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15:46, 24th April 2024 (GMT+0)

Mission 4: White Gate.

Posted by The ForceFor group archive 1
Xyklo Voozul
Verpine Soldier, 37 posts
Sun 23 Apr 2017
at 16:03
  • msg #140

Re: Mission 4: White Gate

Xyklo tracks the Skipray with the targeting system in the turret, he twitches in his seat.
"Forim, we still holding fire?..." he comms quietly.

OOC: Can I use my triumph on the cool check to get a free aim?
Caddanra 'Caddy' Manitu
Human Diplomat, 421 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Sun 23 Apr 2017
at 16:17
  • msg #141

Re: Mission 4: White Gate

Unable to get anyone on the comms, she looks to Forim, "If we run, then they will be ready for our return.   If we stay, we can still pretend to be clueless freighters.   Can you hold off shooting until we're sure they are trying to kill us?"

[1 Avd to Note something important, 1 adv for a boost to the next allied action.]
The Force
GM, 802 posts
Binds all life together
May the Force be with you
Sun 23 Apr 2017
at 16:39
  • msg #142

Re: Mission 4: White Gate

Caddenra is working the scanners and gets a zoomed-in image of the object orbiting Karhexadine 1. It's a Type 1 Light Duty Space Defence Platform. These stations are designed as inexpensive adjuncts to larger stations or capital ships. It is currently in a slow orbit around the planet's equator. They are armed with a few turbolasers and concussion missiles, as well as point-defence lasers to protect against missiles and starfighters.

Depending on your vector of approach the planet, it could be possible to avoid it entirely.
Forim Luk
GM, 582 posts
Flight Officer
12/12w 13/13s stims:0
Sun 23 Apr 2017
at 16:50
  • msg #143

Re: Mission 4: White Gate

Forim shoves the throttle to maximum, tweaking the controls in such a way that the speed is greatly increased. Everyone feels the sharp acceleration, and those not belted in may even be thrown to the floor.  In fact, even Forim grays out a bit, as he forgot to prep his body for the high G maneuver.

"Missile incoming!  Angle the deflectors, try to shoot down that pending missile.  I need a few seconds to get them off our back while we get to the jump point.  Try to jam their sensors so they do not get a good read on us..."

Maneouver 1: Stay on Target
Maneouver 2: Punch it (2 strain)
Action 1: Full Throttle (increase speed by 1 for 3 rounds)

11:38, Today: Forim Luk rolled 5 successes, 1 threat , 1 triumph using the Star Wars Edge of the Empire with a dice pool of 3P 1A 1B 3D.
Taking threat as a strain.
Would like to spend triumph to keep us out of range from their missiles for one round
Ship takes 5 strain
Current speed: 5
trying to stay out of range for just a bit longer...

Too bad we lost initiative, was hoping to jam their communications and just vape them :P

Caddanra 'Caddy' Manitu
Human Diplomat, 422 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Sun 23 Apr 2017
at 21:17
  • msg #144

Re: Mission 4: White Gate

Missiles?  What missiles?  They haven't fired yet!  Caddy tries to make sense of what she's seeing on the screen.   "I don't see any missiles."
This message was last edited by the player at 07:14, Mon 24 Apr 2017.
'Kraken'
Nautolan Slicer, 54 posts
Nautolan-Tech/Slicer
W:14/14 S: 10/10 Stims: 5
Mon 24 Apr 2017
at 02:19
  • msg #145

Re: Mission 4: White Gate

Looking into the computer, Kraken furled his lip and focused.  Tapping the keys, Kraken angled the shields towards the incoming threat.  The computer's scann showed a gap in the incoming's shields, "Aim right side, above the gunner port.  Weak spot." Kraken calls into the comms.

OOC:
'Kraken' rolled 2 successes, 2 advantages.  Mechanic's - Boost Shields.
Pass Boost die to next gunner.
Boost Shield for 2 rounds.

Xyklo Voozul
Verpine Soldier, 38 posts
Mon 24 Apr 2017
at 08:39
  • msg #146

Re: Mission 4: White Gate

"Hey I'm aiming, I'm aiming. Just let me know if I can open up!" Xyklo exclaims, unnerved by trying to outrun a missile lock.
Zeic Plirr
Sullustian Commando, 12 posts
Thu 27 Apr 2017
at 01:13
  • msg #147

Re: Mission 4: White Gate

"Little warning next time, Lieutenant?" asks the Sullustan after the ship accelerates. "Ready to start shooting on your orders." His voice suggests far more enjoyment than appropriate for the situation.
The Force
GM, 804 posts
Binds all life together
May the Force be with you
Thu 27 Apr 2017
at 01:24
  • msg #148

Re: Mission 4: White Gate

The Skipray, despite jamming its engines for all they're worth, does not gain on the Shimmer. They are still too far away to bring their laser weapons to bear. You see their turret swiveling. Unfortunately, in open space there is little chance of losing them. You will need some sort of cover to gain any distance.

The sensor lock warning changes from beeping to solid, and suddenly the Skipray launches a missile. It lurches as it fires. A blue bolt of light rockets through space, correcting its flight slightly as it flies. The proton torpedo is far too fast to outrun.

The torpedo slams against the Shimmer's shields, causing the ship to lurch violently. All hands are thrown forward against their stations. The cockpit crew quickly looks at the damage readout: the hyperdrive is offline!

The Force rolled no successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 1b.  forgot 'aim'.
21:14, Today: The Force rolled 3 successes, 3 threats using the Star Wars Edge of the Empire with a dice pool of 1p 1a 2d.  Gunnery.
3 successes 2 threats:
11 damage. Breach 6: reduce effective Defence by 6
Spending a Dark Side point to cause a component failure: Hyperdrive.
Taking 1s on Skipray's next action.

Your turn

Forim Luk
GM, 584 posts
Flight Officer
12/12w 13/13s stims:0
Thu 27 Apr 2017
at 02:14
  • msg #149

Re: Mission 4: White Gate

ooc: I tried, still got hit though.

21:35, Today: Forim Luk rolled no successes, 1 threat using the Star Wars Edge of the Empire with a dice pool of 3s.  Forgot the angled shields :).  Taking the threat as a boost to my action to make things easy


Forim growls back to Caddy "That missile". He pulls the levers to shove them into hyperspace and feels the coils power up.  "Its going to be tight!" he shouts milliseconds before the missile explodes against their newly enhanced shields.

Unfortunatly, the shields flare then give out.  That starts a cascade failure which causes the hyperdrive to start sparking.

WAUH WAuh Wauh wauh.

Rather then getting upset, Forim says "Hyperdrive down, looks like we are blasting ourselves out of this!" as he flips the power switches on his console setting the ship into full reverse.  Using the explosion as cover, he dives down waiting for the enemy ship to pass.  Forim was going to overshoot his maneouver, and Roger calculated this.  Acting without permission, he cut power to the flight stick for 1.5427 seconds, just enough to prevent Forim from diving past the optimal sensor shadow.

Just as Forim is about to complain about another problem, power is restored and he sees the ship shoot past and guns the throttle saying "Thanks!" as he tucks in behind the enemy engine wash. "Blast him!" he shouts to his gunners...

Hopefully he is in one of their blind spots and they cant blast him with another missile, just in case, he evens out the shields...


I literally cannot understand how I failed this  roll...
22:02, Today: Forim Luk rolled no successes, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 3P 1A 1D 1B.
Fortunatly, co-pilot to the rescue:
22:08, Today: Forim Luk rolled 1 success using the Star Wars Edge of the Empire with a dice pool of 1B ((3(B))).

Action: Gain the Advantage.
Maneuver: Stay on Target
Maneouver: Moving shields around 2 rear, 1 fore.
All attacks on that ship are upgraded twice.  Everyone let loose with shots!
2 advantages to pass a boost to the next gunner
1 advantage to pass a boost to the next gunner.
Next gunner has +3B

This message was last edited by the GM at 02:24, Thu 27 Apr 2017.
Xyklo Voozul
Verpine Soldier, 41 posts
Thu 27 Apr 2017
at 12:55
  • msg #150

Re: Mission 4: White Gate

"Got it," and Xyklo gently squeezed the trigger, strafing the side of the Skipray.

OOC: true aim and shoot.
57, Today: Xyklo Voozul rolled 3 successes using the Star Wars Edge of the Empire with a dice pool of 2P 2A 1B 2D ((10(P), 6(P), 4(A), 2(A), 2(B), 6(D), 7(D))).
Total 9 damage.  .

This message was last edited by the player at 13:59, Thu 27 Apr 2017.
Zeic Plirr
Sullustian Commando, 15 posts
Thu 27 Apr 2017
at 13:06
  • msg #151

Re: Mission 4: White Gate

The last time Zeic was on a Skipray, he couldn't wait to get off. A whole squadron of ARC-170s chasing them down. One got lucky and locked their laser cannons right on the engine, and  another one began blasting away at their weapons. Not a fun time, but the efficiency of the way they took that ship apart gave him some ideas on how to start with this one. And then the pilot put him in the exact spot

"You're making this too easy, Forim," he says with a laugh as he squeezes the trigger.

08:36, Today: Zeic Plirr rolled 3 successes, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 2P 2A 2D 4B

A fiery blast briefly lights up the side of the Skipray before dissipating into the vacuum of space to reveal a fresh scar on the side of the missile tube.

"Hit the missile launcher. Nothing's coming out of that for a while," says the Sullustan with an almost audible grin.
Caddanra 'Caddy' Manitu
Human Diplomat, 423 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Fri 28 Apr 2017
at 10:46
  • msg #152

Re: Mission 4: White Gate

That missile!  Honestly....  "Unknown Skipray, please desist!  We are the Freighter Trinity out of Subterrel.  We are not here to fight.  Please stop attacking or we will be forced to continue to defend ourselves!  Please stand down!"  Even a momentary hesitation will help them....

[OOC: Please roll deception vs 1A 2P and any boosts you may like to add from the fact that we did some serious damage!]
The Force
GM, 807 posts
Binds all life together
May the Force be with you
Sat 29 Apr 2017
at 18:42
  • msg #153

Re: Mission 4: White Gate

14:07, Today: The Force rolled 1 failure, 2 threats using the Star Wars Edge of the Empire with a dice pool of 3s.  shields.
14:07, Today: The Force rolled no successes, 3 threats using the Star Wars Edge of the Empire with a dice pool of 3s.  shields.


Xyklo fired wildly, his shots raking the skipray. The recoil knocked the gun out of alignment. To avoid aiming at empty space, Xyklo was forced to drag his turret back into line before resuming fire.
(1 setback on next attack)

Zeic fired carefully as he aimed at one spot on the Skipray. Although his shots were dead on target, the Skipray's shields protected it from the brunt of the attack. The missile launcher was still active.

Skipray takes 4+5 = 9 hull damage.

Meanwhile, the starfighters get closer. They weave and dodge through the asteroid field at maximum speed. One of the vessels misjudges its turn and collides with an asteroid; it explodes, sending debris skittering through space. The rest make it through. They are TIE Fighters, the mainstay of the Imperial navy. Lightly-armed and unshielded, they are nevertheless fast and agile. These ones have green lines painted on their ball cockpits, indicating that they are the Green squadron. The seven remaining fighters swarm around your ship at close range.

The Skipray blastboat maneuvers to compensate for the Shimmer's assertive moves. Its pilot mirrors Forims' turns, and soon the enemy is getting excellent firing angles on the Rebel ship. The Skipray opens fire with its cannons. As dreaded, the patrol boat is laden with weaponry. A pair of forward-firing medium laser cannons begin blasting, along with the turret-mounted twin lasers. In addition, the Shimmer is being painted with another missile lock. Soon another missile will fire!

The Force rolled 2 successes, 3 threats using the Star Wars Edge of the Empire with a dice pool of 2p 1a 3d 2s.  Gain the Advantage. Previous Gain the Advantage is neutralized.
All gunners about the ship take 1s.
The Force rolled 1 failure, 3 threats using the Star Wars Edge of the Empire with a dice pool of 1p1a 2d 1s.  forward lasers.
The Force rolled 1 failure, 3 threats using the Star Wars Edge of the Empire with a dice pool of 2p1a 2d 1s.  Turret lasers.
Wow. The Skipray drops to last in Initiative order. You will act now, and after Green squadron, and then the Skipray will act again.

Xyklo Voozul
Verpine Soldier, 44 posts
Sun 30 Apr 2017
at 14:12
  • msg #154

Re: Mission 4: White Gate

Xyklo flattens his antenna to the back of his head and wrenches the turret back into position. The effort of recovering control of the lasers costs him his accuracy, and although he hits, it is nothing to halt the Skiprays pursuit.

OOC: 07, Today: Xyklo Voozul rolled 2 successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2P 2A 2B 2D 1S.  Shooting, two aims for strain.
2 Strain. Aim twice, true aim, fire.
8 damage, adv for an extra B for Zeic.

GM Edit: +3s for Skipray Shields
net: 1 Success, 1 threat
7 Damage. 1b for next enemy attack

This message was last edited by the GM at 21:06, Sun 30 Apr 2017.
Zeic Plirr
Sullustian Commando, 16 posts
Sun 30 Apr 2017
at 15:25
  • msg #155

Re: Mission 4: White Gate

Zeic quickly turns the turret on the TIE fighters, firing wildly as they swoop in on the Shimmer. As they take evasive maneuvers, a gap opens in their formation that the Shimmer can probably get through.

OOC: 11:05, Today: Zeic Plirr rolled 4 successes, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 4A 2B 1D 1S
Aim once, one bonus from Xyklo. That should do 9 damage, if I'm not mistaken.
Spending the two advantages to add 2B to the next check.

This message was last edited by the GM at 21:08, Sun 30 Apr 2017.
'Kraken'
Nautolan Slicer, 56 posts
Nautolan-Tech/Slicer
W:14/14 S: 10/10 Stims: 5
Mon 1 May 2017
at 03:37
  • msg #156

Re: Mission 4: White Gate

Shields fortified for a few more seconds.  Feeling the blasts hit the Shimmer, Kraken felt stressed and a drip of sweat rolled down his face.  Turning the cockpit turret onto the attacking ship, Kraken aimed and squeezed the trigger, splatting the Skipray.

OOC:
'Kraken' rolled 2 successes, 2 advantages.  Gunnery - Cockpit Guns Aimx2 (2 strain).
6+2= 8 Damage
Pass 2 Boost Dice to the next Gunner shooting at Skipray.

Caddanra 'Caddy' Manitu
Human Diplomat, 425 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Mon 1 May 2017
at 14:01
  • msg #157

Re: Mission 4: White Gate

Since no one is actively going to try to jam the comms between the starfighters, she tries to do so herself, sending a broad spectrum signal across the comms bands.

[15:01, Today: Caddanra 'Caddy' Manitu rolled 3 successes, 2 threats using the Star Wars Edge of the Empire with a dice pool of 3a 1b 3d.  Computer - countermeasures.]
Forim Luk
GM, 590 posts
Flight Officer
12/12w 13/13s stims:0
Mon 1 May 2017
at 14:54
  • msg #158

Re: Mission 4: White Gate

Forim holds the stick steady for just long enough for the gunners to get their clean shots, then dives the ship toward the asteroid field.

He travels through the asteroid field at break-neck speed.  Left, Right, Up, Down, Hard left.  Just encouraging those ships to follow him in.

The world around him quiets as he reads the asteroids and debris around him.  100% of his focus is on the asteroids.  He sees a pattern in their flow and dives toward an apparent gap in the flow of rocks...

10:47, Today: Forim Luk rolled 1 success, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 3P 1A 1B 3D.  Into the Asteroids for Cover.

Action: Full Thorttle: increase speed to 5 for 3 rounds (reset the clock from before)
Maneuver: Evasive: Upgrade all attacks in and out of the ship until my next round.
3 advantages to ignore the difficulty of the asteroid field next round.
Current Speed: 5

This message was last edited by the GM at 14:57, Mon 01 May 2017.
The Force
GM, 813 posts
Binds all life together
May the Force be with you
Tue 2 May 2017
at 02:19
  • msg #159

Re: Mission 4: White Gate

As the Shimmer's guns hammer into the Skipray, the ship shorts out. Electricity arcs around its hull. The ship's engines go dead and the lights dim. The Skipray is now hurtling through space without guidance or control. It is plainly also experiencing power fluctuations.

The crew of the Skipray is probably trying to use their emergency comms to call for help. Unfortunately for them, the Shimmer is currently jamming the signal. All these different demands on the Shimmer's reactor are causing it to overheat.
2 system strain.

The Shimmer's forward guns fire blasts of energy at the TIE fighters closing in on them. One well-aimed blast hits a TIE's ball cockpit, causing it to explode.

As the Shimmer enters the asteroid belt, the ship is able to use the rocks for cover. The TIEs buzzing around have to time their shots to avoid hitting rocks instead.

The TIEs converge, flying into the asteroid belt after the Shimmer. Their high-output engines are equal to the Shimmer's sudden burst of speed. The TIEs use their superior maneuverability to weave around the asteroids and stay close.

The TIEs, unable to swoop ahead for the moment, fire at the Shimmer's aft section. It is currently protected by a doubled-shield, with their unshielded fore section out of reach. Many of the TIEs' twin-linked lasers strike home. The ship rocks as yellow-green lasers burn into the hull.

The Force rolled 1 success, 4 advantages using the Star Wars Edge of the Empire with a dice pool of 3p 2a 3b 3d 2c 2s.  Green squadron Piloting.
The Force rolled 1 success, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 3p 2a 2d 3s.  Green squadron gunnery.
Spending 1 advantage to add 1b to next piloting check
Spending 2 advantages to activate Linked
7 damage presoak from one hit
7 damage presoak from the second hit

Caddanra 'Caddy' Manitu
Human Diplomat, 426 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Tue 2 May 2017
at 09:31
  • msg #160

Re: Mission 4: White Gate

Caddy winces as she hear the impacts on the shields and glances briefly at Forim as he, with full focus, continues to pilot their ship through the asteroid belt.   With no shields fore, any mistake would be catastrophic! She had to trust him though as they needed the shields on the rear for now.   At least, looking at the monitors, the bigger ship appeared to be disabled and if it continued on its current course, it too would enter the asteroid belt - without the ability to dodge!
Forim Luk
GM, 598 posts
Flight Officer
12/12w 13/13s stims:0
Thu 4 May 2017
at 01:10
  • msg #161

Re: Mission 4: White Gate

Forim grunts in frustration, as those in the cockpit can hear his teeth grinding.  he pulls a hard turn and dives between two colliding asteroids, narrowly missing both.  The maneouver causes the ties to take a long way around and allows him to pull in close on their tail.

His focus is complete, asteroids, ties.  However, they are diving toward a thick patch of asteriods...

"I can't hold this speed for much longer" he grunts into the comlink.

21:05, Today: Forim Luk rolled 3 successes, 1 threat using the Star Wars Edge of the Empire with a dice pool of 3P 1A 1B 2D.  Stay on Target!
reminder: Difficutly was lowered from spending advantages last round
Spending threat as strain

Maneouver: Stay on Target
Action: gain the Advantage

Upgrade all attacks twice on those ties!

B1-P3 'Roger'
Droid Pilot, 31 posts
Thu 4 May 2017
at 02:38
  • msg #162

Re: Mission 4: White Gate

 “I’m on it, Flight Commander.”  Roger’s mechanical ands begin dancing over the controls as he pulls up communications systems, patch them through the computer systems and begins trying to slice into the nearest TIE’s systems…

23:29, Today: B1-P3 'Roger' rolled 3 successes, 2 threats using the Star Wars Edge of the Empire with a dice pool of 2P 3D ((4(P), 4(P), 4(D), 2(D), 4(D))).
Successes reduce forward defence for 3 rounds… have fun with those Threats :P


I think I’ve got it… uh oh, that doesn’t quite seem right…  I’ve made one a little more vulnerable, I think, but I was trying to lock its controls, and I think something’s gone wrong…”  If a droid could look sheepish, Roger definitely did.
Xyklo Voozul
Verpine Soldier, 48 posts
Thu 4 May 2017
at 13:03
  • msg #163

Re: Mission 4: White Gate

T.I.E fighters.

Imperial ships designed to hurt and bully other beings, escorts to the similar TIE bombers, Imperial ships used to drop munitions on innocents and children...   eggs even.

A calm sense of joy flowed through the Verpine, and he sung in meandering clicks and whirrs as he traced the flight path of his prey. The turret shuddered with the recoil of the laser blasts, Xyklo shook too, but with silent laughter as he watched bolt after bolt land true.
++You know what that is Forim? That's the Imperial contribution to the asteroid field,++

OOC: Aim twice, true aim, shoot.
13:52, Today: Xyklo Voozul rolled 5 successes, 4 advantages using the Star Wars Edge of the Empire with a dice pool of 4P 2B 2D 1S.  Shooting TIE filth, double aim. .
11 Damage to TIE, 3 Adv to crit, 1 Adv to recover strain.

'Kraken'
Nautolan Slicer, 59 posts
Nautolan-Tech/Slicer
W:14/14 S: 7/10 Stims: 5
Thu 4 May 2017
at 21:49
  • msg #164

Re: Mission 4: White Gate

Feeling a bit woozy Kraken aimed, focusing on the tie fighter.  Squeezing the trigger too fast, Kraken blasted an astroid causing the ship to be outlined in flames, making the next shot easier against the Tie Fighters.  "Bloody Bantha Poodo." Kraken mumbles.


OOC:
No luck.
'Kraken' rolled 1 failure, 2 advantages  Gunnery - Tie Fighers (Aim X2).
I'll use my 2 advantages and pass boost dice to the next gunner shooting at the Tie Fighters.

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