The army of the Ecthesian Queen treks on with their leader now attended in turn by every knight in the column and they seem to compete in preventing so much as a glimpse of her being given to the outside world. For the next few days the wizard in particular feels eyes of many on him at all times and there are no more royal dinners to attend, instead you either sup alone or join the lords though they take to dinning with their own cadre of knights more often than not and conversation seems to die at your arrival beyond civilities. Not that you would have looked for her as company but the Lady Kryss is noticeably absent, you overhear that she rode away to sail for her own lands and is not likely to be back for several months. It only takes a few days with no further troubled nights for the effect to begin to ebb away though it would seem prudent for their guard to remain up for on the twelfth day of marching the word spreads quickly that they will be camping beyond the well secured borders of Ecthesis proper. You quickly learn that this is not quite so momentous as might be expected given the lands they enter belong to Roger Meir, the Royal High Constable who left the army some days back to prepare everything at his castle on the far side of his holdings. That Castle will actually be the last safe refuge before the hike to Hatheril which is known to be hostile and the first place that is expected to offer resistance. At about midday you pass a town that has a smattering of residents out with a different banner to the one you have become familiar with but you recognise as the red lion and sun heraldry of the Earl of Dulmorth.
On the thirteenth night from the gates of Ecthesis the army camps outside the town of Melbury but only on the fields on the north side of the royal highway which at first seems to be a very inefficient way of doing it. You are told at some point during the night that the sprawling settlement you see before you is in fact two towns separated by the main road, Melbury and Mapleham, with the north side being part of Dulmorth and the South part of the Earldom of Erdnare, an Earl that has yet to declare himself one way or the other in the conflict. There is a significant effort to keep the mass of men that have been led here in good order and off any land that doesn’t belong to the High Constable. Patrols are organised to watch the roads for any soldiery flouting the rules, five of the common men and at least one knight so they might be able to reprimand any trouble maker regardless of his station. Thankfully the night passes without any major incidents though you suspect several soldiers will march away from this place regretting some of the purchases the wily merchants persuade them to take on. The Queen accepts the hospitality of the town’s mayor and spends the night in the manor.
((If you want to look for or buy and equipment or items here let me know))
It takes noticeably longer for the army to get moving again the next day which seems to annoy several of the lords, particularly as the last to come thundering up several hours late are knights that get promptly deployed to the rear guard to wrangle with the now sprawling baggage train. It takes another tedious three days to see the imposing Castle Dulmorth away on a hillside. Given that you aren’t part of the army you therefore having nothing to do with all the challenges of keeping it fed, watered and moving cohesively nor are you really part of all the minor politics going on between the nobles. The upshot is even Valerian as a seasoned Marian Captain well practiced at the business of mobile forces starts to feel the edges of boredom with traveling the main road. The Castle as such becomes a subject of rapt attention for you as a break from the endless succession of fields, small towns, meadows and small forests you have been passing through.
The castle is writ large which probably plays a part in why its lord is such an expansive character. The curtain wall contains a substantial village that is dense with well-established multilevel buildings, smoke rises from a collection of squat buildings clearly involved in some industry or other. The keep is made of a dark stone and is a single tall and wide rectangular structure, unlike in Ecthesis where clearly several efforts had been made over the years to embellish the fortifications, Dulmorth looks like it has been left all about the brutal business of military defence since it was built a very long time ago. Above the first three floors the walls rise sheer and uninterrupted by windows until reaching the floor just below the square parapets. As you crest the hill at the head of the army at about the same time as the Queen a horn is blown by a man on horseback waiting by the side of the road, in response a horn blows off in the distance and a several large banners are rolled off the ramparts to hang against the walls of the keep, they bear the royal white and red stag. There are a mess of earthworks that surround the fields in the immediate area and you can see groups of men littered about the hillside that are likely in some fashion connected to the garrison or labourers. The army spends the afternoon buildings its tent city inside the largest of the temporary bulwarks and the lords enter into the keep. The streets are full of people cheering the Queen’s passing that she acknowledges with a constant wave, passing inside an internal wall you enter the courtyard that the Keep looms directly over top of. Along with the usual side buildings of the stables and suchlike is a ornately decorated long hall built as though jutting out from the base of the dark stone work, beaming on the steps with open arms is the High Constable and Earl of Dulmorth; Roger Meir. Beside him is a tall thin woman who looks to be about his age, a rather large teenage girl, the merchant you heard talking outside the Ecthesis and a dour looking man that bears a family resemblance and is indeterminately middle-aged. The latter stands out somewhat not because of his scars but because he is noticeably tanned compared to everyone else.
The fire is roaring in the broad fireplace filling the colourful hall with a sweltering heat and the rich smell of yet more hogs on the spit roast. The long benches are heaving with the pleasantly drunk after hours of feasting, only a dedicated corner of diehards are huddled around egging on their respective champions to greater feats of over eating. The hosting Earl is one of the raucous crowd and only breaks away when one of the competitors falls off his stool backwards while swigging from a pint glass. Laughing heartily the grey haired giant shouts a wish of better luck next time to ‘Harry’ before he strides back up to the head table that is on a raised dais and seats you two, his daughter, the Queen and his wife. Placing his tankard down on the table in front of his empty seat he turns around to bellow at the room “Time to have a look at just how we are going to run off the fools that’d refuse our Queen” which only makes things louder as everyone starts shouting at each other and there is a chaos of movement. Partially drunk men stumble off the benches and shift the line of long tables closest to the throne aside. Some of the servants scrub the floor and bring in strange wooden boxes. Everyone crowds around a circle on the floor while the Earl takes things out of the boxes occasionally interrupted by arguments breaking out with exclamations like “No that doesn’t go there” and the like. They draw back a little and standing up on the platform and craning over the table you can see what they are all looking at. There is a colourful painting of the Aravigian Kingdom on the floor of the hall and the bit they are looking at is the Earl’s Divvy which they have put little figures on to presumably represent soldiers, castles and towns.
The Baron of Beasly calls for silence but it has to be bellowed by the scarred, tanned and grim man who is clearly some relation to the Earl given how loud he can shout. The Earl grabs hold of the horseman they are using to represent the Queen’s army and holds it aloft “On the ‘morrow we march on Hatheril and try and call to the field what forces the enemy has mustered to defend the Earl’s Divvy-” he plonks the wooden figure down hard inside of the areas One of the Ecthesis Barons interrupts “And we will lead you there Dolman, we’ll beat that hill’s rhyme if we have to drag you up” which appears to have been a joke of some sort as it causes at least half the room to guffaw. Choosing to ignore the aside the Earl continues “If they fear to face us we will split the army with enough men under Beasly to siege their castle and others to hold the Hudswold crossing in case they come through Dalham or the Earl of Kaling can rouse himself from the dinner table” which again gets a laugh but shortly after arguments are breaking out about where forces should be deployed and who would be in charge.
“We should hold castle Pegir and guard the Ashebay in case they come through the Crawl from the Kingsfort, Lord Peter spoke favourably of us at the Lordsmeet”
“No we should assault the walls of Hateril and then march every man on Dalham”
“We need to be sure of our rear, Lord Marcus must be oath bound to us before we advance even if he signs at sword point. They must be with us or against us”
All of these and more besides is said as things get more heated, at one point the Earl is so animated he grabs the wooden knight out of another man’s hand and slams it down with such force its legs break into splinters and he has to call out to his chief servant Chiswick for a fresh one.
((Breaking here so there isn’t too much reading all at once and so you can add anything you want to about the tactics of the army and or stuff you want to do before while on the march))
Green areas are supporting lords, white are neutral and brown areas have declared against the Ecthesian Queen. Only major settlements are shown and settlement without its own explicit name holds the title of the entire Earldom (eg. Dulmorth Castle)
This message was last edited by the GM at 22:26, Sat 09 Sept 2017.