OOC: Introductions.   Posted by The Arbiter.Group: 0
Azazel Vos Drago
 player, 102 posts
Thu 4 May 2017
at 19:43
Re: OOC: Introductions
..... touche Glinora. Well played.

But you haven't seen the last of AZAZEL VOS DRAGO!
Azazel Vos Drago
 player, 103 posts
Thu 4 May 2017
at 19:44
Re: OOC: Introductions
I actually do have a plan of attack for all of these worlds.

Savage might be a close second for me, I have to see the write-up though. :p
Glinora Mencius
 player, 180 posts
Thu 4 May 2017
at 19:47
Re: OOC: Introductions
I agree with you, Azzy. Each of these worlds has its own traits, and you'd need a special and distinct "plan of attack" for each of them. Although each of them certainly is doable and offers diverse opportunities.

I think ultimately...the choice of starting world is one more of flavor than anything. I think any wizard could potentially thrive on any world with any set up of point allocation and such at char gen.
Azazel Vos Drago
 player, 104 posts
Thu 4 May 2017
at 19:50
Re: OOC: Introductions
That's the fun puzzle, figuring out exactly where your plans begin to fall apart for each world, lol.

That's why I'm so eager to dive in. Lots of theory, no practical.
Glinora Mencius
 player, 181 posts
Thu 4 May 2017
at 19:51
Re: OOC: Introductions
My approach on Exterra would be a HECK of a lot different than say...on Atheros.
Azazel Vos Drago
 player, 105 posts
Thu 4 May 2017
at 19:57
Re: OOC: Introductions
In reply to Glinora Mencius (msg # 491):

Yeah... Exterra is also very interesting to me. That one is... there are a LOT of possibilities there.

But the approach is also about personality. If worlds were randomly assigned, that would be one thing. But since we get to choose, I think that the choice should be "in character" so to speak.
Glinora Mencius
 player, 182 posts
Thu 4 May 2017
at 19:59
Re: OOC: Introductions
Oh exactly. Mind you...our characters have a sliver of the player in them, but yes each of us has a character and a concept behind that character (with the poster child example being Titania, with her obvious fae/elf themes and such and her not being interested in cyberpunk settings or dark cavern ones).

For me and exterra though? I'd have two main approaches: go all Godzilla on all those juicy people, or focus more on the netsphere aspect and jack into the web.
Queen Titania
 player, 182 posts
Thu 4 May 2017
at 23:52
Re: OOC: Introductions
looking at Glinora with a smile

I never said I can't do dark caverns, but that cyberpunk is something I would need to start drinking while playing that world.
Glinora Mencius
 player, 183 posts
Fri 5 May 2017
at 00:11
Re: OOC: Introductions
Ha ha I knew you'd like that. :P
Queen Titania
 player, 183 posts
Fri 5 May 2017
at 00:12
Re: OOC: Introductions
Why are you so quiet The Arbiter?
Queen Titania
 player, 184 posts
Fri 5 May 2017
at 04:08
Re: OOC: Introductions
Look at Mr. Busybee
Taronachi the Ever-Perfecting Flesh
 GM, 69 posts
Fri 5 May 2017
at 07:06
Re: OOC: Introductions
Information on "Wizardology" is up, which I renamed "Anatomy of a Wizard." Specifics on Blasting Rods, Foundations, Codexes and Towers and things like that. Check it out:

link to a message in another game

At this point, getting pretty close to actually being able to finalize characters, at least mechanically.

Typos abound, it's getting pretty late when I wrote this, so I will have to clean it up later.

This message was last edited by the GM at 07:11, Fri 05 May 2017.

Glinora Mencius
 player, 184 posts
Fri 5 May 2017
at 13:28
Re: OOC: Introductions
In reply to Taronachi the Ever-Perfecting Flesh (msg # 498):

We accept your potential flawed implementation. You are excused. ^_^
Glinora Mencius
 player, 185 posts
Fri 5 May 2017
at 13:34
Re: OOC: Introductions
Taro...I thought you were doing away with the "weekly mana tax" thing because the old focus of the game was to avoid starvation while the new one was more about exploring the game setting and doing things, but in your rules it says it increases 1/cycle. Is that a typo or did I misunderstand you earlier?
Taronachi the Ever-Perfecting Flesh
 GM, 70 posts
Fri 5 May 2017
at 17:27
Re: OOC: Introductions
Not a typo, I just think a ticking clock adds tension! Also, we're doing two week cycles, and when you consider you get 100 Mana per cycle for free, it's really not a huge cost. And even if the game does drag on for 30 cycles or more, you can defray the cost with Fonts.

Finally, I need to charge something to allow the possibility of Mana starvation, otherwise a Wizard who can't afford to reincarnate is just stuck in his Foundation forever.

This message was last edited by the GM at 17:58, Fri 05 May 2017.

Queen Titania
 player, 185 posts
Fri 5 May 2017
at 17:35
Re: OOC: Introductions
So to confirm

 The two-week cycle is for two weeks in real time?
Glinora Mencius
 player, 186 posts
Fri 5 May 2017
at 17:40
Re: OOC: Introductions
Fair enough, Taro. And yes, the cycles NEED to be at least 2 rl weeks, nothing less. This is because the speed of movement on a play by post game is much slower than tabletop. The baseline 100 mana/cycle (I'm interpreting my foundation to be a sort of focus lol) does offset this substantially and gives us time to actually enjoy the game and do things rather than starve right away. :P
Taronachi the Ever-Perfecting Flesh
 GM, 71 posts
Fri 5 May 2017
at 20:49
Re: OOC: Introductions
Queen Titania:
So to confirm

 The two-week cycle is for two weeks in real time?

Confirmed! For the reasons Glinora outlined above, basically.
Taronachi the Ever-Perfecting Flesh
 GM, 72 posts
Sat 6 May 2017
at 21:58
Re: OOC: Introductions
I've made some minor edits, but nothing particularly big and flashy.

- The Anatomy of a Wizard has generally been cleaned up and clarified.

- I've added Altars to Invocation. This was something that was coming up with in PMs; if Archons are difficult to Summon, Bind, Channel, Fuse, or otherwise interact with, how does one do anything with them? Well, Altars are how. They basically bring Archons down to a manageable power level, making them "safe" to interact with for newbie Invokers, and letting you build a menagerie of spirits you can Invoke on the fly.

- Communion has been simplified. Instead of being able to Commune with different things depending on your Form, it has instead been (more or less) standardized across Forms. Only Evocation, Invocation, Conjuration and Illusion allow for Communion, due to their overwhelmingly mental-based or planar-based nature. Other forms of interplanar communication are of course possible, but they just ain't Communion.

- Rank 5 Evokers got a slight boost; they now get a big discount to their most expensive Artifact's upkeep. This was to make up for the fact that they "lost" another level of Communion at level 5... Rank 5 Evokers, I realized, just didn't have much going on for them, so they needed a pick-me-up.

- Descriptions of Communion has been removed from the individual Forms, and is instead explained atop the Forms of Magic post as if it were another type of spell, like a ritual or focus.

- Speaking of the Forms of Magic post, I've also added a description of complex spells there. Complex spells are spells that involve more than one Form. They are powerful and flexible, but costly in terms of Mana.

Check it out:

link to another game

Also, at this point, I'm thinking I might invite you guys to the game and set up an OOC thread, so we don't have to go bouncing between forums. Also, I suspect some of you may have forgotten the old Arbiter can still read your PMs here, heh...

This message was last edited by the GM at 22:00, Sat 06 May 2017.

Azazel Vos Drago
 player, 106 posts
Sat 6 May 2017
at 23:14
Re: OOC: Introductions
I'm ready.  Has levelling changed at all?
Glinora Mencius
 player, 187 posts
Sun 7 May 2017
at 00:10
Re: OOC: Introductions
I'd like to see rules on advancement as well.
Taronachi the Ever-Perfecting Flesh
 GM, 73 posts
Sun 7 May 2017
at 01:14
Re: OOC: Introductions
That's been posted for a while, guys! Check out 'Forms of Magic'

quote:
Achieving this level of mastery is not easy. Advancing in the Forms after character creation normally costs 100 Mana times the number of the intended Rank. So, for example, Rank 3 Evocation costs 300 Mana after you are Rank 2, while going directly from Rank 1 to Rank 3 would cost 500 Mana.

Achieving the 6th Rank in a Form requires giving up something more precious than mere Mana, however. Archmage status only requires 500 Mana (like the previous rank), but also requires the Wizard to give up entirely on another Form of Magic. Any Mana that was spent on that Rank in that Form will be refunded and it will be permanently brought to 0. Once this is done, the Wizard will be granted a Vision Quest. This must be completed before he is known as the one true Archmage of that Form of magic.
\

So basically advancement has not changed at all since 3.0, except for the possibility of being Archmage of more than one Form.

Attributes are identical, except that it's 600 Mana to get to Power, Discipline, or Lore 6, and 700 Mana to get to Power, Discipline or Lore 7, etc. Attributes have no ceiling beyond what you're willing to pay.

This message was last edited by the GM at 01:21, Sun 07 May 2017.

Glinora Mencius
 player, 188 posts
Sun 7 May 2017
at 03:00
Re: OOC: Introductions
Thanks for clarifying.
Queen Titania
 player, 186 posts
Mon 15 May 2017
at 16:29
Re: OOC: Introductions
What happened to the game. Not able to see it.

Hope I didn't accidental deleted. Please send a PM to me
Glinora Mencius
 player, 189 posts
Mon 15 May 2017
at 16:37
Re: OOC: Introductions
It's still there.

Try link to another game and see if that works.