Akashic Mysteries and Path of War: Expanded and maybe, if we are all very good, even Cryptic Augmented 2016. Get hype
praguepride:
Has anyone looked at Ultimate Intrigue? I'm very curious about the new crunch
It's scattershot as usual, some good, some bad. Touching on the bad first: There's an alchemist archetype that gives up like literally all your class features, including alchemy and mutagens, to...be able to polymorph yourself, you know, the way you already can with extracts. I don't understand the way these things...like, I expect it, but it's ridiculous, you know?
There's the Wit archetype to (very carefully because copyrights) backport some of the 5E Bard into Pathfinder. It's pretty terrible and based on their verbal duel subsystem, which sounds cool but is, in practice, also pretty terrible.
Skinshaper druids can give up wildshape to turn into people. Kind of a theme is classes giving up big chunks of whatever is great about them to play with the new Vigilante in that kind of setting, except of course, the Vigilante does that better than they do.
Inquisitors can lose all their teamwork stuff for basically getting some bonus feats themed around disguise and Quick Draw. Cavaliers can specialize in Leadership, which is great, because you'll never get to play it. Rangers can continue to weep over the existence of Hunters and Slayers encompassing everything they ever wanted.
The actual good stuff is all for the Vigilante itself and for psychic classes (gotta pimp the new content) and investigators, who get some fun toys. The investigator gets cipher (ninja investigators, lots of "nuh-uh" for divinations and Hide in Plain Sight, very little lost), a mastermind archetype (it's not called mastermind; it's really light and basically just trades out the poison stuff you never care about for being good at "getting away with it" if that's a thing you need) and the hallucinist who basically does drugs for fun benefits like being able to (very slowly and painfully) apply your studied combat bonus to a whole encounter of enemies, reflecting Paizo's commitment to acting as a positive role model to the youth of today.
Mesmerists get the eyebiter, so you can pull your eye out of your head and curse people with it. It's solid? The benefits are all goood, but you're also giving up things that are good (curse stuff replaces touch treatment) and I feel like the eyeball familiar isn't...I mean you have to be REALLY into the image.
Spiritualists get Shadowcallers, which are pretty great. You give up an emotional focus but you get a ton of stuff in return, including an infinite tether so long as you're both in total darkness and the usual stealth-and-teleport package anything with "shadow" in the name tends to get. Oh, and you get See in Darkness, but it's only rounds per day, presumably to make sure you don't forget the feeling of spit flying into your face.
Rogues get a metric ton of archetypes that are all variations on "this very particular aspect of being a rogue gets bonuses at cost to your ability to do other things lol." Want to be good at reading mail, "heisting," or being an NPC rep for the Thieves' Guild? There's an archetype for that. Of note is the Sharper, which says it's about running cons to steal people's stuff but is actually not about that at all, and is instead about gaining a luck bonus to all your saves and the ability to drain it for rerolls. I hate it because it shouldn't be what it is, but it's pretty good if you don't already have your archetypes mapped out.
TL;DR Meh. Definitely worth picking the bones of when it hits PFSRD, definitely not worth purchase. Boycott will continue until product improves. Everybody gets more stuff than I've mentioned but I just can't be bothered.