Re: Chapter 2: Returning Heroes.
Meri's burst of energy blasted through the dithering cloud in front of her decisively, but unfortunately as Nym had found earlier hitting its actual core in the nebulous body was harder. However, even if she hadn't destroyed the thing, it still visibly shifted back in shock, and now seemed jittery and nervous. Perhaps it hadn't liked the psychic backlash of the darkness it had uncovered.
Then both wisps quivered for a moment. The reason was The Phystal, who realised his shot had gone wide of the mark by the swiftness and positing of Meri's counter attack. For a seocnd his control wavered, then he yelled in anger instructions that Meri barely understood - the accent and language was so far removed from elven. Still, the general tone was clear. 'Get her you idiots!' The Phystal himself though did not renew his attack. Instead he struck at the rope holding the rowboat the the shore. He looked angrily upstream, clearly the direction he wished to go, that Meri's presence blocked. Reluctantly he pushed the boat and let it drift downstream a little, or of her way. He furiously jammed an oar in to the other bank to try and slow the drift, and scrambled for the discarded arrows on the bottom.
The wisps oppression had momentarily broken, and they did not manage to rebuilt it. It was the shadow stalker, perhaps cowed by its master's yelling, or perhaps realising it had let the coils loosen on Meri too much, that leapt up her leg decisively to strike at her.
Ok, so the wisps are nasty thingies that can coin flip ignoring your damage. But it still counts as a hit, as Nym found too, so that wisp still takes -2 to damage next turn. And being minions, that damage was only 4 to begin with :)
Ok, if the shadow stalker had missed one more time I would have simply ruled it terrified and had it slink off. Instead it rolled a 20 for its attack! Auto success! However, I'm still going to give you a gift. Obviously because you broke the grab, my default attack would be the shadow restoring the grab and totally wasting that sweet crit on immobilising you for no actual damage. :) However, since you may actually want to move this turn, I'll let you decide. Do you want to take 14hp damage but be free to move, or do you want to be immobilised by the grab but take no damage?
Note if you move, the OA still happens on the square you are in, so you would be under cover and very protected. If you stay immobile, you are welcome to ready an attack if The Phystal moves back in range. Though it might be a gamble, since his likely next attack is an area effect attack again so even if the range is 10, he might therefore stay at 11 and rely on the edge of the blast to hit you. If you have something longer range, of course, you can bean him perfectly :)
Oh, and just to confirm now - the wisps definitely will break if the phystal goes down, they are clearly linked to him. The shadow seems more independent, but who knows, it might just run.
Meanwhile, Nym's bolt grounded in to the blue gemstone of the dagger. It seemed that the psychic backlash of it did not deter the cool, focused animated object as it kept burrowing in to The Dryad's arm.
There was a strange sound as Nym came forward though. It was laughter. Oddly childish, and tinged with the pain of her wounds, but Celindara laughed happily at Nym's song. And then the air was filled with the dryad's voice as she sang a song of her own. It took a few goes round to be noticeable that it was the same mocking cadence as Nym's, and then a round more to realise that the occasional elvish word thrown in matched Nym's words. Celindara was happily taking up Nym's tune as she kept trying to find the opening to prize off her insistent attacker.
The wisp meanwhile moved to block Nym, its body flaring and it physically blocked her way, unleashing doom and gloom in to Nym's psyche.
Ok, Nym, the wisp will try to move to R25 directly south of you. This means it has to shift through a threatening square, so you get to make an OA with your staff - AC15. The wisp's ignoring damage ability was an encounter (as you might guess from something so unfair) so if you hit it, it dies :)
If you miss, it will do 4 psychic damage to you.
Its stats are AC15, Fort 12, Ref 14, Will 13. If you kill it, the dagger won't make an OAs for you moving around - it seems logical it's purely focused on attacking Celindara.
Anyway, a bad round in some ways if you just looked at the rolls and damage dealt. Narratively of course The Phystal is terrified, and The Dryad - I mean Celindara - seems to have found a new resolve.
I loved how you managed to bring out the character beat from that attack last turn Meri! And I loved how without realising it Nym, your song actually is the flavour of Celindara's main attack. It was the one hinted at when she first came to attack the phystal, but of course against an inanimate object she didn't think to use it until now. So she's also been making substandard attacks when she's been in a position to attack the daggers. That might change now, so I reckon between the two of you, especially if you can flank the thing, it should drop.
Celindara is bloodied though. She has two good rounds left, but won't survive a third. Still, I don't think that will be a problem.
And yes, the phystal has moved away, but also is one decent hit away from being floored too I reckon.
So, new round! Round 9! Good things are coming up, I know it! :D
This message was last edited by the player at 08:54, Sun 24 Jan 2016.