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13:59, 19th April 2024 (GMT+0)

Tavern Talk II (OOC)

Posted by RaellusFor group 0
Jenna Drax
Adventurer, 364 posts
Human Cleric
Dave Ross
Tue 19 Jul 2016
at 08:15
  • msg #23

Re: Tavern Talk II (OOC)

I’m at work so can’t really contribute much until tonight, but one thing springs to mind:

Assuming everything goes according to plan, where are we taking the escaped prisoners to afterwards?

Maybe we should speak to the FA beforehand to see if we can source a safe house in advance? Also, I know Lenore has offered a temporary solution to this, but the Bloodforged that we take prisoner (presuming they’re taken alive) will also need to be stashed somewhere more permanent and it probably would be best if they never see the house so a safe house would serve a double purpose.
Nicolai Romanelli
Adventurer, 433 posts
Human Rogue
Tegyrius
Tue 19 Jul 2016
at 10:39
  • msg #24

Re: Tavern Talk II (OOC)

How about the Vanders?  It'll make them actively complicit, which will mean it'll be harder for them to sell us out later
Jenna Drax
Adventurer, 365 posts
Human Cleric
Dave Ross
Tue 19 Jul 2016
at 11:54
  • msg #25

Re: Tavern Talk II (OOC)

Sounds plausible to me.
Raellus
GM, 586 posts
Sage
Raconteur
Tue 19 Jul 2016
at 19:51
  • msg #26

Re: Tavern Talk II (OOC)


OK, the scene is set. It's a surprise round so use it wisely. I've left the pairings up to you. I assumed Nic/Gronk & Jenna/Corros but there may be tactical reasons to go with something else so it's totally your call.

-
Nicolai Romanelli
Adventurer, 434 posts
Human Rogue
Tegyrius
Tue 19 Jul 2016
at 20:23
  • msg #27

Re: Tavern Talk II (OOC)

Attack or intimidate, guys? If we can do this without a fight, we save resources for the main event.
Raellus
GM, 587 posts
Sage
Raconteur
Tue 19 Jul 2016
at 20:37
  • msg #28

Re: Tavern Talk II (OOC)


After percentile rolls, I added the patrol's racial makeup to the post. Luckily, one of the mercs is a half-orc. These guys are primed and ready to fight so the DC on an intimidation check is going to be pretty high. Gronk rolls intimidation with a +4 bonus. Failure loses you surprise and will allow at least some of them to attack first (I'll roll initiative). From a player POV, I agree that it's worth a shot, though.

-
This message was last edited by the GM at 20:39, Tue 19 July 2016.
Nicolai Romanelli
Adventurer, 435 posts
Human Rogue
Tegyrius
Tue 19 Jul 2016
at 20:41
  • msg #29

Re: Tavern Talk II (OOC)

Between Nic and his ravens, I think I can come up with enough of a Help action to give Gronk advantage on that check, if that's the way we want to go.
This message was last edited by the player at 20:41, Tue 19 July 2016.
Jenna Drax
Adventurer, 366 posts
Human Cleric
Dave Ross
Tue 19 Jul 2016
at 20:59
  • msg #30

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 27):

I'm good with try to intimidate first.
Corros Graelor
Adventurer, 320 posts
Half-Elf Warlock
keys138
Tue 19 Jul 2016
at 21:17
  • msg #31

Re: Tavern Talk II (OOC)

Lets make with the scary before we make with the bloody.
Raellus
GM, 588 posts
Sage
Raconteur
Tue 19 Jul 2016
at 21:39
  • msg #32

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Between Nic and his ravens, I think I can come up with enough of a Help action to give Gronk advantage on that check, if that's the way we want to go.


I'm looking forward to your IC post describing this. Applicable rolls will follow same. Good luck.

-
This message was last edited by the GM at 21:48, Tue 19 July 2016.
Nicolai Romanelli
Adventurer, 436 posts
Human Rogue
Tegyrius
Tue 19 Jul 2016
at 22:19
  • msg #33

Re: Tavern Talk II (OOC)

Boom.

-5 GP for special effects
-1 charge on Ring of Animal Influence to coordinate ravens

This message was last edited by the player at 22:21, Tue 19 July 2016.
Corros Graelor
Adventurer, 322 posts
Half-Elf Warlock
keys138
Tue 19 Jul 2016
at 23:13
  • msg #34

Re: Tavern Talk II (OOC)

***slow clapping***

Well played sir, well played.
Nicolai Romanelli
Adventurer, 438 posts
Human Rogue
Tegyrius
Wed 20 Jul 2016
at 00:03
  • msg #35

Re: Tavern Talk II (OOC)

This is exactly why I wanted ravens.  I spent six levels building up to be able to do this scene.
This message was last edited by the player at 00:04, Wed 20 July 2016.
Raellus
GM, 589 posts
Sage
Raconteur
Wed 20 Jul 2016
at 00:30
  • msg #36

Re: Tavern Talk II (OOC)


Nic is hereby awarded Inspiration. Corros and Jenna, don't forget that you still have Inspiration waiting to be spent as well. You can only have one Inspiration point at a time so don't hold on to it for too long, or you're essentially cheating yourself.

BTW, you guys have to tell me if/when you think Gronk's earned Inspiration. It'd be awkward awarding myself Inspiration, not to mention a conflict of interests.

-
Nicolai Romanelli
Adventurer, 439 posts
Human Rogue
Tegyrius
Wed 20 Jul 2016
at 01:41
  • msg #37

Re: Tavern Talk II (OOC)

Jenna Drax
Adventurer, 367 posts
Human Cleric
Dave Ross
Wed 20 Jul 2016
at 08:04
  • msg #38

Re: Tavern Talk II (OOC)

I'll post tonight. looking at the state of my inbox this morning there's not a hope in hell I'll be able to do it sooner.
Raellus
GM, 590 posts
Sage
Raconteur
Wed 20 Jul 2016
at 18:03
  • msg #39

Re: Tavern Talk II (OOC)


Well-played, everyone. I really enjoyed all of your IC posts this round. You've succeeded in capturing the Blooforged patrol without a fight. Let's hope your luck holds. This next episode is going to be tricky.

Again, your IC responses this turn will determine whether the pertinent roll/s will be made with advantage or not. Obvious applicable skills here are performance and persuasion. If you can make a good case for any other skill/s to use in this scenario, I'll include it/them as well (pending another look at the ability check rules).

Good luck!

-
Nicolai Romanelli
Adventurer, 440 posts
Human Rogue
Tegyrius
Wed 20 Jul 2016
at 23:21
  • msg #40

Re: Tavern Talk II (OOC)

No need to punch Jenna in the face.  With two disguise kits, we should be able to do moulage for a fake bruise or two.

I'll get an IC post up tomorrow night.  Today has been a nonstop game of whack-a-mole with the stupid.
Jenna Drax
Adventurer, 370 posts
Human Cleric
Dave Ross
Thu 21 Jul 2016
at 09:02
  • msg #41

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
No need to punch Jenna in the face.  With two disguise kits, we should be able to do moulage for a fake bruise or two.

I'll get an IC post up tomorrow night.  Toiday has been a nonstop game of whack-a-mole with the stupid.

I thought the most effective disguise would be the real thing - make up can run in the rain, be detected, etc. If no one feels their character would be willing to do it though that's fine.

Again, there will be no chance of anything ic from me until this evening.
Raellus
GM, 593 posts
Sage
Raconteur
Thu 21 Jul 2016
at 17:59
  • msg #42

Re: Tavern Talk II (OOC)

Jenna Drax:
I thought the most effective disguise would be the real thing - make up can run in the rain, be detected, etc. If no one feels their character would be willing to do it though that's fine.


The other Four like Jenna too much to do that to her!

That's a fair point about the rain, though. Lenore, being a woman, and wanting to be helpful, will punch Jenna in the face, if the cleric insists. Moreoever, Jenna can roll her Medicine skill to make her injuries, real and pretend, appear more realistic.

I reread the skill check rules and here's how I am going to roll things.

Corros spent his Inspiration, so although he's untrained in performance and deception, and therefore can't add his proficiency bonus to either roll, I'll roll once for the former with advantage as a result of the Inspiration. Also, since, he's untrained, he can't help another by transferring that advantage. His CHA is pretty high, so he might still get lucky on one of his two performance rolls.

Gronk's trained in performance and intimidation. He's going to help Nic with the former, giving the rogue advantage on his performance check. I'll also roll an intimidation check for Gronk. That will be at a DC of 20 since the gatehouse guards outnumber the Four and are in a fortified position of strength.

In effect, that'll give you two shots at bluffing your way past the gatehouse (DC 15), both of which will be rolled with advantage, and one shot at intimidating them into opening the gate (DC 20). I think that's fair.

Good luck!

-
This message was last edited by the GM at 00:00, Fri 22 July 2016.
Jenna Drax
Adventurer, 371 posts
Human Cleric
Dave Ross
Thu 21 Jul 2016
at 19:55
  • msg #43

Re: Tavern Talk II (OOC)

Raellus:
That's a fair point about the rain, though. Lenore, being a woman, and wanting to be helpful, will punch Jenna in the face, if the cleric insists. Moreoever, Jenna can roll her Medicine skill to make her injuries, real and pretend, appear more realistic.

OK, if Nicolai doesn't want to do it Jenna will take Lenore up on the offer. At least it's not as bad as being the goalie in Escape to Victory...

(In case that reference is too obscure...

https://en.wikipedia.org/wiki/Escape_to_Victory

They have to get Sylvester Stallone's character onto the team so have to break the goalkeeper's arm so that he can take his place)
Nicolai Romanelli
Adventurer, 441 posts
Human Rogue
Tegyrius
Fri 22 Jul 2016
at 00:50
  • msg #44

Re: Tavern Talk II (OOC)

Nic is cold-blooded enough to do it but he'll feel bad about it later.  Also, he has STR 8, so it won't be the world's most effective punch...

Also, Rae - do I need to declare when I'm building my poultices (per my class ability) or can we assume that I handle that as part of a long rest when appropriate resources are available?  Bálint House does have a small herb garden, IIRC.
Raellus
GM, 594 posts
Sage
Raconteur
Fri 22 Jul 2016
at 00:54
  • msg #45

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Also, Rae - do I need to declare when I'm building my poultices (per my class ability) or can we assume that I handle that as part of a long rest when appropriate resources are available?  Bálint House does have a small herb garden, IIRC.


As long as he's got the time (i.e. long rest) and the resources (the herb garden), we can assume he spends some of each to create poultices. You can mention IC if you like- it might be a good idea given my crap memory- but you can also remind me after the fact OOC, if necessary.

-
This message was last edited by the GM at 01:02, Fri 22 July 2016.
Nicolai Romanelli
Adventurer, 442 posts
Human Rogue
Tegyrius
Fri 22 Jul 2016
at 01:10
  • msg #46

Re: Tavern Talk II (OOC)

Cool.  In that case, he has done so as part of the most recent long rest.  Poultices, rapier, and other non-mercenary gear are in the magic bag, which Corros is carrying - it's non-spec for the mercs and we wouldn't let a prisoner retain her personal effects.
Raellus
GM, 596 posts
Sage
Raconteur
Fri 22 Jul 2016
at 02:42
  • msg #47

Re: Tavern Talk II (OOC)


Teg, is Nic wearing the red studded leather or the red splint mail? I assume it's the former?

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