The Midnight Tide.   Posted by Terradyne.Group: 0
Maya Adderson
 GM, 121 posts
Wed 30 Dec 2015
at 23:54
Re: The Midnight Tide
"This?"  Maya observed to the staff on hand, as the metal was being segmented and separated by the salvage troops.  "This is better than expected, mostly slag, but from what I can tell, we should be able to repurpose some of it to our own means, and have plenty for destructive testing.  Might even be enough to push our material science up a few notches just by studying the reconfiguration."

Of course, it was mostly taking her mind off of the offer provided by Agrona--a request for aid at recapturing any enemy vessels that might have been taken.  It struck her as a poor idea though--fighting Crimson-types in a boarding action struck her as a bad decision, but there could be some profit to be made from this anyway.

At the very least, she'd need to get in what combat practice she could in the time that remained, now that the salvage was under control.  Close quarters battle was pretty likely to happen here, and as confident as she was in the products of her artifice, this still wasn't exactly going to be easy in the best of circumstances.

"As long as they can be salvaged, if they haven't been turned completely to the Enemy's cause, then sure, but if there's more than one, I want one of them for my own in exchange.  Fair?"

It was about the best opportunity she'd likely ever get to give detailed study to an Eldar vessel--and in particular, she was interested in the Solar Sail design and how it could be integrated into Federation shipbuilding.  The Wotan was still a masterpiece that had never yet been matched (Despite several close attempts in the current generation of schematics), and much of that was due to its sails supplementing the standard drive.  And that was just from distant observation, using "Natural Occuring" Psi-Active material!
Theresa Solheim
 player, 12 posts
 Survey Commander
 Daemonhost
Thu 31 Dec 2015
at 09:41
Re: The Midnight Tide
Damage. Casualties. After action reports. Even with the Survey Corps acting as support, rather than part of the main line, there was no end to them and Theresa almost wished for the next wave to just show up. Almost.

News of Agrona's plan reached her quickly. No communication system matched the speed of the Great Lileathian Gossip Network.

"If you need me for this, Agrona, I'm in." she stated "I take hats and or other fancy garments as recompense, as per usual!"
Agrona
 player, 72 posts
 Crowned Champion
 Priestess Queen
Thu 31 Dec 2015
at 11:50
Re: The Midnight Tide
Maya Adderson:
"This?"  Maya observed to the staff on hand, as the metal was being segmented and separated by the salvage troops.  "This is better than expected, mostly slag, but from what I can tell, we should be able to repurpose some of it to our own means, and have plenty for destructive testing.  Might even be enough to push our material science up a few notches just by studying the reconfiguration."

Of course, it was mostly taking her mind off of the offer provided by Agrona--a request for aid at recapturing any enemy vessels that might have been taken.  It struck her as a poor idea though--fighting Crimson-types in a boarding action struck her as a bad decision, but there could be some profit to be made from this anyway.

At the very least, she'd need to get in what combat practice she could in the time that remained, now that the salvage was under control.  Close quarters battle was pretty likely to happen here, and as confident as she was in the products of her artifice, this still wasn't exactly going to be easy in the best of circumstances.

"As long as they can be salvaged, if they haven't been turned completely to the Enemy's cause, then sure, but if there's more than one, I want one of them for my own in exchange.  Fair?"

It was about the best opportunity she'd likely ever get to give detailed study to an Eldar vessel--and in particular, she was interested in the Solar Sail design and how it could be integrated into Federation shipbuilding.  The Wotan was still a masterpiece that had never yet been matched (Despite several close attempts in the current generation of schematics), and much of that was due to its sails supplementing the standard drive.  And that was just from distant observation, using "Natural Occuring" Psi-Active material!


Agrona blinks and tilts her head at the offer.

"Maya, to give you one of the captured ships would defeat the point of investing effort into capturing it in the first place. I might as well just put those forces into strengthening the other two groups. I shall not begrudge you a reward, you have done well by us, but ask something I am more likely to grant. What use would you have of an entire vessel that mankind cannot crew anyway?"

Theresa Solheim:
Damage. Casualties. After action reports. Even with the Survey Corps acting as support, rather than part of the main line, there was no end to them and Theresa almost wished for the next wave to just show up. Almost.

News of Agrona's plan reached her quickly. No communication system matched the speed of the Great Lileathian Gossip Network.

"If you need me for this, Agrona, I'm in." she stated "I take hats and or other fancy garments as recompense, as per usual!"


"The Crafters surely appreciate the many opportunities you offer them. Make sure you are ready to do battle to expel daemons from the vessel. I will send your assistants for the task over so you may gain at least a measure of familiarity with them beforehand."
Maya Adderson
 GM, 122 posts
Thu 31 Dec 2015
at 16:25
Re: The Midnight Tide
"All kinds of use to be honest, especially if I can study them closely and experiment with them rather than just look from afar."  Maya retorts.  "As long as I can actually go for an in-depth study though, I'll consider that good enough."
Agrona
 player, 73 posts
 Crowned Champion
 Priestess Queen
Thu 31 Dec 2015
at 17:39
Re: The Midnight Tide
"Will ten years where you have the run of the fleet be acceptable? I should think that would grant you everything you might wish. Indeed, it may be superior for the opportunities to ask questions of technicians and the like." Agrona replies.

"In the interest of fairness, I shall also promise that you may defer this period until you have ample time to make use of it. Though, in return I would ask of you that you make sure to restrict your findings somewhat, lest humans with less scruples or strength of character than you find and exploit the disadvantages of our designs. The Enemy ill needs more knowledge of the workings of the Eldar."
Maya Adderson
 GM, 123 posts
Thu 31 Dec 2015
at 17:43
Re: The Midnight Tide
"Do I look like an amateur?  That'll be acceptable to me."
Agrona
 player, 74 posts
 Crowned Champion
 Priestess Queen
Thu 31 Dec 2015
at 18:22
Re: The Midnight Tide
Agrona smiles pleasantly.

"I'm terribly sorry Councillor, but alas, human faces all look the same to me." She replies, before her expression turns more serious again.

"I will have my people and the Constructs sent over. Feel free to make use of them however you like during the preparation phase. Likewise, you are free to bring whatever you wish aboard the frigate that will insert you. Now then, I am sure we both have a multitude of matters to attend to, so unless you have anything else, I will bid you good day."
Terradyne
 GM, 186 posts
Fri 1 Jan 2016
at 21:24
Re: The Midnight Tide
As time passes there is the sensation of growing malevolence, a force of rage and destruction approaching the system. You would hardly need foreknowledge to guess what it was, for the waves that it emanates are warning enough. On at least some level, he wants you to know that he is coming for you.

However, his arrogance is likely a critical error in his planning - though not one that he could readily negate, for such entities seem limited by their power, rather than liberated by it.

Still, little time passes before his forces arrive, emerging from the Warp through portals torn through the veil between realities, lambent unreality leaking through, before the enemy vessels emerge in storms of crackling red lightning.

A dozen of the  red dagger-like cruisers of Chaos emerge, slick with blood and viscera. Within their formation lie other ships, however, three Eldar cruisers, tinted red and adorned with the bodies of their foes, both human and otherwise. It seems that whatever your foe may have done to the ships, he has done far worse to other people with them. Surrounding them are forty-three escort vessels of various type, including a half-dozen Eldar frigates, much the same as their larger cousins.

"Where are you, pathetic one?" sounds the immense psychic pressure of the daemon, as his fleet pulls into position half way between your orbit and the fourth world's. "I must thank you for the gift that you so graciously left me, in place of that you destroyed in so cowardly a manner!"
Maya Adderson
 GM, 124 posts
Fri 1 Jan 2016
at 21:35
Re: The Midnight Tide
"He sounds upset"  Maya deadpanned with the rest of the capture party, inspecting her sidearm--her favored laser having been retuned for maximum armor penetration in light of the issues against the Legionnaire that caused so much trouble in its advance.  "I'm going to have to see about having that planet Sunbursted when we're finished here, that should leave him to get torn apart by his fellows."

Her own retinue was fairly straightforward, a few divisions of MORDs to serve as linebreakers, and LORD units to exploit any openings.  And of course, herself, but as capable as she had become in the past decades, she still tended to avoid getting stuck in when possible.

Far too much of a chance to get yourself shot or worse, even when clad in close to an inch of superalloy plate and bearing an unmatched relic for close quarters battle.  Any non-zero chance of damage in a place like this was too high to be comfortable.

And yet, the opportunity this opened up was worthy of the risk.  A chance to get the run of the Eldar fleet down the line?  To study what made them such terrific vessels?  Every advantage that could be accumulated in these dark times was to be seized, even at some risk.

She just hoped that she wouldn't be the one paying the price for this endeavour.
Allister Cheng
 player, 74 posts
 Spy
 Diplomat
Fri 1 Jan 2016
at 21:47
Re: The Midnight Tide
"After what we faced so far, this is distinctly underwhelming. Still, lets not screw up on the last stretch. I'll try to figure out on which ship he is so we can avoid boarding that. I'd rather have Thorton blow it to pieces."
Terradyne
 GM, 187 posts
Sat 2 Jan 2016
at 08:53
Re: The Midnight Tide
You search, trying to bring whatever tools to bear that you can to find your enemy. Communications come from the ships, certainly, but every time you think you have him pinned down it moves to another of them.

Localising him seems difficult, though you have ruled out most of the ships. He is certainly in one of the Eldar cruisers, that much you can be sure of - though this is something you probably could have guessed anyway - but beyond that the specific one is not something you can tell.
Agrona
 player, 76 posts
 Crowned Champion
 Priestess Queen
Sat 2 Jan 2016
at 11:00
Re: The Midnight Tide
"Hm. The enemy commander is using one of the Eldar ships as flagship... this is somewhat inconvenient. We will put the boarding action on hold until we have more information." Agrona declares.

"When we engage, I think it best that the Eldar fleet strike at the stolen Eldar escorts. We should hold a vast advantage against them, simply from knowing our ships that much better. Though I will leave the final decision to Admirals Saimshelwe and Thorton. For now, I will begin attempts to divine additional information."

The entire fleet is drenched with the disgusting miasma of Chaos, of course, but there is more to it than that. There are sources and channels and loci forming a web of power. If she can but see that web...

Well, if she can, perhaps she can see which ship holds the leader, and how deep the tendrils of Khaine's usurper have gotten into the ships of the Eldar.

Actions:
-Defer to human fleet orders
-Have Eldar psykers (and Agrona) attempt to scry out where the enemy has daemons and other powerful foes, and how bad the corruption of the ships has gotten
-Fionnaisling is on standby to activate the staff of her progenitor
Alexander Thorton
 player, 37 posts
 Fleet Admiral, CINCFLEET
Sat 2 Jan 2016
at 20:54
Re: The Midnight Tide
OOC: Some stuff from steam that I did with terra late at night, so it's quite terrible on my part.

Duzzit: <"You know Captain, I dislike being ignored."> I mused to my companion.

<"Signal to enemy">

"Attention, Chaos Fleet. This is Admiral Alexander Thorton of the Terran Federation Navy. I have to thank you" I began, voice sincere "you things keep coming to me, then exploding. It's far easier than having to track you down I'll confess." I paused momentarily, looking over the tactical display.

"I will be generous however, and permit you to self destruct right now rather than coming within a few light minutes of my vessels. Your ships always seem to disintegrate when they get close." I stated, having given a magnanimous offer to the creature talking to me.


Terradyne: “You speak well for such a small thing.” comes a voice like an avalanche. “We will see how well your resolve lasts, and whose skull decorates Khorne's throne upon the 'morrow.”

He chuckles, a rather booming sound that inspires no actual joviality. “I had feared that you all were so timid and treacherous that I would have no fight upon my arrival; it is good that I was wrong.”

Duzzit: "Well, you're rather late." my tone appropriately condemning, as if I wanted him to come with the others "After the first Chaos fleet, which had been far larger than your paltry one, the orks, and the necrons I felt that it'd be only appropriate to beat whatever else decided to come at me in a straight up fight. It might actually start getting the point across, that I am not an opponent one can beat." I said the fact easily.

Finally, as my unstated timer for my generous offer ran out, I sighed. "I would wish you luck, but given you're a horrible monstrosity that prays on my fellow humans, I look forward to seeing my weapons melting your corpse as your vessel falls apart around you."

<"Cut the Channel.">

888
Fleet Orders:

-Get into extremely high orbit, but do not accelerate towards the enemy.

--Have fleet analyse likely sub-commander vessels, given the others are looking for the main commander.

---Once in range, ships are to fire on priority targets as detected by fleet INTOPS and by others.

----Work with Naesala on predicting the enemy.

This message was last edited by the player at 20:55, Sat 02 Jan 2016.

Terradyne
 GM, 188 posts
Tue 5 Jan 2016
at 12:48
Re: The Midnight Tide
You position yourself so as to maximise your comprehension, efforts synergised with a dozen other psychic specialists. But as much as you attempt to scry the enemy, your efforts are disrupted by the remaining presence of the Enemy, the disturbances they have left, and the sheer ferocity of the reaction that it has with the enemy fleet, creating a haze around their vessels that is difficult to peer through.

It seems that this is yet another avenue of information gathering where you cannot progress; the enemy has managed, whether intentionally or not, to hide their own location and effect upon the ships quite well. It is like staring into fog; only occasionally do you see something, and its shape and size are far from what they may be in truth.

***

The enemy move towards you, sinking further into the system, accelerating towards you with every bit of energy they can muster. But then the captured Eldar vessels start to slow, then twist to one side and then another. Closer inspection shows their sails shifting unpredictably. They furl, then unfurl, then furl again to different extents. With their arrangement unbalanced, the ships are sent spinning out of control, and low on power.

Their conventional ships surge ahead, however, their blood up and a desire for battle clouding their judgement. Khornates are easy to predict, but perhaps not so easy to counter. Each shot is met by a surprisingly effective countermovement, anticipated and enacted before the shot connects. This continues well beyond any rational engagement range, making you wonder exactly what has been done to the crews of those vessels, to give them reaction times such as those.

Whatever that may be, they pounce upon your vessels, tearing into their shields with ferocity. Though their weapons are primitive and weak, they are numerous and their wielders fire them far more rapidly than is safe.

And while their weapons will surely burn out before long, your hulls bear the marks of their fury; lasers having battered through the shields and cracked into repaired armour layers below, kinetic cannons tearing through the upper sections and lodging into the hull.

But even so, they cannot wholly negate your advantages. Their ships are flimsy compared to your own, and even their larger vessels cannot match your smallest for any length of time.

While they damage your ships far more than they have any right to, they cannot stand against you, and so they start to die. The smallest can withstand no more than a few shots from your cruisers, and so even as they dart about your fleet, they cannot evade you for long enough to survive. One dies, then another, speared upon the great plasma-blasts of your ships, or caught in a disintegrator pulse and evaporated.

Their cruisers are luckier, still surprisingly effective at dodging fire, but tough enough to absorb some of it. With their weapons returning fire upon you, the battle is a tough one, and far closer fought than it should be.

But as their numbers dwindle and yours do not, the course of the battle is made clear. Without the support of the Eldar craft they stole, they cannot win.
Agrona
 player, 82 posts
 Crowned Champion
 Priestess Queen
Tue 5 Jan 2016
at 16:55
Re: The Midnight Tide
Agrona smirks to herself as she sees the stolen Eldar vessels go out of control. A suitable initial punishment for daring to claim the technology of the Empire. She hopes their humiliating failure will last a good long time.

In the meantime however, the enemy has conveniently divided themselves, and she sees no reason to not support Admiral Thorton in exploiting this.

Besides, it'll let her try out some more ways to figure out what exactly is going on inside the stolen ships.

"Admiral Saimshelwe, please confer with Admiral Thorton and wipe out the foes that have already engaged. In the meantime I will see what I can do to deal with the other group." She declares.

She settles down in meditation then, donning the Mask of Denial of Self, and casts her mind out to touch that of Lileath, and of Fionnaisling.

"The enemy, in their hubris, have found their stolen vessels rejecting them. In time I am sure they will manage to regain some measure of control. However at this moment, they are weakened. Fionn, Lileath... I wish for you to commune with your progenitor, and chart a path through the future where their attempts at regaining control instead worsen their situation. Spaceships are large, complex and intricate, and those made by our people demand skill and understanding vastly in excess of what these wretches and their blood-addled daemons could possibly attain. I will open myself to this path you chart, and let the progenitor of Cegorach... provide a few encouraging pushes, to lead them into the path you foresee."

Actions:
-Swoop in and attack the normal Chaos fleet segment in support of the humans
-Use the power of the Progenitor of Lileath to chart out a future in which the Khornates on the Eldar ships screw up their attempts to regain control badly, and accidentally disable the ships for at least a few hours
-Use the power of the Progenitor of Cegorach to make sure the Khornates perform the comedy of errors charted by the Progenitor of Lileath
Alexander Thorton
 player, 38 posts
 Fleet Admiral, CINCFLEET
Wed 6 Jan 2016
at 23:33
Re: The Midnight Tide
OOC: Busy with stuff, so will just post here.

Fleet Orders:

-Crush everything attacking me.
--Co-ordinate with Eldar on disabling/stuff the other vessels, then aid the eldar as necessary in their boarding efforts.
Terradyne
 GM, 189 posts
Fri 8 Jan 2016
at 18:00
Re: The Midnight Tide
"Doing it now. Give me a moment..." she replies, a momentary burst of concentration audible in her telepathic voice. "And...done. Giving it to you now."

The burst is swift and easy, but full of quite complex touches, minor things that add to a cascade of destructive fate; something that could barely be defended against by a prepared, competent enemy.

And these are certainly neither.

You reach out, touching both the skeins of probability, and the mind of the Old One that patterned Cegorach. You feel his mind there, disordered, but not insane; less bound by his role than his offspring, but still fundamentally inclined to such.

He responds wordlessly, but his enthusiasm is palpable, sometimes aiding your efforts, other times spearheading them on his own volition, putting his own twists on the plan and sending it further than you could have by yourself, by far.

The currents of probability surge, ebb and fade as they interfere with almost everything within the vessels. The tightly-wound cores of psychic energy discharge and flicker on and off, systems powering up and then down, twisting out of shape to the point of generating incomprehensible data, and accepting no commands that any sapient being could possibly give.

Their holofields fluctuate wildly before the generators trip internal safeties and flicker out of existence, leaving the ships exposed, and vulnerable. Without the blurring factor of their defences, nor the false images they project, they can be seen with ease, little more than targets themselves, now.

They need no life-support, but it shuts off regardless, leaving them to maintain their own personal gravity, in defiance of natural law - but one more thing for them to concentrate on.

***

The combined fleets move in on the Chaos forces, swarming about them, trying to both confuse and disorient them, dragging them from formation into kill-zones, and stripping them of support. The enemy maintain discipline admirably, however, and keep their dwindling formation intact, displaying all of the qualities that they have shown thusfar, and a nearly peerless dedication to them.

In the end, it is a shame that they are so diametrically opposed to you, for their performance here has been exemplary, in the face of an enemy that outguns them so. They fight on, inflicting minor damage, gouging armour and opening the occasional compartment to space, but they can do little more than that; their firepower is insufficient to destroy you, no matter how effective they may be.

And so they die, and their fleet is no more. Only the stolen Eldar vessels remain, gliding silently through the void on inertia alone.
Agrona
 player, 83 posts
 Crowned Champion
 Priestess Queen
Fri 8 Jan 2016
at 19:46
Re: The Midnight Tide
"Excellent. Truly excellent all around. I recommend a detachment of ships bring up additional boarding parties, certainly we shall send a few Sunstreaks if necessary. There are nine vessels in total, one of which carries the leader of this force. We will want to corral each of the ships, if necessary disable certain parts that cannot be repaired without docking or extensive periods of time."

"We will take the chance to assess the threat of the various ships, and then plan out a strategy for rooting out what foes remain."

Actions
-Pick up the Eldar Guard forces, and the LORD division Finashwych has been given to use. Either with Sunstreaks, or with Columbus-drive vessels
-Secure the Eldar ships. Shoot them if necessary, but try for disabling or crippling shots, not ones that scatter them across the solar system
-Spend some time figuring out where the various foes are and how force is concentrated among the various ships
Terradyne
 GM, 190 posts
Fri 8 Jan 2016
at 22:18
Re: The Midnight Tide
You push out your mind, before recoiling, as you start to feel the Enemy gather, already made alert by Lileath's actions. Much more and it may strike, the beast itself searching for whatever is making such noise here.

But without interference from the ships themselves you can start to probe the enemy out - even though many are voids where no power may touch them, they still prove countable, and by their size, their strength measurable. The leader - the greater daemon of Khorne - lies upon one particular vessel, with a small number of powerful underlings. But most of his stronger subordinates lie upon the others, providing a core for resistance against boarding actions, beyond that which would be provided by a crew of nothing but daemons.

Even as you observe you see their number fall, and understand why. With their forms sustained by feeding upon the vessel's life, allowing them to persist in the material world for longer than their spectral forms should allow. Yet without this, the lesser amongst them have already started to fade, dragged back to the Warp, and far away from any place they could cause damage.

They number less than a thousand now, and more decay by the minute. But every moment you delay is one longer for them to somehow reactivate the ships, or to damage them in a fit of pique.
Agrona
 player, 84 posts
 Crowned Champion
 Priestess Queen
Fri 8 Jan 2016
at 23:57
Re: The Midnight Tide
"Hm. Interesting. Maya, Theresa, Admiral Thorton, I would like to hear your opinions on the following." Agrona begins as she examines the information acquired.

"The frigates are by far the most expendable of the vessels, so we will for the moment ignore them. Soon enough the daemons will have vanished and whoever remains will have no ability to do aught but whatever damage they can think up. The cruisers are the greater prize by far, and are also most strongly held."

"We will leave behind the psykers of each boarding party, as contrary to my expectations these daemons have not infested the vessel itself, they are merely incompetent crew. Instead, we will deploy to subjugate the daemons on each vessel in sequence."

"We will lead by teleporting in explosives to the bridge of each cruiser, hopefully destroying most or all of the enemy there. The three boarding parties will then teleport onto one of the cruisers without the presence of the leader, and swiftly act to suppress whatever resistance remains. From there, we will either respond to the actions of the enemy leader, or move on to the other cruiser to suppress it as swiftly as possible."

"We will limit our expectations to reclaiming, mostly intact, two of the cruisers and a smattering of the frigates. The third cruiser will be, perhaps, a fortunate extra. If the reinforcements I have called are swift, they will be put to secure the frigates."

"Any questions, or suggestions for alterations?"
Agrona
 player, 85 posts
 Crowned Champion
 Priestess Queen
Sat 9 Jan 2016
at 10:44
Re: The Midnight Tide
With no substantial disagreements or suggestions from the other two, Agrona sets about implementing the plan.

Actions
-Have Fionnaisling predict the immediate outcome of teleporting aboard a cruiser to check for traps.
-Teleport bombs onto the bridges of the two cruisers without the enemy leader.
-Simultaneously with the other bombs, teleport a particularly nasty bomb onto the bridge of the cruiser with the enemy leader.
-As soon as detonation is confirmed, teleport the 450 Constructs, the three boarding party leaders and all Federation robots aboard the first non-flagship cruiser. Aim for the engineering section and lead with the robots.
-Sweep the cruiser for enemies, leading with the expendable robots.
-If the reinforcements arrive in time, begin deploying them on the frigates, leading with LORD units.
-If any ships manage to reactivate, shoot them, unless there are boarding parties already aboard.

This message was last edited by the player at 10:46, Sat 09 Jan 2016.

Terradyne
 GM, 191 posts
Sat 9 Jan 2016
at 22:33
Re: The Midnight Tide
"I can't find anything. At least, nothing that looks particularly like a trap that won't be sorted out by the plan."

And so you start your attack with a teleport assault. The first bomb fails entirely to initiate, either disarmed, or simply lost to the warp. The second activates in a far more effective manner, and you feel the number of enemies drop precipitously as the bridge fills with superheated gas and exotic radiation.

The third hits the flagship, and the Bloodthirster roars in pain, but not in death; his underlings gone, but not himself. The ship buckles as shockwaves emanate out through the superstructure, tearing through the hull and opening sections to space.

With the enemy so reduced, you teleport in, and quickly dispatch the enemies. Already weakened and disorganised, some have fallen into fighting each other, while others vanish the moment their concentration is broken, and so fade. The others, faced with hundreds of combatants that are as powerful as they, but able to attack from a distance, are simply disrupted, and sent back the warp in disgrace.

Few enemies remain aboard, simply overwhelmed by numbers, and soon one cruiser is clear. The second follows with only a little more difficulty, their numbers higher, but still divided, and often fighting amongst themselves in absence of an opponent.

With the second cruiser clear, there is only the last - the flagship - that is a true threat. The greatest enemy remains aboard, with a hundred of his daemons alongside. Already they run rampant across the ship itself, seeking to damage and destroy it, to deny you victory and indulge simple, atavistic impulses.
Maya Adderson
 GM, 129 posts
Sat 9 Jan 2016
at 22:38
Re: The Midnight Tide
There's a whip-crack of noise, the signature of a teleportation strike penetrating even the cold vacuum of space, and Maya rose to her feet upon the bridge--cleared of threats for the most part, save the only slightly wounded Bloodthirster sitting at the fore.

Her divinations were fairly clear on this point--a strike here, now, right to his face while he was disoriented would have him remain off balance, to take suboptimal moves in the face of a hated figure, and in doing so, he could be easily overcome.

He just needed one final push to throw him over the edge.  To turn the bloodrage of his patron against him.  And she knew just what to say.

"You're not very good at this combat thing, are you?"  She deadpanned.  "You didn't even last as long as the purple guys."
Terradyne
 GM, 192 posts
Sat 9 Jan 2016
at 23:13
Re: The Midnight Tide
"Hah!" he laughs, a rather cruel edge to it. "You do have a spine after all. I'll be sure to display it for all to see."

And he sweeps out with his whip and axe, seeking to end the fight in one fell swoop. You jump back, leaping over the blade and whip, inconsistent gravity an aid to you, with the knowledge of how this fight will end already burned into your mind.

And so you turn, pivot and push off from the edge of the room. He is a far superior fighter to you, of that there is little doubt, but he is hamstrung by a viewpoint only of the now, limited by his inability to employ the farseeing techniques that you know. Beyond this, the ever-present taint of his anathema lies upon the system, the slowly-dissipating remnants of the daemons that attacked before, and their failure.

It does not cloud your own sight, for you know that it is there, and have fought it off once already. But his own is mired in a miasma of opposition, and his options are limited.

Your staff ahead of you, a leading edge of your attack, you head for it across the remains of the bridge, a melted and dead place, only the beast in the middle intact. And soon, hopefully, no longer even that.

He looks down at the staff and sneers, knowing what it is; a Force weapon, meant to channel psychic energy. And so he makes no move to stop you as you strike, feeling little but pleasure at the prospect of a psychic failing so badly.

And then the head of the staff impacts him, and everything changes.

Normally, he would have suffered no damage, the staff simply cracking into iron-hard skin, the psychic charge nullified by a god that believes such is cowardice. But the staff is no simple force-weapon, but instead, an abomination to both sides. And so as it strikes, it converts the surge of power from your mind and the crystal into a destructive pulse, against which it seems to have little defence. It fails to block; to even attempt to defend at all against the strike, believing itself invulnerable to it.

And as the sadistic grin on its face is replaced by puzzlement, it is banished, dissolute and returned to the warp, to face whatever punishment might be meted out to one such as he that has failed so terribly.

The worst threat left is gone; only a few daemons remain, and with the loss of their master, and what strength he may have provided, they either vanish or are left as little threat indeed, and are soon dispatched.

And so is the battle won; a series of assaults upon you, met with force and driven off with little loss. A great victory indeed.
Maya Adderson
 GM, 132 posts
Sun 10 Jan 2016
at 10:39
Re: The Midnight Tide
[X] Sweep for any remaining nasty surprises left behind and any surviving cultists or Space Marines.  (Maya Precog Support Prepared), see if we can get advice from the Ordo Malleus Inquisitor at identifying telltale signs of potential corruption (And be willing to provide appropriate 'Gifts' as a token of our appreciation.)

[X] Provide a token of our appreciation for Ataraxia's support in the Midnight Tide Campaign in the form of the schematic for the construction and maintenence of our old-model FTL Communicators.  Stress how it is a supplement for astropathic communications, and not a replacement due to its limited bandwidth and comparably slow transmission speed, but can be relied upon for simple messages.

[X] Launch a major attack of opportunity on the world that Kharanar came from, with the goal of destroying the automated ship production facility that was present there.  Make heavy use of the remaining advanced automata units that are still warded from the Midnight Tide, and if breaking through and eradicating the facility itself (And salvaging anything that can be salvaged) becomes untenable, be prepared to detonate a Sunburst to finish it off.  It should be relatively vulnerable with the master having spent so many of his forces on us.

[X] Begin settling the worlds in our immediate neighbourhood.  Carefully screen potential colonists drawn from Hades and other worlds for mental and emotional stability, and make heavy use of effective warding schemes to filter out as much of the radiation and influence from the Eye as our technology allows.  Set up trade routes via Columbus Drive across our space, focusing on reliability of transport over speed, let's try to escalate to something closer to a subsector over this next stretch of time.

[X] See about charting semi-stable Warp routes between our outlying settlements.  The Webway can't be relied upon without the Eldar colony present here, and being cut off from them unexpectedly could be disasterous.  Fortunately, our Warp Drives are--and remain--excellent, but navigation remains a serious concern. (Maya Precog support prepped)

[X] Once our forces have been repaired with the salvage from the Midnight Tide fleet (Chiefly the Orks, but anything that can be vouched clean through our current processes from the other wrecks is fine too), contribute in a crash building system to repair our fortifications and augment them further.  Voidstar Station in particular should be completely overhauled with our current best available technologies to bring it fully online.

Once the Marienne System is a proper Fortress System, remaining funds should go towards our army, navy, and colonial efforts (Including fortifying our colonies appropriately.  Perhaps they won't necessarily require the Marienne Treatment, but anything that discourages pirates or opportunistic raiders can't be denied)

Research Focuses:

[X] Propulsion
[X] Defenses
[X] High Life Sciences

This message was last edited by the GM at 23:56, Thu 28 Jan 2016.