Prelude: Nod's Quest.   Posted by Dungeon Master.Group: 0
Dungeon Master
 GM, 16 posts
Tue 28 Jul 2015
at 16:27
Prelude: Nod's Quest
Master Trazen's Tower, Crimson Spire, sprouts out of the foreign quarter like a bloody spear.  It is entirely constructed from Blood Marble, a slightly translucent blood red stone composed of an interlocking mosaic of carbonate crystals.  The characteristic smoky swirls and veins are pure white, giving the stone the look of magical fire.  From atop Crimson Spire, Absolam sprawls out in all directions, bordered to the south by an expansive, ship filled harbor and five miles of docks.  The rest of the city is enclosed by over fifteen miles of massive stone walls and battlements.  Beyond the walls, suburbs sprawl out as far as the eye can see.  The foreign district is a hodgepodge of different building styles, but the vast majority of the city has very distinctive architecture.  Most low lying buildings have shallow slanted gabled roofs skinned in orange terracotta tiles.  Larger buildings are roofed with domes, some shiny copper, others aged to green, and some gleaming white stone.  Most of the buildings make use of many pillars and are sealed in bright white plaster, and everything seems bright and vibrant in the tropical sun.  The streets, docks, and markets are bustling with activity.  Colorfully dressed people of all races and nationalities are busily conducting there business, and business happens fast in Absolam.  During your time with Master Tarzen you've explored the majority of the city but you haven't ventured out into the Cairnlands.

There you stand side by side with your mentor, Master Trazen, on the uppermost balcony of his tower overlooking the city as the salty sea air fills your nose.  Wearing his characteristic dark grey robes, the elven wizard has long features and pure white hair.  His elven ears are hidden by his large, heavy hood.  "You have come a long way in your wizardry young Nod.  It's time we took a trip.  We will be travelling to the mainland.  I have a quest for you to undertake.  Should you be successful, you'll grow and begin to find out what sort of wizard you are to become"  Never looking directly at you, only staring out over the city, he pauses a moment.  There is a ruined dwarven monestary north of Falcon's Hollow.  My divinations have determined that an ancient evil is stirring in the bowels of that evil place.  You are to assemble a team and investigate Droskar's Crucible.  Put an end to it if you are able, otherwise report back to me what you find.  You'll not need to tell your comrades of your true intensions if you deem it unwise.  There is a plague of sorts spreading among the townsfolk.  You will find a very skilled Herbalist and she will have the recipe for the antidote, although she doesn't know it just yet.  When pressed, she will realize it.  She will need help acquiring the ingredients, one of which is ironbloom mushrooms.  The only place near Falcon's Hollow that one can find these mushrooms will be in Droskar's Crucible.  Prepare yourself, we leave in the morning."

OOC - Feel free to continue to converse with Master Trazen if you wish, or whatever you would like to do.  Don't feel obligated to write long and elaborate posts, but they are fun to write I must say.  Feel free to add details within reason.  The more details the better.

This message was last edited by the GM at 19:58, Sun 01 Jan 2017.

Nod
 player, 4 posts
Tue 28 Jul 2015
at 22:35
Re: Prelude: Nod's Quest
In reply to Dungeon Master (msg # 1):

Master Trazen, I hate to question your authority, but your name...It, well, isn't Tarzen. Perhaps the laboratory accident has left you more shaken than I had first suspected. Additionally, the incoherent babble that characterizes your last soliloquy further confirms my suspicions.Perhaps you had better come back inside and lie down. I'll see about going to one of the local temples and consult a healer.

Knowing the Master has always played his finances very close to the vest, I can't help but wonder if he can manage from day to day without the income he receives from his services of potion creation and other arcane practices.
Master Trazen
 NPC, 1 post
Wed 29 Jul 2015
at 00:48
Re: Prelude: Nod's Quest
Master Trazen becomes silent for a moment...  "That will not be necessary." He pulls back his hood to reveal bandages wrapping his neck and the left side of his face and ear.  "Perhaps you do speak from wisdom young one.  Perhaps I should let you take this journey without me."  He backs a couple steps to an ornate marble bench built into the wall and sits with a thump.  "I will stay and continue to tend after Crimson Spire."  He turns to you and a glint smile comes across his face.  "There is something I haven't told you about the Tower.  It was constructed on an ancient elven ruin."  He places his hand on your shoulder and moves in close.  "Under the foundations, there is a small room containing an aiudara, or elf gate.  It is perhaps the most powerful elf gate in Golarion.  Nobody can ever know of this.  Do you understand?  Only I and three others know of it and know the spells to activate it.  I can use it to send you to an elven glade on the northern border of the Arthfell Forest.  It is not a safe place, but I believe I can give you an edge."

This message was last edited by the player at 00:49, Wed 29 July 2015.

Nod
 player, 6 posts
Wed 29 Jul 2015
at 01:15
Re: Prelude: Nod's Quest
In reply to Master Trazen (msg # 3):

An Elven gate?

Nod rises to his feet, not taking his eyes off his master and moves toward a huge bookshelf just inside the door. Finally breaking his bewildered gaze from has Master, Nod begins to scan the bookshelf for an ancient tome he had, some months back, perused searching for information on war gates. Once the tome was located, An Exercise in Portals, Gates, and Planar Caravans, Nod takes the heavy tome down and moves it to the desk along the North wall. The book's considerable mass thumps on the tabletop. Preparing to open it, Nod notices the marker ribbon cinched tight against the spine near the back of the book. With a heave, Nod opens the codex to the marked page.Nod sits in astonished silence as he reads the details contained therein.
Dungeon Master
 GM, 20 posts
Wed 29 Jul 2015
at 01:36
Re: Prelude: Nod's Quest
Master Trazen sits back and breathes deeply through his nose and closes his eyes as you rush off, back into the tower.

The text is elegantly written in an ancient style of elven calligraphy and is beautifully illustrated:



OOC - You Learn: The elf gates, or aiudara as the elves call them, are magical transportation gates located in Kyonin and all over the world. They appear as sculpted stone arches, and when activated, instantly transport anyone to another specific elf gate. They are activated using a key, such as a password, a piece of music, a spell, a physical token, or a stellar conjunction. Some of them have multiple keys, each one linked to another specific elf gate. Most elf gate keys have been forgotten over the millennia and, therefore, some elf gates have been abandoned.

Only the first traveller in a group needs a key; the rest can follow to the same destination. Travel through an elf gate is instantaneous, and because of this, the aiudara represent a significant part of the elves' power, as it allows them to move people and goods with incredible speeds across vast distances.

A gate may lead to another specific elf gate, or may be what is known as a “hub”, connecting to a several possible locations. The system of elf gates is sometimes referred to as the aiudara network. Some elves will only use the term aiudara, as they consider the term “elf gate” to be vulgar.

Elf gates do not allow travel between worlds, unlike the incredibly ancient portals which they resemble.

The elf gates are believed to have been created by the legendary elven hero Candlaron the Sculptor. The secret of their creation was lost when Candlaron vanished through a mysterious archway. He also created the Sovyrian Stone, and used the artifact to power all the elf gates.

The elves consider Alseta, goddess of doorways, to be the unofficial patron deity of elf gates.

Nod
 player, 7 posts
Wed 29 Jul 2015
at 02:29
Re: Prelude: Nod's Quest
In reply to Dungeon Master (msg # 5):

There's...one of these...in the basement?

Nod stands up, and takes a few tenuous steps toward the balcony, each one growing faster with anticipation. Nod collides with the stone railing and doubles over, head first and stretching out as far as he can to get a look at the base of the tower. As reason begins to take hold of his reeling mind once again, Nod feels a bit foolish finding himself gawking downward, half expecting to see a gaping hole in the foundation and an enormous aiudara visible to passersby.
Nod bolts upright once again, and wheels around to face Master Trazen.

Are you quite serious? I got up this morning with plans to clean up the lab, and make a few repairs to the shutter. Assuming you were no worse for wear, I thought I might have even walked the Plaza and picked up a few materials. Instead, you spring the secret of an ancient portal tucked away in a disused scullery chamber, and you want me to port half way across the known world to cure some damned plague?

Nod puts his palm to his forehead and begins to pace in and out of the balcony doorway.

Are you certain this isn't related to your head injury!?
Master Trazen
 NPC, 2 posts
Wed 29 Jul 2015
at 03:17
Re: Prelude: Nod's Quest
Master Trazen chuckles as he rests, eyes closed.  "I couldn't be more certain.  You see there is a reason this is the largest city in the world.  It is the most desirable strategic location.  Hence the ruins all over the island.  Wars have been fought over this island for centuries.  If it were to get out that there was an aiudara under this tower, we would have nothing but trouble on our hands.  That is why we almost never use it.  It would draw to much attention.  That's why I never told you about it.  Plausible deniability."

By now the sun is beginning to set.  You look out across the horizon and see the warm colors forming in the sky.  The sea birds are coming in from their afternoon feedings to roost on the rocky coast.  Lights are beginning to be lit on the city streets as the witching hour sets in.  You can smell the smoky aroma of roasting fish drift up from below as citizens begin cook their evening meals and your stomach starts to rumble.

"I'm afraid you will have to wait until morning to see it.  For now, you should get a full belly and plenty of rest.  Tomorrow will be a big day."

This message was last edited by the player at 18:34, Wed 29 July 2015.

Nod
 player, 8 posts
Wed 29 Jul 2015
at 22:06
Re: Prelude: Nod's Quest
In reply to Master Trazen (msg # 7):

Nod shakes his head in resignation. Nod approaches the desk and collects the weighty tome, returning to its place on the bookshelf. Nod bids his master good night, and excuses himself. Making his way down stairs to the kitchen, Nod picks over the stores, looking for something palatable, but to no avail. All of the excitement of the pending travel has his stomach in knots. Nod selects a few items that he knows will store and travel well, and fills his robe pockets. Perhaps he will eat something later. Nod returns to his chamber and sits for a long while, deep in thought. The initial shock of all that has happened today is beginning to wear off, and Nod starts to take a more practical approach to the situation. Nod begins going through all the odds and ends he has collected over the last couple years, and sorts out some gear for travel. Nod places the dried fruits and other morsels collected from the kitchen earlier into a leather bag, and places it with his travel clothes. He collects some potentially useful items like string, his stash of coin, a nice hat, comfortable shoes, a wide belt, a bed roll, some rope, a stout dagger, and numerous other tools, and places them in a stack on the chair. A feeling of flush emotion comes over Nod. He stops and leans on the wall momentarily. Thoughts of his departed family flow through him. His last memories of his home, and returning to find it raided. The few things of value left behind my the orcs. His father's shield. Nod kneels at the bedside, and reaches blindly under the bed skirt. His hands brush the heavy metal shape. He grasps the thick metal edge and pulls the shield out from storage. The idea of needing, for even having a use for such a thing for the first time since coming here feels uncomfortable, even alien. Clearly it will come on his impending journey.