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03:17, 19th April 2024 (GMT+0)

Tavern Talk II (OOC)

Posted by RaellusFor group 0
Nicolai Romanelli
Adventurer, 598 posts
Human Expediter
Tegyrius
Sat 15 Apr 2017
at 18:20
  • msg #348

Re: Tavern Talk II (OOC)

Let's rest up after we interview Ogar, then.
Corros Graelor
Adventurer, 437 posts
Half-Elf Warlock
keys138
Sun 30 Apr 2017
at 14:11
  • msg #349

Re: Tavern Talk II (OOC)

"Sympathy was yesterday.  Today you're wasting Nic's mothefucking time!"
Nicolai Romanelli
Adventurer, 602 posts
Human Expediter
Tegyrius
Sun 30 Apr 2017
at 14:49
  • msg #350

Re: Tavern Talk II (OOC)

Glad you caught the reference.  :)
Nicolai Romanelli
Adventurer, 603 posts
Human Expediter
Tegyrius
Sun 30 Apr 2017
at 19:54
  • msg #351

Re: Tavern Talk II (OOC)

I just want to say that the PC interactions are a big part of why I enjoy this game so much.  Thanks, Dave.  :)
Jenna Drax
Adventurer, 485 posts
Human Cleric
Dave Ross
Sun 30 Apr 2017
at 19:56
  • msg #352

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 351):

You're welcome!
Corros Graelor
Adventurer, 439 posts
Half-Elf Warlock
keys138
Sun 30 Apr 2017
at 23:41
  • msg #353

Re: Tavern Talk II (OOC)


Corros has his spells back.  Is it worth burning another fly spell to see if he can spot any campfires in the hills.  Maybe we can locate who has Zima or where she's gotten off to.
Nicolai Romanelli
Adventurer, 606 posts
Human Expediter
Tegyrius
Mon 1 May 2017
at 01:03
  • msg #354

Re: Tavern Talk II (OOC)

Oh, that's right, all of your stuff refreshes on a short rest.  So, yeah, probably worth the attempt.
Amaldaris Cenovir
Adventurer, 26 posts
High Elf
Monk
Fri 12 May 2017
at 13:07
  • msg #355

Re: Tavern Talk II (OOC)

Apologies for my lack of posting - been rather swamped with RL stuff but am catching up now.

Andy.
Raellus
GM, 751 posts
Sage
Raconteur
Fri 12 May 2017
at 19:53
  • msg #356

Re: Tavern Talk II (OOC)

Amaldaris Cenovir:
Apologies for my lack of posting - been rather swamped with RL stuff but am catching up now.


It's all good; next time, please just give us a heads-up before you need to take a leave of absence. It really helps.

Thanks.

-
Amaldaris Cenovir
Adventurer, 28 posts
High Elf
Monk
Fri 12 May 2017
at 22:39
  • msg #357

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 356):

I would do normally.  This time stuff just crept up on me and I suddenly realised that I hadn't logged into RPOL for quite a few days........

Sorry.  I should have at least logged in to say that I was swamped with RL.
Raellus
GM, 753 posts
Sage
Raconteur
Sun 14 May 2017
at 20:47
  • msg #358

Re: Tavern Talk II (OOC)

Amaldaris Cenovir:
Sorry.  I should have at least logged in to say that I was swamped with RL.


That would be much appreciated.

-
Amaldaris Cenovir
Adventurer, 31 posts
High Elf
Monk
Fri 19 May 2017
at 06:23
  • msg #359

Re: Tavern Talk II (OOC)

Can Amaldaris attempt either a History or Religion check please to see if he can identify or understand the rune on the Golem?
This message was last edited by the player at 06:23, Fri 19 May 2017.
Corros Graelor
Adventurer, 446 posts
Half-Elf Warlock
keys138
Fri 26 May 2017
at 01:28
  • msg #360

Re: Tavern Talk II (OOC)

I'm thinking Corros puts all offensive items aside and tries again, but that we also carefully open the rest of the lockers to look for a badge of some sort.
Nicolai Romanelli
Adventurer, 615 posts
Human Expediter
Tegyrius
Fri 26 May 2017
at 19:50
  • msg #361

Re: Tavern Talk II (OOC)

Seems reasonable.
Raellus
GM, 762 posts
Sage
Raconteur
Mon 29 May 2017
at 02:49
  • msg #362

Re: Tavern Talk II (OOC)


Okay, kids. I don't want to bore you with this puzzle. So, how would you prefer to proceed?

Option A: Would you like to continue to try to figure out how to get the whole party, armed, past the golem?

Option B: Say fuck it and fight the thing.

Option C: Send one unarmed, credentialed individual on past the golem to scout ahead.

Option D: A hint from the GM.

Option E: Other. You tell me.

-
Jenna Drax
Adventurer, 492 posts
Human Cleric
Dave Ross
Mon 29 May 2017
at 10:37
  • msg #363

Re: Tavern Talk II (OOC)

The only things I’ve got are either

1. Sending someone ahead (so option C) to see if they can find any more rings once they’re past the Golem.

2. One person passes then tries to throw the ring back to the next person, who catches it then passes. Repeat this until everyone has passed. Two potential issues – firstly, someone misses the catch and we lose the ring, at which point presumably we have to fight it and everyone who has passed unarmed. Secondly, it may attack the first person to pass when they no longer have the ring.

Presuming either way works we would then need to continue onwards unarmed though. So I’m happy enough to fight it if you prefer.

EDIT. Or what Amaldaris said in the IC thread.
This message was last edited by the player at 10:38, Mon 29 May 2017.
Amaldaris Cenovir
Adventurer, 36 posts
High Elf
Monk
Mon 29 May 2017
at 12:01
  • msg #364

Re: Tavern Talk II (OOC)

In reply to Jenna Drax (msg # 363):

With option 2 can anyone cast Mage Hand?

Also would an illusion work do you think?  Presuming that someone can cast one.
Jenna Drax
Adventurer, 493 posts
Human Cleric
Dave Ross
Mon 29 May 2017
at 12:14
  • msg #365

Re: Tavern Talk II (OOC)

Didn't Corros have a teleport type spell that he used when we kidnapped the turtle envoy?

Could we use that - or something else - to teleport the golem out of the way?
Amaldaris Cenovir
Adventurer, 37 posts
High Elf
Monk
Mon 29 May 2017
at 12:25
  • msg #366

Re: Tavern Talk II (OOC)

In reply to Jenna Drax (msg # 365):

Why do I have a mental image of Marvin the paranoid android when I think of the golem.........
Nicolai Romanelli
Adventurer, 618 posts
Human Expediter
Tegyrius
Mon 29 May 2017
at 12:31
  • msg #367

Re: Tavern Talk II (OOC)

From a character perspective, Nic would volunteer for C, but from a mechanical perspective, I think Amaldaris is better-equipped for that mission.  Nic's pretty good at concealing weaponry from living observers but the golem seems to have a built-in magnetometer and Nic left his Glock Seven back in ji-Kebir.

My preference would be A.  We're at a significant disadvantage if we have to disarm Jenna, Gronk, and Nic.  If anyone has any relevant skills (Arcana, History) that would lend insight into golem behavior, this would be an excellent time for checks.

Can someone who speaks Dwarven negotiate with the golem while bearing the ring?
Jenna Drax
Adventurer, 494 posts
Human Cleric
Dave Ross
Mon 29 May 2017
at 12:33
  • msg #368

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 367):

Jenna has History and Insight.
Nicolai Romanelli
Adventurer, 619 posts
Human Expediter
Tegyrius
Mon 29 May 2017
at 12:40
  • msg #369

Re: Tavern Talk II (OOC)

Nic speaks Dwarven.  His accent is a little backwoods, though.  He learned it from Ardani hill dwarves, who aren't known for their sophistication.
Corros Graelor
Adventurer, 449 posts
Half-Elf Warlock
keys138
Mon 29 May 2017
at 13:43
  • msg #370

Re: Tavern Talk II (OOC)


Corros speaks everything, at least telepathically, and can cast Mage Hand.  I'll try and speak with it first.

His dimension door spell really only works for him and someone he brings with him so teleporting the golem out of the way won't work.  I'm down with trying to pass the ring back and forth if speaking with the creature fails.
Amaldaris Cenovir
Adventurer, 38 posts
High Elf
Monk
Mon 29 May 2017
at 16:36
  • msg #371

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
From a character perspective, Nic would volunteer for C, but from a mechanical perspective, I think Amaldaris is better-equipped for that mission.

Amaldaris is happy to scout ahead if you want him to.  Either Nic or he could search ahead a little and see if we can find some more badges.  That solves the badge problem and not the weapons problem though.
Corros Graelor
Adventurer, 451 posts
Half-Elf Warlock
keys138
Mon 29 May 2017
at 17:16
  • msg #372

Re: Tavern Talk II (OOC)

Let's let Amaldaris take a look around up ahead.  He's probably the most proficient without his weapons anyway.

And he needs some time to shine!
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