Character Creation Thread.   Posted by Runelord Dread.Group: 0
Runelord Dread
 GM, 2 posts
Thu 13 Aug 2015
at 04:28
Character Creation Thread
Races allowed
Aasimar
Dwarf
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human (what subrace?) [Chelaxian-Italian; Shoanti-American Indian/Gauls/Picts; Taldan-Greek; Ulfen- Norse, Varisian- Romanian/Armenian/Hungarian...Gypsy]

no evil.

I will allow any official Pathfinder class...though Occult Classes I need the info on since I dont have them so message me a cut and paste of the class if you go there.

Yes Ill even allow a gunslinger or a summoner synthesist..I have ways of handling both.

15 +1d6 (for variety) point buy for non npc classes

20 +1d6 (for Aristocrat, Adept, Expert, Warrior (...but you are committing not to change til at least 3rd level to a normal class)

25 point build + a 3rd trait for Commoner (...but you are committing not to change til at least 3rd level to a normal class)

2 traits. (except Commoner who gets three)

no 3pp material without very very good examination by me and a good role playing reason to go there. (primarily because I think theres plenty of character building material out there already)

Max hit points at first level

you can roll for gold and take what you roll..no exceptions...or take the average...you cant decide to take the average after you roll...you take the risk for gain? you take the risk for loss.

please do not make your characters from Sandpoint, make them all coming into town for the Swallowtail Festival or some other reason...

I think that covers everything...ask if it doesnt

This message was last edited by the GM at 23:04, Sun 09 Apr 2017.

Runelord Dread
 GM, 3 posts
Thu 13 Aug 2015
at 04:29
Re: Character Creation Thread
1 trait must be taken from this category


Eager Performer: Hearing that Sandpoint had a theater rivaling those found in large cities like Magnimar and Korvosa, you decided to try your luck getting stage time there. After sending a letter to Cyrdak Drokkus requesting an audition and not
hearing back, you’ve taken it upon yourself to travel to Sandpoint and meet him in person, trusting your force of will and charming influence will get you what you want.

You gain a +1 trait bonus on checks for any one Perform skill. Additionally, choose any one spell of the enchantment school; its save DC increases by +1.


Family Ties: While not ethnically a Varisian, you have been raised among Varisians and they consider you one of their own. Furthermore, you managed
to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down
a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks
of the trade.

You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak
and read Varisian.



Friends and Enemies: One of your family members, perhaps a parent, cousin, aunt, or uncle, helped Daviren Hosk put down a group of goblins near Sandpoint.
Since then, your family member passed away, but not before telling you about that day and the offer Daviren made her should she ever be in need. Once you make
it to Sandpoint and meet up with Daviren Hosk at the Goblin Squash Stables,

he gives you one of his best steeds and all the necessary accoutrements as gratitude
for your family member’s help: a heavy combat trained horse, a military saddle, saddlebags, bit and bridle, a month’s worth of feed, and lifetime stabling at the
Goblin Squash Stables.



Giant Slayer: Your family’s village was plundered by giants in the wilds of Varisia, leaving nothing but a smoldering ruin. After the destruction of your
village, your family trained for combat against giants to prevent such a tragedy from ever happening again. Since hearing of giants mobilizing throughout the
countryside, you ventured to Sandpoint to help thetown prepare for a possible incursion.

You gain a +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damage rolls against creatures of the giant subtype.



Goblin Watcher: You grew up in Sandpoint staring off the cliff across the Varisian Gulf. Spending so much time there at Junker’s Edge watching the goblins
below as they scrounged through the discarded junk and seeing what they made out of the garbage, you developed an eye for spotting the most useful and valuable discarded items.

You gain a +1 trait bonus on Perception and Appraise checks, and a +5 trait bonus on
Appraise checks to determine the most valuable item visible in a treasure hoard.


Hagfish Hopeful: Ever since passing through Sandpoint when you were a child and hearing about the contest at the popular tavern known as the Hagfish, you wanted to take that coin purse as your own and carve your name on the ceiling beam above the bar.

Training yourself to choke down indigestible food and drink water a pig would refuse, you’ve built up quite a strong resistance to all things putrid and gross. You gain a +2 trait bonus on Fortitude saves against disease and poison.


Merchant Family: You are related to one of the four noble families from Magnimar who founded the Mercantile League of Sandpoint. You either grew up
in Magnimar as a cousin in the Valdemar or Deverin family or were born and raised in Sandpoint.

Education in running a business and years of looking after the
family enterprise have given you a knack for trade. You increase the gp limit of any settlement by 20% and can resell items at an additional 10% over the amount of gp you normally would get from selling off treasure.



Monster Hunter: Perhaps you came to the Varisian Gulf in search of the Sandpoint Devil, or maybe you followed fisherman’s tales of Old Murdermaw— regardless, you’ve ventured through Varisia to hunt down famous monsters. While they have all eluded you so far, you made it to Sandpoint to research and restock
before heading back out into the wilderness.

Because of your training, you gain a +1 trait bonus on attack rolls and weapon damage rolls against aberrations and magical beasts.



Scholar of the Ancients: Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up
in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon.

From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on
Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.



Student of Faith: While you have personally dedicated your life to a single deity, you study allreligions and mortal faiths. Upon hearing that the town of Sandpoint recently completed a cathedral dedicated to the six deities most popular in the area, you had to see the place for yourself, and have arrived in time for the consecration of this holy edifice.

Because of your strong faith and broad range of study, you cast all cure spells at +1 caster level, and whenever you channel energy, you gain a +1 trait bonus to the
save DC of your channeled energy.

locojedi
 player, 2 posts
Thu 13 Aug 2015
at 14:37
Re: Character Creation Thread
So I've got two characters basically ready to hit the ground running and I just would like some input from you all as to what would best fit.

Eager Performer - a gnomish bard who one day realized he had no tales of his own to tell and that the singing of adventures belonging to other heroes was growing a bit stale. He wants to live the stories himself.

Scholar of the Ancients - an elven magus who turns out to be the hidden successor/heir of a fallen elven noble House. He shows up on the scene to reclaim his birthright bearing what appears to be the ancient blade of his family to prove his identity. His adventures take place on his journey to build a reputation worthy of his lost House and one day restore it to prominence.

Any thoughts as to which I should go with? What are all y'all thinking of playing?
CDragon
 player, 1 post
Thu 13 Aug 2015
at 14:39
Re: Character Creation Thread
I would like to see the bard, though the other character the Magus seems to have some really nice hooks that can be worked with as well.
Runelord Dread
 GM, 12 posts
Thu 13 Aug 2015
at 14:43
Re: Character Creation Thread
just make sure that the characters you made already for other games are tweaked to match the character creation guidelines above
Abraham
 player, 2 posts
Thu 13 Aug 2015
at 15:01
Re: Character Creation Thread
Hey fellas. I intend to make a Human Alchemist from Katapesh, travelling by means of caravan to Sandpoint. Expect many evil faces to be melted.
Lan
 player, 3 posts
Thu 13 Aug 2015
at 15:19
Re: Character Creation Thread
In reply to locojedi (msg # 3):

I am also going the Entertainer route. Mine will be an Expert, going into Rogue eventually. If you decide on the Bard, a group act would be cool. Also splits the cost for the Wagon and mule (for equipment).
eggellis
 player, 2 posts
Thu 13 Aug 2015
at 23:05
Re: Character Creation Thread
I've been thinking about what I want to play all day and I think I've got something. The funny thing is its similar to your second proposal locojedi. But not that similar, if we both go ith them it won't bother me. If it bothers you let me know.

I want to play a warlock with the ancestors patron. I would also have the Scholar of the Ancients trait. He would be investigating the Thassionian history to learn more about his mysterious patron.

Speaking of your two options loco it looks as though the group is fairly magical in nature so far so it may be easier on us if you do go magus. Plus, I would have a partner in crime for researching.
Grizzly
 player, 2 posts
Fri 14 Aug 2015
at 01:51
Re: Character Creation Thread
I've been mulling over the character that I'd like to play and I'm thinking of something that I haven't tried before.  I like the idea of starting out as a commoner or aristocrat.  The idea of a tavern maid growing into a brawler could be fun.  I haven't tried a Magus yet or maybe an Arcanist.
Runelord Dread
 GM, 16 posts
Fri 14 Aug 2015
at 01:58
Re: Character Creation Thread
im assuming theres a Warlock in the Occult adventures that just came out Eggellis. As I dont have that book, just make sure you send me the pertinent info on the class before you do so.

This message was last edited by the GM at 01:58, Fri 14 Aug 2015.

Abraham
 player, 5 posts
 Keleshite
 Alchemist
Fri 14 Aug 2015
at 02:29
Re: Character Creation Thread
It's not, but here's a fun little link: http://www.d20pfsrd.com/classes/occult-classes
Runelord Dread
 GM, 19 posts
Fri 14 Aug 2015
at 02:41
Re: Character Creation Thread
so then hes thinking on running a Witch (Warlock?) I take it
eggellis
 player, 3 posts
Fri 14 Aug 2015
at 03:00
Re: Character Creation Thread
Yes. The witch class. Warlock since I'm a fella.
Runelord Dread
 GM, 20 posts
Fri 14 Aug 2015
at 04:28
Re: Character Creation Thread
so the party up to this point...from what ive gleaned

Abraham Human (Keleshite) Alchemist
Allura Aasimar Arcanist
(Eggellis) Warlock?
(Grizzly) (??)
Lan ?? Rogue
(Locojedi) (gnome Bard? or Elf Magus?)
Abraham
 Alchemist, 6 posts
 Keleshite
 Alchemist
Fri 14 Aug 2015
at 04:35
Re: Character Creation Thread
Looks like this party needs a touch of the divine.


Spoiler text: (Highlight or hover over the text to view)
*cough* Grizzly *cough*