RolePlay onLine RPoL Logo

, welcome to PFC - Pathfinder Community

07:00, 29th March 2024 (GMT+0)

[RULES] Pathfinder 2E Rules Discussion.

Posted by The Dungeon MasterFor group 0
The Dungeon Master
GM, 37 posts
Facilitator and caretaker
Nothing to see here...
Sat 10 Aug 2019
at 18:21
  • msg #1

[RULES] Pathfinder 2E Rules Discussion

Right now during the transition period this thread can be your catch all for specific 2E questions. Both a place to dicusss rules in terms of pros/cons/house rules plus “ask the GM”.
Hunter
player, 7 posts
Mon 12 Aug 2019
at 03:14
  • msg #2

[RULES] Pathfinder 2E Rules Discussion

For those of you who haven't looked yet, Myth Weavers has a Pathfinder 2e sheet.
arkrim
player, 1 post
Sun 19 Apr 2020
at 07:45
  • msg #3

[RULES] Pathfinder 2E Rules Discussion

I love 2e mostly but there are a few things here and there that bug me. The grapple vs. Fortitude. Yehck. Only 17 skills and most of them require you to have certain feats in order to actually do something (especially Performance, what a useless skill).

But aside from these things and a few things here and there I like it. Anyone else have house rules or ideas for tweaking 2e?
triggersadness
player, 18 posts
Wed 6 Jan 2021
at 02:13
  • msg #4

[RULES] Pathfinder 2E Rules Discussion

Is anyone considering a pop of the Guns and Gears Playtest here? I’d be up for digging into one of these as a player.
drfeck
player, 1 post
Wed 6 Jan 2021
at 23:58
  • msg #5

[RULES] Pathfinder 2E Rules Discussion

In reply to triggersadness (msg # 4):

Never heard of gears and guns. Is that an offical supplement or fan based?
triggersadness
player, 19 posts
Thu 7 Jan 2021
at 00:19
  • msg #6

[RULES] Pathfinder 2E Rules Discussion

It’s a play test that was just announced!

https://paizo.com/pathfinderplaytest
drfeck
player, 2 posts
Thu 7 Jan 2021
at 00:24
  • msg #7

[RULES] Pathfinder 2E Rules Discussion

In reply to triggersadness (msg # 6):

Nice! Thanks!
praguepride
player, 320 posts
He's proud
of Prague
Thu 7 Jan 2021
at 20:28
  • msg #8

[RULES] Pathfinder 2E Rules Discussion

This is just me personally but I'm not a fan of the playtest rules. I tip my hat to those who want to take a crack at it but so far it seems to be a coin flip whether a playtest rule makes it into the actual game or not. It really shows the need for mass playtesting as they have avoid a ton of garbage but I really don't want to end up accidentally internalizing rules that later on are thrown out.
Kyper
player, 30 posts
Tue 5 Oct 2021
at 20:43
  • msg #9

Re: [RULES] Pathfinder 2E Rules Discussion

praguepride:
This is just me personally but I'm not a fan of the playtest rules. I tip my hat to those who want to take a crack at it but so far it seems to be a coin flip whether a playtest rule makes it into the actual game or not. It really shows the need for mass playtesting as they have avoid a ton of garbage but I really don't want to end up accidentally internalizing rules that later on are thrown out.


Playtest rules are not to bad. In fact as a player of the Summoner and a Magus I can attest that not a lot changed between the playtest and the published rules for either. At least not in a manner that would of made you throw out a bunch of things. In fact as in the game we're in together I only had to make marginal changes to my sheet for my Magus. The good thing they did do was make the Spellstrike easier to use, among other more fluid changes as outlined in the link below.

https://www.reddit.com/r/Pathf.../magus_what_we_know/
Zag24
player, 44 posts
Tue 15 Nov 2022
at 17:08
  • msg #10

[RULES] Pathfinder 2E Rules Discussion

PF2 Rules question:  Now that we've leveled up to 3rd, my sorcerer gets a "signature spell," one that is automatically "heightened."  My question:  Do I have to use the higher spell slot to cast the heightened version, or do I still use a first level slot?

How about for cantrips, which are automatically heightened?
vibetrippin
player, 13 posts
Tue 15 Nov 2022
at 20:52
  • msg #11

[RULES] Pathfinder 2E Rules Discussion

It is my understanding that Cantrips autoheighten and stay as Cantrips. A signature spell takes whatever slot you intend to cast it at but you don't need to learn it at each level.
Zag24
player, 45 posts
Tue 15 Nov 2022
at 21:02
  • msg #12

[RULES] Pathfinder 2E Rules Discussion

vibetrippin:
It is my understanding that Cantrips autoheighten and stay as Cantrips. A signature spell takes whatever slot you intend to cast it at but you don't need to learn it at each level.

Yeah.  That's what I inferred from the way PathBuilder handles it, but I find that really lame.  Frankly, as a sorcerer, you get so few spells to choose from, anyway, that I can't imagine wasting one on a heightened version of a lower level one.  IMHO, the behavior you described for signature should be how all spells naturally work, and the one signature spell should allow you to cast it using the lower level slot but it gets the higher effect.  That still prevents what used to happen, where magic users' power increases with the cube of their level, but gives a little sumpthin' special.
praguepride
player, 372 posts
He's proud
of Prague
Thu 17 Nov 2022
at 19:51
  • msg #13

[RULES] Pathfinder 2E Rules Discussion

So 2e has kind of nerfed metamagic feats. You don't get a feat that lets you apply it across every spell you own. Instead you would specifically need to learn the heightened spell so take Fireball.

Your spell list of known spells would be:

level 3: Fireball (and others)
level 4: Heightened Fireball (and others)

So it would reduce the OTHER spells that you want to learn at the expense of taking a lower level spell and making it more effective. In this cast it adds an extra +2d6 damage.

Signature spell would let you mark a spell like Fireball as your "signature spell" and you can freely cast it up or down as the spell allows without needing to take up your "spells known" slots.

So take Magic Missile. At first level it does up to 3d4+3 damage. Upping it to a 3rd level spell puts it at 6d4+6 which puts it on par with a fireball. While the fireball is an AOE and slightly higher damage but can be reduced by a saving throw while the upped magic missile hits for full damage automatically and has a higher min and can be targeted easier.

I'm not saying that it is necessarily worth it, just that it is a thing you can do. If you don't like it just ignore it. Also it looks like not every spell can be heightened which I'll look into further.
Kyper
player, 31 posts
Tue 29 Nov 2022
at 04:24
  • msg #14

[RULES] Pathfinder 2E Rules Discussion

What makes you say you have to learn a hieghtened level of a spell to use metamagic? There is from what I have read and used of Metamagic feats no such things. In fact from what I have been able to determine is that you can only use metamagic feats directly before the 'Cast a Spell' action. No using heightened spell level required.
praguepride
player, 373 posts
He's proud
of Prague
Wed 30 Nov 2022
at 22:48
  • msg #15

[RULES] Pathfinder 2E Rules Discussion

I'm not talking about metamagic feats, I'm talking about a sorceror casting a spell at a higher level.

Specifically under Sorcerer class they have the ability called "heightened spell" which reads as such:

quote:
When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level to match the spell slot. You must have a spell in your spell repertoire at the level you want to cast in order to heighten it to that level. Many spells have specific improvements when they are heightened to certain levels. The signature spells class feature lets you heighten certain spells freely.


So to cast Magic  Missile at 3rd level, for example, you have to specifically use up a "spells known" slot at that higher level slot.

HOWEVER if you mark  a spell as your signature spell then it doesn't take up that higher level "spells known" slot.
Zag24
player, 47 posts
Thu 22 Dec 2022
at 05:16
  • msg #16

[RULES] Pathfinder 2E Rules Discussion

PF2 Wands:  If you have a simple First-level-spell wand, but the spell has different variations depending on how many actions you spend on it (e.g. Heal, Magic Missile), can you use it to do any of those versions?  I'm not talking about a heightened version of the spell, just the one-, two-, and three-action versions of the first level spell.  https://2e.aonprd.com/Spells.aspx?ID=148 or https://2e.aonprd.com/Spells.aspx?ID=180
praguepride
player, 375 posts
He's proud
of Prague
Sat 24 Dec 2022
at 17:54
  • msg #17

[RULES] Pathfinder 2E Rules Discussion

From the rules:

quote:
A wand contains a spell that can be cast once per day. Casting a spell from a wand requires holding the wand in one hand and activating the item with a Cast a Spell activity using the normal number of actions for the spell.

To cast a spell from a wand, it must be on your spell list. Because you’re the one casting the spell, use your spell attack roll and spell DC. The spell is of your tradition.

A spell cast from a wand doesn’t require physical material components, but you must replace any material component normally required to cast the spell with a somatic component. If the spell requires a focus, you must still have that focus to cast the spell from a wand, and if the spell has a cost, you must still pay that cost to cast the spell from a wand.


I would rule that the Cast a Spell activity is functionally identical to a magic user using that same action as the choice of names are deliberate to ease understanding.

It isn't a "Cast A Spell Using A Wand" action that might have its own ruleset, it uses the same Cast A Spell activity so therefore if there are variable options then that would apply as  well to a wand user as well.

I just wouldn't work for feats or abilities that modify spellcasting like metamagic feats etc.
Sign In