Combat Rules
Damage and Recovery
(Rifts 10-11, Game Master Guide 35-37, Rifts: Ultimate Edition 354-359, Heroes Unlimited 2nd edition 18-20, Palladium Fantasy 2nd edition 19-20)
Normal Damage Recovery
Non-professional treatment (first aid by self, treatment by others without training)
2 Hit Points and 4 S.D.C. per day
Professional treatment (doctor, clinic, hospital, psionic healer)
2 Hit Points per day first two days, 4 Hit Points per day after, and 6 S.D.C. per day
Immediate Treatment of Wounds
Minor Wounds (cuts/stabs) require First Aid (or professional training: Paramedic, Doctor, etc.)
Failure to treat causes loss of 1 Hit Point per minute
Major Wounds (gunshot wounds/broken bones/internal injury) require professional treatment
Lose 1 Hit Point per minute per major wound until professionally treated
Treatment by First Aid will slow loss to 1 Hit Point per hour [house rule]
Minor Injury Table
You incur one each time you suffer a fall, an explosion, or 10% of your Hit Points from one attack
Selection will be first based on what makes sense or a random roll, 1d4 days to recover
01-14 Minor bruises and lacerations (-2 Spd;-1 dodge)
15-29 Bruised and battered (-1d4 Spd, -1 PP, -1P S)
30-44 Damaged (sprain, pulled, cut, etc.) arm or shoulder (-3 PP, -2 parry, 3d4 days to recover)
45-59 Damaged leg or hip (speed halved, -2 dodge, 3d4 days to recover)
60-74 Damaged hand and/or wrist (-1 PP, -2 PS, can only lift 10 lbs with hand, -10% skills)
75-89 Head Injury (-5% all skills, -1 Spd)
90-00 Damaged back or pelvis (-1 PE, -1 attack, speed halved, cannot lift/carry more than 10 lbs
without excruciating pain – double pain penalties, 3d4 days to recover)
Major Injury Table
You may suffer one effect from this table each time you lose 50% of your Hit Points
Selection will be first based on what makes sense or a random roll, 1d6 weeks [modified] to recover
01-10 Severely bruised and battered (Speed halved, -2 all combat rolls, -3 dodge)
11-20 Torn arm muscle (-3 PP, -2 PS, -1 attack, -2 strike/parry, cannot carry more than 10 lbs without
excruciating pain – double pain penalties)
21-30 Torn leg muscle (Speed halved, -2 dodge)
31-40 Fractured arm bone (-40% PP/PS, -5 strike/parry, cannot lift/carry more than 1 lb without
excruciating pain – double pain penalties)
41-50 Fractured leg bone (halve speed in cast, -80% Speed without cast, -4 dodge)
51-60 Fractured ribs or pelvis (-2 PE, -1 attack, -50% Speed, cannot lift/carry more than 5 lbs without
excruciating pain – double pain penalties)
61-70 Broken ribs or pelvis (-4 PE, -50% attacks, -80% Speed, cannot lift/carry more than 5 lbs without
excruciating pain – double pain penalties, double time to heal)
71-80 Punctured lung (-4 PE, -50% attacks, -80% Speed, fatigues 3 times faster)
81-90 Weakened immune system; fever; viral illness (-50% PE/attacks/combat rolls, -25% PS/PP, -40%
Speed, fatigues twice as fast)
91-00 Sever concussion (-50% attacks/combat rolls/Speed, -30% all skills)
Surviving Coma or Death (compiled/blended from Palladium Fantasy/Heroes Unlimited/Rifts)
At zero Hit Points, you enter a coma.
At a negative Hit Point value greater than your P.E., you are dead and beyond medical help
You can survive within a coma for a number of hours equal to your P.E.
Each hour in a coma, make one roll versus coma/death. 2 out of 3 successful rolls = recovery to 1 HP
Base chance Level of treatment
12% Treatment without medical skills
24% Non-professional with medical skills (e.g. First Aid)
32% Intern or nurse (R.N.)
46% Doctor (medical or professional holistic) without facilities
56% Doctor at a clinic (fair facilities, includes quality portable equipment)
66% Doctor at a hospital
70% Doctor at a large, major hospital (or appropriate psionic or magic healing)
88% Treatment by god or powerful supernatural being (may be 100% in some cases)