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Chapter 2: Returning Heroes.

Posted by The AltweaverFor group archive 0
The Altweaver
GM, 745 posts
Horrible
Monster
Tue 19 Jan 2016
at 18:37
  • msg #903

Re: Chapter 2: Returning Heroes.

The Dryad:
Many needed no encouragement to also hang back, clearly uncertain of what was going on. He made motions as if to protect the deer and fox from any attack elsewhere.


Have no fear, Many is staying safe this combat with the deer and fox, just off the bottom of the map. Just like when he was The Ball and was 'protecting' The Dog, I'm sure :p. Actually, that's unfair, I'm sure Many would help you guys this time if he could, or try and get scared, but Meri told him to stay back last time. Still, I think Many is a little made about Timur getting an arrow! :D


And yes, it's funny that in general I've seen people be down on sorcerers, but Nym seems to be a mean damage machine. And yeah, Meri might not be able to compete with the raw damage output, but leaders are far more versatile in the things they can do - you've more ways to buff attacks and push people around and position people and heal. Together you're unstoppable, so I'm alwats gratified when you guys end up on different sides of the battle map :D

Anyway, got all the moves in, so I'll go update.

I'm trying to not update in bits as I think it was confusing when added to the way I was trying to narratively run the battles. So sorry for the delay Meri, but I think it's cleaner this way?

Also, hehe, time for you guys to have some answers to the questions 'did the phystal have another of those daggers' and 'what was that weird mist over the boat I briefly mentioned at the start of the battle...

Meri
Player, 709 posts
Artificer
Level 4
Tue 19 Jan 2016
at 18:51
  • msg #904

Re: Chapter 2: Returning Heroes.

OOC: No worries about the delay.  Taking the time to figure out some aspects of the code that I need for that character builder idea I've been tinkering with.
Also I think Artificers eventually get some Controller-like tricks as well (on top of the regular ones like Static Shock's ability to make enemy attacks go a little "off").  I'll be sure to pick some up if I get a chance :)

The Dryad
Maybe friend, 31 posts
Hears the
melodies
Tue 19 Jan 2016
at 19:40
  • msg #905

Re: Chapter 2: Returning Heroes.

Any passing satisfaction the fey woman may have gleaned from hitting Nym, and any hope she thought she might have had at buying herself some time with the attack, was all wiped out in an instant. The chaotic bolt of magic zigged and zagged to its target, striking the fey woman directly in the eye. She jolted and spasmed for a moment before falling to the ground. It was not apparent whether the energy of the magic or the psychic backlash of the bolt had killed the woman, but dead she undoubtedly was from the tangle her body fell in. The crown on Nym's head flared green for a moment, as if in displeasure of having missed another victim...

The effects of the poison fled as quickly as they had come, a spasm and nothing more. Perhaps Nym had built up an immunity to it, or perhaps the poison was just terrified to be noticed after seeing its mistress dispatched with such ease.


Meanwhile, Meri had long since become accustomed to the shadow stalkers tricks and easily spotted where it was. It had tried to be more subtle this time, becoming a serpentine coil of shadow around her legs, mimicking the shadowy roots at her feet. She shifted easily to get it out of her immediate shadow, although her blast shot wide before she was able to do so. the darkness of the woods not helping her aim.

However, the victory was short lived as Meri could then see why the stalker had chosen such an odd form. Instead of directly attacking her, the shadowy roots coiled around her boots. There was no pain, but for the moment she was held firm by her shadowy nemesis.

The creature, from its shadowy maw, roared. The Phystal in the boat for a moment looked out form the rear of the boat. He looked left and right, seeing Nym's retreating form, The Dryad still in battle, and managing to roughly see where Meri was.

The Phystal had something small in its hand - another dagger - and threw it lazily in the direction of The Dryad. There was a flash of blue and the thing moved in a haphazard way across the battlefield. The Phystal then gavce an odd beckoning gesture around its head, then dropped back in to the boat.

The meaning of his gesture became clear a moment later, when the mist around the boat showed itself to not just be some form of magical obscurement for the boat. The mist became spherical, then slit in to two, then in to four. Two parts moved after Nym, and two parts rushed across to Meri.

Meri could see the shapes as at once familiar and not. They seemed in some ways like will-o-the-wisps, the intelligent and evil 'mist' that would lure traverls to their doom. However, these entities seemed like lightning filled, rain cloud versions of those light and airy wisps. Rather than becoming they felt oppressive as they came towards Meri, and there was an atmospheric pressure and weigh of the soul she felt as they both travelling around her, a faint wailing coming from each.


Ok, sorry Meri, the combined 'being in your shadow' and cover of the woods meant you missed the stalker :( However, since you keep auto saving against the shadow, I'm ruling from now on you are immune to the effects. If this or another shadow stalker makes that 'in your shadow' attack on you from now on, they get to stay in your shadow and the same square as you only until the end of your turn - you auto succeed in the saving throw to eject it. Also, I'd be happy to let you ready an attack from when that happened. So basically if you decide to shoot at it you can hit it without it getting the defense from it. Just your attack needs to be the last move you make on your turn :)

The wisps are evil little thingies but luckily you weren't hit by them this turn, so that's cool. Unfortunately though the stalker did make a very good roll, but luckily only on a grab. To break free of the grab needs a move action (or you need to move either the stalker or yourself with a forced move). If you use the move action to try and escape, you need to roll either DC14 athletics or DC16 acrobatics.

Also, the phystal is under cover in the boat for now, but he can't at the moment move from where he popped up. So you know what square to target, just remember you have attack penalties to hit him right now (-5 superior cover, -2 partial concealment)



The Dryad cursed and flailed her arm as the dagger eagerly burrowed further, finally gaining a purchase this time. Blood flowed, and the red gem glowed with a deep internal light. However, the glow did not seem to be any additional power to the dagger, and the blood allowed The Dryad to shake the dagger free. While it temporarily bobbed, confused at being rebuffed once more, The Dryad invoked some more ancient dryad words. There was the strong scent of leaves, and it seemed the dryad drew strength from the words for some reason. There was a lilt to them, as if she was telling an ancient tale of her people - or perhaps the forest itself.

Certainly, she stood tall once more. Not only did her bleeding slow and stop, but ever visible inch of her skin seemed to darken and roughen, as if becoming as bark like as the flourishes on her armour.

The Dryad slid back away from Nym, subtly gesturing as if for the sorceress to keep back. For the moment, the confused dagger did not seem to not the new threat, nor the new aid coming towards The Dryad.


Wow, this dagger is actually being tougher than I would have imagined. Still, The Dryad does have a few powers to burn to defend herself it seems. Let's see what happens when we add another dagger but also a powerful sorcerer in to the mix! Oh, and two wisps chasing Nym's tail, of course! Still, Nym, you have your full move available again. The dagger is a normal enemy that can be targeted, as can the wisps.

A target rich environment, choose well. If you want to sneak up on the dagger by Celindara, the dryad has used enough powers to focus things on herself that I'll let you roll stealth despite not being concealed. This will only work against the dagger closest to the dryad, however.


Good luck all!

The Altweaver
GM, 746 posts
Horrible
Monster
Tue 19 Jan 2016
at 19:42
  • msg #906

Re: Chapter 2: Returning Heroes.


Oh, and of course just because the dryad is all 'stay back' and pulling focus doesn't mean she knows what she's doing. After ll, for all her power and position she's not one of the stars of the story, is she? :)

Meri
Player, 710 posts
Artificer
Level 4
Tue 19 Jan 2016
at 20:27
  • msg #907

Re: Chapter 2: Returning Heroes.

The Dryad:
Also, I'd be happy to let you ready an attack from when that happened. So basically if you decide to shoot at it you can hit it without it getting the defense from it. Just your attack needs to be the last move you make on your turn :)

OOC: Does that mean I get an extra attack this round?  Or are we still a bit "out of sync"?
Meri
Player, 711 posts
Artificer
Level 4
Tue 19 Jan 2016
at 20:54
  • msg #908

Re: Chapter 2: Returning Heroes.

OOC: Wish I'd held back my area attack now...  (O.o)'


Meri glanced up at the approaching wisps and in the direction of the Phystal's boat then looked back down at the shadowy form coiled around her.
"Getting worried enough to cry for help, eh?" she said to it with a smirk.  "Too late for you!"

She raised her staff up and quickly spun it around, stabbing the other end downwards at the Shadow Stalker, releasing a wave of crackling energy...


OOC: Staying put again.  Doesn't really look like I can move safely without shifting and going by the movement range of those other two wisps I definitely can't outrun them anyway, and Meri is quite happy for the Shadow Stalker to stay within brutal electrical pummelling range.
Speaking of which, firing off another Static Shock at it.
Attack: 17 (10 + 7) - Meh...  Maybe he'll die of boredom waiting for me to hit him!
Damage: 8 (3 + 5) (-2 attack on him till end of my next turn if it hits)

This message was last edited by the player at 20:55, Tue 19 Jan 2016.
The Altweaver
GM, 749 posts
Horrible
Monster
Tue 19 Jan 2016
at 21:07
  • msg #909

Re: Chapter 2: Returning Heroes.


Never forget Inspiration is transferable between players. If one person has already used theirs, and the other high damaging sorcerer has it (after all, there was one supposed to be one bonus at a time) then, you know... you could get a reroll :p

We really need to get you an alcemy lab so you can have some fun potions prepared as per your alchemist theme. If only you weren't being constantly steerer away from villagers and towns! I've tried, honestly!

Meri
Player, 712 posts
Artificer
Level 4
Tue 19 Jan 2016
at 21:11
  • msg #910

Re: Chapter 2: Returning Heroes.

OOC: Well Meri is still at full HP with both infusions and Second Wind on standby, and I think Nym needs all the help she can get right now.
Been hoping to get some potions, and sell all this loot I'm lugging around too.  But your townsfolk don't seem to get along with us.  Can't imagine why... (O.o)'

This message was last edited by the player at 21:13, Tue 19 Jan 2016.
Nym
Player, 802 posts
Wed 20 Jan 2016
at 14:38
  • msg #911

Re: Chapter 2: Returning Heroes.

Hmm, lots of enemies and I've already burnt one of my few AEs. Still, I have a couple more, plus Chos Bolt can hit multiple enemies if I get evens on the atack roll. I'm not feeling too worried just yet, especially as Celindara's clearly just healed (and from the sounds of it, buffed) herself. Hopefully she can hold out a bit longer...

Nym turns around to see the strange lightning-looking wisps heading for her. She giggles and lets loose another burst of energy from the end of her staff.

"Pretty lights!" she calls. "Pretty lights!"

Okay, so I'll first of all chuck a Chaos Bolt at one of the wisps. Doesn't really matter which one, erm...let's have the one on the right.
Cool, 23 vs Will, base roll was even so I get +1 AC till the start of my next turn and have also triggered my Chaos Bolt to do its pinball impression and ping off at something else.
So the first target can take...14 Psychic damage.
Then I get to reroll against a second target (because unless these things are OP for their level, there's no way the previous attack roll missed ;)) within five squares. So that'll be the other wisp, then :). Cool, that's 21 vs Will and 11 Psychic damage (targets after the first one only take 1d6+5 instead of 1d10+10).
That attack roll was also even so I could then ping off and hit another target...but there's nothing left in range so I shall have to leave it there.
I'll resolve the rest of my turn once I know how dead those two wisps are :).

The Altweaver
GM, 749 posts
Horrible
Monster
Wed 20 Jan 2016
at 18:42
  • msg #912

Re: Chapter 2: Returning Heroes.


I'm not sure why you're happy your other buffing healing type person (that is beside you) is using all their sweet, sweet powers on themselves not you :p

But yeah, she seems to have shaken off the damage again (not as convincingly as times passed) but has also turtled up a little. Even with bad rolls she should still be around for another round at least.

Oh, it might have mattered which wisp, as your LoS to the left one is going through the green woods - remmeber, you can see through it but it provides -2 concealment to attacks (works both ways for the moment). So targetting the right hand side is a good idea!


And you always assume too much, I could be a horrible person and field a monster that gets a chance to avoid a hit of yours no matter the roll.... like a wisp that's mostly smoke with a tiny core...

So yeah, the attack that hits does no damage! Luckily, it says 'does no damage' not 'misses', so your second attack goes off, and that one not only hits but does damage. Enough damage. Poof goes wispy. Poor wispy :(

Now, I have it in my head that each target must be a different target, you can't bounce chaos bolts between two targets. I'll go look it up unless you remember.

Edit: Nm, it explicity says it in the power, so no second attack roll against the first wisp. So yeah, one wisp still standing and you have a move and minor to use. And remember if you move, I'll need stealth as there;s a chance you might trigger the dagger closest. That would be evil, of course...but... you're a new squishy target and the dryad despite trying to pull agro is looking a little intimidating right now!

This message was lightly edited by the GM at 18:42, Wed 20 Jan 2016.
The Altweaver
GM, 750 posts
Horrible
Monster
Wed 20 Jan 2016
at 18:44
  • msg #913

Re: Chapter 2: Returning Heroes.


Oh Meri, I forgot to say, even if you don't want to move soon, it might be an idea to use your move action to try and break the shadow's grab anyway. After all, it might decide to try to make the grab again rather than make another attack, who knows!

Your choice, of course :)

Meri
Player, 713 posts
Artificer
Level 4
Wed 20 Jan 2016
at 19:22
  • msg #914

Re: Chapter 2: Returning Heroes.

OOC: Yeah ok, I'll use a move to try and break loose with Athletics.  Trying to stay in my current square though, since it seems to be a good enough position to get a shot off at the Phystal if he sticks his head up for long enough thinking Meri is too preoccupied to spot him.
Athletics: 13 (11 + 2) - Nope!

Nym
Player, 803 posts
Thu 21 Jan 2016
at 08:07
  • msg #915

Re: Chapter 2: Returning Heroes.

Lol yes, I know I can't hit the same target twice, hence my "there's nothing left in range" comment, otherwise I'd've said "so I'll ping off and hit the first one again if it's somehow not dead" ;). Hmm, now how to deal with this last bugger...I didn't even know "roll to avoid an attack even if it would normally hit" was a property on creatures, so I'm guessing it got a Saving Throw as an Immediate Reaction or something. Pity I spent my Action Point earlier, otherwise I could attack it again and hope it can't do that twice in one turn...

Gigglign quietly to herself, Nym retreats somewhat, then reaches back into her pack and pulls out one of her remaining potion flasks, glugging it down and suddenly looking considerably more healthy.

Okay, so as I can't attack that one again this turn I shall have to retreat somewhat, so I'll go to R27. Then I'll use my Minor to have one of my precious remaining health pots, leaving me with just two Surges left but a somewhat healthier-looking 17hp (since the wisp is probably pretty fast and likely to catch up to me on its next turn). Oh yeah, Stealth for the dagger...arse. Got 11...well, I hope it's really distracted, otherwise I may be in a rather large heap of trouble next turn (I imagine one good stab and I'm down)...
The Dryad
Maybe friend, 33 posts
Hears the
melodies
Thu 21 Jan 2016
at 19:32
  • msg #916

Re: Chapter 2: Returning Heroes.


Well we're in for some fun this round!

The shadow stalker gave a mocking laugh at being missed by Meri's blast of energy. The creature was hidden too well in the darkness, coiled as it was in the darkness. [Secret to Meri: However, Meri spotted that the laugh had come after a pause, and had a slight catch to it. And despite being coiled around her legs, the stalker had not capitalised on Meri's weakness to come higher forward and start crushing her or ensure her security. It was clear to see that the stalker was, indeed, scared of Meri - after all, she was perhaps the first person ever to reject its powers and turn its fear against it. ]There was a pause, and then perhaps showing the hollowness of the laugh, the stalker then cried out again to show Meri's location - even though the misty wisps were showing her position just as well.
[Private to Meri:
Lol, add Watchman quote here if you like :) And actually the critter just missed with its follow up attack this round - it can still sustain the grab though - but I felt this miss was just a happy accident showing the real situation. Clearly it missed and isn't draining your energy because it's not trying hard enough. Scaredy-cat!
]

The wisps pulsated like ugly, black clouds, hinting at a small core of energy somewhere inside. The oppressive texture of the air continued, making the already darker surroundings feel darker still. It was becoming harder to breath. Or perhaps simply the wisps were creating the illusion of oppression...

Yay, your superior cover might be working well for the shadow stalker, but it's also working well for you. Neither wisps can actually manage to hit you yet, and to be honest they need to roll well or get some help to do so. So far so good...

The Phystal dared to look up again from the boat. For some reason what he saw across the battlefield with Nym and The Dryad reassured him - and clearly he thought the wisps and the stalker must be making short work of Meri. And so he kept standing for the first time in the battle, and with an arrogant air took his time to pull arrow after arrow from his quiver, a bushel of white fletching. Meri could perhaps recognise the attack he was about to make - he managed to put the ridiculous array of arrows easily on his bow, and with a lazy flourish fired the group towards the wisps - clearly knowing the haphazard spread of them would hit Meri.

Ok, so you were also almost protected by the woods against this attack too, so he was being a little presumptuous, but sadly since I believe 19 hits your reflexes then you will take 13hp damage and be slowed (save ends). Though given you weren't moving anywhere and are grabbed, then maybe this slowed doesn't mean as much as it should :D



Meanwhile, across with Nym her chaotic magic leapt towards the first wisp. It struck the wisp in its cloud, churning body, however the clouds simply parted and the bolt continued on through - the sparling, lightning like centre was elsewhere. The bolt though was undeterred and carried on happily towards the other wisp. Luck was with Nym this time, as the energy of her magic struck this one cleanly in its sparking centre. There was a brief explosion then implosion, and the lighting and clouds of the tainted wisp simply disappeared in a quick puff to nothing but a small trail of smoke.

Nym's retreat back to a tactically better position backfired though. The red gem pommeled dagger seemed to be hesitating in going back towards The Dryad, despite clearly wanting too. However, it swung around at Nym's movements and happily leapt to the undefended back of the sorcerer.

The dagger perhaps underestimated its attack in its eagerness for a new, and perhaps easier foe. It slammed down a little too soon, ripping through Nym's robe near her leg and only catching her a glancing blow on the calf. Perhaps it had also not truly realised her odd form. Still, a wound was a wound, and more importantly the dagger was buried in the ground, pinning Nym to the spot as her robe was caught in its blade. The wisp took advantage to come towards Nym, spreading out slightly but for the moment not even starting to fill the air with the oppression Meri had experienced before.

Sorry Nym, you take 7hp damage and are immobilised because you are grabbed by the dagger. It will take a DC16 escape attempt (athletics or acrobatics) to break free.

The bad news with this dagger, and the reason it has been so effective against The Dryad (some bad rolls aside) is because it's actually higher level than you might hope. The good news is that it is higher level minion :D


So its defenses are AC23, Fort 18, Ref 22 and Will 17. If you break free of the grab though, its defenses drop to AC21 and Ref 20. And since its a minion you know the damage is constant. Plus, no other tricks. If you can hit it, it's dead. Feel free to use inspiration, or ask Meri for an artificer +2 bonus, etc. Also, there might be more help coming...

The other dagger thrown by The Phystal came in to view, and oddly slowed down. It had a blue gemstone for its pommel, and seemed to act differently to its eager companion. There was almost a calculation to its hover.

Rather than quickly go towards The Dryad, in her temporary distraction, it actually turned slowly on the spot until it was spotted. The Dryad had cried out in warning and anger as she saw the first dagger strike her new comrade in arms. Now she sprinted forwards, realising this new dagger meant to follow suit.

It appeared to be some cruel trick, the second dagger perhaps wishing its actual foe to leap in to its path rather than strike The Dryad unawares. However, whatever the reason it backfired, as The Dryad managed to bring up her blade at the last moment to deflect the dagger, fencing with the thing in a strange duel.

The Dryad raised her voice defiantly, a rolling sing song incantation apparently aimed over her shoulder towards Nym and the red gemed dagger. Despite The Dryad's words twisting in and out of common, dryad, elvish, and other languages, the meaning became clearer and clearer. It was not truly an incantation, but a stirring retelling of both The Dryad's own successes against the original dagger, and also telling of Nym's defeat of the dagger's master not long before.

Ok, so The Dryad's full attack might not have had an effect on the dagger hitting you Nym, but at least she's tanking the second one ok. And more importantly, she's just given you a +2 power bonus to attack that first dagger from now on. There's also an OOC effect I can pay off if you can somehow activate it - the dagger has to stay adjacent to you at the end of its turn or die! I don't know if you have some way to immobilise it that wouldn't kill it anyway though?


Anyway, that seems to be the end of the round. Lots of things happening, but hey - The Phystal has stuck its head up, and I'm sure lots of things might be about to die to make The Phystal realise what a terrible idea that was :D

Good luck!

Meri
Player, 714 posts
Artificer
Level 4
Thu 21 Jan 2016
at 20:03
  • msg #917

Re: Chapter 2: Returning Heroes.

Meri gritted her teeth at the strike from the arrows, though despite the odds against her simply laughed defiantly at the archer.

"Is that the best you can do, Nadorhuan?  Go back to cowering in the bottom of your boat!" she shouted, whipping her staff around and launching a crackling wave of energy in his direction.

Without waiting to see if it hit, she jabbed at one of the blue crystals, releasing a wave of energy that flowed over her body, closing up the arrow wound on contact...


OOC: Okies, launching Thundering Armour at the Phystal.
Attack: 20 (13 + 7) Vs. Fort.
Damage: 9 (4 + 5) - If it hits, it also pushes him 1 square.  As tempting as it is to knock him into the water, I think that would put him close enough to the far bank to swim to safety and escape, so if I have the option, I'll just knock him back further along the boat.

Also using Minor to spend an infusion to heal myself by 14.  Back to full HP again, hence Meri's bravado, hehe :)

Move action for another Athletics roll to shake off the Shadow Stalker: 8 (2 + 6) - Meh...

Saving throw to lose the Slowed effect: 18.

What's that +2 thing you mentioned I could give to Nym?  Happy to help if so :)

Also, if you're curious, "Nadorhuan" means "cowardly dog" in Elven ;)

This message was last edited by the player at 20:03, Thu 21 Jan 2016.
The Altweaver
GM, 751 posts
Horrible
Monster
Thu 21 Jan 2016
at 20:09
  • msg #918

Re: Chapter 2: Returning Heroes.


I mentioned it before, I believe one of your impart energy artificer powers (that you currently have one charge for) is you can have yourself or an ally get a free +2 to an attack power, and that can trigger after their roll, rather than need to be declared ahead of time like knack for success.

So you or Nym can benefit from it, just only once for the moment :( And lol, so noted. I'm going to presume that it's a little more nasty in elvish? :D Even if not, I think actually accusing him correctly of cowardice might get him angry!

Meri
Player, 715 posts
Artificer
Level 4
Thu 21 Jan 2016
at 20:23
  • msg #919

Re: Chapter 2: Returning Heroes.

OOC: Well happy to use it if Nym needs it.  Not in serious trouble myself (yet!)
Hoping that attack will either scare him into keeping his head down so I can deal with these creeps.  Or else the insult will make him angry enough to make him stay up so I can try and take him down from here since I'm hoping if he's the one controlling all these nasties that they'll stop fighting when he's killed or knocked out.  :)
(Maybe not, but at least it's one less enemy for the others to deal with if not.  Don't really expect I'll last for long if they all do keep attacking me at the same time!)

Nym
Player, 804 posts
Fri 22 Jan 2016
at 14:15
  • msg #920

Re: Chapter 2: Returning Heroes.

Hmm, which square is the dagger actually in? It seems to be on the boundary of four squares - I just looked up how Escape works and it's a Move action that allows a Shift if I succeed, so it'll be nice to know whether it's possible for me to put an empty square between both my foes if I can...
The Altweaver
GM, 755 posts
Horrible
Monster
Fri 22 Jan 2016
at 17:46
  • msg #921

Re: Chapter 2: Returning Heroes.


It's in S25, I was just showing the grab and so forth, but it actually occupies S25. That's why it was crossing the diagonal rather than adjacent.

Q26 would be safe.

Nym
Player, 805 posts
Sat 23 Jan 2016
at 11:31
  • msg #922

Re: Chapter 2: Returning Heroes.

I presume you mean S26, as S25 puts it a square away from me and adjacent to the dryad instead ;).

Nym gives a weird sort of squeak of pain and immediately tries to jerk backward to free herself and regain her usual mobility.

Escape attempt, using Acrobatics as that's my highest skill of the two...phew, 18 :).

Nym manages to do a weird sort of skipping dance backward as the dagger comes loose from her robe. She flails her staff at the dagger, letting loose another bolt of chaotic energy at it.

Okay, so Move action was the Escape in which I Shift diagonally northwest into Q26 and get to enjoy a probably brief period of time in which I have no bad things adjacent to me. I could use my Second Wind or something, but doing so would leave me with more hp but no fewer enemies to one-shot the healing right back down again. So on balance I figure I'm better off just trying to destroy these things ASAP. So I'll try and lob a Chaos Bolt at the dagger that pinned me, and I remember to include the +2 from Celindara...okay so that's a total of...cool, 23 vs Will. If it's a Minion I suppose I don't have to actually roll damage but I will anyway, just to make it look good with hopefully a nice high number that can make it shatter into tiny fragments or something...14 Psychic damage.
Anyway, the attack roll was even so I get +1 AC till the start of my next turn (total 18) and a second attack with the Chaos Bolt, so I'll go against the wisp...aaaww, botched it :(.

The Dryad
Maybe friend, 34 posts
Hears the
melodies
Sat 23 Jan 2016
at 12:41
  • msg #923

Re: Chapter 2: Returning Heroes.


Ah, yes, meant S26. Anyway, seems to be a good round!


Meri's blast knocks the Phystal backwards on the boat. There is a precarious moment when he almost falls backwards as the boat tips, but he manages to right himself. There is blood on his mouth and he briefly concorts around his torso, as if the force had partially crushed his chest.

The sheathe of arrows The Phystal had been holding were dropped angrily to the bottom of the boat, and one of his black flecthed arrows were drawn instead. The Phystal confidently drew back his bow to target where the shot had come from. However, there wasa flicker of hesitation i nthe arrogant fey's countenance. He tried to hide it, but it was clear he was sudden;y second guessing himself and his aim. He shrugged it off, moved to a diffrent spot, and fired.

The arrow passed clear passed Meri's shoulder and in to the thicket of trees.


Hah, he missed! Well actually what happened was I rolled something I believe wasn't high enough, so rather than properly check I decided to use his reroll ability to get a more definitive roll - and instead rolled a 2. I love that as a flavour thingie! Shame you missed the chance to be poisoned for a regenerating health shield, really :( And wow, the stalker rolled a 1, so I guess he's just terrified and staying low then?


Meanwhile, it seemed the shadow stalker stayed still, not loosing its grasp but not making its presence felt again. Perhaps it was just roots that Meri had accidentally become entangled in, and the creature itself had departed?

However, Meri's attack on The Phystal was not without some small cost. Her arm movement had allowed one of the wisps to dart in and brush the back of her hand. There was a flare of lightning deep in the wisp's body, but it was a mental not physical pain she experienced, a brief darkness passing over her eyes and the oppressive feel in the air pulled at her soul, finding her darker memories.

And you take 4 psychic damage because these are low damage minions but one finally rolled high enough to hit you! :D


Meanwhile, Nym nimbly managed to pull the dagger free of her robe. It was sent spinning in the air for a moment, and the chaotic bolt of energy managed to do what the dryad had failed to. The energy caught the red stone on the pommel perfectly and the stone went 'pop'. There was a small moment where the dagger stopped spinning, and then with a sound like broken glass the blade shattered in to a thousand tiny pieces.

The hilt fell to the ground with a defeated 'whump' and a small core of the pommel - a polished fire opal - fell to the ground silently, twinkling in a non magical way.

Wee, you killed the dagger dead! I was originally going to have these things reskinned as a skill challenge if you walked aroudn the forest alone. Glad to use them instead in their original form. The fire opal is a 150gp gem if you remember to grab it now / at the end of the battle :)


The Dryad meanwhile was distracted looking o Nym, and then impressed with Nym's apparently casual dispatch of the foe she had found so difficult to shake. Unfortunately it seemed that her bark like skin resceeded without her attention, and more importantly the blue-gemed dagger took advantage of her distraction to jam itself in to area of damaged armour on her arm where the previous dagger had struck.
The Dryad could neither shake it free nor angle her blade correctly to get the thing free.

Meanwhile, the wisp close to Nym darted around, as if trying to block her physically, the lighting deep in its blacked body flaring up.

Nym, the wisp does 17 vs reflex, I think that just misses? Or does your bonus only apply to AC? If not, you take 4 psychic damage too.

Anyway, Phystal is bloodied again and worried, and the first evil dagger was blasted to bits pretty handily. Good round! I reckon Nym and the dryad should just try to attack each other's critters to be honest :) And someone needs to give Meri a blast spell so she can get rid off all the critters around her.

Anyway, new round, stalker has gone already (or failed to), so back to you both!

Nym
Player, 806 posts
Sat 23 Jan 2016
at 14:55
  • msg #924

Re: Chapter 2: Returning Heroes.

Yeah, my Chaos Burst bonus only applies to AC. Oh, I just thought of something - I botched on the second attack roll of Chaos Bolt on my last turn. Presumably that still counts as the attack roll of an Arcane power so it should have triggered my Unfettered Power and Pushed everyone within five squares of me one square. I don't know whether that makes much difference as we're all (me, the wisp, the dagger, and Celindara) pretty close to each other so the various attacks that were made would still have been going ahead by everyone just moving back into position - if I'd chosen to Push Celindara and the dagger away from each other they'd still have been able to close the gap again and attack each other in the same ways. And the wisp would easily have been able to move back next to me. Do you want me to retcon a Push or shall we just leave everyone as they are and I'll try and remember it next time? :D
Meri
Player, 718 posts
Artificer
Level 4
Sat 23 Jan 2016
at 15:06
  • msg #925

Re: Chapter 2: Returning Heroes.

Meri grinned slightly as she heard the muffled explosion of her attack striking something.
Then next moment her vision went dark at the strike from the wisp...

"Lle holma ve' edan.  Amin feuya ten' lle!"
The taller figure sneered at her as it spoke the words, utter disdain and hate dripping from every syllable.
"Kela!" she snapped in reply, backing away.
She tried to dodge the stick swung at her, but was too slow, pain coursing up her arm as it struck the back of her hand...


Meri reeled back a step, an angry snarl escaping her as she lashed out blindly with her staff, sending crackling sparks cascading all around her.
Her vision returned to normal, her face paler than before, although the previous bravado in her eyes had now been replaced with a cold icy resolve...


OOC: ooo, it's on now! :)
Was going to attack the Phystal again if he stayed up.  But that bit about the wisp's psychic attack tapping into her darker memories inspired me to do a bit of Swift Fox style creepiness :)
Also changing her attack this round to a Static Shock aimed at the wisp that hit her.  Kind of lashing out more in momentary shock and anger than anything else.

Attack: 22 (15 + 7) vs Ref.
Damage: 8 (3 + 5) (-2 damage on its next attack before the end of my next turn if this hits)

Dunno if I shook off the Slowed effect already.  Should I save again for that?

Using Move action to make another Athletics roll to shake off the Shadow Stalker: 20 (18 + 2) - ooo, nice :)  Was starting to think I'd be dragging that thing around for the rest of the game!

The Altweaver
GM, 756 posts
Horrible
Monster
Sat 23 Jan 2016
at 15:29
  • msg #926

Re: Chapter 2: Returning Heroes.


@Nym: Yeah, ignore the push this time, no one was grabbed, etc when it happened.

@Meri: You need to roll at the end of each turn until you get 10 or more to make the save and shake off the effect.

Meri
Player, 719 posts
Artificer
Level 4
Sat 23 Jan 2016
at 15:37
  • msg #927

Re: Chapter 2: Returning Heroes.

OOC: Got 18 last turn...  *points*
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