Journey to Merlin
As the one interacting with the passengers the most (of her own choosing), given the small size of the ship, the duration of the voyage, and the small number of passengers, Dominique gets to know them quite well.
She can even count one as an Ally, who would do a favor for her at some future time, although such a favor would be limited to one that could be provided by a pacifistic career counselor based in a quiet corner of Merlin. One never knows, though, and those career counselors obviously get around.
Dominique learns things in depth and first hand, the others less directly.
Blaiseport, according to the passengers, is a fine place to set down. It's more of a "Merlin" place with most off world visitors choosing other destinations, like Mageport. It's also a central transport hub for them, very convenient.
Merlin, Dominique learns, is an unusual world in many ways beyond its physical characteristics. It has three Governates but they cooperate in maintaining a unified and cohesive planetary society. English is the standard language, and though the colonists were diverse (though heavily North American and European) their descendants somehow managed to acquire a slight accent akin to Scottish and Irish. (The travelers say this is a result of the people who created the first language training programs for childhood education here).
It is the furthest world from Earth that has a real tourist industry. There are travelers, generally wealthy and in search of adventure, or young and willing to be ship stewards, who go much further, even to the end of the Main Line at Zinderneuf, but they are much rarer and not expecting resorts and spas. People come to Merlin to see it, and enjoy the tranquil society.
Merlin exports its people, on short work assignment contracts. It is not the only planet to do so. Alpha Mensae is constantly trying to find work for its educators off world, Poseidon has the best marine engineers in the 100 Worlds, and Deseret has its Mormon missionaries, but none come close to Merlin in terms of proportion of the work force finding off world jobs. Like the missionaries, Merliners working offworld see it as a duty, though without the direct religious overtones.
Some of Merlin's reputation is more show than real. It's true that there are lots of people who take all sorts of "new age folk spiritualism" very seriously on Merlin. If you need someone to bring your chakras into balance with psychic crystal energy, Merlin is the place to find them. But even though that has strongly influenced the culture, "true believers" are actually in the minority. Some Merliners claim they can psychically communicate with local life forms, and even with the bright auroras. Most Merliners don't believe this.
Merlin has never been touched by the war with the Carinans. Not once, in the almost two centuries humans have lived here. Naturally, many Merliners have spiritual theories to explain this. Of course, there are other planets that have avoided the war, and they don't share the pacifistic, patient attitude. That doesn't change things. But Merlin is a frontier world. It cannot be left undefended, to trust its peaceful "consciousness emanations". So, the Commonwealth Navy has a small squadron here, which is overworked guarding the planet and patrolling the whole sector coreward of Merlin.
Merliners understand that not everyone has the mental temperament to be "their" kind of citizen. Some people simple won't have the right mindset even if they are born and raised into that. Every Governate in the commonwealth must allow people who are not socially fit for a region’s lifestyle to leave. Merlin is one of the rare planets where unfit people are “guided” to leave. No one is forced, but councilors expertly steer the unfit towards wanting to leave. Some other Governates have protested that Merlin should not be shipping its “problematic” citizens off to avoid social problems, and Merlin has become more subtle and careful about this. Still, for a society many regard as near perfect, it has many emigrants.
************************
The Albatross makes several pit stops at small frontier outposts for refueling. The Back Road is a remote place. One thing the crew quickly learns: When traveling these frontier routes, ships often carry exotic goods in small quantities- trinkets, fresh food and alcoholic beverages, books, things like that- and pass them out to friends along the way. Making friends at the little remote fuel and maintenance stations, they hear, is very big with frontier ship crews. The Albatross has had it easy on its first run here, with a very peaceful, compliant and relaxed group of passengers, but when things are tougher, a good reputation is very handy.
******************
You also learn that this region is fairly cut off from news of the core worlds. What they know here, you knew before.
This message was last edited by the GM at 17:18, Sat 11 Apr 2020.