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Chapter 2: Returning Heroes.

Posted by The AltweaverFor group archive 0
The Dryad
Maybe friend, 28 posts
Hears the
melodies
Thu 14 Jan 2016
at 20:14
  • msg #878

Re: Chapter 2: Returning Heroes.


Yeah, I put you in a bad spot because, you know, evil DM, and then forgot about the horrible spot I put you in because, you know, forgetful idiot!

In the west side of the clearing, Meri's magical blast of lightning had some strange effects. The trees lit up with almost a blue tinge, yet despite the destructive magic of her spell, the lightning merely danced over the bark of trees and wafted through leaves rather than blackening them.

The more heartening reaction was a scream and distinctly old fashion elvish swearing coming from the thick trees. The scream was not a death rattle, sadly, but clearly the elf had been shaken up by the blast and did not sound in the best of health.

A black fletched arrow fired out from the trees, but so woefully ill aimed that it was either covering fire or loosed from  badly wounded foe. A second whute flecthed arrow then fired from the north east - again very far from Meri. This second one seemed oddly shot - Meri would probably be safe to assume The Phystal had actually attemtpted to cover his ally's escape with a wild shot.

Still, Meri could hear the rustle of the foe's feet. The sure footing of the fey seemed to let the bowman move away from the trees, but not as siliently as that foe would wish. Meri suspected she knew exactly where the bowman was - sadly on the wrong side of the thick wooden barrier of the tree copse, now. Of course, that would mean Meri would be invisible to her foe too, if she could move quietly enough...

Though for a moment, Meri perhaps saw the shadow of something in the trees where her attack had hit. Perhaps a left over discharge of magic or fallen branch?


Yay, you managed to bloody your own bowman! He will now appear on the map, annoyingly behind the brown section, and so out of LoS. Also, ignore the comment regarding movement in that west section of brown...nothing could have moved in to that square after your attack. That would be a mad thing to assume! :D


In the east of the clearing, Nym was possibly having a less good time. The poison from the arrow created painful spasms that temporarily locked her leg muscles. Though even now the tremors and severity were starting to wear off - though by no means passed yet.

The explosion of magic released by Nym once she rushed forwards as quick as her legs allowed her reacted similarly to Meri's. It danced and whirled around the trees and leaves, although this time it seemed to create tinkling music as ice crystals formed and cracked around the deceptively powerful trunks, shattered by the dancing lightning that quickly earthed itself in the ground along playful branches and grass stalks.

Again, none of the trees seemed to blacken afterwards, but sadly neither was there an answering scream such as Meri had illicited. However, there was in fact no reaction. It was as if Nym's reputation and tales of her now demonstrated power had proceeded her. It seemed that if the bowman was still in the trees - and he couldn't have escaped so easily - then he was in no hurry to take advantage of Nym's poisoned state. The bowman was still buried somewhere deep in the small cluster of trees, clearly too cautious or perhaps too terrified to take a shot, despite the otherwise tempting target.

Lol, so yeah, sorry, what with cover, etc and the positioning of the bowman the blast didn't hit. However, in honour of the action point use and frankly the scariness of Nym, I figured the bowman would probably hide rather than attack. So you kinda got your wish for a round at least.

Now, clearly the bowman is trying to put some solid impenetrable cover between you and him. Which, of course, should hint roughly where he might be hiding now. So, you can either use the slightly greater freedom of movement (a whole two squares in open ground!) to position for a dragon's breath (remember, I'm allowing only a single minor for potion drinking). Or use your robe power to make him dazed and limit his movements to a single action?

Note there is a sneaky thing you could do here if you want to drive him out. Setting fire to the forest might be hard and put the dryad at odds with you. However, pretidigitation has two square range and allows for creating heated areas and any smell you want... just a thought. After all, Nym had quite a high bluff skill...

Anyway, up to you what you do now! And don't forget you still have inspiration if you need to reroll any rolls. I keep forgetting about that!


The Dryad, meanwhile, temporarily managed to push the dagger free of herself and threw it back in to the air, blood flying. The Dryad gave a quick flick of her longsword to the dagger, striking it with a ringing clang. The dagger did not cow, but it was clearly now focused on her as if offended by the weapon's blow.

And somehow The Dryad has managed to 'mark' the dagger. For Meri, this means she's drawn agro, and the dagger will take a -2 to attack rolls if it doesn't target The Dryad herself.

With a dramatic and powerful yell, the air echoing with the sacred word, The Dryad meanwhile called upon the name of some long forgotten spirit of nature that nevertheless still had echoes in the language of the elves, and so was recogniseable to the two companions. The Dryad seemed to draw strength from the csll. She took a step backwards to get a better gauge on her enemy, blade waving high and truncated staff waving defensively in the air.

However, the dagger was a fearsome and nimble foe - and clearly more intelligent than it should be. It easily dove under her guard, and rather than strike her body again, in plunged itself deep in to her foot, pinning her on the spot and drawing another cry of pain. The dagger sadistically twisted itself deeper, happy with its guile.


Youch, The Dryad maybe healed herself and the dagger just went 'nope.' Nasty thing. Who puts one of these in play? Oh yes, that would be me...

Anyway, round 3, and all your known enemies are now at either side of the initiative order from you guys. So you are both free to make your round 3 full set of actions. Nym, remember your saving throw at the end of the round, and remember the +2 amulet bonus :)

Meri
Player, 699 posts
Artificer
Level 4
Thu 14 Jan 2016
at 20:54
  • msg #879

Re: Chapter 2: Returning Heroes.

Meri allowed herself a grin of satisfaction for a moment before her expression returned to being 'all business'.
She eyed the trees for a moment, turning her staff around to point the opposite end at the shadowy form she thought she had glimpsed there.
The tip that had released the charged up blast was still emitting thin wisps of smoke, the metal section holding the crystal shard in place glowing a dim red from the heat generated by the charge.

Narrowing her eyes at the trees, she began to move quickly towards the thick cluster of trees closer to the river, clearly intent on striking at the Phystal before he can escape...


OOC: Okies, moving northeast to get into that brown patch of trees on the edge of the river.  Not sure if I can get in there in one move or not.
Also how many squares away from the Phystal am I after that movement?  (My max attack range is 10, assuming I can see him through the trees).
Will also keep Trip the Trap readied in case shadow guy is after me again ;)

The Altweaver
GM, 731 posts
Horrible
Monster
Thu 14 Jan 2016
at 21:06
  • msg #880

Re: Chapter 2: Returning Heroes.


If you double move you can get to F11 (3 normal movement and 4 difficult terrain move), and then use an action point to either try an area attack, or you could ready an attack for when the phystal pokes his head out to make an attack.

That has the benefit of putting you deep in cover, with even a whole rank of trees to block LoS to you as well as the actual cover of the trees you would be in.


If you don't want to do that, you can normal move east to J10 where you would be able to see the boat through the trees.

Either way the green tree areas provide concealment to both you and the phystal so you both take -2 penalties on your attacks. However, being in the brown trees would give you the advantage of an extra -5 to attack against you :)

Meri
Player, 700 posts
Artificer
Level 4
Thu 14 Jan 2016
at 21:18
  • msg #881

Re: Chapter 2: Returning Heroes.

OOC: Ah ok, I'll double-move to F11 then.
No APs though, so can't attack yet.  Can I roll Stealth to try and hide myself among the trees though, or does that need an extra action?

The Altweaver
GM, 732 posts
Horrible
Monster
Thu 14 Jan 2016
at 21:59
  • msg #882

Re: Chapter 2: Returning Heroes.


The stealth roll happens at the end of your movement so is a free action. Note that if you do succeed in being hidden, you will automatically break that when you attack and you will need to make a new roll if you move more than 2 squares (with a penalty applied).

As you might have noticed, once you fire and give away your position, I will let you make a new stealth check to rehide providing you move in to another brown square.

Meri
Player, 701 posts
Artificer
Level 4
Thu 14 Jan 2016
at 22:41
  • msg #883

Re: Chapter 2: Returning Heroes.

OOC: Stealth 15 (13 + 2).  Better than my last one at least :)
Nym
Player, 793 posts
Fri 15 Jan 2016
at 20:57
  • msg #884

Re: Chapter 2: Returning Heroes.

Ooh yeah, I'd forgotten my +2 bonus, lol. Oh well, I'd have failed both times anyway so it doesn't really matter ;). The Prestidigitation idea is cool, though it's a Standard to do it and I can only do one at a time (but keep up to three sustained) so I couldn't make a smell and a light, for example, in the same turn unless I had a spare Action Point or something. Still...

Nym giggles, though winces slightly as she is still clearly in a state of strong discomfort from the envenomed arrow.

"Ooh, you want to hide?" she says. "Hidey-hidey! I will fiiiind youuuuu!"

She chants this last part like a child playing Hide-and-Seek. A child the size of an adult who looks sort of like a deer and is perfectly capable of melting a man alive with acid conjured purely from the magic in her blood. She moves closer to the area of trees and peers into them, giggling and pointing.

"You're in there somewhere! Is there anyone in there with you? I bet this forest has all sorts of lovely creatures here! With lovely wings, or swimmy-feet, or big teeth, or really long pointy claws, or really hungry, hungry...er...hunger...ness..."

She giggles again and continues to apparently play the part of the seeker.

"Still, maybe they'll be my friend. I like having friends. We can help each other. We can talk to each other and I can help them get yummy food and everything. I like food! It's yummy! And here with all the lovely creatures and the hammy-dryer we can all make sure nothing bad happens to the forest!"

So I take three more damage from the icky poison yuckiness. Then I'll move two squares north and conjure a smell in the square two squares northwest of me. The sort of rotting-meat smell that you might associate with a carnivore breathing down your neck >:). Not that Nym is lying about being able to help people have a nice-tasting lunch...it just happens that her words might possibly be misinterpreted at this point. We can only hope ;).
In case you need a Bluff roll for "wow, it smells like there's some kind of really big carnivore standing right behind you"...woohoo I critted! :D So that would be a total of 30 if it matters :D. Hopefully the guy will actually shit himself and go charging out and fall in the river or something :D. Anyway, Saving Throw...woohoo, 17 :D. So I'm recovered from the slowness and the ongoing ouchiness too :).

The Dryad
Maybe friend, 29 posts
Hears the
melodies
Sat 16 Jan 2016
at 16:14
  • msg #885

Re: Chapter 2: Returning Heroes.

Meri went on the offensive, being the one to hide and stalk her foe The Phystal.

Behind her she saw the confused bowman emerge from the cover of the woods. He was looking behind him, as if to ensure none of the others across the clearing could see him, before looking around for Meri. He could not apparently see her, but readied a black feathered arrow - seemingly the last one he had available in a quiver of otherwise white feathered arrows. The head of it was dipped in to a tiny pot on the fey's hip, before the black arrow was fitted to the bow and trained in a low, lazy arc around the treeline Meri was inside.

The fey seemed quite young. In some ways he - it did seem to be a he - resembled The Phystal, the same alien cast to the elvish features marking it as something not quite elf, still holding on to its older ancestry before the elfs settled on this plane from the feywild. However, there was no evidence of the black crystals The Phystal possessed. Instead, there seemed to be some odd choice of blue and black strips across the fey's skin, some odd camouflage or warpaint. His clothing was tight fitting dark leather patches to protect vulnerable areas, with thin black clothe of some rough weave filling in the gaps. His boots were far plainer than The Phystals, and a thin bladed short sword was on the man's hip, sitting uncomfortably compared there to the ease with which the feyish elf was wielding the bow in his hand.

Meanwhile, the boat where The Phystal had disappeared in rocked briefly, but otherwise there was no movement nor sight of The Phystal. Perhaps he had heard Meri come closer, but if so he had decided discretion was the better part of valour.


Across with Nym, her plan worked surprisingly well. There was a swift rustle from the bushes, and the straining sound of a bowstring. Although Nym couldn't see the bowman, it was very easy to imagine the terrified bowman had quickly departed the horrifyingly scented crush of the woods - and the now not comforting obscurity of vision it had gifted - and was now training an arrow directly on those woods rather than paying attention to their undefended back. And either the poison was wearing off, or the adrenaline of succeeding plan was the perfect mitigation to the poison's effect, for the spasms stopped hindering the sorceress.


I'm semi breaking my rules on enemies readying shots because a) in Nym's case it can't affect her and ensures the bowman can't shoot her this turn, and b) in Meri's case I am telegraphing it. Meri, as long as you don't act directly against the bowman or come in to his view, he can't fire at you. And even if you wish to target him with an effect, I will let you roll a bluff roll - now you are forewarned - to force him to shoot in to the wrong square.

The Phystal is not readying a shot, he's simply vague aware of Meri and so is staying hidden and foregoing some of his actions rather than look out and risk coming under fire. The coward :) So yeah, Stealth check half worked there, and worked in the case of the bowman.


Nym, although you cannot actually see the bowman perfectly, I will say that your bluff worked well enough that you know where they are, that in their haste to back up they are giving away their position. And as I said, they've readied an attack against any carnivore hiding in the forest, therefore you are safe to approach and shoot them :) You are not the right trigger! I hope those two things are an acceptable pay off to the amazing roll and prestidigitation use.



On the edge of seeing for both the companions, The Dryad was still fighting her tenacious foe. With a brave movement she pulled the dagger free from her foot, turning the shriek of pain in to a terrible curse in the dryad tongue. It was a curse she then kept speaking, again and again and again in an odd rhythmic chant. It seemed to go for antagonistic to soothing subtly as it carried on, as if she were trying to keep the focus of the dagger and also somehow hold in at bay. She even moved her truncated staff back and forth so it gave a soothing sloshing noise of the loose particles inside, a peaceful wind.

For the moment it seemed to work, the dagger hovered in the air, shaking but not diving towards her again. The Dryad took the opportunity to painfully hobble sideways, as if to still draw its gaze away from Nym. The hovering dagger slowly and menacingly turned with her, still perfectly keeping its aim at her, and shaking as if straining against the chant - the sound an invisible wall of force keeping it from her.


And maybe the dagger has also readied an action now, awaiting something. I never said monsters wouldn't ready actions against NPC's either, that's not even a bruising of my self imposed rule :p


And with that, it's round 4 - the dagger has acted by readying an action, and so now its the turn of you two again. Yay!
This message was last edited by the player at 16:16, Sat 16 Jan 2016.
Nym
Player, 796 posts
Sat 16 Jan 2016
at 17:21
  • msg #886

Re: Chapter 2: Returning Heroes.

Nym, with exaggerated theatricality, "sneaks" around the trees until she can see the elf properly.

"FOUND YOUUUUUU!" she bellows, an insane look of happiness on her face as she points at him eagerly. Unfortunately (for the elf), she happens to have used her staff-wielding hand in order to do so and a burst of purple lightning rushes down her arm and along the end of the staff, gathering there briefly before bursting forth toward the bow-wielding humanoid.

The "sneaking" part was just fluff - I'm not actually sneaking. She's doing the cartoon-character-style "sneak" again, where each foot is lifeted slowly, extended really far, then placed with exaggerated care in front of her. I'll go around to...hmm, O32, then hopefully scare the crap out of him with the shout (though again, that part's really just fluff ;)) and let off a Pinning Bolt up his arse...attack roll is a rather nice 24 vs Ref. Base roll was odd so no AC bonus. Anyway, Mr Elfy can take 17 Lightning damage and be knocked Prone. And he's also Slowed till the end of my next turn. Ha, let's see how he likes it >:).
Meri
Player, 704 posts
Artificer
Level 4
Sat 16 Jan 2016
at 18:04
  • msg #887

Re: Chapter 2: Returning Heroes.

Meri glanced back and then towards the boat.
She seriously considered trying to sink the craft for a moment, then glanced back at the bowman again.

Rising up out of the foliage she was hiding amongst, she pointed her staff in his direction.
Crackling lightning wreathed itself around her for a moment before unleashing a thunderous wave ripping across the intervening space between her and the archer.

Without waiting to see if it hit, she quickly began to move through the dense patch of forest, trying to locate a new hiding place, this time closer to her main target...


OOC: Okies, using Thundering Armour on the bowman (decided against attacking the boat, since the push effect would probably just move it to the far side of the river giving him an easy escape route!)
Also the archer probably hasn't realised that hitting Meri with ongoing damage is actually doing her a favour! ;)
Attack: 15 (8 + 7) - Eww!
Damage: 10 (5 + 5)

Moving one square east and trying to go Stealth Mode again: 19 (17 + 2)

The Altweaver
GM, 737 posts
Horrible
Monster
Sat 16 Jan 2016
at 22:41
  • msg #888

Re: Chapter 2: Returning Heroes.


Ok Meri, two fun thingies. Firstly, the AC of the bowmen out in the open is actually surprisingly low! Like 15 low. It's almost like I constructed this encounter to make them tougher to hit than they otherwise would be, and would reward you for getting them out in to the open :p

Except...you're firing through the green trees, so effectively you take a -2 penalty for your vision being obscured by them, so you'd miss. So, if you have some artificer power, etc that gives you an extra +2 to attack rolls, now might be a time to use it... let me know! (Or an ability to ignore cover/concealment, but I don't think you do).

Second, let's say something trips your 'trip the trap' encounter power you've said you wanted to use if something comes up to you to hit you. What sort of attack roll and damage roll do you suppose you'd roll? :D

And yes, poison damage would actually be a cool way to get a regeneration shield going! Silly bowman.


Anyway, once those questions have been answered, I can resolve all the confusing readied actions, explain why the initiative order is all screwy and why it is ok the enemies are making the moves they then make, but more importantly we can get to see how much scarier Nym can get. I have faith she can get more terrifying :D

Meri
Player, 705 posts
Artificer
Level 4
Sat 16 Jan 2016
at 23:31
  • msg #889

Re: Chapter 2: Returning Heroes.

OOC: Well I could use my Minor to use Knack for Success to boost the attack roll by +2.
I think Thundering Armour targets Fort though, doesn't it?  Does that make a difference here?

Also, Trip the Trap rolls:
Attack: 24 (16 + 8)
Damage: 9 (5 + 4) + target gives Combat Advantage until the end of my next turn on a hit.

Wouldn't be my Shadow-y wannabe nemesis coming back for a rematch would it? ;)

The Altweaver
GM, 738 posts
Horrible
Monster
Sun 17 Jan 2016
at 06:32
  • msg #890

Re: Chapter 2: Returning Heroes.


Wow I'm off my game this week. Yup, fort it does target. So...nm then. And yup, knack for a minor - though technically you need to declare it before an attack. Good as a reuseable resource though. You also have your artificer improvements that can be called upon as a free action after the fact, thouh it uses a precious impart energy use and currently you have one available. Though you get a second use after this fight, along with a shiny action point :) And you might have other stuff I'm not thinking about just now.

And who can say what's going to trip the trap... ok, that would be me, when I get back from work!

The Dryad
Maybe friend, 30 posts
Hears the
melodies
Sun 17 Jan 2016
at 13:32
  • msg #891

Re: Chapter 2: Returning Heroes.

Whether it was Nym's theatrically skillful stealth, or more likely her worryingly likely bluff, the fey did not see Nym's approach until it was far too late.

Oddly, the bowman was not a man at all, but an older looking woman. Perhaps the age was artifical, for she had caked on green warpaint with blue bands across her eyes and mouth, and the green may have streaked in to her severely pulled back hair to make it look grey at the roots.

The elf was a fey though - if elves were human looking, and eladrin had more of an 'elvish' aloof look than even elves, then this elf looked alien and wild. The face was too angular, the features spread just a little to wide around the face, and the expressions lacking visible empathy and understanding.

The woman said something in an old elvish dialect that might approximate to 'cute' or 'terrifying' depending upon how you pronounced the world in modern elvish. The twists of Nym's magic were blackening areas of the warpaint, and cracking the similar darkened leather armour the woman also wore, similar to Meri's own opponent. Oddly the tangle of roots and grass that was around showed none of the magical wear for the power dissipating in to them.

The woman was in pain, knocked to the ground by the force of the blast. but snarled defiance. The bow and arrow were floundering in her hands, and she settled for simply whipping the arrow directly at Nym's face. Nym's magic was hard to content with, and the woman could only use the distraction to shuffle in to a half crouch and free a short sword. It looked as if two very thin blades had been swosted together to make one single stiletto blade. An odd design but still wickedly sharp looking.

The 'whipping an arrow' is just fluff, so it's the elf's normal ranged attack. That means Nym you get to make a OA with your staff, luckily your CA for her being prone counters the -2 penalty because she's in the foliage - so just roll your straight attack. And yes that mean's she's bloodied so any damage you deal from now on will get your +2 damage bonus!

Unfortunately for her, she takes both a -2 penalty for being prone and a -2 penalty because you are obscured/protected by the various roots and bushes around too :)

That's still an 18 vs AC though, which is close (what's with all the 18s?) and if it hits you take 11hp damage (high roll) and an 16 vs fortitude attack to be poisoned again.

I decided not to roll an OA against Nym this time around because your opponent only had a bow, but Nym may need to back up next round or face an OA if she casts another spell or ranged attack.

Oh, actually as you have a chance of killing your opponent with the OA (again!), maybe only roll that for now and we'll deal with your movement and if you were hit providing your opponent is still alive! :D



Meanwhile, on Meri's side of the forest there was a crowded moment. As she unleashed her thundering hell on the bowman, she felt a familiar chill - her shadowy stalker had indeed been stalking her and had chosen this moment to strike. However, Meri's own paranoia ensured that despite the surprise attack, she had already deployed her own surprising trap on the creature. It was a strange sight, but the dark of the woods seemed to be a thing itself, with glowing red eyes, and when her trap went off it was as if the whole woods howled in pain. And then, as quickly as the attack happened, the woods faded to normalcy.

No need to be worried, nothing to see here, but for no good reason could you roll a d20 at the end of your turn next turn? Thanks! :D

Oh, ok, fine...


Meri was no fooled however, and could see and sense that the shadow stalker was trying to twist and turn around her feet, pretending to be the shadows of roots and her own shadow in the darkness of the thick wooded area.


Meanwhile, across where the thundering magic had discharged, the unsuspecting bowman was caught short and his body snapped and jerk like a broken twig. Either unconscious or dead, the man was clearly out of the fight.


Finally, after so many attacks that left 1hp n enemies, you've finally managed to deal damage perfectly! A perfect 0hp! :D The bowman is down, It's up to you s a player if Meri aimed to knock him unconscious, or if in the heat of battle the guy had his neck snapped or chest crushed in her righteous fury :D

Anyway, so the shadow stalker is in your square, and is target table but has slightly better defenses - and will move as you move for the moment. You know, the usual :p Good news is that the attack it was attempting has failed, so that's good!



Meanwhile, The Dryad was still chanting trying to shake off the pain in her foot and wrapping her foot around some of the roots around as if to draw strength from the forest. She still seemed to be trying to pull - successfully - the dagger's focus. However, the moment she had pulled herself together and stopped chanting in order to try something new against the dagger, it immediately leapt towards her, stabbing itself viciously in to the arm she lifted to ward away the thing. For the moment with the root around her foot and the thing savaging her arm, she was powerless to move.


Lol, poor dryad, it's almost like this dagger thingie is nasty and I'm not giving her a chance to get her wits about her. Still, she's holding her own for now. I hope there's not more of them around, that would be horrid having to go through all this, wouldn't it...

Anyway, round 5! The stalker, through the way readied actions go, readied an attack in round 3, it went off in round 4, and now he gets to act just ahead of Meri in round 5. So while it looks odd, the stalker hasn't actually managed to gain extra actions. Similarly, the dagger has now shifted positions in the turn order and will get its full set of actions just before the dryad in round five (but it only got to use it's round 4 readied action in round 4, so again it's all good)

Anyway, so Meri, you can take your full round 5 actions as you aren't interfering with Nym's side of the board.

Nym, if you can resolve your round 4 OA first, then we'll see how your side of the board is actually set up for round 5 (and if you take damage and status effects in round 4), and then you can take your round 5 actions :)

This message was last edited by the player at 13:33, Sun 17 Jan 2016.
Nym
Player, 797 posts
Sun 17 Jan 2016
at 15:52
  • msg #892

Re: Chapter 2: Returning Heroes.

Ahh crap, I meant )34, not )32. Either I mistyped or I looked at the wrong square on the map (probably accidentally moved my view over a couple of squares when I was going down to see which column I was in). I wanted to stay in the yellow area but be in range to move and/or attack in the direction of both the Phystal and the dagger on my next turn depending on how everyone moved. Nym's never gonna move into melée range of a (hostile) target unless staying put or moving elsewhere would be an even worse idea :(.
The Altweaver
GM, 739 posts
Horrible
Monster
Sun 17 Jan 2016
at 16:00
  • msg #893

Re: Chapter 2: Returning Heroes.


Well it's up to you, do you want to be at O32 anyway knowing what you know, or would you prefer to be honestand be at )34 as you originally wanted to be? Let me know! Basically if you are at O34 I think you definitely take a hit without the cover penalty, whereas I don't know for sure if an 18 hits under the cover of O32.

Meri
Player, 706 posts
Artificer
Level 4
Sun 17 Jan 2016
at 17:18
  • msg #894

Re: Chapter 2: Returning Heroes.

OOC: d20 roll: 10, middling...

[Private to The Altweaver: I'll say she's aiming to not kill the bowmen and the Phystal for now.  She's currently working under the assumption that it was the Phystal who attacked Blace and broke the Stick, so wants to ask him if Blace survived.  (If he refuses to answer, THEN she'll probably kill him unless the dryad stops her).

As for the bowmen, she's leaving their fate up to the dryad, since she considers them more annoying than really dangerous (mostly due to her regeneration shield protection against their poison).  So can say she didn't aim to kill that one (or maybe she did, but the attack went slightly off-centre due to her reaction to the shadow stalker's sudden appearance) :)

With the Shadow Stalker she'll definitely be aiming to kill though.  It survived the first fight, so it had one chance to keep away and survive and it still came after her again.  No mercy this time! ;)

Got a feeling Nym's attacker won't be surviving this though...  Or if she does, she'll probably never be able to sleep at nights any more, her restless dreams forever haunted by a deer-like thing stalking her and acting scary/cute! :)
]


"You again" snapped Meri, glancing around her at the shadows.  "You should have kept running last time.  This time I'm going to tear you apart!"

The next moment, the shadows lit up as she spun her staff around in a circle, trailing sparks and blue arcs of energy as she jabbed it at the shadow nearest her...


OOC: Okies, aiming Static Shock attack at the Shadow Stalker (if I can't actually target him directly, let me know and I'll...  do something else I haven't figured out yet...  Cry maybe!).
Attack: 19 (12 + 7) - If I didn't need Knack for Success after all in the last round, I'll use it to boost that one by +2.  If it counted as being used up in the last round, no worries.
Damage: 6 (1 + 5) - Meh, probably just tickles him a bit...  Still gives him a -2 attack penalty if it hits I hope!

Staying put for now, not that it'll matter much with this enemy...  And I'm still hoping the Phystal aims one of those poison arrows at me ;)

This message was last edited by the player at 17:18, Sun 17 Jan 2016.
The Altweaver
GM, 742 posts
Horrible
Monster
Sun 17 Jan 2016
at 18:54
  • msg #895

Re: Chapter 2: Returning Heroes.


@Nym: I take that back, at O34 you are still covered by the green woods the bowman herself is inside - there's still enough LoS cover from it to you. So it would be an attack roll of 18 vs AC no matter where you stood. It's more 'do you weant to OA the fey' versus 'do you want to be able to see the battlefield and not need to waste a move getting away from the fey if the fey isn't killed by the OA.

Happy to go either way, just we obviously need to resolve your round 4 first :)


And Meri, yeah, you can target the shadow stalker, just he has higher defenses right now. Fingers crossed!

Nym
Player, 798 posts
Sun 17 Jan 2016
at 22:20
  • msg #896

Re: Chapter 2: Returning Heroes.

An 18 will currently always hit my AC as even if I get my bonus from Chaos Burst (which I didn't this turn anyway), that takes it up to 18. I would prefer to stay distant if I can so would like to stick with my original move - I don't think it'll change anything except that I won't be able to get that AoO but I wouldn't have got that anyway if I hadn't read the grid wrong somehow and said the wrong square to begin with ;).
The Altweaver
GM, 743 posts
Horrible
Monster
Mon 18 Jan 2016
at 07:20
  • msg #897

Re: Chapter 2: Returning Heroes.


Ok, in that case you have taken the arrow damage and now have an annoyed but bloody enemy to deal with! Go ahead with your round 5 actions :)

Nym
Player, 799 posts
Mon 18 Jan 2016
at 14:20
  • msg #898

Re: Chapter 2: Returning Heroes.

Okay, cool :). Well, cool as in I know where I am and stuff. Not so cool in that with 11hp damage and another whack of 3 poison at the start of my turn I'm down to 10hp all of a sudden :(. Hopefully I can deal with this bugger now and then go help Celindara - I'm hoping Meri can deal with the Phystal and set his boat on fire or something so he can't escape that way :D.

"Oww...too much ouch!" exclaims Nym, shuddering from the second arrow hit. The owl on her shoulder seems to be flaring red and orange, her eyes fixed on the offending elf.

Nym raises her staff and flails it around in the direction of the elf, cackling something incoherent as she does so.

Right then, I'll chuck a Chaos Bolt at Madam Pointy-Ears (because I figure elves have good Reflexes so I shall hope their Will is worse). Hopefully this will hit even if she didn't stand up yet but if it doesn't I may just blow my Inspiration thingy to reroll...anyway, let's see what I get...okay, 20 vs Will. That looks pretty good, evne if she's still Prone :). Now damage, lovely, lovely damage...that'll be 14 Psychic damage (I rolled very low) including the +2 for her being Bloodied :D. Base roll was odd so I get to make a Saving Throw (and I remember the +2 bonus this time from my amu)...arse, 5 :P. Well, still got my end-of-turn roll. Can you let me know if that elf is dead and I'll decide my Move action from there...
The Altweaver
GM, 744 posts
Horrible
Monster
Mon 18 Jan 2016
at 18:07
  • msg #899

Re: Chapter 2: Returning Heroes.


The elf is very mnuch dead from 'only' 14 psychic damage. :P She'd helpfully stood from prone ready to move thia turn, except you presumeably killed her rather than knocked her unconscious? Poor elf stabby woman!

Nym
Player, 800 posts
Tue 19 Jan 2016
at 15:13
  • msg #900

Re: Chapter 2: Returning Heroes.

Lol, cool :D. I didn't say it was "only" 14 Psychic damage. I still can't quite get over the fact that I can hit stuff that hard even with a crappy roll - I got a two on the d10 for that one, so it was only one point above the minimum possible damage I could have rolled :D.

And yes, she deaded. Very much the deaded. Nasty enemy person all shooty-shooty ouchiness, she can get her head imploded or something :D. I don't get to add her to my magical crown of glowy goodness, however, as it's currently, err, fully occupied >:).


"Hee hee hee...wheeeeee!" giggles Nym, waving her staff around ridiculously and stumbling in the direction of Celindara and her rather pointily-shaped opponent.

So I can only move two steps right now, so I'll go south one and then southwest one, so I'm in Q33. I made sure to check this time - that is where I want to be ;). Next round I can see about helping Celindara if she still needs it. Oh yes, my Saving Throw for this turn...really need to pass this ASAP...oh good, 21 :).
Meri
Player, 708 posts
Artificer
Level 4
Tue 19 Jan 2016
at 15:49
  • msg #901

Re: Chapter 2: Returning Heroes.

Nym:
Lol, cool :D. I didn't say it was "only" 14 Psychic damage. I still can't quite get over the fact that I can hit stuff that hard even with a crappy roll - I got a two on the d10 for that one, so it was only one point above the minimum possible damage I could have rolled :D.

OOC: Not rubbing in the fact that my crappy roll does only 6 damage are you? ;)
Nym
Player, 801 posts
Tue 19 Jan 2016
at 15:58
  • msg #902

Re: Chapter 2: Returning Heroes.

That's only 'cause your class doesn't really lean into the Striker role at all. If it did, I'm sure you'd be able to wreck people much more effectively ;). As it is, I specialise in blowing the utter crap out of people but can't really reliably do much else in combat, while you get to run around healing both of us and generally offering whatever other support your Leader role offers ;). Should any Controller-ish powers become available for me in future I may take one or two, but generally Sorc powers are geared toward "kill that thing over there as fast as possible" :D.

Oh, something I keep forgetting to ask - where is Many while all this is going on? Did he go off and hide somewhere again?

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