Re: Chapter 2: Returning Heroes.
Whether it was Nym's theatrically skillful stealth, or more likely her worryingly likely bluff, the fey did not see Nym's approach until it was far too late.
Oddly, the bowman was not a man at all, but an older looking woman. Perhaps the age was artifical, for she had caked on green warpaint with blue bands across her eyes and mouth, and the green may have streaked in to her severely pulled back hair to make it look grey at the roots.
The elf was a fey though - if elves were human looking, and eladrin had more of an 'elvish' aloof look than even elves, then this elf looked alien and wild. The face was too angular, the features spread just a little to wide around the face, and the expressions lacking visible empathy and understanding.
The woman said something in an old elvish dialect that might approximate to 'cute' or 'terrifying' depending upon how you pronounced the world in modern elvish. The twists of Nym's magic were blackening areas of the warpaint, and cracking the similar darkened leather armour the woman also wore, similar to Meri's own opponent. Oddly the tangle of roots and grass that was around showed none of the magical wear for the power dissipating in to them.
The woman was in pain, knocked to the ground by the force of the blast. but snarled defiance. The bow and arrow were floundering in her hands, and she settled for simply whipping the arrow directly at Nym's face. Nym's magic was hard to content with, and the woman could only use the distraction to shuffle in to a half crouch and free a short sword. It looked as if two very thin blades had been swosted together to make one single stiletto blade. An odd design but still wickedly sharp looking.
The 'whipping an arrow' is just fluff, so it's the elf's normal ranged attack. That means Nym you get to make a OA with your staff, luckily your CA for her being prone counters the -2 penalty because she's in the foliage - so just roll your straight attack. And yes that mean's she's bloodied so any damage you deal from now on will get your +2 damage bonus!
Unfortunately for her, she takes both a -2 penalty for being prone and a -2 penalty because you are obscured/protected by the various roots and bushes around too :)
That's still an 18 vs AC though, which is close (what's with all the 18s?) and if it hits you take 11hp damage (high roll) and an 16 vs fortitude attack to be poisoned again.
I decided not to roll an OA against Nym this time around because your opponent only had a bow, but Nym may need to back up next round or face an OA if she casts another spell or ranged attack.
Oh, actually as you have a chance of killing your opponent with the OA (again!), maybe only roll that for now and we'll deal with your movement and if you were hit providing your opponent is still alive! :D
Meanwhile, on Meri's side of the forest there was a crowded moment. As she unleashed her thundering hell on the bowman, she felt a familiar chill - her shadowy stalker had indeed been stalking her and had chosen this moment to strike. However, Meri's own paranoia ensured that despite the surprise attack, she had already deployed her own surprising trap on the creature. It was a strange sight, but the dark of the woods seemed to be a thing itself, with glowing red eyes, and when her trap went off it was as if the whole woods howled in pain. And then, as quickly as the attack happened, the woods faded to normalcy.
No need to be worried, nothing to see here, but for no good reason could you roll a d20 at the end of your turn next turn? Thanks! :D
Oh, ok, fine...
Meri was no fooled however, and could see and sense that the shadow stalker was trying to twist and turn around her feet, pretending to be the shadows of roots and her own shadow in the darkness of the thick wooded area.
Meanwhile, across where the thundering magic had discharged, the unsuspecting bowman was caught short and his body snapped and jerk like a broken twig. Either unconscious or dead, the man was clearly out of the fight.
Finally, after so many attacks that left 1hp n enemies, you've finally managed to deal damage perfectly! A perfect 0hp! :D The bowman is down, It's up to you s a player if Meri aimed to knock him unconscious, or if in the heat of battle the guy had his neck snapped or chest crushed in her righteous fury :D
Anyway, so the shadow stalker is in your square, and is target table but has slightly better defenses - and will move as you move for the moment. You know, the usual :p Good news is that the attack it was attempting has failed, so that's good!
Meanwhile, The Dryad was still chanting trying to shake off the pain in her foot and wrapping her foot around some of the roots around as if to draw strength from the forest. She still seemed to be trying to pull - successfully - the dagger's focus. However, the moment she had pulled herself together and stopped chanting in order to try something new against the dagger, it immediately leapt towards her, stabbing itself viciously in to the arm she lifted to ward away the thing. For the moment with the root around her foot and the thing savaging her arm, she was powerless to move.
Lol, poor dryad, it's almost like this dagger thingie is nasty and I'm not giving her a chance to get her wits about her. Still, she's holding her own for now. I hope there's not more of them around, that would be horrid having to go through all this, wouldn't it...
Anyway, round 5! The stalker, through the way readied actions go, readied an attack in round 3, it went off in round 4, and now he gets to act just ahead of Meri in round 5. So while it looks odd, the stalker hasn't actually managed to gain extra actions. Similarly, the dagger has now shifted positions in the turn order and will get its full set of actions just before the dryad in round five (but it only got to use it's round 4 readied action in round 4, so again it's all good)
Anyway, so Meri, you can take your full round 5 actions as you aren't interfering with Nym's side of the board.
Nym, if you can resolve your round 4 OA first, then we'll see how your side of the board is actually set up for round 5 (and if you take damage and status effects in round 4), and then you can take your round 5 actions :)
This message was last edited by the player at 13:33, Sun 17 Jan 2016.