Re: [RULES] Ask the DMs
Ok, let me have it.
Pink Horror of Tzeentch
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +8; Senses darkvision 60 ft., see invisibility; Perception +11
DEFENSE
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 56 (7d10 + 21)
Fort +2, Ref +9, Will +8
Defensive Abilities; DR 10/cold iron or magic; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 17
OFFENSE
Speed 40 ft.
Melee : 3 claws +10 (1d4+3), bite +10 (1d8+3)
Ranged : Hurl Flame +7 (3d10 fire; range 60 ft.)
Space 5 ft.; Reach 5 ft.
Spell-Like Abilities (CL 7th)
Constant—see invisibility
At will: Vicious Mockery, Misty Step
1/day: Fireball (7d6 DC14)
STATISTICS
STR 16, DEX 18, CON 14, INT 12, WIS 12, CHA 18
Base Atk +7; CMB +10; CMD 24
Feats: Improved Initiative, Iron Will, Toughness, Multiattack,
Skills Knowledge Arcana +11, Intimidation +11, Perception +11, Sense Motive +11, Spellcraft +11, Knowledge (planes) +11, Stealth +14
Languages Abyssal, Common
SPECIAL ABILITIES
Division(Su)
When the demon is reduced to 0 hit points, it divides into a pair of blue horrors. These blue horrors are Small size and have half the Pink demon's HD. Their skills are similar, but are based on their smaller HDs.
If a blue horror is not destroyed, it transforms into a pink horror in 9 days and regains all its HD.
The pink horror and the blue horrors that it divides into are counted as a single creature for the purpose of awarding experience points.
Blue Horror of Tzeentch
CE Small outsider (chaotic, demon, evil, extraplanar)
Init +9; Senses darkvision 60 ft., see invisibility; Perception +8
DEFENSE
AC 20, touch 16, flat-footed 15 (+5 Dex, +4 natural, +1 size)
hp 30 (4d10 + 8)
Fort +1, Ref +4, Will +4
Defensive Abilities; DR 5/cold iron or magic; Immune electricity, poison; Resist acid 5, cold 5, fire 5; SR 14
OFFENSE
Speed 30 ft.
Melee : 3 claws +7 (1d3+2), bite +7 (1d6+2)
Ranged : Hurl Flame +5 (3d6 fire; range 60 ft.)
Space 5 ft.; Reach 5 ft.
Spell-Like Abilities (CL 4th)
Constant—see invisibility
At will: Vicious Mockery, Misty Step
STATISTICS
STR 14, DEX 20, CON 14, INT 12, WIS 12, CHA 18
Base Atk +4; CMB +6; CMD 21
Feats: Improved Initiative, Iron Will
Skills Knowledge Arcana +8, Intimidation +8, Perception +8, Sense Motive +8, Spellcraft +8, Knowledge (planes) +8, Stealth +12
Languages Abyssal, Common
Vicious Mockery
Casting Time: Standard action
Range: 60 feet
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a DC 11 Will saving throw or take 1d4 psychic damage and have a -2 penalty on the next attack roll it makes before the end of its next turn.
Misty Step
Casting Time: Swift action
Range: Self
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.