Pre-game Discussion.   Posted by The Chronicler.Group: 0
The Chronicler
 GM, 27 posts
Wed 15 Jul 2015
at 03:13
Character Discussion
This Thread is dedicated to discussing characters and backstories.

A finished character should have a clear character description, that includes a fairly detailed appearance (for my sake) and a shared history with the rest of the gang.

Be sure to read the "The ShadowPort Tunnel Runners" thread to find out about the gang leader and other members.

The Tunnel Runners have been operating in Shadowport for 5 years, and before that the gang leader, Tavia, was a pirate.

Think about when and why you joined the gang.

Find commonalities (or differences) with your fellow gang members. You don't all have to like each other or get along.

Also check out the "ShadowPort Personalities" thread maybe your background involves one of the other major players in the city. Maybe you have a lover or a rival in another gang.

Your OUT (One Unique Thing) is just something that makes you unique, maybe it says something about your destiny, or your past, or maybe it is fairly mundane but it sets you apart from the other mudlarks and hoodlums in the city.

We will be using a 28 point buy system for character stats
(I like this calculator for figuring things out: http://jaredstander.com/13thagepointbuy.html)

I will allow a character to have a single negative mod (no more than -1) and then only if they have a very good explanation for why their character is so deficient in that area. I would prefer to see well balanced characters that seem more like real people

This message was last edited by the GM at 00:46, Fri 17 July 2015.

Nazarin
 player, 5 posts
Sat 18 Jul 2015
at 16:25
Re: Character Discussion
Here's what I've got so far.

Nazarin, and his hawk companion, Lady, have been with the Tunnel Runners since before the beginning, as part of Captain Tavia's crew  (contributing to a background: Pirate, and a Positive with Prince of Shadows, and a Negative with the Emperor).

Nazarin's chief claim to "fame," though, is that it was his (previous) companion, an eagle, who scarred Tavia's face during the chaotic fight that took us out of piracy. Nazarin was suffered to live and stay on as a Runner, though, for his substantial contributions to the battle. That, and he has blackmail material on Isaiah Puckle from having found about about Isaiah's back-scratching relationship with Imperial Shipping.

But ever since that battle, Nazarin has been markedly shy and humble, sometimes even sycophantic (or groveling, depending on the situation), in his interactions with Tavia and the other officers, and to a lesser extent with all of the gang. And no more eagles allowed.

He's much more knife-man than Ranger in play -- pretty much the only Ranger parts are the animal companion and knowing how to use a bow, and maybe a small background.
Sensei
 player, 6 posts
Sat 18 Jul 2015
at 18:06
Re: Character Discussion
Sensei has forgotten his birth-name by now. The circumstances of his birth were not that incredibly memorable, anyway--he was the bastard son of a Collector for the Gilded Thorns named Kreselda. He was raised beside his mother in the underbelly of Shadow Port until his mother was rather unceremoniously killed by Ransley Hale for double-crossing the Syndicate.

However, something prevented the normally cold-blooded vampire from killing Sensei. Call it a vision, a waking dream, or what you will, but Ransley avoided putting the two-year-old to death and instead turned him over to Oracle, the head of a small local group of "clerics" dedicated to the enlightenment of the criminal class.

The boy was raised by Oracle and his disciples. They used several childhood nicknames but gave him the name of Sensei upon age of majority.

The child was possessed of an unusually altruistic spirit, given the environment from which he sprang. He seemed genuinely interested in helping others, particularly of the criminal bent. Indeed, he developed a rather odd view of the world where the criminal was hero and the authority evil--something somewhat based in truth in Shadow Port, if not in the rest of the world.

As soon as his days of formation were complete, Sensei returned to the crime scene. Few knew of his heritage--Ransley did not want it widely known that he had shown mercy--and he was just accepted as a practitioner of the Underway. He became relatively popular fairly quickly with the Syndicate, having saved a number of lives quickly.

He soon became fast friends with Captain Tavia and latched onto her group, where he spends most of his time now, keeping this lot from death and lending his thieving skills to their efforts.

Proposed One Unique Thing: Sensei's father has a secret purpose for him--one that could change the Shadow Port underworld forever.

Icon relationships:
Prince of Shadows Positive 2: Servants of the Underway are specially favored by the Prince. They collectively have a goodly number of favors to call in.
Priestess Conflicted 1: The Priestess has misgivings about a religion like the Underway that downplays the value of following the gods, but something in particular about Sensei intrigues her. She just won't leave him alone, despite his requests to do so.

Backgrounds:
Enlightener of the Underway +4: Skill equivalents Religion, Diplomacy, Storytelling, Insight/Sense Motive and Heal
Born and Raised in Shadow Port +4:Skill equivalents Knowledge (Local) and Streetwise.
Thief (from Class ability): +5 Useful for Athletics, Acrobatics, Sleight of Hand and Disabling Devices. Thief-stuff.

This message was last edited by the player at 18:07, Sat 18 July 2015.

The Chronicler
 GM, 37 posts
Sun 19 Jul 2015
at 01:13
Re: Character Discussion
Looking good so far!
Nazarin
 player, 9 posts
 Pirate and Thug
 R:9/9
Sun 19 Jul 2015
at 14:35
Re: Character Discussion
The battle that ended our piracy was no ordinary one. We were chasing merchantship toward port. We didn't think we were dangerously close, and this port had no warships in the harbor.

But they had a different form of port defense.

A monster rose from the neck of the bay as we reached it, and a wall of wind suddenly blew inland, preventing our escape. We fought off the beast, though most hands were lost and the ship sunk. It was only through Tavia's carefully cultivated contacts in the port (and that of our gold which we could manage off the ship) that the survivors, many of them maimed, in the two lifeboats that reached land were not immediately imprisoned, tried, and executed.

This message was last edited by the player at 14:35, Sun 19 July 2015.

The Chronicler
 GM, 39 posts
Sun 19 Jul 2015
at 17:31
Re: Character Discussion
In reply to Nazarin (msg # 5):

Aye, Tavia always has been good at using her connections.
The Chronicler
 GM, 46 posts
Mon 20 Jul 2015
at 23:03
Re: Character Discussion
I've been calibrating some things, and building encounters and I have come to the conclusion that characters should start at level four.

I hope you don't mind adjusting your characters accordingly.

Remember that at level 4 you get +1 to three abilities, if you haven't built your character yet, you can think of it as a 31 point buy.

Everyone should also get a 4th (5th if you're human) adventurer feat.
Nazarin
 player, 16 posts
 Pirate and Thug
 R:9/9
Mon 20 Jul 2015
at 23:06
Re: Character Discussion
In reply to The Chronicler (msg # 7):

No complaints!
Sensei
 player, 16 posts
Tue 21 Jul 2015
at 01:14
Re: Character Discussion
Oh, wow. I will need to do that tomorrow evening, but otherwise happy to do so!
The Chronicler
 GM, 49 posts
Tue 21 Jul 2015
at 15:41
Re: Character Discussion
I just added Destrudo, a friend of mine, which brings us up to four PC's and I think that should be good for now. If we find later on that we would like someone else to round out the party we can work that into the story.

But I think we're pretty well balanced

"Tank-ish" Ranger/Rogue Nazarin
"Healer" Cleric/Rogue Sensei
"Caster" Sorcerer/Rogue Kopi
"Rogue" Rogue "Sly Galvar"

Once we've worked out stats, backgrounds and OUT's, try and make some connections with the other PC's figure out how you feel about each other, and what roles they take in and out of combat.

(I.e. Nazarin, probably won't handle negotiations on account of his utter lack of charisma)

This message was last edited by the GM at 23:58, Tue 21 July 2015.

Sensei
 player, 18 posts
Tue 21 Jul 2015
at 23:51
Re: Character Discussion
Speaking of which, who has the best social skills? I've got a 12 CHA and some socialish backgrounds.
Kopi
 player, 1 post
Wed 22 Jul 2015
at 07:51
Re: Character Discussion
In reply to Sensei (msg # 11):

I've got 17 CHA and a background that should reflect skill in subterfuge. I've got some tinkering left to get it right...

Also, hello everybody!
Sly Galvar
 player, 2 posts
Wed 22 Jul 2015
at 08:14
Re: Character Discussion
Welcome, Kopi!

Galvar's backstory is up on the cast page, and here:

quote:
"Sly" Galvar arrived in Shadowport about a year ago, with nothing to his name but the disheveled clothes on his back. Fortunately for him, the city is filled with opportunities for an enterprising young man ruthless enough to pursue them, and Galvar quickly proved that he lived up to his nickname.

It wasn't long before Tavia Merrain caught wind of Galvar and took an interest in him, not only for his talents, but for his uncanny resemblance to Bryndon Galvarat, her onetime first mate, lost at sea some twenty years ago. Not that it was really surprising that the old sea dog left behind a bastard or two in port. Feeling nostalgic, or maybe wanting to do a favor for a departed compatriot, Tavia recruited Galvar into the Tunnel Runners, where he's more than earned his keep through his talents.

What the Tunnel Runners don't know is that Sly Galvar is Bryndon Galvarat, who fell off the edge of the world and washed ashore twenty years later, without having aged a day in the meantime, and with only dreamlike recollections of wandering a deserted coastline.


Nazarin, depending how long you were with Tavia's crew before she retired from piracy, you might've also known Galvar back when he was Galvarat.

Also, since we're all at least part-Rogue, what talents/powers are we thinking of going with? I was thinking Improved Sneak Attack/Murderous/Swashbuckle, but I'm open to other builds if there's too much overlap between us.
Nazarin
 player, 21 posts
 Pirate and Thug
 R:9/9
Wed 22 Jul 2015
at 11:31
Re: Character Discussion
Sly Galvar:
Nazarin, depending how long you were with Tavia's crew before she retired from piracy, you might've also known Galvar back when he was Galvarat.

Also, since we're all at least part-Rogue, what talents/powers are we thinking of going with? I was thinking Improved Sneak Attack/Murderous/Swashbuckle, but I'm open to other builds if there's too much overlap between us.


Sounds good. And I've also got Improved Sneak Attack. I have a Ranger's two-talent Animal Companion, so I expect to almost always be eligible for sneak attack. Made it obvious.

I'm guessing Sensei has Thief ;). But we should be sure one of us does.
The Chronicler
 GM, 50 posts
Fri 24 Jul 2015
at 20:41
Re: Character Discussion
We're doing pretty well so far. I need to see a completed sheet from Sly yet, and Kopi needs to update his.

I've like to see character descriptions that outline appearance for everyone on the cast page (this will help me when having NPC's addreing you)

NPC's will talk in bolded white

each of you should choose a dialogue color (other than red, orange, blue, or yellow)

As soon as we get that settled and you're all satisfied with your relationships to each other I'll open the first IC thread.
Sensei
 player, 19 posts
Fri 24 Jul 2015
at 23:19
Re: Character Discussion
Nazarin:
I'm guessing Sensei has Thief ;). But we should be sure one of us does.


Correct, I do.

Welcome, Kopi!

Dibs on lavender as my color.

This message was last edited by the player at 23:19, Fri 24 July 2015.

Sly Galvar
 player, 3 posts
Sat 25 Jul 2015
at 10:29
Re: Character Discussion
I'll go with purple. Will try and get my character sheet up by tomorrow!
Nazarin
 player, 22 posts
 Pirate and Thug
 R:9/9
Sat 25 Jul 2015
at 15:02
Re: Character Discussion
In reply to Sly Galvar (msg # 17):

Since Sly snaked my usual purple, I'll go with my fallback for nature boys, Dark Green
Sly Galvar
 player, 4 posts
Mon 27 Jul 2015
at 04:38
Re: Character Discussion
All set!
The Chronicler
 GM, 51 posts
Thu 30 Jul 2015
at 04:51
Re: Character Discussion
Sigh. So Kopi Bailed. I haven't been pressuring him too much to get his stuff together since I am taking a full load during summer quarter.

Here are three options we have now, as I see them now.

  •   We can move forward with three PCs. Three is the smallest party I am interested in using, but it should work.

  •   We can invite a new player to join the gang. (I have one that I turned down because I thought four was good, and they couldn't commit to hte frequency of posts I wanted. Which, admittedly is a bit ambitious during summer quarter.)

  •   We can invite a third player, and work them into the story without having them be part of the gang. They'd join the story a little later, and perhaps be a different class entirely, which would give the gang some more diversity.



I'd like to hear your opinions and suggestions. If we want to move forward, the first part of the game is ready to go.
Sly Galvar
 player, 5 posts
Thu 30 Jul 2015
at 08:13
Re: Character Discussion
Speaking for myself, as long as the challenges are balanced for it, I'm fine with a three person party. We can expand later on if you find somebody who's a good fit.
Nazarin
 player, 23 posts
 Pirate and Thug
 R:9/9
Thu 30 Jul 2015
at 11:48
Re: Character Discussion
Last option, going forward with three and balanced encounters while you try to recruit.
The Chronicler
 GM, 52 posts
Thu 30 Jul 2015
at 14:37
Re: Character Discussion
So you both think three is enough for now, and maybe we will recruit a PC to join the gang.

If sensei agrees to this I will open up the first thread.
Sensei
 player, 20 posts
Fri 31 Jul 2015
at 02:00
Re: Character Discussion
Let's do this. I run smaller groups all the time.