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Out of character thread

Posted by The AltweaverFor group archive 0
The Altweaver
GM, 2 posts
Not Ameena
Tale teller
Thu 28 May 2015
at 18:23
  • msg #1

Out of character thread

^ Does what it says on the tin
This message was last edited by the GM at 18:48, Thu 28 May 2015.
The Altweaver
GM, 3 posts
Not Ameena
Tale teller
Fri 29 May 2015
at 17:38
  • msg #2

Re: Out of character thread


Might be a good idea to post character creation stuff here, so I can get a sense of who's going to be what for the story, etc.

So we've definitely got a wild mage, but we may have a sword mage or an artificer or something else, right?
Nym
Player, 1 post
Fri 29 May 2015
at 17:42
  • msg #3

Re: Out of character thread

I think Swifty is playing an Artificer now, it's been bouncing around a lot, lol.

One quick question - do we need to worry about tracking (and therefore buying) normal ammo? Well, I won't be using a ranged weapon but will Swifty need to if she does?
The Altweaver
GM, 4 posts
Not Ameena
Tale teller
Fri 29 May 2015
at 17:45
  • msg #4

Re: Out of character thread


If you're starting at level 1 then yes, but any other level only track magical ammo. If there's any special circumstances we'll figure it out on a combat by combat basis.
Nym
Player, 2 posts
Fri 29 May 2015
at 17:57
  • msg #5

Re: Out of character thread

I was thinking of starting at level three, so we get our basic equipment and some magic items for free :D.
The Altweaver
GM, 5 posts
Not Ameena
Tale teller
Fri 29 May 2015
at 18:06
  • msg #6

Re: Out of character thread


Yep, I know you guys won't go nuts so you'll get a 4th level item, a 3rd level item, a 2nd level item, enough money to buy a 2nd level item (I'll look that up if it's ambiguous) and you'll have reasonable carte blanche to come up with the stories around those items.


I liked how you had the magic items in your game actually be enhancements of previous items too, so feel free to have that for any items that seem odd to own when lower level.

I trust all your imaginations, and for everything else I trust mine :p
Nym
Player, 3 posts
Fri 29 May 2015
at 18:10
  • msg #7

Re: Out of character thread

Don't worry, I'll check my gear and stuff with you before I start and you'll be able to see it on my sheet anyway, once it's filled in :).
The Altweaver
GM, 6 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 09:29
  • msg #8

Re: Out of character thread


Just checking in to see how you guys are doing.
Nym
Player, 4 posts
Sun 31 May 2015
at 09:44
  • msg #9

Re: Out of character thread

Got Swifty's character sorted yesterday in terms of abilities, powers, everything like that. Just need to sort gear for both of us now but it was about midnight and we were both tired and decided to leave it till today. Swifty has gone with a Half-Elf Artificer in the end :).
The Altweaver
GM, 7 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 11:12
  • msg #10

Re: Out of character thread


Cool, just keep me in the loop. I might have a stickied thread with any decisions made just for reference and helpful stuff.
Nym
Player, 5 posts
Sun 31 May 2015
at 12:14
  • msg #11

Re: Out of character thread

I'm just sorting my gear now - Swift's not online atm but she said she would be at some point today. We're also going to sort out whether ou characters already know each other and how they'd've met and stuff, even if only roughly.
The Altweaver
GM, 8 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 12:19
  • msg #12

Re: Out of character thread


Unless you want to be strangers first for character purposes / rp fun, I'd prefer you guys to known each other. Still, its your characters you wanted to try out, so I'm flexible. :)
Nym
Player, 6 posts
Sun 31 May 2015
at 12:54
  • msg #13

Re: Out of character thread

Yeah I figured it'd be easier if we already knew each other - saves coming up with some motivation for us to do once the game actually starts :D.

One question I just want to clarify - do we get all non-magical stuff for free? As in, anything in the "Gear" section (and non-magical weapons/armour/implements if for some reason we don't want magical combat gear)?

Edit - I'm not planning on trying to get a free castle or private island or anything, don't worry - I just wanted to check that all the items are free ;).
This message was last edited by the player at 13:09, Sun 31 May 2015.
The Altweaver
GM, 9 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 13:12
  • msg #14

Re: Out of character thread


Depends what you mean. You get 520gp (I believe that'sd the cost of a level 2 magic item) to buy potions,etc or just to have 'on hand', and some permanent  magic items.

Everything else don't worry about within reason. By the time you've started adventuring proper its assumed you have had the opportunity can buy / acquire what else you would need and be a decently equipped adventurer. So don't sweat having a bow and a decent amount of ammo for example, when at first level that is a luxury for certain builds. However, don't just assume you have a wagon or whatever.

I'll vet the equipment list anyway, so take what you want and we can discuss sanity if you've grabbed more than I'd expect.
Nym
Player, 7 posts
Sun 31 May 2015
at 13:15
  • msg #15

Re: Out of character thread

Yeah, it's 520gp for a second-level magic item. I've not spent that yet (will probably use it all on another magic item, though, or a first-level one and have some spare cash if none of the second-level ones grab my fancy) but I've done my three free magic items. Gear-wise there's not much I think I need, really (it's mostly basic stuff - backpack, food, etc), but I'm nearly done and then I'll get on with copying it across onto my char sheet on here so you can have a look :).
The Altweaver
GM, 10 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 13:20
  • msg #16

Re: Out of character thread


Don't forget potions and other consumeables or rituals.
Nym
Player, 8 posts
Sun 31 May 2015
at 13:32
  • msg #17

Re: Out of character thread

I can't cast rituals and I'm not fussed about potions. I just spent all 520gp on another second-level magic item :D. I'm gonna get started on typing up my sheet now...
Nym
Player, 9 posts
Sun 31 May 2015
at 16:02
  • msg #18

Re: Out of character thread

Okay, my sheet is done. You might want to turn on the word wrap thingy as mine's stretched across the whole screen. I think I remembered to put in all the details for my items and stuff but let me know if there's anything you have a problem with or whatever :).

Edit - Oh yeah, there's nothing in the fluff of any of my items that says this, but can we say that my robes change size to fit me if I change shape, just so I don't turn from, say, an elf into a minotaur and suddenly rip through my clothing? ;)
This message was last edited by the player at 16:07, Sun 31 May 2015.
The Altweaver
GM, 12 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 16:48
  • msg #19

Re: Out of character thread


The word wrap is on, I guess that only affects the viewed output not the editor itself?
The Altweaver
GM, 13 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 16:55
  • msg #20

Re: Out of character thread


Will have a look at the powers, etc later - your insight and bluff seem +2 higher than I'd expect, is there another bonus from somewhere I'm missing?
Nym
Player, 10 posts
Sun 31 May 2015
at 16:56
  • msg #21

Re: Out of character thread

Looking at my GM Menu in my own game, I think the setting you need to make sure is activated is under "Edit Character Sheets", then tick the "Fixed Width" box. If that doesn't work I'll just manually move the longer lines onto multiple lines :).

Oh you posted while I was posting. I got +2 Insight and Bluff for being a Changeling.
The Altweaver
GM, 14 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 17:07
  • msg #22

Re: Out of character thread


Well that's the opposite of what you asked for :p I can make it fixed width but yes, you'll need to add line breaks as your current sheet will display unreadably :)


You get +2 bluff and diplomacy according to your sheet (need to check later on my own rules) and i was taking that in to account.

So that answers insight, but that still means your bluff is too high (+2 changeling +4 charisma is 6 like dip) and your diplomacy is about to be too high

Ah, wait, did you make the character with a generator? The +2 bluff/diplomacy would be added automatically, without you then adding +2 to bluff/insight. Might it be that then?
Nym
Player, 11 posts
Sun 31 May 2015
at 17:19
  • msg #23

Re: Out of character thread

Let's see, I got +2 to Bluff and Insight for being a Changeling, and +2 Bluff and Diplmacy for that Fey Bond Feat...which I'd forgotten about and actually that may not have been added in automatically (I'm using Hero Lab).
The Altweaver
GM, 15 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 17:22
  • msg #24

Re: Out of character thread


Ah, sorry, it was just the changeling core ability bonus, which is bluff and insight

There we go, everything seems fine there then
The Altweaver
GM, 16 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 17:30
  • msg #25

Re: Out of character thread

How did you get your ability scores? Point buy wise I'm 5 points over
The Altweaver
GM, 17 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 18:08
  • msg #26

Re: Out of character thread


Ok, so I believe your abilities should be 13,10,16,12,14,16 - which would leave all your bonises the same

For chromatic orb, your hit damage should be 3d10+8 i believe, and your miss 1d10+5


Everything else seems good. You sure you don't need more basic equipment?


Also might be good to note the capacity of your rain cloak - 2 gallons right now I believe
Nym
Player, 12 posts
Sun 31 May 2015
at 18:33
  • msg #27

Re: Out of character thread

Why should my stats be different? That's what I rolled (and added bonuses where apppropriate from being a Changeling).
For the Chromatic Orb damage, it doesn't have the Implement keyword so I don't think it gets the +2 from the staff.
The Altweaver
GM, 18 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 18:53
  • msg #28

Re: Out of character thread


Ah, then well done for rolling well! You're 5 points ahead of a point buy :D


Chromatic orb is also implement by the wizards' own d&d insider and at least one internet wiki, so it was either errata'd or a mistake in the hero generator thingie. So go ahead and add that extra damage!



Anyway, that seems to be it - pretty much everything just being me catching up on the character creation stuff rather than anything to worry about. Except for finding some extra damage for you :) Don't forget the +2 damage vs bloodied enemies from your gauntlets during battle.
Nym
Player, 13 posts
Sun 31 May 2015
at 20:04
  • msg #29

Re: Out of character thread

Yeah, I'll remember to add that in. I did consider adding it into each power's damage notes but couldn't be arsed and didn't want to clutter them up, especially considering I have a whole bunch of other stuff I need to remember anyway (see my Class features :D).

That's cool about Chromatic Orb - I'll add in the Implement keyword and increase both the damage rolls by two, then :).

And just to check...I asked earlier but you didn't respond specifically to it - since I can change shape to be any medium humanoid but all my stuff stays the same (equipment and stuff, I mean), can we just say that my robe changes size to accommodate whatever form I'm taking, just so it doesn't look really weird (too big/too small), given that various Medium races can be rather different in size - elves, dwarves, and minotaurs are all Medium, for example ;).
The Altweaver
GM, 19 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 20:27
  • msg #30

Re: Out of character thread


The power explicitly says you keep your gear when you change, so it's probably an aspect of the power anyway. So even if you have to wear like another armour to get in to somewhere, etc then any gear like that will expand/contract as needed.


But sorry, I thought I'd said, that's totally finer, it's up to you if you want to say you had some mundane/magical changes made to make it stretch, or if you just treat it as an aspect of your power. Or if its just that you shape your body to minic large thigns but squish in to smaller clothing still :D
Nym
Player, 14 posts
Sun 31 May 2015
at 20:36
  • msg #31

Re: Out of character thread

Hehe okay I'll just say the clothing always seems to fit me no matter what shape I take - I'm limited to Medium-sized humanoids anyway so it's not like I can turn into a gnome or a giant or anything ;).

Something I wanted to check, just to make sure we both agree it's the same thing - with some of my powers/effects, different stuff can happen depending on whether the attack roll is odd or even. I take that to mean the roll after the application of modifiers, not the base roll of the die. So say I rolled a 12 on the die and had +3, that would make 15 which is odd so I'd used the odd-number effect. Sound okay?

Oh yeah, one more thing - can we roll our own dice? I recall you were okay with that back in the first game you ran over on the DM forum :).
Nym
Player, 15 posts
Sun 31 May 2015
at 20:47
  • msg #32

Re: Out of character thread

Oh yeah and one other character sheet thing - I rolled a d10 for what her current Wild Soul resistance is when the game starts, so that's why she randomly has Resist 5 Radiant :).
The Altweaver
GM, 20 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 21:08
  • msg #33

Re: Out of character thread


Actually I'd go the other way, you take the original roll of the die as the odd/even. That way even if there's some bonus, etc we've forgotten - or if we have to discuss something about it - then the wild magic thing is instantly taken care of and won't get messed up. So you can apply the bonus/penalty right away without any confusion.


And yeah, your own dice are fine, as long as you note what you rolled separately as well as the final roll


So say "I rolled 12 + 8 = 20 for my nature skill roll" don't just say "I rolled 20".  Lets me know if there's something added/not added yet.
Nym
Player, 16 posts
Sun 31 May 2015
at 21:20
  • msg #34

Re: Out of character thread

Okay :).

I just remembered to edit the Chromatic Orb damage...for the Miss damage it says it's just 1d10 so it wouldn't add the Cha mod or anything (it doesn't say that it does, anyway), but the Staff says it adds its damage to all damage rolls so I've added +2 for that (+1 for the magic item and +1 for the Staff of Ruin increase-all-damage thing), and of course the gauntlets would also apply if the target was Bloodied so then it would be +4.
The Altweaver
GM, 21 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 21:25
  • msg #35

Re: Out of character thread


Yeah, I think I said in the original post 1d10+5, don't forget your dex mod of +3 applies because its arcane damage thanks to your chaos power feature. All you lose is the +3 cha mod on a miss (and 2d10, of course!).
Nym
Player, 17 posts
Sun 31 May 2015
at 21:30
  • msg #36

Re: Out of character thread

Oooh yes I forgot the Dex Mod...
The Altweaver
GM, 22 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 21:34
  • msg #37

Re: Out of character thread


Bah, your dex mod is no longer important I JUST GOT LIGHTENING BOLTED OFF MY MINECART IN MINECRAFT!


Lol, that was insane. I saw a lightning bolt up ahead and was like 'ooh, storm's close' then next thing I knew I'm flying sideways in to the water!

didn't take that muich damage - currently in peaceul mode - but not sure if I lost the cart of was just blown clear of it. So weird!


Anyway...that was all. Just weird... never happened in 5 years of playing, especially while moving!
Nym
Player, 18 posts
Sun 31 May 2015
at 21:47
  • msg #38

Re: Out of character thread

Rofl cool :D. Hey did I mention I've got a server up? Started it a few weeks ago. You're welcome to join if you want...it's modded, though - you'd need to download the ATLauncher and install and run it from there (still need to log in with your normal Minecraft details), and you'd need a share code from me so you get the right version of the mod, and the IP address so you can log in, and I'd need to add you to the whitelist...and you need a decent computer and 64-bit to be able to run it in the first place. It's using the Resonant Rise modpack if you've heard of it.
The Altweaver
GM, 23 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 22:04
  • msg #39

Re: Out of character thread


Yeah, you mentioned it but it sounded like it might be a little too intense performance wise for my poor computer just now so I hadn't gotten around to checking it out :(
The Altweaver
GM, 24 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 22:06
  • msg #40

Re: Out of character thread


Hey, I see Swifty is checking the forum, feel free rto post a hello so I know your character account works :)
Nym
Player, 19 posts
Sun 31 May 2015
at 22:08
  • msg #41

Re: Out of character thread

Okay, no worries :).

Swift's character is done, btw - just need her to copy across the details into her RPOL sheet. She has a template from another character that she can use :).

We're now discussing the details of how we might know each other, but I do have to go to bed as this new job means I have to get up at about half past six every weekday morning...
The Altweaver
GM, 25 posts
Not Ameena
Tale teller
Sun 31 May 2015
at 22:09
  • msg #42

Re: Out of character thread


New job? You got a new job? Does this mean more money and perchance being able to get a flat and stuff?
Nym
Player, 20 posts
Sun 31 May 2015
at 22:11
  • msg #43

Re: Out of character thread

Lol one would hope so...dunno about a flat, don't like the idea of paying rent indefinitely and possibly getting randomly kicked out. But for now this is just maternity cover on a six-month contract (started last Tuesday so I've done an epic four days so far :D), but so far I've been told multiple times that I'm really fast and stuff so it's looking good so far ;).
Nym
Player, 21 posts
Mon 1 Jun 2015
at 17:27
  • msg #44

Re: Out of character thread

We were just discussing character details last night, just to let you know. We decided that the two probably met when Meri was in trouble from some bullying individual or some elves or something, and Nym happened to come along...the bullying person/people were probably threatening some kind of hostile magic on Meri and Nym saw it and had a reaction along the lines of "Oh cool, you do magic? Look, I can do that too!" and proceeded to start demonstrating some of her own magic. At that point the bully/group decided that they actually had somewhere else they had tobe, like right now, and buggered off. So Nym helped out Meri without even meaning to and they ended up sticking together from there.

I see Nym as a kind of child-like Cloudcuckoolander who mostly does stuff by accident, winning Bluff/Diplomacy rolls more via accidental Refuge in Audacity than any deliberate attempt to deceive. I think her brain got a bit fried by all the raw magic running through her blood or something ;). I took that Fey Cantrip Feat so I could get Prestidigitation and then use that as a way to show her power "leaking" on occasion, or otherwise give her the means to do magical stuff without needing to use actual zappy-death powers ;). I had to take Fey Bond as it was the prerequisite for Fey Cantrip (well, there was an alternative prerequisite but it was Fey Origin and I don't have that because I'm a Shapechanger, not Fey), otherwise my first Feat probably would've been something different. But with Prestidigitation this means I can randomly change the colours of items and make random coloured sparks appear or something. Also I don't need to carry anything that'd be needed to light fires :D.

Anyway, I've also got a portrait now but expect it to change at some point - because I rolled Radiant as my first Wild Soul damage type to be starting the game with, I thought something with blonde or silver hair would be good. I've decided that Nym is gonna be a Half-Elf at the start as well.
Meri
Player, 1 post
Mon 1 Jun 2015
at 17:32
  • msg #45

Re: Out of character thread

Nym:
So Nym helped out Meri without even meaning to and they ended up sticking together from there.


Out of character comment - Yay! :D

In-character comment - "Pfft, I could have handled it.  Nosy people always butting in on other people's business...  Damn stuck-up elves think they're so good..."  *mutter... mumble...*
The Altweaver
GM, 26 posts
Not Ameena
Tale teller
Mon 1 Jun 2015
at 18:16
  • msg #46

Re: Out of character thread


Lol, all seems good - both the meeting backstory and the grumpiness.

You're like the odd couple!


Can both of you now check on the prologue post (but don't post there) and see if anything seems off. The prologue post will become the story summary thread.

If you're happy with the prologue post, then I shall post the first game post probably tomorrow in a new thread as a Chapter 1 to start us on our way.


Meri, I shall be checking out your sheet for the rest of the evening, and will let you know mechanically if anything is needed. But that shouldn't get in the way of starting as soon as tomorrow :D
Nym
Player, 22 posts
Mon 1 Jun 2015
at 18:21
  • msg #47

Re: Out of character thread

Prologue looks okay (other than one part which says "YYY" which I imagine is supposed to say "Meri" ;)) - hey look, Swifty, you get your own lab to start off with even though you can't enchant stuff yet :D. And Nym gets to play around with the weird sentient toy which just showed up :D.
The Altweaver
GM, 27 posts
Not Ameena
Tale teller
Mon 1 Jun 2015
at 18:50
  • msg #48

Re: Out of character thread

Cool, I have changed the name in that place too :)


Just to summarise the familiar rules, since I can't find them on the compenduum! You seem to know them by the familiar description, but wanted to state them here anyway so you know what I know!


quote:
A familiar cannot attack, flank or manipulate objects (unless otherwise specified, ie Rat or Disembodied hand.)
It shares your defences and skill. It has 1hp and acts like a minion. It is not a target for any of your attacks (unless you want to). If it dies, it takes until a short or extended rest to recall it, with no penalty for it dying. It has two benefits, a constant and an active, and two modes, Passive and Active. While in passive, you gain the Constant Benefit and the familar shares your space, it cannot be attacked while in passive mode. You can use a minor action to switch the familiar to active mode, where it gains both the constant and active benefits. In active mode, it occupies the space of a tiny creature and you spend your actions to give it actions. So you spend a move action to move it up to it's speed, or a standard action to use a certain skill. The familiar cannot move more than 20 squares away from you, unless it is a benefit (ie Cats have no range limit). A familiar cannot speak (except parrots and ravens) but can communicate with you in "gibberish" that only you and the familiar can understand.


so the homunculuus can be in your pack Meri until you chuck it out :)

And yes, you can try to teach it to be your assistant,



Meri, this means your arcana skill should be +2 greater to be +11 right now.
Nym
Player, 23 posts
Mon 1 Jun 2015
at 19:26
  • msg #49

Re: Out of character thread

I copied and pasted the pages on Familiars from the Arcane Power book (as I have the PDF...so does Swift but on a broken computer ;)) and sent them to Swift so we both have access to the rules for that. You can go to here...
http://www.goddessfantasy.net/...e/Arcane%20Power.pdf
...if you'd like to download it yourself for free. That site also has pretty much every other 4th Edition book as well (the site itself is in Japanese or something so I found each one by Googling for Goddessfantasy <name of book> and generally they came up :). Alternatively I can send you my own PDFs, several of which are from there anyway ;).

I was gonna have a Familiar myself but I swapped it out for Fey Bond when I decided I wanted to get Prestidigitation so I could have a legit method of Nym letting forth small outbursts of magic whenever she wants (not to mention playing around changing the colours of her items and stuff :D). I wouldn't have taken Fey Bond if it wasn't a prerequisite I needed in order to do that, but right now I plan on probably taking a Familiar next level. Maybe. If I don't spot something else really cool that I want instead :D.
The Altweaver
GM, 28 posts
Not Ameena
Tale teller
Mon 1 Jun 2015
at 19:43
  • msg #50

Re: Out of character thread


Oh yeah I saw that link in my travels, cheers :)


Cool, so I don't need to post rules stuff to you guys then! I might  still do it to make sure my understanding meshes with you lot. 4th edition gets pretty dense with all this added stuff pretty quickly!
The Altweaver
GM, 29 posts
Nor Swifty
Tale teller
Tue 2 Jun 2015
at 18:29
  • msg #51

Re: Out of character thread


Game has started! Not sure if the Chapter 1 post triggered as a post or not, I started it last night.
Meri
Player, 2 posts
Tue 2 Jun 2015
at 18:33
  • msg #52

Re: Out of character thread

Yep, can see it :)

Not too sure whether to rewind it or not, or just fill in the backstory with our own conversations (or Meri's griping about having to stop her work just to follow this damn bouncy ball around!  hehe).
I'll wait and see if Ameena has an opinion on the matter :)
The Altweaver
GM, 30 posts
Nor Swifty
Tale teller
Tue 2 Jun 2015
at 18:58
  • msg #53

Re: Out of character thread


Cool :)


Obviously if you rewind and then get too far from where I started chapter 1 I will just change the post, but hopefully it gives you something to steer towards.

Obviously I'm not going to solve themystery of the ball right away, soanother reason to jump was to be able to summarise the whle 'what is this *poke poke poke* stuff.

But I'm equally happy to play it all too.
Nym
Player, 24 posts
Tue 2 Jun 2015
at 19:23
  • msg #54

Re: Out of character thread

I suppose we can backtrack a bit or something, to get a clearer idea of why we're travelling (and have some random dialogue to start getting into character), unless we were just wandering becuase why not. Nym probably wouldn't care much anyway ;).
The Altweaver
GM, 31 posts
Nor Swifty
Tale teller
Tue 2 Jun 2015
at 20:03
  • msg #55

Re: Out of character thread


Sorry, I thought I'd made it clearer, the ball has been gesturing and indicating it wants you to go south.

quote:
However, The Ball was no mere pet, no quirky item of magical curiosity. It had a purpose. From that first day of its awakening, it had bounced and floated, slowly indicating a wish to leave. The direction appeared to be south. The time appeared to be as soon as possible.



So you guys might have tried to figure out what it was or tried to ignore it, but likely it would have bounced around and got in your way sometimes, and other times tried to be as cute as a ball could be and take on your colours and try to coax you to leaving, and so forth :)


So you can go go back in time, but I'm guessing it would be a lot of poking, prodding, and figuring out what it wants or figuring out what is south that's so important anyway.

I figure that starting after deciding to see where it wants to go, whilst considering some of the decisions and discussions you might have had previously as you walk along might be easier.
Nym
Player, 25 posts
Tue 2 Jun 2015
at 20:07
  • msg #56

Re: Out of character thread

Ahh okay. Well I don't imagine Nym knows what's in the area anyay - she just kind of wanders about being curious and playing around with her magic :D.
The Altweaver
GM, 32 posts
Nor Swifty
Tale teller
Tue 2 Jun 2015
at 20:14
  • msg #57

Re: Out of character thread


Yeah, even if you guys have traveled around, I reckon its not unimaginable that an out of the way village sectioned off by a river might not be a place you're immediately familair with. I walk around a lot and there's parts I wasn't aware of were right on my doorstep :D

Obviously you can decide how much travel you have done down this way(Nym might not even reaslie she's been this way by the sounds of it!) and for anythign else there's skill rolls for nature/history :)



So it sounds like Meri's call, maybe weighed a little in favour of backing off a little if for no other reason than to let you guys chat and react to the situation before the ball stops?

So maybe walking along the road by the main forest?
Meri
Player, 3 posts
Tue 2 Jun 2015
at 20:15
  • msg #58

Re: Out of character thread

Out of curiosity, how would the ball have reacted to Meri getting extremely annoyed at it interfering with her work and trying to zap it with her magic? ;)  hehe
Nym
Player, 26 posts
Tue 2 Jun 2015
at 20:18
  • msg #59

Re: Out of character thread

If Meri's asking that then can I ask how the Ball would've reacted to Nym playing around with it and probably trying to change its colour and stuff? :D
The Altweaver
GM, 33 posts
Nor Swifty
Tale teller
Tue 2 Jun 2015
at 20:22
  • msg #60

Re: Out of character thread

Lol, assuming this is what would have indeed happened, the ball would have been impervious to the actual magic itself. However, it would have still skittered off and rolled in the directionof Nym, taking on Nym's colours and floating in a 'shaking' manner behind her leg.

And then later might have gently rolled on the table trying to bat some item towards Meri as if trying ot help, taking on the appearanceof one of her items or clothes. Or it might have tried to help Timur, then when Meri looked around would have rolled off the table and under the lid of the table, as if hiding... occasionally rolling just over the liptoseeif Meri was still looking and was about to shout/ at it / blast it again :D


Basically, this ball would act like a child where you don't know if its genuinely hurt and wanting you to love it, or if its some sort of evil machiavellian trickster trying to see cute to not get yelled at :D


Sure, kids are cool, but NEVER TRUST THEM AN INCH! :p
Nym
Player, 27 posts
Tue 2 Jun 2015
at 20:25
  • msg #61

Re: Out of character thread

Lol cool, probably gets on well with Nym then as she's rather childlike herself :D.
The Altweaver
GM, 34 posts
Nor Swifty
Tale teller
Tue 2 Jun 2015
at 20:29
  • msg #62

Re: Out of character thread

Nym:
If Meri's asking that then can I ask how the Ball would've reacted to Nym playing around with it and probably trying to change its colour and stuff? :D


Of course you can, the idea was that even if the story carries on you guys discuss OOC how the ball was before so you can still RP against it now.

As with Meri, direct magic would not have worked. However, the ball would have then after a delay taken on whatever aspect Nym was trying to give it, sometimes with odd quirks. So for example if trying to make it all red and feiry, sometimes it might have just been a blazing orb (teperature wise cool and not actually burning anything) and yet other times the fire might have resembled water, as if the sphere was a globe of burning water, almost transparent.

It sounds as if Nym would have gotten the chance to feel the ball happily sitting in her hand, warm and sleeping kitten like, almost purring :D

The ball would have probably been receptive to attempts to play with it, though always it would have made attempts to include Meri after a while.

Edit:
Nym:
Lol cool, probably gets on well with Nym then as she's rather childlike herself :D.


Lol, I reckon so. Though it would still try to hang with Meri and her familiar too.


Lol, maybe Meri is going to become the grumpy parent of this group, to a trio of well meaning but oblivious child like creatures :D
This message was last edited by the GM at 20:31, Tue 02 June 2015.
The Altweaver
GM, 35 posts
Nor Swifty
Tale teller
Tue 2 Jun 2015
at 20:34
  • msg #63

Re: Out of character thread


Oh,in case it was not clear, the first reply was to Meri's question about being yelled at/magicked. The replies qwith quotes were then to Nym's double posted question :D
Meri
Player, 4 posts
Tue 2 Jun 2015
at 20:42
  • msg #64

Re: Out of character thread

The Altweaver:
However, it would have still skittered off and rolled in the directionof Nym, taking on Nym's colours and floating in a 'shaking' manner behind her leg.


Aww, feeling kind of guilty now...  (;~;)

I think in that case, she might have calmed down a little and just glared at it before resuming whatever she was doing.
Probably shooting it another death glare if she noticed it trying to bat stuff around, hehe.

I think she'd only resort to trying to blast it again if it kept getting in her way to the point where her temper just exploded (it is disturbingly easy to push her to that point actually!)
Even so, she wouldn't actually try to destroy it, more just wanting it to stop pestering her.

A tiny part of her is actually kind of intrigued by it.  The Artificer in her definitely wonders how it works, what makes it move and act like it does, and how it came to exist in the first place.
Good luck getting her to admit that though ;)
This message was last edited by the player at 20:46, Tue 02 June 2015.
The Altweaver
GM, 36 posts
Nor Swifty
Tale teller
Tue 2 Jun 2015
at 20:48
  • msg #65

Re: Out of character thread

Lol, don't feel too guilty, it might know exactly what it's doing and this is all an evil scheme...

DON'T TRUST SHINY ROUND THINGS!


Besides, what's the fun of playing a grumpy character if you can't be mean to things. This one is great, it's all the innocent of a puppy or kitten, but you can blast it with magic or kick it and itrs not going to be physically hurt. Emotionally hurt, of course, but not physically hurt...


Lol, would Meri keep being grumpy or reluctantly be nice to it?


Edit: Ah, I see more text :)

Yeah, that's cool. As said in the prologue, the ball would have had the spooky ability to know if Meri was reaching for it in curiosity without any attempt to do anything too nasty, or if she was going to make a move for it to get it out of herway, or do anything a little more...destructive... :p
This message was last edited by the GM at 20:50, Tue 02 June 2015.
Meri
Player, 5 posts
Tue 2 Jun 2015
at 21:06
  • msg #66

Re: Out of character thread

I think she'd still be grumpy, but less of a destructive way and more of a "dammit, what the hell do you want, and how can I get you out of my face?!!"  hehe
Nym
Player, 28 posts
Tue 2 Jun 2015
at 21:16
  • msg #67

Re: Out of character thread

Meri is basically Team Mum isn't she, while the Ball is the mischievous child, Timur is the child that probably usually tries to help mummy with her work, and Nym is the dreamy child who's usually in a world of her own and likes playing with dangerous things whilst someone completely failing to get hurt :D.
Meri
Player, 6 posts
Tue 2 Jun 2015
at 21:19
  • msg #68

Re: Out of character thread

Except Meri is less maternal and more "What did I do to get saddled with all these annoying distractions?!"  hehe :)

(I'm sure she loves you really...  Right?  Right?!  Guys?  Anyone?  (O.o)  Hmm...)
Meri
Player, 7 posts
Tue 2 Jun 2015
at 21:26
  • msg #69

Re: Out of character thread

Anyways, I'm thinking that after the ball pestering Meri and getting zapped a few times, Nym might have figured out that it wants us to follow it, or maybe just decided she wanted to anyway.

Then she could have persuaded Meri to go along with her.
Might have been tricky, but Meri's own inner curiosity as to what this thing is, from a magical crafter's viewpoint, would have provided an exploitable weakness to help persuade her.
(And if that failed, maybe telling her that doing what the ball wanted would get it to leave her alone to work in peace, would probably have done the trick!)

She'd likely have complained bitterly about it, including some choice insults in various languages (mostly Goblin and Elven, her two favourite languages for cursing in!) directed at the ball, and threats to introduce it to the furnace in her workshop if whatever it was leading them to wasn't EXTREMELY important.
But she'd have gone along anyway :)
This message was last edited by the player at 21:26, Tue 02 June 2015.
The Altweaver
GM, 37 posts
Nor Swifty
Tale teller
Tue 2 Jun 2015
at 21:27
  • msg #70

Re: Out of character thread

Everyone know Timur is the favoured child, right? :D At least it tries to be helpful!
The Altweaver
GM, 38 posts
Nor Swifty
Tale teller
Tue 2 Jun 2015
at 21:32
  • msg #71

Re: Out of character thread


The Ball may well have even sat in the furnace after that, happily playing there running out of it when Meri spotted it, completely unharmed :D


Ok, so I have to go to bed soon, but you guys have some cool characters here! And seem fun together. So decide if you want to backtrack a little or a lot or just start in media res, and post accordingly. I can then update tomorrow evening if needed, or just leave you all to it for a little bit :D

Or if you prefer I can set you up a second post backing the time up a little first.
Nym
Player, 29 posts
Tue 2 Jun 2015
at 21:33
  • msg #72

Re: Out of character thread

Nym probably tries to be helpful sometimes. Sort of. Probably. Well, she probably doesn't try to be unhelpful, anyway ;).
Meri
Player, 8 posts
Tue 2 Jun 2015
at 21:35
  • msg #73

Re: Out of character thread

The Altweaver:
The Ball may well have even sat in the furnace after that, happily playing there running out of it when Meri spotted it, completely unharmed :D


Dammit!  (>.<)  lol
Nym
Player, 30 posts
Tue 2 Jun 2015
at 21:36
  • msg #74

Re: Out of character thread

I don't mind too much, really - Nym will just react to whatever happens to be going on at the time (well, probably ;)).
The Altweaver
GM, 42 posts
Nor Swifty
Tale teller
Wed 3 Jun 2015
at 19:54
  • msg #75

Re: Out of character thread


Oh, to answer a private question out loud, it never hurts to roll more than one check for separate items. At worst a bad second roll I'll just ignore and fold in some general information based on your query. And a good second roll may get rewarded separately even if the first roll was bad.

Where's the harm!
The Altweaver
GM, 46 posts
Nor Swifty
Tale teller
Thu 4 Jun 2015
at 17:41
  • msg #76

Re: Out of character thread


Ok, game map is up, next game post incoming. The scales are probably all over the place for the map, the hill and so on is a little ways off.

Link back to this game

And no, this wasn't lines in paintbrush I'll have you know.... I use Paintshop Pro :p
This message was last edited by the GM at 17:42, Thu 04 June 2015.
Meri
Player, 18 posts
Artificer
Level 3
Thu 4 Jun 2015
at 17:57
  • msg #77

Re: Out of character thread

Wow, very artistic! :D

Is it an abstract avante-garde representation of humanity's destiny in the new post-modern age? :)
Nym
Player, 44 posts
Thu 4 Jun 2015
at 17:59
  • msg #78

Re: Out of character thread

Lol cool. So the red bit across the water is the ford? Are the blue bits off to the left the ruins of the old village or the houses of the new one?
The Altweaver
GM, 47 posts
Nor Swifty
Tale teller
Thu 4 Jun 2015
at 18:12
  • msg #79

Re: Out of character thread

Meri:
Is it an abstract avante-garde representation of humanity's destiny in the new post-modern age? :)


Yep. Well, either that or it's a sub-conscious expression of my desire to dig out some ice cream from the freezer :D


And yep, red bit across is the ford, the bridge is on the right as a break in the road, and to the left the river is skirting around the hill. The blue squares are the new houses of the new village. With the three storey house on the right most edge overlooking the river.

I haven't marked the old ruins, you can imagine a couple to the left of the road you've been walking along, and the rest are to the right and upwards going off the map. The other couple of intact buildings and up and right from the edge of the current map.
The Altweaver
GM, 48 posts
Nor Swifty
Tale teller
Fri 5 Jun 2015
at 17:25
  • msg #80

Re: Out of character thread


I'll keep looking, but I think it was this sort of thing I was recalling.

quote:
You make powerful weapons and armor, instruments of warfare both elegant and deadly. Who taught you your craft, and what is your relationship like with your mentor? Is there something you’ve always wanted to make, but you’ve lacked the proper materials for it? To what degree do you insist on wielding weapons you make yourself, and how do you react when you examine someone else’s work?
Good Background: Dwarf.
    Benefit: You can construct your own weapons and armor, given proper tools and raw materials. Making a weapon takes two days, and making armor takes four days. Doing so confers no economic advantage, however. The item ultimately costs the same as it would if you’d purchased it directly. And you can cast Creation rituals as if you had the Ritual Caster feat.


Funnily, your new friend Holder might just have the phrase warsmith somewhere in his NPC notes :)


Also, note for Meri that I forgot if I mentioned  - you do have both the disenchant and item creation rituals in your book, just you can't use them yet. But since it's a level 4 ability, you may well get to play with it at some point. So keep that in mind when you decide upon the level of your crafting abilities.
Nym
Player, 48 posts
Fri 5 Jun 2015
at 18:04
  • msg #81

Re: Out of character thread

Yeah, Enchant at level four, Disenchant at level six - they're already shown in Hero Lab but in red as they're unavailable at the moment, so the validation thing shows an error due to having rituals that can't be used yet.
Meri
Player, 22 posts
Artificer
Level 3
Fri 5 Jun 2015
at 18:08
  • msg #82

Re: Out of character thread

Yeah, I didn't list them on my character sheet.  Have to remind me when I do learn them :)
Nym
Player, 50 posts
Fri 5 Jun 2015
at 19:26
  • msg #83

Re: Out of character thread

Yeah don't worry, whenever you level up we can sort all your stuff on Hero Lab and I'll send you over the new version of your sheet every time so you can update it on here :).
The Altweaver
GM, 50 posts
Nor Swifty
Tale teller
Sat 6 Jun 2015
at 12:14
  • msg #84

Re: Out of character thread


Text colours!


Are you happy enough following multiple people speaking, or would you prefer I add colours for speech to make conversations easier to follow?
Nym
Player, 56 posts
Sat 6 Jun 2015
at 14:58
  • msg #85

Re: Out of character thread

Nooo plz no, no coloured text for speech, it really irritates me :P.

Btw how can Holder's sex be in question? Minotaurs are mammals - the females would have boobs (or udders, or something), surely? ;)
The Altweaver
GM, 51 posts
Nor Swifty
Tale teller
Sat 6 Jun 2015
at 15:17
  • msg #86

Re: Out of character thread


A flat chest and an abundance of hair can make identifying that sort of thing a little trickier than you are making out :p
Meri
Player, 27 posts
Artificer
Level 3
Sat 6 Jun 2015
at 15:18
  • msg #87

Re: Out of character thread

Now I'm curious if Changelings can shift genders as well?  (O.o)
The Altweaver
GM, 52 posts
Nor Swifty
Tale teller
Sat 6 Jun 2015
at 15:39
  • msg #88

Re: Out of character thread


Ok, this is a rabbit hole that ends with us having an army of hermaphrodite changelings constantly breeding with themselves and creating a clone army to replace the world with!


Leading to this:
http://media.oglaf.com/comic/kingshaped.jpg
The Altweaver
GM, 54 posts
Nor Swifty
Tale teller
Sat 6 Jun 2015
at 15:47
  • msg #89

Re: Out of character thread


Ah yes, regarding wild magic, in 4th edition it's more controlled and available as a fun option for misses, etc at higher levels.

In 5th edition it's the result of both crit fails/successes and also on a 'when the DM wants' basis, and looks like this:
http://www.enworld.org/forum/a...1406928036&stc=1
Meri
Player, 28 posts
Artificer
Level 3
Sat 6 Jun 2015
at 15:59
  • msg #90

Re: Out of character thread

The Altweaver:
Ok, this is a rabbit hole that ends with us having an army of hermaphrodite changelings constantly breeding with themselves and creating a clone army to replace the world with!

Hmm, I sense a good plot idea...  ;)
Nym
Player, 58 posts
Sat 6 Jun 2015
at 16:09
  • msg #91

Re: Out of character thread

Yep, Changelings can totally change sex if they want to - makes things rather awkward if you start wondering what happens if one gets pregnant...

That Wild Magic table thing looks cool...reminds me of the Warp craziness tables from Dark Heresy, except in that there were two, one I can't remember the name of but which were generally minor effects, the other was Perils of the Warp and generally were pretty bad - a 99 meant you became a Daemonhost (a Daemon possesses you and goes mental - your character is essentially dead and their body is now being used to try and kill everyone else, who of course then have to try and kill it themselves), and a 100 meant your character is sucked into the Warp with a faint "pop" sound (again, insta-death for your character).

I'm using Prestidigitation as a means of having Nym's magic "leak" or generally as a way for her to play around and do minor things without having to let loose with some kind of offensive combat attack :D. And as I had to take up two Feats in order to get it, I'm bloody well gonna use it as often as I can :D.
The Altweaver
GM, 55 posts
Nor Swifty
Tale teller
Sat 6 Jun 2015
at 16:14
  • msg #92

Re: Out of character thread


Didn't you see the Arnold Schwarzenegger's documentary film Junior? Men can totally get pregnant and have kids :D


And yes, Warhammer 40k tends to go less with 'fun setbacks' and more with 'grimdark death and hopelessness' for its random tables. I loved the ork weirdboyz who could use psionics but their heads could explode, or their battletowers could blow up wiping out half your army!


And indeed, feel free to play with prestidigitation as much as you like. Nym might not consciously do things, but just like with skills you as her player can have an effect do something useful against an enemy!
Nym
Player, 60 posts
Sat 6 Jun 2015
at 17:19
  • msg #93

Re: Out of character thread

Well, Prestidigitation can't be used as a weapon or anything that really has a mechanical effect - it's just for show, really. But when I saw the Feat for it (Fey Cantrip, which gives me one Wizard Cantrip of my choice, so I chose that one) I thought of all the possibilities for having Nym express her magic and just had to have it, so I swapped out the Arcane Familiar Feat I'd picked and took Fey Bond instead (prerequisite for Fey Cantrip as I'm not of Fey Origin, which was the alternate prerequisite). The way I'm playing Nym, she has the magic in her blood and can feel it there all the time, pulsing away - when she uses it, it feels good to do so and she feels like if she doesn't use it, the urge will get stronger and stronger and in the end something will explode out of her. So Prestidigitation is the mechanical means of her activating some kind of pressure valve so that she doesn't explode a house or something if she hasn't used magic for a while (changing shape doesn't count as that's a racial ability). I'll probably take Arcane Familiar at level four if I don't see anything else that looks good (not sure how to fluff that suddenly turning up but maybe we can think of something) :).
The Altweaver
GM, 58 posts
Nor Swifty
Tale teller
Sat 6 Jun 2015
at 17:29
  • msg #94

Re: Out of character thread


Yeah, you can't basically use it as an attack power, but I'm not worried about that aspect of it since I know you won't power game that. So just remember that while you can't blind, block, etc an enemy, you can still have a duck appear out of nowhere near them or blow out their torches or something. Sure mechanically they have all their actions and so on, but narratively it might have an effect. At the very least give you a circumstancial bonus if you or anyone else was going to intimidate them. That sort of thing!


Familiarls are a little more ephemeral in fourth edition. So while they can be constructs, real animals, etc, part of the flavour is that thye are a part of the spell caster's soul. So you could very well just spontaneously generate your own playmate that keeps coming in and out of reality. That's what happens when they die, they are supposed to just regenerate back in the wizard's possession after a short/long rest.


With Meri's familiar, I guess the flavour is that even if it gets thumped, its either easy to repair or such a mish-mash of parts that a few quick ad hoc adjustments during a short rest should see it come back to life again.
Nym
Player, 61 posts
Sat 6 Jun 2015
at 17:33
  • msg #95

Re: Out of character thread

Yeah I think Meri sort of built her familiar or something. That's cool about them being a part of the wizard's soul...I know what kind of familiar I want but that'll probably only be in mechanics - it's probably not likely to look like that species, or at least not for long or very often, and certainly so if it's a manifestation of some part of Nym's ever-changing magic :D.
Meri
Player, 30 posts
Artificer
Level 3
Sat 6 Jun 2015
at 17:33
  • msg #96

Re: Out of character thread

The Altweaver:
With Meri's familiar, I guess the flavour is that even if it gets thumped, its either easy to repair or such a mish-mash of parts that a few quick ad hoc adjustments during a short rest should see it come back to life again.

Yeah, that's how I'd planned on playing it :)
Having her patch it back together again at rest.

Not too sure what exactly it does to boost alchemical items though...

Maybe Timur is the "happy" part of Meri's soul! ;)
This message was last edited by the player at 17:34, Sat 06 June 2015.
The Altweaver
GM, 59 posts
Nor Swifty
Tale teller
Sat 6 Jun 2015
at 17:37
  • msg #97

Re: Out of character thread


Aww, that sounds so sad!


I now have a mental image of the homunculous jumping up in the air and bat the bottle in the right direction, one of the few tricks its actually manage to learn. Or perhaps it learned that one too well and that's why its terrible with actually using stuff in the workshop? :D


Ok, now I'm imagining Meri throwing things at it and it thinking Meri was being nice and playing and that's how it learned the trick :p
The Altweaver
GM, 60 posts
Nor Swifty
Tale teller
Sat 6 Jun 2015
at 17:40
  • msg #98

Re: Out of character thread

Nym:
I know what kind of familiar I want but that'll probably only be in mechanics - it's probably not likely to look like that species, or at least not for long or very often, and certainly so if it's a manifestation of some part of Nym's ever-changing magic :D.


As long as you stick to one familiar type mechanically, and the reason for the bonuses it grants makes narrative sense, I don't mind the 'skin' of it changing all the time to Nym's whym's :D
Meri
Player, 32 posts
Artificer
Level 3
Sat 6 Jun 2015
at 17:42
  • msg #99

Re: Out of character thread

Well she often throws things when she's really angry or upset.  Something I'm sure the Ball experienced once or twice too, hehe.

I'd thought of that actually, have Nym's familiar constantly changing shape with her :)
(no chance of being able to randomly change between different familiar types each day just to add further confusion?  hehe)
The Altweaver
GM, 61 posts
Nor Swifty
Tale teller
Sat 6 Jun 2015
at 18:04
  • msg #100

Re: Out of character thread


Hmm, actually since Amee-nym (Nym-eena?) won't abuse it, I guess we can go with a randomly rolled familiar for the day full stop if you prefer. I won't let the mechanical stuff be intelligently decided all the time, and even at once per day I think I'd prefer to have the mechanics be random (showing the mood of the familiare that day, maybe) but I wold be up for creating a table of elegable familiars.


Either way, we can discuss it assuming you live passed the next encounter :p
Nym
Player, 64 posts
Sat 6 Jun 2015
at 21:02
  • msg #101

Re: Out of character thread

Not all the familiars really suited Nym, though - I was gonna go with the Raven (whose appearance changes into random other birds or parrots or something, or any other small winged creatures) because that one can speak and knows all my languages, and if I take the Linguist Feat later on (something I've been considering) it might be a way to fluff how I suddenly become fluent in three languages all at once or something ;). And I may not definitely go with the Arcane Familiar - when I level up I'll have another look through the Feat list and go with that only if I don't find anything else that makes me go "omg must have that one right now!" :D.
The Altweaver
GM, 63 posts
Nor Swifty
Tale teller
Sat 6 Jun 2015
at 21:10
  • msg #102

Re: Out of character thread


There are so many familiars it would make sense to just have a list of 6 or 10 of them to roll between even if it was random, or at the very least weight a larger list to have some common ones appear more often.

Anyway, I'm open to suggestions if / when we get there :)
Nym
Player, 65 posts
Sat 6 Jun 2015
at 21:14
  • msg #103

Re: Out of character thread

Well there's only twelve of them, and in some cases their bonuses would be useless or just highly unlikely to come up - Meri's homunculus, for example, gives a bonus to creation rituals but I don't even have the Ritual Caster Feat so that's never gonna be of use to me ;). I'd rather just have one Familiar and its appearance change, fluff-wise. Otherwise it's like I'm taking a Feat but it randomly becomes useless to me for no real reason.
The Altweaver
GM, 64 posts
Nor Swifty
Tale teller
Sat 6 Jun 2015
at 21:19
  • msg #104

Re: Out of character thread


Raven it shall be then :)
Meri
Player, 34 posts
Artificer
Level 3
Sat 6 Jun 2015
at 21:20
  • msg #105

Re: Out of character thread

A Silver Raven, or a Silent Raven? :)
Nym
Player, 66 posts
Sat 6 Jun 2015
at 21:22
  • msg #106

Re: Out of character thread

Silver? Maybe, sometimes. Silent? Lol, this is Nym's familiar...
The Altweaver
GM, 65 posts
Nor Swifty
Tale teller
Sun 7 Jun 2015
at 09:10
  • msg #107

Re: Out of character thread

:D


Ok, posted a new map showing two arrows (well, three cause I included a North compass indicator). The original map is now the group 0 map.
Link back to this game
(Link back to this game)

You might need to refresh your cache if the new map doens't show up.


So the diagonal line is showing the Ball's original direction, heading right towards the falls. The Hillwater that forms the falls is the right hand river. The Smallwater is the one coming directly south.

Note I've included the original passage of the Hillwater in brown, that's not necessarily a track.


Now, Ball is currently gesturing to the corner of the smithy, on the outside, as indicated by the smaller arrow. Whilst that's in the direction of New Stonebridge on the hill, it's not rolling in that direction, it seemed to be specifically the outside edge of the smithy...

Who knows what Ball's asking you to do, but it's not just 'eh, let's go to the hill instead.


Edit: Oh, the map isn't showing the roads out of 'Old' Stonebridge nor any other intact buildings, I dind't include them. All I have done is add the river.

Also, this map is absolutely not to scale, it's just to give you a directional representation for everything I' speaking about :)
This message was last edited by the GM at 10:23, Sun 07 June 2015.
Nym
Player, 71 posts
Sun 7 Jun 2015
at 12:56
  • msg #108

Re: Out of character thread

Well, at least it helps show us where stuff is - I was getting a bit confused with all these places being described ;). Any reason why the map is upside-down (south at the top)?
The Altweaver
GM, 66 posts
Nor Swifty
Tale teller
Sun 7 Jun 2015
at 13:02
  • msg #109

Re: Out of character thread

You guys came from the north and headed south, so I oriented the map how you would have approached the area and experienced it, rather than 'upside down'.

Why I made everything have to be in the south rather than in the north, who knows? Ok, I know, it just seems natural to make progress by going down or right, doesn't it?

[Private to GM:
Sorry, I meant to ask for a Stealth roll aswell, that's what the -2 was for if you stayed in minotaur form. Confused myself by typing about the second perception roll first.

Anyway, since you changed form, we'll just say the relatively low roll if for being cautious :)
]
This message was last edited by the GM at 13:05, Sun 07 June 2015.
Nym
Player, 72 posts
Sun 7 Jun 2015
at 13:18
  • msg #110

Re: Out of character thread

I dunno, I just feel like I'll get confused if north isn't at the top, lol.
The Altweaver
GM, 67 posts
Nor Swifty
Tale teller
Sun 7 Jun 2015
at 13:37
  • msg #111

Re: Out of character thread


Well I can rotate it around for now because you are looking north. If Meri doesn't mind I can do maps from the north always in future no matter how you are approaching the place, and only give directions in compass points.


Link back to this game

Updated the game map, added the previous map as the group 1 map.


Refresh if you can't see the changes.
Nym
Player, 73 posts
Sun 7 Jun 2015
at 14:58
  • msg #112

Re: Out of character thread

Cool, looks better with the labels and stuff as well :).
The Altweaver
GM, 68 posts
Nor Swifty
Tale teller
Sun 7 Jun 2015
at 23:03
  • msg #113

Re: Out of character thread


I'll answer this PM here just so its easier to discuss and get Ameena to weigh in.

Meri:
Probably a really good time to ask this...
What exactly can I make with that Trap Making Kit in my inventory?
Can I make things that go boom? :)
Or tripwires on the ford that shower folks with poisoned darts or something? ;)



Well you've maybe missed the opportunity to trap the ford (this time around... :D  ) but certainly you can trap other places if you want to go all urban combat on these guys and lure them in to traps.



The trap making kit is vague as its usually used to power a trapsmith's traps (its a theme, they get some encounter powers like you get artificer stuff). I thought Thievery covered making traps once you'd disabled a trap, but that seems to be missing in 4th edition or I'm not finding the section. Will check again.


In your case I reckon the trap making kit only contains the precision tools to make fiddly parts, and some amount of things like spring, etc. that you couldn't readily find otherwise.

So you'd need other materials, like for going boom you'd need something boom worthy from elsewhere. Luckily your are in a forge and near an inn to macguyver some stuff if you like. Spirits or unstable elements or even you acid vials!


I will say you can make a basic trap in around 10 minutes for a DC 15 Thievery check. The trap will be a one use, occupy one square, and have a DC15 for being spotted. It will attack using your int modifier (+3) vs reflexes, and do 1d6 plus your int modifier damage (+3 again).

You can raise the DC by 5 to add a second non-lethal effect, a second use, make it +5 harder to spot, increase the damage die by one level, or lower the construction time by 5 minutes.

To give you an easier second set of options, I'll also let you make non-lethal traps that take only 5 minutes, for a DC 10 check. Note increasing the DC reduces the time to 1 minute for this type of trap.

A basic non-lethal effect you can use be daze (save ends), slow (Save ends), or knock prone.

If a second person helps, the DC gets lowered by 5. You can't reduce the DC below 10/15 for non-lethal/lethal traps, but that means you can reduce the time at least, or add another

If you fail a check by more than 5, you'll know the trap isn't likely to work how you want it. And if you fail by more than 10 it will just not work. If you fail by less than 5, you won't know the trap isn't complete. It may still have an effect, but might do less damage, or have a chance of not springing, or be easier to spot (random)


How does all that sound? Fair? Too complicated? I think in a different game this would be the system I'd push for, but maybe since I don't think you guys will abuse trap making (or be near sources of items, NPCs and surroundings like this again) we can maybe just go with the rule of cool/ fun and say that if you come up with something fun go with it?
The Altweaver
GM, 69 posts
Nor Swifty
Tale teller
Mon 8 Jun 2015
at 11:13
  • msg #114

Re: Out of character thread


If you like mechanical stuff, we can go with some variant of the above, otherwise I can just say say that for each person you rope in to making traps (you included), you can make 5 traps that either have a non-lethal effect or do 1hp damage.

Each 5 traps need a DC 15 theivery check, and so the failure will be one random trap not working as aspected, and a low fail meaning you know which of two or more traps aren't good.

Seems  better for you to make a few traps and have fun placing them. The choice of how they work is up to you.

You could also set up other people making the basic traps, and still then make something exotic yourself like and acide in the face from a doorway home alone style trap :p


You might spot that 1hp damage is low, except you might therefore suspect that you have quite a few minions to deal with rather than tougher opponents :)


I've realised you have a tiny homunculous, so if you can create a distraction away from the ford first, maybe it could go and place something under the water
Nym
Player, 76 posts
Mon 8 Jun 2015
at 16:25
  • msg #115

Re: Out of character thread

That all sounds pretty reasonable to me. I don't plan on making any traps mysel - mechnical gadgetry doesn't strike me as the kind of thing Nym would ever bother with, as obsessed as she is with her magic ;). That said, my Dex is good (joint-highest stat along with Cha) so I suppose I could help set stuff up if sufficient persuasion were provided and there were no distractions nearby :D.
Meri
Player, 40 posts
Artificer
Level 3
Mon 8 Jun 2015
at 16:53
  • msg #116

Re: Out of character thread

Nym:
...if sufficient persuasion were provided...

Repeated staff pokings? ;)

Any suggestions from a player point of view what might be the best tactic?
The Altweaver
GM, 70 posts
Nor Swifty
Tale teller
Mon 8 Jun 2015
at 16:57
  • msg #117

Re: Out of character thread


As the DM I suggest abject surrender :p
Nym
Player, 77 posts
Mon 8 Jun 2015
at 17:17
  • msg #118

Re: Out of character thread

You mean right now to deal with these approaching guys? Well, from their clothing they're evidently used to ambushing people in the forest. We're here with a couple of buildings and the guys who live and work in those buildings and so probably know their layout and contents really well. We also have the means to gain high ground and a decent ranged vantage pint (go upstairs in the inn and fire stuff out the windows) if these guys are intent on picking a fight. We probably should give them a warning or something first, though - after all, they haven't actually done anything hostile just yet - they're just coming over with weapons out which while aggressive isn't actually an attack. Yet. If we go with the "hide indoors and shoot them from upstairs" tactic then maybe you can put some traps in the doorways/on the stairs (make sure our new friends know about them first, of course)...maybe while Holder or Tym or someone is talking to the guys to discern their motives and otherwise stall for time, in a location that is within sight of whichever window we can get ourselves to ;).
The Altweaver
GM, 71 posts
Nor Swifty
Tale teller
Mon 8 Jun 2015
at 17:29
  • msg #119

Re: Out of character thread


Don't forget for benign reasons most of the top floor windows have thick curtains to hide your movement aswell, and the bottom tap room even has some convenient holes in a pane or two :D

The ruined buildings on the east of the ford road would need a stealth check to sneak to, but for the moment you still have time to get in position there without too evil a DC



Anyway, the 'hide in the inn and trap' it plan sounds cool, I'll leave you guys to discuss it OOC until you have some cool ideas to discuss IC with the NPCs.

I'll check in in between reading GoT (already watched the latest episode, and like, daaaaaaaaaamn man)
Nym
Player, 78 posts
Mon 8 Jun 2015
at 17:39
  • msg #120

Re: Out of character thread

Assuming by goT you mean Game of Thrones, or A Song of Ice and Fire, I haven't read it yet but I've seen bits and pieces of some of the episodes of the TV version - I'm waiting till it all comes out before I read/watch it, so I probably have a couple of years to go yet ;).

Anyway, I'm not really one for meta-ing tactics OOC - I'd rather do it IC rather than talk about it all in fine detail OOC and then basically repeat it all IC.
Meri
Player, 41 posts
Artificer
Level 3
Mon 8 Jun 2015
at 17:54
  • msg #121

Re: Out of character thread

Sounds a good idea.
Meri probably would be up for the idea of staying to chat with them.  (Means she's pretty much at point-blank range if she has to blast them!) ;)
And unless they have some kind of ranged attacks, they would probably only be able to come over the ford one at a time, and would be balanced kind of precariously, so if they had to fight Meri there, they wouldn't be able to dodge her attacks too well...

Up for trying to trap the inn.  Though not sure what to do if they go for the smithy instead...

Pity we couldn't rig up something to launch the Ball at them.  I mean it's indestructible, it doesn't really have anything to worry about!

Also not sure how to translate all these bits of thoughts into IC language.  I'll post if I come up with something...
This message was last edited by the player at 17:56, Mon 08 June 2015.
The Altweaver
GM, 72 posts
Nor Swifty
Tale teller
Mon 8 Jun 2015
at 18:19
  • msg #122

Re: Out of character thread


The Ball is indestructable, yes, but also highly unreliable...almost like it was planned that way :) Notice it can't talk to anyone either? :P I think this is just a Meri-type ploy to palm it off on to someone else!


The inn is quite a complicated building, whislst the smithy appears to be a small personal building - probably Tym's actual home - and the large open smith area you are standing in. So you might be able to split a few off friom the group distracted by the smithy but the bulk would likely go to the inn.


So I'll wait for a Meri post, whether plan related or just reacting, and then we can have the NPCs weigh in, and maybe bring up some of these options, of course.



Regarding GoT and ASoIF I'm enjoying them both, but not sure I'd ever recommend them due to the violence/sex/sexual violence/child murder and constant kicks to the gut in terms of storytelling :p

Anyway, season five finishes next week, and I think there are only tywo more seasons after this so by May 2017 you can start watchign the show. Given it's taken George RR Martin 16 years to write five book, with the sixth coming out at some point soon-ish, and one or two more books planned, you might be waiting quite a while to read the novels!
Nym
Player, 79 posts
Mon 8 Jun 2015
at 18:24
  • msg #123

Re: Out of character thread

There are two more books to come in total according to when I looked it up on Wikipedia a month or two ago. I'm aware of the vast amounts of violence, sex, swearing, and other fairly icky stuff but I'll give it a go anyway (when it's all out so I don't have to wait if I like it and get to the end of what's currently available) ;).
Meri
Player, 42 posts
Artificer
Level 3
Mon 8 Jun 2015
at 18:25
  • msg #124

Re: Out of character thread

Well I was thinking more of using the Ball as ammo from a makeshift slingshot or something :)
The Altweaver
GM, 74 posts
Nor Swifty
Tale teller
Mon 8 Jun 2015
at 20:25
  • msg #125

Re: Out of character thread


Poor Ball is target practise and target obliterator to you! :p


And ASoFI is currently supposed to be seven books, but George RR Martin has teased it might get so large it becomes eight books. Who knows!

I hadn't watched it until last year, near the end of series 4. I basically devoured the whole lot of episodes in an extended weekend in time for the end of last year. such a long wait until April and now it's almost done again :(

The TV show should finish first, and I think doing TV to novels is the better way around. So many names and stuff thrown at you in the book, being able to cut through them by having faces and plot knowledge of half of them is really useful! Plus its better to see the streamlined version then see the longer stuff where one character was actually two in the book, etc.
Nym
Player, 82 posts
Mon 8 Jun 2015
at 21:45
  • msg #126

Re: Out of character thread

Was looking through my powers on my character sheet and realised I needed to tweak the damage on Chaos Bolt's secondary attack slightly - I forgot I should add the +5 like I did to Chromatic's Orb "miss" effect, because it's Arcane and Implement so I get the Dex bonus and the +2 from the staff every time (and another +2 if Bloodied, I know ;)).
The Altweaver
GM, 75 posts
Nor Swifty
Tale teller
Mon 8 Jun 2015
at 22:13
  • msg #127

Re: Out of character thread


Yup, pointed it out at the time, didn't notice you hadn't updated! :)


Running out of time tonight, I might get a map and post up, if not it will be tomorrow evening :(
The Altweaver
GM, 76 posts
Nor Swifty
Tale teller
Mon 8 Jun 2015
at 22:28
  • msg #128

Re: Out of character thread


Ok, the inn map is currently the new group 1 map (refresh to see it!)

Or go here:
Link back to this game


Ground floor on the bottom, top floor on the top. Main entrance is bottom right, the stairwell up is directly ahead and curves around left to imerge in the hall at the top.

So for doors, you really only have the main door and the room Nym will presumeably take (deluxe room). However, you can certainly trap the stairwell in more than one place. And the hall upstairs can be darkened by just extinguishing candles (its not got any light from outside aside from underf doors) and so trap there in at least one place.

All the doors are unlocked by default except the tap room -> kitchen door, and the cupboard door.
Nym
Player, 84 posts
Tue 9 Jun 2015
at 14:11
  • msg #129

Re: Out of character thread

If you need any candles put out (or lit) without needing to reach up and get them down, just let me know (as long as I'm within two metres of them) ;).

I sort of hope that these guys, if they do end up attacking, don't make it all the way to where I am because I don't think Jorri will be very happy with what his deluxe room may end up looking like as a result ;).
The Altweaver
GM, 77 posts
Nor Swifty
Tale teller
Tue 9 Jun 2015
at 17:05
  • msg #130

Re: Out of character thread


I'll let you know exactly what sort of a mess Holder left the room in during the next update :D Melee combat might make it less messy, who knows!
Nym
Player, 86 posts
Tue 9 Jun 2015
at 19:26
  • msg #131

Re: Out of character thread

Out of curiosity, how is combat being handled in this game? Will we have to wait to know if our attacks have hit before we can roll damage, or will we be told the enemies' defences in advance, or will there be some other method? I suppose we tend to post often enough (since we clearly all manage to frequently be online at the same time) that even if we do it the slow way it hopefully shouldn't drag too much. I was gonna take note of whether or not my attack rolls hit to determine what kind of defences my targets have, if necessary.
The Altweaver
GM, 78 posts
Nor Swifty
Tale teller
Tue 9 Jun 2015
at 19:55
  • msg #132

Re: Out of character thread


Best roll all your rolls as if you are going to hit each round when you make your actions.

There's enough complication in the enemy groups and how some of their bonuses are handled that I don't want to have to list all the sets of conditional defenses. I can hint narratively whether an attack was close of a defense might be low if the occasion arises, and you can always roll insight to figure out someone in combat too.

Indeed, I think I already gave you one hint about one of their defenses much earlier :D
The Altweaver
GM, 79 posts
Nor Swifty
Tale teller
Tue 9 Jun 2015
at 20:25
  • msg #133

Re: Out of character thread

Oh, two more combat things. The doors are all effectively one person doors, forgot to answer that question earlier. So they will be a choke point for people getting passed.


Also, battle posts will be the same as normal posts. You can post conditional actions you might take if something else happens, but presumeably you will both be acting independantly anyway.


There's few enough of you that the bandits will most liekly act before/after you, and even if not I'll be able to shuffle their acts in.



for other fights I might do a battle grid and make it more mechanical, but for this one I'll try to let it be more narrative. Since you ranged powers are mostly 5 square bursts, 10 square attacks and one 20 square attack I believe I can let you know who is in range easily enough.
This message was last edited by the GM at 20:27, Tue 09 June 2015.
Nym
Player, 87 posts
Tue 9 Jun 2015
at 20:36
  • msg #134

Re: Out of character thread

I just don't want to roll an attack and damage only to find it didn't hit and I potentially wasted a really good damage roll, that's all...especially with something like Chaos Bolt which could potentially hit every target on the map (if they're lined up right and I get lucky on the even numbers) ;).
The Altweaver
GM, 80 posts
Nor Swifty
Tale teller
Tue 9 Jun 2015
at 20:59
  • msg #135

Re: Out of character thread


The roll would be different if you wait to roll damage anyway, so it's not a wasted roll, you're just letting more rolls be born that would otherwise have gone unrolled  :p
Nym
Player, 88 posts
Tue 9 Jun 2015
at 21:32
  • msg #136

Re: Out of character thread

Err, sorry, what? What roll would be different? If I roll attack then I have to see if it hits before I roll damage - if I just roll attack and damage and the attack roll wasn't good enough I just wasted a damage roll, unless I use it for the next attack but what if I don't use that attack again (because I use a different one or the battle ends)? Then I have an ever-increasing stack of damage rolls building up and waiting ot be used. Or something. Lol, I am confuse :P.
The Altweaver
GM, 81 posts
Nor Swifty
Tale teller
Tue 9 Jun 2015
at 21:42
  • msg #137

Re: Out of character thread


You roll real dice, so it's not like if you roll damage and roll and 8 but its not used, then you've wasted the 8.. You will be sitting differently and holding the die differently and it will be a different roll anyway and you'd probably roll a 3 :p

A roll is a roll, if you roll attack and miss then I ignore that damage roll. Good if it's a bad roll, and there'll be others if it was a good roll.
Nym
Player, 89 posts
Tue 9 Jun 2015
at 22:11
  • msg #138

Re: Out of character thread

Exactly - what if I'm throwing Chromatic Orb and roll 9, 9, 10, only to find I missed and only get a 3? :(

Also if attacking is the first thing I do in a round (probably not relevant for the moment as I'm not likely to be moving from the window till I run out of stuff to shoot at) then I'll still have my other actions and will need to know if I killed stuff (especially if there's Minions present and I possibly killed one or more of them with a Chaos Bolt) in order to see if I should be getting out of the way or whatever.

See, this is why I came up with the method I'm using in my own game, lol :D.
The Altweaver
GM, 83 posts
Nor Swifty
Tale teller
Wed 10 Jun 2015
at 12:01
  • msg #139

Re: Out of character thread


We can figure it out as we go along.

The reason for me doing it as I want to do it is that I won't be able to maintain the faster posting level for that long. I was going to start warning about a slow posting level, but there's been enough reason to try and get the story going quickly (and even getting to encounter) to give some momentum and aslo figure a few things out.

4th edition already snarls up at the combat level and becomes very slow - especially if players start getting very paranoid about using up all their actions efficiently (to the point that the very useful minor action got dumped in 5th edition for this reason).

So I sort of want to keep the momentum going and not have combat become strung out.



Anyway, I am way over my lunchtime, but hopefully that lets you guys start some actions.

Obviously the first decision being 'act right away, or don't and draw in more people first'
The Altweaver
GM, 84 posts
Nor Swifty
Tale teller
Wed 10 Jun 2015
at 18:03
  • msg #140

Re: Out of character thread


Ok, crappy happy map of the battle area, with people's names on and everything, is main map - refresh your cache if you cannot see its awesomeness.

/games/63699/misc/gamemap.jpg
The Altweaver
GM, 86 posts
Nor Swifty
Tale teller
Wed 10 Jun 2015
at 18:49
  • msg #141

Re: Out of character thread


Oh, I just called the bandits idiots...I might be internalising Tym!
The Altweaver
GM, 94 posts
Nor Swifty
Tale teller
Thu 11 Jun 2015
at 17:35
  • msg #142

Re: Out of character thread


Big update, also updated the map:
/games/63699/misc/gamemap.jpg

Sorry the map was 'upside down' last round, I've putting it both north is up and also orietned to how your characters would see things.
The Altweaver
GM, 98 posts
Nor Swifty
Tale teller
Fri 12 Jun 2015
at 17:58
  • msg #143

Re: Out of character thread


Yay, you guys have managed to kill (and I mean kill, not one of your take downs so far has been remotely non-lethal in description :p ) 8 bandits, only 5 more to brutally slay :D

So, I'm trying to run the combat resolution more narratively, in that once all the actions have been taken in turn, I'm describing them a little more logically. Readied actions or assuming you guys take readied actions when you have expessed a plan help.


Is that ok or confusing? I can also explicitly summarise the round actions if that would be better, though of course that's more work for me!




And for Meri, to explain how the explosion to roof went. Nym has her cool sandles that let her survive a fall by appearing to the nearest safe space 5 squares away. Of course, jumping out the window woulnd't work to get to the smithy roof as she wanted, because the road was far closer than the roof.

I said if she could get 2 squares away from the window by a jump, I'd let her use the boots that way Unfortunately a 2 square long jump needs a DC 20 athletics check which is a little tough right now for either of you I believe. One squares would only need the coin flip of a DC 10 athletics check though, so I said if she could make that, and then used some form of explody magic (which I presumed she was gunna use anyway) then as long as she let herself get caught in the blast I would let it add an extra square of movement so her boots would kick in the the smithy.

Nymn's dice complied, getting the bare minimum to make the DC 10, and then scoring a 1 on her own attack against herself!

A couple of ways it could have gone so badly...


Anyway, so that's what went on behind the scenes.

Now for the fun of inn slaughter. Try not to burn the place down :p
Nym
Player, 103 posts
Fri 12 Jun 2015
at 19:37
  • msg #144

Re: Out of character thread

Muahaha...acidic death and epxlosions for everyone - come get some, ya buggers! :D

Can I get down safely from the roof without hurting myself? If I can, then before I do can I get an angle to see inside the kitchen where Snake-Face went? I might go after him, or at least make sure he's not up to anything nasty, before I join the party at the front door...
The Altweaver
GM, 99 posts
Nor Swifty
Tale teller
Fri 12 Jun 2015
at 20:06
  • msg #145

Re: Out of character thread


[Private to Meri: All rolls are usually d20. Healing and damage and duration are usually the exception, but any action rolls are made with a d20 - so attacks, skill checks, death saves, saving throws, etc. So reroll those two attacks! And yes, you can use knack for success as a minor action on either of them]


I'd say you can use a whole move to carefully hang off the edge and drop down with no ill effects. Untrained acrobatics still lets you 'hop down' for free if you wanted to keep your move action for moving around, but it's a DC 15 to succeed and failure = falling for 1d10 damage and being prone. Doens't seem a good option but it's there if you want it.

If you were trained you could just fall and beat the 1d10 damage and be fine, or course!


Sadly snake face hasn't reappeared, which might speak to him either never popping up where you can see him, or rolling a stealth to move around better than your passive perception. He is a sneaky dude, after all!

If you wanted to find him you'd need to go to the kitchen window, and most likely follow through the window in to the inn. Might be an idea though, who knows what he's doing right now...
Meri
Player, 56 posts
Artificer
Level 3
Fri 12 Jun 2015
at 20:15
  • msg #146

Re: Out of character thread

He's probably killing poor Tym :(

[Private to The Altweaver: Rolled 14 for the first one.
And...  WOAH!  20 for the second!  I've never rolled a 20 before... EVER! :o

Probably won't need Knack for Success then...
]
Nym
Player, 104 posts
Fri 12 Jun 2015
at 20:22
  • msg #147

Re: Out of character thread

Hmm, can I not just drop down as close as possible to the window and see in from there, or is it too far to see properly? I thought the buildings were pretty close together. If I produce light, can it shine into the kitchen and make it more visible or something? Probably won't work in broad daylight, will it, lol.
The Altweaver
GM, 100 posts
Nor Swifty
Tale teller
Fri 12 Jun 2015
at 20:30
  • msg #148

Re: Out of character thread

The road is four squares wide. And its light outside and dark inside. From the smithy roof as I said you could have seen inside enough if you readied an action to spot movement if he'd stood up, and could have beaned him. But you can't see into the room fully.

As you've been busy he's maybe managed to move around without tripping your passive perception. Or he's been crawling on the floor so you couldn't see him.

You can certainly drop down and then use a second move to run over there. When you are standing at the ktichen window you will be able to see much better in to the room and unless he is hiding well or no longer in there, you will be able to see what he is doing.


Note he's smashed the window, so if you have any ranged area effects you cna always just blindly blow the kitchen up :D After all, Jorri's probably dead by now so won't care :p
This message was last edited by the GM at 20:37, Fri 12 June 2015.
The Altweaver
GM, 101 posts
Nor Swifty
Tale teller
Fri 12 Jun 2015
at 20:31
  • msg #149

Re: Out of character thread


Or you've got a stunned NPC underneath you, you can always yell at him to go look :D
The Altweaver
GM, 102 posts
Nor Swifty
Tale teller
Fri 12 Jun 2015
at 20:33
  • msg #150

Re: Out of character thread

Oh, and for no reason whaaaaaaaaaaaaaaaaatsoever, to explain natural 20s for no reason.... certainly not to distract from your worry over poor Tym...

Natural 20s automatically hit. And if the hit would actually be a hit (so if the totaly was 25 and the victim has AC25 or less, for example) then you roll a critical hit. This means all your normal damage dice rolls are maximised. So the weapon damage, any sneak attack damage, etc would all be the full score.

Also, if you have magical weapons, etc, you'll find they also let you roll a bonus die on critials. Usually one die for each plus.


Sorry, been trying to search for the staff on D&D sight / pdf, which involves lots of thigns slowly downloading and opening :(


Yeah, the critical die is 1d6 :)


Again, for no reason, and sadly with minions not really necessary!
[Private to Meri:
Edit: Oh, 14 and 20 are your rolls before +5 added, or is that including the +5?
]
This message was last edited by the GM at 20:34, Fri 12 June 2015.
Meri
Player, 57 posts
Artificer
Level 3
Fri 12 Jun 2015
at 20:34
  • msg #151

Re: Out of character thread

Yeah, wish I'd aimed that one at Banlee.
Sticking with my original attacks though.
The Altweaver
GM, 103 posts
Nor Swifty
Tale teller
Fri 12 Jun 2015
at 20:36
  • msg #152

Re: Out of character thread


Such is the way of the dice, best idea is to keep having actions and roll lotsa dice to balance it out
[Private to Meri:

Double posted, so ask again - were 14 and 20 your rolls before +5 added, or is that including the +5?
]
Nym
Player, 105 posts
Fri 12 Jun 2015
at 20:37
  • msg #153

Re: Out of character thread

Lol yeah, Swifty was just telling me in Skype that she critted on a Minion - that's about the worst possible time to get a critical pass, isn't it, lol...

I didn't think of asking Holder...but if I spend my turn asking him to see if Snake-Face can be seen then I'll have to wait for Holder to have his turn in order to do that and then Snake-Face'll have time to do something else and I might lose an opportunity to shoot him in the face with magical death :(.
The Altweaver
GM, 104 posts
Nor Swifty
Tale teller
Fri 12 Jun 2015
at 20:38
  • msg #154

Re: Out of character thread


Better than a critical miss on one, that would be worse!


And yeah, it's always best to do stuff yourself then order the NPC to cover your back if nothign exciting is happening. So go check the window, then yell at Holder to guard the window if you can't see a snake face to blow up :D
Meri
Player, 58 posts
Artificer
Level 3
Fri 12 Jun 2015
at 20:42
  • msg #155

Re: Out of character thread

What happens with a critical miss?  Do you accidentally zap yourself? :)

[Private to The Altweaver: They were before the +5.  Wasn't completely sure if there wasn't something else meant to be added.  Forgot that bit after the attack roll bit wasn't part of the attack roll...  :)]
The Altweaver
GM, 105 posts
Nor Swifty
Tale teller
Fri 12 Jun 2015
at 20:46
  • msg #156

Re: Out of character thread


No botches in my game (nor the normal rules), you just auto-miss.

For minions it can be even worse with a miss because they don't take miss damage. So some cool reliable powers and dailies end up being worse against minions than 'full' monsters! :D


Also, I won't have auto fail / auto succeed on skill checks (again, not in the rules). But I'm always open to having fun or cool stuff happen on a 1 / 20, so we shall see.
Meri
Player, 59 posts
Artificer
Level 3
Fri 12 Jun 2015
at 20:47
  • msg #157

Re: Out of character thread

Critical hit against someone with 1 HP = Messy explosion?  :)
Nym
Player, 106 posts
Fri 12 Jun 2015
at 20:58
  • msg #158

Re: Out of character thread

I hope so, lol...if I ever manage a decent amount of overkill on someone (eg doing 20 damage when they only have about 3hp left), I want them to die in a decently descriptive way appropriate to whatever kind of effect it was that finished them off (turn to ice and shatter, dissolve in acid, burn to a crisp, explode with Ludicrous Gibs, etc) :D.
The Altweaver
GM, 106 posts
Nor Swifty
Tale teller
Fri 12 Jun 2015
at 21:24
  • msg #159

Re: Out of character thread


So noted :p
The Altweaver
GM, 107 posts
Nor Swifty
Tale teller
Sat 13 Jun 2015
at 16:34
  • msg #160

Re: Out of character thread

Nym, just to check with you cause I have to go out soon, pulls? The RAW is they need to bring the target further away. Because 4th edition has it that diagonals basically don't count as further away, that means moving someone sideways can't be classed as further, right? They's still be the same amount fo squares away. So only the furthest three squares of the eight around a target are accepteable.

Gunna let a push go sideways just now anyway, because I'm the DM dammit, but just want to know for sure for next time.

I can go check the usual places later, stupid handbook doesn't have a cool diagram for it. Stupid handbook.

Edit: Had a few moments to research more and it seems that yeah, my understanding meshes with what is said elsewhere. A sideways movement isn't a push.

Except in this next update, because I am the DM dammit!

But just be aware that at other times it most likely won't be. I'll still reserve the right to impose the occasional common sense/rule of cool to the battlegrid :D
This message was last edited by the GM at 16:53, Sat 13 June 2015.
Nym
Player, 110 posts
Sat 13 Jun 2015
at 17:02
  • msg #161

Re: Out of character thread

Yeah, my understanding is that a Push must result in the target being further from you than before the Push, a Pull has to bring them closer, but a Slide can move them in any direction you like.
The Altweaver
GM, 108 posts
Nor Swifty
Tale teller
Sat 13 Jun 2015
at 17:04
  • msg #162

Re: Out of character thread


It's more the interpretation of 'nearer and further'. Technically sideways is slightly further in real life, but not in 4th edition.
Nym
Player, 112 posts
Sat 13 Jun 2015
at 20:29
  • msg #163

Re: Out of character thread

Yeah, I meant they have to be more squares away than before you moved them.
The Altweaver
GM, 109 posts
The DM dammit!
Tale teller
Sat 13 Jun 2015
at 20:37
  • msg #164

Re: Out of character thread


Ah well, I would refer you to my character bio to the left for both the 'shhh' and the I'm the DM dammit for the next update :D

But yes, push is only backwards from now on, unless I think it's appropriate :)
The Altweaver
GM, 110 posts
The DM dammit!
Tale teller
Sat 13 Jun 2015
at 22:19
  • msg #165

Re: Out of character thread


*sniff* no hysterical people falling down stair *stupid honest players, I'm the DM dammit. I'll make you regret not taking advantage of free benefits, ooooh yes :p *
The Altweaver
GM, 121 posts
My be beowuuf
Tale teller
Wed 17 Jun 2015
at 07:13
  • msg #166

Re: Out of character thread


Wow, the 'delete entire thread' and 'take me to my main menu' buttons are scarily close together! :(
The Altweaver
GM, 122 posts
My be beowuuf
Tale teller
Wed 17 Jun 2015
at 17:06
  • msg #167

Re: Out of character thread


So now the combat is over, any comments, questions, critisisms, requests for next time?


I don't think I'll do ready actions next time for enemies. You guys can ready actions, but I think knowing that enemies aren't going to suddenly shoot you the moment you go through a more might free you up a little more.


Also I can't believe I missed that 4th edition wasn't the edition with the trap making rolled in to skills. Feel embarrassed, and we'll certainly firm up some easy but useful and fair rules for trapmaking for later on. I really should have checked on exactly what the kit did, rather than assuming it was just an artisanal tool :(
The Altweaver
GM, 123 posts
My be beowuuf
Tale teller
Wed 17 Jun 2015
at 17:29
  • msg #168

Re: Out of character thread


In case you were interested in the composition of the group, you only had two non-minion enemies - a 3rd level solder Bandit Leader, and a 2nd level skirmisher Common Bandit.

The rest were minions, three 2nd level artilery Bandit Archers, two 2nd level solder Goons, two 2nd level Footpads, and then four 1st level Human Gang Members

The goons and gang members had a mob ability that allowed them to gain better defenses if more than 3 were clustered together, and the footpads got more damage. Also the footpads and common bandit could shift a square on a successful attack.

Both the bandit leader and common bandit had encounter-syle powers that never connected / got used, and the common bandit also had sneak attack damage available.


I could say you guys should never split the party, as it denied you the ability to work together and compliment each other's powers, but it also split up the bandits and being hunkered down forced them to come to you and not use some of their melee powers. So overall it seemed to work out well.

That was the XP for a hard 2 player or medium 3 player fight. Though I under leveled the fight and also made most of them minions to make up for it. Though of course that balanced by having way more enemy available to throw at the two of you and your fragile allies.

So it was supposed to be a battle where you could totally kick arse without loosing too many permenant resources, but hopefully you guys found it fun/challenging?
Nym
Player, 128 posts
Wed 17 Jun 2015
at 17:36
  • msg #169

Re: Out of character thread

Yeah, there is no specific skill for trapmaking but I suppose it'd come under Thievry since that's what you use to disarm them. It's Perception to notice traps, however - I know earlier editions have Find Traps as a separate skill or something but that isn't the case here - anyone can spot a trap if they look in the right place, they just might not have the expertise to disable it and I think only Rogues can disarm traps above a certain DC (or maybe you just need to be trained in Thievry without necessarily being a Rogue).

Anyway, I think the enemies not being able to ready actions will probably help since we'll know that we'll never trigger anything like that. I don't think I've ever bothered with readied actions myself at all, lol.

If we're doing exp, will there be other ways of getting it outside of combat? I recall from the DMG that it's supposed to take about ten Encounters to level up (assuming the Encounters are pitched at about your level) which is why I dont bother with exp myself and just level people up when they hit a certain plot point or have some extended downtime or whatever. It saves having to come up with specific content in order to make the PCs get stronger ;).

Anyway, that combat was fun. I liked jumping out and exploding. I say "exploding", but that invokes images of fiery stuff I suppose...it was cold and lightning but it still zapped everything close to me. I have a feeling the deluxe room isn't quite so deluxe any more ;). I'm having pretty good fun playing Nym in general, really. Someone should probably go and see if Jorri is still alive though...but I'm guessing that's where Holder went.

Ooh, I tried to send this and you've posted something else. Yeah, it was fun :). I'm looking forward to seeing what other powers I get at higher levels to nuke people with and stuff :D. Was cool to be able to use the environment and stuff to get vantage points and hide behind and all that. The perfectly-timed botches by various people (me against myself, Banlee jumping out the window, etc) were pretty epic as well :D.
The Altweaver
GM, 124 posts
My be beowuuf
Tale teller
Wed 17 Jun 2015
at 17:52
  • msg #170

Re: Out of character thread


Thievery is indeed the skill I used, I thought I'd made that part visible to everyone? Disable device was the skill in 3rd edition, and combined with crafting you could figure out traps. I recalled there being a make trap in one of the editions, but yeah, thievery only covers disable device in this edition.


Skill challenges and encounters give XP, along with any bonuses I like. I'll play it by ear


I usually don't bother with XP, which is why I wanted to do it in this game, just for a change and to actually build 4th edition style encounters and pacing.



This combat there was a lot of PMs and hidden comments when discussing mechanics stuff, I guess to keep it out of the way. I think in future it might be best to put them in the OOC thread so everyone can weigh in on stuff. I'll keep private lines and messages for passive insight/perception, and character knowledge stuff and questions of that nature. Mechanics things are probably best visible :)



Holder is inside the inn, though Tym is most likely going to go see if Jorri is alive, assuming not, once he's spoken to Meri.

And glad to see the player cares about Jorri, since Nym is ordering ale despite the number of only unconscious enemies and potentially dead allies around :p


Technically enemies reduced to 0hp and knocked unconscious should come back to 1hp after a short rest, however with Tym's blow and Nym's acid I'll just say those two aren't coming back to consciousness for the better part of a day unless one of the PCs tend to them.



And yes, the rolls worked out well in many cases, Nym's suicide jump certainly being the highlight!
Nym
Player, 130 posts
Wed 17 Jun 2015
at 18:09
  • msg #171

Re: Out of character thread

Yeah, I guessed there were PMs passing between you and Swifty based on various visible OOC comments and stuff she was saying in our Skype chats :).

Regarding the current situation, I don't know if you noticed, but Nym's brain doesn't quite work the same way as anyone else's ;). She's not specifically ordering ale, anyway, just knows that in pubs you get food and drink, which might help the upset-looking man feel better, never mind the fact he's basically hysterical :D.

If either Banlee or Snake-Face happen to wake up when we're not expecting it and manage to actually do anything, I don't think it'll take much to put 'em down again and we each took 'em out solo easily enough that I'm sure they'd both reconsider taking us both on at once, never mind Tym and Holder ;).

Also, I wouldn't really call the window-leap suicide. Maybe Banlee's was, but mine wasn't - even if I hadn't made the roof I'd've landed on the ground without any harm since the trigger for activating my footwear is that I'm falling. I might've landed right next to Snake-Face and got shot at from the guys on the roof, but the fall itself wouldn't have hurt ;).
The Altweaver
GM, 125 posts
My be beowuuf
Tale teller
Wed 17 Jun 2015
at 18:15
  • msg #172

Re: Out of character thread


As a DM thing I'll tell you straight that unless you wake them up they won't wake up for a day. So while your characters are welcome to feel paranoid, and you can wake them up to question them, you can also leave them in the care of the NPCs for a day and not worry about Evil DM Gotcha Plans (tm) occurring.


Actually Banlee's wasn't a suicide, he should have survived the fall, just Meri got a lot of damage done in her last shot, followed by max fall damage. I guess he just tripped on a ledge or his nat 1 on bullrushing the window resulted in some smashed glass :D
Nym
Player, 132 posts
Wed 17 Jun 2015
at 19:33
  • msg #173

Re: Out of character thread

Well, it was still silly of him to throw himself out the window when he knew that at the least he'd find an angry minotaur waiting for him even if he didn't get stabbed by all the grass or fall over and take damage on the landing. Imagine if he'd landed wrong and broke both his legs or something (not that DnD has a mechanic for broken bones, but still...) >:).

Naturally Nym is doing everything in a completely random order now and taking care of the guy who shot her in the arm rather than worrying about taking prisoners of the unconscious tough guys or checking on the friendly guy who got thwacked :D.
Meri
Player, 72 posts
Artificer
Level 3
Wed 17 Jun 2015
at 21:28
  • msg #174

Re: Out of character thread

Nym might be scarier, but she's definitely taking on the "Good Cop" role here :)
Nym
Player, 134 posts
Wed 17 Jun 2015
at 21:32
  • msg #175

Re: Out of character thread

Lol and she's not even trying :D.
The Altweaver
GM, 126 posts
My be beowuuf
Tale teller
Thu 18 Jun 2015
at 20:03
  • msg #176

Re: Out of character thread


Sorry, I meant to say about healing.

Basially, the heal skill lets you do a couple of cool things in combat. For a DC 15 check, you can either stabalise a dying person, or you can let a person suffering a condition instantly kick off a save throw (or have +2 to the save at the end of turn).

Dying means you roll a saving throw each turn, and if you fail three times you actually die :( so being able to stabalise someone if you don't have healing of they don't have surges left if cool.

Oh, a saving throw is a simple duration tracker, where you roll a d20 (aalways a d20 with everything except damage and durations, really) and if you roll 10 or more you succeed, and if you roll less you fail. So it's a way of fiuring out how long effects are, or in the case of dying how long you can hold on without help :(


In Jorri's case, because I killed him on DM fiat and you guys were far away, I didn't want to roll saves. So I left him stable. So therefore although stablising someone shouldn't have brought him back to 1hp, in your case I made it that a successful stabalising did. So he's not only stable, but now he's conscious and so can kick off his own healing surges now, what little he has of them.

If no one had healed him or cared, I might have started rolling hourly or daily death saves from tomorrow onwards and played it by ear.


In Tym's case, I went with the old 3.5 style of Heal and allowed you to diagnose and treat his injury with a DC15. By 3th edition you are in film world of 'you're all good until your ded, but otherwise as long as osmeone comes by you're all good'

If you hadn't healed Tym, he would have been ok but I'd have treated him as staggered for the next day or so until Holder treated him. So that would have left Holder looking after the two if you went away.

As it is Jorri will be fine, Tym will be up and about too, so that means Holder can always go and tell New Stonebridge what happened, and Tym/Jorri are still around to watch the prisoners.
The Altweaver
GM, 127 posts
My be beowuuf
Tale teller
Sun 21 Jun 2015
at 19:33
  • msg #177

Re: Out of character thread


Just realised Nym hadn't logged in today, so if you guys want some RP time to speak to each other then I can retract the NPC actions for a few beats.

Otherwise, it's scary possibility for Nym to deal with and torture times fun for Meri :D
Nym
Player, 145 posts
Sun 21 Jun 2015
at 21:34
  • msg #178

Re: Out of character thread

I think Nym is happy making friends with Crass and trying to get him a new home as Jorri's cook and never mind what moody Mr Tym says :D.

As for the healing, I haven't healed myself yet because I prefer to get the most out of healing surges if I can, and I'm currently six points down with my surges recovering eight, and I think I only have six surges per day and no idea if we're gonna have combat again. If we do I have Second Wind (and Meri) to heal then and if we don't I can heal when we take an extended rest and get all our surges back anyway :).

Don't forget, we need to spend surges to refresh Meri's infusions, but she makes new ones from scratch at an extended rest (at no cost). It's one thing I don't really like about Artificers - no other Leader class has to pay a cost to be able to re-use their healing powers beyond taking a short rest to refresh them like any other Encounter power).
The Altweaver
GM, 128 posts
My be beowuuf
Tale teller
Sun 21 Jun 2015
at 22:25
  • msg #179

Re: Out of character thread


Then again no other leader just goes 'hey, want better weapons and a refresh on your daily item powers? Poof!' so it's probably a balance thingie. I did throw an extra infusion at Meri for today through Holder.

Really the brew potion ritual will be your friend for gaining healing potions I think. So you need to start acting more like players and asset stripping dead foes for their scrumptious gp to fuel your potions! :p


(PS please don't act more like players and go on killing sprees)


And yeah, you are under no obligation to use your surges to recover, even if narratively you get patched up. You could still be mentally fatigued, or feel fatigued later when the adrenaline wears off or something and only feel awake again when you spend a surge in battle, say. The only tiny warning I will give you about fights is that planning for two players is a little odd... to create an interesting mix of foes/ area, I need to spend far in advance of your easy and even medium levels.

Then again, what I think I will do is simply make many of the encounters also skill challenges. Ie you get half XP (which is still reasonable) for avoiding the encounter sometimes, and if you trigger it then you get the opportunity for the full XP, knowing it's most likely a hard fight your're triggering.


I am planning for the full working day of 4E, which tends to be 3 - 4 encounters. We'll see how that ends up looking in terms of posting rates, XP rates, and so on, but that will match up to your available powers. So yes, figuring out combat healing might be an idea. Or at least spending item and daily powers that protect you would be cool.


One of the 'annoying' 4E things tends to be status effects, lots of monsters have them to make the battle challenging. With only two people around though it's going to be far more noticeable and annoying... yet many monsters are cool and dangerous because of them. Well have to see how that works...

I may well allow the Heal skill check to trigger saves be a minor action, and maybe let powers tht trigger saves end effects. We shall see!
Nym
Player, 147 posts
Mon 22 Jun 2015
at 13:21
  • msg #180

Re: Out of character thread

You can always just skip on the exp altogether and level us up when it makes narrative sense - when we pass an important plot point or are able to spend downtime in a suitable location (eg a city or other establishment with facilities suited to our classes), or if we find a magical wibbly thing that when we touch it, it"increases our magical knowledge" or something. Then we can level at whatever rate you deem reasonable but without your having to construct more Encounters (combat or otherwise) than you'd otherwise be planning to. I mean, I remember from reading the DMG that it takes about ten Encounters (pitched at your level) in order to level up. That's quite a lot...

With regard to status effects, I'm not so fussed so far...I mean, they can be very annoying to have on yourself but they're also super-useful to chuck onto bad guys. I'll try and make sure I take more status-effect-inducing stuff as I level up if I can, if it looks good. I have a nice bonus as part of my whole Wild Magic thing, under erm, Chaos Burst I think (the thing I forgot about for half of the last fight), in that if my first attack roll per turn is even I get to make a Saving Throw (if it's even I get +1 AC till the start of my next turn I think), which means I can potentially have two Saving Throws per turn as long as my first (well, so far only) attack roll is odd :).
This message was last edited by the player at 13:21, Mon 22 June 2015.
Meri
Player, 83 posts
Artificer
Level 3
Mon 22 Jun 2015
at 13:24
  • msg #181

Re: Out of character thread

Hmm, have to remember to take more status-effect-neutralising stuff next...  (O.o)

Also, Yay for magical wibbly things! :D
The Altweaver
GM, 129 posts
My be beowuuf
Tale teller
Mon 22 Jun 2015
at 18:04
  • msg #182

Re: Out of character thread


The problem isn't being forced to provide too many encounters, its quite the reverse really - any reasonable encounter / group of enemies I'd like to stick in your way seems to come up as a hard XP rating. Even if I don't use XP to track when you level up - and I really want to try it to start with, since usually with 4th ediiton it's been one shots or levelling up just whenever - XP is still a good way to track how balanced encounters are. So we'll see. You might find you leel up quickly to start with :D

10 encounters isn't a lot at all. Remember an 'encounter' is either skill challenge or a group of enemy you overcome one way or another. Usually a game session is supposed to have three - four encounters per game day (assuming a three - four hour session is covering an in game day). So what they're saying is that players probably want to level up every three to four sessions (assuming you have some time passes / down time sessions).

Also narratively a level up doens't have to be a level up. It's just a nice way of tracking that heuy, remember how in series one of this cool tv show of a game you could only kick one guy in the head. Now you are better at stuff and can kick three in the head. You don't have to have mystically got better nor spent six months training, it can just be an indication you're getting better through constant use.

Anyway, we shall see!



The status thing is only a warning for monsters doing it to you, I will never stop you guys from usuing all your powers ot the fullest. Just like readied actions from monsters, you guys still get to use them. Oh, not I might use readied actions to juistify creatures actually being able to act and stop the game from slowing down because of combat logistics. However, you never have to worry about a readied action going off during your turn to block your actions.

If I spot it getting too annoyiong I might swap the status effects from 'hah, you have limited actions this turn' to 'hah, you have limited actions against monster X this turn' or 'hah, monster X gains an addition minor action/shift against you'. Something like that where you all still get to act during combat. Being locked down is no fun normally, let alone when there are two of you where it could also be disasterous!
Nym
Player, 149 posts
Mon 22 Jun 2015
at 19:27
  • msg #183

Re: Out of character thread

Yeah, the lack of a tank will most likely be a problem if we ever get into close combat - Meri is a little less squishy than me but still by no means what you'd call beefy ;). We can probably get away without having a Controller since I think we both have a couple (so far) of powers that inflict negative status effects on targets, but I suspect we may need a Defender at some point unless you somehow only give us fights which let us hide on high vantage points and shoot at people without getting clobbered in melée :D.

One thing about tracking exp is we'll most likely know when we're gonna level up, so you can't surprise us with that. I mean, if we get into a fight and only need 50 exp to ding, then we'll know that that fight will have us doing so. So it's nice (or frustrating, when we still hvae ages to go ;)) to see how close we are to levelling up but it means you can't surprise us with "Hey, you guys can level up now!". Well, we can see how it goes either way. You could always secretly track exp and just let us know when we've dinged, as well...
The Altweaver
GM, 130 posts
My be beowuuf
Tale teller
Mon 22 Jun 2015
at 21:29
  • msg #184

Re: Out of character thread


Yeah, be creative and mobile in combat would seem to be a good idea. Don't go out of your way to fight against statis effects rather than take cool powers you want...after all, sometimes the best defense is just a good offense.

One thing I'm not going to do is boost your part up to four or five with GM PCs. I'm not really wanting to run a complex combat where I'm doing most of the work :p Plus I want your victories to be your own.

As I say, most likely if your just cautious or creative then you can avoid situations that could become combats, then just concentrate your resources for the times you want to kick someone's butts :)

Plus you are PCs with tons of cool powers you surely want to use. Don't be too timid. I'm not really in favour of killing you off, a defeat is more likely going to see you captured, robbed, or perhaps just waking up temporarily lost.
Meri
Player, 90 posts
Artificer
Level 3
Wed 24 Jun 2015
at 19:39
  • msg #185

Re: Out of character thread

Boring?  Boring?!  :(  *sniffle*
Nym
Player, 156 posts
Wed 24 Jun 2015
at 19:50
  • msg #186

Re: Out of character thread

Oops, for some reason I failed to notice your last post in this thread, Wuffy...maybe I loaded the page and then accidentally closed the window or something. Anyway, yeah, for combat we should be fine as long as we don't get trapepd in melée range of stuff (or get stuck with too many negative status effects or too often). I think pretty much all my combat powers (as in, all the ones I can choose from, not just the ones I specifically pick when levelling up) focus on blowing shit up, with a few negative status effects (Blind, Prone, Dazed, etc) and shoving people around. Plus the added randomness of my various Wild Magic features :D. So my tacttics in combat are likely to be what they are in many other games, that of "if you deal enough damage you don't need to worry about amour/protection because they'll be dead before they can hit you" :D.

I'm sure you'll make some combat encounters avoidable but sometimes I, at least, will just want to blow shit up (as both a player and a character, I think ;)) and then maybe some gribbly monsters will come along that we can just nuke. I would love if I got lucky enough on rolls to take out a whole group of Minions with a single Chaos Bolt but I think I'll just have to live in hope ;). At least with At-Will powers you keep the same ones for the entire game (unless you choose to retrain) so I should have plenty of opportunities to do that :D.
The Altweaver
GM, 131 posts
Beowuuf is nope
It hurts his chest
Wed 24 Jun 2015
at 19:56
  • msg #187

Re: Out of character thread

Awww, good thing Meri the character was too busy outside to hear that :(

Edit: Yup, I'm aware that sometimes players will want to avoid a carefully prepared encounter no matter what, and other times they'll happily blunder in to a dangerous area just for fun and blast stuff :)

You might realise the previous encounter was built with that in mind - lots of minions in case you wanted to just wade directly in to combat and blow stuff up, so you wouldn't die and could take out people with more ease :D But also a lot of people to whittle down or have to avoid if you wanted to go for sneaky guerrilla tactics or evasion instead.
Nym
Player, 158 posts
Wed 24 Jun 2015
at 21:33
  • msg #188

Re: Out of character thread

I expect I'll be combining those two approaches and using sneaky guerilla tactics and evasion in order to blow stuff up ;).
The Altweaver
GM, 132 posts
Beowuuf is nope
It hurts his chest
Wed 24 Jun 2015
at 21:39
  • msg #189

Re: Out of character thread


Seems like a good idea to me :D
The Altweaver
GM, 144 posts
Beowuuf is nope
It hurts his chest
Sat 27 Jun 2015
at 12:32
  • msg #190

Re: Out of character thread


Rrgarding opportunity attacks:


You can only trigger only one OA per turn from each other combatant. So the Spectre could only hit you once regardless of reason on your turn, though it can still hit once during Meri's turn too. Same for you guys. For example if Meri and you were together with the spectre beside you, she could ready an action to fire a ranged attack when you run away to make sure only one of you gets thumped that turn :) If you did it individually, you guys would each take an OA. Though if you did a move and ranged attack, only one would provoke an OA.
Meri
Player, 98 posts
Artificer
Level 3
Sat 27 Jun 2015
at 14:09
  • msg #191

Re: Out of character thread

Is it only ranged attacks that trigger them?
What's a "Close Burst 10"?
The Altweaver
GM, 146 posts
Beowuuf is nope
It hurts his chest
Sat 27 Jun 2015
at 14:33
  • msg #192

Re: Out of character thread


Ranged or area attacks (the other two types being close and melee attacks). So a close burst 10 would be fine (it means the power expands outwards 10 squares in each direction with you as the origin).
The Altweaver
GM, 147 posts
Beowuuf is nope
It hurts his chest
Sat 27 Jun 2015
at 14:44
  • msg #193

Re: Out of character thread


To explain better now I've got firefox bahaving again.


So, there are four attack types:

Melee: You thump someone with your sword, etc. The idea is that you 'threaten' people in the square around you, so if someone tries to run passed you, away from you, or looks away from the battle (tries to fire a ranged shot or an area spell) then you can get a quick stab in. You can only use a melee basic attack (or something that says it counts as one) because it really is a quick jab when your opponent foolishly takes their eye off the nutter right by them with a melee weapon :D

Note some longer weapons can threaten more squares because they have a longer reach, and of course some larger creatures can have a longer reach too. So if you are fighting someone with a giant polearm or a huge monster, maybe don't assume you can saunter along or ignore it just because you aren't toe to toe!

Your static shock is weird, as it is melee but melee 5! Because its not a basic attack, you don't threaten any squares with it. But because it is a melee attack not ranged, even with a range of 5, you therefore don't provoke an OA using it to blast someone :D


Close: These are affects which use you as the origin. It's a little confusing, but burst and blast are two different things.

Blast is an effect that happens to the side of you. So say burning hands! You cover the area indicated with the spell, and the edge or corner only has to touch the square you are in.

Burst is an explosion or a radius effect. It explodes out form an origin.

So a close blast 2 is a 2x2 square you'd stick beside you somewhere, whereas a close burst 2 would be a 5 x 5 square that would have you in the centre.


Area: Spells and effects can also have their origin as not you. In this case they are area effects and provoke opportunity attacks because you aren't guarding yourself :)

They usually have a burst description too, just this time the origin square is whereever you say it is, within the spell's range. So a burst 2, range 10 is a 5 x 5 square you can plant anywhere within reason (the centre of the square must be within 10 squares of you.


Ranged attacks are normal ranged weapons, and some single-target spells. And once more, you take your eyes off the nutter right beside you, and they will thump you for it :D
The Altweaver
GM, 148 posts
Beowuuf is nope
It hurts his chest
Sat 27 Jun 2015
at 14:53
  • msg #194

Re: Out of character thread


The idea of moving around in combat and opportunity attacks:

If you use your normal movement, and move out of a square someone 'threatens', then you provoke an opportunity attack. So running up to someone to bash them is fine, run passed them or away and you get hit as you run passed! Thoguh it can just be the cost of making that move.


What you can do is use a special move type known as a shift. A shift means you use your whole move action to only move one square, but you provoke no opportunity attacks. So you could run out of combat, but you'd need to use one move to shift, then a second move to run. Alternatively, you can use a shift to move one square away to cast a spell or make a ranged attack, but of course your attacker can simply close that distance no matter how much they are slowed or even if they are prone, because you are only a square away.


Now, some powers let you shift yourself or others, and hopefully you can see thebenefit of that. It means you can get people out of danger or positioned better.

For example, your cool 'hey, have a free +4 to skills' power also lets someone shift 2 squares for free. This would have been perfect to put Nym in position at the window.

I'm not really wanting to retcon everything in the previous round, because I assume for the sake of 2 damage knowing where the critter is is much better than Nym being under cover and none of you knowing where the creature will strike next!



The previous edition of D&D had a few more things that provoked these opportunity attacks, but for simplicity the list is now whittled down. Previously standing up from prone or some other move equivalent actions would also have drawn opportunity attacks, and some combat moves like grabbing someone also let an opponent strike you first :(
Meri
Player, 99 posts
Artificer
Level 3
Sat 27 Jun 2015
at 15:59
  • msg #195

Re: Out of character thread

The Altweaver:
For example, your cool 'hey, have a free +4 to skills' power also lets someone shift 2 squares for free. This would have been perfect to put Nym in position at the window.

I knew I had that power, but didn't think it would work in that situation, hence I decided to block and reduce any potential attack instead.
Didn't actually think the opportunity thing would happen, I'd guessed the invisibility meant it was going to try and spring a stealth attack on one of us and thought Nym needed a defensive boost more than I did :)
The Altweaver
GM, 149 posts
It was a nice day
until a Red Wedding
Sat 27 Jun 2015
at 16:01
  • msg #196

Re: Out of character thread


Ah, that's cool if it was a tactical decision.
Meri
Player, 100 posts
Artificer
Level 3
Sat 27 Jun 2015
at 17:50
  • msg #197

Re: Out of character thread

Was more of a tactical decision that changed to a "oops, didn't know that was going to happen, but at least no-one is dead yet" decision :)

Is it my turn yet, or still Nym's?
The Altweaver
GM, 150 posts
It was a nice day
until a Red Wedding
Sat 27 Jun 2015
at 18:20
  • msg #198

Re: Out of character thread


Still waiting for Nym's actions, the it's the spectre's actual turn.
The Altweaver
GM, 151 posts
It was a nice day
until a Red Wedding
Sat 27 Jun 2015
at 19:27
  • msg #199

Re: Out of character thread


Sorry, I just realised the staff power was only a minor. Hmm, so did mean to ready an attack in case the spectre reappeared?
Meri
Player, 101 posts
Artificer
Level 3
Sat 27 Jun 2015
at 19:52
  • msg #200

Re: Out of character thread

Oh ok, didn't notice that...

[Private to The Altweaver: Okies, I'll use Thundering Armour effect on Nym.  Blasting the spectre with thunder damage and pushing it one square away from her :)

Attack: 20 (15 + 5)
Damage: 7 (3 + 4)...  Piffle! :(
]
The Altweaver
GM, 152 posts
It was a nice day
until a Red Wedding
Sat 27 Jun 2015
at 20:02
  • msg #201

Re: Out of character thread


You can go ahead and post the results of your readied action, since it will hit.
The Altweaver
GM, 154 posts
It was a nice day
until a Red Wedding
Sun 28 Jun 2015
at 06:58
  • msg #202

Re: Out of character thread


Action points:

I think I mentioned them before, but glossed over them. You start with one action point each day after a full (extended) rest, even if you had more than one the previous day. Each 'milestone' (two successful encounters) you get another.

You can spend action points to get an extra standard action during combat. Which is very cool. You can only spend one in a round.

I believe you can only spend one each encounter too, but that seems boring so I'm waiving that restriction.


Anyway, you guys just had a second successful encounter for the day, so you get an action point. So Meri has two and Nym is back up[ to one I believe?


Meri, one of your artificer powers gets an extra use or something if I recall correctly for a milestone... I'll check which one it is if you don't recall which one I mentioned before.
Meri
Player, 104 posts
Artificer
Level 3
Sun 28 Jun 2015
at 13:27
  • msg #203

Re: Out of character thread

Ah ok.  Basically like "extra moves"?  Handy :)

So we get one each time we have an extended rest.  And one after every two battles?

Not sure about powers and milestones.  I know most of my powers do increased damage at higher levels though...
The Altweaver
GM, 156 posts
It was a nice day
until a Red Wedding
Sun 28 Jun 2015
at 18:01
  • msg #204

Re: Out of character thread


They are indeed. And yes, start with one, and get one for each two successful encounters (that's what a milestone is).

Your artificer powers of impart / augment energy also start of with one use a day (the same counter, you chose one or the other). And at the same time you get an extra action point, you get an extra use of either impart of augment energy. So you can refresh your staff and Nym's boots if you wanted, or hold on to one or both uses until later. Augment gives a one off +2 attack bonus to a weapon that can be used at any time that day.
Meri
Player, 106 posts
Artificer
Level 3
Sun 28 Jun 2015
at 18:15
  • msg #205

Re: Out of character thread

So do I need to spend an action point to use the energy powers then, or are they counted separately from action points?

Argh, so much stuff to keep track of.  Hard for someone currently running 5 games at once!
https://www.youtube.com/watch?v=MrCPIrs90eg
The Altweaver
GM, 157 posts
It was a nice day
until a Red Wedding
Sun 28 Jun 2015
at 18:40
  • msg #206

Re: Out of character thread


No, they are counted completely separately from action points, just they will always refresh and be gained at the same tiem as them so it's a way for us both to remember :)


And lol, I know that feeling well! It's ok, I have Game of Thrones to comfort me...no, wait, it does the other thing!
Meri
Player, 114 posts
Artificer
Level 3
Tue 30 Jun 2015
at 19:38
  • msg #207

Re: Out of character thread

Nym:
Friends are good. They help you with stuff. And talk to you. And let you talk to them. And stuff. It's best to have as many as possible so that you have lots of people to help you out if you need it. At least, that's what it looks like to me, looking at other people.

She ever said that to Meri? ;)  hehe
Nym
Player, 185 posts
Tue 30 Jun 2015
at 19:46
  • msg #208

Re: Out of character thread

I dunno if she'd've ever said it to Meri, but she might've said something similar when she was near Meri, seeing how she's so happy just waffling on about whatever comes into her head at any point in time regardless of whether or not anyone around her is listening (if there's even anyone there to listen) ;).

Maybe these two have a little more in common than Meri realises ;).
Meri
Player, 115 posts
Artificer
Level 3
Tue 30 Jun 2015
at 20:00
  • msg #209

Re: Out of character thread

Nym:
...seeing how she's so happy just waffling on about whatever comes into her head at any point in time regardless of whether or not anyone around her is listening (if there's even anyone there to listen) ;).

Sounds a bit like the real me sometimes :)

And yep, I have occasionally done that thing where you're sitting with a load of other people and you start telling them this little story or anecdote, only to realise that no-one is actually listening to you, so you just sort of trail off awkwardly and pretend you never actually said anything...  :/
Nym
Player, 186 posts
Tue 30 Jun 2015
at 20:20
  • msg #210

Re: Out of character thread

I don't tend to sit with a load of other people because I'm not great at interacting face-to-face with more than one at once, so I never get to the "trail off awkwardly" part because I feel awkward to begin with ;).
Meri
Player, 116 posts
Artificer
Level 3
Tue 30 Jun 2015
at 20:30
  • msg #211

Re: Out of character thread

Me too.
If I get to know people I can chat with them in the offline world.  Then I get to the "being ignored and trailing off awkwardly" stage, when I realise that I lack the qualifications and professional experience required to engage in social activities...  :)
Nym
Player, 187 posts
Tue 30 Jun 2015
at 20:50
  • msg #212

Re: Out of character thread

Yeah, I tend to be better at face-to-face conversation if there's only one other person there, and it sort of helps if we share an interest (so generally, gaming is the one for me ;)). Online, it tends to go without saying that the people I'm gonna be interacting with are into gaming, so it's not so much of a problem and we tend to be chatting in a textual format anyway so it's fine :).
The Altweaver
GM, 162 posts
It was a nice day
until a Red Wedding
Tue 30 Jun 2015
at 20:59
  • msg #213

Re: Out of character thread


In the brief IRL interactions I've had with Nym, she seems to be able to carry on a conversation happily on her own one on one :D


I definitely fall in to the 'introvert' category, so while in a small gorup of people I Know I can be chatty, being social too long, or needing to be social in an unfamiliar setting is mentally draining. I must admit to being in more of the 'carry on regardless even though people are looking at me oddly' and then just feel bad afterwards :p


Anyway, on to shinier topics - daggers!

Daggers do 1d4 damage. If you throw them, your attack roll bonus is your dex mod (the low number) +1 for your level and +3 because you are proficient with them (so dex +4 vs AC). The base damage is 1d4. The range is 5 squares (or 10 long range, for -2 penalty to your attack roll). If you use them in melee instead then then you add your strength +4 vs AC. Note that most of your sorcerer attacks won't work with the dagger, so attacking with the dagger is a basic melee/ranged attack. On the bright side, that means you can have the dagger in your off hand and use it instead of your impliment as an opportunity attack if desired.

I can double check the stats are right unless one of you wants to put them in to a programme yourselves.
Nym
Player, 190 posts
Tue 30 Jun 2015
at 21:17
  • msg #214

Re: Out of character thread

Sounds about right to me. Dagger damage is definitely 1d4 and the Str-in-melée-Dex-at-range thing is true of any weapon. Okay so not all of them can be thrown/fired, but I mean any time you make a ranged basic attack with something it uses Dex rather than Str. I can blat people on the head with my staff if I need to, and Acid Orb can be used as a ranged basic attack so no problems there, at least ;).
Meri
Player, 118 posts
Artificer
Level 3
Tue 30 Jun 2015
at 21:24
  • msg #215

Re: Out of character thread

I don't think the daggers will be any use to me.  Staff needs both hands free if I recall.
Also my At-Wills can do more damage than 1d4, and one is melee based, so I think I'm ok if forced into melee range...  Well, probably not, but at least I can dish out some pain before going down! :)
The Altweaver
GM, 164 posts
It was a nice day
until a Red Wedding
Tue 30 Jun 2015
at 21:33
  • msg #216

Re: Out of character thread


The ability to do 1d4+5 cold/radiant and 5 ongoing cold / radiant once, with an attack roll using a versitile wepaon that's not too bad compared to your normal attacks, hopefully doens't make it too useless. :D That's the idea, a non game breaking 'could be useful' for emergencies only. Or for when you have a craft idea and need something odd.
Meri
Player, 119 posts
Artificer
Level 3
Tue 30 Jun 2015
at 21:47
  • msg #217

Re: Out of character thread

ooo, so I could maybe craft them into something more than a one-off? :)

Did Nym take either (or both) of them?
Can always just carry one around anyway :)
Nym
Player, 192 posts
Tue 30 Jun 2015
at 21:49
  • msg #218

Re: Out of character thread

No, I didn't take either - I was just approaching as Holder was giving them to you. Pointy objects aren't really her style but maybe she can be persuaded, I dunno. I don't really know what she's thinking half the time, or how she's likely to react to any given situation :D.
The Altweaver
GM, 167 posts
It was a nice day
until a Red Wedding
Tue 30 Jun 2015
at 21:58
  • msg #219

Re: Out of character thread


I meant crafty idea, but hey, who knows :D
Meri
Player, 120 posts
Artificer
Level 3
Tue 30 Jun 2015
at 22:03
  • msg #220

Re: Out of character thread

I'd assumed Holder was higher level than me if he can actually craft stuff...  :(
The Altweaver
GM, 168 posts
It was a nice day
until a Red Wedding
Tue 30 Jun 2015
at 22:10
  • msg #221

Re: Out of character thread


Nope, level 1 :p He's crafted normal weapons which you could do as discussed, putting temp enchantments on things which you can kinda do too, and doing some NPC things because not every person you run in to should be instantly classiable by class and should be useful or cool I reckon :D

Besides, he never said if he had help with those two items... who knows how old they are ...


And I am amenable to you finding someone or somewhere or somehow later on to make them perhaps more permanent magical items, or convert their energy to a different use. If you have any ideas, always ask :)

At worse, maybe the business end of a nasty trap :D
Meri
Player, 122 posts
Artificer
Level 3
Wed 1 Jul 2015
at 17:38
  • msg #222

Re: Out of character thread

Ok, I forgot to mention twice when including the mention of Nym's shoes, I was wondering whether recharging Nym's shoes, or recharging my staff power that reduces all damage to one of us for a turn would be more tactically useful :)
Leaving this one up to Nym, but I only just now remembered to ask that...

Busy patching together another system here.
Almost out of working parts, but this one only has to last for about a year or so until I can save up for a new one.
It doesn't have any Dell parts, so hoping it'll actually last for a decent length of time :)
The Altweaver
GM, 170 posts
It was a nice day
until a Red Wedding
Wed 1 Jul 2015
at 17:42
  • msg #223

Re: Out of character thread


Good luck!


In my unbiased opinion, recharge the one that will help you least :p You can only recharge each magical item once a day, so whilst keeping a use free for now is a good idea, don't forget about it later - you can refresh the staff and show if you don't drain anything else today.
Nym
Player, 194 posts
Wed 1 Jul 2015
at 17:55
  • msg #224

Re: Out of character thread

I suppose it depends on what's more likely out of one of us getting hit a lot, given that we're going to a most-likely-dangerous place which probably contains at least one hostile individual, or me falling/jumping off a height, given that we're going toward a waterfall (top of bottom, we don't know what which bit holds the interesting stuff just yet) which probably has some kind of cave system behind it or something (full of crags and cracks and sudden drops) ;).
Meri
Player, 123 posts
Artificer
Level 3
Wed 1 Jul 2015
at 21:16
  • msg #225

Re: Out of character thread

Oh well, then if we fall off something high, at least one of us will survive :)  hehe.


Scrap computer build is going sort of ok.  Got it more or less functional (in fact I'm posting this on it to test it).
Seems to be an annoying glitch that causes the keyboard driver to randomly reset back to the U.S. layout occasionally.  And I can't seem to get it to read the hard drive I pulled from the old one, so might not be able to get my stuff back :(
I'll keep tinkering with it anyway...
The Altweaver
GM, 171 posts
It was a nice day
until a Red Wedding
Wed 1 Jul 2015
at 21:20
  • msg #226

Re: Out of character thread


Depends upon what was pushing you off in the first place, might be the person falling for 2 rounds lives longer than the person teleported back up to the top :D

It must of course be pointed out that if you fall for two rounds you aren't likely to survive for three if there's a ground involved!


Losing stuff on old hard drives is crappy, especially if you are doing creative thigns and are between back ups. It was stupid, but I was literally coming to the fun part of designing a magic card set when my old lap top blew up, and it was like..wait, no...I...was just going to back up once I had the framework done...nooooooo


Got an external hard drive powering thingie for the drive, but it blew that power supply so I reckon stuff on it is just gone :(
The Altweaver
GM, 174 posts
It was a nice day
until a Red Wedding
Thu 2 Jul 2015
at 18:36
  • msg #227

Re: Out of character thread


Skill challenges:

The idea of skill challenges is to provide a framework for a non-combat encounter. If combats are the excting action/fighting scenes of a film or TV show, and single skill rolls are off hand encounters/single actions beats of a story, then a skill challenge is the protracted cool scene of the film. The perilous jounrey up a mountain, the 10 minute shennanigans as the heroes try to rush around to various merchants playing them against each other and alsostealing some parts so they can eventually take a ship from harbour. Or maybe it'#s mapping the action scene where you are trying to track a run away thief through city streets. You know, cool stuff :)


So whilst making the traps for the inn earlier was an offhand beat where Meri went 'lookit, traps everywhere!@ later on if you wanted to build a complex trap to catch a Dragon in, that might be a skill challenge where you put force various ideas to pool resources, gain knolwedge, and then put it in motion as a cool complicated trap! The forest path could have been a skill challenge too, except I didn't want to stop you getting to the falls. But you can maybe see that a longer and more complicated route looking for something more hidden might have involved nature checks to start but then athletics/acrobatics to get passed blockages or try to shimmy up trees to get more info, perception rolls to spot things, and so on.


Anyway, the idea with a proper skill challenge is that it will have a compliexity from 1 - 5 that determins the amount of successes you need to generate from 4 to 12. Sometimes I will know some beats of the story you need to succeed at, other times I'll be looking at you to generate ideas to reach your goal and the cxomplexity is me telling you how many cool ideas you need to feel confident.

You can only have three failures or else you fail. At higher complexities, there are also things called advantages. There are bonuses I can give you to help - at level 3, you need 8 successes. However, I can give you two advantages. So maybe succeeding on a hard DC actually equals two successes. Or maybe I'll let you remove a failure . Things liek that.


Anyway, that's the provisions put in place by 4E for having framework to involved RP stuff. We'll use it as and when. The thing about skill challenges as opposed to just normal RP and skill cheks is that a skill challenge actually generates XP. So succeed in building the dragon trapping trap and you get Xop for it, or succeed in capturing the thief, or succeed in finding the lost Tower of OOHNOOOOES.
Nym
Player, 199 posts
Thu 2 Jul 2015
at 19:31
  • msg #228

Re: Out of character thread

I don't have to teleport back to where I was standing previously - the trigger for me to activate my sandals (they're not automatic) is "When you fall...", it doesn't say how far I need to have fallen, so I figured I can treat it like a sort of Feather Fall spell if I need to get down off a height :).
Meri
Player, 126 posts
Artificer
Level 3
Thu 2 Jul 2015
at 19:32
  • msg #229

Re: Out of character thread

Well, the new patchwork computer system seems stable-(ish).
Definitely channelling Mollie here, except they didn't have computers back in the 1930s...  If they did, and she had one, this is probably what it would look like!

Still can't read that old hard drive.
I'm fairly confident the drive itself is undamaged, it shows up in the BIOS ok.  Just that this operating system refuses to access it for reasons known only to itself.

So I now have three or four completely different hard drives (2 IDE, 2 SATA, one of them locked inside an old laptop!) with my stuff scattered across them.  Going to be fun getting all that back! (NOT!)  :/

Have to wait till I can scrape together the cash to build myself a proper computer.  So probably sometime next year or so...
I still have some of my game notes backed up on the mini laptop I was using as an electronic creative writing notebook, so I can probably reconstruct enough of that to continue working on some things.

There's one possible trick left I can try for reading one of the drives.  But it'll require a bit more tinkering and dismantling stuff than I have the patience for right now...

Is that drive you mentioned, the one with the card set thing on it, completely fried, or can it still be hooked up to a computer?
I could probably get that back for you, once I get a better system to work with :)
Meri
Player, 127 posts
Artificer
Level 3
Thu 2 Jul 2015
at 19:42
  • msg #230

Re: Out of character thread

By the way, just to clarify...  What exactly is weird about the falls?  Is the water flowing in a different direction than straight down or something?
The Altweaver
GM, 176 posts
It was a nice day
until a Red Wedding
Thu 2 Jul 2015
at 19:54
  • msg #231

Re: Out of character thread

Nym:
I don't have to teleport back to where I was standing previously - the trigger for me to activate my sandals (they're not automatic) is "When you fall...", it doesn't say how far I need to have fallen, so I figured I can treat it like a sort of Feather Fall spell if I need to get down off a height :).


I'd argue exactly the opposite. You can't choose where you teleport back to, you are teleporting to the nearest safe square within five squares. So you go back to the place you were about to fall from, or if that is gone/dangerous (like a pit opened and an ogre right there that pushed you off ) then you get to teleport to the nearest safe space as long as there is one in five squares.

Also it's not 'whilst you are falling' the trigger is 'when you fall.' It's a definiteve trigger like readied actions have. The idea of the sandals isn't to be featherfall, I believe it is to simply stop an unexpected drop and put you back to the edge safely the instant it happens. You are deciding to use the power or not at that moment I guess. You can even argue its a narrative choice of the player that the magic fires in time, and nothing to do with you character making a conscious choice.

The way you'd have it work it would do the above, and also featherfall, and also just lets you teleport if you decided to drop prone. Seems a little powerful.

I mean I'm not going to push too hard in the game if you want to treat the sandals like that.



And sounds like computers being computers Meri, good luck figuring them out! The drive was physically damaged because Win 8 forced me to do a hard reset because it blue screened, then literally a few second in decided to not freeze and access the drive. It appears to have mashed the boot sector and be completely unreadable, sadly not even able to be read as a drive of no consequence :( Eh, it's fine, it was nothing too important.


Edit: Yes, The Falls are projecting 45 degrees away from the rock face opposite, rather than the more shallow angle you'd expect from falling water. The Ball's presence temporarily made the falls flow normally, and then they splashed back out to weird proportions again. So The Falls are basically cascading down as wide as the combined river. Taht means if you can get passed the initial cascade, then getting behind to the cave beyond would only be as difficult as navigating the weird eddies of the pond and the river flowing through it.
The Altweaver
GM, 177 posts
It was a nice day
until a Red Wedding
Thu 2 Jul 2015
at 20:05
  • msg #232

Re: Out of character thread


The argument for the sandals being during falling would be that they say you take no fall damage, which wouldn't need to be stated if you haven't properly fallen yet. Since it's a daily power, as I said I'm happy to go either way.
Meri
Player, 128 posts
Artificer
Level 3
Thu 2 Jul 2015
at 20:14
  • msg #233

Re: Out of character thread

As long as the drive isn't physically damaged, it might still be readable.  If it still spins up without making weird ominous grinding noises or anything.

I know when I was poking around the Synaptic package manager during my first forays into Linux systems, there were a few interesting data recovery utilities available on there :)

So the falls are falling more like \
than like | ?

And we have to climb down to the pool at the bottom and reach the cave from there?

Just trying to visualise the scene...
The Altweaver
GM, 178 posts
It was a nice day
until a Red Wedding
Thu 2 Jul 2015
at 20:25
  • msg #234

Re: Out of character thread

That's it falls shape wise :) That was what Jorri was trying to convey in the inn a while back!


On the far side of the falls where you are, the descent is a simply slope to the river, and you can go along the bank back to the pool. You can also go a little upstream too if needed to brave the pool.

If you were on the falls side of the rivers, and up by the top of the falls, the ravine wall is shear, and when you got the the bottom you'd be at the large downstream rush of the river too as it turned in to the hardwater and wound its way back to Stonebridge.


Edit: Also, there was indeed an ominous clicking noise at first. Then the noise stopped, but that's when it took out the USB driver power/reader cable thing I'd borrowed :(
This message was last edited by the GM at 20:26, Thu 02 July 2015.
Meri
Player, 129 posts
Artificer
Level 3
Thu 2 Jul 2015
at 21:19
  • msg #235

Re: Out of character thread

So it was an external enclosure type thing you were using it with?
You sure it wasn't that that was faulty?

Clicking noises from hard drives are never a good sign...  :(
As I said though, if it's still spinning up, it might still be readable to the right piece of software.

If the drive circuitry is fried, it might still be possible to open it up and recover the data directly from the disk surface itself.  But you'd need specialised clean room and scanning equipment for that, would probably be costly :(

Anyways, yep, got the falls area pictured in my mind now.  Thanks :)
The Altweaver
GM, 179 posts
It was a nice day
until a Red Wedding
Thu 2 Jul 2015
at 22:42
  • msg #236

Re: Out of character thread


A set of a power leads and a USB controller. Intelligent little thing that my drive managed to fry. It worked a few times when I first used it, but the drive just spun andwouldn't be recognised, making clicking noises. Then when I had one final 'let's restart everything for luck' it all went quiet :(

Anyway, only my most immediate stuff wasn't backed up, and some podcast things that I'd put on the drive to keep space on my main computer, so any large expenditure of time / money doesn't seem worth it. I tried my best :)
The Altweaver
GM, 180 posts
It was a nice day
until a Red Wedding
Sat 4 Jul 2015
at 11:29
  • msg #237

Re: Out of character thread


Just in case you are waiting for each other or me rather than being busy, I will point out that the task ahead of you breaks down in to a few decisions really if you want to start by discussing those.


Do you want to try to get to the forest area on top of the other side of the ravine, to investigate the site of the battle and the flora? Or do you want to check out the cave behind the fall?

If you want to get to the other side, then you can try something to go between the two ravine walls. Otherwise, you can always go down the ravine from your side to the bank below, and go towards the smallwater and look for a place for ford/cross. That way you can go back up the other side.

To get behind the falls, the easiest way might be to go down to the bank and simply swin the pool near the smallwater end. But you could aalso try going down directly from the top of the ravine if you wanted to leap down or had some other way you wanted to angle downwards.
Meri
Player, 130 posts
Artificer
Level 3
Sat 4 Jul 2015
at 13:48
  • msg #238

Re: Out of character thread

Sorry, been a bit distracted by stuff.
Thinking I might have to drop out of one or two of the games I'm in.  Just too much going on to concentrate on them all at the same time, especially with a mind as slow as mine!  :(

With the LW games, I've always tried to avoid swimming, since it usually caused you to lose some of your inventory, hehe.  I think that's made me a bit wary of swimming in games in general :)
This message was last edited by the player at 13:49, Sat 04 July 2015.
The Altweaver
GM, 181 posts
It was a nice day
until a Red Wedding
Sat 4 Jul 2015
at 14:00
  • msg #239

Re: Out of character thread


Awwww.

We can move to a 'questions during the week, update by the weekend' slow mode if that would help? Certainly as this is the probably the newest game I'd understand if it made the most sense to bow out of.


Hopefully you'll be able to keep in the Rebirth game?



And yeah, swimming is as easy as an athletics check in D&D :) Not wearing heavy armour really helps with that. Not playing 3.5 where armour gave STEEP penalties for swimming is better
Meri
Player, 131 posts
Artificer
Level 3
Sat 4 Jul 2015
at 14:03
  • msg #240

Re: Out of character thread

The Altweaver:
Hopefully you'll be able to keep in the Rebirth game?

Well I've come too far to drop out of that one now :)


First IC post as Swift Fox in that one was way back in December 2011.  So much has happened since then, both on AND off line.  Can't leave that unfinished!  :)
Nym
Player, 200 posts
Sat 4 Jul 2015
at 15:10
  • msg #241

Re: Out of character thread

That game started back in 2011? Wow, it doesn't feel like that long ago, lol.

It would be a shame if you dropped out of this game (I'm not sure what Nym will decide to do if she doesn't have someoen she can follow around ;)), but if you need to then I'm sure we can deal with it. Does that mean you might drop out of my game as well? :(
Meri
Player, 132 posts
Artificer
Level 3
Sat 4 Jul 2015
at 16:56
  • msg #242

Re: Out of character thread

Well I'd rather not drop out of any of them.  But I don't want to be the dead weight slowing them down either.

I'll see what happens.  Maybe things will quieten down a bit in the offline world.

Also yep, Rebirth started back in 2011.  At least that's the date on my first ever in-character post as Swift Fox.  A minute past midnight on December 5th 2011 (edited at six minutes past midnight).
Not sure when I started posting to set up my character.
This message was last edited by the player at 17:00, Sat 04 July 2015.
Nym
Player, 201 posts
Sat 4 Jul 2015
at 17:05
  • msg #243

Re: Out of character thread

I just checked my PMs in that game and I first posted my access request on the 16th of November.
The Altweaver
GM, 182 posts
It was a nice day
until a Red Wedding
Sat 4 Jul 2015
at 19:37
  • msg #244

Re: Out of character thread


I forgot to ask Nym, did you check out Minecon today? Didn't appreciate it was on in London!
Nym
Player, 202 posts
Sat 4 Jul 2015
at 19:50
  • msg #245

Re: Out of character thread

Was it? Um nope, first I've heard about it, lol.
The Altweaver
GM, 183 posts
It was a nice day
until a Red Wedding
Sat 4 Jul 2015
at 20:02
  • msg #246

Re: Out of character thread


I've seen it being posted on twitter, it wasn't until someone tagged themselves at it I realised it was in London :) Thought you still watched the videos even if you didn't play? Would have to assume the yogcast guys would be there?
Nym
Player, 203 posts
Sat 4 Jul 2015
at 20:09
  • msg #247

Re: Out of character thread

No, I don't think they've gone for a while now - they go to other conventions, though. Most recently some of them went to E3 (think that was last week or so), and a while back something called erm, MCM Comic Con I think? And while I still play Minecraft (have a server that me and Ja'Ph' play on, which I think I mentioned here a little while back) I've never gone to forums or anything like that. I just sometimes look stuff up if I need to for doing stuff in some mods or whatever.
The Altweaver
GM, 184 posts
It was a nice day
until a Red Wedding
Sat 4 Jul 2015
at 20:21
  • msg #248

Re: Out of character thread


That explains that then :)

And oooh, E3, with the 3D mincraft on your table!
Nym
Player, 204 posts
Sat 4 Jul 2015
at 20:56
  • msg #249

Re: Out of character thread

I tend to play Minecraft in the evenings when Ja'Ph' is online if we're both not too tired from work or whatever (he was at work today and goign to someone's leaving do this evening so not sure when he's gonna be online - no Minecraft for us tonight anyway). Right now I'm messing around in Tabletop Simulator and am finally looking into whether I can make Sentinels of the Multiverse in it so we can play it without needing to actually be sat at an actual tabletop here in mmy house where I keep all the cards (because they're mine ;)). Well, I'm sure I can do it, I just need to find the artwork for all the cards, or at least improvise it by copying the text and making up my own images or something :D.
Meri
Player, 133 posts
Artificer
Level 3
Sat 4 Jul 2015
at 20:59
  • msg #250

Re: Out of character thread

Best way to improve Minecraft?

Holodecks! ;)  hehe
Nym
Player, 205 posts
Sat 4 Jul 2015
at 21:20
  • msg #251

Re: Out of character thread

You know, in at least one mod, that's actually a thing :D.
Meri
Player, 134 posts
Artificer
Level 3
Sat 4 Jul 2015
at 23:51
  • msg #252

Re: Out of character thread

I meant inventing actual holographic versions of the game.
Only thing better than being able to build your own world is being able to dive in and explore it! :D
The Altweaver
GM, 185 posts
It was a nice day
until a Red Wedding
Sun 5 Jul 2015
at 08:23
  • msg #253

Re: Out of character thread


We'll just have to make do with lego until then. :D
Nym
Player, 207 posts
Sun 5 Jul 2015
at 10:01
  • msg #254

Re: Out of character thread

Ahh I see. Yeah, holodecks would be cool...though why you'd ever leave one to go back to the real world if you were in a really epic cool program will remain a mystery ;).

Oh btw Wuffy, do you still check out the DM forum? People have been posting lately commenting on how quiet it is in general and seem to have noticed that you haven't been around. I hadn't noticed myself but I think that was just 'cause I see youi posting every day over here ;).
The Altweaver
GM, 187 posts
It was a nice day
until a Red Wedding
Sun 5 Jul 2015
at 10:30
  • msg #255

Re: Out of character thread


Lol, nah, I'd been on minimal checking for most of last year, and I think I just stopped around ...oh...August? September? Don't remember exactly. I do recall the last time I checked in it was a mistake, I'd accidentally clicked on an RPG favouties folder rather than the link I meant to, and some new game thread on the DM forum was one of them!


I know cows was basically hands off too last year and even facebook posted me about it for me to keep an eye on things, and I was like 'oh, no, I'm the same as you'. I know Gambit's been commenting about house stuff and so forth on twitter too, so he's probably busy with stuff like that?


I presume Raxial never managed to get back to running her D&D game?
Nym
Player, 208 posts
Sun 5 Jul 2015
at 10:43
  • msg #256

Re: Out of character thread

No, I haven't heard from her at all...don't even think I've seen her on Steam lately. Cows has been around on the forum. It has been pretty quiet, though Wizard Zedd posted the other day saying he'd started CSB so we should see some action there as he dies repeatedly and gets lost and all the usual stuff ;).
The Altweaver
GM, 188 posts
It was a nice day
until a Red Wedding
Sun 5 Jul 2015
at 10:45
  • msg #257

Re: Out of character thread


Lol, good old CSB runs from first time people :) Single Aroc all the way!
Nym
Player, 209 posts
Sun 5 Jul 2015
at 11:28
  • msg #258

Re: Out of character thread

Hmm that's a point, I don't think he's mentioned what kind of party he's taken with him. I always just import my original party from DM as I'm attached to them :).
Nym
Player, 213 posts
Sun 5 Jul 2015
at 21:20
  • msg #259

Re: Out of character thread

Oh, and I just noticed we've now overtaken my game in terms of post count, lol.
The Altweaver
GM, 192 posts
It was a nice day
until a Red Wedding
Sun 5 Jul 2015
at 21:29
  • msg #260

Re: Out of character thread


Wow, soon be 1000 before you know it!


And hey, yours is away to hit 600 then. Yay!
Meri
Player, 159 posts
Artificer
Level 3
Tue 14 Jul 2015
at 21:34
  • msg #261

Re: Out of character thread

By the way, how does the run/charge thing work here?
I didn't even know that was a thing, otherwise I'd have moved further away around the pit to make it harder for him to close to melee range.
The Altweaver
GM, 212 posts
Sept 19th?
Yay!
Tue 14 Jul 2015
at 21:44
  • msg #262

Re: Out of character thread


Charge is a specialised standard action that lets you move and then make a basic melee attack. You gain +1 to your attack roll.

However, you MUST move towards the target with each square of movement (so difficult terrain blocks a charge) and if anything stops the movement the charge fails. And also you must move at least two squares.

A run action is a move action that lets you move 2 squares more than normal, but grants combat advantage to everyone, your attacks are at a -5 penalty, and you still take opportunity attacks for leaving a threatened square.


So you could have run away, but would have given a free hit to anyone around, at +2 extra. If they have a combat advantage power it could also be bad.

Still, it is an option available. Would you have used it given the limitations to escape your friend?
Meri
Player, 160 posts
Artificer
Level 3
Tue 14 Jul 2015
at 22:04
  • msg #263

Re: Out of character thread

Nah, I meant instead of backing up to the wall, I'd have run around the edge of the pit so he couldn't have reached me in a straight line (assuming charging only works in a straight line?)

As it was, I didn't know he could do that, so assumed his move limit was around mine, or more.  So I thought putting 13 squares between us meant he wouldn't have been able to reach me in one turn, so I had time to zap him again then retreat around the edge of the pit.
I'd thought worst case scenario was that he could throw the knife or the cleaver at me as a ranged attack.

Bit of a miscalculation on my part...
The Altweaver
GM, 215 posts
Sept 19th?
Yay!
Tue 14 Jul 2015
at 22:11
  • msg #264

Re: Out of character thread


Charge is an attack thing that lets you move directly and attack too, it would be run you'd want.

Run you can move however you want, for up to 8 squares for each action.


And yeah, there was a way for him to increase his movement and still hit you.Now you know! As you say, it was likely he could still have thrown stuff at you. Maybe a spooky skull, in fact? However, your action did force him to charge which lowered him to a single basic attack, and your push did mean he had to reduce his attack roll and increase your attack bonus next turn. So I didn't advise you against it. You would have had to have moved out of shooting range /sight to get away from him, and also would have maybe been walking right in to a zombie.

So I wouldn't beat yourself up about you initial choices, they are fine. And I'm happy to let you use one or more actions as run actions if you want to be elsewhere.

Let me know or post new actions :) Note that you can use a shift to get away from melee then a run action to move afterwards, but unless you can go to somewhere not directly in line, then you can still be charged at.
The Altweaver
GM, 216 posts
Sept 19th?
Yay!
Tue 14 Jul 2015
at 22:16
  • msg #265

Re: Out of character thread


Oh, I've realised you are in a bad spot right now in that you can't shift out of melee range with a single move. You'd have to burn an action point for a second shift which seems bad.

So yeah, it seems run before this turn or face your foes with...umm...with a stiff upper lip? Also with many shooty powers.

Personally and I'm not saying this would work out, I'd shift back one to be away from the chef, then you can choose to blast the zombie with a static shock (melee attack is ok) and if you kill it, you can use a funkier power on the chef. Or you could concentrate all fire on the chef I guess. I'd action point, But that's just me :) Nym can weigh in too, because I wouldn't trust me with advise for many reasons, and more importantly you've got this!
The Altweaver
GM, 218 posts
Sept 19th?
Yay!
Tue 14 Jul 2015
at 22:54
  • msg #266

Re: Out of character thread


Just to explain the combat actions again:

You get one standard action, one move action, and one minor action each round.

Standard action - usually any attack power, also some abilities, also your 'second wind' you can use to heal in combat once. Charge is a standard action that lets you move your speed then make a basic attack.

Move action - either move your speed, run at your speed +2 for penalties, or shoft one square. If you move away form an enemy you suffer an opportunity attack, except for a shift.

Minor action - draw a weapon, drink a potion, some abilities/effects are this level.


You can only make one standard action unless you use an action point.

You can change a standard action in to a move or minor action.

You can change a move action in to a minor action.



So as you can see, it is possible to do more than one move or more than one minor action normally, but you have to sacrifice a better action to do it.

So normally you will make three actions (or four with an action point). Only one can be a standard, up to two can be move actions, and all three could be minor actions.

And obviously an action point can be used to generate any action you desire, but you get best value from using it as a second standard action.


Hope that makes everything less confusing!
The Altweaver
GM, 221 posts
Sept 19th?
Yay!
Wed 15 Jul 2015
at 06:50
  • msg #267

Re: Out of character thread


Just a reminder (or if you don't check the OOC thread in Rebirth, then a first notification!) that I'll be busy from tomorrow until Tuesday. Doubt I'll be able to update during that time, especially for an involved combat.
Nym
Player, 239 posts
Wed 15 Jul 2015
at 13:14
  • msg #268

Re: Out of character thread

Okay, no worries :).
Meri
Player, 165 posts
Artificer
Level 3
Wed 15 Jul 2015
at 13:24
  • msg #269

Re: Out of character thread

As long as you don't leave us in a cliffhanger moment before disappearing! ;)
Nym
Player, 241 posts
Wed 15 Jul 2015
at 13:40
  • msg #270

Re: Out of character thread

Sshhh, don't say that or he will! :O

But that's okay, if he does then I'll just have to think up some horrible cliffhanger to throw into my game to bug him until he gets back >:).
This message was last edited by the player at 15:14, Wed 15 July 2015.
Meri
Player, 166 posts
Artificer
Level 3
Wed 15 Jul 2015
at 14:47
  • msg #271

Re: Out of character thread

Ah, the things that can happen when evil GMs meet...

*grabs some popcorn and sits back to watch* :)
The Altweaver
GM, 222 posts
Sept 19th?
Yay!
Wed 15 Jul 2015
at 17:11
  • msg #272

Re: Out of character thread


Lol, well in Nym's game Kaelynn is right beside Mortaar, so.... really you could lose two characters in the space of a weekend :p
Meri
Player, 167 posts
Artificer
Level 3
Wed 15 Jul 2015
at 17:27
  • msg #273

Re: Out of character thread

Awww :(
Nym
Player, 242 posts
Wed 15 Jul 2015
at 17:53
  • msg #274

Re: Out of character thread

That's okay, there are plenty of things that can only hit one target...thrown items, projectile attacks, random falling rocks, inexplicable teleportation spells... >:)
Meri
Player, 168 posts
Artificer
Level 3
Wed 15 Jul 2015
at 18:04
  • msg #275

Re: Out of character thread

"Rocks fall, everyone dies"?  (O.o)'
Meri
Player, 169 posts
Artificer
Level 3
Wed 15 Jul 2015
at 18:24
  • msg #276

Re: Out of character thread

So, just checking, can I only use one action point per round?
Going for a "double attack" effect here, but wondering if I can use both APs at the same time to do a "triple attack"? :)
The Altweaver
GM, 224 posts
Sept 19th?
Yay!
Wed 15 Jul 2015
at 18:25
  • msg #277

Re: Out of character thread


Indeed, only one action point per round I'm afraid!
Meri
Player, 170 posts
Artificer
Level 3
Wed 15 Jul 2015
at 18:27
  • msg #278

Re: Out of character thread

Oki doki.
Also, can a "Close Burst" attack be used in melee range without provoking opportunity attacks?
(Forgot to add that question there) :)
The Altweaver
GM, 225 posts
Sept 19th?
Yay!
Wed 15 Jul 2015
at 18:30
  • msg #279

Re: Out of character thread


Yup, melee and close attacks can be made without provoking an opportubity attack. Area and ranged, different story :)
Meri
Player, 173 posts
Artificer
Level 3
Wed 15 Jul 2015
at 20:22
  • msg #280

Re: Out of character thread

Is it just me, or are the zombies deliberately trying to separate us?
We were getting pushed towards opposite exits there...
Sneaky plan, or accidental positioning? ;)
Nym
Player, 244 posts
Wed 15 Jul 2015
at 20:24
  • msg #281

Re: Out of character thread

If there'd been more room I'd've gone out into the cave, but I only really had one way to go and now I can't seem to hit the bastards, lol. I'll get back and help you ASAP but I just seem to be moving further and further away from the edge of the map right now :D.
The Altweaver
GM, 228 posts
Sept 19th?
Yay!
Wed 15 Jul 2015
at 20:31
  • msg #282

Re: Out of character thread


Lol, is it just me or did you guys deliberately separate yourself and the zombies are running to try and reach you :p Don't go blaming my poor zombies. Also, they are all friendly and cuddly and people keep shooting them! I even wrote 'friends' on the map and everything.


If you look at the map, basically if you had been together and forced the critters to come to you as a group, you had a pit wall to blow people off of, with a ropey rope bridge and an L-shaped long corridor to channel people down. Instead you both kinda been pushed to the wall edge.

I cannot stress this enough, for the love of Aoefel, never split the party! :D
Nym
Player, 246 posts
Wed 15 Jul 2015
at 20:34
  • msg #283

Re: Out of character thread

Yeah Meri, don't go into big caves and attack poor random oblivious goblins who are just trying to have their lunch when your teammate has no idea what they're saying and therefore no insight as to why you might be interrupting their lunch ;).
Meri
Player, 174 posts
Artificer
Level 3
Wed 15 Jul 2015
at 20:42
  • msg #284

Re: Out of character thread

Not my fault.  Meri is not a team player! ;)  hehe.
The Altweaver
GM, 230 posts
Sept 19th?
Yay!
Wed 15 Jul 2015
at 20:43
  • msg #285

Re: Out of character thread

The talkative member of the group could have asked the curmudgeon what the voice was saying at the entrance of course!

Really, I think you're both at fault :D
This message was last edited by the GM at 20:43, Wed 15 July 2015.
Meri
Player, 177 posts
Artificer
Level 3
Wed 15 Jul 2015
at 22:21
  • msg #286

Re: Out of character thread

Just checking, can I see Nym and the skull from where I am?
The Altweaver
GM, 231 posts
Sept 19th?
Yay!
Wed 15 Jul 2015
at 22:27
  • msg #287

Re: Out of character thread


You can't see the skull nor Nym from where you are, though you will be able to spot the glow from the tunnel and so guess Nym must be around 5 squares away from the entrance to this place :)
Meri
Player, 180 posts
Artificer
Level 3
Thu 16 Jul 2015
at 15:35
  • msg #288

Re: Out of character thread

Nym is being scary again...  (O.o)
Nym
Player, 250 posts
Thu 16 Jul 2015
at 15:39
  • msg #289

Re: Out of character thread

Ahh, it's fine, it's just her usual high from using lots of magic at once - surely it's good that she's happy all the time. I mean, imagine what would happen if she got angry. I don't think it's ever happened so far - she doesn't seem to portray any "negative" emotions (fear, anger, sadness)...she just kind of gets distracted whenever anything comes up that you'd expect to cause her to feel that sort of thing. Or zaps it in the face with something.

Still, as long as you never do anything she wouldn't like, I'm sure you'll be fine, right? ;)
The Altweaver
GM, 235 posts
Sept 19th?
Yay!
Thu 16 Jul 2015
at 17:54
  • msg #290

Re: Out of character thread


I have now spotted why Nym and Meri always end up on separate ends of the battlefield!
Meri
Player, 181 posts
Artificer
Level 3
Thu 16 Jul 2015
at 18:45
  • msg #291

Re: Out of character thread

Looks like the goblin ghosty thing doesn't have much of a... "head" for a fight...

*puts on sunglasses*

Yeeeeeaaaaaahhhhhh...

(Sorry, couldn't resist!) (^_^)'
The Altweaver
GM, 237 posts
Sept 19th?
Yay!
Thu 16 Jul 2015
at 18:47
  • msg #292

Re: Out of character thread

Oh, wow, I'm such a terrible DM, I put the giant dragon on the hidden tab of the map. Wow, it's been there all the time breathing fire on you. I guess you guys are just dead now? Well, good game.


Ok, ok, CSI Dragon isn't there...this time... -.-

:D

Edit: Also because free time done. Got the update done though!
This message was last edited by the GM at 18:50, Thu 16 July 2015.
The Altweaver
GM, 244 posts
Sept 19th?
Yay!
Sun 19 Jul 2015
at 08:11
  • msg #293

Re: Out of character thread


Note on potions:

Technically by the rules if you don't have a surge and need to use a surge to drink a potion, then you can't. Healing potions are supposed to still use your bodies reserve not magically give you blood, etc. However, for this level of game, that's unfair. So as a house rule for now, potions will use surges if you have them, but still have an effect if you don't (unless explicitly listed otherwise, like cure light wounds)

So the idea is it still costs something to use them early, so either save them for later, or risk becoming dependant on them!

Also, I believe it's supposed to take two minor actions to drink a potion - one to go get it, the other to drink it? Whilst pushing the limits of the minor action, I'm happy for it to just be a minor action to recover and chug a potion. Assume it's right in your belt pouch, etc and you just pop the top with your thumb cause you are adventurers :p

So to reiterate:
By the rules, two minor actions to recover/use potions, and you need a surge if a surge is asked for

House rule: A single minor action to use a potion, and the effect still generates without surges unless explicitly stated not to.
The Altweaver
GM, 246 posts
Sept 19th?
Yay!
Sun 19 Jul 2015
at 08:42
  • msg #294

Re: Out of character thread


Also looking at my notes its actually quite funny how many times you've gotten an enemy down to a single hit point in combat. Banlee, the snake faced guy and the chef all perfectly ended with 1hp. Given I've thrown a decent amount of minions at you, there wasn't that many chances to do it either!

What I'm saying is - 1 more damage for goodness sake! :D
Nym
Player, 263 posts
Sun 19 Jul 2015
at 18:28
  • msg #295

Re: Out of character thread

Lol cool...well, maybe we can happen to find some loot which gives us extra damage or something, you know, just lying around on the floor where any random Changeling or Half-Elf might stumble across it :D. I bet there's a whole bunch of Feats I could take which increase my damage, but in games like this I prefer to focus on non-combat Feats that give me extra stuff I can play around with when RPing, like the way I took Fey Cantrip to give myself Prestidigation so I had a means of doing minor magical effects whenever I like (and also gain the added bonus that I never need to carry stuff to light fires with, or worry about food tasting unpleasant or being too hot or too cold, and stuff :D). I will probably take Arcane Familiar at my next level up, but that's if I can't find anything that looks more fun :D.

Technically, though, I think Banlee ending up on 1hp was due to his throwing himself out of the window after getting horrible zapped and acidised and stuff by Meri ;).
The Altweaver
GM, 248 posts
Sept 19th?
Yay!
Sun 19 Jul 2015
at 18:37
  • msg #296

Re: Out of character thread


Ah, lol, that was true for Banlee, I forgot that, it was a middling acrobatics roll followed by a horrendously high fall damage roll :)

Just joking about damage, right now Nym doens crazy damage because of the arcane additional damage. Your at wills should be doing as much as 18 reliably yet they seemed to last fight!
Meri
Player, 189 posts
Artificer
Level 3
Sun 19 Jul 2015
at 18:56
  • msg #297

Re: Out of character thread

Yeah, these dice are a bit strange.
Starting to think they're cursed.  They don't give me anything above single digits unless I circle them around in my hand a bit first before rolling them.

They have a sort of "black marble" design, with red numbers.  So they do look a bit "dark".  Should have used them for playing Forests of Ruel :)

EDIT: Found them online.  It's the ones with the numbers on them here: http://chessex.com/Dice/Speckled%20pages/25308.htm
This message was last edited by the player at 18:58, Sun 19 July 2015.
The Altweaver
GM, 250 posts
Sept 19th?
Yay!
Sun 19 Jul 2015
at 19:53
  • msg #298

Re: Out of character thread


Know the type and bought a few sets but don't have those exact ones. They scare me.
Meri
Player, 190 posts
Artificer
Level 3
Sun 19 Jul 2015
at 20:09
  • msg #299

Re: Out of character thread

Whenever I roll a 1, I'm sure I can hear them laughing mockingly at me...  (O.O)'
The Altweaver
GM, 251 posts
Sept 19th?
Yay!
Sun 19 Jul 2015
at 21:16
  • msg #300

Re: Out of character thread


Magic the gathering fat packs come with d20s as life total trackers, and I'm used to the weird symbols of some dice being '1', which is life evil juju dice laughing and mocking you, but for the life trackers the weird symbol is on the 20. So it's all 'gah, I botched...no, wait, crit!' Maybe get some of those :p
Nym
Player, 265 posts
Sun 19 Jul 2015
at 22:22
  • msg #301

Re: Out of character thread

Yeah I did manage to get a couple of 18s in that last fight, didn't I? If I remember rightly, one was from a crit, one was from my managing to roll max damage, and one was when I got 16 but the target was Bloodied at the time so the gauntlet bonus kicked in and upped it to 18 :D. Mind you, while those numbers might be nice now, by the time we've gone up a few levels they'll probably be looking rather less amazing, at least till we reach Paragon tier (hopefully this game will last that long! :D) and it goes up...at least, most At-Will powers I can remember looking at seem to increase by one die per tier, so hopefully these will too :). But I suppose we'll have extra Encounters and Dailies in the meantime to throw at things. Will try to make sure I get more status effect stuff to mess with the bad guys as well as generally nuke the utter crap out of them >:).
The Altweaver
GM, 251 posts
Sept 19th?
Yay!
Mon 20 Jul 2015
at 21:49
  • msg #302

Re: Out of character thread

Oh, just to confirm a few things previous mentioned about encounters/XP/leavelling up.

You're supposed to level up after 8 - 10 encounters. The idea is also to run maybe 3 - 5 encounters every game day. So as you can see after a few smaller dungeons/settings or during a longer adventure you should level up.


Currently you have undertaken 4 encounters, that being three fights and one skill challenge (that could have failed to combat). One was relatively minor though, and the skill challenge I do not believe used up any permenant resources?

The plan would be that if you explore the room Meri found, one way or another figuring it out/defusing it would allow you to rest there, refreshed to push on the next game day. Since you don't know if you are on a clock or not, but you did kill the only critter that could have warned the big bad you were still alive, you can perhaps rest a little easier.


If you go any other way, you can possibly expect one or two more encounters before it would be safe to rest. That of course might factor in to how much more or little you want to do with your daily powers and especially Meri's left over artificer


And as you might spot, this level of encounter means that if successful, you should be a decent way to getting your next level. certainly if you don't have the XP to level up after the 'boss confrontation' in whatever way it manifests, I would award you bonus XP to that level anyway because you will have solved this initial puzzle. Mostly with violence :D


Sound good?



Oh, and congratulations on your second milestone of the day - each of you gets another action point to use today, and Meri gets another use of her special artificer's 'refresh daily item power/make item temporarily hit things well' power.
This message was last edited by the GM at 21:49, Mon 20 July 2015.
Meri
Player, 192 posts
Artificer
Level 3
Mon 20 Jul 2015
at 21:50
  • msg #303

Re: Out of character thread

The Altweaver:
Mostly with violence :D

Ah, Meri's speciality :)
Nym
Player, 267 posts
Mon 20 Jul 2015
at 22:36
  • msg #304

Re: Out of character thread

Technically it's Nym's speciality as well (even more so than Meri's, given their roles in mechanical terms), but she'd prefer not to be killing random things if she can help it...or at least, not things that aren't attacking her or otherwise appearing in any way threatening ;). Anyway, the next room sounds like it could be fun, some kind of puzzle...now you just have to persuade Nym to go and check it out :D.
The Altweaver
GM, 252 posts
Sept 19th?
Yay!
Mon 20 Jul 2015
at 23:07
  • msg #305

Re: Out of character thread


Lookit magic glowy stuff?


And Nym seems more explody, whereas Meri seems more crate violent stuff and use it.
Meri
Player, 193 posts
Artificer
Level 3
Mon 20 Jul 2015
at 23:19
  • msg #306

Re: Out of character thread

Well, Meri is actually a little less violent than someone like Swift.

When she's angry, she'll quite happily resort to it though.  And in this case, she seems determined to pay back those two attacks on Stonebridge by wiping out the villain responsible and all of his buddies too.

[Private to The Altweaver: Due to her hard life in her past, she came to believe that showing mercy to someone who tried to kill you once is just inviting them to try again later!]

Just found this, which would have been even more appropriate if we'd had a Bard in the team:
http://i191.photobucket.com/al...d091873.jpg~original
Nym
Player, 268 posts
Tue 21 Jul 2015
at 15:06
  • msg #307

Re: Out of character thread

Did Meri take any of the potions or anything from the goblin's shelf/table/whatever-it-was-he-was-storing-them-on/in, or are they all still there for Nym to check out (even though I rolled it several days ago IRL, lol)?
Meri
Player, 195 posts
Artificer
Level 3
Tue 21 Jul 2015
at 16:09
  • msg #308

Re: Out of character thread

Meri left them there for Nym to identify or take any she wanted.
She seems more interested in scouting out the surroundings than looting stuff right now :)
Nym
Player, 269 posts
Tue 21 Jul 2015
at 17:04
  • msg #309

Re: Out of character thread

Okay cool, I'll look up their effects later if I remember/have time/don't end up playing Minecraft till I have to go to bed :D.
The Altweaver
GM, 254 posts
Sept 19th?
Yay!
Tue 21 Jul 2015
at 17:19
  • msg #310

Re: Out of character thread


I have time now so can post them all up soon. Also I'll make the post a 'who has this' and make sure one of the two of you have them.
Nym
Player, 270 posts
Tue 21 Jul 2015
at 17:50
  • msg #311

Re: Out of character thread

Okay :).
The Altweaver
GM, 255 posts
Sept 19th?
Yay!
Tue 21 Jul 2015
at 18:24
  • msg #312

Re: Out of character thread

Acidic fire (level 5), 50gp x 1
Power (acid, fire), comsumable (standard action)
Make an attack: Area burst 1 within 10; +8 vs Reflex; 1d6 fire damage, and ongoing 2 acid damage (save ends)

Id Moss Power (level 1), 0gp x 1
Power (impliment, poison, psychic), consumeable (standard action)
Effect: You make the following attack
Range 5
 Target: One creature
 Attack: dexterity vs Reflex
 Hit: 2d10 + dex mod poison damage, and ongoing 5 psychic damage (save ends).
 Failed save: Each failed saving throw, the target makes a basic melee attack as a free action against its nearest ally
 Miss: Half damage, and ongoing 5 psychic damage (save ends)
 Special: A creature reduced to 0 hit points by this poison is not killed, but is instead driven permanently insane (DM choice)

or
Power, Comsumeable (standard action)
You place the dust in a closed container. Make the above attack against the first creature to open the container within the next hour.


Potion of cure light wounds (level 1), 20gp x 2
Utility power (Healing), consumeable (minor action)
Effect: You drink the potion. If you have a healing surge, you must spend one. Instead of the hit points you would normally regain, you regain 1d8+1 hit points. If you are bloodied and don't have any healing surges, you still regain hit points. If neither of these things is true, there is no effect.

Ungol Dust (level 1), 0gp x 1
Power (acid, impliment, poison), consumeable (standard action)
Effect: You make the following attack
Range 5
 Target: One creature
 Attack: dexterity vs Reflex
 Hit: 3d8 + dex mod poison damage, and ongoing 5 acid damage (save ends).
 Miss: Half damage, and ongoing 5 acid damage (save ends)
 Special: A creature reduced to 0 hit points by this poison is not killed, but is instead knocked unconscious until the end of the encounter, and is permenantly and visibly scarred (DM choice)

or
Power, Comsumeable (standard action)
You place the dust in a closed container. Make the above attack against the first creature to open the container within the next hour.

Potion of necrotic resistance (heroic tier, level 4, 40gp) x 1
Power, consumeable (minor action)
Drink this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain resist 5 necrotic damage until the end ofthe encounter. Only one potion of resistance can be in effect on you at once.

Potion of Healing (level 5), 50gp x 4
Power (Healing), consumeable (Minor action)
Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.

Gravespawn/cryptspawn potion  (heroic tier, level 5, 50gp) x 1
Power, consumeable (minor action)
Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead gain resist 5 necrotic and resist 5 poison until the end of the encounter. You also gain a +5 power bonus to your next Endurance check against any disease of leel 5 of lower.

Lesser Elixir of Dragon Fire Breath (heroic tier, level6), 75gp x 1
Attack power (fire), consumeable (minor action)
effect: You drink the elixir. Once before the end of the encounter, you can use a minor action to make the following attack:
 Attack: Close blast 3 (creatures in the blast); +11 vs Reflexes
 Hit: 2d6 + 3 fire damage

Potion of Delusion, level 5, 50gp
Utility power, consumeable (minor action)
Effect: You drink the potion and lose a healing surge. You gain 10 temporary hit points, and you shift 1 square towards the nnearest enemy.
This message was last edited by the GM at 19:38, Tue 04 Aug 2015.
Nym
Player, 271 posts
Tue 21 Jul 2015
at 20:22
  • msg #313

Re: Out of character thread

Cool, nice load of healing stuff there...though from an IC point of view there's only one that would probably interest Nym very much (the rest she would probably consider boring and/or unnecessary) >:).
The Altweaver
GM, 256 posts
Sept 19th?
Yay!
Tue 21 Jul 2015
at 20:52
  • msg #314

Re: Out of character thread


Nym isn't the boss of you, I'm sure as a player you can come up with many good reasons for Nym to accidentally have the potion to hand. Forgetfulness, or the fact all the healing potions have random flavouring as the chef was using them as stock :p

Note the powders having a 0gp value and also powerful effects despite being level 1 because, I believe, they are actually assassin powders or something? So enjoy them while they last :)
Nym
Player, 272 posts
Tue 21 Jul 2015
at 20:59
  • msg #315

Re: Out of character thread

Yeah, that moss stuff looks pretty savage >:). I think Meri would be better off having all the offensive stuff...well, almost all of it. Nym can have some healing potions (I imagine Meri isn't quite selfish enough to attempt hogging them all to herself when she's the one with the healing powers ;))...and one other that will grab her fancy...
Meri
Player, 196 posts
Artificer
Level 3
Tue 21 Jul 2015
at 23:26
  • msg #316

Re: Out of character thread

Out of curiosity, is there a way to "reverse engineer" potions with Alchemist to learn the formula to make them? :)

(Probably not, but thought I'd ask anyway!)
This message was last edited by the player at 23:26, Tue 21 July 2015.
The Altweaver
GM, 257 posts
Sept 19th?
Yay!
Tue 21 Jul 2015
at 23:33
  • msg #317

Re: Out of character thread


I was going to mention my thoughts before, then decided against it.

I think that for certain potions - like the acid fire - I would happily let you reverse engineer it during 'down time' providing you still had the potion.

As you can see though, that creates a sitution wgere I gave you a cool potion for variety and so forth then encourage you to not use it and stick to your previous stuff! Hence I decided I'd see if you used it, then if not let you have the bonus instead of getting the formula.

However, thinking on it more I'd be happier to let you research it during downtime or find someone who might give you the formula, rather than make you not use it to get that opportunity! In fact, I might insist that you can't research it properly and buy the formula until you've seen it in action :p You need to know an alchemical component exists and describe its properties I reckon :D
The Altweaver
GM, 258 posts
Sept 19th?
Yay!
Wed 22 Jul 2015
at 16:59
  • msg #318

Re: Out of character thread


I've probably revealed enough details of the room and the surroundings now that there is a story here of the recent past if you want to put it together.

Any thoughts? Want me to enlighten you OOC about some things?
Meri
Player, 199 posts
Artificer
Level 3
Wed 22 Jul 2015
at 19:36
  • msg #319

Re: Out of character thread

Either I'm missing some details that Nym has picked up, or I'm just too thick to work that out.  Not sure which...

Also, I didn't poke the dog that hard :(
Meri doesn't find The Dog anywhere near as irritating as The Ball.  It hasn't managed to annoy her as often yet.  Give it time ;)  hehe.
The Altweaver
GM, 260 posts
Sept 19th?
Yay!
Wed 22 Jul 2015
at 19:39
  • msg #320

Re: Out of character thread


Maybe the dog was just surprised :D


And it's all subtle and you'd just see the edges of it. If Nym is curious too I can happily reveal the details.
Nym
Player, 278 posts
Wed 22 Jul 2015
at 20:57
  • msg #321

Re: Out of character thread

I've only been sort of half-reading the stuff that Meri is looking at, just because Nym hasn't looked at it yet. So I don't really have a clear picture in my head of where each tunnel leads and I notice the map got changed. But I expect there's plenty more stuff around the area to look at. Nym's just a bit sort of...distracted at the moment.
The Altweaver
GM, 262 posts
Sept 19th?
Yay!
Wed 22 Jul 2015
at 21:03
  • msg #322

Re: Out of character thread


I've restored the previous map, if you haven't read Meri's descriptions properly then you probably didn't understand what the thing was?

Anyway, it's now in the group 0 map.
Nym
Player, 280 posts
Wed 22 Jul 2015
at 22:21
  • msg #323

Re: Out of character thread

Oh yeah, I did sort of read the descriptions so I realised that was the combination lock thingy on the chest. Which path is that down? The eastern one?
The Altweaver
GM, 263 posts
Sept 19th?
Yay!
Wed 22 Jul 2015
at 22:25
  • msg #324

Re: Out of character thread

The chest with the mechanism is down the northern corridor - the continuation of where you started from.

The eastern one is a dug out tunnel, that seems to want to go back in a way parallel to how you came in, with a shoddy gate before it.


Anyway, you can have a look over the lock IRL and see if anything stands out, and decide if you want to try and open it or avoid it. How scary could a living chest be, anyway? :p
This message was last edited by the GM at 22:30, Wed 22 July 2015.
Meri
Player, 200 posts
Artificer
Level 3
Wed 22 Jul 2015
at 22:42
  • msg #325

Re: Out of character thread

Hmm, haven't got a clue about that combination lock...

Only thing I can think of is that the 8-arrow symbol on the lower-right one looks like the Chaos symbol from Warhammer 40K...
The skull in the middle looks a bit ominous too.

Unless the combination is written down somewhere, or there's some hint to it in the books in there, then I've no idea.
The Altweaver
GM, 264 posts
Sept 19th?
Yay!
Wed 22 Jul 2015
at 22:52
  • msg #326

Re: Out of character thread


Don't worry, being a skill challenge a) you don't need to figure it out in real life, and b) I've even designed it so that's it probably not solvable in the conventional sense. If Nym is familiar with some things or you all have some google fu available, you might be able to crack some parts of it though.


Using the surroundings or your innate skills would be the idea.
Nym
Player, 281 posts
Thu 23 Jul 2015
at 14:39
  • msg #327

Re: Out of character thread

Oh don't worry, I fully intend to have a go at the lock puzzle! :D I just need to get Nym over there, which she will do at some point when she stops being distracted by the everything ;).
Meri
Player, 201 posts
Artificer
Level 3
Thu 23 Jul 2015
at 16:48
  • msg #328

Re: Out of character thread

You think we should take on the chest puzzle first then?
Nym
Player, 282 posts
Thu 23 Jul 2015
at 17:25
  • msg #329

Re: Out of character thread

Yeah, in case going down the other tunnel ends up triggering a boss fight or something and resulting in a cave-in which seals off any potential loot and other cool stuff we might've come past on the way in.
The Altweaver
GM, 265 posts
Sept 19th?
Yay!
Thu 23 Jul 2015
at 17:34
  • msg #330

Re: Out of character thread


So we've got one vote for 'Death By Chest', and one vote still to be cast.

Will Meri be Team DBC, Team 'Really How Much Harm Can Dark Tunnels Be When All The Goblins Bar One Seem Dead Now', or Team 'Let's Go Back To The Start, Take The Other Route, And 100% This Mother, How Bad Can More Bats Be'

I'm excited to find out!


I presume neither of you are waiting for me, you're both just waiting for Nym to finish her brownian motion like investigations? :)


Also, I know Nym hasn't put up a character biography yet, I think it should just be her reactions to things. Being a dragon and finding a fork, for example :)


Also also, don't forget to OOC let me know what potions are where. They should hopefully all be in your hero labs, and if not just add them as simple potions and use the above post to find the exact effects later.
Meri
Player, 202 posts
Artificer
Level 3
Thu 23 Jul 2015
at 17:56
  • msg #331

Re: Out of character thread

Well I'll take all the potions Nym doesn't want.  Assuming she isn't interested in all but one of them (not sure which one...)

Anyways, I'll happily go after the chest too then.  Just hoping we don't trigger more fights, 'cos I won't have enough healing stuffs left to fight the boss then.
Still, maybe we'll find something in that other room that'll help us against the boss.  Or at least something to protect against sudden heart-explosion or whatever that was killed the wizard.
The Altweaver
GM, 266 posts
Sept 19th?
Yay!
Thu 23 Jul 2015
at 17:59
  • msg #332

Re: Out of character thread


As I said before, if you do manage to beat the puzzle room by brains or brawn and don't need to run out of it, it will make a good room to rest in. Should you decide to explore there and rest. That way your powers would refresh.

I usually wouldn't encourage such behaviour, but you have ran through many encounters.


Also, you are forgetting you may well have already killed the thing that might be able to reach through someone's chest without leaving a mark and then pull their heart out :p
Nym
Player, 283 posts
Thu 23 Jul 2015
at 18:11
  • msg #333

Re: Out of character thread

KALI-MAAAAR!

Oh, wait, that did leave a mark...
Meri
Player, 203 posts
Artificer
Level 3
Thu 23 Jul 2015
at 18:11
  • msg #334

Re: Out of character thread

Ah ok, I'd assumed that was the boss.  And he had some sort of Mola Ram-esque heart-ripping-out ability at close range.

Well, going for the chest then! :D


[Private to The Altweaver: Is it just me, or has Shadow kind of overestimated our ability to overcome insane odds over on Rebirth?  (O.o)]
Meri
Player, 204 posts
Artificer
Level 3
Thu 23 Jul 2015
at 18:11
  • msg #335

Re: Out of character thread

Aww, I got beaten to the Temple of Doom reference!  hehe :)
The Altweaver
GM, 267 posts
Sept 19th?
Yay!
Thu 23 Jul 2015
at 18:30
  • msg #336

Re: Out of character thread


Aww, well you can beat Nym to ripping out the contents of the other chest maybe? :)


And the ripping the heart out ability might have been a sort of 0hp finishing move, the goblin ghost seemed to be more of a poke with sword ghost otherwise!


And heh, he was not the boss...ooooh no :D


[Private to Meri: We're certainly powerful enough as a group to have killed 12 vordaks with three less levels than we have now. It's usually the WP costs that worry me.]
Meri
Player, 205 posts
Artificer
Level 3
Thu 23 Jul 2015
at 19:23
  • msg #337

Re: Out of character thread

Nah, I meant I'd thought that it was the actual boss who'd killed him with the heart-stealing ability.  And the ghosty-thing we fought was just a regular nasty poke-with-sword type.

Anyways, I'll see what can be done with the chest.  Definitely want to loot that room anyway.  May as well do it sooner rather than later! :)


[Private to The Altweaver: (Yeah, I think we'll be going into the boss fight on there with critical WP.  AGAIN!  hehe.
At least this time, Swift can shield her mind without needing WP to activate Psi-Screen due to a useful property of something she's wearing :)  Getting most of her power from magical shinies these days.
Still going to be limited to normal stabby sort of attacks though if I run out of WP, so looks like when we find Vyctar, the rest of us will just have to sit back and watch Sabre do what he does best!)  :)
]
The Altweaver
GM, 268 posts
Sept 19th?
Yay!
Thu 23 Jul 2015
at 19:37
  • msg #338

Re: Out of character thread

Well since you have seen inside the room, Meri, and obviously have less D&D knowledge, feel free to look over the puzzle picture and IRL investigate as you want. As said, I believe this will need actual character knowledge/rolls to solve. Or extreme luck (you have a 1 in 625 change to solve it just by trying a combination at random!)

[Private to Meri: I'll describe this again later to Nym, but the idea is that the five sets of outer symbols are carvings, whereas the five central items seem to be embossed on the wheels. From left/right top/bottom they are a castle, a book, a skull, a sword, and yes a choas style eight pointed symbol.

Link back to this game
]
This message was last edited by the GM at 19:53, Thu 23 July 2015.
Meri
Player, 206 posts
Artificer
Level 3
Thu 23 Jul 2015
at 20:05
  • msg #339

Re: Out of character thread

Yeah, I was looking over it last night trying to figure it out.

Guessing it's based on whatever symbol is turned to face the central skull bit on each dial.
Thinking maybe something related to the central symbol on each dial, like the top-left one is something related to a castle (not sure about that).  Top-right is something related to a book (maybe the eye symbol, as in reading?  Or maybe something found in one of the books in the room?)

Dunno though.
Meri is definitely looking to poke about the books anyway.  See if any of them have useful alchemical recipes or rituals or something in them, or maybe even something about the Ball or whatever weird magical forces created it :)

Possibilities :)

[Private to The Altweaver: Wish I could borrow Swift's shield for this game :)  Looking forward to a chance to actually use that after lugging it around for almost the entire game so far!  Hehe.

Anyways, still no idea about the puzzle, but if it is something Arcane or knowledge-based, maybe Meri could figure it out :)
]
The Altweaver
GM, 270 posts
Sept 19th?
Yay!
Thu 23 Jul 2015
at 22:47
  • msg #340

Re: Out of character thread


I was going to write up the formula stuff, instead I fell down a upgoer5 rat hole (http://splasho.com/upgoer5/) and made this:

"Under-land and sky-horses is a make-pretend-about-being game. You tell a story with friends. One friend is the story-sayer and tries to tell the story. The other friends interrupt, and tell the story of being a person instead. You roll dice to see if the story-sayer or the player should get to be right about the story. Each player pretends to be only a single person. The story-sayer gets to be all the other people, and also gets to decide what the rest of the world is like."
The Altweaver
GM, 271 posts
Sept 19th?
Yay!
Thu 23 Jul 2015
at 23:10
  • msg #341

Re: Out of character thread


Alchemist's fire (formula: level 1, 70gp value, time 30 minutes, skill arcana or thievery (no check)

Level 1 fire 20gp (level 2, 25gp if applied to weapon, use weapon range)
Power (consumeable, fire)
Standard action: make an attack; area burst 1 within 10; +4 vs Reflex; on a hit, deal 1d6 fire damage, on a miss deal half damage

Dragonfire Tar (formula: level 3, 120gp value, 30 minutes, skill nature or thievery (no check)

Level 3 tar 30gp
Power (comsumeable, fire)
Standard action: Make an attack; ranged 5/10; +6 vs reflex; on a hit, target takes ongoing 5 fire damage (save ends)

Woundpatch (formula: level 3, 120gp value, time 1 hour, heal of nature (no check)

Level 3, heroic tier patch 30gp
Power (consumeable, healing)
Minor action: Place the woundpatch on yourself or another living creature. Until the end of the encounter, the next time the creature spends a healing surge, it regains 5 extra hit points
Meri
Player, 211 posts
Artificer
Level 3
Fri 24 Jul 2015
at 15:34
  • msg #342

Re: Out of character thread

Oh well, at least I have only two antisocial non-talkative characters going now.  Swift Fox and Meri.

Also got an Eladrin who seems more on the shy (and slightly traumatised) side than untalkative.

And a human who seems quite cheerful and upbeat, but speaks a rather mangled dialect of Common and is accompanied by a ghostly raven which might freak people out a bit :)  hehe.

Yep, I know, I'm weird! :)
Nym
Player, 288 posts
Fri 24 Jul 2015
at 15:40
  • msg #343

Re: Out of character thread

Oh I'm sure Rowan will get on with Urwott just fine - Jek will probably nod and smile and go along with it all mainly because Urwott is good with it :D. I'm sure she and Kaelynn can make up for the Sneaky Bastard stabbiness of Swifty and the grumpy no-nonsense murderousness of Meri ;).
Meri
Player, 212 posts
Artificer
Level 3
Fri 24 Jul 2015
at 15:47
  • msg #344

Re: Out of character thread

Yep, she can bond with Urwott over making friends with trees!  :D
My inner hippie is loving this!  <3
The Altweaver
GM, 272 posts
Sept 19th?
Yay!
Fri 24 Jul 2015
at 16:48
  • msg #345

Re: Out of character thread


Lol, either you two are also running in another game, or my brain has just developed mild aphasia :p
Nym
Player, 289 posts
Fri 24 Jul 2015
at 16:56
  • msg #346

Re: Out of character thread

Lol yeah, it's another game we're both playing in :D. It started off as a solo game for a couple of characters I wanted to play again (whom I'd made a few years earlier in a tabletop game run by my dad), and later Swifty joined as a lurker because she was interested when I was telling her about it, and ended up actually making a character who's now joined the team :D.
Meri
Player, 215 posts
Artificer
Level 3
Fri 24 Jul 2015
at 20:57
  • msg #347

Re: Out of character thread

Nym:
"Click, click, click." she mutters happily to herself. "Clicky, clicky claws. Claws on the floor. Click, poke, pointy claws..."

Have I mentioned I really like Nym? :D  hehe.
The Altweaver
GM, 275 posts
Sept 19th?
Yay!
Fri 24 Jul 2015
at 21:03
  • msg #348

Re: Out of character thread


I repeat, many of these need to be quoted as the only part of the character description. What more needs be said :D
Meri
Player, 219 posts
Artificer
Level 3
Sat 25 Jul 2015
at 20:17
  • msg #349

Re: Out of character thread

The Ball:
Super tiny friends assemble!

Well Timur is definitely "Tiny Iron Man".  Not too sure who the others are though...  :)
The Altweaver
GM, 279 posts
Sept 19th?
Yay!
Sat 25 Jul 2015
at 20:21
  • msg #350

Re: Out of character thread


Dog is 'The Sulk' but The Ball I have no idea for :p
Nym
Player, 297 posts
Sat 25 Jul 2015
at 20:26
  • msg #351

Re: Out of character thread

Hehe, believe it or not I'm having quite a lot of fun playing Nym :D. Expect plenty more random stuff and be glad she spends her time doing that instead of experimenting more expansively with her powers ;).
Meri
Player, 222 posts
Artificer
Level 3
Sat 25 Jul 2015
at 22:46
  • msg #352

Re: Out of character thread

The Altweaver:
The swirling symbol on the bottom left dial was one of the most potent symbols of nature - for Melora was goddess of the wilderness and the sea. It would be odd to see her in a dial with a sword, if you did not know some of her words. "Protect the wild places of the world. Hunt aberrant monsters and other abominations." Melora was both the calm sea and the crashing storm, after all.

Ah, that's the one on Rowan's necklace.  I remember now! :)
Not that she worships any gods really.  More of a quiet respect than actual worship...

Also, yay for Nym! :D
This message was last edited by the player at 22:47, Sat 25 July 2015.
The Altweaver
GM, 284 posts
Sept 19th?
Yay!
Sat 25 Jul 2015
at 22:51
  • msg #353

Re: Out of character thread


Lol, yup, you guys aced the test in everything aside from the religion rolls. What nasty person makes a religion themed skill challange for people without that skill trained, eh?


Oh poot, just realised I should have still counted those failures as half-succeeses too as I house ruled. No wonder it seemed a little stretched thin by the end there :( Nevermind, you guys succeeded and that's the main thing.

The adventurer god is Avandra, who has the three wavy lines btw :)
Nym
Player, 303 posts
Sun 26 Jul 2015
at 17:46
  • msg #354

Re: Out of character thread

Ahh Avandra is the wavy lines? I thought she had a different symbol for some reason, maybe because she the goddess of travellers 9and merchants and stuff, I think) and the wavy lines implied water (or maybe clouds or something) rather than travel/trade.
The Altweaver
GM, 289 posts
Sept 19th?
Yay!
Sun 26 Jul 2015
at 18:18
  • msg #355

Re: Out of character thread


Just a quick warning I might not be around to post stuff. So don't worry if I don't reply! I should be able to give you the chest / crate description later tonight though. Will let Meri post first before I do.
The Altweaver
GM, 291 posts
Sept 19th?
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Sun 26 Jul 2015
at 21:28
  • msg #356

Re: Out of character thread

="Nym":
if he's a boss then undoubtedly he has plenty of other critters he can call on


He may think he has those...

Edit: There is fatigue as such, having no healing surges nor daily powers /daily uses of things is the equivalent. Nothing like that refreshes until you have an extended rest.
This message was last edited by the GM at 21:31, Sun 26 July 2015.
Nym
Player, 306 posts
Sun 26 Jul 2015
at 21:47
  • msg #357

Re: Out of character thread

Yeah, I was just wanting to make sure we don't have to make Endurance rolls or whatever, like you do when you haven't eaten for too long, for example. I've only use one Healing Surge so far and am only lacking one Daily (Elemental Shift), so I'm good to go unless Meri wants to sleep to get her stuff back. I think the faster we get over to the bad guy, the better it will be, but it'll be no good if the healer's out of healing ;).
Meri
Player, 228 posts
Artificer
Level 3
Sun 26 Jul 2015
at 21:55
  • msg #358

Re: Out of character thread

Well I've recharged all my infusions and stuff, but almost out of Healing Surges.
Got enough to use for a Second Wind or something though, so hopefully I'll be ok :)

By the way, which potions did Nym take again?  Forgot to update them in my inventory.
Nym
Player, 308 posts
Mon 27 Jul 2015
at 14:06
  • msg #359

Re: Out of character thread

I just took the Dragon Breath one (and you know Nym is going to have an epic fun time using it at some point...). Feel free to pass me some of the healing stuff at some point, though, if you like ;).
The Altweaver
GM, 294 posts
Sept 19th?
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Tue 28 Jul 2015
at 20:41
  • msg #360

Re: Out of character thread

Anyway, so what did everyone think of the latest skill challenge?


I'm growing very aware that complicated skill challenges (and this was only a 2 out of 5) can really drag. They would be far faster at a table setting to roll lots of checks.

It probably didn't help that this was an exposition heavy one so I wrote lots for each success, and I also added plot stuff in parallel.

I definitely think that failure leading to half a success is useful. Especially in more complicated skill challenges where you will have the ability to remove a failure or two or roll double successes aswell.

Not sure if I should either make puzzles to OOC solve, or make puzzles to IC solve by skill checks/narrative methods, rather than try to combine them like this one where you could use OOC info, but it was made obscure to rely on me giving in world explanations and exposition.


I mean how do you both feel about skill challenges in general? The idea is to provide a cool framework around more complicated scenes, do you like the structure or do you prefer to just be able to narrate something, roll a single skill check, then move on?
This message was last edited by the GM at 20:42, Tue 28 July 2015.
Nym
Player, 313 posts
Tue 28 Jul 2015
at 21:40
  • msg #361

Re: Out of character thread

Hmm...well, personally I prefer being able to work stuff out myself so I'd prefer to be given clues ec in the initial description of the set-up, discuss it IC, and then maybe start making applicable skill rolls if I need a hint or something. And maybe the exp could start at a specific (but secret from us players) value, and decrease the more hints we need to end up rolling for (possibly to a specified, but again secret, minimum value so we never get nothing for getting through a challenge). I don't mind if something needs specific knowledge of certain facts (eg the names and symbols of the gods, as in this case) as long as there's some way of discovering that information (eg looking it up in the books on the table, which we need to think of doing in order to get the info, but that doesn't count as getting an exp-decreasing hint) if there's a chance we might need to do so due to lack of player knowledge or whatever (eg I recognised Bahamut's symbol but would never have guessed Torog's as I barely even recalled his name and hadn't ever seen his symbol before).
The Altweaver
GM, 296 posts
Sept 19th?
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Thu 30 Jul 2015
at 05:59
  • msg #362

Re: Out of character thread


Oh noes, did I kill  Meri with long update post? :(
Nym
Player, 314 posts
Thu 30 Jul 2015
at 13:20
  • msg #363

Re: Out of character thread

As she hasn't posted in my game for a few days and I don't think I've seen her on Skype either lately (don't know about the Kai game, though), maybe something's come up or her computer died again or something.
Meri
Player, 233 posts
Artificer
Level 3
Thu 30 Jul 2015
at 14:06
  • msg #364

Re: Out of character thread

Sorry guys, just had some RL issues come up.  Posting this one on a mini laptop on a train wireless network just now, hehe.

Should be able to get back to regular posting now though :)
The Altweaver
GM, 297 posts
Sept 19th?
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Thu 30 Jul 2015
at 17:25
  • msg #365

Re: Out of character thread


Lol, ok!
The Altweaver
GM, 303 posts
Sept 19th?
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Fri 31 Jul 2015
at 22:06
  • msg #366

Re: Out of character thread


In regards to the skill challenge comments, I think I will keep puzzles with solveable elements separate from normal skill challenges. I think solveable puzzles will let you bypass areas or unlock loot and so forth, rather than give XP. I'd happily let skill rolls still give hints, of course.

Just to explain, if we'd had the reducing XP on the last puzzle, then Meri would have reduced the XP trying to skill solve the puzzle before Nym got in position to try. So either one of you would have been forced to hang back and do nothing, or the other would be penalised for not getting to the puzzle fast enough. Probably better if you like the chance to try solveable puzzles to let them stay solveable and not have to fit in to the eencounter XP stuff.



Anyway, I've been discussing with Meri about the trap making kit, and thinking of letting her have the encounter power from the trapsmith as an easy way of emulating making and setting up the trap (useable only in areas previously visited, but otherwise the same)

Of course, that led me to realise that there is no reason not to let you guys just have access to the themes themselves just to tweak your characters and give you some more fun options to play around with.


so trapsmith and alchemist might be good for Meri, and for Nym I believe there's a Brazen Ambassador and Chaosmade theme that, while narratively seems off, reskinned as 'changeling sorcerer' and 'chaos magic' say, would work surprisingly well.


Anyway, what do you both think? Do you have too much confusing stuff as is, or would you welcome being allowed one or two themes to add some more skills and align your characters a little better to how you want them?

If you can't find the themes I've mentioned - nor themes in general - on the net, I can try to post them or give you access to them.

Not something that needs to be decided right now, there's a narrative way to offer them up to you soon... hehe...
Meri
Player, 242 posts
Artificer
Level 3
Fri 31 Jul 2015
at 22:10
  • msg #367

Re: Out of character thread

I liked the challenge on the chest actually.  Trying to think of ways to discover the clues IC, looking through the books in the room for information on gods and stuff :)
The Altweaver
GM, 304 posts
Sept 19th?
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Fri 31 Jul 2015
at 22:16
  • msg #368

Re: Out of character thread


Ok, I'll figure out a way to keep to the spirit of that whilst allowing some parallel IRL solving.

Actually, if the puzzle is more complex you get things called 'advances' which are a number of ways the Dm is supposed to let you undo mistakes, have hints, get double successes, etc. Seems that having an advance or two be gained by solving something in parallel might be a good way to achieve that. So you're solving a puzzle with skills mainly, but there is something IRL you can solve to one side that helps.

We'll figure it out :D
Meri
Player, 243 posts
Artificer
Level 3
Fri 31 Jul 2015
at 22:19
  • msg #369

Re: Out of character thread

Well, it was nice to get a chance to RP Meri's more logical creative imagination side, the part of her that's usually hidden behind her antisocial "raaargh, diediedie!!!" side when it comes to dealing with situations, hehe :)

I'm usually lousy at puzzles in RL, but sometimes I like to play a character who's got the puzzle solving skills I don't have, and relying on clues gained from IC skills is a good way around that, while keeping me feeling involved in working things out, like the connection between god symbols and books on religion. :)
This message was last edited by the player at 22:21, Fri 31 July 2015.
The Altweaver
GM, 305 posts
Sept 19th?
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Fri 31 Jul 2015
at 22:26
  • msg #370

Re: Out of character thread


So basically I need to make the skill challenge portion a cool logical puzzle, and the IRL helpful side puzzle something shiny that Nym would be drawn to :)
The Altweaver
GM, 306 posts
Sept 19th?
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Fri 31 Jul 2015
at 23:10
  • msg #371

Re: Out of character thread

Here's the themes I mentioned.

Meri:
http://www.dmjump.net/Alchemist.htm - Alchemist
http://www.dmjump.net/Trapsmith.htm - Trapsmith

Nym:
http://www.dmjump.net/Brazen%20Ambassador.htm - reskin as Changeling (Brazen Ambassador)
http://www.dmjump.net/Chaosmade.htm - reskin as chaotic mage (Chaosmade)

Nym, if you completely ignore the fluff of the themes but check out the powers alone, I think they work well. The chaos seed power from Chaosmade seems to be a fun representation of the chaotic magic helping allies, and getting temporarily weaker controlling it.

Whilst the Ambassador powers work well giving temporary ways that Nym eight becomes a little more imposing/recogniseable in her forms to help speak to people or get them to back off, and can sort of speak to people without outright just getting all languages. Plus some of the intemidation stuff could be as much wild magic flaring or prestidigitation as it could shape changing.

Just a thought.
This message was last edited by the GM at 23:13, Fri 31 July 2015.
The Altweaver
GM, 307 posts
Sept 19th?
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Sat 1 Aug 2015
at 09:22
  • msg #372

Re: Out of character thread


Ah, Nym, I ignored this one almost straight away because of the pre-requisite, but it we hand-way it away, and ignore reference to getting a spell in your spellbook, then this might also be one to consider:

http://www.dmjump.net/Blackstaff%20Apprentice.htm - Blackstaff Apprentice

Basically have magic missile now, and get three cantrips at leel 5 (wherein you could retrain your few feat to something else). And dispell magic at level 10!
Nym
Player, 323 posts
Sat 1 Aug 2015
at 13:56
  • msg #373

Re: Out of character thread

Hmm, I don't really know anything about Themes - I don't even think I'd heard o them till you mentioned them. I might consider it - I do already have a fair few things to remember (at least in combat), but maybe there's one out there that would be cool. The Chaos one seems okay, for example. I had a look in Hero Lab and while there is a "Themes" button (in the section with Backgrounds, something else I've never used), when I click it it says "Nothing to choose from!". However, I Googled and found a site which gives a download to allow the addition of Themes (which I may already have, since the Themes button is present), and a link from there to a site with a bunch of Themes to actually download. If you're interested...

http://forums.wolflair.com/showthread.php?t=48762  for the site that has the Theme framework thingy, and...

http://hl4e.cryptoknight.org/i...tion=downloads;cat=2   for a downloadable list of Themes. It looks pretty long and at a glance I can't see a way to just download all of them in one go, but there might be one there somewhere...

EDIT - Okay, there is a page to download the lot...
http://hl4e.cryptoknight.org/i...ads;sa=view;down=137
Or so I presume :).
This message was last edited by the player at 13:58, Sat 01 Aug 2015.
Meri
Player, 244 posts
Artificer
Level 3
Sat 1 Aug 2015
at 14:21
  • msg #374

Re: Out of character thread

Hmm, Alchemist and Trapsmith look good :)
Do they replace my normal level-up stuffs though?
Meri
Player, 245 posts
Artificer
Level 3
Sat 1 Aug 2015
at 14:23
  • msg #375

Re: Out of character thread

Nym:
"Burny, burny, melty ice. Melt the ice. Melty-melty melt. Melting the ice..." Then she starts to rhyme. "Ice makes water, ice gets warm, ice goes liquid, changes form. Change is good, it's not the same. That's so boring, life's a game. Play it, have fun, talk, and learn. Strike and freeze and melt and burn!"

Seriously, I love Nym! :D  hehe.
The Altweaver
GM, 311 posts
Sept 19th?
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Sat 1 Aug 2015
at 14:55
  • msg #376

Re: Out of character thread


No, themes are in addition to your other stuff. They're just an extra you can bolt on if the DM agrees to flavour the character and give them some extra tricks.
The Altweaver
GM, 312 posts
Sept 19th?
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Sat 1 Aug 2015
at 14:57
  • msg #377

Re: Out of character thread


And yes, I was wrong about the previous quotes - this song needs to be Nym's character description.

One of these days I will have an NPC use this song in honour of Nym, maybe some carefree halfling or mischievious fey or something. They will absolutely be the biggest of the big bads!
Nym
Player, 324 posts
Sat 1 Aug 2015
at 16:48
  • msg #378

Re: Out of character thread

Lol...yah I had Nym just talking nonsense there, then realised I'd made a bit of a rhyme, so added in that part and then went on to expand said rhyme into a slightly longer little song :D. I suspect that anyone unfamiliar with Nym who sees this random dragonborn singing that kind of thing to themselves (given that because they're quite tall, I figure they tend to have fairly deep voices) may well be a bit freaked out ;). I'll have to see how many creepy things I can get Nym to innocnetly say/sing in front of strangers whilst in a form that doesn't fit her words at all (and therefore makes it even creepier) >:).
Meri
Player, 248 posts
Artificer
Level 3
Sat 1 Aug 2015
at 20:39
  • msg #379

Re: Out of character thread

Hmm, Standard Action can be turned into a Move Action, can't it?  Or am I remembering wrong?
Also, is whatever that is close enough to get an attack of opportunity on me if I do move?
This message was last edited by the player at 20:39, Sat 01 Aug 2015.
The Altweaver
GM, 313 posts
Sept 19th?
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Sat 1 Aug 2015
at 20:42
  • msg #380

Re: Out of character thread


Indeed, a standard action is the biggest and can be used for anything (including move or minor)

Move is the next biggest, and can be used for move things or as a minor.

And minor is just a minor :(


And no, you have a gate in the way, so no opportunity attack if you decide to high tail it out of there. Given it was the surprise round you'd have had a 50/50 chance or so to have legged it before their initiative order came around even if they were. You still need to be aware of your opponent to OA :D
Meri
Player, 250 posts
Artificer
Level 3
Sat 1 Aug 2015
at 20:57
  • msg #381

Re: Out of character thread

I'd assumed it was something (or lots of small somethings) capable of passing through the gate, either by knocking it off its hinges or being small (or incorporeal) enough to pass through the bars.

Might still be actually...  (O.o)
The Altweaver
GM, 314 posts
Sept 19th?
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Sat 1 Aug 2015
at 21:04
  • msg #382

Re: Out of character thread


You may veyr well be right about what can or cannot ocme thoughh, but they were backed up enough from the gate that they aren't in the next square. So no worries!

Also, the moderate DCs for skill checks are actually surprisingly low, so with a good bonus you should be able to pull at least some facts out of the air.
Nym
Player, 326 posts
Sat 1 Aug 2015
at 21:25
  • msg #383

Re: Out of character thread

I feel that now is an appropriate time to make mention of the "Talking is a Free Action" trope, as well as to remind you that randomly jumping backward from a gate and looking around may not be enough to alert Nym that something is up, if she's even looking in your direction ;).
The Altweaver
GM, 315 posts
Sept 19th?
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Sat 1 Aug 2015
at 21:34
  • msg #384

Re: Out of character thread


Especially since Nym doens't not have low light vision so won't see what Meri is doing at the gate.

Son't worry, there's going to be a very, very, VERY obvious and painful indication combat is - as they say - on. :D


Oh, a house rule I didn't realise I needed to house rule until just now - I'm allowing light to behave like 3.5 light. In 3.5 rules, a light source that shone bright light to say 4 squares radius then shone dim light for another four squares. Nym might recall the wonderful pretty combat maps where I had all the light level indications.

In 4e. they simplified it that light just stops, which mucks up encounters like this one too much and makes Meri's low light vision almost useless. So, house ruled that light sources have two light levels.


Speaking of light, while I know Nym's robes are all good and give torch like illumination, you know what's better than a torch with 5 squares of light? A sun globe with 10 squares of bright light :) One you can stick where you want. Just thought I'd mention it now.
Meri
Player, 251 posts
Artificer
Level 3
Sat 1 Aug 2015
at 21:42
  • msg #385

Re: Out of character thread

She was going to shout out, but decided against it for now.
Just in case the noise attracts more scary things...
Nym
Player, 328 posts
Sat 1 Aug 2015
at 21:51
  • msg #386

Re: Out of character thread

Ahhh okay, ignore the post I just made in the IC thread then, lol.

Edit - Also, I just pushed us over a thousand posts! :O
This message was last edited by the player at 21:52, Sat 01 Aug 2015.
The Altweaver
GM, 317 posts
Sept 19th?
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Sat 1 Aug 2015
at 22:03
  • msg #387

Re: Out of character thread

You made the 1000th post, but I saw it first not this one so replied there. Lol, and said the same thing again, I guess it's getting late and I probably need to go to bed :D


Anyway, I hope just before I kill you you enjoyed the game, and thank you both for 1000 posts of insanity and cold blooded murder and traps and rhymes and onomatopoeia and distraction and blasting innocent spheres with magic and so forth :)

Why don't you guys each take an extra action point, I daresay you will find a use for it in this fight or the next one!
This message was last edited by the GM at 22:11, Sat 01 Aug 2015.
Nym
Player, 329 posts
Sat 1 Aug 2015
at 22:25
  • msg #388

Re: Out of character thread

I'm not actually sure how many of those I have right now - I don't think I've been tracking them. I can't remember if I've used any so far but I may have done during the bandit fight...
The Altweaver
GM, 318 posts
Sept 19th?
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Sat 1 Aug 2015
at 22:31
  • msg #389

Re: Out of character thread


You used one in the bandit fight, I forget if you were forced to use one with the goblin. Certainly this will be the 4th AP you'd have had today. You definitely have 2, and maybe 3 then.

And poor Meri goes back to having 1! :D
Nym
Player, 330 posts
Sun 2 Aug 2015
at 10:33
  • msg #390

Re: Out of character thread

I didn't use any in the goblin fight - I didn't actually fight the goblin, but spent the battle gradually backing down the corridor whilst taking out a couple of zombies with my At-Wills, then came back to the cave and zapped the skull and the remaining zombie who was carrying it, again with just my At-Wills.
Meri
Player, 252 posts
Artificer
Level 3
Sun 2 Aug 2015
at 13:03
  • msg #391

Re: Out of character thread

Yeah, I'd normally try to avoid using something like that unless I really had to.  Save them for when they'd be most useful.
In that situation I doubt I'd have got out of there alive without those extra attacks wearing the enemies down quicker :)

Hopefully I won't need to use any in this fight, and can start saving up again...
The Altweaver
GM, 320 posts
Sept 19th?
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Sun 2 Aug 2015
at 13:46
  • msg #392

Re: Out of character thread


As far as I'm concerned you've used them correctly. They're there to be used, and good for either creating a strong start to a fight or giving you flexibility in a tough spot. The actual rules are you can only use one per encounter, so you usually can't horde them to the end anyway. I've relaxed that rule, so you can use more than one per encounter (though not more than one per round).

The healing surge system, encounter power system, and even the action points are sort of geared to you just getting in there and not worrying too much about resources and hit points. As long as your daily actions and surges per draining at a reasonable rate, maybe biased to the end of the day, then it's all good.
The Altweaver
GM, 321 posts
Sept 19th?
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Sun 2 Aug 2015
at 13:50
  • msg #393

Re: Out of character thread


Also it might be worth retconning where the healing potions are. I said before that when Nym was first handling one of the potions she could have unconsciously put it in her pocket, and Meri did try to start a concversation about getting the potions. You've been walking around and so forth, I think you can assume at some point Meri finally go Nym to take a potion or two.
Meri
Player, 256 posts
Artificer
Level 3
Sun 2 Aug 2015
at 19:04
  • msg #394

Re: Out of character thread

Well I'm willing to do potion retcon.
Given that with my depleted surges, I won't be able to do much of the healer role here, since I'll be focused on just holding myself together.

(Unless my infusions can power themselves from Nym's surges to heal her during combat?  And I don't think it works that way from what I've read of the abilities).

So are ranged attacks ineffective against the swarm?  Will they affect that central "mass" any better?
Also how far am I from the central ones now?
The Altweaver
GM, 325 posts
Sept 19th?
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Sun 2 Aug 2015
at 19:16
  • msg #395

Re: Out of character thread


You infusions use your surges out of combat to create more of them, and then provide a real heal effect without triggering anyone's actual healing surges in combat. It's like your banking healing surges for later, for anyone's use :)

So although the healing done is their healing surge value + your wisdom wisdom (4 I believe), that's not actually using up anyone's healing surge. So Nym gets the benefit of them, as do you. You've only got two of them though, and then out of combat, you need to replenish them with either of your healing surges.


The creature is basically only occupying one square within three squares of you, the bat 'cloud' is narrative but also hinting at the range some of its effects might have if you trigger them.


Melee and ranged attacks will do half damage. So they will have an effect, especially if you can stack the damage on. Note that some of your alchemy stuff also has ongoing damage that isn't affected by the damage reduction (this is not the same as incorporeal enemies, that reduced all damage by half)

Close burst and area attacks would be better damage wise, however, as I might have indicated, there is a danger in using them. So finish the fight faster, but....
The Altweaver
GM, 326 posts
Sept 19th?
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Sun 2 Aug 2015
at 19:21
  • msg #396

Re: Out of character thread


Oh, and just to point out, the bats don't seem to have good eyes. So it is possible that it might not actually be able to see you. And of course you do have a storeroom right beside you if you can think of anything you want to do with bits of crap :)
Meri
Player, 257 posts
Artificer
Level 3
Sun 2 Aug 2015
at 19:29
  • msg #397

Re: Out of character thread

Hmm yeah, guessing by the fact they ignored Meri and went for Nym means they're tracking the light coming from her robes.

Is it possible to roll the Sun Globe across the floor to decoy them? :)
(Also is it possible they could destroy it with their attacks?  Since I'd rather not lose it.  Nifty little thing that!)
The Altweaver
GM, 327 posts
Sept 19th?
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Sun 2 Aug 2015
at 19:38
  • msg #398

Re: Out of character thread


Well, they did track you to start with, as unless they have low light vision you were in darkness....but yup, certainly they do seem to be noticing the light now. So yes, feel free to roll the globe as a decoy. If you roll it passed Nym, she could always prestidigitation it in to something temporarily weird too :p

The wording does not say you need to touch it, so I'm happy to say you can command it to change its illumination level from afar.




The globe should be safe, I won't be mean and destroy something you paid quite a bit of starting currency for even if they did have the theoretic ability to destroy it.
Meri
Player, 258 posts
Artificer
Level 3
Sun 2 Aug 2015
at 20:36
  • msg #399

Re: Out of character thread

Can familiars manipulate objects?
Just got a mental image of Timur running around with the globe with a load of enraged bats chasing him, hehe :)

Also, would rolling the globe be a standard or minor action?
Think I can use the Fast Hands ability to retrieve it from my inventory as a Free Action.
This message was last edited by the player at 20:40, Sun 02 Aug 2015.
Nym
Player, 334 posts
Sun 2 Aug 2015
at 20:49
  • msg #400

Re: Out of character thread

If your Familiar is in Active mode, you can tell him to move by using your own Move action to get him to do so (meaning you don't get to move yourself). It's a Minor action to change his mode if he's in Passive.

As for the sun globe, I would guess that as just dropping an item is a Free action, taking a moment to line it up and roll it in a particular direction would be a Minor?

If I put out my light, we'll be in darkness, which I imagine would be of much greater advantage to the bat-thingys than it would be to us ;).
The Altweaver
GM, 328 posts
Sept 19th?
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Sun 2 Aug 2015
at 20:57
  • msg #401

Re: Out of character thread

Oh yeah, I keep thinking fast hands was only good for drawing alchemy ammunition. By the current house rules, I'd let you use fast hands to drink a potion without impinging on your actions then. And yes, drawing the Sun Globe too :) I think rolling the globe can be a minor action if you just pick a direction, and needs to be a standard action if you are aiming for a particular area (with a dex roll).

Anyway, familiars can't pick up or manipulate objects, but what Timur could do is keep running in to it and knocking it across the floor. He would use your acrobatics to determine how well he knocks it in the direction desired.


Edit: Ah, double posting. I wouldn't extinguish the other light. As I said, the bats did follow Meri in darkness to start with. However, the distraction and backing away still seems a good idea :)
This message was last edited by the GM at 21:01, Sun 02 Aug 2015.
Meri
Player, 260 posts
Artificer
Level 3
Sun 2 Aug 2015
at 21:16
  • msg #402

Re: Out of character thread

I think I know how they saw Meri to start with.  I could be wrong (and probably am!), but she's going with it as a working theory for now :)

Since the initiative order has her in front of me, I'll keep waiting for Nym to post first from here on :)


[Private to The Altweaver: Her idea is that the Goblin is able to control them, perhaps by sharing his senses or simply targeting a specific target he is aware of, and he directed them at her first.  Then after he lost sight of her, they started homing in on Nym's light instead.
As I said, could be wrong.  But it fits :)
]
The Altweaver
GM, 329 posts
Sept 19th?
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Mon 3 Aug 2015
at 17:33
  • msg #403

Re: Out of character thread


Unless it's for tacical reasons, feel free to post first. I try to blend the posts in to one narrative anyway :)

As I said, if it's for tactical reasons though, fair enough!

[Secret to Meri:
You are both right and not right, and I can tell you which is which later if it doens't become clear :)
]
Meri
Player, 261 posts
Artificer
Level 3
Mon 3 Aug 2015
at 20:29
  • msg #404

Re: Out of character thread

Tactical reason might be it gives me more time to think about my next move! :)

Got an idea for that now.
Just checking though, do I actually HAVE a basic melee attack?  Nothing is listed for that.  And all I can see on my staff is its magic effect (which I never got around to recharging anyway)  :/
The Altweaver
GM, 331 posts
Sept 19th?
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Tue 4 Aug 2015
at 06:18
  • msg #405

Re: Out of character thread


You always have a basic melee attack if you want it, even if it would just be punching, or slamming them with an improvised weapon. In this case you can just swing your staff like a quarterstaff in two hands. The attack is +4 vs AC, and your damage is 1d8+1

Attack: +0 strength mod, +1 level, [which is why your strength check is +1], +2 proficiency with staff, and +1 for magic staff

Damage: base 1d8, +0 strength mod, +1 magic staff
The Altweaver
GM, 332 posts
Sept 19th?
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Tue 4 Aug 2015
at 19:13
  • msg #406

Re: Out of character thread


Wait, Meri, you said you never got around to recharging your staff, but you only have 1 charge left of your artificer recharge/weapon boost power.

You should have had 3 charges by now (1 at the start of the day, used up to refresh Nym's boots, 2 more for four successful encounters)

So did you use another one, or just not realise you had the third one? Anyway, if you want the staff power recharged, feel free to retcon it.
The Altweaver
GM, 335 posts
Sept 19th?
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Tue 4 Aug 2015
at 21:01
  • msg #407

Re: Out of character thread


To stop cluttering up the IC thread

http://dnd4.wikia.com/wiki/Direct_the_strike

Warlord level 1 power lets you use a basic attack to an enemy within 10 squares of the warlord, doens't say melee only. so you can acid orb or magic missile to your heart's content :D
Nym
Player, 340 posts
Tue 4 Aug 2015
at 21:42
  • msg #408

Re: Out of character thread

Ah okay, cool. It doesn't look like Artificers really go for granting free attacks - I just had a quick look in Hero Lab and they seem to be geared more toward buffing weapon attacks (their own or someone else's), directly striking stuff themselves (often with a weapon but not always), or granting temporary hitpoints and attack bonuses and stuff like that. Not so much free moves or attacks or anything like that, but I suppose it's not really in their fluff seeing how they're all about creating and enchanting (or disenchanting) magical items. Mind you, I think if Nym got free attacks...oh can you imagine the carnage? :D
The Altweaver
GM, 338 posts
Sept 19th?
Yay!
Tue 4 Aug 2015
at 22:00
  • msg #409

Re: Out of character thread


Much, much carnage!

Anyway, there is always the possibility of NPC warlords. Or NPC hybvrid artificer/warlords who even at first level could have used direct the strike. Who knows. Who even brought up NPCs you've met being hybrid classes. Not me!

Note: Holder may not have useful warlord powers with regards to basic attacks. Or...at all...
Meri
Player, 264 posts
Artificer
Level 3
Tue 4 Aug 2015
at 22:11
  • msg #410

Re: Out of character thread

Argh, too much stuff to keep track of...
So I have two more augment/recharge item charges than my sheet says I have?

I won't bother retconning recharging the staff though.  I try to avoid doing that unless it's essential.  Living with my lousy decision making you might say, hehe.

Still happy to retcon potion choices if Nym wants any :)

Also, did Nym take the daggers, or did I take them and just forget to note them down?

By the way, can I use Perception checks to try and pick up the location of the enemies by the noise of their movements?  Or would that need a specialised power or feat or something?  (Makes me think of a Rogue or Ninja-like skill...)
The Altweaver
GM, 340 posts
Sept 19th?
Yay!
Tue 4 Aug 2015
at 22:20
  • msg #411

Re: Out of character thread

Yeah, lots to keep track of, sorry! 4th edition can be like that!

You have gained 3 charges, and used 1 on Nym, so you should have 2 left on your sheet.


Perception is perfect for stuff like this. The bat swarm won't be trying to be quiet (though they are grounded and small), whilst your other enemey might be a little harder to spot.


As for the daggers, I think Nym said she didn't see them being useful, so I guess didn't take them. I would presume Meri would grab them even if not seen as useful, because artificer crafted fun time stuff :)

Daggers can also be thrown, though I'm not sure if they are actually better than your alchemical bombs and spells to be honest :) I just thought they might make good situation attacks or if you were put in to melee with an enemy.
This message was last edited by the GM at 22:23, Tue 04 Aug 2015.
Meri
Player, 265 posts
Artificer
Level 3
Tue 4 Aug 2015
at 22:39
  • msg #412

Re: Out of character thread

Yeah, I wouldn't have used them if it would have destroyed them.  IC Meri would rather keep them for her own research or tinkering.  Might even try to craft them into something more long-lasting if she learns how to :)

Also would that just be passive perception, or should I try rolling it every turn?
This message was last edited by the player at 22:40, Tue 04 Aug 2015.
The Altweaver
GM, 341 posts
Sept 19th?
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Tue 4 Aug 2015
at 22:47
  • msg #413

Re: Out of character thread


You can't re-roll perception if the circumstances haven#'t changed, so you only get one roll I'm afraid. Now I have you worried, I think I can say that one way or another the effect won't last as long as you might fear. Maybe.

Passive perception is what gets used for non-urgent situations, and when your character isn't focused on a single thing. You roll perception when focused on something specific. So passive perception is what gets used if someone is stealthing towards you, however if you actively decided to search for something in a room before entering, then you'd roll perception.

Passive insight/perception is one of those fiddly sort of rules that came about because in the past people kept rolling all the time in case they missed something :)
The Altweaver
GM, 342 posts
Sept 19th?
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Wed 5 Aug 2015
at 11:14
  • msg #414

Re: Out of character thread


Sorry, didn't really answer the actual question - yes, you can roll perception, but only the once.
Meri
Player, 266 posts
Artificer
Level 3
Wed 5 Aug 2015
at 12:06
  • msg #415

Re: Out of character thread

Perception: 24 (9 + 15)
I think the spooky black-marble-esque d20 likes me! :)
Nym
Player, 342 posts
Wed 5 Aug 2015
at 13:55
  • msg #416

Re: Out of character thread

I didn't take a dagger - it's not Nym's style to stab things. She doesn't like all that stabby-blood-type stuff. She'd rather just explode them or melt them or something and then let her brain distract her with something else and generally feel good from just using magic :D.

With regards to Perception, as a GM I tend to look at someone's Passive Perception when describing a scene or something, when I'm considering what kind of stuff they might notice without specifically looking for it. If it's something that needs to be searched for, I'll want a roll. Note also that Perception doesn't just pertain to sight, but to any sense. It's just that sight seems to come up more often.

I'll also sometimes use "Passives" for knowledge skills as well - Nature, Religion, etc, mainly for stuff like monster knowledge (though not necessarily in combat), to see what people know off the top of their heads - pausing to actually think about it and spcifically recall details would be a roll. I just think it saves time to give some info for free in a PbP situation, and also because in some cases, someone is going to know something - like I wouldn't make a Cleric roll to see what they'd ever heard of Tiamat, or a Shaman to see if they could identify a Hamadryad. They might not get all the details for free, but they'd get considerably more than someone who didn't have the same kind of class knowledge as them ;).
The Altweaver
GM, 345 posts
Sept 19th?
Yay!
Wed 5 Aug 2015
at 17:36
  • msg #417

Re: Out of character thread


Passive knowledge seems perfectly valid. I'm still happier to have you guys roll for this game, because then you get the chancew of getting the hard DC and getting the powers, etc. A moderate DC is pretty easy to beat.

The knowledge roll is supposed to be 'know it or don't' so doens't take any time in combat, it's just seeing whether you actually know something. It can be rolled again if further information comes to light - so I guess that roll can be the 'you now poke the bodies / start discussing the thing together to trigger more memories'
The Altweaver
GM, 349 posts
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Thu 6 Aug 2015
at 18:00
  • msg #418

Re: Out of character thread


Map updated, just gave you pretty much my map except blown up in size by 500%! Not been prettified.

/games/63699/misc/gamemap.jpg


Anyway, to explain what's happening:

B is bats. The two zones around them are the penalty to hit/damage aura, and the wider zone is the 'you'll get attacked if you burst/blast us' aura you have wisely never triggers, by wizely having few burst/blast powers :p

The monster itself is only the red circle, so no one is in trouble from OAs for moving right now. Hopefully the bat zones aren't hiding the walls, Nym, you are in a tunnel so can't attack them unless you come out.


With the sun globe lit at full, you'll both see all area of the map unless the darkness zone is blocking you. Obviously Nym might have some attack penalties of the other two critters stay beyond 10 squares of the globe for being in dim light.


Meri, you are weirdly placed on the map right now to show the direction you have started travelling in (so where you were). Did you want to keep going diagonally to the dais, or go elsewhere?

For this tun Meri me the rest of your move. It's a minor action to identify a zone with arcana, but since you have a minor action left and your arcana roll was perfect, then its all good! So expect lots of fun info next update, unless you have a different minor you want to use this turn, in which case we can have the arcana roll be for next turn.

You can change your attack if you want next turn and can keep the attack roll, obviously you might need to ditch your damage roll depending on if the same die is used or not.


Before that, Nym, I need your actions! :) Hopefully with the detailed map now up and Meri answering the question, you've got a better picture of everything (and sneakily now now where the swarm went - 2 steps diagonally left then two steps downwards to hide at the wall)
The Altweaver
GM, 350 posts
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Thu 6 Aug 2015
at 18:37
  • msg #419

Re: Out of character thread


Just updated the map to make the bat zone easier to understand (I use circles as a shortcut, but the zones in 4e are square) and also moved Meri as I backtracked it wrongly.
The Altweaver
GM, 353 posts
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Thu 6 Aug 2015
at 21:00
  • msg #420

Re: Out of character thread


So the game map is here:
/games/63699/misc/gamemap.jpg

The goblin has a '?' since neither of you know exactly what he's doing after the darkness was placed. I think everything else should be clear?
The Altweaver
GM, 354 posts
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Thu 6 Aug 2015
at 21:12
  • msg #421

Re: Out of character thread


Oh, because the post was getting long enough, I didn't get to make it clear that your lightning sphere and sun globe made the bat and goblin perhaps not act in the bets of concerts. So yes, your blind firing did have some effect as you hoped, even if it wasn't actual damage :D

[Private to Meri: As to intimidate, as you can see the goblin is getting more amd more agitated, especially since its had its senses stripped so doens't know what is happening anymore. However, as you might have spotted by now it doens't seem to be in control of the bats. Still, intimidation might work to either keep it back, maybe it can start pulling the bats back, or at worst provoke it in to a rash action you can take advantage of.]
Meri
Player, 272 posts
Artificer
Level 3
Thu 6 Aug 2015
at 21:25
  • msg #422

Re: Out of character thread

So what's the two circles over on the top-right of the map?
I'm guessing the freaky bat-monster thing is "S"?  (What's "S" stand for?)

Also I only have half a move here?  *is totally confuzzled...*  (>.<)'
This message was last edited by the player at 21:26, Thu 06 Aug 2015.
The Altweaver
GM, 355 posts
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Thu 6 Aug 2015
at 21:32
  • msg #423

Re: Out of character thread


How quickly you forget The Dog and The Ball :D


S standss for shadowhunter...bit of a clue about what its attack damage was maybe less than you might fear? Who knows!


Half a move? Is that left over from last turn? Sorry, I'm confused now. It's the new turn, so you get your full suite of standard, move, minor. Up to you if you want to blast away with static shock as before or pick a new attack/target, but your attack roll will carry cause it seemed good :)
Meri
Player, 273 posts
Artificer
Level 3
Thu 6 Aug 2015
at 21:51
  • msg #424

Re: Out of character thread

Wow, what they doing away over there?  (O.o)

I think the part of my mind that controls Meri is still deliberately ignoring the Ball as much as possible.

The Dog has a cute picture though :)

Oh ok, think I missed a move somewhere...

Anyways, what was the effects on those daggers again?
Better add them to my inventory before I get hit by another information overload!  hehe.

Also didn't keep my rolls from the last one, since I wasn't sure if I'd use the same attack.  In fact I'll probably stick with Static Shock since I need to reduce that thing's damage or I'll end up fighting the boss with no heals left :(
This message was last edited by the player at 21:53, Thu 06 Aug 2015.
The Altweaver
GM, 356 posts
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Thu 6 Aug 2015
at 21:57
  • msg #425

Re: Out of character thread


Sure, sure, now you care about them :p Well maybe they were playing in that area then a scary flock of bats made a scary noise and you ran away and dog got scared and ball stayed with it. Whooooooo knows! :D


The daggers are in the top of the cool new 'items, potions and formula' thread :)
link to a message in this game

Aww, I thought you'd cut it to scratchpad :( I believe you rolled 17 and got something like 11 for damage? (maybe you'd included your +3 damage for that turn)
The Altweaver
GM, 357 posts
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Thu 6 Aug 2015
at 22:03
  • msg #426

Re: Out of character thread


Oooh, the murk bats are dead! So feel free to concentrate all your fire on the shadowbat or the goblin :D
Meri
Player, 275 posts
Artificer
Level 3
Thu 6 Aug 2015
at 22:21
  • msg #427

Re: Out of character thread

Yay, go Nym! :D

No worries about missing move thing, maybe I just lost track somewhere.
Feeling a bit in over my head lately, too many games at once probably.  :(
The Altweaver
GM, 358 posts
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Thu 6 Aug 2015
at 22:27
  • msg #428

Re: Out of character thread


I can try and give you more formal action summaries at the end so you know who did what and when? And also to keep track of damage and outstanding actions?


As always, feel free to slow down here. Lol, don't take the 'oh, someone didn't post today' as a *poke*, it's just usually a surprise cause we've kept the pace up for over 1000 posts. Not sure how we managed that.
The Altweaver
GM, 359 posts
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Fri 7 Aug 2015
at 18:31
  • msg #429

Re: Out of character thread

I think I confused you again Meri, sorry! I posted a summary of the round and expected next actions to make things clearer - I hope.

Don't worry, you seem to be about to win and can maybe get a breather back to some narrative posts :D

[Private to Meri: Also if you do kill the shadowhunter bat, feel free to try some intimidation or anything else. Sure, the goblin might be mad and want to kill you, but you also will have just killed its eyes and so it might feel a little less certain about things. Maybe.]
This message was last edited by the GM at 20:09, Fri 07 Aug 2015.
The Altweaver
GM, 360 posts
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Fri 7 Aug 2015
at 18:42
  • msg #430

Re: Out of character thread

Aww, I just saw the post be deleted. Hope you put it back up as -is, I liked the comment about the two-headed staff and reasoning.

Edit: I see the post has gone up, and mess with the newbie seems liek a fun game, but no, I think it's just be unnecessarily confusing for no good reason, sorry :(
This message was last edited by the GM at 18:43, Fri 07 Aug 2015.
Nym
Player, 351 posts
Fri 7 Aug 2015
at 19:42
  • msg #431

Re: Out of character thread

My d20...wtf do you do, my d20...a crit here, a botch there, what are you doing...rolling either 19-20s or fives and under...but I suppose that's better than consistently rolling average rolls of bleh that fail to really achieve anything...so actually, yeah, keep it up and I can have fun with random magical explosions going off all the time in between almost-instant death for anything that attacks us (and also treating bat-monsters like squishy cricket balls or something) :D.
The Altweaver
GM, 362 posts
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Fri 7 Aug 2015
at 20:09
  • msg #432

Re: Out of character thread

Dice are evil, evil things!

Also, interesting quote regarding OAing the murk bats a round before you killed them to death:
Nym:
<Darkgreen>Well, it would just be me swatting at them with my staff so probably not all that impressive ;).

This message was last edited by the GM at 20:15, Fri 07 Aug 2015.
Nym
Player, 353 posts
Fri 7 Aug 2015
at 20:24
  • msg #433

Re: Out of character thread

Lol yeah, I was expecting to get a really crappy roll, that was all, since I knew my melée damage (if I even score a hit) wasn't gonna be anywhere near as good as the damage on my proper powers. Well, it isn't, but I got lucky in that at least this time it was enough :D.
The Altweaver
GM, 363 posts
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Fri 7 Aug 2015
at 20:31
  • msg #434

Re: Out of character thread


Yeah, in my brain I was all 'I need to make sure Nym does go for the OA even if it is just a kick or something, because 1 or 2 points of damage could make the difference. I was so not expecting you to get 12 or more damage, or else I wouldn't have had the swarm continue the attack :) Still, it works narratively as I never said Nym took any real damage from the slashing wings :D
Nym
Player, 354 posts
Fri 7 Aug 2015
at 20:44
  • msg #435

Re: Out of character thread

Ahhh, I just thought of something - it would've been funny if the Dog had started leaping after all these "flying" bats (as in "flying because they got launched across the room after being whacked by my staff" >:)) and trying to catch them...and maybe the Ball could've joined in by changing to look like a ball-shaped bat with its wings curled around it or something, like some kind of weird bat-snitch I suppose :D. And then the Dog would've accidentally grabbed the Ball, which would've changed into something weird and caused the Dog to spit it out again :D.
Meri
Player, 278 posts
Artificer
Level 3
Fri 7 Aug 2015
at 20:59
  • msg #436

Re: Out of character thread

Trying to think of a reason why Meri wouldn't just blast him now, but it's really not coming to me...
The Altweaver
GM, 364 posts
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Fri 7 Aug 2015
at 21:16
  • msg #437

Re: Out of character thread


Well, one reason would be knowing the creature still seems healthy and tricky enough to not go down in one shot, and the second being the way Nym reacted to the last attempt to kill a nasty goblin.

Now, of course, Meri could simply explain why the goblin is too dangerous to be trusted to Nym in elven first, whilst trying to manoeuver in to position to cause maximum damage then restart the attack.


Heck, Nym doesn't know goblin either, Meri can simply provoke the goblin to prove its evil nature, with a prepared ready action against it coming at you to blast it.

Everything is viable, all you know for certain is I bought you a free set of actions if you wanted them against the goblin! :)
Nym
Player, 355 posts
Fri 7 Aug 2015
at 21:19
  • msg #438

Re: Out of character thread

Well, Nym had a problem with the last goblin because she had no idea what he was saying and it looked like he was just making himself some lunch when Meri snuck up on it and started kicking its arse for no reason. This goblin has at least attacked us...but has now cowered down and is acting all wimpy like Crass did, therefore isn't attacking us any more, so Nym will ease off unless she sees reason to do otherwise. Because attacking a downed/helpless foe seems really rude and stuff, or something.
The Altweaver
GM, 365 posts
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Fri 7 Aug 2015
at 22:46
  • msg #439

Re: Out of character thread


But...he's a shiny bag of XP! Also, I am now sad all the bats are basically dead because dog and ball should have played with them. Narratively there are still some living murk bats flying around running away, maybe they can play with those.


Anyway, for fun I posted a breakdown of the last fight in the adventure tracker thread.
Nym
Player, 357 posts
Sat 8 Aug 2015
at 10:41
  • msg #440

Re: Out of character thread

Cool, I'll check it out in a sec. It was quite funny how the big bat-thingy's initial description was all "dark shiny fur", "apex predator", stuff like that, and then we just totally destroyed the poor bugger in about two rounds :D.

Anyway, if Mr Goblin doesn't end up getting killed, maybe we can get exp some other way, like persuading him to go and breed guard bats for Jorri's inn or something :D.
The Altweaver
GM, 366 posts
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Sat 8 Aug 2015
at 10:46
  • msg #441

Re: Out of character thread


Critical hits will do that. :) I also think (quite rightly) chiseling out the bat swarm made you forget how much damage you can pile on to a foe if you need to.

There's actually a Meri centred reason the bat wasn't as effective as it might have been, you might suspect the bat's prefered attack method and the goblin's darkness ability might have combined nastily. Ratting the two with a lighting sphere - even if the sphere did no damage - managed to split the two enemy apart, and the result was slaughter!


As I said, there is 150XP on the line for 'defeating' him. So either manage to succeed in the skill challenge of breaking/turning him/neutralising him, or beat him in combat if you fail.

You might suspect to get that much XP you won't just go 'why not be nice, all good'. You might suspect that because you just killed his companions. So yeah, maybe try for four - six successful tactics/checks and don't just think a single argument alone will win the day. But certainly the end can be 'why not leave this place and go breed bats' could work. You'd just need to chisel his anger and attachment to his current location, then maybe diplomacy him in to concidering his options.

I have every faith you'll figure it out :)
Nym
Player, 358 posts
Sat 8 Aug 2015
at 11:35
  • msg #442

Re: Out of character thread

Yeah, Nym is just taking her standard approach for now, based on the fact this is a complete stranger whose motivations she has basically no idea about for the time being - hence her spamming him with questions to try and work that out, then she can start making suggestions as to what kind of things he can do with his life besides lurk in caves and get his bat-friends to attack random visitors ;).
Meri
Player, 281 posts
Artificer
Level 3
Sat 8 Aug 2015
at 11:38
  • msg #443

Re: Out of character thread

While Meri is just debating within herself whether or not to shoot him in the back before he can stab us in ours ;)
For now she's just getting into a better position and waiting to see if Nym makes him reveal anything useful about what's going on in this place :)
This message was last edited by the player at 11:39, Sat 08 Aug 2015.
The Altweaver
GM, 367 posts
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Sat 8 Aug 2015
at 11:48
  • msg #444

Re: Out of character thread


That all seems reasonable :)


I'll put a sort of skill challenge success/failure log in each of the posts. It will be his 'psychological hit points'. Get six successes and he'll be broken/turned, get three failures and he'll attack or do something else detrimental. Clearly you won't see the third failure be logged, the third failoure will instantly trigger combat or a combat like encounter state again.

If you roll skills then that will work as normal. If you go for normal RP then it will still work, but of course it will be my whim/knowledge of the goblin that will decide if successes or failures are getting logged. Still, either way you'll know if you're treading on dangerous ground.

Clearly, there may be ways to trigger the fight beyond those, but they'd have to be failure major. Slapping him in the face with his own dead bats or something. :D
Meri
Player, 283 posts
Artificer
Level 3
Sat 8 Aug 2015
at 13:27
  • msg #445

Re: Out of character thread

The Altweaver:
Slapping him in the face with his own dead bats or something. :D

Damn, there goes my next move...
The Altweaver
GM, 371 posts
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Mon 10 Aug 2015
at 19:11
  • msg #446

Re: Out of character thread


Regarding convincing someone you are truthful, since most of the Insight stuff is pitched to make it hard to gauge someone's intentions, I'd have you roll Bluff funnily - after all, it's basically the same mechanisms! Might grant a bonus due to it actually being truthful. or make it an easier DC than normal.

However, this time around I think its clear Nym does mean it, so just generated a success there. Also Meri actually being diplomatic and rolling a moderate success seemed to clinch it :D If there's a next time, we'll figure it out, you'll probably just have to hit a level appropriate DC with Bluff I reckon, as I mentioned maybe reduced by a grade.
The Altweaver
GM, 372 posts
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Mon 10 Aug 2015
at 21:38
  • msg #447

Re: Out of character thread


Ok, so now you guys have had a few battles under your belt, how are you finding them? Easy, hard, challenging, scary, pedestrian, etc?
Nym
Player, 368 posts
Tue 11 Aug 2015
at 17:34
  • msg #448

Re: Out of character thread

Oops, I always seem to reply to the IC thread and then forget to re-check the game for posts in this thread, since I go back to the main RPOL homepage after posting and it turns the number back to black so I forget there's still new posts I haven't read. With regard to rolling Bluff checks...sure, I don't mind that...seeing how I'm not even trained in Bluff and it has eight points in it, lol.

As for the challenge level of the battles, I think it's probably about right - we seem to take stuff out pretty easily but then we tend to roll pretty well. If the dice were against us we could be taken down pretty quickly, I think. And it's fun to feel uber anyway, with all this crazy magic kicking about :D.
The Altweaver
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Tue 11 Aug 2015
at 17:47
  • msg #449

Re: Out of character thread


Hmm, I believe you gain +5 to bluff checks regarding disguises, not sure why you would get a blanket +8 without training. Will look in to that, thanks for mentioning it  *whahahha*


Part of the ease as we as good rolls is just good play I'm hopefully rewarding. I mean you saw the kind of damage the bat swarm could have done, Nym, when you got hit once. Realise that any close burst/area power you might have used would have had you attacked twice - and the first attack would not have allowed you to react to being surrounded.

Instead you chipped away at its effective 100hp and that tactic paid off. Also, even things like Meri triggering the bats meant they came out first, and she rather than both of you got hit by its high damage encounter.

Even firing the lighting sphere blindly to try and forestall the goblin/shadow hunter was good instincts, and it paid off by splitting the two up, when the hunter was even more dangerous if you were surrounded by darkness.


Anyway, the last encounter should be interesting. The shaman is very much a support class, and you might suspect he's more built to take advantage of being surrounded by many nasty spirits and specters that you guys just turned off... :D


Hopefully you have enough healing in Meri and the potions and some of the house rules to make potions a little easier to use that means you can balance against how easy a few good attacks might affect you, so you cna feel free to move round or be a little more reckless in combat :)
Nym
Player, 370 posts
Tue 11 Aug 2015
at 18:23
  • msg #450

Re: Out of character thread

I think my Bluff total is from my Cha Mod (4), Changeling racial bonus (+2) and Fey Bond (+2). If someone who doesn't know I'm a Changeling decides for some reason to try and see through my form and realise I'm not really a whatever-I-look-like, they roll Insight versus my Bluff, and I get +5 to my roll >:). Mind you, Nym isn't exactly shy about keeping her nature a secret, so I don't know whether that's likely to come up any time soon :D.

I can see the Shammy being a complete bastard to fight, if it comes to that (and I'm guessing it will, given he's already tried to kill us from a distance with that speccy earlier...incidentally, "specter" is the American spelling - we spell it "spectre" ;)), especially if he's like a PC Shammy and has an SC he can send to block us from getting to him and stuff :P. Still, it also gives us another way to hurt him by zapping it and causing him to take 5+ half-level damage each time, lol.
The Altweaver
GM, 376 posts
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Tue 11 Aug 2015
at 18:32
  • msg #451

Re: Out of character thread


Ah nice, then +8 sudden;y seems reasonable! Lol, maybe you can ditch nature and retain bluff at some point for +13, +18 vs insight for disguise  :p


All this might be true. I do hope he doesn't have a 1000gp magical item that maximises damage dice... imagine how annoying that would be, draining then attacking you with your own magical item!
Nym
Player, 372 posts
Tue 11 Aug 2015
at 19:48
  • msg #452

Re: Out of character thread

I don't think Bluff is a class skill for me...I can't remember for sure but I don't think it is, anyway, so if I wanted to train it it'd have to be a Feat.

For hitting me with the thingy...let's hope he hasn't killed too many things recently, eh? Or at least, not beyond a certain number ;).
The Altweaver
GM, 377 posts
Nearing another
milestone!
Tue 11 Aug 2015
at 19:58
  • msg #453

Re: Out of character thread


Nah, you should be good, there's been no recent instances of mass goblin slaughter in this game. Well, I mean is two weeks ago really recent? I don't think so...
The Altweaver
GM, 380 posts
Nearing another
milestone!
Tue 11 Aug 2015
at 20:24
  • msg #454

Re: Out of character thread


Oh, to explain the goblin bat handler's sight, he has 'blindsight 5' which means he just uses other senses (I made it hearing, smell, taste, sensative hairs, feeling heat, etc) to effectively see in that radius. And of course blindsight doens't rely on light :)

Outside of that range though, he's blind so cannot see nor sense anything.

He also has an ability to gain the blindsight/darkvision any ally bat within a range.

Now, by the monster as written, his blinsight should actually be 10, and his share bat sense range was 5. Which seems stupid, because the bat cloud I was paring him with was blindsight 5. I didn't see any bats with further sight. So really as written it would have been just share darkvision with the shadow bat.

So what I did was reverse the figures, give the goblin blindsight 5, and let his bat senses extend to 10. To not totally hose you guys, I made it that between ranges 6 and 10 the shared sight was only partial, like seeing in dim light.


Anyway, so that's why he could 'see' when blind sometimes, but other times was quite vunerable. Without knowledge of the surroundings or a bat to share senses with, his world is only 5 squares around him :( Poor guy. Poor murderous guy.
The Altweaver
GM, 386 posts
Boss fight!
Level up close!
Fri 14 Aug 2015
at 21:45
  • msg #455

Re: Out of character thread


Oh, I'll be away next weekend so won't be able to update. I'll try to make sure you're not in the middle of anything scary, or you're very much in the middle of something scary. There can be no middle ground! :p
Meri
Player, 302 posts
Artificer
Level 3
Sat 15 Aug 2015
at 10:39
  • msg #456

Re: Out of character thread

@Nym/Ameena
If you prefer, I can put future bits where I'm alone into a PM.  Avoids the possibility of you seeing something by mistake, and also makes it feel more like you really can't see what I'm up to ;)

Just a thought :)
Nym
Player, 383 posts
Sat 15 Aug 2015
at 10:42
  • msg #457

Re: Out of character thread

Okay Wuffy, no worries :).

That sounds good, Meri - this is why I use so many private/secret messages in my own game, so that characters don't magically know stuff that's happening nowhere near them, so as to hopefully encourage interaction and stuff rather than everyone just wordlessly reacting to stuff that somehow they all know about even if it was only one person who noticed it and never said anything about it ;).
The Altweaver
GM, 387 posts
Boss fight!
Level up close!
Sat 15 Aug 2015
at 11:55
  • msg #458

Re: Out of character thread


My philosophy is that you're supposed to be balancing playing as players together with acting as character together. If neither of you know what the other is doing as players, you can't help each other out as players. Also, sometimes to make a game more fun it's good to be able to metagame out of a situation as long as it's not a stretch for the character.

I am using secret posts and private messages quite a bit to ensure some IC stuff doens't spread unless it should. However, it's certainly easier for me to know that you both know, as players, a core set of info, and to leave it in the hands of you as players to decide when that info gets shared.

More often than not it's probably better hand waived as happening between scene shifts than slowing the game down to make info dumps all the time to each other?

I daresay any time IC info accidentally bleeds over i it shouldn't, either I can catch it as a DM and set you right, or more likely it's easier to just point it out and move on.


Anyway, conduct your posts how you want, just yell if something doesn't make sense please, because it's likely because there's something I haven't gone and told the other person about because it's been revealed so much later and I've been  concentrating on something else by then.
The Altweaver
GM, 394 posts
Boss fight!
Level up close!
Mon 17 Aug 2015
at 11:24
  • msg #459

Re: Out of character thread

Ooh, it's away to be the big finish, the final confrontation, and no one's been killed of fired a shot yet. Well, except two poor ghosties, and they were dead already. Maybe they went to a different, better place?


So, as Meri suspected I was running this just like a skill challenge in the backgroudn to make sure I wasn't screwing you guys over in terms of checks and workload.

A complexity 5 skill challenge! I never meant to do that, but it seemed appropriate here as an alternative win condition to slugging it out. You managed to clear the field so well of any orc allies it was definitely an option to explore!


Successes: 9/12 - arcana on puzzle/mural (27/27), perception on portal (24), perception on rune and alcove (21 each), and other alcove (22), stealth (18,14 two advances used), arcana (13), two - three checks remaining
(two 11th hard, one 8th hard two 3rd hard, three moderate - 8 moderate, 4 hard required)

Failures: 1/3 - streetwise on rune (8) (advance removed), stealth (10), two failures remaining

Advances: 3/6 - metahint/arcana for street fail, advance for stealth, three advances available


So this is my list of where you are at. 8/12 seems low, but here's the cool thing. For the higher level of skill challenge, you get things called advances. They are means the DM is supposed to decide for a group to be able to do something and advance the puzzle. So maybe a cool roll/idea generates two successes, you can do something to gain bonuses to checks, you can do something to remove failures, etc.


So far I've only used them twice. One was to mitigate the streetwise failure. I offered a more practical solution to understanding the runes, Nym took it, and the failure was removed. The second was to reduce the DC for stealth. As a character, the shaman requires a hard DC. I am happy to use advances up, in order to say a moderate DC gets passed him if you make the basic check.

I've left the pool floating because of using them as mitigating circumstances. However the idea was always to allow a few advances, as long as you had some left near the 9-10 success mark, to double up those original great arcana/perception passes as double successes.

Originally, if you passed - most likely needing to stealth steal a few items from above his head - he would have left the hall temporarily to look for more books, giving you free reign.


What will happen now is that if Meri can maybe stealth steal something, or more likely Nym can get a few good interchanges with many a bluff aor diplomacy sucessess in there (maybe even boosted by an advance for cool RP) then you will also pass the skill challenge.

What a pass means now it that you won't need to roll again in a non-combat capacity. So, if you can position yourself with a few more successes to be in a position to pass the skill challenge, I'll sudden;y allow for the rule of cool and you get to just RP your moves aroudn the ahll and auto succeed at anything related to the puzzle's completion. So make a leap between ledges stealthily, walk right passed the orc's back whilst he's giving Nym the eivl eye, etc, draw the orc's gaze in exactly the right way, etc.

Obviously, this only works if combat doesn't get triggered and you pass.


You guys have two failures to play aroudn with, so you cna still push yourselves and not immdiately mess yourselves up for this.


At worst, if it suddenly degenerates in to combat because of bad checks or Nym calls the shaman fat or something, I will still award you a shiny bonus XP for all the hard work you did. And you will still have an alterative win condition to try for during combat, just you'll have spells zapping around you and you'll need to roll for any skills you use to move about completing the puzzle.


Sounds good? Good luck!
This message was last edited by the GM at 20:04, Mon 17 Aug 2015.
Meri
Player, 313 posts
Artificer
Level 3
Mon 17 Aug 2015
at 12:34
  • msg #460

Re: Out of character thread

Well I'm still hoping there's an alternative to fighting this guy, since I really don't feel up to taking on a boss with only two heals left and my Daily already used up.
Hoped if I could figure out how to break the portal in some way, it would suck him in and disintegrate him as it collapsed or something, hehe :)

Ah well, what happens happens.  If I get killed here, it'll be one less game eating up my mental resources ;)

So is this actually the FINAL final boss of the game?  :o
Nym
Player, 394 posts
Mon 17 Aug 2015
at 15:18
  • msg #461

Re: Out of character thread

Oh no way is this the end of the game - we've barely got started! I would be very very sad if it all ended after this :(. I'm pretty confident that it isn't, though, because if I get any new toys out of this I bloody well want a chance to use them ;). No, chances are this is just the final boss of this particular part of the story, and after that we can move onto other things, a new quest as we wander aimlessly around the world and look at all the pretty lights...oh, is that just Nym? Okay, well, you can come too ;). I want to level up and have even more colourful and exciting ways to turn people into smishy messes on the floor before going off to play with some interesting thing that only looks interesting right after I turned someone into a smishy mess on the floor :D.
The Altweaver
GM, 395 posts
Boss fight!
Level up close!
Mon 17 Aug 2015
at 17:37
  • msg #462

Re: Out of character thread


Indeed, this is just the end of the chapter and the final boss of both the chapter, and this set of encounters. :) As long as you are enjoying yourselves, there will be a chapter 2. And onwards as long as we're all free and enjoying it. You're just getting started on discovering the world, discovering what else has gone weird that also affected you, and also hopefully by the end of this there'll be a few dangling threads you could go back to...


And yup Meri, the hope is that you guys keep on with the successes and the clever non-combat stuff, and get to scupper the shaman's plans without risking a single healing surge :D

If Nym the character is feeling antsy, I can always have a few zombies run in at the end for her to blast with her unused dailies!
Nym
Player, 395 posts
Mon 17 Aug 2015
at 18:17
  • msg #463

Re: Out of character thread

Lol...well, Nym doesn't specifically get urges to blow people up or anything, just to generally use magic and preferably in a non-hostile way. She's used quite a bit lately, though, so the pressure gauge is pretty low for the time being (hence her perhaps making more sense than usual).
Meri
Player, 314 posts
Artificer
Level 3
Mon 17 Aug 2015
at 18:27
  • msg #464

Re: Out of character thread

So if she was ever in a place where she didn't get to use magic for a long time, she'd probably explode?  (literally!) :)
The Altweaver
GM, 396 posts
Boss fight!
Level up close!
Mon 17 Aug 2015
at 19:01
  • msg #465

Re: Out of character thread


Explode, cause other people to explode, who knows!

Oh, if you can check the game map and make sure everything seems fine. Not that positioning has suddenly become vitally important or anything, nooooooooo.


[Private to Meri: Oh, I forgot to say I liked the touches of the saying earlier! I look forwards to piecing more and more of Meri's backstory together and then using it against you later in the game :p

I mean...awarding roleplaying opportunities...
]
Nym
Player, 397 posts
Mon 17 Aug 2015
at 19:45
  • msg #466

Re: Out of character thread

Looks good. If it all goes to shit and I'm suddenly in combat, though, the Dog may find he has to move out of the way if I can manage to move up a couple of squares and get the SC to follow me...

But even if I can't do that, I have plenty of ways to show that you probably shouldn't mess with Nym. What's likely to happen, though, is that an endless stream of Minions (or worse) will start coming through that portal unless we can either shut it down completely or at least depower it enough that the link to whatever realm it opens to is weakened.

Ooh crap, it's a big purple portal - it's not the Nether, is it? Actually, wait, that's not so bad - I can go and hide behind a bunch of Zombie Pigmen and then laugh as the orc guy tries to zap me, hits them instead, and then gets totally ganked :D. And I wouldn't need to worry about any random Ghasts breaking the portal from that side because I can start fires myself without even needing a flint-and-steel! :D
The Altweaver
GM, 398 posts
Boss fight!
Level up close!
Mon 17 Aug 2015
at 19:58
  • msg #467

Re: Out of character thread


Lol, in 'reality' its not quite like the minecraft portal, but I really, really couldn't resist for the map representation :D

Hey, what if you portal in the a Nether Fortress? Wither skeletons and blazes and evil I tells you, evil!
Meri
Player, 318 posts
Artificer
Level 3
Mon 17 Aug 2015
at 21:40
  • msg #468

Re: Out of character thread

Hmmm, curious.
Exploding Nyms and purple portals and Zombie Pigmen...  It's like a whole other world, hehe :)

At least you don't need to worry about the SC any more.
(Well, not THAT particular one.  Just the few thousand others wandering around overhead!)


[Private to The Altweaver: Just checking, do those stones weigh anything?  Just wondering if I can carry all of them :)
The thing with Timur feels a little like cheating now, hehe.  How many stones could he carry if I decided to go with that?
Out of curiosity, how wide is that gap between the ledges?  Would Meri be able to jump it herself?  And can I tell if she'd get pulled into the portal or blasted by it or something getting that close to the surface?
Not sure how I'm going to get the stones below the portal.
Also, can't really rope down from the ledge due to not having any rope! ;)
]
The Altweaver
GM, 399 posts
Boss fight!
Level up close!
Mon 17 Aug 2015
at 22:03
  • msg #469

Re: Out of character thread


SC?

[Private to Meri: Stones are very carriable. Timur seems more like a collector than a carry-er, he can hold two, maybe three at a pinch in bundled arms as long as his discomfort and clumsiness with them is entertaining :D

The gap between the ledges is 20 feet wide. You would need to roll a 20 or more on an athletics check with a running start to make that. So not outside the realms of possibility, thoguh I'd appreciate a near miss and scrambling to get back u pthe other side if Meri tried it rather than throwing Timur across :) A standing jump would be a roll of 40, so more in line with Conan high level characters!

I'd let Nym roll for bluff to distract from you trying the jump!

The stone he orc threw earlier blew up against the portal, but didn't seemed to get pulled in to it. So Meri's probably safe to go across.

And see, you guys were offered all the normal equipment you could want once at character creation, and once more upstairs, yet neither of you asked for rope, 10ft sheet of canvas, mirror nor 1- ft pole. Standard dungeoneering equipment! :D

Oh, the ledge is only 10ft high, so Meri could dangle and drop down. And then a running jump to catch the ledge might not be too bad. Lol, I can now imagine The Ball actually acting like a hand hold or Timur getting yanked on the other side :)
]
Meri
Player, 319 posts
Artificer
Level 3
Mon 17 Aug 2015
at 22:23
  • msg #470

Re: Out of character thread

Spirit Companion :)
Was referring to the one who appeared first and then got kind of disintegrated...

Definitely enjoying Nym jabbering on about slugs and dragons and ice cream trees :)  hehe.

[Private to The Altweaver: Would that pit directly in front of the portal make a good hiding place?  (As in possible Stealth bonus for dropping down from the ledge and immediately dropping down into it) :)

Also, I forgot to ask initially, being distracted by the alcoves.  Does that dais in the middle of the room seem to have any particular purpose?  Maybe indicated by markings on it or something?

And are the stones all the same, apart from colour?  The ones in the map seem to be all rounded.
]
This message was last edited by the player at 22:23, Mon 17 Aug 2015.
The Altweaver
GM, 400 posts
Boss fight!
Level up close!
Mon 17 Aug 2015
at 22:33
  • msg #471

Re: Out of character thread


Of course it is, sorry, my tired brain. Everything makes sense again :)

Nym's jibbering is entertaining as always.

[Private to Nym: Meri might be about to do something that needs a distraction. I believe you will need to pull out a bluff roll to try and keep focus on you, especially as you dodged answering the question about Meri before. It seems he knows you are not the one he sent the spectre after, yet you know about it...]

[Private to Meri: The floor pit would. It has stairs leading to it, but it's deep enough Meri could hide at the edges.

The stones are all differently shaped, just it was easier to draw circles :) The blood stone is slim and shaped like a blood drop, and the black one is chunky and roundish, a cross between coal and an uncut gemstone.

The dais doesn't seem to have any purpose right now, it is simply plain. Still, given it seems to be the focus of the hall, standing in front of the portal, it might have some purpose for the end of the ritual/alcove solving.

Of course, maybe the person who built this place jsut wanted a place to stand and seem important :)
]
Nym
Player, 401 posts
Tue 18 Aug 2015
at 14:53
  • msg #472

Re: Out of character thread

Bahh, Wither Skellies aren't so bad. And even Blazes aren't either, really, especially since you meet them in the enclosed environment of a Nether fortress - just build yourself a cobblestone (or whatever) wall to block up the corridor, and pew them from a distance or something. I'd be happy if my portal brought me into a Nether fortress :D. The unmodded Nether is wussy anyway. The only real problem you have (unless you don't know what you're doing) is a Ghast putting your portal out, and that's why you take a flint-and-steel with you on your first visit, as well as a bunch of cobblestone to build a shelter around your portal so it can't be hit by anything like that :D.

[Private to GM: Well I figure he sent the spectre after Banlee, since it turned up and blew him across the...well, it wasn't a room, was it...the outside area by the inn ;). And we were both there and kicked its arse (it's possible I did most of the kicking, in fact, my damage being what it is ;))...although thinking about it, Meri picked up a stone thingy or something and spoke to the guy through it, didn't she...maybe that's what he's referring to. Hmm, well, I don't think Nym was there for that - she was inside trying Crass's cooking or something :D.]
The Altweaver
GM, 401 posts
Boss fight!
Level up close!
Tue 18 Aug 2015
at 22:06
  • msg #473

Re: Out of character thread


I must admit to going a totally different route with Minecraft, and rather than looking for uber hard mods I've turned the difficulty to peaceful and enjoy just messing around in the survival environment but without caring about threats :)


Oh, I'm not quite sure how to convey the orc shaman's speech patters that are in my head to print. So sorry if he's not that easy to follow. I'm imagining him just taking his time with words and ideas, not because he cannot speak properly, but because he really is so used to commanding the full attention and being indulged in his thoughts and so forth. So it's like a word or two hangs for long enough you wonder if he's forgotten, but then the next word or phrase comes along. He's only truly engaging with someone and speaking to them when he whispers, because it's like he is really only speaking to that person, saying something only for them.

If anyone wants to roll a really high insight check I might give some ideas as to why he converses like that :) Otherwise who know,s it might be a mystery for another time, or just one of these things :)
Meri
Player, 325 posts
Artificer
Level 3
Wed 19 Aug 2015
at 12:17
  • msg #474

Re: Out of character thread

Well, tried another search.  I didn't find "Warforged Iron Man".

But I might have found "Paladin Megaman" :)
https://data.archive.moe/board...74/1336749462723.jpg
Nym
Player, 404 posts
Wed 19 Aug 2015
at 13:17
  • msg #475

Re: Out of character thread

I think I tried playing Peaceful for a while but it was kind of boring with no threat of attack - if I want to play like that I'll just play Creative. If you want to play with no monsters but still have some challenge, you can alternativley just turn off monster spawning (/gamerule doMobSpawning false), which I think stops all non-passive mobs from spawning (so you still get pigs and sheep and villagers and stuff).
On my server we've recently started a new world, with a different modpack. It's called Regrowth (saw it being played on the Yosgcast and thought it looked interesting), and in it you start off in a dead world - the surface is all hard, cracked sand and there's only dead trees and manky water (though it only looks manky and is just normal water). There are no ores and you need to dig underground to find dirt. You can break dried grass to get a few basic seeds, including a type called a pasture seed, which you use on an area of dirt to turn it into grass (then you can use bonemeal on the grass to start getting "proper" plants). There is a quest book thingy which serves as a means of guiding you through the modpack in order to access various things you need to rebuild the world and make it look not-shit :).
The Altweaver
GM, 404 posts
Boss fight!
Level up close!
Wed 19 Aug 2015
at 17:36
  • msg #476

Re: Out of character thread


I didn't used to want to have peaceful on, and I still put torches around, but more and more monster become something annoying to have to keep triggering

I like survival for needing to gather resources rather than just having them, but slowly clearing out caves lost its appeal, and having torches everywhere on everything I built instantly just got annoying. I know you had my old file, at some point I should show you my new file. Nothing that impressiv,e just some fun little bits dotted around you could dynamite!


And lol, Timur is not allowed a hand cannon! :p
Meri
Player, 326 posts
Artificer
Level 3
Wed 19 Aug 2015
at 18:27
  • msg #477

Re: Out of character thread

The Altweaver:
And lol, Timur is not allowed a hand cannon! :p

Can I have one then? ;)  hehe.

Also is it me you're waiting for?
Did I get to the first alcove ok? :)
The Altweaver
GM, 405 posts
Boss fight!
Level up close!
Wed 19 Aug 2015
at 18:39
  • msg #478

Re: Out of character thread


Sorry, update incoming, just typing many words and eating at the same time. Oh, and listening to a podcast. Funnily, I am actually just typing Meri's alcove results, I just needed to jump to the game menu and spotted the new post :)


And of course you can have a hand cannon, just not Timur. He's too cool already :D
Timur
Familiar, 3 posts
Wed 19 Aug 2015
at 19:07
  • msg #479

Re: Out of character thread

The Altweaver:
He's too cool already :D


*makes repeated clicking noises, spelling out "Aww thanks!" in morse code!* :)
The Altweaver
GM, 406 posts
Boss fight!
Level up close!
Wed 19 Aug 2015
at 19:12
  • msg #480

Re: Out of character thread


:)


Funnily, I don't think I've explained why I'm creating so many characters in the cast. The idea is that the ones with a 'The X' will slowly get actual names. I thought it a fun meta way to see your progress in the game. As well as flavouring my actual GM posts, of course.
Meri
Player, 327 posts
Artificer
Level 3
Wed 19 Aug 2015
at 19:20
  • msg #481

Re: Out of character thread

I dunno, I think they're kind of creepier without names :)

I think "The Shadow" is the only one we haven't actually seen yet.  I'm assuming "The Stick" is the Shaman's staff?
I had wondered if all the NPCs named "The (something)" were all the objects or creatures altered by the portal, like The Ball and The Dog were.
The Altweaver
GM, 407 posts
Come back,
Ceremonial Frog!
Wed 19 Aug 2015
at 19:27
  • msg #482

Re: Out of character thread


Well that's why they don't have names now...creepy is fun...but as you progress and figure them out, I'm going to give them names, and remove their power. Then put something else in their place!


And lol, maybe The Stick is the shaman's staff. Whooooooo knows. (Hopefully me, or else why did I type that...)
Meri
Player, 329 posts
Artificer
Level 3
Wed 19 Aug 2015
at 19:32
  • msg #483

Re: Out of character thread

Hmm, so The Ball and The Dog actually have names?  Curious :)

I bet The Ball is called "Rusty", hehe :)


As for The Dog...
https://nothingonblog.files.wo...-of-worlds.jpg?w=545
The Altweaver
GM, 408 posts
Come back,
Ceremonial Frog!
Wed 19 Aug 2015
at 19:45
  • msg #484

Re: Out of character thread


Who said The Ball and The Dog have names.... yet...


(But yes, they are totally Rusty and Fluffy, Destroyer of Worlds)

Also, I hope Nym hasn't had a long day at work, as there's starting to be a lot of posts for her to have to wade through!
Meri
Player, 331 posts
Artificer
Level 3
Wed 19 Aug 2015
at 20:33
  • msg #485

Re: Out of character thread

Okies, last post for now :)

By the way, is that a Questionable Content reference above your avatar? :)  hehe.


[Private to The Altweaver: Yep, happy to carry on to the fountain :)
Think Meri will keep zig-zagging like that as much as possible (at least unless it increases the risk of her being spotted as she gets closer to the portal again).  Working with magical artifacts means she probably just likes to keep potentially dangerous magical forces evenly balanced between opposites :)
]
The Altweaver
GM, 409 posts
Come back,
Ceremonial Frog!
Wed 19 Aug 2015
at 20:39
  • msg #486

Re: Out of character thread


Lol, yes it is. For no good reason I had started re-reading from a random part, and just laughed at the Sam comment. Who knows why the exciteable Sam and the straight man Martin and a reference to a ceremony would have resonated right now :D


[Private to Meri: Cool, next Nym update shall also update Meri at the fountain. And zig zagging makes sense, would actually be a good order for completing things (aside from one minor logistical consideration I'll let you figure out or hand wave) and really only Nym's placement makes the fifth and seventh alcove ... interesting....

But top left is a good place to finish on. Just saying...
]
Meri
Player, 332 posts
Artificer
Level 3
Wed 19 Aug 2015
at 21:19
  • msg #487

Re: Out of character thread

Actually, that's quite accurate.  Meri has a pet robot (although he doesn't surf porn all day and prank people and destroy things for fun!), and Nym is rather... excitable!  (If her familiar turns out to be a pet snake called "Bitey", that'll make it worse!  hehe).
Just waiting to see if one of these alcoves has a frog in it... ;)


[Private to The Altweaver: Actually I was going to finish on the top-right, seeing as that's likely to be the tricky one.
Then even if I get caught, he'll still have a lot of work to undo :)
]
Nym
Player, 406 posts
Wed 19 Aug 2015
at 21:48
  • msg #488

Re: Out of character thread

Woo, you guys have been busy this evening! My work day finishes at 12:30 so I'm home for lunch, but I was busy this evening chatting to Ja'Ph' and playing Minecraft with him.

Speaking of Minecraft, in reference to the post made just after my last one, I haven't played (or even launched and therefore patched) unmodded Minecraft since about...1.6, maybe 1.7 I think. I've been playing modded - there's so much more you can do :D. But if you're talking modded and want a light source other than torches, consider glowstone blocks or lit Netherrack (isn't doused by rain).

Also, I just thought of something - how come Timur is apparently an NPC? Shouldn't Meri be playing him as he's her familiar? I though that was how it worked - I was looking forward to playing mine...you know, if I get one and can decide which bloody species I want, lol.
The Altweaver
GM, 410 posts
Come back,
Ceremonial Frog!
Wed 19 Aug 2015
at 22:47
  • msg #489

Re: Out of character thread


Oh, I put glowstones in a few areas like my original house just to not have stupid floor torches, but especailly lighting up a field or chasm torches are the only way to go, but then it's all 'aww, but, it looked pretty unmodified! :)


And Timur is completely Meri's character under her control. It was actually your familiar - which, if you take it, will be or replace The Dog - that made me think of it. Since I was going to give you control of The Dog character to post as too, I realised 'woops, shouldn't Timur be playable as a seperate character too?'


So there you go - yes, Timur is Meri, yes you'll get to play your familiar, and now Meri can see what I meant about The Dog having a name, but maybe not having it yet. :)
The Altweaver
GM, 411 posts
Come back,
Ceremonial Frog!
Wed 19 Aug 2015
at 22:56
  • msg #490

Re: Out of character thread


Oh, did you ever see my first walled village in minecraft Nym? I walled it with netherrack and set it on fire, wahhahahhaha! But Netherrack was crap due to creeper ease of destroying, so now its netherbrick walls but with a netherrack top to still perpetually burn...

Gah, was sure I had the picture around online, can't seem to find it :(
Meri
Player, 334 posts
Artificer
Level 3
Thu 20 Aug 2015
at 13:27
  • msg #491

Re: Out of character thread

That OOC message has me worrying I'm doing something potentially cataclysmically bad now...  (O.o)'


[Private to The Altweaver: Back when she was hiding in the pit, the reason Meri hesitated was because a part of her was concerned about messing with the portal when she really had little idea of how it worked or what its purpose was.
So she had considered fitting the parts back into all the alcoves except the last two and confronting the Shaman first to try to find out what she could.  Guessing that might lead to a fight though, so I'm kind of wavering between playing it safe and not completing the sequence or just going ahead before he kills me!  hehe.
]
Nym
Player, 408 posts
Thu 20 Aug 2015
at 14:06
  • msg #492

Re: Out of character thread

Hmm, don't remember that. I do remember you sending me your map file and me having a look around in it (it was some base by the sea with loads of windows, I think) and then filling it with TNT and sending you back some screenshots of the result ;).

In one of the mods you can make these things called Magnum torches which I think look similar to a normal torch (I never actually got round to making one - they're pretty expensive) but prevent all monster spawning with a 64-block radius except for stuff spawned via monster spawners, spawn eggs, or cursed earth (another mod thing). I presume passive mobs would still spawn as normal, though. There's another mod that's all about growing magical flowers that do stuff, and it has one type of flower which has the same effect on creepers as cats (ie they run away from it), and another that inflicts constant damage on anything (except players) that comes nearby - kills stuff like zombies in about three hits but you have to be careful it you have any "pets" (wolves, chocobos, dinosaurs) or farm animals or just generally any living things that you don't want to almost instantly die whilst on your land ;).

I like using one of the mods that lets you make stuff such as doors and fences from wood (different from the normal Minecraft doors and fences) and then stick any type of block on it and it retextures that object to have the pattern of whatever block you used on it (the block you placed is bascially "inside" the fence/door/bed/whatever but you can break it to get it back). So you can make glowstone fences. Also, glowstone glass (different mod), which is what it sounds like - glass that emits light so you get sunlight coming through it in daytime and then it emits its own light at night :D.

Anyway, to keep this post somewhere in the realms of the game it's supposed to be related to, that sounds cool about the familiars. I hadn't even thought of treating one as a separate character - I was just gonna post their actions in Nym's posts (and probably will unless they do enough at once by themselves that I can justify starting a whole new post for it ;)). I really hope I decide to take the Arcane Familiar Feat now and don't see something I want more :D. I'm not gonna go trawling through the Feat list till we level up, though, but hopefully if this "encounter" doesn't do it, the next one will (and even if it doesn't, at least I know I get a new toy >:)) :D.

I tried building Nym in the official Char Builder the other day, now I've got it working (hooray!), and all the numbers and stuff came out the same so I'll stick to that now for her when levelling her up and stuff. Hero Lab lacks some details here and there and in the case of Feats often lists ones that aren't even relevant (eg a lot of the goblin-only ones and other race-specific ones that don't apply to me). I should probably transfer my other existing characters (from other games, including your characters from my game) into it as well. Will probably get around to that at some point.
The Altweaver
GM, 413 posts
Come back,
Ceremonial Frog!
Thu 20 Aug 2015
at 17:44
  • msg #493

Re: Out of character thread


@Meri: My OOC message about you maybe not predicting what happens next was more me guessing at what you might think the next action in the puzzle would be, and me assuming you'd be surprised at the result. And reassuring you that your guess, if I guessed your guess correctly, would be the logical one.

I wasn't saying it was going to be doom and gloom!


[Private to Meri: Since you have succeeded in the skill challenge and put enough effort in, you won't trigger a fight as such. If you were still in the middle of the challenge, then yes, you would start the fight and either have the orc attacking you while you solved it, or need to beat him.

As it stands, you have beaten him, just you both don't know it yet.

Solving the portal puzzle to close to portal triggers on ending. Stopping before the end and revealing the fact you're close to solving it will trigger another, non-combat ending.

So it depends how evil you think I am... is there a reason not to close the portal? Is there a reason not to let the orc shaman be aware of you before its too late?

Anyway, I'll update for Nym now, let me know if you're going to the earth alcove and what you want to do there. You might notice the puzzle is starting to auto solve itself, so Meri might need to be wary about exactly how she interacts with each alcove. Brandishing a stone seems to get the stone used a lot of the time now :) However, I will also take note of your possibly plan, so won't as a DM auto-solve anything to move us along, and will let you dictate the pace/direction.
]


@Nym: Yeah, that was my home area you blew up :)  Abotu 2km away from there was the first village I found. There were plenty more right on my doorstep, but I just never found them until later! So I set up an alterative base camp there, connected by two portals and pillars in the outworld to follow. Since then, I build up stuff around the village, and also put weird things between my original home and the walled village. And then went further afield and added silly things at various places. I just like to potter around really :D


There was one mod where you got the half block triangles you could reskin, they seemed fun. One of the streamers I sometimes watch places modded minecraft so it was interesting to see all the scary things you could build in...hmm..was it Fead the BEast or something similar?


And yes, I imagine you can just use the familiar as a character when your whole post would be the familiar doing something off by itself. Just seemed a fun thing to gift you both, since they are basically two NPCs you get to play :)

Also, the XP you both earned for the non-violent skill challenge should be just enough to tip you guys over. I wasn't going to explicitly announce it until you actually finish the 'encounter' though :)

And then you can find a safe place to level up on your off time and come back fresh for Chapter 2!
Nym
Player, 409 posts
Thu 20 Aug 2015
at 18:08
  • msg #494

Re: Out of character thread

Feed the Beast is one of the launchers to run various modpacks. Other popular ones are ATL and the Technic Pack. I've played Resonant Rise (in the ATL Launcher), which is the one which uses most of the mods I've mentioned. Before that, my earliest venture into modpacks was when I played Hexxit (Technic launcher), which had a bunch of magic-based mods in it. Resonant Rise had some of those plus a bunch of other stuff - very big modpack! Now on my server, having done pretty much all we wanted in Resonant Rise (which I'd previously played single player as well), we've switched to Regrowth, a modpack on the Feed the Beast launcher which is somewhat smaller than RR but massively changes the way the world works (as well as a whole bunch of the mods included in it). We're making decent progress, though, but still have pretty basic stuff so far because it's all that much harder to make (many recipes and stuff are changed to make it harder).

The half-block triangles sounds like the Carpentry mod, which is the same one as the reskinnable doors and stuff. It's good :). You can also, in the case of doors, use a carpenter's hammer to change the graphic between several different ones, including a completely plain one. What this means is, say your door is set into the stone side of a cliff, you can place stone on the door to make it look stony but it will still have a window in it and look obviously like a door - but you use the hammer on it a few times to cycle through the various available graphics for it, and one of them does away with all markings so it would just look like plain stone and thus be "invisible" in the matching wall :).

Meanwhile, yay for levelling - I look forward to it :D. And hopefully we can go back to the inn and see how Crass is getting on - Nym will want to anyway ;).
The Altweaver
GM, 414 posts
Come back,
Ceremonial Frog!
Thu 20 Aug 2015
at 18:14
  • msg #495

Re: Out of character thread


Carpentry mod indeed rings a bell, that was it. Cool. Of course, reskinning wood like doors, and those wedges :)


I'll offer you some options for how you want to connect the chapters. Literally carrying on without a time or space jump to a new location is fine as an option.
Nym
Player, 413 posts
Thu 20 Aug 2015
at 21:01
  • msg #496

Re: Out of character thread

Well, Nym is happy to just randomly wander around until stuff happens - it's done her alright so far ;). She's just sort of tagging along with Meri because Meri seems to be able to put up with her :D.
Meri
Player, 337 posts
Artificer
Level 3
Thu 20 Aug 2015
at 21:43
  • msg #497

Re: Out of character thread

Surprised she's able to put up with Meri ;)  hehe.
The Altweaver
GM, 416 posts
Come back,
Ceremonial Frog!
Thu 20 Aug 2015
at 21:49
  • msg #498

Re: Out of character thread


Aww, see, this is why the friendship is so cool :)
Nym
Player, 416 posts
Thu 20 Aug 2015
at 21:52
  • msg #499

Re: Out of character thread

Well, she doesn't really pay much attention to Meri if Meri is being grumpy - she buggers off and finds something interesting to do until Meri is feeling a bit more cheerful. And finding something interesting to do is amazingly easy when you can just make magical colours and patterns and stuff appear whenever you like ;).
Meri
Player, 339 posts
Artificer
Level 3
Thu 20 Aug 2015
at 21:59
  • msg #500

Re: Out of character thread

Distracts herself with the shiny? :)
The Altweaver
GM, 417 posts
Come back,
Ceremonial Frog!
Thu 20 Aug 2015
at 22:59
  • msg #501

Re: Out of character thread


Seems like a good plan!


Also, I have been updating the game map on my computer, but updates and preparing for travel tomorrow mean I didn't get to upload them fast enough. The latest state of play is up now though.
Meri
Player, 342 posts
Artificer
Level 3
Fri 21 Aug 2015
at 23:41
  • msg #502

Re: Out of character thread

Shifting the discussion in the IC thread to the OOC thread to avoid clogging up said IC thread...

Meri can't take the Dog, she already has a familiar! :(
Timur
Familiar, 4 posts
Fri 21 Aug 2015
at 23:42
  • msg #503

Re: Out of character thread

Meri:
Meri can't take the Dog, she already has a familiar! :(

*makes a "thumbs up" sign* (^.^)
Nym
Player, 419 posts
Sat 22 Aug 2015
at 09:38
  • msg #504

Re: Out of character thread

Ooh, I'll be able to have some fun with secret messages again, lol...that last message from Timur reminded me that familiars can speak but can only be understood by their master (except the Raven, I suppose, who can also speak all the languages of their master)...so Meri would see different text to Wuffy when I posted the familiar talking to me :D.
Meri
Player, 343 posts
Artificer
Level 3
Sat 22 Aug 2015
at 10:06
  • msg #505

Re: Out of character thread

Well Timur can't speak at all, though he understands anything said to him.
And he and Meri seem to understand each other quite well on some unspoken level anyway.  They just managed to work as quite an effective team despite becoming separated to almost opposite ends of the room there and with Meri being unable to actually speak to give him instructions due to not wanting to be heard by the Shaman.

As hinted at by the character profile, Timur is probably the only non-Divine sentient being that truly understands Meri :)
This message was last edited by the player at 10:07, Sat 22 Aug 2015.
Nym
Player, 420 posts
Sat 22 Aug 2015
at 10:42
  • msg #506

Re: Out of character thread

Well he's a physical projection of her own magic so I'm not surprised ;).
Meri
Player, 344 posts
Artificer
Level 3
Sat 22 Aug 2015
at 11:03
  • msg #507

Re: Out of character thread

Well, I hope the Dog will stay with us anyway.  If the Ball can, surely the Dog can too.

Maybe we'll even meet more of the "The (item)" family on our journeys too! :D
Nym
Player, 421 posts
Sat 22 Aug 2015
at 16:07
  • msg #508

Re: Out of character thread

I'm not sure the Dog would appreciate being called an "item" ;). Now I think about it, I'm not sure the Ball would either :D.
Meri
Player, 345 posts
Artificer
Level 3
Sat 22 Aug 2015
at 16:09
  • msg #509

Re: Out of character thread

Well I'm sure Meri has already called the Ball worse things than that ;)
Nym
Player, 422 posts
Sat 22 Aug 2015
at 16:10
  • msg #510

Re: Out of character thread

Lol this is true...
The Altweaver
GM, 419 posts
Come back,
Ceremonial Frog!
Tue 25 Aug 2015
at 20:00
  • msg #511

Re: Out of character thread


Meri, I have some bad news about 'The Ball' too... maybe...


And lol, 'The The' is the official name of Team Item :) Or maybe Team Item is :D


Also, I'm back! I should have taken my password for the forums, that might have been an idea. Ah well, back now!
Nym
Player, 424 posts
Tue 25 Aug 2015
at 21:18
  • msg #512

Re: Out of character thread

Hehe wb :D.
The Altweaver
GM, 422 posts
Come back,
Ceremonial Frog!
Tue 25 Aug 2015
at 22:01
  • msg #513

Re: Out of character thread


Thank you!
The Altweaver
GM, 426 posts
Come back,
Ceremonial Frog!
Wed 26 Aug 2015
at 22:33
  • msg #514

Re: Out of character thread


I updated the general rules thread with level up information, because you guys should be finishing up soon I reckon :)

Obviously, you should not need all the info as the builders do it for you, but just in case - or just to show what's happening - I've included what I hope is a detailed list!
Nym
Player, 427 posts
Thu 27 Aug 2015
at 17:04
  • msg #515

Re: Out of character thread

Yeah, I rebuilt Nym in the official Char Builder a week or two ago and her stats all match up to the Hero Lab version, so I'm using that now (and even if I wasn't, Hero Lab seemed accurate). At some point I'll get around to doing the same for my various other characters too :).
The Altweaver
GM, 427 posts
Come back,
Ceremonial Frog!
Thu 27 Aug 2015
at 18:09
  • msg #516

Re: Out of character thread


Cool. And remember I did say you can play around with themes if you like, seems to be a cool way to get some more mechanically backed flavour to your characters.
Nym
Player, 430 posts
Thu 27 Aug 2015
at 22:15
  • msg #517

Re: Out of character thread

Hmm, might look into it. Will see if they're in the Char Builder, though not right now - I'm off to bed :).
The Altweaver
GM, 430 posts
Come back,
Ceremonial Frog!
Fri 28 Aug 2015
at 18:07
  • msg #518

Re: Out of character thread


The plan right now is to react to your next posts to the ... ending ... and then open up a new chapter thread kicking off directly from where this chapter leaves off.


I might offer a time jump sooner or later, but if it does happen it will happen in thread rather than in between chapters.


Also, note there are two update posts! Or else things might not make sense...


Also, congratulations again for beating a whole level's worth of encounters in one game day! Yay you guys! Feel free to make any comments on the stuff as a whole, anything you might hope to see going forwards, and so on and so forth.


Any outstanding questions on what is going on might be answered IC if you have them, though if anything is still unexplained afterwards we can speak about it OOC. Also, if there's anythng you may have forgotten or not think was clear, yell OOC too :)
Nym
Player, 433 posts
Fri 28 Aug 2015
at 23:06
  • msg #519

Re: Out of character thread

Yeah, I have a feeling some kind of Big Bad just got let out. But at least it wasn't us who did it, right? Or something? Definitely wasn't me, anyway, since it was Meri sneaking around doing...something...in all the alcoves (swapping items between them, I'm guessing), and the orc guy was presumably the one who set it all up in the first place. Well, after learning of it long after its original eladrin creators killed each other and stuff. So Nym is completely innocent and therefore hopefully won't get splatted by the probably-quite-scary shadow guy. Thing. Whatever. :D

Also, yay for dingage! And yay for new toy! >:)
The Altweaver
GM, 431 posts
Come back,
Ceremonial Frog!
Sat 29 Aug 2015
at 04:31
  • msg #520

Re: Out of character thread


Pshah, I have never heard of any such thing as some powerful apparently benign entity being released and it later turning out to the the ultimate Big Bad. Never. Not a trope. Not on TV tropes. Not sure what you're talking about...


Anyway, the important thing is that he may well be the He the orc was speaking about, but he seems to like you guys, seems to not like the orc, and isn't actively trying to kill you guys. So yay!


And sure, while the orc technically had released the shadow man guy, from his words it appears there's a world of difference between releasing the guy and being in control of the power that gives you, and releasing the guy then letting that power slip away...

So if it makes you guys feel any better, this first chapter was called Stonebridge Falls for potential second reason, and could have ended with you lot looking in to the yawning chasm that had once been Stonebridge. So that's cool :)
Nym
Player, 434 posts
Sat 29 Aug 2015
at 10:28
  • msg #521

Re: Out of character thread

Yeah, seems we have to be careful about what we say around him, though, with this whole "wish-twisting" thing he seems to have. Not that Nym has any particular wishes (I think she jabbered her way through some kind of explanation of such to the orc at some point), but this guy seems to want to twist things anyway. I'm certainly not gonna be trusting him, lol. And I bet he has a ridiculously DC to accurately Insight because he's made of shadow so has no facial expressions or anything that can be read...well, maybe body languge but he's probably so alien it's still difficult. Will probably try anyway at some point, though :D.
The Altweaver
GM, 432 posts
Come back,
Ceremonial Frog!
Sat 29 Aug 2015
at 10:42
  • msg #522

Re: Out of character thread


Funny story about the twisting stuff, but that's more for an IC post. Just waiting for Meri then maybe things will become clearer.
Meri
Player, 357 posts
Artificer
Level 3
Sat 29 Aug 2015
at 14:09
  • msg #523

Re: Out of character thread

Sorry about the delay, got a bit sidetracked yesterday.
Nym
Player, 435 posts
Sat 29 Aug 2015
at 14:17
  • msg #524

Re: Out of character thread

No worries :). I'll be online less tomorrow as it's our monthly trip to London to play Sentinels. I'll be on this evening and tomorrow evening, though, and get home on Monday lunchtime so will be on as normal from then - yay Bank Holiday :D.
The Altweaver
GM, 433 posts
Come back,
Ceremonial Frog!
Sat 29 Aug 2015
at 14:18
  • msg #525

Re: Out of character thread


No problem, you are allowed a victory sidetracking :) Hopefully nothing too bothersome IRL.
Nym
Player, 436 posts
Sat 29 Aug 2015
at 14:21
  • msg #526

Re: Out of character thread

Can we post responses in the IC thread or do we need to wait till you post the new one, as that last IC post said it was the end of the chapter?
Meri
Player, 358 posts
Artificer
Level 3
Sat 29 Aug 2015
at 14:26
  • msg #527

Re: Out of character thread

So we can wish for ANYTHING?

Yay, I want a pony, and world peace, and a lifetime's supply of ice cream, and a new computer, and, and, and...

Yeah, I really doubt Meri will go that way, hehe :)
Nym
Player, 437 posts
Sat 29 Aug 2015
at 14:30
  • msg #528

Re: Out of character thread

I'm guessing this is a Wuffy-made explanation for the lack of a Wish spell (assuming there is no such thing) in 4th Edition, because I've heard of it in earlier editions and it is what it sounds like - a spell which lets you have basically anything you want (so I would expect it's usually a one-shot, like off a scroll or something, which is consumed on casting). But never mind the Wish thing, this guy just said he's made of the stuff that's in Nym's blood - that's what she's gonna ask about. As she established in speaking to the orc, there's not really much she'd wish for because not only is there not really anything she wants, she can already see that there would be bad things that could come of it (ie twisting of the meaning).
Meri
Player, 359 posts
Artificer
Level 3
Sat 29 Aug 2015
at 14:37
  • msg #529

Re: Out of character thread

Can probably guess what Meri wants, but she'll take a LOT of convincing that wishing for it will change anything.  So she does have some degree of immunity to temptation :)
The Altweaver
GM, 434 posts
Come back,
Ceremonial Frog!
Sat 29 Aug 2015
at 14:37
  • msg #530

Re: Out of character thread

By the time I've posted this hopefully you will be able to see a brand new chapter, one you can hopefully post it :)


And wow, nicely spotted Nym. I thought I was going to have to explain about the reason for the wish stuff at some point. Yup, 3.5 edition introduced wishes as actual spells of the most powerful, and 4th edition pulled them out because - abuse. They were 9th level spells, so a supremely powerful wizard could load up on quite a few of them a day!

Note 4th edition didn't get rid of the concept of a wish, just the spell with its actual rules for what you could get. So putting it back in to the hands of the DM how it works and if it is all powerful or not.


The Shadow may have been an idle though of mine on how you would curtail wishes in a 3/5 game, yet allow the player to sort of push the limits in an intelligent way. Rather than just have a DM / player stand off about it.

I dunno, I just liked actually having it occur here. The light/dark stuff has echoes in the story idea I posited for Zipp's old game, as the theme works quite well here, or at least I hope it will.


Anyway, the post details the limits of the wish...basically nothing. The only stipulation is that you get one wish, though one wish each :)
Nym
Player, 439 posts
Sat 29 Aug 2015
at 14:56
  • msg #531

Re: Out of character thread

Yeah, I'm really not sure what Nym would ask for there, as mentioned in the IC thread...she just doesn't tend to want stuff, unless she's hungry and fancies some food or something (which as you may have noticed, seems to happen a lot ;)), but that's not really a Wish, that's just her being hungry and she wouldn't use up an extremely potent magical ability just to get some lunch ;).

[Private to GM: One thought...can I wish for a Familiar, or do I specifically need to level up and take that Feat (at risk of getting free mechanical bonuses otherwise)? Nym thinks they're pretty cool, after all, and she could ask for one as she can't think of anything else. Her logic would be that it would be like having a little friend who would always be with her so she'd always have someone to talk to and would never be alone and stuff. Not sure what we'd do with the Dog, in that case, because she wouldn't just discard him. Maybe with the portal ritual all broken and the magic around here all messed up, he can just fade away as he should have done when his master died? Still not sure what caused all the magical weirdery to happen, after all - the Ball and the Dog and whatever else.]
The Altweaver
GM, 436 posts
Come back,
Ceremonial Frog!
Sat 29 Aug 2015
at 15:03
  • msg #532

Re: Out of character thread

Lol, how quickly Nym forgets about her friend orc, or the dead bats she killed :)

[Private to Nym:
Yeah, you can effectively wish for a bonus feat. That's cool. The character builder should let you add a bonus feat as a houserule.

The Dog has a very obvious ending (to me at least), which I can trigger next update if you like to clear the way for Nym's familiar request. As to what caused it all, best ask the most knowledgeable source :)
]
This message was last edited by the GM at 15:04, Sat 29 Aug 2015.
Nym
Player, 440 posts
Sat 29 Aug 2015
at 15:10
  • msg #533

Re: Out of character thread

Well, she's a bit overwhelmed with the whole "Hi there, I'm Magic" thing that's just happened, since she can't get her head around something being locked up and yet in the world at the same time. Tha shadow guy did say he gave the or what he secretly wanted the most, though, and didn't kill him, so she'd consider that acceptable as long as Mr Magic isn't lying. She might ask him about it when she's done being confused about what he's just said he is ;).

[Private to GM: I hope the Dog doesn't "die" in a horrible way or something, I hope he goes on to a happy familiar-afterlife and reunites with his master's magic or something ;). Actually maybe the Wish guy will absorb him or something...and the Ball as well? I suppose we need to find out why these things went all weird via the ritual...

I suppose we need to decide how my Familiar is gonna work then, if I just get a fixed one or whether it can change around because Wild Magic (and if so, what causes it do so and whether or not it's random).
]
The Altweaver
GM, 438 posts
Come back,
Ceremonial Frog!
Sat 29 Aug 2015
at 15:57
  • msg #534

Re: Out of character thread

Lol, fair enough :) The reason to start the new chapter now was to end the old one with some form of definitive thing, and then let you guys waffle and question to your hearts' content at the start of the new chapter without it seeming as if the end of the old chapter was just being drawn out :D

[Private to Nym: And check out the post and see :)

I said 'obvious' as you might have suspected I wasn't going to give you a fully charged helm of seven deaths for free, and if you suspected that, and knew I needed to get rid of The Dog, well...you know...  who better to guide all the spirits home :)
]
This message was last edited by the GM at 16:01, Sat 29 Aug 2015.
The Altweaver
GM, 439 posts
Come back,
Ceremonial Frog!
Sat 29 Aug 2015
at 16:02
  • msg #535

Re: Out of character thread


Also, it might be my imagination, but you all see to have assumed The Ball is going somewhere. There is something more to The Ball, and I look forwards to revealing what that is at some point during the next few posts :)
The Altweaver
GM, 440 posts
Come back,
Ceremonial Frog!
Sat 29 Aug 2015
at 17:51
  • msg #536

Re: Out of character thread


To answer Meri's comment, yeah, familiar's are sort of a fragment of the soul of the mage, so the two combined again and went...elsewhere. Yup, the wizard was one of the seven souls trapped. That combined with the magical change of the familiar meant it had some free will to wander around.
The Altweaver
GM, 441 posts
Come back,
Ceremonial Frog!
Sat 29 Aug 2015
at 20:47
  • msg #537

Re: Out of character thread


Also, I am watching the Penny Arcade make-a-strip, they mentioned Quokkas, I googled it, and this is what they are:

https://ferrebeekeeper.files.w...015/04/dpy8wxvl.jpeg

You're welcome (soooooo sweet!)
Nym
Player, 442 posts
Sat 29 Aug 2015
at 21:47
  • msg #538

Re: Out of character thread

Lol yeah I've seen a picture of a quokka - I think they got mentioned by Sjin in a Yogscast episode ages ago - I think he was pasting up pictures of it on the walls in some of their GMod vids :D.

As for the Ball, I hadn't really thought about it. From the description of it going to the Shadow's hand and him apparently using it in some way to turn all the lights on I wasn't sure if it had disappeared or something. Is it being held in the Shadow's hand or something, then?

[Private to GM: Lol yes I did wonder whether I'd get the fully-charged version of the helm...so now that we've had a clear "this thing stores the souls of dead people" demonstration, I'll have to see if I can come up with some way for Nym to charge it without acknowledging that she's trapping more dead people inside it, lol. Also, ocne she's been wearing it a little while (maybe a day or so), can I start having its appearance change as it starts to be affected by her magic in the same way the rest of her gear does? I mean, it'll still be aheadpiece with seven gems in it, but it won't be a manky-looking black crown and will instead make its way through a variety of different colours as time goes on, and change shape a bit too depending on her form and stuff :D.]
The Altweaver
GM, 442 posts
Come back,
Ceremonial Frog!
Sat 29 Aug 2015
at 22:55
  • msg #539

Re: Out of character thread


I explained the perhaps mis-communication in the other thread, and also posted a really long post. Sorry if it rambles or makes no sense, it might be later...


Anyway, at least one question answered, and perhaps a way for the 'innocent' Nym to take the evil helm of death dealing and use it for good. We shall see!


[Private to Nym: So you'll see that I've actively had The Shadow say that now it only basically takes the magic from the already dying anyway and stores it for use. No evil soul trapping. Heck, Nym might even forget what's happening at the time with the gems. And whilst The Shadow did suggest getting Meri to alter the helm, I'l also happy it if picks up on Nym's odd magic - or Nym uses her magic on it - and alters it appearance that way as desired]
Meri
Player, 362 posts
Artificer
Level 3
Sat 29 Aug 2015
at 23:25
  • msg #540

Re: Out of character thread

The helm actually made me think of a darker version of that diadem Swift Fox is wearing over on Rebirth.
It's not recharged by souls though...

Also, scary new pet!  (O.o)'
The Altweaver
GM, 443 posts
Come back,
Ceremonial Frog!
Sat 29 Aug 2015
at 23:28
  • msg #541

Re: Out of character thread


I presume the Ishir diadem is powered by puppies or something.


And hey, it's not a pet! It's an ickle sentient being that will one day grow up to be an intelligent scary death machine. Or, hopefully, not grow up to be a scary death machine. Hopefully you guys can make sure it grows up all happy and well adjusted. Beholder friend!


And sure, puppies are cute with their two bit eyes, you go stick tons more cute eyes on a critter and sudden;t it becomes weird?
Meri
Player, 364 posts
Artificer
Level 3
Sun 30 Aug 2015
at 12:55
  • msg #542

Re: Out of character thread

Well, not puppies as such.  But, let's just say it's powered by something Swift believes she doesn't possess.  And even with her knowledge of magical artefacts, it's probably the one item she can't fully understand.  She's learning though :)

Also Meri is probably going to be even more grumpy, now that she can't take out her frustration by zapping the Ball any more! ;)
The Altweaver
GM, 444 posts
Come back,
Ceremonial Frog!
Sun 30 Aug 2015
at 13:06
  • msg #543

Re: Out of character thread


So Meri can wish for an invisible doll shaped like The Dog that she can hug without anyone knowing she;s not all grumpiness, and another squishy one that converts to the shape of Nym or 'the ball' that she can punch repeatedly when they do something that annoys her :)

I presume Swift's diadem is powered by compassion, such as is found in the souls of all puppies and shines out through their eyes?


Also, beholders are aberrations, so feel free to roll dungeoneering (or given their nature arcana) to see how much of what I've said Meri would know. I can also dig out some other fun facts if you like.

Anyway, job number one might be to figure out what sort of rays it fires, if it can fire any yet... that might determine if they want to leave it in care somewhere or take it with them :)
Meri
Player, 365 posts
Artificer
Level 3
Sun 30 Aug 2015
at 13:10
  • msg #544

Re: Out of character thread

Well Meri is more familiar with Arcana, it being her favourite subject :)
Low roll though...
19 (11 + 8)
The Altweaver
GM, 445 posts
Come back,
Ceremonial Frog!
Sun 30 Aug 2015
at 13:59
  • msg #545

Re: Out of character thread


Lol, so basically poor <insert name here> is gunna get poked and prodded by an inquisitive Meri? :)

For that arcana roll, everything the shadow mentioned earlier about the race will seem either known and familiar, or not a logical leap. Meri might also know that Beholders don't normally have 'real magic' even though they can speak and gesture.
That the 'proper' form of beholder magic is what comes from their eyes. However, there are rare beholders that eschew this to actually learn magic. If they do though, they tend to not be able to use their eyestalks for effects, and are forced to rely completely on magic. If there is a worry on what magic the beholder might naturally possess in its eyestalks, instead teaching it spells with effects might be a way to go. [Private to Meri: Although beholder mages were said to destroy their central eye in a ritual sacrifice, to stop the anti-magic of the central eye. this would seem extreme and cruel in this case. Though if the anti magicif the central eye develops quickly, it would be a hinderance to the beholder learning spells.]
Meri
Player, 366 posts
Artificer
Level 3
Sun 30 Aug 2015
at 14:18
  • msg #546

Re: Out of character thread

Was looking around for pictures of them and found this.
Imagining as what it'll look like once Nym starts dressing it up!  hehe.

http://i.somethingawful.com/u/...e_beholder_small.jpg
The Altweaver
GM, 446 posts
Come back,
Ceremonial Frog!
Sun 30 Aug 2015
at 14:28
  • msg #547

Re: Out of character thread


Yep, that's pretty much the way of it :)
The Altweaver
GM, 447 posts
Come back,
Ceremonial Frog!
Sun 30 Aug 2015
at 16:45
  • msg #548

Re: Out of character thread


Lol, to the dark mirrored shield question, there is a property called mirrored and one called mirrorsheen. One gives diplomacy bonuses/blinds on crits against you, the other protects against gaze/radiant attacks and provides a daily of a ranged attack redirect.

Unfortunately, neither gets applied to shields, and one starts at level 9 on +2 items and the other starts at level 13 on +3. And more importantly, artificers can't use shields effectively.


Still, the properties are there and easy to extrapolate downwards for a shield and for lower level...

You know, just in the science of pure inquiry rather than for any other reason :D
Meri
Player, 367 posts
Artificer
Level 3
Sun 30 Aug 2015
at 17:10
  • msg #549

Re: Out of character thread

Ah ok.  Just wondered if Beholders could zap themselves with their own eye-based powers if they stared at their reflection too long :)


The modified shield in the Kai game is definitely Swift's favourite bit of crafting.  And I'm itching for an excuse to use it on something.  Just as I'd have happily used that disintegration power on something by now if it didn't nuke my own WP in the process! ;)
The Altweaver
GM, 448 posts
Come back,
Ceremonial Frog!
Sun 30 Aug 2015
at 17:17
  • msg #550

Re: Out of character thread

Oh, and that just reminded me - Meri, your level 4 ritual is useable now that creates magic items. Or was that why you were asking? You realised ahead of time? :)

It's the same in some ways as just buying items, but doesn't rely on looking for specific shops to buy stuff, nor do you have to put up with having a lesser item later (you can upgrade or add enchantments to 'normal' magic items)



Anyway, I know Nym has access to the latest builder and has things in hand regarding upgrading once she got back home.

Meri, if you need a hand and Nym is busy, yell. I tried to add notes a while back to your character sheet here to show where bonuses were coming from, so if you manually update you should be able to do it. If hero labs is fine, then cool, but still ask about anything.

I suggested the arcane trapsmith feat, because it lets you use int bonus for your thievery in most instances instead of dexterity, which seems more in line with your character, and makes your thievery skill pretty much the same large bonus as your arcana.

Also, I liked that it made your arcana bonus even larger when checking out magical traps and stuff.

Still, it's only boosting skills as a feat, there are so many feats that do cool things in combat or give you powers.


And guys, don't forget I'm happy to let you add themes and a background to round off your characters narratively.


Edit: Ah, I'm sure buried somewhere was an explanation that anti-magic didn't work on a beholder's ability to float, but I do think it works on the spell stalks themselves? That's the trouble with D&D specific enemies, harder to search for stuff - you need to actually read the books :)
Meri
Player, 368 posts
Artificer
Level 3
Sun 30 Aug 2015
at 17:43
  • msg #551

Re: Out of character thread

Actually I forgot I had that ability at all...  (o.o)

I suppose if we can train our new pet to neutralise enemy mages and insta-kill monsters and stuff, it'll be handy to have :)
Then again, when the GM gives you some really epic lethal new powers, it can make you wonder what extreme horrors lie ahead...  (I learned that the hard way over on Rebirth when I thought that playing a character with insta-kill abilities would be easy!)
The Altweaver
GM, 449 posts
Come back,
Ceremonial Frog!
Sun 30 Aug 2015
at 18:04
  • msg #552

Re: Out of character thread


Lol, well if you treat an NPC as a pet and try to train them to kill, you might find I don't have to do anything in regards creating horrors for you to fight...I can just sit back and eat popcorn and watch you reaping what you sow :p


There really are really large changes in the game that happen when you guys do large and small things. Being beaten by the shaman, or even trying to offload The Ball to him, might have seen the shaman dissappear. Only to reappear much later on more powerful with a Beholder friend... Beholders being one of the truly nasty critters in D&D.


So, you know, maybe the tricky part is not teaching him too many ways that might be bad habits... like happy laughing and shooting people with explosions in combat like Nym, or grumpy stealth murder like Meri :D

Hence why perhaps not taking the risk of him being a constant companion, but a sometimes ally, might be safer!
Meri
Player, 369 posts
Artificer
Level 3
Sun 30 Aug 2015
at 18:19
  • msg #553

Re: Out of character thread

I wonder if it was actually "conscious" while inside the Ball?  In which case it might have learned some bad habits from us both already!

(Yep, jumping out of windows and making everything explode is ok.  As is rigging up tripwires that drop acid on people!) :D

[Private to The Altweaver: Most of Meri's rather murderous tendencies tend to stem from her mentality of not wanting to be anyone else's punching bag.  The universe has given her so much crap in her life already that it really doesn't take much for her to want to hit back when presented with a tangible and apparently-hostile target to vent her inner rage on.

It could be possible for Nym's actions to draw her out of that mindset though.  She's already wondering why Nym didn't kill the bat goblin even though he set a load of bats on them, smacked Nym over the head with his flail and then tried to blame them for attacking him unprovoked.  That's something she'll probably get around to asking Nym about at some point :)

The fact that she didn't just rush right in and attack the Shaman when his back was turned is a hint that she is capable of rising above that and playing it cautious when necessary (as well as her own curiosity being piqued by the portal itself at the time).
]
The Altweaver
GM, 450 posts
Come back,
Ceremonial Frog!
Sun 30 Aug 2015
at 18:30
  • msg #554

Re: Out of character thread

It was indeed conscious inside its shell, because it acted intelligently if oddly, and consciously helped you guys at the end. But given it was in a magically resistant shell and seemed to feel no pain, then who knows how much it actually appreciated about both danger and your actions.

I daresay being able to see with its own eyes rather than whatever sense it possessed in there, and also being able to feel things, might give it a new appreciation of life. Or scare it alot!

[Private to Meri: Hey, let's not forget that Meri also didn't burgle an NPC house earlier. Really, Meri might be able to avoid the murder hobo trap that most PCs tend to fall in to.]
This message was last edited by the GM at 19:57, Sun 30 Aug 2015.
Nym
Player, 445 posts
Sun 30 Aug 2015
at 21:44
  • msg #555

Re: Out of character thread

Keep forgetting to check this thread as the "new posts" red number thingy goes away whenever I make a post, and I always check the IC thread first. This one's been busy! Anyway, beholder friend is cool :). I think maybe he can learn stuff off us...I mean, Nym is nice, she just gets a bit mentally overrun by her "magic high", and depending on Mayn's intelligence he might come to realise that (beholders in general are definitely not stupid, after all, or at least all the DnD ones I've read about). And she does only blow the shit out of things if they attack her (or her friends or innocent people) first - otherwise she'll just talk crap at them and try to be friends :D. I wonder how many people will freak out at seeing we have a beholder with us (those who know enough to know what one is, at least) and try to attack us or something :(.

But now he can talk and stuff, maybe we can really start teaching him stuff. Like how to talk properly ;). And it would be cool if he had all the different eye-powers - we could end up fearing no spellcasters as he would just insta-nerf them if they tried anything dodgy >:). Nym will absolutely have no problem hanging about with a creature who can do all sorts of crazy magical shit. She is one herself, after all, so that kind of thing is perfectly normal ;).
The Altweaver
GM, 452 posts
Gives and
takes
Sun 30 Aug 2015
at 21:49
  • msg #556

Re: Out of character thread


Yeah, beholders are very intelligent, not just weird horrid monsters in D&D, hence why I wanted to emphasis the 'not a pet' :D Many is young, but who knows how fast a magically created beholder might grow up...


And once more, just to point out if you reply on an NPC to use their deadly powers to get you out of stuff, you might just find they also use their deadly powers to get you in to as much trouble to balance things. Or I just throw more deadly stuff at you to compensate.

Who knows?


Indeed, who says people will freak out at seeing a cute little beholder friend? Maybe they will be very impressed...and covetous...


*rubs hands at all the evil possibilities*
Nym
Player, 447 posts
Sun 30 Aug 2015
at 21:51
  • msg #557

Re: Out of character thread

Oh I wasn't planning on relying on Many to get us out of trouble - I'm still gonna develop Nym to be able to deal with stuff herself. The beholder is more of a bonus, that's all - friend first (I hope), lethal killing machine second ;).
The Altweaver
GM, 453 posts
Gives and
takes
Sun 30 Aug 2015
at 21:54
  • msg #558

Re: Out of character thread


Pretty much :)

And hopefully as you say someone like Nym being unusually magical she can share the joy of blowing things up but being curious with, whist Meri...I'm sure Meri will be fine with you both...

[Private to Meri: Who knows, something she is responsible for with a dark past but could be good and needs protected and shepherded? Eh, seems like an interesting thing to put Meri's way, right? :D]
Nym
Player, 448 posts
Sun 30 Aug 2015
at 22:21
  • msg #559

Re: Out of character thread

Yeah I'm sure she totally won't flip out and try to nuke both of us or otherwise sneak off and run away while we're both distracted making pretty lights at each other ;).
Meri
Player, 371 posts
Artificer
Level 3
Sun 30 Aug 2015
at 22:37
  • msg #560

Re: Out of character thread

Well...  Maybe...  We'll see :)
*coughs and shuffles feet awkwardly while not meeting anyone's gaze...*
The Altweaver
GM, 454 posts
Gives and
takes
Sun 30 Aug 2015
at 23:37
  • msg #561

Re: Out of character thread


Lol, no promises!


And will update tomorrow, gotta go-ta bed, but does anyone remember 'My Two Dads' from the 80s? I only ask because I seem to have created the re imagining of it without meaning to. Or rather you two have!
Nym
Player, 450 posts
Mon 31 Aug 2015
at 09:39
  • msg #562

Re: Out of character thread

Hmm, no, never heard of that one. What was it, a TV show about a kid with two dads and no mum or something?

This will be fun - the grumpy elf-hating Artificer with her handmade-and-enchanted homunculus, the not-entirely-with-it, almost-dangerously-cheerful Wild Magic Sorceress[Private to GM: with her random-species-that-keeps-changing familiar], and the baby beholder who from the sound of things will pick up on stuff from both of them and set forth to massacre all elves whilst smiling broadly and singing happy songs :D.
The Altweaver
GM, 455 posts
Gives and
takes
Mon 31 Aug 2015
at 18:08
  • msg #563

Re: Out of character thread


My Two Dads was the story of a judge who, upon a mother's death, was tasked with awarding custody of the daughter to the father. Except there were two possible fathers. Obviously both were completely the opposite of one another. They ended up living together in a house with her,watched over by the judge, for, you know, sitcom logic, and that was that.

So yeah, two completely opposite personality types coming together to look after a poor innocent? You've just re-imagined it for the 21st century (and for a fantasy setting)
Nym
Player, 455 posts
Mon 31 Aug 2015
at 18:20
  • msg #564

Re: Out of character thread

Lol cool :D. Only in this case the innocent could potentially become one of the most dreaded creatures it's possible to run into in the Underdark...only we're wandering around on the surface instead where people are :O. Although I suppose that means that the only people likely to have a vague clue as to what Many is are those who've either been to or studied such places - everyone else will probably just think he's some weird eyeball monster or something (well, he sort of is...) :D.
Meri
Player, 375 posts
Artificer
Level 3
Mon 31 Aug 2015
at 18:35
  • msg #565

Re: Out of character thread

Hmm, is that hinting that I should wish for a familiar for Nym? :)
Not too sure how her player will feel about that though, since it wouldn't be something from Nym's magic...

*nudges Ameena*
The Altweaver
GM, 456 posts
Gives and
takes
Mon 31 Aug 2015
at 18:41
  • msg #566

Re: Out of character thread


I don't think Nym wants a familiar. The player I mean. I mean, if she did she'd have mentioned it at least once somewhere. :p


I think you can trust the shadow to grant the wish in the way the recipient would want...well, you can trust him right now to do it that way :)


As to beholders, eh, who knows what people know. While they are also in the Underdark, they are also not in the Underdark, so people might have seen them from time to time.

I reckon Many needs a hat or something, and maybe a dark monacle :D
Meri
Player, 376 posts
Artificer
Level 3
Mon 31 Aug 2015
at 19:13
  • msg #567

Re: Out of character thread

I'll just leave this here then:
http://pre10.deviantart.net/d6...yfirefly-d6icdx4.png

hehehehehe ;)


Ah ok, I thought there was mention of a familiar that would keep on changing like Nym did?
Maybe Many can be her familiar now though :)

Was surprised at the "Many" name, I'd assumed you'd stick with the "The" theme.
Like "The Beholder", or "The Eye-thing", or "The Ball v2.0"!  :)
The Altweaver
GM, 457 posts
Gives and
takes
Mon 31 Aug 2015
at 19:22
  • msg #568

Re: Out of character thread


Gentleman Beholder is the best beholder!


Yeah, Nym's familiar will indeed possess some aspects of Nym, unsurprisingly given the way familiars work. So a wish is a good way to get it, as it justifies the difference from a normal familiar :)


And about the naming, nah, all the 'The' characters should turn in to actually named things when they get resolved. The Dog is a little bit of a blip now, I may well swap in the name it would have been known by...


If you check out the cast page, you'll see The Voice and The Ball have changed names already.
Meri
Player, 377 posts
Artificer
Level 3
Mon 31 Aug 2015
at 19:33
  • msg #569

Re: Out of character thread

I'm still hoping for a Healer type character called "The Doctor" to show up :)  hehe.
Nym
Player, 456 posts
Mon 31 Aug 2015
at 19:41
  • msg #570

Re: Out of character thread

I did notice earlier that (presumably) the Voice had been renamed to Krunluc when I had Nym mention his name in my last post and had to Ctrl+F to make sure I was spelling it right (I was ;)) because I was sure Mr Wishy had mentioned him within the last few posts, but the first highlighted result was in the "Private to..." checkboxes below the reply box :D.

I hadn't considered that a familiar created via Shadow-wish might be made of different magic. I just figured he'd "tweak" Nym's own magic to make a bit of it manifest itself in physical form. After all, other arcane casters generate their own familiars in some way - Nym's just getting a bit of a kickstart, so it's still as much her familiar as it would be if she managed it herself, someone's just pressing the "Create Familiar" button for her, that's all ;).
The Altweaver
GM, 458 posts
Gives and
takes
Mon 31 Aug 2015
at 19:43
  • msg #571

Re: Out of character thread


That's what will happen, kicking off Nym's own magic. As discussed privately, basically you're wishing for a bonus feat :) And also the IC justification for Nym to manifest a familiar.
Nym
Player, 457 posts
Mon 31 Aug 2015
at 19:45
  • msg #572

Re: Out of character thread

Yup :). So if we're having to wish each other's wishes, does that mean I missed a whole bunch of hints as to what Meri wants?
The Altweaver
GM, 459 posts
Gives and
takes
Mon 31 Aug 2015
at 19:48
  • msg #573

Re: Out of character thread


I think Meri is happy to not have anything (as a character).

As a player, ponies and stuff have been suggested :D


As The Shadow said, you can 'bank' Nym's wish, and especially if it's modest or perhaps altruistic, you don't have to worry about any repercussions. Nym's wish is the 'thank you' if you like, Meri's one is both thank you and necessary.
Meri
Player, 378 posts
Artificer
Level 3
Mon 31 Aug 2015
at 19:55
  • msg #574

Re: Out of character thread

Ah, so it's ok for me to wish for a familiar for Nym then? :)
Well, that can be Meri's wish.

Maybe Nym could wish for all Gobbat's "children" to come back to life?  (Then again we'd probably have to fight them again on the way back out!)
The Altweaver
GM, 460 posts
Gives and
takes
Mon 31 Aug 2015
at 19:57
  • msg #575

Re: Out of character thread


Yup, trust your DM and make the wish.


(Though I personally would not trust the shadow as far as I could throw him if I were in your player shoes :p )
Nym
Player, 458 posts
Mon 31 Aug 2015
at 20:12
  • msg #576

Re: Out of character thread

Yeah 'cause he's totally not dodgy or anything, being all locked up behind a portal and everything and with only his word on how he actually ended up in there, lol. There's probably something symbolic about his complete lack of facial features (what with him being apparently made of shadow, and all) represents the fact that his true intentions can't be perceived or something. Well, if he turns out to be a complete and utter bastard, we called it from the moment he first escaped ;).
The Altweaver
GM, 461 posts
Gives and
takes
Mon 31 Aug 2015
at 20:14
  • msg #577

Re: Out of character thread


It is already logged that you called it when he first came out of the portal should anything happen :D

That's the fun of RP, even if as players you think you can see where the ultimate story might go, you can just have fun guiding less aware characters through the plot points :)
Nym
Player, 459 posts
Mon 31 Aug 2015
at 20:16
  • msg #578

Re: Out of character thread

Well, we get to be Genre Savyy as we've read/watched/played zillions of such storylines already. Nym and Meri are allowed to be a bit Genre Blind as for them, they won't ever have come across anything much like this before, what with them being only level three (well, four now, once they actually officially level up and get their new powers and feats and whatever else) and so far probably only exposed to N00b stuff like bandits, zombies, and weird bat-monster thingys ;).
The Altweaver
GM, 462 posts
Gives and
takes
Mon 31 Aug 2015
at 20:22
  • msg #579

Re: Out of character thread


Sometimes the meta fun for a DM can be actually playing things straight, knowing genre savvy players will be looking for the twists and basically over thinking stuff :)

I think I played that card in some respects with the Lone Wolf game that Zipp played under!
The Altweaver
GM, 467 posts
Gives and
takes
Wed 2 Sep 2015
at 18:13
  • msg #580

Re: Out of character thread


Are you guys able to level up now then?

I would suggest doing it now, and treating the new powers as simply stuff you decide to try successfully from now on, or of course having leveled up now, you know what 'new skill' you can be practicing as you walk back.

I had originally planned to let you have downtime, and you are welcome to have some downtime, but I can also see us all just carrying on without any significant 'off days'.


[Private to Meri: Oh, I thought of a third use for the clear stone. You can slam it inside your sun stone. a) It will be hidden from anyone who might know about the clear stone, or come to know about it, and b) I would let it give the sun stone a third mode. So you could have bright, dim, or 'ghost' light. Ghost light would shed no real light, so it would require you to have another source of illumination, but providing you could see anyway, the ghost light would reveal any hidden ghosts or ghost-like items (so things hidden in the astral plane, say'

Sounds like an option?
]
Nym
Player, 466 posts
Wed 2 Sep 2015
at 19:39
  • msg #581

Re: Out of character thread

Sure, I don't mind if we level up now :). I was thinking we might go back and visit Jorri and co. and have some downtime there but this works too :D.
The Altweaver
GM, 468 posts
Gives and
takes
Thu 3 Sep 2015
at 20:10
  • msg #582

Re: Out of character thread

Just to check, Meri were you wanting to respond to the Shadow / Nym's questions?


I presume you are and are just busy / leveling / etc, but just thought I'd better check in case you were waiting for me :)


Nevermind, question answered! :P
This message was last edited by the GM at 20:41, Thu 03 Sept 2015.
Nym
Player, 469 posts
Sun 6 Sep 2015
at 20:18
  • msg #583

Re: Out of character thread

Are we waiting for something in particular? It's been rather quiet for a few days. Is one of you guys busy IRL or something?
The Altweaver
GM, 469 posts
Gives and
takes
Sun 6 Sep 2015
at 20:24
  • msg #584

Re: Out of character thread


Meri's still to react to the whole shadow disappearance, etc but she's been doing level up stuff in the background so I'm happy not to push for an update too this weekend.

We've done well to keep updating as frequently as we have!
Nym
Player, 470 posts
Sun 6 Sep 2015
at 22:09
  • msg #585

Re: Out of character thread

Ahh okay, just wondered :).
Meri
Player, 386 posts
Artificer
Level 4
Sun 6 Sep 2015
at 23:09
  • msg #586

Re: Out of character thread

Actually been a really busy weekend here.  Was hoping for a quiet one.

I'll post something up tomorrow :)
The Altweaver
GM, 470 posts
Gives and
takes
Mon 7 Sep 2015
at 17:54
  • msg #587

Re: Out of character thread


In general you guys might want to decide if there's anything else you want to do/see/get in this place, or if you are happy to head back to Stonebridge.

Oh, and since it's basically been a whole day of fun, you should probably find somewhere to sleep in this place. Which will let you guys restore all your hp, healing surges, and daily powers (both personal and magical items).

Gotta love the extended rest!
Nym
Player, 472 posts
Mon 7 Sep 2015
at 18:04
  • msg #588

Re: Out of character thread

I figured we can sleep back at Jorri's place - it shouldn't take too long to get back there, right? There's not much more I want to do here except maybe see how Gobbat's getting on as we head past him on our way out. Oh, and also maybe find out from Meri exactly what went on with all the alcoves and everything, seeing as I didn't see any of that ;).
The Altweaver
GM, 472 posts
Gives and
takes
Mon 7 Sep 2015
at 18:12
  • msg #589

Re: Out of character thread


Actually it maybe will, you did take a few hours to get to The Falls when you had a perfect guide in The Ball. This time you will be stumbling back through dark forests in a rough direction, or you can take the longer walk along the river.

As with all decisions, I'm happy either way and there are things for and against either way. Feel free to talk about stuff now, or when you walk around too.
Nym
Player, 474 posts
Mon 7 Sep 2015
at 20:06
  • msg #590

Re: Out of character thread

Well, we can start making our way back and see how we feel when we get there. If it's night when we get to the entrance then at least the bats should all be out so presumably we won't have to worry about sneaking past them again. If Gobbat's on our side then he might get them to leave us alone even if they are around. Or he might think he can take us on with them, but I rather hope not - it would be a rather silly choice of action on his part, I feel ;).
The Altweaver
GM, 473 posts
Gives and
takes
Mon 7 Sep 2015
at 20:58
  • msg #591

Re: Out of character thread


Wow, Nym is all scary. "Sure, sure, we're all friends here. And if our new friend Gobbat doesn't like what happened to our new friend Krunluc, then he's just the silliest of billies, and I'm just going to have to go ahead and make two new friends called Mr Gobbat's ripped off head and Mr Gobbat's still burning corpse."

That was the subtext, right?
Nym
Player, 476 posts
Mon 7 Sep 2015
at 22:03
  • msg #592

Re: Out of character thread

Well, that was the OOC subtext given by myself, yeah - Nym herself won't think in that way and if things do end up going like that, will get mysteriously distracted right around the time the ripped-off head and still-burning corpse enter existence ;). I think the scariest thing that could happen is actually if she doesn't get distracted (or distracted enough when something like that happens), or has her face shoved in it hard enough that no distraction will work. Then worry. And cry over my poor broken character :(.
The Altweaver
GM, 475 posts
Gives and
takes
Mon 7 Sep 2015
at 22:05
  • msg #593

Re: Out of character thread


It's fine, it's not like The Shadow lied and when Nym's 'recycling the magic' of dead people, she's actually just harvesting their souls. Cause The Shadow is nice and helped you guys cause he's magic. Just like you called earlier. Or you said something earlier. Who can remember what happens when with what :p
Nym
Player, 477 posts
Mon 7 Sep 2015
at 22:11
  • msg #594

Re: Out of character thread

Lol well yeah, I'm sure it's not like he's gonna go forth and cause a great up-fuckery with the world's magic or something, right? I'm sure we can trust him on everything :P. And with neither Nym nor Meri's magic focusing around any kind of interaction with souls (eg resurrection), I don't imagine either of them would be able to identify the weird glowy things that go into the gems. And if they happen to take the shapes of the creatures they used to be when they come back out again, well, that's just them taking the shape of the creature they used to be in, right? ;)
The Altweaver
GM, 476 posts
Gives and
takes
Mon 7 Sep 2015
at 22:14
  • msg #595

Re: Out of character thread


Well, who knows who can identify what with whichever skills when things happen, right? :D And yup, the magic can just be echoes of the person who used to have the magic. Seems logical to me!
The Altweaver
GM, 486 posts
Gives and
takes
Sun 13 Sep 2015
at 20:09
  • msg #596

Re: Out of character thread


Just for fun, so you know what the alternative choices were.

Obviously I expected you to take the opportunity to chill in the caves, sleep and restore all your stuff. I didn't cheat and have Gobbat leave so you wouldn't worry about resetting, it was already a decision that if you guys didn't help him with the bodies and left the door open he would be able to see the shaman go and leave. Obviously because you guys had been nice to him then he wasn't going to come down and help the shaman.

The idea was you guys would wake up, and get to go back to Stonebridge, find most of the people had gone (Holder would still be around), find some funny notes that now sadly will never be seen, and then most likely go to New Stonebridge where I could throw some distracting stuff at you :)

Obviously I didn't actually consider you try to stumble around outside in the dark, well, I mean I did but didn't. So obviously I have to play the balancing game of 'I need there to be potential consequences for you guys to not rest after a full day of stumbling around, but I don't want you to feel like you can't do things. I definitely want to ensure you know there is some middle ground between 'don't be afraid to wade in to a difficult fight' and 'walking around in the dark with unknown enemies and one of your number very low on resources is bad.'


The routes broken down as follows. If you took the direct route back through the forest and succeeded in navigating it, then you would have caught Holder before he left (he's gone to New Stonebridge fo the night, as you will find out, but is coming back tomorrow when I assumed you guys would find him).

However, it was far more likely that you guys might fail some of the checks needed to succeed at that (a few nature, perception and stealth checks basically). So failing stealth would mean auto attacked, otherwise you'd end up veeering in a random direction.

Going too far in to the woods away from the river would have ended up also under an attack. Almost certainly Gobbat's other shadowbat friend (I think Meri discovered there was likely a second, maybe didn't pass that one and I think it was Meri only info). So yeah, you could have been attacked by one of those fast evil shaodw thingies in the dark environment where, you know, it gets bonuses to splat and can fly in and out of complete concealment!

And of course, you kill it and find Gobbat, then he won't be happy. If you didn't kill it, then he would find you but then maybe you could have spoken to him about the shaman and so forth.

Note that as you haven't now dealt with him one way or another, then he's still a potential friend/ally, but there is still the unresolved . So, you know, try not to kill any bats :D

If you veered to close to the river, basically it would have just been a huge loop and waste of time, and I might have penalised you in some way if you kept going and didn't then rest (like waking up with one less surge in the morning unless you spend extra time sleeping a the inn, something like that).

With the river walk you chose, obviously you have missed Holder but otherwise I think you got what you wanted. If you had both failed perception checks, I might have done something minor (as you might have spotted I had three points where you could fail, it was on my whim which affected which one of you, and you would have triggered all three being annoying if you both failed your checks.) So maybe you might have lost The Stick to the river and had to decide whether you followed it or not.

Oh, I almost forgot, the important one! Meri, I did promise to tell you what the weird thing you didn't see at the top of the falls was. It was a phase spider :) In D&D a 'normal' critter, here I was saying it was something created by the portal magic. Basically a giant spider that blips from one place to the other, teleporting around (so its move counts as a shift from point to point). So if you'd have gone up there before, or gone up there now, you would have faced that. The climb up would have been athletics rolls too (to get up the side that avoids wading across the Hillwater above).

The gamble with that route would have been skill rolls followed by definite combat. However, the fruits as hinted of the trees were potion like so might have been useful, and the walk back along the other side of the river would be far easier because you have a lare amound of non-wooded land, so no hinderance.


Anyway, so that's the sort of things that could have happened on your walk back :) And the subtle consequences of those actions in who was around and in what state. Oh, if you got back later in the night due to skill roll delays, etc Crass would have been a little more awake again, and if you had tried to be sneaky in entering the inn, he would have bolted.

So I do try to make everything you do matter, in small ways, and it tends to build up to be fine.



So there you go, just a peak behind the curtain since it's been 1500 odd posts and three months! Anyone scared or think the above was unfair, or does that sound a cool balance of consequences but me not trying to be gunning for you?

Oh, and for right now I probably won't kill you :p Gobbat is more likely to take you unconscious, and even the spider would be ore likely to silk you up and drag you to a lair for later.

Time, money, NPCs and items are more likely to be the consequences of failure. death, An even then, there might be other NPCs or items that open up from failure. Hopefully I can always make it interesting and fitting the good/bad things that might happen with failure, so you're not afraid to fail except for the times when it's really obvious failure would be bad. Like unavoidable death, or an NPC's allegeince/health in jeopardy.
The Altweaver
GM, 495 posts
Gives and
takes
Sat 19 Sep 2015
at 13:39
  • msg #597

Re: Out of character thread


Inspiration:

I'm goign to steal something from 5th edition D&D and modify it a little. It's called Inspiration. It's like having a token at the game table to trade in at any time, that's awarded by the DM for cool RP, etc. Only one should exist at any time during the game, so its worth the player's while to cash it in so the DM can then award it again.

Cashing in the inspiration 'token' allows you to roll a second die during a single roll, and then take the higher result of the two.


I awarded it 'yesterday', but to give me some time to decide how it would work in this game I decided to allow it to manifest 'today'. Though I have decided not to keep up that model, so once it's awarded you instantly get it (as normal).


So, the first thing I am doing is awarding you both an Inspiration for your plays yesterday. You'd done a ton of cool RP thingies! Meri, you earned it early for caring about and NPC during battle and using up your daily to also keep him topped up in temp HP.

The reason I decided to award a second one was you all were doing cool stuff, but most importantly Nym basically figured out her character, so that seemed like it should deserve something.


Anyway, so from today onwards Inspiration is kind going to work as normal. First thing's first, obviously one of you needs to use yours up soon as there really shouldn't be two.

After that, here's how Inspiration works. You guys will nominate each other for cool plays and RP (I won't directly award it). If you already possess Inspiration, your Inspiration will be transferred to the other player. If neither of you possess Inspiration and I agree with the nomination (I most likely will) then the nominated player will get Inspiration.


Sound good?


Also, I'm making inspiration a little more powerful. You still get to roll two dice and choose the highest. If that doesn't succeed, I'll allow a +4 to be added to the roll. If the roll still doens't succeed, you will get a +2 to all defenses your defenses until the end of the next turn, or the next roll an ally makes will gai na +2 bonus.

Clearly if that doens't give you something cool happening, then the universe has just decided that you didn't need to be lucky :p  I will probably still have it make some form of narrative difference in that case.


Still sound good?
Nym
Player, 512 posts
Sat 19 Sep 2015
at 13:57
  • msg #598

Re: Out of character thread

So it's like a variant on Fate Points, then? Cool, sounds pretty interesting. Does it spply to any roll? The "+2 to defences" thing implies it only works during combat, and the implication would seem to be that it also only applies to attack rolls, not damage rolls. What about skill rolls (regardless of combat)?

This also seems like a free temporary Feat, since there are plenty of Feats which say "when you would roll X, roll twice and use either result", or variants on such, which I never bother with because I see other stuff that looks much cooler :D.
The Altweaver
GM, 496 posts
Gives and
takes
Sat 19 Sep 2015
at 14:02
  • msg #599

Re: Out of character thread


Yep, D&D finally gave in and has a bennie system :)

Yes, it's any roll. I believe d20 rolls will always be more useful than damage rolls though (the 5th hedition was limited to d20 rolls)


And I said +2 to defenses or +2 to the next ally roll... so it's context dependant, whether you are in combat, rolling skills challenges, etc.


And I daresay a temporary free feat is nothing to be complained about, right? :)
Nym
Player, 513 posts
Sat 19 Sep 2015
at 14:11
  • msg #600

Re: Out of character thread

Well certainly, I wasn't complaining ;). I would suggest that a second try on a damage roll may be better if you already rolled super-high on the attack roll, however ;). Anyway yeah, it sounds pretty cool. I mean, don't count on me to remember its existence, but it sounds pretty cool ;).
The Altweaver
GM, 497 posts
Gives and
takes
Sat 19 Sep 2015
at 18:31
  • msg #601

Re: Out of character thread


Doctor Who Doctor Who Doctor Who Doctor Who Doctor Who Doctor Who Doctor Who Doctor Who!

10 mins and counting...
Nym
Player, 516 posts
Sat 19 Sep 2015
at 20:08
  • msg #602

Re: Out of character thread

Ohh yeah I forgot you watch it. Cool, what did you think? :D
The Altweaver
GM, 499 posts
Gives and
takes
Sat 19 Sep 2015
at 20:17
  • msg #603

Re: Out of character thread


It has started with a bang. It's all different feeling again, but I reckon in a good way, and he's gone with a big series opener that's got lots of callbacks to old series (like old old series as well as old new series)

I enjoyed it anyway :) Though can't wait for next week!
Nym
Player, 518 posts
Sat 19 Sep 2015
at 21:15
  • msg #604

Re: Out of character thread

Yeah, I wasn't too impressed with the last series but I'm liking this one already so that's good I think :). The pre-opening-titles Wham Line was a good one, certainly...
The Altweaver
GM, 503 posts
Gives and
takes
Mon 28 Sep 2015
at 18:36
  • msg #605

Re: Out of character thread


Had to watch the second episode twice, but think I enjoyed it! Certainly Missy/Clara are hilarious.



Anyway, the reason to actually come to the OOC thread was sto speak about the other game balance thingie - not choices this time, but NPCs.

Obviously the thing with NPCs is to not have them overshadow the PCs. You sort of want them to have some dimension to them, but also to be able to be secondary to the PCs.

So it's always interesting to work out whether - as happened with Jorri - whether to have something in the background of their character come out as a potential complication/conflict, or to have them be more pliant to PC action.

Hopefully you guys don't feel Stonebridge ended too quickly and oddly because of it - it's funny, it actually book ends exactly with what happened when Meri was going to go to the falls. She left quickly, leaving Nym to rush out too. Though last time Jorri at least saw her to the door, this time Jorri left to the store room :)

Anyway, it goes without saying that in the background things will happen around Stonebridge, and I hope you do come back to see everyone again and see what you actions have caused. :p
Nym
Player, 544 posts
Mon 28 Sep 2015
at 19:37
  • msg #606

Re: Out of character thread

Well, Nym would've happily stuck around to say a proper goodbye to everyone, but had to dash off and make sure Meri hadn't just buggered off without her, especially given the topic of the conversation immediately prior to that ;). Anyway, hopefully Stonebridge won't end up exploding or something while we're gone, and hopefully our little pet Minion will have "upgraded" and got himself some hp (and less mental issues) if he hasn't done so already since becoming a cook ;).

Saw the second episode today as I was away at the weekend so watched it on the IPlayer after lunch. Missy by herself is brilliant, I think, even without Clara around :D. I don't know why, but now I suddenly find myself comparing her to Nym and seeing a few similarities :D.
The Altweaver
GM, 504 posts
Gives and
takes
Mon 28 Sep 2015
at 19:43
  • msg #607

Re: Out of character thread


Oh great, do I have to make sure Nym has no access to pointy sticks, and there are no deep drops now? :p
Meri
Player, 442 posts
Artificer
Level 4
Mon 28 Sep 2015
at 19:48
  • msg #608

Re: Out of character thread

I like NPCs to have some depth to them myself, like ones who feel more complex than just being "throwaway" characters who exist purely to nod and cheer mindlessly whenever the PCs say something badass :)

If I ever run my own games my NPCs will definitely be complex characters in their own right, and there will be that feeling that things are happening elsewhere even when the PCs aren't there to see it.  Gives more of a feeling of being a character striving to make a mark in this big bad world that doesn't stop and wait for you to catch up :)
The Altweaver
GM, 505 posts
Gives and
takes
Mon 28 Sep 2015
at 20:13
  • msg #609

Re: Out of character thread


What I like is about Tym and Jorri is that Jorri is the people person, Tym the curmudgeon, and yet Jorri didn't spot what was wrong with Tym without help whilst Tym seems to know exactly what has pushed Jorri's buttons.


Still, when the PCs are blowing up people without breaking sweat and toddling off and defeating great evil in an evening's work, I think some form of cheering and nodding is warranted! Or abject fear, of course...
Meri
Player, 444 posts
Artificer
Level 4
Mon 28 Sep 2015
at 20:21
  • msg #610

Re: Out of character thread

Meri initially didn't care much if anyone cheered her on or not, as long as they didn't get in her way while they were doing it.
She was starting to change a little though, feeling like for once she actually went and stuck her neck out and saved someone, only now she feels like her efforts went unappreciated, so she's gone back to: "Pfft, whatever, just stay out of my way!"  hehe :)

I like your NPCs though, even if my character seems somewhat unappreciative of them :)
The Altweaver
GM, 506 posts
Gives and
takes
Mon 28 Sep 2015
at 20:24
  • msg #611

Re: Out of character thread


Awww, you guys are appreicated, I'm sure. Just, you know, people that have been through their whole village being wiped out then having to deal with that sort of violence directed at them again can sometimes have reactions.

Especially if there's stuff going on that I've only hinted about to do with the aftermath and what you maybe have asked of them :)


Anyway, on to poke at new people soon!
Nym
Player, 547 posts
Mon 28 Sep 2015
at 20:31
  • msg #612

Re: Out of character thread

Regarding Nym and Missy, I was more referring to the happily-dancing-about-while-things-explode aspect and other such things - pointy sticks are hardly Nym's style ;).

Anyway, if Mr Shadow Dude does come back and explodes the village or something, hopefully we won't get blamed too much. After all, it was Jorri and co. who even told us about the waterfall in the first place, right? And all the weird stuff like the wizard's familiar changing and various other things. I suppose the Ball would've led us to the falls eventually, but we'd've been much quicker about it if we hadn't stopped at the inn and smithy to chat to the locals and had them give us a whole bunch of info about the orc wars and stuff ;).
The Altweaver
GM, 507 posts
Gives and
takes
Mon 28 Sep 2015
at 20:38
  • msg #613

Re: Out of character thread


Yup, you could have headed to the falls without delay, but of course without the warning. You wouldn't have used up some of your powers and surges on the bandits, etc, but you also would have not had the same knowledge on who you were potentially facing.

Who knows, maybe Krunluc would have welcomed you with open arms, and got you to help him divert the ritual's magic to get a true wish :D


There was a possibility of Stonebridge basically becoming a chasm, with Tym, Holder and Jorri relatively unscathed but trapped inside. Imagine meeting them for the first time in that state, and telling them you were to blame :D
Nym
Player, 548 posts
Mon 28 Sep 2015
at 20:42
  • msg #614

Re: Out of character thread

Lol well, that could've been interesting. I also wonder what would've happened if Meri had got her initial desire of getting rid of the Ball (eg by giving him to Krunluc) before he hatched out into a beholder...presumably he wouldn't be quite so obsessed with making friends and rather more negative toward us, if he even survived for long as a result...
The Altweaver
GM, 508 posts
Gives and
takes
Mon 28 Sep 2015
at 20:49
  • msg #615

Re: Out of character thread


Not necessrily negative towards you, but certainly Krunluc would have brought him up very differently.

There was also going to be a very early decision of whether you embraced the ball or not, once you acceted that it was both not your fault at all but also totally came about because of you both.

The extreme version of that would be him being a main 'villain' far later, along with Krunluc.

I say villian, because as seen Krunluc wasn't completely nasty to Gobbat... he thought he had pure motives for what he was doing... so who knows what flavour of that he might have taught Many!



It's all fun possibilities and consequences and might have beens. Instead you guys won and everything went fine so Stonebridge still stands (hey, the title of the chapter could have had multiple meanings...weird, who knew...) and Many seems a happy well adjusted little fella when he isn't trying to charm poor little ratties to being his friend.

See what Meri says, but I think you are both on top of it!
Nym
Player, 551 posts
Tue 29 Sep 2015
at 14:56
  • msg #616

Re: Out of character thread

Yeah, things seem to be going pretty well so far :). Hopefully we can stay on top of Many's learning so he doesn't pick up anything we'd rather he didn't thinkw as a good idea. Of course, his first combat with us is sure to prove...enlightening, in every sense of the word ;). Hopefully Meri won't decide to make the first move against anyone and therefore show Many that attacking people when they haven't actually tried to do anything to you is a good idea ;).
[Private to GM: Also need to see if I can get into another "friends" conversation to see if I can get Meri to say the magic word. This is kind of fun :D.]
The Altweaver
GM, 509 posts
Gives and
takes
Tue 29 Sep 2015
at 16:43
  • msg #617

Re: Out of character thread


Lol, indeed, trying to keep bad influences away is always the tricky bit! As is trying not to get to shooty / laughy in the middle of combat :D

[Private to Nym: at some point you can just assume Timur said :p]
Nym
Player, 552 posts
Tue 29 Sep 2015
at 16:52
  • msg #618

Re: Out of character thread

Hmm...yeah...um...I don't think Nym's likely to do well on that last one ;).
The Altweaver
GM, 517 posts
Gives and
takes
Sat 3 Oct 2015
at 12:25
  • msg #619

Re: Out of character thread


For ... reasons ... I'm looking back over old posts. Just say this question:

"Would "Ba...Baaa...Baa-moot" be the god of sheep? :)"

Darn, wish I'd seen this a few days earlier, I could have paid that one off :p
Nym
Player, 561 posts
Sat 3 Oct 2015
at 13:37
  • msg #620

Re: Out of character thread

Lol, epic. Either that or a Baa-moot is like an Entmoot - a gathering of sheep to talk about stuff :D.

I like coming up with all these silly words for Nym - it's like I can write a load of bollocks but get away with it because my character is just insane :D.
The Altweaver
GM, 518 posts
Gives and
takes
Sat 3 Oct 2015
at 13:57
  • msg #621

Re: Out of character thread


Lol, indeed, I have been reminded of how much Nym can spout over the past many weeks :p


I'm basically very slowly trying to put some of the stuff from the game up on to Obidian Portal. Whether I get finished and have anything for you guys to refer to is another matter, of course.

Still, I thought it might be useful to have a more in depth resource for you guys to refresh your memories with.

I'll post the link if there's anything to see, right now all the raw data dumps are in GM only posts (I hope).
Nym
Player, 563 posts
Sat 3 Oct 2015
at 14:15
  • msg #622

Re: Out of character thread

Yeah, I need to actually update my own Obsidian Portal page too - haven't got round to even doing anything with it since the game restarted. Oops!

Having some kind of reference in this kind of game (as in, forum-based RPG) is super-useful anyway, because no-one can be expected to remember every little thing that's been said or done, even if it took place in-game five minutes ago, because that might be three weeks or more IRL. Whether people keep their own notes or someone (GM or otherwise) compiles everything into some big repository of knowledge, it's pretty much necessary if people don't want to have to trawl through posts that are months (or more) old just to find one thing that someone said at some point :D.
The Altweaver
GM, 520 posts
Gives and
takes
Sat 3 Oct 2015
at 14:27
  • msg #623

Re: Out of character thread


Yeah, I should have done it far earlier. Then again, no point in doing it if the game went away!

We seem to have enough inertia that I'm happy to put in the effort and compile the stuff. It's also useful to me to make sure I stay consistent with stuff I've said. It's amazing how things can mutate in your brain, and you can forget important plot or character points later on!

I usually dig back to old posts to check on stuff, but as you make multiple trips to places or spend a long time with people, it does get far harder to make checks as you say. And I typed most of it, you'd hope that would help me recall! :D



I also think you guys might find it necessary to have the resource. I'll try to have the plot always 'current' and refresh what things are, but I also want to make sure lots of stuff can pay off, so its god for you to see disconnected events might have connections.

Especially right now, when the initial plot is 'finished' and you guys are sort of on your own for the next segment exploring to give the furthering of the plot some time to happen in the background :D
Nym
Player, 565 posts
Sat 3 Oct 2015
at 15:14
  • msg #624

Re: Out of character thread

Yeah I like to try and keep providing reminders of stuff when I'm playing/running a game. Especially with stuff like character descriptions (and even more so when that character's appearance keeps on changing, ain't that right, Nym...), which people might forget or get mixed up with stuff. Hopefully I can manage it over in my own game as well...I'm not entirely certain as to my effectiveness as a GM but eventually something interesting will hopefully happen :D.
The Altweaver
GM, 524 posts
Gives and
takes
Sun 4 Oct 2015
at 09:17
  • msg #625

Re: Out of character thread


From the start of the shaman encounter:

"Assuming we have to swipe the missing parts of each from right in front of where the Shaman is working, which is going to be pretty much impossible with a Stealth skill of 1, unless this guy is even blinder than Gobbat."

He actually, factually was! And of course solving the skill challenge and having talky Nym tanking attention gave Meri a plot stealth bonus :D
Nym
Player, 569 posts
Sun 4 Oct 2015
at 10:08
  • msg #626

Re: Out of character thread

Rofl cool. Well, if there's anyone who's likely to be good at maintaining someone's attention, it's Nym ;). And lol at the "my skill is 1 therefore I will always fail" thing...my Diplomacy skill is +8 and look what just happened :P.
The Altweaver
GM, 535 posts
Alteller of
this altale
Thu 8 Oct 2015
at 18:03
  • msg #627

Re: Out of character thread


Just to let you guys know that I'll be off for a long weekend. I might advance you a tiny bit more, though if so just to give you a little more scenery to interact with. I daresay Nym's new friend and the huge ramifications of that in her life (plus the conversation you guys were having about friendship right before that) might tide you over for the weekend!

And if it doens't, have an enjoyable weekend off just playing the four other games you are engaged in :p
Nym
Player, 585 posts
Thu 8 Oct 2015
at 19:14
  • msg #628

Re: Out of character thread

Technically I'm in somewhat more than four other games right now, but only four of those are updated with any kind of regularity, and one of those is run by me anyway so I'm not sure if it counts ;).

Anyway, yeah, I'm pretty sure we can keep this little scene going for a pretty decent amount of time. I suppose if you're away we'll miss any of Many's reactions to anything, but at least the rest of us can be doing stuff in the meantime ;).
The Altweaver
GM, 537 posts
Alteller of
this altale
Sun 11 Oct 2015
at 23:17
  • msg #629

Re: Out of character thread


That wasn't just me typing small paragraphs from a phone, I am back :)


As said I gave you ther update post to react to, so once you think you've solved each other's problems and gone back to the plot then I can advance stuff :D
Nym
Player, 594 posts
Mon 12 Oct 2015
at 13:29
  • msg #630

Re: Out of character thread

Nym's not really trying to solve any problems right now - she's just having a really odd (to her) conversation whilst the background of her mind is getting her used to having a familiar (which will either take ages or hardly any time at all - even I don't know just yet) ;).
The Altweaver
GM, 538 posts
Alteller of
this altale
Mon 12 Oct 2015
at 17:17
  • msg #631

Re: Out of character thread


Lol, well having an underlying issue that she doesn't know needed solved suddenly - in a way - solved will probably be simultaneously very easy and very difficult to assimilate :D


Just a cool time to have Nym distractedly be addressing Meri's deep seated issues almost in return for Meri finding a way to help Nym's!


I might push you guys to at least start walking by the end of the week if you haven't found a natural time to do that, but I have no wish to put any game mechanics / storytelling blocks in the way of your interaction right now, this seems to be a a amazingly important piece of RP to both figure out your character's reaction to the game so far, and also your weird friendship!
The Altweaver
GM, 539 posts
Alteller of
this altale
Mon 12 Oct 2015
at 22:05
  • msg #632

Re: Out of character thread


Oh, the mention of dreams and going 'pew pew' reminded me about Many's previous dream stuff. Did I ever translate that?

Many:
When Nym mentions a dream, Many comes to a screeching halt, and excitedly zooms back over to the table. His eyes are wide, and he bounces more than hovers. "Dream! Yeah yeah!" However, he seems more exicted about something he has to say than, for the moment, Nym's own dream.

"Meri! Meri! Meri!" he yells excitedly, and finally Tym shows a tiny amount of wincing that might hint he hasn't completely recovered yet. Many gestures with all his eyestalks for Meri to come over, and then when she has come over for her to listen aswell.

"Nym! Meri!" he bounces. "Big beholder! Yeah!" he witters on excitedly, bouncing between Meri and Nym continuously. "And I said 'nu-uh' and it said 'wa-ha-ha' and was all 'pew pew pew'" Many seems to stop, turn away from himself, and hovered higher than before. He raises two eyestalks really wide, and made his face look wide, mouth open in a mock snarl and eye scrunched as if evil and angry - a good trick for a one eyed beholder. He made a 'mlergh' sound, which was perhaps supposed to be menacing but sounded more as if he hadn't liked something he accidentally swallowed.

Many then spins back and goes back to looking like his normal self, leaning back slightly as if looking up at where he'd just been. "And I was all 'Nu-uh' and I went 'pew pew pew pew" back!" Many then mimes with his four eye stalks pointing repeatedly forwards. Many then quickly spins again, hovering and pretending to be bigger, but this time then leans back and falls down on the table. He then rolls back around to be 'himself' again, giving a little laugh, and looking over to where he had fallen. "And I went-" *ptheeeeeeeeeeeeeerp*, he said, this last being a huge raspberry he blew to his old position. However, once extended, his tongue stayed extended, and he looked in shock down at the thing rolled out of his mouth. He looked around to Meri and Nym suddenly worried. His eye stalks kept looking down at it, across at each other, and then gave little shakes of themselves.


And thus Many's battle with the big bad dream beholder is now revealed :D
Nym
Player, 597 posts
Tue 13 Oct 2015
at 15:39
  • msg #633

Re: Out of character thread

Rofl cool, so the memory-big-nasty-horrible beholder came at him and hew pew-pewed it and then blew a raspberry at it? Yaaay, go Many :D.
The Altweaver
GM, 540 posts
Alteller of
this altale
Tue 13 Oct 2015
at 16:39
  • msg #634

Re: Out of character thread


Pretty much :D

See, Meri gave a good pep talk!
The Altweaver
GM, 541 posts
Alteller of
this altale
Tue 13 Oct 2015
at 17:52
  • msg #635

Re: Out of character thread


Thoguh it will be interesting to see given that scene how Many is going to assimilate Nym's latest comments!
Meri
Player, 489 posts
Artificer
Level 4
Wed 14 Oct 2015
at 11:22
  • msg #636

Re: Out of character thread

Wondering if I'm the only one who's noticed "The Itch"?  *scratches*  :)
Nym
Player, 601 posts
Wed 14 Oct 2015
at 13:31
  • msg #637

Re: Out of character thread

Oh yeah, I noticed that yesterday but forgot to mention it (my Internet dropped for a bit when I was trying to sort out my reply and then I forgot afterwards). I also wondered who "Theodore" was but apparently that's the Dog (or whatever's left of him).
Meri
Player, 490 posts
Artificer
Level 4
Wed 14 Oct 2015
at 14:02
  • msg #638

Re: Out of character thread

Yeah, I'm wondering if it's whatever made a hole in Meri's backpack...
Nym
Player, 603 posts
Wed 14 Oct 2015
at 14:09
  • msg #639

Re: Out of character thread

What, the Itch? Itches don't tend to make holes in stuff, though, do they? The person scratching the itch might, if it was through their clothing or something, but...hmm well, I don't know. I suppose we're find out ;). Or maybe the rat just did it when you weren't looking and now you've only just noticed :D.
The Altweaver
GM, 544 posts
Alteller of
this altale
Wed 14 Oct 2015
at 17:51
  • msg #640

Re: Out of character thread


I never noticed it before :p


Yeah, I guess if they're in the cast list, you'll see who they are at some point. I'm voting on some poor diseased critter that makes you feel itchy just looking it his skin!


And yes, Theodore is The Dog - or the owner of The Dog - or both? I wanted to make sure that 'resolved' characters lose their 'The' status once you defeat them / figure out their mystery / befriend them.

And it may well indeed be rat friend that made the hole in the backpack last time you camped. :D
Nym
Player, 605 posts
Wed 14 Oct 2015
at 18:09
  • msg #641

Re: Out of character thread

Yay! Fuzzles! :D
The Altweaver
GM, 548 posts
Alteller of
this altale
Fri 16 Oct 2015
at 19:34
  • msg #642

Re: Out of character thread


Here's a fun recent quote I liked:

"Don't worry guys, the [encumbrance] rules are in kg and lbs. So no one, regardless of your measurement system, has an excuse to have fun."


Don't worry about your encumberance too much, if I start to think it's getting silly you can maybe get some horses or a wagon yourself or something.


As it stands, you didn't really find anything heavy in the falls, so your encumbrance is still fine for both of you. 4th edition is nicer in that many small things just get a 0 weight psss. Meri, you currently have around 67 out of 100lbs allowed (And if you get an alchemy case it will still only be 87 / 100 lbs). And Nym, correct me if I'm wrong, but you're only carrying 22 out of 130lb!


Also, the figure I'm listing is your normal allowed load (strength x 10), rather than the load you could still carry but be slowed down by.
Nym
Player, 611 posts
Fri 16 Oct 2015
at 20:28
  • msg #643

Re: Out of character thread

I don't tend to pay attention to actual weight numbers, just carry what seems sensible. And in Nym's case there's quite a bit I don't have to carry, like a light source, because I can do that already. The one thing I would've had different would've been to take a different implement, but Sorcs only get to choose between staves and daggers, and the latter isn't Nym's style (since they're so obviously designed to harm) so I had to go with a big cumbersome stick that I keep forgetting about :D.
The Altweaver
GM, 550 posts
Alteller of
this altale
Fri 16 Oct 2015
at 20:33
  • msg #644

Re: Out of character thread


Ask Meri at some point, I think narratively she could tinker with it so you can carry something that's still technically your staff that can be shaped like something else :)

Or we can figure out the cost to enchant it with a 'disguise self' or 'change self' ability!
Meri
Player, 497 posts
Artificer
Level 4
Fri 16 Oct 2015
at 20:43
  • msg #645

Re: Out of character thread

Hmm, telescopic staff?  Or modified to look more like a totem that keeps changing shape? :)

Meri just tends to carry her staff leaning over one shoulder or else hands it to Timur when he's sitting on her shoulder whenever she wants to keep both hands free.
She's actually quite attached to that staff for backstory reasons, and will probably tend to modify it rather than swap it for something more powerful later (my IC way of explaining any sudden gaining of new abilities due to level-ups) :)
The Altweaver
GM, 551 posts
Alteller of
this altale
Fri 16 Oct 2015
at 20:50
  • msg #646

Re: Out of character thread


Which I'm happy to do.

Mortaar is the same way with his stuff over on Nature (especially his sword) and so far an artificer just went and put fun runes on everything to make it cool :D Can't see why it shouldn't be any different.
Nym
Player, 612 posts
Fri 16 Oct 2015
at 21:55
  • msg #647

Re: Out of character thread

Yeah, though in Morty's case the sword wasn't anything special beforehand - the addition of the runes was the fluff explanation for it being converted to a specific type of magic sword ;). I don't think it's possible to re-enchant an item with a different property since I think disenchanting is what breaks stuff down into residuum. Still, he's getting some use out of it, when he can actually get within range in order to hit something and the dice behave, right? ;)

I suppose I could take Implement Mastery of another implement as one of my Feats at some point, but that kind of ability modification tends to come rather further down the list than the stuff that gives me Perception bonuses or familiars :D.
The Altweaver
GM, 552 posts
Alteller of
this altale
Fri 16 Oct 2015
at 22:18
  • msg #648

Re: Out of character thread


It seems a shame to use a feat to just change implement though.

Hmm, maybe I should let you guys have a bonus feat or two for RP reasons - Meri's had to use one just to let Timur move around with stuff!



Yes, you aren't supposed to stack additional enchantment powers on the same  - but you can enchant the same item to be a higher level of itself. Plus it's only a general rule, I'm the DM dammit and I can certainly houserule a way to stack enchantments if I wanna :p  It's more just figuring out how to cost the item out, and make sure that having access to mutiplie powers in the same slot isn't too overpowered.

To be fair, at your levels many of the abilities, etc are like 'oh, hmm, that's a cool narrative/mechanical thing but do you really have to use a whole slot on just that? :(   )


And Meri's crystals are giving a very good narrative for how she can swap out powers. So I don't mind if rather than walk around with three staves, she just has three crystal sets she could play around with at the start of a morning or before battle to select an enchantment.


We can play it by ear. I don't want you guys to start getting decision paralysis becuase you have too many powers available either! :D
Nym
Player, 613 posts
Sat 17 Oct 2015
at 10:00
  • msg #649

Re: Out of character thread

Hehe well yes, all of that is true. I suppose we'll have to see what happens. I do like having all my damage buffs - it just makes me feel even more OP in combat :D. I think that's why I picked equipment that gives those kinds of buffs - so I can save the Feats for non-combat stuff. I suppose at least seeing how our characters are someone who crafts magical stuff and someone whose magic is so weird and unpredictable she could potentially manage pretty much anything (whether deliberately or otherwise), maybe we could fluff that at some point in the future to let either or both of us change some aspect of our gear, because something (eg an NPC or other external magical effect) makes our magic go all weird (well, even weirder than usual, in Nym's case ;)), or maybe makes our familiars go weird instead, and lets off some kind of "magical outburst" that happens to change one or two of our items into whatever upgrades we happened to want in the Character Builder ;).
The Altweaver
GM, 553 posts
Alteller of
this altale
Sat 17 Oct 2015
at 10:05
  • msg #650

Re: Out of character thread


If only you had some form of reality altering effect available that could give you what you wanted...what you wished for, as it were. Wow, the ability to have a magical wish sure would be cool. If only you lived in such a world...if only...
Nym
Player, 614 posts
Sat 17 Oct 2015
at 10:07
  • msg #651

Re: Out of character thread

Oh yeah, I forgot we still had one of those...
Meri
Player, 498 posts
Artificer
Level 4
Sat 17 Oct 2015
at 12:34
  • msg #652

Re: Out of character thread

Ever heard the phrase: "Be careful what you wish for"? ;)  hehe.
The Altweaver
GM, 554 posts
Alteller of
this altale
Sat 17 Oct 2015
at 12:41
  • msg #653

Re: Out of character thread


Doesn't ring a bell, sounds like alarmist talk and not relevant to this game at all :p

[Private to Meri: Yeah, you can say 10 minutes have passed. Time to get moving! ]
The Altweaver
GM, 556 posts
Alteller of
this altale
Sat 17 Oct 2015
at 19:10
  • msg #654

Re: Out of character thread


Oh, Meri mentioned about the amount of powers in 4th edition being hard to keep track of. This is true, especially as I wanted to give you a couple of extra for flavour reasons and also to balance me keeping you guys as a two person party so you can hog all the glory :D


4th edition powers though tend to break down quite nicely. The idea of daily / encounter powers is obviously to have a limited resource anyway. And they also tend to exist to either a) have a cool utility use, b) set up a combat, c) be pulled out during a fight when you need someting extra, or d) be around to hit a big bad or when you need a big finish to a battle (or maybe turn the tide).

So you can always summarise your powers above the full written list in these four categories, to give you something that is only one page wide and you can check out in a few seconds.


Like :

General
 - knack for success - +4 skill, shift 2, something
 - trip the trap - build a trap in/out of combat

Start of combat
 - empower weapon - give one weapon +2 to hit as free action

Middle of combat
 - second wind - kick off healing surge
 - spike wire - +something vs reflex, damage + effect
 - infusion
 - life tapping darts

Big finish / Big bad
 - whatever big power you have :D



Just a thought, by breaking down the powers in to a few sections like thatm, you can quickly see your options if you want more than your two at will attacks, including item powers, etc that are usually buried. You could even put in feat/racial ability reminders in there too.

And you can always put a 'box' at the start of the names like [ ] to put an X in to whan you use the power as an easy way to mark it used too [X]


Just a suggestion to make life easier! :D
The Altweaver
GM, 557 posts
Alteller of
this altale
Sat 17 Oct 2015
at 22:54
  • msg #655

Re: Out of character thread

The Altweaver:
I'm basically very slowly trying to put some of the stuff from the game up on to Obidian Portal. Whether I get finished and have anything for you guys to refer to is another matter, of course.


I'm now finishing going through the OOC thread, and finding this.

Just need to trawl through PMs

THEN the tricky bit of turning the raw info to info posts!
Nym
Player, 619 posts
Sun 18 Oct 2015
at 12:36
  • msg #656

Re: Out of character thread

I don't tend to have any trouble just scrolling through my powers (the names are colour-coded based on type anyway which helps) to see what they do. I use the strike thingy to cross stuff out that's been used. For the class feature stuff I just kind of remember it - Chaos Burst and Unfettered Power are the ones I tend to need during combat, with the former coming up more often since it happens every turn, but even if I do forget it, it's no big thing (or hasn't been so far). But I tend to remember it much more often now so that's okay :).
The Altweaver
GM, 562 posts
Alteller of
this altale
Tue 20 Oct 2015
at 21:59
  • msg #657

Re: Out of character thread


If I never get to actually publish the obsidian portal stuff in any sort of usable form, at the very least thew first few entries along in the background have let me solidify some of the history and adventure plots in my head :)
The Altweaver
GM, 570 posts
Alteller of
this altale
Sun 25 Oct 2015
at 18:09
  • msg #658

Re: Out of character thread


Yay! 2000 posts! Who knew we'd get this far?

Each of you take an action point as a fun little 'woohoo' for the milestone :D
Meri
Player, 518 posts
Artificer
Level 4
Sun 25 Oct 2015
at 18:14
  • msg #659

Re: Out of character thread

Woohoo! :D
Nym
Player, 633 posts
Sun 25 Oct 2015
at 20:55
  • msg #660

Re: Out of character thread

Cool :D. Or is that possibly somewhat worrying since the only time these things get used is in combat? :O
The Altweaver
GM, 571 posts
Alteller of
this altale
Sun 25 Oct 2015
at 20:57
  • msg #661

Re: Out of character thread


Why worry about getting more chances to do tons of damage? :D
Nym
Player, 634 posts
Sun 25 Oct 2015
at 20:59
  • msg #662

Re: Out of character thread

Lol well, yes, there is that...I admittedly am looking forward to letting off a seven-gem-powered Chromatic Orb one day...because that is just gonna wreck whomever I chuck it at (as long as it actually hits...but even if it doesn't I still do damage on a miss so it wouldn't be all bad I suppose) >:).
Meri
Player, 519 posts
Artificer
Level 4
Sun 25 Oct 2015
at 21:03
  • msg #663

Re: Out of character thread

Is that like "one-shot kill on boss enemies" kind of damage? :)
The Altweaver
GM, 572 posts
Alteller of
this altale
Sun 25 Oct 2015
at 21:21
  • msg #664

Re: Out of character thread


Indeed! So better be careful you know who the true villains are before you go blowing away the 'boss' in a battle :D

Or just keep going ahead and killing ever poor innocent bat swarm just because they attacked you first and then kept moving to attack you :p
Nym
Player, 636 posts
Sun 25 Oct 2015
at 22:49
  • msg #665

Re: Out of character thread

Well, Chromatic Orb has a potential total of 40 damage, plus some kind of bonus status effect or extra damage depending on the reult of the d6 I roll to determine such >:).

Actually wait, make that 42 damage if the target is Bloodied...
The Altweaver
GM, 576 posts
Alteller of
this altale
Wed 28 Oct 2015
at 19:19
  • msg #666

Re: Out of character thread


Oh balls, it's almost NaNoWriMo! It does not seem like a year!

Are either of you doing it this year? Do you need some leeway in terms of posting rate and reminders if you are doing it?
Meri
Player, 530 posts
Artificer
Level 4
Wed 28 Oct 2015
at 19:22
  • msg #667

Re: Out of character thread

I'm doing it.  Possibly out of some sort of masochistic tendencies, since I think I have too much spare time!
The Altweaver
GM, 577 posts
Alteller of
this altale
Wed 28 Oct 2015
at 19:24
  • msg #668

Re: Out of character thread


well given you seem busy without it, let me know what sort of mental energies and posting rate you'd like over November. Or simply I'll just leave posting too much, and might only throw a reminder up over a weekend or something :)
Meri
Player, 532 posts
Artificer
Level 4
Wed 28 Oct 2015
at 19:37
  • msg #669

Re: Out of character thread

Nah, I'll be ok.  Things seem fairly quiet at the moment anyway.
(Knowing my luck all the games I'm in will suddenly speed up in November now!)

I'll post when I can anyway.  A distraction might actually help, since focusing on the same thing too long just triggers my attention-deficit side...
Nym
Player, 643 posts
Wed 28 Oct 2015
at 21:47
  • msg #670

Re: Out of character thread

I know of it but I've never attempted it.
The Altweaver
GM, 580 posts
Alteller of
this altale
Thu 29 Oct 2015
at 19:17
  • msg #671

Re: Out of character thread


Well I think both Nym and Meri have enough passive insight that I can illucidate you about the sudden attack, and also point out some of the active insight stuff Nym got before.

Basically the NPC is very, very paranoid and cautious, but also was really, really paranoia about anyone undermining her group and going for the reward. Or anyone else being in league/provoking/supplying whatever was in the forest with more gear, etc.

So I'm sure her tits were quite happy to let you go after your good rolls and words right up until you completely undermined her strategy in front of her underlings and then completely contradicted her words about not entering the forest. Thus making all of her body parts, mostly the sword holding hand parts, really sudden;y aggressively grumpy :D

People might not understand Nym is really as confused and chatty as she seems, so actually turning to the forest and speaking to the forest to contradict the arrangement might have seemed actually antagonistically rubbing Miss Pointy Sword's nose in it. :p Certainly, she would have had no faith you would not also undermine her further then by just going directly to the elders and offering to help as you'd originally said.

Hence, combat!
Meri
Player, 535 posts
Artificer
Level 4
Thu 29 Oct 2015
at 19:32
  • msg #672

Re: Out of character thread

Yeah, I think Meri kind of figured her to be basically just sitting on the problem here raking in the gold while not actually doing anything about it and stopping anyone else doing anything about it too, thus protecting her own pay day.
She was planning on pretending to go along with her and heading off to the next village, only to double back and sneak into the forest another way once the guy watching us had gone.
So much for that plan...

I think it's only the idea of not wanting to kill them in front of Many that might hold Meri back here, she's really not in a good mood now! ;)
This message was last edited by the player at 19:32, Thu 29 Oct 2015.
The Altweaver
GM, 582 posts
Alteller of
this altale
Thu 29 Oct 2015
at 19:35
  • msg #673

Re: Out of character thread


Yeah, you could have acted nice until you'd shaken the tail and then at your leisure done what you needed to do. This way is faster and gets more XP, of course :p
Meri
Player, 536 posts
Artificer
Level 4
Thu 29 Oct 2015
at 19:36
  • msg #674

Re: Out of character thread

Almost bloodied in one hit.  Yeah, maybe not...  (O.o)'
The Altweaver
GM, 583 posts
Alteller of
this altale
Thu 29 Oct 2015
at 19:45
  • msg #675

Re: Out of character thread


On the one hand, these guys can dish out an awful lot of damage if you let them. On the other side, you are player characters with an awful lot of tricks up your sleeve.

Given you beat the last boss monster wihtout actually fight at all nor losing a single resource, maybe now is not the time to be hording things. Being short of things is for future Meri and Nym, not current Meri and Nym.


Also, as you pointed out, man, Allyn seems really, really reluctant to put herself out despite her skills. What a coward, eh :p
Nym
Player, 646 posts
Thu 29 Oct 2015
at 21:41
  • msg #676

Re: Out of character thread

Oh dear, Many is going to pick up some bad lessons here. Nym really can't help it when her magic starts kicking off...

Oh, to add to the point I mentioned at the end of the IC post I just made - Meri, you will really want to be moving away if you can. Remember when I jumped out and exploded that window and like, everyone on the roof of the smithy? Yeah...
The Altweaver
GM, 586 posts
Alteller of
this altale
Thu 29 Oct 2015
at 21:50
  • msg #677

Re: Out of character thread


Almost like a confined assault like this makes it really hard to use that power unless you use some resources to try and move or you engage in friendly fire :p
Meri
Player, 539 posts
Artificer
Level 4
Thu 29 Oct 2015
at 21:51
  • msg #678

Re: Out of character thread

*sigh*
Out of curiosity, can Nym use Meri's staff if she dies?  No reason, just curious...  (O.o)'
Nym
Player, 647 posts
Thu 29 Oct 2015
at 21:58
  • msg #679

Re: Out of character thread

I'd rather not engage in friendly fire because I think I'd end up with a crackling, smouldering heap of Meri on the ground as a result (if the attack roll agaisnt her scores a hit) ;).

And yes, I could use your staff if you died, though I seem to recall it has a power on it that only affects some kind of Artificer feature. That part would be of no use to me. I prefer my staff, anyway - it has a damage buff :D.

Anyway, I moved as far as I could without leaving myself in a position to be Flanked. It was impossible for me to move more than two squares this turn, sadly, unless I used the Action Point for a third Move action, in which case I wouldn't have been able to zap anyone this turn and I'd've probably ended up too far to use the AE anyway :(. Remember we can move through each other - you just need to retreat or something, then you can come back after the fireworks and help clean up or something (I'm bound to miss at least one of them) :D.

Bit worried about Many - he was on my shoulder but I don't know if that will help him very much...though I think a Close Burst only affects the squares around me, and not the square I'm standing in, so actually if he stays put he'll be fine...
Meri
Player, 541 posts
Artificer
Level 4
Thu 29 Oct 2015
at 22:02
  • msg #680

Re: Out of character thread

Well you wouldn't be able to use the Artificer tricks, but you probably would be able to use the "Gain Resistance to all damage equal to your Wis modifier +1 until the end of your next turn" trick :)

Comes in handy unless you need it recharged to use it again that day.  oops, can't do that, you killed the ally with the ability to recharge magical items, hehe.

Actually, Meri probably will move further away as a tactical thing anyway.  Knack for Success lets her shift two squares as a free action, then she could use a move to pull further away still.  She was mostly sticking close so she could douse Madam Big Grumpy/Pointy Tits/Sword with acid and electricity first.
This message was last edited by the player at 22:05, Thu 29 Oct 2015.
The Altweaver
GM, 587 posts
Alteller of
this altale
Thu 29 Oct 2015
at 22:05
  • msg #681

Re: Out of character thread

I think you're forgetting you have much healing and actually 41 hit points when fully healed. It's going to hurt but even if you don't move and Nym still went ahead with everything you could survive.

Don't worry!


Edit: You'll see what Many does when I update. Wow, a lot of stuff to do, sincethe end of round 1 wraps in to the start of round 2. Ouch, there goes getting to bed early!

Edit2: Everyone's talking about killing, except you're allowed to choose whether 0hp = dead or unconscious when dealing damage in 4E, so at worst you can knock Meri UNCONSCIOUS.

Which is no fun for Meri the player, but isn't fatal.
Meri
Player, 542 posts
Artificer
Level 4
Thu 29 Oct 2015
at 22:06
  • msg #682

Re: Out of character thread

The Altweaver:
Which is no fun for Meri the player, but isn't fatal.

Might be fatal for Nym when Meri wakes up extremely ticked-off! ;)
Nym
Player, 648 posts
Thu 29 Oct 2015
at 22:08
  • msg #683

Re: Out of character thread

If I hit all these guys with this attack they're gonna find themselves frazzle, freezing, knocked over, and having to frantically roll Acrobatics to not fall in the water. So, you know, I really would like to use it because it will solve a lot of our immediate problems if I hit the bad guys - if I get some good hits we might find ourselves with suddenly only the two creepy wrinkly stumpy guys to worry about while everyone else suddnely finds themselves occupied with all the little fishies.

Nym's starting to crackle and stuff anyway - if Meri doesn't notice...well, you better hope I roll low against you ;).
The Altweaver
GM, 589 posts
Alteller of
this altale
Thu 29 Oct 2015
at 22:14
  • msg #684

Re: Out of character thread


Meri, you still have that minor action to play with in round 1 - can I suggest ignoring the ungrateful sorcerer wanting to blow up her tanking partner along with the baddies, and despite Nym's grevious wound herself, Meri takes the minor to heal up this round somehow :D
Meri
Player, 543 posts
Artificer
Level 4
Thu 29 Oct 2015
at 22:17
  • msg #685

Re: Out of character thread

Ok, I'll use an infusion on this turn.
Also Meri couldn't tank against a fluffy bunny, let alone a bunch of armed psychotic NPCs, she works best at zapping things from a safe distance! ;)
Nym
Player, 650 posts
Thu 29 Oct 2015
at 22:20
  • msg #686

Re: Out of character thread

We're arcane casters - we pretty much thrive on taking stuff out from a distance ;).

I could have let rip on my turn without moving, but I wanted to give Meri a chance to get clear. I also remembered that it does say that I can Push and knock Prone a hit target, not that I have to (or just that it happens), so I presume that means I can get away with only dealing you damage if I hit you (if you're in range) and you won't have to worry about getting knocked into the river. Unless I botch on any of my attack rolls, in which case...well, I can just push you not into the river :D. At least Timur's in Passive mode so is bascially considered to not be present in the combat, therefore can't be targeted by anything :).
Meri
Player, 544 posts
Artificer
Level 4
Thu 29 Oct 2015
at 22:23
  • msg #687

Re: Out of character thread

Well like I said, Meri will probably pull a hit+run move using her free double-shift on her next turn anyway.
And I've kind of lost track of where everyone is now, so waiting for the next map update before I really plan anything.

My priority this turn was to try and get her with an ongoing damage effect before pulling back and hoping I can manipulate her into a position where I can blast her off the bridge, or just wear her down.
This message was last edited by the player at 22:25, Thu 29 Oct 2015.
Nym
Player, 651 posts
Thu 29 Oct 2015
at 22:27
  • msg #688

Re: Out of character thread

I'm just east of you, I know that much. Hopefully Many stayed on my shoulder or has the sense to join you in buggering off (if he is still on my shoulder, he can't fail to notice that my magic is clearly rather agitated all of a sudden). I will be rather exposed at that point but on looking at the Init list you're actually right before me so all the bad guys will have acted by the time you get to determine some kind of escape route for yourself ;). And at least they can't Flank us because we're next to each other, so we just have to survive all of them having a go at us before then. If we do get surrounded and you can't get away then I suppose you'll just have to spend your turn spam-healing yourself before you get exploded next to. Hopefully neither of us will go down before then (or after ;)) :P.

Edit - In other news, it's nearly half ten so I'm off to bed now. But yay, it's Friday tomorrow :D.
This message was last edited by the player at 22:28, Thu 29 Oct 2015.
The Altweaver
GM, 590 posts
Alteller of
this altale
Thu 29 Oct 2015
at 22:54
  • msg #689

Re: Out of character thread


Map now updated!

Indeed the push/prone is a map ability. Though as it's a push you'll need to shift south first in order to have a chance to push Allyn/Harrak in to the river. Farrak can only be pushed back, not pushed close to the river - unless you roll 1 or more 1s elsewhere!

The ongoing damage idea was good, sorry I saved so quickly out of it!
Meri
Player, 547 posts
Artificer
Level 4
Fri 30 Oct 2015
at 19:17
  • msg #690

Re: Out of character thread

Feel free to kill Meri if you like.  Just be aware she'll probably come back and haunt you for it! ;)
The Altweaver
GM, 594 posts
Alteller of
this altale
Fri 30 Oct 2015
at 19:21
  • msg #691

Re: Out of character thread


Yup, Meri can go petition the Raven Queen and ask to come back as a revenant to wreck her revenge! :)
Nym
Player, 654 posts
Fri 30 Oct 2015
at 21:37
  • msg #692

Re: Out of character thread

Given the Raven Queen's opinion of undead stuff and its defiance of the ultimate fate of all creatures, I'm not sure she'd be the one to ask if you want to come back from there ;).
The Altweaver
GM, 595 posts
Alteller of
this altale
Fri 30 Oct 2015
at 21:41
  • msg #693

Re: Out of character thread


Ah, no, see the revenants are the raven queen's idea. She's all 'oh, what, these  undead horrors? No, these are the good kind. It's those other undead horrors that are bad. Not mine. They count as living. And they have a purpose. It's all good. Look over there - a skeleton!

*runs*


There seem to be fun forum threads about exactly how Melora and the Raven Queen (or at least their champions) might see eye to eye on things like that :D
Meri
Player, 548 posts
Artificer
Level 4
Fri 30 Oct 2015
at 22:42
  • msg #694

Re: Out of character thread

Well maybe if a character accepted they were dead and didn't try to escape it, BUT if they happened to have a little unfinished business in the mortal realm and asked very nicely if they could stick around and sort that out, then they'd quite happily return and go about the business of being dead and decomposing and stuff.

I don't think Meri would be too bothered by her own demise actually.  She'd be like: "Ah well, life sucked anyway, guess I'll give death a go and see if it's any better!"
Nym
Player, 656 posts
Fri 30 Oct 2015
at 22:59
  • msg #695

Re: Out of character thread

Nym probably wouldn't be overly fussed either, so long as the actual dying part didn't hurt too much. After all, what could be a bigger change than that of goign from alive to being dead? :D

And anyway, at higher levels death isn't the hendicap it was in the old days ;).
The Altweaver
GM, 597 posts
Alteller of
this altale
Fri 30 Oct 2015
at 23:05
  • msg #696

Re: Out of character thread


Precisely! Though having to wear a metal H on your head can be annoying :D
Nym
Player, 658 posts
Sat 31 Oct 2015
at 11:10
  • msg #697

Re: Out of character thread

Well, the H itself is holographic, isn't it? So I wouldn't notice it unless I looked in the mirror or touched my forehead ;). Omg could you imagine Nym with a hard light drive...I mean, assuming that a hologram can somehow use the powers of the living person...or ven use magic in the first place...arrrgh the fusion of Sci-Fi and Fantasy...nooo...so awkward, arrghhh...
The Altweaver
GM, 600 posts
Alteller of
this altale
Sat 31 Oct 2015
at 12:10
  • msg #698

Re: Out of character thread


Why wouldn't it just be all fantasy, as so its not a hard light rive it's just a permanent solid illusion effect to give ghost Nym a realistic looking body that can touch things :)
Nym
Player, 660 posts
Sat 31 Oct 2015
at 14:34
  • msg #699

Re: Out of character thread

Lol okay yeah, if a "hologram" is actually a ghost, sure :D.
Meri
Player, 549 posts
Artificer
Level 4
Sat 31 Oct 2015
at 20:28
  • msg #700

Re: Out of character thread

A techno-ghost :)

Looks like Nym just found out why Meri was trying to avoid combat here.  And Meri will soon follow if those two manage to catch up to her...

Got no idea how many squares are between us now.  Am I within 5 squares of Nym?  'cos I'd rather be moving AWAY from there.  With no heals left I'll be an easy kill for those two...
Nym
Player, 663 posts
Sat 31 Oct 2015
at 21:06
  • msg #701

Re: Out of character thread

Even if I get back up (if I have actually gone down) I have no more Close powers left so I'm a bit screwed if anyone is still next to me, which they probably will be, lol. Okay so I can technically still attack with bad guys adjacent to me but I'll draw an AoO for doing so from everyone around me. Still...erm...I dunno, lol...maybe we can avoid dying somehow...I can't remember if you have anything that can move us around or anything, though I'm guessing not as allowing free Shifts isn't really a thing Artificers tend to be able to very much :(.
Meri
Player, 550 posts
Artificer
Level 4
Sat 31 Oct 2015
at 21:18
  • msg #702

Re: Out of character thread

I've got an At-Will that can push people 1 square.  A Daily that damages an enemy and gives a nearby ally a Temp HP boost.  And an area-effect Encounter that I planned on frying those two short guys with on this turn.

Actually Meri was planning to just knock them unconscious before they "killed" Nym, but if she can survive this, now she's using lethal force...

I doubt I'll make it though, not against four enemies on my own.  Looks like this might be it unless Many comes back and charms them so they don't come after me...
The Altweaver
GM, 604 posts
Alteller of
this altale
Sat 31 Oct 2015
at 21:24
  • msg #703

Re: Out of character thread

Yeah Meri, I'm sure somewhere I said if you shift sideways you can be within five squares of Nym.


I had hoped this brush with death might force you to see that you aren't actually going to die even if you look like you'll die, and make you realise how much healing you have.

You still have potions I've house ruled as a single minor, and you have your second wind that kicks of a healing surge.

Plus you have RP. Like I said, if Nym temporarily fell, I'm sure her instantly healing would have been a little bit of a fright, and more importantly I did say that there was clearly some strong bond between the twins, but the male twin was looking bad. So maybe some threats of shooting him dead and offering a ceasefire so they could have tried to get Allyn might have worked.

Always options, always so many options.


Anyway, as it stands the OA actually stopped the fatal stabbing, so while I will post a reaction etc at some point, feel free to post your actions in the meantime. You have an AP each, a standard each, a move each, and a minor each. And lots of potions and powers and magic items and stuff. Use them :p



Also, Meri does have a shifting ability, you just forced her to use it on herself last turn. That's one of the things knack for success is good for.

Also, she has this thing called thundering armour as an at will that can target another ally and blow someone backwards. Worked well on Alynn, it could have worked well on one of the twins if needed.


Edit: Sorry, I see Meri posted, Anyway, I need food, I double checked the update and spotted the OA that was needed rather than actually having supper, I need food. Then I can post properly to whatever's happening :)

Also, it's actually three enemies because the little guys count as one. Except there's only two now because Nym just loves to kill people with OA attacks from her staff :p
This message was last edited by the GM at 21:26, Sat 31 Oct 2015.
Meri
Player, 551 posts
Artificer
Level 4
Sat 31 Oct 2015
at 21:31
  • msg #704

Re: Out of character thread

Damn, does that mean I gotta go non-lethal again? :(

Then again if he's unconscious and I "accidentally" nudge him off the bridge into the bitey-fish-infested river...
Nym
Player, 665 posts
Sat 31 Oct 2015
at 21:59
  • msg #705

Re: Out of character thread

When Nym's in combat the magic takes over, and this is sorcerous Wild Magic that doesn't really care what it does to the people it zaps - it's like an overly protective defensive system, and Nym is the thing it's protecting. That said, if any friendly fire ever does occur, if there are any optional extras that can be applied to targets (eg the prone-and-push thing from the AE power I used on my last turn), these will mysteriously not trigger on anyone who is an ally/friend/innocent or otherwise hasn't shown any particular hostility towards Nym :).

If I can kill a bunch more people, I can also power up my own healing ability in the form of spending a couple of gems to restore some of my hp. I do want to try a full-seven-gem blast at someone one day, though... >:)
Meri
Player, 552 posts
Artificer
Level 4
Sat 31 Oct 2015
at 22:17
  • msg #706

Re: Out of character thread

Feel free to push Meri around, I have a reaction prepared for effects like that :)
Nym
Player, 666 posts
Sat 31 Oct 2015
at 22:28
  • msg #707

Re: Out of character thread

Hehe well, if I ever do hit Meri with anything, so far it's only going to be because I'm using an AE and she happens to be in the area. But I'll generally try really ahrd not to nuke her (and she should probably try to stay out of the line of fire) because pretty much all my damage rolls have a +10 on top of the die roll, meaning you'd take at least 11 damage from a hit, and closer to 20 if I roll well. Because Sorcs are all about nuking the utter crap out of everything and maybe applying some negative status effects in the process. So, um, try not to get hit ;). And I'm looking forward to this game lasting long enough that we get to level up a lot, because then I get to see what kind of uber stuff my higher-level powers can do :D.
Meri
Player, 553 posts
Artificer
Level 4
Sat 31 Oct 2015
at 22:40
  • msg #708

Re: Out of character thread

Well stuff like being pushed around isn't too bad, unless I get pushed into something hurty.
In fact if it pushes me one square further from an enemy I'm trying to evade, it actually helps :)

As hinted at there, Nym (and Many) do seem to be acting as a sort of conscience for Meri, regulating her rather stormy temper that would otherwise kill everyone who attacks her outright.  When someone takes either of them down, she stops holding back and is out for blood ;)
(A slight variant of how Swift Fox's character would have evolved if the bad guys had killed Silver Raven!)

Been looking through the Artificer higher level powers, and I get some quite nifty tricks if I live long enough :)
This message was last edited by the player at 22:41, Sat 31 Oct 2015.
Meri
Player, 554 posts
Artificer
Level 4
Sat 31 Oct 2015
at 22:59
  • msg #709

Re: Out of character thread

Is it my move now, or are we still a bit out of sequence?
The Altweaver
GM, 606 posts
Alteller of
this altale
Sat 31 Oct 2015
at 23:02
  • msg #710

Re: Out of character thread

Lol, the absent minded murderer is acting as Meri's conscience? I do love how this see saw idea of opposites and checks and balances in this game is playing out so well.

Just like how the diplomat is lamenting not hiding and leaving the curmudgeon to have dealt with the talking, The same curmudgeon with all the leader style heals, etc so should be in the second rank, behind the explosive sorcerer :p


Edit: Your move Meri, I've updated the last post.


To make it clearer it's the start of round 3. Allyn did whatever she's doing - being fish food? Farrak and Harrak acted together, Farrak acting first to set Nym up then Harrak moving to attack. The opportunity attack of Nym's is a free action that happens on Harrak's turn, and resulted in him being killed.

Farrak will show appropriate grief and futile anger as a free action, but she used up her turn, initiative is now on you (then Nym).


As I mentioned in the other post, if you want Meri can delay until after Nym if Nym wants to be the one to move closer to Meri for healing, rather than force Meri to use her move to shift closer to Nym. Assuming healing will happen? I mean you guys have potions, etc too.
Meri
Player, 555 posts
Artificer
Level 4
Sat 31 Oct 2015
at 23:12
  • msg #711

Re: Out of character thread

Nah, it's ok.  Since I'm not alone and only facing three (two?  Two and a half?) enemies instead of four (three?) then I can revert to my previously-planned move. :)
Nym
Player, 668 posts
Sat 31 Oct 2015
at 23:18
  • msg #712

Re: Out of character thread

Well, I need to move my arse either way so that I can freely start pewing again, so I can shift northwest one to be closer to Meri...whether or not that puts me in range of any of her effects I don't know because I can't remember what she has and I'm on Ja'Ph's computer right now so can't load up her sheet in Hero Lab and have a look (even if said sheet is out of date now as it's from when we first created Meri).

If Meri can heal me without otherwise interfering with her own plans, that's cool (all the Leader class twice-per-Encounter healing powers are Minor actions, I seem to recall), otherwise Nym might actually remember she has healing potions next turn :D. Either way, I'm shifting and throwing something painful at the remaining twin. I can't remember how badly she's been hit so far - I think I got her with Stormy Emotions, didn't I? I could use a Minor to check her total as long as it's in the same turn that I hit her with something (At-Will power on my helm that uses no gems), but this time around I'm gonna have to heal unless Meri can handle that instead.

Oh btw my icon on the map is still showing as faded even though I'm still (just!) standing.
The Altweaver
GM, 608 posts
Alteller of
this altale
Sat 31 Oct 2015
at 23:26
  • msg #713

Re: Out of character thread


Corrected, and more importantly poor Wuffles has been restored, since Nym didn't go unconscious / die and remove her familiar from 'play'.

Yes, Meri still has a heal, but yeah maybe potion would be better since it's Meri's last wide ranging heal.
Nym
Player, 670 posts
Sun 1 Nov 2015
at 10:01
  • msg #714

Re: Out of character thread

I think the familiar only "dies" if I do - I think being knocked unconscious is okay. Or at least, that's what I seem to recall reading when I was reminding myself of the Familiar rule the other day. Hmm, yes, I just double-checked online (at http://dnd4.wikia.com/wiki/Familiar ) and it does appear that the familiar only "dies" if the master dies or if the Familiar is "killed" while in Active mode. The Passive benefits from the doggy form aren't really applicable in combat anyway. Maybe I can switch her back to Active once I've finished dealing with the twins. Oh dear, I hope Many isn't watching what Nym just did...
The Altweaver
GM, 609 posts
Alteller of
this altale
Sun 1 Nov 2015
at 10:13
  • msg #715

Re: Out of character thread


Who knows where Many is right now...

And cool, so that means that if you are rolling death saves, Wuffles/Timur can enter active mode as your minor action of that round and go do stuff with your standard/move actions :)

I know that the actual rules are probably supposed to be 'you actively direct your familiar' but I'm happy for you to RP your familiar while your main character is under the boring condition of being unconscious.

Saves me doing...other things.... in the background. Not that I have any plans. None. *shakes head* Not thought of senarios for that eventuality.
Meri
Player, 558 posts
Artificer
Level 4
Sun 1 Nov 2015
at 12:31
  • msg #716

Re: Out of character thread

Hmm, I dunno if Timur can do much on his own.  Maybe make rude gestures at the enemies or something, but that's about it.
The Altweaver
GM, 610 posts
Alteller of
this altale
Sun 1 Nov 2015
at 12:58
  • msg #717

Re: Out of character thread


He can move 5lb objects! Shoe laces are less than 5lb!
Meri
Player, 560 posts
Artificer
Level 4
Sun 1 Nov 2015
at 13:05
  • msg #718

Re: Out of character thread

Yeah, Timur is actually a deadly weapon...

(As in, someone might trip over him and break their neck!)
This message was last edited by the player at 13:05, Sun 01 Nov 2015.
Meri
Player, 562 posts
Artificer
Level 4
Sun 1 Nov 2015
at 20:25
  • msg #719

Re: Out of character thread

Hmm, can I see where those two went to?  Did they look like they were jumping into the river, or does it look like they can actually walk around upside-down on the bottom of the bridge?
The Altweaver
GM, 612 posts
Alteller of
this altale
Sun 1 Nov 2015
at 20:32
  • msg #720

Re: Out of character thread

Allyn and co were at the village road end of the bridge, and the river bank by the bridge is not as starkly vertical as earlier on the river, so there is a small wedge between the bridge end and the bank they have just shuffled in to.

You can roll perception to try and hear if they then decided to sneak in to the water, or if you can hear then scrape their heads on the bridge boards, but it might be tough. Then again, you have a high perception bonus :)

Edit: We're still in 'combat time' just now, so pausing to listen for their movements will mean delaying your turn until after they have moved, and also this sort of dedicated perception check will take a standard action. You can take some penalties to make the perception check faster  (-2 to make as a move action, -5 to make as a minor action).
This message was last edited by the GM at 20:34, Sun 01 Nov 2015.
Meri
Player, 563 posts
Sun 1 Nov 2015
at 20:36
  • [deleted]
  • msg #721

Re: Out of character thread

This message was deleted by the player at 20:36, Sun 01 Nov 2015.
Meri
Player, 565 posts
Artificer
Level 4
Sun 1 Nov 2015
at 21:13
  • msg #722

Re: Out of character thread

I might not be able to hear anything, but I'm definitely smelling "trap" here...

Is it possible to see under the bridge from further up the bank?
The Altweaver
GM, 613 posts
Alteller of
this altale
Sun 1 Nov 2015
at 21:22
  • msg #723

Re: Out of character thread


Trap, hiding, preparing to make a run for it, checking out the situation with Allyn and gettign a breather, who knows?

You'll have the same issue with angles and lighting if you go further up the bank really. And you'll still be visible to them and presenting a clear target. You would be just as easy looking under the bridge from the bank.


A solution could be for Meri to got close to the end of the bridge on the north side, and just dangle her arm with the Sun Globe under. It might scare the crap out of the guys if they are hiding and make them make an audible move or a mistake, and it would give more light for Nym to see by if she wants to lean over and delays her moves until you do.

You can also do the lying prone I suggested to Nym, but on the north side to see under, but then Meri would need to rely on her half light vision or leave herself with no hands free if she's holding staff and globe.

But that would mean you guys are covering enough of the arc of under the bridge they couldn't hide.
Meri
Player, 568 posts
Artificer
Level 4
Mon 2 Nov 2015
at 13:17
  • msg #724

Re: Out of character thread

So if they only count as one creature, does that mean my area attack wouldn't have had any extra effect on them?
Wasn't too sure, that's why I switched to Static Shock at the last minute.
Nym
Player, 675 posts
Mon 2 Nov 2015
at 14:03
  • msg #725

Re: Out of character thread

Technically making a multi-target attack on two guys counting as one target is a good thing because you only need to roll once to see if you hit both of them, rather than rolling once for each. You only ever make one damage roll for AE stuff and then anyone who got hit takes that damage (plus any other relevant effects), which in this case would have just taken the amount off their shared hp total.
The Altweaver
GM, 614 posts
Alteller of
this altale
Mon 2 Nov 2015
at 18:11
  • msg #726

Re: Out of character thread


You would not have made two attacks on them, no :) Their mutiple nature was onlyt narrative not mechnical!

I'll explain about the stat blocks that inspired it later!
The Altweaver
GM, 617 posts
Alteller of
this altale
Mon 2 Nov 2015
at 22:38
  • msg #727

Re: Out of character thread


Many of the critters I'm using (actually, I think so far all) have been pulled durectly from the the D&D website. However, they only have the stat blocks not the narrative stuff - that's in the monster manual I don't have. I have the 3.5 and 5th edition monster manuals, but that doens't always help. Plus the website has every critter - so many end up being from specific campaigns.

So the guys you just faced were pulled out when I was going through the list. And I think they maturally bunched together because they were actually named characters.

However, while Allyn was a single mentioned character, there other two were tagged 'farrak and harrak' and 'jeymol and jargo'. So clearly the idea was that these stat blocks were for multiple characters listed in the original.

In the case of Harrak and Farrak then actually had a blood oath ability that meant if one saw the other die they would have lower defenses and higher attack/damage, so it made sense to keep them separate.

However, I just loved the idea that the stat block actually represented two characters (just liek a swarm stat block is actually tons of critters on one square), so the small humanoids just seemed perfect to have as a set of two lil guys who acted perfectly in concert.


Hope the characters worked out well. The lil guys were the ones with a variety of powers, the stabbers and miss grumpy were just hard hitting tank / rogues.


Also, hope you guys spotted that while fights can be tough, you guys are also quite tough and even getting knocked down is more likely to be temporarily inconvenient rather than fatal. At least, at the start of a day.

Later on in the day.... sure, maybe pause and consider your resources. But even then, you probably got ways to RP or weird idea your way through things.

Never forget - defeated first boss without a single use of a combat resource! Indeed, your steps to get there actually netted you gems and books and stuff!
Meri
Player, 571 posts
Artificer
Level 4
Mon 2 Nov 2015
at 22:47
  • msg #728

Re: Out of character thread

I downloaded most of the 4th edition books for Character Creator research.  Got Monster Manual 1, 2, 3 and Monster Vault.
Haven't actually read those ones yet though, so I still don't know what might come at us next!  (O.o)
The Altweaver
GM, 618 posts
Alteller of
this altale
Mon 2 Nov 2015
at 22:53
  • msg #729

Re: Out of character thread


Sometimes I reskin the creatures anyway so hopefully you might not realise what I'm using even if you've seen the actual read the critter that's underneath.
The Altweaver
GM, 619 posts
Alteller of
this altale
Mon 2 Nov 2015
at 23:19
  • msg #730

Re: Out of character thread


I just have something in my eye! That's all... Meri comforting Many and Wiffles comforting Nym, it's...it'd just fine.


*Cancels plans to have Allyn come back waving around sword and hacking things*
Nym
Player, 679 posts
Tue 3 Nov 2015
at 13:41
  • msg #731

Re: Out of character thread

I have pretty much all the 4th Edition books if you want any. I got a whole bunch of them off a website that seems to have compiled most of them - if you Google for "Goddessfantasy" and the title of whichever book it is you want, you should get a link to the PDF of that book which you can then download. The site itself is in another language (can't remember what, possibly something Japanesey-looking) but if you just get links straight to the PDFs you don't need to worry about not being able to understand any of it ;).
The Altweaver
GM, 620 posts
Alteller of
this altale
Tue 3 Nov 2015
at 19:55
  • msg #732

Re: Out of character thread


I know of the site, you've mentioned it before and it comes up a lot on web searches for the books.

It's more the ease of opening a book quickly to read multiple things, to having to go cross-reference every stat block through different pdfs. Especially when they tend to be large enough to make either of my computers chug along even when they download the thing!

I'm just happy to guess, use previous versions, or reskin unless it's very important :) There are pictures at least for many of the stat blocks! And the powers themselves are pretty evocative too.
Nym
Player, 680 posts
Wed 4 Nov 2015
at 12:01
  • msg #733

Re: Out of character thread

I wish the Monster Builder still worked - the program still opens for me but it has none of the data (must be encrypted or something, as the files were just copied across from my old computer). Maybe I'll be able to find an up-to-date version like the version of the Character Builder I have, though I'm pretty sure I've looked and couldn't find anything :(. It made it really easy to find decent monsters for encounters and stuff, though, and you could make your own as well. No pictures, but it would be easy enough to Google that.
Meri
Player, 576 posts
Artificer
Level 4
Wed 4 Nov 2015
at 13:09
  • msg #734

Re: Out of character thread

Speaking of which...
I want a Many-inspired jumper now!  hehe.
http://image.welovefine.com/im..._FRONT-1000x1000.jpg
The Altweaver
GM, 621 posts
Alteller of
this altale
Wed 4 Nov 2015
at 18:12
  • msg #735

Re: Out of character thread


Ok, that is really cool :D


I don't recall if I had a copy of the physical monster builder. I can let you have my log in if that works sometime when I'm not using it to access the web version of everything :)
Nym
Player, 681 posts
Wed 4 Nov 2015
at 19:26
  • msg #736

Re: Out of character thread

Hmm, is it a mistake or should we be worried that the last IC post was made as "The Shadow" instead of Many? :O
The Altweaver
GM, 622 posts
Alteller of
this altale
Wed 4 Nov 2015
at 19:32
  • msg #737

Re: Out of character thread

A mistake, sadly :D


Or was it...


Edit: Also, if you want to try any log in stuff, this weekend while I am out of commision would be the perfect time to do it.
This message was last edited by the GM at 19:32, Wed 04 Nov 2015.
Meri
Player, 578 posts
Artificer
Level 4
Wed 4 Nov 2015
at 19:33
  • msg #738

Re: Out of character thread

Nym:
Hmm, is it a mistake or should we be worried that the last IC post was made as "The Shadow" instead of Many? :O


http://www.ministryofpinball.c..._translite_2_mop.jpg
Only The Shadow knows...  ;)
The Shadow
Ally, 16 posts
The Light
The Dark
Wed 4 Nov 2015
at 19:47
  • msg #739

Re: Out of character thread


Indeed...
The Altweaver
GM, 624 posts
Alteller of
this altale
Wed 4 Nov 2015
at 19:55
  • msg #740

Re: Out of character thread


Also Nym, are you just waiting for Meri to come back over to you, and Nym is just recocvering just now, or are you awaiting anything from me to react to?
The Altweaver
GM, 625 posts
Alteller of
this altale
Wed 4 Nov 2015
at 21:48
  • msg #741

Re: Out of character thread


Some fun pictures I found:

http://www.dmjump.net/Guath.jpg - this is a gauth, a type of beholder. I forget if anyone said this or if I recanted it earlier. Many might get mistaken for this four eyed beholderkin.

http://www.dmjump.net/manydream.png - I just saw this and thought of Many's dream :) Too perfect!

http://www.dmjump.net/many.jpg - this isn't quite how I imagined Many, but it seems close in some ways.

http://www.dmjump.net/manyeyes.jpg - and I added a few eyes just to make it a little closer to the developing ten eyes as I've been describing.
Nym
Player, 682 posts
Wed 4 Nov 2015
at 22:26
  • msg #742

Re: Out of character thread

Lol aaww, cute :D. I was trying to work out what Many said to Meri when he said "Peh-peh-leh weh wah-mah blah-bah-seh beh-foh-ah", but can't manage to figure out onw of the words - so far it seems like "People were warmer <something> before". Hrmm...

Anyway...yeah, Nym doesn't really have much to react to right now since she's just taking a rest (I'll spend a couple of healing surges shortly). I wonder if the escaped gnome dude has run back to town to tell them that a bunch of murderous monsters just came out of the forest and kicked all their arses...
The Altweaver
GM, 626 posts
Alteller of
this altale
Wed 4 Nov 2015
at 22:39
  • msg #743

Re: Out of character thread


Blobs :D


The lil guy actually ran the opposite way from the village, back in the direction you guys came from (except now on the road side of the river, not the forest side of the river as you came down)
Nym
Player, 683 posts
Thu 5 Nov 2015
at 14:14
  • msg #744

Re: Out of character thread

Ahh okay, so unless he loops back around he's probably not going to the village. Could be going to get any number of scary allies, of course, but hopefully we'll be gone by then, into the scary forest that these guys were all too wimpy to investigate :D.
The Altweaver
GM, 627 posts
Alteller of
this altale
Fri 6 Nov 2015
at 21:42
  • msg #745

Re: Out of character thread


Seems likely! You can posible assume the little guy might be more of a 'turns up much later' sort of character, whereas you may get to see Allyn sooner than you'd hope.


Also Meri, I am leaving you to guess whether Many doens't understand your apologies and stuff because he didn't realise Meri was angry all the time and didn't like him, or whether he just doesn't understand the need to forgive you (it's already forgotten) or if he's still a little emotionally immature so you're just expressing concepts too nuanced. Who knows :D
Nym
Player, 684 posts
Fri 6 Nov 2015
at 21:58
  • msg #746

Re: Out of character thread

Hmm and now I want to mention something from the film Inside Out but as I have no idea whether you guys have seen it yet (or want to) I won't risk it, lol.
Meri
Player, 581 posts
Artificer
Level 4
Fri 6 Nov 2015
at 21:58
  • msg #747

Re: Out of character thread

Yeah, not too sure about that.
Maybe he'll grow up and finally figure it out, feel all betrayed and bite her head off or something, hehe.

Anyways, leaving it to give Nym a chance to do stuff, since I feel like me and Many are taking over the thread now :)
Meri
Player, 582 posts
Artificer
Level 4
Fri 6 Nov 2015
at 21:59
  • msg #748

Re: Out of character thread

Nym:
Hmm and now I want to mention something from the film Inside Out but as I have no idea whether you guys have seen it yet (or want to) I won't risk it, lol.

I haven't.
Nym
Player, 685 posts
Fri 6 Nov 2015
at 22:46
  • msg #749

Re: Out of character thread

Nym's just taking some recovery time while you're off over on the bridge doing stuff. Getting stabbed and being all bleedy and stuff is kind of traumatic for her, after all, seeing how she's kind of like a child who's permanently carting around a highly destructive force that's kind enough to get her to forget any time it comes out and turns people into splat marks ;).
The Altweaver
GM, 628 posts
Alteller of
this altale
Sat 7 Nov 2015
at 07:49
  • msg #750

Re: Out of character thread


I know of Inside Out but haven't seen it yet, feel free to comment.


And if Meri is bowing out of the spotlight, then unless Nym wants to speak amongst herself and her familiar I guess you're waiting on me to post more Many seeing how Nym is.


Remember that 4th edition is far more mapping your stamina, etc. When you have effectively no lasting wounds and most of your healing surges left, there's no point hobbling around as if you just got stabbed one inch from your heart or something :) You might find it a series of flesh wounds and the the magic rones and Nym's dexterity (she is exceptionally dexterous) meant most of the 'damage' was being winding by the blow, followed by being knocked back by the lil guy's force push.

I mean it also maps the movie damage well, where Mal in Serenity can get ran through by a sword one minute and hobbling and joking the next.
Nym
Player, 686 posts
Sat 7 Nov 2015
at 11:04
  • msg #751

Re: Out of character thread

Well yeah, she's not gonna be limping about bleeding everywhere or anything, it's more the shock of having actually been stabbed at all, really. She just needs a few minutes to suppress that or whatever so she can get back to being cheerful like she normally is ;).
The Altweaver
GM, 629 posts
Alteller of
this altale
Sat 7 Nov 2015
at 11:12
  • msg #752

Re: Out of character thread


Yeah, thinking back to the murderous rage! Although I think the unpleasant woman actually missed / got no chances once Nym actually killed her twin!
Nym
Player, 687 posts
Sat 7 Nov 2015
at 12:10
  • msg #753

Re: Out of character thread

If not for the restricted quarters of the fight, Nym probably wouldn't have been hit at all, but I suppose that was the whole point of the set-up ;).
The Altweaver
GM, 630 posts
Alteller of
this altale
Sat 7 Nov 2015
at 12:55
  • msg #754

Re: Out of character thread


Actually if the fight was going to break out you were supposed to fight at the other side of the bridge in a wide open space. I was happy you chose to put yourself in restricted quarters, of course :D
Nym
Player, 688 posts
Sat 7 Nov 2015
at 14:32
  • msg #755

Re: Out of character thread

Well, I'd thought Allyn was on the other side of the bridge anyway, then when the fight started the map showed we were all actually smack bang in the middle of it. Oh well, the silly tin-plated bully, at least she know Nym wasn't joking when she basically said "It's a really bad idea to mess with us", even if Nym wasn't intending it as a threat or anything. Nym's too innocent (if that's the right word) to make threats, and she's not a remotely violent person. It's just that her magic doesn't quite agree with that sentiment...
The Altweaver
GM, 631 posts
Alteller of
this altale
Sun 8 Nov 2015
at 09:08
  • msg #756

Re: Out of character thread


She was, she was on the village side looking away, then you guys walked right up to her to bypass her / speak with her.


You weren't really right in the middle of it, the little guys were basically standing at the edge of it, I just I didn't draw the village end, and more importantly it's hard to turn a real world thing in to a combat thing and keep the distances sane, hence why I kept the real world fuzzy in this case.
Nym
Player, 689 posts
Sun 8 Nov 2015
at 10:32
  • msg #757

Re: Out of character thread

Yeah, the real-distances-into-squares thing can make it a bit awkward sometimes. You could always imagine that the exact distances of the squares varies depending on the location in which the combat is taking place and yet that everyone still manages to  move in distances that relate to those squares :D.
The Altweaver
GM, 632 posts
Alteller of
this altale
Tue 10 Nov 2015
at 19:20
  • msg #758

Re: Out of character thread


That's what happened with the bridge :) The real battle if you had to squash would involve lots of annoying negative modifiers floating around everywhere!


Old D&D had one out in the open quirk like that. All the spell ranged for inside dungeons that were listed in feet automatically became distances in yards when you were outside.

That's right, magic just works three times better outside :d I mean the rationale would be that the ranges are perhaps measures of how easy it is to see and get the correct angle in claustroboebic dungeons, and the true spell ranges were the outdoor ones. Or something.


So yeah, basically D&D is a lot of squinting and hand waiving at times, no matter the edition :D
Meri
Player, 585 posts
Artificer
Level 4
Wed 11 Nov 2015
at 01:21
  • msg #759

Re: Out of character thread

Speaking of hand waving, are there any classes that get something like the Jedi Mind Trick? :)

*waves hand*  "These aren't the warforged you're looking for..."
The Altweaver
GM, 633 posts
Alteller of
this altale
Wed 11 Nov 2015
at 07:11
  • msg #760

Re: Out of character thread


I believe the Ardent is one of the psionic classes that can do just that, or at least has other powers that would map to that :)
Nym
Player, 693 posts
Wed 11 Nov 2015
at 15:44
  • msg #761

Re: Out of character thread

I've played an Ardent once, briefly - their powers are all emotion-based, either projecting their own emotions onto others or generally messing with the emotions of others. So they can project anger/determination onto their allies (or magnify that which their allies are feeling) to make them fight better, or mess with the emotions of the enemy to make them feel more disheartened so they fight worse, or something. I can't remember the full details. They're a Leader class.
The Altweaver
GM, 634 posts
Alteller of
this altale
Wed 11 Nov 2015
at 18:06
  • msg #762

Re: Out of character thread


You could do worse than look to the ardent if you want to make life easier for yourself with any Kai Lord 4th ediiton ideas
Meri
Player, 588 posts
Artificer
Level 4
Wed 11 Nov 2015
at 18:51
  • msg #763

Re: Out of character thread

Hmm, maybe, maybe...  :)

I probably won't be directly lifting powers out of D&D, but some will definitely be drawn on for inspiration for Magnamund class powers.  Also it'll be useful to gauge just how powerful I can make abilities like that without them being too overpowered.
Always have trouble with that sort of thing.
The Altweaver
GM, 635 posts
Alteller of
this altale
Wed 11 Nov 2015
at 19:03
  • msg #764

Re: Out of character thread


Yeah, that's probably the perfect way to use that :)
The Altweaver
GM, 636 posts
Alteller of
this altale
Fri 13 Nov 2015
at 12:11
  • msg #765

Re: Out of character thread


I just realised I made the last update basically building / layout heavy without much in the way of people stuff. Semi-deliberate, for benign reasons in game you will find out and out of game because the direction you walk will affect who comes up to you.


I really just need a direction, I'll say The Stick will lean a reluctantly towards the half covered tent with the music if pushed :)
The Altweaver
GM, 668 posts
Taleteller
Guide
Fri 4 Dec 2015
at 07:56
  • msg #766

Re: Out of character thread


Since I know what's happening around you and where you are going, I know things are pleasantly on track and it's all good. I hope you guys aren't feeling like you are idling, and are enjoying the gentle exploration.

It actually helps that you were unfailingly nice and interested in the local wildlife, or else your forest exploration could be so much more winding and occasionally scary :D
Nym
Player, 732 posts
Fri 4 Dec 2015
at 17:56
  • msg #767

Re: Out of character thread

Lol well, being friendly and nice to and interested in the local wildlife isn't remotely difficult or out-of-character for Nym, provided said wildlife isn't trying to eat her or anything ;). And since none of these creatures are elves or anything even remotely resembling elves, I think Meri's having a pretty decent time of it as well :D.

What time of day is it now, anyway? Are we getting into night? I just wondered if it's getting dark yet and oen of us needs to make a light (not that that's an issue for either of us, though it's probably best if it comes from the one who doesn't need to set something on fire in order to make it ;)).
The Altweaver
GM, 669 posts
Taleteller
Guide
Fri 4 Dec 2015
at 18:35
  • msg #768

Re: Out of character thread


The daylight is starting to fail, so you are in middle evening. So you could make light (such as a sun globe or constant prestidigitation) as the evening wears on.

Because, of course, are you truly safe at night? Might be an idea to tactically think about lights :D
Nym
Player, 734 posts
Sat 5 Dec 2015
at 11:00
  • msg #769

Re: Out of character thread

Prestidigation doesn't make light - that's what the Light cantrip is for. I can set fire to stuff, but that's probably a bad idea in the current location - I think we're better off with Meri's sun glob unless it turns out it's okay to light some dead sticks or something. But I don't think we should risk it - if the locals start smelling smoke they might immediately assume the worst, even if we have fox sat right here watching. I think if we are going to try and make a fire, we should ask him first (dead wood only!) and see his reaction - if he seems like any fire is a bad idea, we'd best just stick with the sun globe. It does seem as though we're in some kind of sanctuary/protected location/magical clearing or something right now, given the whole weird circular border thingy. It may be that lighting fires here is prohibited or something. I'd rather not risk it till we know for sure.
Meri
Player, 630 posts
Artificer
Level 4
Sun 6 Dec 2015
at 02:04
  • msg #770

Re: Out of character thread

Just checking, does HP get restored to full here?
The Altweaver
GM, 670 posts
Taleteller
Guide
Sun 6 Dec 2015
at 05:46
  • msg #771

Re: Out of character thread


Indeed it does!
Nym
Player, 736 posts
Sun 6 Dec 2015
at 10:47
  • msg #772

Re: Out of character thread

Yup, you get all your hp and healing surges back, and regain the use of all your powers if you'd spent any of the non-At-Will ones :).
The Altweaver
GM, 677 posts
Taleteller
Guide
Fri 11 Dec 2015
at 18:45
  • msg #773

Re: Out of character thread


I was going to say 'even if Meri hadn't rolled a good Heal, I wasn';t going to be a mosnter, the bird would have just been unconscious and vulnerable'

But then I went and did what I did in the post, and I realised I'm a monster after all :(


I mean, logically looking at the broader picture you picked the right actions, but, you know...
Nym
Player, 743 posts
Fri 11 Dec 2015
at 21:48
  • msg #774

Re: Out of character thread

Bahh, it's only monstrous IC - at least OOC we know he'll come back easily enough as the only way they can permanently die is if their master dies, and if it wasn't him who got shot it would've probably been one of us where it actually matters about gtting shot. Can't imagine Meri's about to be particularly merciful with whatever just fired that arrow, though. Or Nym, comes to that. Actually, in combat, it's not really Nym who's in charge of things, it's her magic. So yeah...shoot a friend in front of her. Good job, whomever that was. Good job...
The Altweaver
GM, 678 posts
Horrible
Monster
Fri 11 Dec 2015
at 21:53
  • msg #775

Re: Out of character thread


Meri can of course say herself, but for Timur coming back I would assume she's playing it that she mechanically fixes the body, and the spirit poofs back in to that body. And if Timur was to get smashed to dust by a boulder, she would just build a whole new body from bits :)

The real question that Meri can answer privately is, of course, does Meri knows this is what will happen (has it happened before) or does she still think of Timur as a separate person, and so not realise if he seems truly dead, that he won't come back?

I guess we'll see by her next IC post :D


I forgot to say, with Nym using her final action to grab the staff, it is now round 2. Nothing is - fopr the moment - visibly moving. Meri, you have the ability to see further than Nym so could also rroll perception if you like, but I'd understand if Meri the character was a little distracted right now.


To answer OOC, I'm afraid Nym's 17 doens't quite buy any specifics. From the placement of the arrow, it might have been from somewhere north?
Meri
Player, 639 posts
Artificer
Level 4
Sat 12 Dec 2015
at 13:29
  • msg #776

Re: Out of character thread

Just checking, did you say that green "ring" shape around our current positions on the map gives partial concealment?
The Altweaver
GM, 680 posts
Horrible
Monster
Sat 12 Dec 2015
at 13:40
  • msg #777

Re: Out of character thread


No, it's just difficult terrain I'm afraid, meaning you can't charge or run through it and it takes 2 squares not one square to leave it (so you can't shift out of it easily).

It's the outer ring of trees in the whole glade that provides concealment.
Meri
Player, 640 posts
Artificer
Level 4
Sat 12 Dec 2015
at 18:05
  • msg #778

Re: Out of character thread

So that would be the wavy line around the edges of the map? :)

Also can I still move while prone?  And does it take an action to drop prone?
The Altweaver
GM, 683 posts
Horrible
Monster
Sat 12 Dec 2015
at 18:43
  • msg #779

Re: Out of character thread

That it is, my art skills are perfect :p

Dropping prone is a minor action. You can only crawl, which means you move half your speed. And it's a move action stand from prone.
This message was last edited by the GM at 18:46, Sat 12 Dec 2015.
The Altweaver
GM, 690 posts
Horrible
Monster
Wed 16 Dec 2015
at 20:17
  • msg #780

Re: Out of character thread


As Meri starts getting really beaten up by critters, you might see why I house ruled letting potions only be a single minor to consume, and also why I don't mind Meri having fast hands to effectively chug a healing potion for free!

Blah blah game breaking if this was a full party, but when it's just the two of you, and the leader seems to become the tank of the group, it seems more necessary!
Meri
Player, 651 posts
Artificer
Level 4
Wed 16 Dec 2015
at 22:03
  • msg #781

Re: Out of character thread

Except I got separated from my backpack earlier - (Nice tactic by the way.  Evil, but nice!) ;)

My "last resort" "single-digit HP" tactic here involves just firing off a Lightning Sphere and hopefully taking them both down with me...  Meri would rather go out in a Predator-style self-destruct than let them finish her...
Except Many keeps hanging around in the blast radius! :(

Almost forgot - Does the Shadow Stalker thing or those ground monsters trigger my Trip the Trap ability by moving adjacent to me?
This message was last edited by the player at 22:05, Wed 16 Dec 2015.
The Altweaver
GM, 691 posts
Horrible
Monster
Wed 16 Dec 2015
at 22:20
  • msg #782

Re: Out of character thread


Hey, you made a tactical choice, stand or backpack. As with all decisions, they have their good and bad sides.

But hmm, yeah, I've really put you in the grinder. Good thing I always have plans for what happens if you fail a battle. I won't always have, the more the fights are started by you or are very important, the more I might let there be the possibility of horrible, horrible irreparable failure!

[Private to Meri: Which isn't too bad if you have a new character you want to try out :p Though I'd miss Meri, so I won't ever kill her cheaply nor close off ways for her to come back!]

And yes, the trip the trap has been triggered by both. The ground harpy when it first attacked you, so maybe a little late to retcon it. The shadow did indeed move to the square beside you with its spooky shadow surprise power, before attacking you and going in to your shadow, so you can certainly have trip the trap target the shadow.

Sorry, I know getting rid of the minion might have been more useful. I have to be fair sometimes. :(
Meri
Player, 652 posts
Artificer
Level 4
Wed 16 Dec 2015
at 22:44
  • msg #783

Re: Out of character thread

Well can only use it once anyway, so I'd rather wear down the stronger one to try and finish it off easier.
The Altweaver
GM, 692 posts
Horrible
Monster
Wed 16 Dec 2015
at 22:48
  • msg #784

Re: Out of character thread


Regarding Many, he's sort of delaying his actions right now and not doing anything actially action worthy - he's not actually rolling and missing with his powers, for example, he's not a full NPC (yet) in that regard.

So feel free to yell a warning to him as a free action so he can move out of the way before you do anything.


Obviously with the trip the trap power, narratively it's your call if you have some tiny trap you drop to the ground a moment before the critter comes at you (as you've been playing the spike wire) or if in this case you want to retcon that Meri set a trap without anyone seeing in the campsite just in case, and has been manoeuvering to it :)
The Altweaver
GM, 705 posts
Horrible
Monster
Tue 22 Dec 2015
at 20:25
  • msg #785

Re: Out of character thread


Ok, so you guys earned 579XP (289XP each) for that last battle! And I'm not sure if I got to say before the fight, but your previous day's worth of exploration (a soft skill challenge) was worth 350XP (175XP each).

So there you go!


Obviously you're still on combat timing ish. Don't sudden;y run all the way across the glade, heal all your wounds, and spend an hour speaking to the dryad.

Just, you know, reasonable reactions and initial responses. Don;t worry too much about specific actions for now. You can skill checks and some quick healing snuck in even if there would be a little bit more than a turn's worth of actions.
Nym
Player, 764 posts
Wed 23 Dec 2015
at 18:29
  • msg #786

Re: Out of character thread

Cool, so 464 exp total then (each) :). So we need just over 600 exp to ding, as far as I can work out. 614, I believe. And hopefully the hamadryad doesn't want to zap us or something, but we did help her birdy friend and we were polite to the fox and the stag so hopefully they put in a good word for us ;). I can only presume the stuff we just fought wasn't on her side, or at least the elf can't have been, or he wouldn't've shot the birdy. The more elemental critters may have been defending the forest and mistaken us for bad guys, however. Not sure about the shadow.
The Altweaver
GM, 706 posts
Horrible
Monster
Thu 24 Dec 2015
at 19:40
  • msg #787

Re: Out of character thread


Yup, sounds right. Only three or four rp thingies or combats or skill challenges to go :)

Any, happy everything, back to the game next year :D
Meri
Player, 665 posts
Artificer
Level 4
Thu 24 Dec 2015
at 23:01
  • msg #788

Re: Out of character thread

Merry Crimbo everyone! :)
Can't wait to see what wonders and horrors await us in the new year...


[Private to The Altweaver: Just remembered, the description of Meri watching the dryad for a reaction was supposed to be an Insight roll that I forgot to make.  (Assuming Insight works on primal tree-beings that is...)
My high rolling streak is starting to falter again though: 16 (8 + 8)
]
Nym
Player, 765 posts
Fri 25 Dec 2015
at 21:21
  • msg #789

Re: Out of character thread

Hehe, so did you guys have a good Christmas? One of the things we did today was play a game that a friend brought over, a card game called Cards Against Humanity. Are either of you familiar with it? It was super super fun and a great laugh, though I wonder if it's wrong to say that given some of the stuff that comes up during said game :D.
The Altweaver
GM, 707 posts
Horrible
Monster
Sun 27 Dec 2015
at 10:04
  • msg #790

Re: Out of character thread


Quickly checking in to say hey! And to reassure you both that there will be nothing but wonderful things involving hugging puppies and killing helpless dragons for XP (or was that the other way around...) and it shall all be good.

And yeah, I know CAH. Haven't managed to play it personally, but seen enough games and heard enough to know it is both seems very fun and also that you are a terrible human being :p

I do like the mix of cards are by no means just all innapropriate / filthy, and also you've got the simple ones and the long random ones too.


Anyway, they've made a game (or the main guy has) called secret Hitler I was watching games of before I left. It is far less offensive than you might guess from the name, and actually by no means a 'haha we said hitler'. It's a hidden identity game like werewolf / resistance / Avalon / mafia / battlestar galactia with some tweaks. and it seems like if you want to lose all your friends in a fun way, you couldn't do much better. Thouhg it's not out until April.

Anyway, back to tidying up stuff!
Meri
Player, 666 posts
Artificer
Level 4
Sun 27 Dec 2015
at 12:33
  • msg #791

Re: Out of character thread

Yay, hugging puppies! :D

Also, I've heard of Cards Against Humanity, but not too sure what it's about.

In between stuffing my face with yummy things, I've been getting back to work on my character builder app.  Going through the books and pulling information about items and stuff to build up data sources (might take some time as there's a LOT, and I'm having trouble tracking down some of the books!)

Still, at least I'm learning enough to hopefully get the hang of the more obscure bits of the game mechanics.
And while high on caffeine and chocolate and listening to RPG soundtrack music, I came up with an idea for my own campaign world too (kind of "sandboxy with a main quest in the background" like this one).  Possible future game idea maybe...
(Also this was apparently Post #666 for Meri, so not at all ominous!  hehe)

Hope you're all having fun doing what you're doing today :)
This message was last edited by the player at 12:34, Sun 27 Dec 2015.
The Altweaver
GM, 708 posts
Horrible
Monster
Sun 27 Dec 2015
at 13:43
  • msg #792

Re: Out of character thread

 Cah has one person play a card with a phrase with a blank or a question, and everyone else needs to play the best card in their hand to answer it. Some answer cards are odd, some random, Some filthy, some Irreverent.

Oops, time to go, nym can say more :)
Meri
Player, 667 posts
Artificer
Level 4
Sun 27 Dec 2015
at 13:51
  • msg #793

Re: Out of character thread

ooo, filthy and irreverent?  Consider me interested! :)
The Altweaver
GM, 709 posts
Horrible
Monster
Sun 27 Dec 2015
at 16:38
  • msg #794

Re: Out of character thread


The let's plays are I've watched are:
https://www.youtube.com/watch?v=pC0vVODMUMs

https://www.youtube.com/watch?v=QCEqUn7If44


New games are cool! and when I'm back at my own flat, if I can help with any rules stuff let me know. The character builder needs Silverlight to run, but I believe the rules compendium on the website doesn't need anything fancy, so I can let you access my account to check any rules or powers that aren't clear on there.

Don't worry too much about level 5, it's pretty minimal what you get this time round :( Level 6 is the fun one!


No, I take that back - new daily power available and you get the next tier stuff in your themes!
Meri
Player, 668 posts
Artificer
Level 4
Sun 27 Dec 2015
at 17:00
  • msg #795

Re: Out of character thread

Well it's mostly just a collection of random quest hooks leading to stand-alone dungeon maps (just reading through the DM guide book to figure out appropriate quest rewards and stuff).

It works a bit like "Fable", where you can pick and choose quests from a central location, or just wander about and explore to find new locations where you're likely to stumble across an NPCs who give you quests, or hints to lead you to the nearest "quest hooks".
But there's also a "main story arc" that is completely unknown at the start (except for a probably obvious hint!), but you can find little hints and "puzzle pieces" scattered around during your wanderings that eventually lead you to a final showdown (once you're higher level of course!) :)

As a game idea though, it's easier to set up and prepare for than most of the other ideas I have, so I could actually run that one sometime soon.

I think I'm getting the hang of the mechanics from reading over the books for information.  It's a lot to take in at once, especially with the crazy few years I've had recently.
So yep, actually looking forward to levelling up this time :)  hehe.
(Assuming I survive the next encounter!)
This message was last edited by the player at 17:01, Sun 27 Dec 2015.
Nym
Player, 766 posts
Sun 27 Dec 2015
at 19:49
  • msg #796

Re: Out of character thread

Regarding Cards Against Humanity...basically there are a whole load of white cards which contain random words or phrases, many of which are rude/dirty or would be considered very "un-PC", though there are plenty which are fairly innocuous by themselves.

Some examples off the top of my head (including several NSFW ones)...

Hope
Sean Connery
Barack Obama
Swooping
An entrenched class system
Nazis
Madeleine McCann
Auschwitz
Jimmy Savile
Wanking over a pool of children's tears
Two midgets shitting in a bucket
50,000 volts straight to the nipples
Dead babies

And so on. Then there are a bunch of black cards which contain either phrases (usually well-known quotes or slogans) with one or more words blanked out, or questions. Such as...

Maybe she's born with it. Maybe it's ___________.
What is that smell?
How did my last relationship end?
_________ + _________ = ___________
When I am a billionaire I shall erect a 50-foot statue to commemorate _________.

Generally the black cards by themselves aren't innately rude or whatever. Anyway, everyone has a hand of ten white cards. Someone (you decide who goes first by who was the most recent player to have a pooh) takes the top black card and reads it out - everyone else picks the white card(s) from their hand that they think will be best and passes it to the person who read out the black card (without letting anyone else see it. That person (they're called the Card Tsar, I'm not sure why) shuffles these cards around so no-one knows who gave what card. They then re-read out the black card, this time filling the blank with one of the white cards (in the case of the question ones, we found it funnier for each of us to ask the question and the card Tsar read out the answers). Then you decide which is best/funniest/rudest (or just the Card Tsar can do this) and the player who submitted that answer gets a point - we just played it that if you get a point you get to keep the black card in front of you so everyone ended up with a pile of them, then when we'd done all the black cards (you cycle around who reads out the black cards) the person with the most was deemed the winner.

And that's basically it. It's very fun even if everyone sort of feels guilty for laughing at stuff like...

"The school trip was completely ruined because of ___________."
"Jimmy Savile"

Anyway, yeah, it's a fun game :D. I've checked and it's available on Tabletop Simulator (like so many other games) so maybe I can play it on there some time, though you kind of need a minimum of about four people to play it.

Aaaanyway...dragging the subject back onto DnD again...don't forget I have the updated version of the old offline Character Builder (which fans have kept up to date since WotC stopped updating it because they switched to the online "hey give us money to access your characters" version ages ago :P). I thought you had all the PDfs now of all the books? Which are you missing? I have pretty much all of them except the ones that are just loot (eg the Adventurer's Vault or the Mordenkainen's Maginificent Emporium one).
Meri
Player, 669 posts
Artificer
Level 4
Sun 27 Dec 2015
at 20:17
  • msg #797

Re: Out of character thread

"Maybe she's born with it. Maybe it's 50,000 volts straight to the nipples."

This game intrigues me.  I think I have a suitably warped and dark sense of humour to play that effectively.
(After all, I can sit through a whole Frankie Boyle stand-up DVD without feeling shocked!)  hehe.

Due to this wreck being unable to run WINE properly, I don't think I can run the old character builder, otherwise it would be easier to just pull the information off of that...  (Unless I can actually open the files it uses to store the information on this).

I found most of the books on an open Google Drive I stumbled across on a search ages ago, but it didn't have all of them.
Books I'm still missing are:

Roleplaying Game Starter Set (not sure if this one would actually be useful or not)
The Book of Vile Darkness (Having trouble searching for this one, since it's apparently the name of a movie too, and the search results become infested with links to that!)
Dungeon Delve
Halls of Undermountain
Into the Unknown: The Dungeon Survival Handbook
Menzoberranzan
Mordenkainen's Magnificent Emporium
Neverwinter Campaign Setting
Player's Option: Heroes of the Feywild
Player's Option: Heroes of the Elemental Chaos
The Shadowfell: Gloomwrought And Beyond
Wizards Presents: Races and Classes
Wizards Presents: Worlds and Monsters
Dungeon Master's Kit
Monster Vault: Threats to the Nentir Vale

Basically, I'm after any that have character building or item options in them.  Also any that have additional rules, or monster stats, or DMing-related stuff (for working on my own campaign idea).

Tried that idea you mentioned once of looking up "goddessfantasy" and the name of the book, but it only seems to be throwing up dead links, or links to file hosts where the file has been removed.
This message was last edited by the player at 00:54, Mon 28 Dec 2015.
Nym
Player, 767 posts
Sun 27 Dec 2015
at 23:05
  • msg #798

Re: Out of character thread

Well, I just found a working link to both the Heroes of the Feywild and the Elemental Chaos ones, so those still work, at least ;). Maybe you can't get all the books you want this way but at least you can get some :).
Meri
Player, 670 posts
Artificer
Level 4
Mon 28 Dec 2015
at 00:43
  • msg #799

Re: Out of character thread

*sticks out tongue*
Well, that's two off the list anyway...

EDIT: Just stumbled across "Mordenkainen's Magnificent Emporium" by accident too.  Search engine seems a bit random at times, where it searches for things sort-of-related to what I wanted it to search for rather than actually searching for exactly what I asked it for.  Sometimes that works out ok, sometimes not...

The rest are still proving elusive for now.
"One day, your secrets shall be mine!"  *shakes fist*
This message was last edited by the player at 00:58, Mon 28 Dec 2015.
Nym
Player, 768 posts
Mon 28 Dec 2015
at 11:25
  • msg #800

Re: Out of character thread

Well, you have most of the content. I think most of the stuff you're missing is just extra bits and pieces or specific campaign settings that would be irrelevant unless you wanted to run your game within said setting anyway. Of the books listed there, I don't think I've ever seen any of them mentioned in the Char Builder (either the Hero Lab one or the updated official one) so their resources either aren't used at all or are used for stuff that I haven't come across yet. Either way, there's plenty of stuff (and then some ;)) in the books you've got that you could easily run a whole load of campaigns with many different characters and not worry about running out of new material or whatever ;).
Meri
Player, 671 posts
Artificer
Level 4
Mon 28 Dec 2015
at 13:46
  • msg #801

Re: Out of character thread

Well I'm working with a setup where the app's user can either go with the default of pulling content from any book/setting, or can restrict it to using only certain ones (like to fit with a game where a DM has ruled that maybe items/powers from certain books aren't included, then you can filter those ones out while building your character.  The catch there is, it means I have to go through all the books so I know which one each thing is from).

Still, I suppose I could leave out a few.  Ideally I want all the powers and items and things I'm using now on my various characters, since I plan on recreating them in the app and using it for updating level ups and stuff.

Once I'm done with the basic builder, I might also stick on a way of tracking stats during battles too, like HP, Daily/Encounter powers and infusions used up, and so on.  That way I'm less likely to forget what resources I have available to me.  It's all math and logic really, and computers are way better at math and logic than I am!  :)
This message was last edited by the player at 13:48, Mon 28 Dec 2015.
Nym
Player, 769 posts
Mon 28 Dec 2015
at 15:00
  • msg #802

Re: Out of character thread

Yeah, Hero Lab and the official builder both have the ability to filter out content from any of the publications listed. Hero Lab also has a thingy where you can keep track of any modifications to your character - hp total, ongoing status effects, exp, stuff like that. Plus there are plenty of other progs that can follow character data, like MapTools, which has the ability to set Initiative and track hp and other (generally combat-related) stuff. I suppose it's pretty straightforward, really, given there are so many tools you can find that deal with that kind of stuff :).
Meri
Player, 672 posts
Artificer
Level 4
Mon 28 Dec 2015
at 15:51
  • msg #803

Re: Out of character thread

Yep.  I eventually want to modify it to do a few useful tricks.  Including keeping track of DMing info, like maps and monster stats and stuff too.
Want to get the basic builder done first though.  Add-ons will take a bit more figuring out.

At least Python is easier to work with than other programming languages, so I can actually get stuff done in that rather than just giving myself a headache staring at confusing manuals all day, hehe.

As far as I know, Linux doesn't have a native D&D4 character builder app, so seems like something that someone needs to work on.  Necessity being the mother of invention and all that :)
Nym
Player, 770 posts
Mon 28 Dec 2015
at 20:15
  • msg #804

Re: Out of character thread

As I don't have Linux I don't know whether any of the DnD char builders have been designed to run with it. There's bound to be at least one out there that has, though. At least as WotC moved on to 5th Edition a while back, you don't need to worry about building a thingy for 4th and then find they've released new content you need to incorporate - everything is already out so once you've done all that, it's done :D.
Meri
Player, 673 posts
Artificer
Level 4
Mon 28 Dec 2015
at 21:11
  • msg #805

Re: Out of character thread

There probably is one out there somewhere, though not an "official" one.  Most likely there will be a few home-made ones like the one I'm trying to make.
Copyrighted content issues might discourage people from actually releasing them for public download.
(Though there possibly may be someone who's released one anonymously on the Tor Network or something...)

Anyways, by doing this, I'm learning about actually using the programming language for something more practical than just printing "Hello World!" repeatedly and getting my mitts on a useful app for gaming while reading up on the D&D rules too, so it's all good :)

If this works out, my next project may be a "Cards Against Humanity" gaming app ;)  hehe.
The Altweaver
GM, 710 posts
Horrible
Monster
Mon 28 Dec 2015
at 22:29
  • msg #806

Re: Out of character thread


Funnily enough CAH released their initial cards for free download, and has a thingie to play against yourself (research lap basically)

https://www.cardsagainsthumanity.com/lab/
http://s3.amazonaws.com/cah/CAH_MainGame.pdf

Though I think it's probably better to wait until you can actually play the game fresh?
The Altweaver
GM, 711 posts
Horrible
Monster
Mon 28 Dec 2015
at 22:42
  • msg #807

Re: Out of character thread


Sorry, was interrupted. For DM info, make sure you go by the errata not the original DM manual. The DCs etc were changed. There are some good summary screens and sights for commonly used stuff
Nym
Player, 771 posts
Tue 29 Dec 2015
at 08:19
  • msg #808

Re: Out of character thread

Maybe check out whether Hero Lab can be run in Linux - that's what I was using for 4th Edition before I got the updated version of the offline official one (now technically unofficial, I suppose, as it's no longer supported by WotC but by fans).

If you have Tabletop Simulator you can get CAH there. I had a look the other day :). One game I want to get is a card game called Snake Oil, which has some similarities to CAH in that you use cards from your hand to make weird combinations, but in this case all the cards are random (non-rude) words and you combine two of them to make up a product which you try and sell the "customer". Unfortunately it seems to be out of stock everywhere, and isn't on Tabletop Sim although I suppose I wouldn't really be able to play it there anyway as no-one I know seems to have that anyway, lol.
Meri
Player, 674 posts
Artificer
Level 4
Tue 29 Dec 2015
at 12:16
  • msg #809

Re: Out of character thread

Aww, but the rude words are where the fun is!  hehe :)

Found a few copies of the Snake Oil game going on E-bay.
Or if you can find out what every card in the game has on it, you could make your own :)
This message was last edited by the player at 12:16, Tue 29 Dec 2015.
Nym
Player, 772 posts
Tue 29 Dec 2015
at 18:32
  • msg #810

Re: Out of character thread

The words in themselves may not be rude, but I'm sure it's very easy to come up with a "product" that has an incredibly dirty meaning if you're imaginative enough ;).
Meri
Player, 675 posts
Artificer
Level 4
Tue 29 Dec 2015
at 18:52
  • msg #811

Re: Out of character thread

Like these?  http://rudefoodnames.com/Drinks.html  ;)  hehe.
The Altweaver
GM, 712 posts
Horrible
Monster
Thu 31 Dec 2015
at 10:33
  • msg #812

Re: Out of character thread


I'm scared to go shopping now!
The Altweaver
GM, 716 posts
Horrible
Monster
Sun 3 Jan 2016
at 20:25
  • msg #813

Re: Out of character thread


To answer the Goodwin questions:


The ritual will not need a skill check here either, and only 1gp worth of components once more. Really you have all the parts of the staff, you just need something to bond between. I would say the ritual should be performed near last though, once you have as much knowledge as possible.

And yes, Arcana is a good check to make to also feel how the whole operation is going, not just regarding the magic required to do this or how animation and transmutation magic works. So I would allow you to roll once for Arcana now, and once again for Arcana during the ritual itself. Note a failure to start with would give you imperfect knowledge, a failure during the ritual would mean you don't feel if you are doing something wrong.

Note I would only allow one Arcana check per person.

Heal is a very good skill to use, since as you say you are trying to think about the person they will come back to and not just the item. However I will say Nature may also be a good one too then, to try to also 'heal' the staff if it was, instead, a living branch say. So I will allow two Nature checks - one to diagnose first, and then another to petition the groves influence / magic during the ritual.

Again, only one Nature roll per person.


Do remember that you can always use your familiars as a second pair of eyes (or hands in Meri's case) and that also gives you the same skill bonus. You know, if either of you wants to double up a good bonus. I won't tell you what drawbacks might happen because only one of you can understand the familiar/there will be a delay in the familiar's info though.


Perception and Insight could be used, but will grant no successes, only bonuses to other checks. Perception to spot things to help Heal/Nature, and Insight to grant bonuses during the ritual to spot if something feels 'off' in The Stick's behaviour.


Since it was the head of the staff that moved, it's more likely if you get things wrong it's just his body won't work correctly :p



Anyway, so all good ideas to start with. Feel free to make whatever checks you wish, just let me know what exactly they represent. It will let me work out the DC for them, and also what the consequences of success/failure should be :)

Any more cool ideas? You may have enough already, of course!
The Altweaver
GM, 733 posts
Horrible
Monster
Thu 14 Jan 2016
at 22:03
  • msg #814

Re: Out of character thread


Oops, I've just realised I made a minor mistake with the hidden targetting, You can target a square rather than a creature with any attack - just of course you auto miss if you pick the wrong square, and a normal attack takes a -5 penalty.


I don't think this has actually affected anyone too badly - you both would have outright missed if you had used a normal attack, as both of you chose to attack squares where your enemies were not.

Sorry about that!
Nym
Player, 794 posts
Fri 15 Jan 2016
at 20:58
  • msg #815

Re: Out of character thread

Ahh okay, that makes sense. Thinking about it, it'd be silly if you had to be able to see your target in order to attack them - how else would you be able to fire a Magic Missile at the darkness? ;)
Meri
Player, 702 posts
Artificer
Level 4
Fri 15 Jan 2016
at 21:39
  • msg #816

Re: Out of character thread

Have I mentioned Nym is cute, but very scary...  (O.o)'

Also, attacking the darkness is never a bad tactic.  Neither is staying at the tavern looking for girls and rolling the dice to see if you get drunk! :)

And yes, over in the other game, Rowan is apparently ignoring the visible enemies and talking to the trees.  She does that sometimes, you get used to it eventually! :)
The Altweaver
GM, 734 posts
Horrible
Monster
Sat 16 Jan 2016
at 05:58
  • msg #817

Re: Out of character thread


Yeah, I usually try to make sure I double check rules like that earlier, but I was a little busier and it's a little harder to find that exact rules clarificion! I juts remembered area effect etc good, melee ranged bad, and that you could aim at the square (with area, etc). But the idea is that area/ranged don't get the concealment penalties, melee/ranged do.

This doesn't apply in this case, because each square generates both cover and concealment equally to make things easier :p


Snd Nym scary? Nah, she's just a...well, you see, she..umm...ahh...yeah, she's scary.
Nym
Player, 795 posts
Sat 16 Jan 2016
at 11:56
  • msg #818

Re: Out of character thread

Aww, but she just wants to play with people! And that cute little familiar of hers, the little owl on her shoulder who doesn't blink at all :D. I'm sure there's nothing creepy about either of them! I mean, Nym just wants to be friends with everyone, how can that be scary? She's a lovely person and has never considered hurting anyone!
The Altweaver
GM, 735 posts
Horrible
Monster
Sat 16 Jan 2016
at 13:39
  • msg #819

Re: Out of character thread


Oh, I just want to make clear, especially in Nym's cas3e, that I also didn't check the rules further because I knew there were LoS issues to targetting the correct squares where the evil dudes were. Meri#s case was the powerful blast spell was the best spell to use anyway :)


And yes, she loves all her new friends, and loves playing funny tricks on them like convicning them very earnestly they are going to be eaten by a predator so they'll run out of cover so she can 'play' wit hthem - with acid, apparently :p
Meri
Player, 703 posts
Artificer
Level 4
Sat 16 Jan 2016
at 17:14
  • msg #820

Re: Out of character thread

Is my Thundering Armour attack powerful enough to damage the boat itself?  Might scare him into moving if he thinks Meri is going to sink his boat under him :)

On the other hand, that bowman is just asking for it standing out there in the open like that...
[Private to The Altweaver: Though I can't help but wonder if he's acting as bait to expose my position for Shadow guy's benefit... ;)]
The Altweaver
GM, 736 posts
Horrible
Monster
Sat 16 Jan 2016
at 17:53
  • msg #821

Re: Out of character thread


I will let you target and damage the boat with thundering armour, yes :)
The Altweaver
GM, 740 posts
Horrible
Monster
Sun 17 Jan 2016
at 18:35
  • msg #822

Re: Out of character thread


Not sure if any cares about / doesn't understand the shuffling caused by the enemy readied actions and how it affected initiative / when they got to move?

Yell if anything was unclear about it :)
Meri
Player, 707 posts
Artificer
Level 4
Sun 17 Jan 2016
at 18:46
  • msg #823

Re: Out of character thread

Didn't seem to affect me too much as far as I could tell.
Think I figured out what's happening over on Nym's side of the battlefield anyway :)

Hope the Dryad doesn't get killed off before Meri can get to the Phystal...  Then again, she did seem confident she could handle whatever we came up against, right?  I'm sure she has a plan! :D
The Altweaver
GM, 741 posts
Horrible
Monster
Sun 17 Jan 2016
at 18:50
  • msg #824

Re: Out of character thread


Lol, well Blace did seem to be a little annoyed with the dryad about how The Dryad thought nothing was wrong, and the dryad does seem to be more 'the forest conquers all' bravado.

Then again, yeah, she's gone toe to toe with something that's been repeatedly ganking her without any PC help, so not so helpless :D I'm sure it's all fine!
The Altweaver
GM, 747 posts
Horrible
Monster
Tue 19 Jan 2016
at 20:36
  • msg #825

Re: Out of character thread


I'll answer the shadow stalker question here, sorry I was unclear.


I meant in future if a shadow stalker (this one or another) did the trick of being in your shadow, because you know you shake it off at the end of your turn, I would allow you to ready your attack for that. So instead of trying to attack it when it gets +4 to all defenses, you would use your standard action to ready whatever attack you wanted, and say 'when I eject it at the end of my turn, I want to smack it with my attack power' So in essense as long as you end your turn with an attack against the shadow, it doens't get the bonus to its +4 to defenses and it will be beside you not in your square.


This is a 'going forward' trick you can use if a shadow stalker tries to merge with your shadow. You can't use it last turn. And since you ejected the shadow at the end of your turn, it's not applicable this turn.


You guys should be synced up fine right now :)
The Altweaver
GM, 748 posts
Horrible
Monster
Tue 19 Jan 2016
at 20:39
  • msg #826

Re: Out of character thread


Note you could have tried this any time the shadow merged with your shadow, but since you had no knowledge at the time that you would succeed in the saving throw to eject it at the end of your turn each time, it would have been a bad gamble. Yes, with hindsight we know you aced every single saving throw, but at the time I would not have advised it. Its better to attack its +4 defenses than giving yourself a 45% auto-miss chance because your ready action trigger wouldn't go off if you failed the saving throw.
The Altweaver
GM, 752 posts
Horrible
Monster
Thu 21 Jan 2016
at 20:30
  • msg #827

Re: Out of character thread


I'll answer in this thread in order to let Nym still see the main post :)

Anyway, while Meri is surrounded, being in the woods at least means all enemies are taking a -5 penalty to their attacks, with The Phystal taking a -7 penalty because of the two types of woods in the way :) So yeah, it's annoying that most of them also have cover, but it's still cool that you can tank so much agro :)
Meri
Player, 716 posts
Artificer
Level 4
Thu 21 Jan 2016
at 22:16
  • msg #828

Re: Out of character thread

Your baddies seem to have disturbingly good luck with attack rolls though, so I'm not putting too much faith in cover here ;)

I do have a sort-of-plan, but it's heavily dependent on whether the Phystal is actually the lynchpin of the whole enemy group here...

Meanwhile, over on another game, one of my characters is actually indulging in reasonable non-violent diplomacy!  Something must be wrong with me...  (O.o)'
The Altweaver
GM, 753 posts
Horrible
Monster
Thu 21 Jan 2016
at 22:31
  • msg #829

Re: Out of character thread


You say that about attacks, but everyone bar the phystal on your side missed this turn, and that was partially from an area burst ignoring some of the cover. And Nym was only hit by the dagger, who has a high melee attack given that's it's only attack. I also may have rolled for next turn's attacks on your side already, and so know how well or poorly they rolled for round 8 too :D I'm just glad I've stopped getting 18s, that was such a weird streak given the totals came from different rolls and modifier combinations!


You can always knowledge roll on the daggers (arcana) and the wisps (arcana or dungeoneering, nature a distant second) to test your theory ahead of time :)


And yay, non violent diplomacy! It gets them to lower their guard to stab them later on. Good thinking.
Meri
Player, 717 posts
Artificer
Level 4
Thu 21 Jan 2016
at 23:23
  • msg #830

Re: Out of character thread

Yeah, first Kaelynn, then Rowan.  And even Swift seems to be less stabby these days...  Must be the late nights...  I need more caffeine!
At least Meri seems as reckless and destructive as ever, for now :)

Anyways, Arcana roll on the daggers: 21 (13 + 10 - 2) - Seem to be sticking to 10 or around there these days.

And another Arcana on the wispy things: 21 (13 + 10 - 2) - Ok, another 10?!  Think I need to check that die...
The Altweaver
GM, 754 posts
Horrible
Monster
Thu 21 Jan 2016
at 23:41
  • msg #831

Re: Out of character thread


I think you may just be flipping a 10p piece to be honest.... if your next roll is '2014' I think we'll have confirmed it :p


[Private to Meri: To the knowledge rolls! These Flying Daggers are actually not something you've specifically encountered before, and may be powerful magic. However, you recognise their general type. They are animated objects, given will and movement through magical crafting. While the Phystal may have activated them, he won't be directly controlling them anymore. Some animated items have specific methods of activation/deactivation and have a single purpose they will enact once activated. Some are intelligent enough to be interacted with, and go about their originally constructed purpose by their own will.

So perhaps there's a deactivation word, or perhaps you can bargain with or trick them in to stopping or attacking the phystal, but simply killing the phystal is unlikely to stop the daggers.


The wisps seem different. These seem to be tainted in a way other wisps you've heard of or encountered aren't. That feels a little like the crystal stalkers before, so it is possible that stopping the phystal might release the wisps from actively going after you. Whether they would hang around and hassle you afterwards though is a different matter. You know wisps in general prefer to lurk and strike unwary targets - their attack usually comes from touching them. These wisps seem to be trying to attack you with some form of psychic attack, but it is likely that they still need to use the same sort of attack method as other wisps. So they must be trying to get close enough to you to touch of strike you without you hitting back. (Ie reflexes attack :) )

Wisps this small are very easy to kill if you can strike them (ie minion!) The only difficulty with a wisp is that it has a very nebulous core to try and hit. Striking the wisp itself can be easy enough, but actually damaging that core is almost a coin flip.


Hope that helps your plans!
]
Meri
Player, 727 posts
Artificer
Level 4
Sun 24 Jan 2016
at 18:52
  • msg #832

Re: Out of character thread

Just checking, since a little uncertainty about the terrain is throwing off my count here.
Is it possible for me to get to within a 5 square range of Celindara on my next move with only 1 move action?
The Altweaver
GM, 762 posts
Horrible
Monster
Sun 24 Jan 2016
at 19:08
  • msg #833

Re: Out of character thread


It will cost you 2 squares of movement to move to Q13 (the green square diagonally south east of you is difficult terrain.) After that it goes back to one square of movement for 1 movement. So yup, by my count you should be able to get within 4 squares of her :)
Meri
Player, 728 posts
Artificer
Level 4
Sun 24 Jan 2016
at 19:13
  • msg #834

Re: Out of character thread

Ahh ok.  So difficult terrain only counts for the squares you're moving into, rather than the ones you're leaving?
The Altweaver
GM, 763 posts
Horrible
Monster
Sun 24 Jan 2016
at 19:19
  • msg #835

Re: Out of character thread


Yeah, I think the very first round last combat I had a brain burp and thought it was the other way around, but corrected myself. So it only counts for the ones you enter.
Meri
Player, 730 posts
Artificer
Level 4
Sun 24 Jan 2016
at 19:24
  • msg #836

Re: Out of character thread

Got it :)
Wasn't too sure about that there, it's been throwing off my move counts for the whole battle.  Probably a good thing I decided to stay in one place for most of it!
Got it now though :)
The Altweaver
GM, 766 posts
Horrible
Monster
Mon 25 Jan 2016
at 19:48
  • msg #837

Re: Out of character thread


Ok, so as I said, yay you guys, you won!

So obviously it seems stupid not to hit level 5 right now, so if for some reason you're actually still at the wrong side of that - there was actually a final enemy you didn't, in the end, get the chance to fight - then just round up to the amount you need for level 5 (5,500XP).

But let me know and I'll be sure to adjust somewhere else later (hehe, free minions for me to use later, free minions! Haha!)


Anyway, the adventure tracker thread should already be updated with all the shinies coming your way if you want to spoil yourself, otherwise I'll open the new thread to allow you all to react soon.


Also, I will be updating the other threads with descriptions of the shinies if they are potions or magical items, and also I'll replace the 'leveling to 4' post in the rules thread with a much shorter 'leveling to 5' thread.

I do wish you could create collapsed posts when you spoilered textm, rather than it just being blacked out.
Meri
Player, 732 posts
Artificer
Level 4
Mon 25 Jan 2016
at 19:55
  • msg #838

Re: Out of character thread

Wow...  Nym make bad guy go boom! (O.O)

Also, did you just pinch my Kai game villain?  *peers suspiciously*
The Altweaver
GM, 767 posts
Horrible
Monster
Mon 25 Jan 2016
at 20:00
  • msg #839

Re: Out of character thread


Lol, I don't think so? Who said they are the villain, for a start.... I just wrote 'foe' in their description, I did not say whose foe they were. And after Nym's explosive explosions, I'm not sure you guys count as the heroes :p
Nym
Player, 812 posts
Mon 25 Jan 2016
at 21:18
  • msg #840

Re: Out of character thread

I make the exp total 5487, which is just thirteen points short of level five. I'll round it up to 5500, then, and level myself up. This is the fun part, looking through the list of powers and stuff in the Char Builder and picking some :D. I think we get a new Daily at this leve, don't we? Or a stat increase? Hmm, I can't remember, but the Char Builder will tell me so it's fine :).

And wheee, that was fun :D. So I had been wanting to use Chromatic Orb for ages, and blew the "maximise the damage dice of your next attack roll" ability in my headgear to try and get the most epic of fireworks. If I'd rolled a hit, he'd've taken 40 damage (or 42 if Bloodied), plus possible extra damage from whatever I rolled on the d6 (when casting Chromatic Orb you roll 1d6 which determines the damage type it uses as well as a specific effect, in the case of fire this is a small amount of fire damage to all adjacent targets so not the best in this situation as there were none). But as it's a Daily power, Chromatic Orb also deals damage on a miss so he took 15 (17 if Bloodied) damage. Which fortunately still turns out to have been enough. I don't expect I missed by much, with 18 vs Ref but there you go, it would've been nice if I'd rolled enough to deal 40+ damage :D.

Yeah, Nym can wreck people...
>:)

[Private to GM: I don't have nine gems filled - the crown only goes up to seven and I just spent all of them in nuking the Phystal, so with his essence and the one from the elf you said I could have, I'm back up to two again already :).]
The Altweaver
GM, 769 posts
A Teller
of a Tale
Mon 25 Jan 2016
at 21:34
  • msg #841

Re: Out of character thread


Bah, 13XP each? That's like only 25XP short. That's like a wisp. Seriously, I just get to give myself a free wisp at some point? That sucks :( I'm also not giving you bonus XP anymore so I can have 225XP to spend on something cool later. Yay.

Ok, ok, round to 5500XP. Seriously though, there was a whole 150XP enemy I was gunna throw at you at the end there. It would have been funny.

[Private to Nym:
I mean keep a running tally of the souls you've captured...I mean magic. Magic you captured. I make 9 so far...lots of magic. 7 before, and an extra 2 now :D Who knows why this number will matter in the future...

And he was under superior cover so unless the orb was an area blast you had a -5 to the attack. So only actually 13 versus reflexes!
]


Ok, I wanted to be a little less haphazard about it, but I can say just now:

leveling up:

Both of you gain 5 hit points, and so both of you should have a different surge value now (1/4hp rounded down). Not number of surges, but surge value. Also a different bloodied value too, of course :) 1/2 max hp.

Both of you get a new 5th level daily power. Nym, you go ahead and pick. Meri, unless you've looked up a power on your own, I can PM you a list of what's available and if it's too much choice maybe narrow it down with some suggestions.

Nym: You get a +2 power bonus to your arcana and bluff due to your theme (xaositect)

Meri: You get an extra 5th level alchemic formula due to alchemist. So you can auto-research acidic fire and save 200gp, or I can list some new formula to choose from because that expands your knowledge base :)

Also, you gain a +2 power bonus to thievery and perception from trapsmith :)



I think that's it! A relatively easy one for level 5, just a choice of one daily power for Nym, and one daily power and an alchemical formula for Meri.
Nym
Player, 814 posts
Mon 25 Jan 2016
at 22:04
  • msg #842

Re: Out of character thread

The Char Builder handles all the numbers for me, so I'll just need to pick powers and whatever else :). I'll do that tomorrow as I'm about to go to bed and I want my brain to be working properly and have time to browse through all the options (however many there are, I haven't checked yet) at my leisure :).

Meri, if you want to meet up on Skype at some point or something I can give you a list of all the stuff you can pick from, if you like. I think we originally built Meri in Hero Lab, didn't we, because I definitely "converted" Nym into the official Char Builder once I reacquired that, but that wouldn't take long to do for Meri.
The Altweaver
GM, 770 posts
A Teller
of a Tale
Mon 25 Jan 2016
at 22:16
  • msg #843

Re: Out of character thread


Either is good.


Also, don't forget if you are getting bored of a power or feat, you can retrain one each level.

Even if narratively it doesn't have to be losing a power, it can just be using the same power in a different way...
Meri
Player, 734 posts
Artificer
Level 4
Tue 26 Jan 2016
at 11:48
  • msg #844

Re: Out of character thread

Powers I can pick out of the Eberron Player Guide book (since I think that's the only one that lists Artificer class powers).
It's showing a choice of three Dailies for this level, so just figuring out which would be most useful, and would fit Meri's style best.

[Private to The Altweaver: Tempted by "Dancing Weapon", since Meri might get an idea for that if she studies the Flying Dagger and tries to replicate the enchantment using her own tech.  Though would need an extra weapon to use it on, since she would rather keep hold of her staff during battle.  Did that fancy sword of the Phystal's happen to survive the explosion?

Alternatively, also tempted by "Predatory Shards", though I think that one is designed more for a ranged weapon.  Assuming it only targets enemies though, I suppose it could still be used at melee range to create the damaging zone around me to wear down multiple enemies that close to melee range quicker.  Such an effect would have been handy in that last battle!

Torn between those two.  "Flameheart Defender" is also tempting, but I think that drains my healing surges if it gets destroyed, while the other two don't.
]

Not too sure of Alchemy recipes though, since they seem to be scattered over many books.  Would need to know which books they were in.

Then again I might just take the Acidic Fire one, so I don't end up with a massive list of stuff needing researched...  :)
Unless you have one in mind that would be more useful in our situation.  Like something that could be used tactically to help out Nym too.
This message was last edited by the player at 11:50, Tue 26 Jan 2016.
Nym
Player, 816 posts
Tue 26 Jan 2016
at 15:51
  • msg #845

Re: Out of character thread

I can check in the Char Builder - I'm gonna sort out my level now.

How are our hp affected by levelling up? I mean, I just spent my last two Surges to heal myself and it wasn't enough to heal me to full. The hp I'll get from levelling up may be enough to increase my Surge value and/or number of Surges (I haven't checked but it's possible) and of course will be increasing my maximum anyway. Or will the level-up not actually "count" until we can have an Extended Rest and fully heal up and have some downtime anyway?
The Altweaver
GM, 772 posts
A Teller
of a Tale
Tue 26 Jan 2016
at 18:32
  • msg #846

Re: Out of character thread


The access I have also lists the dragon magazine additional ones, etc. so there's a choice of seven in total. However, I think those three are the big three, and if you like the sound of them all then I'd definitely go for one of them :)

I shall look and see if any other academical formula are good, or if you should just unlock acidic fire. I forget the difference between the two you had to research, other than their cost. You have acidic fire flagged in red, was that because it was too high a level for you to make before?

And for this leveling up, please add your new +5hp to both your current and maximum totals, and also please use your new healing surge value for the short rest. So Nym, I believe that means each surge restores 10hp now? I do not believe you get any extra healing surges though. They are harder to come by, you need to increase your constitution or use a feat, I daresay as you have the next shot at a magic item (a level 7 one), there might be a magic item that can boost surges in one way or another.
Nym
Player, 818 posts
Tue 26 Jan 2016
at 18:38
  • msg #847

Re: Out of character thread

Swifty and me have just been talking in Skype and I have sent her a composite screengrab of all seven powers she can choose from for this level :). I took a while to decide on mine but have finally picked one. I'm also retraining Acid Orb into something that hopefully will give me a little more manoeuvrability in combat if stuff gets too close (not perfect but it's an At-Will, so...) :).
Meri
Player, 735 posts
Artificer
Level 4
Tue 26 Jan 2016
at 18:41
  • msg #848

Re: Out of character thread

The Altweaver:
You have acidic fire flagged in red, was that because it was too high a level for you to make before?

I think so.

Though the way my mind works, it could just have been: "Pretty colours!"  hehe.
The Altweaver
GM, 774 posts
A Teller
of a Tale
Tue 26 Jan 2016
at 18:44
  • msg #849

Re: Out of character thread


This is by no means a bad reason, as Nym just showed, colours can be very pretty indeed!

And that's cool Nym regarding acid orb, as wasn't that also the one that could nuke things with a high power attack from half a battlefield away? :p
Nym
Player, 819 posts
Tue 26 Jan 2016
at 18:46
  • msg #850

Re: Out of character thread

Oh yeah, good point, it had a range of 20 didn't it...I knew there was a reason I kept it, lol. Hmm...maybe I won't retrain, then. I was just sort of looking to get extra close-range-avoidance abilities...but maybe I'll leave Acid Orb as it is. I'm not swapping out Chaos Bolt, anyway, it's too fun :D.
The Altweaver
GM, 775 posts
A Teller
of a Tale
Tue 26 Jan 2016
at 18:51
  • msg #851

Re: Out of character thread


Remember that your new level is already old and boring, time to start looking to level 6 when you get a new feat! Maybe a feat with surges and avoidance stuff and stuff.

Also, if you want to avoid things, stay close to Meri - her knack for success features a double shift option she can gift to you :) Or maybe start looking in to, hmm, warlord feats? Don't they have some battleground swapping places abilities? Or maybe that's a striker power, which as you pointed out is actually quite appropriate!
Nym
Player, 820 posts
Tue 26 Jan 2016
at 19:19
  • msg #852

Re: Out of character thread

Well, I'm still looking at "KILL ALL THE THINGS NOW NOW NOW" as my primary...thing, but if I see a nice avoidance/defence/control ability as a secondary part of something, I'll certainly consider it ;). That's one of the main reasons I chose my new Daily :).
The Altweaver
GM, 776 posts
A Teller
of a Tale
Tue 26 Jan 2016
at 19:26
  • msg #853

Re: Out of character thread


Oh, feel free to have your new dailies be available after this short rest. They can be some cool new trick you've figured out or want to try after the last battle.


Meri, I presume your new alchemy formula will wait to be narratively discovered when you actually get an alchecmy case, right? Or feel free to have Meri doodle right now :D



Speaking of the last battle, everyone have fun? I wasn't sure if Meri getting so bogged down in the trees was ok or not, funny how things work out!


And and both of you remember your theme +2 bonuses to skills (earlier in this thread, or I've posted in the rules thread for leveling up to 5). Meri having two themes might throw the builder off a little?
Meri
Player, 736 posts
Artificer
Level 4
Tue 26 Jan 2016
at 19:43
  • msg #854

Re: Out of character thread

Ok, just confirming some stuff...

Bloodied and surge values are rounded down?
How much XP do we need to reach Level 6?
My Thievery and Perception both get increased by 2?

After some badgering by Ameena, I changed my mind and am going with Thunderclap Armour as my new Daily. ;)

Alchemical formula I'm still uncertain about.  Probably just go with Acidic Fire since having extra hurty stuff to pelt enemies with is never a bad thing!  :)
Does that mean I can make that now, or do I only have the recipe and still need to learn it from somewhere?
The Altweaver
GM, 777 posts
A Teller
of a Tale
Tue 26 Jan 2016
at 20:19
  • msg #855

Re: Out of character thread


Everything is always rounded down sadly :(

7500XP for level 6 (2000 needed)

And yup, +2 each as long as nothing else grants a power bonus to that skill already :)

And you have the formula totally now, got and learned - so you can make it at the same as others :)
Meri
Player, 737 posts
Artificer
Level 4
Tue 26 Jan 2016
at 20:46
  • msg #856

Re: Out of character thread

Okies, so everything on the sheet is correct now? :)

Spent a surge to restore HP to max.  Got 2 left, so in fairly ok shape :)
The Altweaver
GM, 778 posts
A Teller
of a Tale
Tue 26 Jan 2016
at 20:59
  • msg #857

Re: Out of character thread


Seems fine. You should have 2/2 infusions left, as Celindara will gift you two of her healing surges.

Oh, your passive perception is also 23 now you have +13 to perception! I changed that for you.

And cool, I see you have a thundering armour theme now :) You have your at will, but if you use the daily you effectively get to beef up the at will!



To answer an earlier equestion, the scimitar of the fey can be dropped in the boat too. Scimitars are military melee weapons, so you can't use them effectively. However... you are an artificer, and so I will let you modify his scimitar if you wish so it functions more like a simple melee weapons.

So instead of a 10gp item, it will become a 5gp item. It will still let you attack for str+2 with a basic attack (proficient +2), and still do 1d8 damage. In function, it becomes more like a short spear or mace, which amuses me greatly visualising that :D Oh, that makes it a versitile weapon, which means if you can attack with it two handed it does +1 damage.

I can summarise that in the rules thread if you still want to use it a a trophy or for some attack power down the line :)
Meri
Player, 739 posts
Artificer
Level 4
Tue 26 Jan 2016
at 21:09
  • msg #858

Re: Out of character thread

Well I imagine the daily as a kind of "upgraded" version of the at-will, but one that's too powerful to use often.
Can still smack things around with the at-will when it's used up :)

[Private to The Altweaver: Was interested in the sword, since I'd actually planned on taking the "Dancing Weapon" power.
Idea being that Meri would study the flying dagger and try to figure out a way to replicate the enchantment in a safer and more controllable way using her own tech and magic, thus adding a few bits of clockwork and crystalline magical bits onto the sword and turning it into the Dancing Weapon.
So when a situation that looked like a tough fight started, if there were no enemies near her, she'd switch to the sword first while moving into position.  Then on the next round would throw it and activate it with a Minor Action, while using Fast Hands to switch back to using her staff, holding her own position in order to direct the sword while casting occasional blasts at enemies who got too close to her.

Got persuaded to use Thunderclap Armour instead, since it was a better defensive tactic if we ran into a lot of melee enemies.  (It does have a cool ability to mercilessly mow down any minions that close to melee range of someone who has it active on them, hehe).
]
The Altweaver
GM, 779 posts
A Teller
of a Tale
Tue 26 Jan 2016
at 21:20
  • msg #859

Re: Out of character thread


Lol, seems good :)

[Private to Meri: Eh, try out the armour for now, as pointed out you can retrain easily when you level up. And in this case its fine narratively, just Meri never again uses her more powerful version of her thundering armour, because the time's never right or she's always too busy playing with her flying weapons!

So no harm in grabbing the scimitar as a 10gp bonus loot item, and it you want to modifying it later if you haven't sold it by then, go right ahead!
]
Nym
Player, 822 posts
Wed 27 Jan 2016
at 14:53
  • msg #860

Re: Out of character thread

My +2 to those two skills was applied automatically by the Char Builder, I checked yesterday, so that's okay :). I'm just updating Nym's sheet now...still not sure if I'm gonna retrain Acid Orb but I will check and decide for sure. I sort of need to decide whether it's worth trading off extra range for something that can assist a little in helping me out when I get stuck in melée range with stuff, as that is my biggest issue outside of my relatively low AC, which is something that's inherent to being a caster so will just have to deal with ;).

Edit - Okay, I've finished updating :). I did decide to swap out Acid Orb in the end, since I really do need something for close-range that can be used more than once per fight. If it turns out not to work so well, I can always retrain it back again next time I level up :). Anyway, it's down to you, Mr GM, to decide what you want to throw at us in combat and to try and make things fair, so if this goes horribly wrong, I can just blame you for not adapting to the changes in a reasonable way or something ;).
This message was last edited by the player at 15:09, Wed 27 Jan 2016.
Meri
Player, 740 posts
Artificer
Level 5
Wed 27 Jan 2016
at 15:45
  • msg #861

Re: Out of character thread

Nym:
Anyway, it's down to you, Mr GM, to decide what you want to throw at us in combat and to try and make things fair, so if this goes horribly wrong, I can just blame you for not adapting to the changes in a reasonable way or something ;).

I'm just hoping he doesn't decide to take some tips from Shadow's game...  (O.o)'
The Altweaver
GM, 781 posts
A Teller
of a Tale
Wed 27 Jan 2016
at 19:12
  • msg #862

Re: Out of character thread


Hah, yes, that's exactly how I work :p


Funnily, one of the paths not taken had quite a few fire based attackers. So if you ever double back or I re use them elsewhere, then it would line up nicely to Meri's new defenses.

peaking of which, I like the burning spray attack. Seems designed to just wipe away ll the hurty nasty people who are stupid enough to get too close to Nym! And bonus, it being fire based you might not kill Meri using it :)

Slaad's Gambit seems solid too, a sort of 'ouch, you hurt me? Why? DIE PSYCHIC RETRIBUTION DEATH HAHA I'M ELSEWHERE NOW WEEEEEEEEEEEEE' Very Nym.


Oh, I've added some of the mundane items to the first post of the items thread, so the caltrop stats for use should there there. Or remember, you can just break them down to sweet, sweet 30gp x 3 parts :)
Meri
Player, 742 posts
Artificer
Level 5
Wed 27 Jan 2016
at 19:23
  • msg #863

Re: Out of character thread

Probably keep them separate for now.  Hurty-zone-creating items can be fun to play with :)

Four-sided ones make me think of the equivalent of walking across a floor with bare feet when you've forgotten you dropped a d4 in that room earlier...  ULTIMATE PAIN!!!  hehe.

Noticed the alchemy case there.  Is there one of them among the Phystal's gear or do I still need to find a place that sells one at some point?
The Altweaver
GM, 782 posts
A Teller
of a Tale
Wed 27 Jan 2016
at 19:37
  • msg #864

Re: Out of character thread


I think the actual description is supposed to be exactly that. But I prefered the flavour of a normal bag of caltrops. Still, if you want to imagine that The Phystal went and attacked some poor gaming group out LARPing in the forest, go right ahead. Makes him far more evil!
The Altweaver
GM, 783 posts
A Teller
of a Tale
Wed 27 Jan 2016
at 19:46
  • msg #865

Re: Out of character thread


The alchemy case is sort of me placing it in there to remind me to let you have one at the next opportunity. I am happy for you to macguyver alchemical potions using your alchemical reagents you possess right now, and then later anything that has a gold piece price is fair game when you actually have the case :)
Nym
Player, 824 posts
Thu 28 Jan 2016
at 14:34
  • msg #866

Re: Out of character thread

Yeah, I took Burning Spray because it's Close Blast, meaning I now have an At-Will I can use if I get a bunch of bad guys next to me (as I did in this last battle). good Minion killer, too, if I roll well enough on each hit :). Meri doesn't seem to spend too much time close to me in battles and if she is in range I can just make sure my blast zone doesn't include her. If we happen to find stuff that's resistant to fire and I really need to use it, I have Elemental Shift :).

Slaad's Gambit is an Immediate Interrupt so if I decide to use it, it goes off after the attack roll but before the damage, so I wouldn't actually get hit, technically. In cases where I'd intend to use it I'll state at the end of a post "If this guy hits me on his turn, I'll interrupt him with this" so that you'll know not to roll damage on me...well, unless the attack used is a ranged one (the target of Slaad's Gambit can be up to five squares away) and the enemy is still alive after my power has gone off. Will probably save it for emergencies, though. I had been debating for a while between that one and another one that lets me roll a Close Burst attack, jump really far (Speed + Cha Mod I think) with no AoOs for doing so, then deal more Close Burst damage when I land. I thought it could be good for if I got surrounded by Minions or something, but decided to go with Gambit instead, as it teleports me no matter what so I am guaranteed to be able to get away, and it's an Interrupt so whatever hit me gets to waste its attack (especially if melée or a Close thing I can ge out of range of) while I don't use up any of my turn actions. Well, I wouldn't be able to do an AoO in the same round if the situation called for it but I think I can live with that ;).
Meri
Player, 744 posts
Artificer
Level 5
Thu 28 Jan 2016
at 14:56
  • msg #867

Re: Out of character thread

Nym:
Well, I wouldn't be able to do an AoO in the same round if the situation called for it but I think I can live with that ;).

Actually hasn't Nym already killed at least two enemies with opportunity attacks so far?  (One of which was a swarm of multiple creatures if I recall).
Proving to be quite lethal with them ;)
Nym
Player, 825 posts
Thu 28 Jan 2016
at 15:30
  • msg #868

Re: Out of character thread

Yeah, I think so. They just don't come up very often and melée is obviously my worst kind of attack. You can only do one kind of Opportunity Action per round (either an AoO, an immedaite Interrupt, or an Immediate Reaction) so in the event of both an AoO and Slaad's Gambit having a chance to occur within the same round, I'd rather use Slaad's Gambit because it moves me (hopefully) to safety and does way more damage ;).
The Altweaver
GM, 785 posts
A Teller
of a Tale
Thu 28 Jan 2016
at 22:42
  • msg #869

Re: Out of character thread

Unless it was changed in errata (or you are saying a before errata definition / 3rd edition definition) you can make as many OAs as needed per round.

What is limited is you can only do one on each other player/enemy's turn. Unless that's what you meant, and were using turn/round interchangeably?


So you can happy thump three opponents if they all generate OAs (as Meri's opponents did last game), but you could only thump a single opponent once in their turn, even if they did two or more things to generated OAs / immediate interrupts during that turn. So you'd choose whether to react to say a moving away, a ranged attack, or have an immediate trigger go off if they somehow generated all three during their turn.

And you don't get to do an OA during your own turn. So if somehow someone got to shoot a ranged attack at you while standing beside you during your turn as a reaction to something, you don't get to thump them back with an OA.

Which is another great use of the readied action, btw :D So if you are in a bad spot where you don't want to cast a spell because of a nasty guy in melee with you and you can't shift away, it might be worth the gamble to set up a ready trigger on the attack power so it goes off during their turn, blasting their smug little face when their too distracted to hit you back for it :D


Anyway, Slaad's gambit it very good for exactly the reason you stated - it's a cool combination of having an extra move/attack without using up actions, and very likely getting you out of harm's way if you are put in harm's way (and even checks to see if your in harm's way first so you won't ever waste it). Even if the attack is a vaguely directed power that won't be properly interrupted, you're still far enough away to run without generating an OA, and can use your full movement next turn to get the right distance away.


Edit: But yeah, don't underestimate your OAs. Sure, you're less likely to hit with them, but it's absolutely possible. And Nym especially seems to generate good damage with them because of Bloodied Gauntlets of Unnecessary Damage Addition :p
This message was last edited by the GM at 22:43, Thu 28 Jan 2016.
Meri
Player, 745 posts
Artificer
Level 5
Thu 28 Jan 2016
at 22:47
  • msg #870

Re: Out of character thread

The Altweaver:
And Nym especially seems to generate good damage with them because of Bloodied Gauntlets of Unnecessary Damage Addition :p

Wondrous Item? :)

Also, curious about who Slaad is...
The Altweaver
GM, 786 posts
A Teller
of a Tale
Thu 28 Jan 2016
at 23:17
  • msg #871

Re: Out of character thread


Yes it is :) It's cursed, but seems more cursed against the DM!


Also slaads are a what rather than a who, kind of a funny link to Nym and ger chaotic magicm really. I wonder if this might be her next fun form...

https://en.wikipedia.org/wiki/Slaad
Nym
Player, 828 posts
Fri 29 Jan 2016
at 16:29
  • msg #872

Re: Out of character thread

Ohh yes, sorry, I misremembered - was thinking you could only make one Opportunity Action per round, forgetting it was one per target :D.

Damage addition is never unnecessary ;).

On slaads - from what I remember, they're a race of humanoid, frog-like creatures who come in a variety of colours, each one basically being like a different subspecies of slaad of which I seem to recall black ones are the worst. I think they're in 3.5 and have a Save vs Death ability. As in, they use the ability on you, and you have to pass a Saving Throw to resist it (resistances and Saving Throws work differently in earlier editions of DnD) or you get insta-killed. In this version, I recall reading of a slaad ability they can use on you which mechanically works like a disease, wherein a slaad lays an egg in your head or something. If you fail to cure it you die and a slaad tadpole crawls out of your head. So they're generally bad news, bascially. I can't remember what level the weakest colour of them is, or what colour is weakest but I'm thinking possibly red or green. There's a whole bunch of them, anyway. I don't recall whether they come in the same variety of colours as chromatic dragons (red, blue, green, black, white), or whether they have more. I seem to recall seeing a yellow slaad somewhere...
Meri
Player, 748 posts
Artificer
Level 5
Fri 29 Jan 2016
at 16:42
  • msg #873

Re: Out of character thread

Ewww, head tadpoles!!!  (;~;)
The Altweaver
GM, 788 posts
A Teller
of a Tale
Fri 29 Jan 2016
at 16:57
  • msg #874

Re: Out of character thread


It's weirder than that. There are red and blue. Blues infect you and turn you in to a red one, and red ones infect you with eggs that hatch blue ones! And both sides hate each other. And sometimes a green one that likes magic comes out, and if it goes off to study it becomes a grey one, and if it goes evil it becomes a death one otherwise it can become a black one then a white one.

Mad elementally chaotic frog thingies!
Nym
Player, 830 posts
Fri 29 Jan 2016
at 17:06
  • msg #875

Re: Out of character thread

Yeah, the description of slaads (slaadi?) could basically be summed as "magical multi-coloured frog-people who are really really bad news" :P.
The Altweaver
GM, 789 posts
A Teller
of a Tale
Fri 29 Jan 2016
at 17:27
  • msg #876

Re: Out of character thread


You see, if you add the 'could be' to the frog people it's basically Nym! :p
Nym
Player, 831 posts
Fri 29 Jan 2016
at 17:34
  • msg #877

Re: Out of character thread

Heeeey...Nym's only bad news if you attack her, otherwise she's lovely ;).
The Altweaver
GM, 790 posts
A Teller
of a Tale
Fri 29 Jan 2016
at 17:35
  • msg #878

Re: Out of character thread

Sorry, watching a stream and my typing might be worse than usual!

Edit: Yeah yeah, sure, let's ask all the peple she's encountered. Hmm, wait, they all seem to be dead, oh well, I guess we'll never know! :p
Nym
Player, 833 posts
Fri 29 Jan 2016
at 18:09
  • msg #879

Re: Out of character thread

Well, Allyn didn't die (yet) ;). And neither did Crass :D.
Meri
Player, 750 posts
Artificer
Level 5
Fri 29 Jan 2016
at 18:14
  • msg #880

Re: Out of character thread

Well Allyn made the mistake of swinging a huge sword at Meri's head before Nym could get to her, so she's only lucky to be alive! ;)

No-one is luckier to be alive than Crass though.  1 HP max and he somehow stayed alive when everything was exploding and the whole inn was rigged with traps?!  If the world of D&D had the lottery, he should have bought a ticket for it that day!


Of course, then he might have died from a paper cut from the ticket.  Best not to tempt fate!
This message was last edited by the player at 18:15, Fri 29 Jan 2016.
The Altweaver
GM, 791 posts
A Teller
of a Tale
Fri 29 Jan 2016
at 18:18
  • msg #881

Re: Out of character thread


Lol, neither of you have any idea if that's true. Allyn could be fish food and who knows what Crass is doing without your attention. These darn NPCs, always NPCing around and getting in to trouble :p


And if I recall, Crass survived because some higher HP villain went and tanked all the traps for him :D
Nym
Player, 836 posts
Fri 29 Jan 2016
at 19:21
  • msg #882

Re: Out of character thread

Lol yeah and he's probably got PTSD from the whole encounter and has freaked out and tried to burn down the inn or something. But hey, he seemed happy enough when we last saw him, right? ;) And Allyn, well, she was a moody aggressive twat who decided to pick a fight with us despite the fact at least one of us wears robes and we both carry staves, more or less openly broadcasting the fact that we're casters and therefore wield powers that could have an indefinite upper limit that won't become clear unless we feel the need to use them ;).
The Altweaver
GM, 792 posts
A Teller
of a Tale
Fri 29 Jan 2016
at 19:42
  • msg #883

Re: Out of character thread


To be fair she did have thick armour, a big sword, two casters of her own and two nasty strikers, so she probably thought she could take you two. Obviously she learned that lesson pretty quickly, maybe only for a short amount of time, of course...


And yeah, Crass did seem to be doing well. Hopefully you guys might get back to Stonebridge one day to see how it has ended up working out :)
Nym
Player, 837 posts
Fri 29 Jan 2016
at 20:36
  • msg #884

Re: Out of character thread

Yeah, it'll be nice to visit him some day, and Holder and the others too of course, and say hi and have yummy food again ;).
The Altweaver
GM, 793 posts
A Teller
of a Tale
Fri 29 Jan 2016
at 20:40
  • msg #885

Re: Out of character thread

I won't say I'm counting on you two doing that, but I would be very sad if you didn't go back there someday :)

Is Nym going to be interested in the interrogation after it got temporarily violent, or should I play the interaction with Meri on her own?
This message was last edited by the GM at 20:41, Fri 29 Jan 2016.
Meri
Player, 755 posts
Artificer
Level 5
Fri 29 Jan 2016
at 20:48
  • msg #886

Re: Out of character thread

Might take quite some persuasion to get Meri back to that whole side of the forest again ;)
Nym
Player, 838 posts
Fri 29 Jan 2016
at 21:24
  • msg #887

Re: Out of character thread

Nym won't be interested if they're beating up the guy, but if they're just talking and stuff then she'll probably come and say hi (literally) :D.
The Altweaver
GM, 794 posts
A Teller
of a Tale
Sat 30 Jan 2016
at 10:05
  • msg #888

Re: Out of character thread


One slap aside it all seems to be amicable for the moment :D
Nym
Player, 840 posts
Sat 30 Jan 2016
at 11:14
  • msg #889

Re: Out of character thread

I'm sure she'll make her way over there and check it out in a bit - since the questioning isn't exactly being done in whispers I expect she can hear them but will decide to actually pay attention whenever she chooses ;).
Meri
Player, 757 posts
Artificer
Level 5
Sat 30 Jan 2016
at 13:37
  • msg #890

Re: Out of character thread

Insight roll: 18 (8 + 10) - Middling again...

Also Meri hasn't actually put her staff away yet.  She just tends to carry it in one hand propped over one shoulder when not actually using it.
Comfortable position, frees up one hand.  Also has the added benefit that with a quick movement, you can whip it around and introduce it to the face of someone directly in front of you if you decide you don't like them.  Surely Meri would never do such a thing though, right?  ;)
The Altweaver
GM, 795 posts
A Teller
of a Tale
Sat 30 Jan 2016
at 13:57
  • msg #891

Re: Out of character thread


Yeah, sorry, in this case you can't tell, so either need to ask Celindara to translate and hope she does, or use and lose the potion just now.
Nym
Player, 841 posts
Sat 30 Jan 2016
at 14:37
  • msg #892

Re: Out of character thread

Or see if you can find someone with really good Insight who might be willing to lend you a hand with the friendly chat you're having with this guy, if you happen to know anyone who might possibly be nearby or on good terms with you or something ;).
The Altweaver
GM, 796 posts
A Teller
of a Tale
Sat 30 Jan 2016
at 14:41
  • msg #893

Re: Out of character thread


That too - ask in elven so either way he's stuffed :D
Meri
Player, 758 posts
Artificer
Level 5
Sat 30 Jan 2016
at 15:24
  • msg #894

Re: Out of character thread

Ah ok.  My first thought was to try and smile like I was saying something really nice to him, while actually telling him his mother was a half-orc with a face like a minotaur's backside, just to see if he actually did understand me ;)  hehe.
The Altweaver
GM, 797 posts
A Teller
of a Tale
Sat 30 Jan 2016
at 15:50
  • msg #895

Re: Out of character thread


Heh, see, all good ideas :)
The Altweaver
GM, 803 posts
A Teller
of a Tale
Mon 1 Feb 2016
at 21:33
  • msg #896

Re: Out of character thread


Nice post in Rebirth btw Meri!
Meri
Player, 770 posts
Artificer
Level 5
Mon 1 Feb 2016
at 21:37
  • msg #897

Re: Out of character thread

Awww, thanks :)  *blushes*
The Altweaver
GM, 804 posts
A Teller
of a Tale
Mon 1 Feb 2016
at 21:48
  • msg #898

Re: Out of character thread


Np, I just crossposted with you here so see you mentioned it already. It was indeed epic. Awww.

The question is was everyone already mind linked or did Swift Fox manage that on her own, because of course if Sun Snake had started mind linking everyone then Silver Raven might have gotten some interesting insight to Swift Fox... :D
Meri
Player, 771 posts
Artificer
Level 5
Mon 1 Feb 2016
at 22:07
  • msg #899

Re: Out of character thread

Actually he's probably the only character in the game who really understands Swift Fox.
Pity he's only an NPC, hehe.

Also I'd assumed Sun Snake at least was already mind-linked with her, hence her "Did you see?" at the end.
(Referring to him seeing the solution to the trap, how it worked, rather than seeing the other odd stuff happening in her head at the time.  That was just her putting the pieces together and realising that maybe she was meant to be here all along so she could finally turn around and stab Darkness in the back for messing with her all her life!  hehe) :)
This message was last edited by the player at 22:08, Mon 01 Feb 2016.
Nym
Player, 848 posts
Tue 2 Feb 2016
at 15:37
  • msg #900

Re: Out of character thread

At some point maybe our characters will all reunite and I can find out whatever it is you've all been doing over there :D. I haven't even looked at the OOC thread for ages because last time I checked it just seemed to be discussions centred around whatever it was you lot were doing while Dusk Rat is off doing whatever ;).
The Altweaver
GM, 805 posts
A Teller
of a Tale
Tue 2 Feb 2016
at 18:27
  • msg #901

Re: Out of character thread

I have a feeling we might be in an antagonistic situation when we all get back together again.  I still see evidence of you posting and NPCs posting at least, so I know you're still doing stuff!

Edit: Oh, and look at this hat! :)

http://www.rpgbooster.com/wp-c...der-hat-IMG_1848.jpg
This message was last edited by the GM at 18:28, Tue 02 Feb 2016.
Meri
Player, 772 posts
Artificer
Level 5
Tue 2 Feb 2016
at 18:53
  • msg #902

Re: Out of character thread

Awww, someone killed a poor Beholder and made a hat out of its corpse! :(
Nym
Player, 850 posts
Tue 2 Feb 2016
at 21:02
  • msg #903

Re: Out of character thread

Rofl that's a cool hat :D.
The Altweaver
GM, 808 posts
A Teller
of a Tale
Wed 3 Feb 2016
at 18:40
  • msg #904

Re: Out of character thread


Maybe a beholder made shoes out of a human :) But yes, I thought it was cute!
Meri
Player, 775 posts
Artificer
Level 5
Wed 3 Feb 2016
at 19:32
  • msg #905

Re: Out of character thread

*sniff*  It's ok Many.  No-one will make a hat out of you.  Not while I'm alive!  >:(
The Altweaver
GM, 809 posts
A Teller
of a Tale
Wed 3 Feb 2016
at 19:37
  • msg #906

Re: Out of character thread


Lol, so noted :)
Many
Friend, 148 posts
A Beholder
But a nice one
Wed 3 Feb 2016
at 19:37
  • msg #907

Re: Out of character thread


*yay!*
Nym
Player, 852 posts
Wed 3 Feb 2016
at 21:11
  • msg #908

Re: Out of character thread

Ohyeah, if someone tried to make a hat out of Many, I'd probably have to cast prett much every element in existence at them and then invent a few new ones to throw at them as well...but that beholder was probably one of the nasty bastard ones so it's okay ;).
The Altweaver
GM, 810 posts
A Teller
of a Tale
Wed 3 Feb 2016
at 21:33
  • msg #909

Re: Out of character thread


Lol, yeah, The Phystal learned the hard way what happens to people when Nym is happy!


And I forgot I put the Lone Wolf font on my notepad, so when I pasted the in process game update just now, it suddenly looked like an odd Lone Wolf book section. :)
Meri
Player, 777 posts
Artificer
Level 5
Wed 3 Feb 2016
at 21:43
  • msg #910

Re: Out of character thread

There's a Lone Wolf font?
The Altweaver
GM, 811 posts
A Teller
of a Tale
Wed 3 Feb 2016
at 21:52
  • msg #911

Re: Out of character thread

Meri
Player, 780 posts
Artificer
Level 5
Thu 4 Feb 2016
at 10:46
  • msg #912

Re: Out of character thread

Hmm, looks normal enough, where's it from?
The Altweaver
GM, 813 posts
A Teller
of a Tale
Thu 4 Feb 2016
at 12:11
  • msg #913

Re: Out of character thread


It's just a normal font, but it's not really used in many places normally, and the original Lone Wolf books were printed in that font through the various runs. So it's always the Lone Wolf font to me :)
Meri
Player, 781 posts
Artificer
Level 5
Thu 4 Feb 2016
at 12:37
  • msg #914

Re: Out of character thread

ooo, ok.  Thanks :D
The Altweaver
GM, 816 posts
A Teller
of a Tale
Sat 6 Feb 2016
at 21:32
  • msg #915

Re: Out of character thread


Given what's just happened, Celindara might open up quote a lot about some of the old histories and what you just saw. So basically, expect a huge info dump, and expect it tomorrow rather than tonight :p



Anyway, obviously in the background in my head stuff could happen, but I actually didn't expect everything to play out that way and for so many things to get triggered and resolved. Even when I had it in mind that you might try for some stuff, I expected it more as a quick RP session or at worst complexity 1 skill challenge.

If anything, you did enough work for a complexity 3, however many of your actions and skill useages were actually doing more to bolster side thingies. So for example keeping the fey alive and ensuring Celindara maintains the use of two hands are bonus cool things rather than success/failures in the challenge.


Anyway, just wanted to explain the perhaps difference in work load between Goowin and this latest one even though they were technically the same complexity. They are of course a level in difference, because you guys are now level 5 (hence why you got 200 each not 175 each). And of course the bonus XP actually makes the reward the same as a complexity 3 challenge anyway now I think about it!
Nym
Player, 862 posts
Sat 6 Feb 2016
at 21:48
  • msg #916

Re: Out of character thread

Hehe well, it seems like we got about the best result we could've hoped for - both victims of the black icky crap were cured and have sustained injuries but will be able to get on - fey guy will presumably have a face that looks somewhat-kess-than-fantastic unless he ever manages to bump into a healer of advanced enough skill (magical or otherwise) that they can fix it. Celindara, I gather, just has a few cuts that Meri is now healing so presumably will be physically completely fine soon enough :). Not sure where the sudden idea came from for me to take her form but I think the reasoning was that maybe if she thought Nym was her, she might be more inclined to listen...like there were already two of her (the one affected by the parasite who thought everything was fine and the "real" her who knew it certainly wasn't) and I was taking the shape of the one currently being suppressed in order to cause that one to emerge more strongly. Or something. I dunno, but whatever it was, it worked so that's cool :D.
The Altweaver
GM, 817 posts
A Teller
of a Tale
Sat 6 Feb 2016
at 21:53
  • msg #917

Re: Out of character thread


Yeah, as I explained IC in the story post, the way the compelling was working meant that actually appearing as her was pretty inspired as a countermeasure.

So yes, everything works out well except instead of moving us on and dropping you guys in a river or something, I have to kill my fingers typing lots of story stuff :p
Meri
Player, 789 posts
Artificer
Level 5
Sat 6 Feb 2016
at 22:02
  • msg #918

Re: Out of character thread

That's ok.  I think I need time to sort out my inventory, since I've forgotten what I was going to take and what's still left there.  Also the gp, and was that 200 or 300 xp each there?
The Altweaver
GM, 818 posts
A Teller
of a Tale
Sat 6 Feb 2016
at 22:07
  • msg #919

Re: Out of character thread


300XP in total each :)
Meri
Player, 790 posts
Artificer
Level 5
Sat 6 Feb 2016
at 22:12
  • msg #920

Re: Out of character thread

Oki doki :)
Nym
Player, 863 posts
Sat 6 Feb 2016
at 22:13
  • msg #921

Re: Out of character thread

Woo, only 1700 exp to go and then we get a new Feat and stuff, lol :D.
The Altweaver
GM, 819 posts
A Teller
of a Tale
Sat 6 Feb 2016
at 22:18
  • msg #922

Re: Out of character thread


Yeah, as I said I expected to hand out maybe 100XP each for this little after battle thingie, but you guys had to go being all heroic and doing stuff.

What is hugely funny of course is that this all started, effectively, from Nym vapourising The Phystal and denying you the 150XP for the 'final' battle earlier...

So basically what I'm saying is, violence always pays, and really you should probably garrotte the fey for bonus XP!
Meri
Player, 791 posts
Artificer
Level 5
Sat 6 Feb 2016
at 22:24
  • msg #923

Re: Out of character thread

Well, might get around to that if he wakes up in a bad mood and gets loose and goes for his weapons again despite being wounded and outnumbered.

At the very least he'll probably be getting left tied to that tree ;)
The Altweaver
GM, 820 posts
A Teller
of a Tale
Sat 6 Feb 2016
at 22:54
  • msg #924

Re: Out of character thread


I have no doubt :)
Nym
Player, 864 posts
Sun 7 Feb 2016
at 10:25
  • msg #925

Re: Out of character thread

Oh, now you mention someone being tied up...I kind of hope the fox never actually succeeded in tying Celindara's "shoelaces" together, now we've manage to fix her :D.
The Altweaver
GM, 821 posts
A Teller
of a Tale
Sun 7 Feb 2016
at 11:28
  • msg #926

Re: Out of character thread


Lol, funnily I actually did reference that in the start of the post I just made, so your question will be answered :)
Nym
Player, 866 posts
Sun 7 Feb 2016
at 13:39
  • msg #927

Re: Out of character thread

Hehe yes I see it now :). Nice of him to try and help out but fortunately it wasn't necessary :D.
The Altweaver
GM, 827 posts
A Teller
of a Tale
Sat 13 Feb 2016
at 01:38
  • msg #928

Re: Out of character thread


did mean to answer the encounter power question - yes, when I say you can have a short rest, you get your encounter powers back. It's basically 5 minutes not running around or fighting - and you got about that much time while messing around with ropes and stuff before you started interoggating your fey friend :)
The Altweaver
GM, 831 posts
A Teller
of a Tale
Sun 14 Feb 2016
at 22:51
  • msg #929

Re: Out of character thread


I'll post about embarking on the boat tomorrow night if Nym doens't get the chance to post about fuzzle rounding up before then :)
Nym
Player, 880 posts
Mon 15 Feb 2016
at 16:20
  • msg #930

Re: Out of character thread

Sorry, I was out in London for most of yesterday and didn't get any time to do any forums last night. You can just say Nym let the rat climb back up her robes or something - she will of course happily carry him if he wants to sit on her unoccupied (right) shoulder or something, or otherwise sniff around in the boat and do general ratty things :).
Meri
Player, 817 posts
Artificer
Level 5
Mon 15 Feb 2016
at 16:36
  • msg #931

Re: Out of character thread

As long as "general ratty things" doesn't include chewing more holes in Meri's pack! ;)

Wouldn't want him to "accidentally" fall overboard into the needlefang infested waters, would we?
Nym
Player, 881 posts
Mon 15 Feb 2016
at 16:38
  • msg #932

Re: Out of character thread

Well, rats are good swimmers so as long as he got out of the water fast enough (and they can swim pretty fast) he'd be fine...but omg plz no meany throw my new friend in the river! :O   :'(
Meri
Player, 818 posts
Artificer
Level 5
Mon 15 Feb 2016
at 16:41
  • msg #933

Re: Out of character thread

Yeah ok, I wouldn't do that...  She'd probably aim more for the river bank.  Not sure how far that is, but she has a good aim! ;)
This message was last edited by the player at 16:42, Mon 15 Feb 2016.
Nym
Player, 882 posts
Mon 15 Feb 2016
at 16:42
  • msg #934

Re: Out of character thread

:O

And then Nym accidentally waves her staff around and shoots a bolt of lightning which just happens to hit Meri's face or something ;).
Meri
Player, 819 posts
Artificer
Level 5
Mon 15 Feb 2016
at 17:27
  • msg #935

Re: Out of character thread

(O.O)'
The Altweaver
GM, 832 posts
A Teller
of a Tale
Mon 15 Feb 2016
at 18:36
  • msg #936

Re: Out of character thread


I leave you two for a day and you've killed each other off and my friendly fuzzle NPC too??? :(

Really I expected it all sooner :p
Meri
Player, 822 posts
Artificer
Level 5
Tue 16 Feb 2016
at 11:45
  • msg #937

Re: Out of character thread

Look at it this way, aren't you glad to have such enthusiastic players? :)

http://www.weregeek.com/comics/2016-02-16.jpg
Nym
Player, 884 posts
Tue 16 Feb 2016
at 16:36
  • msg #938

Re: Out of character thread

Hey, Meri started it - she tried to throw the ratty overboard! :O So of course that couldn't go unpunished, or she might do it again. You know, erm...if we can somehow, erm...I dunno...glue these ashes back together, or something...? ;)
The Altweaver
GM, 835 posts
A Teller
of a Tale
Tue 16 Feb 2016
at 18:50
  • msg #939

Re: Out of character thread


I'm not saying I will award Inspiration each time one of you kills the other's character, but it certainly isn't ruled out in the guidelines...
Meri
Player, 824 posts
Artificer
Level 5
Tue 16 Feb 2016
at 19:01
  • msg #940

Re: Out of character thread

The Altweaver:
I'm not saying I will award Inspiration each time one of you kills the other's character, but it certainly isn't ruled out in the guidelines...

Interesting...  ;)
The Altweaver
GM, 836 posts
A Teller
of a Tale
Tue 16 Feb 2016
at 20:18
  • msg #941

Re: Out of character thread


Just remember you're both playing different characters from normal it seems. Meri is actually not murderous, whereas Nym's bodycount is 9since chapter 2 started alone! :)
Meri
Player, 825 posts
Artificer
Level 5
Tue 16 Feb 2016
at 20:49
  • msg #942

Re: Out of character thread

Well Meri is murderous under certain circumstances.
As Blace remarked earlier, she has her own way of dealing with things.  Chaotic Good maybe? :)
The Altweaver
GM, 837 posts
A Teller
of a Tale
Tue 16 Feb 2016
at 21:26
  • msg #943

Re: Out of character thread


Hmm, I wonder if Meri was actually a true Neutral, almost like an animal doing what she must, or like a very lost person. That would maybe make her journey to being neutral good - sometimes trying to follow other's ways, sometimes trusting more to her own council, but always no matter what she thinks of herself trying to help.


Lol, in the meantime, is Nym Chaotic Neutral? She's always following her own whims, sometimes its to help and make friends, whereas other times when the magic takes her she's almost just using others to amuse herself. So the swingy 'average' neutral between good/evil :p
Meri
Player, 826 posts
Artificer
Level 5
Tue 16 Feb 2016
at 21:34
  • msg #944

Re: Out of character thread

Hmm, that sounds more like it actually.
While she doesn't indulge in evilness, her attempts to do good have so far been limited to situations she's been kind of dragged into.  She doesn't actively search for situations to be heroic about.

In fact, so far, she's more likely to have been discouraged from actively trying to help...
This message was last edited by the player at 21:35, Tue 16 Feb 2016.
Nym
Player, 886 posts
Wed 17 Feb 2016
at 14:37
  • msg #945

Re: Out of character thread

Lol well, the Nine Alignments are a bit of an awkward system as most people can't be realistically pigeon-holed into one specific behaviour type like that, but yeah, I suppose Nym might fit Chaotic Neutral better than any other?

I've had some ideas on where her personality will go, anyway, as we slowly level up and progress through the story and stuff. But I'm not gonna say anything - you can wait and see what happens :D.
The Altweaver
GM, 839 posts
A Teller
of a Tale
Wed 17 Feb 2016
at 20:20
  • msg #946

Re: Out of character thread


Well D&D isn't a realistic system, it is supposed to be epic stories and things like good and evil are real things with auras and clerical benefits and everything!

I always think the alignments are a good first ass to keep you honest on your character, they don't have to be the full straightjacket people think.


The alignment system in 4th edition is different, neutrality is gone and so you have unaligned (bascially chaotic neutral, normal player activity) then good/evil and lawful/chaotic to keep in line with the gods and so forth.

And paladins are pretty much divorced from alignment and codes!
Nym
Player, 889 posts
Thu 18 Feb 2016
at 15:46
  • msg #947

Re: Out of character thread

Yeah, in previous editions it seems like all Pallies had to be Lawful Good. In 4th it's suggested that any Divine class take the same alignment as their chosen deity, but I don't think that's a specific demand of those classes, just something the PHB suggests they do. As I don't really play Divine classes it doesn't really come up for me ;).
Meri
Player, 828 posts
Artificer
Level 5
Thu 18 Feb 2016
at 16:33
  • msg #948

Re: Out of character thread

Hmm, always thought that was the whole "thing" with playing as a Paladin, playing a character who's powerful, but balancing that by having them restricted in many ways by whatever code they follow.

I think the "wandering honourable martial artist" type (think Ryu from Street Fighter) is more in my line.
Can follow the law, but there are those times when you just need to cut loose and break stuff to deal with a situation effectively ;)
Nym
Player, 891 posts
Thu 18 Feb 2016
at 17:27
  • msg #949

Re: Out of character thread

If you wanted to play a martial artist you'd need to be a Monk, not a Pally ;). A Pally is basically a hybrid Cleric/Warrior, anyway. They're not the only religious classes, they just seem to be the ones always used as an example for Lawful Stupid. But I think any Divine-based class should probably be following whatever tenets apply to their chosen religion...
The Altweaver
GM, 840 posts
A Teller
of a Tale
Thu 18 Feb 2016
at 19:23
  • msg #950

Re: Out of character thread


4th edition is good (and some people complained bad) for being very balanaced mechanically and not relying on narrative balances like paladin codes, stat balances like high initial requirements requirements, or the whole 'yeah, low level SUCKS but wait til you become the best class at high level!

So paladin's code and reasons and links to their codes are all left to player/GM to regulate (just like clerics) and all the mechanical powers are balanced to be in line with other classes.


And by the 4th edition rules you could still be a paladin with that ethos, and perhaps be a champion of Malora or Avandra.
Meri
Player, 831 posts
Artificer
Level 5
Thu 18 Feb 2016
at 19:50
  • msg #951

Re: Out of character thread

I think a Monk character was one of the character ideas I was tinkering with recently.  Might work out a complete one at some point.  No hurry, unless something nasty happens to either of the characters I'm currently playing as...

And I already have another full character idea readied as a backup anyway :)

Could try a Paladin too I suppose, though I think Kaelynn is the nearest I'll get to playing a lawful character.
I'm too much of a rebel at heart! ;)

Swordmage is one I definitely want to try sometime...
The Altweaver
GM, 842 posts
A Teller
of a Tale
Thu 18 Feb 2016
at 19:59
  • msg #952

Re: Out of character thread


You're playing in a game where the entirety of reality could be warped by a rogue wish spell, and you think a Meri or Nym have to die before you guys could temporarily (or permanently, but I'd be sad) play a different character? :p
The Altweaver
GM, 843 posts
A Teller
of a Tale
Thu 18 Feb 2016
at 20:01
  • msg #953

Re: Out of character thread


The Basic D&D game I started with many, many years ago actually had paladin be a choice for high level fighters who were Lawful. However, the flip side was for Chaotic characters, and they were called an Avenger. Seems like the sort of character you mean...

Wait, I'm an idiot, Avenger is a class in 4th edition. They basically can swear oaths of embity and people they hate and target specific opponents. They're basically another striker, with some divine back up for their avenging :)
Meri
Player, 832 posts
Artificer
Level 5
Thu 18 Feb 2016
at 20:14
  • msg #954

Re: Out of character thread

The Altweaver:
You're playing in a game where the entirety of reality could be warped by a rogue wish spell, and you think a Meri or Nym have to die before you guys could temporarily (or permanently, but I'd be sad) play a different character? :p

So Nym could "accidentally" wish for Meri to be someone else at some point?  Hmm, curious...

[Private to The Altweaver: (I do have a few different character ideas if one would fit your plot better, otherwise, the readied character I mentioned was the fiery Tiefling hybrid Rogue/Sorcerer one)  :)]

Nym:
...typical sexist Fantasy female :P.

Funny enough, I only just stumbled across this:
http://www.collegehumor.com/vi...7/female-armor-sucks

I love these little coincidental things that happen :)
The Altweaver
GM, 845 posts
A Teller
of a Tale
Thu 18 Feb 2016
at 20:32
  • msg #955

Re: Out of character thread


Ah yes, that one :)


I remember the Terry Pratchett quote from The Light Fantastic about that very thing when you meet a female mercenary.

“Now, there is a tendency at a point like this to look over one’s shoulder at the cover artist and start going on at length about leather, tightboots and naked blades.
Words like ‘full’, ‘round’ and even ‘pert’ creep into the narrative, until the writer has to go and have a cold shower and a lie down.
Which is all rather silly, because any woman setting out to make a living by the sword isn’t about to go around looking like something off the cover of the more advanced kind of lingerie catalogue for the specialized buyer.
Oh well, all right. The point that must be made is that although Herrena the Henna-Haired Harridan would look quite stunning after a good bath, a heavy-duty manicure, and the pick of the leather racks in Woo Hun Ling’s Oriental Exotica and Martial Aids on Heroes Street, she was currently quite sensibly dressed in light chain mail, soft boots, and a short sword.
All right, maybe the boots were leather. But not black.”
The Altweaver
GM, 846 posts
A Teller
of a Tale
Fri 19 Feb 2016
at 23:04
  • msg #956

Re: Out of character thread


Well this is an odd gameNym might appreciate when she logs in!

http://geekandsundry.com/tell-...-with-tail-feathers/
Nym
Player, 893 posts
Sat 20 Feb 2016
at 11:35
  • msg #957

Re: Out of character thread

Lol I've seen that "chainmail bikini" vid a few times. Another thing that tends to happen a lot in images/films depicting females wearing armour is that their breatplates have...well, breasts. Such a design would be highly dangerous since it would cause sword blows to be glanced inward to the middle of your chest! Bresatplates should be angled to point out from the centre of your chest so that attacks get directed away from your vitals :P. But these things are usually deisgned by blokes who don't consider a practical view on things and just want the woman's titties to be showing even if she's a walking tank :P.
The Altweaver
GM, 847 posts
A Teller
of a Tale
Sat 20 Feb 2016
at 14:44
  • msg #958

Re: Out of character thread


Actually that last sentence would be the perfect argument for why those would be historically accurate :p


Any 'female' armour I've seen has unsurprisingly been normal armour. There's room in there to pad out anyway because it's uncomfortable metal armour to anyone!

I think the fact that 'yeah, woman just have normal version of stuff too, idiot' had flummoxed historians to such a ludicrous degree. Hang on, I'll go find the thingie about viking burials...

Edit: here it is.

http://www.tor.com/2014/09/02/...rriors-proof-swords/
Meri
Player, 834 posts
Artificer
Level 5
Sun 21 Feb 2016
at 11:53
  • msg #959

Re: Out of character thread

Nym:
Nym is more interested in the thingy that was inside the other thingy...I had a weird sort of flashback to an incident in one of the Harry Potter books when this thing opned to reveal a ring :D.

Could be worse...  ;)

https://bizzam.files.wordpress...le-box-curiosity.jpg
The Altweaver
GM, 849 posts
A Teller
of a Tale
Sun 21 Feb 2016
at 12:11
  • msg #960

Re: Out of character thread


Yeah, the next thing you know you're in space :(

(Because all horror films thta go on too long end up in space :p )
Nym
Player, 896 posts
Sun 21 Feb 2016
at 15:30
  • msg #961

Re: Out of character thread

Ahh, Pandora's Box. My first thought on seeing that image was somewhat different, given the huge word "Curiosity" written beneath said cube. Booo :P.
The Altweaver
GM, 851 posts
A Teller
of a Tale
Sun 21 Feb 2016
at 15:50
  • msg #962

Re: Out of character thread


Not quite, it's a Cenobite puzzle box, and releases this fun little gaggle of peeps if you solve it.


http://static.comicvine.com/up...dangel75-d3334nb.jpg


Also, we hit 3000 posts! Yay!

Please have an Action Point each for the metagame milestone. Nym, yours is of course better because you got the 3000th post. Just imagine it's shinier or is more colourful or is a larger size or something. Maybe it had your name carved on it :p
Meri
Player, 836 posts
Artificer
Level 5
Sun 21 Feb 2016
at 15:53
  • msg #963

Re: Out of character thread

It's the Lemarchand puzzle box from the Hellraiser movies.
Definitely want to be careful messing around with that ;)

https://en.wikipedia.org/wiki/Lemarchand%27s_box

(Was a funny picture going around a while back where someone had photoshopped the screencap from Wall-E where he's holding a Rubik Cube, replacing it with the puzzle box and with Pinhead standing behind him, hehe)

Also congrats on getting the 3000th post! :)
EDIT: Double posted!  So two congratulationses!
This message was last edited by the player at 15:53, Sun 21 Feb 2016.
Nym
Player, 897 posts
Sun 21 Feb 2016
at 15:58
  • msg #964

Re: Out of character thread

Ahh okay, I've never seen Hellraiser. I just know it has a bloke in it with a load of nails sticking out all over his head and like, lines between them so it's like his head is covered in squares. And presumably he's some kind of scary demon-monster-thingy who wants to, I dunno, burn and destroy the universe or whatever, the usual stuff ;).

Also, woohoo free Action Point :D. I hadn't really noticed the post count. I sort of hope I don't get to use this AP though, as it would mean we're in combat again and I have absolutely no means of healing myself right now so I could do without that ;).
Meri
Player, 837 posts
Artificer
Level 5
Sun 21 Feb 2016
at 16:06
  • msg #965

Re: Out of character thread

I recharged my infusions back there, but have no surges left.
Also if I can't heal myself, I might get splatted before I can heal you...
The Altweaver
GM, 852 posts
A Teller
of a Tale
Sun 21 Feb 2016
at 18:28
  • msg #966

Re: Out of character thread


Celindara does have two healing surges left, so she can offer those.

And you two should still have a couple of healing potions left, which you can use.
Meri
Player, 839 posts
Artificer
Level 5
Sun 21 Feb 2016
at 18:52
  • msg #967

Re: Out of character thread

Just checking my inventory, I have:
2 Potions of Cure Light Wounds (spend a healing surge, (unless you're bloodied, then you can use it for free) regain 1d8+1 HP instead of surge value)
1 Potion of Healing (spend a healing surge and regain 10 HP)

Also got one that gives necrotic resistance, and another that gives necrotic and poison resistance and gives a bonus to Endurance checks against diseases of level 5 or lower.

If you want any of those for Nym just let me know :)
This message was last edited by the player at 18:54, Sun 21 Feb 2016.
The Altweaver
GM, 853 posts
A Teller
of a Tale
Sun 21 Feb 2016
at 18:54
  • msg #968

Re: Out of character thread


Remember that as per my house rules, if you don't have healing surges, the healing potions and resistance potions (though not the cure light wounds) give their effects still.
Nym
Player, 899 posts
Mon 22 Feb 2016
at 15:19
  • msg #969

Re: Out of character thread

Oooh okay, I had completely forgotten that. I have one of the 10hp-restoring health potions - I did have three but I think I used both the other two in that one fight we just had. That's it, though. No surges, and not enough gems filled in my headgear to be able to burn a couple on their healing power. We'd better just hope we don't get into any more fights before the next day, which could be somewhat problematic if Blace is currently in trouble and Allyn is still out there somewhere (whether or not those two things are related I suppose we shall find out soon enough)...
The Altweaver
GM, 854 posts
A Teller
of a Tale
Mon 22 Feb 2016
at 19:18
  • msg #970

Re: Out of character thread


Lol, Meri has the way of it in the main thread, sell everything! Buy shinies like Healing Potions!


@Meri: Brewing magical potions is separate from alchemy. Alchemical stuff is more helpful externally as either your acid, or aids like the wound patch. Your alchemists theme also lets you make one thingie like that for free. But yeah, you need your alchemical workshop/an alchemy kit.


You can brew potion as a simple ritual without needing anything else other than what it costs you the cost of the potion, funnily enough. I might start enforcing the common/uncommon/rare categories to control which things (magical item and potion) you can make at any time, which you can only make when you've had a chance to see a similar item, and which you can never make without undertaking long research/getting special items, etc.


So yeah, you still have the water walking potion, and you could use the gp equivalent of your ritual components in order to brew a potion - though it takes an hour.

Note that's the same for healing potions, though it' a sad use for gp!


Remember the item list thread has the gp values of items on it, so you can see how much a potion costs to brew. I believe I made potions and alchemical formulae separate so you shouldn't get confused about which needs which skill.
Meri
Player, 843 posts
Artificer
Level 5
Mon 22 Feb 2016
at 22:32
  • msg #971

Re: Out of character thread

Ahh ok.  I thought potion making WAS alchemy...  (O.O)
The Altweaver
GM, 856 posts
A Teller
of a Tale
Mon 22 Feb 2016
at 22:37
  • msg #972

Re: Out of character thread


Easy mistake to make, but you have three separate skills for crafting

 - make magic items (artificer ability)
 - make magic potions/elixers (ritual, from ritual caster)
 - make alchemical thingies (feat, made better by alchemist theme)
Nym
Player, 901 posts
Tue 23 Feb 2016
at 15:34
  • msg #973

Re: Out of character thread

Lol, see, I thought potion-making was Alchemy too...but I've never really bothered with it, or with Rituals (it's rare that I make a character with access to either) so I suppose it was an easy thing to miss ;).
The Altweaver
GM, 860 posts
A Teller
of a Tale
Sun 28 Feb 2016
at 12:37
  • msg #974

Re: Out of character thread


Nym, if you're happy to have Wuffles on the outside of the mill i can post a new update and let time move on a little so you you can whatever there is to see.

Meri, let me know if you want to go inside the in or stay outside of it.
Nym
Player, 907 posts
Mon 29 Feb 2016
at 14:39
  • msg #975

Re: Out of character thread

Yeah, I just made a post - Nym will stay put and see through her familiar until something happens that's interesting enough for her to physically go over and check it out herself ;).
The Altweaver
GM, 863 posts
A Teller
of a Tale
Sat 5 Mar 2016
at 20:23
  • msg #976

Re: Out of character thread


Lol, first The Shadow and now Stephalee, some poeple hate priests and divine magic it seems!

It's partially not an accident, obviously as mages I'm setting you up a little to be at odds with divine spellcasters for my own nefarious reasons. But rest assured, it's only in-game story reasons, and I'm not bringing any weird religious rants or anything in to the game as a sneaky theme.
Meri
Player, 857 posts
Artificer
Level 5
Sat 5 Mar 2016
at 21:53
  • msg #977

Re: Out of character thread

Well Meri's thoughts about religion are probably something along the lines of the gods being too nosy and interfering for everyone's good anyway :)

[Private to The Altweaver: Maybe she prayed to Elven gods once in her younger days, but when they did nothing to stop the torment she was suffering at the hands of the bullies, she probably rejected them along with a lot of other things in her life.  So if Stephalee ever talks with Meri about that, she might find someone who agrees that Divine Magic never helps when it's desperately needed.
As for her former mentor in the way of the Artificer, I think he'd have believed more in the power of the individual to forge and shape their own path in life.
]

As for my own, well...  I'm somewhere between an atheist and someone who wishes Nature Magic really worked :)  hehe.
Point is, I'm not offended by religious rants.  In fact I might be inclined to agree ;)
This message was last edited by the player at 21:55, Sat 05 Mar 2016.
The Altweaver
GM, 864 posts
A Teller
of a Tale
Sat 5 Mar 2016
at 22:21
  • msg #978

Re: Out of character thread


Exactly! :p

Anyway, probably always good with religion and politics to ensure people don't start going 'wait, is this some DM tangent rant thingie...' if you're doing stuff in game, I find!
Nym
Player, 914 posts
Sun 6 Mar 2016
at 11:59
  • msg #979

Re: Out of character thread

Hehe well, I don't care for religion, so I tend to try and avoid it as much as possible in games. It's probably why Divine classes are my least favourite in DnD. In games where the existence of gods is a definite thing (eg DnD), I'll just play a character who knows of them but doesn't really care for them one way or another. In games where deities are as real as they are IRL (and with as much proof of their existence), my character will just share my own views. So it's pretty straightforward either way :).

And all my characters basically share my view on politics, which is to say they think it's mostly a load of bollocks and they don't really care about it and would rather focus on stuff that's interesting and has a more obvious and immediate impact on their lives (so, a lot like religion, really) ;).
The Altweaver
GM, 867 posts
A Teller
of a Tale
Thu 10 Mar 2016
at 19:08
  • msg #980

Re: Out of character thread


I'm proud of you both, it's taken more than two weeks since you didn't have to be good in front of Many before you started contemplating child murder and started commiting conspiracy to lie to the police.

This feels just like the time Meri didn't steal from an NPC house way back in Old Stonbridge *tear*
Meri
Player, 866 posts
Artificer
Level 5
Thu 10 Mar 2016
at 19:20
  • msg #981

Re: Out of character thread

Well she's getting all of those evil urges out of her system now before she meets up with him again :)
This message was last edited by the player at 19:20, Thu 10 Mar 2016.
Nym
Player, 920 posts
Fri 11 Mar 2016
at 14:43
  • msg #982

Re: Out of character thread

Lol child murder? Hey, I'm completely innocent there - I didn't once suggest doing anything horrible to Stephalee - I think that was mainly you dropping hints as though it was something we were planning ;).

Hey, Meri, our GM wants us to start slaughtering kids - shall we get revenge by erm...doing...something? ;)
Meri
Player, 867 posts
Artificer
Level 5
Fri 11 Mar 2016
at 15:33
  • msg #983

Re: Out of character thread

Well there's plenty of guards around here that I don't think anyone will miss too much ;)
The Altweaver
GM, 868 posts
A Teller
of a Tale
Fri 11 Mar 2016
at 18:31
  • msg #984

Re: Out of character thread


I'm hoping by the powers of reverse psychology you can not murder people? :p
Nym
Player, 922 posts
Sat 12 Mar 2016
at 10:48
  • msg #985

Re: Out of character thread

Hey, it's not murder if they attack us first, then it's self-defence!
The Altweaver
GM, 874 posts
A Teller
of a Tale
Mon 21 Mar 2016
at 19:38
  • msg #986

Re: Out of character thread


I'll explain it in OOC so it doens't become a lingering cause of confusion, the idea was that the magic of the amulet and the magic of Celindara's counterspell picked exactly the wrong moment to react, right when the portal opened.

So the combined spell turned Goodwin to a stick. Celindara just had to reverse her side of the spell, but as explained because Goodwin and the amulet were now combined together, it was impossible for him to reverse his side of the spell in a normal way - even if he knew how to reverse the amulet's effect. However, the magic could just as well be unravelled by Goodwin mentally changing his mind about having cast the spell.

Now, at this point in time you might recall a certain elvish poem Meri found way back in the portal dungeons, that Goodwin was embarrassed about? It seemed to be a poem about how someone's singing was better than nature and trees? So, it could have been Goodwin buttering up Celindara, but, of course, there's another singer closeby... one that maybe Goodwin was trying to say was better than Celindara?

Whether Goodwin was actually writing a poem about Blace because he was smitted, or whether he was simply trying to ingratiate himself with her, clearly he was drawn to her as being an important person to impress and befriend. Perhaps he simply trusted that she seemed to be someone genuining putting herself out and helping everyone, and he actually felt guilty about doing something as selfish as hurt Celindara to safe his own skin. So note when he had doubts about his doing anything to Celindara he went right to Blace. And he did trust her over the two of you when you first met Blace.

So the idea was that even when Celindara undid her part of the spell, and even though Blace had of course rejected him pretty harshly, there was still just that 'no, but...why? I thought you were good? Maybe I misunderstood and I'm just really horrible?' in his mind. Hence why even though he feared she was evil, he was pulling you towards Blace just to confront her. After all, while Goodwin's talk about hope might just sound like the justification of a con man, perhaps Goodwin subconsciously was speaking about himself too...

Really, you just needed to get Goodwin to get angry and go back to being selfish, or engineer Blace basically somehow ruining the 'good' image Goodwin had of Blace.


So when Meri provoked Blace, Blace's torrent of abuse on Goodwin was more than enough to make him go 'oh, she's not the person I thought she was, she's as bad as the phystal and wow did I almost make a huge mistake.' Or maybe Goodwin's last fragment of goodness died that day and he decided everyone sucks and went to being really selfish. Who knows! :D

I mean I think Goodwin didn't trust the phystal enough that the whole Blight thing was needed, but it certainly didn't hurt in making Goodwin regret his decisions either.


Hope that's a little clearer?
Meri
Player, 887 posts
Artificer
Level 5
Mon 21 Mar 2016
at 19:48
  • msg #987

Re: Out of character thread

The Altweaver:
Or maybe Goodwin's last fragment of goodness died that day and he decided everyone sucks...

So him and Meri might actually have something in common then? :)  hehe.

I kind of guessed there was something like that between him and Blace.
Meri probably worked it out the same way, although she doesn't seem to have drawn attention to it for some reason.
Could be she's trying to spare his feelings by not bringing it up.  Or maybe she just doesn't believe in love and thinks it's too stupid a reason to mention for anything.
Only Meri knows for sure ;)



Wonder if Meri has ever loved anyone...?
The Altweaver
GM, 875 posts
A Teller
of a Tale
Mon 21 Mar 2016
at 19:52
  • msg #988

Re: Out of character thread


Like I said, maybe he just thought she was a genuine person and so would be gullible enough to fall for him being nice. Who knows with Goodwin :D
Nym
Player, 938 posts
Tue 22 Mar 2016
at 11:38
  • msg #989

Re: Out of character thread

Yeah, I'll have to make a few Insight checks on that guy as we go along, to keep track of him and make sure he's legit and stuff. I just haven't got round to it yet what with all what's been happening and other conversations seeming more important and stuff.
Meri
Player, 889 posts
Artificer
Level 5
Tue 22 Mar 2016
at 16:45
  • msg #990

Re: Out of character thread

Well, don't worry.  I'm sure he's figured out Meri definitely isn't the easily trusting type, so she's unlikely to be drawn in by him ;)
The Altweaver
GM, 876 posts
A Teller
of a Tale
Tue 22 Mar 2016
at 18:20
  • msg #991

Re: Out of character thread


Yup, Goodwin is clearly as clever and he is trustworthy :D
The Altweaver
GM, 877 posts
A Teller
of a Tale
Thu 24 Mar 2016
at 08:18
  • msg #992

Re: Out of character thread


Just as a warning, I'll be busy all easter. So I may not be able to do proper updates until Tuesday - as always, it just depends :)
Nym
Player, 943 posts
Thu 24 Mar 2016
at 11:28
  • msg #993

Re: Out of character thread

That's okay, I'm sure we can hold out till then ;).
The Altweaver
GM, 878 posts
A Teller
of a Tale
Thu 24 Mar 2016
at 12:01
  • msg #994

Re: Out of character thread

Good to know :)

[Private to Nym: Goodwin just seems more frightened of being left behind than seeming to be scared of you actually stopping The Blight. Though of course he seems equally scared of The Blight, understandably.]
This message was last edited by the GM at 14:39, Fri 25 Mar 2016.
The Altweaver
GM, 880 posts
A Teller
of a Tale
Fri 25 Mar 2016
at 14:40
  • msg #995

Re: Out of character thread


Oops, might have made a pm to myself before...
This message was last edited by the GM at 20:35, Fri 25 Mar 2016.
Nym
Player, 945 posts
Fri 25 Mar 2016
at 15:03
  • msg #996

Re: Out of character thread

Lol well, at least you can be sure you were the only one who read it, then ;). Looks like we'll be needing a new thread shortly as this one is now four posts short of a thousand...

[Private to GM: Okay, just wanting to make sure he doesn't seem to have any hidden agenda which might run against any of ours - even if he doesn't want the Blight to spread he still might have some kind of ill feelings towards any of us, for whatever reason (even if entirely unrelated ot current events - he might just generally be a Sneaky Bastard who wants to murder us at the firs topportunity and nick all our stuff ;)). Mainly I want to make sure that the "scared wimpy coward" thing isn't just an act. I can see him getting us into trouble even if it isn't an act, just by accidentally saying the wrong thing or being clumsy (worse than Nym!) at precisely the wrong moment, but hopefully if he's legit he'll be too worried about Meri incinerating him (or something) to really slip up too badly ;).]
Meri
Player, 907 posts
Artificer
Level 5
Fri 8 Apr 2016
at 19:02
  • msg #997

Re: Out of character thread

The Altweaver:
Meri, remember your Alchemist theme gives you a free alchemy item at the start of each day.

ooo, really? :)
One of the items I have the recipe for?  Or just any item of my level or lower?
The Altweaver
GM, 889 posts
A Teller
of a Tale
Fri 8 Apr 2016
at 19:11
  • msg #998

Re: Out of character thread


Apologies, I got that wrong - it's at the end of a short rest (and by extention a long rest too!) :p


Yes, it's an item of your level or lower. I actually think that now you are level 5 all your formula recipe are viable, aren't they? You need to research dragonfire tar at some point, but that's only level 3. The level 5 acidic fire, and all the alchemical acid, fire, frost and woundpatch are all createable right now.

Anyway, enjoy your alchemy finally :D
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