Mechanicus Negotiations.   Posted by Terradyne.Group: 0
Terradyne
 GM, 29 posts
Wed 5 Aug 2015
at 11:59
Mechanicus Negotiations
With a slight jolt, you emerge from the warp, not far from the jump limit. While you could have come in further, it probably isn't the best of ideas to surprise a fleet as large as this one.

Several hundred ships now sit in orbit around Ataraxia, the largest over ten kilometres long - presumably the ship the Fabricator-General himself arrived on, though it's hard to say.



You arrive at the in-system trading post, a station a few hundred metres across, though trade through it has almost dried up completely, only the most brazen Rogue Traders willing to move by such a concentration of firepower by a group that many are viscerally disturbed by.

You've got a few choices on how to proceed. You'll need to arrange a meeting, and to decide where to hold it. You could try and invite him here, but he might take it as an insult - you don't really have anything of an insight into his personality. Of course, being surrounded by 'Dark Age' technology might just be something that he'd like. You could try and meet on Ataraxia, surrounded by , but you can't say how that would affect the course of the negotiations, especially if the natives are considered 'unreliable'. The last - and most dangerous - option is to simply request to see him on his own vessel. It will be where he has the most power, but perhaps he will see it as a concession. It might also be interpreted as a trespass into a 'holy place', so you can't quite say.
Maya Adderson
 GM, 16 posts
Wed 5 Aug 2015
at 17:08
Re: Mechanicus Negotiations
"The big ones look roughly comparable to our own Malta classes in combat power--must be some of the Ark Mechanicuses that they talk so much about, they're actually not as far behind us as most of their vessels are." Maya observed as their own vessel drew in and the data came along.

"Ataraxia is fairly fond of us, and they're likely to warn us if something goes wrong--so I'm inclined to suggest we hold the meeting there, but ideally, we'll try to avoid this coming to blows or hostility.  Between my profiling and my precognition, I can tell he's probably going to expect us to act like a typical noble, and he's prepared for us to try and overawe him, so let's not get too greedy--you don't get to be the head of clergy or a society of engineers by being a slouch with office politics, so let's keep the pandering to a minimum."

This message was last edited by the GM at 17:09, Wed 05 Aug 2015.

Allister Cheng
 player, 12 posts
 Spy
 Diplomat
Wed 5 Aug 2015
at 17:35
Re: Mechanicus Negotiations
Alister mulled the choices before him. The Fabricator Generals vessel was right out. He didn't trust him to be rational.

Similiarly, the station would be viewed similiarly by him.

Ataraxia, meanwhile offered the chance for an escape into the local Webway and the possibility of supporters on the ground, given their reactions to Ms. Adderson so far.

As a side benefit, if the shooting started, they may hesitate to turn their guns on Ataraxia itself.

Decision made, he instructed the crew to connect him with the Ataraxian Archmagos so he could ask the ...whatever it was to set up a meeting.

Eying what might have been an Austerlitz, he considered broadcasting and seeing if it responded to his codes, but the risk was simply too great at this juncture. But he could prepare a message that would be broadcasted if things went sour, boiling down to 'Federation Intelligence/Diplomatic Assets under fire, requesting extraction by any Federal forces.' Coupled with the Codes the Belisarius and Due Dilligence held, along with the Emergency Protocols, this might provoke a reaction. Hopefully a desirable one.
Terradyne
 GM, 32 posts
Wed 5 Aug 2015
at 22:25
Re: Mechanicus Negotiations
"Please, land upon the pad designated 356-Alpha. I will dispatch an escort to take you the rest of the way." says the local Archmagos, who personally takes the call. It's not quite what you might expect, but things are a little strange around here already.

The seats shake a little as your shuttle drops through the atmosphere. Others rise and fall constantly, a stream of people moving to and from the orbiting fleet to the world below. Your own is less ornate and faster, but still must land upon the same pads.

The landing is smooth enough, though the ranks of heavily-augmented soldiers outside are somewhat worrying. They're not in any kind of attack stance, though, so you are probably alright.

As the ramp descends a tech-priest approaches.heavily augmented, and have a cloud of mechadendrites behind them.

"Greetings, visitors from the Age of Technology."  rather formally. "I have the duty of bringing you to the assemblage. Follow me."

You travel across a sky-bridge, through the smog-stained clouds to a colossal edifice of steel and smoke. A factory-cathedral, one of many that dot the surface of this world. The work within seems to continue still, despite the meetings of import that occur inside; the Mechanicus do not stay their hands, it seems, except in the direst of circumstances.

Stepping within, past open fifty-metre-tall doors marked with the slightly bizarre skull-and-cog symbol of the Mechanicus, you observe hundreds of tech-priests standing and waiting, forming a slightly incongruous orderly queue. At the end stands a door, and presumably through it the Fabricator-General. Almost everyone here carries some piece of equipment, or a data-pad of some form or another, presumably to show to the Fabricator-General.

"We must await our call." says the tech-priest who guided you, folding up  mechadendrites and settling in to wait.

There's no telling how long it might take, unless you're willing to make a scene. You can wait, or try and demand entry.

This message was last edited by the GM at 22:26, Wed 05 Aug 2015.

Maya Adderson
 GM, 18 posts
Wed 5 Aug 2015
at 22:32
Re: Mechanicus Negotiations
"Reasonable enough"  Maya agrees, crossing her arms and looking up at the assemblage.  "Are there any protocols that would be wise to follow in a discussion with the Fabricator General?  Commonly available information was a little thin on the ground when it comes to addressing a High Lord, and I would rather avoid giving offense if it can be avoided."
Terradyne
 GM, 33 posts
Thu 6 Aug 2015
at 10:19
Re: Mechanicus Negotiations
"I understand. This was considered a low-order probability before your original arrival; discussion was pointless."

She stops to think for a moment, before speaking again. "There are thirty-seven rituals that should be undertaken before and during an interchange with the Fabricator-General. You were excepted these due to your status as outsiders, and your inability to verbally process binary." she turns. "They can be reinstated, should you so wish. It would be a...valued concession."

"Otherwise, he is used to dealing with the follies and foibles of those outside the Mechanicus. Do not refer to technologies that he has not approved; do not question the will of the Omnissiah beyond clarification. Do this and the situation should resolve acceptably."
Allister Cheng
 player, 13 posts
 Spy
 Diplomat
Fri 7 Aug 2015
at 10:08
Re: Mechanicus Negotiations
That they differed in their opinion as to what an 'acceptable' outcome is didn't need to be said between Maya and Alister.

"Do you have any indication as to what precisely the Fabricator General will want?"

Celina did say he could be a bit more blunt with the Mechanicum, and he figured Ataraxia thought well enough of them to try and prevent any pitfalls.

And if Mayas assessment was accurate, they could use the Fabricator Generals expectations against him. Trade inconsequential STCs for nominal ownership of the Sector and AdMech protection in the form of the pseudo sovereignity they enjoyed in their own holdings. As the other Adepta would object, it should at least buy another few decades for the gridlock to resolve. And if it succeeded, their plans could accelerate. If it failed, Yggdrassil should still be capable of getting everything they needed done, although slower.


(OOC: My basic plan is to get, at minimum, the same immunity as the AdMech by being a nominal member. That means Inquisitors are barred, as are missionaries while the AdMech itself is prevented from bothing us with treaties. At the upper end, de jure ownership of the sector. De facto, we'd still need to get everyone there to actually follow our orders.)