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06:47, 26th April 2024 (GMT+0)

RTJ/Character Gen.

Posted by GMFor group 0
GM
GM, 1 post
Mon 29 Jun 2015
at 17:01
  • msg #1

RTJ/Character Gen.

Please mention the following in your RTJ:

1)  Brief background for your character

2)  What you are hoping for, does your character have a goal?

3)  Use of the following books:
    - AD&D 2ed - Players Handbook 1
    - AD&D 2ed - Arms And Equipment Guide
    - AD&D 2ed - DMG
    - AD&D 2ed - Adventures (Forgotten Realms)
    - AD&D 2ed - Fighters, Thieves, Wizards, Priests

If you want something not listed, give a good reason for it and consideration may be applied

4)  Solo or Small Group?

5)  Character Sheets will be assigned once your RTJ has been accepted, as will the method for generating Ability Stats.

This will be set in my own world, other books will become available later.
If you see something in another book and would like it, let me know the book and page number and I shall decide from there.
I do not have access to all books.
This message was last edited by the GM at 20:20, Sun 20 Feb 2022.
GM
GM, 2 posts
Mon 29 Jun 2015
at 17:15
  • msg #2

Absence - Game Play

I intend to keep an eye on the game daily, this will not always be possible due to other commitments and I assume that would be the same for you also.

Please let me know via PM if you will be away for more than 24hrs and if possible, when you are likely to be back.  This is a courtesy thing and works both ways.

If you are away, please leave a post in the game, the same as I will, as either it has over taken you or me.  If not, then please PM me.
This message was last edited by the GM at 15:07, Thu 09 July 2015.
GM
GM, 5 posts
Tue 15 Feb 2022
at 23:58
  • msg #3

Character Generation

House Rules.
* You are a hero, 3d6 x12 keep 6. Arrange as see fit.
* Max Hit Points at 1st level
* Partial numbers round to nearest whole number .5 = round up.

Additional - Living off mainland:
* You can come from an island off the coast however, you would be more isolated.
* If you wish to come from a distant land, you get 'Sailor' as a bonus proficiency but you lose 'Common' as a Language unless you take a Language Skill to compensate, you also don't know of any details of any monsters beyond 'Dragons were really big and bad', 'Orcs and Goblins are Evil' and 'you need fire to kill a Troll'

Additional - Skill Benefits at start:
* 'Armorer' would allow you to have Leather Armour or Studded Leather for free if make a successful Proficiency Check.  If Critical Success is made (You hit your exact score), then your armour is reinforced at +1 non-magical bonus.
* 'Bowyer/Fletcher' as a skill, you can start with arrows at half PHB cost (paying for metal heads). If also Blacksmith, you get them free.  Can have arrows for free but these would have -2 to damage and 1/3rd less range.
* 'Woodsman' as a skill, you can start with a Quarterstaff or Staff Sling for free.
* You can't take Land Based Riding or Charioteering unless from a distant land.
* 'Healing' and 'Herbalism', if you have both and you make up to 3 successful proficiency checks, you can have a herbal healing potion of 1d3 for each successful check.  Critical Success (You hit your exact score) means that one is 1d3+1.

Additional - Critical Rolls:
* A Critical Attach Hit (natural 20) is max damage (opponent bleeding 1hp/rd):
 - Roll again, a 2nd hit = normal damage, 2nd 20 means opponent means crippling injury (opponent bleeding out 2hp/rd) and system shock to stay conscious:
 - If 20 was rolled! Roll again and Death Save to stay conscious, 3rd hit = normal damage and system shock to stay conscious, 3rd 20 = No saving Throw, No System Shock roll, DEATH
This message was last edited by the GM at 12:33, Wed 16 Feb 2022.
TBA
player, 1 post
Wed 16 Feb 2022
at 04:21
  • msg #4

Re: Character Generation

GM:
House Rules.
* You are a hero, 3d6 x12 keep 6. Arrange as see fit.


   So you want us to roll attributes 12 times and keep the top six?

GM:
* Max Hit Points at 1st level


ok

GM:
* Partial numbers round to nearest whole number .5 = round up.


  where are we getting partial numbers?
GM
GM, 6 posts
Wed 16 Feb 2022
at 12:03
  • msg #5

Re: Character Generation

In reply to TBA (msg # 4):

Rolling 12 times and keeping 6 = Yes

Partial Numbers = Save for half Rolled a 7 - 3.5 = round up.  Save for half and have magic item that halves - 7 goes to 3.5 goes to 1.75 = 2
Eldith Jorthar
player, 1 post
Tue 22 Feb 2022
at 16:43
  • msg #6

RTJ/Character Gen.

In reply to GM (msg # 5):

I got a pretty mediocre set of rolls on 3d6x12 keep 6.
Had a LOT of 5's.... top roll 14.
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