RTJ Reign of Winter Adventure Path.   Posted by GM.Group: 0
GM
 GM, 2 posts
Sat 30 May 2015
at 21:49
RTJ Reign of Winter Adventure Path
Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong. Far to the south, an unseasonable winter cloaks the forest near the village of Heldren with summer snows.




The adventure begins in the village of Heldren, a small village in Taldor just north of the Border Wood near Qadira.

The PCs should all be residents of (or recent arrivals to) Heldren, where rumors of strange, unseasonable pockets of wintry weather appearing across Taldor have begun to
circulate among the town's gos sip mongers.

This is a D&D 5E game.

*** Expected posting rate is 1/day and 6/week ***

This game will be very active. The expected posting rate for each player is once per day, six times a week. If you cannot easily match this posting rate, this game is not for you. Of course, life happens, even to me: when it does we’ll work around it.

*** Expected posting rate is 1/day and 6/week ***

To apply to join this game, please click the in-game RTJ link at the top of the main game menu and ensure your application contains the following elements:

1) Please describe your experience with play by post and D&D in general. What are your favorite aspects of a role playing game/D&D? I would also prefer you to indicate your age, but that is optional.
2) How frequently do you believe you will be able to post? What about in the near- or longer-term future?
3) Please provide link(s) demonstrating consistent and regular post/blog/other contributions to an online community over the long term. Ideally this would be links to online play-by-post games you play in or GM, letting me know which character/username are yours.
4) Provide a short character concept, including potential races or classes, that you would be interested in playing for this campaign. Include possible background(s), personality, and motivations. Bullet points are fine - consider this a working first draft. Please do not submit a character sheet at this time. This game will begin in a village square and players will be expected to drive the story forward: what is it about your character concept that will make this work?

Posting guidelines
The usual posting requirements apply - please take a look at my other games I linked to above if you are not sure what is expected. At the beginning of the game, avoid extremely long and detailed posts where these do not add to the story and only serve to present your characters thoughts and background. Such posts are quite boring for other players to read. Express your character through shorter posts and action instead. Combat posts and other stressful situations are a great place to express your character.

This will be a mature game
'Mature games are games which have (as some minor portion of them) mature themes, strong language, drug use, and/or extensive violence. Mature games use the Mature Content flag to warn potential readers that some of the game material may be considered offensive. Despite this flag, Mature Games must remain suitable to all ages.'

This means that there is no age restriction on this game, but that all players are expected to behave in a mature manner. This is not an Adult game, thus 'graphic sex or graphic and gratuitous violence' is not allowed. Please refer to RPoL's Adult Games Policy for specifics.

This message was last edited by the GM at 14:52, Wed 03 June 2015.

GM
 GM, 13 posts
Wed 3 Jun 2015
at 14:47
Re: RTJ Reign of Winter Adventure Path
Items to download and use:

Reign of winter players guide:
http://paizo.com/products/btpy...Winter-Players-Guide

If you are interested in using some of the "elemental" features of the below guide PM me for approval.
http://media.wizards.com/2015/...PlayersCompanion.pdf
GM
 GM, 65 posts
 The Mad God
 HP 100000 AC 80
Mon 29 Jun 2015
at 15:25
Re: RTJ Reign of Winter Adventure Path
House rules:

I am implementing a house rule on Perception.

As it stands in 5E Passive Perception checks are simply 10 + wisdom mod + proficiency bonus if you have the perception skill and +5 if the GM says you have advantage or - 5 at disadvantage.

I don't like that. I like a bit of chance for seeing, hearing, or feeling things passively. Perhaps you were fiddling with a loose thread and walked right past your objective. Or perhaps in spite of the supremely well hidden spot the thief is in you catch a glimpse of his eye peeking through the crack in the wall.

The only way to reflect that is to roll.

So my house rule is to roll D20 + Wis mod + prof bonus (if skilled) +/- for advantage disadvantage (GM to tell you on advantages).