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15:25, 28th March 2024 (GMT+0)

Tavern Talk II (OOC)

Posted by RaellusFor group 0
Amaldaris Cenovir
Adventurer, 53 posts
High Elf
Monk
Sun 9 Jul 2017
at 14:50
  • msg #398

Re: Tavern Talk II (OOC)

agreed
Nicolai Romanelli
Adventurer, 632 posts
Human Expediter
Tegyrius
Sat 15 Jul 2017
at 16:06
  • msg #399

Re: Tavern Talk II (OOC)

Rae, does anyone among the digging crew look like they may have been captured from the Balefyre/Yonder's Hole population?
Raellus
GM, 782 posts
Sage
Raconteur
Sat 15 Jul 2017
at 17:07
  • msg #400

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 399):

Not really.

-
Amaldaris Cenovir
Adventurer, 55 posts
High Elf
Monk
Tue 18 Jul 2017
at 22:40
  • msg #401

Re: Tavern Talk II (OOC)

Sorry - busy with RL at present so haven't been able to post.  Please NPC if needed.

Apologies,

Andy
Nicolai Romanelli
Adventurer, 634 posts
Human Expediter
Tegyrius
Wed 26 Jul 2017
at 00:57
  • msg #402

Re: Tavern Talk II (OOC)

FYI, Nic does not (yet) speak Undercommon.
Amaldaris Cenovir
Adventurer, 56 posts
High Elf
Monk
Thu 27 Jul 2017
at 12:51
  • msg #403

Re: Tavern Talk II (OOC)

My apologies for my absence.  I'm back now and have caught up on the posts but have a question over the mind speech.  Can Amaldaris hear the thoughts of everyone or just Corros?

Thanks,

Andy.
Corros Graelor
Adventurer, 461 posts
Half-Elf Warlock
keys138
Thu 27 Jul 2017
at 21:55
  • msg #404

Re: Tavern Talk II (OOC)

Amaldaris Cenovir:
My apologies for my absence.  I'm back now and have caught up on the posts but have a question over the mind speech.  Can Amaldaris hear the thoughts of everyone or just Corros?

Thanks,

Andy.


We've basically been running it as a silent conversation where you can assume that everyone can hear you, even if Corros is doing the relay.  Works a lot easier that way.
Amaldaris Cenovir
Adventurer, 57 posts
High Elf
Monk
Thu 27 Jul 2017
at 22:14
  • msg #405

Re: Tavern Talk II (OOC)

In reply to Corros Graelor (msg # 404):

Thanks.
Raellus
GM, 785 posts
Sage
Raconteur
Sat 29 Jul 2017
at 21:55
  • msg #406

Re: Tavern Talk II (OOC)


A couple of notes on the current turn. The distance to the Duergar is over 30', so Amaldaris and Gronk had to use the Dash action to get within range, effectively forfeiting an attack for this round.

I switched the turn order a bit (swapping Jenna for Nic's turn) to benefit y'all. Nic's arrows wouldn't have killed D1 but Jenna's GB would. This way, instead of overkill on just D1, you killed him and wounded another Duergar.

Thanks for posting your PC's TH modifier and damage dice for me. It saves me a step and I appreciate that.

@Dave, since Jenna's spell's base damage was enough to kill the slave-master, you can spend a lvl 1 slot instead of a level 2 slot.

-
Raellus
GM, 786 posts
Sage
Raconteur
Wed 2 Aug 2017
at 19:26
  • msg #407

Re: Tavern Talk II (OOC)


Just to clarify, is Corros moving or staying at the rock window?

-
Raellus
GM, 788 posts
Sage
Raconteur
Wed 2 Aug 2017
at 21:23
  • msg #408

Re: Tavern Talk II (OOC)


I posted two turns this round, so that Nic didn't "lose" an action due to movement. Corros' attack was the same whether he stays at the elevated rock window or moves down the passage to just around the corner.

Jenna can move into melee this turn, and still get an attack.


-
Corros Graelor
Adventurer, 463 posts
Half-Elf Warlock
keys138
Wed 2 Aug 2017
at 21:37
  • msg #409

Re: Tavern Talk II (OOC)

Corros will move with the others.
Jenna Drax
Adventurer, 509 posts
Human Cleric
Dave Ross
Thu 3 Aug 2017
at 18:29
  • msg #410

Re: Tavern Talk II (OOC)

Jenna is moving closer to the giant Duergar but I figured the best tactical option was to stay out of melee and hit it with a Guiding Bolt to try and give a benefit to melee specialists.
Raellus
GM, 789 posts
Sage
Raconteur
Sat 12 Aug 2017
at 17:26
  • msg #411

Re: Tavern Talk II (OOC)


Guys, Andy is going to need to take some time off from this game but intends to come back when he's able. Will you all help me think of an errand Amaldaris can be sent on so that I don't need to NPC him or kill him off?

I'm going to rest my back for a bit- don't want to overdo it- and I'll post the next turn a little later today.

-
This message was last edited by the GM at 17:27, Sat 12 Aug 2017.
Jenna Drax
Adventurer, 510 posts
Human Cleric
Dave Ross
Sat 12 Aug 2017
at 17:34
  • msg #412

Re: Tavern Talk II (OOC)

Suggestion #1. Send him back to Balefyre with a progress report. If we get back to Balefyre before he's ready to rejoin then maybe the Council sent him off on another task.

Suggestion #2. He triggers a trap that teleports him into another dimension. Or magically turns him into a cube or something similar (they did that in an episode of Star Trek once). We pop him into the Bag of Holding until he's ready to come back, at which point we can have a mini quest to reverse the spell.
Corros Graelor
Adventurer, 466 posts
Half-Elf Warlock
keys138
Fri 18 Aug 2017
at 19:37
  • msg #413

Re: Tavern Talk II (OOC)

We've been throwing spells and taking bits of damage.  How's everybody holding up?  Do we need a short rest? A long rest? Push on to more death and destruction?

I'll post once a decision is reached.
Jenna Drax
Adventurer, 513 posts
Human Cleric
Dave Ross
Fri 18 Aug 2017
at 19:47
  • msg #414

Re: Tavern Talk II (OOC)

Damage wise Jenna is fine.

Spell wise she has the following left

1 x Lvl 4
1 x Lvl 2
3 x Lvl 1

So not great, but if I recall correctly I think she only 'recharges' after a long rest - a short rest won't help.

I'm fine with pushing on if everyone else is. Stopping mid adventure to set up camp in the middle of a mine for eight hours so we can reset spell slots strikes me as a bit contrived.

If I've got it wrong and she resets after a short rest then I'd happily do that. But I don't think she does.
Nicolai Romanelli
Adventurer, 641 posts
Human Expediter
Tegyrius
Sat 19 Aug 2017
at 23:12
  • msg #415

Re: Tavern Talk II (OOC)

Nic is full on expendable resources except for a poultice, and he doesn't really have the ability to gather herbs down here anyway.  I'm good with pressing on if Dave is - Jenna is the one who's most in need of a long rest for resource recovery.
Raellus
GM, 794 posts
Sage
Raconteur
Thu 14 Dec 2017
at 23:41
  • msg #416

Re: Tavern Talk II (OOC)


I intend to get a turn up this weekend.

-
Nicolai Romanelli
Adventurer, 646 posts
Human Expediter
Tegyrius
Sun 4 Feb 2018
at 21:38
  • msg #417

Re: Tavern Talk II (OOC)

Dave, Keys - are we still here?
Jenna Drax
Adventurer, 516 posts
Human Cleric
Dave Ross
Sun 4 Feb 2018
at 22:15
  • msg #418

Re: Tavern Talk II (OOC)

Yeah, I'm still here. To be honest though it's been that long since we were doing this regularly that I've pretty much lost all track of the plot (at least what we know of it IC)
Corros Graelor
Adventurer, 470 posts
Half-Elf Warlock
keys138
Sun 4 Feb 2018
at 22:26
  • msg #419

Re: Tavern Talk II (OOC)

Yo.  Still here.  Ready to cast eldritch blasts.
Nicolai Romanelli
Adventurer, 647 posts
Human Expediter
Tegyrius
Mon 26 Feb 2018
at 23:54
  • msg #420

Re: Tavern Talk II (OOC)

@Keys - interesting post on Reddit here regarding proper design and use of the warlock:

https://www.reddit.com/r/dndne...t_rests_a_practical/

I think you found a lot of the "campaign support warlock" functions with Corros.
Corros Graelor
Adventurer, 471 posts
Half-Elf Warlock
keys138
Tue 27 Feb 2018
at 00:56
  • msg #421

Re: Tavern Talk II (OOC)

That’s an interesting read.  The part  that always gets me is where people min-max, when really I just want Corros to be fun and unique.
This message was last edited by the player at 00:56, Tue 27 Feb 2018.
Nicolai Romanelli
Adventurer, 648 posts
Human Expediter
Tegyrius
Tue 27 Feb 2018
at 01:04
  • msg #422

Re: Tavern Talk II (OOC)

And yet he actually gets a lot of stuff done.
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