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08:31, 18th April 2024 (GMT+0)

Mundane items and living.

Posted by The DogFor group archive 0
The Dog
Ex-familair, 2 posts
*roar* *purr*
*bark*?
Tue 4 Aug 2015
at 21:52
  • msg #1

Mundane items and living

Repository of any goods and services of interest

Mundane items:

Hunter's Kit: 50gp, 5lb
Contains bottles of various animal scents, guide to edible flora, small knife, snares, and other useful tools. Grants a +2 bonus to Nature checks made to forage.


Normal caltrop - 10g, 1 lb
Dropped to an adjacent square (or regathered) as a standard action. Creatures must treat this square as difficult terrain, or become slowed (save ends). Running creatures will become slowed (save ends)

Four-sided caltrop:
Level 3, 30gp, utility power, consumable, minor action
Effect: Area burst 1 within 5 squares. Creates a zone that lasts until the end of the encounter. When a creature enters the zone or starts its turn there, the creature is slowed (Save ends).

Alchemy case: 40gp, 20lb
Sturdy leather valise includes well packed glassware, burner, mortar and pestle, dozens of jars of common alchemical reagents. Need a case or access to an alchemical workshop to use alchemist powers.

Scimitar: 10gp, 4lb, military one handed melee, heavy blade
1d8 damage, +2 proficiency. High crit: Extra 1d8 damage on crit.

Pilla berries and blackleaf:
30gp each

Each can be used once to give either +2 to a Heal roll for first aid, or +2 to a physical saving throw (both ingredients provide either benefit).

Alternatively combined they create the blackleaf poison. It can be applied to three pieces of bladed ammunition, one trap, or to one bladed melee weapon. It takes a minor action to apply it to a weapon, and if applied to a melee weapon, it will last until the end of the turn two rounds later, or until after the next successful hit.

On a successful hit, the poison makes a secondary attack at +6 vs fortitude. The poison does 3 ongoing poison damage, and dazes the target (save ends both).

Dark Creeper Talon
10gp, 1 lb
Counts as a dagger for any purposes. Can be used as a ritual / alchemical component.
1d4 damage
Proficiency: +0 melee, +3 thrown
Range: 5/10
Light Thrown, Off Hand


Black Blight Cloak
20gp, 3lb
Non-blight cloak used to resist blight. All blight touching the cloak instantly falls off. When laid on the ground, can soak up up to 2 gallons of blight. Shrinks when it does so, until it disappears.

Telescope (currently broken)
10gp, 2lb
Grants a +2 item bonus to Perception and Nature checks that depend upon distance.

Ruby lenses
25gp, 3lb
Fitted to a lantern light, changes its illumination to dim.

Inquisitive's kit / Investigation Gear
Contains several containers, brushes, mundane dusts, tweezers, picks, probes, magnifying glass, ink,m quills, parchment, and a small journal. Grants +2 Perception bonus to search an area for a specific thing.


Sage's kit
Includes a writing case and:
 - bestiary (reroll failed check for specific origin/type of book, takes one hour)
 - hidden item compartment (hide 1lb item, +2 to Stealth checks to conceal)
 - investigator's gear (see above)
 - iron filings and lodestone (reroll failed arcana check on object/location, takes one hour)
 - jar of glowworms (illuminates its own square with dim light)


Bull's Eye Lantern
Illuminates in a beam, 2 squares wide, 10 squares length.

Listening Cone
+2 to Perception checks for listening through doors and walls.

This message was last edited by the player at 08:28, Mon 27 Feb 2017.
Theodore
ex-Familiar, 9 posts
Dragonheart
*roar*
Sat 4 Feb 2017
at 22:30
  • msg #6

Goods, services, and living spaces

All prices below are 'average' as a guide.

Clothing and carrying.

Regalia - 100gp, 6lb (+2 for bluff, diplomacy, intimidate in social gatherings)
Hidden item compartment (storage or clothing) -  40gp (+2 stealth for 1 pound item)


Food and drink

Common Meal - 2sp
Pitcher of Ale - 2sp

Bottle of Wine - 5gp
Feast (one meal) - 5gp

Traveler's rations (10 days) - 5gp, 10 lb
Journeybreads (10 days) - 50gp, 1 lb


Accommodation

Typical Room (per day) - 5sp
Luxury room (per day) - 2gp


Living spaces

Tent - 10gp, 20 lb

Cottage - 400gp
 - single room hut
 - typically wood/sod with thatched roof

Quarters - 1000gp
 - three small rooms
 - can be a single storey wooden house
 - can be part of a larger building

Wood building - 1500gp (tavern, farmhouse, etc)
 - two stories structure
 - 30 x 40 feet
 - susceptible to fire

Stone building - 3000gp (workshop, townhouse, etc)
 - can be two stories tall
 - 30 x 40 feet wide
This message was last edited by the player at 16:15, Sun 28 May 2017.
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