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RJ: Moisture Farm.

Posted by The ForceFor group 0
Dienton
player, 36 posts
Chadra-Fan
Soldier, Medic
Wed 23 Mar 2016
at 21:05
  • msg #97

Re: RJ: Moisture Farm

OOC
Rolled 2 advantage - helping forim
Rolled 1 success, 1 advantage for initiative.

Ill wait to see the action order before I post.
This message was last edited by the player at 02:05, Thu 24 Mar 2016.
The Force
GM, 327 posts
Binds all life together
May the Force be with you
Fri 25 Mar 2016
at 07:37
  • msg #98

Re: RJ: Moisture Farm

With Dienton's help, Forim manages to activate the engineering section's high-intensity circuits. Working with these controls will take priority now.

(1 free dice upgrade on all subsequent actions)

As you work, you see the ship's repulsorlift engines being disabled. That is one fewer system you are able to interact with.
This message was last edited by the GM at 07:37, Fri 25 Mar 2016.
Dienton
player, 37 posts
Chadra-Fan
Soldier, Medic
Fri 25 Mar 2016
at 11:20
  • msg #99

Re: RJ: Moisture Farm

Dientons fingers flew across the controls as he looked for available systems he could interact with.  So many options, but he had to act fast.  His struggle to survive in this hellhole had darkened his normal cheery view.  This had to end he decided.  With the comm system disabled their identities should be safe, but only if the data were destroyed at the source.



He saw that though he could not pilot the ship, the ships hyperspace drive could be activated.  He attempted to program a delayed start of the hyperspace drive, so that it would activate without warning 30 minutes from now.   His attempts were blocked from the bridge!  That meddling piece of bantha fodder!  Though his remote start was foiled he had at least distracted their opponent into countering his own move instead of locking down another system.

OOC

Computer Check – no success, 3 advantage

Spent advantage to delay actions by the bridge

This message was last edited by the player at 11:21, Fri 25 Mar 2016.
Forim Luk
PC, 196 posts
the sum of the whole
is greater than its parts
Fri 25 Mar 2016
at 12:35
  • msg #100

Re: RJ: Moisture Farm

ooc: Oohhh he is in the ship itself!  Thought he was remoting in.  Is our mission here to disable this ship permanently?

Forim works at trying to get the door open, so they could get out of this hell hole.  He gets it open, but it has already started to slowly close again.  It will be fully closed in a minute!


08:34, Today: Forim Luk rolled 1 success, 1 threat using the Star Wars Edge of the Empire with a dice pool of 2A 1P 3D.  Rolling Computers.

The Force
GM, 330 posts
Binds all life together
May the Force be with you
Sat 26 Mar 2016
at 04:15
  • msg #101

Re: RJ: Moisture Farm

Down the hall, you can hear the sound of the ship's gangway opening. The hydralics hiss and pop, loud enough to be heard for some distance.

Meanwhile, Dienton punches in a bunch of nonsense codes. The ship's computer tries to fulfill the hundred button-presses. It will take a few moments for the ship to be ready to receive another instruction.
Dienton
player, 42 posts
Chadra-Fan
Soldier, Medic
Sun 27 Mar 2016
at 14:16
  • msg #102

Re: RJ: Moisture Farm

Dienton hears the whine of the gangway, his feet twitch with the desire to get out of here, but but he had not caused enough damage yet!

Hoping to both seriously tick of the ships owner and secure multiple points of possible escape, dienton releases the clamps that secure the cargo pods to the ship, all of them.

Since he had physically disabled remote control of the ships cargo pods hatches, with the pods release, they should have, in effect, 6 new openings to the outside.

He grinned maniacally as massive thuds reverberated throughout the ship.

OOC
Mechanics 4 success

If this is too much, let me know and ill edit my post to limit the number of releases pods.
Forim Luk
PC, 198 posts
the sum of the whole
is greater than its parts
Sun 27 Mar 2016
at 14:32
  • msg #103

Re: RJ: Moisture Farm

Forim smiles as he hears the clicks.  He starts pulling out some wires, and connecting them into the wrong leads.  The net result is that it would reverse the stick to what was wanted.

Unfortunately, the tech-hound noticed what he was doing, and wrote a quick program to counteract his machinations.  Fortunately, that is all he was able to do for now...

10:31, Today: Forim Luk rolled 2 failures, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 2P 1A 2D.  Rolling Mechanics.
Spending advantages to block his action this round.

The Force
GM, 335 posts
Binds all life together
May the Force be with you
Sun 27 Mar 2016
at 19:56
  • msg #104

Re: RJ: Moisture Farm

As the escape pods blow, the ship's alarms begin to sound. This is a common occurrence in nearly all ships, letting everyone know there is trouble. The escape pod countdown begins.

In only seconds, all the ship's escape pods will fire off with explosive force.

While they quickly press buttons and flip switches, Forim & Dienton watch the indicator lights. Nothing changes on the panel, but you feel the ship shudder.

The engineering section grows terrifically loud, and you are forced to catch yourself on nearby bars. The ship's repulsorlift engines are powering up!
Forim Luk
PC, 200 posts
the sum of the whole
is greater than its parts
Sun 27 Mar 2016
at 21:28
  • msg #105

Re: RJ: Moisture Farm

Forim says "Time to go... leave our package here?"

Forim gets ready to run, or assist his companion in his next action

ooc: Lets run before it gets too high off the ground..but you get a boost die if you wanna do something else.
Dienton
player, 43 posts
Chadra-Fan
Soldier, Medic
Mon 28 Mar 2016
at 02:46
  • msg #106

Re: RJ: Moisture Farm

As the ship begins to hum with the force of the repulsors warming up, Dienton glances around and realizes he cant go yet, not without leaving at least one of this own tricks.  He glances at Forim apologetically for he knew this would lessen his chance for survival.  "I have one more thing I have to do", he yelled above the din, "Get out of here Forim - or cover me if you still want to see some fireworks!"

With nimble fingers he dropped the powerpacks from the two heavy blasters he had taken from the downed B1 battle droids, then finding the wires that shunted power to the landing struts, he wired the two packs, in series, with the circuitry he knew wouldn't be activated until the ship had gained some altitude.  He shoved the tangled booby trap under the console near the most sensitive systems he could find, then looked at Forim and ran out to the hallway, searching for an open hatch he could leap from.

OOC
To clarify - my intention was to release the Cargo Pods from the ship, since your post talked about the Escape Pods, was that a typo?  Or did both things happen?

If the cargo pods did release, then the ships hatches leading to them should be wide open for us to leap out of, because they cant be controlled from the bridge (I disabled their remote control) and we left the last two open.

Mechanics to rig the packs - assumed 3D
3 Success - 3 Threat

Id love to take three strain for those threat - just a suggesttion :)

This message was last edited by the player at 03:22, Mon 28 Mar 2016.
Forim Luk
PC, 201 posts
the sum of the whole
is greater than its parts
Mon 28 Mar 2016
at 13:09
  • msg #107

Re: RJ: Moisture Farm

Forim stays behind to cover Dienton (boost dice already rolled I see, awesome :)) and smiles when he sees what the little guy had in mind.

(With a bith of franticness, Forim rushes down the hallway)
The Force
GM, 339 posts
Binds all life together
May the Force be with you
Mon 28 Mar 2016
at 18:13
  • msg #108

Re: RJ: Moisture Farm

Dienton sets up the power pack overload. Just as he is finishing his jury-rig, the blaster pack connector heats up to extreme temperature. Dienton burns his fingers on it before he manages to drop it!

Dienton and Forim get to the first cargo pod door and find that it is hanging open. Resting on the sand are the cargo pods, one right below them. Only about two meters down at the moment, but as soon as the ship lifts off that distance will increase dramatically.

Speaking of which, it seems to be taking an unusual amount of time to lift off with repulsorlift engines.

Forim and Dienton can try to jump down to the hard durasteel cargo pod only two meters below them. Or they can try to jump down to the soft sand seven meters below them.

You choose Athletics or Coordination. 2D for landing on cargo pod, 3D 1B for jumping down to sand.

Forim Luk
PC, 202 posts
the sum of the whole
is greater than its parts
Mon 28 Mar 2016
at 21:41
  • msg #109

Re: RJ: Moisture Farm

Wanting to get down as fast as possible, Forim jumps to the sand, twisting his ankle as he lands

(17:40, Today: Forim Luk rolled 5 successes, 3 threats using the Star Wars Edge of the Empire with a dice pool of 4A 3d 1b.  Rolling Coordination.
Tanking threats as strain
)
Dienton
player, 44 posts
Chadra-Fan
Soldier, Medic
Mon 28 Mar 2016
at 21:41
  • msg #110

Re: RJ: Moisture Farm

Dienton takes a running start and leaps through the air!  The passing air makes his fur ripple as he pinwheels his arms to keep his orientation.  His feet his the ground and he tucks in and rolls to absorb the jolt.  He springs to his feet and runs to the far side of the cargo pod, putting his back to it for cover.  He waits for Forim, ready to assist if needed.

OOC
Coordination 1 success 1 advantage.

The Force
GM, 341 posts
Binds all life together
May the Force be with you
Tue 29 Mar 2016
at 15:53
  • msg #111

Re: RJ: Moisture Farm

As you tumble out of the ship, you land more-or-less intact. From here, you can see the farmhouse about a hundred meters away. Four thugs in mismatched combat armour have emerged from the farmhouse. They are gaping at the ship, shouting, and waving their arms. Then one sees you. The thugs shout and aim their guns. You have only seconds to react.

Behind them, you can see Onyx approaching. The thugs have yet to see him.

Dienton, Forim, and Onyx. Cool or Vigilance. Post first action.
Dienton
player, 46 posts
Chadra-Fan
Soldier, Medic
Tue 29 Mar 2016
at 16:33
  • msg #112

Re: RJ: Moisture Farm

Dienton keeps his position, with his back against one of the cargo pods.  He draws his blaster and fires a shot at the approaching thugs.  The bolt strikes home!  He felt exhilarated and let out a whoop of excitement.

OOC
Initiative - 1 success

I wasnt sure what range we were at, but assumed medium.

1 success 2 advantage
6 damage
Advantage will go to boost die next round.

This message was last edited by the player at 16:34, Tue 29 Mar 2016.
Forim Luk
PC, 204 posts
the sum of the whole
is greater than its parts
Tue 29 Mar 2016
at 16:47
  • msg #113

Re: RJ: Moisture Farm

12:45, Today: Forim Luk rolled 1 success, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 3A.  Rolling Init.

12:45, Today: Forim Luk rolled 6 successes using the Star Wars Edge of the Empire with a dice pool of 4A.  Pew Pew.


Forim fires off a snap shot at one of the thugs, the slug finds a gap in his armor.  Forim dives for cover behind a cargo pod before the thugs get a chance to return fire, hopefully

ooc: 4 damage + 6 successes = 10 damage
Onyx
Bounty Hunter, 126 posts
Intelligence
8/13
Wed 30 Mar 2016
at 15:41
  • msg #114

Re: RJ: Moisture Farm

Today: Onyx rolled 1 success, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 2a.  vigilance

Onyx after silently falling from the roof notices the thugs. Fortunately they don't notice him. He draws his rifle and aims at the nearest soldier.

Today: Onyx rolled 1 success, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 1b 2a 1p 2d.  boost for behind. 2nd roll because forgot difficulty dice.

9 damage and lets say that in their surprise a couple turn towards me which will allow Forim, Dienton and Onyx to have targets that aren't facing them. Therefore giving us all boost die.
The Force
GM, 345 posts
Binds all life together
May the Force be with you
Thu 31 Mar 2016
at 04:38
  • msg #115

Re: RJ: Moisture Farm

Initiative
Forim
Onyx
Dienton
Thugs
Tech-Hound


Forim and Dienton take cover behind the large cargo pods, concealing themselves against enemy fire. The thugs have fewer opportunities, having gotten trapped out in a flat area between the farm house and the ship. Nearly eighty meters away from the ship and twenty from the house, they have a hard choice to make.

The urgency doesn't get any less intense as Forim opens up with his gun. It's outside optimum range for a pistol, but a bullet hits anyway. One of the thugs bends over and presses his hands into his stomach, trying to keep the blood inside.

Forim finds that his slugthrower hasn't been designed for the desert conditions. He tries to fire, but the gun simply clicks. While behind cover, he checks the gun & finds that some sand has worked its way into the firing pin; he's going to have to clear it before he can keep firing.

(spending threats to jam gun. 1 Action to clear, or 3D mechanics to clear it without taking an action)

Onyx begins firing, and the thugs find themselves in enfilade. He fires repeatedly and hammers another thug, throwing him to the ground. The thugs, confused, are unsure where to run for cover. It seems that no matter where they go they are running right into the teeth of an enemy.

Dienton fires as well, and blows another thug away. Two down, two to go.

The two thugs remaining flatten themselves, lying prone on the rocky ground. They aim & fire their own slugthrowers at Onyx, who has less cover than the other two. Their bullets kick up sand and dirt near him but don't manage to hit.

Then Forim & Dienton get an unpleasant surprise. The ship, still parked above their heads, makes a loud whirring noise. They glance over and see that the ship's ventral gun turret is swiveling & aiming.

The gun barks, a ferociously loud screaming noise. The blast is terrifically bright, blinding everyone around. One of the cargo pods explodes, sending flaming chunks of durasteel flying all over.

Everyone roll Resilience. Onyx 2D, Forim & Dienton 3D for proximity. Failures mean 'rounds that you are blinded.' Threats mean 'rounds that you are deafened.'
Forim Luk
PC, 205 posts
the sum of the whole
is greater than its parts
Thu 31 Mar 2016
at 12:27
  • msg #116

Re: RJ: Moisture Farm

(08:26, Today: Forim Luk rolled 3 failures, 1 threat using the Star Wars Edge of the Empire with a dice pool of 1A 3D.  Rolling Resilience.)

Putting his hands to his ringing ears, Forim is unable to do anything but scream out in pain and surprise.
Dienton
player, 47 posts
Chadra-Fan
Soldier, Medic
Thu 31 Mar 2016
at 16:28
  • msg #117

Re: RJ: Moisture Farm

Dienton saw the turrent swivel around taking aim at the nearby cargo pod.  Quickly covering his ears at the impending explosion, he waited . . kaboom!. . between his preparation and his obviosly superior physiology, he remained unaffected.

Thugs on one side, a turrent on the other.  If only he hadnt left his rocket launcher in his other pants!

Dienton takes aim at the remaining thugs and fires a laser blast at the closest one. It strikes home!  The flailing thug bumps his companion, slightly throwing off his aim.

OOC
Resilience 2 success

Rnged light.  1 succ, 1 adv _ 6 damage

1boost from last round, 1 for aiming, 1 setback for thugs being prone.

Spend advantage to give second thug a setback.

Onyx
Bounty Hunter, 127 posts
Intelligence
8/13
Thu 31 Mar 2016
at 17:42
  • msg #118

Re: RJ: Moisture Farm

Today: Onyx rolled no successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2a 1p 2d.  resilience. Keep forgetting difficulty :(.

As the ship's weapons turned toward the party Onyx immediately looked at it trying to determine just how much of a threat this was. That's when it started firing. Blinded Onyx tried to find some cover he could get behind.

oday: Onyx rolled 1 failure, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2a 1p 3d.  Finding cover.
The Force
GM, 347 posts
Binds all life together
May the Force be with you
Fri 1 Apr 2016
at 07:44
  • msg #119

Re: RJ: Moisture Farm

The thugs are fortunately facing away from the laser cannon when it fires. Nevertheless their ears are blown out by the thunderous sound.

Dienton blasts one, sending his smoking corpse to the ground. The last thug decides that enough is enough. He leaves his dead companions behind, seeking cover. He gets up off the ground and legs it towards the farmhouse, incidentally moving closer to Onyx. He is only a few meters away from the door.

Meanwhile, the ship's external loudspeaker sounds off.

"Where are you?" The high-pitched squeal sounds bizarre being amplified so loud. "Where are you? Are you there?" The gun swivels around frenetically. It centers on another cargo pod and blasts it to shrapnel.

Resilience check again. If you're already under the effects of blindness or deafness, you're immune to futher impact on that sense. Gain 1B for being ever-so-slightly prepared for this one.
Forim Luk
PC, 206 posts
the sum of the whole
is greater than its parts
Fri 1 Apr 2016
at 11:08
  • msg #120

Re: RJ: Moisture Farm

Shaking his head from the second blast, Forim finds he can hear again.  "We are sitting ducks out here! he shouts.  I hope that thing blows soon!"

Using his fingers, he cleans out his weapon.  He cannot run for cover blinded, so he has to hope that the thing blows before he gets blasted.
Dienton
player, 48 posts
Chadra-Fan
Soldier, Medic
Fri 1 Apr 2016
at 11:58
  • msg #121

Re: RJ: Moisture Farm

A second blast rang out across the desert as another cargo pod exploded.  The flash of light reflected off the glassy desert sand, momentarily blinding Dienton.  He heard Forim yelling and tried to respond "we need to get the ship to take off!  The packs are wired into the landing struts.  Wont go off untill they retract!"  though he couldnt see see he could hear, he decided his only option was to fire his meesly pistol at the turrent, hoping to hit something critical.

He ran from cover, hoping to draw the fire away from forim.  Stoping, he concentrated, he could hear the whine as the cannon spun on its axis, he oriented himself with the sounds and fired.

OOC
Resilience 1 fail 2 advantage

Fire blind at the gun, but i could see last round and should have a decent idea.  Along with good hearing - i aim at the noise and fire.

2P2A 1B 1C2d 1S seemed fair, spent force point to upgrade my check, boost from advantage.  Feel free to reroll this if its bogus.

And . . pooop

Today: Dienton rolled 3 successes, 1 despair using the Star Wars Edge of the Empire with a dice pool of 2P 2A 1B 1C 2d 1S.  i will not go silently into the night!

9 damage

Remember to treat me as silhouette 0 when you turn me into a smoking corpse

This message was last edited by the player at 11:59, Fri 01 Apr 2016.
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