The Bard
GM, 2 posts The truth is subjective ...or so I'm told... Tue 14 Jul 2015 at 15:20 | Character Creation:Note: Group-specific variations on these rules will be posted in a thread visible to that group.
Starting Level: Since these will be separate games, starting level will be appropriate for each individual story.
Ability Scores: Use the following scores in any placement before adding racial modifiers: 18, 16, 14, 14, 12, 12
HP: Max for each level
Race /Class: These will be discussed on a case-by-case basis. I'm fairly open but I do recommend that you consider the story more than the numbers. I will adjust the challenges as necessary. I'm pretty sure I have all the 3.5 books in some format or another.
Additional Bonuses:
At each level where a character would normally gain an ability increase (4, 8, 12, etc), he may choose two abilities. The abilities chosen must be one physical (STR, DEX, CON) and one non-physical (INT, WIS, CHA).
At each level where a character would normally gain a feat (3, 6, 9, etc), he may choose to spend 5 skill points and gain an additional feat instead. In the instance of a character who does not gain 5 skill points in a single level (such as a Fighter with +0 INT bonus), skill points may be saved from other levels. This does not apply to 1st level feats or feats gained through class abilities (such as bonus feats granted in the Fighter class). This may only be done once per appropriate level.
flaws from Unearthed Arcana will be allowed (you select the first one - if you want 2, then I will randomly select it)
traits from Unearthed Arcana will be allowed (whether you choose one or two traits, they will be randomly selected by me)
This message was last edited by the GM at 15:27, Tue 14 July 2015.
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The Bard
GM, 3 posts The truth is subjective ...or so I'm told... Tue 14 Jul 2015 at 15:23 | Re: Character Creation: |  |
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PC Name: Gender: HD:
Race: Weight: HP: /
Align: Age: Current/Normal
Deity: Eyes: XP:
Size: Speed: Needed for
Hair: Height: Next Level:
SHEET UPDATED:
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ABILITIES |Class / Level
Final |
Base Racial Magic Misc Ability / Mod |
Bonus Item Score |
|
STR: -- -- -- -- 00 / +0 |
DEX: -- -- -- -- 00 / +0 |
CON: -- -- -- -- 00 / +0 |
INT: -- -- -- -- 00 / +0 |
WIS: -- -- -- -- 00 / +0 |
CHA: -- -- -- -- 00 / +0 |
+1 Ability Increase every 4th level is added to Base number.
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COMBAT STATISTICS
Damage Reduction: --
ARMOR CLASS BASE ATTACK BONUS
AC Total : -- MELEE RANGED
AC when Flat-Footed -- Total: -- Total: --
AC vs Touch Attack -- Base: -- Base: --
Base: 10 STR: -- DEX: --
Class: -- Misc: -- Misc: --
Shield: --
Dexterity: -- INITIATIVE
Size: -- Total: --
Magic: -- DEX: --
Misc.: -- Misc.: --
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SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +0 = 0 + 0 + 0 + 0
Reflex : +0 = 0 + 0 + 0 + 0
Will : +0 = 0 + 0 + 0 + 0
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RACIAL TRAITS
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FEATS Indicate for level, class, race, etc.
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CLASS ABILITIES Indicate current abilities only
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PRESTIGE CLASS ABILITIES
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LANGUAGES
Common
Racial:
Bonus:
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SKILLS Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Skill Point Total: is the number of ranks attained in the skill, Abl
Max Class ranks: is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: miscellaneous bonus from feats, race, synergy, etc.
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
-- = - +? +_ | Appraise (INT) Yes
-- = - +? +_! | Balance (DEX) Yes
-- = - +? +_ | Bluff (CHA) Yes
-- = - +? +_! | Climb (STR) Yes
-- = - +? +_ | Concentration (CON) Yes
-- = - +? +_ | *Craft: (INT) Yes
-- = - +? +_ | Decipher Script (INT) No
-- = - +? +_ | Diplomacy (CHA) Yes
-- = - +? +_ | Disable Device (INT) No
-- = - +? +_ | Disguise (CHA) Yes
-- = - +? +_! | Escape Artist (DEX) Yes
-- = - +? +_ | Forgery (INT) Yes
-- = - +? +_ | Gather Information (CHA) Yes
-- = - +? +_ | Handle Animal (CHA) No
-- = - +? +_ | Heal (WIS) Yes
-- = - +? +_! | Hide (DEX) Yes
-- = - +? +_ | Intimidate (CHA) Yes
-- = - +? +_! | Jump (STR) Yes
-- = - +? +_ | *Knowledge: (INT) No
-- = - +? +_ | Listen (WIS) Yes
-- = - +? +_! | Move Silently (DEX) Yes
-- = - +? +_ | Open Lock (DEX) No
-- = - +? +_ | *Perform: (CHA) Yes
-- = - +? +_ | *Profession: (WIS) No
-- = - +? +_ | Ride (DEX) Yes
-- = - +? +_ | Search (INT) Yes
-- = - +? +_ | Sense Motive (WIS) Yes
-- = - +? +_! | Sleight of Hand (DEX) No
-- = - +? +_ | Spellcraft (INT) No
-- = - +? +_ | Spot (WIS) Yes
-- = - +? +_ | Survival (WIS) Yes
-- = - +? +_! | Swim (STR) Yes
-- = - +? +_! | Tumble (DEX) No
-- = - +? +_ | Use Magic Device (CHA) No
-- = - +? +_ | Use Rope (DEX) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
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WEAPONS ATT is your final attack modifier when using the weapon.
Monks should also list bare-handed attacks here.
NAME : NAME : NAME :
ATT : ATT : ATT :
DMG : DMG : DMG :
CRIT : CRIT : CRIT :
RNG : RNG : RNG :
WGHT : WGHT : WGHT :
TYPE : TYPE : TYPE :
SIZE : SIZE : SIZE :
COST : COST : COST :
GRAPPLE BONUS: BAB -- + STR -- + SIZE -- =
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PROTECTION
ARMOR SHIELD
NAME : NAME :
TYPE : TYPE :
DR BONUS : AC BONUS :
MAX DEX : CHECK PENALTY :
CHECK PENALTY : SPELL FAILURE :
SPELL FAILURE : WGHT :
SPEED: PROPERTIES:
WGHT : COST:
PROPERTIES:
COST:
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EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Item # Cost Weight Location Notes
Total weight carried:
Light Load: Medium Load: Heavy Load:
Lift over head: Lift off ground: Push or Drag:
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MAGIC ITEMS List items weights, costs, location, number of charges (if any)
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TREASURE List where carried
PP:
GP:
SP:
CP:
MISC.:
GEMS:
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SPELLS If this is not a spell-casting PC feel
free to cut this section out. If this
PC casts both arcane and devine spells,
cut and paste tables as needed.
Base Ability Misc.
Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known
0 ? ? + 0 + ? = ? ?
1 ? ? + ? + ? = ? ?
2 ? ? + ? + ? = ? ?
3 ? ? + ? + ? = ? ?
4 ? ? + ? + ? = ? ?
5 ? ? + ? + ? = ? ?
6 ? ? + ? + ? = ? ?
7 ? ? + ? + ? = ? ?
8 ? ? + ? + ? = ? ?
9 ? ? + ? + ? = ? ?
Misc. bonus is for such things are domain spells, specialist spells, etc.
Domain: If applicable
Granted Power:
Granted Spells:
Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:
Lvl 8:
Lvl 9:
Domain: If applicable
Granted Power:
Granted Spells:
Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:
Lvl 8:
Lvl 9:
Wizard School Specilization: In applicable
Forbidden School(s): If applicable
Mark prepaired spells with a *
If a spell comes from any source other then the Player's Guide, note which book
it comes from using the following code: FR = Forgotten Realms Campiagn Setting,
T&B = Tome and Blood, MF = Magic of Faerun, FP = Faiths and Pantheons, UD =
Underdark, etc.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 0ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 1ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 2ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 3ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 4ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 5ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 6ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 7ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 8ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 9ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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Maneuvers (list base mechanic and page number of full description)
used ready
[ ] [ ] (insert maneuver here)
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Stances (list base mechanic and page number of full description)
active
[ ] (insert maneuver here)
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ANIMAL COMPANION Cut and paste in cases of more than one animal.
NAME:
TYPE: (Familiar/Animal Companion/Mount/etc.)
SPECIES:
AC:
HP:
ATTACKS:
DAMAGE:
SPECIAL:
ABILITIES GRANTED TO PC:
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HISTORY / BACKGROUND
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MOTIVATIONS & GOALS
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PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
Things the DM can incorporate into adventures and rumors.
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PERSONALITY / QUIRKS / MANNERISMS
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