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Creating Characters.

Posted by The MCFor group public
The MC
GM, 16 posts
I am Frith and Inle
all in one package.
Mon 8 Jun 2015
at 17:05
  • msg #1

Creating Characters

Before play begins, each player must create a rabbit to play. This rabbit will be their player character (PC). Players should create their characters together, as a group, rather than in advance of a game. There are five steps to creating a PC. As you complete each step of character creation, mark your choices on your rabbit playbook and let the other players know what you are marking on the sheet.

    1. Choose a character move for your rabbit
    2. Assign stats to your rabbit
    3. Determine your rabbit's panic level
    4. Select your rabbit's looks
    5. Pick a name for your rabbit

The MC
GM, 17 posts
I am Frith and Inle
all in one package.
Mon 8 Jun 2015
at 17:22
  • msg #2

Re: Creating Characters

1. Character Moves
The first step in creating a player-character is choosing a character move. Players should claim their characters moves one at a time, starting with the person newest to roleplaying. Character moves are moves that only your rabbit can make so no two PCs should ever have the same move. Even if you gain additional character moves later on, you cannot take moves that another PC currently has. Choose carefully because your first character move will be one of your rabbit's most defining features.
This message was last edited by the GM at 18:13, Wed 01 June 2016.
The MC
GM, 18 posts
I am Frith and Inle
all in one package.
Mon 8 Jun 2015
at 17:28
  • msg #3

Re: Creating Characters

2. Stats
Stats represent qualities that are vital for rabbits' survival, and will be used when making moves. Rabbits are, to a greater or lesser degree, Strong, Swift, Shrewd, and Steady.

  • Strong rabbits are better at fighting off predators and digging.
  • Swift rabbits are better at escaping the many dangers they may face.
  • Shrewd rabbits are better at assessing situations and communicating information.
  • Steady rabbits are less likely to panic in dangerous situations and more likely to birth bigger litters.

No rabbit will be adept at all of these. When creating your PC, assign one modifier to each stat. The modifiers are +2, +1, +0, and -1. Some character moves will even allow you to increase your stats; however, stats can never go above +3.
This message was last edited by the GM at 17:10, Wed 01 June 2016.
The MC
GM, 19 posts
I am Frith and Inle
all in one package.
Mon 8 Jun 2015
at 17:36
  • msg #4

Re: Creating Characters

3. Panic
Rabbits exist at the very bottom of the food chain. To survive, rabbits must constantly be alert to danger and behave conservatively to avoid putting themselves at risk. When rabbits take risks or are directly threatened, they must struggle to keep it together and risk panicking. Panic often spells doom for a rabbit.

In The Warren, each PC has a panic score, which gauges how close that character is to panicking. Crossing an open area, entering a hostile warren, getting caught in a snare, standing up to a more important or dangerous rabbit, or interacting with a predator might all constitute taking risks or being threatened and cause that character’s panic level to increase. Rabbits that are injured or are birthing a litter are particularly vulnerable to panic.

A rabbit's panic level starts at zero - they are totally calm. As things get complicated, player and GM moves will cause that panic level to increase. When a rabbit reaches its maximum panic level, it panics and things get ugly. Each rabbit's maximum panic score starts at 5 and is modified, up or down, by their Steady stat (e.g. if Thistle’s steady stat is +1 then Thistle’s maximum panic is 5 + 1 = 6).
The MC
GM, 20 posts
I am Frith and Inle
all in one package.
Mon 8 Jun 2015
at 17:40
  • msg #5

Re: Creating Characters

4. Looks
Although the rabbits in The Warren may all be of the same species, no two will look exactly the same. Choose a look that matches your vision, perhaps corresponding to your rabbit’s name or personality.
  • Body — Lean, Stocky, Compact, Long, Frail, Sickly, Runt
  • Coat — Lush, Sleek, Distinctive, Unusual Color, Mangy, Singed
  • Ears — Long, Short, Floppy, Tattered, ID-Tagged, Just The One
  • Parts — Buck, Doe (☐ Pregnant)

This message was last edited by the GM at 17:15, Wed 01 June 2016.
The MC
GM, 21 posts
I am Frith and Inle
all in one package.
Mon 8 Jun 2015
at 17:45
  • msg #6

Re: Creating Characters

5. Names
The last step in creating a rabbit is to choose a proper name for it. Good rabbit names come from nature. Consider names based on grains, herbs, flowers, trees, weather, or features of a pastoral landscape. Some excellent rabbit names include:
    Hops, Barley, Lily, Honey, Holly, Pumpkin, Thorn, Dusty, Midnight, Patches, Poppy, Snow, Bine, Floppy, Basil, Misty, Nutmeg, Breeze, Dewdrop, Charcoal, Sandy, Truffle, Olive, Ash, Chestnut, Ivy, Meadow, Jack, Parsley, Foxglove, Cutter, Lightning, Rose, Gale, Dandelion, Tin, Willow, Straw, Cotton, Thyme, Wind, Sunshine, Rainstorm, Peanut, Swiftpaw, Windrunner, Nibble, Digger, Squeek, Raincatcher, Blackberry, Coriander, Milkweed, Cress, Lineberry, Button, Grooveburr, Mulberry, Dewberry, Pansy, Marigold, , Blackthorn, Holly, Ivy, Dogwood, Honeysuckle, Buttercup, Snowflake, Sorrel, Bracken, Poppy, Sundew, Birch, Adler, Bounder, Rosemary, Aster, Thistle, Sedge, Cress, Boxwood, Heath, Snowflake, Foxglove, Primrose, Yarrow, Columbine, Heartleaf, Moonbeam, Dahlia, Woodruff, Hellebore, Lily, Iris, Nettle, Spot, Hyacinth, Moss, Verbena, Tulip, and Juniper

The MC
GM, 22 posts
I am Frith and Inle
all in one package.
Mon 8 Jun 2015
at 17:46
  • msg #7

Re: Creating Characters

Putting It All Together
Once you have created your rabbit, you are ready to play. Don't think too hard about your PC before play starts; instead, let their personality, situation, and history come into focus during play. Let their choices and the details added to the fiction during their first chapter shape them.
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