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19:57, 4th May 2024 (GMT+0)

OOC Thread:  Because there will always be one.

Posted by The BossFor group 0
Horace Wymp
player, 11 posts
UPP - 677886
Merchant - Corporate ret.
Thu 14 Nov 2019
at 15:14
  • msg #30

Re: OOC Thread:  Because there will always be one.

I think he just needs checked out by the GM, he said he was ready.
The Boss
GM, 276 posts
Thu 14 Nov 2019
at 16:04
  • msg #31

Re: OOC Thread:  Because there will always be one.

I think we can start off with the "First Four" and add others as we go along.  There is still work to do, and sometimes it's better with a small group paving the way.

We should assume the four characters we have now have recently concluded that a joint enterprise of some kind is better than trying to sign on with another ship.  Of course, with the characters varying a little (a lot) in wealth and assets it will probably not be an evenly split business.

Characters with a Traveller's Aid Society benefit (or as Cepheus puts it to stay Generic, Explorer's Society) don't have to waste the Free High Passage perk if they are owners or crew on a starship.  All you have to do is take on a Society passenger using his/her own Society "free ticket", the Society will pay 1 1/2 tickets, everybody comes out ahead!
Einar Karvonen
player, 7 posts
Thu 14 Nov 2019
at 16:11
  • msg #32

Re: OOC Thread:  Because there will always be one.

Alwin Brandle:
I've got a whopping three points of equity to contribute to purchasing (or more likely, getting a loan for) a ship.


Einars got 5 Shares, Traveler's Aid and some pocket change.

Since I imagine this all would have come up during the "vetting" phase of their discussion.
Alwin Brandle
player, 5 posts
Thu 14 Nov 2019
at 16:58
  • msg #33

Re: OOC Thread:  Because there will always be one.

Einar Karvonen:
Einars got 5 Shares, Traveler's Aid and some pocket change.

Well, I've also got three high passage booklets I can try to cash in, and a bit of cash, although the latter isn't enough to factor into getting a ship.

That reminds me, I still need to buy equipment.  What would be the TL and Law Level limits for purchase, Boss?
Horace Wymp
player, 12 posts
UPP - 677886
Merchant - Corporate ret.
Thu 14 Nov 2019
at 17:08
  • msg #34

Re: OOC Thread:  Because there will always be one.

I have 8MCr toward a down payment for a ship. We need to pool our money and pick a ship.


)  Frontier Trader.  A retired military vessel converted to civilian use, with 25 staterooms and 19 containers of cargo.  Not designed to land, this ship includes one lander that can be converted between passenger or cargo use.  (2 containers, or 40 passengers, or 1 container and 20 passengers).  Generally, the ship will be loaded and unloaded in space using locally based shuttlecraft.  Speed is 5, a holdover from its military days.  Asking price is 65.6 Million.

2) Small Liner.  Typically serves low population frontier worlds, or connects minor settlements to larger populations. 40 staterooms and 10 containers of cargo.   A ship like this cannot compete with the larger liners between major planets. Not designed to land, this ship includes one lander that can be converted between passenger or cargo use.  (2 containers, or 40 passengers, or 1 container and 20 passengers).  Generally, the ship will be loaded and unloaded in space using locally based shuttlecraft.  Speed is 5.1, good but will never keep up with the hot new ships serving the central planets.  Asking price is 56 Million.

3)  The VIP transport.   Another veteran of government service, this ship was used to move high ranking officers and officials when other transportation was not available.  16 staterooms and 2 containers of cargo.   This is a ship that can easily be adapted as a charter ship for very wealthy clients, although for attracting and then keeping those customers, a good steward is suggested.  It is streamlined and can land on planet surfaces.  Speed is 5.5.  Asking price is 40.8 Million.

4)  The Ro-Ro Ferry.   “Roll on, Roll off” ships are designed to move vehicles especially, although they can certainly take on standard cargo.  It is streamlined and can land on planet surfaces, but needs an exceptionally large and well prepared landing area.  8 staterooms and 32 containers of cargo.   The cargo is in one very large bay with ramps on both ends of the ship.  Foldout metal grid floors can be set at different heights to allow vehicles of various sizes to be stacked efficiently.  Speed is 4  Asking price is 43.2 Million.

5)  The Amphibian.   Another ex-military ship.  Cheaper and more versatile than the Ro-Ro, as all it needs to set down is a stretch of water.  It is streamlined and can land on planet surfaces, but can only land in water- fortunately, most settled worlds have some.    12 staterooms and 12 containers of cargo.  The cargo is one large bay with rear doors, the ship is often backed up to a dock and functions as a Ro-Ro.  Or, the cargo bay can be flooded to allow specialized cargoes to be floated off- this is one of the rare ships that can move boats directly to a planet surface.  Because these starships need hulls that are strong enough to survive water landings and takeoffs, the "Belly Floppers" have a reputation as tough ships.    Speed is 5.   Asking price is 38.4 Million.

6)  The Split Ship.   A low cost ship built with no artificial gravity- it uses a “Spin Habitat” that is left in orbit with the main powerplant and FTL drive, while the streamlined lander/bridge portion of the ship detaches and lands.  This avoids a lot of cost, though many spacers do not like leaving their “home” and their FTL drive in orbit without them. The lander has a very small "surface quarters" section that provides cramped crew support when the lander is down and the ship's staterooms are in orbit.  16 staterooms and 4 containers of cargo.  The cargo remains in the lander section, although it can be offloaded in space.   Speed is 4.6.  Some call it a "Shuttle Plus" configuration.   Asking price is 25.6 Million.


The amphibian?
This message was last edited by the player at 17:20, Thu 14 Nov 2019.
Noah Brooks
player, 3 posts
Fri 15 Nov 2019
at 01:16
  • msg #35

Re: OOC Thread:  Because there will always be one.

I got +1 INT and +3 Endurance as my major muster out benefit.  ;)  All I can offer is sweat equity.  Of course that +3 END means long hours are no problem.
Noah Brooks
player, 4 posts
UPP - A99847
Troublemaker - 7 Terms
Fri 15 Nov 2019
at 07:22
  • msg #36

Re: OOC Thread:  Because there will always be one.

In reply to Noah Brooks (msg # 35):

Quick amendment to myself - looking back over the die roller,  I see I missed a muster out benefit for my 1 Navy/clapped-out SDB term, so after rolling that, I do have one (1) Ship Share to contribute!!  So sweat on that +3 END!
This message was last edited by the player at 07:39, Fri 15 Nov 2019.
Horace Wymp
player, 14 posts
UPP - 677886
Merchant - Corporate ret.
Fri 15 Nov 2019
at 15:21
  • msg #37

Re: OOC Thread:  Because there will always be one.

Better than I have I'm sure. God I can't wait to get started!
Horace Wymp
player, 16 posts
UPP - 677886
Merchant - Corporate ret.
Fri 15 Nov 2019
at 18:11
  • msg #38

Re: OOC Thread:  Because there will always be one.

Boss is still advertising! Maybe we can get one or two more yet.
Horace Wymp
player, 18 posts
UPP - 677886
Merchant - Corporate ret.
Sun 17 Nov 2019
at 15:59
  • msg #39

Re: OOC Thread:  Because there will always be one.

If we don't get more, we'll make due with what we got, enough for a down payment, if we need more we can add a second PC for anyone that wants one or an NPC or two.
The Boss
GM, 277 posts
Sun 17 Nov 2019
at 16:53
  • msg #40

Re: OOC Thread:  Because there will always be one.

We do have a few more to add!
Horace Wymp
player, 19 posts
UPP - 677886
Merchant - Corporate ret.
Sun 17 Nov 2019
at 16:55
  • msg #41

Re: OOC Thread:  Because there will always be one.

GREAT!!

Welcome Florence Pearce
This message was last edited by the player at 17:06, Sun 17 Nov 2019.
Florence Pearce.
player, 1 post
Sun 17 Nov 2019
at 18:08
  • msg #42

Re: OOC Thread:  Because there will always be one.

Hello :)

Oh and you will note that it's Florence Pearce. ^^
Florence Pearce
player, 2 posts
Sun 17 Nov 2019
at 19:07
  • msg #43

Re: OOC Thread:  Because there will always be one.

Oh, no more dot, too bad!

On another note, I've set up the description and portrait.
Horace Wymp
player, 20 posts
UPP - 677886
Merchant - Corporate ret.
Sun 17 Nov 2019
at 19:11
  • msg #44

Re: OOC Thread:  Because there will always be one.

Thank you. Still waiting on Player 2 to do that too, as well as come up with a name ;-)
Einar Karvonen
player, 9 posts
Salvage Tech
Spacer
Sun 17 Nov 2019
at 19:17
  • msg #45

Re: OOC Thread:  Because there will always be one.

Welcome Florence!
Alwin Brandle
player, 7 posts
Sun 17 Nov 2019
at 19:32
  • msg #46

Re: OOC Thread:  Because there will always be one.

Welcome aboard!
Horace Wymp
player, 21 posts
UPP - 677886
Merchant - Corporate ret.
Sun 17 Nov 2019
at 19:34
  • msg #47

Re: OOC Thread:  Because there will always be one.

When you get done rolling up Florence, join us at the New Avalon Starship Sales office as we pick a ship. ;-)

Same with you player 2!
This message was last edited by the player at 19:34, Sun 17 Nov 2019.
Florence Pearce
player, 3 posts
Sun 17 Nov 2019
at 19:45
  • msg #48

Re: OOC Thread:  Because there will always be one.

Shouldn't take long, I already know how to get there and why. Just a few more things to detail and I'll be good to go.
Player 2
player, 2 posts
Mon 18 Nov 2019
at 01:30
  • msg #49

Re: OOC Thread:  Because there will always be one.

Mine name is Heather MacKenzie.
Einar Karvonen
player, 10 posts
Salvage Tech
Spacer
Mon 18 Nov 2019
at 01:44
  • msg #50

Re: OOC Thread:  Because there will always be one.

Welcome Heather.

From the description so far, I am envisioning something sort of like an unarmed version of this for the Montauk Boss?

Please let me know if I'm way off base.


Sarah Julis
player, 1 post
Mon 18 Nov 2019
at 01:59
  • msg #51

Re: OOC Thread:  Because there will always be one.

I like that ship!

Also: hello everyone! I'm also new! Still working out the finer details with the GM... including the whole "stats" thing... which I'm sure will be important at some point.

But, I've got my priorities: I have a picture and a description! Far more critical than some silly character sheet, really. ;)
Einar Karvonen
player, 11 posts
Salvage Tech
Spacer
Mon 18 Nov 2019
at 02:01
  • msg #52

Re: OOC Thread:  Because there will always be one.

Thanks Sarah, and welcome.

Hope your career goes well, whatever you choose.
Heather MacKenzie
player, 3 posts
Mon 18 Nov 2019
at 02:21
  • msg #53

Re: OOC Thread:  Because there will always be one.

Guns. We need lots of guns.
Alwin Brandle
player, 8 posts
Mon 18 Nov 2019
at 03:31
  • msg #54

Re: OOC Thread:  Because there will always be one.

Welcome to the madhouse, Heather and Sarah.
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