • msg #904

Re: The out of character thread too

Thanks.

Think we all kind of need some luck right now.
The world in general seems to be turning into the backstory of one of those dystopian sci-fi novels I used to like.
Nym
PLAYER, 1900 posts
Fri 4 Mar 2022
at 18:18
  • msg #905

Re: The out of character thread too

Yeah, there's been a lot of shit going on the last few years. I mean, more so than usually, at least within our lifetimes so far - wouldn't have fancied living through the Blitz, for example :P. But at least there's still plenty of good stuff out there too, it's just that some of it has perhaps been a bit overshadowed by the aforementioned piles of shit in recent times.
Meri
PLAYER, 1856 posts
Artificer
Level 7
Mon 18 Jul 2022
at 14:59
  • msg #906

Re: The out of character thread too

Random thing...

Just stumbled across this, and immediately thought:  "Nym and Meri!"  :)
https://i.kym-cdn.com/entries/...4/675/Untitled-1.png
The Altweaver
GM, 1536 posts
The Teller
of The Tale
Mon 18 Jul 2022
at 15:54
  • msg #907

Re: The out of character thread too


Yup, that seems about the right energy :D
Nym
PLAYER, 1901 posts
Tue 19 Jul 2022
at 09:56
  • msg #908

Re: The out of character thread too

Lol cool :D.

I see you guys are still in physical form and haven't managed to melt yet. Managed to get through yesterday (around 35 degrees) but today will be worse (around 37-38, which can fuck right off :P)...though there is a 40% chance of "light shower" tonight at like 10pm. If that happens it might just be little more than a smattering of drizzle which evaporates in the heat, but we can hope. Also there's now a yellow warning for thunderstorms tomorrow, so yay :D.
Meri
PLAYER, 1857 posts
Artificer
Level 7
Tue 19 Jul 2022
at 12:00
  • msg #909

Re: The out of character thread too

I like the heat.  Anyone who uses the shower after me needs to be wary of third-degree burns!
May have been a fire elemental involved in my ancestry somewhere...

Not keen on thunderstorms though.  Already had the power randomly drop out on me yesterday.  I swear the electrical grid substation near me is held together with string and sticky tape.
Really need to get myself a decent UPS, but they're expensive!  :(

Still, if the power goes out, maybe I'll just spend the time trying to photograph lightning bolts.
Always wanted to do that, but never managed to catch one yet.  They unpredictable...
Nym
PLAYER, 1902 posts
Wed 20 Jul 2022
at 10:03
  • msg #910

Re: The out of character thread too

Our power ropped for a couple of minutes on Monday evening, just as I was about to go and do my dinner (in the microwave). At least it didn't last long and was fine after that. Yesterday was urgghhhh, soooo melty and horrible, and so humid in my room in the evening. I did not want to go to bed even though it was gone midnight, because trying to sleep on a bed that is all warm and horrible is just bleh. I had the windows open and had the curtain pulled aside a bit to let a breeze in, then kind of sat near it against the wall for a while to try and cool down :D. It's much cooler now, though. So far it's saying the highest will be 26 degrees today, I think, which at least is far better than yesterday :P.
Meri
PLAYER, 1858 posts
Artificer
Level 7
Wed 20 Jul 2022
at 11:36
  • msg #911

Re: The out of character thread too

Probably going to start cooling down sooner or later anyway.  Already got a lot of cloud on the horizon here.

I didn't think we were going to get any days like this.  Summer 2022 has been a bit... damp, up until recently, so assumed summer was cancelled this year due to Tory budget cuts or something.
Not far from Autumn though, so I suspect the heatwave won't last long.
The Altweaver
GM, 1537 posts
The Teller
of The Tale
Wed 20 Jul 2022
at 20:06
  • msg #912

Re: The out of character thread too


Had my mother down over a long weekend, including the two heatwave days! Given she came from scotland on the coast, that was quite the change of weather :) Managed to survive it by sensibly going to air conditioned places on monday, then being less sensible and travelling to  a nice sheltered pond by train and then hitting travel issues coming back on tuesday. If only they'd repeatedly and loudly warned us in various media about such things as unnecessary travel...

We had a brief change in weather in the evening when mum was travelling back, where it was suddenly very windy and rain splatted down. Needs to make up its mind really :p

Now it's just been off and on humid and sunny them overcast but oppressive. So it goes!
Meri
PLAYER, 1859 posts
Artificer
Level 7
Wed 20 Jul 2022
at 20:27
  • msg #913

Re: The out of character thread too

Yeah, just noticed a featured article about it showing up on Wikipedia, of all places.
https://en.wikipedia.org/wiki/2022_European_heat_waves
https://en.wikipedia.org/wiki/...ed_Kingdom_heat_wave

Seems Scotland (or at least the part I'm in) hasn't seen anywhere near the full force of it.  Didn't think it was that bad :o
This message was last edited by the player at 20:27, Wed 20 July 2022.
The Altweaver
GM, 1538 posts
The Teller
of The Tale
Wed 20 Jul 2022
at 21:03
  • msg #914

Re: The out of character thread too


Yeah, London almost kept the record at 40.2 for Heathrow but got pipped later on the tuesday by coningsby. Also I'm not saying london burned to the ground but the news sure made it sound like it at times :p

So I'm just far enough away to get a=only amber warnings but close enough to have gotten a decent percentage of that sort of weather, and also on the fringes of the rail travel. Poor mum bounced back through london, luckily on the tuesday evening and on the bus which seemed to have not beenaffectedas much.
Nym
PLAYER, 1903 posts
Thu 21 Jul 2022
at 17:40
  • msg #915

Re: The out of character thread too

We were just inside the edge of the Red Warning zone, so yeah, got kind of toasty here. Yesterday was less bad but it was till unpleasantly humid last night, and rather warm ans till very humid this morning. Coming out of work today, the temperature was much more pleasant but it's still a bit on the humid side. But it did absolutely piss it down last night at around 9pm or so (albeit not for long). I don't think there's any more rain specifically forecast but it's been cloudy and rather still for a while now so maybe we'll get another dumping later...
The Altweaver
GM, 1539 posts
The Teller
of The Tale
Thu 21 Jul 2022
at 19:36
  • msg #916

Re: The out of character thread too


Yeah, it seems like the clouds have gathered to make it as stuffy as anything!
Meri
PLAYER, 1860 posts
Artificer
Level 7
Fri 22 Jul 2022
at 14:13
  • msg #917

Re: The out of character thread too

Well it's raining here today.
And more 'pleasantly warm' than 'hot' in here.

Almost back to normal for a Scottish summer then, or at least it will be once the rain gets heavier and the temperature plummets a bit!  :)
Nym
PLAYER, 1904 posts
Sat 23 Jul 2022
at 09:53
  • msg #918

Re: The out of character thread too

Ahh, it was lovely walking ome from work yesterday - the sky was grey and some faint drizzle was falling :D. About an hour after I got home it thoroughly pissed it down, though, so I'm glad I at least wasn't out in that. But at least it makes a massive change from the horrible meltyness of the beginning of the week.
The Altweaver
GM, 1540 posts
The Teller
of The Tale
Sat 23 Jul 2022
at 09:56
  • msg #919

Re: The out of character thread too


Seems like any coolness is short lived - it's already prettu hot out there today and only going to get hotter. Gt up early to go walk the canal for a few hours before it got, that was nice. But friends about to walk some local tracks now, and it's going to be baking!
Nym
PLAYER, 1905 posts
Sat 23 Jul 2022
at 10:10
  • msg #920

Re: The out of character thread too

Just checked the weather forecast on the website and it looks like it's not gonna get any higher than 25 today, nor on any of the next week. In fact on some days it won't even get that high, maybe lower 20s. So that's fine :D.
The Altweaver
GM, 1541 posts
The Teller
of The Tale
Sat 23 Jul 2022
at 10:33
  • msg #921

Re: The out of character thread too


That would be good :)
Meri
PLAYER, 1861 posts
Artificer
Level 7
Sat 23 Jul 2022
at 10:36
  • msg #922

Re: The out of character thread too

Clouded over here today, looking like rain is certain.
Temperature is at that "just comfortably 'not-cold'" level.
Almost back to normal :)
Nym
PLAYER, 1906 posts
Sun 16 Oct 2022
at 10:46
  • msg #923

Re: The out of character thread too

Hey guys, just poking around and wondered if there was any chance of someone being able to run something at some point. I suppose if it was, you would've said. But all my games have died so currently I'm not actually playing (or running) anything. I still have several Fourth Edition characters I'd one day like to actually play, rather than just have them as a sheet in the Builder and a backstory/personality in my head. It's actually the first time in quite a long time that I've been completely without a game. Various others have just kind of died or not got started in the first place :(.
The Altweaver
GM, 1542 posts
The Teller
of The Tale
Sun 16 Oct 2022
at 20:36
  • msg #924

Re: The out of character thread too


Oh, I thought you were playing a pathfinder game under Shadow? I haven't been following along with it super regularly, but I thought it was still going?
Nym
PLAYER, 1907 posts
Mon 17 Oct 2022
at 11:35
  • msg #925

Re: The out of character thread too

Nah, it's died. Most of the players had dropped out over time and there were just three of us left (though to be fair, I prefer a smaller group anyway and we started out pretty big). Then I had a PM from the GM a few weeks ago saying they'd been speaking to Carmen's player and she'd had to drop out so the game wasn't gonna continue any more. So now I have no games, sadface :(.
The Altweaver
GM, 1543 posts
The Teller
of The Tale
Mon 17 Oct 2022
at 17:30
  • msg #926

Re: The out of character thread too


Ah, that's a shame. Work etc has still been a bit of a drain, so wouldn't have been starting anything this year I'm afraid.
Nym
PLAYER, 1908 posts
Tue 18 Oct 2022
at 09:55
  • msg #927

Re: The out of character thread too

Ah well, I figured you'd have said something already if you were up for a game, but thought I may as well ask anyway, just on the off chance :D.
Meri
PLAYER, 1862 posts
Artificer
Level 7
Tue 18 Oct 2022
at 10:27
  • msg #928

Re: The out of character thread too

I've played a few forum games over the years, but never been in one that's actually finished (as in, gone all the way to an ending without just stalling).
Feeling a little disillusioned with them due to that.

I'm still in one at the moment, but may be the last one, unless I find one that really sparks my imagination.
(As my imagination is currently distracted and heavily-occupied in world-building, and thinking of something to work on for this year's NaNo, that might be difficult for a while!)
The Altweaver
GM, 1544 posts
The Teller
of The Tale
Wed 19 Oct 2022
at 06:18
  • msg #929

Re: The out of character thread too


Yeah, play by post is hard as it's quite a long and / or intense commitment for even a 'one shot' and it's very easy to let go. And gives far more time for circumstances or interest to change.

It's why I ended this game really, I think you need to be able to post consistently and reasonably quickly to keep the momentum going on a game, especially one where the drive is more discussions with people and smaller things, rather than just general actions pushing a plot along. If I had to push the updates to weekends only (which is what I felt I needed to do) it would have possibly tailed off. :(
Nym
PLAYER, 1909 posts
Wed 19 Oct 2022
at 09:57
  • msg #930

Re: The out of character thread too

I find the momentum can continue as long as everyone posts regularly. My tabletop game had ground to a halt when the first lockdown started, and during the hiatus one player dropped out due to having too much IRL stuff going on, leaving two players. The game continued to not happen for a while, though, until earlier this year when I suggested running it like a forum game but in Discord, using channels as the "threads". Both players said that would be cool and I got it all set up and everything, and we started but other than one evening where we were clearly both all online at once and posted a whole bunch in one go, mostly they seemed to post only once every few days or so. I was replying any time I saw a post, so often within minutes, but once a day would've been fine. Their posts ended up coming maybe once a week, and eventually we went, like a month between posts. By this point I had been running a one-shot for a couple of new players and they had really enjoyed it and wanted to do more, so I basically decided to just end the other game because it clearly wasn't going anywhere (I had seen both players online, on Discord and/or Steam, plenty of times and yet they weren't bothering to post in the game) so I gave a few days' notice and then removed everyone and reset all the channels.
Then I invited the two other guys into the now-cleared server, but it seems IRL stuff has suddenly come up for both of them (one definitely confirmed that was the case, the other I'm not so sure but they haven't been posting much). So it feels like this has died before it even went anywhere, but I can't be arsed to clear things out again as then it'll just be me by myself in my server. Maybe they'll both be available again at some point and we can do something...but for now I have no games at all as that Pathfinder one on here died too. At least they stopped posting/being able to post after the one-shot finished, I suppose :P.
The Altweaver
GM, 1545 posts
The Teller
of The Tale
Thu 20 Oct 2022
at 19:11
  • msg #931

Re: The out of character thread too


Yeah, i guess consistent posting is a better way to put it, but the speed of posting definitely affects the sort of story / game you can run too.
Nym
PLAYER, 1910 posts
Sat 22 Oct 2022
at 10:34
  • msg #932

Re: The out of character thread too

I suppose. As long as everyone posts around once a day or so, at least the momentum can be maintained. In other news, since the other day when I made that "I have no group" post, I did get a reply from the GM of a game that's gonna be running on Discord - they had posted in a server saying they were gonna be running a text-based game where we don't all have to be on at once, which is exactly the kind of game I prefer to be in, and they had a list of questions for prospective players to answer concerning the basics on what kind of game we would want to play, what kind of character, etc. I PMd them with my answers but didn't hear anything for about a week, at which point they replied to me to say they were inviting me to the game :D. We haven't actually started yet as not everyone has got their characters sorted, but I've aleady done mine - I'm using one of the collection I have whose games died before they could get anywhere. Hopefully this game will do a bit better...
Meri
PLAYER, 1863 posts
Artificer
Level 7
Sat 22 Oct 2022
at 11:23
  • msg #933

Re: The out of character thread too

The world I'm building is for a campaign I plan to run on a Discord Server as a one-player shot for a friend of mine.
(The same one who created that pic of Meri I posted up some time back).
She's finally in a less chaotic place in life where she actually has time to post stuff now, so should be starting soon if nothing goes wrong.

Going to be my first attempt at DMing (and on 5th Edition, which I've taken a bit of a crash course in learning over the past couple of years!)  So hopefully won't screw up too badly!
Also hoping I can keep it going too...
Nym
PLAYER, 1911 posts
Sun 23 Oct 2022
at 10:56
  • msg #934

Re: The out of character thread too

Oh, for some reason I thought you had run Fourth Edition already :D. I have no interest in touching Fifth - too much of it annoys/frustrates me, based on what I've seen. I'll stick with my nice friendly Fourth Edition where everyone gets to do cool stuff, the monsters are interesting, and combat requires actual tactics and manoeuvring and stuff :D.
The Altweaver
GM, 1546 posts
The Teller
of The Tale
Sun 23 Oct 2022
at 15:23
  • msg #935

Re: The out of character thread too


That's cool you have a new game lined up Nym!

And good luck with the game Meri, glad you finally feel prepared with 5th ed :)
Meri
PLAYER, 1864 posts
Artificer
Level 7
Sun 23 Oct 2022
at 19:41
  • msg #936

Re: The out of character thread too

The Altweaver:
...glad you finally feel prepared with 5th ed :)

Nowhere near actually.
Just going to be winging it mostly, hehe.

Luckily the play-by-post format gives me time to pause and think.  No way I'd be able to improvise on the spot with this mess!

5th Edition is actually pretty easy to figure out.  Except for the combat levels.  Just have to hope I don't cause an instant TPK on the first fight...
This message was last edited by the player at 19:41, Sun 23 Oct 2022.
The Altweaver
GM, 1547 posts
The Teller
of The Tale
Sun 23 Oct 2022
at 20:32
  • msg #937

Re: The out of character thread too


Yeah, play by post is great for rules looking up / breathing room!


If it makes you feel any better, I always deliberately aimed my power level higher than normal just because you can then play the creatures less perfectly / in character, and also account for player actions without it seeming like too easy a fight.

And also as players we tend to get scared when things start going even slightly wrong / badly, so a fight feels tense even if we're actually not in any full danger.


Basically, don't worry too much about combat as long as you think you've got in in the ballpark :)
Meri
PLAYER, 1865 posts
Artificer
Level 7
Mon 24 Oct 2022
at 08:45
  • msg #938

Re: The out of character thread too

Well, some of these characters are less "in the ballpark" and more "bounced into the ballpark in the neighbouring town, after partially demolishing the building next to the ballpark!"
Have to just play it as it happens I suppose.

5th Edition characters seem pretty fragile at Level 1.  (My Player's character starts off with 10 HP).  Might have to fudge a couple of rolls at first if my luck starts being weird and giving my monsters critical hits just when I don't want them!

Starting area is in a forest though, so maybe I can have a tree fall on them to even things up a little :)
Nym
PLAYER, 1912 posts
Mon 24 Oct 2022
at 11:14
  • msg #939

Re: The out of character thread too

Yeah, starting characters in Fifth Edition are pretty squishy, from what I hear, and most of them don't even have the main basic thing that makes them their class (like, Druids can't even shapeshift yet, Paladins don't have any Paladin powers, wtf), so it seems like pretty much everyone is going "I hit it" or "I cast this crappy basic spell at it"...which for some of them never seems to change even once they level up a bunch :P.
Meri
PLAYER, 1866 posts
Artificer
Level 7
Mon 24 Oct 2022
at 12:51
  • msg #940

Re: The out of character thread too

Worse for Wizards.  Their starting HP tends to be single-digit.  Play one of those solo and you can probably die from a strong gust of wind, hehe.
Level 1 quests for them involve knitting competitions and cook-offs (beware of sharp needles and red-hot pots though!)  ;)

Artificers get cool tricks though.  If I ever play a 5th Edition game, I'm playing an Artificer again :)
This message was last edited by the player at 12:52, Mon 24 Oct 2022.
Nym
PLAYER, 1913 posts
Tue 25 Oct 2022
at 10:14
  • msg #941

Re: The out of character thread too

I remember playing Baldur's Gate, back when that first came out (on four or five CDs :D), and early on you meet a couple of NPCs who want to join your party, one of which is a wizzy with like, 4hp who can therefore be one-shot by pretty much anything. Obviously that doesn't use Fifth Ediiton because that wouldn't be out for another couple of decades, it's Second Edition but still. Fourth Edition has the least-squishy characters, I think.
The Altweaver
GM, 1548 posts
The Teller
of The Tale
Tue 25 Oct 2022
at 20:10
  • msg #942

Re: The out of character thread too


Yeah, it's the difference between heroes literally starting to learn their craft in the field and heroes who are freshish but have done some stuff first. Like Buffy from the film vs Buffy at the start of the TV show :p
Nym
PLAYER, 1914 posts
Wed 26 Oct 2022
at 09:44
  • msg #943

Re: The out of character thread too

Having never watched Buffy, I'll take your word for it - I didn't even know there was a film :D.
Meri
PLAYER, 1867 posts
Artificer
Level 7
Wed 26 Oct 2022
at 10:39
  • msg #944

Re: The out of character thread too

The Altweaver:
Yeah, it's the difference between heroes literally starting to learn their craft in the field and heroes who are freshish but have done some stuff first. Like Buffy from the film vs Buffy at the start of the TV show :p

Like Tony Stark will eventually be Iron Man, but first he's gotta sort himself out and figure out how to build a suit of powered armour out of a box of scraps in a cave to escape from captivity...

Spiderman had to get bitten by a radioactive spider (anything involving spiders is likely a traumatic experience!) and have his poor old uncle bite the dust before he figured out the whole power/responsibility thing...

Superman...
Nah, actually, he had it pretty easy.  Started off at the highest level.  Flashy git!  Total min-maxer, I bet he only took that weakness to Kryptonite to get extra skill points, I mean how much Kryptonite do you find on Earth?!  :|
The Altweaver
GM, 1549 posts
The Teller
of The Tale
Wed 26 Oct 2022
at 21:13
  • msg #945

Re: The out of character thread too


Oh yeah, it's like Toby / Andrew Spiderman who are completely newly bit versus Tom who we see has settled in to himself a little.

If these had been TV shows, there would have been a longer build up with Toby/Andrew getting good and learning to Spiderman.


Obviously some people prefer to start from scratch mechanically, hence it's been the default of most RPGs including D&D, but players actually want to feel cool from the start, hence the 4th edition characters. Very funny many people rejected the best version of that, which they still want even now when D&D's gone back to soft, squishy starting characters. Though wizard progression in spell effects does seem to have increased in speed so you don't need to level up too far to have busted big fireballs, etc :)
Meri
PLAYER, 1868 posts
Artificer
Level 7
Thu 27 Oct 2022
at 10:45
  • msg #946

Re: The out of character thread too

The Altweaver:
Very funny many people rejected the best version of that, which they still want even now when D&D's gone back to soft, squishy starting characters. Though wizard progression in spell effects does seem to have increased in speed so you don't need to level up too far to have busted big fireballs, etc :)

"I think I'm too powerful to start with.  I want to be a beginner, just starting out on the road to adventuring.  Can you make my character a bit weaker at level 1?"

Ok...

"NOT THAT WEAK!!!"  :o

hehe :)

They have fewer levels too.  20, as opposed to 30.  So you get less time to get good too.  So the power-up curve is likely a lot steeper.

That said, there are a few homebrew mods that add extra levels.  And a lot more that add other stuff, so if you want it in 5th, it's probably out there somewhere.
I found a whole site of them that I've been drawing on heavily.  So this game I'm running is very heavily house-ruled and with cool bits bolted on compared to a 'normal' 5th Edition game.
(The Rule of Cool still overrules all other rules though!  I know my player is capable of coming up with some amazing ideas, and I want her to feel free to throw them in there.  And sometimes, you just gotta blow stuff up in epic style!)  ;)
Nym
PLAYER, 1915 posts
Thu 27 Oct 2022
at 17:11
  • msg #947

Re: The out of character thread too

I'm pretty sure Fourth Edition is the only one where you can level to 30 - the others are 20 or lower, as far as I'm aware, though fan-made "expansions" exist for at least some (definitely 3.5 and Pathfinder) to go past that. I've heard that, at least for Fifth Edition, there isn't much support/content once you get past level 15 because then it becomes super broken and even more unbalanced than at the lower levels, or something.
The Altweaver
GM, 1550 posts
The Teller
of The Tale
Thu 27 Oct 2022
at 17:53
  • msg #948

Re: The out of character thread too


Old D&D let you go up to 36th level, but you were basically going to demi-god and godhood when you started those later levels.

3rd edition had uncapped epic levels after 20, which is what 4th edition was mapping with levels 20 - 30.
Meri
PLAYER, 1869 posts
Artificer
Level 7
Thu 27 Oct 2022
at 18:28
  • msg #949

Re: The out of character thread too

Ah well, who needs godlike powers anyway? :)

Although I do have one NPC intended to appear in the late part of the game who uses a homebrewed Archmage type of Wizard build called the "Grand Caster".  It's probably close to the power level of a 30th Level Wizard.
Comes across as a kind of "arcane demigod" type of character, a bit like Gandalf in Lord of the Rings, but is still mortal and only slightly less-squishy than a normal Wizard.  Though with better tricks to keep themselves from getting squished, such as an ability that lets them actually use a sword as more than just a spellcasting tool (they're still nowhere near a Fighter's skill with weapons, but can actually use a sword to fight enemies that get up close and personal with them now).

Might be a bit overpowered for a normal game, but if a solo player wanted a magic-user who actually stood a chance of survival without tougher characters to hide behind all the time, it could be a good option...
The Altweaver
GM, 1551 posts
The Teller
of The Tale
Fri 28 Oct 2022
at 13:26
  • msg #950

Re: The out of character thread too


You can't go wrong with a Gandalf character. :D  I do like how you can look at the hobbit as an RPG campaingn in that regard, with Gandalf sort of around to set things off and help but isn't always helful, or will just walk off :p And of course has to tell the player characters constantly 'don't insult this person! Do you want me to leave you to it?' :p
Nym
PLAYER, 1916 posts
Fri 28 Oct 2022
at 17:05
  • msg #951

Re: The out of character thread too

The Swordmage class in Fourth Edition is basically "spellcaster who does the magic stuff through their sword, up close". I'm petty sure other editions have had some kind of equivalent, though I'm not entirely sure. I think there's a class called a Bladesinger somewhere, which might be along similar lines, although I'm not sure. DnD also already has at least one "uber Gandalf-ish mage dude" in the form of Elminster from the Forgotten Realms.
Meri
PLAYER, 1870 posts
Artificer
Level 7
Sat 29 Oct 2022
at 10:30
  • msg #952

Re: The out of character thread too

Yeah, that was the fluff text behind the Grand Caster class design.
Some powerful Archmage from ancient times somehow reincarnated into the present time, but remembering their old skills.

So, yeah, if you ever wanted to actually play as the likes of Mordenkainen or Elminster, that might be close enough :)
The Altweaver
GM, 1552 posts
The Teller
of The Tale
Thu 21 Dec 2023
at 21:22
  • msg #953

Re: The out of character thread too


Hey, since I see you both occasionally bounce through here, just wanted to say Merry Christmas and Happy New Year and all that! Hope things are going well, and if not that 2024 will be better :p
Nym
PLAYER, 1917 posts
Fri 22 Dec 2023
at 14:07
  • msg #954

Re: The out of character thread too

Oh yeah I'm still poking into RPOL every day, evne though I haven't been in a game here since...erm...I don't even know, actually...a couple of years, maybe? I just got a bit demotivated to really look for games to try and join because of how they die out so quickly, and it's rare enough to even see one in DnD Fourth Edition :(. One day I'd like to play the characters I've made for previous games that didn't go anywhere.

Anyway yeah, happy midwinter gluttony-and-gifts period :D.
Meri
PLAYER, 1871 posts
Artificer
Level 7
Sat 23 Dec 2023
at 10:12
  • msg #955

Re: The out of character thread too

Merry whatever and happy things and stuff from me too!  :)
(Yeah, this has NOT been the best year, in fact it's a perfect candidate for the worst! So, glad to see the back of it!)

I mostly just check in here from time to time 'cos I'm still in one game.
(Keeping it going mainly because I'm the only player in it, so if I leave, it dies, and I'd feel like even more of a horrible person than usual for doing that!)

But yeah, I miss this.  I still have a few characters I'd love to play in a game, but I don't want to start one if it's going to just fall over and die suddenly, rather than run to a proper ending.  Every forum-based game I've played has gone that way.
It's like getting into a novel that you really like, only to find someone ripped out most of the pages, so you never find out how it ends!  :(

I'm still doing occasional world-building stuff for my own setting though.  Going slowly because my time is rarely my own these days, but, yeah.
Never did get around to starting that game with my friend 'cos we both keep getting snowed-under with offline stuff.  But, it remains as a distant dream we have in an uncertain future.  Maybe someday, Azrien's story will be told.  (That's the name of the character she created to play in it).

Anyways, I still check in here at least twice a week, so I'll respond to any messages when I do :)
This message was last edited by the player at 10:13, Sat 23 Dec 2023.
Nym
PLAYER, 1918 posts
Sat 23 Dec 2023
at 11:44
  • msg #956

Re: The out of character thread too

I've had a couple of games that ran to conclusion. One was the first forum-based game I ever joined, which wasn't here - it was the forum me and Wuffy both came from before here (and I still check there every too, I've been a member for over twenty years now :O) and it was Wuffy who was running the game, in fact. That went for about two real-life years but only two in-game days :D.
There was also a game on here that I was in that lasted a couple of years before getting a proper ending of some kind that I can't really remember now. Oh wait you were in it, as Swift Fox :D.
I've joined a bunch of other games here but mostly they've died pretty quickly. One was over before it started but the GM turned out to be kind of an arsehole, so I'm not gonna join anything else they're running ever again. If either of you fancy running some good old Fourth Edition at some point, let me know and I'll bring one of my dudes :D.
Meri
PLAYER, 1872 posts
Artificer
Level 7
Wed 27 Dec 2023
at 00:09
  • msg #957

Re: The out of character thread too

Nym:
There was also a game on here that I was in that lasted a couple of years before getting a proper ending of some kind that I can't really remember now. Oh wait you were in it, as Swift Fox :D.

I think that one was cut a little short too, wasn't it?
Still, it got close.  It's the closest I've ever gotten to an ending on here.

If anyone is thinking of running a game, feel free to ask me about specific characters you might want in it.
I got a list.

Rowan - Wise slightly-eccentric Shaman from a distant land
Kallista the Firestorm - An adventurer with a literal fiery temper!
Doran - A wandering Skald with a mysterious past who fears the future.
Maeve the Magnificent - Crazy, just crazy!

Among various others...  ;)
The Altweaver
GM, 1553 posts
The Teller
of The Tale
Sun 31 Dec 2023
at 18:07
  • msg #958

Re: The out of character thread too


Back from my winter travels! Happy New (and hopefully better) Year!


Yeah, there's very few games that's I've been in that continued to a conclusion. The one I ran for Ameena, etc, and one I ran on here with some of the people from Tower of the Sun / Project Aon that was a 'quiet' single day advernture that ran five months. Note those two actually ran concurrently and basically ended together :p  Those had definitive end goals though. Harder to run a continuous or very long campaign since life always changes. Sadly the more draining work environment that led to me needing to drop this game hasn't gone away, in fact it's only gotten worse, so I'm afraid I'm unlikely to run anything any time soon or even play in anything requiring any sort of timely participation  :(

So yeah I've only had some very short 'one shot' games I've played in as a player actually come to an end. And only seen one or two externally keep going.

It was quite annoying to not have the Rebirth of the Kai game have a proper ending, given we were so close and had basically made all our choices. Oh well, it effectively got to the end so let's count it!

I think the game that pulled in some of the players that ended up in Rebirth of the Kai ended before it's time. I had a couple of villian games stop dead. I'm currently in one (pathfinder one) that goes slow enough to keep making contributions to it, that seems to be managing to last. However the slow pace does feel like we'll probably have it need to stop way before the actual story ending :(
The Altweaver
GM, 1554 posts
The Teller
of The Tale
Sun 31 Dec 2023
at 18:07
  • msg #959

Re: The out of character thread too


Also not sure I like the new forum layout :p
Meri
PLAYER, 1873 posts
Artificer
Level 7
Mon 1 Jan 2024
at 10:22
  • msg #960

Re: The out of character thread too

Yep, really hate the new layout.  No idea why they needed to change it, as the old layout worked perfectly well.
But that's modern web design.  They see a site that works perfectly well and think: "How much can we get away with obscuring the actual site content with additional unnecessary bells and whistles and throwing in a bunch of 3rd-party scripting that utterly breaks the functionality for anyone using a script filter plugin?"

I used to be on DeviantArt before they forced everyone onto the new site interface, and when that happened I couldn't even log in any more because the site wouldn't load properly for me, so, yeah.  Not going back.
At least this site still works for me.  Hopefully they won't mess with it further.

Anyways, happy new year.  Can't be much worse than the last one.

Hopefully will be able to make some more progress on world-building here over the next 12 months.  Starting to think I may have been a bit (or a lot!) over-ambitious with it!
Nym
PLAYER, 1919 posts
Mon 1 Jan 2024
at 12:23
  • msg #961

Re: The out of character thread too

Ugh yeah I don't like it either. When I first logged into it a week ago or whenever they changed it, my old green colour scheme was still there. I went into my preferences screen to see if I could tweak anything about the horrible new layout and noticed that the "Character Portraits" and "Rmail Enabled" things were showing as neither "On" nor "Off", so I clicked them to "On" and hit "Update details"...and it wiped my green colours and put it to the default crappy white one instead. I clicked through the ones that were in the list to see if I could get mine back but none of the ones change the background, just the panels and stuff, so for now I'm  just using "light green". There is a "custom" one but that was like, it had a million different aspects that can be changed and buggered if I have any idea which is which or which RGB values the old theme had :P.
I also don't like how wide the main page is - it takes me a second to see which lines have the red numbers in for new posts, and I mis having hte menus along the top instead of down the side. I hate when they change something so it's "better for mobile users" and I'm like...okay, but I'm not on a mobile, I'm on a PC and you've now made it all crappy for me :P.
Anyway yeah, happy new year and all that, lol.
Meri
PLAYER, 1874 posts
Artificer
Level 7
Thu 4 Jan 2024
at 15:12
  • msg #962

Re: The out of character thread too

Hmm, seems they've changed the layout a bit.  Makes it easier on the eyes at least, but still feels a little awkward.  Have to give it time I suppose...
The Altweaver
GM, 1555 posts
The Teller
of The Tale
Thu 4 Jan 2024
at 18:47
  • msg #963

Re: The out of character thread too

Argh, losing stuff you've managed to sneak through a change sucks worse cause you think you've gotten away with it :p
Meri
PLAYER, 1875 posts
Artificer
Level 7
Fri 5 Jan 2024
at 09:32
  • msg #964

Re: The out of character thread too

Purple theme actually looks really trippy now...
(@_@)'
Sign In