Re: M4 WG: Harsh Climates
It is early evening by the time you reach the edge of the badlands. The river has branched, and branched, and branched again until there are only small rivulets saturating the area. The ground is sloshy and thick with vegetation.
Then it stops. Abruptly the ground is hard, and dry, and dusty. At first the dust is damp, but after a kilometer or so you are definitely in the badlands. The ground is cracked and grey, with only small patches of grass and thin brown vines to break up the earth. The ground smells sour, like salt and acid and sun-burnt dust.
On the way, you had plenty of opportunity to grab roots, berries, fish, and lizards to eat.
Survival 1C. Every 1 success is a meal. Threats may be food poisoning.