You may notice that, aside from one or two Character moves (such as
Tooth And Claw), there are no moves for directly doing violence — this is an intentional omission! Only a few rabbits will be big, mean, or experienced enough for violence to be a go-to option. Most rabbits will have to be clever to survive and get their way. Does this mean you can’t do violence? No, but it does mean that you have to say what your rabbit does and that the GM gets to decide what happens. A clever rabbit will do all they can to make sure that the situation they create points toward their victory. Here are some guidelines for resolving potentially violent situations:
- If two or more PCs are fighting, this most likely triggers the Compete move.
- If an NPC is attacking the PC, it’s a GM move. This will probably start with a soft move followed by asking what the PC does next.
- If the PC wants to fight an NPC, the GM should ask them how do they do it. Do they have a relevant move that is triggered? If not, it's up to the GM to decide the outcome.
- Has the PC set up a favorable situation or is this pure folly? Let them just do the violence or treat it as a golden opportunity to make a hard move, respectively.
As the GM, keep an eye out for other moves that may be used to resolve the situation. Is the PC starting the fight with threats? Consider using
Speak Plainly and determine the outcome from there. Maybe you say, "Hindpaw is no runt, you can drive him off if you can keep your nerve up — roll to
Resist Panic" or "You get in a good nip but Hindpaw lunges forward, pinning your ear to the ground — are you going to
Struggle free?" Whatever methods you use, keep in mind that looking for a fight is always going to be dicey.