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[GENERAL] New Releases.

Posted by The Dungeon MasterFor group 0
The Dungeon Master
GM, 10 posts
THE Dungeon Master
Accept No Substitutes
Thu 9 Jul 2015
at 05:12
  • msg #1

[GENERAL] New Releases

An overview of what Paizo is publishing in the upcoming months as well as books that just hit the market.
The Dungeon Master
GM, 12 posts
THE Dungeon Master
Accept No Substitutes
Thu 9 Jul 2015
at 05:18
  • msg #2

Re: [GENERAL] New Releases

Some upcoming releases:

This message was last edited by the GM at 05:19, Thu 09 July 2015.
LivingScarecrow
player, 2 posts
Thu 9 Jul 2015
at 13:22
  • msg #3

Re: [GENERAL] New Releases

There's also the Ultimate Intrigue playtest they're doing until 20 July.

http://paizo.com/pathfinderRPG/ultimateIntrigue

Adds a new Vigilante character who IMO is pretty sick
praguepride
GM, 2 posts
He's proud
of Prague
Thu 9 Jul 2015
at 13:42
  • msg #4

Re: [GENERAL] New Releases

I like the idea of the vigilante a lot however my only concern from a GM perspective is how to integrate a character with so much mechanics for the rest of the party.

For those who haven't read up, the vigilante is the PF equivalent of a superhero. You have a "public" identity and a "vigilante" identity. You can swap between the two and depending on which identity is active you get different bonuses. So the public identity is all about social interaction while the vigilante is more combat oriented.

The neatest thing is that you can be a rogue vigilante, a mage vigilante, or (I think) a fighter vigilante with different bonuses and abilities depending on which one you go with.
LivingScarecrow
player, 3 posts
Thu 9 Jul 2015
at 14:17
  • msg #5

Re: [GENERAL] New Releases

In reply to praguepride (msg # 4):

You can also be a divine caster, too. The Vigilante, I feel, was built for vigilante games.
LivingScarecrow
player, 5 posts
Fri 10 Jul 2015
at 01:19
  • msg #6

Re: [GENERAL] New Releases

Update: The Vigilante has gone through preliminary testing and is now in round 2 of playtesting.
praguepride
player, 4 posts
He's proud
of Prague
Fri 10 Jul 2015
at 14:41
  • msg #7

Re: [GENERAL] New Releases

I would say may favorite recent release has been Pathfinder Unchained. I really hope it's a preview for Pathfinder 2.0 (if they ever make that). The updates to classes and afflictions/diseases are too good to turn away from and I cannot recommend them enough.
praguepride
player, 30 posts
He's proud
of Prague
Tue 1 Sep 2015
at 04:42
  • msg #8

Re: [GENERAL] New Releases

I was looking at the upcoming adventure paths and saw that they were publishing an evil PC adventure path.

I had an old college buddy who does panels on "how to run an evil campaign" and I must admit it's a challenging prospect. In a few games I've been in we've had singular evil characters but overall everyone kept them in line ala Order of the Stick. Then there were the "mercenary free-for-alls" where the GM had to keep stepping in and making us work things out like adults because every time we sat down to split up loot everyone starting hauling out first itemized spreadsheets and invoices and then pistols and swords :P

Kudos to Paizo for tackling an all-evil campaign although Cheliax gives them a BIG out on that front...
This message was last updated by the player at 04:42, Tue 01 Sept 2015.
LivingScarecrow
player, 11 posts
Wed 2 Dec 2015
at 04:44
  • msg #9

Re: [GENERAL] New Releases

I've been reading through community guides and SRD material on the Occult classes and I'm a little bummed I haven't seen them outside of offsite games and haven't been able to use them on RPoL. They seem interesting and I'd like to know how others would use them.
praguepride
player, 85 posts
He's proud
of Prague
Tue 5 Apr 2016
at 19:03
  • msg #10

Re: [GENERAL] New Releases

Has anyone looked at Ultimate Intrigue? I'm very curious about the new crunch involved for rogue-y characters. I saw the beta for the Vigilante and thought it was neat, if unusable in most campaigns but the new archetypes/feats/magic stuff is always of interest...


Also upcoming is the Horror Adventure book to let you bring Cthulu madness into your games :D

http://paizo.com/products/btpy...Adventures-Hardcover
This message was last edited by the player at 19:03, Tue 05 Apr 2016.
Sleeping Darkness
player, 18 posts
Tue 5 Apr 2016
at 20:44
  • msg #11

Re: [GENERAL] New Releases

Akashic Mysteries and Path of War: Expanded and maybe, if we are all very good, even Cryptic Augmented 2016. Get hype

praguepride:
Has anyone looked at Ultimate Intrigue? I'm very curious about the new crunch


It's scattershot as usual, some good, some bad. Touching on the bad first: There's an alchemist archetype that gives up like literally all your class features, including alchemy and mutagens, to...be able to polymorph yourself, you know, the way you already can with extracts. I don't understand the way these things...like, I expect it, but it's ridiculous, you know?

There's the Wit archetype to (very carefully because copyrights) backport some of the 5E Bard into Pathfinder. It's pretty terrible and based on their verbal duel subsystem, which sounds cool but is, in practice, also pretty terrible.

Skinshaper druids can give up wildshape to turn into people. Kind of a theme is classes giving up big chunks of whatever is great about them to play with the new Vigilante in that kind of setting, except of course, the Vigilante does that better than they do.

Inquisitors can lose all their teamwork stuff for basically getting some bonus feats themed around disguise and Quick Draw. Cavaliers can specialize in Leadership, which is great, because you'll never get to play it. Rangers can continue to weep over the existence of Hunters and Slayers encompassing everything they ever wanted.

The actual good stuff is all for the Vigilante itself and for psychic classes (gotta pimp the new content) and investigators, who get some fun toys. The investigator gets cipher (ninja investigators, lots of "nuh-uh" for divinations and Hide in Plain Sight, very little lost), a mastermind archetype (it's not called mastermind; it's really light and basically just trades out the poison stuff you never care about for being good at "getting away with it" if that's a thing you need) and the hallucinist who basically does drugs for fun benefits like being able to (very slowly and painfully) apply your studied combat bonus to a whole encounter of enemies, reflecting Paizo's commitment to acting as a positive role model to the youth of today.

Mesmerists get the eyebiter, so you can pull your eye out of your head and curse people with it. It's solid? The benefits are all goood, but you're also giving up things that are good (curse stuff replaces touch treatment) and I feel like the eyeball familiar isn't...I mean you have to be REALLY into the image.

Spiritualists get Shadowcallers, which are pretty great. You give up an emotional focus but you get a ton of stuff in return, including an infinite tether so long as you're both in total darkness and the usual stealth-and-teleport package anything with "shadow" in the name tends to get. Oh, and you get See in Darkness, but it's only rounds per day, presumably to make sure you don't forget the feeling of spit flying into your face.

Rogues get a metric ton of archetypes that are all variations on "this very particular aspect of being a rogue gets bonuses at cost to your ability to do other things lol." Want to be good at reading mail, "heisting," or being an NPC rep for the Thieves' Guild? There's an archetype for that. Of note is the Sharper, which says it's about running cons to steal people's stuff but is actually not about that at all, and is instead about gaining a luck bonus to all your saves and the ability to drain it for rerolls. I hate it because it shouldn't be what it is, but it's pretty good if you don't already have your archetypes mapped out.

TL;DR Meh. Definitely worth picking the bones of when it hits PFSRD, definitely not worth purchase. Boycott will continue until product improves. Everybody gets more stuff than I've mentioned but I just can't be bothered.
praguepride
player, 87 posts
He's proud
of Prague
Thu 7 Apr 2016
at 22:17
  • msg #12

Re: [GENERAL] New Releases

I would have to look at them but if the rogue archetypes don't give up TOO much I wonder if you can combine them with other ones as well to really customize your rogue. Maybe these archetypes aren't meant to be taken solo but in combination?

/shrug...just trying to help Paizo out :P


Also do they have a big section for GMs running intrigue based campaigns? That would honestly be a bit more interesting to read then stuff for the vigilante for me...
Sleeping Darkness
player, 19 posts
Sat 9 Apr 2016
at 17:48
  • msg #13

Re: [GENERAL] New Releases

praguepride:
Also do they have a big section for GMs running intrigue based campaigns? That would honestly be a bit more interesting to read then stuff for the vigilante for me...


Yeah, they do pretty well with this. That might be worth the purchase; I just own a lot of that kind of material in other games that's adaptable (Chronicles of Darkness, notably, where vampires, demons, and mages all have a fair amount of intrigue stuff going on) so it isn't personally useful for ME.
LivingScarecrow
player, 28 posts
Sun 24 Apr 2016
at 15:06
  • msg #14

Re: [GENERAL] New Releases

Vigilante info just hit the SRD. Link below:

http://www.d20pfsrd.com/classes/base-classes/vigilante
Nu_Fenix
player, 6 posts
Sun 24 Apr 2016
at 19:56
  • msg #15

Re: [GENERAL] New Releases

Thanks for the link LivingScarecrow - Now I can see what they are all about.
CoyotesGrin
player, 1 post
Sat 21 May 2016
at 19:47
  • msg #16

Re: [GENERAL] New Releases

Though I don't think I'd play a game with the vigilante, the Brute archetype seems very Incredible Hulk-like.  Seems like it could be a lot of fun to RP.
LivingScarecrow
player, 35 posts
Wed 28 Sep 2016
at 03:33
  • msg #17

Re: [GENERAL] New Releases

The Curse Of The Crimson Throne Limited Edition Hardcover is now up for pre-order. Seriously considering it...
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