Re: [RULES] Ask the DMs
I want to use astronomy as a way to bring gods more into the story, in a campaign I’m starting some time from now. In pathfinder, people pray to the gods and the gods actually exist. So shouldn’t the worshippers get something back? I’m also a bit inspired by the dragonlance, which I read far too many years ago to properly remember, way of dealing with this - stars in one of the god’s constellations having vanished from the sky and such.
Brief concept:
Those knowledgeable about the gods and the stars know when their gods are watching over them, and when the gods are watching - they lend their aid.
Meaning: when the relevant constellations are on the night sky above us, we’ll get strengthened, buffed. A worshipper of Desna will benefit from having Desna’s stars above. This benefit could be eg a +1 bonus to allocate for the night: caster level, dc, to hit bonus, ac.
In practice:
Knowledge: Astronomy check to watch the sky for beneficial signs and constellations. Finding desna’s constellation when it is high in the sky is easy. Even in the months when it is gone, a high knowledge check would help you find maybe minor constellations, servants of your god, or even a different god that is also one you worship.
Rotating schedule based on calendar. E.g. current month’s god + two months backward/forward are clearly visible in the sky. DC15 to find common/well known god’s constellation, +2 dc per month distance from current month (up to DC19, then impossible). DC25 to find minor constellation, possibly increase dc on similar rotating schedule.
The bonus might have to be more than +1. Say a +2 bonus to be allocated between caster level, spell/ability dc, to hit, skill, and AC - maybe both can’t be allocated to the same. This would allow for a “half bonus”.
Worshipper - get full bonus under your constellation, get half if you can find a minor constellation instead.
Polytheist - get half bonus under god’s constellation
I of course want this to be a) inviting and interesting to the players, more bonus than work. B) both precise and easy to use for me so that I can handle the roll and bonus quickly when the players remember it just before the fight.
Thoughts, feedback? Anyone try anything similar? Does it sound useful, does it sound like something you’d use as a player?