Mission 2: Rose Medal
The patrons of the cantina are almost all dangerous types. Most of them are armed, and most of them look like they've lived through a few fights. However, no one seems terribly belligerent right now. Everyone is keeping their noses in their own business. The only one that really sets Seku's skin crawling is, perhaps, the most unassuming one there. A human, or at least a human-looking male, is seated near the bar. He is not drinking, but taking long, luxurious pulls from a hookah. He doesn't look armed, and seems engrossed in his own smoke clouds. Seku finds herself tensing and clenching her teeth.
Jess approaches the table where Boho and 'Hammerhead' are chatting. As she approaches, she sees that the table is covered in documents and maps. Boho quickly covers the pile with a messenger bag.
"Not here to make friends," mutters Boho in a low, gravelly voice. He doesn't look up at her. Hammerhead holds a gentle hand in front of Boho, as if to restrain him.
"Let us be polite, my friend," he says. An Ithorians' mouth doesn't look anything like a humans', but he speaks Basic well. His voice is sonorous and elegant, the product of his four tandem throats. He raises his voice slightly, to be heard over the hubbub of the bar. "Wuhur, a pitcher of juri juice for my table, please."
The bartender nods without looking up. Hard to ignore a voice that clear, especially delivered in tones that are polite but commanding. It puts you in mind of a professor addressing a classroom.
Boho reluctantly slides over, allowing Jess a spot to sit down. He carefully piles his papers and puts them in his bag without showing them. Up close, Boho's features are more clear. He is in his late thirties, well into adulthood for a human but still in his prime. His dark skin resists suntan but he still looks weathered, as if years of wind and sun have taken their toll. His short black hair has some grey in it. He looks like he would prefer to be doing something productive instead of sitting here talking to strangers.
Outside, F3-3T and Drac stand vigil. They are probably the worst choices to remain outside. Drac's outer coat has natural oils that resist water, dirt, and insects. It seems positively magnetic to sand, though, and he is sweltering in the dry heat. F3-3T is cycling coolant at an accelerated rate, and he is finding that sand is getting caught in his wheels as he ambulates. The two find a nearby awning for some shade and shelter where they can still keep an eye on the cantina. The awnings owner, a shopkeeper who sells desert clothing, takes their presents as interest in his Wares.